Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,040)players online:
MofkerTwitch (26)  nipsgaming1 (16)  gratgaisdead (6)  HypersonicPS (6)  4NK4N (6)  TrueImpHunter (5) 65
stats.dasanfall.com
Ascendant Paragon enternamehere7[ASF7] enternamehere7
VS BR 45

KDR: 1.44

Score: 23.6m

Last Seen: Aug 17th, 2019 6:50 AM
- OFFLINE - 32.4 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Connery - Outfit Leader of VS Advanced Strike Force[ASF7] VS Advanced Strike Force
VS outfit on Connery

Members: 1
Level Progress (to 46): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Sirius SX12 Frag Grenade NS-11C Parallax VX3 Solstice SF VX6-7 Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:enternamehere7



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 203TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.034%14.982%25530118413,3091.275910.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.461%-0.803D--0.901D---0.43C--HEAD ++ (~6.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.097C+11.50.198C++56

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.705%0.68%4411213147264210.556818668%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.545F-0.839D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.548B+16.60.688B+56.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.576%4.268%16212121647331620.223738101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.602%-1.982F-1.1B**0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212-4.496T*43.6-2.486F*168.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.002%3.509%1311213575261130.10836550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.202C-0.232C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.846B*6.20.843B*12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.609%77.649%13212121,633768142.12354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.586%0.097C+0.692B+-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.328C**2.40.255C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.41%12.302%13412102,211856152.58294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.893%-0.59D-0.486D0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.165C++3.80.221C++7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS Advanced Strike Force[ASF7] VS Advanced Strike Force
VS outfit on Connery

Members: 1
23.6m440.4%337 (20.2k)302 (18.1k)1.4419428,59819,8331.5864545 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121453014.337%13.973%20003:5610

25% Engineer21% Heavy Assault13% Infiltrator33% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 5:01 AMJun 26th, 2014 8:45 PMAug 18th, 2019 4:53 AM (5h) (PST)Aug 17th, 2019 2:52 AM (1d) (PST)Aug 17th, 2019 2:50 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3471531940.3660.2540.0511.7040.021201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,8439,15311,69022153102118,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1302.9h/54.3d 2,866 3,996 6,975 133.2k 2,710 4,559 1,647 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D*
Kills:585
Deaths:470
KDR:1.245
Accuracy:16.747% D*
HSR:12.479% D**
SVA-88
D*
Kills:487
Deaths:335
KDR:1.454
Accuracy:14.785% F
HSR:15.400% D*
Orion VS54
D*
Kills:402
Deaths:332
KDR:1.211
Accuracy:14.707% D*
HSR:13.930% D**
NS-15M1
D
Kills:355
Deaths:226
KDR:1.571
Accuracy:14.745% D**
HSR:17.183% D
VE-H Maw
D
Kills:162
Deaths:254
KDR:0.638
Accuracy:18.336% D*
HSR:20.988% D
Flare VE6
C++
Kills:95
Deaths:172
KDR:0.552
Accuracy:8.313% F--
HSR:25.263% C++
Kills:2,086
Deaths (as Heavy Assault):1,789
Deaths (to Heavy Assaults):5,636
KDR:1.16601
Kill Difference:297
Playtime:279.082 hours
Usage:21%
Score:4.189m
Score/min:250
Accuracy (listed only):14.606%
HSR (listed only):17.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,831
Deaths:1,801
KDR:1.017
Accuracy:16.817% D**
HSR:13.927% D
NS-11C
D--
Kills:1,488
Deaths:892
KDR:1.668
Accuracy:17.083% D**
HSR:13.374% D--
Solstice SF
D-
Kills:1,278
Deaths:1,211
KDR:1.055
Accuracy:17.836% D*
HSR:11.659% D-
VX6-7
D*
Kills:1,230
Deaths:685
KDR:1.796
Accuracy:18.458% D*
HSR:14.390% D*
Serpent VE92
D*
Kills:1,185
Deaths:852
KDR:1.391
Accuracy:17.694% D*
HSR:13.418% D*
Zenith VX-5
D-
Kills:1,165
Deaths:757
KDR:1.539
Accuracy:17.986% D**
HSR:16.395% D-
NS-7 PDW
D--
Kills:785
Deaths:624
KDR:1.258
Accuracy:16.904% D**
HSR:11.975% D--
Nova
C--
Kills:665
Deaths:515
KDR:1.291
Accuracy:37.797% D
HSR:12.632% C--
Deimos VA29
D
Kills:643
Deaths:585
KDR:1.099
Accuracy:54.038% D
HSR:9.642% D*
Pandora VX25
C+
Kills:594
Deaths:509
KDR:1.167
Accuracy:25.769% D**
HSR:14.815% C+
Eclipse VE3A
D*
Kills:359
Deaths:324
KDR:1.108
Accuracy:17.552% F-
HSR:14.206% D*
Phobos VX86
D
Kills:309
Deaths:356
KDR:0.868
Accuracy:43.562% D*
HSR:12.298% D
Solstice VE3
D-
Kills:221
Deaths:321
KDR:0.688
Accuracy:12.159% F-
HSR:15.385% D-
Solstice Burst
D*
Kills:182
Deaths:142
KDR:1.282
Accuracy:16.234% F-
HSR:15.934% D*
NSX Tanto
C
Kills:126
Deaths:230
KDR:0.548
Accuracy:20.391% D*
HSR:23.016% C
NS Baron G5
D-
Kills:115
Deaths:78
KDR:1.474
Accuracy:27.793% F
HSR:10.435% D-
Eridani SX5
C-
Kills:89
Deaths:86
KDR:1.035
Accuracy:13.849% F--
HSR:16.854% C-
Kills:12,265
Deaths (as Light Assault):9,968
Deaths (to Light Assaults):3,935
KDR:1.23044
Kill Difference:2,297
Playtime:430.790 hours
Usage:33%
Score:9.397m
Score/min:364
Accuracy (listed only):23.054%
HSR (listed only):14.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:1,488
Deaths:892
KDR:1.668
Accuracy:17.083% D**
HSR:13.374% D--
Solstice SF
D-
Kills:1,278
Deaths:1,211
KDR:1.055
Accuracy:17.836% D*
HSR:11.659% D-
VX6-7
D*
Kills:1,230
Deaths:685
KDR:1.796
Accuracy:18.458% D*
HSR:14.390% D*
Serpent VE92
D*
Kills:1,185
Deaths:852
KDR:1.391
Accuracy:17.694% D*
HSR:13.418% D*
Zenith VX-5
D-
Kills:1,165
Deaths:757
KDR:1.539
Accuracy:17.986% D**
HSR:16.395% D-
Nova
C--
Kills:665
Deaths:515
KDR:1.291
Accuracy:37.797% D
HSR:12.632% C--
Deimos VA29
D
Kills:643
Deaths:585
KDR:1.099
Accuracy:54.038% D
HSR:9.642% D*
Pandora VX25
C+
Kills:594
Deaths:509
KDR:1.167
Accuracy:25.769% D**
HSR:14.815% C+
Eclipse VE3A
D*
Kills:359
Deaths:324
KDR:1.108
Accuracy:17.552% F-
HSR:14.206% D*
Phobos VX86
D
Kills:309
Deaths:356
KDR:0.868
Accuracy:43.562% D*
HSR:12.298% D
Solstice VE3
D-
Kills:221
Deaths:321
KDR:0.688
Accuracy:12.159% F-
HSR:15.385% D-
Solstice Burst
D*
Kills:182
Deaths:142
KDR:1.282
Accuracy:16.234% F-
HSR:15.934% D*
Eidolon VE33
B++
Kills:176
Deaths:73
KDR:2.411
Accuracy:19.958% D*
HSR:30.682% B++
NSX Tanto
C
Kills:126
Deaths:230
KDR:0.548
Accuracy:20.391% D*
HSR:23.016% C
NS Baron G5
D-
Kills:115
Deaths:78
KDR:1.474
Accuracy:27.793% F
HSR:10.435% D-
VE-LR Obelisk
D--
Kills:69
Deaths:44
KDR:1.568
Accuracy:18.528% F-
HSR:23.188% D--
Kills:9,805
Deaths (as Engineer):7,574
Deaths (to Engineers):3,759
KDR:1.29456
Kill Difference:2,231
Playtime:324.969 hours
Usage:25%
Score:4.958m
Score/min:254
Accuracy (listed only):23.927%
HSR (listed only):15.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,831
Deaths:1,801
KDR:1.017
Accuracy:16.817% D**
HSR:13.927% D
NS-7 PDW
D--
Kills:785
Deaths:624
KDR:1.258
Accuracy:16.904% D**
HSR:11.975% D--
Nova
C--
Kills:665
Deaths:515
KDR:1.291
Accuracy:37.797% D
HSR:12.632% C--
Deimos VA29
D
Kills:643
Deaths:585
KDR:1.099
Accuracy:54.038% D
HSR:9.642% D*
Pandora VX25
C+
Kills:594
Deaths:509
KDR:1.167
Accuracy:25.769% D**
HSR:14.815% C+
Phobos VX86
D
Kills:309
Deaths:356
KDR:0.868
Accuracy:43.562% D*
HSR:12.298% D
Terminus VX-9
D*
Kills:288
Deaths:254
KDR:1.134
Accuracy:16.084% F-
HSR:16.319% D*
H-V45
D*
Kills:212
Deaths:177
KDR:1.198
Accuracy:18.638% D*
HSR:12.736% D*
NS Baron G5
D-
Kills:115
Deaths:78
KDR:1.474
Accuracy:27.793% F
HSR:10.435% D-
NS-11A
C+
Kills:107
Deaths:106
KDR:1.009
Accuracy:13.726% F--
HSR:20.561% C+
Eridani SX5
C-
Kills:89
Deaths:86
KDR:1.035
Accuracy:13.849% F--
HSR:16.854% C-
Equinox VE2
C
Kills:72
Deaths:74
KDR:0.973
Accuracy:18.885% D*
HSR:19.444% C
Kills:5,710
Deaths (as Combat Medic):5,165
Deaths (to Combat Medics):2,275
KDR:1.10552
Kill Difference:545
Playtime:56.742 hours
Usage:4%
Score:1.332m
Score/min:391
Accuracy (listed only):25.322%
HSR (listed only):14.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,831
Deaths:1,801
KDR:1.017
Accuracy:16.817% D**
HSR:13.927% D
Parallax VX3
C**
Kills:1,429
Deaths:259
KDR:5.517
Accuracy:36.264% C-
HSR:79.706% C**
NS-7 PDW
D--
Kills:785
Deaths:624
KDR:1.258
Accuracy:16.904% D**
HSR:11.975% D--
Manticore SX40
C--
Kills:339
Deaths:356
KDR:0.952
Accuracy:25.946% C--
HSR:15.044% D-
Artemis VX26
D-
Kills:290
Deaths:216
KDR:1.343
Accuracy:23.182% D-
HSR:13.448% D**
Spiker
D-
Kills:272
Deaths:238
KDR:1.143
Accuracy:22.085% D--
HSR:15.074% D-
NS-44P Commissioner
D-
Kills:256
Deaths:282
KDR:0.908
Accuracy:31.302% D--
HSR:17.578% D-
NS-44 Commissioner
D
Kills:222
Deaths:262
KDR:0.847
Accuracy:23.931% D**
HSR:17.568% D
Ghost
C--
Kills:204
Deaths:84
KDR:2.429
Accuracy:31.778% D--
HSR:63.235% C--
NS-30 Vandal
D-
Kills:131
Deaths:62
KDR:2.113
Accuracy:22.453% F
HSR:19.084% D-
Cerberus
D--
Kills:128
Deaths:163
KDR:0.785
Accuracy:20.438% F
HSR:14.063% D--
Eridani SX5
C-
Kills:89
Deaths:86
KDR:1.035
Accuracy:13.849% F--
HSR:16.854% C-
NS-357 Underboss
C
Kills:72
Deaths:75
KDR:0.960
Accuracy:30.364% D
HSR:19.444% C
Kills:6,048
Deaths (as Infiltrator):4,508
Deaths (to Infiltrators):2,437
KDR:1.34161
Kill Difference:1,540
Playtime:172.896 hours
Usage:13%
Score:2.980m
Score/min:287
Accuracy (listed only):24.255%
HSR (listed only):24.385%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D*
Kills:139
Deaths:50
KDR:2.780
Accuracy:10.899% D*
HSR:13.669% D*
Cosmos VM3
C++
Kills:103
Deaths:50
KDR:2.060
Accuracy:11.309% D*
HSR:19.418% C++
Blueshift VM5
C++
Kills:101
Deaths:49
KDR:2.061
Accuracy:16.187% D
HSR:21.782% C++
Blueshift VM5
C+
Kills:96
Deaths:49
KDR:1.959
Accuracy:15.623% D-
HSR:20.833% C+
NS-10 Burster
D*
Kills:62
Deaths:47
KDR:1.319
Accuracy:21.914% D*
HSR:1.613% D*
NS-10 Burster
D*
Kills:59
Deaths:46
KDR:1.283
Accuracy:21.743% D*
HSR:1.695% D*
Kills:560
Deaths (as MAX Suit):145.500
Deaths (to MAX Suits):1,459
KDR:3.8488
Kill Difference:414.500
Playtime:25.379 hours
Usage:2%
Score:0.781m
Score/min:513
Accuracy (listed only):16.279%
HSR (listed only):13.168%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:147
V. Kills:8 N/A
Deaths:83
KDR:1.771
Accuracy:22.705% F--
KPH:21.900 D
VKPH:1.200 D--
Kills:147 (147 + 0)
Deaths:83
KDR:1.771
VKDR:0.096
Vehicle Kills:8
Kill Difference:64
Playtime:6.726 hours
Usage:1%
Score:0.050m
Score/min:125
Piloting Accuracy:22.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:134
V. Kills:42 312%
Deaths:20
KDR:6.700
Accuracy:50.211% C++
KPH:37.300 D
VKPH:11.700 B*
L100 Python HEAT
D--
Kills:106
V. Kills:41 252%
Deaths:27
KDR:3.926
Accuracy:35.692% F
KPH:15.600 D--
VKPH:6 D*
Skyguard
D
Kills:58
V. Kills:47 121%
Deaths:22
KDR:2.636
Accuracy:19.848% D**
KPH:9.100 D-
VKPH:7.400 D
C75 Viper
D--
Kills:58
V. Kills:12 446%
Deaths:21
KDR:2.762
Accuracy:21.991% F-
KPH:9.900 D--
VKPH:2 D**
Kills:356 (356 + 0)
Deaths:90
KDR:3.956
VKDR:1.578
Vehicle Kills:142
Kill Difference:266
Playtime:22.640 hours
Usage:2%
Score:0.225m
Score/min:166
Driving Accuracy:21.991%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:63
V. Kills:5 N/A
Deaths:7
KDR:9
Accuracy:19.453% D
KPH:40.900 C--
VKPH:3.200 C
Supernova PC
B+
Kills:55
V. Kills:17 306%
Deaths:16
KDR:3.438
Accuracy:53.610% B+
KPH:14.800 D
VKPH:4.600 D--
Kills:118 (55 + 63)
Deaths:23
KDR:5.130
VKDR:0.957
Vehicle Kills:22
Kill Difference:95
Playtime:5.266 hours
Usage:0%
Score:0.102m
Score/min:324
Driving Accuracy:53.610%
Gunner Accuracy:19.453%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:57
V. Kills:14 380%
Deaths:11
KDR:5.182
Accuracy:34.002% F**
KPH:21.100 D*
VKPH:5.200 F-
Kills:57 (0 + 57)
Deaths:11
KDR:5.182
VKDR:1.273
Vehicle Kills:14
Kill Difference:46
Playtime:2.704 hours
Usage:0%
Score:0.021m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:34.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,2451,9497612.561B*1.1216.503%FN/A107.7B+16.4D-85718.1h1.3B+8D
Sirius SX12 1,8421,8311,8011.017C+0.4216.817%D**13.927%D18.7C-N/A6797.8h13.4B+79.8C
Frag Grenade 1,5111,49611496N/A1,494.5649.074%B+N/A598.4B+6C33612.5h3B++6.2B++
NS-11C 1,4941,4888921.668B*0.2317.083%D**13.374%D--25.4C+N/A13358.5h11.5B++67.5C+
Parallax VX3 1,4421,4292595.517B++4.0836.264%C-79.706%C**21C-N/A11068h2.4C+6.5C+
Solstice SF 1,2911,2781,2111.055C++0.3917.836%D*11.659%D-17.7C+N/A7572.4h9.7B+54.2C++
VX6-7 1,2331,2306851.796B+0.3518.458%D*14.39%D*27.5C+N/A12144.7h10.8B+58.3C+
Lasher X2 1,2371,2011,4760.814C+0.6318.53%D--3.747%C+17.3DN/A8269.6h25.2D--136D-
Serpent VE92 1,1881,1858521.391C**0.0517.694%D*13.418%D*25.3C+N/A13346.8h11.1B+62.5C+
Zenith VX-5 1,1761,1657571.539B0.1017.986%D**16.395%D-23C-N/A13250.7h11.6B+64.5C
NS-7 PDW 7927856241.258B+0.1816.904%D**11.975%D--19.1CN/A10841h14.1C**83.6C
Nova 6676655151.291C+0.1537.797%D12.632%C--34.5C+N/A13319.3h4.5C++11.8C+
Deimos VA29 6486435851.099C+0.3454.038%D9.642%D*26.8DN/A14324h2.5C+4.6C+
Pandora VX25 5965945091.167C+0.2725.769%D**14.815%C+19.9DN/A7329.8h5.1C19.7D--
VX29 Polaris 5875854701.245C+0.2016.747%D*12.479%D**24.2DN/A7624.2h12.1C*72.4C
SVA-88 4894873351.454C+0.0114.785%F15.4%D*26.3DN/A14818.5h11.3C**76.1D
Proximity Mine 487487726.764B**5.3240.622%C+N/A118.8C+N/A4674.1h1.8B4.4C**
Sticky Grenade 4894771477N/A475.5651.409%C+N/A954C+24B**43680.5h2B3.9C**
Orion VS54 4054023321.211C+0.2314.707%D*13.93%D**21C-N/A20219.1h12B+81.3C+
Eclipse VE3A 3623593241.108C+0.3317.552%F-14.206%D*21.5DN/A10016.7h9.4B**53.4C
NS-15M1 3583552261.571C++0.1314.745%D**17.183%D25C--N/A15214.2h12C**81.1C--
Manticore SX40 3433393560.952C+0.4925.946%C--15.044%D-31.4C++N/A15810.8h7.3C**28.1C++
NS Decimator 3843192641.208C*0.2348.112%F2.194%C+32.6C+6.6D*2329.8h3.6B*7.4C**
Phobos VX86 3153093560.868C0.5743.562%D*12.298%D34CN/A2399.1h2.5C+5.7C
Artemis VX26 2932902161.343C+0.1023.182%D-13.448%D**27.1CN/A11810.7h10.8B+46.4C++
Terminus VX-9 2922882541.134C+0.3116.084%F-16.319%D*21.7DN/A13013.3h10.9B+67.8D
Spiker 2762722381.143C++0.3022.085%D--15.074%D-37.3C++N/A1927.3h7.1B+31.9C++
NS-44P Commissioner 2562562820.908C0.5331.302%D--17.578%D-25.1DN/A16810.2h3.5C++11.2C
Force-Blade 24723313,6940.017C+1.4223.289%DN/A0.3C-N/A1806.9h2.5C*10.6C++
NS-44 Commissioner 2222222620.847C+0.5923.931%D**17.568%D24.4CN/A1149.1h3.3B++13.9C
Solstice VE3 2262213210.688C+0.7512.159%F-15.385%D-4.7D-N/A8046.9h19.1C--157.2D--
H-V45 2122121771.198C+0.2418.638%D*12.736%D*19.6DN/A11110.8h11.8B+63C+
Ghost 205204842.429C+0.9931.778%D--63.235%C--25.8C--N/A1467.9h2.5C7.8C-
Anti-Vehicle Grenade 1961881188N/A186.5668.337%A*N/A940M40D53400.2h3.2A4.7A
Nemesis VSH9 2651832650.691C+0.7546.323%F--4.372%B**14.9C+6.7C17312.3h6.1B**13.2C++
Solstice Burst 1831821421.282C+0.1616.234%F-15.934%D*17.2DN/A7610.6h13.3C++81.6D-
Eidolon VE33 186176732.411B**0.9719.958%D*30.682%B++15.3C-N/A9511.5h14.7D**73.7F
VE-H Maw 1691622540.638D0.8018.336%D*20.988%D13.4D*N/A6212.1h16.6F90.5D**
Spear Anti-Vehicle Phalanx Turret 2081521311.692B++10.2526.635%F-5.263%B++25.3D9.3D*2166h7.1B+26.6C
Light PPA 155147831.771C0.3322.705%F--N/A21.9D1.2D--1256.7h16.6C+72.9D-
Tank Mine 218146275.407A+3.9731.316%C+N/A97.3C+48C--11921.5h1.6B+5.2B++
S1 1751421271.118B++0.3244.081%D**2.817%C+23.7C+5.5D--3996h4.3B**9.7B+
Cosmos VM3 141139502.78B+1.3410.899%D*13.669%D*24.8C-N/A1935.6h11B**101C+
L100 Python HESH 176134206.7C5.2650.211%C++N/A37.2D11.7B*2773.6h4.4C-8.9C
NS-30 Vandal 132131622.113C**0.6722.453%F19.084%D-29.1C-N/A1824.5h4.9B++21.7C
MANA Anti-Vehicle Turret 221128403.2B++1.7629.138%D**2.344%D1280B+930C*7593200.1h6B*20.5C
Cerberus 1281281630.785C0.6620.438%F14.063%D--17.1DN/A777.5h6.5C+31.7D--
NSX Tanto 1291262300.548D0.8920.391%D*23.016%C13DN/A399.7h18.7D91.5C--
NS Baron G5 115115781.474B+0.0327.793%F10.435%D-21.7DN/A1425.3h5.1C18.5C+
Hunter QCX 1101091240.879C**0.5621.095%D**18.349%C--11CN/A509.9h4.3B20.6C+
NS-11A 1081071061.009C+0.4313.726%F--20.561%C+12.2D-N/A598.8h14C+101.7D**
L100 Python HEAT 147106273.926C+2.4835.692%F4.717%A+15.6D--6D*1466.8h5.4B+15.1C
Cosmos VM3 105103502.06C*0.6211.309%D*19.418%C++18.4DN/A1535.6h14.8C+131.2C
Blueshift VM5 107101492.061C+0.6216.187%D21.782%C++29.7C1.8A**2663.4h15.6C*96.3C+
Blueshift VM5 10296491.959C+0.5215.623%D-20.833%C+28.2C1.8A*2333.4h16C+102.5C
Flare VE6 99951720.552D-0.898.313%F--25.263%C++8.2D*N/A8511.6h14.3D--172.6T*
Eridani SX5 9189861.035C+0.4113.849%F--16.854%C-15.1DN/A1355.9h10.1B++73.2D
NS-357 Underboss 7272750.96C+0.4830.364%D19.444%C23.2DN/A1403.1h4.6C15.3C
Equinox VE2 7272740.973C+0.4718.885%D*19.444%C16DN/A664.5h13.2C+69.7D
VE-LR Obelisk 7369441.568C+0.1318.528%F-23.188%D--15D-N/A594.6h9.2D--49.4F-
Lancer AE 14763321.969B*0.5353.883%D--N/A7.8D--10.4D-2078.1h35.9D66.6D
Proton II PPA 686379C7.5619.453%DN/A42C--3.3C3241.5h12.7D65.5D-
NS-10 Burster 10162471.319C**0.1221.914%D*1.613%D*5.6C+3.5C13311.1h133B+606.7C
NS-10 Burster 10959461.283B+0.1621.743%D*1.695%D*5.4C+4.6B++15510.9h140.5C+646.1C--
MANA Anti-Personnel Turret 5958193.053N/A1.6111.091%UN/A580U10U4456200.1h40.3T*363.8T*
Skyguard 10558222.636C+1.1919.848%D**3.448%A9.1D-7.3D1676.4h113.5C**572D
C75 Viper 7058212.762C1.3221.991%F-N/A9.8D--2D**1195.9h12.2B55.6D-
E540 Halberd-H 7157115.182C3.7434.002%F**3.509%B**21.1D*5.2F-1322.7h6.2C++18.4F-
Supernova PC 7255163.438C2.0053.61%B+N/A14.9D4.6D--3253.7h5.4C+10.1B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret151512.3h
Spawn Beacon21350.6h
Nano-Armor Kit295369,01330.5h
Nanite Revive Grenade05220.1h
Nanite Healing Grenade02300.1h
Medical Applicator136104,9167.4h
Spitfire Auto-Turret93950.4h
NS Deep Freeze0570.2h
Motion Spotter52,3261h
Shield Recharging Field47820.4h
Recon Detection Device162,4133.6h
Smoke Grenade0900h
Ammunition Package152,0911.5h
Medical Kit278401.2h
Anti-Infantry MANA Turret55391.7h
Nano-Repair Grenade0680h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 2.23s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.