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Paragon ecaz[V] ecaz
VS BR 117

KDR: 3.9

Score: 28m

Last Seen: Jul 7th, 2020 10:06 PM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost SVA-88 Serpent VE92 Nyx VX31 Pulsar LSW Terminus VX-9 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,249,298 MLG Score: 1798
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.942%23.203%62543130343,1115.5894-1.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.473%1.097B**0.222C++-0.418C--HEAD ++ (~9.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.52B+9.50.329C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.333%3.571%93213442524111490.611651168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.525%0.222C++0.692B+-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.50.636B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.867%4.847%4641013361,3413733843.59517348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.294%0.063C+0.089C+0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.464B+23.70.408B40.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.883%78.531%464513415,11970797.23023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.674%0.922B*0.633B+0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+20.377C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.952%12.388%4642134455771330.781206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.044%0.015C+-0.473D1.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B3.30.319C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m335.9%373 (22.4k)289 (17.3k)3.9006258,01014,8724.18081117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346340022.52%25.734%58006:3027

20% Combat Medic10% Engineer25% Heavy Assault31% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 10:51 PMMar 14th, 2020 2:14 AMJul 8th, 2020 12:05 AM (2d) (PST)Jul 7th, 2020 8:23 PM (2d) (PST)Jul 7th, 2020 6:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641083560.5990.1540.1542.0820.0211798

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8486,50021,3483699125117,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1614.3h/67.3d 4,167 14,928 18,748 201.7k 2,664 5,903 2,044 45m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:3,562
Deaths:776
KDR:4.590
Accuracy:24.727% D
HSR:25.912% D-
SVA-88
C+
Kills:2,401
Deaths:533
KDR:4.505
Accuracy:24.817% C+
HSR:23.990% C
Pulsar LSW
C+
Kills:1,921
Deaths:444
KDR:4.327
Accuracy:24.757% C+
HSR:23.842% C
Orion VS54
B+
Kills:1,688
Deaths:462
KDR:3.654
Accuracy:24.637% B+
HSR:20.794% D
NS-15M1
C*
Kills:1,540
Deaths:450
KDR:3.422
Accuracy:25.209% C*
HSR:21.623% C
Flare VE6
C
Kills:1,365
Deaths:360
KDR:3.792
Accuracy:22.352% C
HSR:19.487% D-
NSX Naginata
C*
Kills:260
Deaths:69
KDR:3.768
Accuracy:23.226% C+
HSR:31.154% C*
VX29 Polaris
B
Kills:214
Deaths:61
KDR:3.508
Accuracy:25.986% C++
HSR:27.570% B
VE-H Maw
B++
Kills:151
Deaths:42
KDR:3.595
Accuracy:26.727% C+
HSR:35.099% B++
Kills:13,102
Deaths (as Heavy Assault):3,197
Deaths (to Heavy Assaults):4,435
KDR:4.09822
Kill Difference:9,905
Playtime:402.916 hours
Usage:25%
Score:7.247m
Score/min:300
Accuracy (listed only):24.715%
HSR (listed only):25.497%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:2,074
Deaths:592
KDR:3.503
Accuracy:27.576% B+
HSR:17.069% D
VX6-7
B+
Kills:1,398
Deaths:340
KDR:4.112
Accuracy:27.874% B+
HSR:16.309% D-
Eridani SX5
B+
Kills:1,372
Deaths:352
KDR:3.898
Accuracy:29.601% B+
HSR:25.510% B+
VE-S Canis
C++
Kills:1,370
Deaths:351
KDR:3.903
Accuracy:27.625% C+
HSR:23.504% C++
Pulsar C
C+
Kills:1,261
Deaths:390
KDR:3.233
Accuracy:25.189% C+
HSR:20.619% D
NS-7 PDW
B++
Kills:1,216
Deaths:386
KDR:3.150
Accuracy:26.519% C++
HSR:23.191% B++
Sirius SX12
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:27.679% B+
HSR:16.752% C
Solstice VE3
B+
Kills:1,169
Deaths:326
KDR:3.586
Accuracy:26.918% B+
HSR:21.215% C++
Solstice Burst
C+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.713% C+
HSR:22.184% C-
NSX Tengu
C*
Kills:303
Deaths:64
KDR:4.734
Accuracy:39.373% C*
HSR:18.812% C--
Thanatos VE70
D
Kills:300
Deaths:116
KDR:2.586
Accuracy:35.150% D
HSR:10.333% D*
Phobos VX86
B+
Kills:257
Deaths:96
KDR:2.677
Accuracy:66.387% B+
HSR:14.786% C
VE-C Horizon
B+
Kills:256
Deaths:68
KDR:3.765
Accuracy:32.167% C-
HSR:29.297% B+
Solstice SF
B+
Kills:242
Deaths:73
KDR:3.315
Accuracy:27.584% B+
HSR:14.463% C
NS-66 Punisher
U
Kills:145
Deaths:19
KDR:7.632
Accuracy:26.982% U
HSR:30.345% U
NS-11C
B++
Kills:138
Deaths:21
KDR:6.571
Accuracy:27.192% B+
HSR:23.913% B++
Eclipse VE3A
B+
Kills:119
Deaths:51
KDR:2.333
Accuracy:29.563% B+
HSR:12.605% D**
Kills:13,953
Deaths (as Light Assault):3,890
Deaths (to Light Assaults):3,003
KDR:3.58689
Kill Difference:10,063
Playtime:215.338 hours
Usage:13%
Score:3.143m
Score/min:243
Accuracy (listed only):31.241%
HSR (listed only):20.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C*
Kills:1,828
Deaths:573
KDR:3.190
Accuracy:27.769% C*
HSR:28.009% C+
H-V45
B
Kills:1,378
Deaths:400
KDR:3.445
Accuracy:26.919% B
HSR:23.077% C++
Eridani SX5
B+
Kills:1,372
Deaths:352
KDR:3.898
Accuracy:29.601% B+
HSR:25.510% B+
VE-S Canis
C++
Kills:1,370
Deaths:351
KDR:3.903
Accuracy:27.625% C+
HSR:23.504% C++
NS-7 PDW
B++
Kills:1,216
Deaths:386
KDR:3.150
Accuracy:26.519% C++
HSR:23.191% B++
NS-11A
B++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:28.502% B++
HSR:24.003% C++
Pulsar VS1
B++
Kills:1,175
Deaths:396
KDR:2.967
Accuracy:28.358% B++
HSR:26.553% B+
Sirius SX12
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:27.679% B+
HSR:16.752% C
Equinox VE2 Burst
C
Kills:1,163
Deaths:280
KDR:4.154
Accuracy:27.149% C
HSR:19.862% D*
CME
C*
Kills:475
Deaths:158
KDR:3.006
Accuracy:28.809% C*
HSR:16.842% D-
VE-A Lacerta
A++
Kills:377
Deaths:90
KDR:4.189
Accuracy:26.731% C
HSR:43.236% A++
NSX Tengu
C*
Kills:303
Deaths:64
KDR:4.734
Accuracy:39.373% C*
HSR:18.812% C--
Thanatos VE70
D
Kills:300
Deaths:116
KDR:2.586
Accuracy:35.150% D
HSR:10.333% D*
Phobos VX86
B+
Kills:257
Deaths:96
KDR:2.677
Accuracy:66.387% B+
HSR:14.786% C
NSX Yumi
B+
Kills:242
Deaths:51
KDR:4.745
Accuracy:25.434% C-
HSR:32.645% B+
NS-66 Punisher
U
Kills:145
Deaths:19
KDR:7.632
Accuracy:26.982% U
HSR:30.345% U
NS-11P
B**
Kills:99
Deaths:39
KDR:2.538
Accuracy:24.459% C+
HSR:32.323% B**
Darkstar
B
Kills:86
Deaths:25
KDR:3.440
Accuracy:28.854% C*
HSR:27.907% B
Corvus VA55
C+
Kills:77
Deaths:18
KDR:4.278
Accuracy:23.958% C
HSR:23.377% C+
Kills:14,212
Deaths (as Combat Medic):4,103
Deaths (to Combat Medics):1,626
KDR:3.46381
Kill Difference:10,109
Playtime:317.925 hours
Usage:20%
Score:6.494m
Score/min:340
Accuracy (listed only):30.329%
HSR (listed only):24.267%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:2,074
Deaths:592
KDR:3.503
Accuracy:27.576% B+
HSR:17.069% D
VX6-7
B+
Kills:1,398
Deaths:340
KDR:4.112
Accuracy:27.874% B+
HSR:16.309% D-
VE-LR Obelisk
B
Kills:1,298
Deaths:181
KDR:7.171
Accuracy:35.457% B
HSR:31.587% C+
Eidolon VE33
C*
Kills:1,289
Deaths:371
KDR:3.474
Accuracy:30.644% C*
HSR:19.705% D-
Pulsar C
C+
Kills:1,261
Deaths:390
KDR:3.233
Accuracy:25.189% C+
HSR:20.619% D
Solstice VE3
B+
Kills:1,169
Deaths:326
KDR:3.586
Accuracy:26.918% B+
HSR:21.215% C++
Solstice Burst
C+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.713% C+
HSR:22.184% C-
Thanatos VE70
D
Kills:300
Deaths:116
KDR:2.586
Accuracy:35.150% D
HSR:10.333% D*
Phobos VX86
B+
Kills:257
Deaths:96
KDR:2.677
Accuracy:66.387% B+
HSR:14.786% C
VE-C Horizon
B+
Kills:256
Deaths:68
KDR:3.765
Accuracy:32.167% C-
HSR:29.297% B+
Solstice SF
B+
Kills:242
Deaths:73
KDR:3.315
Accuracy:27.584% B+
HSR:14.463% C
Revenant
C-
Kills:146
Deaths:34
KDR:4.294
Accuracy:32.482% C-
HSR:21.233% D*
NS-11C
B++
Kills:138
Deaths:21
KDR:6.571
Accuracy:27.192% B+
HSR:23.913% B++
Eclipse VE3A
B+
Kills:119
Deaths:51
KDR:2.333
Accuracy:29.563% B+
HSR:12.605% D**
NS-30 Tranquility
B**
Kills:96
Deaths:9
KDR:10.667
Accuracy:38.134% C*
HSR:46.875% B**
Kills:11,206
Deaths (as Engineer):2,980
Deaths (to Engineers):2,293
KDR:3.7604
Kill Difference:8,226
Playtime:157.129 hours
Usage:10%
Score:2.606m
Score/min:276
Accuracy (listed only):32.669%
HSR (listed only):21.479%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:2,798
Deaths:328
KDR:8.530
Accuracy:42.270% C*
HSR:73.052% C**
Nyx VX31
C++
Kills:1,971
Deaths:393
KDR:5.015
Accuracy:35.858% C++
HSR:22.222% D-
Eridani SX5
B+
Kills:1,372
Deaths:352
KDR:3.898
Accuracy:29.601% B+
HSR:25.510% B+
VE-S Canis
C++
Kills:1,370
Deaths:351
KDR:3.903
Accuracy:27.625% C+
HSR:23.504% C++
NS-7 PDW
B++
Kills:1,216
Deaths:386
KDR:3.150
Accuracy:26.519% C++
HSR:23.191% B++
Artemis VX26
C
Kills:1,172
Deaths:427
KDR:2.745
Accuracy:27.043% C
HSR:19.027% D
Sirius SX12
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:27.679% B+
HSR:16.752% C
NSX Daimyo
C*
Kills:1,167
Deaths:137
KDR:8.518
Accuracy:43.758% C*
HSR:91.345% D-
NS-30 Vandal
C
Kills:1,167
Deaths:301
KDR:3.877
Accuracy:32.643% C
HSR:20.823% D
NSX Tomoe
A+
Kills:974
Deaths:165
KDR:5.903
Accuracy:27.087% D
HSR:55.544% A+
NS-44P Commissioner
C++
Kills:935
Deaths:461
KDR:2.028
Accuracy:43.746% C++
HSR:18.075% D--
XM98
B*
Kills:886
Deaths:85
KDR:10.424
Accuracy:43.182% B+
HSR:83.747% B*
NS-357 Underboss
B**
Kills:343
Deaths:136
KDR:2.522
Accuracy:46.884% B**
HSR:17.784% D
NSX Tengu
C*
Kills:303
Deaths:64
KDR:4.734
Accuracy:39.373% C*
HSR:18.812% C--
Beamer VS3
B
Kills:206
Deaths:172
KDR:1.198
Accuracy:30.175% B
HSR:15.534% D--
Phaseshift VX-S
C+
Kills:203
Deaths:36
KDR:5.639
Accuracy:36.370% C+
HSR:72.906% C
Spiker
D-
Kills:175
Deaths:90
KDR:1.944
Accuracy:24.881% D-
HSR:9.143% F-
NS-66 Punisher
U
Kills:145
Deaths:19
KDR:7.632
Accuracy:26.982% U
HSR:30.345% U
NS-45 Pilot
C++
Kills:101
Deaths:43
KDR:2.349
Accuracy:32.819% C++
HSR:25.743% C
Phantom VA23
C+
Kills:80
Deaths:11
KDR:7.273
Accuracy:36.255% C+
HSR:30% C+
VA39 Spectre
C
Kills:65
Deaths:30
KDR:2.167
Accuracy:31.420% C
HSR:30.769% D
Kills:17,819
Deaths (as Infiltrator):4,320
Deaths (to Infiltrators):1,906
KDR:4.12477
Kill Difference:13,499
Playtime:494.476 hours
Usage:31%
Score:7.917m
Score/min:267
Accuracy (listed only):33.913%
HSR (listed only):34.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:338
Deaths:54
KDR:6.259
Accuracy:21.680% C++
HSR:17.456% D-
Blueshift VM5
C*
Kills:310
Deaths:54
KDR:5.741
Accuracy:21.417% C*
HSR:22.581% C++
Vortex VM21
C++
Kills:124
Deaths:40
KDR:3.100
Accuracy:43.485% C++
HSR:4.032% C++
Quasar VM1
C
Kills:120
Deaths:35
KDR:3.429
Accuracy:14.821% C
HSR:13.333% D*
Vortex VM21
B++
Kills:107
Deaths:35
KDR:3.057
Accuracy:43.282% C++
HSR:4.673% B++
Comet VM2
A+
Kills:67
Deaths:34
KDR:1.971
Accuracy:46.982% C**
HSR:7.463% A+
Kills:1,066
Deaths (as MAX Suit):126
Deaths (to MAX Suits):787
KDR:8.46032
Kill Difference:940
Playtime:24.212 hours
Usage:1%
Score:0.570m
Score/min:392
Accuracy (listed only):31.944%
HSR (listed only):11.590%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:75
V. Kills:9 N/A
Deaths:7
KDR:10.714
Accuracy:26.541% F-
KPH:31.100 D
VKPH:3.700 D
AP30 Shredder
U
Kills:52
V. Kills:6 N/A
Deaths:11
KDR:4.727
Accuracy:19.940% F-
KPH:187,200 U
VKPH:21,600 U
Kills:127 (0 + 127)
Deaths:18
KDR:7.056
VKDR:0.833
Vehicle Kills:15
Kill Difference:109
Playtime:2.414 hours
Usage:0%
Score:0.030m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:19.940%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:168
V. Kills:49 336%
Deaths:13
KDR:12.923
Accuracy:41.001% D*
KPH:26.500 C-
VKPH:7.700 D-
C75 Viper
C
Kills:128
V. Kills:14 N/A
Deaths:9
KDR:14.222
Accuracy:30.316% D--
KPH:26.500 C
VKPH:2.900 D*
L100 Python AP
C+
Kills:84
V. Kills:40 205%
Deaths:1
KDR:84
Accuracy:48.144% D--
KPH:32.400 C+
VKPH:15.400 D
Kills:380 (380 + 0)
Deaths:23
KDR:16.522
VKDR:4.478
Vehicle Kills:103
Kill Difference:357
Playtime:13.768 hours
Usage:1%
Score:0.176m
Score/min:213
Driving Accuracy:48.144%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:502
V. Kills:176 284%
Deaths:40
KDR:12.550
Accuracy:39.705% D
KPH:36.200 B++
VKPH:12.700 C
Proton II PPA
C
Kills:127
V. Kills:8 N/A
Deaths:8
KDR:15.875
Accuracy:24.024% C
KPH:45.400 D
VKPH:2.900 D
E540 Halberd
C*
Kills:93
V. Kills:43 211%
Deaths:11
KDR:8.455
Accuracy:50.249% C*
KPH:35.100 C++
VKPH:16.200 C+
Kills:722 (0 + 722)
Deaths:59
KDR:12.237
VKDR:3.847
Vehicle Kills:227
Kill Difference:663
Playtime:19.333 hours
Usage:1%
Score:0.239m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:50.249%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:59
V. Kills:27 211%
Deaths:11
KDR:5.364
Accuracy:35.688% D*
KPH:32.700 D
VKPH:15 D*
Proton II PPA-H
D-
Kills:52
V. Kills:3 N/A
Deaths:2
KDR:26
Accuracy:25.090% F
KPH:51.600 D-
VKPH:3 D--
Kills:111 (0 + 111)
Deaths:13
KDR:8.538
VKDR:2.308
Vehicle Kills:30
Kill Difference:98
Playtime:2.809 hours
Usage:0%
Score:0.064m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:25.090%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:138
V. Kills:2 N/A
Deaths:3
KDR:46
Accuracy:20.385% C*
KPH:65.300 C+
VKPH:0.900 D*
M20 Basilisk
B*
Kills:126
V. Kills:35 350%
Deaths:6
KDR:21
Accuracy:49.044% B*
KPH:23.500 C++
VKPH:6.500 C
M40 Fury
C++
Kills:114
V. Kills:13 N/A
Deaths:6
KDR:19
Accuracy:28.517% D--
KPH:53 C++
VKPH:6 D
M12 Kobalt
C++
Kills:73
V. Kills:3 N/A
Deaths:1
KDR:73
Accuracy:19.299% C++
KPH:82.700 C++
VKPH:3.400 C+
M60-G Bulldog
C+
Kills:65
V. Kills:6 N/A
Deaths:3
KDR:21.667
Accuracy:33.973% C
KPH:34.400 C+
VKPH:3.200 D-
M20 Basilisk
B+
Kills:64
V. Kills:23 267%
Deaths:2
KDR:32
Accuracy:45.355% B+
KPH:26.200 C*
VKPH:9.400 C+
Kills:580 (0 + 580)
Deaths:21
KDR:27.619
VKDR:3.905
Vehicle Kills:82
Kill Difference:559
Playtime:14.829 hours
Usage:1%
Score:0.214m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:45.355%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,5883,5627764.59B+0.6924.727%D25.912%D-54.2DN/A20765.7h9.7B+39.2C++
Ghost 2,8052,7983288.53A++4.6342.27%C*73.052%C**44.9C+N/A14262.3h1.9B+4.4B+
SVA-88 2,4132,4015334.505A0.6024.817%C+23.99%C40.8C-N/A12158.9h10.1B+40.8B
Serpent VE92 2,0922,0745923.503A++0.4027.576%B+17.069%D37.1C+N/A12455.9h10.4B++37.6B+
Nyx VX31 1,9891,9713935.015B*1.1135.858%C++22.222%D-41.7C+N/A11847.3h5.2C*14.4C**
Pulsar LSW 1,9461,9214444.327A*0.4324.757%C+23.842%C49.4C+N/A19538.9h10.9B44.2C**
Terminus VX-9 1,8461,8285733.19B+0.7127.769%C*28.009%C+37.2CN/A14949.2h10.1B++36.5B+
Orion VS54 1,6981,6884623.654B*0.2524.637%B+20.794%D42.4C++N/A19639.8h10.1B++40.9C++
NS-15M1 1,5451,5404503.422A0.4825.209%C*21.623%C34.4CN/A11144.8h11B+43.6B+
VX6-7 1,4141,3983404.112A0.2127.874%B+16.309%D-47.1C*N/A18329.7h10.9B39.1B+
H-V45 1,3861,3784003.445B*0.4626.919%B23.077%C++32.3CN/A9342.7h10.1B**37.6B++
Eridani SX5 1,3921,3723523.898A++0.0029.601%B+25.51%B+31.2CN/A11144h10.3B+34.7B+
VE-S Canis 1,3871,3703513.903A++0.0027.625%C+23.504%C++43.1C+N/A11831.8h9.3B+33.5B
Flare VE6 1,3721,3653603.792A++0.1122.352%C19.487%D-35C--N/A12639h9.4B41.8C*
VE-LR Obelisk 1,3341,2981817.171M*3.2735.457%B31.587%C+46.9C*1.3B+15527.7h5.6B+15.7B+
Eidolon VE33 1,2991,2893713.474B**0.4330.644%C*19.705%D-33C++N/A10139.1h7.6B24.9B+
Pulsar C 1,2681,2613903.233B+0.6725.189%C+20.619%D34.5C+N/A10636.5h9.4B++37.1B+
NS-7 PDW 1,2311,2163863.15A*0.7526.519%C++23.191%B++28.7C+N/A7542.3h11.8B++44.4B+
NS-11A 1,1971,1793563.312B**0.5928.502%B++24.003%C++32.8C+N/A12736h11.5B++40.4B++
Pulsar VS1 1,1881,1753962.967A++0.9328.358%B++26.553%B+31.3C+N/A13537.6h11.1B**39B*
Artemis VX26 1,1791,1724272.745B+1.1627.043%C19.027%D30.5CN/A8238.4h9.8B++36.4B+
Sirius SX12 1,1781,1703333.514A++0.3927.679%B+16.752%C35.3C+N/A9833.1h10.8B*38.9B+
Solstice VE3 1,1711,1693263.586M**0.3126.918%B+21.215%C++34.2B+N/A12734.2h12.3B+45.6C*
NSX Daimyo 1,1671,1671378.518B**4.6243.758%C*91.345%D-53.3CN/A15421.9h2.2B+5.1B+
NS-30 Vandal 1,1751,1673013.877B++0.0232.643%C20.823%D34.1C-N/A9434.2h4.8B+14.8C**
Equinox VE2 Burst 1,1711,1632804.154B**0.2527.149%C19.862%D*30.6DN/A8938h10.8B+39.9C*
Solstice Burst 1,1781,1633123.728A0.1727.713%C+22.184%C-39.8C+N/A8929.2h11.2B+40.4B+
NSX Tomoe 9799741655.903A*2.0027.087%D55.544%A+39.9CN/A13324.4h10.5B*38.7B+
NS-44P Commissioner 9359354612.028B+1.8743.746%C++18.075%D--28.7DN/A8032.6h2.7B*6.2B+
XM98 8878868510.424S6.5243.182%B+83.747%B*32.9C++N/A8926.9h1.8B**4.3B*
C-4 6395711563.66A0.2420.482%D-N/A142.8B**17D-9684h1B*4.9B
Saron HRB 6785024012.55A8.6539.705%D1.394%C+36.1B++12.7C21513.9h14.4B**36.2B++
CME 4804751583.006A**0.8928.809%C*16.842%D-30.4C-N/A11415.6h12.2B+42.3B+
Spear Anti-Vehicle Phalanx Turret 6474742122.571A++18.6747.983%C++6.329%A54.5B+19.9C3468.7h6.4B+13.4B+
Plasma Grenade 4744671467N/A463.1054.332%B*N/A667.1B10C+33670.7h2.7B++5B++
VE-A Lacerta 378377904.189A*0.2926.731%C43.236%A++41.9CN/A1309h9.1B**34B+
S1 4653531452.434M1.4761.866%B+1.133%D--39.7B*12.6C+3488.9h4.7B*7.7B+
NS-357 Underboss 3443431362.522A1.3846.884%B**17.784%D36.5CN/A1419.4h3B**6.5B**
Sticky Grenade 3433381338N/A334.1057.573%B+N/A1690A25B**41620.2h1.6B+2.8B+
Blueshift VM5 339338546.259A+2.3621.68%C++17.456%D-44.5C**N/A1767.6h13.4B++61.9B+
Lasher X2 3183101102.818A+1.0830.543%C**3.226%C50B+1.3C++2876.2h16.6B+54.3B+
Blueshift VM5 314310545.741A1.8421.417%C*22.581%C++40.8C++N/A1807.6h14.5C*67.6C**
NSX Tengu 306303644.734M++0.8339.373%C*18.812%C--34.4CN/A1118.8h11.2B+28.5B
Thanatos VE70 3013001162.586A+1.3135.15%D10.333%D*25.9CN/A9711.6h4B+11.4C*
NSX Naginata 266260693.768A*0.1323.226%C+31.154%C*38.8CN/A1206.7h10B+43.1B+
Phobos VX86 259257962.677B**1.2266.387%B+14.786%C41.5CN/A1556.2h2.5C+3.7C*
VE-C Horizon 263256683.765B**0.1432.167%C-29.297%B+33.2C--N/A1217.7h12.5B+38.8C**
NSX Yumi 245242514.745A++0.8425.434%C-32.645%B+29.5C--N/A818.2h9.3B++36.7B+
Solstice SF 245242733.315A*0.5927.584%B+14.463%C28.5C*N/A1208.5h10.2B+36.8B+
VX29 Polaris 215214613.508A0.3925.986%C++27.57%B49.8C+N/A3044.3h10.1B+38.7B+
NS Decimator 279211732.89A+1.0166.645%B++3.791%A+42.2C++13.6C-4125h4.9C7.3C++
Beamer VS3 2072061721.198B+2.7030.175%B15.534%D--20.8C-N/A809.9h6.5B*21.7B++
Phaseshift VX-S 204203365.639B**1.7436.37%C+72.906%C22.3DN/A619.1h2.5B6.9C**
Spiker 175175901.944B+1.9624.881%D-9.143%F-20.3DN/A668.6h6.3B**25.3B+
L100 Python HEAT 2171681312.923B**9.0241.001%D*4.762%A+26.7C-7.8D-1726.3h4.3B++10.6C++
VE-H Maw 152151423.595A0.3126.727%C+35.099%B++36DN/A2454.2h9.1B+34.2C**
Revenant 149146344.294B0.3932.482%C-21.233%D*25.6D-N/A675.7h8.7D-26.8D
NS-66 Punisher 145145197.632N/A3.7326.982%UN/A39.2UN/A1033.7h9.4T*34.7T*
NS-11C 142138216.571S2.6727.192%B+23.913%B++43.1B+1.3B**2563.2h12.6B46.4B+
M12 Kobalt 140138346A42.1020.385%C*15.942%C--65.7C+1D--2882.1h16.1B+79.1C**
C75 Viper 142128914.222A10.3230.316%D--N/A26.7C2.9D*1944.8h10.8B+35.6C+
Proton II PPA 135127815.875C+11.9724.024%C3.15%A45.4D2.9D1182.8h8B+33.5B+
M20 Basilisk 161126621S17.1049.044%B*3.968%D23.3C++6.5C1985.4h96.7C+197.1B+
Vortex VM21 206124403.1B0.8043.485%C++4.032%C++11.9B+7.9B**11610.4h39.1C*89.9C**
Quasar VM1 123120353.429B**0.4714.821%C13.333%D*25.5C+N/A1854.7h14.1C*95C+
MANA Anti-Personnel Turret 120119353.4N/A0.5020.565%UN/A1190U10U4903400.1h20.4T*99.1T*
Eclipse VE3A 120119512.333C*1.5729.563%B+12.605%D**24.8DN/A904.8h12.6C42.7C++
M40 Fury 127114619A15.1028.517%D--1.754%C++54.3C++6.2D2602.1h8.5B*29.8B+
Vortex VM21 167107353.057C*0.8443.282%C++4.673%B++13.5B+7.6B1337.9h33.4C++77.1C*
Proximity Mine 104104119.455A+5.5542.586%C+N/A115.6CN/A4910.9h2.2D--5.1C-
NS-45 Pilot 101101432.349B*1.5532.819%C++25.743%C33.7DN/A1383h5.3B*16B++
NS-11P 9999392.538B*1.3624.459%C+32.323%B**29.1CN/A1863.4h11.1B*45.3B+
Lancer VS22 19098791.241C++2.6667.854%B*N/A13.2C12.4C2467.4h34C--50.2C
NS-30 Tranquility 9796910.667M*6.7738.134%C*46.875%B**43.6C+N/A1552.2h5.8B15.2B
E540 Halberd 13693118.455C+4.5550.249%C*5.376%A++35.8C++16.5C+2532.6h5.4C++10.8C**
Tank Mine 12492109.2M+5.3049.843%B**N/A184A64C+18610.5h1.7C**3.5A+
Nemesis VSH9 14991273.37M**0.5364.52%C++3.297%B19.4C+12.3C++2894.7h6.1B*9.4B*
Darkstar 8886253.44A0.4628.854%C*27.907%B41C1C+1562.1h14.4D50C+
L100 Python AP 12484184S80.1048.144%D--1.19%D32.3C+15.4D3502.6h4.9B10.3C++
Phantom VA23 8080117.273B*3.3736.255%C+30%C+53.3C++N/A1911.5h3.8B+10.4B+
Corvus VA55 7877184.278M++0.3823.958%C23.377%C+19.7DN/A1603.9h10.5B+43.6B
L105 Zephyr 8475710.714C+6.8126.541%F-N/A31.3D3.8D1122.4h4.7B*17.7C
M12 Kobalt 7673173A69.1019.299%C++16.438%C--81.1C++3.3C+3220.9h10.6A54.7B*
Comet VM2 8767341.971B**1.9346.982%C**7.463%A+11.4C3.4C--1495.9h20.4C*43.5C*
VA39 Spectre 6565302.167C++1.7331.42%C30.769%D15.9DN/A1184.1h6.1C+19.3C+
M60-G Bulldog 7165321.667M**17.7733.973%CN/A34.2C+3.2D-2311.9h5.7B++16.8B
M20 Basilisk 8764232U28.1045.355%B+7.813%B*26.7C**9.6C+2532.4h81.3B+179.3B++
Aphelion VEX-4H 8659115.364C+1.4635.688%D*10.17%S32.8D15D*4671.8h49.4C++138.4C+
M60-A Bulldog 5954154A50.1046.402%C+1.852%C31.8C2.9C-1611.7h5.9C+12.6C++
M60-A Bulldog 5653317.667C+13.7746.585%C+5.66%M+25.2D1.4D-862.1h5B+10.8B+
Rocklet Rifle 7853153.533S0.3744.163%D--N/A29.4C+13.9D--3031.8h30B+67.9C++
AP30 Shredder 5852114.727C0.8319.94%F-1.923%C+520U60M++1345500.1h25.4A+127.3B**
Proton II PPA-H 5552226B*22.1025.09%F3.846%A**52D-3D--2201h8.1B+32.1C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit106200,57711.4h
Anti-Vehicle MANA Turret0720.2h
Spawn Beacon81720.3h
Ordnance Dampener1740.1h
Nanite Healing Grenade01690h
Nanite Revive Grenade06100.2h
Medical Applicator285278,68016.4h
Motion Spotter166,1712.7h
Restoration Kit82770.3h
Spitfire Auto-Turret46760.8h
Ammunition Package332,3401.4h
Recon Detection Device6014,91820.2h
Shield Recharging Field33560.1h
Smoke Grenade0760h
Medical Kit4307,51810.4h
Anti-Infantry MANA Turret4620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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