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Commander elusive1[NUC] elusive1
TR BR 52

KDR: 3.69

Score: 51.3m

Last Seen: Nov 8th, 2018 5:22 AM
- OFFLINE - 173.9 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Emerald - Outfit Member of NUC[NUC] NUC
TR outfit on Emerald

Members: 6
Level Progress (to 53): 9%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 RAMS .50M T9 CARV NS-44G Commissioner NS-7G PDW SR-7 MSW-R SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,284,922 MLG Score: 7422
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.882%23.887%7622499038,4312.372281.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.771%2.13A*0.519B+-1.425D**HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.635B+8.70.388C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.76%2.228%15811013359412610.871359579%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.499A+0.561B+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.827B++14.30.729B++13.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.697%3.248%562101258511541790.506494325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.498%-0.892D--0.376C**-1.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.672B+40.679B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.873%1.148%245610082,5269682322.60951084%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.163%-0.859D---0.82D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.833B++5.30.865B*14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.227%69.004%2453101154,110114018247.4649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.648%2.573A**0.121C+-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.80.424B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.778%10.127%24511013158155700.101477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.121B**-0.87D---1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.644B+2.60.469B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NUC[NUC] NUC
TR outfit on Emerald

Members: 6
51.3m243.5%571 (34.3k)547 (32.8k)3.68541105,73828,6913.7456452 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014224531.913%44.415%141703:1616

28% Heavy Assault64% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2013 5:14 AMMar 13th, 2013 8:45 PMNov 14th, 2018 11:38 PM (6h) (PST)Nov 8th, 2018 2:05 AM (7d) (PST)Nov 8th, 2018 1:22 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7502894611.1280.3060.5012.7960.0207422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,00317,36627,637681830168132,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1561.8h/65.1d 1,728 46,964 16,493 262k 1,943 5,398 1,829 70.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:11,394
Deaths:3,250
KDR:3.506
Accuracy:26.236% A+
HSR:22.442% C+
MSW-R
A*
Kills:2,853
Deaths:843
KDR:3.384
Accuracy:33.143% A*
HSR:33.649% A+
T9 CARV-S
M**
Kills:1,169
Deaths:268
KDR:4.362
Accuracy:41.076% M**
HSR:25.834% C*
T32 Bull
M**
Kills:1,164
Deaths:245
KDR:4.751
Accuracy:41.971% M**
HSR:18.213% D
T16 Rhino
A*
Kills:1,160
Deaths:357
KDR:3.249
Accuracy:32.215% A*
HSR:20% C
NS-15M1
M
Kills:628
Deaths:195
KDR:3.221
Accuracy:36.367% M
HSR:21.497% C+
TMG-50
B**
Kills:364
Deaths:124
KDR:2.935
Accuracy:27.180% B**
HSR:29.670% B**
T7 Mini-Chaingun
M+
Kills:80
Deaths:27
KDR:2.963
Accuracy:31.483% M+
HSR:22.500% A**
Kills:18,812
Deaths (as Heavy Assault):5,309
Deaths (to Heavy Assaults):8,474
KDR:3.54342
Kill Difference:13,503
Playtime:438.289 hours
Usage:28%
Score:12.030m
Score/min:457
Accuracy (listed only):33.709%
HSR (listed only):24.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:757
Deaths:253
KDR:2.992
Accuracy:33.816% A*
HSR:26.156% B**
TRS-12 Uppercut
C+
Kills:158
Deaths:52
KDR:3.038
Accuracy:54.778% C+
HSR:10.127% D-
Kills:915
Deaths (as Engineer):305
Deaths (to Engineers):5,516
KDR:3
Kill Difference:610
Playtime:41.274 hours
Usage:3%
Score:1.279m
Score/min:517
Accuracy (listed only):44.297%
HSR (listed only):18.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
A++
Kills:3,508
Deaths:856
KDR:4.098
Accuracy:32.597% A++
HSR:17.018% C+
SMG-46 Armistice
A
Kills:2,495
Deaths:642
KDR:3.886
Accuracy:31.479% A
HSR:17.635% C*
Cycler TRV
S
Kills:1,730
Deaths:497
KDR:3.481
Accuracy:43.491% S
HSR:23.237% B+
TAR
M
Kills:1,032
Deaths:306
KDR:3.373
Accuracy:32.430% A*
HSR:38.566% M
PDW-16 Hailstorm
A*
Kills:447
Deaths:154
KDR:2.903
Accuracy:35.057% A*
HSR:18.568% B+
NS-7 PDW
M++
Kills:216
Deaths:49
KDR:4.408
Accuracy:40.465% M++
HSR:15.278% C
SABR-13
A++
Kills:173
Deaths:63
KDR:2.746
Accuracy:34.936% A++
HSR:33.526% B**
TRS-12 Uppercut
C+
Kills:158
Deaths:52
KDR:3.038
Accuracy:54.778% C+
HSR:10.127% D-
NS-11A
S
Kills:136
Deaths:30
KDR:4.533
Accuracy:47.187% S
HSR:12.500% D*
Kills:9,895
Deaths (as Combat Medic):2,649
Deaths (to Combat Medics):3,482
KDR:3.73537
Kill Difference:7,246
Playtime:42.027 hours
Usage:3%
Score:1.953m
Score/min:775
Accuracy (listed only):39.158%
HSR (listed only):20.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
A++
Kills:3,508
Deaths:856
KDR:4.098
Accuracy:32.597% A++
HSR:17.018% C+
SMG-46 Armistice
A
Kills:2,495
Deaths:642
KDR:3.886
Accuracy:31.479% A
HSR:17.635% C*
LC3 Jaguar
A*
Kills:757
Deaths:253
KDR:2.992
Accuracy:33.816% A*
HSR:26.156% B**
PDW-16 Hailstorm
A*
Kills:447
Deaths:154
KDR:2.903
Accuracy:35.057% A*
HSR:18.568% B+
NS-7 PDW
M++
Kills:216
Deaths:49
KDR:4.408
Accuracy:40.465% M++
HSR:15.278% C
TRS-12 Uppercut
C+
Kills:158
Deaths:52
KDR:3.038
Accuracy:54.778% C+
HSR:10.127% D-
Kills:7,581
Deaths (as Light Assault):2,006
Deaths (to Light Assaults):5,194
KDR:3.77916
Kill Difference:5,575
Playtime:15.439 hours
Usage:1%
Score:0.366m
Score/min:395
Accuracy (listed only):38.032%
HSR (listed only):17.464%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:34,493
Deaths:8,028
KDR:4.297
Accuracy:52.175% A*
HSR:65.692% C
RAMS .50M
A*
Kills:16,211
Deaths:2,117
KDR:7.658
Accuracy:51.912% A*
HSR:74.604% C--
NS-44G Commissioner
B**
Kills:5,697
Deaths:3,388
KDR:1.682
Accuracy:49.404% B**
HSR:24.662% C++
NS-7G PDW
A++
Kills:3,508
Deaths:856
KDR:4.098
Accuracy:32.597% A++
HSR:17.018% C+
SR-7
A++
Kills:3,406
Deaths:303
KDR:11.241
Accuracy:54.276% A++
HSR:75.896% C
SMG-46 Armistice
A
Kills:2,495
Deaths:642
KDR:3.886
Accuracy:31.479% A
HSR:17.635% C*
SOAS-20
M+
Kills:902
Deaths:174
KDR:5.184
Accuracy:40.072% A**
HSR:40.133% M+
NS-357G Underboss
C**
Kills:694
Deaths:478
KDR:1.452
Accuracy:40.245% C**
HSR:17.435% D
NS-45 Pilot
B*
Kills:581
Deaths:267
KDR:2.176
Accuracy:36.050% B*
HSR:29.776% B+
TX2 Emperor
A+
Kills:529
Deaths:301
KDR:1.757
Accuracy:39.179% A+
HSR:23.819% B+
NS-44 Commissioner
A*
Kills:487
Deaths:210
KDR:2.319
Accuracy:54.150% A*
HSR:27.310% B*
PDW-16 Hailstorm
A*
Kills:447
Deaths:154
KDR:2.903
Accuracy:35.057% A*
HSR:18.568% B+
NS-7 PDW
M++
Kills:216
Deaths:49
KDR:4.408
Accuracy:40.465% M++
HSR:15.278% C
HSR-1
M+
Kills:213
Deaths:69
KDR:3.087
Accuracy:49.425% A*
HSR:52.113% M+
TX1 Repeater
C++
Kills:102
Deaths:100
KDR:1.020
Accuracy:24.711% C++
HSR:16.667% D
Kills:69,981
Deaths (as Infiltrator):17,136
Deaths (to Infiltrators):3,885
KDR:4.08386
Kill Difference:52,845
Playtime:1,002.326 hours
Usage:64%
Score:35.422m
Score/min:589
Accuracy (listed only):42.080%
HSR (listed only):34.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:205
Deaths:51
KDR:4.020
Accuracy:16.849% C++
HSR:20.976% C++
MRC3 Mercy
A
Kills:204
Deaths:51
KDR:4
Accuracy:17.468% C*
HSR:26.961% A
M6 Onslaught
M*
Kills:51
Deaths:20
KDR:2.550
Accuracy:18.806% B+
HSR:35.294% M*
Kills:460
Deaths (as MAX Suit):61
Deaths (to MAX Suits):1,880
KDR:7.54098
Kill Difference:399
Playtime:12.395 hours
Usage:1%
Score:0.201m
Score/min:270
Accuracy (listed only):17.708%
HSR (listed only):27.744%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M
Kills:359
V. Kills:29 N/A
Deaths:28
KDR:12.821
Accuracy:51.760% B+
KPH:233.600 M
VKPH:18.900 B+
Kills:359 (0 + 0)
Deaths:28
KDR:12.821
VKDR:1.036
Vehicle Kills:29
Kill Difference:331
Playtime:1.537 hours
Usage:0%
Score:0.159m
Score/min:1,723
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:97
V. Kills:79 121%
Deaths:35
KDR:2.771
Accuracy:18.966% F-
KPH:27 C
VKPH:22 C+
Kills:97 (0 + 97)
Deaths:35
KDR:2.771
VKDR:2.257
Vehicle Kills:79
Kill Difference:62
Playtime:3.596 hours
Usage:0%
Score:0.116m
Score/min:539
Piloting Accuracy:N/A%
Gunner Accuracy:18.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:64
V. Kills:7 N/A
Deaths:6
KDR:10.667
Accuracy:35.740% C
KPH:80.300 M+
VKPH:8.800 C**
Kills:64 (64 + 0)
Deaths:6
KDR:10.667
VKDR:1.167
Vehicle Kills:7
Kill Difference:58
Playtime:0.797 hours
Usage:0%
Score:0.045m
Score/min:945
Driving Accuracy:35.740%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:328
V. Kills:70 462%
Deaths:38
KDR:8.632
Accuracy:32.242% D--
KPH:37.700 B**
VKPH:8.100 C-
P2-120 AP
M
Kills:257
V. Kills:82 310%
Deaths:19
KDR:13.526
Accuracy:30.834% F
KPH:59.800 M
VKPH:19.100 C**
E540 Halberd
S
Kills:57
V. Kills:21 259%
Deaths:3
KDR:19
Accuracy:39.261% C+
KPH:77.500 S
VKPH:28.500 M**
Kills:642 (585 + 57)
Deaths:60
KDR:10.700
VKDR:2.883
Vehicle Kills:173
Kill Difference:582
Playtime:13.722 hours
Usage:1%
Score:0.425m
Score/min:516
Driving Accuracy:30.834%
Gunner Accuracy:39.261%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:2,079
V. Kills:68 N/A
Deaths:62
KDR:33.532
Accuracy:25.037% D*
KPH:177.900 A+
VKPH:5.800 C
M40 Fury-H
A
Kills:170
V. Kills:10 N/A
Deaths:13
KDR:13.077
Accuracy:25.192% F-
KPH:138.200 A
VKPH:8.100 D
E540 Halberd-H
B**
Kills:70
V. Kills:21 318%
Deaths:3
KDR:23.333
Accuracy:43.265% F-
KPH:64.700 B**
VKPH:19.400 C
G20 Vulcan-H
A*
Kills:53
V. Kills:18 279%
Deaths:2
KDR:26.500
Accuracy:41.435% D
KPH:84.500 A*
VKPH:28.700 C*
Kills:2,372 (0 + 2,372)
Deaths:80
KDR:29.650
VKDR:1.463
Vehicle Kills:117
Kill Difference:2,292
Playtime:14.624 hours
Usage:1%
Score:0.699m
Score/min:796
Driving Accuracy:N/A%
Gunner Accuracy:41.435%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:180
V. Kills:17 N/A
Deaths:361
KDR:0.499
Accuracy:29.983% F
KPH:11.800 D
VKPH:1.100 D*
Kills:180 (180 + 0)
Deaths:361
KDR:0.499
VKDR:0.047
Vehicle Kills:17
Kill Difference:181
Playtime:15.304 hours
Usage:1%
Score:0.068m
Score/min:74
Driving Accuracy:29.983%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 34,64934,4938,0284.297C**0.6152.175%A*65.692%C90.7A**N/A347380.4h1.8B**3.5B**
RAMS .50M 16,23616,2112,1177.658A+3.9751.912%A*74.604%C--73.9M++N/A366219.5h1.8B*3.4B**
T9 CARV 11,42011,3943,2503.506A++0.1826.236%A+22.442%C+55.7A+N/A269204.5h9.8B**37.2B*
NS-44G Commissioner 5,7105,6973,3881.682B+2.0049.404%B**24.662%C++128.3A++N/A52944.4h2.5B*5B++
NS-7G PDW 3,5153,5088564.098S0.4132.597%A++17.018%C+73.1M+N/A28148h11.4B*35.1B*
SR-7 3,4073,40630311.241A**7.5654.276%A++75.896%C82.1A*N/A50741.5h1.9B+3.4B*
MSW-R 2,8602,8538433.384B++0.3033.143%A*33.649%A+69.2AN/A34741.2h9.4B**28.3B**
SMG-46 Armistice 2,5012,4956423.886M+0.2031.479%A17.635%C*59A++N/A26242.3h11.6B*37B++
NS Decimator 2,6732,1159422.245A+1.4458.718%C2.695%C**43.7B++11.5C-38148.4h3.1B**5.3B**
P525 Marauder-H 2,1472,0796233.532A+29.8525.037%D*N/A177.7A+5.8C78311.7h4.8B*19C**
Cycler TRV 1,7431,7304973.481A*0.2043.491%S23.237%B+101.8M**N/A53817h12.1B+27.8A
Chainblade 1,6591,62716,5000.099A**3.5954.243%A*N/A1.6A+N/A71018.7h1.7B*3.2C++
Hexedge 1,2581,2528,4730.148M+3.5447.12%A5.431%C4.5B+N/A18276.1h1.7B*3.6B++
T9 CARV-S 1,1711,1692684.362A*0.6841.076%M**25.834%C*115.7M++N/A55710.1h11.4B+27.9B**
T32 Bull 1,1701,1642454.751M+1.0741.971%M**18.213%D120M**N/A5209.7h9.8B**23.5B**
T16 Rhino 1,1651,1603573.249A*0.4432.215%A*20%C57.7AN/A27820.1h10.4B**32.3B*
TAR 1,0371,0323063.373A0.3132.43%A*38.566%M85.3M+N/A63812.1h9.2A+28.3A
SOAS-20 9029021745.184M+1.5040.072%A**40.133%M+92M+N/A5019.8h9.1B*22.7A
C-4 1,0298673332.604B*1.0825.427%C+N/A115.6B*21.6C--11487.5h1B**4C++
LC3 Jaguar 7577572532.992B**0.6933.816%A*26.156%B**47.9B**N/A27615.8h9.6B*28.4B**
NS-357G Underboss 6966944781.452B2.2340.245%C**17.435%D78.9B++N/A4178.8h3.4B++8.4B+
NS-15M1 6306281953.221A+0.4636.367%M21.497%C+57.6B++N/A31110.9h11.3B+31B*
NS-45 Pilot 5815812672.176B*1.5136.05%B*29.776%B+200.3SN/A5772.9h4.4A+12.2B**
Frag Grenade 5545521552N/A548.3151.793%B*N/A690B*2.5D-40430.8h2.9B*5.5B*
TX2 Emperor 5295293011.757B*1.9339.179%A+23.819%B+132.3SN/A6284h5.5A+14C*
NS-44 Commissioner 4874872102.319A1.3754.15%A*27.31%B*121.8M**N/A8384h2.5A4.6B**
PDW-16 Hailstorm 4474471542.903A*0.7835.057%A*18.568%B+84.3M++N/A5045.3h11.2B*32B*
TMG-50 3653641242.935A++0.7527.18%B**29.67%B**51.3B*N/A3887.1h8.4B**31B*
Hellfire Rocket Pods 3883592812.821B*9.1451.76%B+2.228%A*239.3M+19.3B+17221.5h14.3B**27.6B++
P2-120 HEAT 398328388.632B+4.9532.242%D--1.829%D-37.7B**8C-3748.7h4.5A13.9B++
Auraxium Chainblade 2842812,1270.132A**3.5562.432%A**N/A4AN/A1269.6h1.6B**2.6B+
P2-120 AP 3392571913.526B**9.8430.834%F5.058%B*59.8M19.1C**7264.3h3.4A++11.2B**
NS-7 PDW 216216494.408S0.7240.465%M++15.278%C47B**N/A3124.6h11.9B*29.5B**
HSR-1 214213693.087B+0.6049.425%A*52.113%M+88.8A*N/A3142.4h3.6A+7.3A
MRC3 Mercy 207205514.02B**0.3316.849%C++20.976%C++27C+N/A2377.6h13.4A+79.5B*
MRC3 Mercy 204204514B**0.3117.468%C*26.961%A26.8C+N/A2277.6h13.7A+78.5B*
Spear Anti-Vehicle Phalanx Turret 2491851710.882B++7.2054.376%B**4.865%B84.1M+29.1B++9872.2h5.5B++10.1B**
M40 Fury-F 1971803610.499D3.1929.983%F1.667%B*11.8D1.1D*7415.3h4.9B*16.5B++
The Slasher 1741746380.273S3.4157.905%A++N/A8.2B+N/A3321.1h1.7B++2.9B+
SABR-13 173173632.746B++0.9434.936%A++33.526%B**69.2A++N/A4742.5h7.6A+21.8A
M40 Fury-H 1801701313.077C**9.3925.192%F-1.176%C+141.7A8.3D7931.2h4.1A16.1B*
Claymore 166166295.724C+2.0448.654%A++N/A150.9C*N/A9581.1h1.4D**2.9B++
TRS-12 Uppercut 158158523.038A++0.6554.778%C+10.127%D-58.5B*N/A4172.7h2.6C++4.7C++
NS AutoBlade 1421424100.346M**3.3461.376%AN/A9.8A++N/A3614.5h1.6B+2.7B+
NS-11A 136136304.533M+0.8547.187%S12.5%D*97.1M*N/A6461.4h11B**23.3A+
Tank Mine 147116205.8A++2.11102.778%SN/A386.7S103.3A+36460.3h1A+0.9M+
TX1 Repeater 1021021001.02B2.6724.711%C++16.667%D46.4B**N/A3882.2h10B*40.7C**
C150 Dalton 17697352.771C--0.9118.966%F-1.031%C*26.9C21.9C+5393.6h2.5A13.2C+
T7 Mini-Chaingun 8180272.963A*0.7231.483%M+22.5%A**88.9M++1.1B+19240.9h11.5B*36.5B*
E540 Halberd-H 9170323.333A*19.6543.265%F-10%M*63.6B**19.1C8151.1h3.9B**9B+
C75 Viper 7164610.667A6.9835.74%CN/A80M+8.8C**9440.8h4.7A13.2A
T2 Striker 12858292M**1.6955.29%B+N/A11.6C+14C**4555h24B**43.3B**
E540 Halberd 7857319A++15.3139.261%C+8.772%M81.4S30M**9580.7h3A*7.6A+
G20 Vulcan-H 7153226.5S22.8141.435%D5.66%A++88.3A**30B10170.6h38.5A++92.8A+
M6 Onslaught 5151202.55C**1.1418.806%B+35.294%M*21.3DN/A1532.4h16.1B++85.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3141,1905.2h
Spawn Beacon121882.6h
Nanite Revive Grenade01630h
Medical Kit2,68719,69865.8h
Medical Applicator1414,8892.4h
Recon Detection Device18448,76976.9h

Check the help document for the dictionary if you want to learn more about words used here.


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