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Primarch ecaz[V] ecaz
VS BR 96

KDR: 3.78

Score: 25m

Last Seen: Apr 6th, 2020 10:16 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Rank 6 of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 169
Level Progress (to 97): 86%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Nyx VX31 Ghost Pulsar LSW Terminus VX-9 Orion VS54 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,961,568 MLG Score: 1568
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.841%22.171%59539123739,1375.5333-1.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.459%1.084B**0.152C++-0.376C-HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.517B+9.60.327C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.333%3.571%99212742523851410.654545177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.525%0.222C++0.681B+-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.727B++4.50.636B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.863%4.863%4731012661,2753483743.66379340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.249%0.055C+0.098C+0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.464B+23.70.41B40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.381%77.17%473512713,39962255.46463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.318%0.791B++0.662B+0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.491B+20.363C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.088%12.876%4732127446664110.725857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.962%-0.157C-0.422C--1.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.321C*3.50.269C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 169
25m329.6%372 (22.3k)285 (17.1k)3.7826751,17213,5284.0668296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1276291522.259%23.409%52106:2726

21% Combat Medic10% Engineer27% Heavy Assault28% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 10:51 PMMar 14th, 2020 2:14 AMApr 7th, 2020 12:01 AM (55m) (PST)Apr 6th, 2020 7:49 PM (5h) (PST)Apr 6th, 2020 6:16 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4601093510.5850.1550.1371.9990.0221568

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5986,51621,0823598120117,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1458.4h/60.8d 3,844 11,979 16,169 174.9k 2,422 5,174 1,901 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:3,523
Deaths:759
KDR:4.642
Accuracy:24.726% D
HSR:25.859% D
SVA-88
C++
Kills:2,401
Deaths:533
KDR:4.505
Accuracy:24.817% C++
HSR:23.990% C
Pulsar LSW
C+
Kills:1,840
Deaths:421
KDR:4.371
Accuracy:24.541% C+
HSR:23.587% C
Orion VS54
B+
Kills:1,513
Deaths:417
KDR:3.628
Accuracy:24.528% B+
HSR:18.771% D-
NS-15M1
B
Kills:1,488
Deaths:441
KDR:3.374
Accuracy:25.255% B
HSR:21.237% C
Flare VE6
C
Kills:1,365
Deaths:360
KDR:3.792
Accuracy:22.352% C
HSR:19.487% D-
NSX Naginata
C*
Kills:230
Deaths:59
KDR:3.898
Accuracy:23.390% C+
HSR:30.435% C*
VE-H Maw
B+
Kills:92
Deaths:29
KDR:3.172
Accuracy:27.198% C+
HSR:32.609% B+
VX29 Polaris
C+
Kills:67
Deaths:18
KDR:3.722
Accuracy:24.464% C+
HSR:16.418% D--
Kills:12,519
Deaths (as Heavy Assault):3,037
Deaths (to Heavy Assaults):4,060
KDR:4.12216
Kill Difference:9,482
Playtime:388.541 hours
Usage:27%
Score:6.922m
Score/min:297
Accuracy (listed only):24.586%
HSR (listed only):23.599%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,342
Deaths:344
KDR:3.901
Accuracy:29.594% B+
HSR:25.559% B++
VE-S Canis
C++
Kills:1,330
Deaths:330
KDR:4.030
Accuracy:27.656% C+
HSR:23.759% C++
Serpent VE92
B+
Kills:1,266
Deaths:439
KDR:2.884
Accuracy:27.145% B+
HSR:12.322% D**
VX6-7
B
Kills:1,221
Deaths:294
KDR:4.153
Accuracy:27.637% B
HSR:15.152% D--
Pulsar C
C+
Kills:1,199
Deaths:378
KDR:3.172
Accuracy:25.103% C+
HSR:20.184% D
NS-7 PDW
B*
Kills:1,190
Deaths:377
KDR:3.157
Accuracy:26.553% C*
HSR:23.361% B*
Sirius SX12
B+
Kills:1,164
Deaths:331
KDR:3.517
Accuracy:27.681% B+
HSR:16.581% C
Solstice VE3
B+
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:26.909% B+
HSR:21.035% C++
Solstice Burst
C+
Kills:1,159
Deaths:312
KDR:3.715
Accuracy:27.748% C+
HSR:22.088% C-
Thanatos VE70
D
Kills:300
Deaths:116
KDR:2.586
Accuracy:35.150% D
HSR:10.333% D*
NSX Tengu
C**
Kills:258
Deaths:53
KDR:4.868
Accuracy:39.611% C**
HSR:18.605% C--
Solstice SF
B+
Kills:239
Deaths:72
KDR:3.319
Accuracy:27.632% B+
HSR:13.808% C-
Phobos VX86
B+
Kills:166
Deaths:62
KDR:2.677
Accuracy:66.154% B+
HSR:17.470% C++
VE-C Horizon
B+
Kills:103
Deaths:30
KDR:3.433
Accuracy:31.063% D
HSR:29.126% B+
Eclipse VE3A
B+
Kills:91
Deaths:48
KDR:1.896
Accuracy:29.879% B+
HSR:13.187% D**
Kills:12,188
Deaths (as Light Assault):3,510
Deaths (to Light Assaults):2,779
KDR:3.47236
Kill Difference:8,678
Playtime:181.968 hours
Usage:12%
Score:2.594m
Score/min:238
Accuracy (listed only):31.701%
HSR (listed only):18.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C**
Kills:1,569
Deaths:493
KDR:3.183
Accuracy:28.053% C**
HSR:26.896% C+
Eridani SX5
B++
Kills:1,342
Deaths:344
KDR:3.901
Accuracy:29.594% B+
HSR:25.559% B++
VE-S Canis
C++
Kills:1,330
Deaths:330
KDR:4.030
Accuracy:27.656% C+
HSR:23.759% C++
H-V45
B
Kills:1,250
Deaths:368
KDR:3.397
Accuracy:26.813% B
HSR:22.240% C+
NS-7 PDW
B*
Kills:1,190
Deaths:377
KDR:3.157
Accuracy:26.553% C*
HSR:23.361% B*
NS-11A
B++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:28.502% B++
HSR:24.003% C*
Pulsar VS1
B++
Kills:1,175
Deaths:396
KDR:2.967
Accuracy:28.358% B++
HSR:26.553% B++
Sirius SX12
B+
Kills:1,164
Deaths:331
KDR:3.517
Accuracy:27.681% B+
HSR:16.581% C
Equinox VE2 Burst
C
Kills:1,163
Deaths:280
KDR:4.154
Accuracy:27.151% C
HSR:19.862% D--
CME
C**
Kills:475
Deaths:158
KDR:3.006
Accuracy:28.809% C**
HSR:16.842% D-
Thanatos VE70
D
Kills:300
Deaths:116
KDR:2.586
Accuracy:35.150% D
HSR:10.333% D*
NSX Tengu
C**
Kills:258
Deaths:53
KDR:4.868
Accuracy:39.611% C**
HSR:18.605% C--
NSX Yumi
B*
Kills:213
Deaths:46
KDR:4.630
Accuracy:25.367% C-
HSR:35.681% B*
VE-A Lacerta
A++
Kills:175
Deaths:54
KDR:3.241
Accuracy:25.678% D
HSR:44.571% A++
Phobos VX86
B+
Kills:166
Deaths:62
KDR:2.677
Accuracy:66.154% B+
HSR:17.470% C++
NS-11P
A
Kills:78
Deaths:30
KDR:2.600
Accuracy:23.976% C+
HSR:30.769% A
Corvus VA55
C++
Kills:70
Deaths:17
KDR:4.118
Accuracy:23.583% C
HSR:24.286% C++
Kills:13,097
Deaths (as Combat Medic):3,811
Deaths (to Combat Medics):1,462
KDR:3.43663
Kill Difference:9,286
Playtime:300.696 hours
Usage:21%
Score:6.122m
Score/min:339
Accuracy (listed only):30.511%
HSR (listed only):23.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C*
Kills:1,287
Deaths:371
KDR:3.469
Accuracy:30.653% C*
HSR:19.658% D-
Serpent VE92
B+
Kills:1,266
Deaths:439
KDR:2.884
Accuracy:27.145% B+
HSR:12.322% D**
VX6-7
B
Kills:1,221
Deaths:294
KDR:4.153
Accuracy:27.637% B
HSR:15.152% D--
VE-LR Obelisk
C**
Kills:1,209
Deaths:175
KDR:6.909
Accuracy:35.397% C**
HSR:31.348% C
Pulsar C
C+
Kills:1,199
Deaths:378
KDR:3.172
Accuracy:25.103% C+
HSR:20.184% D
Solstice VE3
B+
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:26.909% B+
HSR:21.035% C++
Solstice Burst
C+
Kills:1,159
Deaths:312
KDR:3.715
Accuracy:27.748% C+
HSR:22.088% C-
Thanatos VE70
D
Kills:300
Deaths:116
KDR:2.586
Accuracy:35.150% D
HSR:10.333% D*
Solstice SF
B+
Kills:239
Deaths:72
KDR:3.319
Accuracy:27.632% B+
HSR:13.808% C-
Phobos VX86
B+
Kills:166
Deaths:62
KDR:2.677
Accuracy:66.154% B+
HSR:17.470% C++
Revenant
D
Kills:124
Deaths:30
KDR:4.133
Accuracy:32.140% D
HSR:19.355% D**
VE-C Horizon
B+
Kills:103
Deaths:30
KDR:3.433
Accuracy:31.063% D
HSR:29.126% B+
Eclipse VE3A
B+
Kills:91
Deaths:48
KDR:1.896
Accuracy:29.879% B+
HSR:13.187% D**
Kills:9,524
Deaths (as Engineer):2,651
Deaths (to Engineers):2,132
KDR:3.59261
Kill Difference:6,873
Playtime:148.318 hours
Usage:10%
Score:2.457m
Score/min:276
Accuracy (listed only):32.508%
HSR (listed only):18.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C++
Kills:1,968
Deaths:393
KDR:5.008
Accuracy:35.879% C++
HSR:22.205% D-
Ghost
C*
Kills:1,855
Deaths:233
KDR:7.961
Accuracy:41.358% C++
HSR:72.669% C*
Eridani SX5
B++
Kills:1,342
Deaths:344
KDR:3.901
Accuracy:29.594% B+
HSR:25.559% B++
VE-S Canis
C++
Kills:1,330
Deaths:330
KDR:4.030
Accuracy:27.656% C+
HSR:23.759% C++
NS-7 PDW
B*
Kills:1,190
Deaths:377
KDR:3.157
Accuracy:26.553% C*
HSR:23.361% B*
NS-30 Vandal
C
Kills:1,166
Deaths:300
KDR:3.887
Accuracy:32.639% C
HSR:20.841% D
Sirius SX12
B+
Kills:1,164
Deaths:331
KDR:3.517
Accuracy:27.681% B+
HSR:16.581% C
Artemis VX26
C
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:27.060% C
HSR:18.826% D
XM98
B*
Kills:886
Deaths:85
KDR:10.424
Accuracy:43.182% B+
HSR:83.747% B*
NS-44P Commissioner
C*
Kills:650
Deaths:389
KDR:1.671
Accuracy:43.087% C*
HSR:14.462% D*
NSX Daimyo
C+
Kills:390
Deaths:60
KDR:6.500
Accuracy:39.614% C-
HSR:93.590% C+
NSX Tengu
C**
Kills:258
Deaths:53
KDR:4.868
Accuracy:39.611% C**
HSR:18.605% C--
NS-357 Underboss
B**
Kills:206
Deaths:78
KDR:2.641
Accuracy:46.052% B**
HSR:19.903% C
Beamer VS3
B+
Kills:206
Deaths:172
KDR:1.198
Accuracy:30.175% B+
HSR:15.534% D-
Phaseshift VX-S
C+
Kills:203
Deaths:36
KDR:5.639
Accuracy:36.370% C+
HSR:72.906% C+
Spiker
D-
Kills:175
Deaths:90
KDR:1.944
Accuracy:24.881% D-
HSR:9.143% F
NSX Tomoe
A
Kills:175
Deaths:42
KDR:4.167
Accuracy:25.397% D-
HSR:53.714% A
VA39 Spectre
C
Kills:65
Deaths:30
KDR:2.167
Accuracy:31.420% C
HSR:30.769% D
Kills:14,387
Deaths (as Infiltrator):3,764
Deaths (to Infiltrators):1,713
KDR:3.82226
Kill Difference:10,623
Playtime:411.879 hours
Usage:28%
Score:6.301m
Score/min:255
Accuracy (listed only):33.789%
HSR (listed only):35.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:338
Deaths:54
KDR:6.259
Accuracy:21.680% C++
HSR:17.456% D-
Blueshift VM5
C++
Kills:310
Deaths:54
KDR:5.741
Accuracy:21.417% C++
HSR:22.581% C++
Vortex VM21
C++
Kills:124
Deaths:40
KDR:3.100
Accuracy:43.485% C+
HSR:4.032% C++
Quasar VM1
C-
Kills:120
Deaths:35
KDR:3.429
Accuracy:14.821% C-
HSR:13.333% D*
Vortex VM21
B++
Kills:107
Deaths:35
KDR:3.057
Accuracy:43.282% C+
HSR:4.673% B++
Comet VM2
A+
Kills:67
Deaths:34
KDR:1.971
Accuracy:46.982% C**
HSR:7.463% A+
Kills:1,066
Deaths (as MAX Suit):126
Deaths (to MAX Suits):772
KDR:8.46032
Kill Difference:940
Playtime:24.212 hours
Usage:2%
Score:0.570m
Score/min:392
Accuracy (listed only):31.944%
HSR (listed only):11.590%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:75
V. Kills:9 N/A
Deaths:7
KDR:10.714
Accuracy:26.541% F-
KPH:31.100 D
VKPH:3.700 D--
AP30 Shredder
U
Kills:52
V. Kills:6 N/A
Deaths:11
KDR:4.727
Accuracy:19.940% F-
KPH:187,200 U
VKPH:21,600 U
Kills:127 (0 + 127)
Deaths:18
KDR:7.056
VKDR:0.833
Vehicle Kills:15
Kill Difference:109
Playtime:2.414 hours
Usage:0%
Score:0.030m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:19.940%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:168
V. Kills:49 336%
Deaths:13
KDR:12.923
Accuracy:41.001% D*
KPH:26.500 C-
VKPH:7.700 D-
C75 Viper
C
Kills:128
V. Kills:14 N/A
Deaths:9
KDR:14.222
Accuracy:30.316% D--
KPH:26.500 C
VKPH:2.900 D*
L100 Python AP
C+
Kills:84
V. Kills:40 205%
Deaths:1
KDR:84
Accuracy:48.144% D-
KPH:32.400 C+
VKPH:15.400 D
Kills:380 (380 + 0)
Deaths:23
KDR:16.522
VKDR:4.478
Vehicle Kills:103
Kill Difference:357
Playtime:13.768 hours
Usage:1%
Score:0.174m
Score/min:210
Driving Accuracy:48.144%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:497
V. Kills:175 282%
Deaths:40
KDR:12.425
Accuracy:38.999% D
KPH:36.400 B*
VKPH:12.800 C
Proton II PPA
C-
Kills:117
V. Kills:8 N/A
Deaths:8
KDR:14.625
Accuracy:22.398% C-
KPH:46.100 D
VKPH:3.100 C-
E540 Halberd
C++
Kills:85
V. Kills:39 213%
Deaths:11
KDR:7.727
Accuracy:49.400% C++
KPH:34.800 C++
VKPH:16 C+
Kills:699 (0 + 699)
Deaths:59
KDR:11.847
VKDR:3.763
Vehicle Kills:222
Kill Difference:640
Playtime:18.649 hours
Usage:1%
Score:0.232m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:49.400%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C--
Kills:59
V. Kills:27 211%
Deaths:11
KDR:5.364
Accuracy:35.868% D*
KPH:33 C--
VKPH:15.100 D*
Proton II PPA-H
D-
Kills:52
V. Kills:3 N/A
Deaths:2
KDR:26
Accuracy:25.090% D**
KPH:51.600 D-
VKPH:3 D--
Kills:111 (0 + 111)
Deaths:13
KDR:8.538
VKDR:2.308
Vehicle Kills:30
Kill Difference:98
Playtime:2.794 hours
Usage:0%
Score:0.064m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:25.090%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:118
V. Kills:2 N/A
Deaths:3
KDR:39.333
Accuracy:20.470% C*
KPH:65.800 C+
VKPH:1.100 D--
M40 Fury
C++
Kills:114
V. Kills:13 N/A
Deaths:6
KDR:19
Accuracy:28.496% D--
KPH:53.200 C++
VKPH:6.100 D
M20 Basilisk
B**
Kills:114
V. Kills:33 335%
Deaths:6
KDR:19
Accuracy:49.034% B**
KPH:22.100 C++
VKPH:6.400 C
M12 Kobalt
C**
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:19.654% C*
KPH:87.100 C**
VKPH:4 C++
M20 Basilisk
B+
Kills:60
V. Kills:22 261%
Deaths:2
KDR:30
Accuracy:45.455% B+
KPH:26.300 C**
VKPH:9.600 C+
M60-G Bulldog
C+
Kills:51
V. Kills:5 N/A
Deaths:3
KDR:17
Accuracy:33.168% C
KPH:28.200 C+
VKPH:2.800 D-
Kills:523 (0 + 523)
Deaths:21
KDR:24.905
VKDR:3.714
Vehicle Kills:78
Kill Difference:502
Playtime:13.942 hours
Usage:1%
Score:0.199m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:33.168%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,5483,5237594.642B+0.8624.726%D25.859%D54.1DN/A20265.1h9.7B+39.2C++
SVA-88 2,4132,4015334.505A0.7224.817%C++23.99%C40.8CN/A12158.9h10.1B+40.8B+
Nyx VX31 1,9861,9683935.008B*1.2335.879%C++22.205%D-41.9C+N/A11847h5.2C*14.4C**
Ghost 1,8581,8552337.961A+4.1841.358%C++72.669%C*43.8C+N/A14542.4h1.8B++4.5B+
Pulsar LSW 1,8621,8404214.371A++0.5924.541%C+23.587%C49.6C+N/A19337.1h10.9B+44.5B
Terminus VX-9 1,5841,5694933.183B+0.6028.053%C**26.896%C+35.9CN/A15043.7h10.2B++36.5B+
Orion VS54 1,5191,5134173.628B**0.1524.528%B+18.771%D-42.6C++N/A19035.5h10.1B++41.4C++
NS-15M1 1,4931,4884413.374B**0.4125.255%B21.237%C34.1CN/A10943.6h10.9B+43.3B+
Flare VE6 1,3721,3653603.792A++0.0122.352%C19.487%D-35.1C-N/A12538.9h9.4B+41.8C*
Eridani SX5 1,3621,3423443.901A*0.1229.594%B+25.559%B++31.7CN/A11242.3h10.3B+34.8B+
VE-S Canis 1,3461,3303304.03A++0.2527.656%C+23.759%C++43CN/A11730.9h9.3B+33.7C**
Eidolon VE33 1,2971,2873713.469A0.3130.653%C*19.658%D-33C++N/A10039h7.6B+24.9B+
Serpent VE92 1,2661,2664392.884A0.9027.145%B+12.322%D**32.6C+N/A12538.8h10.5B+38.6B+
H-V45 1,2571,2503683.397A+0.3926.813%B22.24%C+31.6C+N/A9039.5h10.2B**38.2B++
VX6-7 1,2321,2212944.153A++0.3727.637%B15.152%D--45.6C++N/A18626.8h10.9B39.5B+
VE-LR Obelisk 1,2441,2091756.909A**3.1335.397%C**31.348%C45.5C++1.3B+15026.6h5.7B+16B+
Pulsar C 1,2061,1993783.172B++0.6125.103%C+20.184%D34.2C+N/A10435.1h9.4B+37.4B+
NS-7 PDW 1,2051,1903773.156A*0.6326.553%C*23.361%B*28.5C+N/A7441.7h11.8B++44.5B+
NS-11A 1,1971,1793563.312A++0.4728.502%B++24.003%C*32.8C+N/A12636h11.5B++40.4B++
Pulsar VS1 1,1881,1753962.967A++0.8228.358%B++26.553%B++31.3C+N/A13237.6h11.1B**39B*
NS-30 Vandal 1,1741,1663003.887B++0.1032.639%C20.841%D34.1CN/A9434.2h4.8B+14.8B
Sirius SX12 1,1711,1643313.517A+0.2727.681%B+16.581%C35.4C+N/A9732.9h10.8B*38.9B+
Equinox VE2 Burst 1,1711,1632804.154B*0.3727.151%C19.862%D--30.6DN/A8938h10.8B+39.9B
Solstice VE3 1,1621,1603243.58M**0.2026.909%B+21.035%C++34.4B+N/A12133.7h12.3B+45.7C*
Solstice Burst 1,1741,1593123.715A+0.0727.748%C+22.088%C-40.1C+N/A8928.9h11.2B+40.4B+
Artemis VX26 1,1651,1584212.751B*1.0327.06%C18.826%D30.6CN/A8137.9h9.8B*36.3B+
XM98 8878868510.424S6.6443.182%B+83.747%B*32.9C++N/A8826.9h1.8B**4.3B*
NS-44P Commissioner 6506503891.671C**2.1143.087%C*14.462%D*25DN/A6926h2.8B+6.4B+
Saron HRB 6724974012.425B**8.6438.999%D1.408%C+36.3B*12.8C21613.7h13.9B**35.7B++
C-4 5524901363.603A0.1819.467%D--N/A136.1B**17.2D-9743.6h1B**5.2C**
CME 4804751583.006A*0.7828.809%C**16.842%D-30.4CN/A11315.6h12.2B+42.3B+
Spear Anti-Vehicle Phalanx Turret 6354662122.19A*18.4147.831%C*6.438%A54.2B+19.7C3478.6h6.4B+13.4B+
Plasma Grenade 3983951395N/A391.2253.764%B*N/A658.3B5D33960.6h2.8B++5.2B++
NSX Daimyo 390390606.5B++2.7239.614%C-93.59%C+46.4CN/A1558.4h2.4C*6C++
S1 4653531452.434M1.3561.866%B+1.133%D--39.7B*12.6C+3478.9h4.7B*7.7B+
Blueshift VM5 339338546.259A+2.4821.68%C++17.456%D-44.5C**N/A1737.6h13.4B++61.9B+
Lasher X2 3183101102.818A++0.9630.543%B3.226%C50B+1.3C*2756.2h16.6B+54.3B+
Blueshift VM5 314310545.741A1.9621.417%C++22.581%C++40.8C++N/A1767.6h14.5C**67.6B
Sticky Grenade 3083051305N/A301.2258.922%B+N/A1525B**15C++42700.2h1.6B++2.7B+
Thanatos VE70 3013001162.586A++1.2035.15%D10.333%D*25.9CN/A9511.6h4B+11.4C++
NSX Tengu 259258534.868M*1.0939.611%C**18.605%C--33.5CN/A1117.7h11.6B+29.3B+
Solstice SF 242239723.319A*0.4627.632%B+13.808%C-28.8BN/A1198.3h10.2C++36.8B+
NSX Naginata 236230593.898A*0.1223.39%C+30.435%C*39C1B+1175.9h10B+42.7B+
NSX Yumi 215213464.63A*0.8525.367%C-35.681%B*28.8C--N/A797.4h9.9B++39B
NS-357 Underboss 206206782.641A1.1446.052%B**19.903%C36.8CN/A1675.6h3B**6.6B*
Beamer VS3 2072061721.198B+2.5830.175%B+15.534%D-21CN/A789.8h6.5B*21.7B*
NS Decimator 269204732.795A+0.9966.623%B++3.922%A+41.6C*13.3C4014.9h5C7.5C++
Phaseshift VX-S 204203365.639B*1.8636.37%C+72.906%C+22.3DN/A609.1h2.5B6.9C**
Spiker 175175901.944B++1.8424.881%D-9.143%F20.6DN/A668.5h6.3B++25.3B+
NSX Tomoe 176175424.167A0.3825.397%D-53.714%A25.7DN/A906.8h10.8B*42.5B
VE-A Lacerta 175175543.241B**0.5425.678%D44.571%A++40.7C--N/A1384.3h9.4B*36.5C**
L100 Python HEAT 2171681312.923B**9.1441.001%D*4.762%A+26.7C7.8D-1716.3h4.3B++10.6C++
Phobos VX86 166166622.677B**1.1166.154%B+17.47%C++40.5CN/A1834.1h2.6C3.9C*
C75 Viper 142128914.222A10.4430.316%D--N/A26.7C2.9D*1934.8h10.8B35.6C+
Vortex VM21 206124403.1B**0.6843.485%C+4.032%C++11.9B+7.9B*11510.4h39.1C**89.9C**
Revenant 127124304.133C**0.3532.14%D19.355%D**23.8D--N/A615.2h9.1D*28.4D*
Quasar VM1 123120353.429B**0.3514.821%C-13.333%D*25.5C+N/A1804.7h14.1C*95C+
M12 Kobalt 120118339.333A35.5520.47%C*16.102%C-65.6C+1.1D--2801.8h16.3B+79.4B
MANA Anti-Personnel Turret 119118353.371N/A0.4120.533%UN/A1180U10U4775500.1h20.4T*99.2T*
Proton II PPA 125117814.625C+10.8422.398%C-3.419%A+46.8C--3.2C1202.5h7.6B+34B
M40 Fury 127114619A15.2228.496%D--1.754%C++54.3C*6.2D2612.1h8.5B+29.7B+
M20 Basilisk 147114619S15.2249.034%B**4.386%D21.9C+6.3C-1945.2h102.6C+209.2B
Vortex VM21 167107353.057B**0.7343.282%C+4.673%B++13.5B+7.6C*1337.9h33.4C*77.1C*
Proximity Mine 103103119.364A+5.5842.278%C+N/A114.4CN/A4860.9h2.1D5C
VE-C Horizon 103103303.433B**0.3531.063%D29.126%B+26.4DN/A1273.9h14.2C++45.8C+
Lancer VS22 19098791.241C**2.5467.854%B*N/A13.2C+12.4C2467.4h34C--50.1C
VE-H Maw 9392293.172B*0.6127.198%C+32.609%B+40DN/A2902.3h9.3B34.1C**
Eclipse VE3A 9291481.896C++1.8929.879%B+13.187%D**21.7DN/A854.2h13.8D46.1C+
E540 Halberd 12485117.727C3.9449.4%C++5.882%A**35.4C++16.3C+2532.4h5.3C**10.8B
Tank Mine 11484108.4M+4.6247.682%B*N/A168A60C+19060.5h1.7B3.6A+
L100 Python AP 12484184S80.2248.144%D-1.19%D-32.3C+15.4D3392.6h4.9B+10.3C++
NS-11P 7878302.6B**1.1823.976%C+30.769%A30C+N/A2042.6h9.8A41B++
L105 Zephyr 8475710.714C++6.9326.541%F-N/A31.3D3.8D-1122.4h4.7B*17.7C+
Nemesis VSH9 12373223.318M**0.4664.194%C++2.74%C+17.8C+12.2C**2864.1h6.2B*9.6B*
Corvus VA55 7070174.118M**0.3423.583%C24.286%C++18.4DN/A1513.8h10.7B+45.4C**
VX29 Polaris 6767183.722A+0.0624.464%C+16.418%D--55.8C++N/A5401.2h10.4B+42.5B+
Comet VM2 8767341.971B**1.8146.982%C**7.463%A+11.4C3.4C--1475.9h20.4C++43.5C*
M12 Kobalt 6966166B**62.2219.654%C*18.182%C+82.5C++3.8C++3450.8h10.5A+53.4B*
VA39 Spectre 6565302.167C++1.6231.42%C30.769%D16.3C--N/A1104h6.1C+19.3C+
M20 Basilisk 8260230U26.2245.455%B+8.333%B**26.1C*9.6C+2632.3h81.3B+178.8B++
Aphelion VEX-4H 8659115.364C++1.5835.868%D*10.17%S32.8C--15D*4711.8h49.3B137.5C+
M60-A Bulldog 5954154A50.2246.349%C+1.852%C31.8C2.9C-1631.7h5.8C+12.4C++
M60-A Bulldog 5653317.667C++13.8846.585%C+5.66%M+26.5C-1.5D-872h5B+10.8B+
AP30 Shredder 5852114.727C0.9419.94%F-1.923%C+520U60M*1345500.1h25.4A++127.3B**
Proton II PPA-H 5552226B**22.2225.09%D**3.846%A**52D-3D--2171h8.1B+32.1C
M60-G Bulldog 5651317M++13.2233.168%CN/A28.3C+2.8D-2191.8h6.5B19.7C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit102191,78810.9h
Anti-Vehicle MANA Turret0710.2h
Spawn Beacon71420.3h
Nanite Healing Grenade01690h
Nanite Revive Grenade05340.1h
Medical Applicator272263,29415.6h
Restoration Kit82770.3h
Motion Spotter166,1712.7h
Spitfire Auto-Turret35910.7h
Shield Recharging Field33560.1h
Smoke Grenade0760h
Recon Detection Device5010,75914.7h
Ammunition Package252,1241.3h
Medical Kit3736,2489.4h
Anti-Infantry MANA Turret4610.3h

Check the help document for the dictionary if you want to learn more about words used here.


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