Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,257)players online:
Maldrasou (83)  Deinien (10)  milsimprodigy (5)  vertical1991 (2)  TrueImpHunter (1)  칼즈 (1) 102
stats.dasanfall.com
Overseer ebayRUS[WUNC] ebayRUS
NC BR 68

KDR: 4.21

Score: 3.5m

Last Seen: Oct 10th, 2018 3:06 PM
- OFFLINE - 167.6 hour(s)

Battle Rank 68 - New Conglomerate on Miller - Outfit Leader of Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 35
Level Progress (to 69): 65%
Level 100 Progress: 19% 380h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NS-15M AE AF-34 Mattock AF-34 Mattock NCM1 Scattercannon Carnage AR SAS-R NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ebayRUS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,860,033 MLG Score: 6283
Fun Score: N/A
Cheeseburgers Flipped: 181TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.215%39.293%1069410093,9044.00410.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.37%1.219B**2.923M+-1.879F-HEAD ++ (~25.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.536B+9.50.335C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.965%75.481%01101220815301.35065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.184B**0.549B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+1.90.391B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 35
3.5m372.2%674 (40.4k)589 (35.3k)4.206687,4291,7664.3754268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC101391430.606%31.216%95503:223

7% Combat Medic61% Heavy Assault23% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2017 2:09 PMDec 31st, 2017 2:49 PMOct 17th, 2018 9:28 AM (14m) (PST)Oct 10th, 2018 1:12 PM (7d) (PST)Oct 10th, 2018 11:06 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9224914311.2480.2970.3904.7690.0336283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,34629,44525,901751823286235,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
99.2h/4.1d 298 2,319 3,832 28.4k 241 382 197 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,886
Deaths:549
KDR:3.435
Accuracy:27.405% B+
HSR:40.032% A*
NS-15M AE
A+
Kills:1,605
Deaths:343
KDR:4.679
Accuracy:27.431% B+
HSR:39.938% A+
Kills:3,491
Deaths (as Heavy Assault):892
Deaths (to Heavy Assaults):543
KDR:3.91368
Kill Difference:2,599
Playtime:60.042 hours
Usage:61%
Score:2.047m
Score/min:568
Accuracy (listed only):27.418%
HSR (listed only):39.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):258
KDR:0
Kill Difference:UNR
Playtime:2.613 hours
Usage:3%
Score:0.011m
Score/min:73
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A+
Kills:224
Deaths:115
KDR:1.948
Accuracy:23.395% C+
HSR:30.804% A+
Kills:224
Deaths (as Combat Medic):115
Deaths (to Combat Medics):155
KDR:1.94783
Kill Difference:109
Playtime:6.560 hours
Usage:7%
Score:0.182m
Score/min:463
Accuracy (listed only):23.395%
HSR (listed only):30.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):219
KDR:0
Kill Difference:UNR
Playtime:2.537 hours
Usage:3%
Score:0.068m
Score/min:444
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:208
Deaths:65
KDR:3.200
Accuracy:42.965% B++
HSR:75.481% B++
NS-44 Commissioner AE
A
Kills:189
Deaths:155
KDR:1.219
Accuracy:43.140% C**
HSR:36.508% A
Kills:397
Deaths (as Infiltrator):220
Deaths (to Infiltrators):317
KDR:1.80455
Kill Difference:177
Playtime:4.509 hours
Usage:5%
Score:0.098m
Score/min:364
Accuracy (listed only):43.052%
HSR (listed only):55.994%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:1,398
Deaths:185
KDR:7.557
Accuracy:45.263% A
HSR:20.959% A
AF-34 Mattock
A+
Kills:1,018
Deaths:133
KDR:7.654
Accuracy:49.963% A+
HSR:22.200% B**
NCM1 Scattercannon
A
Kills:328
Deaths:52
KDR:6.308
Accuracy:50.141% A
HSR:20.122% B**
Kills:2,744
Deaths (as MAX Suit):185
Deaths (to MAX Suits):74
KDR:14.83243
Kill Difference:2,559
Playtime:22.643 hours
Usage:23%
Score:1.097m
Score/min:807
Accuracy (listed only):48.456%
HSR (listed only):21.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,8951,8865493.435B+0.7727.405%B+40.032%A*72.8B**N/A21925.9h9.2B+33.6B+
NS-15M AE 1,6191,6053434.679A0.4727.431%B+39.938%A+73.6B++N/A24421.8h10.1B++37B+
AF-34 Mattock 1,4081,3981857.557A3.3545.263%A20.959%A70.3A++N/A19319.9h6.4C14.1B+
AF-34 Mattock 1,0331,0181337.654A+3.4549.963%A+22.2%B**67.4A++1B**19915.1h7.4C--14.7B+
NCM1 Scattercannon 331328526.308A*2.1050.141%A20.122%B**68.3M**N/A1824.8h7B+14.1B++
Carnage AR 2262241151.948B+2.2623.395%C+30.804%A+42.3B+N/A975.3h12.5B+53.5C**
SAS-R 208208653.2C++1.0142.965%B++75.481%B++57.8B**N/A1683.6h1.9B++4.5B++
NS-44 Commissioner AE 1901891551.219C+2.9943.14%C**36.508%A94.5A+N/A3072h3B+6.9B+
Shrike 224147612.41M+1.8058.767%C**3.401%B44.5A++23.3A+4623.3h5.4B++9.3B++
Frag Grenade 1241181118N/A113.7946.697%C++N/A590B+30S24090.2h2.6B**5.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01840.1h
Spawn Beacon14580.2h
Nano-Armor Kit14,2180.2h
AE Nano-Armor Kit12,4100.1h
Medical Kit1721,0971.3h
Recon Detection Device1500.1h
Ammunition Package2770h
Medical Applicator114,7120.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.71s on queries, 2.23s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.