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Maj. General elninjo77[91AR] elninjo77
NC BR 84

KDR: 0.91

Score: 9.8m

Last Seen: Sep 4th, 2019 5:59 PM
- OFFLINE - 65.8 hour(s)

Battle Rank 84 - New Conglomerate on Cobalt
Level Progress (to 85): 68%
Level 100 Progress: 52% 1369h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Gauss Compact S Blitz GD-10 Razor GD-23 EM1 EM4 Longshot AF-19 Mercenary NS-11C Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $57,546 MLG Score: 46
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.209%21.204%3221012046,4470.8739320.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.884%-1.105D*-0.062C+-0.012C+HEAD ++ (~13.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.4-0.323C15.9-0.068C+88.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.443%2.454%6911213163302460.539735347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.095C+0.799B++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.727B++16.10.697B+28

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.547%2.29%117212127866002741.31286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.31%-1.512F-0.284C0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.341C**6.50.484B+19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.379%5.43%29312112214911350.449187163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.53%-0.919D---0.767D-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.4-0.05C+300.174C++133.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.097%75.906%29212121,656115081.44

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.868%0.952B*0.569B+0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.411B2.50.243C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.037%26.271%291121311859010.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.034F--2.296A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.1-1.891F-6.5-0.336C-31.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m395.5%110 (6.6k)106 (6.4k)0.90620915,00516,5581.119784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121423711.752%19.907%23405:376

34% Engineer23% Heavy Assault15% Infiltrator23% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 3:44 PMOct 7th, 2018 11:03 AMSep 4th, 2019 9:21 PM (14d) (PST)Sep 4th, 2019 4:43 PM (14d) (PST)Sep 4th, 2019 1:59 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2291261030.1610.1780.0320.7050.01746

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,7287,5476,181101124216,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1552.3h/64.7d 3,535 2,987 5,335 65.7k 2,807 4,892 1,600 21.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,188
Deaths:2,804
KDR:0.424
Accuracy:11.380% F-
HSR:25% B+
NS-15M2
B+
Kills:408
Deaths:469
KDR:0.870
Accuracy:13.289% F-
HSR:29.167% B+
NC6 Gauss SAW
C-
Kills:283
Deaths:317
KDR:0.893
Accuracy:17.775% C-
HSR:20.141% D
Kills:1,879
Deaths (as Heavy Assault):3,590
Deaths (to Heavy Assaults):4,125
KDR:0.5234
Kill Difference:1,711
Playtime:361.902 hours
Usage:23%
Score:2.126m
Score/min:98
Accuracy (listed only):14.148%
HSR (listed only):24.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:1,718
Deaths:830
KDR:2.070
Accuracy:22.976% C+
HSR:5.821% F-
Razor GD-23
B+
Kills:1,238
Deaths:926
KDR:1.337
Accuracy:16.808% D**
HSR:23.586% B+
AF-19 Mercenary
D
Kills:1,159
Deaths:844
KDR:1.373
Accuracy:18.680% D
HSR:17.774% D
NS-11C
A
Kills:603
Deaths:1,453
KDR:0.415
Accuracy:14.316% F-
HSR:26.866% A
Warden
C+
Kills:156
Deaths:325
KDR:0.480
Accuracy:18.858% D**
HSR:24.359% C+
Mauler S6
A*
Kills:118
Deaths:324
KDR:0.364
Accuracy:17.037% F--
HSR:26.271% A*
Kills:4,992
Deaths (as Engineer):4,702
Deaths (to Engineers):3,114
KDR:1.06168
Kill Difference:290
Playtime:520.866 hours
Usage:34%
Score:3.766m
Score/min:120
Accuracy (listed only):18.112%
HSR (listed only):20.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:1,718
Deaths:830
KDR:2.070
Accuracy:22.976% C+
HSR:5.821% F-
Blitz GD-10
D
Kills:1,254
Deaths:1,623
KDR:0.773
Accuracy:21.384% D
HSR:12.042% D-
Razor GD-23
B+
Kills:1,238
Deaths:926
KDR:1.337
Accuracy:16.808% D**
HSR:23.586% B+
AF-19 Mercenary
D
Kills:1,159
Deaths:844
KDR:1.373
Accuracy:18.680% D
HSR:17.774% D
NS-11C
A
Kills:603
Deaths:1,453
KDR:0.415
Accuracy:14.316% F-
HSR:26.866% A
Mauler S6
A*
Kills:118
Deaths:324
KDR:0.364
Accuracy:17.037% F--
HSR:26.271% A*
Kills:6,090
Deaths (as Light Assault):6,000
Deaths (to Light Assaults):2,840
KDR:1.015
Kill Difference:90
Playtime:354.254 hours
Usage:23%
Score:2.312m
Score/min:109
Accuracy (listed only):18.533%
HSR (listed only):18.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,254
Deaths:1,623
KDR:0.773
Accuracy:21.384% D
HSR:12.042% D-
Mauler S6
A*
Kills:118
Deaths:324
KDR:0.364
Accuracy:17.037% F--
HSR:26.271% A*
NC1 Gauss Rifle
A*
Kills:78
Deaths:375
KDR:0.208
Accuracy:13.499% F-
HSR:34.615% A*
Kills:1,450
Deaths (as Combat Medic):2,322
Deaths (to Combat Medics):1,623
KDR:0.62446
Kill Difference:872
Playtime:54.624 hours
Usage:4%
Score:0.540m
Score/min:165
Accuracy (listed only):17.307%
HSR (listed only):24.309%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,254
Deaths:1,623
KDR:0.773
Accuracy:21.384% D
HSR:12.042% D-
EM4 Longshot
B++
Kills:1,165
Deaths:475
KDR:2.453
Accuracy:43.825% B++
HSR:77.597% C+
NC14 Bolt Driver
C
Kills:491
Deaths:62
KDR:7.919
Accuracy:32.886% C
HSR:71.894% C
NC4 Mag-Shot
B+
Kills:80
Deaths:198
KDR:0.404
Accuracy:23.074% D
HSR:22.500% B+
Kills:2,990
Deaths (as Infiltrator):2,358
Deaths (to Infiltrators):2,908
KDR:1.26802
Kill Difference:632
Playtime:232.202 hours
Usage:15%
Score:0.892m
Score/min:64
Accuracy (listed only):30.293%
HSR (listed only):46.008%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:177
Deaths:187
KDR:0.947
Accuracy:16.200% F-
HSR:17.514% B+
AF-23 Grinder
B*
Kills:165
Deaths:179
KDR:0.922
Accuracy:13.122% F*
HSR:18.182% B*
Kills:342
Deaths (as MAX Suit):183
Deaths (to MAX Suits):1,009
KDR:1.86885
Kill Difference:159
Playtime:25.173 hours
Usage:2%
Score:0.196m
Score/min:130
Accuracy (listed only):14.661%
HSR (listed only):17.848%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:163
V. Kills:38 418%
Deaths:47
KDR:3.468
Accuracy:36.443% D**
KPH:25.600 D
VKPH:6 D
Kills:163 (0 + 0)
Deaths:47
KDR:3.468
VKDR:0.809
Vehicle Kills:38
Kill Difference:116
Playtime:6.377 hours
Usage:0%
Score:0.036m
Score/min:93
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
F--
Kills:210
V. Kills:60 344%
Deaths:52
KDR:4.038
Accuracy:31.101% F*
KPH:16 F--
VKPH:4.600 F--
C75 Viper
D--
Kills:196
V. Kills:40 478%
Deaths:65
KDR:3.015
Accuracy:18.423% F--
KPH:11.300 D--
VKPH:2.300 D*
Kills:406 (406 + 0)
Deaths:117
KDR:3.470
VKDR:0.855
Vehicle Kills:100
Kill Difference:289
Playtime:30.435 hours
Usage:2%
Score:0.109m
Score/min:60
Driving Accuracy:18.423%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D*
Kills:590
V. Kills:233 252%
Deaths:169
KDR:3.491
Accuracy:33.442% D**
KPH:10.600 D*
VKPH:4.200 D*
E540 Halberd
C-
Kills:102
V. Kills:40 249%
Deaths:29
KDR:3.517
Accuracy:40.767% C--
KPH:24.900 C-
VKPH:9.700 D--
Kills:692 (590 + 102)
Deaths:198
KDR:3.495
VKDR:1.379
Vehicle Kills:273
Kill Difference:494
Playtime:59.772 hours
Usage:4%
Score:0.236m
Score/min:66
Driving Accuracy:33.442%
Gunner Accuracy:40.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:68
V. Kills:23 283%
Deaths:29
KDR:2.345
Accuracy:24.946% D**
KPH:9 D--
VKPH:3.100 D*
M12 Kobalt
D**
Kills:51
V. Kills:2 N/A
Deaths:14
KDR:3.643
Accuracy:6.678% F--
KPH:13.700 D**
VKPH:0.500 D**
Kills:119 (0 + 119)
Deaths:43
KDR:2.767
VKDR:0.581
Vehicle Kills:25
Kill Difference:76
Playtime:11.243 hours
Usage:1%
Score:0.039m
Score/min:58
Driving Accuracy:N/A%
Gunner Accuracy:6.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 1,8111,7188302.07A1.1622.976%C+5.821%F-15.3CN/A40112.5h7B**30.6B++
Blitz GD-10 1,2551,2541,6230.773C0.1321.384%D12.042%D-10.9D-N/A30115.4h15.6C++72.9C+
Razor GD-23 1,2411,2389261.337B+0.4316.808%D**23.586%B+12DN/A41102.9h12.7C++75.7C-
EM1 1,2301,1882,8040.424D-0.4811.38%F-25%B+6.6D*N/A20180.4h20.9D-183.7F--
EM4 Longshot 1,1651,1654752.453C+1.5543.825%B++77.597%C+11.9D--N/A2797.6h2.2C++5.1B
AF-19 Mercenary 1,1591,1598441.373B++0.4718.68%D17.774%D9.9DN/A41117.4h11.9B+63.4C++
NS-11C 6126031,4530.415D0.4914.316%F-26.866%A5D--N/A16120.6h19.4D-135.6F
Titan-150 HEAT 8235901693.491C+2.5833.442%D**2.881%C+10.6D*4.2D*6155.7h5.4C+16.1D--
NC14 Bolt Driver 499491627.919M**7.0132.886%C71.894%C8.6D--N/A3257.1h3C9.3C
C-4 5714223341.263C+0.3623.981%CN/A48.5D17.1D-3198.7h1.5C++6.5C+
Spear Anti-Vehicle Phalanx Turret 6314194110.22B+9.3130.617%D*2.864%D18D*9.1D*10823.3h11.6D37.9D**
NS-15M2 4234084690.87C0.0413.289%F-29.167%B+6.1D*N/A1566.8h23.6F**177.5T-
Frag Grenade 3263231323N/A322.0941.172%DN/A646B++6C14520.5h3.2B++7.7B+
Bouncing Betty 3113112711.519M10.6137.843%DN/A86.4DN/A2383.6h2.1C-5.5C--
NC6 Gauss SAW 2852833170.893C+0.0117.775%C-20.141%D10.7D-N/A5126.5h11.1C+62.4C+
Tank Mine 441280644.375B*3.4718.712%D--N/A90.3C51.9C6483.1h1.1A5.8C**
MANA Anti-Personnel Turret 2682642361.119N/A0.2111.856%UN/A2640U40U5148400.1h34.4T*290.4T*
Mag-Cutter 24724413,6770.018C+0.8928.083%C+1.639%D0.2DN/A11156.6h2.6C++9.3C++
LB00 Python AP 270210524.038D-3.1331.101%F*2.857%M**16F--4.6F--5613.1h5.8D--18.8T*
C75 Viper 236196653.015C2.1118.423%F--N/A11.3D--2.3D*6317.3h9.9B++53.8D-
NCM1 Scattercannon 1771771870.947C0.0416.2%F-17.514%B+7.8D*N/A3122.7h7.7C++47.6F
NS-R3 Swarm 3021742890.602C++0.3063.494%C+N/A4.3D-3.1D--4440.9h27.6C++43.5C++
AF-23 Grinder 1661651790.922C--0.0213.122%F*18.182%B*7.9FN/A2621h7.3C55.4T*
Breaker Rocket Pods 201163473.468C-2.5636.443%D**2.454%A**25.5D5.9D936.4h16.1C++44.1C
Warden 1601563250.48C0.4318.858%D**24.359%C+5.4D--N/A1629.1h10.9C57.8D
Mauler S6 1191183240.364C-0.5417.037%F--26.271%A*5.2D*N/A2222.8h6.5D-38.1T-
Shrike 1781182640.447C0.4641.649%F1.695%D10.2D*5.2D*11511.6h8.3D20F
E540 Halberd 142102293.517C--2.6140.767%C--1.961%D24.9C-9.8D--1294.1h5.1B+12.5C*
NC4 Mag-Shot 80801980.404C-0.5023.074%D22.5%B+5.1D--N/A2215.6h8.3C*35.9C+
NC1 Gauss Rifle 80783750.208D0.7013.499%F-34.615%A*3D*N/A2226.3h22.2F**164.6T*
M20 Basilisk 9168292.345C1.4424.946%D**2.941%D*9.1D--3.1D*517.5h76.1B+305.1C
M12 Kobalt 5351143.643D2.746.678%F--15.686%D13.8D**N/A723.7h18.5C**276.3F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon189701h
Nano-Armor Kit390369,71836h
Anti-Vehicle MANA Turret121770.9h
Nanite Revive Grenade02080.1h
Medical Applicator694127,64822h
Restoration Kit122180.3h
Motion Spotter12950.2h
Recon Detection Device42921.3h
Ammunition Package343,9602.4h
Anti-Infantry MANA Turret497303.9h
Shield Recharging Field332,1651.2h
NSX-P Naginata0900h
Snowman Soldier10930.3h

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