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Agent eMPeK[QRW4] eMPeK
NC BR 132

KDR: 3.13

Score: 37.6m

Last Seen: Jun 23rd, 2018 2:12 PM
- OFFLINE - 12.7 hour(s)

Battle Rank 115 (132 total) - New Conglomerate on Cobalt - Outfit Leader of Im sexy you little VVH0r3[QRW4] Im sexy you little VVH0r3
NC outfit on Cobalt

Members: 1
Level Progress (to 116): 68%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH M30 Mustang AH LA1 Anchor Breaker Rocket Pods L100 Python HESH The Moonshot NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $554,193 MLG Score: 443
Fun Score: N/A
Cheeseburgers Flipped: 1318TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.325%21.166%451129857,9281.188071.946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.28%0.082C+0.132C++-2.092F--HEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.299C*11.20.21C++41.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.696%2.201%58959924,99785219155.86502261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.109%-0.937D--0.508B+-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.374C**28.40.456B+70.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.221%3.146%864898910,140120033258.45305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.33%-1.132D*0.26C*0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.373C**70.435B17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.747%7.427%584119866,40994920786.74632308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.456%-1.052D*0.859B*0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.529B+13.40.646B+40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.33%74.99%58479907,841983217.9766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.557%0.474B+0.518B+-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.387C**2.30.273C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.391%9.774%584199613344600.298206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.402C---0.918D---1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.25C++3.60.254C*6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Im sexy you little VVH0r3[QRW4] Im sexy you little VVH0r3
NC outfit on Cobalt

Members: 1
37.6m251.9%215 (12.9k)197 (11.8k)3.1344155,42917,6843.88113132 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997258515.379%16.778%25810:4518

48% Engineer11% Heavy Assault19% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2013 5:09 PMOct 18th, 2014 4:47 PMJun 23rd, 2018 11:55 AM (16h) (PST)Jun 23rd, 2018 10:35 AM (17h) (PST)Jun 23rd, 2018 10:12 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
507664410.2900.0930.0490.8940.064443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3913,95226,439176354411,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3180.2h/132.5d 13,205 9,300 20,063 170.6k 4,452 6,989 12,277 96.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,784
Deaths:1,414
KDR:1.262
Accuracy:20.451% D
HSR:17.825% D-
NC6 Gauss SAW
C-
Kills:588
Deaths:666
KDR:0.883
Accuracy:17.020% C--
HSR:20.408% C-
EM6
D--
Kills:56
Deaths:70
KDR:0.800
Accuracy:16.698% D--
HSR:16.071% D*
Kills:2,428
Deaths (as Heavy Assault):2,150
Deaths (to Heavy Assaults):3,736
KDR:1.1293
Kill Difference:278
Playtime:361.546 hours
Usage:11%
Score:3.036m
Score/min:140
Accuracy (listed only):18.056%
HSR (listed only):18.102%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,248
Deaths:652
KDR:1.914
Accuracy:23.032% C+
HSR:20.914% C**
AF-19 Mercenary
C
Kills:1,151
Deaths:1,277
KDR:0.901
Accuracy:19.979% C
HSR:19.375% C
AC-X11
D-
Kills:1,146
Deaths:1,013
KDR:1.131
Accuracy:20.513% D-
HSR:16.143% D--
Razor GD-23
D
Kills:493
Deaths:517
KDR:0.954
Accuracy:20.400% D
HSR:15.416% D--
Gauss Compact S
B+
Kills:396
Deaths:397
KDR:0.997
Accuracy:17.841% D--
HSR:20.960% B+
Mauler S6
C
Kills:133
Deaths:127
KDR:1.047
Accuracy:36.391% C
HSR:9.774% D--
Warden
B*
Kills:83
Deaths:62
KDR:1.339
Accuracy:22.330% D
HSR:30.121% B*
Kills:4,650
Deaths (as Engineer):4,045
Deaths (to Engineers):5,243
KDR:1.14957
Kill Difference:605
Playtime:1,516.260 hours
Usage:48%
Score:20.681m
Score/min:227
Accuracy (listed only):22.927%
HSR (listed only):18.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,248
Deaths:652
KDR:1.914
Accuracy:23.032% C+
HSR:20.914% C**
AF-19 Mercenary
C
Kills:1,151
Deaths:1,277
KDR:0.901
Accuracy:19.979% C
HSR:19.375% C
AC-X11
D-
Kills:1,146
Deaths:1,013
KDR:1.131
Accuracy:20.513% D-
HSR:16.143% D--
Razor GD-23
D
Kills:493
Deaths:517
KDR:0.954
Accuracy:20.400% D
HSR:15.416% D--
Gauss Compact S
B+
Kills:396
Deaths:397
KDR:0.997
Accuracy:17.841% D--
HSR:20.960% B+
NS-7 PDW
C+
Kills:134
Deaths:118
KDR:1.136
Accuracy:24.654% C+
HSR:13.433% D
Mauler S6
C
Kills:133
Deaths:127
KDR:1.047
Accuracy:36.391% C
HSR:9.774% D--
Kills:4,701
Deaths (as Light Assault):4,101
Deaths (to Light Assaults):3,402
KDR:1.14631
Kill Difference:600
Playtime:505.946 hours
Usage:16%
Score:5.584m
Score/min:184
Accuracy (listed only):23.259%
HSR (listed only):16.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C*
Kills:1,358
Deaths:205
KDR:6.624
Accuracy:38.104% D-
HSR:81.075% C*
NC14 Bolt Driver
B**
Kills:1,331
Deaths:557
KDR:2.390
Accuracy:38.234% B+
HSR:82.870% B**
EM4 Longshot
B++
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:41.692% B
HSR:83.103% B++
LA80
B*
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:41.225% C+
HSR:84.728% B*
AF-8 RailJack
B+
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:40.929% B+
HSR:80.069% B+
Gauss SPR
B+
Kills:1,157
Deaths:417
KDR:2.775
Accuracy:36.473% B+
HSR:37.424% B+
LA3 Desperado
C+
Kills:526
Deaths:839
KDR:0.627
Accuracy:27.342% C+
HSR:15.019% D
SAS-R
B
Kills:517
Deaths:105
KDR:4.924
Accuracy:32.993% D-
HSR:71.373% B
NS-44L Blackhand
A+
Kills:505
Deaths:275
KDR:1.836
Accuracy:48.349% B++
HSR:62.772% A+
NC4 Mag-Shot
B+
Kills:214
Deaths:338
KDR:0.633
Accuracy:30.547% B+
HSR:21.963% B+
NS-7 PDW
C+
Kills:134
Deaths:118
KDR:1.136
Accuracy:24.654% C+
HSR:13.433% D
Kills:9,220
Deaths (as Infiltrator):3,567
Deaths (to Infiltrators):2,675
KDR:2.58481
Kill Difference:5,653
Playtime:619.128 hours
Usage:19%
Score:5.724m
Score/min:154
Accuracy (listed only):36.413%
HSR (listed only):57.621%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:1,277
Deaths:421
KDR:3.033
Accuracy:19.045% D*
HSR:15.114% C**
AF-41 Hacksaw
D
Kills:1,221
Deaths:375
KDR:3.256
Accuracy:17.562% D**
HSR:12.613% D
NCM1 Scattercannon
B
Kills:512
Deaths:311
KDR:1.646
Accuracy:40.864% B
HSR:14.844% C+
NCM3 Raven
B
Kills:295
Deaths:166
KDR:1.777
Accuracy:33.982% D
HSR:3.390% B
NCM3 Raven
C+
Kills:287
Deaths:190
KDR:1.511
Accuracy:34.228% D
HSR:2.787% C+
NCM2 Falcon
B+
Kills:184
Deaths:195
KDR:0.944
Accuracy:35.621% C-
HSR:6.522% B+
NS-10 Burster
C+
Kills:151
Deaths:129
KDR:1.171
Accuracy:24.795% D
HSR:5.960% C+
NS-10 Burster
B+
Kills:130
Deaths:84
KDR:1.548
Accuracy:24.364% D-
HSR:6.923% B+
Kills:4,057
Deaths (as MAX Suit):935.500
Deaths (to MAX Suits):961
KDR:4.33672
Kill Difference:3,121.500
Playtime:165.024 hours
Usage:5%
Score:2.449m
Score/min:247
Accuracy (listed only):28.808%
HSR (listed only):8.519%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C-
Kills:1,974
V. Kills:196 N/A
Deaths:431
KDR:4.580
Accuracy:47.530% D--
KPH:32 C-
VKPH:3.200 C--
Breaker Rocket Pods
C--
Kills:1,379
V. Kills:124 N/A
Deaths:196
KDR:7.036
Accuracy:44.012% D
KPH:44 C--
VKPH:4 D--
Vortek Rotary
D
Kills:753
V. Kills:608 124%
Deaths:593
KDR:1.270
Accuracy:24.088% D*
KPH:7.200 D
VKPH:5.800 D
M20 Mustang
C
Kills:688
V. Kills:537 128%
Deaths:399
KDR:1.724
Accuracy:27.169% D
KPH:9.400 C
VKPH:7.300 C
Hornet Missiles
C+
Kills:530
V. Kills:282 187%
Deaths:61
KDR:8.689
Accuracy:58.645% C+
KPH:49.600 C
VKPH:26.400 C-
M20 Kestrel
B+
Kills:209
V. Kills:112 185%
Deaths:34
KDR:6.147
Accuracy:33.654% B+
KPH:21.400 C*
VKPH:11.500 C
Tomcat A2AM Pods
D
Kills:187
V. Kills:211 88%
Deaths:29
KDR:6.448
Accuracy:86.791% B**
KPH:22 D
VKPH:24.800 D
Kills:5,720 (3,624 + 0)
Deaths:1,743
KDR:3.282
VKDR:1.188
Vehicle Kills:2,070
Kill Difference:3,977
Playtime:300.668 hours
Usage:9%
Score:2.373m
Score/min:132
Piloting Accuracy:33.654%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:335
V. Kills:39 N/A
Deaths:41
KDR:8.171
Accuracy:40.945% C+
KPH:41.800 C
VKPH:4.900 D
CAS30 Tank Buster
C
Kills:203
V. Kills:237 85%
Deaths:202
KDR:1.005
Accuracy:36.793% D-
KPH:5.200 C-
VKPH:6.100 C
C150 Dalton
D
Kills:122
V. Kills:119 102%
Deaths:61
KDR:2
Accuracy:25.078% D*
KPH:14.800 D--
VKPH:14.400 D
Kills:660 (203 + 457)
Deaths:304
KDR:2.171
VKDR:1.299
Vehicle Kills:395
Kill Difference:356
Playtime:55.076 hours
Usage:2%
Score:0.476m
Score/min:144
Piloting Accuracy:36.793%
Gunner Accuracy:25.078%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,361
V. Kills:140 N/A
Deaths:63
KDR:21.603
Accuracy:42.064% D
KPH:38.800 D
VKPH:4 D--
L100 Python AP
C+
Kills:1,161
V. Kills:502 231%
Deaths:85
KDR:13.659
Accuracy:39.449% F-
KPH:26.200 C+
VKPH:11.300 D*
C75 Viper
C+
Kills:1,107
V. Kills:144 N/A
Deaths:129
KDR:8.581
Accuracy:31.301% D
KPH:26.600 C+
VKPH:3.500 D--
L100 Python HEAT
C+
Kills:986
V. Kills:248 396%
Deaths:73
KDR:13.507
Accuracy:47.951% C
KPH:28.600 C+
VKPH:7.200 D-
Skyguard
C
Kills:325
V. Kills:277 117%
Deaths:38
KDR:8.553
Accuracy:22.883% D--
KPH:9.500 D
VKPH:8.100 C
Kills:4,940 (4,940 + 0)
Deaths:388
KDR:12.732
VKDR:3.379
Vehicle Kills:1,311
Kill Difference:4,552
Playtime:189.856 hours
Usage:6%
Score:1.587m
Score/min:139
Driving Accuracy:22.883%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:2,179
V. Kills:1,439 151%
Deaths:317
KDR:6.874
Accuracy:41.463% D--
KPH:17.300 D
VKPH:11.400 D
Titan-150 HESH
C
Kills:2,109
V. Kills:246 N/A
Deaths:116
KDR:18.181
Accuracy:40.733% D
KPH:33.900 C
VKPH:4 D--
E540 Halberd
C
Kills:1,087
V. Kills:670 162%
Deaths:121
KDR:8.983
Accuracy:41.053% C--
KPH:22 D
VKPH:13.600 C
Titan-150 HEAT
B++
Kills:912
V. Kills:329 276%
Deaths:78
KDR:11.692
Accuracy:49.420% B
KPH:27.200 B++
VKPH:9.800 C**
Enforcer ML85
D
Kills:413
V. Kills:311 132%
Deaths:64
KDR:6.453
Accuracy:36.374% D
KPH:15.600 D-
VKPH:11.700 D
C85 Canister
D
Kills:171
V. Kills:10 N/A
Deaths:13
KDR:13.154
Accuracy:32.363% D
KPH:46 D
VKPH:2.700 D
Kills:6,871 (5,200 + 1,671)
Deaths:709
KDR:9.691
VKDR:4.238
Vehicle Kills:3,005
Kill Difference:6,162
Playtime:301.162 hours
Usage:9%
Score:3.252m
Score/min:180
Driving Accuracy:49.420%
Gunner Accuracy:32.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:1,150
V. Kills:56 N/A
Deaths:29
KDR:39.655
Accuracy:43.746% C-
KPH:117.700 C++
VKPH:5.700 C-
E540 Halberd-H
B+
Kills:1,032
V. Kills:279 369%
Deaths:28
KDR:36.857
Accuracy:47.016% D*
KPH:50.300 B+
VKPH:13.600 D-
G40-F Ranger
C+
Kills:158
V. Kills:96 163%
Deaths:9
KDR:17.556
Accuracy:33.856% C+
KPH:28.200 C--
VKPH:17.200 C--
M12 Kobalt-H
C++
Kills:130
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:21.497% C+
KPH:104.200 C
VKPH:4.800 C++
M40 Fury-H
D
Kills:96
V. Kills:13 N/A
Deaths:4
KDR:24
Accuracy:14.917% F**
KPH:39.700 D--
VKPH:5.400 D
Kills:2,566 (0 + 2,566)
Deaths:70
KDR:36.657
VKDR:6.429
Vehicle Kills:450
Kill Difference:2,496
Playtime:39.543 hours
Usage:1%
Score:0.541m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:14.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:928
V. Kills:117 N/A
Deaths:40
KDR:23.200
Accuracy:30.370% D
KPH:65.800 B++
VKPH:8.300 C+
M12 Kobalt
C
Kills:640
V. Kills:25 N/A
Deaths:12
KDR:53.333
Accuracy:15.815% C
KPH:47.400 C-
VKPH:1.900 C
M12 Kobalt
C
Kills:431
V. Kills:10 N/A
Deaths:2
KDR:215.500
Accuracy:16.208% C
KPH:61.500 C
VKPH:1.400 D
M40 Fury
C+
Kills:171
V. Kills:43 389%
Deaths:17
KDR:10.059
Accuracy:29.424% D
KPH:40.700 C--
VKPH:10.200 C+
G30 Walker
C+
Kills:170
V. Kills:117 144%
Deaths:14
KDR:12.143
Accuracy:23.097% D-
KPH:13.500 C+
VKPH:9.300 C+
M20 Basilisk
D--
Kills:52
V. Kills:26 193%
Deaths:14
KDR:3.714
Accuracy:24.743% D**
KPH:7.800 D--
VKPH:3.900 D--
Kills:2,392 (0 + 2,392)
Deaths:99
KDR:24.162
VKDR:3.414
Vehicle Kills:338
Kill Difference:2,293
Playtime:58.059 hours
Usage:2%
Score:0.626m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:24.743%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:229
V. Kills:15 N/A
Deaths:135
KDR:1.696
Accuracy:38.569% C-
KPH:15.700 D--
VKPH:1 D
Kills:229 (229 + 0)
Deaths:135
KDR:1.696
VKDR:0.111
Vehicle Kills:15
Kill Difference:94
Playtime:14.629 hours
Usage:0%
Score:0.037m
Score/min:42
Driving Accuracy:38.569%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,6182,1793176.874C**3.7441.463%D--4.956%B**17.3D11.4D199125.9h4.1B9.9C*
Titan-150 HESH 2,3552,10911618.181B*15.0540.733%D1.091%D33.9C4D--11662.2h2.4B**5.9B+
M30 Mustang AH 2,1701,9744314.58C+1.4547.53%D--1.165%C32C-3.2C--12261.7h5.6B++11.9B+
LA1 Anchor 1,7951,7841,4141.262C1.8720.451%D17.825%D-17.4D--N/A46102.6h9.8C*48.1C+
Breaker Rocket Pods 1,5031,3791967.036C+3.9044.012%D1.088%C+44.1C--4D--17431.3h10.9B*24.7B+
L100 Python HESH 1,5011,3616321.603B**18.4742.064%D2.278%B+38.8D4D--15135.1h2.5B*6.1B
The Moonshot 1,3641,3582056.624B3.4938.104%D-81.075%C*26.4D*N/A6251.4h1.7B+4.5C+
NC14 Bolt Driver 1,3331,3315572.39C**0.7438.234%B+82.87%B**17.7CN/A5875.2h2.3B+6.1B+
MANA Anti-Vehicle Turret 1,7881,2882674.824A**1.6937.08%F3.727%C*12880U5000U25882750.1h5.3A++14.2C++
AF-41 Hacksaw 1,2861,2774213.033C*0.1019.045%D*15.114%C**23.8C-N/A6853.7h5.3B++27.6C
GD-7F 1,2521,2486521.914B*1.2223.032%C+20.914%C**19.3CN/A6664.6h12B+52.2C**
AF-41 Hacksaw 1,2301,2213753.256C**0.1217.562%D**12.613%D24.2C-N/A7150.4h4.9B**28.1C
L100 Python AP 1,6631,1618513.659M+10.5239.449%F-6.115%A++26.1C+11.3D*16044.4h3.8A9.7B++
EM4 Longshot 1,1611,1602344.957B+1.8241.692%B83.103%B++25.1CN/A7546.2h1.9B+4.5B+
LA80 1,1611,1592394.849B+1.7141.225%C+84.728%B*25.5C--N/A6345.5h1.8B++4.3B+
AF-8 RailJack 1,1611,1592404.829B*1.6940.929%B+80.069%B+23.3C+N/A6649.8h1.9B++4.6B++
Gauss SPR 1,1621,1574172.775B*0.3636.473%B+37.424%B+21.5CN/A4453.7h4.3B*11.9B++
AF-19 Mercenary 1,1771,1511,2770.901C++2.2319.979%C19.375%C6.6D-N/A27175.7h14.6C+73.3C+
C85 Canister-H 1,2061,1502939.655A36.5243.746%C-13.652%B+117.3C++5.7C-2779.8h5.9C*13.5C++
AC-X11 1,1671,1461,0131.131C++2.0020.513%D-16.143%D--10D-N/A32115.1h10.9C+53.3C
C75 Viper 1,2511,1071298.581B++5.4531.301%D2.258%B*26.5C+3.5D--11841.7h6.6B**21.1B*
E540 Halberd 1,7571,0871218.983B5.8541.053%C--5.244%B*22D13.6C19449.3h5.6C*13.6C+
C-4 1,4351,0354842.138B+1.0026.552%BN/A42.8D-16.5D-36124.2h1.2B++4.7B+
E540 Halberd-H 1,3111,0322836.857S33.7247.016%D*1.26%D50.3B+13.6D-21520.5h4.7B+9.9B+
L100 Python HEAT 1,2349867313.507A+10.3747.951%C2.84%C+28.7C+7.2D-12934.4h4B*8.3B++
M40 Fury 1,0459284023.2M+20.0730.37%D1.509%C65.8B++8.3C+22914.1h9.4B++31B+
Titan-150 HEAT 1,2419127811.692A8.5649.42%B3.07%C+27.2B++9.8C**20633.5h3.7B*7.5B*
Tank Mine 1,4858992064.364B**1.2331.876%C+N/A65.1D42.5D61913.8h2C+6.3C++
Shrike 8787786111.273B**1.8645.911%D*4.37%B*24.8C++3.2D**13431.4h3.5A+7.6B**
Vortek Rotary 1,3617535931.27C+1.8624.088%D*4.25%B**7.2D5.8D89105.2h60.1B+249.3C**
M20 Mustang 1,2256883991.724C++1.4127.169%D5.669%A*9.4C7.3C11573.5h86.9B+320B+
M12 Kobalt 6656401253.333M**50.2015.815%C16.406%C47.4C-1.9C15313.5h17.2B+108.9C*
Bouncing Betty 6126121045.885B+2.7546.289%C*N/A71.2D*N/A2088.6h2C4.4C++
NC6 Gauss SAW 5975886660.883C+2.2517.02%C--20.408%C-12.6D-N/A5546.7h10.8C+63.2C+
Hornet Missiles 812530618.689B++5.5558.645%C+2.264%B+49.5C26.4C-36610.7h10C**17C**
LA3 Desperado 5375268390.627C2.5127.342%C+15.019%D9.2D--N/A2657.4h11.5D-42.2C
SAS-R 5205171054.924B+1.7932.993%D-71.373%B23.5DN/A6622h2.1B+6.4C+
NCM1 Scattercannon 5135123111.646C+1.4940.864%B14.844%C+15.5DN/A4633.1h7.4C*18.1B+
NS-44L Blackhand 5115052751.836B++1.3048.349%B++62.772%A+8.8D-N/A2657.2h3.2B*6.7B++
Razor GD-23 5014935170.954C+2.1820.4%D15.416%D--6.6D--N/A2474.6h13.6C+66.9C+
Spear Anti-Vehicle Phalanx Turret 7044642221.091A*17.9638.807%C3.233%D31.6C16.3C-25314.7h6.6B+17B+
M12 Kobalt 4414312215.5U212.3716.208%C18.794%C+61.6C1.4D2077h17.5C*107.8C++
Enforcer ML85 724413646.453B+3.3236.374%DN/A15.6D-11.7D18726.5h13.4C+36.8C
Gauss Compact S 4023963970.997C++2.1417.841%D--20.96%B+8.8DN/A3345.2h12C+67.1C-
NC15 Phoenix 814390705.571S2.4439.235%F-N/A11.3C12.3C+10834.5h9.1B+23.3C
L105 Zephyr 374335418.171C+5.0440.945%C+N/A41.9C4.9D1788h6.2C+15.2C++
Mag-Cutter 3513328,6210.039B+3.1033.373%B+N/A0.4CN/A1876.8h3.4C-10.1C*
Skyguard 602325388.553M++5.4222.883%D--1.538%D9.5D8.1C13734.2h107.3B+469C++
NCM3 Raven 4832951661.777A1.3633.982%D3.39%B8.6C5.4C9034.5h23B++67.7B
NCM3 Raven 4612871901.511B++1.6234.228%D2.787%C+7.5D4.6D8038.2h25.5C*74.4C+
NS Annihilator 5152402750.873B*2.2675.093%D*N/A5.6D--6.4D-9743.2h12.6C+16.8C-
S12 Renegade 2442291351.696C1.4438.569%C-6.55%C++15.7D--1D4214.6h3.6C+9.4C+
MANA Anti-Personnel Turret 2292271032.204N/A0.9314.499%UN/A2270U20U4474800.1h28.1T*193.7T*
NC4 Mag-Shot 2242143380.633C+2.5030.547%B+21.963%B+8.9D-N/A3724h13.4D-44C+
Frag Grenade 2142111211N/A207.8742.906%CN/A351.7D5C14520.6h4.1C+9.7C+
M20 Kestrel 321209346.147A*3.0133.654%B+1.435%C21.3C++11.4C1919.8h59.5B++176.8B++
CAS30 Tank Buster 4402032021.005C+2.1336.793%D-N/A5.2C-6.1C10638.8h53.6C++145.8C+
Tomcat A2AM Pods 398187296.448B+3.3186.791%B**N/A22D24.8D3498.5h10D11.5C
NCM2 Falcon 2121841950.944C+2.1935.621%C-6.522%B+8.7D1.3D**4721.2h9.5B+26.8C**
Spear Anti-Vehicle Phalanx Tower 2631781178U174.8737.183%D*3.933%C+22D-10.5D*1408.1h6.7B++17.9B
C85 Canister 1811711313.154C+10.0232.363%D18.129%B**46.2D2.7D1473.7h8.5C+26.1C
M40 Fury 2141711710.059B+6.9229.424%DN/A40.7C--10.2C+2364.2h12.8C++43.4C+
G30 Walker 2871701412.143S9.0123.097%D-4.118%C+13.5C+9.3C+15112.6h165.1B*714.7B
Xiphos Anti-Personnel Phalanx Tower 1751631163A++159.8726.636%C+N/A62.7D4.6D2282.6h20.3C++76.2C*
G40-F Ranger 254158917.556B*14.4233.856%C+N/A28.2C--17.1D2215.6h59.1B+174.7B+
NS-10 Burster 2841511291.171B+1.9624.795%D5.96%C+3.7D3.2C6341.3h149.9C**604.6C+
Carver 1511373,6490.038C3.1012.265%D*5.839%D**0.3DN/A1545.1h3.3T*27.1F--
NS-7 PDW 1351341181.136C**2.0024.654%C+13.433%D16.5C--N/A1068.1h12.4B+50.1B+
Mauler S6 1331331271.047C++2.0936.391%C9.774%D--10.1D--N/A4313.2h3.6B**9.9B+
M12 Kobalt-H 1361301130S126.8721.497%C+10.769%D*108.3C+5C++2751.2h19C88.2C+
NS-10 Burster 250130841.548B*1.5924.364%D-6.923%B+3.7D3.4C6935.1h155.4C**637.8C+
G40-F Ranger 1901241124U120.8727.788%D-N/A41.3C++22C3633h55.8B*200.9B+
C150 Dalton 241122612D1.1325.078%D*N/A14.7D--14.3D2898.3h4.6C*18.3D-
Sticky Grenade 1151151115N/A111.8740.491%D**N/A383.3D*N/A12580.3h3.3D-8.1D-
Aspis Anti-Aircraft Phalanx Turret 247113205.65B**2.5219.472%D-N/A9.5C11.3C+21711.9h130.9B+672.4C+
Anti-Vehicle Grenade 1131041104N/A100.8750.457%C+N/A346.7C+30D-16780.3h5.3C**10.5C**
M40 Fury-H 10996424B*20.8714.917%F**N/A40D--5.4D1312.4h7.9C+52.8T*
MAX Punch 119889610.092C++3.0447.148%C++N/A0.6CN/A2156.1h4.2C+9C+
Spear Anti-Vehicle Phalanx Tower 15986243B*39.8736.642%D2.326%D--860M**730S3198750.1h9.3C*25.4C+
Warden 8783621.339B+1.8022.33%D30.121%B*7.8D-N/A4110.7h12.5D56.2D
M20 Basilisk 13578419.5A16.3750.092%C+6.41%B+26.9D19.7C+2352.9h101.4B+202.3B+
EM6 5656700.8C-2.3316.698%D--16.071%D*10.6D*N/A815.3h14.1D--84.7D
M20 Basilisk 7852143.714B+0.5824.743%D**13.462%A**7.8D--3.9D--1206.7h75.9C**306.8C+
M60-A Bulldog 5951510.2C+7.0734.971%D--1.961%C15D2.4C-663.4h6C+17.2C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit352293.7h
Spawn Beacon75131.1h
Nano-Armor Kit9141,692,185144h
Anti-Vehicle MANA Turret301,8455.8h
Turret AI Module12822.3h
Structure Shield Module01791.1h
Repair Module03732.2h
Cortium Silo11030.9h
Skywall Shield Emitter01711.2h
Blast Wall0740.7h
Nanite Revive Grenade0720h
Medical Applicator4827,7503.8h
Spear Anti-Vehicle Tower01761.5h
Deconstruction Tool212,1292h
Spitfire Auto-Turret54381h
HIVE0610.8h
Bunker0680.8h
Hoplon Anti-Aircraft Phalanx Tower01621.1h
Xiphos Anti-Personnel Tower22001.4h
Rampart Wall13784.9h
Sunderer Garage0711.3h
Recon Detection Device994,38714.5h
Ammunition Package525,5988.5h
Anti-Infantry MANA Turret224621.4h
WLT-Howler Mining Laser02,8490.5h
Shield Recharging Field2920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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