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Harbinger Novus espiral5[TWC2] espiral5
VS BR 90

KDR: 1.55

Score: 39.5m

Last Seen: Aug 18th, 2019 11:24 PM
- OFFLINE - 29.9 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 781
Level Progress (to 91): 39%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-30 Vandal Phaseshift VX-S Ghost Proximity Mine VA39 Spectre VE-LR Obelisk Saron HRB NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $706,815 MLG Score: 565
Fun Score: N/A
Cheeseburgers Flipped: 491TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.839%23.273%48520119425,8021.072940.482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.101%-0.072C+0.372C**-2.335F--HEAD ++ (~12.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.193C++12.50.125C+47.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.615%0.787%121121338131851810.119623209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.298D**-1.142D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70-0.815D-19.3-0.545D50.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.787%5.575%4551811969,076180030195.04222301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.925%-0.964D--0.285C*0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.7-0.175C360.093C+103.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.042%41.417%4554121021,22339503505.37291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.419%-1.066D*-1.632F-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20-1.034D*5.6-0.765D-14.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.559%15.862%45531211580207670.279249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.512%-0.864D--0.167C++0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.6-1.022D*8.1-0.708D-17.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 781
39.5m245.1%220 (13.2k)201 (12.1k)1.5545677,88250,0991.8575290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214377619.677%20.701%40703:5514

22% Engineer7% Heavy Assault63% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2015 5:25 AMMay 11th, 2017 9:27 AMAug 19th, 2019 7:03 PM (5h) (PST)Aug 19th, 2019 12:13 AM (1d) (PST)Aug 18th, 2019 7:24 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5381254130.3970.2550.0821.0820.045565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3027,47724,8252415565312,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3272.2h/136.3d 15,178 16,122 26,687 212.5k 6,138 8,770 8,824 105.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:340
Deaths:552
KDR:0.616
Accuracy:11.397% F-
HSR:22.353% C
NS-15M2
D*
Kills:154
Deaths:218
KDR:0.706
Accuracy:11.691% F--
HSR:15.584% D*
Kills:494
Deaths (as Heavy Assault):770
Deaths (to Heavy Assaults):13,451
KDR:0.64156
Kill Difference:276
Playtime:221.251 hours
Usage:7%
Score:2.368m
Score/min:178
Accuracy (listed only):11.544%
HSR (listed only):18.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
D-
Kills:2,561
Deaths:644
KDR:3.977
Accuracy:26.474% D-
HSR:24.248% D-
Serpent VE92
C++
Kills:1,257
Deaths:2,117
KDR:0.594
Accuracy:15.149% F-
HSR:20.843% C++
NS Baron G5
C+
Kills:471
Deaths:673
KDR:0.700
Accuracy:36.155% D
HSR:13.800% C+
Thanatos VE70
C
Kills:260
Deaths:502
KDR:0.518
Accuracy:31.521% D-
HSR:14.615% C
Solstice VE3
D
Kills:242
Deaths:372
KDR:0.651
Accuracy:15.084% D**
HSR:16.116% D
Pandora VX25
C+
Kills:218
Deaths:406
KDR:0.537
Accuracy:28.959% D--
HSR:15.138% C+
Eidolon VE33
A*
Kills:196
Deaths:185
KDR:1.059
Accuracy:22.365% D-
HSR:41.837% A*
NSX Tanto
B+
Kills:164
Deaths:239
KDR:0.686
Accuracy:18.302% D**
HSR:28.049% B+
Pulsar C
C+
Kills:111
Deaths:119
KDR:0.933
Accuracy:18.926% D--
HSR:23.423% C+
Deimos VA29
B++
Kills:102
Deaths:133
KDR:0.767
Accuracy:56.168% C
HSR:20.588% B++
Kills:5,582
Deaths (as Engineer):5,390
Deaths (to Engineers):9,695
KDR:1.03562
Kill Difference:192
Playtime:724.453 hours
Usage:22%
Score:9.082m
Score/min:209
Accuracy (listed only):26.910%
HSR (listed only):21.866%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:2,356
Deaths:2,538
KDR:0.928
Accuracy:18.225% D*
HSR:18.251% C++
Serpent VE92
C++
Kills:1,257
Deaths:2,117
KDR:0.594
Accuracy:15.149% F-
HSR:20.843% C++
NSX Tengu
D
Kills:1,024
Deaths:1,326
KDR:0.772
Accuracy:22.702% F-
HSR:16.406% D
NS Baron G5
C+
Kills:471
Deaths:673
KDR:0.700
Accuracy:36.155% D
HSR:13.800% C+
MKV Suppressed
C**
Kills:400
Deaths:394
KDR:1.015
Accuracy:19.715% D*
HSR:21.250% C**
VE-S Canis
C+
Kills:398
Deaths:379
KDR:1.050
Accuracy:17.496% D**
HSR:19.096% C+
Thanatos VE70
C
Kills:260
Deaths:502
KDR:0.518
Accuracy:31.521% D-
HSR:14.615% C
Solstice VE3
D
Kills:242
Deaths:372
KDR:0.651
Accuracy:15.084% D**
HSR:16.116% D
Pandora VX25
C+
Kills:218
Deaths:406
KDR:0.537
Accuracy:28.959% D--
HSR:15.138% C+
NSX Tanto
B+
Kills:164
Deaths:239
KDR:0.686
Accuracy:18.302% D**
HSR:28.049% B+
Pulsar C
C+
Kills:111
Deaths:119
KDR:0.933
Accuracy:18.926% D--
HSR:23.423% C+
Deimos VA29
B++
Kills:102
Deaths:133
KDR:0.767
Accuracy:56.168% C
HSR:20.588% B++
Eridani SX5
C
Kills:62
Deaths:112
KDR:0.554
Accuracy:17.683% F
HSR:17.742% C
Kills:7,065
Deaths (as Light Assault):9,310
Deaths (to Light Assaults):7,854
KDR:0.75886
Kill Difference:2,245
Playtime:150.976 hours
Usage:5%
Score:1.802m
Score/min:199
Accuracy (listed only):24.314%
HSR (listed only):18.871%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C+
Kills:12,759
Deaths:9,264
KDR:1.377
Accuracy:24.550% D**
HSR:25.174% C+
Phaseshift VX-S
D**
Kills:9,583
Deaths:2,476
KDR:3.870
Accuracy:26.090% D**
HSR:36.241% F*
Ghost
D*
Kills:8,020
Deaths:5,656
KDR:1.418
Accuracy:31.306% D*
HSR:53.130% D**
VA39 Spectre
C++
Kills:3,391
Deaths:1,370
KDR:2.475
Accuracy:32.672% C++
HSR:26.511% D--
NS-7 PDW
C++
Kills:2,356
Deaths:2,538
KDR:0.928
Accuracy:18.225% D*
HSR:18.251% C++
NS-61 Emissary
D
Kills:1,602
Deaths:2,964
KDR:0.540
Accuracy:19.919% D*
HSR:12.422% D
NSX Tomoe
D--
Kills:1,573
Deaths:1,368
KDR:1.150
Accuracy:22.435% D**
HSR:25.683% D--
NSX Tengu
D
Kills:1,024
Deaths:1,326
KDR:0.772
Accuracy:22.702% F-
HSR:16.406% D
NS-44L Blackhand
D
Kills:940
Deaths:1,255
KDR:0.749
Accuracy:34.223% D-
HSR:31.596% D
MKV Suppressed
C**
Kills:400
Deaths:394
KDR:1.015
Accuracy:19.715% D*
HSR:21.250% C**
VE-S Canis
C+
Kills:398
Deaths:379
KDR:1.050
Accuracy:17.496% D**
HSR:19.096% C+
NS-AM7 Archer
C+
Kills:294
Deaths:691
KDR:0.425
Accuracy:57.670% C+
HSR:14.286% C
Parallax VX3
D--
Kills:229
Deaths:133
KDR:1.722
Accuracy:30.192% D*
HSR:68.559% D--
Beamer VS3
C
Kills:80
Deaths:308
KDR:0.260
Accuracy:14.438% F-
HSR:20% C
Soldier Soaker
F-
Kills:68
Deaths:74
KDR:0.919
Accuracy:15.208% F-
HSR:2.941% F-
Eridani SX5
C
Kills:62
Deaths:112
KDR:0.554
Accuracy:17.683% F
HSR:17.742% C
Kills:42,779
Deaths (as Infiltrator):30,308
Deaths (to Infiltrators):8,712
KDR:1.41148
Kill Difference:12,471
Playtime:2,057.497 hours
Usage:63%
Score:24.638m
Score/min:200
Accuracy (listed only):25.283%
HSR (listed only):25.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:2,356
Deaths:2,538
KDR:0.928
Accuracy:18.225% D*
HSR:18.251% C++
NSX Tengu
D
Kills:1,024
Deaths:1,326
KDR:0.772
Accuracy:22.702% F-
HSR:16.406% D
NS Baron G5
C+
Kills:471
Deaths:673
KDR:0.700
Accuracy:36.155% D
HSR:13.800% C+
MKV Suppressed
C**
Kills:400
Deaths:394
KDR:1.015
Accuracy:19.715% D*
HSR:21.250% C**
VE-S Canis
C+
Kills:398
Deaths:379
KDR:1.050
Accuracy:17.496% D**
HSR:19.096% C+
Thanatos VE70
C
Kills:260
Deaths:502
KDR:0.518
Accuracy:31.521% D-
HSR:14.615% C
Pandora VX25
C+
Kills:218
Deaths:406
KDR:0.537
Accuracy:28.959% D--
HSR:15.138% C+
Corvus VA55
D
Kills:205
Deaths:344
KDR:0.596
Accuracy:14.717% F-
HSR:19.512% D
Pulsar VS1
D
Kills:108
Deaths:166
KDR:0.651
Accuracy:14.953% F
HSR:15.741% D
Deimos VA29
B++
Kills:102
Deaths:133
KDR:0.767
Accuracy:56.168% C
HSR:20.588% B++
Eridani SX5
C
Kills:62
Deaths:112
KDR:0.554
Accuracy:17.683% F
HSR:17.742% C
Kills:5,604
Deaths (as Combat Medic):6,973
Deaths (to Combat Medics):3,751
KDR:0.80367
Kill Difference:1,369
Playtime:73.843 hours
Usage:2%
Score:1.021m
Score/min:230
Accuracy (listed only):25.299%
HSR (listed only):17.467%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C*
Kills:285
Deaths:281
KDR:1.014
Accuracy:20.429% D-
HSR:21.053% C*
Quasar VM1
B+
Kills:199
Deaths:263
KDR:0.757
Accuracy:7.606% F-
HSR:21.106% B+
NS-20 Gorgon
B**
Kills:157
Deaths:121
KDR:1.298
Accuracy:20.345% D--
HSR:24.841% B**
NS-10 Burster
D-
Kills:79
Deaths:74
KDR:1.068
Accuracy:23.291% D-
HSR:2.532% D--
Comet VM2
B**
Kills:65
Deaths:162
KDR:0.401
Accuracy:33.231% D--
HSR:6.154% B**
Comet VM2
B+
Kills:54
Deaths:78
KDR:0.692
Accuracy:34.519% D*
HSR:5.556% B+
Kills:839
Deaths (as MAX Suit):489.500
Deaths (to MAX Suits):1,921
KDR:1.71399
Kill Difference:349.500
Playtime:61.501 hours
Usage:2%
Score:0.619m
Score/min:168
Accuracy (listed only):23.237%
HSR (listed only):13.540%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D-
Kills:413
V. Kills:279 148%
Deaths:88
KDR:4.693
Accuracy:27.819% D--
KPH:16.800 D-
VKPH:11.300 D--
C150 Dalton
D
Kills:270
V. Kills:223 121%
Deaths:61
KDR:4.426
Accuracy:32.343% D
KPH:19.900 D
VKPH:16.500 D
L105 Zephyr
C-
Kills:252
V. Kills:63 394%
Deaths:59
KDR:4.271
Accuracy:35.583% D-
KPH:25.600 D-
VKPH:6.400 C-
Dual-75 Duster
B**
Kills:59
V. Kills:17 328%
Deaths:9
KDR:6.556
Accuracy:28.671% D*
KPH:33.300 D*
VKPH:9.600 B**
Kills:994 (0 + 994)
Deaths:217
KDR:4.581
VKDR:2.682
Vehicle Kills:582
Kill Difference:777
Playtime:49.764 hours
Usage:2%
Score:0.503m
Score/min:168
Piloting Accuracy:N/A%
Gunner Accuracy:28.671%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:381
V. Kills:107 353%
Deaths:194
KDR:1.964
Accuracy:27.615% D*
KPH:14.300 D-
VKPH:4 D-
Kills:381 (381 + 0)
Deaths:194
KDR:1.964
VKDR:0.552
Vehicle Kills:107
Kill Difference:187
Playtime:26.561 hours
Usage:1%
Score:0.138m
Score/min:87
Driving Accuracy:27.615%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:2,434
V. Kills:1,059 230%
Deaths:505
KDR:4.820
Accuracy:35.569% D--
KPH:23 C+
VKPH:10 D
E540 Halberd
C+
Kills:955
V. Kills:327 291%
Deaths:136
KDR:7.022
Accuracy:40.736% D-
KPH:30.800 C+
VKPH:10.500 D-
Proton II PPA
D
Kills:526
V. Kills:32 N/A
Deaths:56
KDR:9.393
Accuracy:20.417% D
KPH:36.600 D
VKPH:2.200 D
Aphelion VEX-4
D
Kills:331
V. Kills:141 233%
Deaths:100
KDR:3.310
Accuracy:24.777% D*
KPH:19.400 D
VKPH:8.300 D*
M20 Basilisk
C++
Kills:312
V. Kills:93 332%
Deaths:104
KDR:3
Accuracy:28.019% C
KPH:19.600 C++
VKPH:5.900 C
M12 Kobalt
C-
Kills:93
V. Kills:5 N/A
Deaths:7
KDR:13.286
Accuracy:7.282% F-
KPH:38.100 D-
VKPH:2.100 C-
Kills:4,651 (0 + 4,651)
Deaths:908
KDR:5.122
VKDR:1.825
Vehicle Kills:1,657
Kill Difference:3,743
Playtime:186.622 hours
Usage:6%
Score:1.362m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:7.282%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D--
Kills:284
V. Kills:124 227%
Deaths:115
KDR:2.470
Accuracy:31.588% F
KPH:23.500 D--
VKPH:10.300 D**
Saron HRB-H
D
Kills:231
V. Kills:101 226%
Deaths:89
KDR:2.596
Accuracy:44.368% D*
KPH:24.800 D
VKPH:10.900 D*
Proton II PPA-H
D
Kills:193
V. Kills:20 N/A
Deaths:52
KDR:3.712
Accuracy:30.656% D
KPH:37.500 D*
VKPH:3.900 D
E540 Halberd-H
D-
Kills:123
V. Kills:58 208%
Deaths:36
KDR:3.417
Accuracy:47.869% D*
KPH:26.900 D-
VKPH:12.700 D--
Kills:831 (0 + 831)
Deaths:292
KDR:2.846
VKDR:1.038
Vehicle Kills:303
Kill Difference:539
Playtime:31.124 hours
Usage:1%
Score:0.292m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:47.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,247
V. Kills:68 N/A
Deaths:181
KDR:6.890
Accuracy:12.340% D*
KPH:37.100 D
VKPH:2 D
M20 Basilisk
C+
Kills:833
V. Kills:245 339%
Deaths:341
KDR:2.443
Accuracy:31.180% D-
KPH:18.800 C+
VKPH:5.500 D
M12 Kobalt
C-
Kills:409
V. Kills:26 N/A
Deaths:80
KDR:5.113
Accuracy:11.888% D*
KPH:37.100 D-
VKPH:2.400 C-
M20 Basilisk
C+
Kills:409
V. Kills:143 284%
Deaths:157
KDR:2.605
Accuracy:30.141% D--
KPH:20.100 C+
VKPH:7 C-
M40 Fury
D--
Kills:224
V. Kills:55 400%
Deaths:101
KDR:2.218
Accuracy:21.093% F
KPH:17.600 D--
VKPH:4.300 D--
M60-G Bulldog
D
Kills:144
V. Kills:33 424%
Deaths:89
KDR:1.618
Accuracy:27.316% D
KPH:16 D-
VKPH:3.700 D
G30 Walker
C
Kills:78
V. Kills:31 244%
Deaths:53
KDR:1.472
Accuracy:22.301% D--
KPH:12.200 C
VKPH:4.800 D-
M40 Fury
D*
Kills:53
V. Kills:16 312%
Deaths:31
KDR:1.710
Accuracy:24.064% D**
KPH:13.400 D**
VKPH:4.100 D*
Kills:3,397 (0 + 3,397)
Deaths:1,033
KDR:3.288
VKDR:0.597
Vehicle Kills:617
Kill Difference:2,364
Playtime:141.389 hours
Usage:4%
Score:0.889m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:24.064%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:312
V. Kills:38 N/A
Deaths:69
KDR:4.522
Accuracy:26.548% D--
KPH:34.400 D-
VKPH:4.200 D
M20 Wyvern
D--
Kills:126
V. Kills:56 221%
Deaths:100
KDR:1.260
Accuracy:24.548% F
KPH:10.500 D--
VKPH:4.700 D*
Kills:438 (0 + 438)
Deaths:169
KDR:2.592
VKDR:0.556
Vehicle Kills:94
Kill Difference:269
Playtime:21.044 hours
Usage:1%
Score:0.107m
Score/min:85
Piloting Accuracy:N/A%
Gunner Accuracy:24.548%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 12,97012,7599,2641.377C+0.1824.55%D**25.174%C+28.8C-N/A66442.9h7.6D*31.1D**
Phaseshift VX-S 9,7839,5832,4763.87B+2.3226.09%D**36.241%F*24.7CN/A56388.4h7.6T29.3T
Ghost 8,0688,0205,6561.418C0.1431.306%D*53.13%D**20.8DN/A48384.7h3.2D*10.3D*
Proximity Mine 5,7785,7593,2001.8D0.2541.56%C+N/A133.6C**N/A35943.1h1.8B4.3B
VA39 Spectre 3,4913,3911,3702.475B*0.9232.672%C++26.511%D--40B**1.2A++12384.7h5.7C*17.4B
VE-LR Obelisk 2,6842,5616443.977A2.4226.474%D-24.248%D-35.9C++1.7A+10171.3h8.7D32.8D
Saron HRB 3,4932,4345054.82C+3.2735.569%D--1.684%C++23C+10D128105.8h25.5C71.6D-
NS-7 PDW 2,4212,3562,5380.928C+0.6318.225%D*18.251%C++22.1CN/A58106.8h18.4D100.7D
Spear Anti-Vehicle Phalanx Turret 2,7901,9552926.695C+5.1437.109%D4.194%C++34.1C14.6D16757.3h9.5C+25.6C
Tank Mine 2,9241,9378632.244C+0.6919.652%D--N/A97.8C+49.8C-66319.8h1.6B+7.9D-
NS-61 Emissary 1,6401,6022,9640.54C1.0119.919%D*12.422%D29C++N/A7755.3h21.2D106.3D**
NSX Tomoe 1,6091,5731,3681.15C0.4022.435%D**25.683%D--24.7DN/A7363.6h19.6D*87.2D**
Serpent VE92 1,2891,2572,1170.594C0.9615.149%F-20.843%C++12DN/A35104.9h19.7D**129.9F-
M12 Kobalt 1,3151,2471816.89C--5.3412.34%D*19.006%C*37.1D2D10133.6h19.9C++161.7C
C-4 1,5901,1221,2740.881C0.6720.782%D-N/A60.6C-25.3C46718.5h1.3B+6.5C+
NSX Tengu 1,0451,0241,3260.772C0.7822.702%F-16.406%D17.5DN/A4258.6h20.9D**92F-
E540 Halberd 1,2829551367.022C+5.4740.736%D-1.78%C30.7C+10.5D-15531.1h5.8C++14.2C
Frag Grenade 9649481948N/A946.4542.48%CN/A379.2C-6.4C12152.5h4C+9.5C+
NS-44L Blackhand 9629401,2550.749C0.8134.223%D-31.596%D24.6C+N/A6638.2h7.3F21.4D*
M20 Basilisk 1,0788333412.443C+0.8931.18%D-5.042%C18.8C+5.5D10044.4h83.6B268.1C++
Proton II PPA 558526569.393C7.8420.417%D1.141%D-36.5D2.2D9014.4h14.2D--69.4D--
NS Baron G5 4784716730.7C--0.8536.155%D13.8%C+19.5DN/A5924.2h8F*22.2C
Lasher X2 4424256310.674C0.8814.015%F7.529%A*13.4D-N/A5531.7h35.6T-253.7T-
AP30 Shredder 692413884.693C+3.1427.819%D--2.179%C++16.8D-11.3D--16124.6h132D--474.6D*
M12 Kobalt 435409805.113C-3.5611.888%D*17.115%C37.2D-2.4C-13711h19.2C+161.4C-
M20 Basilisk 5524091572.605C+1.0530.141%D--7.579%B*20.1C+7C-13620.3h84.6B+280.8C++
MKV Suppressed 4104003941.015C+0.5419.715%D*21.25%C**18.9DN/A5421.2h20D--101.2D-
VE-S Canis 4083983791.05C+0.5017.496%D**19.096%C+23.7C--N/A9916.8h14.7C--84.1D-
C75 Viper 4883811941.964C-0.4127.615%D*N/A14.3D-4D-8726.6h19.3D-70D**
Orion VS54 3523405520.616C-0.9411.397%F-22.353%C14.7DN/A16223.2h23F*202D**
Aphelion VEX-4 4723311003.31C1.7624.777%D*3.625%C+19.4D8.2D*10617.1h63.8C+257.6D
M20 Basilisk 4053121043C++1.4528.019%C4.487%C19.6C++5.8C6815.9h79C*282.1C++
CAS 14-E 350312694.522D2.9726.548%D--N/A34.3D-4.2D1199.1h35.7C+134.6C--
NS-AM7 Archer 4532946910.425C+1.1357.67%C+14.286%C3.8D2C-2877.6h52.1F--90.4F--
NS-20 Gorgon 3152852811.014C+0.5420.429%D-21.053%C*12.1D1.3C4123.6h60.2C294.8D
Aphelion VEX-4H 4082841152.47C0.9231.588%F3.521%C*23.5D--10.2D**16712.1h56.3C*178.1C--
C150 Dalton 493270614.426C2.8732.343%DN/A19.9D16.4D22113.6h5.3C--16.5D
C-4 ARX 3692621571.669C+0.1121.581%D**N/A87.3D35.7C+5393h1.3C+6.1D-
Thanatos VE70 2652605020.518C-1.0431.521%D-14.615%C14.4DN/A7418h9.4F**29.8F--
L105 Zephyr 315252594.271C--2.7235.583%D-1.19%B+25.7D-6.4C-1249.8h9.5D*26.7D*
Rocklet Rifle 4712483590.691C+0.8635.927%F-N/A14.4D--13D--20117.2h51.1D--142.3F
Spear Anti-Vehicle Phalanx Tower 3592461516.4C14.8538.841%D*6.098%B**33.2C15.3D1907.4h9.7C++24.9C
Solstice VE3 2542423720.651C+0.9015.084%D**16.116%D12.8CN/A15718.9h18.3C121.1D
NS-R3 Swarm 4802413690.653C**0.9060.094%D-N/A4.7D4.6D6151.6h37.3D--62D*
Saron HRB-H 332231892.596C-1.0444.368%D*1.732%C*24.8D10.9D*1589.3h26.8C+60.3D
Parallax VX3 2312291331.722C0.1730.192%D*68.559%D--15.2D-N/A7715.1h4.3T14.1F**
M40 Fury 2792241012.218D0.6621.093%F3.125%A++17.5D--4.3D--7712.8h19.2D91F-
Pandora VX25 2202184060.537C--1.0228.959%D--15.138%C+18.3DN/A7311.9h8.5F**29.4F--
S1 2982154640.463C-1.0940.871%F-3.256%C**11D--4.2D*15519.6h13.8T33.7T*
NS Annihilator 3342121111.91M++0.3678.994%C-N/A13.9B*8C+16015.3h10B++12.7B+
Corvus VA55 2112053440.596D0.9614.717%F-19.512%D16.4DN/A6012.5h17.7F-120.6F*
Quasar VM1 2021992630.757C--0.807.606%F-21.106%B+8.2D*N/A3724.3h22.4F-294.7F-
Eidolon VE33 2101961851.059C+0.5022.365%D-41.837%A*15.4C-1.1B**9112.7h15.9F-70.9F
Proton II PPA-H 213193523.712D2.1630.656%D1.036%D37.8D*3.9D1295.1h15.7D*51.2D*
MANA Anti-Vehicle Turret 3261921211.587C0.0344.066%C--2.604%D1920A+1340B+2285660.1h17.1T-38.8F--
Aspis Anti-Aircraft Phalanx Turret 295175473.723C++2.1720.449%D-1.143%D12.1C*8.3C--12714.5h123.1B*602.2C*
NSX Tanto 1691642390.686C-0.8718.302%D**28.049%B+11.2D-N/A5714.7h21.8D--119.1D--
NS-20 Gorgon 1701571211.298C++0.2620.345%D--24.841%B**16C+1.3C529.8h51.2C+251.6C
NS-15M2 1611542180.706C-0.8511.691%F--15.584%D*15.2D--N/A13810.1h27.9T*238.9T*
M60-G Bulldog 177144891.618D-0.0627.316%D2.778%C+16D-3.7D669h9.6D35.3D
Hyena Missile Launcher 2171441021.412C+0.1423.082%FN/A10.9C--5.5D10213.2h35.4C*153.4D
M20 Wyvern 1821261001.26D0.2924.548%F7.937%A+10.5D--4.7D*5812h91C+370.9D*
E540 Halberd-H 181123363.417C-1.8647.869%D*N/A26.7D-12.6D--1534.6h6.3C+13.2C-
Pulsar C 1151111190.933C+0.6218.926%D--23.423%C+18.5C-N/A1596h14.6D77.3D
Pulsar VS1 1091081660.651C0.9014.953%F15.741%D15.4DN/A2117h20.1D**134.6F-
Deimos VA29 1021021330.767C-0.7956.168%C20.588%B++24.3DN/A1764.2h3.8F-6.8D-
M12 Kobalt 9995118.636D--7.0814.271%D**18.947%C*43.2D*1.8D--1362.2h19C+132.9D
M12 Kobalt 9893713.286C11.737.282%F-12.903%C+38.8D-2.1C-812.4h20C274.4D**
M60-A Bulldog 11391273.37C--1.8238.284%D1.099%D--7.8D*1.9D3111.6h12.9T*33.8F**
Auraxium Force-Blade 1019122,8440.004D1.5516.484%D--5.495%C0.1C+N/A01283.4h3.1D**19.1D
Beamer VS3 88803080.26D1.2914.438%F-20%C13.1D1.3B*936.1h24.6T*170F--
NS-10 Burster 12779741.068C*0.4923.291%D-2.532%D--6.2C++3.8C++6012.7h130.1C*558.8C+
G30 Walker 10978531.472D-0.0822.301%D--1.282%D*12.2C4.8D-1176.4h174.2B++780.9C++
Sticky Grenade 8078178N/A76.4539.01%FN/A260D**6.7D10110.3h5.1F*12.9F--
A30 Walker 12877571.351C0.2020.121%DN/A9.5D6.3D1068.1h201.4D1001D
M60-A Bulldog 7568332.061D0.5139.324%DN/A9.9D*1D--436.9h12.8T-32.6F*
Soldier Soaker 7168740.919C+0.6415.208%F-2.941%F-37.8C1.7B**2331.8h8.8D*57.6T*
Xiphos Anti-Personnel Phalanx Turret 9066611N/A9.4526.712%UN/A660U240U1609900.1h123.2T*461.3T*
Comet VM2 94651620.401D1.1533.231%D--6.154%B**4.1D*1.8D*4815.9h53.2F*160F*
Eridani SX5 64621120.554D1.0017.683%F17.742%C12.2D-N/A995.1h25.6T-144.9F**
MANA Anti-Personnel Turret 6662501.24N/A0.316.668%UN/A620U40U3309000.1h38.3T*575T*
Dual-75 Duster 765996.556C5.0028.671%D*N/A32.8D*9.4B**1221.8h8.4F29.3D**
Comet VM2 7054780.692C0.8634.519%D*5.556%B+6.9D-2.1D**517.8h36.1C--104.6D-
M40 Fury 6953311.71D0.1624.064%D**7.547%S13.6D**4.1D*993.9h30.9F-128.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon408731.2h
Medical Applicator29198,18110h
Nanite Revive Grenade01,2740.4h
Anti-Vehicle MANA Turret191,1391.8h
Nano-Armor Kit653813,72954.8h
Motion Spotter01170.1h
Nanite Healing Grenade04030.1h
M40 Fury0550.1h
Deconstruction Tool01860h
Spitfire Auto-Turret339661.3h
G40-F Ranger1630.1h
Ammunition Package472,8121.3h
Anti-Infantry MANA Turret82040.4h
Force-Blade5,18958292.5h
Nano-Repair Grenade01,0440.3h
Recon Detection Device30058,30662.2h
WLT-Howler Mining Laser24,2941.1h

Check the help document for the dictionary if you want to learn more about words used here.


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