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Director General enenrekt[CHEQ] enenrekt
NC BR 97

KDR: 3.46

Score: 10m

Last Seen: May 23rd, 2020 3:07 PM
- OFFLINE - 184.1 hour(s)

Battle Rank 97 - New Conglomerate on Emerald
Level Progress (to 98): 60%
Level 100 Progress: 53% 283h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW AF-4AE Cyclone AF-4G Cyclone GD-22S EM1 LA1 Anchor AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,786,224 MLG Score: 6224
Fun Score: N/A
Cheeseburgers Flipped: 155TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.578%34.083%117916126716,2373.4591-0.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.968%2.582A**1.953A++-0.058C+HEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.679B+8.20.424B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.903%0.598%914212816691151105.81739603%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.811%0.812B++-0.899D--1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.796B++14.90.721B++18.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.031%0.413%420112822421111302.18018185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.356A-1.351D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.879B*2.60.795B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.767%8.009%57631280437951364.6319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.841%-0.042C+0.845B*1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.877B*5.30.869B*9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.773%77.318%576112822,901354108.19491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.932A++0.661B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.47B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m330.8%524 (31.4k)452 (27.1k)3.458425,0637,2473.5930797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283270932.678%33.699%110103:0211

9% Combat Medic14% Engineer37% Heavy Assault19% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2014 9:31 PMJan 20th, 2015 10:24 PMMay 29th, 2020 7:27 PM (8d) (PST)May 23rd, 2020 1:34 PM (14d) (PST)May 23rd, 2020 11:07 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8342565781.1360.3290.3833.9410.0556224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,04915,33534,714682023236327,146

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
367.7h/15.3d 976 8,446 6,702 86.9k 378 1,669 1,219 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,356
Deaths:369
KDR:3.675
Accuracy:32.184% A++
HSR:40.192% A**
GD-22S
A*
Kills:1,190
Deaths:293
KDR:4.061
Accuracy:35.294% A*
HSR:41.177% A*
EM1
A*
Kills:1,184
Deaths:312
KDR:3.795
Accuracy:33.637% A*
HSR:34.206% A+
LA1 Anchor
A
Kills:1,176
Deaths:357
KDR:3.294
Accuracy:31.582% B**
HSR:37.160% A
NS-15M AE
A
Kills:1,173
Deaths:221
KDR:5.308
Accuracy:34.120% A
HSR:35.379% B++
NS-15M1
A++
Kills:917
Deaths:239
KDR:3.837
Accuracy:34.163% A++
HSR:37.732% A++
MGR-L1 Promise
A*
Kills:531
Deaths:140
KDR:3.793
Accuracy:36.281% A*
HSR:30.132% B+
Kills:7,527
Deaths (as Heavy Assault):1,931
Deaths (to Heavy Assaults):2,228
KDR:3.89798
Kill Difference:5,596
Playtime:136.794 hours
Usage:37%
Score:4.183m
Score/min:510
Accuracy (listed only):33.894%
HSR (listed only):36.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,254
Deaths:292
KDR:4.295
Accuracy:34.464% B*
HSR:32.376% B++
AF-4G Cyclone
A+
Kills:1,253
Deaths:392
KDR:3.196
Accuracy:34.128% B**
HSR:34.318% A+
AC-X11
A++
Kills:1,176
Deaths:350
KDR:3.360
Accuracy:35.787% A++
HSR:29.847% A
NS-11CP
A
Kills:1,175
Deaths:288
KDR:4.080
Accuracy:35.520% A
HSR:29.532% B++
GD-7F
A++
Kills:1,125
Deaths:324
KDR:3.472
Accuracy:34.094% A++
HSR:26.844% B**
MGR-S1 Gladius
A++
Kills:465
Deaths:155
KDR:3
Accuracy:35.877% A+
HSR:35.914% A++
NSX-P Tengu
A++
Kills:133
Deaths:45
KDR:2.956
Accuracy:48.543% A++
HSR:31.579% A
Kills:6,581
Deaths (as Light Assault):1,846
Deaths (to Light Assaults):1,716
KDR:3.56501
Kill Difference:4,735
Playtime:60.119 hours
Usage:16%
Score:1.403m
Score/min:389
Accuracy (listed only):36.916%
HSR (listed only):31.487%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,254
Deaths:292
KDR:4.295
Accuracy:34.464% B*
HSR:32.376% B++
AF-4G Cyclone
A+
Kills:1,253
Deaths:392
KDR:3.196
Accuracy:34.128% B**
HSR:34.318% A+
GR-22AE
A
Kills:1,174
Deaths:426
KDR:2.756
Accuracy:35.540% A
HSR:32.964% B++
MGR-S1 Gladius
A++
Kills:465
Deaths:155
KDR:3
Accuracy:35.877% A+
HSR:35.914% A++
NSX-P Tengu
A++
Kills:133
Deaths:45
KDR:2.956
Accuracy:48.543% A++
HSR:31.579% A
Carnage AR
A*
Kills:104
Deaths:57
KDR:1.825
Accuracy:35.296% A*
HSR:27.885% B*
Kills:4,383
Deaths (as Combat Medic):1,367
Deaths (to Combat Medics):823
KDR:3.20629
Kill Difference:3,016
Playtime:33.198 hours
Usage:9%
Score:0.731m
Score/min:367
Accuracy (listed only):37.308%
HSR (listed only):32.506%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:1,176
Deaths:350
KDR:3.360
Accuracy:35.787% A++
HSR:29.847% A
NS-11CP
A
Kills:1,175
Deaths:288
KDR:4.080
Accuracy:35.520% A
HSR:29.532% B++
GD-7F
A++
Kills:1,125
Deaths:324
KDR:3.472
Accuracy:34.094% A++
HSR:26.844% B**
Kills:3,476
Deaths (as Engineer):962
Deaths (to Engineers):856
KDR:3.61331
Kill Difference:2,514
Playtime:49.852 hours
Usage:14%
Score:1.093m
Score/min:365
Accuracy (listed only):35.134%
HSR (listed only):28.741%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,901
Deaths:444
KDR:6.534
Accuracy:47.773% A
HSR:77.318% B++
AF-4AE Cyclone
B*
Kills:1,254
Deaths:292
KDR:4.295
Accuracy:34.464% B*
HSR:32.376% B++
AF-4G Cyclone
A+
Kills:1,253
Deaths:392
KDR:3.196
Accuracy:34.128% B**
HSR:34.318% A+
NS-44 Commissioner AE
B**
Kills:984
Deaths:677
KDR:1.453
Accuracy:49.397% B**
HSR:32.215% B++
MGR-S1 Gladius
A++
Kills:465
Deaths:155
KDR:3
Accuracy:35.877% A+
HSR:35.914% A++
NSX-P Tengu
A++
Kills:133
Deaths:45
KDR:2.956
Accuracy:48.543% A++
HSR:31.579% A
Kills:6,990
Deaths (as Infiltrator):2,005
Deaths (to Infiltrators):1,018
KDR:3.48628
Kill Difference:4,985
Playtime:69.631 hours
Usage:19%
Score:1.960m
Score/min:469
Accuracy (listed only):41.697%
HSR (listed only):40.620%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:459
Deaths:89
KDR:5.157
Accuracy:52.351% A
HSR:16.340% C++
AF-34 Mattock
A*
Kills:377
Deaths:71
KDR:5.310
Accuracy:51.051% A*
HSR:23.342% A+
NCM1 Scattercannon
A++
Kills:359
Deaths:95
KDR:3.779
Accuracy:60.934% A++
HSR:22.841% A+
AF-34 Mattock
A*
Kills:326
Deaths:71
KDR:4.592
Accuracy:58.400% A*
HSR:22.699% B**
NS-10 Burster
M+
Kills:61
Deaths:11
KDR:5.545
Accuracy:50.851% M+
HSR:1.639% D*
NS-10 Burster
M
Kills:56
Deaths:11
KDR:5.091
Accuracy:50.425% M
HSR:1.786% D*
Kills:1,638
Deaths (as MAX Suit):174
Deaths (to MAX Suits):251
KDR:9.41379
Kill Difference:1,464
Playtime:19.353 hours
Usage:5%
Score:0.610m
Score/min:526
Accuracy (listed only):54.002%
HSR (listed only):14.775%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:553
V. Kills:14 N/A
Deaths:60
KDR:9.217
Accuracy:68.139% A+
KPH:90.200 B*
VKPH:2.300 D-
Vortek Rotary
A++
Kills:116
V. Kills:72 159%
Deaths:34
KDR:3.412
Accuracy:40.390% A++
KPH:20.200 C++
VKPH:12.500 C+
Kills:669 (669 + 0)
Deaths:94
KDR:7.117
VKDR:0.915
Vehicle Kills:86
Kill Difference:575
Playtime:11.874 hours
Usage:3%
Score:0.162m
Score/min:227
Piloting Accuracy:40.390%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:242
V. Kills:130 185%
Deaths:7
KDR:34.571
Accuracy:55.031% B+
KPH:41.500 A
VKPH:22.300 A
Kills:242 (242 + 0)
Deaths:7
KDR:34.571
VKDR:18.571
Vehicle Kills:130
Kill Difference:235
Playtime:5.833 hours
Usage:2%
Score:0.149m
Score/min:427
Driving Accuracy:55.031%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:251
V. Kills:71 349%
Deaths:10
KDR:25.100
Accuracy:55.997% C+
KPH:67.400 B**
VKPH:19.100 C
C85 Canister-H
A*
Kills:87
V. Kills:5 N/A
Deaths:3
KDR:29
Accuracy:58.481% B++
KPH:247.400 A*
VKPH:14.200 A+
Kills:338 (0 + 338)
Deaths:13
KDR:26
VKDR:5.846
Vehicle Kills:76
Kill Difference:325
Playtime:4.075 hours
Usage:1%
Score:0.070m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:58.481%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:99
V. Kills:3 N/A
Deaths:1
KDR:99
Accuracy:26.689% A+
KPH:112.700 B**
VKPH:3.400 B+
Kills:99 (0 + 99)
Deaths:1
KDR:99
VKDR:3
Vehicle Kills:3
Kill Difference:98
Playtime:0.879 hours
Usage:0%
Score:0.015m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:26.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,9112,9014446.534B**3.0847.773%A77.318%B++80.1AN/A22436.2h1.7B**3.5B*
NC6 Gauss SAW 1,3721,3563693.675A++0.2232.184%A++40.192%A**86.9A++1B25815.6h6.5B**20.3B*
AF-4AE Cyclone 1,2641,2542924.295M+0.8434.464%B*32.376%B++85.9C**N/A24114.6h7.6B*22.2B*
AF-4G Cyclone 1,2681,2533923.196B++0.2634.128%B**34.318%A+80.8B+1B+24215.5h7.9B++23B++
GD-22S 1,1971,1902934.061A0.6035.294%A*41.177%A*93.7A++N/A29012.7h7.9B**22.3B**
EM1 1,2061,1843123.795A*0.3433.637%A*34.206%A+85.8A++1.6A++34713.8h9.3B**27.8B*
LA1 Anchor 1,1851,1763573.294C**0.1631.582%B**37.16%A81.1B++N/A29114.5h7.5A23.9B*
AC-X11 1,1941,1763503.36A++0.1035.787%A++29.847%A88.4A*1.4A22613.3h7.2B**20.2B*
NS-11CP 1,1951,1752884.08A++0.6235.52%A29.532%B++80.5B1.4B21514.6h9.8B+27.6B++
GR-22AE 1,1931,1744262.756B+0.7035.54%A32.964%B++66C+1.1C++15717.8h9.6B*26.9B*
NS-15M AE 1,1861,1732215.308A+1.8534.12%A35.379%B++97.8B*1.1C*27412h9.4B++27.4B*
GD-7F 1,1521,1253243.472A++0.0134.094%A++26.844%B**75A1.8A++20115h9.9B**28.9B**
NS-44 Commissioner AE 9899846771.453C++2.0149.397%B**32.215%B++83.4B++N/A26411.8h3B+6.1B++
NS-15M1 9359172393.837A+0.3834.163%A++37.732%A++90.8A1.8A*49410.1h10B*29.1B*
Carver 6876833511.946S1.5136.994%B++18.887%B+73.4SN/A2599.3h1.1B++3B+
M30 Mustang AH 567553609.217C**5.7668.139%A+N/A90.7B*2.3D-2726.1h4.4B*6.5B*
MGR-L1 Promise 5385311403.793A+0.3336.281%A*30.132%B+80.5B*1.1C+2396.6h10.6B*29.2B*
MGR-S1 Gladius 4794651553B*0.4635.877%A+35.914%A++64.6B+1.9A+1967.2h7.6B++21.1B++
NCM1 Scattercannon 466459895.157B**1.7052.351%A16.34%C++63.8A1B+2157.2h4.1B**7.9B**
NS Decimator 7104451672.665A0.7967.476%B*2.022%C+51.7B+30.8A4088.6h4B5.9B+
AF-34 Mattock 383377715.31B+1.8551.051%A*23.342%A+56.3B+N/A1736.7h5.2B+10.2B**
NCM1 Scattercannon 360359953.779B*0.3260.934%A++22.841%A+46.6AN/A1497.7h6.5B+10.7B*
AF-34 Mattock 331326714.592B1.1358.4%A*22.699%B**48.7BN/A1456.7h6.9C*11.9B*
E540 Halberd-H 3222511025.1B**21.6455.997%C+N/A67.8B**19.2C2543.7h3.1A5.5A
Titan-150 AP 372242734.571M++31.1155.031%B+N/A41.7A22.4A4275.8h2.6A+4.6A+
Hardlight Dagger 1871856,5730.028C+3.4323.43%C--3.243%D0.6C+N/A2288.8h2C*8.4C++
C-4 215181762.382B+1.0834.515%AN/A90.5C+17D-5212h1B*3B**
NC05 Jackhammer AE 143141731.932C++1.5346.029%C-17.021%C+67.1C+1C+2232.1h3.4B**7.4B+
NSX-P Tengu 135133452.956A++0.5048.543%A++31.579%A102.3A++1.5B+3831.3h8.6B*17.8B**
Vortek Rotary 188116343.412B0.0540.39%A++N/A20.4C++12.6C+1795.7h64.5C*159.8B+
Carnage AR 105104571.825B1.6335.296%A*27.885%B*54.7B++N/A1831.9h12.8C++36.3B*
M12 Kobalt 10299199S95.5426.689%A+25.253%A+110B**3.3B2760.9h12.1A45.5B*
Rocklet Rifle 16396392.462M++1.0058.494%B++N/A53.3A++37.2B**5311.8h24B**41B**
C85 Canister-H 9287329B++25.5458.481%B++10.345%C+217.5A++12.5B**6500.4h3.8B**6.5B**
M12 Kobalt 7974174C++70.5425.83%B++21.622%B++74D5C++1901h23D89.1C+
NS-10 Burster 9961115.545S2.0950.851%M+1.639%D*13.9M*8.6M++1214.4h100.9A198.3A+
Anti-Vehicle Grenade 8457157N/A53.5447.852%C--N/A285D135B+27580.2h5.7C+11.8C+
NS-10 Burster 8456115.091S1.6350.425%M1.786%D*12.7M+6.4A++1074.4h109.2B**216.6A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit34,3580.6h
Spawn Beacon91,0000.8h
AE Nano-Armor Kit4849,6144.5h
AE Medical Applicator2416,3141.2h
Nanite Revive Grenade01390h
Medical Kit6294,66526.8h
Motion Spotter62,1251.3h
Welding Device08420h
Ammunition Package55410.2h
Medical Applicator43890h
Anti-Infantry MANA Turret3600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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