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Agent eMPeK[QRW4] eMPeK
NC BR 133

KDR: 3.16

Score: 38.3m

Last Seen: Jan 14th, 2019 12:43 PM
- OFFLINE - 39.5 hour(s)

Battle Rank 116 (133 total) - New Conglomerate on Cobalt - Outfit Leader of Im sexy you little VVH0r3[QRW4] Im sexy you little VVH0r3
NC outfit on Cobalt

Members: 1
Level Progress (to 117): 55%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH M30 Mustang AH LA1 Anchor The Moonshot Breaker Rocket Pods L100 Python HESH NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $554,193 MLG Score: 443
Fun Score: N/A
Cheeseburgers Flipped: 1321TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.379%21.235%4541210107,9871.186251.979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.266%0.058C+0.088C+-1.778F-HEAD ++ (~10.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.295C*11.20.212C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.741%2.192%592510175,01885219205.88277261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.116%-0.916D--0.541B+-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.385C**28.40.463B+70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.28%3.085%8868101410,439120634128.64872306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.326%-1.131D*0.293C*0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.382C**70.442B16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.724%7.462%5851110116,44695320886.7639309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.448%-1.059D*0.779B++0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.541B+13.40.658B+40.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.293%75.032%585710157,886993217.94159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.563%0.489B+0.518B+-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.30.28C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.391%9.774%5851102113344800.296875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.417C---0.944D---1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++3.60.256C*6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Im sexy you little VVH0r3[QRW4] Im sexy you little VVH0r3
NC outfit on Cobalt

Members: 1
38.3m253.6%216 (13k)198 (11.9k)3.1648556,29017,7863.92286133 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022263915.395%16.651%25610:5218

48% Engineer11% Heavy Assault19% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2013 5:09 PMOct 18th, 2014 4:47 PMJan 15th, 2019 1:41 AM (20h) (PST)Jan 14th, 2019 11:02 AM (1d) (PST)Jan 14th, 2019 8:43 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
508654430.2910.0920.0480.9020.065443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4933,92226,571176354411,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3224h/134.3d 13,482 9,373 20,469 174.4k 4,462 7,044 12,490 98.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D-
Kills:1,784
Deaths:1,414
KDR:1.262
Accuracy:20.451% D-
HSR:17.825% D--
NC6 Gauss SAW
C-
Kills:588
Deaths:666
KDR:0.883
Accuracy:17.020% C--
HSR:20.408% C-
EM6
D--
Kills:56
Deaths:72
KDR:0.778
Accuracy:16.744% D--
HSR:16.071% D*
Kills:2,428
Deaths (as Heavy Assault):2,152
Deaths (to Heavy Assaults):3,754
KDR:1.12825
Kill Difference:276
Playtime:362.574 hours
Usage:11%
Score:3.037m
Score/min:140
Accuracy (listed only):18.072%
HSR (listed only):18.102%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:1,248
Deaths:652
KDR:1.914
Accuracy:23.032% C
HSR:20.914% C*
AF-19 Mercenary
C
Kills:1,151
Deaths:1,277
KDR:0.901
Accuracy:19.979% C
HSR:19.375% C
AC-X11
D-
Kills:1,146
Deaths:1,013
KDR:1.131
Accuracy:20.513% D-
HSR:16.143% D--
Razor GD-23
D
Kills:517
Deaths:540
KDR:0.957
Accuracy:20.630% D
HSR:15.281% D--
Gauss Compact S
B+
Kills:396
Deaths:397
KDR:0.997
Accuracy:17.841% D--
HSR:20.960% B+
Mauler S6
C
Kills:133
Deaths:127
KDR:1.047
Accuracy:36.391% C
HSR:9.774% D*
Warden
B*
Kills:83
Deaths:62
KDR:1.339
Accuracy:22.330% D
HSR:30.121% B*
Kills:4,674
Deaths (as Engineer):4,068
Deaths (to Engineers):5,266
KDR:1.14897
Kill Difference:606
Playtime:1,544.715 hours
Usage:48%
Score:21.137m
Score/min:228
Accuracy (listed only):22.959%
HSR (listed only):18.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:1,248
Deaths:652
KDR:1.914
Accuracy:23.032% C
HSR:20.914% C*
AF-19 Mercenary
C
Kills:1,151
Deaths:1,277
KDR:0.901
Accuracy:19.979% C
HSR:19.375% C
AC-X11
D-
Kills:1,146
Deaths:1,013
KDR:1.131
Accuracy:20.513% D-
HSR:16.143% D--
Razor GD-23
D
Kills:517
Deaths:540
KDR:0.957
Accuracy:20.630% D
HSR:15.281% D--
Gauss Compact S
B+
Kills:396
Deaths:397
KDR:0.997
Accuracy:17.841% D--
HSR:20.960% B+
NS-7 PDW
C+
Kills:134
Deaths:118
KDR:1.136
Accuracy:24.654% C+
HSR:13.433% D
Mauler S6
C
Kills:133
Deaths:127
KDR:1.047
Accuracy:36.391% C
HSR:9.774% D*
Kills:4,725
Deaths (as Light Assault):4,124
Deaths (to Light Assaults):3,412
KDR:1.14573
Kill Difference:601
Playtime:510.430 hours
Usage:16%
Score:5.669m
Score/min:185
Accuracy (listed only):23.291%
HSR (listed only):16.554%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C*
Kills:1,398
Deaths:212
KDR:6.594
Accuracy:37.897% D-
HSR:81.116% C*
NC14 Bolt Driver
B**
Kills:1,331
Deaths:557
KDR:2.390
Accuracy:38.234% B+
HSR:82.870% B**
EM4 Longshot
B+
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:41.692% B
HSR:83.103% B+
AF-8 RailJack
B++
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:40.929% B++
HSR:80.069% B+
LA80
B*
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:41.225% C+
HSR:84.728% B*
Gauss SPR
B++
Kills:1,157
Deaths:417
KDR:2.775
Accuracy:36.473% B++
HSR:37.424% B+
NS-44L Blackhand
A+
Kills:536
Deaths:289
KDR:1.855
Accuracy:48.247% B++
HSR:61.940% A+
LA3 Desperado
C+
Kills:530
Deaths:844
KDR:0.628
Accuracy:27.668% C+
HSR:14.906% D
SAS-R
C**
Kills:522
Deaths:107
KDR:4.879
Accuracy:32.969% D-
HSR:71.456% C**
NC4 Mag-Shot
B+
Kills:214
Deaths:338
KDR:0.633
Accuracy:30.547% B+
HSR:21.963% B+
NS-7 PDW
C+
Kills:134
Deaths:118
KDR:1.136
Accuracy:24.654% C+
HSR:13.433% D
Kills:9,300
Deaths (as Infiltrator):3,595
Deaths (to Infiltrators):2,698
KDR:2.58693
Kill Difference:5,705
Playtime:628.214 hours
Usage:19%
Score:5.833m
Score/min:155
Accuracy (listed only):36.412%
HSR (listed only):57.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:1,289
Deaths:426
KDR:3.026
Accuracy:19.029% D*
HSR:15.128% C*
AF-41 Hacksaw
D
Kills:1,244
Deaths:380
KDR:3.274
Accuracy:17.630% D*
HSR:12.621% D
NCM1 Scattercannon
B
Kills:512
Deaths:311
KDR:1.646
Accuracy:40.864% B
HSR:14.844% C+
NCM3 Raven
B
Kills:295
Deaths:166
KDR:1.777
Accuracy:33.982% D
HSR:3.390% B
NCM3 Raven
C+
Kills:287
Deaths:190
KDR:1.511
Accuracy:34.228% D
HSR:2.787% C+
NCM2 Falcon
B++
Kills:184
Deaths:195
KDR:0.944
Accuracy:35.621% C-
HSR:6.522% B++
NS-10 Burster
C+
Kills:151
Deaths:129
KDR:1.171
Accuracy:24.795% D
HSR:5.960% C+
NS-10 Burster
B+
Kills:130
Deaths:84
KDR:1.548
Accuracy:24.364% D-
HSR:6.923% B+
Kills:4,092
Deaths (as MAX Suit):940.500
Deaths (to MAX Suits):963
KDR:4.35088
Kill Difference:3,151.500
Playtime:165.401 hours
Usage:5%
Score:2.456m
Score/min:247
Accuracy (listed only):28.814%
HSR (listed only):8.522%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C-
Kills:1,987
V. Kills:197 N/A
Deaths:435
KDR:4.568
Accuracy:47.586% D--
KPH:32 C-
VKPH:3.200 C--
Breaker Rocket Pods
D
Kills:1,379
V. Kills:124 N/A
Deaths:196
KDR:7.036
Accuracy:44.012% D
KPH:44 D
VKPH:4 D*
Vortek Rotary
D
Kills:757
V. Kills:610 124%
Deaths:593
KDR:1.277
Accuracy:24.122% D*
KPH:7.200 D
VKPH:5.800 D
M20 Mustang
C
Kills:688
V. Kills:537 128%
Deaths:399
KDR:1.724
Accuracy:27.169% D
KPH:9.400 C
VKPH:7.300 C
Hornet Missiles
C+
Kills:541
V. Kills:290 186%
Deaths:61
KDR:8.869
Accuracy:58.749% C+
KPH:50.400 C
VKPH:27 C-
M20 Kestrel
B+
Kills:223
V. Kills:118 187%
Deaths:35
KDR:6.371
Accuracy:33.492% B+
KPH:20.800 C++
VKPH:11 C
Tomcat A2AM Pods
D
Kills:188
V. Kills:212 88%
Deaths:29
KDR:6.483
Accuracy:86.816% B**
KPH:21.900 D
VKPH:24.700 D
Kills:5,763 (3,655 + 0)
Deaths:1,748
KDR:3.297
VKDR:1.195
Vehicle Kills:2,088
Kill Difference:4,015
Playtime:302.408 hours
Usage:9%
Score:2.398m
Score/min:132
Piloting Accuracy:33.492%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:335
V. Kills:39 N/A
Deaths:41
KDR:8.171
Accuracy:40.945% C+
KPH:41.800 C
VKPH:4.900 D
CAS30 Tank Buster
C
Kills:207
V. Kills:238 87%
Deaths:205
KDR:1.010
Accuracy:37.125% D
KPH:5.300 C-
VKPH:6.100 C
C150 Dalton
D
Kills:122
V. Kills:119 102%
Deaths:61
KDR:2
Accuracy:25.078% D*
KPH:14.700 D--
VKPH:14.400 D
Kills:664 (207 + 457)
Deaths:307
KDR:2.163
VKDR:1.290
Vehicle Kills:396
Kill Difference:357
Playtime:55.545 hours
Usage:2%
Score:0.479m
Score/min:144
Piloting Accuracy:37.125%
Gunner Accuracy:25.078%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,361
V. Kills:140 N/A
Deaths:63
KDR:21.603
Accuracy:42.064% D
KPH:38.800 D
VKPH:4 D--
L100 Python AP
C
Kills:1,168
V. Kills:505 231%
Deaths:85
KDR:13.741
Accuracy:39.470% F-
KPH:26.200 C
VKPH:11.300 D*
C75 Viper
C+
Kills:1,107
V. Kills:144 N/A
Deaths:129
KDR:8.581
Accuracy:31.301% D
KPH:26.600 C+
VKPH:3.500 D--
L100 Python HEAT
C+
Kills:986
V. Kills:248 396%
Deaths:73
KDR:13.507
Accuracy:47.951% C
KPH:28.600 C+
VKPH:7.200 D-
Skyguard
C
Kills:333
V. Kills:282 118%
Deaths:38
KDR:8.763
Accuracy:22.906% D--
KPH:9.600 D
VKPH:8.100 C
Kills:4,955 (4,955 + 0)
Deaths:388
KDR:12.771
VKDR:3.399
Vehicle Kills:1,319
Kill Difference:4,567
Playtime:190.368 hours
Usage:6%
Score:1.599m
Score/min:140
Driving Accuracy:22.906%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:2,303
V. Kills:1,482 155%
Deaths:319
KDR:7.219
Accuracy:41.305% D--
KPH:17.700 D
VKPH:11.400 D
Titan-150 HESH
C
Kills:2,269
V. Kills:282 N/A
Deaths:121
KDR:18.752
Accuracy:40.891% D
KPH:34.600 C
VKPH:4.300 D-
E540 Halberd
C
Kills:1,093
V. Kills:673 162%
Deaths:121
KDR:9.033
Accuracy:41.121% C-
KPH:22.100 D
VKPH:13.600 C
Titan-150 HEAT
B++
Kills:912
V. Kills:329 276%
Deaths:78
KDR:11.692
Accuracy:49.420% C**
KPH:27.200 B++
VKPH:9.800 C*
Enforcer ML85
D
Kills:417
V. Kills:313 133%
Deaths:64
KDR:6.516
Accuracy:36.419% C--
KPH:15.700 D-
VKPH:11.800 D
C85 Canister
C-
Kills:171
V. Kills:10 N/A
Deaths:13
KDR:13.154
Accuracy:32.363% D
KPH:46 D
VKPH:2.700 C-
Kills:7,165 (5,484 + 1,681)
Deaths:716
KDR:10.007
VKDR:4.314
Vehicle Kills:3,089
Kill Difference:6,449
Playtime:308.739 hours
Usage:10%
Score:3.326m
Score/min:180
Driving Accuracy:49.420%
Gunner Accuracy:32.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:1,150
V. Kills:56 N/A
Deaths:29
KDR:39.655
Accuracy:43.746% D
KPH:117.700 C*
VKPH:5.700 C--
E540 Halberd-H
B+
Kills:1,032
V. Kills:279 369%
Deaths:28
KDR:36.857
Accuracy:47.016% D*
KPH:50.300 B+
VKPH:13.600 D-
G40-F Ranger
C--
Kills:158
V. Kills:96 163%
Deaths:9
KDR:17.556
Accuracy:33.856% C+
KPH:28.200 C--
VKPH:17.200 C--
M12 Kobalt-H
C++
Kills:131
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:21.477% C+
KPH:104.500 C+
VKPH:4.800 C++
M40 Fury-H
D
Kills:96
V. Kills:13 N/A
Deaths:4
KDR:24
Accuracy:14.917% F**
KPH:39.700 D--
VKPH:5.400 D
Kills:2,567 (0 + 2,567)
Deaths:70
KDR:36.671
VKDR:6.429
Vehicle Kills:450
Kill Difference:2,497
Playtime:39.549 hours
Usage:1%
Score:0.542m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:14.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:928
V. Kills:117 N/A
Deaths:40
KDR:23.200
Accuracy:30.372% C--
KPH:65.800 B*
VKPH:8.300 C+
M12 Kobalt
C
Kills:666
V. Kills:29 N/A
Deaths:12
KDR:55.500
Accuracy:15.934% C
KPH:48.700 C-
VKPH:2.100 C
M12 Kobalt
C
Kills:432
V. Kills:10 N/A
Deaths:2
KDR:216
Accuracy:16.238% C
KPH:61.300 C
VKPH:1.400 D-
M40 Fury
C+
Kills:171
V. Kills:43 389%
Deaths:17
KDR:10.059
Accuracy:29.424% D
KPH:40.700 C-
VKPH:10.200 C+
G30 Walker
C+
Kills:170
V. Kills:117 144%
Deaths:14
KDR:12.143
Accuracy:23.097% D-
KPH:13.500 C+
VKPH:9.300 C+
M20 Basilisk
D--
Kills:52
V. Kills:26 193%
Deaths:14
KDR:3.714
Accuracy:24.743% D**
KPH:7.800 D*
VKPH:3.900 D--
Kills:2,419 (0 + 2,419)
Deaths:99
KDR:24.434
VKDR:3.455
Vehicle Kills:342
Kill Difference:2,320
Playtime:58.299 hours
Usage:2%
Score:0.631m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:24.743%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:229
V. Kills:15 N/A
Deaths:135
KDR:1.696
Accuracy:38.569% C-
KPH:15.600 D*
VKPH:1 D
Kills:229 (229 + 0)
Deaths:135
KDR:1.696
VKDR:0.111
Vehicle Kills:15
Kill Difference:94
Playtime:14.651 hours
Usage:0%
Score:0.037m
Score/min:42
Driving Accuracy:38.569%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,7852,3033197.219C**4.0541.305%D--4.69%B**17.7D11.4D197129.8h4.1C**9.9C++
Titan-150 HESH 2,5512,26912118.752B**15.5940.891%D1.146%D34.6C4.3D-11865.6h2.4B*6B+
M30 Mustang AH 2,1841,9874354.568C+1.4047.586%D--1.158%C31.9C-3.2C--12162.2h5.6B++11.8B+
LA1 Anchor 1,7951,7841,4141.262C1.9020.451%D-17.825%D--17.4D--N/A46102.6h9.8C**48.1C+
The Moonshot 1,4041,3982126.594B+3.4337.897%D-81.116%C*26.5D*N/A6252.8h1.7B+4.5C+
Breaker Rocket Pods 1,5031,3791967.036C++3.8744.012%D1.088%C+44.1D4D*17431.3h10.9B*24.7B+
L100 Python HESH 1,5011,3616321.603B**18.4442.064%D2.278%B+38.8D4D--15135.1h2.5B*6.1B+
NC14 Bolt Driver 1,3331,3315572.39B+0.7738.234%B+82.87%B**17.7CN/A5875.2h2.3B+6.1B+
AF-41 Hacksaw 1,2981,2894263.026C*0.1419.029%D*15.128%C*23.8C-N/A6854.1h5.3B++27.7C
MANA Anti-Vehicle Turret 1,7881,2882674.824B**1.6637.08%C3.727%D12880U5000S25882750.1h5.3A**14.2A*
GD-7F 1,2521,2486521.914B**1.2523.032%C20.914%C*19.3CN/A6664.6h12B+52.2C**
AF-41 Hacksaw 1,2531,2443803.274B0.1117.63%D*12.621%D24.5CN/A7150.7h4.9B**28C
L100 Python AP 1,6731,1688513.741A*10.5839.47%F-6.079%A++26.2C11.3D*16144.5h3.8B**9.7B+
EM4 Longshot 1,1611,1602344.957B++1.7941.692%B83.103%B+25.1CN/A7546.2h1.9B+4.5B+
AF-8 RailJack 1,1611,1592404.829B**1.6640.929%B++80.069%B+23.3C+N/A6649.8h1.9B*4.6B++
LA80 1,1611,1592394.849B+1.6841.225%C+84.728%B*25.5C--N/A6345.5h1.8B++4.3B+
Gauss SPR 1,1621,1574172.775B*0.3936.473%B++37.424%B+21.5CN/A4453.7h4.3B*11.9B++
AF-19 Mercenary 1,1771,1511,2770.901C++2.2619.979%C19.375%C6.5D-N/A27175.8h14.6C+73.3C+
C85 Canister-H 1,2061,1502939.655A36.4943.746%D13.652%B++117.3C*5.7C--2779.8h5.9C**13.5C++
AC-X11 1,1671,1461,0131.131C++2.0320.513%D-16.143%D--10D-N/A32115.1h10.9C+53.3C+
C75 Viper 1,2511,1071298.581B**5.4231.301%D2.258%B**26.5C+3.5D--11841.7h6.6A21.1B*
E540 Halberd 1,7661,0931219.033C**5.8741.121%C-5.215%B**22.1D13.6C19649.5h5.6C*13.6C+
C-4 1,4451,0424852.148B+1.0226.594%C*N/A42.7D-16.5D-36224.4h1.2B+4.7B+
E540 Halberd-H 1,3111,0322836.857S33.6947.016%D*1.26%C--50.3B+13.6D-21520.5h4.7B+9.9B+
L100 Python HEAT 1,2349867313.507A+10.3447.951%C2.84%C++28.7C+7.2D-12934.4h4B*8.3B*
M40 Fury 1,0459284023.2M*20.0430.372%C--1.509%C65.8B*8.3C+22914.1h9.4B++31B+
Titan-150 HEAT 1,2419127811.692A+8.5349.42%C**3.07%C++27.2B++9.8C*20633.5h3.7B*7.5B**
Tank Mine 1,4979082074.386B**1.2231.853%C+N/A64.4D-41.8D60814.1h2C+6.3C++
Shrike 8807796111.275B**1.8945.947%D*4.365%B*24.8C++3.2D*13531.4h3.5A+7.6B**
Vortek Rotary 1,3677575931.277C+1.8924.122%D*4.227%A7.2D5.8D89105.4h59.9B+248.5C**
M20 Mustang 1,2256883991.724C+1.4427.169%D5.669%A*9.4C7.3C11673.5h86.9B+320B+
M12 Kobalt 6956661255.5S52.3415.934%C16.366%C-48.6C-2.1C15513.7h17.2B+107.8C**
Bouncing Betty 6146141055.848B++2.6845.875%C*N/A69.8D*N/A2028.8h2C+4.4C*
NC6 Gauss SAW 5975886660.883C+2.2817.02%C--20.408%C-12.6D-N/A5546.7h10.8C+63.2C+
Hornet Missiles 831541618.869B++5.7058.749%C+2.218%B+50.6C27.1C-37110.7h10C**17.1B
NS-44L Blackhand 5425362891.855B++1.3148.247%B++61.94%A+9D-N/A2659.4h3.3B*6.8B++
LA3 Desperado 5415308440.628C2.5427.668%C+14.906%D9.2D--N/A2757.9h11.8D-42.6C
SAS-R 5255221074.879B++1.7132.969%D-71.456%C**22.9DN/A6422.8h2.1B+6.5C+
Razor GD-23 5265175400.957C++2.2120.63%D15.281%D--6.6D--N/A2478.4h13.9C+67.5C+
NCM1 Scattercannon 5135123111.646C+1.5240.864%B14.844%C+15.5DN/A4633.1h7.4C*18.1B+
Spear Anti-Vehicle Phalanx Turret 7094672221.227A*18.0638.844%C3.212%C--31.8C16.5C-25514.7h6.6B+16.9B+
M12 Kobalt 4424322216U212.8416.238%C18.982%C++61.7C1.4D-2067h17.6C*108.3C++
Enforcer ML85 730417646.516B+3.3536.419%C--N/A15.7D-11.8D18826.6h13.3C+36.5C+
Gauss Compact S 4023963970.997C++2.1717.841%D--20.96%B+8.7DN/A3345.3h12C+67.1C
NC15 Phoenix 814390705.571S2.4139.213%F-N/A11.3C12.3C+10834.5h9.1B+23.3C
L105 Zephyr 374335418.171C+5.0140.945%C+N/A41.9C4.9D1788h6.2C++15.2C++
Skyguard 615333388.763M5.6022.906%D--1.502%C--9.6D8.2C13834.6h106.6B+465.2C+
Mag-Cutter 3513328,6210.039B+3.1333.373%B+N/A0.4CN/A1876.9h3.4C-10.1C*
NCM3 Raven 4832951661.777A1.3933.982%D3.39%B8.6C+5.4C9034.5h23B++67.7B+
NCM3 Raven 4612871901.511B*1.6534.228%D2.787%C+7.5D4.6D8038.2h25.5C**74.4C++
NS Annihilator 5152402760.87B++2.2975.068%D**N/A5.5D--6.3D-9643.7h12.6C+16.8C-
S12 Renegade 2442291351.696C1.4738.569%C-6.55%B+15.6D*1D4214.7h3.6C+9.4C
MANA Anti-Personnel Turret 2292271032.204N/A0.9614.499%UN/A2270U20U4483800.1h28.1T*193.7T*
M20 Kestrel 341223356.371A++3.2133.492%B+1.345%C20.8C++11C18810.7h59.9B++178.8B++
NC4 Mag-Shot 2242143380.633C+2.5330.547%B+21.963%B+8.9D-N/A3724h13.4D*44C
Frag Grenade 2142111211N/A207.8442.822%CN/A351.7D5C-14580.6h4.1C+9.7C+
CAS30 Tank Buster 4452072051.01C+2.1537.125%DN/A5.3C-6.1C10539.3h54C+145.4C+
Spear Anti-Vehicle Phalanx Tower 2992001200U196.8440.739%D-3.5%C+22.5D11.1D-1438.9h7.8B19.1C++
Tomcat A2AM Pods 400188296.483B+3.3286.816%B**N/A21.9D24.7D3528.6h10.3D-11.9C--
NCM2 Falcon 2121841950.944C+2.2235.621%C-6.522%B++8.7D1.3D**4721.2h9.5B+26.8C**
M40 Fury 2141711710.059B+6.8929.424%DN/A40.7C-10.2C+2364.2h12.8C++43.4C+
C85 Canister 1811711313.154C+9.9932.363%D18.129%B**46.2D2.7C-1473.7h8.5C+26.1C
Xiphos Anti-Personnel Phalanx Tower 1841711171A*167.8426.969%C+1.17%C65.8D5D2312.6h20.5C++76.2C++
G30 Walker 2871701412.143S8.9823.097%D-4.118%C+13.5C+9.3C+15112.6h165.1B*714.7B
G40-F Ranger 262169284.5U81.3427.868%D--N/A40.2C22.1C-3464.2h60.1B+215.8C*
G40-F Ranger 254158917.556B*14.3933.856%C+N/A28.2C--17.1C--2235.6h59.1B+174.7B+
NS-10 Burster 2841511291.171B+1.9924.795%D5.96%C+3.7D3.2C6341.3h149.9C*604.6C+
Carver 1511373,6870.037C3.1312.092%D*5.839%D**0.2DN/A1553.6h3.3T-27.5F
NS-7 PDW 1351341181.136C*2.0324.654%C+13.433%D16.5C--N/A1068.1h12.4B++50.1B+
Mauler S6 1331331271.047C++2.1236.391%C9.774%D*10.1D--N/A4313.2h3.6B**9.9B+
M12 Kobalt-H 1371311131S127.8421.477%C+10.687%D*100.8C4.6C+2771.3h18.8C87.8C+
NS-10 Burster 250130841.548B*1.6224.364%D-6.923%B+3.7D3.4C+7035.1h155.4C*637.8C+
C150 Dalton 241122612D1.1625.078%D*N/A14.7D--14.3D2928.3h4.6C++18.3D--
Sticky Grenade 1171171117N/A113.8440.586%D**N/A390D*N/A12620.3h3.3D-8.2D-
Aspis Anti-Aircraft Phalanx Turret 247113205.65B**2.4919.467%D-N/A9.5C11.3C+21611.9h131.3B+674.2C+
Anti-Vehicle Grenade 1131041104N/A100.8450.411%C+N/A346.7C+30D-16780.3h5.3C**10.5C**
M40 Fury-H 10996424B**20.8414.917%F**N/A40D--5.4D1322.4h7.9C++52.8T*
MAX Punch 119889660.091C++3.0747.215%C++N/A0.6CN/A2156.4h4.2C+9C
Spear Anti-Vehicle Phalanx Tower 15986243A++39.8436.642%D-2.326%D-860S730S3198750.1h9.3C**25.4C+
Warden 8783621.339B+1.8322.33%D30.121%B*7.8D-N/A4110.7h12.5D56.2D
M20 Basilisk 13578419.5A++16.3450.082%C6.41%B+26.9D19.7C+2372.9h101.4B202.6B
Orbital Strike Uplink 10776176N/A72.84437.5%UN/A253.3U103.3U18820.3h1.8T*0.4T*
M12 Kobalt 6866166B+62.8418.412%D13.636%D-110C++3.3C3020.6h14.7B+79.7C**
EM6 5656720.778C-2.3916.744%D--16.071%D*10.4D*N/A805.4h14.2D-85D
M20 Basilisk 7852143.714B+0.5524.743%D**13.462%M+7.8D*3.9D--1236.7h75.9C**306.8C
M60-A Bulldog 5951510.2C+7.0434.971%D--1.961%C15D2.4C-663.4h6C+17.2C-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0750h
Blast Wall0860.7h
Restoration Kit352293.7h
Nano-Armor Kit9161,716,864145.6h
Flail Targeting Dart1640.5h
Spawn Beacon75191.2h
Anti-Vehicle MANA Turret301,8455.8h
Medical Applicator4828,4054h
HIVE0610.8h
Repair Module04222.4h
Turret AI Module13122.4h
Skywall Shield Emitter01921.3h
Structure Shield Module01981.1h
Cortium Silo11241h
Bunker0680.8h
Spitfire Auto-Turret74741.1h
Hoplon Anti-Aircraft Phalanx Tower01791.1h
Xiphos Anti-Personnel Tower22161.5h
Rampart Wall14165.3h
Sunderer Garage0731.3h
Spear Anti-Vehicle Tower01911.6h
Welding Device21,9820.3h
Deconstruction Tool212,1292h
Recon Detection Device1004,41514.6h
Ammunition Package525,6638.9h
Anti-Infantry MANA Turret224621.4h
Orbital Strike Target Designator11911.7h
WLT-Howler Mining Laser02,8490.5h
Shield Recharging Field2920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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