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General eerik[RSG1] eerik
TR BR 96

KDR: 2.7

Score: 68.5m

Last Seen: Jan 14th, 2019 8:58 PM
- OFFLINE - 150.2 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Cobalt - Outfit Member of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 35
Level Progress (to 97): 5%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R T1 Cycler TORQ-9 TMG-50 T9A "Butcher" TAR T1A Unity LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,362,339 MLG Score: 1089
Fun Score: N/A
Cheeseburgers Flipped: 925TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.91%24.118%6494697696,9423.63924-0.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.392%1.135B**0.519B+-1.122D*HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.465B+10.80.246C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.154%0.541%310410182,58711716812.20734379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.849%0.299C*-0.974D--0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
940.415B37.80.283C*56.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.368%2.82%185610162,02119687971.02693253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.617%0.998B*0.187C++0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.674B+6.40.487B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.764%7.428%1951110112,18115197391.43581295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.237%0.238C++0.752B++0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.038C+43.8-0.12C+69.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.065%70.812%195510172,782323280.860767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.95%0.775B++0.223C++0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.411B2.40.265C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.453%12.639%195410181,9782109120.937441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.65%1.168B**-0.358C--0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.583B+30.372C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 35
68.5m281.7%372 (22.3k)319 (19.1k)2.70426132,82549,1173.0039596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022823817.838%21.067%37604:2234

32% Combat Medic21% Engineer31% Heavy Assault6% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:09 PMOct 11th, 2015 6:16 PMJan 20th, 2019 6:18 AM (15h) (PST)Jan 14th, 2019 7:04 PM (6d) (PST)Jan 14th, 2019 4:58 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5641594050.6180.2290.1301.8440.0361089

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,8479,51824,32937148111219,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3581h/149.2d 14,720 27,982 46,837 396.2k 6,320 12,424 7,817 121.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:18,018
Deaths:4,070
KDR:4.427
Accuracy:28.352% A
HSR:27.373% B+
TMG-50
B
Kills:6,362
Deaths:2,354
KDR:2.703
Accuracy:22.828% B
HSR:21.691% C
T9A "Butcher"
B+
Kills:5,458
Deaths:1,484
KDR:3.678
Accuracy:26.949% B+
HSR:27.244% C+
T9 CARV
B++
Kills:3,175
Deaths:1,146
KDR:2.771
Accuracy:22.101% B++
HSR:22.047% C+
NS-15M2
B
Kills:1,902
Deaths:407
KDR:4.673
Accuracy:25.381% B
HSR:26.236% C++
MG-H1 Watchman
A
Kills:1,689
Deaths:372
KDR:4.540
Accuracy:29.078% A
HSR:33.689% B**
T7 Mini-Chaingun
C
Kills:1,219
Deaths:466
KDR:2.616
Accuracy:14.351% C--
HSR:11.813% C
NS-15M AE
B*
Kills:1,191
Deaths:195
KDR:6.108
Accuracy:29.504% B*
HSR:31.486% B+
T9 CARV-S
B+
Kills:1,174
Deaths:311
KDR:3.775
Accuracy:24.685% B+
HSR:26.491% B
T32 Bull
B**
Kills:861
Deaths:179
KDR:4.810
Accuracy:28.675% B**
HSR:30.778% B**
T16 Rhino
B**
Kills:638
Deaths:161
KDR:3.963
Accuracy:21.886% C*
HSR:28.527% B**
NSX Naginata
C
Kills:297
Deaths:57
KDR:5.211
Accuracy:16.943% D--
HSR:25.589% C
Kills:41,984
Deaths (as Heavy Assault):11,202
Deaths (to Heavy Assaults):14,301
KDR:3.7479
Kill Difference:30,782
Playtime:1,095.030 hours
Usage:31%
Score:21.345m
Score/min:325
Accuracy (listed only):24.228%
HSR (listed only):26.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:3,914
Deaths:1,490
KDR:2.627
Accuracy:27.089% B++
HSR:21.027% C*
HC1 Cougar
B+
Kills:3,105
Deaths:1,292
KDR:2.403
Accuracy:26.953% B+
HSR:22.416% C++
LC2 Lynx
B+
Kills:2,462
Deaths:886
KDR:2.779
Accuracy:25.349% B+
HSR:22.177% C++
NS-11C
A+
Kills:1,702
Deaths:395
KDR:4.309
Accuracy:31.328% A+
HSR:24.559% B**
T5 AMC
B+
Kills:1,379
Deaths:570
KDR:2.419
Accuracy:26.064% B+
HSR:21.392% C**
NS-11CP
A
Kills:1,216
Deaths:349
KDR:3.484
Accuracy:30.728% B+
HSR:32.072% A
NS Baron G5AE
A++
Kills:1,171
Deaths:398
KDR:2.942
Accuracy:63.762% A++
HSR:17.506% B+
NSX Tanto
B+
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:27.888% B
HSR:27.869% B+
FA1 Barrage
A
Kills:1,110
Deaths:467
KDR:2.377
Accuracy:51.791% A
HSR:13.514% C
NS Baron G5
A
Kills:904
Deaths:295
KDR:3.064
Accuracy:57.596% A
HSR:14.049% C+
MG-S1 Jackal
B**
Kills:883
Deaths:219
KDR:4.032
Accuracy:31.512% B**
HSR:18.913% C+
SMG-46 Armistice
B**
Kills:576
Deaths:238
KDR:2.420
Accuracy:30.784% B**
HSR:14.063% C
NSX Tengu
B+
Kills:557
Deaths:141
KDR:3.950
Accuracy:39.881% B+
HSR:22.801% C**
TRS-12 Uppercut
B*
Kills:553
Deaths:277
KDR:1.996
Accuracy:67.964% B*
HSR:11.573% D
TRAC-5
C+
Kills:358
Deaths:234
KDR:1.530
Accuracy:21.321% C+
HSR:16.760% C
NS-7 PDW
C+
Kills:162
Deaths:124
KDR:1.306
Accuracy:24.480% C+
HSR:9.877% D*
TAS-16 Blackjack
B*
Kills:161
Deaths:69
KDR:2.333
Accuracy:70.213% B*
HSR:9.938% D--
TS4 Haymaker
A
Kills:154
Deaths:62
KDR:2.484
Accuracy:54.566% A
HSR:12.987% C+
PDW-16 Hailstorm
B**
Kills:110
Deaths:31
KDR:3.548
Accuracy:29.763% B**
HSR:19.091% B+
TRAC-5 S
B++
Kills:91
Deaths:58
KDR:1.569
Accuracy:26.394% B++
HSR:17.582% C*
Kills:21,727
Deaths (as Light Assault):7,833
Deaths (to Light Assaults):9,061
KDR:2.77378
Kill Difference:13,894
Playtime:265.136 hours
Usage:7%
Score:4.507m
Score/min:283
Accuracy (listed only):38.271%
HSR (listed only):18.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:2,525
Deaths:2,105
KDR:1.200
Accuracy:43.067% B*
HSR:17.149% D
TSAR-42
B*
Kills:1,586
Deaths:237
KDR:6.692
Accuracy:44.335% B*
HSR:69.105% C++
TX1 Repeater
A+
Kills:1,167
Deaths:782
KDR:1.492
Accuracy:33.490% A+
HSR:21.594% C++
TX1-FB Repeater
A
Kills:933
Deaths:558
KDR:1.672
Accuracy:35.997% A
HSR:22.294% C+
MG-S1 Jackal
B**
Kills:883
Deaths:219
KDR:4.032
Accuracy:31.512% B**
HSR:18.913% C+
NS-30 Vandal
A
Kills:779
Deaths:225
KDR:3.462
Accuracy:40.433% A
HSR:26.701% C+
SOAS-20
B*
Kills:744
Deaths:180
KDR:4.133
Accuracy:32.093% B*
HSR:26.882% B*
RAMS .50M
B**
Kills:700
Deaths:48
KDR:14.583
Accuracy:44.968% B**
HSR:83.857% B++
NS-357 Underboss
B+
Kills:615
Deaths:622
KDR:0.989
Accuracy:40.188% B+
HSR:11.870% D*
SMG-46 Armistice
B**
Kills:576
Deaths:238
KDR:2.420
Accuracy:30.784% B**
HSR:14.063% C
NSX Tengu
B+
Kills:557
Deaths:141
KDR:3.950
Accuracy:39.881% B+
HSR:22.801% C**
TS2 Inquisitor
C+
Kills:542
Deaths:451
KDR:1.202
Accuracy:27.758% C+
HSR:14.207% D-
KSR-35
B+
Kills:474
Deaths:97
KDR:4.887
Accuracy:38.466% B+
HSR:32.700% B+
NS-45 Pilot
B+
Kills:278
Deaths:211
KDR:1.318
Accuracy:35.016% B+
HSR:24.101% C+
M77-B
C++
Kills:274
Deaths:81
KDR:3.383
Accuracy:35.177% C
HSR:76.277% C++
NSX Tomoe
A
Kills:199
Deaths:45
KDR:4.422
Accuracy:26.631% C--
HSR:50.251% A
NS-7 PDW
C+
Kills:162
Deaths:124
KDR:1.306
Accuracy:24.480% C+
HSR:9.877% D*
TRAP-M1
B++
Kills:158
Deaths:27
KDR:5.852
Accuracy:33.109% B++
HSR:26.582% C*
NS-AM7 Archer
B**
Kills:142
Deaths:104
KDR:1.365
Accuracy:58.069% C+
HSR:26.761% B**
PDW-16 Hailstorm
B**
Kills:110
Deaths:31
KDR:3.548
Accuracy:29.763% B**
HSR:19.091% B+
NS-61 Emissary
C--
Kills:99
Deaths:41
KDR:2.415
Accuracy:25.113% C--
HSR:11.111% D-
99SV
A*
Kills:64
Deaths:10
KDR:6.400
Accuracy:33.646% B+
HSR:56.250% A*
Kills:13,567
Deaths (as Infiltrator):6,577
Deaths (to Infiltrators):7,968
KDR:2.06279
Kill Difference:6,990
Playtime:221.084 hours
Usage:6%
Score:3.252m
Score/min:245
Accuracy (listed only):35.635%
HSR (listed only):31.020%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:3,914
Deaths:1,490
KDR:2.627
Accuracy:27.089% B++
HSR:21.027% C*
HC1 Cougar
B+
Kills:3,105
Deaths:1,292
KDR:2.403
Accuracy:26.953% B+
HSR:22.416% C++
LC2 Lynx
B+
Kills:2,462
Deaths:886
KDR:2.779
Accuracy:25.349% B+
HSR:22.177% C++
NS-11C
A+
Kills:1,702
Deaths:395
KDR:4.309
Accuracy:31.328% A+
HSR:24.559% B**
T5 AMC
B+
Kills:1,379
Deaths:570
KDR:2.419
Accuracy:26.064% B+
HSR:21.392% C**
NS-11CP
A
Kills:1,216
Deaths:349
KDR:3.484
Accuracy:30.728% B+
HSR:32.072% A
NS Baron G5AE
A++
Kills:1,171
Deaths:398
KDR:2.942
Accuracy:63.762% A++
HSR:17.506% B+
NSX Tanto
B+
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:27.888% B
HSR:27.869% B+
FA1 Barrage
A
Kills:1,110
Deaths:467
KDR:2.377
Accuracy:51.791% A
HSR:13.514% C
NS Baron G5
A
Kills:904
Deaths:295
KDR:3.064
Accuracy:57.596% A
HSR:14.049% C+
TRS-12 Uppercut
B*
Kills:553
Deaths:277
KDR:1.996
Accuracy:67.964% B*
HSR:11.573% D
TRAC-5
C+
Kills:358
Deaths:234
KDR:1.530
Accuracy:21.321% C+
HSR:16.760% C
AMR-66
A
Kills:276
Deaths:84
KDR:3.286
Accuracy:34.784% A
HSR:25% C++
TAS-16 Blackjack
B*
Kills:161
Deaths:69
KDR:2.333
Accuracy:70.213% B*
HSR:9.938% D--
TS4 Haymaker
A
Kills:154
Deaths:62
KDR:2.484
Accuracy:54.566% A
HSR:12.987% C+
TRAC-5 S
B++
Kills:91
Deaths:58
KDR:1.569
Accuracy:26.394% B++
HSR:17.582% C*
Kills:19,715
Deaths (as Engineer):7,164
Deaths (to Engineers):7,954
KDR:2.75195
Kill Difference:12,551
Playtime:744.001 hours
Usage:21%
Score:12.175m
Score/min:273
Accuracy (listed only):40.237%
HSR (listed only):19.401%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:7,485
Deaths:3,241
KDR:2.309
Accuracy:24.129% B+
HSR:19.693% C
TORQ-9
B*
Kills:7,135
Deaths:2,171
KDR:3.287
Accuracy:28.613% B*
HSR:27.288% B+
TAR
B+
Kills:4,305
Deaths:1,973
KDR:2.182
Accuracy:25.215% B+
HSR:17.700% C-
T1A Unity
C+
Kills:4,149
Deaths:1,693
KDR:2.451
Accuracy:25.239% C+
HSR:22.680% C
T1B Cycler
B**
Kills:2,087
Deaths:548
KDR:3.808
Accuracy:31.044% B**
HSR:26.018% C+
SABR-13
C**
Kills:1,964
Deaths:670
KDR:2.931
Accuracy:27.252% C**
HSR:20.621% D
T1S Cycler
B+
Kills:1,591
Deaths:540
KDR:2.946
Accuracy:25.893% B+
HSR:24.010% B+
TAR-AE
B*
Kills:1,190
Deaths:320
KDR:3.719
Accuracy:31.307% B*
HSR:29.832% B+
NS-11P
A
Kills:1,173
Deaths:336
KDR:3.491
Accuracy:28.597% A
HSR:25.320% B**
NS Baron G5AE
A++
Kills:1,171
Deaths:398
KDR:2.942
Accuracy:63.762% A++
HSR:17.506% B+
FA1 Barrage
A
Kills:1,110
Deaths:467
KDR:2.377
Accuracy:51.791% A
HSR:13.514% C
NS Baron G5
A
Kills:904
Deaths:295
KDR:3.064
Accuracy:57.596% A
HSR:14.049% C+
MG-S1 Jackal
B**
Kills:883
Deaths:219
KDR:4.032
Accuracy:31.512% B**
HSR:18.913% C+
SMG-46 Armistice
B**
Kills:576
Deaths:238
KDR:2.420
Accuracy:30.784% B**
HSR:14.063% C
NS-11A
B*
Kills:574
Deaths:212
KDR:2.708
Accuracy:28.400% B*
HSR:17.596% C--
NSX Tengu
B+
Kills:557
Deaths:141
KDR:3.950
Accuracy:39.881% B+
HSR:22.801% C**
TRS-12 Uppercut
B*
Kills:553
Deaths:277
KDR:1.996
Accuracy:67.964% B*
HSR:11.573% D
Cycler TRV
B++
Kills:316
Deaths:118
KDR:2.678
Accuracy:25.888% B++
HSR:16.456% C--
NS-7 PDW
C+
Kills:162
Deaths:124
KDR:1.306
Accuracy:24.480% C+
HSR:9.877% D*
TAS-16 Blackjack
B*
Kills:161
Deaths:69
KDR:2.333
Accuracy:70.213% B*
HSR:9.938% D--
TS4 Haymaker
A
Kills:154
Deaths:62
KDR:2.484
Accuracy:54.566% A
HSR:12.987% C+
PDW-16 Hailstorm
B**
Kills:110
Deaths:31
KDR:3.548
Accuracy:29.763% B**
HSR:19.091% B+
Kills:38,310
Deaths (as Combat Medic):14,143
Deaths (to Combat Medics):5,125
KDR:2.70876
Kill Difference:24,167
Playtime:1,132.877 hours
Usage:32%
Score:24.898m
Score/min:366
Accuracy (listed only):37.449%
HSR (listed only):18.706%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:1,606
Deaths:628
KDR:2.557
Accuracy:15.691% C**
HSR:16.937% C
M1 Heavy Cycler
B*
Kills:882
Deaths:394
KDR:2.239
Accuracy:17.542% B*
HSR:14.739% D
M2 Mutilator
C++
Kills:802
Deaths:320
KDR:2.506
Accuracy:15.119% C++
HSR:16.833% C
MRC3 Mercy
B**
Kills:451
Deaths:137
KDR:3.292
Accuracy:22.018% B**
HSR:25.055% B*
M3 Pounder HEG
A
Kills:449
Deaths:190
KDR:2.363
Accuracy:49.655% A
HSR:3.118% C+
MRC3 Mercy
A
Kills:447
Deaths:136
KDR:3.287
Accuracy:21.607% B**
HSR:26.622% A
M3 Pounder HEG
A
Kills:282
Deaths:101
KDR:2.792
Accuracy:51.347% A
HSR:2.482% C-
MR1 Fracture
C
Kills:116
Deaths:76
KDR:1.526
Accuracy:33.135% C
HSR:0.862% D*
MR1 Fracture
B++
Kills:93
Deaths:77
KDR:1.208
Accuracy:33.633% C
HSR:5.376% B++
Kills:5,128
Deaths (as MAX Suit):1,029.500
Deaths (to MAX Suits):2,609
KDR:4.98106
Kill Difference:4,098.500
Playtime:115.804 hours
Usage:3%
Score:2.316m
Score/min:333
Accuracy (listed only):28.861%
HSR (listed only):12.447%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:1,151
V. Kills:338 340%
Deaths:170
KDR:6.771
Accuracy:59.674% A
KPH:55.800 C
VKPH:16.400 C**
M14 Banshee
C-
Kills:1,119
V. Kills:101 N/A
Deaths:347
KDR:3.225
Accuracy:28.304% C
KPH:27.300 C--
VKPH:2.500 C-
M18 Needler
B++
Kills:260
V. Kills:194 133%
Deaths:196
KDR:1.327
Accuracy:35.963% B++
KPH:10.500 C+
VKPH:7.800 C
M18 Rotary
C+
Kills:57
V. Kills:45 124%
Deaths:33
KDR:1.727
Accuracy:47.420% M
KPH:12.500 C+
VKPH:9.900 C+
Kills:2,587 (1,436 + 0)
Deaths:746
KDR:3.468
VKDR:0.909
Vehicle Kills:678
Kill Difference:1,841
Playtime:91.015 hours
Usage:3%
Score:0.876m
Score/min:160
Piloting Accuracy:47.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:466
V. Kills:184 252%
Deaths:29
KDR:16.069
Accuracy:64.889% B**
KPH:49.300 A++
VKPH:19.500 B
L100 Python HEAT
C++
Kills:155
V. Kills:65 235%
Deaths:21
KDR:7.381
Accuracy:60.660% B**
KPH:27.600 C+
VKPH:11.600 C++
L100 Python HESH
B**
Kills:124
V. Kills:5 N/A
Deaths:4
KDR:31
Accuracy:41.252% D
KPH:80.500 B**
VKPH:3.200 D*
C75 Viper
B**
Kills:100
V. Kills:35 278%
Deaths:15
KDR:6.667
Accuracy:54.783% A++
KPH:35 B
VKPH:12.300 B**
Kills:845 (845 + 0)
Deaths:69
KDR:12.246
VKDR:4.188
Vehicle Kills:289
Kill Difference:776
Playtime:19.469 hours
Usage:1%
Score:0.382m
Score/min:327
Driving Accuracy:54.783%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:684
V. Kills:348 196%
Deaths:77
KDR:8.883
Accuracy:48.236% C**
KPH:39.300 B*
VKPH:20 B+
P2-120 HEAT
A+
Kills:492
V. Kills:124 394%
Deaths:53
KDR:9.283
Accuracy:44.991% B
KPH:42 A+
VKPH:10.600 C*
E540 Halberd
C+
Kills:189
V. Kills:96 195%
Deaths:28
KDR:6.750
Accuracy:44.352% B+
KPH:25.100 C+
VKPH:12.700 C+
MR11 Gatekeeper
A*
Kills:159
V. Kills:82 192%
Deaths:14
KDR:11.357
Accuracy:48.976% A
KPH:36.400 A*
VKPH:18.800 B
G30 Vulcan
B
Kills:113
V. Kills:54 205%
Deaths:23
KDR:4.913
Accuracy:29.365% C++
KPH:24.600 B
VKPH:11.700 C
Kills:1,637 (1,176 + 461)
Deaths:195
KDR:8.395
VKDR:3.610
Vehicle Kills:704
Kill Difference:1,442
Playtime:45.638 hours
Usage:1%
Score:1.043m
Score/min:381
Driving Accuracy:44.991%
Gunner Accuracy:29.365%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:177
V. Kills:109 161%
Deaths:56
KDR:3.161
Accuracy:50.119% B
KPH:34.200 C
VKPH:21.100 C-
MR11 Gatekeeper-H
C+
Kills:83
V. Kills:61 134%
Deaths:12
KDR:6.917
Accuracy:50.897% C
KPH:28.600 C+
VKPH:21 D
P525 Marauder-H
B*
Kills:81
V. Kills:5 N/A
Deaths:8
KDR:10.125
Accuracy:41.792% B*
KPH:92.700 C+
VKPH:5.700 C
Kills:341 (0 + 341)
Deaths:76
KDR:4.487
VKDR:2.303
Vehicle Kills:175
Kill Difference:265
Playtime:8.953 hours
Usage:0%
Score:0.235m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:41.792%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:394
V. Kills:78 N/A
Deaths:43
KDR:9.163
Accuracy:44.291% B**
KPH:52.700 B
VKPH:10.400 C**
M20 Basilisk
B+
Kills:378
V. Kills:134 280%
Deaths:67
KDR:5.642
Accuracy:42.499% B+
KPH:22.700 C*
VKPH:8 C+
M40 Fury
C++
Kills:250
V. Kills:54 455%
Deaths:27
KDR:9.259
Accuracy:44.823% B**
KPH:52.200 C+
VKPH:11.300 C++
M12 Kobalt
B+
Kills:192
V. Kills:8 N/A
Deaths:7
KDR:27.429
Accuracy:19.932% B+
KPH:66.200 C++
VKPH:2.800 C+
M20 Basilisk
C**
Kills:175
V. Kills:61 282%
Deaths:38
KDR:4.605
Accuracy:41.010% C**
KPH:20.600 C+
VKPH:7.200 C
M60-G Bulldog
C+
Kills:134
V. Kills:33 394%
Deaths:42
KDR:3.190
Accuracy:44.514% B**
KPH:24.200 C
VKPH:6 C+
M12 Kobalt
B++
Kills:126
V. Kills:4 N/A
Deaths:10
KDR:12.600
Accuracy:20.652% B++
KPH:74.700 C++
VKPH:2.400 C
G30 Walker
B*
Kills:53
V. Kills:16 312%
Deaths:7
KDR:7.571
Accuracy:30.714% C*
KPH:22 B*
VKPH:6.600 D
Kills:1,702 (0 + 1,702)
Deaths:241
KDR:7.062
VKDR:1.610
Vehicle Kills:388
Kill Difference:1,461
Playtime:49.966 hours
Usage:1%
Score:0.669m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:30.714%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:120
V. Kills:12 N/A
Deaths:17
KDR:7.059
Accuracy:25.486% D**
KPH:40.600 D-
VKPH:4.100 D
Kills:120 (0 + 120)
Deaths:17
KDR:7.059
VKDR:0.706
Vehicle Kills:12
Kill Difference:103
Playtime:2.956 hours
Usage:0%
Score:0.027m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:25.486%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 18,16718,0184,0704.427B**1.7228.352%A27.373%B+62.5B**N/A189288.3h10B*35.3B*
T1 Cycler 7,5347,4853,2412.309A0.4024.129%B+19.693%C31.3B+N/A101238.9h11.8B*48.7B++
TORQ-9 7,2227,1352,1713.287A+0.5828.613%B*27.288%B+47.6B++N/A134149.8h12.8B++44.8B*
TMG-50 6,4046,3622,3542.703A+0.0022.828%B21.691%C39.8BN/A124159.9h10.2B+44.7B+
T9A "Butcher" 5,5015,4581,4843.678B**0.9726.949%B+27.244%C+64.4BN/A17284.7h10.2B++37.7B++
TAR 4,3334,3051,9732.182B+0.5225.215%B+17.7%C-36.9C**N/A112116.8h11.4B++45.1B++
T1A Unity 4,2044,1491,6932.451A0.2525.239%C+22.68%C36.3CN/A88114.4h11.6B+45.9C**
LC3 Jaguar 3,9703,9141,4902.627B*0.0827.089%B++21.027%C*38.7B+N/A121101.1h10.9B+40.4B++
T9 CARV 3,1943,1751,1462.771B**0.0722.101%B++22.047%C+42.6B*N/A16574.5h10.8B**49.1B++
HC1 Cougar 3,1403,1051,2922.403A0.3026.953%B+22.416%C++26C+N/A79119.6h11.3B+41.9B+
C-4 3,5562,7151,2422.186B+0.5226.018%C++N/A113.6B*35.2B+85923.9h1.3B+5B+
NS-44 Commissioner 2,5372,5252,1051.2C**1.5043.067%B*17.149%D31.7C+N/A9579.7h3.2B++7.4B++
LC2 Lynx 2,4812,4628862.779A+0.0725.349%B+22.177%C++36.6B+N/A12967.2h13B+51.1B+
T1B Cycler 2,0952,0875483.808B**1.1031.044%B**26.018%C+51.7BN/A15440.4h11.8B+38B++
SABR-13 1,9731,9646702.931B++0.2327.252%C**20.621%D30.7C+N/A8663.9h11B+40.2B+
NS-15M2 1,9121,9024074.673A++1.9725.381%B26.236%C++52.8B+N/A14236h10.6B++41.7B+
NS-11C 1,7211,7023954.309M**1.6031.328%A+24.559%B**48.4B**N/A15535.2h12.4B+39.5B++
MG-H1 Watchman 1,7201,6893724.54A*1.8429.078%A33.689%B**76.1A1.4A19322.2h12.3B++42.3B*
M2 Mutilator 1,6161,6066282.557B+0.1515.691%C**16.937%C28.9BN/A9455.5h14.5B*92.3B+
T1S Cycler 1,6041,5915402.946A++0.2425.893%B+24.01%B+40.9B++N/A10438.9h11.4B+44B+
TSAR-42 1,5921,5862376.692B++3.9944.335%B*69.105%C++47.2B+N/A13633.6h1.9B*4.4B++
ML-7 2,4701,5868141.948A*0.7665.704%B**1.955%D29.7B++16.6B++29853.4h7.7C11.7C*
T5 AMC 1,3871,3795702.419A+0.2926.064%B+21.392%C**27BN/A9451h13.4B+51.2B+
T7 Mini-Chaingun 1,2271,2194662.616A++0.0914.351%C--11.813%C42.8B+N/A16228.5h13.3B+92.5C*
NS-11CP 1,2381,2163493.484A0.7830.728%B+32.072%A51.7C+N/A11923.5h11.6C++37.6B
NS-15M AE 1,1961,1911956.108A*3.4029.504%B*31.486%B+76.3B++N/A21215.6h10.7B+36.2B+
TAR-AE 1,2031,1903203.719A1.0131.307%B*29.832%B+52.7C++N/A15322.6h11B+35.1B+
T9 CARV-S 1,1831,1743113.775A+1.0724.685%B+26.491%B51.7B+N/A13922.7h10.4B++42.1B+
NS-11P 1,1791,1733363.491A*0.7928.597%A25.32%B**50.6AN/A13923.2h12.1B++42.4B*
NS Baron G5AE 1,1841,1713982.942A+0.2463.762%A++17.506%B+71B**N/A23316.5h4B+6.3C++
TX1 Repeater 1,1751,1677821.492B**1.2133.49%A+21.594%C++52.6AN/A18022.2h10.3B++30.8B+
NSX Tanto 1,1651,1592384.87M**2.1727.888%B27.869%B+47.1B++N/A12224.6h11.6B+41.5B
Hellfire Rocket Pods 1,4891,1511706.771C+4.0759.674%AN/A55.9C16.4C**30820.6h29.4C-49.2C*
M14 Banshee 1,2201,1193473.225C+0.5228.304%CN/A27.3C--2.5C-9641h19B+67.2B+
FA1 Barrage 1,1151,1104672.377A0.3351.791%A13.514%C50.9AN/A18021.8h3.6B**7B*
TX1-FB Repeater 9429335581.672B+1.0335.997%A22.294%C+81.8B*N/A28111.4h9.8B+27.3B**
NS Baron G5 9099042953.064M0.3657.596%A14.049%C+52.6B**N/A13617.2h3.6B*6.2C+
MG-S1 Jackal 8868832194.032M1.3331.512%B**18.913%C+53.8B*N/A16016.4h10.3C**32.6B++
M1 Heavy Cycler 8918823942.239B++0.4717.542%B*14.739%D26.6B++N/A10033.1h14.8B*84.6B++
Auraxium Chainblade 89886819,9610.043C*2.6630.409%C+2.074%D-0.7CN/A21193.2h1.9B+6.2C**
T32 Bull 8708611794.81M+2.1128.675%B**30.778%B**49.8B+N/A18817.3h11.3B+39.5B+
M2 Mutilator 8148023202.506B++0.2015.119%C++16.833%C28.3C*N/A10328.3h15.9B+105.3B+
NS-30 Vandal 7847792253.462B**0.7640.433%A26.701%C+43C*N/A12418.1h4.8B++11.8B*
SOAS-20 7477441804.133A*1.4332.093%B*26.882%B*46.5B+N/A12316h11.1B34.5B++
RAMS .50M 7007004814.583M*11.8844.968%B**83.857%B++47.9AN/A15414.6h1.7B**3.8B*
P2-120 AP 1,032684778.883B+6.1848.236%C**4.24%B+39.3B*20B+49417.4h6.9C**14.3B+
T16 Rhino 6476381613.963M+1.2621.886%C*28.527%B**39.9BN/A15416h12.6B57.4B+
NS-357 Underboss 6196156220.989C+1.7240.188%B+11.87%D*28.1CN/A8121.9h3.6B++9B++
SMG-46 Armistice 5785762382.42A0.2830.784%B**14.063%C31.3C++N/A12618.4h11.1B**36B*
NS-11A 5765742122.708B**0.0028.4%B*17.596%C--44.5B++N/A15012.9h11.9B++42B++
MANA Anti-Personnel Turret 5705641164.862N/A2.1623.178%UN/A5640U60U15169800.1h15.6T*67.2T*
NSX Tengu 5575571413.95M1.2539.881%B+22.801%C**45.7B+N/A14212.2h9.4B**23.6B++
TRS-12 Uppercut 5565532771.996B++0.7167.964%B*11.573%D43.2C*N/A13912.8h2.2B++3.2B++
TS2 Inquisitor 5435424511.202C++1.5027.758%C+14.207%D-31.9CN/A9217h9.9C**35.6C**
NS Decimator 7605392572.097A0.6166.251%B++2.412%C++31.5C+12.9C28817.1h5.8C--8.8C+
Frag Grenade 5375281528N/A525.3053.502%B**N/A754.3B**12.9B*33930.7h2.6B**4.8B**
NS-TMC-01 "His Regards" 54452210,1110.052B**2.6530.317%B+2.682%D0.8C+N/A2655h1.8B+6.1B+
P2-120 HEAT 616492539.283B+6.5844.991%B3.455%C*42.1A+10.6C*33111.7h5.8B++12.8B*
KSR-35 478474974.887A2.1838.466%B+32.7%B+51.5B+N/A1469.2h4.2B+10.9B+
L100 Python AP 6504662916.069M+13.3664.889%B**N/A49.1A++19.4B3269.5h5.2B++8.1B**
MRC3 Mercy 4574511373.292B+0.5922.018%B**25.055%B*38.9B*N/A13111.6h15.3B**69.5B*
M3 Pounder HEG 5204491902.363B+0.3449.655%A3.118%C+26.6B**4.2B+16516.9h11.8B*23.8B*
MRC3 Mercy 4534471363.287B+0.5821.607%B**26.622%A38.5B*N/A13911.6h15.1B**70B*
Chainblade 50043115,9600.027C*2.6825.956%C1.392%D-0.4CN/A21051.8h2.8C++10.9C++
Claymore 4174173312.636B*9.9351.4%A*N/A198.6B**N/A6862.1h1.2C++2.4B**
MANA Anti-Vehicle Turret 6894091333.075B**0.3760.168%B+3.178%C46B++31.5C**5158.9h8.2B+13.7B++
M40 Fury 472394439.163C**6.4644.291%B**1.777%C+52.5B10.4C**2937.5h13.1C*29.7B+
Tank Mine 6583901472.653C++0.0544.223%B*N/A75D51.5C9365.2h2.7D*6.1C*
M20 Basilisk 512378675.642B**2.9442.499%B+6.614%C*22.6C*8C+18616.7h80.1B+188.5B++
TRAC-5 3593582341.53B**1.1721.321%C+16.76%C14.2CN/A18425.3h12.7B++59.6B+
NSX Masamune 5563552001.775A0.9365.621%B*2.817%B+25C14.2C+21914.2h17.8C--27.1C+
Cycler TRV 3213161182.678A0.0325.888%B++16.456%C--37.6B+N/A2008.4h12.3B+47.5B+
T2 Striker 6782983270.911B**1.7955.478%BN/A10.4C+13.3C*20228.6h60.1D108.4C
NSX Naginata 301297575.211M**2.5116.943%D--25.589%C38.6C+N/A1617.7h11.8C*69.5C+
M3 Pounder HEG 3282821012.792B++0.0951.347%A2.482%C-25B++4.1C++15811.3h15.3B+29.9B+
NS-45 Pilot 2792782111.318C++1.3935.016%B+24.101%C+44.8C+N/A1436.2h6.5B+18.6B+
AMR-66 280276843.286M++0.5834.784%A25%C++27.3B+N/A13910.1h8.5B+24.3B++
M77-B 274274813.383B*0.6835.177%C76.277%C++23.6C+N/A9811.6h2.5C++7.1C++
M18 Needler 4542601961.327C+1.3835.963%B++1.154%D10.4C+7.8C14024.9h123.8B+344.1B+
NS Annihilator 493257813.173S0.4779.506%CN/A14.4B**13.2A++18717.9h9.8B++12.3B++
Sticky Grenade 2542511251N/A248.3051.012%C+N/A836.7C10C28120.3h2.4C+4.7C+
M40 Fury 304250279.259C*6.5544.823%B**N/A52.1C+11.3C++3254.8h13C++28.9B+
NSX Tomoe 200199454.422A*1.7226.631%C--50.251%A33.7C+N/A1605.9h10B**37.6B++
M12 Kobalt 200192727.429B**24.7219.932%B+26.563%A++66.2C++2.8C+2372.9h13.2B**66.2B++
Spear Anti-Vehicle Phalanx Turret 288189199.947B+7.2444.769%C++2.646%D-45B+23.6C*5454.2h8.3C*18.5B
E540 Halberd 285189286.75C++4.0544.352%B+5.291%B*25.2C+12.8C+2887.5h5.9C++13.4B+
G20 Vulcan-H 286177563.161C+0.4650.119%B4.52%B**34C-21C-4855.2h101C++201.5B
M20 Basilisk 236175384.605B++1.9041.01%C**5.714%C+20.6C+7.2C2058.5h90.8C**221.5B+
ASP-30 Grounder 2831721950.882B1.8266.096%B+2.326%C13.7C8.8C22312.6h9.6D14.6C
NS-7 PDW 1621621241.306B+1.4024.48%C+9.877%D*13.2DN/A10412.3h12.6B+51.4B+
TAS-16 Blackjack 161161692.333B**0.3770.213%B*9.938%D--44.7C**N/A2163.6h2B*2.9B++
MR11 Gatekeeper 2411591411.357A++8.6548.976%A1.258%D36.1A*18.6B3964.4h34.7B**70.9A
TRAP-M1 158158275.852M**3.1533.109%B++26.582%C*40.5C*N/A1333.9h8.1B+24.5B+
L100 Python HEAT 220155217.381B+4.6860.66%B**2.581%C+27.7C+11.6C++2265.6h7C11.5C*
TS4 Haymaker 158154622.484A0.2254.566%A12.987%C+46.7B*1.2A**1513.3h3.1B**5.8B**
NS-AM7 Archer 1731421041.365A*1.3458.069%C+26.761%B**9.6B+2.1C7214.8h14.7B+25.3B+
M60-G Bulldog 167134423.19C0.4944.514%B**5.224%A24.4C6C+1645.5h9C--20.3B
Rocklet Rifle 228127423.024S0.3250.234%CN/A19D15.1D-3186.7h42.2C84C+
M12 Kobalt 1301261012.6C+9.9020.652%B++24.603%A74.1C++2.4C2711.7h16B+77.7B+
L100 Python HESH 129124431A++28.3041.252%D1.613%C+82.7A3.3D*3661.5h2.1A5B*
CAS 14-E 132120177.059C4.3525.486%D**2.5%B++40D-4D1543h28.8C*113.2C
MR1 Fracture 203116761.526B**1.1833.135%CN/A7.1C5.3C++8716.3h68.7D207.3C-
G30 Vulcan 167113234.913C**2.2129.365%C++4.425%B+24.6B11.7C2174.6h83.8B+285.3B+
PDW-16 Hailstorm 110110313.548M0.8429.763%B**19.091%B+33.3BN/A2893.3h10.3B**34.5B*
C75 Viper 135100156.667B+3.9654.783%A++1%D34.5B12.1B**5072.9h15.3C+27.9B+
NS-61 Emissary 10099412.415A*0.2925.113%C--11.111%D-35.4B+N/A1582.8h12.4B49.4C**
Anti-Vehicle Grenade 11896196N/A93.3046.077%DN/A320C73.3C34410.3h4.3B++9.4B+
MR1 Fracture 17193771.208B*1.5033.633%C5.376%B++5.7D4.8C++8416.4h86.8D*258.2D-
TRAC-5 S 9191581.569B*1.1426.394%B++17.582%C*22.2C*N/A1794.1h9.5B++36.1B++
MR11 Gatekeeper-H 14483126.917B+4.2150.897%C2.41%B++28.6C+21D3042.9h69C135.7C
P525 Marauder-H 8681810.125C7.4241.792%B*N/A90C5.6C5980.9h7.9C18.9C**
99SV 6664106.4M+3.7033.646%B+56.25%A*25.6C*N/A2902.5h5B+15B+
M18 Rotary 10257331.727C++0.9847.42%M1.754%C-12.7C+10C+1864.5h183C385.9B
M60-A Bulldog 6254134.154C1.4542.857%C5.556%A*8.3D--1.2D596.5h8.2D-19.1D
G30 Walker 695377.571B**4.8730.714%C*11.321%M++22.1B*6.7D2102.4h127.1A413.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,9481.2h
Nanite Revive Grenade08,1052.3h
M4-F Pillager0510.1h
Nano-Armor Kit1,0021,621,05995.4h
Medical Applicator2,6901,592,422103.5h
Spawn Beacon171,7411.3h
Restoration Kit5600.1h
Anti-Vehicle MANA Turret101,5452.3h
Spitfire Auto-Turret85730.5h
Welding Device01,7380.1h
Ammunition Package606,6313.2h
Medical Kit1,84517,06826.2h
Anti-Infantry MANA Turret201,4321.9h
Nano-Repair Grenade07100.2h
Hardlight Barrier31210.2h
Shield Recharging Field111,4200.6h
Recon Detection Device6811,01818h
Snowman Soldier21230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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