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Paragon Cold Blooded elv11[XXDE] elv11
VS BR 106

KDR: 0.83

Score: 21.9m

Last Seen: Jan 18th, 2017 8:39 PM
- OFFLINE - 5852.4 hour(s)

Rank 106 (100) Paragon of the Vanu Sovereignty on Miller
Level Progress (to 101): 23%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11A NS-15M2 H-V45 Corvus VA55 SVA-88 Flare VE6 Terminus VX-9 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-17,514 MLG Score: -14
Fun Score: N/A
Cheeseburgers Flipped: 485TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.54%14.482%3702092818,0231.10078-0.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.483%0.935B*-0.894D--0.248C++HEAD (~1.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.352C**12.50.12C+36.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.037%4.739%18294621115911420.132538148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.188%-0.251C1.134B**-1.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.47B+7.80.379C**12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.002%2.349%61694259611334020.526037148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.639%-0.251C-0.49D-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.374C**230.365C**46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.084%75.751%613945932164920.565191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.518%-0.043C+0.585B+-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.208C++2.60.148C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.345%11.266%612946790897100.879733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.601%-0.064C+-0.566D-1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.174C++4.40.09C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.9m323.6%326 (19.6k)252 (15.1k)0.82771726,23231,6920.916162106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94841114.461%14.204%20502:459

48% Combat Medic20% Engineer15% Heavy Assault10% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 8:13 AMOct 6th, 2013 1:56 PMFeb 17th, 2017 5:28 AM (214d) (PST)Jan 18th, 2017 5:25 PM (244d) (PST)Jan 18th, 2017 4:39 PM (244d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
308210980.3010.3640.0431.0510.024-14

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,46312,6135,8501822363115,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1453h/60.5d 2,803 3,726 11,433 91.6k 2,959 4,232 2,079 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,337
Deaths:1,214
KDR:1.101
Accuracy:25.616% B+
HSR:14.884% D*
SVA-88
C+
Kills:1,177
Deaths:1,382
KDR:0.852
Accuracy:22.739% C+
HSR:16.143% D*
Flare VE6
B+
Kills:1,160
Deaths:1,275
KDR:0.910
Accuracy:24.059% B+
HSR:13.276% D**
Orion VS54
B**
Kills:1,159
Deaths:1,032
KDR:1.123
Accuracy:25.858% B**
HSR:16.221% D--
VX29 Polaris
C++
Kills:599
Deaths:662
KDR:0.905
Accuracy:23.803% C++
HSR:14.357% D--
Lasher X2
B*
Kills:204
Deaths:274
KDR:0.745
Accuracy:30.463% B*
HSR:3.922% C+
Kills:5,636
Deaths (as Heavy Assault):5,839
Deaths (to Heavy Assaults):9,224
KDR:0.96523
Kill Difference:203
Playtime:215.114 hours
Usage:15%
Score:3.560m
Score/min:276
Accuracy (listed only):25.423%
HSR (listed only):13.134%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:731
Deaths:1,261
KDR:0.580
Accuracy:23.708% C++
HSR:12.175% D*
Pandora VX25
C**
Kills:613
Deaths:643
KDR:0.953
Accuracy:41.650% C**
HSR:11.256% D-
Thanatos VE70
C
Kills:177
Deaths:247
KDR:0.717
Accuracy:37.121% C
HSR:11.299% D-
Solstice VE3
C**
Kills:70
Deaths:144
KDR:0.486
Accuracy:23.864% C**
HSR:15.714% D
Kills:1,591
Deaths (as Engineer):2,295
Deaths (to Engineers):6,842
KDR:0.69325
Kill Difference:704
Playtime:284.991 hours
Usage:20%
Score:4.820m
Score/min:282
Accuracy (listed only):31.586%
HSR (listed only):12.611%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:731
Deaths:1,261
KDR:0.580
Accuracy:23.708% C++
HSR:12.175% D*
NS-7 PDW
C*
Kills:714
Deaths:1,412
KDR:0.506
Accuracy:25.472% C*
HSR:17.787% C++
Pandora VX25
C**
Kills:613
Deaths:643
KDR:0.953
Accuracy:41.650% C**
HSR:11.256% D-
Eridani SX5
C++
Kills:382
Deaths:526
KDR:0.726
Accuracy:26.557% C++
HSR:12.827% D-
Thanatos VE70
C
Kills:177
Deaths:247
KDR:0.717
Accuracy:37.121% C
HSR:11.299% D-
Solstice VE3
C**
Kills:70
Deaths:144
KDR:0.486
Accuracy:23.864% C**
HSR:15.714% D
Kills:2,687
Deaths (as Light Assault):4,233
Deaths (to Light Assaults):5,002
KDR:0.63477
Kill Difference:1,546
Playtime:39.499 hours
Usage:3%
Score:0.522m
Score/min:220
Accuracy (listed only):29.729%
HSR (listed only):13.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:4,643
Deaths:5,274
KDR:0.880
Accuracy:26.490% B++
HSR:13.633% D--
H-V45
A++
Kills:1,314
Deaths:1,233
KDR:1.066
Accuracy:32.095% A++
HSR:11.720% D*
Corvus VA55
B**
Kills:1,188
Deaths:1,420
KDR:0.837
Accuracy:29.217% B**
HSR:15.488% D--
Terminus VX-9
C--
Kills:1,160
Deaths:1,761
KDR:0.659
Accuracy:22.740% C--
HSR:14.655% D*
Pulsar VS1
C**
Kills:1,155
Deaths:1,333
KDR:0.866
Accuracy:24.213% C**
HSR:14.199% D
NS-7 PDW
C*
Kills:714
Deaths:1,412
KDR:0.506
Accuracy:25.472% C*
HSR:17.787% C++
Pandora VX25
C**
Kills:613
Deaths:643
KDR:0.953
Accuracy:41.650% C**
HSR:11.256% D-
Eridani SX5
C++
Kills:382
Deaths:526
KDR:0.726
Accuracy:26.557% C++
HSR:12.827% D-
Darkstar
D**
Kills:307
Deaths:551
KDR:0.557
Accuracy:20.434% D**
HSR:10.749% F
Equinox VE2 Burst
B+
Kills:254
Deaths:241
KDR:1.054
Accuracy:28.479% B+
HSR:20.079% D
Thanatos VE70
C
Kills:177
Deaths:247
KDR:0.717
Accuracy:37.121% C
HSR:11.299% D-
Kills:11,907
Deaths (as Combat Medic):14,641
Deaths (to Combat Medics):3,881
KDR:0.81326
Kill Difference:2,734
Playtime:699.617 hours
Usage:48%
Score:10.747m
Score/min:256
Accuracy (listed only):28.588%
HSR (listed only):13.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:714
Deaths:1,412
KDR:0.506
Accuracy:25.472% C*
HSR:17.787% C++
Parallax VX3
B++
Kills:575
Deaths:332
KDR:1.732
Accuracy:34.457% D
HSR:82.957% B++
Eridani SX5
C++
Kills:382
Deaths:526
KDR:0.726
Accuracy:26.557% C++
HSR:12.827% D-
NS-30 Vandal
C
Kills:367
Deaths:318
KDR:1.154
Accuracy:30.798% C
HSR:20.981% D
Ghost
B**
Kills:217
Deaths:165
KDR:1.315
Accuracy:39.343% C++
HSR:76.498% B**
Manticore SX40
D-
Kills:160
Deaths:281
KDR:0.569
Accuracy:23.811% D-
HSR:12.500% D*
VA39 Spectre
B+
Kills:140
Deaths:136
KDR:1.029
Accuracy:33.776% C*
HSR:45% B+
NS-44L Blackhand
D*
Kills:91
Deaths:139
KDR:0.655
Accuracy:28.787% D**
HSR:24.176% D*
Beamer VS3
C--
Kills:55
Deaths:100
KDR:0.550
Accuracy:23.518% C--
HSR:16.364% D
Kills:2,701
Deaths (as Infiltrator):3,409
Deaths (to Infiltrators):4,304
KDR:0.79231
Kill Difference:708
Playtime:146.144 hours
Usage:10%
Score:1.210m
Score/min:138
Accuracy (listed only):29.613%
HSR (listed only):34.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:594
Deaths:448
KDR:1.326
Accuracy:16.618% C++
HSR:14.647% D--
Cosmos VM3
C+
Kills:490
Deaths:346
KDR:1.416
Accuracy:16.219% C+
HSR:16.531% C-
Quasar VM1
C++
Kills:144
Deaths:191
KDR:0.754
Accuracy:15.718% C++
HSR:18.056% C+
Comet VM2
C
Kills:135
Deaths:261
KDR:0.517
Accuracy:34.132% D--
HSR:3.704% C
Comet VM2
D--
Kills:130
Deaths:212
KDR:0.613
Accuracy:35.319% D--
HSR:0.769% F
NS-10 Burster
B*
Kills:70
Deaths:120
KDR:0.583
Accuracy:26.897% C
HSR:11.429% B*
Kills:1,563
Deaths (as MAX Suit):789
Deaths (to MAX Suits):2,368
KDR:1.98099
Kill Difference:774
Playtime:60.799 hours
Usage:4%
Score:1.071m
Score/min:294
Accuracy (listed only):24.150%
HSR (listed only):10.856%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:270
V. Kills:11 N/A
Deaths:256
KDR:1.055
Accuracy:36.387% D
KPH:22.500 D
VKPH:0.900 D--
Hornet Missiles
C--
Kills:139
V. Kills:68 201%
Deaths:89
KDR:1.562
Accuracy:49.366% F
KPH:36.100 C--
VKPH:17.700 D
Kills:409 (270 + 0)
Deaths:345
KDR:1.186
VKDR:0.229
Vehicle Kills:79
Kill Difference:64
Playtime:15.868 hours
Usage:1%
Score:0.128m
Score/min:135
Piloting Accuracy:36.387%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
D
Kills:77
V. Kills:12 N/A
Deaths:21
KDR:3.667
Accuracy:40.964% C
KPH:28.600 D-
VKPH:4.500 D
Kills:77 (0 + 77)
Deaths:21
KDR:3.667
VKDR:0.571
Vehicle Kills:12
Kill Difference:56
Playtime:2.697 hours
Usage:0%
Score:0.026m
Score/min:160
Piloting Accuracy:N/A%
Gunner Accuracy:40.964%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:103
V. Kills:21 468%
Deaths:65
KDR:1.585
Accuracy:37.847% C+
KPH:18.300 D
VKPH:3.700 D--
Kills:103 (103 + 0)
Deaths:65
KDR:1.585
VKDR:0.323
Vehicle Kills:21
Kill Difference:38
Playtime:5.625 hours
Usage:0%
Score:0.055m
Score/min:162
Driving Accuracy:37.847%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:123
V. Kills:88 138%
Deaths:29
KDR:4.241
Accuracy:38.264% C-
KPH:20.900 C
VKPH:15 C
Supernova FPC
D*
Kills:108
V. Kills:80 133%
Deaths:65
KDR:1.662
Accuracy:38.377% F
KPH:10.700 D*
VKPH:7.900 F
Kills:231 (108 + 123)
Deaths:94
KDR:2.457
VKDR:1.787
Vehicle Kills:168
Kill Difference:137
Playtime:15.964 hours
Usage:1%
Score:0.236m
Score/min:247
Driving Accuracy:38.377%
Gunner Accuracy:38.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:90
V. Kills:79 113%
Deaths:34
KDR:2.647
Accuracy:50% D-
KPH:19.500 D--
VKPH:17.100 C--
Proton II PPA-H
D-
Kills:60
V. Kills:7 N/A
Deaths:22
KDR:2.727
Accuracy:32.404% C+
KPH:23.200 D**
VKPH:2.700 D-
Kills:150 (0 + 150)
Deaths:56
KDR:2.679
VKDR:1.536
Vehicle Kills:86
Kill Difference:94
Playtime:7.200 hours
Usage:0%
Score:0.090m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:32.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:154
V. Kills:36 416%
Deaths:36
KDR:4.278
Accuracy:33.044% C
KPH:34.800 C-
VKPH:8.100 C
M60-G Bulldog
D-
Kills:89
V. Kills:16 N/A
Deaths:22
KDR:4.045
Accuracy:32.788% C+
KPH:15.300 D-
VKPH:2.800 D-
M20 Basilisk
D
Kills:80
V. Kills:38 205%
Deaths:31
KDR:2.581
Accuracy:30.354% D
KPH:11.300 D
VKPH:5.400 D
M40 Fury
D
Kills:55
V. Kills:16 324%
Deaths:22
KDR:2.500
Accuracy:29.059% D-
KPH:22.100 D*
VKPH:6.400 D
Kills:378 (0 + 378)
Deaths:111
KDR:3.405
VKDR:0.955
Vehicle Kills:106
Kill Difference:267
Playtime:19.791 hours
Usage:1%
Score:0.196m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:29.059%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:56
V. Kills:14 373%
Deaths:122
KDR:0.459
Accuracy:52.244% B+
KPH:9.700 D
VKPH:2.400 D-
Kills:56 (56 + 0)
Deaths:122
KDR:0.459
VKDR:0.115
Vehicle Kills:14
Kill Difference:66
Playtime:5.788 hours
Usage:0%
Score:0.024m
Score/min:69
Driving Accuracy:52.244%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 4,6584,6435,2740.88C0.0526.49%B++13.633%D--26.5C+N/A98175.2h12.5B+47.3B+
NS-15M2 1,3541,3371,2141.101C+0.2725.616%B+14.884%D*38.3C+N/A14634.9h11.9B46.4B+
H-V45 1,3201,3141,2331.066C+0.2432.095%A++11.72%D*30.1C++N/A12843.7h12.7C**39.5B*
Corvus VA55 1,2001,1881,4200.837C0.0129.217%B**15.488%D--19C-N/A4962.4h11.4B+39.1B++
SVA-88 1,1821,1771,3820.852C-0.0222.739%C+16.143%D*31.1C-N/A9737.8h12.4C+54.5C++
Flare VE6 1,1811,1601,2750.91C0.0824.059%B+13.276%D**36.5C+N/A12731.8h10.3C**43B+
Terminus VX-9 1,1641,1601,7610.659C--0.1722.74%C--14.655%D*19.7DN/A5858.8h14.4D63.1C-
Orion VS54 1,1721,1591,0321.123C+0.3025.858%B**16.221%D--36.8BN/A14831.5h11.5B+44.4C*
Pulsar VS1 1,1661,1551,3330.866C+0.0424.213%C**14.199%D22.6C+N/A7751.2h13B+53.8B+
Serpent VE92 7407311,2610.58C-0.2523.708%C++12.175%D*10.8DN/A4467.8h14C+59.1C++
NS-7 PDW 7217141,4120.506C-0.3225.472%C*17.787%C++9.5D-N/A3674.9h17.1C67C++
C-4 1,0356868460.811C0.0222.339%CN/A41.3D21D46916.6h1.6C*7.2C++
Pandora VX25 6236136430.953C+0.1341.65%C**11.256%D-37.8C*N/A13316.2h4.2B10B+
VX29 Polaris 6035996620.905D0.0823.803%C++14.357%D--35.2CN/A10117h12.2C++51.2C**
Cosmos VM3 5975944481.326C0.5016.618%C++14.647%D--24.1CN/A8924.6h13.4C++80.4C**
Parallax VX3 5765753321.732C0.9034.457%D82.957%B++24.8C+N/A7523.2h2B+5.7C*
Cosmos VM3 4914903461.416C0.5916.219%C+16.531%C-27.1C+N/A10118.1h12.7B+78.3C++
Eridani SX5 3893825260.726C0.1026.557%C++12.827%D-18DN/A6221.2h12.7C+48C*
NS-30 Vandal 3703673181.154C0.3330.798%C20.981%D30.1CN/A7212.2h5.4C**17.6C++
Darkstar 3083075510.557D-0.2720.434%D**10.749%F17.4D*N/A4717.6h15.8D*77.2F
Light PPA 2812702561.055C0.2336.387%DN/A22.5DN/A8212h11.2B30.6C*
Equinox VE2 Burst 2562542411.054C0.2328.479%B+20.079%D27.6C--N/A1059.2h11.4B+40.1B+
Nemesis VSH9 4052337310.319D0.5168.118%B++2.575%C12.9C9.5C+18918.1h8.9C+13.1C++
Force-Blade 27022921,1730.011C0.8234.905%C**N/A0.3C-N/A1803.5h4.7D*13.3C+
Ghost 2172171651.315C0.4939.343%C++76.498%B**24.1C--N/A1119h2.3C++5.8C*
Lasher X2 2072042740.745C0.0830.463%B*3.922%C+33.4BN/A1296.1h21.8C71.6B
Thanatos VE70 1771772470.717C+0.1137.121%C11.299%D-22.1CN/A908h5.2C+14C+
Manticore SX40 1601602810.569C0.2623.811%D-12.5%D*9.1D--N/A4717.5h8.3C+34.8C
M40 Fury 190154364.278C3.4533.044%C1.948%C++35C-8.2C+2484.4h14.6C+44.2C+
Tank Mine 2851501960.765D-0.0631.129%C+N/A35.7D*32.1D--6854.2h2C*6.6C*
Quasar VM1 1501441910.754C--0.0715.718%C++18.056%C+10.7D--N/A5213.5h19.5D*124C+
VA39 Spectre 1411401361.029C+0.2033.776%C*45%B+13.9C--N/A7310.1h6C++17.7C**
Hornet Missiles 207139891.562C--0.7349.366%F1.439%C--36.6C--17.9D2983.8h10.6C*21.6C+
Comet VM2 1931352610.517C-0.3134.132%D--3.704%C7.6D3.3C--7817.8h21.7C++63.7C+
Comet VM2 1971302120.613C-0.2135.319%D--N/A8.6C--4.4C9315.1h22.2B+62.9C++
Anti-Vehicle Grenade 1321251125N/A124.1767.653%A++N/A1250M**70C55250.1h2.6A+3.8A
Saron HRB 211123294.241C+3.4138.264%C-1.626%C+20.8C14.9C2985.9h19.9C**52C++
Frag Grenade 1161131113N/A112.1748.259%B+N/A565C**15B**26150.2h3.6C++7.4B+
Sticky Grenade 1121121112N/A111.1747.816%C-N/A1120C**N/A39110.1h1.8B+3.7B
Supernova FPC 188108651.662C--0.8338.377%F7.407%M10.7D*7.9F21610.1h5.5B14.4C-
C75 Viper 124103651.585C--0.7637.847%C+1.942%B+18.4D3.8D--1625.6h10.2B+27B+
NS-44L Blackhand 91911390.655C0.1728.787%D**24.176%D*13.4DN/A446.8h4.4C*15.3C
E540 Halberd-H 16990342.647D1.8250%D-1.111%D-19.6D--17.2C--2664.6h8.6C--17.2D-
M60-G Bulldog 10589224.045C+3.2232.788%C+1.124%D*15.3D-2.8D-1225.8h8.1C+24.7C+
M20 Basilisk 11880312.581C++1.7530.354%D5%C-11.3D5.4D1247.1h83.3B+274.4C*
S1 113792430.325D0.5049.467%D-1.266%D*11.4D--4.9D--2356.9h6.5C+13.1C+
L105 Zepher 8977213.667C--2.8440.964%CN/A28.5D-4.4D1602.7h7.5D18.3C
Hunter QCX 76732500.292D0.5418.489%F32.877%C**5.5DN/A3313.2h4.8C++25.9C
Solstice VE3 71701440.486C0.3423.864%C**15.714%D5.7D-N/A10912.2h27F-113.2D
NS-10 Burster 118701200.583C--0.2426.897%C11.429%B*4.4C3C7116h136.4C**507.3C*
Proton II PPA-H 6760222.727D1.9032.404%C+5%M23.1D**2.7D-1072.6h14.5F--44.9D--
Lumine Edge 66567,3090.008C-0.829.788%D**10.714%D0.3DN/A1219.6h2.8F-28.6F--
M40 Fury-F 70561220.459D0.3752.244%B+N/A9.7D2.4D-695.8h19.1D*36.6D
M40 Fury 7155222.5D1.6729.059%D-N/A22D*6.4D2352.5h16.7C57.6D
Beamer VS3 56551000.55C0.2823.518%C--16.364%D7.2D-N/A517.6h15.1D*64.1C-
Spear Anti-Vehicle Phalanx Turret 8353143.786C--2.9628.293%D**7.547%A+21.2D--12D--2732.5h9C+31.9D
Proximity Mine 5151232.217C--1.3953.333%AN/A63.8D*N/A3460.8h1.7B+3.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spiker22510.2h
Restoration Kit1009201.6h
Motion Spotter112300.6h
Nano-Armor Kit511440,84640h
Anti-Vehicle MANA Turret92520.9h
Spawn Beacon291,0432.7h
Medical Applicator1,789568,03353.8h
Nanite Revive Grenade01,6320.5h
Deconstruction Tool0620h
Spitfire Auto-Turret5610.2h
Anti-Infantry MANA Turret13730.6h
Ammunition Package341,5171.7h
Shield Recharging Field589771.2h
Medical Kit415730.7h
Smoke Grenade0540h
Recon Detection Device286422.2h

Check the help document for the dictionary if you want to learn more about words used here.


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