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Overseer ebayRUS[WUNC] ebayRUS
NC BR 70

KDR: 4.35

Score: 3.8m

Last Seen: Dec 1st, 2018 4:10 PM
- OFFLINE - 4.2 hour(s)

Battle Rank 70 - New Conglomerate on Miller - Outfit Leader of Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 42
Level Progress (to 71): 10%
Level 100 Progress: 20% 373h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor AF-34 Mattock NS-15M AE AF-34 Mattock NCM1 Scattercannon SAS-R Carnage AR NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,117,739 MLG Score: 6489
Fun Score: N/A
Cheeseburgers Flipped: 206TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.308%39.299%1073410184,1353.919430.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.382%1.23B**2.903M+-1.865F-HEAD ++ (~25.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.543B+9.40.344C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.216%73.897%01102127216301.66871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.225B**0.443B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.90.401B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 42
3.8m370.1%673 (40.4k)587 (35.2k)4.34798,2611,9004.5173770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022104531.005%30.868%95703:254

6% Combat Medic59% Heavy Assault6% Infiltrator24% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2017 2:09 PMDec 31st, 2017 2:49 PMDec 9th, 2018 3:27 PM (23h) (PST)Dec 1st, 2018 1:02 PM (9d) (PST)Dec 1st, 2018 12:10 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9385074311.2750.2930.3944.8440.0336489

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,28930,40325,886771824291235,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
108h/4.5d 322 2,550 4,281 31.4k 263 405 215 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,093
Deaths:597
KDR:3.506
Accuracy:27.548% B+
HSR:39.799% A*
NS-15M AE
A+
Kills:1,605
Deaths:343
KDR:4.679
Accuracy:27.431% B+
HSR:39.938% A+
Kills:3,698
Deaths (as Heavy Assault):940
Deaths (to Heavy Assaults):591
KDR:3.93404
Kill Difference:2,758
Playtime:63.212 hours
Usage:59%
Score:2.133m
Score/min:562
Accuracy (listed only):27.490%
HSR (listed only):39.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):277
KDR:0
Kill Difference:UNR
Playtime:2.785 hours
Usage:3%
Score:0.011m
Score/min:69
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A+
Kills:224
Deaths:115
KDR:1.948
Accuracy:23.393% C
HSR:30.804% A+
Kills:224
Deaths (as Combat Medic):115
Deaths (to Combat Medics):166
KDR:1.94783
Kill Difference:109
Playtime:6.563 hours
Usage:6%
Score:0.182m
Score/min:462
Accuracy (listed only):23.393%
HSR (listed only):30.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):232
KDR:0
Kill Difference:UNR
Playtime:2.880 hours
Usage:3%
Score:0.074m
Score/min:429
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:272
Deaths:84
KDR:3.238
Accuracy:43.216% B++
HSR:73.897% B+
NS-44 Commissioner AE
A++
Kills:213
Deaths:162
KDR:1.315
Accuracy:43.221% C**
HSR:38.498% A++
Kills:485
Deaths (as Infiltrator):246
Deaths (to Infiltrators):339
KDR:1.97154
Kill Difference:239
Playtime:6.461 hours
Usage:6%
Score:0.140m
Score/min:360
Accuracy (listed only):43.219%
HSR (listed only):56.197%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:1,657
Deaths:205
KDR:8.083
Accuracy:44.946% A
HSR:21.062% A
AF-34 Mattock
A+
Kills:1,235
Deaths:153
KDR:8.072
Accuracy:49.440% A+
HSR:21.296% B*
NCM1 Scattercannon
A
Kills:328
Deaths:52
KDR:6.308
Accuracy:50.141% A
HSR:20.122% B**
Kills:3,220
Deaths (as MAX Suit):205
Deaths (to MAX Suits):82
KDR:15.70732
Kill Difference:3,015
Playtime:25.739 hours
Usage:24%
Score:1.260m
Score/min:816
Accuracy (listed only):48.176%
HSR (listed only):20.827%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,1022,0935973.506B+0.8427.548%B+39.799%A*74.2B**N/A21728.2h9.1B+32.9B+
AF-34 Mattock 1,6711,6572058.083A3.7444.946%A21.062%A73.3A++N/A19722.6h6.2C13.8B++
NS-15M AE 1,6191,6053434.679A0.3327.431%B+39.938%A+73.6B++N/A24421.8h10.1B++37B+
AF-34 Mattock 1,2511,2351538.072A++3.7249.44%A+21.296%B*69A++N/A19917.9h7.3C-14.7B+
NCM1 Scattercannon 331328526.308A*1.9650.141%A20.122%B**68.3M**N/A1834.8h7B+14.1B++
SAS-R 272272843.238C++1.1143.216%B++73.897%B+56.7B*N/A1544.8h1.9B++4.4B++
Carnage AR 2262241151.948B+2.4023.393%C30.804%A+42.3B+N/A985.3h12.5B+53.5C**
NS-44 Commissioner AE 2142131621.315C++3.0343.221%C**38.498%A++96.8AN/A2992.2h2.9B+6.8B+
Shrike 224147612.41M+1.9458.767%C**3.401%B44.5A++23.3A+4653.3h5.4B++9.3B++
Frag Grenade 1241181118N/A113.6546.707%C++N/A590B+30M**24210.2h2.6B**5.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02530.1h
Spawn Beacon14960.2h
Nano-Armor Kit15,2580.3h
AE Nano-Armor Kit12,4100.1h
Medical Kit1941,1551.5h
Recon Detection Device1500.1h
Ammunition Package2910h
Medical Applicator114,7120.3h

Check the help document for the dictionary if you want to learn more about words used here.


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