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Director General enenrekt[CHEQ] enenrekt
NC BR 96

KDR: 3.44

Score: 9.4m

Last Seen: Nov 9th, 2019 4:14 PM
- OFFLINE - 219.9 hour(s)

Battle Rank 96 - New Conglomerate on Emerald - Outfit Leader of Let The Cheque Bounce[CHEQ] Let The Cheque Bounce
NC outfit on Emerald

Members: 2
Level Progress (to 97): 28%
Level 100 Progress: 50% 304h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW AF-4AE Cyclone AF-4G Cyclone GD-22S EM1 LA1 Anchor NS-11CP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,644,861 MLG Score: 6111
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.575%34.119%118016120315,7513.52293-0.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.965%2.596A**1.991A++-0.061C+HEAD ++ (~16.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.68B+8.20.425B15.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.955%0.607%934212176591101085.93694605%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.79%0.81B++-0.9D--1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.794B++150.718B++18.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.399%0.442%417112182261051232.15238182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.392A-1.346D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.60.791B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.522%8.466%54231216378931294.02128291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.321%0.213C++0.968B*1.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.888B*5.20.871B*8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.87%76.793%542112182,55133067.70695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.942A++0.63B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.465B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Let The Cheque Bounce[CHEQ] Let The Cheque Bounce
NC outfit on Emerald

Members: 2
9.4m336.9%518 (31.1k)448 (26.9k)3.4408323,6976,8873.5758796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219255832.681%33.414%109203:0310

9% Combat Medic13% Engineer38% Heavy Assault18% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2014 9:31 PMJan 20th, 2015 10:24 PMNov 17th, 2019 3:42 AM (1d) (PST)Nov 9th, 2019 1:27 PM (9d) (PST)Nov 9th, 2019 12:14 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8292535761.1270.3270.3763.9790.0556111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,73715,18334,554682023239326,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
350.6h/14.6d 930 7,918 6,293 83.7k 357 1,600 1,147 17.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:1,356
Deaths:369
KDR:3.675
Accuracy:32.184% A*
HSR:40.192% M
GD-22S
A*
Kills:1,190
Deaths:293
KDR:4.061
Accuracy:35.294% A*
HSR:41.177% A*
EM1
A*
Kills:1,184
Deaths:312
KDR:3.795
Accuracy:33.637% A*
HSR:34.206% A++
LA1 Anchor
A+
Kills:1,176
Deaths:357
KDR:3.294
Accuracy:31.582% A
HSR:37.160% A+
NS-15M AE
A++
Kills:1,173
Deaths:221
KDR:5.308
Accuracy:34.120% A++
HSR:35.379% B*
NS-15M1
A*
Kills:639
Deaths:178
KDR:3.590
Accuracy:34.356% A*
HSR:36.307% A++
MGR-L1 Promise
A*
Kills:528
Deaths:137
KDR:3.854
Accuracy:36.281% A*
HSR:30.114% B++
Kills:7,246
Deaths (as Heavy Assault):1,867
Deaths (to Heavy Assaults):2,105
KDR:3.88109
Kill Difference:5,379
Playtime:131.812 hours
Usage:38%
Score:3.979m
Score/min:503
Accuracy (listed only):33.922%
HSR (listed only):36.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,254
Deaths:292
KDR:4.295
Accuracy:34.464% B**
HSR:32.376% B*
AF-4G Cyclone
A++
Kills:1,253
Deaths:392
KDR:3.196
Accuracy:34.128% A
HSR:34.318% A++
NS-11CP
A
Kills:1,175
Deaths:288
KDR:4.080
Accuracy:35.520% A
HSR:29.532% B**
AC-X11
A*
Kills:1,111
Deaths:319
KDR:3.483
Accuracy:35.934% A*
HSR:30.153% A
GD-7F
A++
Kills:1,058
Deaths:312
KDR:3.391
Accuracy:34.023% A++
HSR:27.316% A
MGR-S1 Gladius
A*
Kills:453
Deaths:150
KDR:3.020
Accuracy:35.657% A+
HSR:35.982% A*
Kills:6,304
Deaths (as Light Assault):1,753
Deaths (to Light Assaults):1,632
KDR:3.59612
Kill Difference:4,551
Playtime:57.757 hours
Usage:16%
Score:1.348m
Score/min:389
Accuracy (listed only):34.954%
HSR (listed only):31.613%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,254
Deaths:292
KDR:4.295
Accuracy:34.464% B**
HSR:32.376% B*
AF-4G Cyclone
A++
Kills:1,253
Deaths:392
KDR:3.196
Accuracy:34.128% A
HSR:34.318% A++
GR-22AE
A+
Kills:1,174
Deaths:426
KDR:2.756
Accuracy:35.540% A+
HSR:32.964% B*
MGR-S1 Gladius
A*
Kills:453
Deaths:150
KDR:3.020
Accuracy:35.657% A+
HSR:35.982% A*
Carnage AR
A*
Kills:96
Deaths:50
KDR:1.920
Accuracy:35.177% A*
HSR:29.167% B**
Kills:4,230
Deaths (as Combat Medic):1,310
Deaths (to Combat Medics):782
KDR:3.22901
Kill Difference:2,920
Playtime:32.802 hours
Usage:9%
Score:0.725m
Score/min:369
Accuracy (listed only):34.993%
HSR (listed only):32.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,175
Deaths:288
KDR:4.080
Accuracy:35.520% A
HSR:29.532% B**
AC-X11
A*
Kills:1,111
Deaths:319
KDR:3.483
Accuracy:35.934% A*
HSR:30.153% A
GD-7F
A++
Kills:1,058
Deaths:312
KDR:3.391
Accuracy:34.023% A++
HSR:27.316% A
Kills:3,344
Deaths (as Engineer):919
Deaths (to Engineers):815
KDR:3.63874
Kill Difference:2,425
Playtime:47.294 hours
Usage:13%
Score:1.033m
Score/min:364
Accuracy (listed only):35.159%
HSR (listed only):29.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:2,551
Deaths:387
KDR:6.592
Accuracy:47.870% A+
HSR:76.793% B*
AF-4AE Cyclone
B**
Kills:1,254
Deaths:292
KDR:4.295
Accuracy:34.464% B**
HSR:32.376% B*
AF-4G Cyclone
A++
Kills:1,253
Deaths:392
KDR:3.196
Accuracy:34.128% A
HSR:34.318% A++
NS-44 Commissioner AE
B**
Kills:931
Deaths:631
KDR:1.475
Accuracy:49.379% B**
HSR:32.868% B*
MGR-S1 Gladius
A*
Kills:453
Deaths:150
KDR:3.020
Accuracy:35.657% A+
HSR:35.982% A*
Kills:6,442
Deaths (as Infiltrator):1,852
Deaths (to Infiltrators):970
KDR:3.4784
Kill Difference:4,590
Playtime:63.901 hours
Usage:18%
Score:1.770m
Score/min:462
Accuracy (listed only):40.299%
HSR (listed only):42.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:394
Deaths:77
KDR:5.117
Accuracy:52.304% A
HSR:17.005% C**
AF-34 Mattock
A*
Kills:376
Deaths:71
KDR:5.296
Accuracy:51.122% A*
HSR:23.404% A+
AF-34 Mattock
A*
Kills:324
Deaths:71
KDR:4.563
Accuracy:58.381% A*
HSR:22.840% B**
NCM1 Scattercannon
A*
Kills:298
Deaths:83
KDR:3.590
Accuracy:60.409% A*
HSR:22.819% A++
NS-10 Burster
M++
Kills:55
Deaths:9
KDR:6.111
Accuracy:51.446% M++
HSR:1.818% D*
NS-10 Burster
M++
Kills:52
Deaths:9
KDR:5.778
Accuracy:50.986% M++
HSR:1.923% D--
Kills:1,499
Deaths (as MAX Suit):160
Deaths (to MAX Suits):248
KDR:9.36875
Kill Difference:1,339
Playtime:18.392 hours
Usage:5%
Score:0.561m
Score/min:509
Accuracy (listed only):54.108%
HSR (listed only):14.968%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:546
V. Kills:14 N/A
Deaths:60
KDR:9.100
Accuracy:68.164% A++
KPH:90.100 B**
VKPH:2.300 D
Vortek Rotary
A++
Kills:113
V. Kills:70 159%
Deaths:34
KDR:3.324
Accuracy:40.475% A++
KPH:20 C*
VKPH:12.400 C++
Kills:659 (659 + 0)
Deaths:94
KDR:7.011
VKDR:0.894
Vehicle Kills:84
Kill Difference:565
Playtime:11.709 hours
Usage:3%
Score:0.160m
Score/min:228
Piloting Accuracy:40.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:226
V. Kills:123 182%
Deaths:7
KDR:32.286
Accuracy:55.399% B+
KPH:42.700 A++
VKPH:23.200 A++
Kills:226 (226 + 0)
Deaths:7
KDR:32.286
VKDR:17.571
Vehicle Kills:123
Kill Difference:219
Playtime:5.299 hours
Usage:2%
Score:0.144m
Score/min:452
Driving Accuracy:55.399%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:220
V. Kills:66 328%
Deaths:10
KDR:22
Accuracy:55.656% C+
KPH:67.800 A
VKPH:20.300 C+
C85 Canister-H
A**
Kills:83
V. Kills:5 N/A
Deaths:3
KDR:27.667
Accuracy:59.480% B*
KPH:242.100 A**
VKPH:14.600 A+
Kills:303 (0 + 303)
Deaths:13
KDR:23.308
VKDR:5.462
Vehicle Kills:71
Kill Difference:290
Playtime:3.589 hours
Usage:1%
Score:0.059m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:59.480%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:75
V. Kills:3 N/A
Deaths:1
KDR:75
Accuracy:28.933% A*
KPH:105.100 A
VKPH:4.200 A
Kills:75 (0 + 75)
Deaths:1
KDR:75
VKDR:3
Vehicle Kills:3
Kill Difference:74
Playtime:0.714 hours
Usage:0%
Score:0.011m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:28.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,5572,5513876.592A+3.1547.87%A+76.793%B*79.5A++N/A21932.1h1.7B**3.6B**
NC6 Gauss SAW 1,3721,3563693.675A++0.2332.184%A*40.192%M86.9A**1B*25815.6h6.5B**20.3B*
AF-4AE Cyclone 1,2641,2542924.295M++0.8534.464%B**32.376%B*85.9B+N/A24114.6h7.6B*22.2B++
AF-4G Cyclone 1,2681,2533923.196B*0.2434.128%A34.318%A++80.8B++1A24215.5h7.9B*23B*
GD-22S 1,1971,1902934.061A++0.6235.294%A*41.177%A*93.7A*N/A28912.7h7.9A22.3B**
EM1 1,2061,1843123.795M0.3533.637%A*34.206%A++85.8A*1.6M+34713.8h9.3B**27.8B*
LA1 Anchor 1,1851,1763573.294B+0.1531.582%A37.16%A+81.1B**N/A28914.5h7.5A23.9B*
NS-11CP 1,1951,1752884.08A*0.6435.52%A29.532%B**80.5B++1.4A21514.6h9.8B*27.6B*
GR-22AE 1,1931,1744262.756B++0.6835.54%A+32.964%B*66B+1.1B++15717.8h9.6B**26.9B**
NS-15M AE 1,1861,1732215.308A+1.8734.12%A++35.379%B*97.8A1.1B++27412h9.4B*27.4B*
AC-X11 1,1281,1113193.483A**0.0435.934%A*30.153%A88.9M1.4A*22812.5h7.3B**20.2B*
GD-7F 1,0791,0583123.391A**0.0534.023%A++27.316%A74.5A++1.5A*20014.2h9.9B**29.1B*
NS-44 Commissioner AE 9369316311.475C*1.9749.379%B**32.868%B*83.9B**N/A26611.1h3B+6.1B++
NS-15M1 6536391783.59A+0.1534.356%A*36.307%A++91.3A++2M**5617h10.2B*29.7B*
Carver 6276233261.911S1.5336.778%B*18.459%B72.4SN/A2608.6h1.1B++3B+
M30 Mustang AH 560546609.1B+5.6668.164%A++N/A89.5B**2.3D2746.1h4.4B*6.5B*
MGR-L1 Promise 5355281373.854A*0.4136.281%A*30.114%B++81.2A1.1C*2396.5h10.4B**28.7B*
MGR-S1 Gladius 4664531503.02A0.4235.657%A+35.982%A*63.8B*1.8A**1937.1h7.5B*21.1B*
NS Decimator 6714221612.621A*0.8267.373%B*2.133%C+50.8B*30A++4098.3h4.1B+6B++
NCM1 Scattercannon 399394775.117B*1.6852.304%A17.005%C**60.6AN/A2086.5h4.3B**8.2B**
AF-34 Mattock 382376715.296B++1.8651.122%A*23.404%A+56.1B*N/A1736.7h5.2B++10.2B**
AF-34 Mattock 329324714.563B+1.1258.381%A*22.84%B**48.4B+N/A1456.7h6.9C**11.9B*
NCM1 Scattercannon 299298833.59B*0.1560.409%A*22.819%A++42.6A+N/A1397h6.9B+11.5B*
Titan-150 AP 349226732.286M++28.8555.399%B+N/A42.6A++23.2A++4525.3h2.6A4.7A+
E540 Halberd-H 2862201022A+18.5655.656%C+N/A68.8A20.6C+2393.2h3.1A+5.5A+
C-4 212178752.373B++1.0734.146%AN/A89C++17D-5122h1B**3B**
Hardlight Dagger 1711696,2480.027C+3.4122.417%C-2.367%D-0.6CN/A2275.6h2C**8.8C*
NC05 Jackhammer AE 143141731.932C*1.5146.029%C17.021%C++67.1C*1B+2252.1h3.4B**7.4B+
Vortek Rotary 183113343.324B+0.1240.475%A++N/A19.8C*12.3C++1785.7h66.1C**163.3B+
Carnage AR 9796501.92B+1.5235.177%A*29.167%B**56.5B**N/A1921.7h13.1C*37.1B*
Rocklet Rifle 15692392.359M*1.0858.606%B++N/A54.1A*37.6A5321.7h24.1B**41.2B**
C85 Canister-H 8883327.667A24.2359.48%B*10.843%C+276.7M++16.7A++6230.3h3.9B**6.5B**
M12 Kobalt 7875175S71.5628.933%A*29.333%A**107.1A4.3A2570.7h12.9A44.7B*
M12 Kobalt 7974174C**70.5625.83%B++21.622%B*74D5C++1891h23C89.1C++
Anti-Vehicle Grenade 8457157N/A53.5647.793%CN/A285C135B+28320.2h5.5C*11.5C*
NS-10 Burster 895596.111S2.6751.446%M++1.818%D*13.1M*8.1M+1174.2h106.4B**206.8A
NS-10 Burster 775295.778S2.3450.986%M++1.923%D--12.4M+6A++1064.2h111.8B**219.4A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit34,3580.6h
Nanite Revive Grenade01380h
Spawn Beacon99710.8h
Medical Kit6084,43726h
AE Nano-Armor Kit3946,4884.2h
AE Medical Applicator2416,1741.2h
Motion Spotter61,9751.2h
Welding Device08420h
Ammunition Package55250.2h
Medical Applicator43890h
Anti-Infantry MANA Turret3590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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