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Sentinel ebayRUS[WUNC] ebayRUS
NC BR 73

KDR: 4.45

Score: 4.2m

Last Seen: Apr 26th, 2019 4:44 PM
- OFFLINE - 660.9 hour(s)

Battle Rank 73 - New Conglomerate on Miller - Outfit Leader of Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 24
Level Progress (to 74): 67%
Level 100 Progress: 22% 362h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor AF-34 Mattock NS-15M AE AF-34 Mattock NCM1 Scattercannon SAS-R Carnage AR NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,207,811 MLG Score: 6561
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.324%39.147%1070411934,4093.881160.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.386%1.211B**2.813M+-1.826F-HEAD ++ (~25.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.544B+9.30.348C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.635%72.822%01119628717101.67836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.294A0.372C**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.90.403B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 24
4.2m373.4%675 (40.5k)589 (35.3k)4.452969,1822,0624.6256173 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197116731.429%30.331%95303:284

6% Combat Medic57% Heavy Assault6% Infiltrator26% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2017 2:09 PMDec 31st, 2017 2:49 PMMay 22nd, 2019 11:14 PM (1d) (PST)Apr 26th, 2019 12:56 PM (27d) (PST)Apr 26th, 2019 12:44 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9435194241.2860.2890.3904.9340.0356561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,56331,12325,440771723296235,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
119h/5d 356 2,785 4,742 35.2k 293 433 249 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,358
Deaths:673
KDR:3.504
Accuracy:27.542% B+
HSR:39.440% A++
NS-15M AE
A+
Kills:1,605
Deaths:343
KDR:4.679
Accuracy:27.431% B
HSR:39.938% A+
Kills:3,963
Deaths (as Heavy Assault):1,016
Deaths (to Heavy Assaults):645
KDR:3.90059
Kill Difference:2,947
Playtime:68.399 hours
Usage:57%
Score:2.309m
Score/min:563
Accuracy (listed only):27.486%
HSR (listed only):39.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):298
KDR:0
Kill Difference:UNR
Playtime:3.070 hours
Usage:3%
Score:0.017m
Score/min:91
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A+
Kills:226
Deaths:116
KDR:1.948
Accuracy:23.377% C
HSR:30.531% A+
Kills:226
Deaths (as Combat Medic):116
Deaths (to Combat Medics):181
KDR:1.94828
Kill Difference:110
Playtime:6.616 hours
Usage:6%
Score:0.184m
Score/min:464
Accuracy (listed only):23.377%
HSR (listed only):30.531%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):251
KDR:0
Kill Difference:UNR
Playtime:3.143 hours
Usage:3%
Score:0.080m
Score/min:426
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:287
Deaths:91
KDR:3.154
Accuracy:43.635% B++
HSR:72.822% B+
NS-44 Commissioner AE
A++
Kills:220
Deaths:173
KDR:1.272
Accuracy:43.229% C*
HSR:39.091% A++
Kills:507
Deaths (as Infiltrator):264
Deaths (to Infiltrators):354
KDR:1.92045
Kill Difference:243
Playtime:6.731 hours
Usage:6%
Score:0.143m
Score/min:355
Accuracy (listed only):43.432%
HSR (listed only):55.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:1,951
Deaths:239
KDR:8.163
Accuracy:44.628% A
HSR:20.656% B**
AF-34 Mattock
A
Kills:1,512
Deaths:187
KDR:8.086
Accuracy:49.154% A
HSR:22.024% B**
NCM1 Scattercannon
A
Kills:328
Deaths:52
KDR:6.308
Accuracy:50.141% A
HSR:20.122% B**
Kills:3,791
Deaths (as MAX Suit):239
Deaths (to MAX Suits):89
KDR:15.86192
Kill Difference:3,552
Playtime:30.650 hours
Usage:26%
Score:1.469m
Score/min:799
Accuracy (listed only):47.974%
HSR (listed only):20.934%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,3712,3586733.504B+0.9527.542%B+39.44%A++72.8B**N/A21432.4h9B+32.8B+
AF-34 Mattock 1,9721,9512398.163A+3.7144.628%A20.656%B**73.1A++N/A19726.7h6.2C+14B+
NS-15M AE 1,6191,6053434.679A0.2327.431%B39.938%A+73.6B+N/A24421.8h10.1B++37B+
AF-34 Mattock 1,5361,5121878.086A++3.6349.154%A22.024%B**68.7A+1.1B**19622h7.3C14.9B+
NCM1 Scattercannon 331328526.308M1.8650.141%A20.122%B**68.3M**N/A1844.8h7B+14.1B++
SAS-R 287287913.154C*1.3043.635%B++72.822%B+57.4B*N/A1535h1.9B++4.4B++
Carnage AR 2282261161.948B+2.5023.377%C30.531%A+41.9B+N/A995.4h12.5B+53.4C**
NS-44 Commissioner AE 2222201731.272C++3.1843.229%C*39.091%A++95.7AN/A2942.3h3B+7B+
Shrike 224147612.41M++2.0458.767%C**3.401%B+44.5A++23.3A++4723.3h5.4B++9.3B++
Frag Grenade 1311241124N/A119.5547.434%C**N/A620B+35S23410.2h2.8B**5.8B*
Hawk GD-68 7850242.083M++2.3765.426%B+2%C-35.7A**20A++3531.4h7.4B+11.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15460.3h
Nano-Armor Kit15,9590.3h
AE Nano-Armor Kit12,4100.1h
Medical Kit2061,2361.6h
Motion Spotter02730.1h
Recon Detection Device1500.1h
Ammunition Package2930h
Medical Applicator114,8530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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