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Lt. Colonel eerik[RSG1] eerik
TR BR 67

KDR: 2.66

Score: 63m

Last Seen: Nov 14th, 2018 3:46 PM
- OFFLINE - 24 minute(s)

Prestige 1, Battle Rank 67 - Terran Republic on Cobalt - Outfit Member of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 43
Level Progress (to 68): 23%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R T1 Cycler TMG-50 TORQ-9 T9A "Butcher" TAR T1A Unity LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,262,259 MLG Score: 1009
Fun Score: N/A
Cheeseburgers Flipped: 904TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.549%23.491%6244497588,0203.58563-0.923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.467%1.076B**0.444B-1.192D*HEAD ++ (~10.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.458B+10.80.246C++29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.324%0.519%321410152,50411026542.27223382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.881%0.293C*-1D--0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.10.414B37.50.282C*55.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.852%3.417%155610131,66818826600.886291252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.888%0.868B*0.505B+0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.665B+6.50.486B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.629%7.15%1891010092,00014316971.39665287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.319%0.208C++0.75B++0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.098C+41.1-0.043C+65.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.16%70.544%189510142,631299080.879933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.026%0.762B++0.22C++0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.402B2.40.256C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.076%12.513%189410151,8781923120.976599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.519%1.146B**-0.389C--0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.575B+3.10.362C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 43
63m270.5%366 (22k)312 (18.7k)2.66291121,10445,4782.9603867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1019727917.507%20.632%36104:2730

31% Combat Medic21% Engineer31% Heavy Assault6% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:09 PMOct 11th, 2015 6:16 PMNov 14th, 2018 9:55 PM (17h) (PST)Nov 14th, 2018 3:55 PM (23h) (PST)Nov 14th, 2018 11:46 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521573950.6000.2250.1241.7200.0351009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1279,39323,73436147103218,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3361.7h/140.1d 13,528 24,986 42,918 346.9k 5,935 11,387 7,137 111.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:15,213
Deaths:3,365
KDR:4.521
Accuracy:27.797% B**
HSR:26.563% B+
TMG-50
B
Kills:6,292
Deaths:2,331
KDR:2.699
Accuracy:22.744% B
HSR:21.599% C
T9A "Butcher"
B++
Kills:5,353
Deaths:1,445
KDR:3.705
Accuracy:26.881% B++
HSR:26.994% C+
T9 CARV
B++
Kills:3,175
Deaths:1,146
KDR:2.771
Accuracy:22.101% B++
HSR:22.047% C+
NS-15M2
B+
Kills:1,902
Deaths:407
KDR:4.673
Accuracy:25.381% B+
HSR:26.236% C++
MG-H1 Watchman
A
Kills:1,492
Deaths:319
KDR:4.677
Accuracy:28.932% A
HSR:33.043% B*
T7 Mini-Chaingun
C
Kills:1,219
Deaths:466
KDR:2.616
Accuracy:14.351% C--
HSR:11.813% C
NS-15M AE
B*
Kills:1,191
Deaths:195
KDR:6.108
Accuracy:29.504% B*
HSR:31.486% B+
T9 CARV-S
B+
Kills:1,174
Deaths:311
KDR:3.775
Accuracy:24.685% B+
HSR:26.491% B
T32 Bull
B**
Kills:787
Deaths:156
KDR:5.045
Accuracy:28.799% B**
HSR:31.004% B**
T16 Rhino
B**
Kills:603
Deaths:152
KDR:3.967
Accuracy:21.800% C*
HSR:29.022% B**
NSX Naginata
C
Kills:297
Deaths:57
KDR:5.211
Accuracy:16.943% D--
HSR:25.589% C
Kills:38,698
Deaths (as Heavy Assault):10,350
Deaths (to Heavy Assaults):13,191
KDR:3.73894
Kill Difference:28,348
Playtime:1,026.375 hours
Usage:31%
Score:19.599m
Score/min:318
Accuracy (listed only):24.160%
HSR (listed only):25.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:3,601
Deaths:1,384
KDR:2.602
Accuracy:26.869% B++
HSR:20.494% C++
HC1 Cougar
B+
Kills:2,835
Deaths:1,231
KDR:2.303
Accuracy:26.686% B+
HSR:21.975% C+
LC2 Lynx
B+
Kills:2,036
Deaths:786
KDR:2.590
Accuracy:24.675% B+
HSR:21.120% C+
NS-11C
A+
Kills:1,632
Deaths:373
KDR:4.375
Accuracy:31.506% A+
HSR:24.326% B**
T5 AMC
B+
Kills:1,379
Deaths:570
KDR:2.419
Accuracy:26.064% B+
HSR:21.392% B
NSX Tanto
B+
Kills:1,159
Deaths:237
KDR:4.890
Accuracy:27.920% B
HSR:27.869% B+
FA1 Barrage
A
Kills:1,106
Deaths:460
KDR:2.404
Accuracy:51.773% A
HSR:13.472% C
NS Baron G5
A
Kills:900
Deaths:295
KDR:3.051
Accuracy:57.547% A
HSR:13.889% C+
MG-S1 Jackal
B**
Kills:807
Deaths:199
KDR:4.055
Accuracy:31.182% B**
HSR:18.587% C+
NS Baron G5AE
A++
Kills:669
Deaths:210
KDR:3.186
Accuracy:63.271% A++
HSR:18.236% B+
SMG-46 Armistice
B**
Kills:576
Deaths:238
KDR:2.420
Accuracy:30.784% B**
HSR:14.063% C
NSX Tengu
B+
Kills:557
Deaths:141
KDR:3.950
Accuracy:40.234% B+
HSR:22.801% C**
TRS-12 Uppercut
B*
Kills:465
Deaths:232
KDR:2.004
Accuracy:67.122% B*
HSR:10.968% D
TRAC-5
C+
Kills:358
Deaths:234
KDR:1.530
Accuracy:21.321% C+
HSR:16.760% C
NS-7 PDW
C+
Kills:162
Deaths:124
KDR:1.306
Accuracy:24.480% C+
HSR:9.877% D*
TAS-16 Blackjack
B**
Kills:161
Deaths:69
KDR:2.333
Accuracy:70.213% B**
HSR:9.938% D--
TS4 Haymaker
A
Kills:146
Deaths:59
KDR:2.475
Accuracy:54.869% A
HSR:13.014% C+
PDW-16 Hailstorm
B**
Kills:110
Deaths:31
KDR:3.548
Accuracy:29.763% B**
HSR:19.091% B+
TRAC-5 S
B*
Kills:91
Deaths:58
KDR:1.569
Accuracy:26.540% B*
HSR:17.582% C*
Kills:18,750
Deaths (as Light Assault):6,931
Deaths (to Light Assaults):8,441
KDR:2.70524
Kill Difference:11,819
Playtime:240.757 hours
Usage:7%
Score:3.961m
Score/min:274
Accuracy (listed only):38.569%
HSR (listed only):17.655%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:2,386
Deaths:1,980
KDR:1.205
Accuracy:42.731% B*
HSR:16.471% D
TSAR-42
B**
Kills:1,472
Deaths:220
KDR:6.691
Accuracy:44.595% B**
HSR:68.139% C+
TX1 Repeater
A+
Kills:1,167
Deaths:782
KDR:1.492
Accuracy:33.490% A+
HSR:21.594% C++
MG-S1 Jackal
B**
Kills:807
Deaths:199
KDR:4.055
Accuracy:31.182% B**
HSR:18.587% C+
NS-30 Vandal
A
Kills:760
Deaths:219
KDR:3.470
Accuracy:40.470% A
HSR:26.842% C++
SOAS-20
B*
Kills:727
Deaths:175
KDR:4.154
Accuracy:32.148% B*
HSR:27.235% B*
RAMS .50M
B**
Kills:675
Deaths:45
KDR:15
Accuracy:45.045% B**
HSR:84.296% B++
NS-357 Underboss
B+
Kills:615
Deaths:622
KDR:0.989
Accuracy:40.203% B+
HSR:11.870% D*
SMG-46 Armistice
B**
Kills:576
Deaths:238
KDR:2.420
Accuracy:30.784% B**
HSR:14.063% C
NSX Tengu
B+
Kills:557
Deaths:141
KDR:3.950
Accuracy:40.234% B+
HSR:22.801% C**
TS2 Inquisitor
C+
Kills:536
Deaths:447
KDR:1.199
Accuracy:27.645% C+
HSR:14.179% D-
TX1-FB Repeater
A
Kills:525
Deaths:310
KDR:1.694
Accuracy:36.682% A
HSR:21.905% C+
KSR-35
B+
Kills:474
Deaths:96
KDR:4.938
Accuracy:38.472% B+
HSR:32.700% B+
NS-45 Pilot
B+
Kills:278
Deaths:210
KDR:1.324
Accuracy:35.016% B+
HSR:24.101% C+
M77-B
C++
Kills:274
Deaths:81
KDR:3.383
Accuracy:35.177% C
HSR:76.277% C++
NSX Tomoe
A
Kills:199
Deaths:45
KDR:4.422
Accuracy:26.631% C-
HSR:50.251% A
NS-7 PDW
C+
Kills:162
Deaths:124
KDR:1.306
Accuracy:24.480% C+
HSR:9.877% D*
TRAP-M1
B++
Kills:146
Deaths:26
KDR:5.615
Accuracy:32.821% B++
HSR:26.712% C*
NS-AM7 Archer
B**
Kills:132
Deaths:93
KDR:1.419
Accuracy:57.798% C+
HSR:27.273% B**
PDW-16 Hailstorm
B**
Kills:110
Deaths:31
KDR:3.548
Accuracy:29.763% B**
HSR:19.091% B+
NS-61 Emissary
C-
Kills:98
Deaths:40
KDR:2.450
Accuracy:25.175% C-
HSR:11.225% D-
99SV
A*
Kills:64
Deaths:10
KDR:6.400
Accuracy:33.646% B+
HSR:56.250% A*
Kills:12,740
Deaths (as Infiltrator):6,134
Deaths (to Infiltrators):7,427
KDR:2.07695
Kill Difference:6,606
Playtime:214.404 hours
Usage:6%
Score:3.138m
Score/min:244
Accuracy (listed only):35.645%
HSR (listed only):30.988%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:3,601
Deaths:1,384
KDR:2.602
Accuracy:26.869% B++
HSR:20.494% C++
HC1 Cougar
B+
Kills:2,835
Deaths:1,231
KDR:2.303
Accuracy:26.686% B+
HSR:21.975% C+
LC2 Lynx
B+
Kills:2,036
Deaths:786
KDR:2.590
Accuracy:24.675% B+
HSR:21.120% C+
NS-11C
A+
Kills:1,632
Deaths:373
KDR:4.375
Accuracy:31.506% A+
HSR:24.326% B**
T5 AMC
B+
Kills:1,379
Deaths:570
KDR:2.419
Accuracy:26.064% B+
HSR:21.392% B
NSX Tanto
B+
Kills:1,159
Deaths:237
KDR:4.890
Accuracy:27.920% B
HSR:27.869% B+
FA1 Barrage
A
Kills:1,106
Deaths:460
KDR:2.404
Accuracy:51.773% A
HSR:13.472% C
NS Baron G5
A
Kills:900
Deaths:295
KDR:3.051
Accuracy:57.547% A
HSR:13.889% C+
NS Baron G5AE
A++
Kills:669
Deaths:210
KDR:3.186
Accuracy:63.271% A++
HSR:18.236% B+
TRS-12 Uppercut
B*
Kills:465
Deaths:232
KDR:2.004
Accuracy:67.122% B*
HSR:10.968% D
TRAC-5
C+
Kills:358
Deaths:234
KDR:1.530
Accuracy:21.321% C+
HSR:16.760% C
AMR-66
A+
Kills:276
Deaths:82
KDR:3.366
Accuracy:34.789% A+
HSR:25% C++
TAS-16 Blackjack
B**
Kills:161
Deaths:69
KDR:2.333
Accuracy:70.213% B**
HSR:9.938% D--
TS4 Haymaker
A
Kills:146
Deaths:59
KDR:2.475
Accuracy:54.869% A
HSR:13.014% C+
TRAC-5 S
B*
Kills:91
Deaths:58
KDR:1.569
Accuracy:26.540% B*
HSR:17.582% C*
Kills:16,814
Deaths (as Engineer):6,280
Deaths (to Engineers):7,536
KDR:2.67739
Kill Difference:10,534
Playtime:698.921 hours
Usage:21%
Score:11.213m
Score/min:267
Accuracy (listed only):40.744%
HSR (listed only):18.402%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:7,307
Deaths:3,177
KDR:2.300
Accuracy:23.977% B+
HSR:19.543% C
TORQ-9
B**
Kills:6,274
Deaths:1,887
KDR:3.325
Accuracy:28.517% B**
HSR:26.554% B+
TAR
B+
Kills:4,131
Deaths:1,924
KDR:2.147
Accuracy:24.999% B+
HSR:17.599% C-
T1A Unity
C+
Kills:4,068
Deaths:1,659
KDR:2.452
Accuracy:25.180% C+
HSR:22.394% C
SABR-13
B
Kills:1,940
Deaths:667
KDR:2.909
Accuracy:27.182% B
HSR:20.464% D
T1B Cycler
B**
Kills:1,930
Deaths:505
KDR:3.822
Accuracy:31.123% B**
HSR:25.751% C+
T1S Cycler
B+
Kills:1,591
Deaths:540
KDR:2.946
Accuracy:25.893% B+
HSR:24.010% B+
NS-11P
A
Kills:1,173
Deaths:336
KDR:3.491
Accuracy:28.608% A
HSR:25.320% B**
FA1 Barrage
A
Kills:1,106
Deaths:460
KDR:2.404
Accuracy:51.773% A
HSR:13.472% C
NS Baron G5
A
Kills:900
Deaths:295
KDR:3.051
Accuracy:57.547% A
HSR:13.889% C+
MG-S1 Jackal
B**
Kills:807
Deaths:199
KDR:4.055
Accuracy:31.182% B**
HSR:18.587% C+
NS Baron G5AE
A++
Kills:669
Deaths:210
KDR:3.186
Accuracy:63.271% A++
HSR:18.236% B+
SMG-46 Armistice
B**
Kills:576
Deaths:238
KDR:2.420
Accuracy:30.784% B**
HSR:14.063% C
NS-11A
B*
Kills:574
Deaths:212
KDR:2.708
Accuracy:28.400% B*
HSR:17.596% C--
NSX Tengu
B+
Kills:557
Deaths:141
KDR:3.950
Accuracy:40.234% B+
HSR:22.801% C**
TRS-12 Uppercut
B*
Kills:465
Deaths:232
KDR:2.004
Accuracy:67.122% B*
HSR:10.968% D
Cycler TRV
B++
Kills:316
Deaths:118
KDR:2.678
Accuracy:26.004% B++
HSR:16.456% C--
NS-7 PDW
C+
Kills:162
Deaths:124
KDR:1.306
Accuracy:24.480% C+
HSR:9.877% D*
TAS-16 Blackjack
B**
Kills:161
Deaths:69
KDR:2.333
Accuracy:70.213% B**
HSR:9.938% D--
TS4 Haymaker
A
Kills:146
Deaths:59
KDR:2.475
Accuracy:54.869% A
HSR:13.014% C+
PDW-16 Hailstorm
B**
Kills:110
Deaths:31
KDR:3.548
Accuracy:29.763% B**
HSR:19.091% B+
Kills:34,963
Deaths (as Combat Medic):13,083
Deaths (to Combat Medics):4,650
KDR:2.6724
Kill Difference:21,880
Playtime:1,054.687 hours
Usage:31%
Score:22.836m
Score/min:361
Accuracy (listed only):37.672%
HSR (listed only):18.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:1,606
Deaths:628
KDR:2.557
Accuracy:15.691% B
HSR:16.937% C
M1 Heavy Cycler
B*
Kills:882
Deaths:394
KDR:2.239
Accuracy:17.542% B*
HSR:14.739% D
M2 Mutilator
C++
Kills:802
Deaths:320
KDR:2.506
Accuracy:15.119% C++
HSR:16.833% C
M3 Pounder HEG
A+
Kills:430
Deaths:186
KDR:2.312
Accuracy:49.617% A+
HSR:2.791% C
MRC3 Mercy
B**
Kills:382
Deaths:120
KDR:3.183
Accuracy:21.460% B**
HSR:23.822% B++
MRC3 Mercy
B**
Kills:377
Deaths:119
KDR:3.168
Accuracy:20.919% B**
HSR:25.995% B**
M3 Pounder HEG
A
Kills:269
Deaths:97
KDR:2.773
Accuracy:51.501% A
HSR:2.602% C
MR1 Fracture
C
Kills:114
Deaths:75
KDR:1.520
Accuracy:32.928% C
HSR:0.877% D*
MR1 Fracture
B++
Kills:92
Deaths:76
KDR:1.211
Accuracy:33.439% C
HSR:5.435% B++
Kills:4,954
Deaths (as MAX Suit):1,007.500
Deaths (to MAX Suits):2,442
KDR:4.91712
Kill Difference:3,946.500
Playtime:113.246 hours
Usage:3%
Score:2.254m
Score/min:332
Accuracy (listed only):28.691%
HSR (listed only):12.226%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:1,130
V. Kills:335 336%
Deaths:166
KDR:6.807
Accuracy:59.693% A
KPH:55.100 C
VKPH:16.300 C*
M14 Banshee
C--
Kills:1,098
V. Kills:101 N/A
Deaths:344
KDR:3.192
Accuracy:28.216% C+
KPH:26.900 C--
VKPH:2.500 C--
M18 Needler
B++
Kills:225
V. Kills:176 127%
Deaths:186
KDR:1.210
Accuracy:36.143% B++
KPH:9.900 C
VKPH:7.700 C
M18 Rotary
C+
Kills:51
V. Kills:40 124%
Deaths:33
KDR:1.545
Accuracy:47.891% M+
KPH:11.700 C+
VKPH:9.200 C+
Kills:2,504 (1,374 + 0)
Deaths:729
KDR:3.435
VKDR:0.894
Vehicle Kills:652
Kill Difference:1,775
Playtime:88.445 hours
Usage:3%
Score:0.833m
Score/min:157
Piloting Accuracy:47.891%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:284
V. Kills:108 261%
Deaths:20
KDR:14.200
Accuracy:64.057% B**
KPH:55.400 A*
VKPH:21.100 B+
L100 Python HEAT
C+
Kills:155
V. Kills:65 235%
Deaths:21
KDR:7.381
Accuracy:60.660% B**
KPH:27.600 C+
VKPH:11.600 C+
L100 Python HESH
B**
Kills:103
V. Kills:5 N/A
Deaths:3
KDR:34.333
Accuracy:40% D-
KPH:76 B**
VKPH:3.700 D*
C75 Viper
B**
Kills:100
V. Kills:35 278%
Deaths:15
KDR:6.667
Accuracy:54.783% A++
KPH:35 B
VKPH:12.300 B**
Kills:642 (642 + 0)
Deaths:59
KDR:10.881
VKDR:3.610
Vehicle Kills:213
Kill Difference:583
Playtime:14.952 hours
Usage:0%
Score:0.305m
Score/min:340
Driving Accuracy:54.783%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:563
V. Kills:300 187%
Deaths:75
KDR:7.507
Accuracy:47.662% C**
KPH:39.300 B*
VKPH:20.900 B+
P2-120 HEAT
A
Kills:463
V. Kills:112 410%
Deaths:52
KDR:8.904
Accuracy:42.637% C++
KPH:41 A
VKPH:9.900 C+
E540 Halberd
C+
Kills:179
V. Kills:92 192%
Deaths:28
KDR:6.393
Accuracy:43.624% B
KPH:24.500 C+
VKPH:12.600 C+
G30 Vulcan
C*
Kills:108
V. Kills:53 200%
Deaths:22
KDR:4.909
Accuracy:29.072% C+
KPH:24 C*
VKPH:11.800 C
MR11 Gatekeeper
A+
Kills:94
V. Kills:54 171%
Deaths:10
KDR:9.400
Accuracy:47.398% B**
KPH:30.600 A+
VKPH:17.600 C*
Kills:1,407 (1,026 + 381)
Deaths:187
KDR:7.524
VKDR:3.267
Vehicle Kills:611
Kill Difference:1,220
Playtime:40.515 hours
Usage:1%
Score:0.913m
Score/min:376
Driving Accuracy:42.637%
Gunner Accuracy:47.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:150
V. Kills:94 158%
Deaths:54
KDR:2.778
Accuracy:47.677% C++
KPH:30.900 D
VKPH:19.400 D
MR11 Gatekeeper-H
C+
Kills:80
V. Kills:61 129%
Deaths:11
KDR:7.273
Accuracy:50.465% C
KPH:28.200 C+
VKPH:21.500 D
P525 Marauder-H
C+
Kills:68
V. Kills:5 N/A
Deaths:8
KDR:8.500
Accuracy:38.772% B+
KPH:86.100 C
VKPH:6.300 C+
Kills:298 (0 + 298)
Deaths:73
KDR:4.082
VKDR:2.192
Vehicle Kills:160
Kill Difference:225
Playtime:8.480 hours
Usage:0%
Score:0.217m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:38.772%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:391
V. Kills:77 N/A
Deaths:43
KDR:9.093
Accuracy:44.068% B**
KPH:52.900 B
VKPH:10.400 C**
M20 Basilisk
B+
Kills:359
V. Kills:129 276%
Deaths:64
KDR:5.609
Accuracy:41.840% B+
KPH:22.200 C*
VKPH:8 C+
M40 Fury
C+
Kills:249
V. Kills:54 453%
Deaths:27
KDR:9.222
Accuracy:44.615% B**
KPH:52.300 C+
VKPH:11.300 C+
M20 Basilisk
C*
Kills:165
V. Kills:57 284%
Deaths:38
KDR:4.342
Accuracy:40.077% C*
KPH:20 C+
VKPH:6.900 C-
M12 Kobalt
B+
Kills:150
V. Kills:7 N/A
Deaths:5
KDR:30
Accuracy:18.685% B+
KPH:56.500 C+
VKPH:2.600 C
M60-G Bulldog
C+
Kills:131
V. Kills:33 385%
Deaths:42
KDR:3.119
Accuracy:44.350% B**
KPH:23.700 C
VKPH:6 C+
M12 Kobalt
B*
Kills:118
V. Kills:4 N/A
Deaths:9
KDR:13.111
Accuracy:20.580% B*
KPH:73.700 C++
VKPH:2.500 C
Kills:1,563 (0 + 1,563)
Deaths:228
KDR:6.855
VKDR:1.583
Vehicle Kills:361
Kill Difference:1,335
Playtime:46.316 hours
Usage:1%
Score:0.612m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:20.580%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:111
V. Kills:11 N/A
Deaths:16
KDR:6.938
Accuracy:24.983% D**
KPH:38.600 D-
VKPH:3.800 D
Kills:111 (0 + 111)
Deaths:16
KDR:6.938
VKDR:0.688
Vehicle Kills:11
Kill Difference:95
Playtime:2.878 hours
Usage:0%
Score:0.025m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:24.983%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,31915,2133,3654.521B**1.8627.797%B**26.563%B+61.5B**N/A184247.4h10B*35.9B*
T1 Cycler 7,3527,3073,1772.3A0.3623.977%B+19.543%C31B+N/A99235.4h11.8B*49B*
TMG-50 6,3316,2922,3312.699A+0.0422.744%B21.599%C39.7C**N/A123158.5h10.2B+44.8B+
TORQ-9 6,3406,2741,8873.325A+0.6628.517%B**26.554%B+47.2B++N/A136132.9h12.8B++45B*
T9A "Butcher" 5,3945,3531,4453.704B**1.0426.881%B++26.994%C+64.2BN/A17083.4h10.2B++37.9B++
TAR 4,1544,1311,9242.147B+0.5224.999%B+17.599%C-36.5C**N/A108113.1h11.4B++45.4B++
T1A Unity 4,1224,0681,6592.452A0.2125.18%C+22.394%C36.1CN/A86112.6h11.6B46B
LC3 Jaguar 3,6523,6011,3842.602B*0.0626.869%B++20.494%C++37.9B+N/A11695h11B+40.8B++
T9 CARV 3,1943,1751,1462.771A0.1122.101%B++22.047%C+42.7B*N/A16274.3h10.8B**49.1B++
HC1 Cougar 2,8672,8351,2312.303A0.3626.686%B+21.975%C+24.8C+N/A74114.3h11.5B43B+
NS-44 Commissioner 2,3962,3861,9801.205C**1.4642.731%B*16.471%D31C+N/A9377h3.2B++7.5B++
C-4 3,1422,3591,1232.101B+0.5625.483%C++N/A108.2B++35.9B+84621.8h1.3B+5.2C++
LC2 Lynx 2,0502,0367862.59A0.0724.675%B+21.12%C+33.6B+N/A12060.6h13.3B+54B+
SABR-13 1,9491,9406672.909B*0.2527.182%B20.464%D30.6C+N/A8563.4h11B+40.4B+
T1B Cycler 1,9371,9305053.822B**1.1631.123%B**25.751%C+50.8BN/A14338h11.9B38.1B++
NS-15M2 1,9121,9024074.673A+2.0125.381%B+26.236%C++52.8B+N/A14036h10.6B++41.7B+
NS-11C 1,6501,6323734.375M**1.7131.506%A+24.326%B**49.8AN/A15932.8h12.4B+39.3B*
M2 Mutilator 1,6161,6066282.557B++0.1115.691%B16.937%C28.9C**N/A9455.5h14.5B*92.3B+
T1S Cycler 1,6041,5915402.946A++0.2825.893%B+24.01%B+40.9B++N/A10438.9h11.4B+44B+
MG-H1 Watchman 1,5151,4923194.677A*2.0128.932%A33.043%B*76.9A1.2B*19019.4h12.3B++42.5B++
TSAR-42 1,4781,4722206.691B++4.0344.595%B**68.139%C+46.7B+N/A13131.5h2B++4.4B++
ML-7 2,2471,4477721.874A*0.7965.701%B**2.073%C-29.1B+16.1B+29049.8h7.7C11.7C*
T5 AMC 1,3871,3795702.419A+0.2426.064%B+21.392%B27C**N/A9351h13.4B+51.2B+
T7 Mini-Chaingun 1,2271,2194662.616A++0.0514.351%C--11.813%C42.8B+N/A16128.5h13.3B+92.5C*
NS-15M AE 1,1961,1911956.108A*3.4529.504%B*31.486%B+76.3B*N/A21015.6h10.7B+36.2B+
T9 CARV-S 1,1831,1743113.775A++1.1124.685%B+26.491%B51.7B+N/A13822.7h10.4B++42.1B+
NS-11P 1,1791,1733363.491A*0.8328.608%A25.32%B**50.6AN/A13823.2h12.1B++42.4B*
TX1 Repeater 1,1751,1677821.492B**1.1733.49%A+21.594%C++52.6AN/A17822.2h10.3B*30.8B+
NSX Tanto 1,1651,1592374.89M**2.2327.92%B27.869%B+47.1B++N/A12124.6h11.6B+41.4B+
Hellfire Rocket Pods 1,4651,1301666.807C+4.1459.693%AN/A55.1C16.3C*30220.5h29.5C-49.5C++
FA1 Barrage 1,1111,1064602.404A0.2651.773%A13.472%C51A+N/A17921.7h3.6B**7B*
M14 Banshee 1,1991,0983443.192C+0.5328.216%C+N/A26.9C--2.5C--9340.8h19.1B+67.7B+
NS Baron G5 9059002953.051A**0.3957.547%A13.889%C+52.3B**N/A13517.2h3.6B*6.2C+
M1 Heavy Cycler 8918823942.239B*0.4217.542%B*14.739%D26.6B+N/A9933.1h14.8B*84.6B++
MG-S1 Jackal 8098071994.055M1.3931.182%B**18.587%C+54.2B*N/A15114.9h10.4C**33.5B++
M2 Mutilator 8148023202.506B++0.1615.119%C++16.833%C28.3C*N/A10228.3h15.9B+105.3B+
T32 Bull 7967871565.045M++2.3828.799%B**31.004%B**49.8B+N/A19015.8h11.2B+38.9B++
NS-30 Vandal 7657602193.47B**0.8140.47%A26.842%C++43.4C**N/A12317.5h4.8B++11.8B*
SOAS-20 7307271754.154A*1.4932.148%B*27.235%B*46.6B+N/A12115.6h11.1B34.5B++
Auraxium Chainblade 70968116,6090.041C*2.6228.584%C+2.203%D0.7CN/A21015.6h1.9B+6.6C**
RAMS .50M 6756754515M**12.3445.045%B**84.296%B++50A+N/A15913.5h1.7B**3.8B*
NS Baron G5AE 6756692103.186A++0.5263.271%A++18.236%B+71.2B**N/A2689.4h3.9B+6.2C++
NS-357 Underboss 6196156220.989C+1.6740.203%B+11.87%D*28.1CN/A8021.9h3.6B++9B+
T16 Rhino 6126031523.967M+1.3021.8%C*29.022%B**39.9BN/A15315.1h12.6B57.6B
SMG-46 Armistice 5785762382.42A0.2430.784%B**14.063%C31.3C++N/A12318.4h11.1B**36B++
NS-11A 5765742122.708A0.0528.4%B*17.596%C--44.5B++N/A14712.9h11.9B++42B++
P2-120 AP 863563757.507C*4.8447.662%C**5.151%B*39.4B*21B+51914.3h7.1C**14.9B+
NSX Tengu 5575571413.95M1.2940.234%B+22.801%C**46.8B+N/A14411.9h9.4B**23.4B++
MANA Anti-Personnel Turret 5585521134.885N/A2.2223.053%UN/A5520U60U14872100.1h15.5T*67.3T*
TS2 Inquisitor 5375364471.199C++1.4627.645%C+14.179%D-31.5C+N/A9017h9.8B35.6C**
TX1-FB Repeater 5285253101.694B0.9736.682%A21.905%C+79.5B*N/A2916.6h10B+27.3B*
NS-TMC-01 "His Regards" 5355139,9860.051B*2.6130.163%B+2.729%D0.8C+N/A2647h1.8B+6.1B+
NS Decimator 7064982482.008A0.6565.866%B++2.41%C++30.7C+12.8C27716.2h5.9D9C+
KSR-35 478474964.938A2.2838.472%B+32.7%B+51.5B+N/A1469.2h4.2B+10.9B+
Frag Grenade 4774731473N/A470.3452.813%B**N/A788.3A6.7C33360.6h2.6B**5B**
TRS-12 Uppercut 4684652322.004B*0.6667.122%B*10.968%D40.1C++N/A12711.6h2.2B++3.3B++
P2-120 HEAT 575463528.904B+6.2442.637%C++3.672%B41A9.9C+32611.3h5.4B*12.7B*
M3 Pounder HEG 4984301862.312B+0.3549.617%A+2.791%C26.4B**4.2B+16616.3h11.8B*23.7B*
Chainblade 49742815,9070.027C*2.6425.947%C1.402%D-0.4CN/A21048.4h2.8C+11C+
Claymore 4174173312.636B**9.9751.4%A*N/A198.6B**N/A6822.1h1.2C++2.4B**
MANA Anti-Vehicle Turret 6864071303.131B*0.4759.939%B+3.194%C45.7B++31.3C**5158.9h8.1B+13.6B++
M40 Fury 468391439.093C**6.4344.068%B**1.79%C+52.8B10.4C**2947.4h13C**29.5B++
MRC3 Mercy 3883821203.183B+0.5221.46%B**23.822%B++37.5B++N/A12610.2h15.5B**72.3B*
MRC3 Mercy 3833771193.168B+0.5120.919%B**25.995%B**37B++N/A13610.2h15.4B**73.4B*
Tank Mine 6193651442.535C+0.1343.711%B*N/A71.6D49.8C-9185.1h2.7D*6.1C*
M20 Basilisk 488359645.609B**2.9541.84%B+6.685%C**22.3C*8C+18116.1h79.3B+189.6B++
TRAC-5 3593582341.53B**1.1321.321%C+16.76%C14.2CN/A17525.2h12.7B++59.6B+
NSX Masamune 5293391911.775B**0.8965.515%B*2.95%B++24.7C13.9C+21313.7h17.6C--26.8C+
Cycler TRV 3213161182.678A0.0226.004%B++16.456%C--37.6B+N/A1928.4h12.3B+47.3B+
NSX Naginata 301297575.211M**2.5516.943%D--25.589%C38.6C+N/A1587.7h11.8C*69.5C+
L100 Python AP 3922842014.2M11.5464.057%B**1.408%D-55.7A**21.2B++3825.1h5.2B++8.1B**
NS-45 Pilot 2792782101.324C++1.3435.016%B+24.101%C+44.8C+N/A1416.2h6.5B+18.6B++
AMR-66 280276823.366M+0.7034.789%A+25%C++27.6B+N/A13310h8.2B+23.6B++
M77-B 274274813.383B*0.7235.177%C76.277%C++23.6C+N/A9811.6h2.5C+7.1C++
M3 Pounder HEG 311269972.773B++0.1151.501%A2.602%C25.4B++4C++16210.6h15.1B+29.3B++
T2 Striker 6112573180.808B++1.8555.367%B+N/A9.3C12.9C++19727.5h65.8D--118.8C-
M40 Fury 303249279.222C*6.5644.615%B**N/A51.9C+11.3C+3274.8h12.8C++28.7B+
NS Annihilator 464238783.051S0.3979.641%C+N/A14B++13.3A18617h9.9B+12.4B+
M18 Needler 4012251861.21C+1.4536.143%B++N/A9.9C7.7C13722.8h131.3B363.4B+
Sticky Grenade 2232201220N/A217.3450.431%CN/A733.3C--10C28350.3h2.4C+4.8C+
NSX Tomoe 200199454.422A+1.7626.631%C-50.251%A33.7C+N/A1595.9h10B**37.6B++
Spear Anti-Vehicle Phalanx Turret 2741801810B+7.3444.017%C+2.778%D43.9B22.9C++5354.1h8.3C++18.9C**
E540 Halberd 271179286.393C++3.7343.624%B5.587%B**24.5C+12.6C+2797.3h5.9C++13.5B+
ASP-30 Grounder 2831721940.887C**1.7866.121%B+2.326%C13.8C8.9C+21912.5h9.6D14.6C
M20 Basilisk 222165384.342B+1.6840.077%C*4.848%C20.1C+7C-2038.2h89.5C**223.3B+
NS-7 PDW 1621621241.306B+1.3624.48%C+9.877%D*13.2DN/A10112.3h12.6B++51.4B+
TAS-16 Blackjack 161161692.333B**0.3370.213%B**9.938%D--44.7BN/A2093.6h2B*2.9B++
L100 Python HEAT 220155217.381B+4.7260.66%B**2.581%C+27.7C+11.6C+2225.6h7C11.5C*
G20 Vulcan-H 244150542.778C0.1247.677%C++5.333%A+30.6D19.2D4704.9h101.9C++213.8C*
M12 Kobalt 157150530B**27.3418.685%B+27.333%A*55.6C+2.6C2072.7h14.1B*75.4B++
TS4 Haymaker 150146592.475A0.1954.869%A13.014%C+45.6B*1.3M1463.2h3.2B**5.8B**
TRAP-M1 146146265.615M*2.9532.821%B++26.712%C*40.6C++N/A1313.6h7.8B++23.6B++
NS-AM7 Archer 161132931.419A*1.2457.798%C+27.273%B**9.3B+2C6814.2h14.8B+25.6B+
M60-G Bulldog 164131423.119C0.4644.35%B**5.344%A+23.8C6C+1635.5h9.2D20.7B
M12 Kobalt 122118913.111C+10.4520.58%B*26.271%A++73.8C++2.5C2621.6h16.1B78.3B+
MR1 Fracture 200114751.52B**1.1432.928%CN/A7.1C5.3C++8616.1h68.4D207.6C
CAS 14-E 122111166.938C4.2824.983%D**2.703%B*38.3D-3.8D1472.9h29.7C++118.9C--
PDW-16 Hailstorm 110110313.548M0.8929.763%B**19.091%B+33.3BN/A2793.3h10.3B**34.5B*
G30 Vulcan 161108224.909B2.2529.072%C+4.63%B+24C*11.8C2114.5h85.3B+293.5B+
L100 Python HESH 108103334.333A*31.6740%D-1.942%B73.6B*3.6D*3561.4h2A+5B*
C75 Viper 135100156.667B+4.0054.783%A++1%D34.5C**12.1B**4912.9h15.3C+27.9B+
NS-61 Emissary 9998402.45A*0.2125.175%C-11.225%D-35B+N/A1512.8h12.4C**49.4C*
Anti-Vehicle Grenade 11896196N/A93.3445.94%DN/A320C73.3C34310.3h4.3B++9.4B+
MR11 Gatekeeper 14894109.4A+6.7447.398%B**2.128%C+30.3A+17.4C*3583.1h41.3B++87.1B**
MR1 Fracture 16992761.211B*1.4533.439%C5.435%B++5.7D4.8C+8416.1h85.9D*256.9D
TRAC-5 S 9191581.569B++1.0926.54%B*17.582%C*22.2C*N/A1714.1h9.5B++35.9B++
Rocklet Rifle 15584332.545M++0.1249.795%CN/A15D--12.7D--2795.6h52.1D--104.6D
MR11 Gatekeeper-H 14180117.273B++4.6150.465%C2.5%B++28.6C+21.8D3042.8h69.2C137.1C+
P525 Marauder-H 736888.5C5.8438.772%B+N/A85C6.3C+5920.8h7.1C+18.2B
99SV 6664106.4M+3.7433.646%B+56.25%A*25.6C++N/A2682.5h5B+15B+
M60-A Bulldog 6053124.417C1.7542.815%C5.66%A**8.4D--1.1D-586.3h8.2D-19.2D
M18 Rotary 9151331.545C+1.1247.891%M+1.961%C11.6C+9.1C+1824.4h198.4C--414.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,9091.2h
Medical Applicator2,5791,495,66997.9h
Nano-Armor Kit9661,537,65690.9h
Spawn Beacon141,5181.1h
M4-F Pillager0510.1h
Anti-Vehicle MANA Turret101,5212.3h
Nanite Revive Grenade07,2462h
Spitfire Auto-Turret32620.3h
Restoration Kit4570.1h
Welding Device01,7380.1h
Ammunition Package585,9383h
Medical Kit1,65515,38123.9h
Anti-Infantry MANA Turret201,3901.8h
Nano-Repair Grenade04810.1h
Hardlight Barrier3890.1h
Recon Detection Device6610,70317.5h
Shield Recharging Field101,2500.5h

Check the help document for the dictionary if you want to learn more about words used here.


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