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Centurion elusive[] elusive
VS BR 52

KDR: 2.95

Score: 31.3m

Last Seen: Nov 10th, 2018 3:16 AM
- OFFLINE - 3991 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Emerald
Level Progress (to 53): 96%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 NS-44G Commissioner Nyx VX31 Pulsar LSW Flare VE6 H-V45 Damascus Edge
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,007,651 MLG Score: 6401
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.741%27.109%83322101327,1312.693710.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.302%1.88A++0.98B*-1.045D*HEAD ++ (~11.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.687B+7.20.497B+16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.278%0.439%17711034228248730.915663308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.882A++-1.068D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.812B++16.80.684B+13.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.789%1.706%61210332937991140.366708255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.486%0.669B+-0.575D-1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.20.668B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.159%64.226%04103134,65961110356.6324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.591%2.575A**-0.19C-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.80.424B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.414%12.745%01103410277400.131613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.747B++-0.359C--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.283C*4.80.017C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.3m236%412 (24.7k)457 (27.4k)2.9460470,75524,0173.2169352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035238932.247%42.209%136102:5115

31% Heavy Assault64% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:53 PMNov 3rd, 2015 1:26 AMNov 15th, 2018 8:49 PM (160d) (PST)Nov 10th, 2018 12:42 AM (166d) (PST)Nov 9th, 2018 11:16 PM (166d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6813503311.0340.3510.4362.4910.0226401

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,84020,98119,859622126149127,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1141h/47.5d 6,506 29,865 10,654 170.5k 2,588 4,294 1,503 46.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:6,307
Deaths:1,691
KDR:3.730
Accuracy:27.756% A
HSR:26.653% C**
Pulsar LSW
B+
Kills:1,898
Deaths:633
KDR:2.998
Accuracy:25.356% B+
HSR:21.233% C
Flare VE6
B**
Kills:1,813
Deaths:188
KDR:9.644
Accuracy:28.433% B**
HSR:20.519% D
SVA-88
B**
Kills:1,382
Deaths:39
KDR:35.436
Accuracy:28.780% B**
HSR:23.878% C
Ursa
B**
Kills:1,190
Deaths:11
KDR:108.182
Accuracy:28.596% B**
HSR:18.067% D-
VE-H Maw
A*
Kills:343
Deaths:105
KDR:3.267
Accuracy:36.426% A*
HSR:42.857% A++
Betelgeuse 54-A
B**
Kills:342
Deaths:99
KDR:3.455
Accuracy:30.840% B**
HSR:33.041% B
Lasher X2
A++
Kills:58
Deaths:19
KDR:3.053
Accuracy:37.752% A++
HSR:1.724% D*
Kills:13,333
Deaths (as Heavy Assault):2,785
Deaths (to Heavy Assaults):7,306
KDR:4.78743
Kill Difference:10,548
Playtime:357.799 hours
Usage:31%
Score:7.124m
Score/min:332
Accuracy (listed only):30.492%
HSR (listed only):23.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M++
Kills:1,674
Deaths:459
KDR:3.647
Accuracy:33.615% A++
HSR:43.369% M++
Eridani SX5
A*
Kills:1,532
Deaths:270
KDR:5.674
Accuracy:37.326% A*
HSR:26.567% B**
Terminus VX-9
A*
Kills:268
Deaths:75
KDR:3.573
Accuracy:33.443% A++
HSR:43.657% A*
Sirius SX12
A*
Kills:183
Deaths:50
KDR:3.660
Accuracy:36.059% A*
HSR:28.415% A++
Thanatos VE70
B**
Kills:102
Deaths:38
KDR:2.684
Accuracy:50.414% B**
HSR:12.745% D
MKV Suppressed
M+
Kills:73
Deaths:20
KDR:3.650
Accuracy:39.363% M
HSR:36.986% M+
Kills:3,832
Deaths (as Combat Medic):912
Deaths (to Combat Medics):3,136
KDR:4.20175
Kill Difference:2,920
Playtime:22.105 hours
Usage:2%
Score:1.345m
Score/min:1,014
Accuracy (listed only):38.370%
HSR (listed only):31.957%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M
Kills:465
Deaths:149
KDR:3.121
Accuracy:38.201% M
HSR:29.462% B**
Serpent VE92
A+
Kills:111
Deaths:34
KDR:3.265
Accuracy:30.630% A+
HSR:24.324% B*
Solstice VE3
B*
Kills:103
Deaths:37
KDR:2.784
Accuracy:27.513% B*
HSR:22.330% B+
Thanatos VE70
B**
Kills:102
Deaths:38
KDR:2.684
Accuracy:50.414% B**
HSR:12.745% D
Kills:781
Deaths (as Engineer):258
Deaths (to Engineers):5,217
KDR:3.02713
Kill Difference:523
Playtime:11.862 hours
Usage:1%
Score:0.191m
Score/min:268
Accuracy (listed only):36.690%
HSR (listed only):22.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A*
Kills:1,532
Deaths:270
KDR:5.674
Accuracy:37.326% A*
HSR:26.567% B**
Pulsar C
M
Kills:465
Deaths:149
KDR:3.121
Accuracy:38.201% M
HSR:29.462% B**
Sirius SX12
A*
Kills:183
Deaths:50
KDR:3.660
Accuracy:36.059% A*
HSR:28.415% A++
Serpent VE92
A+
Kills:111
Deaths:34
KDR:3.265
Accuracy:30.630% A+
HSR:24.324% B*
Solstice VE3
B*
Kills:103
Deaths:37
KDR:2.784
Accuracy:27.513% B*
HSR:22.330% B+
Thanatos VE70
B**
Kills:102
Deaths:38
KDR:2.684
Accuracy:50.414% B**
HSR:12.745% D
MKV Suppressed
M+
Kills:73
Deaths:20
KDR:3.650
Accuracy:39.363% M
HSR:36.986% M+
Kills:2,569
Deaths (as Light Assault):598
Deaths (to Light Assaults):4,110
KDR:4.29599
Kill Difference:1,971
Playtime:7.978 hours
Usage:1%
Score:0.291m
Score/min:608
Accuracy (listed only):37.072%
HSR (listed only):25.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:32,821
Deaths:6,892
KDR:4.762
Accuracy:52.575% A*
HSR:63.831% C-
NS-44G Commissioner
B**
Kills:3,815
Deaths:2,327
KDR:1.639
Accuracy:50.061% B**
HSR:29.646% B+
Nyx VX31
A
Kills:2,152
Deaths:129
KDR:16.682
Accuracy:41.888% A
HSR:26.998% C
V10
B++
Kills:1,575
Deaths:39
KDR:40.385
Accuracy:45.341% B++
HSR:69.587% D-
Eridani SX5
A*
Kills:1,532
Deaths:270
KDR:5.674
Accuracy:37.326% A*
HSR:26.567% B**
Artemis VX26
B*
Kills:1,190
Deaths:6
KDR:198.333
Accuracy:31.134% B*
HSR:22.437% C+
Beamer VS3
B++
Kills:1,155
Deaths:89
KDR:12.978
Accuracy:31.566% B++
HSR:22.944% C++
NS-45 Pilot
B*
Kills:763
Deaths:282
KDR:2.706
Accuracy:36.796% B*
HSR:30.537% B+
Manticore SX40
A
Kills:307
Deaths:185
KDR:1.659
Accuracy:38.241% A
HSR:28.665% B**
Sirius SX12
A*
Kills:183
Deaths:50
KDR:3.660
Accuracy:36.059% A*
HSR:28.415% A++
Parallax VX3
A++
Kills:152
Deaths:11
KDR:13.818
Accuracy:51.292% A++
HSR:72.368% D
NSX Daimyo
A
Kills:111
Deaths:26
KDR:4.269
Accuracy:50.620% A
HSR:93.694% C+
MKV Suppressed
M+
Kills:73
Deaths:20
KDR:3.650
Accuracy:39.363% M
HSR:36.986% M+
NS-30 Vandal
M
Kills:65
Deaths:21
KDR:3.095
Accuracy:49.196% M
HSR:20% D
VA39 Spectre
N/A
Kills:50
Deaths:
KDR:
Accuracy:36.626% N/A
HSR:40% N/A
Kills:45,944
Deaths (as Infiltrator):10,347
Deaths (to Infiltrators):2,666
KDR:4.44032
Kill Difference:35,597
Playtime:730.952 hours
Usage:64%
Score:22.206m
Score/min:506
Accuracy (listed only):41.872%
HSR (listed only):40.845%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:133
Deaths:12
KDR:11.083
Accuracy:18.511% C++
HSR:27.820% A+
Nebula VM20
B*
Kills:118
Deaths:12
KDR:9.833
Accuracy:22.421% B*
HSR:23.729% B++
Kills:251
Deaths (as MAX Suit):12
Deaths (to MAX Suits):1,352
KDR:20.91667
Kill Difference:239
Playtime:6.670 hours
Usage:1%
Score:0.132m
Score/min:329
Accuracy (listed only):20.466%
HSR (listed only):25.774%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:228
V. Kills:41 N/A
Deaths:28
KDR:8.143
Accuracy:55.278% B
KPH:165 A++
VKPH:29.700 B*
Kills:228 (0 + 0)
Deaths:28
KDR:8.143
VKDR:1.464
Vehicle Kills:41
Kill Difference:200
Playtime:1.382 hours
Usage:0%
Score:0.082m
Score/min:990
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:133
V. Kills:59 222%
Deaths:20
KDR:6.650
Accuracy:49.960% C+
KPH:33 C**
VKPH:14.700 B++
Kills:133 (133 + 0)
Deaths:20
KDR:6.650
VKDR:2.950
Vehicle Kills:59
Kill Difference:113
Playtime:4.028 hours
Usage:0%
Score:0.082m
Score/min:338
Driving Accuracy:49.960%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:160
V. Kills:55 286%
Deaths:15
KDR:10.667
Accuracy:45.758% C
KPH:26.400 B+
VKPH:9.100 C*
Kills:160 (160 + 0)
Deaths:15
KDR:10.667
VKDR:3.667
Vehicle Kills:55
Kill Difference:145
Playtime:6.051 hours
Usage:1%
Score:0.089m
Score/min:244
Driving Accuracy:45.758%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:243
V. Kills:23 N/A
Deaths:423
KDR:0.574
Accuracy:29.556% F
KPH:7.700 D--
VKPH:0.700 D*
Kills:243 (243 + 0)
Deaths:423
KDR:0.574
VKDR:0.054
Vehicle Kills:23
Kill Difference:180
Playtime:31.574 hours
Usage:3%
Score:0.118m
Score/min:62
Driving Accuracy:29.556%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 32,92332,8216,8924.762B++1.8252.575%A*63.831%C-85A*N/A327386h1.8B*3.5B**
Orion VS54 6,3146,3071,6913.73A+0.7827.756%A26.653%C**61.4AN/A307102.7h8.7A31.3B*
NS-44G Commissioner 3,8203,8152,3271.639C*1.3150.061%B**29.646%B+149A++N/A58325.6h2.4B**4.7B++
Nyx VX31 2,1532,15212916.682S13.7441.888%A26.998%C40.8C++N/A31652.8h4.1B**9.9B**
Pulsar LSW 1,8991,8986332.998A0.0525.356%B+21.233%C56B+N/A24633.9h9B**35.4B++
Flare VE6 1,8131,8131889.644S6.7028.433%B**20.519%D49.8B+N/A37736.4h8.1B**28.6B*
H-V45 1,6821,6744593.647A0.7033.615%A++43.369%M++102.7M*N/A59616.3h8.9A+26.5B**
Damascus Edge 1,6591,6529,6250.172M**2.7746.819%A4.661%C-5AN/A21329.5h1.7B++3.7B++
V10 1,5751,5753940.385U37.4445.341%B++69.587%D-28.4CN/A13655.5h2B+4.3B++
Eridani SX5 1,5331,5322705.674M**2.7337.326%A*26.567%B**126.6M**N/A53712.1h8.9B**23.8B*
SVA-88 1,3821,3823935.436U32.4928.78%B**23.878%C47.7C++N/A34629h9.3B**32.3B++
Force-Blade 1,2881,2126,2510.194S2.7561.199%MN/A4SN/A13306h2B+3.3B*
Ursa 1,1931,19011108.182U105.2428.596%B**18.067%D-38.9C++N/A28930.6h8.6B**30.1B++
Artemis VX26 1,1901,1906198.333U195.3931.134%B*22.437%C+34.5C++N/A37334.5h9.3B**30B*
Beamer VS3 1,1571,1558912.978U10.0331.566%B++22.944%C++68.8A*N/A35916.8h6B*18.9B
Frag Grenade 9489391939N/A936.0521.289%T-N/A9390U90S182090.1h0.6M+3A+
Proximity Mine 7887871787U784.051.258%T*N/A302.7M**N/A4502.6h0S1.4A*
NS-45 Pilot 7637632822.706A0.2436.796%B*30.537%B+231.2SN/A5383.3h4.3A+11.6B**
NS Decimator 1,0446695481.221C*1.7359.089%C+1.345%D27.8C-15.6C+25224.1h5.1C+8.7C+
C-4 7605921933.067A0.1210.419%F**N/A103.9B+29.5C+9635.7h0.6A++5.9C*
Pulsar C 4654651493.121A+0.1738.201%M29.462%B**108.1M**N/A6544.3h7.7B**20.2B**
VE-H Maw 3483431053.267A+0.3236.426%A*42.857%A++100.9A++1.5A+2183.4h8.1B**22.2B*
Betelgeuse 54-A 344342993.455C*0.5130.84%B**33.041%B92.4B*N/A7853.7h8.2A+26.6B**
The Slasher 3263267190.453S2.4957.627%A++N/A12.4A+N/A6326.3h1.7B++2.9B+
Manticore SX40 3073071851.659B++1.2938.241%A28.665%B**118.1SN/A4602.6h4.7A12.3A
Terminus VX-9 269268753.573A*0.6333.443%A++43.657%A*111.7M++N/A5212.4h8A++23.8B**
M40 Fury-F 2662434230.574C--2.3729.556%FN/A7.7D--N/A6231.6h5.9B*19.9B+
Dual Photon Pods 269228288.143C**5.2055.278%BN/A162.9A+29.3B*9891.4h16.8B++30.3B++
NS AutoBlade 2062063750.549S2.4066.078%A++N/A12.8A*N/A4516.1h1.8B*2.7B++
Sirius SX12 183183503.66A**0.7136.059%A*28.415%A++140.8SN/A8481.3h9.3A25.9B*
Supernova PC 2151601510.667B*7.7245.758%CN/A26.2B+9C++2446.1h3.8B**8.3B++
Parallax VX3 1521521113.818M++10.8751.292%A++72.368%D108.6SN/A5941.4h1.7B**3.3B**
L100 Python HEAT 192133206.65B+3.7049.96%C+3.008%B33.3C**14.8B++3374h4.6B*9.3B++
Quasar VM1 1341331211.083S8.1418.511%C++27.82%A+41.6B++N/A4583.2h10A53.8B++
Tank Mine 139120245A2.05112.791%SN/A400S63.3C+26550.3h0.8A++0.7M++
Nebula VM20 118118129.833S6.8922.421%B*23.729%B++47.2B*N/A5172.5h10.8A++48.2B**
S1 2421151115U112.0551.904%DN/A20.5C22.7A3815.6h8.1C-15.5C--
NSX Daimyo 111111264.269C**1.3250.62%A93.694%C+111A*N/A2431h1.8B**3.6B**
Serpent VE92 111111343.265A*0.3230.63%A+24.324%B*65.3A++N/A5141.7h10.5B++34.4B*
Solstice VE3 104103372.784M+0.1627.513%B*22.33%B+22.4C**N/A4334.6h10.6B**38.5B++
Thanatos VE70 102102382.684A*0.2650.414%B**12.745%D51AN/A3552h4.8C*9.5B+
NS Annihilator 21386481.792M++1.1571.771%F--N/A8.7C12.8B**1939.9h16.3D**22.8F-
MKV Suppressed 7373203.65M*0.7039.363%M36.986%M+91.3M+N/A6810.8h10B**25.4B*
NS-30 Vandal 6565213.095B**0.1549.196%M20%D81.3A*N/A3860.8h4.7B*9.6B**
Lasher X2 5958193.053M*0.1137.752%A++1.724%D*82.9M+1.4B**9760.7h12.3A++32.5B**
VA39 Spectre 5050150U47.0536.626%B++40%C++38.5B**N/A3391.3h3.6A9.7B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit0670.2h
Nano-Armor Kit164,4102h
Spawn Beacon12020.3h
Nanite Revive Grenade0810h
M12 Kobalt0660.1h
Medical Kit1,98611,97422.6h
Medical Applicator66,3461.1h
Recon Detection Device10733,08049h

Check the help document for the dictionary if you want to learn more about words used here.


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