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Commissar emc44[EINS] emc44
TR BR 79

KDR: 1.36

Score: 109.7m

Last Seen: Dec 9th, 2018 12:36 PM
- OFFLINE - 107.1 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Miller - Outfit Officer of Die Einheit[EINS] Die Einheit
TR outfit on Miller

Members: 129
Level Progress (to 80): 47%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 ARX SMG-46G Armistice AS16 NightHawk Tank Mine Claymore C-4 Sticky Grenade P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $148,869 MLG Score: 119
Fun Score: N/A
Cheeseburgers Flipped: 1264TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.111%20.955%3593498839,5470.7220690.641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.95%-0.768D-0.054C+-1.542FHEAD ++ (~12.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.1-0.297C16.6-0.165C80.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.496%0.757%97310192,37821929891.08436240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.498%-1.256D**-0.784D--0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.7-1.059D*84.3-0.596D246.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.38%2.427%2918101418,293579871293.15505257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.799%-1.413D**-0.138C0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.104C+9.10.271C*25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.851%2.539%28114100810,439453650752.30086206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.429%-0.119C+-0.461D0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.7-0.431C--58.8-0.502D109.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.025%63.299%281410182,0494743110.432005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.316%-1.054D*-0.255C0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.171C3.2-0.019C+8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.708%14.577%2816101615,71037851984.1495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.41%-0.555D0.019C+-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.066C+4.30.118C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die Einheit[EINS] Die Einheit
TR outfit on Miller

Members: 129
109.7m301.2%280 (16.8k)239 (14.3k)1.36297148,772109,1531.6521879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022552012.656%9.085%11504:1245

40% Engineer14% Heavy Assault28% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2013 7:58 PMMar 11th, 2018 9:07 PMDec 12th, 2018 3:25 AM (2d) (PST)Dec 9th, 2018 1:51 PM (4d) (PST)Dec 9th, 2018 8:36 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4991203790.3240.2380.0291.1560.060119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9517,18022,7711914269414,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7647.4h/318.6d 31,568 13,516 66,002 530.4k 9,150 20,138 27,328 229m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:2,525
Deaths:3,239
KDR:0.780
Accuracy:13.363% F
HSR:18.931% D
NS-15M2
D
Kills:1,601
Deaths:1,603
KDR:0.999
Accuracy:12.180% F--
HSR:20.862% D
T9 CARV
C--
Kills:1,521
Deaths:2,875
KDR:0.529
Accuracy:12.422% D*
HSR:19.461% C--
T9A "Butcher"
C
Kills:1,443
Deaths:1,512
KDR:0.954
Accuracy:11.259% F**
HSR:25.364% C
T16 Rhino
D
Kills:1,398
Deaths:1,851
KDR:0.755
Accuracy:12.398% F
HSR:17.954% D
T32 Bull
C
Kills:1,200
Deaths:1,212
KDR:0.990
Accuracy:12.755% F-
HSR:22% C
T7 Mini-Chaingun
B+
Kills:1,174
Deaths:1,322
KDR:0.888
Accuracy:10.285% D**
HSR:14.821% B+
TMG-50
C
Kills:171
Deaths:198
KDR:0.864
Accuracy:15.339% D--
HSR:21.637% C
NSX Naginata
C++
Kills:109
Deaths:110
KDR:0.991
Accuracy:12.188% F-
HSR:28.440% C++
Kills:11,142
Deaths (as Heavy Assault):13,922
Deaths (to Heavy Assaults):28,573
KDR:0.80032
Kill Difference:2,780
Playtime:1,050.796 hours
Usage:14%
Score:11.715m
Score/min:186
Accuracy (listed only):12.465%
HSR (listed only):21.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B++
Kills:7,400
Deaths:6,700
KDR:1.104
Accuracy:33.531% D
HSR:17.054% B++
TS4 Haymaker
C
Kills:3,539
Deaths:5,094
KDR:0.695
Accuracy:34.089% D
HSR:11.896% C
T5 AMC
C*
Kills:2,437
Deaths:4,529
KDR:0.538
Accuracy:16.180% D**
HSR:21.092% C*
TRAC-5
C++
Kills:2,070
Deaths:4,394
KDR:0.471
Accuracy:16.759% D-
HSR:19.372% C++
LC2 Lynx
C**
Kills:1,297
Deaths:1,607
KDR:0.807
Accuracy:15.559% D**
HSR:22.745% C**
NSX Tanto
C*
Kills:1,242
Deaths:1,463
KDR:0.849
Accuracy:20.327% D--
HSR:26.570% C*
TAS-16 Blackjack
C-
Kills:1,212
Deaths:1,355
KDR:0.894
Accuracy:50.846% D
HSR:12.789% C-
FA1 Barrage
C-
Kills:1,204
Deaths:1,574
KDR:0.765
Accuracy:29.561% D*
HSR:13.123% C-
Havoc
C+
Kills:1,198
Deaths:1,278
KDR:0.937
Accuracy:39.720% F-
HSR:13.606% C+
LC3 Jaguar
B
Kills:1,161
Deaths:1,361
KDR:0.853
Accuracy:15.729% F
HSR:21.619% B
TRS-12 Uppercut
D
Kills:1,157
Deaths:1,366
KDR:0.847
Accuracy:49.324% D
HSR:11.322% D
HC1 Cougar
C*
Kills:1,156
Deaths:1,562
KDR:0.740
Accuracy:15.777% F
HSR:23.270% C*
NSX-P Tanto
A
Kills:218
Deaths:306
KDR:0.712
Accuracy:17.059% F
HSR:33.945% A
AMR-66
D--
Kills:194
Deaths:302
KDR:0.642
Accuracy:16.219% F-
HSR:17.526% D--
TRAC-Shot
D
Kills:183
Deaths:319
KDR:0.574
Accuracy:14.228% F*
HSR:15.301% D
Kills:25,668
Deaths (as Engineer):33,210
Deaths (to Engineers):23,394
KDR:0.7729
Kill Difference:7,542
Playtime:3,065.694 hours
Usage:40%
Score:50.284m
Score/min:273
Accuracy (listed only):25.661%
HSR (listed only):18.749%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
C++
Kills:8,039
Deaths:10,777
KDR:0.746
Accuracy:24.243% D
HSR:17.378% C++
AS16 NightHawk
B++
Kills:7,400
Deaths:6,700
KDR:1.104
Accuracy:33.531% D
HSR:17.054% B++
TS4 Haymaker
C
Kills:3,539
Deaths:5,094
KDR:0.695
Accuracy:34.089% D
HSR:11.896% C
T5 AMC
C*
Kills:2,437
Deaths:4,529
KDR:0.538
Accuracy:16.180% D**
HSR:21.092% C*
TRAC-5
C++
Kills:2,070
Deaths:4,394
KDR:0.471
Accuracy:16.759% D-
HSR:19.372% C++
MKV Suppressed
C++
Kills:1,356
Deaths:1,688
KDR:0.803
Accuracy:23.060% C--
HSR:20.059% C++
LC2 Lynx
C**
Kills:1,297
Deaths:1,607
KDR:0.807
Accuracy:15.559% D**
HSR:22.745% C**
NSX Tanto
C*
Kills:1,242
Deaths:1,463
KDR:0.849
Accuracy:20.327% D--
HSR:26.570% C*
TAS-16 Blackjack
C-
Kills:1,212
Deaths:1,355
KDR:0.894
Accuracy:50.846% D
HSR:12.789% C-
FA1 Barrage
C-
Kills:1,204
Deaths:1,574
KDR:0.765
Accuracy:29.561% D*
HSR:13.123% C-
Havoc
C+
Kills:1,198
Deaths:1,278
KDR:0.937
Accuracy:39.720% F-
HSR:13.606% C+
NS-7 PDW
B+
Kills:1,194
Deaths:1,407
KDR:0.849
Accuracy:21.097% D
HSR:20.017% B+
PDW-16 Hailstorm
B++
Kills:1,177
Deaths:1,261
KDR:0.933
Accuracy:18.120% D*
HSR:19.796% B++
SMG-46 Armistice
B
Kills:1,169
Deaths:1,438
KDR:0.813
Accuracy:16.912% F
HSR:18.221% B
LC3 Jaguar
B
Kills:1,161
Deaths:1,361
KDR:0.853
Accuracy:15.729% F
HSR:21.619% B
TRS-12 Uppercut
D
Kills:1,157
Deaths:1,366
KDR:0.847
Accuracy:49.324% D
HSR:11.322% D
HC1 Cougar
C*
Kills:1,156
Deaths:1,562
KDR:0.740
Accuracy:15.777% F
HSR:23.270% C*
Shuriken
B
Kills:948
Deaths:1,300
KDR:0.729
Accuracy:23.527% D--
HSR:20.359% B
NSX Tengu
B**
Kills:313
Deaths:365
KDR:0.858
Accuracy:23.906% F-
HSR:27.476% B**
NSX-P Tanto
A
Kills:218
Deaths:306
KDR:0.712
Accuracy:17.059% F
HSR:33.945% A
TRAC-Shot
D
Kills:183
Deaths:319
KDR:0.574
Accuracy:14.228% F*
HSR:15.301% D
Kills:39,670
Deaths (as Light Assault):51,144
Deaths (to Light Assaults):18,533
KDR:0.77565
Kill Difference:11,474
Playtime:1,149.310 hours
Usage:15%
Score:16.059m
Score/min:233
Accuracy (listed only):24.741%
HSR (listed only):19.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C++
Kills:8,039
Deaths:10,777
KDR:0.746
Accuracy:24.243% D
HSR:17.378% C++
AS16 NightHawk
B++
Kills:7,400
Deaths:6,700
KDR:1.104
Accuracy:33.531% D
HSR:17.054% B++
TS4 Haymaker
C
Kills:3,539
Deaths:5,094
KDR:0.695
Accuracy:34.089% D
HSR:11.896% C
MKV Suppressed
C++
Kills:1,356
Deaths:1,688
KDR:0.803
Accuracy:23.060% C--
HSR:20.059% C++
TAS-16 Blackjack
C-
Kills:1,212
Deaths:1,355
KDR:0.894
Accuracy:50.846% D
HSR:12.789% C-
FA1 Barrage
C-
Kills:1,204
Deaths:1,574
KDR:0.765
Accuracy:29.561% D*
HSR:13.123% C-
Havoc
C+
Kills:1,198
Deaths:1,278
KDR:0.937
Accuracy:39.720% F-
HSR:13.606% C+
NS-7 PDW
B+
Kills:1,194
Deaths:1,407
KDR:0.849
Accuracy:21.097% D
HSR:20.017% B+
PDW-16 Hailstorm
B++
Kills:1,177
Deaths:1,261
KDR:0.933
Accuracy:18.120% D*
HSR:19.796% B++
TORQ-9
B+
Kills:1,170
Deaths:1,173
KDR:0.997
Accuracy:14.865% F-
HSR:27.521% B+
SMG-46 Armistice
B
Kills:1,169
Deaths:1,438
KDR:0.813
Accuracy:16.912% F
HSR:18.221% B
TRS-12 Uppercut
D
Kills:1,157
Deaths:1,366
KDR:0.847
Accuracy:49.324% D
HSR:11.322% D
Shuriken
B
Kills:948
Deaths:1,300
KDR:0.729
Accuracy:23.527% D--
HSR:20.359% B
T1 Cycler
B+
Kills:421
Deaths:467
KDR:0.901
Accuracy:15.957% D*
HSR:25.178% B+
NSX Tengu
B**
Kills:313
Deaths:365
KDR:0.858
Accuracy:23.906% F-
HSR:27.476% B**
TAR
B+
Kills:275
Deaths:447
KDR:0.615
Accuracy:15.579% F
HSR:24.364% B+
SABR-13
C
Kills:165
Deaths:166
KDR:0.994
Accuracy:16.609% F-
HSR:23.636% C
Kills:31,937
Deaths (as Combat Medic):37,856
Deaths (to Combat Medics):11,186
KDR:0.84364
Kill Difference:5,919
Playtime:244.043 hours
Usage:3%
Score:4.378m
Score/min:299
Accuracy (listed only):26.526%
HSR (listed only):19.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C++
Kills:8,039
Deaths:10,777
KDR:0.746
Accuracy:24.243% D
HSR:17.378% C++
MKV Suppressed
C++
Kills:1,356
Deaths:1,688
KDR:0.803
Accuracy:23.060% C--
HSR:20.059% C++
NS-7 PDW
B+
Kills:1,194
Deaths:1,407
KDR:0.849
Accuracy:21.097% D
HSR:20.017% B+
PDW-16 Hailstorm
B++
Kills:1,177
Deaths:1,261
KDR:0.933
Accuracy:18.120% D*
HSR:19.796% B++
SMG-46 Armistice
B
Kills:1,169
Deaths:1,438
KDR:0.813
Accuracy:16.912% F
HSR:18.221% B
NS-44 Commissioner
C
Kills:967
Deaths:1,535
KDR:0.630
Accuracy:24.800% D*
HSR:19.028% C
Shuriken
B
Kills:948
Deaths:1,300
KDR:0.729
Accuracy:23.527% D--
HSR:20.359% B
RAMS .50M
C-
Kills:887
Deaths:255
KDR:3.478
Accuracy:30.758% D*
HSR:74.972% C-
NS-44L Blackhand
B+
Kills:809
Deaths:751
KDR:1.077
Accuracy:38.498% C
HSR:49.444% B+
NS-357 Underboss
C--
Kills:726
Deaths:1,136
KDR:0.639
Accuracy:23.256% D**
HSR:17.218% C--
TX1 Repeater
C
Kills:628
Deaths:1,837
KDR:0.342
Accuracy:22.957% C
HSR:17.675% C--
TSAR-42
D
Kills:501
Deaths:256
KDR:1.957
Accuracy:33.365% D
HSR:60.080% D
M77-B
D--
Kills:380
Deaths:360
KDR:1.056
Accuracy:27.556% D**
HSR:67.632% D--
NS-61 Emissary
B++
Kills:338
Deaths:427
KDR:0.792
Accuracy:27.139% C+
HSR:20.118% B++
NSX Tengu
B**
Kills:313
Deaths:365
KDR:0.858
Accuracy:23.906% F-
HSR:27.476% B**
99SV
D--
Kills:281
Deaths:260
KDR:1.081
Accuracy:22.607% D**
HSR:26.335% D--
NSX Tomoe
C
Kills:138
Deaths:124
KDR:1.113
Accuracy:25.111% D-
HSR:33.333% C
NS-AM7 Archer
C++
Kills:101
Deaths:255
KDR:0.396
Accuracy:50.399% D--
HSR:18.812% C++
Kills:19,952
Deaths (as Infiltrator):25,432
Deaths (to Infiltrators):14,505
KDR:0.78452
Kill Difference:5,480
Playtime:2,163.514 hours
Usage:28%
Score:25.584m
Score/min:197
Accuracy (listed only):26.517%
HSR (listed only):30.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C--
Kills:603
Deaths:355
KDR:1.699
Accuracy:7.712% F
HSR:16.418% C--
M3 Pounder HEG
B*
Kills:336
Deaths:374
KDR:0.898
Accuracy:17.312% F--
HSR:4.464% B*
M2 Mutilator
B++
Kills:325
Deaths:147
KDR:2.211
Accuracy:7.066% F-
HSR:21.539% B++
M3 Pounder HEG
C-
Kills:321
Deaths:436
KDR:0.736
Accuracy:16.832% F--
HSR:2.492% C-
M1 Heavy Cycler
D
Kills:207
Deaths:285
KDR:0.726
Accuracy:6.381% F-
HSR:14.493% D
NS-10 Burster
D--
Kills:139
Deaths:110
KDR:1.264
Accuracy:15.349% F-
HSR:2.158% D--
NS-10 Burster
D
Kills:113
Deaths:87
KDR:1.299
Accuracy:15.748% F-
HSR:3.540% D
Kills:2,044
Deaths (as MAX Suit):897
Deaths (to MAX Suits):9,583
KDR:2.27871
Kill Difference:1,147
Playtime:158.283 hours
Usage:2%
Score:1.715m
Score/min:181
Accuracy (listed only):12.343%
HSR (listed only):9.301%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:1,991
V. Kills:506 393%
Deaths:781
KDR:2.549
Accuracy:32.367% F-
KPH:30.400 D
VKPH:7.700 D
Hornet Missiles
D
Kills:465
V. Kills:208 222%
Deaths:164
KDR:2.835
Accuracy:47.905% D**
KPH:26.300 D
VKPH:11.800 D--
M18 Rotary
D-
Kills:304
V. Kills:358 85%
Deaths:1,091
KDR:0.279
Accuracy:25.846% D-
KPH:3 D--
VKPH:3.500 D--
M18 Needler
D*
Kills:83
V. Kills:88 93%
Deaths:622
KDR:0.133
Accuracy:18.384% F--
KPH:1.400 D*
VKPH:1.500 D*
M18 Locust
D*
Kills:82
V. Kills:142 57%
Deaths:610
KDR:0.134
Accuracy:24.402% D*
KPH:1.500 D*
VKPH:2.600 D*
Kills:2,925 (469 + 0)
Deaths:3,268
KDR:0.895
VKDR:0.398
Vehicle Kills:1,302
Kill Difference:343
Playtime:299.321 hours
Usage:4%
Score:1.565m
Score/min:87
Piloting Accuracy:24.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:309
V. Kills:115 266%
Deaths:36
KDR:8.583
Accuracy:40.494% C
KPH:40.200 C-
VKPH:14.900 A
C150 Dalton
D
Kills:235
V. Kills:220 106%
Deaths:74
KDR:3.176
Accuracy:32.489% D
KPH:16 D--
VKPH:15 D
AP30 Shredder
C
Kills:125
V. Kills:119 104%
Deaths:43
KDR:2.907
Accuracy:25.195% D
KPH:16 D-
VKPH:15.300 C
L105 Zephyr PX
C-
Kills:56
V. Kills:13 400%
Deaths:7
KDR:8
Accuracy:32.835% F-
KPH:29.900 D**
VKPH:6.900 C-
Kills:725 (0 + 725)
Deaths:160
KDR:4.531
VKDR:2.919
Vehicle Kills:467
Kill Difference:565
Playtime:32.011 hours
Usage:0%
Score:0.405m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:32.835%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,911
V. Kills:650 N/A
Deaths:198
KDR:19.753
Accuracy:41.294% D
KPH:56.300 C*
VKPH:9.400 B+
L100 Python AP
C*
Kills:3,597
V. Kills:2,011 179%
Deaths:436
KDR:8.250
Accuracy:42.105% F
KPH:31.300 C*
VKPH:17.500 C+
C75 Viper
C*
Kills:2,389
V. Kills:514 464%
Deaths:329
KDR:7.261
Accuracy:24.078% D**
KPH:32.600 C*
VKPH:7 C+
L100 Python HEAT
B+
Kills:327
V. Kills:75 430%
Deaths:21
KDR:15.571
Accuracy:42.635% D-
KPH:39.500 B+
VKPH:9.100 C--
Skyguard
C+
Kills:203
V. Kills:222 91%
Deaths:36
KDR:5.639
Accuracy:19.324% D**
KPH:7.900 D-
VKPH:8.600 C+
Kills:10,427 (10,427 + 0)
Deaths:1,020
KDR:10.223
VKDR:3.404
Vehicle Kills:3,472
Kill Difference:9,407
Playtime:291.648 hours
Usage:4%
Score:3.224m
Score/min:184
Driving Accuracy:19.324%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:4,536
V. Kills:2,879 158%
Deaths:486
KDR:9.333
Accuracy:26.902% F-
KPH:30 C++
VKPH:19 C**
P2-120 HESH
B
Kills:2,171
V. Kills:382 N/A
Deaths:120
KDR:18.092
Accuracy:31.074% D*
KPH:57 B
VKPH:10 C*
P2-120 HEAT
C+
Kills:1,159
V. Kills:396 292%
Deaths:171
KDR:6.778
Accuracy:22.086% F-
KPH:24.200 C+
VKPH:8.300 C
E540 Halberd
C
Kills:994
V. Kills:598 166%
Deaths:143
KDR:6.951
Accuracy:28.448% F
KPH:18.600 D
VKPH:11.200 C
G30 Vulcan
D
Kills:435
V. Kills:327 133%
Deaths:143
KDR:3.042
Accuracy:17.860% D*
KPH:11.300 D--
VKPH:8.500 D
MR11 Gatekeeper
C+
Kills:267
V. Kills:240 111%
Deaths:50
KDR:5.340
Accuracy:31.507% D--
KPH:17.100 C-
VKPH:15.400 C+
M20 Basilisk
C+
Kills:90
V. Kills:64 138%
Deaths:29
KDR:3.103
Accuracy:18.398% D**
KPH:10.100 D
VKPH:7.200 C+
P525 Marauder
D**
Kills:69
V. Kills:2 N/A
Deaths:10
KDR:6.900
Accuracy:6.673% F--
KPH:18.300 D**
VKPH:0.500 D**
Kills:9,721 (7,866 + 1,855)
Deaths:1,152
KDR:8.438
VKDR:4.243
Vehicle Kills:4,888
Kill Difference:8,569
Playtime:357.478 hours
Usage:5%
Score:5.354m
Score/min:250
Driving Accuracy:22.086%
Gunner Accuracy:6.673%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:4,192
V. Kills:2,161 194%
Deaths:733
KDR:5.719
Accuracy:47.266% C+
KPH:59.600 B*
VKPH:30.700 B+
P525 Marauder-H
A+
Kills:1,319
V. Kills:234 N/A
Deaths:155
KDR:8.510
Accuracy:39.790% B++
KPH:65.400 D
VKPH:11.600 A+
E540 Halberd-H
C++
Kills:646
V. Kills:314 205%
Deaths:87
KDR:7.425
Accuracy:51.538% D
KPH:46.200 C++
VKPH:22.500 C+
G30 Walker
C+
Kills:80
V. Kills:39 200%
Deaths:11
KDR:7.273
Accuracy:35.195% C+
KPH:26.200 C+
VKPH:12.800 D
Kills:6,237 (0 + 6,237)
Deaths:986
KDR:6.326
VKDR:2.787
Vehicle Kills:2,748
Kill Difference:5,251
Playtime:107.470 hours
Usage:1%
Score:2.128m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:35.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:958
V. Kills:197 484%
Deaths:105
KDR:9.124
Accuracy:22.447% D*
KPH:23 C-
VKPH:4.700 C
M20 Basilisk
C
Kills:571
V. Kills:267 213%
Deaths:159
KDR:3.591
Accuracy:27.864% D*
KPH:14 D
VKPH:6.600 C
M60-G Bulldog
D-
Kills:479
V. Kills:94 N/A
Deaths:72
KDR:6.653
Accuracy:20.065% F
KPH:17.600 D--
VKPH:3.500 D-
M20 Basilisk
D
Kills:191
V. Kills:102 185%
Deaths:74
KDR:2.581
Accuracy:23.063% F
KPH:11.800 D-
VKPH:6.300 D
M40 Fury
D--
Kills:124
V. Kills:18 N/A
Deaths:23
KDR:5.391
Accuracy:18.344% F-
KPH:21.900 D--
VKPH:3.200 D*
M40 Fury
D--
Kills:92
V. Kills:15 N/A
Deaths:21
KDR:4.381
Accuracy:17.521% F-
KPH:26.800 D--
VKPH:4.400 D*
G40-F Ranger
D
Kills:71
V. Kills:41 169%
Deaths:6
KDR:11.833
Accuracy:25.558% D
KPH:11.900 D
VKPH:6.900 D-
Kills:2,486 (0 + 2,486)
Deaths:460
KDR:5.404
VKDR:1.596
Vehicle Kills:734
Kill Difference:2,026
Playtime:140.868 hours
Usage:2%
Score:0.984m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:25.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:841
V. Kills:157 N/A
Deaths:674
KDR:1.248
Accuracy:41.340% D
KPH:28.400 C**
VKPH:5.300 C
S12 Renegade
D--
Kills:184
V. Kills:6 N/A
Deaths:108
KDR:1.704
Accuracy:30.927% D*
KPH:19.300 D--
VKPH:0.600 D--
Kills:1,025 (1,025 + 0)
Deaths:782
KDR:1.311
VKDR:0.208
Vehicle Kills:163
Kill Difference:243
Playtime:39.206 hours
Usage:1%
Score:0.228m
Score/min:97
Driving Accuracy:30.927%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:102
V. Kills:54 185%
Deaths:12
KDR:8.500
Accuracy:41.498% C**
KPH:21.800 C
VKPH:11.600 C
Kills:102 (0 + 102)
Deaths:12
KDR:8.500
VKDR:4.500
Vehicle Kills:54
Kill Difference:90
Playtime:4.671 hours
Usage:0%
Score:0.041m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:41.498%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 10,3588,7194,4281.969C+0.6129.593%B*N/A116.9C++22D-48574.6h1.2C++4B+
SMG-46G Armistice 8,0988,03910,7770.746D0.6224.243%D17.378%C++19.2DN/A58419.6h15.8D65.3C
AS16 NightHawk 7,5137,4006,7001.104C+0.2633.531%D17.054%B++30.1C+N/A80245.9h4.5C*13.4C+
Tank Mine 8,4625,4952,7232.018C0.6620.87%D--N/A91.9C49.6C-78659.8h1.5B++7.3C-
Claymore 5,3095,3061,4403.685C-2.3228.609%C-N/A105.9DN/A30350.1h1.2C++4.2C+
C-4 6,6025,2984,5351.168C+0.1927.02%BN/A62C15.3D--45285.4h1.2B+4.6B+
Sticky Grenade 4,7824,72714727N/A4,725.6452.55%C+N/A1027.6C++12C+31644.6h1.8B+3.5B+
P2-120 AP 7,4154,5364869.333B+7.9726.902%F-4.85%B++30C++19C**321151.2h7.7C+28.5D**
G20 Vulcan-H 6,3534,1927335.719B+4.3647.266%C+1.98%D59.6B*30.7B+36970.3h91.3B+193.2B+
L100 Python HESH 4,5613,91119819.753B*18.3941.294%DN/A56.4C*9.4B+18569.4h4C--9.8D
L100 Python AP 5,6083,5974368.25B**6.8942.105%F2.224%C31.3C*17.5C+201115h6.6C++15.6D
Orbital Strike Uplink 4,6113,55821779N/A1,777.64774.955%UN/A773.5U228.9U38444.6h1.2T*0.2T*
TS4 Haymaker 3,5673,5395,0940.695C0.6734.089%D11.896%C25.6CN/A79138.5h4.6C++13.6C+
MSW-R 2,5562,5253,2390.78C0.5813.363%F18.931%D17.4D-N/A62145h16.4D*122.9F-
T5 AMC 2,4692,4374,5290.538C-0.8216.18%D**21.092%C*9.3D-N/A33263.4h18.9D-116.8D*
C75 Viper 2,9032,3893297.261B+5.9024.078%D**1.381%C+32.6C*7C+15673.2h11.9C**49.3C--
P2-120 HESH 2,5532,17112018.092B+16.7331.074%D*1.474%B++57B10C*24638.1h6.8D*22F
TRAC-5 2,1032,0704,3940.471C-0.8916.759%D-19.372%C++8.6DN/A37241.6h18.5C-110.6C--
Hellfire Rocket Pods 2,4971,9917812.549C--1.1932.367%F-N/A30.4D7.7D16665.5h27C83.4D
NS-15M2 1,6221,6011,6030.999C0.3612.18%F--20.862%D20.4DN/A6978.5h15.4D126.8F-
Xiphos Anti-Personnel Phalanx Tower 1,5811,5524388S386.6431.323%C*N/A456.5B*8.5C+12103.4h5.6B+17.7B+
T9 CARV 1,5451,5212,8750.529C-0.8312.422%D*19.461%C--12.5DN/A62121.8h17D137.2D-
T9A "Butcher" 1,4691,4431,5120.954D0.4111.259%F**25.364%C17.9D*N/A6080.6h17.1T151.8T*
T16 Rhino 1,4071,3981,8510.755C-0.6112.398%F17.954%D16.4D-N/A5785.2h16D129D*
MKV Suppressed 1,3761,3561,6880.803C0.5623.06%C--20.059%C++16.2DN/A4383.7h20D-86.7C--
P525 Marauder-H 1,5531,3191558.51C7.1539.79%B++N/A65.3D11.6A+22720.2h17.7T*44.4F--
LC2 Lynx 1,3221,2971,6070.807C0.5615.559%D**22.745%C**20.3CN/A7563.8h15.5C+99.6D
Spear Anti-Vehicle Phalanx Turret 1,9631,2859313.817B**12.4537.116%D4.202%C+35.5C+18.7C28836.2h8.5C++23C+
Frag Grenade 1,2591,24611246N/A1,244.6446.804%C*N/A498.4C+5.2C--19702.5h3.4B+7.3B+
NSX Tanto 1,2951,2421,4630.849C0.5120.327%D--26.57%C*7.7D--N/A23162.2h24.1F118.5D--
NS Decimator 1,5081,2291,1531.066C++0.3041.445%F--2.522%C++19.3D-4.4D*12763.8h5.4C13.1D**
TAS-16 Blackjack 1,2201,2121,3550.894C0.4750.846%D12.789%C-29.1CN/A7541.7h2.6C+5.2C+
FA1 Barrage 1,2201,2041,5740.765C+0.6029.561%D*13.123%C-19.5C-N/A7361.6h5.2C+17.6C-
T32 Bull 1,2181,2001,2120.99C0.3712.755%F-22%C20.2DN/A6159.4h14.8D116.3F
Havoc 1,2161,1981,2780.937C-0.4339.72%F-13.606%C+29.4DN/A7140.8h4.4C--11D**
NS-7 PDW 1,2141,1941,4070.849C+0.5121.097%D20.017%B+18.6CN/A6264.3h15.9C+75.5C+
PDW-16 Hailstorm 1,1881,1771,2610.933C+0.4318.12%D*19.796%B++21.3CN/A5955.2h15.5C++85.5C
T7 Mini-Chaingun 1,2021,1741,3220.888C+0.4710.285%D**14.821%B+21.4DN/A7954.9h17.7C172.4D-
TORQ-9 1,1911,1701,1730.997C+0.3714.865%F-27.521%B+14.3D--N/A3982.1h21.8F-146.6F**
SMG-46 Armistice 1,1781,1691,4380.813C0.5516.912%F18.221%B18DN/A5564.8h15.9C+94.1D
LC3 Jaguar 1,1741,1611,3610.853C0.5115.729%F21.619%B17C--N/A6268.3h15.3C-97.5D--
P2-120 HEAT 1,5551,1591716.778C*5.4222.086%F-3.365%C++24.1C+8.3C22448h7.2C*32.4D**
TRS-12 Uppercut 1,1721,1571,3660.847C0.5249.324%D11.322%D31.4CN/A7536.9h2.6C++5.2C+
HC1 Cougar 1,1761,1561,5620.74C0.6215.777%F23.27%C*12.6DN/A5391.5h13.8C87.3D-
ML-7 1,3991,0771,9850.543C0.8243.865%D**1.671%D16.5D4.9D--17965.1h6B+13.7C+
E540 Halberd 1,5929941436.951C++5.5928.448%F4.728%B+18.6D11.2C17253.4h7.6D--26.7F-
MANA Anti-Vehicle Turret 1,5639766911.412C+0.0537.345%F3.484%C25C15.1D27739h9.1C*24.4C
NS-44 Commissioner 9769671,5350.63C0.7324.8%D*19.028%C6.6D--N/A22147.5h4.3C17.5D
M60-G Bulldog 1,1559581059.124B**7.7622.447%D*3.445%C**23C-4.7C10541.7h8.7C-38.8D--
Shuriken 9719481,3000.729D0.6323.527%D--20.359%B9D**N/A25105h27.9T*118.6T*
Chainblade 91089561,2340.015C1.3533.541%B1.117%D-0.3C-N/A12768.9h2.8C++8.2C+
RAMS .50M 8958872553.478C++2.1230.758%D*74.972%C-18.7DN/A5847.5h2.4C+7.9C--
M40 Fury-F 9988416741.248C+0.1141.34%DN/A28.3C**5.3C11129.7h11.6C++28.1C+
NS-44L Blackhand 8158097511.077C+0.2938.498%C49.444%B+5D*N/A16160.2h4.8C+12.4C+
NS-357 Underboss 7307261,1360.639C0.7223.256%D**17.218%C--11.8D-N/A3461.4h4.2C++18.1D
E540 Halberd-H 960646877.425C+6.0651.538%DN/A46.1C++22.4C+30914h6.5C+12.7C
TX1 Repeater 6416281,8370.342C--1.0222.957%C17.675%C--6.6D--N/A2894.6h18.9D--82.5C
M2 Mutilator 6216033551.699C+0.347.712%F16.418%C--11.6D*N/A4551.9h27.1F*351.7T
M20 Basilisk 8385711593.591C**2.2327.864%D*7.356%B+14D6.6C11640.7h112.5C403.8D--
TSAR-42 5035012561.957C+0.5933.365%D60.08%D22DN/A8622.8h2.8D8.4D
NS Annihilator 1,0074906110.802B+0.5679.358%CN/A10C+10.5B++17149.2h11.9C+15.1C+
M60-G Bulldog 573479726.653C*5.2920.065%F2.714%C+17.6D--3.5D-8827.2h8.6C42.8D**
Hornet Missiles 6734651642.835C1.4747.905%D**1.29%C26.3D11.8D--21117.7h11.2C+23.3C
Spear Anti-Vehicle Phalanx Tower 810446949.556A48.1946.81%CN/A55.1B+44.9B*4488.1h6B*12.8B*
G30 Vulcan 7624351433.042C+1.6817.86%D*2.529%D11.3D--8.5D15338.5h126.9D710.5D**
T1 Cycler 4294214670.901C+0.4615.957%D*25.178%B+17.5CN/A12624h18.4D--115.3D*
The Slasher 40539714,1700.028C--1.3323.125%D-9.068%C0.5C--N/A1853.7h2.5C+10.8C+
M9 SKEP Launcher 5963931,0510.374C0.9955.662%F2.29%C+10.3C5.3C-11338.1h9.7C17.3D-
Anti-Vehicle Grenade 4663871387N/A385.6454.388%BN/A297.7C60.8C-20651.3h6.3C+11.6C++
M77-B 3813803601.056D0.3127.556%D**67.632%D--9.4D*N/A4140.6h3.7F-13.5F-
NS-61 Emissary 3453384270.792C+0.5727.139%C+20.118%B++7.1D--N/A2247.4h25.7D**94.6D--
M3 Pounder HEG 3993363740.898C-0.4617.312%F--4.464%B*7.2D**1.3D**5846.9h22.4C--129.2F--
M20 Basilisk 5523352413.958B*12.6050.356%C+5.075%C*21.9D-14.2D20415.3h202.3D**401.7D*
L100 Python HEAT 4023272115.571A*14.2142.635%D-N/A39.4B+9C--2978.3h8.3D--19.4D*
M2 Mutilator 3363251472.211B+0.857.066%F-21.539%B++11.1D*N/A4429.2h21.3D-301.3F-
M3 Pounder HEG 3893214360.736C-0.6316.832%F--2.492%C-6.6D*1.4D*6448.3h23.4D-139.3F*
Auraxium Chainblade 32831822,0060.014C--1.3521.489%D5.346%C0.3C-N/A11001.5h2.5C-11.6C+
NSX Tengu 3223133650.858C0.5023.906%F-27.476%B**14.4D-N/A4421.8h18.6D--77.9D**
L105 Zephyr 424309368.583C+7.2240.494%CN/A40.1C-14.9A2127.7h10F-24.8D*
M18 Rotary 6623041,0910.279D1.0825.846%D-1.316%D3D--3.5D--56101.6h372.7F--1442.2F**
Ripper 2972954,0600.073C+1.2912.383%D*15.932%C+0.4C-N/A1696.3h1.5C+12.3C
99SV 2812812601.081C0.2822.607%D**26.335%D--18.6CN/A9615.1h5.8C+25.7D
TAR 2782754470.615C-0.7515.579%F24.364%B+12.2D-N/A6022.5h19.9F--128.1F--
MR11 Gatekeeper 507267505.34B+3.9831.507%D--1.124%D-17.1C-15.4C+26415.6h67.7D-214.9D--
M12 Kobalt 281267553.4B**52.0411.787%F26.592%A++48.5D--2.5C-1375.5h25.4D--215.8F--
C150 Dalton 455235743.176C-1.8132.489%DN/A16.1D--15.1D19314.6h6.9D*21.2F
NSX-P Tanto 2322183060.712C0.6517.059%F33.945%A7.1D-N/A2830.9h26F-152.7F--
M1 Heavy Cycler 2132072850.726C-0.646.381%F-14.493%D7.9D*N/A5126.3h34.4T*539.3T*
Skyguard 425203365.639A+4.2819.324%D**N/A7.9D-8.6C+14925.7h190.9D--988.1F--
Hoplon Anti-Aircraft Phalanx Tower 3772011201U199.6437.429%AN/A251.3A++220A+16580.8h14.4B+38.3B+
G40-F Ranger 312197728.143A*26.7837.241%B+N/A32.3C-18.9C--2646.1h112.2D--301.4C
AMR-66 2001943020.642C0.7216.219%F-17.526%D--6.7D--N/A3728.9h12.8D--78.8F
M20 Basilisk 293191742.581C1.2223.063%F6.283%C++11.8D-6.3D15616.2h114.9C498.1D**
S12 Renegade 1901841081.704C0.3430.927%D*7.065%C*19.2D--N/A539.6h3.9C--12.7D--
TRAC-Shot 1841833190.574D0.7914.228%F*15.301%D9.9D*N/A3218.5h17.2F-120.7T*
T2 Striker 3921805660.318D1.0455.323%B+N/A6.2C--7.3C--17829.1h44.1C++79.8C**
TMG-50 1741711980.864C0.5015.339%D--21.637%C17.8DN/A1509.6h16.5D*107.3D--
SABR-13 1671651660.994C0.3716.609%F-23.636%C15.7D-N/A8210.5h17.1D**103.2F--
NS-10 Burster 2581391101.264B+0.1015.349%F-2.158%D--3.3D-2.9C6741.7h171.6C1117.8F-
NSX Tomoe 1411381241.113C0.2525.111%D-33.333%C16.8D-N/A568.2h23.7F--94.3F
AP30 Shredder 244125432.907C1.5425.195%D1.6%C16D-15.3C2577.8h118.6C-470.8D-
M40 Fury 142124235.391C+4.0318.344%F-N/A21.8D--3.2D*1605.7h13.3C*72.5D--
NS-10 Burster 222113871.299C**0.0615.748%F-3.54%D2.9D--2.8D6738.6h203.8D1294.2F--
NSX Naginata 1091091100.991C0.3712.188%F-28.44%C++15.6D--N/A567h18.2D**149F-
Rocklet Rifle 2401032200.468C-0.8934.588%F-N/A11.6D*15.4D-2698.9h53D--153.2F--
M20 Wyvern 156102128.5B++7.1441.498%C**N/A21.7C11.5C1474.7h111D-267.5C-
NS-AM7 Archer 1401012550.396C+0.9750.399%D--18.812%C++4.2D1.6D4424.1h27.5C54.6D
ASP-30 Grounder 131941550.606C+0.7642.895%F*3.191%C++8.5D3.4D26511h8.7C20.2D**
Aspis Anti-Aircraft Phalanx Turret 20393185.167B++3.8020.704%DN/A7.8D9.2C20711.9h204.1D*985.9D-
M40 Fury 10792214.381C-3.0217.521%F-N/A27.1D--4.4D*1893.4h13.3C++76.1F
M20 Basilisk 15490293.103B+1.7418.398%D**6.667%B+10.1D7.2C+1308.9h105.5D573.4D**
MANA Anti-Personnel Turret 8987851.024N/A0.349.151%UN/A870U20U4896800.1h46.9T*512.6T*
M18 Needler 171836220.133C--1.2318.384%F--1.205%D1.4D*1.5D*6260.6h403F--2192.1T*
M18 Locust 224826100.134D-1.2324.402%D*2.439%B+1.5D*2.6D*3854.1h516.9D*2118.3T-
G30 Walker 11980117.273C+5.9135.195%C+6.25%A25.8C12.6D2183.1h179.9C+511C++
G40-F Ranger 11271611.833A++10.4725.558%DN/A11.8D6.8D-1366h144.2C+564.4C
P525 Marauder 7169106.9C5.546.673%F--N/A18.2D**N/A613.8h9.1D**137T*
L105 Zephyr PX 695678C--6.6432.835%F-N/A29.5D**6.8C-1501.9h7.8F-23.9T-
M60-A Bulldog 8053242.208D0.8524.314%D*N/A16.6D--8.4B++1863.2h9.5F--39.2F*
M60-A Bulldog 615295.778C4.4221.723%F*N/A11.3D-2D714.6h9.2D*42.4T*

Consumables
  Name Deaths Consumed Time Equipped
Pain Spire03412.2h
TR Patriot Flare Gun14471.7h
Routing Spire01040.4h
Motion Spotter7822,24712h
The Flail0570.4h
Flail Targeting Dart124833.8h
Restoration Kit161260.5h
Anti-Vehicle MANA Turret964,2127.8h
Spawn Beacon1869,69512.3h
Nano-Armor Kit4,1615,509,487418.9h
Spitfire Auto-Turret15612,58413.7h
Turret AI Module52,10612.5h
Structure Shield Module71,85810.1h
Repair Module93,00816.4h
Cortium Silo31,1065.9h
Skywall Shield Emitter71,5426.3h
Reinforcements Module01710.7h
Blast Wall16966.2h
Medical Applicator994751,08450.3h
Nanite Revive Grenade03,0570.8h
Welding Device31167,69844.7h
Spear Anti-Vehicle Tower71,0606.4h
Bunker12764.3h
Sunderer Garage44307h
Rampart Wall183,16851.8h
Hoplon Anti-Aircraft Phalanx Tower29865.9h
Xiphos Anti-Personnel Tower101,1666.9h
Router47200.9h
Ammunition Package31634,52928.7h
Medical Kit731,1964.6h
Anti-Infantry MANA Turret235181.9h
Vehicle Gate487213.1h
Light Air Terminal02432.1h
Vehicle Ammo Dispenser1800.4h
Light Vehicle Terminal43233h
Pillbox23015h
IPC Targeting Dart121,1035.4h
Orbital Strike Target Designator2901,47354.5h
Alarm Module04211.4h
Vehicle Ramp0620.6h
Infantry Tower34196.8h
Glaive IPC01171.2h
Elysium Spawn Tube28093.8h
Spear Anti-Vehicle Turret0580.8h
Nano-Repair Grenade02,5930.7h
Snowman Soldier11820.2h
WLT-Howler Mining Laser1271,484,407250.8h
Recon Detection Device38646,83292.7h
Shield Recharging Field13923,9187.3h
Smoke Grenade08,7152.4h

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