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Centurion Builder equinub[nGAB] equinub
VS BR 52

KDR: 6.11

Score: 39m

Last Seen: Aug 15th, 2019 8:35 PM
- OFFLINE - 179.6 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Connery - Outfit Leader of Not Batteries[nGAB] Not Batteries
VS outfit on Connery

Members: 23
Level Progress (to 53): 24%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Proximity Mine Dual Photon Pods Maelstrom Turbo Laser M60-A Bulldog Eidolon VE33 Eridani SX5 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $173,889 MLG Score: 139
Fun Score: N/A
Cheeseburgers Flipped: 1396TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
7.801%19.56%153812064,8165.274920.837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.602%-2.599F*-0.198C-0.528DHEAD ++ (~15.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.6-1.345D**13.60.046C+161

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.037%2.577%2361212124,114170263124.0585156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.57%-0.982D--0.912B*-1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.7-0.491D67.5-0.273C173.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.344%0.847%81112131181351550.87407476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.422D**-1.103D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.3-0.614D16.4-0.311C45.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.064%2.011%1218712071,5917844220.3974359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.794%-1.768F--0.601D-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.3-0.023C+20.90.477B+101.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.001%73.71%1218112133,4501201028.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.754B++0.431B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B2.40.253C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.395%12.5%121811213649200.695652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.088F---0.422C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.5-3.441T*9.6-0.975D--48.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Not Batteries[nGAB] Not Batteries
VS outfit on Connery

Members: 23
39m508.3%127 (7.6k)124 (7.4k)6.1120127,0644,4288.1838352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121464513.246%15.493%20571:265

47% Engineer35% Infiltrator6% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 4:19 PMJun 27th, 2014 12:27 AMAug 21st, 2019 3:48 PM (1d) (PST)Aug 15th, 2019 4:36 PM (7d) (PST)Aug 15th, 2019 4:35 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
183131700.0860.0140.0130.5680.026139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,97378110,1925113427,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5242.3h/218.4d 9,174 4,193 17,176 178.5k 4,267 11,833 8,055 57.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:212
Deaths:59
KDR:3.593
Accuracy:11.094% F-
HSR:17.925% D--
Kills:212
Deaths (as Heavy Assault):59
Deaths (to Heavy Assaults):1,076
KDR:3.59322
Kill Difference:153
Playtime:200.640 hours
Usage:4%
Score:0.938m
Score/min:78
Accuracy (listed only):11.094%
HSR (listed only):17.925%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:943
Deaths:15
KDR:62.867
Accuracy:17.473% F-
HSR:33.510% B**
Solstice VE3
D-
Kills:803
Deaths:43
KDR:18.674
Accuracy:5.464% T-
HSR:15.193% D-
Solstice SF
F-
Kills:342
Deaths:42
KDR:8.143
Accuracy:8.661% T
HSR:5.848% F-
Serpent VE92
D*
Kills:174
Deaths:92
KDR:1.891
Accuracy:3.765% T*
HSR:13.218% D*
Thanatos VE70
D
Kills:64
Deaths:36
KDR:1.778
Accuracy:16.395% F--
HSR:12.500% D
Kills:2,326
Deaths (as Engineer):228
Deaths (to Engineers):1,565
KDR:10.20175
Kill Difference:2,098
Playtime:2,487.626 hours
Usage:47%
Score:14.598m
Score/min:98
Accuracy (listed only):10.352%
HSR (listed only):16.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D--
Kills:852
Deaths:628
KDR:1.357
Accuracy:5.411% T*
HSR:13.263% D--
Solstice VE3
D-
Kills:803
Deaths:43
KDR:18.674
Accuracy:5.464% T-
HSR:15.193% D-
Solstice SF
F-
Kills:342
Deaths:42
KDR:8.143
Accuracy:8.661% T
HSR:5.848% F-
Serpent VE92
D*
Kills:174
Deaths:92
KDR:1.891
Accuracy:3.765% T*
HSR:13.218% D*
Thanatos VE70
D
Kills:64
Deaths:36
KDR:1.778
Accuracy:16.395% F--
HSR:12.500% D
Kills:2,235
Deaths (as Light Assault):841
Deaths (to Light Assaults):645
KDR:2.65755
Kill Difference:1,394
Playtime:340.385 hours
Usage:6%
Score:3.037m
Score/min:149
Accuracy (listed only):7.939%
HSR (listed only):12.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:3,450
Deaths:197
KDR:17.513
Accuracy:40.001% C++
HSR:73.710% C-
Eridani SX5
D--
Kills:852
Deaths:628
KDR:1.357
Accuracy:5.411% T*
HSR:13.263% D--
NS-44 Commissioner
D
Kills:640
Deaths:281
KDR:2.278
Accuracy:11.467% T
HSR:17.031% D
Beamer VS3
C--
Kills:566
Deaths:258
KDR:2.194
Accuracy:16.708% F
HSR:18.551% C--
XM98
D-
Kills:455
Deaths:
KDR:
Accuracy:32.007% D-
HSR:65.714% D--
Kills:5,963
Deaths (as Infiltrator):1,364
Deaths (to Infiltrators):559
KDR:4.3717
Kill Difference:4,599
Playtime:1,819.140 hours
Usage:35%
Score:15.383m
Score/min:141
Accuracy (listed only):21.119%
HSR (listed only):37.654%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D--
Kills:852
Deaths:628
KDR:1.357
Accuracy:5.411% T*
HSR:13.263% D--
H-V45
C
Kills:626
Deaths:41
KDR:15.268
Accuracy:12.636% F--
HSR:18.530% C
Thanatos VE70
D
Kills:64
Deaths:36
KDR:1.778
Accuracy:16.395% F--
HSR:12.500% D
Kills:1,542
Deaths (as Combat Medic):705
Deaths (to Combat Medics):328
KDR:2.18723
Kill Difference:837
Playtime:235.803 hours
Usage:4%
Score:2.785m
Score/min:197
Accuracy (listed only):11.481%
HSR (listed only):14.764%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:269
Deaths:21
KDR:12.810
Accuracy:22.327% D--
HSR:4.461% D
NS-10 Burster
D-
Kills:259
Deaths:21
KDR:12.333
Accuracy:22.443% D*
HSR:3.089% D-
Comet VM2
D-
Kills:127
Deaths:1
KDR:127
Accuracy:18.539% F**
HSR:2.362% D-
Comet VM2
C+
Kills:127
Deaths:3
KDR:42.333
Accuracy:18.194% F**
HSR:3.937% C+
Cosmos VM3
B+
Kills:51
Deaths:1
KDR:51
Accuracy:3.643% F**
HSR:21.569% B+
Kills:833
Deaths (as MAX Suit):23.500
Deaths (to MAX Suits):167
KDR:35.44681
Kill Difference:809.500
Playtime:174.823 hours
Usage:3%
Score:2.228m
Score/min:212
Accuracy (listed only):17.029%
HSR (listed only):7.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:2,131
V. Kills:712 299%
Deaths:116
KDR:18.371
Accuracy:34.314% F-
KPH:28.500 D-
VKPH:9.500 D
Maelstrom Turbo Laser
C--
Kills:1,983
V. Kills:1,761 113%
Deaths:447
KDR:4.436
Accuracy:27.045% D
KPH:7.500 D
VKPH:6.700 C--
Photon A2A Missile Pods
D--
Kills:120
V. Kills:118 101%
Deaths:20
KDR:6
Accuracy:69.811% D**
KPH:11.900 D--
VKPH:11.700 D--
Kills:4,234 (1,983 + 0)
Deaths:583
KDR:7.262
VKDR:4.444
Vehicle Kills:2,591
Kill Difference:3,651
Playtime:348.488 hours
Usage:7%
Score:2.215m
Score/min:106
Piloting Accuracy:27.045%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:151
V. Kills:59 252%
Deaths:3
KDR:50.333
Accuracy:47.333% B**
KPH:543,600 U
VKPH:212,400 U
Kills:151 (0 + 151)
Deaths:3
KDR:50.333
VKDR:19.667
Vehicle Kills:59
Kill Difference:148
Playtime:0.001 hours
Usage:0%
Score:0.109m
Score/min:3,257,010
Piloting Accuracy:N/A%
Gunner Accuracy:47.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:129
V. Kills:39 323%
Deaths:19
KDR:6.789
Accuracy:25.430% F*
KPH:11.200 D*
VKPH:3.400 F
C75 Viper
D--
Kills:118
V. Kills:52 223%
Deaths:1
KDR:118
Accuracy:26.344% D**
KPH:8.800 D*
VKPH:3.900 D--
Kills:247 (247 + 0)
Deaths:20
KDR:12.350
VKDR:4.550
Vehicle Kills:91
Kill Difference:227
Playtime:24.858 hours
Usage:0%
Score:0.143m
Score/min:96
Driving Accuracy:26.344%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:64
V. Kills:15 400%
Deaths:4
KDR:16
Accuracy:29.601% F--
KPH:8.700 D*
VKPH:2.100 F-
Saron HRB
C--
Kills:64
V. Kills:40 156%
Deaths:1
KDR:64
Accuracy:31.295% D**
KPH:18.200 D
VKPH:11.400 C--
Kills:128 (64 + 64)
Deaths:5
KDR:25.600
VKDR:11
Vehicle Kills:55
Kill Difference:123
Playtime:10.841 hours
Usage:0%
Score:0.129m
Score/min:198
Driving Accuracy:29.601%
Gunner Accuracy:31.295%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:573
V. Kills:29 N/A
Deaths:3
KDR:191
Accuracy:35.280% D
KPH:123.200 B++
VKPH:6.200 D
Kills:573 (0 + 573)
Deaths:3
KDR:191
VKDR:9.667
Vehicle Kills:29
Kill Difference:570
Playtime:4.653 hours
Usage:0%
Score:0.317m
Score/min:1,137
Driving Accuracy:N/A%
Gunner Accuracy:35.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:330
V. Kills:27 N/A
Deaths:3
KDR:110
Accuracy:13.643% F--
KPH:32.300 C*
VKPH:2.600 D-
M40 Fury
C--
Kills:261
V. Kills:38 N/A
Deaths:3
KDR:87
Accuracy:10.834% F**
KPH:31 C--
VKPH:4.500 D--
M20 Basilisk
C
Kills:179
V. Kills:126 141%
Deaths:1
KDR:179
Accuracy:17.842% F--
KPH:10.600 D-
VKPH:7.500 C
M40 Fury
D
Kills:99
V. Kills:16 N/A
Deaths:2
KDR:49.500
Accuracy:13.800% F*
KPH:35.300 D
VKPH:5.700 D-
M20 Basilisk
D--
Kills:85
V. Kills:37 224%
Deaths:1
KDR:85
Accuracy:15.126% F*
KPH:9.700 D--
VKPH:4.200 D--
Kills:954 (0 + 954)
Deaths:10
KDR:95.400
VKDR:24.400
Vehicle Kills:244
Kill Difference:944
Playtime:47.028 hours
Usage:1%
Score:0.364m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:15.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,4603,45019717.513M**11.4040.001%C++73.71%C-20.1C--N/A60171.4h2.4C+5.9C++
Proximity Mine 3,2083,2084866.833U60.7234.271%D-N/A122C+N/A32326.3h1.6B*4.6C++
Dual Photon Pods 2,8432,13111618.371A++12.2634.314%F-1.22%C+28.5D-9.5D16674.7h21.8C*63.4C-
Maelstrom Turbo Laser 3,7441,9834474.436B**1.6827.045%D4.034%B**7.5D6.7C--84263.7h116.6C+431.2C+
M60-A Bulldog 1,6221,2373412.333U406.2253.428%B++2.264%C+50.7B++15.8M**19724.4h9.6F18C--
Eidolon VE33 9669431562.867U56.7517.473%F-33.51%B**8.7D-N/A25108.4h13.2D--75.3F-
Eridani SX5 8738526281.357C*4.765.411%T*13.263%D--2.1D*N/A7401.2h16.9D*312.6T*
Tank Mine 1,3578082927.862U21.7512.418%FN/A91.8C62.4C+7268.8h1.2B**9.3F
Solstice VE3 8158034318.674U12.565.464%T-15.193%D-3.5D--N/A51226.5h15.7C++287.8F*
MANA Anti-Vehicle Turret 1,4427415713S6.8935.837%D**4.453%B+7410S7010S5769360.1h8.1B22.7D
M60-A Bulldog 1,0317356122.5S116.3956.482%B**2.041%C+48.4B++19.5S21015.2h10.1F-17.8C
NS-44 Commissioner 6476402812.278A3.8311.467%T17.031%D1D*N/A3655.4h6.6F--57.7T*
H-V45 6326264115.268S9.1612.636%F--18.53%C9D--N/A5169.8h15C-118.9F-
M40 Fury-H 6025733191U184.8935.28%DN/A121.9B++6.2D11374.7h3.9B**11B**
Beamer VS3 5795662582.194A++3.9216.708%F18.551%C--8.8D-N/A4464.4h8.7B51.9C
XM98 4554551455U448.8932.007%D-65.714%D--14.1DN/A6832.2h2.5C++7.8C+
Solstice SF 356342428.143S2.038.661%T5.848%F-1.8D*N/A8186.3h13.9C+160T
M60-G Bulldog 3573303110U103.8913.643%F--1.515%D-32.4C*2.6D-14810.2h4.9B**35.7D
NS-10 Burster 5512692112.81U6.7022.327%D--4.461%D2.3D**2.4D49117.9h229.5F-1027.9F-
M40 Fury 299261387U80.8910.834%F**N/A31.1C--4.5D--1208.4h6.8A62.5D
NS-10 Burster 5192592112.333U6.2222.443%D*3.089%D-2.2D**2.2D*45117.9h236.8F-1055.1F--
Orion VS54 217212593.593A+2.5211.094%F-17.925%D--9.2D--N/A6023h18.9D**170.8D--
M20 Basilisk 3051791179U172.8917.842%F--7.263%B++10.7D-7.5C13416.8h113.3C+634.8F--
Serpent VE92 179174921.891B++4.223.765%T*13.218%D*0.6D*N/A3281.8h20.7F549.4T*
MANA Anti-Personnel Turret 173166441.5N/A35.396.183%UN/A1660U70U7878000.1h30.1T*486.6T*
C150 Dalton 210151350.333S44.2247.333%B**N/A1510U590U10856700.1h4.6C+9.8B+
L100 Python HEAT 168129196.789B+0.6825.43%F*N/A11.2D*3.4F8811.5h3.9B**15.3C
Comet VM2 2361271127U120.8918.539%F**2.362%D-2.9D**2.5D*2943.2h38.7D208.7T*
Comet VM2 248127342.333U36.2218.194%F**3.937%C+2.8D**2.7D3644.8h38.9D*213.6T*
Photon A2A Missile Pods 238120206C*0.1169.811%D**N/A11.9D--11.7D--22410.1h5.9A8.4B**
C75 Viper 1701181118U111.8926.344%D**N/A8.8D*3.9D--10213.4h16.4C62.3D*
Nemesis VSH9 199109119.909U3.8038.003%T-N/A4.1D3.4C-9126.4h10.8D--28.3T-
M40 Fury 11599249.5S43.3913.8%F*1.01%D-35.4D5.7D-1172.8h6.8B**49C
Frag Grenade 9895195N/A88.8914.244%T*N/A950A*30A**14550.1h2A++14.3D*
NS Annihilator 21787312.806S3.3172.527%F--N/A5.2D*7.7C8216.8h14.7D-20.3D**
M20 Basilisk 12285185U78.8915.126%F*8.235%B**9.8D-4.3D-1108.7h70.3B+464.8D*
S1 13582711.714U5.6035.258%F--3.659%B+9.1D*5.9D--1729h7.6C21.5F
Spear Anti-Vehicle Phalanx Turret 11774174U67.8921.737%F--2.703%D22.4D-13D-3073.3h6.3B++29.1C--
C-4 9770282.5B++3.614.533%T*N/A4.5F1.7F-9215.7h2.6F-57.7T*
Force-Blade 74702,0560.034B6.085.249%F-N/A0DN/A02633.5h3.1C59.1T*
A30 Walker 15169323S16.8916.568%F-N/A5.8C--6.9C9111.8h301.2F-1818.2T
Supernova PC 7964416A++9.8929.601%F--N/A8.8D*2.1F-1437.3h4.2B++14.1C--
Saron HRB 10464164U57.8931.295%D**1.563%C+18.3D11.4C--3123.5h10.8A++34.5B**
Thanatos VE70 6464361.778B**4.3316.395%F--12.5%D4.1D*N/A2315.5h9.6T58.5T*
Anti-Vehicle Grenade 7463163N/A56.8935.357%F-N/A157.5D--27.5D-7670.4h8.4D*23.8F-
Xiphos Anti-Personnel Phalanx Tower 6060160C+53.897.754%F--N/A300C*N/A7490.2h2.4B++31B+
Sticky Grenade 5353153N/A46.8931.729%F--N/A176.7FN/A5370.3h5.5T17.2T*
Aspis Anti-Aircraft Phalanx Turret 9852152U45.8920.202%D-N/A10.2C+9C2605.1h102.7A508.4B+
Cosmos VM3 5351151U44.893.643%F**21.569%B+5.1FN/A1810h22.9T629.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82,5395.1h
Hellion G01,5130.1h
Anti-Vehicle MANA Turret162,75117h
Decoy Grenade09460.3h
NSX-P Tengu01600.2h
Nano-Armor Kit129973,445120.3h
NS-TMC-01 "His Regards"313523.4h
Turret AI Module05581.7h
Skywall Shield Emitter02870.8h
Structure Shield Module03520.9h
Repair Module06281.6h
Reinforcements Module01100.2h
Nanite Revive Grenade07,7082.1h
Medical Applicator37308,57959.5h
Blast Wall02441.1h
Cortium Silo03551.3h
Bunker02041.2h
The Slasher20462207.4h
Rocklet Rifle0501.1h
Spitfire Auto-Turret01,6792.7h
NS Deep Freeze01881.4h
Restoration Kit2881.1h
Motion Spotter314,96312.9h
M20 Basilisk0640h
Hoplon Anti-Aircraft Phalanx Tower03031.2h
Rampart Wall15742.9h
Sunderer Garage01410.9h
Xiphos Anti-Personnel Tower02741.1h
Aphelion VEX-4H03720.3h
Welding Device01,3570.2h
Deconstruction Tool04,0490.7h
Spear Anti-Vehicle Tower12320.9h
Ammunition Package012,794531.5h
Shield Recharging Field13,3032.6h
Anti-Infantry MANA Turret04,8038.9h
NSX-P Tanto01480.5h
Nano-Repair Grenade01450h
Router01350.5h
Flail Targeting Dart01620.8h
Soldier Soaker02280.2h
Orbital Strike Target Designator01000.7h
IPC Targeting Dart0910.5h
Recon Detection Device3260,680141.6h
Elysium Spawn Tube01220.6h
Glaive IPC0500.4h
Spear Anti-Vehicle Turret0630.5h
Light Air Terminal0660.4h
Light Vehicle Terminal0760.5h
Alarm Module01230.2h
Infantry Tower01280.9h

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