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Sgt. Major enenra[BRIT] enenra
TR BR 31

KDR: 2.06

Score: 43.9m

Last Seen: Nov 15th, 2018 4:35 PM
- OFFLINE - 114.8 hour(s)

Prestige 1, Battle Rank 31 - Terran Republic on Emerald - Outfit Leader of Let the Brit Drop[BRIT] Let the Brit Drop
TR outfit on Emerald

Members: 9
Level Progress (to 32): 13%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P525 Marauder-H SMG-46 Armistice MSW-R TSAR-42 SMG-46G Armistice E540 Halberd-H NS-44 Commissioner NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,379,853 MLG Score: 1103
Fun Score: N/A
Cheeseburgers Flipped: 470TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.492%30.415%8974497728,4661.901030.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.739%1.656A++1.519A+-1.414D**HEAD ++ (~15.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.574B+9.40.341C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.513%1.071%280310181,2146444121.88509294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.241%0.529B+-0.472D0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.592B+27.30.473B+36.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.585%1.654%326510162,056111614671.84229140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.356%0.953B*-0.644D0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.352C**12.7-0.011C+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.313%2.178%700810134,316106416484.05639262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.175%1.242B**-0.563D0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.791B++12.10.689B+12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.386%74.503%700510164,020102253.93346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.74%1.549A+0.484B+1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+20.359C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.384%17.639%700410172,2791110132.05131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.042%2.099A*0.627B+-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.70.431B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Let the Brit Drop[BRIT] Let the Brit Drop
TR outfit on Emerald

Members: 9
43.9m371.1%430 (25.8k)382 (22.9k)2.0626157,41927,8382.2677631 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1021375122.46%23.355%52504:0822

11% Combat Medic36% Engineer16% Heavy Assault19% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:43 AMNov 21st, 2012 4:32 AMNov 19th, 2018 9:36 AM (20h) (PST)Nov 15th, 2018 1:47 PM (5d) (PST)Nov 15th, 2018 12:35 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721554170.5000.2420.1172.0870.0631103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3049,30325,00130157125422,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1914.6h/79.8d 5,711 13,410 17,152 239.8k 2,939 6,449 7,186 65.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,628
Deaths:737
KDR:2.209
Accuracy:26.803% B**
HSR:34.275% A+
NS-15M1
M++
Kills:1,164
Deaths:269
KDR:4.327
Accuracy:32.567% A*
HSR:45.103% M++
T9 CARV-S
A**
Kills:1,160
Deaths:275
KDR:4.218
Accuracy:31.902% A*
HSR:41.207% A**
TMG-50
M
Kills:1,159
Deaths:432
KDR:2.683
Accuracy:28.528% A+
HSR:40.035% M
NS-15M AE
C**
Kills:1,159
Deaths:494
KDR:2.346
Accuracy:26.164% C**
HSR:26.316% C+
T9 CARV
M+
Kills:1,153
Deaths:456
KDR:2.529
Accuracy:24.961% A
HSR:41.023% M+
NS-15MP
B+
Kills:1,142
Deaths:412
KDR:2.772
Accuracy:25.579% C
HSR:34.326% B+
T7 Mini-Chaingun
B*
Kills:724
Deaths:464
KDR:1.560
Accuracy:21.319% B*
HSR:12.431% C+
NSX Naginata
A*
Kills:599
Deaths:147
KDR:4.075
Accuracy:29.347% A+
HSR:44.741% A*
T9A "Butcher"
A*
Kills:481
Deaths:101
KDR:4.762
Accuracy:31.745% A++
HSR:40.956% A*
MG-H1 Watchman
A*
Kills:396
Deaths:74
KDR:5.351
Accuracy:33.639% A*
HSR:38.889% A++
T16 Rhino
B
Kills:239
Deaths:133
KDR:1.797
Accuracy:22.398% B
HSR:19.665% C
T32 Bull
M++
Kills:220
Deaths:70
KDR:3.143
Accuracy:28.598% B**
HSR:45% M++
T7 Mini-Chaingun AE
A*
Kills:218
Deaths:66
KDR:3.303
Accuracy:22.235% B+
HSR:23.395% A*
Kills:11,442
Deaths (as Heavy Assault):4,130
Deaths (to Heavy Assaults):7,783
KDR:2.77046
Kill Difference:7,312
Playtime:303.061 hours
Usage:16%
Score:7.636m
Score/min:420
Accuracy (listed only):27.556%
HSR (listed only):34.812%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,161
Deaths:1,193
KDR:0.973
Accuracy:26.811% B*
HSR:12.059% D-
TAS-16 Blackjack
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:67.800% B++
HSR:17.399% B+
LC3 Jaguar
B*
Kills:1,158
Deaths:790
KDR:1.466
Accuracy:27.480% B*
HSR:23.575% B++
LC2 Lynx
A*
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:32.532% A*
HSR:30.856% A++
NS Baron G5AE
C++
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:44.106% C+
HSR:15.411% C++
T5 AMC
A
Kills:744
Deaths:689
KDR:1.080
Accuracy:29.157% A
HSR:18.145% C
TRAC-5 Burst
A**
Kills:739
Deaths:220
KDR:3.359
Accuracy:31.894% A
HSR:39.378% A**
TRS-12 Uppercut
A+
Kills:671
Deaths:269
KDR:2.494
Accuracy:75.905% A+
HSR:15.797% C++
HC1 Cougar
A*
Kills:591
Deaths:216
KDR:2.736
Accuracy:33.542% A*
HSR:30.626% A+
NS-11C
C++
Kills:557
Deaths:498
KDR:1.118
Accuracy:24.040% C++
HSR:19.210% C++
FA1 Barrage
A**
Kills:285
Deaths:156
KDR:1.827
Accuracy:63.418% A**
HSR:21.053% B**
TRAC-5
B*
Kills:203
Deaths:43
KDR:4.721
Accuracy:21.978% C++
HSR:23.153% B*
AS16 NightHawk
A++
Kills:162
Deaths:81
KDR:2
Accuracy:56.615% A++
HSR:20.988% A++
NS-11CP
A++
Kills:116
Deaths:65
KDR:1.785
Accuracy:30.473% B+
HSR:34.483% A++
Kills:9,860
Deaths (as Engineer):6,341
Deaths (to Engineers):6,205
KDR:1.55496
Kill Difference:3,519
Playtime:690.283 hours
Usage:36%
Score:17.641m
Score/min:426
Accuracy (listed only):40.411%
HSR (listed only):23.009%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A+
Kills:1,919
Deaths:1,279
KDR:1.500
Accuracy:32.944% A+
HSR:14.174% C
SMG-46G Armistice
B*
Kills:1,429
Deaths:799
KDR:1.788
Accuracy:31.699% B*
HSR:18.265% C*
TRAC-5 S
B*
Kills:1,161
Deaths:1,193
KDR:0.973
Accuracy:26.811% B*
HSR:12.059% D-
TAS-16 Blackjack
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:67.800% B++
HSR:17.399% B+
LC3 Jaguar
B*
Kills:1,158
Deaths:790
KDR:1.466
Accuracy:27.480% B*
HSR:23.575% B++
LC2 Lynx
A*
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:32.532% A*
HSR:30.856% A++
NS Baron G5AE
C++
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:44.106% C+
HSR:15.411% C++
T5 AMC
A
Kills:744
Deaths:689
KDR:1.080
Accuracy:29.157% A
HSR:18.145% C
TRAC-5 Burst
A**
Kills:739
Deaths:220
KDR:3.359
Accuracy:31.894% A
HSR:39.378% A**
TRS-12 Uppercut
A+
Kills:671
Deaths:269
KDR:2.494
Accuracy:75.905% A+
HSR:15.797% C++
HC1 Cougar
A*
Kills:591
Deaths:216
KDR:2.736
Accuracy:33.542% A*
HSR:30.626% A+
NS-11C
C++
Kills:557
Deaths:498
KDR:1.118
Accuracy:24.040% C++
HSR:19.210% C++
NS-7 PDW
A*
Kills:349
Deaths:186
KDR:1.876
Accuracy:35.140% A*
HSR:19.198% C**
FA1 Barrage
A**
Kills:285
Deaths:156
KDR:1.827
Accuracy:63.418% A**
HSR:21.053% B**
SMG-46AE Armistice
A++
Kills:257
Deaths:89
KDR:2.888
Accuracy:37.280% A++
HSR:27.237% B++
TRAC-5
B*
Kills:203
Deaths:43
KDR:4.721
Accuracy:21.978% C++
HSR:23.153% B*
MKV Suppressed
A
Kills:192
Deaths:123
KDR:1.561
Accuracy:32.101% A
HSR:21.875% B+
NSX Tengu
A+
Kills:186
Deaths:58
KDR:3.207
Accuracy:46.141% A+
HSR:25.807% B++
AS16 NightHawk
A++
Kills:162
Deaths:81
KDR:2
Accuracy:56.615% A++
HSR:20.988% A++
NS-11CP
A++
Kills:116
Deaths:65
KDR:1.785
Accuracy:30.473% B+
HSR:34.483% A++
Kills:14,192
Deaths (as Light Assault):8,875
Deaths (to Light Assaults):5,365
KDR:1.5991
Kill Difference:5,317
Playtime:274.509 hours
Usage:14%
Score:6.069m
Score/min:368
Accuracy (listed only):39.053%
HSR (listed only):22.434%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:1,919
Deaths:1,279
KDR:1.500
Accuracy:32.944% A+
HSR:14.174% C
TSAR-42
A++
Kills:1,461
Deaths:256
KDR:5.707
Accuracy:50.540% A++
HSR:73.238% B+
SMG-46G Armistice
B*
Kills:1,429
Deaths:799
KDR:1.788
Accuracy:31.699% B*
HSR:18.265% C*
NS-44 Commissioner
B**
Kills:1,205
Deaths:889
KDR:1.355
Accuracy:44.846% B**
HSR:28.880% B**
RAMS .50M
B**
Kills:1,161
Deaths:357
KDR:3.252
Accuracy:44.836% B**
HSR:79.500% C++
M77-B
A++
Kills:1,160
Deaths:223
KDR:5.202
Accuracy:49.198% A++
HSR:74.741% C+
NS-7 PDW
A*
Kills:349
Deaths:186
KDR:1.876
Accuracy:35.140% A*
HSR:19.198% C**
SOAS-20
B**
Kills:277
Deaths:132
KDR:2.098
Accuracy:30.986% B+
HSR:28.159% B**
NSX Tomoe
A+
Kills:265
Deaths:61
KDR:4.344
Accuracy:35.999% A+
HSR:49.434% A
SMG-46AE Armistice
A++
Kills:257
Deaths:89
KDR:2.888
Accuracy:37.280% A++
HSR:27.237% B++
HSR-1
A
Kills:252
Deaths:49
KDR:5.143
Accuracy:42.940% A
HSR:32.143% B+
NS-AM7 Archer
B*
Kills:239
Deaths:223
KDR:1.072
Accuracy:63.024% B++
HSR:25.523% B*
NS-44 Commissioner AE
B*
Kills:230
Deaths:156
KDR:1.474
Accuracy:47.571% B*
HSR:28.696% B+
SOAS-20 AE
A++
Kills:204
Deaths:48
KDR:4.250
Accuracy:33.249% C**
HSR:43.627% A++
MKV Suppressed
A
Kills:192
Deaths:123
KDR:1.561
Accuracy:32.101% A
HSR:21.875% B+
NSX Tengu
A+
Kills:186
Deaths:58
KDR:3.207
Accuracy:46.141% A+
HSR:25.807% B++
TX1 Repeater
C**
Kills:177
Deaths:226
KDR:0.783
Accuracy:25.829% C**
HSR:22.034% C++
NS-30 Vandal
B
Kills:174
Deaths:80
KDR:2.175
Accuracy:33.758% C*
HSR:29.310% B
TRAP-M1
A+
Kills:144
Deaths:56
KDR:2.571
Accuracy:31.809% B+
HSR:37.500% A+
RAMS-AE .50M
B*
Kills:94
Deaths:11
KDR:8.545
Accuracy:46.512% B++
HSR:86.170% B*
NS-44L Blackhand
B+
Kills:89
Deaths:91
KDR:0.978
Accuracy:46.641% B+
HSR:29.214% D-
T4 AMP
A+
Kills:60
Deaths:59
KDR:1.017
Accuracy:32.727% B*
HSR:28.333% A+
Kills:11,524
Deaths (as Infiltrator):5,451
Deaths (to Infiltrators):3,816
KDR:2.11411
Kill Difference:6,073
Playtime:370.468 hours
Usage:19%
Score:6.202m
Score/min:279
Accuracy (listed only):39.808%
HSR (listed only):37.412%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:1,919
Deaths:1,279
KDR:1.500
Accuracy:32.944% A+
HSR:14.174% C
SMG-46G Armistice
B*
Kills:1,429
Deaths:799
KDR:1.788
Accuracy:31.699% B*
HSR:18.265% C*
TAS-16 Blackjack
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:67.800% B++
HSR:17.399% B+
T1 Cycler
A+
Kills:1,157
Deaths:587
KDR:1.971
Accuracy:26.978% B**
HSR:30.769% A+
NS-11P
B**
Kills:1,156
Deaths:796
KDR:1.452
Accuracy:28.209% B**
HSR:19.550% C++
NS Baron G5AE
C++
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:44.106% C+
HSR:15.411% C++
TAR
B*
Kills:825
Deaths:511
KDR:1.614
Accuracy:26.705% B*
HSR:24.121% B+
TRS-12 Uppercut
A+
Kills:671
Deaths:269
KDR:2.494
Accuracy:75.905% A+
HSR:15.797% C++
TORQ-9
A++
Kills:668
Deaths:285
KDR:2.344
Accuracy:30.302% A
HSR:35.778% A++
Cycler TRV
B*
Kills:496
Deaths:346
KDR:1.434
Accuracy:26.765% B*
HSR:25.202% B*
T1B Cycler
A++
Kills:483
Deaths:152
KDR:3.178
Accuracy:33.651% A++
HSR:37.060% A
SABR-13
A**
Kills:433
Deaths:195
KDR:2.221
Accuracy:28.722% B++
HSR:43.187% A**
NS-7 PDW
A*
Kills:349
Deaths:186
KDR:1.876
Accuracy:35.140% A*
HSR:19.198% C**
FA1 Barrage
A**
Kills:285
Deaths:156
KDR:1.827
Accuracy:63.418% A**
HSR:21.053% B**
SMG-46AE Armistice
A++
Kills:257
Deaths:89
KDR:2.888
Accuracy:37.280% A++
HSR:27.237% B++
MKV Suppressed
A
Kills:192
Deaths:123
KDR:1.561
Accuracy:32.101% A
HSR:21.875% B+
NSX Tengu
A+
Kills:186
Deaths:58
KDR:3.207
Accuracy:46.141% A+
HSR:25.807% B++
NSX Yumi
A*
Kills:165
Deaths:72
KDR:2.292
Accuracy:36.082% A*
HSR:34.546% B*
AS16 NightHawk
A++
Kills:162
Deaths:81
KDR:2
Accuracy:56.615% A++
HSR:20.988% A++
Kills:13,149
Deaths (as Combat Medic):7,766
Deaths (to Combat Medics):2,856
KDR:1.69315
Kill Difference:5,383
Playtime:206.333 hours
Usage:11%
Score:4.826m
Score/min:390
Accuracy (listed only):40.030%
HSR (listed only):24.601%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:794
Deaths:249
KDR:3.189
Accuracy:21.632% A
HSR:21.411% C*
MRC3 Mercy
A
Kills:790
Deaths:249
KDR:3.173
Accuracy:21.983% A
HSR:19.747% C+
M3 Pounder HEG
A*
Kills:251
Deaths:127
KDR:1.976
Accuracy:56.992% A*
HSR:2.789% C
M3 Pounder HEG
A*
Kills:239
Deaths:127
KDR:1.882
Accuracy:59.817% A*
HSR:2.092% D
NS-10 Burster
A*
Kills:79
Deaths:84
KDR:0.940
Accuracy:41.950% A*
HSR:1.266% D*
NS-10 Burster
A*
Kills:65
Deaths:84
KDR:0.774
Accuracy:41.941% A*
HSR:3.077% D-
Kills:2,218
Deaths (as MAX Suit):460
Deaths (to MAX Suits):1,351
KDR:4.82174
Kill Difference:1,758
Playtime:58.799 hours
Usage:3%
Score:1.528m
Score/min:433
Accuracy (listed only):40.719%
HSR (listed only):8.397%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:636
V. Kills:147 430%
Deaths:30
KDR:21.200
Accuracy:57.000% B**
KPH:70.500 C+
VKPH:16.300 C*
M14 Banshee
B+
Kills:508
V. Kills:30 N/A
Deaths:142
KDR:3.577
Accuracy:32.613% B+
KPH:30.300 C
VKPH:1.800 D-
M18 Rotary
D-
Kills:70
V. Kills:94 74%
Deaths:137
KDR:0.511
Accuracy:40.180% A+
KPH:2.800 D-
VKPH:3.700 D-
Kills:1,214 (578 + 0)
Deaths:309
KDR:3.929
VKDR:0.877
Vehicle Kills:271
Kill Difference:905
Playtime:51.105 hours
Usage:3%
Score:0.571m
Score/min:186
Piloting Accuracy:40.180%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:151
V. Kills:58 256%
Deaths:19
KDR:7.947
Accuracy:52.586% A
KPH:42.800 C
VKPH:16.400 A++
C150 Dalton
B**
Kills:84
V. Kills:49 168%
Deaths:14
KDR:6
Accuracy:51.461% B**
KPH:21.900 D
VKPH:12.800 D-
Kills:235 (0 + 235)
Deaths:33
KDR:7.121
VKDR:3.242
Vehicle Kills:107
Kill Difference:202
Playtime:7.358 hours
Usage:0%
Score:0.180m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:51.461%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:671
V. Kills:572 117%
Deaths:73
KDR:9.192
Accuracy:66.177% A
KPH:36.100 B++
VKPH:30.700 A*
C75 Viper
A+
Kills:225
V. Kills:51 433%
Deaths:29
KDR:7.759
Accuracy:51.377% A+
KPH:38.800 B+
VKPH:8.800 C**
Skyguard
A
Kills:82
V. Kills:75 108%
Deaths:21
KDR:3.905
Accuracy:43.980% A**
KPH:15.400 B
VKPH:14.100 A
Kills:978 (978 + 0)
Deaths:123
KDR:7.951
VKDR:5.675
Vehicle Kills:698
Kill Difference:855
Playtime:29.725 hours
Usage:2%
Score:1.033m
Score/min:579
Driving Accuracy:43.980%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:649
V. Kills:573 113%
Deaths:84
KDR:7.726
Accuracy:59.388% A+
KPH:28.300 C+
VKPH:25 A
P2-120 HEAT
B++
Kills:429
V. Kills:195 219%
Deaths:46
KDR:9.326
Accuracy:49.632% B*
KPH:28.800 C**
VKPH:13.100 B++
Kills:1,078 (1,078 + 0)
Deaths:130
KDR:8.292
VKDR:5.908
Vehicle Kills:768
Kill Difference:948
Playtime:37.810 hours
Usage:2%
Score:1.167m
Score/min:514
Driving Accuracy:49.632%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:2,149
V. Kills:106 N/A
Deaths:161
KDR:13.348
Accuracy:45.973% A+
KPH:150.200 B**
VKPH:7.400 C*
E540 Halberd-H
C*
Kills:1,358
V. Kills:1,030 132%
Deaths:261
KDR:5.203
Accuracy:66.665% B**
KPH:31.900 D
VKPH:24.200 C*
G20 Vulcan-H
B+
Kills:212
V. Kills:187 113%
Deaths:45
KDR:4.711
Accuracy:54.092% B*
KPH:35.400 C
VKPH:31.200 B+
MR11 Gatekeeper-H
A*
Kills:57
V. Kills:55 102%
Deaths:2
KDR:28.500
Accuracy:64.391% A+
KPH:54.500 A++
VKPH:52.600 A*
Kills:3,776 (0 + 3,776)
Deaths:469
KDR:8.051
VKDR:2.938
Vehicle Kills:1,378
Kill Difference:3,307
Playtime:63.938 hours
Usage:3%
Score:2.276m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:64.391%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:205
V. Kills:6 N/A
Deaths:1
KDR:205
Accuracy:24.905% A++
KPH:105.800 A
VKPH:3.100 C+
M40 Fury
M
Kills:202
V. Kills:22 N/A
Deaths:7
KDR:28.857
Accuracy:47.329% A+
KPH:108.600 M
VKPH:11.800 B+
M40 Fury
A++
Kills:98
V. Kills:15 N/A
Deaths:7
KDR:14
Accuracy:45.588% B**
KPH:93.200 A++
VKPH:14.300 B+
M20 Basilisk
C+
Kills:59
V. Kills:17 328%
Deaths:7
KDR:8.429
Accuracy:37.553% C+
KPH:14.300 C--
VKPH:4.100 D--
Kills:564 (0 + 564)
Deaths:22
KDR:25.636
VKDR:2.727
Vehicle Kills:60
Kill Difference:542
Playtime:8.970 hours
Usage:0%
Score:0.192m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:37.553%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:252
V. Kills:10 N/A
Deaths:93
KDR:2.710
Accuracy:50.373% B*
KPH:45.200 C+
VKPH:1.800 C+
M40 Fury-F
B++
Kills:147
V. Kills:42 342%
Deaths:93
KDR:1.581
Accuracy:57.401% B++
KPH:9.400 D-
VKPH:2.700 D-
Kills:399 (399 + 0)
Deaths:186
KDR:2.145
VKDR:0.280
Vehicle Kills:52
Kill Difference:213
Playtime:21.301 hours
Usage:1%
Score:0.159m
Score/min:124
Driving Accuracy:57.401%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 2,2552,14916113.348C+11.2945.973%A+N/A150.3B**7.4C*73914.3h5B*10.9B**
SMG-46 Armistice 1,9241,9191,2791.5B+0.5632.944%A+14.174%C31.7C*N/A13960.6h10.5B**32B*
MSW-R 1,6391,6287372.209C*0.1526.803%B**34.275%A+50.9B+N/A18632h9.4B**35.2B*
TSAR-42 1,4621,4612565.707B+3.6450.54%A++73.238%B+70.6A+N/A17920.7h1.8B**3.5B**
SMG-46G Armistice 1,4391,4297991.788C**0.2731.699%B*18.265%C*44.8C++N/A20631.9h10.2B**32.1B++
E540 Halberd-H 2,3881,3582615.203C3.1466.665%B**N/A31.9D24.2C*52542.6h8C--11.9C+
NS-44 Commissioner 1,2101,2058891.355B+0.7144.846%B**28.88%B**49.2B++N/A17724.5h3.3B++7.4B++
NS-15M1 1,1701,1642694.327A*2.2632.567%A*45.103%M++88.2A++N/A23513.2h8.4A+25.9B**
RAMS .50M 1,1611,1613573.252C++1.1944.836%B**79.5%C++18DN/A6664.5h2.1B4.6B+
TRAC-5 S 1,1801,1611,1930.973C++1.0926.811%B*12.059%D-16.5CN/A9270.2h8.8B*32.7B*
TAS-16 Blackjack 1,1641,1619401.235C++0.8367.8%B++17.399%B+32.2CN/A14436.1h1.8B**2.7B++
T9 CARV-S 1,1741,1602754.218A*2.1631.902%A*41.207%A**90.6A*1.1A++23612.8h8.7A27.3B**
M77-B 1,1621,1602235.202A*3.1449.198%A++74.741%C+47.9A+N/A20024.2h1.8B**3.7B**
TMG-50 1,1661,1594322.683A+0.6228.528%A+40.035%M72A++N/A20416.1h7.7A26.9B*
NS-15M AE 1,1691,1594942.346C*0.2826.164%C**26.316%C+46.7C+N/A29024.8h10.3B+39.2B+
LC3 Jaguar 1,1721,1587901.466C++0.6027.48%B*23.575%B++28.7C+N/A11840.3h10.2B++37B++
T1 Cycler 1,1681,1575871.971B**0.0926.978%B**30.769%A+33.6B++N/A12734.4h9.7A+36A
LC2 Lynx 1,1731,1573393.413A*1.3532.532%A*30.856%A++80.9M+1.1A*26414.3h10.4B**32B**
NS-11P 1,1641,1567961.452B0.6128.209%B**19.55%C++33.4BN/A17434.6h10.7A37.9B**
NS Baron G5AE 1,1641,1558421.372C++0.6944.106%C+15.411%C++34.5CN/A19433.5h3.4B**7.7C++
T9 CARV 1,1691,1534562.529B**0.4724.961%A41.023%M+53.1A+N/A23521.7h9A36.1B**
NS-15MP 1,1511,1424122.772C**0.7125.579%C34.326%B+52.4CN/A14521.8h9.6B++37.4C**
C-4 1,6461,1217141.57C++0.4927.118%BN/A57.5C--26.9C+82419.5h1.5C++5.4C**
TAR 8338255111.614C*0.4526.705%B*24.121%B+29.7C+N/A10027.8h10.8B**40.3B*
MRC3 Mercy 8097942493.189B+1.1321.632%A21.411%C*34.4B+N/A13223.1h14.5A67.1B**
MRC3 Mercy 7997902493.173B+1.1121.983%A19.747%C+34.2B+N/A13423.1h14.9B**67.8B*
NS Decimator 1,4637667990.959C+1.1062.719%C**2.219%C+21.2D19.3B+33936.2h5.5C8.7C+
T5 AMC 7577446891.08C++0.9829.157%A18.145%C15.3C-N/A8348.6h11.9B*40.9B*
TRAC-5 Burst 7487392203.359B**1.3031.894%A39.378%A**62.6B*N/A14911.8h9.4B**29.5B**
T7 Mini-Chaingun 7367244641.56B+0.5021.319%B*12.431%C+41.4B+N/A27317.5h12.3B++57.5B++
TRS-12 Uppercut 6746712692.494A0.4375.905%A+15.797%C++76.3A++N/A1938.8h1.8A2.4B**
L100 Python AP 1,243671739.192A7.1366.177%A1.49%D-36.1B++30.8A*63118.6h6.2C**9.3B++
TORQ-9 6766682852.344B*0.2830.302%A35.778%A++60.2A+N/A18211.1h10.9A36B**
P2-120 AP 1,222649847.726C**5.6659.388%A+N/A28.3C+25A61822.9h8.3C14B+
Hellfire Rocket Pods 7836363021.2A++19.1457%B**1.101%C++70.7C+16.3C*5419h20.2B+35.4B+
Tank Mine 1,2216143501.754C0.3132.056%C+N/A90.3C89.3B**23236.8h1.9C++5.9B
NSX Naginata 6035991474.075A**2.0129.347%A+44.741%A*95.1A*N/A2676.3h8.1B**27.6B*
HC1 Cougar 6005912162.736A++0.6733.542%A*30.626%A+57.4A+N/A21010.3h8.5B**25.4B**
Ripper 5855851,0160.576S1.4928.282%C**16.581%C+12.2B++N/A3648h1.2B+4.2B
NS-11C 5585574981.118C*0.9424.04%C++19.21%C++14.5DN/A4838.5h11B*45.7B+
M14 Banshee 5385081423.577C+1.5132.613%B+N/A30.2C1.8D-15616.8h16.7B+51.3B+
Cycler TRV 4984963461.434C*0.6326.765%B*25.202%B*33.7C*N/A13314.7h10.3B**38.7B*
T1B Cycler 4874831523.178B*1.1233.651%A++37.06%A76.7A+N/A1816.3h9.5A28.2B**
T9A "Butcher" 4894811014.762A+2.7031.745%A++40.956%A*100.2A++1.7M3074.8h9.9B*31.2B**
The Slasher 47046613,9850.033C2.0327.408%C--5.579%D0.7CN/A3641.7h2.3C++8.4C++
SABR-13 4334331952.221B+0.1628.722%B++43.187%A**49.8B**N/A1518.7h7.6A+26.5B**
P2-120 HEAT 624429469.326B++7.2649.632%B*3.497%C*28.8C**13.1B++35514.9h5.8B++11.7B**
MG-H1 Watchman 397396745.351M3.2933.639%A*38.889%A++110MN/A2873.6h10.3B**30.5B**
Chainblade 3883859,0350.043B++2.0238.484%B*N/A0.7C++N/A3517.6h2.1B+5.4C+
NS-7 PDW 3523491861.876B**0.1935.14%A*19.198%C**34.9B+N/A17510h10.2B**28.9B**
Claymore 300300446.818C++4.7637.559%B+N/A150C*N/A5172h1.1B*2.8B*
FA1 Barrage 2912851561.827B++0.2463.418%A**21.053%B**8.5D--N/A7033.7h8.6F--13.6C++
SOAS-20 2782771322.098B+0.0430.986%B+28.159%B**18.6DN/A9414.9h9.9B++31.8B*
NSX Tomoe 266265614.344A+2.2835.999%A+49.434%A85.5A*N/A3053.1h9.7A27B**
SMG-46AE Armistice 259257892.888A0.8337.28%A++27.237%B++73.4B++N/A1893.5h10.1B*27.2B*
HSR-1 256252495.143A+3.0842.94%A32.143%B+84A++1.3A**2373h4.4B*10.3B*
S12 Renegade 262252932.71C++0.6550.373%B*N/A45C+1.8C+1155.6h2.9B+5.8B++
M3 Pounder HEG 3352511271.976B0.0956.992%A*2.789%C23.9B++8M+21710.5h13.5B+23.8B*
Spear Anti-Vehicle Phalanx Turret 397247298.517C**6.4548.499%B+2.024%D*39.8C++24.2C**5276.2h7.8C**16.2B+
M3 Pounder HEG 3162391271.882C++0.1859.817%A*2.092%D23B+7.4A*20010.4h14.8B+24.7B++
T16 Rhino 2412391331.797B++0.2722.398%B19.665%C31.4C+N/A1507.6h10.3B**45.9B+
NS-AM7 Archer 2872392231.072A+0.9963.024%B++25.523%B*13.3A+2.7C+10218h8.2B**13B**
NS-44 Commissioner AE 2352301561.474C*0.5947.571%B*28.696%B+56.1C*1.2A+1484.1h3.1B+6.4B++
C75 Viper 276225297.759B++5.7051.377%A+N/A38.8B+8.8C**4575.8h10B+19.5B**
T32 Bull 221220703.143A+1.0828.598%B**45%M++71AN/A3303.1h8.5A+29.7B*
T7 Mini-Chaingun AE 224218663.303A++1.2422.235%B+23.395%A*60.6B++1.7A+1623.6h10.9B++49.1B+
G20 Vulcan-H 399212454.711B2.6554.092%B*4.717%A35.3C31.2B+7176h103C++190.3B+
M12 Kobalt 2112051205U202.9424.905%A++22.439%B*107.9A+3.2C+2771.9h14.4B*58B*
SOAS-20 AE 205204484.25B**2.1933.249%C**43.627%A++70.3B++N/A1452.9h9B**27.2B++
TRAC-5 207203434.721S2.6621.978%C++23.153%B*14.1CN/A16014.4h11.8B*53.8B+
M40 Fury 224202728.857M+26.7947.329%A+N/A106.3M11.6B+6101.9h7.5B**15.9A
MKV Suppressed 1941921231.561B+0.5032.101%A21.875%B+39.2BN/A1724.9h10.8B*33.5B++
NSX Tengu 188186583.207A++1.1446.141%A+25.807%B++71.5A+N/A1672.6h8.8B**19.2B*
TX1 Repeater 1781772260.783C++1.2825.829%C**22.034%C++13.4DN/A9213.2h15.5C60C+
NS-30 Vandal 176174802.175C**0.1133.758%C*29.31%B39.5C++N/A1694.4h5.2B+15.4B+
MANA Anti-Personnel Turret 172170592.881N/A0.8224.853%UN/A1700U20U5805700.1h16.4T*66.1T*
NSX Yumi 171165722.292B++0.2336.082%A*34.546%B*63.5A2.3C**1342.6h10.7B+29.5B**
AS16 NightHawk 163162812B*0.0656.615%A++20.988%A++64.8A+N/A2002.5h2.9A5.2B**
MANA Anti-Vehicle Turret 306155911.703C++0.3658.084%B+3.226%C32.3C+31.5C**7004.8h9.5C++16.4B+
L105 Zephyr 209151197.947C+5.8852.586%A1.987%A++43.1C16.6A++4393.5h7.2C13.7B
M40 Fury-F 189147931.581C++0.4857.401%B++2.041%A+9.4D-2.7D-12715.7h12.1C+21.1B
TRAP-M1 146144562.571B*0.5131.809%B+37.5%A+51.4B+N/A1502.8h6.5B**20.3B*
Frag Grenade 1271251125N/A122.9439.442%DN/A416.7C6.7C24770.3h3.4B+8.6C++
Blackheart 128125413.049A*0.9944.801%C++56%A+20.5C+N/A1146.1h2.3B5.2B+
Sticky Grenade 1241231123N/A120.9453.377%C++N/A615D5D34110.2h2.6C4.9C+
NS-11CP 122116651.785C++0.2830.473%B+34.483%A++33.1C-1.7A++1213.5h11.4C*37.6B+
M40 Fury 11398714B*11.9445.588%B**1.02%D-89.1A+13.6B+7731.1h10.1B++22.2B*
RAMS-AE .50M 9494118.545A6.4846.512%B++86.17%B*67.1B**N/A1751.4h1.5B**3.2B**
NS-44L Blackhand 8989910.978C+1.0846.641%B+29.214%D-28.7C**N/A1273.1h4.1C*8.7B+
C150 Dalton 13384146C+3.9451.461%B**1.19%B+22.1D12.9D-3813.8h5.9D11.4C*
Skyguard 15782213.905B++1.8443.98%A**2.439%C*15.5B14.2A5325.3h143.4C326B++
NS-10 Burster 14579840.94C+1.1241.95%A*1.266%D*4.4C3.7C++9917.8h190.3C-453.7B++
ML-7 11471322.219M0.1661.961%B++N/A21.5C+13C++9353.3h5.9B+9.5B++
M18 Rotary 164701370.511C-1.5540.18%A+2.857%B2.8D-3.7D-7925.3h169C420.6C*
M60-A Bulldog 7767416.75C+14.6947.191%C++1.493%D29.1C+4.3C++2322.3h5B+10.6B+
NS-10 Burster 12965840.774C+1.2941.941%A*3.077%D-3.7D3.6C++10017.8h230.2D**548.8C*
Hunter QCX 66641190.538C1.5213.578%F-15.625%D5.8DN/A2511h3.6B26.8C
T4 AMP 6060591.017C++1.0532.727%B*28.333%A+30C+N/A852h13.5B+41.3B+
M20 Basilisk 765978.429A*6.3737.553%C+11.864%A*14.4C--4.1D--1744.1h57.6B**153.3B*
MR11 Gatekeeper-H 11257228.5S26.4464.391%A+N/A57A*55A*6541h51.3B+79.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter354,1103.2h
TR Patriot Flare Gun21101.3h
Nano-Armor Kit646584,75765.5h
Spawn Beacon212,7812.6h
Anti-Vehicle MANA Turret216052.4h
AE Nano-Armor Kit6490,78610.5h
Nanite Revive Grenade01,1340.3h
Medical Applicator343106,82813h
Spitfire Auto-Turret82110.4h
AE Medical Applicator6830,4892.5h
M20 Basilisk0500h
Ammunition Package432,1871.5h
Medical Kit1,0656,92648h
Anti-Infantry MANA Turret53770.9h
Recon Detection Device201,6123.6h

Check the help document for the dictionary if you want to learn more about words used here.


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