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Sentinel ebayRUS[WUNC] ebayRUS
NC BR 74

KDR: 4.36

Score: 4.5m

Last Seen: Oct 18th, 2019 4:50 PM
- OFFLINE - 54.9 hour(s)

Battle Rank 74 - New Conglomerate on Miller - Outfit Leader of Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 30
Level Progress (to 75): 2%
Level 100 Progress: 24% 366h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor AF-34 Mattock NS-15M AE AF-34 Mattock SAS-R NCM1 Scattercannon NS-44 Commissioner AE Carnage AR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,420,481 MLG Score: 6731
Fun Score: N/A
Cheeseburgers Flipped: 256TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.317%38.752%1059412124,6633.709630.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.061%1.2B**2.784M-1.796F-HEAD ++ (~25.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.541B+9.30.346C**24.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.669%74.959%01121561118913.2328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.301A0.373C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.56B+20.403B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 30
4.5m357.9%654 (39.2k)571 (34.3k)4.363169,9962,2914.5303474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216125231.5%31.623%99603:264

55% Heavy Assault10% Infiltrator25% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2017 2:09 PMDec 31st, 2017 2:49 PMOct 18th, 2019 3:52 PM (3d) (PST)Oct 18th, 2019 12:51 PM (3d) (PST)Oct 18th, 2019 12:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9225064161.2720.2910.4024.6730.0346731

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,32130,37224,949761724280234,260

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
131h/5.5d 383 3,161 5,025 36.7k 323 463 264 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,517
Deaths:727
KDR:3.462
Accuracy:27.385% B+
HSR:38.896% A++
NS-15M AE
A
Kills:1,605
Deaths:343
KDR:4.679
Accuracy:27.431% B
HSR:39.938% A
Kills:4,122
Deaths (as Heavy Assault):1,070
Deaths (to Heavy Assaults):701
KDR:3.85234
Kill Difference:3,052
Playtime:71.491 hours
Usage:55%
Score:2.372m
Score/min:553
Accuracy (listed only):27.408%
HSR (listed only):39.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):346
KDR:0
Kill Difference:UNR
Playtime:3.379 hours
Usage:3%
Score:0.023m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A
Kills:236
Deaths:119
KDR:1.983
Accuracy:23.784% C
HSR:29.661% A
Kills:236
Deaths (as Combat Medic):119
Deaths (to Combat Medics):207
KDR:1.98319
Kill Difference:117
Playtime:7.003 hours
Usage:5%
Score:0.190m
Score/min:452
Accuracy (listed only):23.784%
HSR (listed only):29.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):278
KDR:0
Kill Difference:UNR
Playtime:3.336 hours
Usage:3%
Score:0.083m
Score/min:413
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:611
Deaths:159
KDR:3.843
Accuracy:42.669% B+
HSR:74.959% B++
NS-44 Commissioner AE
A++
Kills:305
Deaths:237
KDR:1.287
Accuracy:42.081% C++
HSR:38.361% A++
Kills:916
Deaths (as Infiltrator):396
Deaths (to Infiltrators):396
KDR:2.31313
Kill Difference:520
Playtime:13.279 hours
Usage:10%
Score:0.300m
Score/min:377
Accuracy (listed only):42.375%
HSR (listed only):56.660%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:2,038
Deaths:251
KDR:8.120
Accuracy:44.669% A
HSR:20.903% B**
AF-34 Mattock
A
Kills:1,584
Deaths:199
KDR:7.960
Accuracy:49.015% A
HSR:22.159% B**
NCM1 Scattercannon
B**
Kills:328
Deaths:52
KDR:6.308
Accuracy:50.108% B**
HSR:20.122% B**
Kills:3,950
Deaths (as MAX Suit):251
Deaths (to MAX Suits):92
KDR:15.73705
Kill Difference:3,699
Playtime:32.102 hours
Usage:25%
Score:1.520m
Score/min:789
Accuracy (listed only):47.931%
HSR (listed only):21.061%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,5342,5177273.462B+0.9027.385%B+38.896%A++72.1B*N/A20934.9h9.1B+33.3B+
AF-34 Mattock 2,0612,0382518.12A+3.7644.669%A20.903%B**72.8A++N/A19628h6.4C+14.3B+
NS-15M AE 1,6191,6053434.679B**0.3227.431%B39.938%A73.6B+N/A24421.8h10.1B++37B+
AF-34 Mattock 1,6091,5841997.96A++3.6049.015%A22.159%B**68.3A++1.1B**19523.2h7.6C15.5B+
SAS-R 6126111593.843B+0.5242.669%B+74.959%B++59.9B*N/A15610.2h2B+4.6B++
NCM1 Scattercannon 331328526.308M+1.9450.108%B**20.122%B**68.3M**N/A1844.8h7B+14.1B+
NS-44 Commissioner AE 3073052371.287C++3.0842.081%C++38.361%A++92.4AN/A2823.3h3B+7.2B+
Carnage AR 2382361191.983B+2.3823.784%C29.661%A42.1B+N/A995.6h12.8B53.7C*
Shrike 224147612.41M++1.9558.767%C**3.401%B+44.5A++23.3A+4733.3h5.4B++9.3B++
Frag Grenade 1441361136N/A131.6447.727%C**N/A680B*40S21420.2h2.9B*6.1B++
Hawk GD-68 8655281.964A*2.4064.771%B1.818%C--34.4A*19.4A++3351.6h7.5B+11.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15680.3h
Nano-Armor Kit16,1570.3h
AE Nano-Armor Kit12,4100.1h
Medical Kit2171,2911.7h
Motion Spotter26380.3h
Recon Detection Device1500.1h
Ammunition Package2940h
Medical Applicator125,0940.3h

Check the help document for the dictionary if you want to learn more about words used here.


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