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Commander enenra[BRIT] enenra
TR BR 53

KDR: 2.12

Score: 45.8m

Last Seen: Aug 16th, 2019 7:12 PM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Emerald - Outfit Leader of Let the Brit Drop[BRIT] Let the Brit Drop
TR outfit on Emerald

Members: 5
Level Progress (to 54): 57%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P525 Marauder-H SMG-46 Armistice TSAR-42 MSW-R SMG-46G Armistice E540 Halberd-H NS-44 Commissioner C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,493,694 MLG Score: 1194
Fun Score: N/A
Cheeseburgers Flipped: 488TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.8%30.658%91446116830,6351.931220.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.709%1.681A++1.493A+-1.33D**HEAD ++ (~15.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.576B+9.40.341C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.652%0.945%349312111,5886634322.39157367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.965%0.456B+-0.564D0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.639B+23.90.542B+33.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.807%1.659%356512092,290114315682.00175146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.356%0.954B*-0.58D0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.391B11.90.046C+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.982%2.546%683912054,438109016704.06783266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.001%1.116B**-0.478D0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.79B++12.20.696B+13.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.274%74.409%683512094,443107674.12918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.572%1.546A+0.471B+1.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+20.36C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.924%17.462%683412102,5771197162.15288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.244%2.025A*0.585B+-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.691B+2.70.447B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Let the Brit Drop[BRIT] Let the Brit Drop
TR outfit on Emerald

Members: 5
45.8m361.3%432 (25.9k)384 (23k)2.1216162,15929,2982.3257653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214420122.826%23.594%53904:0523

11% Combat Medic36% Engineer16% Heavy Assault20% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:43 AMNov 21st, 2012 4:32 AMAug 18th, 2019 8:24 PM (1d) (PST)Aug 16th, 2019 3:36 PM (3d) (PST)Aug 16th, 2019 3:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5821584240.5200.2450.1232.1060.0631194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9049,45025,45431157126423,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1991.2h/83d 5,981 14,666 18,433 251.6k 3,023 6,754 7,481 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,729
Deaths:770
KDR:2.245
Accuracy:27.103% B*
HSR:34.413% A
NS-15M1
M+
Kills:1,164
Deaths:269
KDR:4.327
Accuracy:32.567% A++
HSR:45.103% M+
T9 CARV-S
A*
Kills:1,160
Deaths:275
KDR:4.218
Accuracy:31.902% A++
HSR:41.207% A*
NS-15M AE
C++
Kills:1,159
Deaths:494
KDR:2.346
Accuracy:26.164% C++
HSR:26.316% C+
TMG-50
A**
Kills:1,159
Deaths:432
KDR:2.683
Accuracy:28.528% A
HSR:40.035% A**
T9 CARV
M
Kills:1,153
Deaths:456
KDR:2.529
Accuracy:24.961% B**
HSR:41.023% M
NS-15MP
B+
Kills:1,142
Deaths:412
KDR:2.772
Accuracy:25.579% C-
HSR:34.326% B+
T9A "Butcher"
A++
Kills:784
Deaths:180
KDR:4.356
Accuracy:31.805% A+
HSR:41.327% A++
NSX Naginata
A*
Kills:599
Deaths:147
KDR:4.075
Accuracy:29.347% A
HSR:44.741% A*
MG-H1 Watchman
A*
Kills:483
Deaths:90
KDR:5.367
Accuracy:33.410% A*
HSR:37.888% A+
T16 Rhino
C**
Kills:239
Deaths:133
KDR:1.797
Accuracy:22.398% C**
HSR:19.665% C
T32 Bull
M
Kills:220
Deaths:70
KDR:3.143
Accuracy:28.598% B*
HSR:45% M
Kills:10,991
Deaths (as Heavy Assault):3,728
Deaths (to Heavy Assaults):8,247
KDR:2.94823
Kill Difference:7,263
Playtime:312.068 hours
Usage:16%
Score:7.871m
Score/min:420
Accuracy (listed only):28.530%
HSR (listed only):37.587%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:1,919
Deaths:1,279
KDR:1.500
Accuracy:32.944% A
HSR:14.174% C
SMG-46G Armistice
B*
Kills:1,429
Deaths:799
KDR:1.788
Accuracy:31.699% B*
HSR:18.265% C++
TRAC-5 S
B*
Kills:1,167
Deaths:1,195
KDR:0.977
Accuracy:26.795% B*
HSR:12.082% D-
TAS-16 Blackjack
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:67.800% B++
HSR:17.399% B
LC3 Jaguar
B*
Kills:1,158
Deaths:790
KDR:1.466
Accuracy:27.480% B*
HSR:23.575% B+
LC2 Lynx
A++
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:32.532% A++
HSR:30.856% A++
NS Baron G5AE
C+
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:44.106% C
HSR:15.411% C+
TRS-12 Uppercut
A+
Kills:872
Deaths:371
KDR:2.350
Accuracy:75.417% A+
HSR:15.482% C+
HC1 Cougar
A++
Kills:872
Deaths:305
KDR:2.859
Accuracy:33.778% A++
HSR:31.422% A++
TRAC-5 Burst
A*
Kills:767
Deaths:224
KDR:3.424
Accuracy:32.144% A
HSR:38.462% A*
T5 AMC
B**
Kills:754
Deaths:694
KDR:1.086
Accuracy:29.169% B**
HSR:18.700% C
SMG-46AE Armistice
A+
Kills:557
Deaths:189
KDR:2.947
Accuracy:36.679% A+
HSR:24.057% C*
NS-11C
C+
Kills:557
Deaths:498
KDR:1.118
Accuracy:24.040% C+
HSR:19.210% C+
NS-7 PDW
A*
Kills:349
Deaths:186
KDR:1.876
Accuracy:35.140% A*
HSR:19.198% C*
FA1 Barrage
A**
Kills:285
Deaths:156
KDR:1.827
Accuracy:63.418% A**
HSR:21.053% B**
AS16 NightHawk
A+
Kills:259
Deaths:144
KDR:1.799
Accuracy:55.098% A+
HSR:20.463% A+
LC2 Lynx AE
A++
Kills:250
Deaths:81
KDR:3.086
Accuracy:34.925% A++
HSR:35.600% A
TRAC-5
B*
Kills:217
Deaths:51
KDR:4.255
Accuracy:22.518% C++
HSR:23.963% B*
NSX Tengu
A+
Kills:210
Deaths:68
KDR:3.088
Accuracy:45.970% A+
HSR:27.143% B**
NSX-P Tanto
A++
Kills:194
Deaths:44
KDR:4.409
Accuracy:32.972% A+
HSR:38.144% A++
MKV Suppressed
A
Kills:192
Deaths:123
KDR:1.561
Accuracy:32.101% A
HSR:21.875% B
NS-11CP
A++
Kills:116
Deaths:65
KDR:1.785
Accuracy:30.473% B
HSR:34.483% A++
Kills:15,597
Deaths (as Light Assault):9,383
Deaths (to Light Assaults):5,724
KDR:1.66226
Kill Difference:6,214
Playtime:291.224 hours
Usage:15%
Score:6.468m
Score/min:370
Accuracy (listed only):38.509%
HSR (listed only):23.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,167
Deaths:1,195
KDR:0.977
Accuracy:26.795% B*
HSR:12.082% D-
TAS-16 Blackjack
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:67.800% B++
HSR:17.399% B
LC3 Jaguar
B*
Kills:1,158
Deaths:790
KDR:1.466
Accuracy:27.480% B*
HSR:23.575% B+
LC2 Lynx
A++
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:32.532% A++
HSR:30.856% A++
NS Baron G5AE
C+
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:44.106% C
HSR:15.411% C+
TRS-12 Uppercut
A+
Kills:872
Deaths:371
KDR:2.350
Accuracy:75.417% A+
HSR:15.482% C+
HC1 Cougar
A++
Kills:872
Deaths:305
KDR:2.859
Accuracy:33.778% A++
HSR:31.422% A++
TRAC-5 Burst
A*
Kills:767
Deaths:224
KDR:3.424
Accuracy:32.144% A
HSR:38.462% A*
T5 AMC
B**
Kills:754
Deaths:694
KDR:1.086
Accuracy:29.169% B**
HSR:18.700% C
NS-11C
C+
Kills:557
Deaths:498
KDR:1.118
Accuracy:24.040% C+
HSR:19.210% C+
FA1 Barrage
A**
Kills:285
Deaths:156
KDR:1.827
Accuracy:63.418% A**
HSR:21.053% B**
AS16 NightHawk
A+
Kills:259
Deaths:144
KDR:1.799
Accuracy:55.098% A+
HSR:20.463% A+
LC2 Lynx AE
A++
Kills:250
Deaths:81
KDR:3.086
Accuracy:34.925% A++
HSR:35.600% A
TRAC-5
B*
Kills:217
Deaths:51
KDR:4.255
Accuracy:22.518% C++
HSR:23.963% B*
NSX-P Tanto
A++
Kills:194
Deaths:44
KDR:4.409
Accuracy:32.972% A+
HSR:38.144% A++
NS-11CP
A++
Kills:116
Deaths:65
KDR:1.785
Accuracy:30.473% B
HSR:34.483% A++
Kills:10,941
Deaths (as Engineer):6,739
Deaths (to Engineers):6,384
KDR:1.62353
Kill Difference:4,202
Playtime:713.028 hours
Usage:36%
Score:18.225m
Score/min:426
Accuracy (listed only):39.542%
HSR (listed only):24.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:1,919
Deaths:1,279
KDR:1.500
Accuracy:32.944% A
HSR:14.174% C
TSAR-42
A++
Kills:1,859
Deaths:332
KDR:5.599
Accuracy:50.108% A++
HSR:74.018% B+
SMG-46G Armistice
B*
Kills:1,429
Deaths:799
KDR:1.788
Accuracy:31.699% B*
HSR:18.265% C++
NS-44 Commissioner
B**
Kills:1,205
Deaths:889
KDR:1.355
Accuracy:44.846% B**
HSR:28.880% B**
RAMS .50M
B**
Kills:1,161
Deaths:357
KDR:3.252
Accuracy:44.836% B**
HSR:79.500% C++
M77-B
A++
Kills:1,160
Deaths:223
KDR:5.202
Accuracy:49.198% A++
HSR:74.741% C+
SMG-46AE Armistice
A+
Kills:557
Deaths:189
KDR:2.947
Accuracy:36.679% A+
HSR:24.057% C*
NS-44 Commissioner AE
B**
Kills:365
Deaths:246
KDR:1.484
Accuracy:49.215% B**
HSR:30.137% B+
NS-7 PDW
A*
Kills:349
Deaths:186
KDR:1.876
Accuracy:35.140% A*
HSR:19.198% C*
SOAS-20
B**
Kills:319
Deaths:146
KDR:2.185
Accuracy:31.508% B++
HSR:28.840% B**
NSX Tomoe
A+
Kills:307
Deaths:73
KDR:4.205
Accuracy:35.668% A+
HSR:47.231% B**
NS-AM7 Archer
A
Kills:306
Deaths:271
KDR:1.129
Accuracy:63.774% B++
HSR:29.085% A
HSR-1
A
Kills:252
Deaths:49
KDR:5.143
Accuracy:42.940% A
HSR:32.143% B+
NSX Tengu
A+
Kills:210
Deaths:68
KDR:3.088
Accuracy:45.970% A+
HSR:27.143% B**
SOAS-20 AE
A++
Kills:204
Deaths:48
KDR:4.250
Accuracy:33.249% C++
HSR:43.627% A++
MKV Suppressed
A
Kills:192
Deaths:123
KDR:1.561
Accuracy:32.101% A
HSR:21.875% B
TX1 Repeater
C*
Kills:177
Deaths:226
KDR:0.783
Accuracy:25.829% C*
HSR:22.034% C++
NS-30 Vandal
C**
Kills:174
Deaths:80
KDR:2.175
Accuracy:33.758% C++
HSR:29.310% C**
TRAP-M1
A
Kills:169
Deaths:60
KDR:2.817
Accuracy:32.282% B+
HSR:34.911% A
RAMS-AE .50M
B++
Kills:94
Deaths:12
KDR:7.833
Accuracy:45.631% B++
HSR:86.170% B++
NS-44L Blackhand
B+
Kills:89
Deaths:91
KDR:0.978
Accuracy:46.641% B+
HSR:29.214% D-
T4 AMP
A+
Kills:60
Deaths:59
KDR:1.017
Accuracy:32.727% B*
HSR:28.333% A+
Kills:12,557
Deaths (as Infiltrator):5,806
Deaths (to Infiltrators):3,974
KDR:2.16276
Kill Difference:6,751
Playtime:391.280 hours
Usage:20%
Score:6.687m
Score/min:285
Accuracy (listed only):39.852%
HSR (listed only):37.404%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:1,919
Deaths:1,279
KDR:1.500
Accuracy:32.944% A
HSR:14.174% C
SMG-46G Armistice
B*
Kills:1,429
Deaths:799
KDR:1.788
Accuracy:31.699% B*
HSR:18.265% C++
TAS-16 Blackjack
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:67.800% B++
HSR:17.399% B
T1 Cycler
A
Kills:1,157
Deaths:587
KDR:1.971
Accuracy:26.978% B**
HSR:30.769% A
NS-11P
B**
Kills:1,156
Deaths:796
KDR:1.452
Accuracy:28.209% B**
HSR:19.550% C+
NS Baron G5AE
C+
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:44.106% C
HSR:15.411% C+
TAR
B*
Kills:1,060
Deaths:567
KDR:1.869
Accuracy:27.676% B*
HSR:25.472% B+
TRS-12 Uppercut
A+
Kills:872
Deaths:371
KDR:2.350
Accuracy:75.417% A+
HSR:15.482% C+
TORQ-9
A++
Kills:706
Deaths:298
KDR:2.369
Accuracy:30.368% A
HSR:36.261% A++
SMG-46AE Armistice
A+
Kills:557
Deaths:189
KDR:2.947
Accuracy:36.679% A+
HSR:24.057% C*
T1B Cycler
A+
Kills:525
Deaths:163
KDR:3.221
Accuracy:33.184% A+
HSR:37.524% A
Cycler TRV
B++
Kills:496
Deaths:346
KDR:1.434
Accuracy:26.765% B++
HSR:25.202% B++
SABR-13
A*
Kills:433
Deaths:195
KDR:2.221
Accuracy:28.722% B+
HSR:43.187% A*
NS-7 PDW
A*
Kills:349
Deaths:186
KDR:1.876
Accuracy:35.140% A*
HSR:19.198% C*
FA1 Barrage
A**
Kills:285
Deaths:156
KDR:1.827
Accuracy:63.418% A**
HSR:21.053% B**
AS16 NightHawk
A+
Kills:259
Deaths:144
KDR:1.799
Accuracy:55.098% A+
HSR:20.463% A+
NSX Tengu
A+
Kills:210
Deaths:68
KDR:3.088
Accuracy:45.970% A+
HSR:27.143% B**
MKV Suppressed
A
Kills:192
Deaths:123
KDR:1.561
Accuracy:32.101% A
HSR:21.875% B
NSX Yumi
A++
Kills:165
Deaths:72
KDR:2.292
Accuracy:36.082% A++
HSR:34.546% B*
Kills:14,086
Deaths (as Combat Medic):8,121
Deaths (to Combat Medics):3,002
KDR:1.73452
Kill Difference:5,965
Playtime:211.288 hours
Usage:11%
Score:4.957m
Score/min:391
Accuracy (listed only):39.913%
HSR (listed only):24.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:906
Deaths:264
KDR:3.432
Accuracy:21.930% B**
HSR:21.744% C*
MRC3 Mercy
B**
Kills:883
Deaths:264
KDR:3.345
Accuracy:22.292% B**
HSR:21.518% C++
M3 Pounder HEG
A*
Kills:253
Deaths:129
KDR:1.961
Accuracy:56.933% A*
HSR:2.767% C
M3 Pounder HEG
A*
Kills:240
Deaths:129
KDR:1.860
Accuracy:59.733% A*
HSR:2.083% D
NS-10 Burster
A*
Kills:86
Deaths:84
KDR:1.024
Accuracy:42.409% A*
HSR:1.163% D**
NS-10 Burster
A*
Kills:70
Deaths:84
KDR:0.833
Accuracy:42.319% A*
HSR:2.857% D-
Kills:2,438
Deaths (as MAX Suit):477
Deaths (to MAX Suits):1,391
KDR:5.11111
Kill Difference:1,961
Playtime:61.167 hours
Usage:3%
Score:1.636m
Score/min:446
Accuracy (listed only):40.936%
HSR (listed only):8.689%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:872
V. Kills:47 N/A
Deaths:174
KDR:5.011
Accuracy:33.874% B*
KPH:42.200 C+
VKPH:2.300 C--
Hellfire Rocket Pods
C*
Kills:644
V. Kills:147 435%
Deaths:30
KDR:21.467
Accuracy:56.947% B**
KPH:71.400 C+
VKPH:16.300 C*
M18 Rotary
D-
Kills:72
V. Kills:95 75%
Deaths:137
KDR:0.526
Accuracy:40.150% A+
KPH:2.800 D-
VKPH:3.800 D-
Kills:1,588 (944 + 0)
Deaths:341
KDR:4.657
VKDR:0.848
Vehicle Kills:289
Kill Difference:1,247
Playtime:55.016 hours
Usage:3%
Score:0.632m
Score/min:191
Piloting Accuracy:40.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:151
V. Kills:58 256%
Deaths:19
KDR:7.947
Accuracy:52.586% B**
KPH:42.800 C
VKPH:16.400 A+
C150 Dalton
B**
Kills:84
V. Kills:49 168%
Deaths:14
KDR:6
Accuracy:51.461% B**
KPH:21.900 D
VKPH:12.800 D-
Kills:235 (0 + 235)
Deaths:33
KDR:7.121
VKDR:3.242
Vehicle Kills:107
Kill Difference:202
Playtime:7.358 hours
Usage:0%
Score:0.181m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:51.461%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:808
V. Kills:624 129%
Deaths:78
KDR:10.359
Accuracy:65.928% B**
KPH:38.900 B+
VKPH:30 A*
C75 Viper
A
Kills:228
V. Kills:52 430%
Deaths:29
KDR:7.862
Accuracy:51.080% A
KPH:38.800 B+
VKPH:8.900 C*
Skyguard
A
Kills:91
V. Kills:80 112%
Deaths:21
KDR:4.333
Accuracy:43.906% A*
KPH:16.500 B
VKPH:14.500 A
Kills:1,127 (1,127 + 0)
Deaths:128
KDR:8.805
VKDR:5.906
Vehicle Kills:756
Kill Difference:999
Playtime:32.166 hours
Usage:2%
Score:1.077m
Score/min:558
Driving Accuracy:43.906%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:734
V. Kills:616 119%
Deaths:88
KDR:8.341
Accuracy:59.645% A+
KPH:29.900 C+
VKPH:25.100 A
P2-120 HEAT
B++
Kills:429
V. Kills:195 219%
Deaths:46
KDR:9.326
Accuracy:49.632% B*
KPH:28.800 C**
VKPH:13.100 B++
Kills:1,163 (1,163 + 0)
Deaths:134
KDR:8.679
VKDR:6.052
Vehicle Kills:811
Kill Difference:1,029
Playtime:39.424 hours
Usage:2%
Score:1.195m
Score/min:505
Driving Accuracy:49.632%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,149
V. Kills:106 N/A
Deaths:161
KDR:13.348
Accuracy:45.973% A
KPH:150.100 B**
VKPH:7.400 C*
E540 Halberd-H
C*
Kills:1,380
V. Kills:1,042 132%
Deaths:265
KDR:5.208
Accuracy:66.492% B**
KPH:32 D
VKPH:24.200 C*
G20 Vulcan-H
B+
Kills:212
V. Kills:187 113%
Deaths:45
KDR:4.711
Accuracy:54.154% B*
KPH:35.300 C-
VKPH:31.100 B+
MR11 Gatekeeper-H
A*
Kills:57
V. Kills:55 102%
Deaths:2
KDR:28.500
Accuracy:64.391% A
KPH:54.500 A++
VKPH:52.600 A*
M12 Kobalt-H
B+
Kills:56
V. Kills:3 N/A
Deaths:6
KDR:9.333
Accuracy:24.041% B+
KPH:132.600 C**
VKPH:7.100 B+
Kills:3,854 (0 + 3,854)
Deaths:479
KDR:8.046
VKDR:2.908
Vehicle Kills:1,393
Kill Difference:3,375
Playtime:64.912 hours
Usage:3%
Score:2.301m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:24.041%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:245
V. Kills:9 N/A
Deaths:2
KDR:122.500
Accuracy:24.298% A
KPH:102.300 B**
VKPH:3.800 C**
M40 Fury
M
Kills:202
V. Kills:22 N/A
Deaths:7
KDR:28.857
Accuracy:47.329% A
KPH:108.600 M
VKPH:11.800 B+
M40 Fury
A++
Kills:98
V. Kills:15 N/A
Deaths:7
KDR:14
Accuracy:45.588% B**
KPH:93.200 A++
VKPH:14.300 B+
M20 Basilisk
C+
Kills:63
V. Kills:18 332%
Deaths:7
KDR:9
Accuracy:37.571% C+
KPH:15 C--
VKPH:4.300 D--
Kills:608 (0 + 608)
Deaths:23
KDR:26.435
VKDR:2.783
Vehicle Kills:64
Kill Difference:585
Playtime:9.505 hours
Usage:0%
Score:0.203m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:37.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:259
V. Kills:10 N/A
Deaths:97
KDR:2.670
Accuracy:50.365% B*
KPH:44.400 C+
VKPH:1.700 C+
M40 Fury-F
B++
Kills:147
V. Kills:42 342%
Deaths:93
KDR:1.581
Accuracy:57.401% B++
KPH:9.400 D-
VKPH:2.700 D-
Kills:406 (406 + 0)
Deaths:190
KDR:2.137
VKDR:0.274
Vehicle Kills:52
Kill Difference:216
Playtime:21.553 hours
Usage:1%
Score:0.160m
Score/min:124
Driving Accuracy:57.401%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 2,2552,14916113.348C+11.2345.973%AN/A150.3B**7.4C*73914.3h5B*10.9B**
SMG-46 Armistice 1,9241,9191,2791.5B+0.6232.944%A14.174%C31.7C++N/A13960.6h10.5B**32B*
TSAR-42 1,8611,8593325.599B+3.4850.108%A++74.018%B+68.9A+N/A18327h1.7B**3.5B**
MSW-R 1,7441,7297702.245C*0.1227.103%B*34.413%A52.2B+N/A19033.1h9.4B**34.6B*
SMG-46G Armistice 1,4391,4297991.788B+0.3331.699%B*18.265%C++44.8C+N/A20631.9h10.2B**32.1B*
E540 Halberd-H 2,4221,3802655.208C3.0966.492%B**N/A32D24.2C*52243.1h7.9C--11.9C+
NS-44 Commissioner 1,2101,2058891.355B0.7744.846%B**28.88%B**49.2B+N/A17724.5h3.3B++7.4B++
C-4 1,7361,1927511.587C++0.5327.396%C**N/A59C--26.9C+81920.2h1.4C*5.2B
TRAC-5 S 1,1861,1671,1950.977C++1.1426.795%B*12.082%D-16.6CN/A9270.4h8.8B*32.7B*
NS-15M1 1,1701,1642694.327A*2.2132.567%A++45.103%M+88.2A++N/A23513.2h8.4A+25.9B**
RAMS .50M 1,1611,1613573.252C++1.1344.836%B**79.5%C++18DN/A6664.5h2.1C**4.6B+
TAS-16 Blackjack 1,1641,1619401.235C+0.8967.8%B++17.399%B32.2CN/A14536.1h1.8B**2.7B++
M77-B 1,1621,1602235.202A**3.0849.198%A++74.741%C+47.9A+N/A20024.2h1.8B**3.7B**
T9 CARV-S 1,1741,1602754.218A**2.1031.902%A++41.207%A*90.6A++1.1A+23712.8h8.7A27.3B*
NS-15M AE 1,1691,1594942.346C++0.2226.164%C++26.316%C+46.7CN/A29024.8h10.3B+39.2B+
TMG-50 1,1661,1594322.683A+0.5628.528%A40.035%A**72A++N/A20616.1h7.7A26.9B*
LC3 Jaguar 1,1721,1587901.466C++0.6627.48%B*23.575%B+28.7C+N/A11940.3h10.2B++37B*
LC2 Lynx 1,1731,1573393.413A*1.2932.532%A++30.856%A++80.9A**1.1A++26714.3h10.4B**32B**
T1 Cycler 1,1681,1575871.971B*0.1526.978%B**30.769%A33.6B+N/A13034.4h9.7A+36B**
NS-11P 1,1641,1567961.452C**0.6728.209%B**19.55%C+33.4C**N/A17434.6h10.7B**37.9B**
NS Baron G5AE 1,1641,1558421.372C+0.7544.106%C15.411%C+34.5CN/A19433.5h3.4B**7.7C+
T9 CARV 1,1691,1534562.529B**0.4124.961%B**41.023%M53.1AN/A23821.7h9A36.1B*
NS-15MP 1,1511,1424122.772C*0.6525.579%C-34.326%B+52.4CN/A14521.8h9.6B+37.4C*
TAR 1,0731,0605671.869B0.2527.676%B*25.472%B+34.6C++N/A10930.6h10.3B**37.4B*
Ripper 1,0201,0191,3700.744S1.3831.002%B+17.566%C*17.4B*N/A5658.5h1.2B+3.7C+
MRC3 Mercy 9239062643.432B+1.3121.93%B**21.744%C*36.7B+N/A14424.7h14.2A64.9B*
MRC3 Mercy 8928832643.345B+1.2222.292%B**21.518%C++35.7B+N/A14024.7h14.9B**67B*
M14 Banshee 9198721745.011C+2.8933.874%B*N/A42.1C+2.3C--17420.7h15.1B+44.5B++
TRS-12 Uppercut 8778723712.35B**0.2375.417%A+15.482%C+80.7A++N/A22910.8h1.8A2.3B**
HC1 Cougar 8888723052.859A++0.7433.778%A++31.422%A++58.1A1.1A+20015h8.9B**26.3B*
L100 Python AP 1,4328087810.359B**8.2465.928%B**1.733%C--38.8B+30A*59320.8h5.8C++8.8B+
T9A "Butcher" 7967841804.356A+2.2331.805%A+41.327%A++99.2A+1.5A+2877.9h10.1B++31.7B**
NS Decimator 1,4667698000.961C+1.1662.692%C*2.211%C+21.2D-19.2B34136.3h5.5C-8.7C+
TRAC-5 Burst 7787672243.424B+1.3032.144%A38.462%A*63.4B*N/A15012.1h9.5B**29.7B**
T5 AMC 7677546941.086C++1.0429.169%B**18.7%C15.5C-N/A8348.7h11.9B*40.8B++
P2-120 AP 1,350734888.341C*6.2259.645%A+N/A30C+25.1A59624.5h8C13.3B+
T7 Mini-Chaingun 7367244641.56B++0.5621.319%B*12.431%C+41.4B+N/A27417.5h12.3B++57.5B++
TORQ-9 7147062982.369B*0.2530.368%A36.261%A++60.3AN/A19211.7h10.9A35.9B**
Hellfire Rocket Pods 7916443021.467A++19.3556.947%B**1.087%C++71.6C+16.3C*5469h20C*35.2B+
Tank Mine 1,2356253581.746C-0.3832.56%C+N/A89.3C87.1B*22827h1.9C++5.9C**
NSX Naginata 6035991474.075M1.9529.347%A44.741%A*95.1A*N/A2696.3h8.1B**27.6B*
SMG-46AE Armistice 5635571892.947A0.8336.679%A+24.057%C*78.5B++N/A2067.1h10B*27.3B*
NS-11C 5585574981.118C++1.0024.04%C+19.21%C+14.5DN/A4838.5h11B*45.7B+
T1B Cycler 5295251633.221B++1.1033.184%A+37.524%A75AN/A1787h9.6A28.8B**
The Slasher 50149714,7460.034C2.0927.883%C-5.231%D0.7CN/A3678.1h2.3C+8.1C+
Cycler TRV 4984963461.434C*0.6926.765%B++25.202%B++33.7C++N/A13414.7h10.3B**38.7B*
MG-H1 Watchman 484483905.367A**3.2533.41%A*37.888%A+105A*N/A2804.6h10.5B**31.5B*
SABR-13 4334331952.221B0.1028.722%B+43.187%A*49.8B*N/A1528.7h7.6A++26.5B**
P2-120 HEAT 624429469.326B+7.2049.632%B*3.497%C**28.8C**13.1B++35614.9h5.8B++11.7B**
Chainblade 3943919,2660.042B++2.0838.37%B++N/A0.7C++N/A3527.6h2.1B+5.4B+
NS-44 Commissioner AE 3733652461.484C*0.6449.215%B**30.137%B+59.8C**1.3A++1676.1h3.1B+6.3B++
NS-7 PDW 3523491861.876B**0.2535.14%A*19.198%C*34.9B+N/A17610h10.2B**28.9B**
T7 Mini-Chaingun AE 3503391033.291A++1.1723.486%B++20.059%B**72.1B**2.3A*1874.7h11.1B+47.1B+
SOAS-20 3203191462.185B+0.0631.508%B++28.84%B**20.6DN/A9815.5h9.7B*30.7B*
Claymore 318318506.36C+4.2437.27%B+N/A144.5C++N/A5212.2h1.1B**2.9B++
NSX Tomoe 308307734.205A++2.0835.668%A+47.231%B**78.7A++N/A2833.9h10.1B**28.2B**
NS-AM7 Archer 3653062711.129A+0.9963.774%B++29.085%A14.5A++2.8C++10821.1h8B**12.5B**
FA1 Barrage 2912851561.827B++0.2963.418%A**21.053%B**8.5D--N/A7033.7h8.6F--13.6C++
AS16 NightHawk 2612591441.799B+0.3255.098%A+20.463%A+60.2B**N/A2014.3h3A5.5B**
S12 Renegade 269259972.67C++0.5550.365%B*N/A44.7C+1.7C+1145.8h2.9B+5.8B++
Spear Anti-Vehicle Phalanx Turret 408256298.828B6.7148.631%B+1.953%D*41.3C++24.5B5316.2h7.6B15.7B+
M3 Pounder HEG 3382531291.961B0.1656.933%A*2.767%C23.6B++7.9M+21610.7h13.6B+23.9B*
HSR-1 256252495.143A++3.0242.94%A32.143%B+84A++1.3A*2383h4.4B*10.3B*
LC2 Lynx AE 258250813.086A0.9634.925%A++35.6%A75.8B**2.4M1773.3h11.9B+34B++
M12 Kobalt 2542452122.5S120.3824.298%A22.041%B*102.1B**3.8C**2912.4h14.1B*58.1B*
M3 Pounder HEG 3182401291.86C++0.2659.733%A*2.083%D22.9B+7.4A*19810.5h14.9B+25B*
T16 Rhino 2412391331.797B++0.3222.398%C**19.665%C31.4C+N/A1527.6h10.3B*45.9B++
C75 Viper 280228297.862B++5.7451.08%AN/A38.6B+8.8C++4615.9h10.1B+19.7B**
T32 Bull 221220703.143A+1.0228.598%B*45%M71B**N/A3353.1h8.5A29.7B*
TRAC-5 221217514.255S2.1322.518%C++23.963%B*14.7CN/A16314.8h11.8B++52.3B+
G20 Vulcan-H 399212454.711C**2.5954.154%B*4.717%A35.3C-31.2B+7216h103.6C+191.3B+
NSX Tengu 212210683.088A++0.9745.97%A+27.143%B**72.4A+N/A1712.9h9.1B**19.7B*
SOAS-20 AE 205204484.25B**2.1333.249%C++43.627%A++70.3B+N/A1452.9h9B**27.2B++
M40 Fury 224202728.857M26.7447.329%AN/A106.3M11.6B+6101.9h7.5B**15.9B**
NSX-P Tanto 198194444.409M**2.2932.972%A+38.144%A++62.6A++1.3A1373.1h11.3B*34.3B*
MKV Suppressed 1941921231.561B++0.5632.101%A21.875%B39.2BN/A1734.9h10.8B*33.5B++
TX1 Repeater 1781772260.783C++1.3425.829%C*22.034%C++13.4DN/A9313.2h15.5C60C++
NS-30 Vandal 176174802.175C**0.0533.758%C++29.31%C**39.5C+N/A1714.4h5.2B+15.4B+
MANA Anti-Personnel Turret 176174612.852N/A0.7324.78%UN/A1740U20U5909700.1h16.4T*66T*
Sticky Grenade 1731701170N/A167.8854.622%C**N/A850C15C++42510.2h2.3C+4.2C*
TRAP-M1 172169602.817B**0.7032.282%B+34.911%A52.8B++N/A1493.2h6.7B**20.8B*
NSX Yumi 171165722.292B++0.1736.082%A++34.546%B*63.5B**2.3B*1372.6h10.7B+29.5B*
MANA Anti-Vehicle Turret 306155911.703C++0.4257.895%B+3.226%C31.6C+30.8C*6984.9h9.5C++16.4B+
L105 Zephyr 209151197.947C+5.8352.586%B**1.987%A++43.1C16.6A+4393.5h7.2C13.7B
M40 Fury-F 189147931.581C++0.5457.401%B++2.041%A+9.4D-2.7D-12715.7h12.1C+21.1C**
Frag Grenade 1271251125N/A122.8839.507%DN/A416.7C6.7C25370.3h3.5B+8.8C++
Blackheart 128125413.049A*0.9344.801%C+56%A++20.5CN/A1146.1h2.3B+5.2B+
NS-11CP 122116651.785C++0.3430.473%B34.483%A++33.1C--1.7A++1213.5h11.4C**37.6B
M40 Fury 11398714B*11.8845.588%B**1.02%D-89.1A+13.6B+7731.1h10.1B++22.2B*
RAMS-AE .50M 9494127.833A5.7145.631%B++86.17%B++62.7B*N/A1741.5h1.5B**3.3B**
Skyguard 17191214.333B++2.2143.906%A*2.198%C++16.5B14.5A5285.5h132.1C+300.9B*
NS-44L Blackhand 8989910.978C+1.1446.641%B+29.214%D-28.7C*N/A1273.1h4.1B8.7B+
NS-10 Burster 15586841.024C+1.1042.409%A*1.163%D**4.7C+3.8C++10118.3h183.2C432B++
C150 Dalton 13384146C+3.8851.461%B**1.19%B+22.1D12.9D-3813.8h5.9D11.4C++
ML-7 12377332.333A**0.2162.701%B++N/A22.6C+13.5C++9143.4h6.1B+9.7B++
M18 Rotary 167721370.526C-1.6040.15%A+2.778%B2.8D-3.8D-8025.3h165.4C412.1C*
Rocklet Rifle 13271431.651A+0.4761.471%B**1.408%B**37.4B++32.1B++4201.9h31.8B+51.7B++
NS-10 Burster 13670840.833C+1.2942.319%A*2.857%D-3.8D3.6C++10218.3h223.6D**528.3C*
M60-A Bulldog 7767416.75C+14.6347.191%C++1.493%D29.1C+4.3C++2322.3h5B++10.6B+
Hunter QCX 66641190.538C1.5813.578%F-15.625%D5.8D-N/A2611h3.6B+26.8C+
M20 Basilisk 816379A*6.8837.571%C+11.111%A*15C--4.3D--1774.2h55.5B**147.8B**
T4 AMP 6060591.017C++1.1032.727%B*28.333%A+30C+N/A882h13.5B+41.3B+
MR11 Gatekeeper-H 11257228.5S26.3864.391%AN/A57A++55A**6611h51.3B+79.7B*
M12 Kobalt-H 595669.333C-7.2124.041%B+19.643%B+140B+7.5B++5190.4h14.3C**59.6B+
Anti-Vehicle Grenade 6750150N/A47.8846.755%C--N/A250D85C+26630.2h6.3C13.6C+
T2 Striker 10050620.806B+1.3254.488%C**N/A9.8C9.8C2825.1h53.1C-97.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon212,9092.7h
Anti-Vehicle MANA Turret216102.4h
Nano-Armor Kit646584,75765.5h
Motion Spotter384,6883.6h
AE Nano-Armor Kit70108,35712.5h
AE Medical Applicator7333,1772.7h
Nanite Revive Grenade01,1620.3h
Medical Applicator343106,82813h
Spitfire Auto-Turret92630.5h
TR Patriot Flare Gun21101.3h
M20 Basilisk0500h
Recon Detection Device201,6123.6h
Ammunition Package462,4781.6h
Medical Kit1,1397,54450.6h
Anti-Infantry MANA Turret84011h
Nano-Repair Grenade0920h

Check the help document for the dictionary if you want to learn more about words used here.


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