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Primarch Harbinger eRone[HARM] eRone
VS BR 99

KDR: 2.27

Score: 10.2m

Last Seen: May 26th, 2020 9:23 PM
- OFFLINE - 77 minute(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 22%
Level 100 Progress: 54% 464h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Orion VS54 Nebula VM20 H-V45 Nebula VM20 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $534,177 MLG Score: 427
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.164%29.605%7151112723,4421.164811.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.738%0.564B+1.279A0.106C+HEAD ++ (~17.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.339C**11.80.17C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.916%0.39%1557212814,86653423939.09533203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.67%0.763B++-1.365D**-1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.60.715B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.196%1.389%88212812163955570.54545539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.256%0.922B*-0.757D-2.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.689B+17.30.571B+20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.411%71.651%882128132139610.810606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.322%0.369C**0.297C*-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.339C**2.50.23C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.152%17.593%881128221624350.885246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.011A*0.541B+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.726B++2.40.51B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m556.4%312 (18.7k)261 (15.7k)2.2656516,0687,0923.0207399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283101215.977%11.98%19105:303

7% Combat Medic68% Engineer10% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2017 2:54 AMOct 12th, 2019 7:01 PMMay 26th, 2020 6:38 PM (7d) (PST)May 26th, 2020 7:22 PM (7d) (PST)May 26th, 2020 5:23 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7471206270.4120.1820.0492.8470.100427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,8437,20937,63425113171615,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
649.9h/27.1d 5,355 1,925 5,031 111k 409 1,140 3,881 29.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:276
Deaths:609
KDR:0.453
Accuracy:21.261% D
HSR:26.087% B*
Solstice VE3
B+
Kills:218
Deaths:495
KDR:0.440
Accuracy:25.386% C**
HSR:24.312% B+
Deimos VA29
C*
Kills:216
Deaths:203
KDR:1.064
Accuracy:66.152% C*
HSR:17.593% C++
VE-C Horizon
B*
Kills:151
Deaths:590
KDR:0.256
Accuracy:29.998% D
HSR:31.788% B*
Solstice Burst
A++
Kills:59
Deaths:50
KDR:1.180
Accuracy:22.877% D--
HSR:37.288% A++
VE-LR Obelisk
C
Kills:57
Deaths:71
KDR:0.803
Accuracy:31.322% C
HSR:26.316% D-
Kills:977
Deaths (as Engineer):2,018
Deaths (to Engineers):1,758
KDR:0.48414
Kill Difference:1,041
Playtime:444.911 hours
Usage:68%
Score:7.089m
Score/min:266
Accuracy (listed only):32.833%
HSR (listed only):27.231%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,086
Deaths:865
KDR:1.255
Accuracy:24.175% B
HSR:32.873% B*
Pulsar LSW
A
Kills:387
Deaths:324
KDR:1.194
Accuracy:21.324% D
HSR:36.693% A
NSX-P Naginata
B**
Kills:197
Deaths:175
KDR:1.126
Accuracy:19.509% D
HSR:37.056% B**
Kills:1,670
Deaths (as Heavy Assault):1,364
Deaths (to Heavy Assaults):1,560
KDR:1.22434
Kill Difference:306
Playtime:66.721 hours
Usage:10%
Score:0.954m
Score/min:238
Accuracy (listed only):21.669%
HSR (listed only):35.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:276
Deaths:609
KDR:0.453
Accuracy:21.261% D
HSR:26.087% B*
Solstice VE3
B+
Kills:218
Deaths:495
KDR:0.440
Accuracy:25.386% C**
HSR:24.312% B+
Deimos VA29
C*
Kills:216
Deaths:203
KDR:1.064
Accuracy:66.152% C*
HSR:17.593% C++
Eridani SX5
B+
Kills:200
Deaths:168
KDR:1.190
Accuracy:25.419% C-
HSR:26% B+
VE-C Horizon
B*
Kills:151
Deaths:590
KDR:0.256
Accuracy:29.998% D
HSR:31.788% B*
NS-7 PDW
A*
Kills:137
Deaths:140
KDR:0.979
Accuracy:25.033% C+
HSR:32.847% A*
Solstice Burst
A++
Kills:59
Deaths:50
KDR:1.180
Accuracy:22.877% D--
HSR:37.288% A++
Kills:1,257
Deaths (as Light Assault):2,255
Deaths (to Light Assaults):1,224
KDR:0.55743
Kill Difference:998
Playtime:54.748 hours
Usage:8%
Score:0.841m
Score/min:256
Accuracy (listed only):30.875%
HSR (listed only):27.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:269
Deaths:121
KDR:2.223
Accuracy:36.364% D
HSR:82.156% B**
Eridani SX5
B+
Kills:200
Deaths:168
KDR:1.190
Accuracy:25.419% C-
HSR:26% B+
NS-44 Commissioner
B+
Kills:169
Deaths:215
KDR:0.786
Accuracy:31.392% D
HSR:27.811% B+
NS-7 PDW
A*
Kills:137
Deaths:140
KDR:0.979
Accuracy:25.033% C+
HSR:32.847% A*
VA39 Spectre
B**
Kills:52
Deaths:35
KDR:1.486
Accuracy:40.102% B**
HSR:17.308% F-
V10
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:24.450% N/A
HSR:88% N/A
Kills:877
Deaths (as Infiltrator):697
Deaths (to Infiltrators):974
KDR:1.25825
Kill Difference:180
Playtime:15.219 hours
Usage:2%
Score:0.189m
Score/min:207
Accuracy (listed only):30.460%
HSR (listed only):45.687%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:647
Deaths:713
KDR:0.907
Accuracy:24.391% C+
HSR:25.657% B+
Deimos VA29
C*
Kills:216
Deaths:203
KDR:1.064
Accuracy:66.152% C*
HSR:17.593% C++
Pulsar VS1
B++
Kills:206
Deaths:261
KDR:0.789
Accuracy:28.100% B++
HSR:23.301% C++
Eridani SX5
B+
Kills:200
Deaths:168
KDR:1.190
Accuracy:25.419% C-
HSR:26% B+
NS-7 PDW
A*
Kills:137
Deaths:140
KDR:0.979
Accuracy:25.033% C+
HSR:32.847% A*
Kills:1,406
Deaths (as Combat Medic):1,485
Deaths (to Combat Medics):594
KDR:0.9468
Kill Difference:79
Playtime:46.935 hours
Usage:7%
Score:0.639m
Score/min:227
Accuracy (listed only):33.819%
HSR (listed only):25.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:726
Deaths:222
KDR:3.270
Accuracy:21.320% B
HSR:27.411% B**
Nebula VM20
B+
Kills:612
Deaths:170
KDR:3.600
Accuracy:21.605% C**
HSR:24.673% B+
Quasar VM1
A+
Kills:95
Deaths:63
KDR:1.508
Accuracy:22.941% A
HSR:26.316% A+
Kills:1,433
Deaths (as MAX Suit):227.500
Deaths (to MAX Suits):170
KDR:6.2989
Kill Difference:1,205.500
Playtime:19.144 hours
Usage:3%
Score:0.464m
Score/min:404
Accuracy (listed only):21.955%
HSR (listed only):26.133%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:185
V. Kills:16 N/A
Deaths:
KDR:
Accuracy:35.652% D-
KPH:35.200 D
VKPH:3 C
Maelstrom Turbo Laser
C
Kills:149
V. Kills:82 180%
Deaths:
KDR:
Accuracy:25.618% D--
KPH:13.100 C
VKPH:7.200 D
Saron Laser Cannon
D
Kills:125
V. Kills:76 162%
Deaths:11
KDR:11.364
Accuracy:22.221% F
KPH:8.900 D
VKPH:5.400 D
Coyote Missiles
C+
Kills:83
V. Kills:43 189%
Deaths:
KDR:
Accuracy:53.553% C+
KPH:37 C
VKPH:19.100 C
Kills:542 (459 + 0)
Deaths:11
KDR:49.273
VKDR:19.727
Vehicle Kills:217
Kill Difference:531
Playtime:32.876 hours
Usage:5%
Score:0.279m
Score/min:142
Piloting Accuracy:22.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:309
V. Kills:162 190%
Deaths:14
KDR:22.071
Accuracy:37.855% D-
KPH:5.300 D
VKPH:2.800 D-
C150 Dalton
C+
Kills:130
V. Kills:80 160%
Deaths:3
KDR:43.333
Accuracy:19.739% F-
KPH:37.800 C+
VKPH:23.200 C
Kills:439 (309 + 130)
Deaths:17
KDR:25.824
VKDR:14.235
Vehicle Kills:242
Kill Difference:422
Playtime:61.861 hours
Usage:10%
Score:0.353m
Score/min:95
Piloting Accuracy:37.855%
Gunner Accuracy:19.739%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,528
V. Kills:1,503 235%
Deaths:2
KDR:1,764
Accuracy:49.552% D
KPH:36 B+
VKPH:15.300 C+
Supernova VPC
B+
Kills:1,358
V. Kills:398 340%
Deaths:
KDR:
Accuracy:49.205% C
KPH:36.500 D
VKPH:10.700 B+
Supernova PC
B+
Kills:1,338
V. Kills:483 276%
Deaths:78
KDR:17.154
Accuracy:47.657% C
KPH:30.100 B
VKPH:10.900 B+
E540 Halberd
C+
Kills:419
V. Kills:161 259%
Deaths:
KDR:
Accuracy:46.208% C
KPH:32.900 C+
VKPH:12.600 D
G40-F Ranger
C++
Kills:202
V. Kills:110 182%
Deaths:
KDR:
Accuracy:26.063% D--
KPH:52 C++
VKPH:28.300 C++
Saron HRB
B**
Kills:164
V. Kills:77 210%
Deaths:8
KDR:20.500
Accuracy:54.848% B**
KPH:34.700 B+
VKPH:16.300 C+
Proton II PPA
C++
Kills:52
V. Kills:2 N/A
Deaths:1
KDR:52
Accuracy:25.840% C++
KPH:43.700 D
VKPH:1.700 D*
Kills:7,061 (6,224 + 837)
Deaths:89
KDR:79.337
VKDR:30.719
Vehicle Kills:2,734
Kill Difference:6,972
Playtime:202.130 hours
Usage:31%
Score:2.703m
Score/min:223
Driving Accuracy:47.657%
Gunner Accuracy:25.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,0313,52821764U1,761.7349.552%DN/A36B+15.3C+25698h3.3B**6.6B**
Supernova VPC 1,7561,35811358U1,355.7349.205%CN/A36.5D10.7B+16537.2h3.4C6.9C
Supernova PC 1,8211,3387817.154A14.8947.657%CN/A30.1B10.9B+13244.4h4.2B+8.9B
Orion VS54 1,1031,0868651.255C1.0124.175%B32.873%B*31.1CN/A10134.9h11.4B47.2C++
Nebula VM20 7487262223.27B1.0021.32%B27.411%B**48.4B+1.5A12915h14.6B68.5B+
H-V45 6536477130.907C1.3624.391%C+25.657%B+26.1C-N/A7724.8h13.6C55.6C+
Nebula VM20 6286121703.6B+1.3321.605%C**24.673%B+49.4B+1.3B*13912.4h14.5C**67.1B+
E540 Halberd 5804191419U416.7346.208%C1.193%D32.7C+12.6D30512.8h4.4B*9.5B+
Pulsar LSW 4003873241.194C-1.0721.324%D36.693%A37.6C-1.3B++17010.3h11.1C**52.2C+
CAS30 Tank Buster 4713091422.071S19.8137.855%D-N/A5.3D2.8D-5158.4h43.8B+115.7C*
Serpent VE92 2832766090.453D1.8121.261%D26.087%B*10D-N/A4527.7h11.7C**55.2C+
Ghost 2692691212.223C0.0436.364%D82.156%B**37.4CN/A1457.2h2.1C++5.6C+
Solstice VE3 2272184950.44D1.8325.386%C**24.312%B+6.1DN/A2335.9h15.3C+60.2C++
Deimos VA29 2212162031.064C1.2066.152%C*17.593%C++45C1B+2274.8h2.4C+3.6C++
Pulsar VS1 2092062610.789C1.4828.1%B++23.301%C++21.9CN/A629.4h14.8C+52.7B
G40-F Ranger 3122021202S199.7326.063%D--N/A51.8C++28.2C++4333.9h52B+199.4C++
Eridani SX5 2042001681.19C+1.0825.419%C-26%B+41.7C+N/A1464.8h11.3C++44.4C++
NSX-P Naginata 2071971751.126C1.1419.509%D37.056%B**36.5C-1.9B+885.4h11.4C**58.3C++
Lasher X2 2001931391.388C*0.8829.689%C*2.591%D42.9C++1.6B+1974.5h17.4B+58.6B+
Light PPA 2011851185U182.7335.652%D-N/A35.6D3.1C1235.2h12C++33.7C+
NS-44 Commissioner 1701692150.786C1.4831.392%D27.811%B+25.6C-N/A1006.6h2.9B*9.1B
Saron HRB 241164820.5M+18.2354.848%B**1.22%C34.9B++16.4C+4594.7h19B34.6B*
VE-C Horizon 1591515900.256D2.0129.998%D31.788%B*4.3D*N/A2135.3h16.9C-56.2C-
Maelstrom Turbo Laser 2311491149U146.7325.618%D--1.342%D13.1C7.2D11211.4h64.6B+252.1B+
NS-7 PDW 1421371400.979C+1.2925.033%C+32.847%A*33.4C++1.2A++1634.1h12.6B+50.2B
C150 Dalton 210130343.333M+41.0719.739%F-N/A38.2C+23.5C8463.4h2.8B+14.1D
Saron Laser Cannon 2011251111.364A++9.1022.221%FN/A8.9D5.4D14314h92.9B+418.1C+
C-4 152106452.356B+0.0926.87%C++N/A106C**46B**13191h0.9B**3.4B*
Quasar VM1 9895631.508C+0.7622.941%A26.316%A+31.7B1B**1063h23.4F--102C+
M60-A Bulldog 11993193S90.7333.827%C--N/A40.4C+11.3B++3302.3h5.4C+16C+
Coyote Missiles 12683183U80.7353.553%C+N/A37.7C19.5C3202.2h27.6B*51.5B++
Tank Mine 10677107.7A*5.4358.418%A++N/A128.3C**48.3D9440.6h3F-5.1B+
Plasma Grenade 8476176N/A73.7353.867%B*N/A760B++80S34900.1h2.6B*4.8B*
Solstice Burst 6159501.18C1.0922.877%D--37.288%A++36.9C1.3B**1901.6h12.5C++54.7C+
VE-LR Obelisk 5857710.803D1.4631.322%C26.316%D-16.8D-N/A663.4h7.6D24.4C
VA39 Spectre 5352351.486C+0.7840.102%B**17.308%F-17.9C-N/A652.9h4.6B++11.4B++
Proton II PPA 5452152A++49.7325.84%C++1.923%C+43.3D1.7D*1441.2h12D46.4C
V10 5050182.778C0.5124.45%F--88%B**35.7CN/A1671.4h2C**8.2D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit903437,51041.2h
Spawn Beacon61660.2h
Nanite Revive Grenade03060.1h
Medical Applicator14243,6854h
Welding Device08440.1h
Spitfire Auto-Turret32660.3h
Recon Detection Device21530.3h
Shield Recharging Field217110.3h
Ammunition Package93960.2h
Medical Kit1231,4451h
Nano-Repair Grenade01,1000.3h

Check the help document for the dictionary if you want to learn more about words used here.


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