Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,489)players online:
Fisheyed (7)  ScoobyTed (2) 9
stats.dasanfall.com
Lt. General emc44[EINS] emc44
TR BR 90

KDR: 1.38

Score: 112.4m

Last Seen: Feb 17th, 2019 10:04 PM
- OFFLINE - 36.5 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Miller - Outfit Officer of Die Einheit[EINS] Die Einheit
TR outfit on Miller

Members: 106
Level Progress (to 91): 10%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 ARX SMG-46G Armistice AS16 NightHawk Tank Mine Claymore C-4 Sticky Grenade P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:emc44



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $151,371 MLG Score: 121
Fun Score: N/A
Cheeseburgers Flipped: 1272TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.134%21.089%3613498839,9640.7211640.662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.944%-0.769D-0.06C+-1.529FHEAD ++ (~12.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97-0.296C16.6-0.163C80.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.5%0.756%96310192,38022019891.08084240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.497%-1.254D**-0.78D--0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.5-1.053D*84.3-0.592D246.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.527%2.347%3018101418,919583373643.24289257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.797%-1.402D**-0.167C0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.121C+90.281C*24.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.876%2.555%28114100810,528457651372.3002205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.412%-0.12C+-0.461D0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.6-0.424C--58.8-0.492D109.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.057%63.381%281410182,1004784120.438872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.311%-1.045D*-0.246C0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.162C3.2-0.013C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.779%14.595%2816101616,05338412074.17938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%-0.553D0.014C+-0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.068C+4.30.119C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die Einheit[EINS] Die Einheit
TR outfit on Miller

Members: 106
112.4m305.8%281 (16.9k)241 (14.5k)1.38349152,747110,4071.6757290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022571712.633%9.025%11404:1445

40% Engineer14% Heavy Assault29% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2013 7:58 PMMar 11th, 2018 9:07 PMFeb 17th, 2019 7:59 PM (2d) (PST)Feb 17th, 2019 9:45 PM (2d) (PST)Feb 17th, 2019 6:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981193790.3270.2360.0301.1840.060121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8667,13522,7312014271414,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7788.1h/324.5d 32,264 13,786 67,712 553.4k 9,314 20,398 28,197 232.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:2,529
Deaths:3,242
KDR:0.780
Accuracy:13.363% F
HSR:18.901% D
NS-15M2
D
Kills:1,601
Deaths:1,603
KDR:0.999
Accuracy:12.180% F--
HSR:20.862% D
T9 CARV
C--
Kills:1,521
Deaths:2,875
KDR:0.529
Accuracy:12.422% D*
HSR:19.461% C--
T9A "Butcher"
C
Kills:1,443
Deaths:1,512
KDR:0.954
Accuracy:11.259% F**
HSR:25.364% C
T16 Rhino
D
Kills:1,398
Deaths:1,851
KDR:0.755
Accuracy:12.398% F
HSR:17.954% D
T32 Bull
C
Kills:1,215
Deaths:1,223
KDR:0.993
Accuracy:12.779% F-
HSR:22.140% C
T7 Mini-Chaingun
B+
Kills:1,174
Deaths:1,322
KDR:0.888
Accuracy:10.285% D**
HSR:14.821% B+
TMG-50
C
Kills:173
Deaths:204
KDR:0.848
Accuracy:15.302% D--
HSR:21.387% C
NSX Naginata
C++
Kills:109
Deaths:113
KDR:0.965
Accuracy:12.170% F-
HSR:28.440% C++
Kills:11,163
Deaths (as Heavy Assault):13,945
Deaths (to Heavy Assaults):28,910
KDR:0.8005
Kill Difference:2,782
Playtime:1,053.263 hours
Usage:14%
Score:11.744m
Score/min:186
Accuracy (listed only):12.462%
HSR (listed only):21.037%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B++
Kills:7,689
Deaths:6,926
KDR:1.110
Accuracy:33.671% D
HSR:17.063% B++
TS4 Haymaker
C
Kills:3,539
Deaths:5,094
KDR:0.695
Accuracy:34.089% D
HSR:11.896% C
T5 AMC
C*
Kills:2,437
Deaths:4,529
KDR:0.538
Accuracy:16.180% D**
HSR:21.092% C*
TRAC-5
C++
Kills:2,070
Deaths:4,394
KDR:0.471
Accuracy:16.759% D-
HSR:19.372% C++
LC2 Lynx
C*
Kills:1,297
Deaths:1,607
KDR:0.807
Accuracy:15.559% F
HSR:22.745% C*
NSX Tanto
C*
Kills:1,250
Deaths:1,475
KDR:0.847
Accuracy:20.337% D*
HSR:26.720% C*
HC1 Cougar
C**
Kills:1,242
Deaths:1,661
KDR:0.748
Accuracy:16.293% F
HSR:23.430% C**
TAS-16 Blackjack
C-
Kills:1,212
Deaths:1,355
KDR:0.894
Accuracy:50.846% D
HSR:12.789% C-
TRS-12 Uppercut
D
Kills:1,211
Deaths:1,418
KDR:0.854
Accuracy:49.088% D
HSR:11.065% D
FA1 Barrage
C-
Kills:1,204
Deaths:1,574
KDR:0.765
Accuracy:29.561% D*
HSR:13.123% C-
Havoc
C+
Kills:1,198
Deaths:1,278
KDR:0.937
Accuracy:39.720% F-
HSR:13.606% C+
LC3 Jaguar
C**
Kills:1,161
Deaths:1,361
KDR:0.853
Accuracy:15.729% F
HSR:21.619% C**
NSX-P Tanto
A
Kills:218
Deaths:308
KDR:0.708
Accuracy:17.040% F
HSR:33.945% A
AMR-66
D--
Kills:195
Deaths:307
KDR:0.635
Accuracy:16.118% F-
HSR:17.436% D--
TRAC-Shot
D
Kills:183
Deaths:319
KDR:0.574
Accuracy:14.228% F*
HSR:15.301% D
Kills:26,106
Deaths (as Engineer):33,606
Deaths (to Engineers):23,572
KDR:0.77683
Kill Difference:7,500
Playtime:3,105.833 hours
Usage:40%
Score:50.981m
Score/min:274
Accuracy (listed only):25.681%
HSR (listed only):18.747%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
C+
Kills:8,039
Deaths:10,777
KDR:0.746
Accuracy:24.243% D
HSR:17.378% C+
AS16 NightHawk
B++
Kills:7,689
Deaths:6,926
KDR:1.110
Accuracy:33.671% D
HSR:17.063% B++
TS4 Haymaker
C
Kills:3,539
Deaths:5,094
KDR:0.695
Accuracy:34.089% D
HSR:11.896% C
T5 AMC
C*
Kills:2,437
Deaths:4,529
KDR:0.538
Accuracy:16.180% D**
HSR:21.092% C*
TRAC-5
C++
Kills:2,070
Deaths:4,394
KDR:0.471
Accuracy:16.759% D-
HSR:19.372% C++
MKV Suppressed
C++
Kills:1,356
Deaths:1,688
KDR:0.803
Accuracy:23.060% C--
HSR:20.059% C++
LC2 Lynx
C*
Kills:1,297
Deaths:1,607
KDR:0.807
Accuracy:15.559% F
HSR:22.745% C*
NSX Tanto
C*
Kills:1,250
Deaths:1,475
KDR:0.847
Accuracy:20.337% D*
HSR:26.720% C*
HC1 Cougar
C**
Kills:1,242
Deaths:1,661
KDR:0.748
Accuracy:16.293% F
HSR:23.430% C**
TAS-16 Blackjack
C-
Kills:1,212
Deaths:1,355
KDR:0.894
Accuracy:50.846% D
HSR:12.789% C-
TRS-12 Uppercut
D
Kills:1,211
Deaths:1,418
KDR:0.854
Accuracy:49.088% D
HSR:11.065% D
FA1 Barrage
C-
Kills:1,204
Deaths:1,574
KDR:0.765
Accuracy:29.561% D*
HSR:13.123% C-
Havoc
C+
Kills:1,198
Deaths:1,278
KDR:0.937
Accuracy:39.720% F-
HSR:13.606% C+
NS-7 PDW
B
Kills:1,194
Deaths:1,407
KDR:0.849
Accuracy:21.097% D
HSR:20.017% B
PDW-16 Hailstorm
B++
Kills:1,186
Deaths:1,266
KDR:0.937
Accuracy:18.054% D*
HSR:19.899% B++
SMG-46 Armistice
C**
Kills:1,169
Deaths:1,438
KDR:0.813
Accuracy:16.912% F
HSR:18.221% C**
LC3 Jaguar
C**
Kills:1,161
Deaths:1,361
KDR:0.853
Accuracy:15.729% F
HSR:21.619% C**
Shuriken
C**
Kills:948
Deaths:1,300
KDR:0.729
Accuracy:23.527% D--
HSR:20.359% C**
NSX Tengu
B**
Kills:378
Deaths:434
KDR:0.871
Accuracy:23.234% F-
HSR:26.984% B**
NSX-P Tanto
A
Kills:218
Deaths:308
KDR:0.708
Accuracy:17.040% F
HSR:33.945% A
TRAC-Shot
D
Kills:183
Deaths:319
KDR:0.574
Accuracy:14.228% F*
HSR:15.301% D
Kills:40,181
Deaths (as Light Assault):51,609
Deaths (to Light Assaults):18,764
KDR:0.77857
Kill Difference:11,428
Playtime:1,168.654 hours
Usage:15%
Score:16.387m
Score/min:234
Accuracy (listed only):24.725%
HSR (listed only):19.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C+
Kills:8,039
Deaths:10,777
KDR:0.746
Accuracy:24.243% D
HSR:17.378% C+
AS16 NightHawk
B++
Kills:7,689
Deaths:6,926
KDR:1.110
Accuracy:33.671% D
HSR:17.063% B++
TS4 Haymaker
C
Kills:3,539
Deaths:5,094
KDR:0.695
Accuracy:34.089% D
HSR:11.896% C
MKV Suppressed
C++
Kills:1,356
Deaths:1,688
KDR:0.803
Accuracy:23.060% C--
HSR:20.059% C++
TAS-16 Blackjack
C-
Kills:1,212
Deaths:1,355
KDR:0.894
Accuracy:50.846% D
HSR:12.789% C-
TRS-12 Uppercut
D
Kills:1,211
Deaths:1,418
KDR:0.854
Accuracy:49.088% D
HSR:11.065% D
FA1 Barrage
C-
Kills:1,204
Deaths:1,574
KDR:0.765
Accuracy:29.561% D*
HSR:13.123% C-
Havoc
C+
Kills:1,198
Deaths:1,278
KDR:0.937
Accuracy:39.720% F-
HSR:13.606% C+
NS-7 PDW
B
Kills:1,194
Deaths:1,407
KDR:0.849
Accuracy:21.097% D
HSR:20.017% B
PDW-16 Hailstorm
B++
Kills:1,186
Deaths:1,266
KDR:0.937
Accuracy:18.054% D*
HSR:19.899% B++
TORQ-9
B+
Kills:1,170
Deaths:1,173
KDR:0.997
Accuracy:14.865% F-
HSR:27.521% B+
SMG-46 Armistice
C**
Kills:1,169
Deaths:1,438
KDR:0.813
Accuracy:16.912% F
HSR:18.221% C**
Shuriken
C**
Kills:948
Deaths:1,300
KDR:0.729
Accuracy:23.527% D--
HSR:20.359% C**
T1 Cycler
B++
Kills:552
Deaths:599
KDR:0.922
Accuracy:16.164% D*
HSR:25.906% B++
NSX Tengu
B**
Kills:378
Deaths:434
KDR:0.871
Accuracy:23.234% F-
HSR:26.984% B**
TAR
B+
Kills:298
Deaths:469
KDR:0.635
Accuracy:16.064% D**
HSR:24.832% B+
SABR-13
C
Kills:165
Deaths:166
KDR:0.994
Accuracy:16.489% F-
HSR:23.636% C
Kills:32,508
Deaths (as Combat Medic):38,362
Deaths (to Combat Medics):11,299
KDR:0.8474
Kill Difference:5,854
Playtime:258.184 hours
Usage:3%
Score:4.618m
Score/min:298
Accuracy (listed only):26.511%
HSR (listed only):19.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C+
Kills:8,039
Deaths:10,777
KDR:0.746
Accuracy:24.243% D
HSR:17.378% C+
MKV Suppressed
C++
Kills:1,356
Deaths:1,688
KDR:0.803
Accuracy:23.060% C--
HSR:20.059% C++
NS-7 PDW
B
Kills:1,194
Deaths:1,407
KDR:0.849
Accuracy:21.097% D
HSR:20.017% B
PDW-16 Hailstorm
B++
Kills:1,186
Deaths:1,266
KDR:0.937
Accuracy:18.054% D*
HSR:19.899% B++
SMG-46 Armistice
C**
Kills:1,169
Deaths:1,438
KDR:0.813
Accuracy:16.912% F
HSR:18.221% C**
NS-44 Commissioner
C-
Kills:984
Deaths:1,561
KDR:0.630
Accuracy:24.695% D**
HSR:19.106% C-
Shuriken
C**
Kills:948
Deaths:1,300
KDR:0.729
Accuracy:23.527% D--
HSR:20.359% C**
RAMS .50M
C--
Kills:938
Deaths:265
KDR:3.540
Accuracy:30.698% D*
HSR:74.520% C--
NS-44L Blackhand
B+
Kills:918
Deaths:864
KDR:1.063
Accuracy:38.836% C
HSR:49.564% B+
NS-357 Underboss
C--
Kills:726
Deaths:1,136
KDR:0.639
Accuracy:23.256% F
HSR:17.218% C--
TX1 Repeater
C
Kills:628
Deaths:1,837
KDR:0.342
Accuracy:22.957% C
HSR:17.675% C--
TSAR-42
D
Kills:501
Deaths:256
KDR:1.957
Accuracy:33.365% D
HSR:60.080% D-
M77-B
D--
Kills:380
Deaths:360
KDR:1.056
Accuracy:27.556% D**
HSR:67.632% D--
NSX Tengu
B**
Kills:378
Deaths:434
KDR:0.871
Accuracy:23.234% F-
HSR:26.984% B**
NS-61 Emissary
B++
Kills:342
Deaths:436
KDR:0.784
Accuracy:27.095% C+
HSR:20.468% B++
99SV
D--
Kills:281
Deaths:260
KDR:1.081
Accuracy:22.607% D**
HSR:26.335% D--
NSX Tomoe
C
Kills:138
Deaths:124
KDR:1.113
Accuracy:25.111% D-
HSR:33.333% C
NS-AM7 Archer
C*
Kills:109
Deaths:259
KDR:0.421
Accuracy:50.213% D*
HSR:19.266% C*
Kills:20,215
Deaths (as Infiltrator):25,668
Deaths (to Infiltrators):14,661
KDR:0.78756
Kill Difference:5,453
Playtime:2,253.324 hours
Usage:29%
Score:26.956m
Score/min:199
Accuracy (listed only):26.473%
HSR (listed only):30.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C--
Kills:620
Deaths:358
KDR:1.732
Accuracy:7.810% F
HSR:16.290% C--
M2 Mutilator
B++
Kills:340
Deaths:150
KDR:2.267
Accuracy:7.310% F
HSR:21.471% B++
M3 Pounder HEG
B*
Kills:336
Deaths:374
KDR:0.898
Accuracy:17.312% F--
HSR:4.464% B*
M3 Pounder HEG
C-
Kills:321
Deaths:436
KDR:0.736
Accuracy:16.832% F--
HSR:2.492% C-
M1 Heavy Cycler
D
Kills:207
Deaths:285
KDR:0.726
Accuracy:6.381% F-
HSR:14.493% D
NS-10 Burster
D--
Kills:139
Deaths:110
KDR:1.264
Accuracy:15.349% F-
HSR:2.158% D--
NS-10 Burster
D
Kills:113
Deaths:87
KDR:1.299
Accuracy:15.748% F-
HSR:3.540% D
Kills:2,076
Deaths (as MAX Suit):900
Deaths (to MAX Suits):9,676
KDR:2.30667
Kill Difference:1,176
Playtime:159.256 hours
Usage:2%
Score:1.725m
Score/min:180
Accuracy (listed only):12.392%
HSR (listed only):9.273%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:1,993
V. Kills:506 393%
Deaths:781
KDR:2.552
Accuracy:32.368% F-
KPH:30.400 D
VKPH:7.700 D
Hornet Missiles
D
Kills:465
V. Kills:208 222%
Deaths:164
KDR:2.835
Accuracy:47.925% F
KPH:26.300 D
VKPH:11.800 D--
M18 Rotary
D-
Kills:304
V. Kills:358 85%
Deaths:1,091
KDR:0.279
Accuracy:25.846% D--
KPH:3 D-
VKPH:3.500 D-
M18 Needler
D--
Kills:83
V. Kills:88 93%
Deaths:622
KDR:0.133
Accuracy:18.391% F--
KPH:1.400 D--
VKPH:1.500 D*
M18 Locust
D*
Kills:83
V. Kills:143 58%
Deaths:611
KDR:0.136
Accuracy:24.351% D*
KPH:1.500 D*
VKPH:2.600 D*
Kills:2,928 (470 + 0)
Deaths:3,269
KDR:0.896
VKDR:0.399
Vehicle Kills:1,303
Kill Difference:341
Playtime:300.773 hours
Usage:4%
Score:1.581m
Score/min:88
Piloting Accuracy:24.351%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:350
V. Kills:131 265%
Deaths:40
KDR:8.750
Accuracy:40.624% C
KPH:41.400 C
VKPH:15.500 A
C150 Dalton
D
Kills:235
V. Kills:220 106%
Deaths:74
KDR:3.176
Accuracy:32.489% D
KPH:16 D--
VKPH:15 D
AP30 Shredder
C
Kills:136
V. Kills:124 109%
Deaths:43
KDR:3.163
Accuracy:25.434% D
KPH:17 D
VKPH:15.500 C
L105 Zephyr PX
C
Kills:56
V. Kills:13 400%
Deaths:7
KDR:8
Accuracy:32.835% F
KPH:29.900 D**
VKPH:6.900 C
Kills:777 (0 + 777)
Deaths:164
KDR:4.738
VKDR:2.976
Vehicle Kills:488
Kill Difference:613
Playtime:32.943 hours
Usage:0%
Score:0.437m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:32.835%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:4,088
V. Kills:2,217 184%
Deaths:467
KDR:8.754
Accuracy:42.208% F
KPH:32.800 C**
VKPH:17.800 C+
L100 Python HESH
B
Kills:4,035
V. Kills:676 N/A
Deaths:209
KDR:19.306
Accuracy:41.128% D-
KPH:56.200 C++
VKPH:9.400 B
C75 Viper
C*
Kills:2,395
V. Kills:514 465%
Deaths:330
KDR:7.258
Accuracy:24.039% D**
KPH:32.600 C*
VKPH:7 C+
L100 Python HEAT
B+
Kills:327
V. Kills:75 430%
Deaths:21
KDR:15.571
Accuracy:42.635% D-
KPH:39.500 B+
VKPH:9.100 C--
Skyguard
C+
Kills:203
V. Kills:222 91%
Deaths:36
KDR:5.639
Accuracy:19.324% D**
KPH:7.900 D-
VKPH:8.600 C+
Kills:11,048 (11,048 + 0)
Deaths:1,063
KDR:10.393
VKDR:3.484
Vehicle Kills:3,704
Kill Difference:9,985
Playtime:304.070 hours
Usage:4%
Score:3.399m
Score/min:186
Driving Accuracy:19.324%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:4,541
V. Kills:2,882 158%
Deaths:486
KDR:9.344
Accuracy:26.910% F-
KPH:30 C++
VKPH:19 C**
P2-120 HESH
B
Kills:2,171
V. Kills:382 N/A
Deaths:120
KDR:18.092
Accuracy:31.074% D*
KPH:57 B
VKPH:10 C*
P2-120 HEAT
C+
Kills:1,159
V. Kills:396 292%
Deaths:171
KDR:6.778
Accuracy:22.086% F-
KPH:24.200 C+
VKPH:8.300 C
E540 Halberd
C
Kills:1,006
V. Kills:601 167%
Deaths:143
KDR:7.035
Accuracy:28.522% F
KPH:18.600 D
VKPH:11.100 C
G30 Vulcan
D
Kills:435
V. Kills:327 133%
Deaths:143
KDR:3.042
Accuracy:17.858% D*
KPH:11.300 D--
VKPH:8.500 D
MR11 Gatekeeper
C+
Kills:267
V. Kills:240 111%
Deaths:50
KDR:5.340
Accuracy:31.507% D--
KPH:17.100 C--
VKPH:15.400 C+
M20 Basilisk
C++
Kills:90
V. Kills:64 138%
Deaths:29
KDR:3.103
Accuracy:18.398% D**
KPH:10.100 D
VKPH:7.200 C++
P525 Marauder
D*
Kills:69
V. Kills:2 N/A
Deaths:10
KDR:6.900
Accuracy:6.673% F--
KPH:18.300 D*
VKPH:0.500 D**
Kills:9,738 (7,871 + 1,867)
Deaths:1,152
KDR:8.453
VKDR:4.248
Vehicle Kills:4,894
Kill Difference:8,586
Playtime:358.190 hours
Usage:5%
Score:5.385m
Score/min:251
Driving Accuracy:22.086%
Gunner Accuracy:6.673%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:4,221
V. Kills:2,173 194%
Deaths:735
KDR:5.743
Accuracy:47.177% C+
KPH:59.600 B*
VKPH:30.700 B+
P525 Marauder-H
A
Kills:1,320
V. Kills:234 N/A
Deaths:155
KDR:8.516
Accuracy:39.813% B+
KPH:65.400 D
VKPH:11.600 A
E540 Halberd-H
C++
Kills:651
V. Kills:319 203%
Deaths:87
KDR:7.483
Accuracy:51.606% D
KPH:45.800 C++
VKPH:22.400 C+
G30 Walker
C+
Kills:80
V. Kills:39 200%
Deaths:11
KDR:7.273
Accuracy:35.195% C+
KPH:26.200 C+
VKPH:12.800 C-
Kills:6,272 (0 + 6,272)
Deaths:988
KDR:6.348
VKDR:2.799
Vehicle Kills:2,765
Kill Difference:5,284
Playtime:108.271 hours
Usage:1%
Score:2.149m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:35.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:980
V. Kills:199 490%
Deaths:105
KDR:9.333
Accuracy:22.651% D*
KPH:23.200 C
VKPH:4.700 C
M20 Basilisk
C
Kills:575
V. Kills:267 215%
Deaths:161
KDR:3.571
Accuracy:27.910% D*
KPH:14 D
VKPH:6.500 C
M60-G Bulldog
D--
Kills:479
V. Kills:94 N/A
Deaths:72
KDR:6.653
Accuracy:20.178% F
KPH:17.500 D--
VKPH:3.400 D--
M20 Basilisk
C--
Kills:196
V. Kills:106 183%
Deaths:74
KDR:2.649
Accuracy:23.317% F
KPH:12 D-
VKPH:6.500 C--
M40 Fury
D--
Kills:124
V. Kills:18 N/A
Deaths:23
KDR:5.391
Accuracy:18.344% F-
KPH:21.900 D--
VKPH:3.200 D*
M40 Fury
D--
Kills:92
V. Kills:15 N/A
Deaths:21
KDR:4.381
Accuracy:17.615% F--
KPH:26.700 D--
VKPH:4.400 D*
G40-F Ranger
D
Kills:77
V. Kills:45 167%
Deaths:8
KDR:9.625
Accuracy:25.815% D-
KPH:12.500 D
VKPH:7.300 D-
Kills:2,523 (0 + 2,523)
Deaths:464
KDR:5.438
VKDR:1.603
Vehicle Kills:744
Kill Difference:2,059
Playtime:142.293 hours
Usage:2%
Score:0.995m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:25.815%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:841
V. Kills:157 N/A
Deaths:674
KDR:1.248
Accuracy:41.333% D
KPH:28.300 C**
VKPH:5.300 C+
S12 Renegade
D--
Kills:185
V. Kills:6 N/A
Deaths:112
KDR:1.652
Accuracy:30.715% D*
KPH:19.100 D--
VKPH:0.600 D--
Kills:1,026 (1,026 + 0)
Deaths:786
KDR:1.305
VKDR:0.207
Vehicle Kills:163
Kill Difference:240
Playtime:39.365 hours
Usage:1%
Score:0.229m
Score/min:97
Driving Accuracy:30.715%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:106
V. Kills:57 183%
Deaths:12
KDR:8.833
Accuracy:42.758% B+
KPH:21.900 C
VKPH:11.800 C
Kills:106 (0 + 106)
Deaths:12
KDR:8.833
VKDR:4.750
Vehicle Kills:57
Kill Difference:94
Playtime:4.844 hours
Usage:0%
Score:0.044m
Score/min:152
Piloting Accuracy:N/A%
Gunner Accuracy:42.758%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 10,6838,9994,5721.968C+0.5829.577%B*N/A117C++21.9D48576.9h1.2C++4B+
SMG-46G Armistice 8,0988,03910,7770.746D0.6424.243%D17.378%C+19.2DN/A58419.6h15.8D65.3C
AS16 NightHawk 7,8117,6896,9261.11C+0.2733.671%D17.063%B++30.2C+N/A81254.4h4.5C*13.3C+
Tank Mine 8,6145,6022,7392.045C0.6620.88%D--N/A92.9C50C-78960.3h1.5B++7.3C-
Claymore 5,3745,3711,4573.686C-2.3028.262%C-N/A104.3DN/A30051.5h1.2C++4.2C+
C-4 6,6265,3204,5351.173C+0.2127.074%C**N/A62.3C15.3D--45485.4h1.2B+4.6B+
Sticky Grenade 4,8174,76214762N/A4,760.6252.688%C++N/A1035.2C*12C+31614.6h1.9B+3.5B+
P2-120 AP 7,4234,5414869.344B+7.9626.91%F-4.845%B*30C++19C**323151.3h7.7C+28.4D**
Orbital Strike Uplink 5,6134,23822119N/A2,117.62865.494%UN/A882.9U286.5U41994.8h1.2T*0.1T*
G20 Vulcan-H 6,3944,2217355.743B+4.3647.177%C+2.014%D59.6B*30.7B+36970.8h91.5B+193.9B+
L100 Python AP 6,3054,0884678.754B**7.3742.208%F1.957%C--32.8C**17.8C+205124.8h6.3C*14.9D
L100 Python HESH 4,7114,03520919.306B++17.9241.128%D-N/A56.3C++9.4B18471.7h4C-9.8D
TS4 Haymaker 3,5673,5395,0940.695C0.6934.089%D11.896%C25.6CN/A79138.5h4.6C+13.6C+
MSW-R 2,5602,5293,2420.78C0.6013.363%F18.901%D17.4D-N/A62145.6h16.4D*122.9F-
T5 AMC 2,4692,4374,5290.538C-0.8516.18%D**21.092%C*9.3D-N/A33263.4h18.9D-116.8D*
C75 Viper 2,9092,3953307.258B++5.8724.039%D**1.378%C+32.6C*7C+15673.5h11.9B49.5C-
P2-120 HESH 2,5532,17112018.092B+16.7131.074%D*1.474%B++57B10C*24638.1h6.8D*22F
TRAC-5 2,1032,0704,3940.471C0.9116.759%D-19.372%C++8.6DN/A38241.6h18.5C110.6D
Hellfire Rocket Pods 2,4991,9937812.552D1.1732.368%F-N/A30.4D7.7D16665.5h27C+83.4D
Xiphos Anti-Personnel Phalanx Tower 1,6431,6144403.5S402.1231.444%C**N/A474.7B**8.5C+12533.4h5.4B+17.1B+
NS-15M2 1,6221,6011,6030.999C0.3812.18%F--20.862%D20.4DN/A6978.5h15.4D126.8F-
T9 CARV 1,5451,5212,8750.529C0.8512.422%D*19.461%C--12.5DN/A62121.8h17C--137.2D-
T9A "Butcher" 1,4691,4431,5120.954D0.4311.259%F**25.364%C17.9D*N/A6080.6h17.1F**151.8T*
T16 Rhino 1,4071,3981,8510.755C-0.6312.398%F17.954%D16.4D-N/A5885.2h16D129D*
MKV Suppressed 1,3761,3561,6880.803C0.5823.06%C--20.059%C++16.2DN/A4383.7h20D-86.7C--
Spear Anti-Vehicle Phalanx Turret 2,0071,3209314.194A12.8137.351%D4.091%C+35.9C+18.7C28836.8h8.5C++22.7C+
P525 Marauder-H 1,5541,3201558.516C-7.1339.813%B+N/A65.3D11.6A22720.2h17.7T*44.4F-
LC2 Lynx 1,3221,2971,6070.807C0.5815.559%F22.745%C*20.3CN/A7663.8h15.5C++99.6D
Frag Grenade 1,2651,25211252N/A1,250.6246.831%C**N/A481.5C+5C--19692.6h3.4B+7.3B+
NSX Tanto 1,3031,2501,4750.847C0.5420.337%D*26.72%C*7.7D--N/A23162.8h24D**118.2D-
HC1 Cougar 1,2671,2421,6610.748C0.6416.293%F23.43%C**12.6DN/A5298.6h14.2C87.3D-
NS Decimator 1,5191,2361,1621.064C++0.3241.501%F--2.589%C*19.3D-4.4D*12864.2h5.4C13.1D**
T32 Bull 1,2331,2151,2230.993C0.3912.779%F-22.14%C20.3DN/A6159.9h14.8D115.8F
TAS-16 Blackjack 1,2201,2121,3550.894C0.4950.846%D12.789%C-29CN/A7541.8h2.6C+5.2C+
TRS-12 Uppercut 1,2261,2111,4180.854C0.5349.088%D11.065%D30.5CN/A7439.7h2.6C++5.3C+
FA1 Barrage 1,2201,2041,5740.765C+0.6229.561%D*13.123%C-19.5C-N/A7361.6h5.2C+17.6C-
Havoc 1,2161,1981,2780.937C-0.4539.72%F-13.606%C+29.4DN/A7140.8h4.4C-11D**
NS-7 PDW 1,2141,1941,4070.849C+0.5321.097%D20.017%B18.6CN/A6264.3h15.9C+75.5C+
PDW-16 Hailstorm 1,1981,1861,2660.937C+0.4518.054%D*19.899%B++21.4CN/A5955.5h15.5C++85.7C
T7 Mini-Chaingun 1,2021,1741,3220.888C+0.5010.285%D**14.821%B+21.4DN/A7954.9h17.7C172.4D
TORQ-9 1,1911,1701,1730.997C+0.3914.865%F-27.521%B+14.2D-N/A3982.3h21.8F-146.6F**
SMG-46 Armistice 1,1781,1691,4380.813C0.5716.912%F18.221%C**18DN/A5564.8h15.9C+94.1D
LC3 Jaguar 1,1741,1611,3610.853C0.5315.729%F21.619%C**17C--N/A6268.3h15.3C97.5D--
P2-120 HEAT 1,5551,1591716.778C*5.3922.086%F-3.365%C++24.1C+8.3C22548h7.2C*32.4D**
ML-7 1,3991,0771,9850.543C0.8443.865%D**1.671%D16.5D4.9D--18065.1h6B+13.7C+
E540 Halberd 1,6071,0061437.035C++5.6528.522%F4.672%B+18.6D11.1C17254h7.6D--26.6F-
NS-44 Commissioner 9939841,5610.63C0.7524.695%D**19.106%C-6.6D--N/A23149.1h4.3C17.6D-
M60-G Bulldog 1,1799801059.333B**7.9522.651%D*3.367%C*23.2C4.7C10542.2h8.7C38.4D--
MANA Anti-Vehicle Turret 1,5689796921.415C+0.0337.384%F3.473%C25.1C15.1D27739h9.1C*24.4C
Shuriken 9719481,3000.729D0.6523.527%D--20.359%C**9D**N/A25105h27.9T*118.6T*
RAMS .50M 9479382653.54C++2.1630.698%D*74.52%C--18.9DN/A5949.6h2.4C+8C--
NS-44L Blackhand 9329188641.063C+0.3238.836%C49.564%B+4.9D*N/A16188.2h4.9C+12.7C+
Chainblade 91089561,3340.015C1.3733.405%B1.117%D-0.3C--N/A12781.3h2.8C+8.3B
M40 Fury-F 9988416741.248C+0.1441.333%DN/A28.3C**5.3C+11129.7h11.6C++28.1C+
NS-357 Underboss 7307261,1360.639C0.7423.256%F17.218%C--11.8D--N/A3461.4h4.2C++18.1D-
E540 Halberd-H 970651877.483C+6.1051.606%DN/A45.8C++22.5C+31014.2h6.6C+12.7C
TX1 Repeater 6416281,8370.342C--1.0422.957%C17.675%C--6.6D--N/A2894.7h18.9D-82.5C
M2 Mutilator 6396203581.732C++0.357.81%F16.29%C--11.7D*N/A4652.8h27.1F*346.9F**
M20 Basilisk 8425751613.571C*2.1927.91%D*7.652%B++14D6.5C11641h112.7C403.6D-
T1 Cycler 5645525990.922C+0.4616.164%D*25.906%B++16.6C-N/A10233.2h19.2D*118.9D**
TSAR-42 5035012561.957C+0.5733.365%D60.08%D-22DN/A8722.8h2.8D8.4D
NS Annihilator 1,0174956140.806B+0.5879.457%CN/A10C+10.5B++17249.5h11.9C++15C+
M60-G Bulldog 573479726.653B5.2720.178%F2.714%C+17.5D--3.4D--8827.4h8.7C42.9D**
Hornet Missiles 6734651642.835C1.4547.925%F1.29%C26.3D11.8D--21317.7h11.2C+23.3C
Spear Anti-Vehicle Phalanx Tower 836463951.444A+50.0646.871%CN/A57.2B*46A++4588.1h5.8B**12.3B*
G30 Vulcan 7624351433.042C+1.6617.858%D*2.529%D11.3D--8.5D15338.5h126.9D710.6D**
The Slasher 40539714,1840.028C-1.3622.891%D-9.068%C0.5C--N/A1855.4h2.5C11C
M9 SKEP Launcher 5963931,0510.374C1.0155.662%F2.29%C+10.3C-5.3D-11338.1h9.7C+17.3D-
Anti-Vehicle Grenade 4673881388N/A386.6254.352%BN/A298.5C60.8C-20611.3h6.3C+11.6C++
M77-B 3813803601.056D0.3327.556%D**67.632%D--9.3D*N/A4140.7h3.7F13.5F-
NSX Tengu 3913784340.871C0.5123.234%F-26.984%B**15.4D-N/A4624.6h19.1D--82D**
L105 Zephyr 481350408.75C+7.3740.624%CN/A41.2C15.4A2368.5h9.7F23.8D-
NS-61 Emissary 3493424360.784C+0.6027.095%C+20.468%B++7.2D--N/A2247.8h26D*95.8D*
M2 Mutilator 3523401502.267B+0.887.31%F21.471%B++11.3D*N/A4430.1h21.7D--296.6F-
M3 Pounder HEG 3993363740.898C-0.4917.312%F--4.464%B*7.2D*1.3D**5846.9h22.4C--129.2F--
M20 Basilisk 5523352413.958B*12.5750.356%C+5.075%C*21.9D-14.2D20515.3h202.3D**401.7D*
L100 Python HEAT 4023272115.571A*14.1942.635%D-N/A39.4B+9D3008.3h8.3D--19.4D*
Ripper 3283264,9670.066C+1.3212.961%D*15.031%C+0.4C-N/A1779h1.5C+11.8C+
M3 Pounder HEG 3893214360.736C-0.6516.832%F--2.492%C-6.6D*1.4D*6448.3h23.4D-139.3F*
Auraxium Chainblade 32931922,2220.014C-1.3721.552%D5.329%C0.3C-N/A11014.9h2.5C--11.6C+
M18 Rotary 6623041,0910.279D1.1025.846%D--1.316%D3D-3.5D-56101.6h372.7F--1442.2F*
TAR 3022984690.635C-0.7516.064%D**24.832%B+11.8D-N/A5925.2h20.5F--127.9F--
99SV 2812812601.081C0.3022.607%D**26.335%D--18.6CN/A9715.1h5.8C+25.7D
M12 Kobalt 288274645.667B++44.2811.801%F-27.737%A*48.1D--2.5C-1385.7h25.2D-213.4F--
MR11 Gatekeeper 507267505.34C**3.9631.507%D--1.124%D-17.1C--15.4C+26515.6h67.7D-214.9D*
C150 Dalton 455235743.176C-1.7932.489%DN/A16.1D--15.1D19414.6h6.9D*21.2F
G40-F Ranger 373235926.111A++24.7336.719%B+N/A33.6C19.7C-2757h109.4D-297.9C
NSX-P Tanto 2322183080.708C0.6817.04%F33.945%A7D-N/A2831.1h26.1F-153F--
Hoplon Anti-Aircraft Phalanx Tower 4012151215U213.6237.429%A+N/A268.8A**232.5A**17510.8h13.4B++35.9B+
M1 Heavy Cycler 2132072850.726C-0.666.381%F-14.493%D7.9D*N/A5226.3h34.4T*539.3T*
Skyguard 425203365.639A+4.2619.324%D**N/A7.9D-8.6C+15025.7h190.9D--988.1F--
M20 Basilisk 302196742.649C+1.2723.317%F6.122%C++12D-6.5C--15516.4h114.8C492.4D**
AMR-66 2011953070.635C0.7516.118%F-17.436%D--6.6D-N/A3629.4h12.8D--79.6F
S12 Renegade 1911851121.652C0.2730.715%D*7.027%B19.1D--N/A539.7h4C--12.9D--
TRAC-Shot 1841833190.574D0.8114.228%F*15.301%D9.9D*N/A3218.5h17.2F-120.7T*
T2 Striker 3921805660.318D1.0755.323%BN/A6.2D7.3D17829.1h44.1C++79.8C**
TMG-50 1761732040.848C0.5415.302%D--21.387%C17.5DN/A1469.9h16.5D*108D--
SABR-13 1671651660.994C0.3916.489%F-23.636%C15.7D-N/A8210.5h17.1D**104F*
NS-10 Burster 2581391101.264B+0.1215.349%F-2.158%D--3.3D2.9C6741.7h171.6C1117.8F-
NSX Tomoe 1411381241.113C0.2725.111%D-33.333%C16.8D-N/A578.2h23.7F--94.3F
AP30 Shredder 260136433.163C1.7825.434%D1.471%C17D15.5C2708h113.6C446.5D
M40 Fury 142124235.391C+4.0118.344%F-N/A21.8D--3.2D*1605.7h13.3C*72.5D--
Rocklet Rifle 2641162330.498C0.8934.558%F-N/A12.1D*15.4D-2719.6h50.4D-145.8F-
NS-10 Burster 222113871.299C**0.0815.748%F-3.54%D2.9D--2.8D6738.6h203.8D1294.2F--
NS-AM7 Archer 1481092590.421C+0.9650.213%D*19.266%C*4.5D1.6D4624.3h25.9C51.7D
NSX Naginata 1091091130.965C0.4212.17%F-28.44%C++15.4D--N/A587.1h18.2D*149.5F-
M20 Wyvern 163106128.833B++7.4542.758%B+N/A22.1C11.9C1524.8h116.3D--272C--
ASP-30 Grounder 131941550.606C+0.7842.895%F*3.191%C++8.5D3.4D-26611h8.7C+20.2D**
Aspis Anti-Aircraft Phalanx Turret 20393194.895B+3.5120.744%DN/A7.8D9.2C20812h205.5D*990.4D-
M40 Fury 10792214.381C-3.0017.615%F--N/A27.1D--4.4D*1883.4h13.5C++76.4F
M20 Basilisk 15490293.103B+1.7218.398%D**6.667%B+10.1D7.2C++1308.9h105.5D573.4D**
MANA Anti-Personnel Turret 8987851.024N/A0.369.141%UN/A870U20U4960200.1h47T*514.7T*
M18 Needler 171836220.133C--1.2518.391%F--1.205%D1.4D--1.5D*6360.6h403.3F--2192.8T*
M18 Locust 226836110.136D-1.2524.351%D*2.41%B+1.5D*2.6D*3955.5h513.1D*2107.1T
G30 Walker 11980117.273C+5.8935.195%C+6.25%A25.8C+12.6C--2193.1h179.9C+511C++
G40-F Ranger 1227789.625B**8.2425.815%D-N/A12.4D7.3D-1396.2h141.8C+549.2C
P525 Marauder 7169106.9C-5.526.673%F--N/A18.2D*N/A613.8h9.1D**137T*
L105 Zephyr PX 695678C--6.6232.835%FN/A29.5D**6.8C-1501.9h7.8F23.9F**
M60-A Bulldog 8053242.208D0.8224.314%D**N/A16.6D--8.4B++1863.2h9.5F--39.2F*
M60-A Bulldog 615295.778C4.3921.882%F--N/A11.3D-2D714.6h9.3F-42.7T*

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart168356.1h
Restoration Kit171400.6h
Motion Spotter7822,24712h
Pain Spire04362.7h
Routing Spire01220.5h
The Flail0850.6h
TR Patriot Flare Gun14701.8h
Anti-Vehicle MANA Turret964,2217.8h
Spawn Beacon20010,25613.3h
Nano-Armor Kit4,1795,571,103423.9h
Spitfire Auto-Turret16513,20414.2h
Turret AI Module52,21113.1h
Structure Shield Module71,94410.4h
Repair Module103,17917.2h
Cortium Silo31,1606.1h
Skywall Shield Emitter81,5966.5h
Reinforcements Module01800.8h
Blast Wall17396.5h
Medical Applicator1,026779,96552.3h
Nanite Revive Grenade03,3070.9h
Welding Device33179,66946.6h
Spear Anti-Vehicle Tower81,1226.7h
Bunker12824.4h
Sunderer Garage44707.3h
Rampart Wall193,34453.7h
Hoplon Anti-Aircraft Phalanx Tower31,0306.2h
Xiphos Anti-Personnel Tower101,2427.3h
Router48061h
Ammunition Package32235,01229.1h
Medical Kit761,2054.6h
Anti-Infantry MANA Turret235221.9h
Vehicle Gate495414h
Light Air Terminal02852.4h
Vehicle Ammo Dispenser1840.4h
Light Vehicle Terminal43233h
Pillbox23295.3h
IPC Targeting Dart131,1235.6h
Orbital Strike Target Designator3201,71057.8h
Alarm Module04551.5h
Vehicle Ramp0670.7h
Infantry Tower34407.1h
Glaive IPC01311.3h
Elysium Spawn Tube28634h
Spear Anti-Vehicle Turret0580.8h
Nano-Repair Grenade02,7380.8h
Snowman Soldier32840.3h
WLT-Howler Mining Laser1281,548,907259.4h
Recon Detection Device39448,61398.3h
Shield Recharging Field15025,3948h
Smoke Grenade08,7342.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.36s
Server spent 2.67s on queries, 2.31s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.