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Raider ecafekak[HyT8] ecafekak
NC BR 58

KDR: 5.54

Score: 2.7m

Last Seen: Feb 6th, 2019 12:12 AM
- OFFLINE - 36 hour(s)

Battle Rank 58 - New Conglomerate on Emerald
Level Progress (to 59): 92%
Level 100 Progress: 14% 277h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-7F NS-11CB NC6 Gauss SAW LA1 Anchor NS-44G Commissioner M30 Mustang AH GD-22S NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,246,984 MLG Score: 16984
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.749%29.438%1170910248,2757.6127-2.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.774%3.646M**1.346A-0.666DHEAD ++ (~9.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.74B++7.70.458B+11.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.195%0.371%395011032539341115.85294492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.553M**-1.134D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.972B*3.20.939B*1.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.22%87.5%0210312088402.47619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.504%2.282A*1.335A-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.668B+1.60.482B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m208.1%972 (58.3k)822 (49.3k)5.539819,4621,7085.6393458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103386040.156%27.806%111701:574

41% Heavy Assault55% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2018 12:07 AMOct 1st, 2018 12:42 AMMar 3rd, 2019 1:37 AM (19d) (PST)Feb 5th, 2019 8:56 PM (44d) (PST)Feb 5th, 2019 8:12 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6433951,2482.8460.5140.7916.0380.05516984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,58423,68974,8951713147362349,318

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
55.4h/2.3d 170 2,631 1,860 20.1k 43 231 182 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M*
Kills:1,174
Deaths:172
KDR:6.826
Accuracy:38.361% M*
HSR:30.153% B**
LA1 Anchor
M+
Kills:1,151
Deaths:154
KDR:7.474
Accuracy:39.937% M+
HSR:31.625% B*
GD-22S
M++
Kills:443
Deaths:92
KDR:4.815
Accuracy:38.921% M++
HSR:34.763% A+
NS-15M AE
A*
Kills:402
Deaths:61
KDR:6.590
Accuracy:37.360% A*
HSR:33.333% B++
Kills:3,170
Deaths (as Heavy Assault):479
Deaths (to Heavy Assaults):512
KDR:6.61795
Kill Difference:2,691
Playtime:22.480 hours
Usage:41%
Score:1.308m
Score/min:970
Accuracy (listed only):38.645%
HSR (listed only):32.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M++
Kills:2,352
Deaths:309
KDR:7.612
Accuracy:39.817% M++
HSR:25.255% B**
NS-11CB
M
Kills:1,640
Deaths:201
KDR:8.159
Accuracy:39.997% M
HSR:28.171% B**
AF-19 Mercenary
M**
Kills:346
Deaths:47
KDR:7.362
Accuracy:41.370% M**
HSR:27.168% B**
AF-4G Cyclone
A++
Kills:193
Deaths:43
KDR:4.488
Accuracy:35.954% A++
HSR:30.570% A
Kills:4,531
Deaths (as Light Assault):600
Deaths (to Light Assaults):364
KDR:7.55167
Kill Difference:3,931
Playtime:30.630 hours
Usage:55%
Score:1.359m
Score/min:739
Accuracy (listed only):39.285%
HSR (listed only):27.791%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A+
Kills:574
Deaths:237
KDR:2.422
Accuracy:54.899% A+
HSR:38.502% A+
AF-4G Cyclone
A++
Kills:193
Deaths:43
KDR:4.488
Accuracy:35.954% A++
HSR:30.570% A
SAS-R
A*
Kills:122
Deaths:24
KDR:5.083
Accuracy:52.151% A*
HSR:83.607% A+
NSX Daimyo
B*
Kills:86
Deaths:23
KDR:3.739
Accuracy:47.896% B*
HSR:93.023% C
Kills:975
Deaths (as Infiltrator):327
Deaths (to Infiltrators):199
KDR:2.98165
Kill Difference:648
Playtime:1.984 hours
Usage:4%
Score:0.064m
Score/min:541
Accuracy (listed only):47.725%
HSR (listed only):61.425%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:539
V. Kills:9 N/A
Deaths:22
KDR:24.500
Accuracy:71.195% A*
KPH:225.700 S
VKPH:3.800 C
Kills:539 (539 + 0)
Deaths:22
KDR:24.500
VKDR:0.409
Vehicle Kills:9
Kill Difference:517
Playtime:2.389 hours
Usage:4%
Score:0.085m
Score/min:595
Piloting Accuracy:71.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,3862,3523097.612S2.0739.817%M++25.255%B**196S2.8S52712h8.9A22.4B**
NS-11CB 1,6531,6402018.159S2.6239.997%M28.171%B**210.3S1.7M++5247.8h8.9B**22.2B*
NC6 Gauss SAW 1,1891,1741726.826S1.2938.361%M*30.153%B**225.8S2.9S6955.2h6.2A16.2B**
LA1 Anchor 1,1681,1511547.474A++1.9339.937%M+31.625%B*205.5S3S9895.6h7.5A18.8B**
NS-44G Commissioner 5785742372.422B**3.1254.899%A+38.502%A+179.4M1.3A++5083.2h2.8B++5.1B++
M30 Mustang AH 5485392224.5A**18.9671.195%A*N/A224.6S3.8C5952.4h3.2B**4.5B*
GD-22S 446443924.815A*0.7238.921%M++34.763%A+177.2S1.2A++5162.5h7.4A+18.9B**
NS-15M AE 407402616.59A*1.0537.36%A*33.333%B++182.7M**2.3M**5562.2h9B**24B**
AF-19 Mercenary 348346477.362S1.8241.37%M**27.168%B**173S1A*4682h7.9A19B**
AF-4G Cyclone 195193434.488A++1.0535.954%A++30.57%A175.5M*1.8M**5041.1h7.5B**20.8B**
SAS-R 122122245.083B**0.4652.151%A*83.607%A+152.5SN/A4640.8h1.6A3B**
NS Decimator 136103166.438S0.9078.393%A*N/A128.8S41.3M+8190.8h2.7A3.5A+
Frag Grenade 9089189N/A83.4666.667%M+N/A890A++10B+34140.1h2.5A3.8A
NSX Daimyo 8686233.739C++1.8047.896%B*93.023%C143.3M*N/A3580.6h1.7B**3.6B**
Mag-Cutter 84841,6850.05B**5.4932.079%C**N/A1.6B**N/A552.4h1.9B+6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1860.1h
Medical Kit2832,1016.4h

Check the help document for the dictionary if you want to learn more about words used here.


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