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Imperator eliteSpecialistTobi[TRXF] eliteSpecialistTobi
TR BR 103

KDR: 1.13

Score: 20.3m

Last Seen: Oct 2nd, 2018 8:07 AM
- OFFLINE - 749.5 hour(s)

Battle Rank 116 (103 total) - Terran Republic on Cobalt
Level Progress (to 117): 11%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 HEAT RAMS .50M T1 Cycler NS-30 Vandal HC1 Cougar T1S Cycler TAR LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 354TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.267%21.341%4972898612,7031.002840.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%0.443B0.122C+-0.404C--HEAD ++ (~9.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.365C**11.10.223C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.707%0.61%7811013328669910.490284357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.864B*-0.924D---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.703B++21.80.587B+25.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.836%4.137%338510093,360169716011.9788210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.345%0.783B++0.946B*-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.627B+70.438B7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.739%2.481%1761010041,73312999411.33308184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.267%0.151C++-0.474D0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.428B25.40.35C**41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.891%70.218%176310111,793193170.928054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.693%0.275C*0.201C++1.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.305C*2.50.205C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.703%15.443%1761101339559930.659432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.803D-0.2C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.282C5.4-0.106C+11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m451.7%317 (19k)258 (15.5k)1.1279329,03325,7401.32945103 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014150916.93%17.518%29703:038

16% Combat Medic46% Engineer22% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2014 5:22 PMOct 1st, 2018 4:44 PMOct 2nd, 2018 10:34 AM (44d) (PST)Oct 2nd, 2018 4:26 AM (44d) (PST)Oct 2nd, 2018 4:07 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4811842970.3690.3270.0651.9100.054224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,84011,06217,77822204115315,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1312.2h/54.7d 5,187 5,086 12,164 150.3k 1,306 3,258 4,252 37.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B
Kills:289
Deaths:468
KDR:0.618
Accuracy:18.448% C--
HSR:25.606% B
MSW-R
C++
Kills:227
Deaths:229
KDR:0.991
Accuracy:22.397% C++
HSR:22.467% C+
NS-15M2
C**
Kills:163
Deaths:142
KDR:1.148
Accuracy:24.454% C*
HSR:26.994% C**
T9 CARV
C
Kills:118
Deaths:157
KDR:0.752
Accuracy:17.528% C
HSR:19.492% C--
T16 Rhino
B+
Kills:74
Deaths:61
KDR:1.213
Accuracy:23.407% B+
HSR:17.568% D
T7 Mini-Chaingun
B+
Kills:71
Deaths:175
KDR:0.406
Accuracy:15.726% C
HSR:15.493% B+
Kills:942
Deaths (as Heavy Assault):1,232
Deaths (to Heavy Assaults):6,599
KDR:0.76461
Kill Difference:290
Playtime:66.624 hours
Usage:5%
Score:0.713m
Score/min:178
Accuracy (listed only):20.326%
HSR (listed only):21.270%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C
Kills:1,159
Deaths:1,839
KDR:0.630
Accuracy:20.602% D
HSR:20.449% C
LC2 Lynx
B++
Kills:1,155
Deaths:1,342
KDR:0.861
Accuracy:21.850% C
HSR:25.281% B++
NS-11CB
D
Kills:713
Deaths:1,148
KDR:0.621
Accuracy:21.428% D
HSR:14.025% D--
FA1 Barrage
C+
Kills:395
Deaths:550
KDR:0.718
Accuracy:31.703% D-
HSR:15.443% C+
AMR-66
B*
Kills:343
Deaths:382
KDR:0.898
Accuracy:31.583% B*
HSR:23.615% C+
LC3 Jaguar
A
Kills:242
Deaths:220
KDR:1.100
Accuracy:21.861% C
HSR:26.446% A
NS-11C
C--
Kills:215
Deaths:372
KDR:0.578
Accuracy:21.011% C--
HSR:15.814% D
NS Baron G5
C
Kills:145
Deaths:154
KDR:0.942
Accuracy:36.824% D
HSR:13.103% C
NSX Tanto
C+
Kills:54
Deaths:67
KDR:0.806
Accuracy:19.388% D*
HSR:24.074% C+
Kills:4,421
Deaths (as Engineer):6,074
Deaths (to Engineers):5,667
KDR:0.72786
Kill Difference:1,653
Playtime:601.093 hours
Usage:46%
Score:9.568m
Score/min:265
Accuracy (listed only):25.139%
HSR (listed only):19.806%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C
Kills:1,159
Deaths:1,839
KDR:0.630
Accuracy:20.602% D
HSR:20.449% C
LC2 Lynx
B++
Kills:1,155
Deaths:1,342
KDR:0.861
Accuracy:21.850% C
HSR:25.281% B++
SMG-46 Armistice
C
Kills:958
Deaths:945
KDR:1.014
Accuracy:23.948% C
HSR:13.883% C
NS-11CB
D
Kills:713
Deaths:1,148
KDR:0.621
Accuracy:21.428% D
HSR:14.025% D--
FA1 Barrage
C+
Kills:395
Deaths:550
KDR:0.718
Accuracy:31.703% D-
HSR:15.443% C+
MKV-G Suppressed
B+
Kills:391
Deaths:332
KDR:1.178
Accuracy:24.412% C++
HSR:21.995% B+
LC3 Jaguar
A
Kills:242
Deaths:220
KDR:1.100
Accuracy:21.861% C
HSR:26.446% A
NS-7 PDW
B+
Kills:233
Deaths:160
KDR:1.456
Accuracy:27.737% B+
HSR:15.451% C
NS-11C
C--
Kills:215
Deaths:372
KDR:0.578
Accuracy:21.011% C--
HSR:15.814% D
NS Baron G5
C
Kills:145
Deaths:154
KDR:0.942
Accuracy:36.824% D
HSR:13.103% C
NSX Tanto
C+
Kills:54
Deaths:67
KDR:0.806
Accuracy:19.388% D*
HSR:24.074% C+
Kills:5,660
Deaths (as Light Assault):7,129
Deaths (to Light Assaults):4,210
KDR:0.79394
Kill Difference:1,469
Playtime:102.909 hours
Usage:8%
Score:1.190m
Score/min:193
Accuracy (listed only):24.615%
HSR (listed only):18.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B
Kills:1,276
Deaths:856
KDR:1.491
Accuracy:40.693% B
HSR:74.295% D
NS-30 Vandal
B+
Kills:1,161
Deaths:735
KDR:1.580
Accuracy:35.231% B+
HSR:30.060% B+
SMG-46 Armistice
C
Kills:958
Deaths:945
KDR:1.014
Accuracy:23.948% C
HSR:13.883% C
NS-357 Underboss
D
Kills:405
Deaths:583
KDR:0.695
Accuracy:30.002% D
HSR:12.840% D--
MKV-G Suppressed
B+
Kills:391
Deaths:332
KDR:1.178
Accuracy:24.412% C++
HSR:21.995% B+
SOAS-20
C
Kills:380
Deaths:351
KDR:1.083
Accuracy:26.420% C
HSR:17.632% C-
NS-44 Commissioner
D
Kills:380
Deaths:507
KDR:0.750
Accuracy:30.045% D
HSR:13.947% D*
KSR-35
C
Kills:338
Deaths:381
KDR:0.887
Accuracy:29.619% D-
HSR:26.627% C
SR-7
C++
Kills:338
Deaths:232
KDR:1.457
Accuracy:41.136% C++
HSR:73.965% D
TX1 Repeater
C
Kills:321
Deaths:499
KDR:0.643
Accuracy:20.782% D
HSR:18.692% C
NS-7 PDW
B+
Kills:233
Deaths:160
KDR:1.456
Accuracy:27.737% B+
HSR:15.451% C
99SV
C+
Kills:179
Deaths:271
KDR:0.661
Accuracy:28.127% C--
HSR:34.078% C+
NS-44L Blackhand
D
Kills:138
Deaths:167
KDR:0.826
Accuracy:35.180% D
HSR:26.087% D*
TX2 Emperor
D-
Kills:138
Deaths:203
KDR:0.680
Accuracy:18.414% D**
HSR:13.768% D-
NS-61 Emissary
A
Kills:76
Deaths:82
KDR:0.927
Accuracy:27.177% C+
HSR:23.684% A
Kills:6,712
Deaths (as Infiltrator):6,304
Deaths (to Infiltrators):4,859
KDR:1.06472
Kill Difference:408
Playtime:286.531 hours
Usage:22%
Score:3.992m
Score/min:232
Accuracy (listed only):29.261%
HSR (listed only):27.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:1,161
Deaths:1,179
KDR:0.985
Accuracy:24.855% B++
HSR:21.447% C+
T1S Cycler
C++
Kills:1,158
Deaths:1,368
KDR:0.846
Accuracy:24.024% C++
HSR:20.725% C+
TAR
C+
Kills:1,155
Deaths:1,278
KDR:0.904
Accuracy:22.261% C+
HSR:20.520% C+
SMG-46 Armistice
C
Kills:958
Deaths:945
KDR:1.014
Accuracy:23.948% C
HSR:13.883% C
TORQ-9
B**
Kills:410
Deaths:592
KDR:0.693
Accuracy:25.070% C*
HSR:30.732% B**
FA1 Barrage
C+
Kills:395
Deaths:550
KDR:0.718
Accuracy:31.703% D-
HSR:15.443% C+
MKV-G Suppressed
B+
Kills:391
Deaths:332
KDR:1.178
Accuracy:24.412% C++
HSR:21.995% B+
Cycler TRV
B++
Kills:306
Deaths:337
KDR:0.908
Accuracy:21.811% C+
HSR:24.183% B++
NS-7 PDW
B+
Kills:233
Deaths:160
KDR:1.456
Accuracy:27.737% B+
HSR:15.451% C
NS Baron G5
C
Kills:145
Deaths:154
KDR:0.942
Accuracy:36.824% D
HSR:13.103% C
Kills:6,312
Deaths (as Combat Medic):6,895
Deaths (to Combat Medics):2,330
KDR:0.91545
Kill Difference:583
Playtime:204.649 hours
Usage:16%
Score:3.727m
Score/min:304
Accuracy (listed only):26.265%
HSR (listed only):19.748%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:627
Deaths:406
KDR:1.544
Accuracy:17.015% B++
HSR:15.311% D
MRC3 Mercy
B++
Kills:567
Deaths:320
KDR:1.772
Accuracy:19.952% B++
HSR:22.575% B+
MRC3 Mercy
B*
Kills:358
Deaths:185
KDR:1.935
Accuracy:20.060% B*
HSR:23.743% B++
M2 Mutilator
B*
Kills:315
Deaths:209
KDR:1.507
Accuracy:17.906% B*
HSR:14.603% D-
M1 Heavy Cycler
C+
Kills:110
Deaths:126
KDR:0.873
Accuracy:13.202% C+
HSR:16.364% C
Kills:1,977
Deaths (as MAX Suit):623
Deaths (to MAX Suits):1,118
KDR:3.17335
Kill Difference:1,354
Playtime:44.311 hours
Usage:3%
Score:1.099m
Score/min:413
Accuracy (listed only):17.627%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:328
V. Kills:49 N/A
Deaths:78
KDR:4.205
Accuracy:45.707% C
KPH:59 C
VKPH:8.800 D
Kills:328 (0 + 0)
Deaths:78
KDR:4.205
VKDR:0.628
Vehicle Kills:49
Kill Difference:250
Playtime:5.563 hours
Usage:0%
Score:0.101m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:167
V. Kills:183 91%
Deaths:78
KDR:2.141
Accuracy:39.471% C+
KPH:18.700 D-
VKPH:20.500 C
L105 Zephyr
C**
Kills:80
V. Kills:8 N/A
Deaths:10
KDR:8
Accuracy:44.683% C**
KPH:51 C+
VKPH:5.100 D
Kills:247 (0 + 247)
Deaths:88
KDR:2.807
VKDR:2.170
Vehicle Kills:191
Kill Difference:159
Playtime:10.512 hours
Usage:1%
Score:0.205m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:44.683%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:207
V. Kills:42 481%
Deaths:35
KDR:5.914
Accuracy:43.074% B+
KPH:48.900 B**
VKPH:9.900 B+
L100 Python HEAT
A
Kills:199
V. Kills:102 193%
Deaths:43
KDR:4.628
Accuracy:56.651% B+
KPH:33.500 C*
VKPH:17.200 A
L100 Python AP
B+
Kills:125
V. Kills:98 126%
Deaths:25
KDR:5
Accuracy:59.365% B+
KPH:26.900 C+
VKPH:21.100 B+
Kills:531 (531 + 0)
Deaths:103
KDR:5.155
VKDR:2.350
Vehicle Kills:242
Kill Difference:428
Playtime:14.821 hours
Usage:1%
Score:0.264m
Score/min:297
Driving Accuracy:59.365%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,784
V. Kills:668 267%
Deaths:231
KDR:7.723
Accuracy:49.263% B*
KPH:45.600 A++
VKPH:17.100 A++
P2-120 AP
C++
Kills:1,045
V. Kills:654 160%
Deaths:203
KDR:5.148
Accuracy:47.612% C**
KPH:28.300 C+
VKPH:17.700 C++
E540 Halberd
C
Kills:420
V. Kills:229 183%
Deaths:99
KDR:4.242
Accuracy:37.307% C-
KPH:20 D
VKPH:10.900 C
MR11 Gatekeeper
C+
Kills:109
V. Kills:109 99%
Deaths:27
KDR:4.037
Accuracy:35.432% C-
KPH:15.600 D
VKPH:15.600 C+
G30 Vulcan
B
Kills:97
V. Kills:51 187%
Deaths:27
KDR:3.593
Accuracy:24.936% C--
KPH:25.100 B
VKPH:13.200 C+
M12 Kobalt
C-
Kills:57
V. Kills:3 N/A
Deaths:4
KDR:14.250
Accuracy:14.537% C++
KPH:39.600 D
VKPH:2.100 C-
Kills:3,512 (2,829 + 683)
Deaths:591
KDR:5.942
VKDR:2.900
Vehicle Kills:1,714
Kill Difference:2,921
Playtime:109.241 hours
Usage:8%
Score:1.812m
Score/min:276
Driving Accuracy:47.612%
Gunner Accuracy:14.537%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:289
V. Kills:179 161%
Deaths:58
KDR:4.983
Accuracy:49.805% B
KPH:37.800 C
VKPH:23.400 C
P525 Marauder-H
B+
Kills:279
V. Kills:17 N/A
Deaths:25
KDR:11.160
Accuracy:38.519% B+
KPH:95.700 C+
VKPH:5.800 C
MR11 Gatekeeper-H
C-
Kills:97
V. Kills:100 96%
Deaths:31
KDR:3.129
Accuracy:50.321% C
KPH:22.500 D
VKPH:23.200 C-
E540 Halberd-H
C**
Kills:74
V. Kills:39 185%
Deaths:17
KDR:4.353
Accuracy:59.946% C**
KPH:29.600 D
VKPH:15.600 D
Kills:739 (0 + 739)
Deaths:131
KDR:5.641
VKDR:2.557
Vehicle Kills:335
Kill Difference:608
Playtime:17.369 hours
Usage:1%
Score:0.345m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:59.946%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:216
V. Kills:45 470%
Deaths:35
KDR:6.171
Accuracy:35.722% C++
KPH:57.100 B+
VKPH:11.900 B+
M40 Fury
B+
Kills:87
V. Kills:18 458%
Deaths:12
KDR:7.250
Accuracy:36.895% C++
KPH:65.200 B+
VKPH:13.500 B+
M20 Basilisk
C
Kills:54
V. Kills:24 216%
Deaths:15
KDR:3.600
Accuracy:33.607% C--
KPH:15.500 C-
VKPH:6.900 C
Kills:357 (0 + 357)
Deaths:62
KDR:5.758
VKDR:1.403
Vehicle Kills:87
Kill Difference:295
Playtime:8.611 hours
Usage:1%
Score:0.149m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:33.607%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:212
V. Kills:5 N/A
Deaths:131
KDR:1.618
Accuracy:27.228% D**
KPH:51.200 C++
VKPH:1.200 C--
M40 Fury-F
C--
Kills:105
V. Kills:37 276%
Deaths:177
KDR:0.593
Accuracy:44.786% C-
KPH:11.500 D
VKPH:4.100 C--
Kills:317 (317 + 0)
Deaths:308
KDR:1.029
VKDR:0.136
Vehicle Kills:42
Kill Difference:9
Playtime:13.257 hours
Usage:1%
Score:0.064m
Score/min:81
Driving Accuracy:44.786%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
N/A
Kills:50
V. Kills:21 227%
Deaths:16
KDR:3.125
Accuracy:37.193% N/A
KPH:20.300 N/A
VKPH:8.500 N/A
Kills:50 (0 + 50)
Deaths:16
KDR:3.125
VKDR:1.313
Vehicle Kills:21
Kill Difference:34
Playtime:2.465 hours
Usage:0%
Score:0.017m
Score/min:116
Piloting Accuracy:N/A%
Gunner Accuracy:37.193%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 2,4521,7842317.723B+6.6049.263%B*4.428%B*45.6A++17.1A++34539.1h6.8B+13.8B++
RAMS .50M 1,2811,2768561.491C-0.3640.693%B74.295%D28.2C+N/A7745.3h2.1B5.3B
T1 Cycler 1,1681,1611,1790.985C+0.1424.855%B++21.447%C+32.3B+N/A8335.9h11.7B**47.2B*
NS-30 Vandal 1,1681,1617351.58C+0.4535.231%B+30.06%B+37.6C+N/A9130.9h5.4B15.4B+
HC1 Cougar 1,1761,1591,8390.63C0.5020.602%D20.449%C17.9C-N/A5964.6h11.2B+54.5C++
T1S Cycler 1,1771,1581,3680.846C0.2824.024%C++20.725%C+27.8C+N/A8141.6h11.9B+49.3B+
TAR 1,1691,1551,2780.904C0.2222.261%C+20.52%C+27.1C+N/A7642.6h12.2B+54.7C**
LC2 Lynx 1,1681,1551,3420.861C+0.2721.85%C25.281%B++23C+N/A7650.3h13.8B+63.1C**
P2-120 AP 1,6991,0452035.148C+4.0247.612%C**4.593%B++28.3C+17.7C++26436.9h6.9B14.4B+
SMG-46 Armistice 9679589451.014C+0.1123.948%C13.883%C25.1C+N/A8238.2h14.1C**59.1C++
C-4 1,1678301,0440.795C-0.3321.893%DN/A56.8C--23.1C47214.6h1.7C7.6C+
NS-11CB 7247131,1480.621C0.5121.428%D14.025%D--9.9DN/A2571.7h14.8C++69.1C+
M2 Mutilator 6346274061.544C+0.4217.015%B++15.311%D32B+N/A11519.6h14B**82.4B++
MRC3 Mercy 5735673201.772C+0.6419.952%B++22.575%B+39.7B*N/A11214.3h18B+90B++
MANA Anti-Personnel Turret 4834782601.838N/A0.7120.556%UN/A4780U50U8930600.1h16.4T*79.8T*
E540 Halberd 649420994.242C3.1137.307%C-3.81%C++20D10.9C18221h5.6B15.1C++
TORQ-9 4114105920.693C0.4325.07%C*30.732%B**35.7C++N/A14011.5h14.2C**56.5B+
NS-357 Underboss 4094055830.695C0.4330.002%D12.84%D--18.3DN/A5922.1h3.9B+13.1C+
FA1 Barrage 3983955500.718C+0.4131.703%D-15.443%C+16.3DN/A4724.2h5.4C+16.9C
MKV-G Suppressed 3923913321.178B+0.0524.412%C++21.995%B+27.3C**N/A5814.3h12.6B51.8B+
SOAS-20 3893803511.083C0.0426.42%C17.632%C-23DN/A10816.5h15.3D57.9C--
NS-44 Commissioner 3843805070.75C+0.3830.045%D13.947%D*20.8C-N/A6718.3h3.5B+11.7C++
MRC3 Mercy 3613581851.935C+0.8120.06%B*23.743%B++43.7AN/A1298.2h17.9B+89.1B++
AMR-66 3483433820.898C+0.2331.583%B*23.615%C+22.1C++N/A6215.5h7.7B++24.5B++
KSR-35 3403383810.887C--0.2429.619%D-26.627%C22.4DN/A9415.1h5.2C--17.6C--
SR-7 3403382321.457D0.3341.136%C++73.965%D25C-N/A7013.5h2.1C**5.2C**
Hellfire Rocket Pods 377328784.205C3.0845.707%CN/A58.6C8.8D3025.6h21.8C**47.6C*
TX1 Repeater 3243214990.643C+0.4820.782%D18.692%C22.4CN/A7714.3h11.9B+57.5C++
M2 Mutilator 3203152091.507C+0.3817.906%B*14.603%D-29.7BN/A11310.6h15.1B++84.1B++
Cycler TRV 3063063370.908C0.2221.811%C+24.183%B++27.6C+N/A7611.1h11.6B++53.2B+
TMG-50 2952894680.618D0.5118.448%C--25.606%B18.6DN/A6215.5h10.5B+57.2C*
G20 Vulcan-H 468289584.983B+3.8649.805%B2.076%C--38C+23.6C3857.6h75.4B*151.4B*
Frag Grenade 2872861286N/A284.8740.573%DN/A357.5D1.3D*14200.8h4.3C10.6C
P525 Marauder-H 2962792511.16C+10.0338.519%B+1.792%A96.2C+5.9C+3452.9h5.6B+14.4B++
LC3 Jaguar 2452422201.1C+0.0321.861%C26.446%A20.3CN/A7211.9h12B54.9C*
NS-7 PDW 2342331601.456B++0.3327.737%B+15.451%C45.7B**N/A1375.1h11.2B*40.4B++
Claymore 235233792.949D1.8238.853%B++N/A137.1C+1.2B6191.7h1.3D3.3B+
MSW-R 2302272290.991C0.1422.397%C++22.467%C+36C+N/A1616.3h13.6C60.9C++
Tank Mine 3442221811.227D0.1030.074%CN/A54.1D--29.8D*7014.1h2.4D7.9D
M40 Fury 261216356.171C+5.0435.722%C++N/A56.8B+11.8B+3243.8h13C**36.4B
NS-11C 2192153720.578C-0.5521.011%C--15.814%D9.9DN/A3621.8h15.2C+72.3C+
S12 Renegade 2172121311.618C0.4927.228%D**3.774%C51.7C++1.2C--1224.1h2.8B+10.4C-
C75 Viper 249207355.914B4.7943.074%B+1.449%C+49.3B**10B+2794.2h9.9B+22.9B*
MANA Anti-Vehicle Turret 3362012050.98C0.1549.97%C1.99%D-35.3C++23.7C+3545.7h8.2B+16.4B+
L100 Python HEAT 301199434.628C+3.5056.651%B+2.01%C-33.7C*17.3A2745.9h6.7C11.8C*
99SV 1791792710.661C--0.4728.127%C--34.078%C+12.3DN/A5614.6h5.9C+21C+
NS-TMC-01 "His Regards" 17317110,1130.017C1.1114.64%D-14.62%B*0.4CN/A1383.5h2B+13.7C++
C150 Dalton 350167782.141D1.0139.471%C+1.198%B+18.8D-20.6C+3378.9h4.7C++12C++
NS-15M2 1631631421.148C+0.0224.454%C*26.994%C**41.8C+N/A1633.9h11.1B+45.2B+
NS Baron G5 1451451540.942C+0.1936.824%D13.103%C22C--N/A606.6h5.2C14C+
NS-44L Blackhand 1391381670.826C0.3035.18%D26.087%D*19.7CN/A597h3.5B+10.1C**
TX2 Emperor 1381382030.68C0.4518.414%D**13.768%D-28.8C+N/A914.8h7.4B*40.2C+
L100 Python AP 223125255C**3.8759.365%B+4%B+27.2C+21.3B++3424.6h7.6C12.9C+
Sticky Grenade 1251251125N/A123.8744.585%D-N/A625DN/A17800.2h3.4D*7.6D--
T9 CARV 1211181570.752C0.3817.528%C19.492%C--19.7CN/A2116h12.6B+71.8C**
M1 Heavy Cycler 1101101260.873C0.2513.202%C+16.364%C18CN/A1066.1h16.3B+123.5C**
MR11 Gatekeeper 218109274.037C+2.9135.432%C-1.835%C15.6D15.6C+2667h65.8D185.8D
M40 Fury-F 1421051770.593C--0.5344.786%C-N/A11.5D4.1C--629.1h13.5C+30C
MR11 Gatekeeper-H 19797313.129C2.0050.321%C4.124%A*22.6D23.3C-2744.3h56.5C**112.2C*
G30 Vulcan 14897273.593C+2.4724.936%C--1.031%D*24.9B13.1C+2993.9h72.4B++290.5B+
Spear Anti-Vehicle Phalanx Turret 14693204.65C3.5250.984%B*1.075%F44.3B25.2B+4872.1h8.1C*15.8B+
M40 Fury 10587127.25C+6.1236.895%C++N/A66.9B+13.8B+4031.3h11.7B31.8B+
L105 Zephyr 8880108C+6.8744.683%C**1.25%B+50C+5D2511.6h5.2B+11.6B+
NS-61 Emissary 7676820.927C*0.2027.177%C+23.684%A18.1CN/A494.2h13.9C++51.1C*
T16 Rhino 7474611.213C++0.0923.407%B+17.568%D35.2C++N/A2122.1h12B+51.1B+
NS Decimator 96741170.632C-0.5052.246%D--1.351%D22.4D6.7D--1783.3h4.7C++9C+
E540 Halberd-H 11374174.353C-3.2359.946%C**1.351%C29.6D15.6D2472.5h6C*10B+
T7 Mini-Chaingun 75711750.406D0.7215.726%C15.493%B+11.8D*N/A746h23.1D*146.7C-
M12 Kobalt 6057414.25C+13.1214.537%C++12.281%D40.7D2.1C-1081.4h11.3A77.8B**
M20 Basilisk 7854153.6C**2.4733.607%C--3.704%D-15.4C-6.9C2063.5h113C336.2C
NSX Tanto 5554670.806C0.3219.388%D*24.074%C+8.6D--N/A246.3h13.5C*69.6C
A30 Walker 9052361.444C+0.3228.496%AN/A9.3C-6.8D1415.6h226.4D--794.4C+
M20 Wyvern 7150163.125C-2.0037.193%C10%M+20C8.4D-1162.5h76.3C++205.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter362,3382.3h
TR Patriot Flare Gun42080.4h
Nano-Armor Kit722668,44154h
Spawn Beacon85010.5h
Anti-Vehicle MANA Turret391,2672h
CAS 14-E0530h
Nanite Revive Grenade03,6340.8h
Medical Applicator593167,68914.6h
Welding Device01,9730.2h
Spitfire Auto-Turret3760.1h
Anti-Infantry MANA Turret691,3001.9h
Ammunition Package512,5741.8h
Shield Recharging Field482,4421.3h
Medical Kit621,0541.7h
WLT-Howler Mining Laser02430.1h
Xiphos Anti-Personnel Phalanx Turret02020h
Recon Detection Device571,3704.1h

Check the help document for the dictionary if you want to learn more about words used here.


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