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Maj. General elninjo77[91AR] elninjo77
NC BR 85

KDR: 0.94

Score: 10.3m

Last Seen: Oct 18th, 2019 8:50 PM
- OFFLINE - 153.7 hour(s)

Battle Rank 85 - New Conglomerate on Cobalt
Level Progress (to 86): 36%
Level 100 Progress: 55% 1303h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Gauss Compact S Blitz GD-10 Razor GD-23 EM1 EM4 Longshot AF-19 Mercenary NC14 Bolt Driver NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $71,307 MLG Score: 57
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.109%21.774%3291012226,7100.8939510.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.884%-1.184D*0.122C+-0.003C+HEAD ++ (~14.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.6-0.448C--16.3-0.138C91.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.443%2.454%6911231163302460.537954347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.09C+0.811B++-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.728B++16.10.698B+28

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.574%2.27%116212307936122771.29364285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.322%-1.499F-0.169C0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.342C**6.50.482B+18.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.508%6.494%30312292314961420.464789162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.093%-1.636F0.487B+1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.5-0.325C-29.50.267C*130

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.624%77.164%30212301,9181178141.62818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.748%0.249C++0.654B+2.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.50.229C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.037%26.271%301123111860410.195364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.039F--2.262A*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.1-1.894F-6.5-0.335C-31.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m412%109 (6.5k)104 (6.2k)0.93580715,78816,8711.1534685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC123230611.757%20.991%24705:536

33% Engineer25% Heavy Assault16% Infiltrator22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 3:44 PMOct 7th, 2018 11:03 AMOct 18th, 2019 9:55 PM (126d) (PST)Oct 18th, 2019 5:54 PM (126d) (PST)Oct 18th, 2019 4:50 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2291201090.1590.1700.0330.7250.01757

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,7487,1736,575101024316,249

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1655.3h/69d 3,672 3,314 5,829 72k 2,934 5,358 1,683 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,188
Deaths:2,804
KDR:0.424
Accuracy:11.380% F-
HSR:25% B+
NS-15M2
B+
Kills:556
Deaths:587
KDR:0.947
Accuracy:13.179% F-
HSR:30.576% B+
NC6 Gauss SAW
C--
Kills:284
Deaths:317
KDR:0.896
Accuracy:17.518% C--
HSR:20.423% C--
Kills:2,028
Deaths (as Heavy Assault):3,708
Deaths (to Heavy Assaults):4,192
KDR:0.54693
Kill Difference:1,680
Playtime:408.334 hours
Usage:25%
Score:2.306m
Score/min:94
Accuracy (listed only):14.025%
HSR (listed only):25.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:1,718
Deaths:830
KDR:2.070
Accuracy:22.976% C+
HSR:5.821% F-
Razor GD-23
B+
Kills:1,238
Deaths:926
KDR:1.337
Accuracy:16.808% D**
HSR:23.586% B+
AF-19 Mercenary
D
Kills:1,159
Deaths:844
KDR:1.373
Accuracy:18.680% D
HSR:17.774% D
NS-11C
A+
Kills:703
Deaths:1,542
KDR:0.456
Accuracy:14.472% F-
HSR:28.307% A+
Warden
C++
Kills:167
Deaths:326
KDR:0.512
Accuracy:18.968% D**
HSR:25.749% C++
Mauler S6
A*
Kills:118
Deaths:324
KDR:0.364
Accuracy:17.037% F--
HSR:26.271% A*
Kills:5,103
Deaths (as Engineer):4,792
Deaths (to Engineers):3,151
KDR:1.0649
Kill Difference:311
Playtime:544.547 hours
Usage:33%
Score:3.919m
Score/min:120
Accuracy (listed only):18.157%
HSR (listed only):21.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:1,718
Deaths:830
KDR:2.070
Accuracy:22.976% C+
HSR:5.821% F-
Blitz GD-10
D
Kills:1,254
Deaths:1,623
KDR:0.773
Accuracy:21.383% D
HSR:12.042% D-
Razor GD-23
B+
Kills:1,238
Deaths:926
KDR:1.337
Accuracy:16.808% D**
HSR:23.586% B+
AF-19 Mercenary
D
Kills:1,159
Deaths:844
KDR:1.373
Accuracy:18.680% D
HSR:17.774% D
NS-11C
A+
Kills:703
Deaths:1,542
KDR:0.456
Accuracy:14.472% F-
HSR:28.307% A+
Mauler S6
A*
Kills:118
Deaths:324
KDR:0.364
Accuracy:17.037% F--
HSR:26.271% A*
Kills:6,190
Deaths (as Light Assault):6,089
Deaths (to Light Assaults):2,880
KDR:1.01659
Kill Difference:101
Playtime:355.975 hours
Usage:22%
Score:2.323m
Score/min:109
Accuracy (listed only):18.559%
HSR (listed only):18.967%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,254
Deaths:1,623
KDR:0.773
Accuracy:21.383% D
HSR:12.042% D-
Mauler S6
A*
Kills:118
Deaths:324
KDR:0.364
Accuracy:17.037% F--
HSR:26.271% A*
NC1 Gauss Rifle
A++
Kills:81
Deaths:388
KDR:0.209
Accuracy:13.321% F-
HSR:33.333% A++
Kills:1,453
Deaths (as Combat Medic):2,335
Deaths (to Combat Medics):1,656
KDR:0.62227
Kill Difference:882
Playtime:60.255 hours
Usage:4%
Score:0.588m
Score/min:163
Accuracy (listed only):17.247%
HSR (listed only):23.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,254
Deaths:1,623
KDR:0.773
Accuracy:21.383% D
HSR:12.042% D-
EM4 Longshot
B++
Kills:1,165
Deaths:475
KDR:2.453
Accuracy:43.825% B++
HSR:77.597% C+
NC14 Bolt Driver
C*
Kills:753
Deaths:75
KDR:10.040
Accuracy:30.395% D-
HSR:76.494% C*
NC4 Mag-Shot
B+
Kills:80
Deaths:198
KDR:0.404
Accuracy:22.971% D
HSR:22.500% B+
Kills:3,252
Deaths (as Infiltrator):2,371
Deaths (to Infiltrators):2,974
KDR:1.37157
Kill Difference:881
Playtime:260.027 hours
Usage:16%
Score:1.012m
Score/min:65
Accuracy (listed only):29.643%
HSR (listed only):47.158%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:177
Deaths:187
KDR:0.947
Accuracy:16.200% F-
HSR:17.514% B+
AF-23 Grinder
B++
Kills:165
Deaths:179
KDR:0.922
Accuracy:13.122% F*
HSR:18.182% B++
Kills:342
Deaths (as MAX Suit):183
Deaths (to MAX Suits):1,028
KDR:1.86885
Kill Difference:159
Playtime:25.173 hours
Usage:2%
Score:0.196m
Score/min:130
Accuracy (listed only):14.661%
HSR (listed only):17.848%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:163
V. Kills:38 418%
Deaths:47
KDR:3.468
Accuracy:36.443% D**
KPH:25.600 D-
VKPH:6 D-
Kills:163 (0 + 0)
Deaths:47
KDR:3.468
VKDR:0.809
Vehicle Kills:38
Kill Difference:116
Playtime:6.377 hours
Usage:0%
Score:0.036m
Score/min:94
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
F--
Kills:268
V. Kills:77 344%
Deaths:52
KDR:5.154
Accuracy:34.105% F--
KPH:17.900 F--
VKPH:5.100 F--
C75 Viper
D--
Kills:196
V. Kills:40 478%
Deaths:65
KDR:3.015
Accuracy:18.423% F-
KPH:11.300 D--
VKPH:2.300 D*
Kills:464 (464 + 0)
Deaths:117
KDR:3.966
VKDR:1
Vehicle Kills:117
Kill Difference:347
Playtime:32.357 hours
Usage:2%
Score:0.124m
Score/min:64
Driving Accuracy:18.423%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D*
Kills:597
V. Kills:236 252%
Deaths:169
KDR:3.533
Accuracy:33.477% D**
KPH:10.700 D*
VKPH:4.200 D*
E540 Halberd
D
Kills:108
V. Kills:43 245%
Deaths:29
KDR:3.724
Accuracy:39.283% D
KPH:23.800 D
VKPH:9.500 D--
Kills:705 (597 + 108)
Deaths:198
KDR:3.561
VKDR:1.409
Vehicle Kills:279
Kill Difference:507
Playtime:60.337 hours
Usage:4%
Score:0.241m
Score/min:67
Driving Accuracy:33.477%
Gunner Accuracy:39.283%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:68
V. Kills:23 283%
Deaths:29
KDR:2.345
Accuracy:25.141% D**
KPH:8.900 D--
VKPH:3 D*
M12 Kobalt
D**
Kills:55
V. Kills:2 N/A
Deaths:14
KDR:3.929
Accuracy:6.993% F--
KPH:14.200 D**
VKPH:0.500 D**
Kills:123 (0 + 123)
Deaths:43
KDR:2.860
VKDR:0.581
Vehicle Kills:25
Kill Difference:80
Playtime:11.504 hours
Usage:1%
Score:0.041m
Score/min:60
Driving Accuracy:N/A%
Gunner Accuracy:6.993%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 1,8111,7188302.07A1.1322.976%C+5.821%F-15.3CN/A40112.5h7B**30.6B++
Blitz GD-10 1,2551,2541,6230.773C+0.1621.383%D12.042%D-10.9D-N/A30115.4h15.6C++72.9C+
Razor GD-23 1,2411,2389261.337B+0.4016.808%D**23.586%B+12DN/A41102.9h12.7C++75.7C
EM1 1,2301,1882,8040.424D0.5111.38%F-25%B+6.6D*N/A20180.4h20.9F183.7F-
EM4 Longshot 1,1651,1654752.453C+1.5243.825%B++77.597%C+11.9D*N/A2797.6h2.2C+5.1B
AF-19 Mercenary 1,1591,1598441.373B++0.4418.68%D17.774%D9.9DN/A41117.6h11.9B+63.4C++
NC14 Bolt Driver 7677537510.04M**9.1030.395%D-76.494%C*9.6D-N/A3178.1h2.8C+9.2C
NS-11C 7147031,5420.456D0.4814.472%F-28.307%A+5.1D--N/A16139.1h20.4D*141.2F-
Titan-150 HEAT 8335971693.533C+2.6033.477%D**2.848%C+10.7D*4.2D*6255.8h5.3C+16D-
NS-15M2 5795565870.947C0.0113.179%F-30.576%B+5.4D*N/A13102.6h24.1T182.5T*
Spear Anti-Vehicle Phalanx Turret 6624464210.619B++9.6830.475%D*2.691%D18.5D*9D*10824.1h11.1C--36.5D*
C-4 5744243341.269C+0.3323.982%CN/A48.7D17.2D-3248.7h1.5C+6.4C+
Bouncing Betty 3463463011.533M10.6035.499%D--N/A82.4D-N/A2234.2h2C+5.7D
Frag Grenade 3263231323N/A322.0641.16%DN/A646B*6C--14730.5h3.2B++7.7B
Tank Mine 456290644.531B**3.6018.346%D*N/A87.9C50.3C-6383.3h1.1A6.1C++
NC6 Gauss SAW 2862843170.896C+0.0417.518%C--20.423%C--10.6D-N/A5126.8h11.1C+63.5C+
LB00 Python AP 345268525.154D-4.2234.105%F--2.612%S17.9F--5.1F--6415h6D**17.7T*
MANA Anti-Personnel Turret 2682642371.114N/A0.1811.845%UN/A2640U40U5157700.1h34.5T*291.5T*
Mag-Cutter 25024713,9910.018C+0.9227.246%C+1.619%D0.2CN/A01253h2.6C++9.7C*
C75 Viper 236196653.015C2.0818.423%F-N/A11.3D--2.3D*6317.3h9.9B++53.8D-
NCM1 Scattercannon 1771771870.947C0.0116.2%F-17.514%B+7.8D*N/A3122.7h7.7C*47.6F
NS-R3 Swarm 3021742930.594C*0.3463.516%C+N/A3.9D*2.9F4144.3h29.4C+46.3C+
Warden 1711673260.512C0.4218.968%D**25.749%C++5.5D--N/A1730.5h10.9C57.3D
AF-23 Grinder 1661651790.922C--0.0113.122%F*18.182%B++7.9FN/A2621h7.3C+55.4T*
Breaker Rocket Pods 201163473.468C-2.5336.443%D**2.454%A**25.5D-5.9D-946.4h16.1C++44.1C
Shrike 2021322670.494C0.4441.933%F1.515%D10.8D*5.7D--11712.2h8.2D19.4D*
Mauler S6 1191183240.364C-0.5717.037%F--26.271%A*5.2D*N/A2222.8h6.5D-38.1T
E540 Halberd 151108293.724C--2.7939.283%D1.852%D24C--9.6D--1254.5h5.1B+12.9C*
NC1 Gauss Rifle 83813880.209D0.7313.321%F-33.333%A++2.9D*N/A2128.3h22.8T171.2T*
NC4 Mag-Shot 80801980.404C-0.5322.971%D22.5%B+5D--N/A2116h8.3C*36.2C+
M20 Basilisk 9168292.345C1.4125.141%D**2.941%D*8.9D--3D*517.6h77.3B+307.3C
NC15 Phoenix 9066166U65.0647.726%D-N/A9.6C3.5D--906.9h12.6C--26.3D-
M12 Kobalt 5755143.929D-2.996.993%F--20%B14.1D**N/A783.9h18.5B264.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon199801.1h
Nano-Armor Kit393377,17936.8h
Anti-Vehicle MANA Turret121991h
Nanite Revive Grenade02500.1h
Medical Applicator746143,38325.4h
Restoration Kit142590.3h
Motion Spotter12950.2h
Recon Detection Device45401.9h
Shield Recharging Field382,2211.2h
Ammunition Package344,4112.5h
Anti-Infantry MANA Turret497433.9h
Snowman Soldier10930.3h
NSX-P Naginata0900h

Check the help document for the dictionary if you want to learn more about words used here.


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