Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,718)players online:
wintergaming (202)  PlanetsideBattles (30)  PierreKira (13)  fbmarder (9)  Sephuku (7)  AnnoyingMachine (4) 265
stats.dasanfall.com
First Lt. enenra[BRIT] enenra
TR BR 43

KDR: 2.1

Score: 44.9m

Last Seen: Apr 13th, 2019 4:27 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 43 - Terran Republic on Emerald - Outfit Leader of Let the Brit Drop[BRIT] Let the Brit Drop
TR outfit on Emerald

Members: 5
Level Progress (to 44): 78%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P525 Marauder-H SMG-46 Armistice TSAR-42 MSW-R SMG-46G Armistice E540 Halberd-H NS-44 Commissioner TRAC-5 S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:enenra



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,447,407 MLG Score: 1157
Fun Score: N/A
Cheeseburgers Flipped: 474TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.709%30.605%9094698929,8381.926030.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.711%1.678A++1.516A+-1.342D**HEAD ++ (~15.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.576B+9.40.341C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.116%1.107%304310321,3556564232.06241320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.104%0.496B+-0.453D0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.618B+25.90.511B+35.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.902%1.7%350510302,235113615461.9657144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.36%0.972B*-0.579D0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.39C**120.042C+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.352%2.406%687910264,405108416624.05991265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.99%1.13B**-0.499D0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.789B++12.10.693B+13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.238%74.325%687510304,331104674.14053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.614%1.535A+0.471B+1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+20.359C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.997%17.638%687410312,4721161142.12737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.264%2.044A*0.612B+-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.70.445B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Let the Brit Drop[BRIT] Let the Brit Drop
TR outfit on Emerald

Members: 5
44.9m363.5%429 (25.7k)381 (22.9k)2.0959260,13628,6922.3010943 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035400122.655%23.602%53504:0623

11% Combat Medic36% Engineer16% Heavy Assault20% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:43 AMNov 21st, 2012 4:32 AMApr 19th, 2019 7:00 AM (1d) (PST)Apr 13th, 2019 12:28 PM (7d) (PST)Apr 13th, 2019 12:27 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771564210.5110.2440.1202.0840.0631157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6289,35425,27431157125422,875

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1963.1h/81.8d 5,887 14,193 17,873 245.4k 2,999 6,624 7,379 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,676
Deaths:753
KDR:2.226
Accuracy:26.918% B*
HSR:34.069% A
NS-15M1
M+
Kills:1,164
Deaths:269
KDR:4.327
Accuracy:32.567% A++
HSR:45.103% M+
T9 CARV-S
A*
Kills:1,160
Deaths:275
KDR:4.218
Accuracy:31.902% A++
HSR:41.207% A*
NS-15M AE
C++
Kills:1,159
Deaths:494
KDR:2.346
Accuracy:26.164% C++
HSR:26.316% C+
TMG-50
A**
Kills:1,159
Deaths:432
KDR:2.683
Accuracy:28.528% A
HSR:40.035% A**
T9 CARV
M
Kills:1,153
Deaths:456
KDR:2.529
Accuracy:24.961% B**
HSR:41.023% M
NS-15MP
B+
Kills:1,142
Deaths:412
KDR:2.772
Accuracy:25.579% C-
HSR:34.326% B+
T7 Mini-Chaingun
B*
Kills:724
Deaths:464
KDR:1.560
Accuracy:21.319% B*
HSR:12.431% C+
T9A "Butcher"
A++
Kills:698
Deaths:161
KDR:4.335
Accuracy:31.614% A+
HSR:41.834% A++
NSX Naginata
A*
Kills:599
Deaths:147
KDR:4.075
Accuracy:29.347% A
HSR:44.741% A*
MG-H1 Watchman
A++
Kills:483
Deaths:90
KDR:5.367
Accuracy:33.410% A++
HSR:37.888% A+
T7 Mini-Chaingun AE
A+
Kills:239
Deaths:70
KDR:3.414
Accuracy:22.407% B+
HSR:21.757% A+
T16 Rhino
C**
Kills:239
Deaths:133
KDR:1.797
Accuracy:22.398% C**
HSR:19.665% C
T32 Bull
M+
Kills:220
Deaths:70
KDR:3.143
Accuracy:28.598% B**
HSR:45% M+
Kills:11,815
Deaths (as Heavy Assault):4,226
Deaths (to Heavy Assaults):8,041
KDR:2.79579
Kill Difference:7,589
Playtime:309.307 hours
Usage:16%
Score:7.788m
Score/min:420
Accuracy (listed only):27.551%
HSR (listed only):34.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A+
Kills:1,919
Deaths:1,279
KDR:1.500
Accuracy:32.944% A+
HSR:14.174% C
SMG-46G Armistice
B++
Kills:1,429
Deaths:799
KDR:1.788
Accuracy:31.699% B++
HSR:18.265% C++
TRAC-5 S
B*
Kills:1,167
Deaths:1,195
KDR:0.977
Accuracy:26.800% B*
HSR:12.082% D
TAS-16 Blackjack
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:67.800% B++
HSR:17.399% B
LC3 Jaguar
B++
Kills:1,158
Deaths:790
KDR:1.466
Accuracy:27.480% B++
HSR:23.575% B+
LC2 Lynx
A++
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:32.532% A++
HSR:30.856% A++
NS Baron G5AE
C+
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:44.106% C
HSR:15.411% C+
TRS-12 Uppercut
A+
Kills:795
Deaths:329
KDR:2.416
Accuracy:75.603% A+
HSR:15.849% C+
TRAC-5 Burst
A*
Kills:763
Deaths:224
KDR:3.406
Accuracy:32.121% A
HSR:38.663% A*
T5 AMC
B**
Kills:744
Deaths:689
KDR:1.080
Accuracy:29.157% B**
HSR:18.145% C
HC1 Cougar
A++
Kills:666
Deaths:251
KDR:2.653
Accuracy:33.593% A++
HSR:30.931% A++
NS-11C
C+
Kills:557
Deaths:498
KDR:1.118
Accuracy:24.040% C+
HSR:19.210% C+
SMG-46AE Armistice
A+
Kills:467
Deaths:159
KDR:2.937
Accuracy:37.199% A+
HSR:24.839% B
NS-7 PDW
A++
Kills:349
Deaths:186
KDR:1.876
Accuracy:35.140% A++
HSR:19.198% C*
FA1 Barrage
A**
Kills:285
Deaths:156
KDR:1.827
Accuracy:63.418% A**
HSR:21.053% B**
LC2 Lynx AE
A++
Kills:250
Deaths:81
KDR:3.086
Accuracy:34.925% A++
HSR:35.600% A
AS16 NightHawk
A++
Kills:231
Deaths:120
KDR:1.925
Accuracy:55.183% A+
HSR:20.779% A++
TRAC-5
B*
Kills:217
Deaths:51
KDR:4.255
Accuracy:22.518% C*
HSR:23.963% B*
NSX Tengu
A
Kills:210
Deaths:67
KDR:3.134
Accuracy:45.970% A
HSR:27.143% B**
MKV Suppressed
A
Kills:192
Deaths:123
KDR:1.561
Accuracy:32.101% A
HSR:21.875% B+
NSX-P Tanto
A*
Kills:179
Deaths:40
KDR:4.475
Accuracy:33.191% A+
HSR:39.106% A*
NS-11CP
A++
Kills:116
Deaths:65
KDR:1.785
Accuracy:30.473% B
HSR:34.483% A++
Kills:15,167
Deaths (as Light Assault):9,223
Deaths (to Light Assaults):5,587
KDR:1.64448
Kill Difference:5,944
Playtime:286.373 hours
Usage:15%
Score:6.310m
Score/min:367
Accuracy (listed only):38.545%
HSR (listed only):23.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,167
Deaths:1,195
KDR:0.977
Accuracy:26.800% B*
HSR:12.082% D
TAS-16 Blackjack
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:67.800% B++
HSR:17.399% B
LC3 Jaguar
B++
Kills:1,158
Deaths:790
KDR:1.466
Accuracy:27.480% B++
HSR:23.575% B+
LC2 Lynx
A++
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:32.532% A++
HSR:30.856% A++
NS Baron G5AE
C+
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:44.106% C
HSR:15.411% C+
TRS-12 Uppercut
A+
Kills:795
Deaths:329
KDR:2.416
Accuracy:75.603% A+
HSR:15.849% C+
TRAC-5 Burst
A*
Kills:763
Deaths:224
KDR:3.406
Accuracy:32.121% A
HSR:38.663% A*
T5 AMC
B**
Kills:744
Deaths:689
KDR:1.080
Accuracy:29.157% B**
HSR:18.145% C
HC1 Cougar
A++
Kills:666
Deaths:251
KDR:2.653
Accuracy:33.593% A++
HSR:30.931% A++
NS-11C
C+
Kills:557
Deaths:498
KDR:1.118
Accuracy:24.040% C+
HSR:19.210% C+
FA1 Barrage
A**
Kills:285
Deaths:156
KDR:1.827
Accuracy:63.418% A**
HSR:21.053% B**
LC2 Lynx AE
A++
Kills:250
Deaths:81
KDR:3.086
Accuracy:34.925% A++
HSR:35.600% A
AS16 NightHawk
A++
Kills:231
Deaths:120
KDR:1.925
Accuracy:55.183% A+
HSR:20.779% A++
TRAC-5
B*
Kills:217
Deaths:51
KDR:4.255
Accuracy:22.518% C*
HSR:23.963% B*
NSX-P Tanto
A*
Kills:179
Deaths:40
KDR:4.475
Accuracy:33.191% A+
HSR:39.106% A*
NS-11CP
A++
Kills:116
Deaths:65
KDR:1.785
Accuracy:30.473% B
HSR:34.483% A++
Kills:10,601
Deaths (as Engineer):6,610
Deaths (to Engineers):6,314
KDR:1.60378
Kill Difference:3,991
Playtime:705.160 hours
Usage:36%
Score:17.948m
Score/min:424
Accuracy (listed only):39.559%
HSR (listed only):24.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:1,919
Deaths:1,279
KDR:1.500
Accuracy:32.944% A+
HSR:14.174% C
TSAR-42
A++
Kills:1,747
Deaths:312
KDR:5.599
Accuracy:50.289% A++
HSR:73.784% B+
SMG-46G Armistice
B++
Kills:1,429
Deaths:799
KDR:1.788
Accuracy:31.699% B++
HSR:18.265% C++
NS-44 Commissioner
B**
Kills:1,205
Deaths:889
KDR:1.355
Accuracy:44.846% B**
HSR:28.880% B**
RAMS .50M
B*
Kills:1,161
Deaths:357
KDR:3.252
Accuracy:44.836% B*
HSR:79.500% C++
M77-B
A++
Kills:1,160
Deaths:223
KDR:5.202
Accuracy:49.198% A++
HSR:74.741% C+
SMG-46AE Armistice
A+
Kills:467
Deaths:159
KDR:2.937
Accuracy:37.199% A+
HSR:24.839% B
NS-7 PDW
A++
Kills:349
Deaths:186
KDR:1.876
Accuracy:35.140% A++
HSR:19.198% C*
NS-44 Commissioner AE
B**
Kills:327
Deaths:217
KDR:1.507
Accuracy:49.275% B**
HSR:29.664% B+
SOAS-20
B**
Kills:319
Deaths:146
KDR:2.185
Accuracy:31.508% B++
HSR:28.840% B**
NSX Tomoe
A+
Kills:287
Deaths:67
KDR:4.284
Accuracy:35.843% A+
HSR:48.432% B**
NS-AM7 Archer
A
Kills:285
Deaths:251
KDR:1.135
Accuracy:63.498% B+
HSR:28.070% A
HSR-1
A
Kills:252
Deaths:49
KDR:5.143
Accuracy:42.940% A
HSR:32.143% B+
NSX Tengu
A
Kills:210
Deaths:67
KDR:3.134
Accuracy:45.970% A
HSR:27.143% B**
SOAS-20 AE
A++
Kills:204
Deaths:48
KDR:4.250
Accuracy:33.249% C*
HSR:43.627% A++
MKV Suppressed
A
Kills:192
Deaths:123
KDR:1.561
Accuracy:32.101% A
HSR:21.875% B+
TX1 Repeater
C*
Kills:177
Deaths:226
KDR:0.783
Accuracy:25.829% C*
HSR:22.034% C++
NS-30 Vandal
B
Kills:174
Deaths:80
KDR:2.175
Accuracy:33.758% C++
HSR:29.310% B
TRAP-M1
A
Kills:169
Deaths:60
KDR:2.817
Accuracy:32.282% B+
HSR:34.911% A
RAMS-AE .50M
B++
Kills:94
Deaths:11
KDR:8.545
Accuracy:46.512% B++
HSR:86.170% B++
NS-44L Blackhand
B+
Kills:89
Deaths:91
KDR:0.978
Accuracy:46.641% B+
HSR:29.214% D-
T4 AMP
A+
Kills:60
Deaths:59
KDR:1.017
Accuracy:32.727% B*
HSR:28.333% A+
Kills:12,276
Deaths (as Infiltrator):5,699
Deaths (to Infiltrators):3,896
KDR:2.15406
Kill Difference:6,577
Playtime:384.263 hours
Usage:20%
Score:6.461m
Score/min:280
Accuracy (listed only):39.922%
HSR (listed only):37.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:1,919
Deaths:1,279
KDR:1.500
Accuracy:32.944% A+
HSR:14.174% C
SMG-46G Armistice
B++
Kills:1,429
Deaths:799
KDR:1.788
Accuracy:31.699% B++
HSR:18.265% C++
TAS-16 Blackjack
B++
Kills:1,161
Deaths:940
KDR:1.235
Accuracy:67.800% B++
HSR:17.399% B
T1 Cycler
A
Kills:1,157
Deaths:587
KDR:1.971
Accuracy:26.978% B**
HSR:30.769% A
NS-11P
B**
Kills:1,156
Deaths:796
KDR:1.452
Accuracy:28.209% B**
HSR:19.550% C+
NS Baron G5AE
C+
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:44.106% C
HSR:15.411% C+
TAR
B++
Kills:860
Deaths:519
KDR:1.657
Accuracy:26.858% B++
HSR:24.651% B+
TRS-12 Uppercut
A+
Kills:795
Deaths:329
KDR:2.416
Accuracy:75.603% A+
HSR:15.849% C+
TORQ-9
A++
Kills:668
Deaths:285
KDR:2.344
Accuracy:30.302% A
HSR:35.778% A++
T1B Cycler
A+
Kills:509
Deaths:161
KDR:3.161
Accuracy:33.452% A+
HSR:37.721% A
Cycler TRV
B++
Kills:496
Deaths:346
KDR:1.434
Accuracy:26.765% B++
HSR:25.202% B++
SMG-46AE Armistice
A+
Kills:467
Deaths:159
KDR:2.937
Accuracy:37.199% A+
HSR:24.839% B
SABR-13
A*
Kills:433
Deaths:195
KDR:2.221
Accuracy:28.722% B+
HSR:43.187% A*
NS-7 PDW
A++
Kills:349
Deaths:186
KDR:1.876
Accuracy:35.140% A++
HSR:19.198% C*
FA1 Barrage
A**
Kills:285
Deaths:156
KDR:1.827
Accuracy:63.418% A**
HSR:21.053% B**
AS16 NightHawk
A++
Kills:231
Deaths:120
KDR:1.925
Accuracy:55.183% A+
HSR:20.779% A++
NSX Tengu
A
Kills:210
Deaths:67
KDR:3.134
Accuracy:45.970% A
HSR:27.143% B**
MKV Suppressed
A
Kills:192
Deaths:123
KDR:1.561
Accuracy:32.101% A
HSR:21.875% B+
NSX Yumi
A++
Kills:165
Deaths:72
KDR:2.292
Accuracy:36.082% A++
HSR:34.546% B*
Kills:13,637
Deaths (as Combat Medic):7,961
Deaths (to Combat Medics):2,942
KDR:1.71298
Kill Difference:5,676
Playtime:207.500 hours
Usage:11%
Score:4.850m
Score/min:390
Accuracy (listed only):39.923%
HSR (listed only):24.599%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:825
Deaths:254
KDR:3.248
Accuracy:22.111% B**
HSR:20.606% C+
MRC3 Mercy
B**
Kills:820
Deaths:254
KDR:3.228
Accuracy:21.735% B**
HSR:21.463% C++
M3 Pounder HEG
A*
Kills:252
Deaths:129
KDR:1.953
Accuracy:57.145% A*
HSR:2.778% C
M3 Pounder HEG
A*
Kills:240
Deaths:129
KDR:1.860
Accuracy:59.970% A*
HSR:2.083% D
NS-10 Burster
A*
Kills:81
Deaths:84
KDR:0.964
Accuracy:42.195% A*
HSR:1.235% D*
NS-10 Burster
A*
Kills:65
Deaths:84
KDR:0.774
Accuracy:42.180% A*
HSR:3.077% D-
Kills:2,283
Deaths (as MAX Suit):467
Deaths (to MAX Suits):1,377
KDR:4.88865
Kill Difference:1,816
Playtime:59.402 hours
Usage:3%
Score:1.549m
Score/min:434
Accuracy (listed only):40.889%
HSR (listed only):8.540%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:647
V. Kills:40 N/A
Deaths:158
KDR:4.095
Accuracy:33.283% B+
KPH:34.800 C
VKPH:2.200 D
Hellfire Rocket Pods
C*
Kills:636
V. Kills:147 430%
Deaths:30
KDR:21.200
Accuracy:57.000% B**
KPH:70.500 C+
VKPH:16.300 C*
M18 Rotary
D-
Kills:72
V. Kills:95 75%
Deaths:137
KDR:0.526
Accuracy:40.121% A
KPH:2.800 D-
VKPH:3.800 D-
Kills:1,355 (719 + 0)
Deaths:325
KDR:4.169
VKDR:0.868
Vehicle Kills:282
Kill Difference:1,030
Playtime:52.916 hours
Usage:3%
Score:0.595m
Score/min:187
Piloting Accuracy:40.121%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:151
V. Kills:58 256%
Deaths:19
KDR:7.947
Accuracy:52.586% A
KPH:42.800 C
VKPH:16.400 A+
C150 Dalton
B**
Kills:84
V. Kills:49 168%
Deaths:14
KDR:6
Accuracy:51.461% B**
KPH:21.900 D
VKPH:12.800 D-
Kills:235 (0 + 235)
Deaths:33
KDR:7.121
VKDR:3.242
Vehicle Kills:107
Kill Difference:202
Playtime:7.358 hours
Usage:0%
Score:0.181m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:51.461%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:768
V. Kills:609 126%
Deaths:76
KDR:10.105
Accuracy:66.051% B**
KPH:38.200 B++
VKPH:30.300 A*
C75 Viper
A
Kills:225
V. Kills:51 433%
Deaths:29
KDR:7.759
Accuracy:51.377% A
KPH:38.800 B+
VKPH:8.800 C*
Skyguard
A
Kills:82
V. Kills:75 108%
Deaths:21
KDR:3.905
Accuracy:43.980% A*
KPH:15.400 C**
VKPH:14.100 A
Kills:1,075 (1,075 + 0)
Deaths:126
KDR:8.532
VKDR:5.833
Vehicle Kills:735
Kill Difference:949
Playtime:31.246 hours
Usage:2%
Score:1.060m
Score/min:566
Driving Accuracy:43.980%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:731
V. Kills:615 119%
Deaths:88
KDR:8.307
Accuracy:59.711% A+
KPH:29.900 C+
VKPH:25.200 A
P2-120 HEAT
B++
Kills:429
V. Kills:195 219%
Deaths:46
KDR:9.326
Accuracy:49.632% B*
KPH:28.800 C**
VKPH:13.100 B++
Kills:1,160 (1,160 + 0)
Deaths:134
KDR:8.657
VKDR:6.045
Vehicle Kills:810
Kill Difference:1,026
Playtime:39.341 hours
Usage:2%
Score:1.193m
Score/min:505
Driving Accuracy:49.632%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,149
V. Kills:106 N/A
Deaths:161
KDR:13.348
Accuracy:45.973% A
KPH:150.100 B**
VKPH:7.400 C*
E540 Halberd-H
C*
Kills:1,378
V. Kills:1,041 132%
Deaths:265
KDR:5.200
Accuracy:66.488% B**
KPH:32 D
VKPH:24.100 C*
G20 Vulcan-H
B+
Kills:212
V. Kills:187 113%
Deaths:45
KDR:4.711
Accuracy:54.154% B*
KPH:35.300 C
VKPH:31.100 B+
MR11 Gatekeeper-H
A*
Kills:57
V. Kills:55 102%
Deaths:2
KDR:28.500
Accuracy:64.391% A
KPH:54.500 A++
VKPH:52.600 A*
M12 Kobalt-H
B+
Kills:56
V. Kills:3 N/A
Deaths:6
KDR:9.333
Accuracy:24.041% B+
KPH:132.600 B
VKPH:7.100 B+
Kills:3,852 (0 + 3,852)
Deaths:479
KDR:8.042
VKDR:2.906
Vehicle Kills:1,392
Kill Difference:3,373
Playtime:64.907 hours
Usage:3%
Score:2.298m
Score/min:590
Driving Accuracy:N/A%
Gunner Accuracy:24.041%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:217
V. Kills:8 N/A
Deaths:1
KDR:217
Accuracy:24.478% A
KPH:104 A
VKPH:3.800 C*
M40 Fury
M
Kills:202
V. Kills:22 N/A
Deaths:7
KDR:28.857
Accuracy:47.329% A
KPH:108.600 M
VKPH:11.800 B+
M40 Fury
A+
Kills:98
V. Kills:15 N/A
Deaths:7
KDR:14
Accuracy:45.588% B**
KPH:93.200 A+
VKPH:14.300 B+
M20 Basilisk
C+
Kills:60
V. Kills:17 333%
Deaths:7
KDR:8.571
Accuracy:37.378% C+
KPH:14.500 C--
VKPH:4.100 D--
Kills:577 (0 + 577)
Deaths:22
KDR:26.227
VKDR:2.818
Vehicle Kills:62
Kill Difference:555
Playtime:9.146 hours
Usage:0%
Score:0.194m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:37.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:256
V. Kills:10 N/A
Deaths:96
KDR:2.667
Accuracy:50.368% B*
KPH:44.300 C+
VKPH:1.700 C+
M40 Fury-F
B++
Kills:147
V. Kills:42 342%
Deaths:93
KDR:1.581
Accuracy:57.401% B++
KPH:9.400 D
VKPH:2.700 D
Kills:403 (403 + 0)
Deaths:189
KDR:2.132
VKDR:0.275
Vehicle Kills:52
Kill Difference:214
Playtime:21.505 hours
Usage:1%
Score:0.159m
Score/min:123
Driving Accuracy:57.401%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 2,2552,14916113.348C+11.2545.973%AN/A150.3B**7.4C*73914.3h5B*10.9B**
SMG-46 Armistice 1,9241,9191,2791.5B+0.6032.944%A+14.174%C31.7C++N/A13960.6h10.5B**32B*
TSAR-42 1,7491,7473125.599B*3.5050.289%A++73.784%B+69.6A+N/A17525.1h1.7B**3.5B**
MSW-R 1,6891,6767532.226C++0.1326.918%B*34.069%A51.3B+N/A18832.7h9.4B**35B*
SMG-46G Armistice 1,4391,4297991.788B+0.3131.699%B++18.265%C++44.8C+N/A20631.9h10.2B**32.1B*
E540 Halberd-H 2,4191,3782655.2C3.1066.488%B**N/A32D24.2C*52243.1h7.9C-11.9C+
NS-44 Commissioner 1,2101,2058891.355B+0.7444.846%B**28.88%B**49.2B+N/A17724.5h3.3B+7.4B++
TRAC-5 S 1,1861,1671,1950.977C++1.1226.8%B*12.082%D16.6C+N/A9270.4h8.8B*32.7B*
NS-15M1 1,1701,1642694.327A*2.2332.567%A++45.103%M+88.2A++N/A23513.2h8.4A25.9B**
TAS-16 Blackjack 1,1641,1619401.235C++0.8667.8%B++17.399%B32.2CN/A14436.1h1.8B**2.7B++
RAMS .50M 1,1611,1613573.252C++1.1644.836%B*79.5%C++18DN/A6664.5h2.1B4.6B+
T9 CARV-S 1,1741,1602754.218A++2.1231.902%A++41.207%A*90.6A*1.1A+23612.8h8.7A27.3B*
M77-B 1,1621,1602235.202A*3.1149.198%A++74.741%C+47.9A+N/A20024.2h1.8B**3.7B**
NS-15M AE 1,1691,1594942.346C++0.2526.164%C++26.316%C+46.7C+N/A29024.8h10.3B+39.2B+
TMG-50 1,1661,1594322.683A+0.5928.528%A40.035%A**72A++N/A20516.1h7.7A26.9B*
LC3 Jaguar 1,1721,1587901.466C++0.6327.48%B++23.575%B+28.7C+N/A11940.3h10.2B++37B*
T1 Cycler 1,1681,1575871.971B*0.1226.978%B**30.769%A33.6B+N/A12834.4h9.7A+36B**
LC2 Lynx 1,1731,1573393.413A*1.3232.532%A++30.856%A++80.9M1.1A++26514.3h10.4B**32B**
C-4 1,6881,1567331.577C++0.5227.347%C**N/A58.1C--26.7C+81719.9h1.4C**5.3B
NS-11P 1,1641,1567961.452C**0.6428.209%B**19.55%C+33.4C**N/A17434.6h10.7B**37.9B**
NS Baron G5AE 1,1641,1558421.372C+0.7244.106%C15.411%C+34.5CN/A19433.5h3.4B**7.7C++
T9 CARV 1,1691,1534562.529B*0.4324.961%B**41.023%M53.1AN/A23621.7h9A36.1B*
NS-15MP 1,1511,1424122.772C*0.6825.579%C-34.326%B+52.4CN/A14521.8h9.6B+37.4C*
TAR 8688605191.657C*0.4426.858%B++24.651%B+30.4C+N/A10228.3h10.7B**39.8B*
MRC3 Mercy 8348252543.248B+1.1522.111%B**20.606%C+35B+N/A13523.6h14.8A67.1B*
MRC3 Mercy 8368202543.228B+1.1321.735%B**21.463%C++34.7B+N/A13223.6h14.6A67.1B*
TRS-12 Uppercut 7997953292.416B**0.3275.603%A+15.849%C+78.7A++N/A20310.1h1.8A2.3B**
Ripper 7767751,1760.659S1.4429.819%B17.29%C++14.2B++N/A4254.5h1.2B+3.9C+
NS Decimator 1,4667698000.961C+1.1362.692%C*2.211%C+21.2D-19.2B+34036.3h5.5C8.7C+
L100 Python AP 1,3777687610.105A8.0166.051%B**1.823%C--38.2B++30.3A*60420.1h5.9C*8.9B+
TRAC-5 Burst 7727632243.406B*1.3132.121%A38.663%A*63.1B*N/A15012.1h9.5B**29.6B**
T5 AMC 7577446891.08C++1.0229.157%B**18.145%C15.3C-N/A8348.6h11.9B*40.9B++
P2-120 AP 1,346731888.307C**6.2159.711%A+N/A30C+25.2A59724.4h8C+13.4B+
T7 Mini-Chaingun 7367244641.56B++0.5421.319%B*12.431%C+41.4B+N/A27317.5h12.3B++57.5B+
T9A "Butcher" 7106981614.335A+2.2431.614%A+41.834%A++96.9A1.7A*2857.2h9.8B*31.1B**
TORQ-9 6766682852.344B*0.2530.302%A35.778%A++60.2AN/A18311.1h10.9A36B**
HC1 Cougar 6776662512.653A++0.5633.593%A++30.931%A++56A+N/A20111.9h8.8B**26.2B*
M14 Banshee 6876471584.095C+2.0033.283%B+N/A34.8C2.2D16218.6h16.1B+48.4B+
Hellfire Rocket Pods 7836363021.2A++19.1057%B**1.101%C++70.7C+16.3C*5429h20.2C++35.4B+
Tank Mine 1,2296203581.732C-0.3632.296%C+N/A89.9C88.3B*22906.9h1.9C++6C*
NSX Naginata 6035991474.075M1.9829.347%A44.741%A*95.1A*N/A2676.3h8.1B**27.6B*
NS-11C 5585574981.118C*0.9824.04%C+19.21%C+14.5DN/A4838.5h11B*45.7B+
T1B Cycler 5135091613.161B*1.0733.452%A+37.721%A74.9AN/A1766.8h9.6B**28.6B**
Cycler TRV 4984963461.434C*0.6626.765%B++25.202%B++33.7C*N/A13314.7h10.3B**38.7B*
The Slasher 49849414,4590.034C2.0627.861%C-5.263%D0.7CN/A3666.1h2.3C+8.1C++
MG-H1 Watchman 484483905.367A**3.2733.41%A++37.888%A+105A*N/A2774.6h10.5B**31.5B*
SMG-46AE Armistice 4714671592.937A0.8437.199%A+24.839%B76.6B++N/A1936.1h10B*26.8B*
SABR-13 4334331952.221B0.1328.722%B+43.187%A*49.8B*N/A1528.7h7.6A+26.5B**
P2-120 HEAT 624429469.326B++7.2349.632%B*3.497%C**28.8C**13.1B++35514.9h5.8B++11.7B**
Chainblade 3943919,2110.042B++2.0538.388%B*N/A0.7C++N/A3524.6h2.1B+5.4B++
NS-7 PDW 3523491861.876A0.2235.14%A++19.198%C*34.9B+N/A17510h10.2B**28.9B*
NS-44 Commissioner AE 3353272171.507C*0.5949.275%B**29.664%B+59.5C*1.5A*1605.5h3.1B+6.3B++
SOAS-20 3203191462.185B+0.0931.508%B++28.84%B**20.6DN/A9815.5h9.7B*30.7B*
Claymore 305305456.778C+4.6837.4%B+N/A145.2C++N/A5082.1h1.1B**2.9B++
NSX Tomoe 288287674.284A++2.1935.843%A+48.432%B**82A++N/A3013.5h9.9B**27.5B**
FA1 Barrage 2912851561.827B**0.2763.418%A**21.053%B**8.5D--N/A7033.7h8.6F--13.6C++
NS-AM7 Archer 3432852511.135A+0.9663.498%B+28.07%A14.1A+2.9C*10120.2h8.2B**12.9B**
S12 Renegade 266256962.667C+0.5750.368%B*N/A44.1C+1.7C+1135.8h2.9B+5.8B++
HSR-1 256252495.143A++3.0542.94%A32.143%B+84A++1.3A**2383h4.4B*10.3B*
M3 Pounder HEG 3372521291.953B0.1457.145%A*2.778%C23.8B*8M+21710.6h13.6B+23.8B*
LC2 Lynx AE 258250813.086A0.9934.925%A++35.6%A75.8A2.4M1773.3h11.9B+34B++
Spear Anti-Vehicle Phalanx Turret 399249298.586C**6.4948.527%B+2.008%D--40.2C++24.2C**5276.2h7.8C*16.1B+
M3 Pounder HEG 3182401291.86C++0.2459.97%A*2.083%D23.1B+7.5A*20010.4h14.9B+24.8B++
T7 Mini-Chaingun AE 245239703.414A++1.3222.407%B+21.757%A+62.9B++1.6B**1633.8h11B++49.1B+
T16 Rhino 2412391331.797B+0.3022.398%C**19.665%C31.4C+N/A1517.6h10.3B**45.9B+
AS16 NightHawk 2322311201.925B++0.1755.183%A+20.779%A++59.2B**N/A1823.9h3A5.4B**
C75 Viper 276225297.759B++5.6651.377%AN/A38.8B+8.8C*4585.8h10B+19.5B**
T32 Bull 221220703.143A+1.0528.598%B**45%M+71AN/A3323.1h8.5A29.7B*
TRAC-5 221217514.255S2.1622.518%C*23.963%B*14.8C+N/A16114.7h11.8B++52.3B+
M12 Kobalt 2252171217U214.9024.478%A21.659%B++103.3B**3.8C*2722.1h14.2B*58.1B++
G20 Vulcan-H 399212454.711C**2.6254.154%B*4.717%A35.3C31.2B+7186h103.6C++191.3B+
NSX Tengu 212210673.134A++1.0445.97%A27.143%B**72.4A+N/A1662.9h9.1B**19.7B*
SOAS-20 AE 205204484.25A2.1533.249%C*43.627%A++70.3B++N/A1452.9h9B**27.2B*
M40 Fury 224202728.857M+26.7647.329%AN/A106.3M11.6B+6101.9h7.5B**15.9B**
MKV Suppressed 1941921231.561B++0.5332.101%A21.875%B+39.2BN/A1734.9h10.8B*33.5B++
NSX-P Tanto 183179404.475M**2.3833.191%A+39.106%A*61.7A++1.4B*1372.9h11.3B*33.9B*
TX1 Repeater 1781772260.783C++1.3125.829%C*22.034%C++13.4DN/A9313.2h15.5C+60C++
NS-30 Vandal 176174802.175B0.0833.758%C++29.31%B39.5C++N/A1704.4h5.2B+15.4B+
MANA Anti-Personnel Turret 176174612.852N/A0.7624.78%UN/A1740U20U5886200.1h16.4T*66T*
TRAP-M1 172169602.817B**0.7232.282%B+34.911%A52.8B++N/A1473.2h6.7B**20.8B++
NSX Yumi 171165722.292B++0.2036.082%A++34.546%B*63.5B**2.3M1342.6h10.7B+29.5B**
MANA Anti-Vehicle Turret 306155911.703C*0.3957.918%B+3.226%C31.6C+30.8C*6984.9h9.5C++16.4B+
Sticky Grenade 1541531153N/A150.9053.959%C*N/A765C5D-35180.2h2.4C+4.5C++
L105 Zephyr 209151197.947C5.8552.586%A1.987%A*43.1C16.6A+4393.5h7.2C13.7B
M40 Fury-F 189147931.581C++0.5157.401%B++2.041%A9.4D2.7D12715.7h12.1C++21.1C**
Blackheart 128125413.049A++0.9544.801%C+56%A++20.5CN/A1146.1h2.3B+5.2B+
Frag Grenade 1271251125N/A122.9039.488%DN/A416.7C6.7C24720.3h3.5B+8.8C++
NS-11CP 122116651.785C++0.3130.473%B34.483%A++33.1C--1.7A++1213.5h11.4C**37.6B
M40 Fury 11398714B*11.9045.588%B**1.02%D89.1A+13.6B+7731.1h10.1B++22.2B*
RAMS-AE .50M 9494118.545A6.4546.512%B++86.17%B++67.1B*N/A1771.4h1.5A3.2B**
NS-44L Blackhand 8989910.978C+1.1246.641%B+29.214%D-28.7C**N/A1273.1h4.1B8.7B+
C150 Dalton 13384146C+3.9051.461%B**1.19%B+22.1D12.9D-3813.8h5.9D11.4C++
Skyguard 15782213.905B+1.8143.98%A*2.439%C**15.5C**14.2A5365.3h143.4C326B++
NS-10 Burster 14881840.964C+1.1342.195%A*1.235%D*4.6C+3.8C*9917.8h188.1C445.8B++
ML-7 11873332.212M0.1262.396%B++N/A21.5C+13.2C++9193.4h6.1B+9.8B++
M18 Rotary 167721370.526C-1.5740.121%A2.778%C**2.8D-3.8D-8025.3h165C+411.4C*
M60-A Bulldog 7767416.75C+14.6547.191%C++1.493%D29.1C+4.3C++2322.3h5B++10.6B+
Rocklet Rifle 12366421.571A+0.5260.167%B*1.515%B*36.7B++31.7B+3881.8h30.7B+51B++
NS-10 Burster 12965840.774C+1.3242.18%A*3.077%D-3.7D3.6C*10017.8h233.2D**552.9C*
Hunter QCX 66641190.538C1.5613.578%F-15.625%D5.8D-N/A2511h3.6B26.8C+
T4 AMP 6060591.017C++1.0832.727%B*28.333%A+30C+N/A862h13.5B+41.3B+
M20 Basilisk 776078.571A**6.4837.378%C+11.667%A*14.6C--4.1D--1744.1h56.9B**152.2B*
MR11 Gatekeeper-H 11257228.5S26.4064.391%AN/A57A++55A*6611h51.3B+79.7B*
M12 Kobalt-H 595669.333C-7.2424.041%B+19.643%B+140B+7.5B++5160.4h14.3B59.6B+
Anti-Vehicle Grenade 6750150N/A47.9046.847%C-N/A250D85C+26790.2h6.2C+13.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter374,4843.5h
TR Patriot Flare Gun21101.3h
Nano-Armor Kit646584,75765.5h
Anti-Vehicle MANA Turret216092.4h
Spawn Beacon212,8572.6h
AE Nano-Armor Kit70103,32711.9h
Nanite Revive Grenade01,1390.3h
Medical Applicator343106,82813h
Spitfire Auto-Turret92440.5h
AE Medical Applicator7131,2652.6h
M20 Basilisk0500h
Ammunition Package462,3981.6h
Medical Kit1,1177,34049.8h
Anti-Infantry MANA Turret83991h
Nano-Repair Grenade0700h
Recon Detection Device201,6123.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 2.35s on queries, 2.31s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.