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Paragon Paragon enternamehere7[ASF7] enternamehere7
VS BR 106

KDR: 1.47

Score: 21.9m

Last Seen: Aug 7th, 2018 6:49 AM
- OFFLINE - 4765.2 hour(s)

Battle Rank 100 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 66%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Sirius SX12 NS-11C Frag Grenade Parallax VX3 VX6-7 Solstice SF Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $245,196 MLG Score: 196
Fun Score: N/A
Cheeseburgers Flipped: 188TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.871%14.709%2482799512,6591.353030.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.588%-0.821D--0.92D---0.53DHEAD ++ (~6.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.105C+11.30.21C++55.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.216%0.685%4911021146232190.62931730%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.599F-0.845D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.57B+15.40.71B++53.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.81%4.487%17210201566641060.234587146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.416%-1.957F-1.202B**0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.2-3.868T*39.2-2.124F--149

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.829%3.636%141102155473850.11603464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.216C-0.186C-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.845B*6.20.843B*12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.075%78.53%14210201,374683122.01171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.697%0.157C++0.747B++-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.328C**2.40.247C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.775%11.759%14410181,939755102.56482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.976%-0.636D-0.552D0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.16C++3.70.228C++7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.9m418.2%337 (20.2k)303 (18.2k)1.470626,25917,8561.60691106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102242114.157%13.672%19404:039

22% Engineer23% Heavy Assault13% Infiltrator35% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 5:01 AMJun 26th, 2014 8:45 PMAug 29th, 2018 1:22 PM (176d) (PST)Aug 7th, 2018 3:44 AM (198d) (PST)Aug 7th, 2018 2:49 AM (199d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3421501920.3630.2470.0501.5980.020196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,5118,98911,5222215396118,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1206.9h/50.3d 2,434 3,590 6,110 115.7k 2,536 4,203 1,421 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,110
Deaths:1,345
KDR:0.825
Accuracy:18.338% D--
HSR:3.604% C+
VX29 Polaris
D*
Kills:582
Deaths:470
KDR:1.238
Accuracy:16.748% D*
HSR:12.543% D**
SVA-88
D**
Kills:486
Deaths:332
KDR:1.464
Accuracy:14.770% F
HSR:15.226% D**
Orion VS54
D*
Kills:356
Deaths:261
KDR:1.364
Accuracy:14.065% D*
HSR:13.202% F
NS-15M1
D
Kills:351
Deaths:225
KDR:1.560
Accuracy:14.724% D**
HSR:17.379% D
Flare VE6
C++
Kills:95
Deaths:172
KDR:0.552
Accuracy:8.313% F--
HSR:25.263% C++
Kills:2,980
Deaths (as Heavy Assault):2,805
Deaths (to Heavy Assaults):5,087
KDR:1.06239
Kill Difference:175
Playtime:271.779 hours
Usage:23%
Score:4.088m
Score/min:251
Accuracy (listed only):14.493%
HSR (listed only):14.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,804
Deaths:1,768
KDR:1.020
Accuracy:16.821% D**
HSR:13.914% D
NS-11C
D--
Kills:1,488
Deaths:892
KDR:1.668
Accuracy:17.083% D*
HSR:13.374% D--
VX6-7
D*
Kills:1,230
Deaths:685
KDR:1.796
Accuracy:18.458% D*
HSR:14.390% D*
Solstice SF
D-
Kills:1,216
Deaths:1,155
KDR:1.053
Accuracy:17.635% D*
HSR:12.007% D-
Serpent VE92
D*
Kills:1,180
Deaths:847
KDR:1.393
Accuracy:17.685% D*
HSR:13.305% D*
Zenith VX-5
D-
Kills:1,159
Deaths:750
KDR:1.545
Accuracy:17.970% D**
HSR:16.307% D-
NS-7 PDW
D-
Kills:751
Deaths:587
KDR:1.279
Accuracy:16.694% D**
HSR:12.117% D-
Nova
C-
Kills:599
Deaths:418
KDR:1.433
Accuracy:37.509% D
HSR:12.521% C-
Pandora VX25
C+
Kills:572
Deaths:478
KDR:1.197
Accuracy:25.382% D**
HSR:14.860% C+
Deimos VA29
C--
Kills:571
Deaths:499
KDR:1.144
Accuracy:54.092% C--
HSR:9.107% D*
Eclipse VE3A
D*
Kills:331
Deaths:285
KDR:1.161
Accuracy:17.115% F--
HSR:13.595% D*
Solstice VE3
D
Kills:221
Deaths:321
KDR:0.688
Accuracy:12.159% F-
HSR:15.385% D
Phobos VX86
C
Kills:197
Deaths:170
KDR:1.159
Accuracy:53.986% C
HSR:8.122% D*
Solstice Burst
D*
Kills:153
Deaths:104
KDR:1.471
Accuracy:16.047% F-
HSR:15.033% D*
NS Baron G5
D-
Kills:114
Deaths:75
KDR:1.520
Accuracy:27.749% D**
HSR:10.526% D-
Eridani SX5
C
Kills:89
Deaths:86
KDR:1.035
Accuracy:13.849% F--
HSR:16.854% C
Kills:11,675
Deaths (as Light Assault):9,120
Deaths (to Light Assaults):3,591
KDR:1.28015
Kill Difference:2,555
Playtime:420.761 hours
Usage:35%
Score:9.238m
Score/min:366
Accuracy (listed only):23.765%
HSR (listed only):13.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:1,488
Deaths:892
KDR:1.668
Accuracy:17.083% D*
HSR:13.374% D--
VX6-7
D*
Kills:1,230
Deaths:685
KDR:1.796
Accuracy:18.458% D*
HSR:14.390% D*
Solstice SF
D-
Kills:1,216
Deaths:1,155
KDR:1.053
Accuracy:17.635% D*
HSR:12.007% D-
Serpent VE92
D*
Kills:1,180
Deaths:847
KDR:1.393
Accuracy:17.685% D*
HSR:13.305% D*
Zenith VX-5
D-
Kills:1,159
Deaths:750
KDR:1.545
Accuracy:17.970% D**
HSR:16.307% D-
Nova
C-
Kills:599
Deaths:418
KDR:1.433
Accuracy:37.509% D
HSR:12.521% C-
Pandora VX25
C+
Kills:572
Deaths:478
KDR:1.197
Accuracy:25.382% D**
HSR:14.860% C+
Deimos VA29
C--
Kills:571
Deaths:499
KDR:1.144
Accuracy:54.092% C--
HSR:9.107% D*
Eclipse VE3A
D*
Kills:331
Deaths:285
KDR:1.161
Accuracy:17.115% F--
HSR:13.595% D*
Solstice VE3
D
Kills:221
Deaths:321
KDR:0.688
Accuracy:12.159% F-
HSR:15.385% D
Phobos VX86
C
Kills:197
Deaths:170
KDR:1.159
Accuracy:53.986% C
HSR:8.122% D*
Eidolon VE33
B++
Kills:175
Deaths:72
KDR:2.431
Accuracy:19.966% D*
HSR:30.857% B++
Solstice Burst
D*
Kills:153
Deaths:104
KDR:1.471
Accuracy:16.047% F-
HSR:15.033% D*
NS Baron G5
D-
Kills:114
Deaths:75
KDR:1.520
Accuracy:27.749% D**
HSR:10.526% D-
Kills:9,206
Deaths (as Engineer):6,751
Deaths (to Engineers):3,437
KDR:1.36365
Kill Difference:2,455
Playtime:268.814 hours
Usage:22%
Score:3.811m
Score/min:236
Accuracy (listed only):25.203%
HSR (listed only):14.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,804
Deaths:1,768
KDR:1.020
Accuracy:16.821% D**
HSR:13.914% D
NS-7 PDW
D-
Kills:751
Deaths:587
KDR:1.279
Accuracy:16.694% D**
HSR:12.117% D-
Nova
C-
Kills:599
Deaths:418
KDR:1.433
Accuracy:37.509% D
HSR:12.521% C-
Pandora VX25
C+
Kills:572
Deaths:478
KDR:1.197
Accuracy:25.382% D**
HSR:14.860% C+
Deimos VA29
C--
Kills:571
Deaths:499
KDR:1.144
Accuracy:54.092% C--
HSR:9.107% D*
Terminus VX-9
D*
Kills:261
Deaths:226
KDR:1.155
Accuracy:15.353% F--
HSR:16.858% D*
H-V45
D*
Kills:212
Deaths:177
KDR:1.198
Accuracy:18.638% D*
HSR:12.736% D*
Phobos VX86
C
Kills:197
Deaths:170
KDR:1.159
Accuracy:53.986% C
HSR:8.122% D*
NS Baron G5
D-
Kills:114
Deaths:75
KDR:1.520
Accuracy:27.749% D**
HSR:10.526% D-
NS-11A
C++
Kills:98
Deaths:103
KDR:0.951
Accuracy:13.491% F--
HSR:22.449% C++
Eridani SX5
C
Kills:89
Deaths:86
KDR:1.035
Accuracy:13.849% F--
HSR:16.854% C
Equinox VE2
C+
Kills:63
Deaths:64
KDR:0.984
Accuracy:17.684% D**
HSR:20.635% C+
Kills:5,331
Deaths (as Combat Medic):4,651
Deaths (to Combat Medics):2,056
KDR:1.14621
Kill Difference:680
Playtime:53.826 hours
Usage:4%
Score:1.281m
Score/min:397
Accuracy (listed only):25.937%
HSR (listed only):14.225%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,804
Deaths:1,768
KDR:1.020
Accuracy:16.821% D**
HSR:13.914% D
Parallax VX3
B
Kills:1,254
Deaths:204
KDR:6.147
Accuracy:36.553% C
HSR:80.303% B
NS-7 PDW
D-
Kills:751
Deaths:587
KDR:1.279
Accuracy:16.694% D**
HSR:12.117% D-
Artemis VX26
D-
Kills:287
Deaths:213
KDR:1.347
Accuracy:23.033% D-
HSR:13.240% D*
Manticore SX40
D
Kills:275
Deaths:285
KDR:0.965
Accuracy:24.510% D
HSR:13.091% D*
Spiker
D-
Kills:270
Deaths:233
KDR:1.159
Accuracy:22.095% D*
HSR:14.815% D-
NS-44P Commissioner
D-
Kills:256
Deaths:282
KDR:0.908
Accuracy:31.302% D--
HSR:17.578% D-
NS-44 Commissioner
D
Kills:222
Deaths:262
KDR:0.847
Accuracy:23.931% D**
HSR:17.568% D
NS-30 Vandal
D-
Kills:129
Deaths:60
KDR:2.150
Accuracy:22.491% F
HSR:19.380% D-
Cerberus
D--
Kills:126
Deaths:157
KDR:0.803
Accuracy:20.460% F
HSR:14.286% D--
Ghost
D-
Kills:120
Deaths:36
KDR:3.333
Accuracy:31.753% D*
HSR:60% D-
Eridani SX5
C
Kills:89
Deaths:86
KDR:1.035
Accuracy:13.849% F--
HSR:16.854% C
NS-357 Underboss
C
Kills:72
Deaths:74
KDR:0.973
Accuracy:30.475% D
HSR:19.444% C
Kills:5,655
Deaths (as Infiltrator):4,247
Deaths (to Infiltrators):2,166
KDR:1.33153
Kill Difference:1,408
Playtime:156.137 hours
Usage:13%
Score:2.775m
Score/min:296
Accuracy (listed only):24.151%
HSR (listed only):24.045%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D*
Kills:139
Deaths:50
KDR:2.780
Accuracy:10.899% D*
HSR:13.669% D*
Cosmos VM3
C+
Kills:103
Deaths:50
KDR:2.060
Accuracy:11.309% D--
HSR:19.418% C+
NS-10 Burster
D*
Kills:60
Deaths:46
KDR:1.304
Accuracy:21.976% D*
HSR:1.667% D*
Blueshift VM5
D-
Kills:59
Deaths:27
KDR:2.185
Accuracy:15.425% D-
HSR:11.864% F
NS-10 Burster
D--
Kills:57
Deaths:45
KDR:1.267
Accuracy:21.815% D--
HSR:1.754% D*
Blueshift VM5
C**
Kills:54
Deaths:27
KDR:2
Accuracy:15.075% D-
HSR:22.222% C**
Kills:472
Deaths (as MAX Suit):122.500
Deaths (to MAX Suits):1,374
KDR:3.85306
Kill Difference:349.500
Playtime:23.564 hours
Usage:2%
Score:0.735m
Score/min:520
Accuracy (listed only):16.083%
HSR (listed only):11.766%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:146
V. Kills:8 N/A
Deaths:74
KDR:1.973
Accuracy:22.216% F--
KPH:23 D
VKPH:1.300 D--
Kills:146 (146 + 0)
Deaths:74
KDR:1.973
VKDR:0.108
Vehicle Kills:8
Kill Difference:72
Playtime:6.337 hours
Usage:1%
Score:0.050m
Score/min:131
Piloting Accuracy:22.216%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:103
V. Kills:39 258%
Deaths:25
KDR:4.120
Accuracy:32.664% F-
KPH:16 D-
VKPH:6 D*
Skyguard
D
Kills:53
V. Kills:44 118%
Deaths:20
KDR:2.650
Accuracy:20.174% D**
KPH:9 D
VKPH:7.400 D
Kills:156 (156 + 0)
Deaths:45
KDR:3.467
VKDR:1.844
Vehicle Kills:83
Kill Difference:111
Playtime:12.373 hours
Usage:1%
Score:0.115m
Score/min:154
Driving Accuracy:20.174%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:58
V. Kills:5 N/A
Deaths:7
KDR:8.286
Accuracy:19.495% D
KPH:38.900 D
VKPH:3.400 C+
Supernova PC
C+
Kills:55
V. Kills:17 306%
Deaths:15
KDR:3.667
Accuracy:49.487% C+
KPH:15.600 D
VKPH:4.800 D--
Kills:113 (55 + 58)
Deaths:22
KDR:5.136
VKDR:1
Vehicle Kills:22
Kill Difference:91
Playtime:5.019 hours
Usage:0%
Score:0.095m
Score/min:315
Driving Accuracy:49.487%
Gunner Accuracy:19.495%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:55
V. Kills:14 367%
Deaths:11
KDR:5
Accuracy:33.829% T
KPH:20.900 D*
VKPH:5.300 F-
Kills:55 (0 + 55)
Deaths:11
KDR:5
VKDR:1.273
Vehicle Kills:14
Kill Difference:44
Playtime:2.633 hours
Usage:0%
Score:0.020m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:33.829%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,0881,8186912.631B*1.1616.298%FN/A105.1B+15.6D-85317.3h1.3B+8.1C--
Sirius SX12 1,8151,8041,7681.02C+0.4516.821%D**13.914%D18.7C-N/A6796.4h13.4B+79.5C
NS-11C 1,4941,4888921.668B*0.2017.083%D*13.374%D--25.4C+N/A13258.5h11.5B++67.5C++
Frag Grenade 1,4491,43811438N/A1,436.5348.956%B+N/A599.2B+4.6D33962.4h3B++6.2B++
Parallax VX3 1,2651,2542046.147B*4.6836.553%C80.303%B20.8C-N/A11460.4h2.4C+6.5C+
VX6-7 1,2331,2306851.796B+0.3318.458%D*14.39%D*27.5C+N/A12144.7h10.8B+58.3C++
Solstice SF 1,2271,2161,1551.053C++0.4217.635%D*12.007%D-17.3C+N/A7370.1h9.8B+55.6C++
Serpent VE92 1,1831,1808471.393B0.0817.685%D*13.305%D*25.3C+N/A13246.6h11.1B++62.6C+
Zenith VX-5 1,1701,1597501.545B0.0717.97%D**16.307%D-22.9CN/A13150.6h11.6B+64.5C
Lasher X2 1,1421,1101,3450.825C+0.6518.338%D--3.604%C+16.6DN/A8066.7h25D--136.2D-
NS-7 PDW 7587515871.279B+0.1916.694%D**12.117%D-18.9CN/A10839.7h14.1B84.4C
Nova 6005994181.433C++0.0437.509%D12.521%C-35.2C+N/A12717h4.2C**11.2C++
VX29 Polaris 5845824701.238C+0.2316.748%D*12.543%D**24.1DN/A7524.1h12.2C++72.6C
Pandora VX25 5735724781.197C+0.2725.382%D**14.86%C+19.5DN/A7229.4h5C19.8D--
Deimos VA29 5765714991.144C+0.3354.092%C--9.107%D*26.8DN/A15121.3h2.4C++4.5C+
SVA-88 4884863321.464C+0.0114.77%F15.226%D**26.3DN/A14618.5h11.2B75.9D
Proximity Mine 464464657.138B**5.6740.06%CN/A119C+N/A4683.9h1.7B++4.3B
Orion VS54 3563562611.364C+0.1114.065%D*13.202%F22.1CN/A22116.1h10.8B++76.8C+
NS-15M1 3533512251.56C++0.0914.724%D**17.379%D24.9C--N/A15314.1h12C**81.3C
Eclipse VE3A 3333312851.161C+0.3117.115%F--13.595%D*21.8DN/A10615.2h9.1B**52.9C
NS Decimator 3813172561.238C**0.2347.875%D**2.208%C+32.7C+6.6D--2299.7h3.5B*7.3B
Artemis VX26 2902872131.347C+0.1223.033%D-13.24%D*27.1CN/A11510.6h10.5B++45.6C++
Manticore SX40 2782752850.965C+0.5124.51%D13.091%D*30.6C+N/A1649h6.7B+27.3C*
Sticky Grenade 2722701270N/A268.5351.502%C+N/A900C+6.7D54380.3h1.8B+3.5B+
Spiker 2742702331.159C*0.3122.095%D*14.815%D-37.5C++N/A1937.2h7B+31.7C*
Terminus VX-9 2642612261.155C+0.3215.353%F--16.858%D*20.9DN/A13112.5h10.5B*68.3D
NS-44P Commissioner 2562562820.908C0.5631.302%D--17.578%D-25.1DN/A16810.2h3.5C++11.2C
Force-Blade 24723313,6940.017C+1.4523.289%DN/A0.3CN/A1806.4h2.5C*10.6C++
NS-44 Commissioner 2222222620.847C+0.6223.931%D**17.568%D24.4CN/A1129.1h3.3B++13.9C
Solstice VE3 2262213210.688C+0.7812.159%F-15.385%D4.7D-N/A7846.6h19.1C157.2D--
H-V45 2122121771.198C+0.2718.638%D*12.736%D*19.6C-N/A10910.8h11.8B+63C+
Phobos VX86 2001971701.159C+0.3153.986%C8.122%D*37.9C+N/A3315.2h2.4C*4.5C++
Anti-Vehicle Grenade 1961881188N/A186.5368.337%A++N/A940M40D53310.2h3.2A4.7A
Nemesis VSH9 2631822610.697C+0.7746.385%F--4.396%B**14.9C+6.6D17312.2h6.1B**13.1C++
Eidolon VE33 185175722.431A0.9619.966%D*30.857%B++15.6CN/A9511.2h14.6D**73F
Solstice Burst 1531531041.471C+0.0016.047%F-15.033%D*16.6DN/A739.2h12.5B77.9D
Spear Anti-Vehicle Phalanx Turret 2011481212.333B*10.8625.999%F-5.405%B++25.1D9D*2145.9h6.8B++26.2C
Light PPA 154146741.973C0.5022.216%F--N/A23.2D1.3D--1316.3h15.4C+69.2D
S1 1751421271.118B++0.3544.113%D**2.817%C+23.7C+5.5D--3906h4.3A9.7B+
Cosmos VM3 141139502.78B+1.3110.899%D*13.669%D*24.8CN/A1915.6h11B*101C+
NS-30 Vandal 130129602.15C**0.6822.491%F19.38%D-30CN/A1844.3h4.8B++21.5C
MANA Anti-Vehicle Turret 219127393.256B1.7929.346%F--2.362%C--1270D920C--7510800.1h6B+20.5C++
Cerberus 1261261570.803C+0.6720.46%F14.286%D--17DN/A777.4h6.4C+31.4D-
Ghost 121120363.333C*1.8631.753%D*60%D-25C--N/A1804.8h2.4C+7.6C
NS Baron G5 114114751.52B+0.0527.749%D**10.526%D-21.9C--N/A1405.2h5.1C18.4C
Tank Mine 163103244.292B*2.8231.299%C+N/A73.6D42.9D10001.4h1.9C++6.2C++
Cosmos VM3 105103502.06C*0.5911.309%D--19.418%C+18.4DN/A1515.6h14.8C+131.2C
L100 Python HEAT 142103254.12C+2.6532.664%F-4.854%A+15.8D-6D*1446.5h4.7B*14.5C
Hunter QCX 1031021130.903B0.5721.033%D**18.627%C--11CN/A509.3h4.4C**20.9C+
NS-11A 98981030.951C+0.5213.491%F--22.449%C++11.5D-N/A568.5h14.4C+106.5D**
Flare VE6 99951720.552D-0.928.313%F--25.263%C++8.2D*N/A8411.6h14.3D--172.6T-
Eridani SX5 9189861.035C+0.4413.849%F--16.854%C15.1DN/A1325.9h10.1B++73.2D
NS-357 Underboss 7272740.973C+0.5030.475%D19.444%C24C--N/A1383h4.6C15.2C
Equinox VE2 6363640.984C+0.4917.684%D**20.635%C+15.8C--N/A684h12.5C++70.5C--
Lancer AE 14763312.032A0.5653.247%D--N/A8D-10.6D2097.9h34.7C65.3C--
NS-10 Burster 9860461.304B0.1721.976%D*1.667%D*5.7C++3.6C+13910.5h128.6B+585.3C+
Blueshift VM5 6259272.185C+0.7115.425%D-11.864%F25.7C-1.3A++3162.3h15.3B99.4C+
Proton II PPA 635878.286C6.8219.495%DN/A38.7D3.3C+3121.5h12.8D65.5D-
NS-10 Burster 10657451.267B+0.2021.815%D--1.754%D*5.5C+4.8B*16210.3h136.3C++624.9C
MANA Anti-Personnel Turret 5756192.947N/A1.4811.271%UN/A560U10U4249000.1h40.8T*362.4T*
E540 Halberd-H 6955115C3.5333.829%T3.636%B**21.2D*5.4F-1292.6h6.2C++18.3F
Supernova PC 7255153.667C+2.2049.487%C+N/A15.7D4.9D--3163.5h4.4B+8.9B+
Blueshift VM5 5654272C+0.5315.075%D-22.222%C**23.5DN/A2662.3h16.7C+110.9C
Skyguard 9753202.65C+1.1820.174%D**3.774%A9D7.5D1655.9h106B+525.6C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret141382.2h
Motion Spotter41,8660.8h
NS Deep Freeze0570.2h
Nano-Armor Kit255315,58427.7h
Spawn Beacon2890.5h
Nanite Revive Grenade04510.1h
Medical Applicator127100,6017.1h
Nanite Healing Grenade02300.1h
Spitfire Auto-Turret51950.2h
Ammunition Package111,3761.3h
Shield Recharging Field47640.4h
Medical Kit278231.1h
Anti-Infantry MANA Turret55021.6h
Smoke Grenade0900h
Recon Detection Device162,4133.6h

Check the help document for the dictionary if you want to learn more about words used here.


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