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Primarch Novus espiral5[TWC2] espiral5
VS BR 94

KDR: 1.56

Score: 40.9m

Last Seen: Nov 25th, 2019 10:36 AM
- OFFLINE - 351.5 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 9%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-30 Vandal Phaseshift VX-S Ghost Proximity Mine VA39 Spectre VE-LR Obelisk Saron HRB NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $720,576 MLG Score: 576
Fun Score: N/A
Cheeseburgers Flipped: 504TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.869%23.259%48522120526,7341.066420.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.885%-0.068C+0.345C**-2.144F--HEAD ++ (~12.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.191C++12.50.122C+47.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.659%0.781%121122638432201850.119218206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.297D**-1.127D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.7-0.81D-19.3-0.542D50.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.926%5.517%4531812099,280185930684.99193302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.927%-0.952D--0.251C*0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.9-0.154C360.106C+102.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.327%40.449%4534122322,64141633955.43732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.459%-1.004D*-1.71F--0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.997D--5.6-0.759D-14.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.661%15.426%453312249272158130.429564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.831%-0.68D0.197C++0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.3-0.568D6.8-0.419C--13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.9m244.2%221 (13.3k)203 (12.2k)1.5622781,38552,0941.8617194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227400619.804%20.594%40803:5314

22% Engineer7% Heavy Assault63% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2015 5:25 AMMay 11th, 2017 9:27 AMDec 6th, 2019 9:39 AM (3d) (PST)Nov 25th, 2019 6:37 AM (15d) (PST)Nov 25th, 2019 6:36 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5421264160.4030.2580.0831.0950.045576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5077,58624,9212415566312,156

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3364.9h/140.2d 15,599 16,760 27,764 221k 6,324 9,091 9,138 109.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:341
Deaths:554
KDR:0.616
Accuracy:11.396% F-
HSR:22.287% C
NS-15M2
D*
Kills:154
Deaths:218
KDR:0.706
Accuracy:11.691% F--
HSR:15.584% D*
Flare VE6
B*
Kills:56
Deaths:37
KDR:1.514
Accuracy:13.657% D**
HSR:30.357% B*
Kills:551
Deaths (as Heavy Assault):809
Deaths (to Heavy Assaults):13,946
KDR:0.68109
Kill Difference:258
Playtime:225.708 hours
Usage:7%
Score:2.410m
Score/min:178
Accuracy (listed only):12.248%
HSR (listed only):22.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:2,356
Deaths:2,539
KDR:0.928
Accuracy:18.225% D*
HSR:18.251% C+
Serpent VE92
C++
Kills:1,257
Deaths:2,117
KDR:0.594
Accuracy:15.149% F
HSR:20.843% C++
NSX Tengu
D
Kills:1,025
Deaths:1,330
KDR:0.771
Accuracy:22.710% F-
HSR:16.390% D
Pandora VX25
C+
Kills:534
Deaths:673
KDR:0.793
Accuracy:33.271% D
HSR:14.794% C+
NS Baron G5
C
Kills:483
Deaths:687
KDR:0.703
Accuracy:36.055% D
HSR:13.665% C
MKV Suppressed
C++
Kills:452
Deaths:577
KDR:0.783
Accuracy:19.482% D*
HSR:20.575% C++
VE-S Canis
C+
Kills:398
Deaths:379
KDR:1.050
Accuracy:17.496% D**
HSR:19.096% C+
Solstice VE3
C
Kills:295
Deaths:463
KDR:0.637
Accuracy:15.778% D*
HSR:17.627% C
Thanatos VE70
C
Kills:260
Deaths:503
KDR:0.517
Accuracy:31.505% D-
HSR:14.615% C
NSX Tanto
B+
Kills:164
Deaths:239
KDR:0.686
Accuracy:18.302% D**
HSR:28.049% B+
Deimos VA29
B+
Kills:133
Deaths:184
KDR:0.723
Accuracy:56% C
HSR:19.549% B+
Pulsar C
C+
Kills:111
Deaths:119
KDR:0.933
Accuracy:18.926% D--
HSR:23.423% C+
Eridani SX5
C
Kills:62
Deaths:112
KDR:0.554
Accuracy:17.589% F
HSR:17.742% C
VE-C Horizon
B+
Kills:52
Deaths:52
KDR:1
Accuracy:22.546% F-
HSR:26.923% B+
Kills:7,582
Deaths (as Light Assault):9,974
Deaths (to Light Assaults):8,213
KDR:0.76018
Kill Difference:2,392
Playtime:172.002 hours
Usage:5%
Score:2.087m
Score/min:202
Accuracy (listed only):24.502%
HSR (listed only):19.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
D-
Kills:3,160
Deaths:852
KDR:3.709
Accuracy:26.272% D-
HSR:24.209% D-
Serpent VE92
C++
Kills:1,257
Deaths:2,117
KDR:0.594
Accuracy:15.149% F
HSR:20.843% C++
Pandora VX25
C+
Kills:534
Deaths:673
KDR:0.793
Accuracy:33.271% D
HSR:14.794% C+
NS Baron G5
C
Kills:483
Deaths:687
KDR:0.703
Accuracy:36.055% D
HSR:13.665% C
Solstice VE3
C
Kills:295
Deaths:463
KDR:0.637
Accuracy:15.778% D*
HSR:17.627% C
Thanatos VE70
C
Kills:260
Deaths:503
KDR:0.517
Accuracy:31.505% D-
HSR:14.615% C
Eidolon VE33
A*
Kills:196
Deaths:185
KDR:1.059
Accuracy:22.365% D-
HSR:41.837% A*
NSX Tanto
B+
Kills:164
Deaths:239
KDR:0.686
Accuracy:18.302% D**
HSR:28.049% B+
Deimos VA29
B+
Kills:133
Deaths:184
KDR:0.723
Accuracy:56% C
HSR:19.549% B+
Pulsar C
C+
Kills:111
Deaths:119
KDR:0.933
Accuracy:18.926% D--
HSR:23.423% C+
VE-C Horizon
B+
Kills:52
Deaths:52
KDR:1
Accuracy:22.546% F-
HSR:26.923% B+
Kills:6,645
Deaths (as Engineer):6,074
Deaths (to Engineers):9,975
KDR:1.09401
Kill Difference:571
Playtime:736.590 hours
Usage:22%
Score:9.224m
Score/min:209
Accuracy (listed only):26.924%
HSR (listed only):22.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C
Kills:12,759
Deaths:9,265
KDR:1.377
Accuracy:24.549% D**
HSR:25.174% C
Phaseshift VX-S
D**
Kills:9,584
Deaths:2,476
KDR:3.871
Accuracy:26.090% D**
HSR:36.248% F*
Ghost
D*
Kills:8,020
Deaths:5,656
KDR:1.418
Accuracy:31.306% D*
HSR:53.130% D**
VA39 Spectre
C++
Kills:4,808
Deaths:1,965
KDR:2.447
Accuracy:32.928% C++
HSR:26.331% D--
NS-7 PDW
C+
Kills:2,356
Deaths:2,539
KDR:0.928
Accuracy:18.225% D*
HSR:18.251% C+
NSX Tomoe
D*
Kills:1,635
Deaths:1,418
KDR:1.153
Accuracy:22.500% D**
HSR:25.505% D*
NS-61 Emissary
D
Kills:1,602
Deaths:2,964
KDR:0.540
Accuracy:19.914% D*
HSR:12.422% D
NSX Tengu
D
Kills:1,025
Deaths:1,330
KDR:0.771
Accuracy:22.710% F-
HSR:16.390% D
NS-44L Blackhand
D-
Kills:946
Deaths:1,263
KDR:0.749
Accuracy:34.227% D-
HSR:31.501% D-
MKV Suppressed
C++
Kills:452
Deaths:577
KDR:0.783
Accuracy:19.482% D*
HSR:20.575% C++
VE-S Canis
C+
Kills:398
Deaths:379
KDR:1.050
Accuracy:17.496% D**
HSR:19.096% C+
NS-AM7 Archer
C+
Kills:305
Deaths:695
KDR:0.439
Accuracy:57.704% C+
HSR:14.098% C
Parallax VX3
D--
Kills:229
Deaths:133
KDR:1.722
Accuracy:30.192% D**
HSR:68.559% D--
Beamer VS3
C-
Kills:115
Deaths:385
KDR:0.299
Accuracy:16.239% F
HSR:19.130% C-
Soldier Soaker
F-
Kills:68
Deaths:74
KDR:0.919
Accuracy:15.208% F-
HSR:2.941% F-
Eridani SX5
C
Kills:62
Deaths:112
KDR:0.554
Accuracy:17.589% F
HSR:17.742% C
Kills:44,364
Deaths (as Infiltrator):31,231
Deaths (to Infiltrators):9,112
KDR:1.42051
Kill Difference:13,133
Playtime:2,109.156 hours
Usage:63%
Score:25.493m
Score/min:201
Accuracy (listed only):25.397%
HSR (listed only):25.443%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:2,356
Deaths:2,539
KDR:0.928
Accuracy:18.225% D*
HSR:18.251% C+
NSX Tengu
D
Kills:1,025
Deaths:1,330
KDR:0.771
Accuracy:22.710% F-
HSR:16.390% D
Pandora VX25
C+
Kills:534
Deaths:673
KDR:0.793
Accuracy:33.271% D
HSR:14.794% C+
NS Baron G5
C
Kills:483
Deaths:687
KDR:0.703
Accuracy:36.055% D
HSR:13.665% C
MKV Suppressed
C++
Kills:452
Deaths:577
KDR:0.783
Accuracy:19.482% D*
HSR:20.575% C++
VE-S Canis
C+
Kills:398
Deaths:379
KDR:1.050
Accuracy:17.496% D**
HSR:19.096% C+
Thanatos VE70
C
Kills:260
Deaths:503
KDR:0.517
Accuracy:31.505% D-
HSR:14.615% C
Corvus VA55
D
Kills:211
Deaths:355
KDR:0.594
Accuracy:14.663% F-
HSR:19.431% D
Deimos VA29
B+
Kills:133
Deaths:184
KDR:0.723
Accuracy:56% C
HSR:19.549% B+
Pulsar VS1
D
Kills:108
Deaths:166
KDR:0.651
Accuracy:14.927% F
HSR:15.741% D
Eridani SX5
C
Kills:62
Deaths:112
KDR:0.554
Accuracy:17.589% F
HSR:17.742% C
CME
D
Kills:51
Deaths:105
KDR:0.486
Accuracy:18.997% D**
HSR:17.647% D
Kills:6,073
Deaths (as Combat Medic):7,610
Deaths (to Combat Medics):3,978
KDR:0.79803
Kill Difference:1,537
Playtime:75.499 hours
Usage:2%
Score:1.047m
Score/min:231
Accuracy (listed only):25.077%
HSR (listed only):17.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C++
Kills:300
Deaths:294
KDR:1.020
Accuracy:20.419% D-
HSR:20.667% C++
Quasar VM1
B++
Kills:210
Deaths:271
KDR:0.775
Accuracy:7.721% F
HSR:22.381% B++
NS-20 Gorgon
B++
Kills:169
Deaths:125
KDR:1.352
Accuracy:20.418% D--
HSR:24.260% B++
NS-10 Burster
D-
Kills:79
Deaths:75
KDR:1.053
Accuracy:23.661% D-
HSR:2.532% D--
Comet VM2
B*
Kills:68
Deaths:162
KDR:0.420
Accuracy:33.101% D--
HSR:5.882% B*
Comet VM2
B+
Kills:55
Deaths:78
KDR:0.705
Accuracy:34.398% D*
HSR:5.455% B+
NS-10 Burster
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:20.635% N/A
HSR:4% N/A
Kills:931
Deaths (as MAX Suit):517.500
Deaths (to MAX Suits):1,976
KDR:1.79903
Kill Difference:413.500
Playtime:63.117 hours
Usage:2%
Score:0.642m
Score/min:170
Accuracy (listed only):22.908%
HSR (listed only):12.168%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:418
V. Kills:283 147%
Deaths:88
KDR:4.750
Accuracy:27.863% D--
KPH:16.700 D
VKPH:11.300 D-
C150 Dalton
D
Kills:270
V. Kills:223 121%
Deaths:61
KDR:4.426
Accuracy:32.351% D
KPH:19.900 D-
VKPH:16.400 D
L105 Zephyr
C
Kills:268
V. Kills:67 394%
Deaths:59
KDR:4.542
Accuracy:35.489% D
KPH:26 D-
VKPH:6.500 C
Dual-75 Duster
A
Kills:59
V. Kills:17 328%
Deaths:9
KDR:6.556
Accuracy:28.671% D*
KPH:33.300 D--
VKPH:9.600 A
Kills:1,015 (0 + 1,015)
Deaths:217
KDR:4.677
VKDR:2.719
Vehicle Kills:590
Kill Difference:798
Playtime:50.682 hours
Usage:2%
Score:0.511m
Score/min:168
Piloting Accuracy:N/A%
Gunner Accuracy:28.671%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:384
V. Kills:110 346%
Deaths:194
KDR:1.979
Accuracy:27.659% D*
KPH:14.300 D-
VKPH:4.100 D--
Kills:384 (384 + 0)
Deaths:194
KDR:1.979
VKDR:0.567
Vehicle Kills:110
Kill Difference:190
Playtime:26.833 hours
Usage:1%
Score:0.139m
Score/min:87
Driving Accuracy:27.659%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:2,466
V. Kills:1,067 231%
Deaths:505
KDR:4.883
Accuracy:35.620% D-
KPH:23.100 C+
VKPH:10 D
E540 Halberd
C+
Kills:982
V. Kills:329 298%
Deaths:136
KDR:7.221
Accuracy:40.529% D-
KPH:30.800 C+
VKPH:10.300 D--
Proton II PPA
D
Kills:527
V. Kills:32 N/A
Deaths:56
KDR:9.411
Accuracy:20.428% D
KPH:36.500 D
VKPH:2.200 D-
Aphelion VEX-4
D
Kills:336
V. Kills:142 235%
Deaths:100
KDR:3.360
Accuracy:24.701% D*
KPH:19.500 D
VKPH:8.300 D*
M20 Basilisk
C**
Kills:323
V. Kills:96 333%
Deaths:104
KDR:3.106
Accuracy:27.978% C
KPH:20 C**
VKPH:5.900 C
M12 Kobalt
C-
Kills:93
V. Kills:5 N/A
Deaths:7
KDR:13.286
Accuracy:7.282% F-
KPH:38.100 D-
VKPH:2.100 C-
Kills:4,727 (0 + 4,727)
Deaths:908
KDR:5.206
VKDR:1.840
Vehicle Kills:1,671
Kill Difference:3,819
Playtime:188.987 hours
Usage:6%
Score:1.376m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:7.282%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D-
Kills:316
V. Kills:137 229%
Deaths:115
KDR:2.748
Accuracy:31.968% F
KPH:25.100 D-
VKPH:10.900 D**
Saron HRB-H
D
Kills:250
V. Kills:107 231%
Deaths:89
KDR:2.809
Accuracy:44.659% D*
KPH:25.900 D
VKPH:11.100 D*
Proton II PPA-H
C--
Kills:224
V. Kills:26 N/A
Deaths:52
KDR:4.308
Accuracy:31.731% D
KPH:38.300 D--
VKPH:4.400 C--
E540 Halberd-H
D-
Kills:132
V. Kills:61 213%
Deaths:36
KDR:3.667
Accuracy:48.253% D*
KPH:28.400 D-
VKPH:13.100 D--
Kills:922 (0 + 922)
Deaths:292
KDR:3.158
VKDR:1.134
Vehicle Kills:331
Kill Difference:630
Playtime:32.768 hours
Usage:1%
Score:0.319m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:48.253%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,272
V. Kills:70 N/A
Deaths:181
KDR:7.028
Accuracy:12.363% D--
KPH:37 D
VKPH:2 D
M20 Basilisk
C+
Kills:843
V. Kills:249 337%
Deaths:341
KDR:2.472
Accuracy:31.234% D-
KPH:18.900 C+
VKPH:5.600 D
M12 Kobalt
C
Kills:420
V. Kills:27 N/A
Deaths:80
KDR:5.250
Accuracy:11.922% D*
KPH:37 D-
VKPH:2.400 C
M20 Basilisk
C+
Kills:412
V. Kills:144 284%
Deaths:157
KDR:2.624
Accuracy:30.739% D-
KPH:20 C+
VKPH:7 C-
M40 Fury
D--
Kills:225
V. Kills:55 402%
Deaths:101
KDR:2.228
Accuracy:21.730% D**
KPH:17.500 D--
VKPH:4.300 D--
M60-G Bulldog
D
Kills:152
V. Kills:34 434%
Deaths:89
KDR:1.708
Accuracy:27.501% D
KPH:16.700 D
VKPH:3.700 D
G30 Walker
C
Kills:82
V. Kills:32 248%
Deaths:53
KDR:1.547
Accuracy:23.016% D--
KPH:12.600 C
VKPH:4.900 D-
M40 Fury
D*
Kills:53
V. Kills:16 312%
Deaths:31
KDR:1.710
Accuracy:24.258% D**
KPH:13.400 D**
VKPH:4 D*
Kills:3,459 (0 + 3,459)
Deaths:1,033
KDR:3.348
VKDR:0.607
Vehicle Kills:627
Kill Difference:2,426
Playtime:143.313 hours
Usage:4%
Score:0.906m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:24.258%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:315
V. Kills:38 N/A
Deaths:69
KDR:4.565
Accuracy:26.474% D--
KPH:34.300 D-
VKPH:4.100 D
M20 Wyvern
D-
Kills:126
V. Kills:56 221%
Deaths:100
KDR:1.260
Accuracy:24.479% F
KPH:10.400 D-
VKPH:4.600 D--
Kills:441 (0 + 441)
Deaths:169
KDR:2.609
VKDR:0.556
Vehicle Kills:94
Kill Difference:272
Playtime:21.317 hours
Usage:1%
Score:0.108m
Score/min:84
Piloting Accuracy:N/A%
Gunner Accuracy:24.479%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 12,97012,7599,2651.377C0.1924.549%D**25.174%C28.8C-N/A66442.9h7.6D*31.2D**
Phaseshift VX-S 9,7849,5842,4763.871B+2.3126.09%D**36.248%F*24.7CN/A56388.5h7.6F**29.3F**
Ghost 8,0688,0205,6561.418C0.1431.306%D*53.13%D**20.8DN/A48384.7h3.2D**10.3D*
Proximity Mine 5,9095,8903,2801.796D0.2341.493%C+N/A133.6C**N/A36044.1h1.8B4.3B+
VA39 Spectre 4,9534,8081,9652.447B+0.8832.928%C++26.331%D--42.6A1.3A++126112.9h5.6B17B+
VE-LR Obelisk 3,3173,1608523.709A2.1526.272%D-24.209%D-36.5C++1.8A+10186.6h8.8D33.7D
Saron HRB 3,5332,4665054.883C+3.3235.62%D-1.663%C++23.1C+10D127106.9h25.5C71.5D
NS-7 PDW 2,4212,3562,5390.928C+0.6318.225%D*18.251%C+22.1CN/A58106.8h18.4D100.7D
Spear Anti-Vehicle Phalanx Turret 2,8491,9972966.747C+5.1837.291%D4.156%C++34.6C+14.8D16957.7h9.4C+25.3C+
Tank Mine 2,9511,9568672.256C+0.6919.663%D--N/A98.3C+50C-66419.9h1.6B+7.9D-
NSX Tomoe 1,6721,6351,4181.153C0.4122.5%D**25.505%D*25DN/A7365.3h19.5D*86.8D*
NS-61 Emissary 1,6401,6022,9640.54C1.0219.914%D*12.422%D29C*N/A7755.3h21.2C--106.3D--
M12 Kobalt 1,3421,2721817.028D5.4712.363%D--18.868%C++37D2D10234.4h19.9C++161.1C
Serpent VE92 1,2891,2572,1170.594C0.9715.149%F20.843%C++12DN/A36104.9h19.7D*129.9D**
C-4 1,5951,1271,2740.885C0.6820.837%D-N/A60.9C--25.3C47018.5h1.3B+6.4C+
NSX Tengu 1,0461,0251,3300.771C0.7922.71%F-16.39%D17.5DN/A4258.6h20.9D*92F
Plasma Grenade 1,0181,00111001N/A999.4442.345%C-N/A385C-6.5C12262.6h4C+9.4C+
E540 Halberd 1,3119821367.221C+5.6640.529%D-1.833%C30.9C+10.3D--15431.8h5.7C++14.1C
NS-44L Blackhand 9689461,2630.749C0.8134.227%D-31.501%D-24.6C+N/A6638.5h7.3F21.3D*
M20 Basilisk 1,0928433412.472C0.9131.234%D-4.982%C18.9C+5.6D10044.6h83.3B+266.6C++
Pandora VX25 5425346730.793C0.7733.271%D14.794%C+25C--N/A8421.4h6.3D*19D-
Proton II PPA 559527569.411C7.8520.428%D1.139%D-36.6D2.2D-9014.4h14.2D--69.3D-
NS Baron G5 4914836870.703C--0.8636.055%D13.665%C19.5DN/A5924.8h8F*22.1C+
MKV Suppressed 4634525770.783C0.7819.482%D*20.575%C++18.5DN/A5324.4h20.5D--105.4D-
Lasher X2 4424256310.674C0.8914.015%F7.529%A*13.4D-N/A5631.7h35.6T253.7T
M12 Kobalt 447420805.25C-3.6911.922%D*17.143%C37.2D-2.4C13611.3h19.2C+160.8C-
AP30 Shredder 701418884.75C3.1927.863%D--2.153%C+16.7D11.3D-16125h133.9D--480.5D**
M20 Basilisk 5564121572.624C+1.0630.739%D-7.524%B++20C+7C-13620.6h87.3B+284C++
VE-S Canis 4083983791.05C+0.5117.496%D**19.096%C+23.7C--N/A10216.8h14.7C-84.1D-
C75 Viper 4943841941.979C-0.4227.659%D*N/A14.3D-4.1D--8726.8h19.3D69.7D*
Orion VS54 3533415540.616C-0.9511.396%F-22.287%C14.6DN/A16523.3h23F--201.6D--
Aphelion VEX-4 4783361003.36C1.8024.701%D*3.571%C+19.5D8.3D*10717.2h63.2C+256D
M20 Basilisk 4193231043.106B1.5427.978%C4.334%C19.9C**5.9C6916.2h77.6C*277.4C*
Aphelion VEX-4H 4533161152.748C1.1931.968%F3.481%C*25.1D-10.9D**17312.6h54.4B170.1C
C-4 ARX 4523162011.572C0.0121.148%D**N/A87.8C--37.8C**5313.6h1.4C-6.4D--
CAS 14-E 353315694.565D3.0026.474%D--N/A34.2D-4.1D1209.2h35.9C+135.6C-
NS-AM7 Archer 4653056950.439C+1.1257.704%C+14.098%C3.9D2C2878.3h50.9F--88.2F--
NS-20 Gorgon 3333002941.02C+0.5420.419%D-20.667%C++12.2D1.3C-4124.5h59.7C292.4D
Rocklet Rifle 5552974040.735C++0.8335.986%F-N/A15.2D--13.2D-20019.6h49.7D138.2D**
Solstice VE3 3072954630.637C+0.9315.778%D*17.627%C13.5CN/A14521.8h18.6C118.1C-
C150 Dalton 493270614.426C2.8632.351%DN/A19.9D-16.4D22213.6h5.3D16.5D-
L105 Zephyr 335268594.542C-2.9835.489%D1.119%B+26D-6.5C12310.3h9.5D*26.7D--
Thanatos VE70 2652605030.517C-1.0531.505%D-14.615%C14.4DN/A7518.1h9.4F**29.8F-
Saron HRB-H 357250892.809C-1.2544.659%D*1.6%C++25.8D11D*1639.7h25.9C+57.9C
Spear Anti-Vehicle Phalanx Tower 3592461516.4C14.8438.841%D*6.098%B**33.2C15.3D1907.4h9.7C++24.9C
NS-R3 Swarm 4822423700.654B0.9160.109%D-N/A4.7D--4.6D-6151.7h37.3D-62D*
Parallax VX3 2312291331.722C0.1630.192%D**68.559%D--15.2D-N/A7815.1h4.3T14.1F**
M40 Fury 2802251012.228D0.6721.73%D**3.111%A+17.4D--4.3D--7812.9h19.9D91.7F-
Proton II PPA-H 250224524.308D2.7531.731%DN/A38.6D--4.5C-1375.8h16D*50.4D--
NS Annihilator 3482201161.897M++0.3378.713%DN/A13.8B*8C+15916h10.1B++12.9B+
S1 3042194730.463C1.1040.828%F-3.196%C**10.9D--4.2D*15420.1h13.8T33.9T*
Corvus VA55 2172113550.594D0.9714.663%F-19.431%D16.5DN/A6112.8h17.5F119.6F--
Quasar VM1 2142102710.775C--0.797.721%F22.381%B++8.5D*N/A3824.6h22D**285.1D**
Eidolon VE33 2101961851.059C+0.5022.365%D-41.837%A*15.4C-1.1B*9212.7h15.9F-70.9D**
MANA Anti-Vehicle Turret 3261921211.587C--0.0244.066%D--2.604%C++1920B+1340B**2286060.1h17.1F**38.8T*
Aspis Anti-Aircraft Phalanx Turret 298177493.612C++2.0520.589%D1.13%D12.1C**8.3C-12714.6h124.1B*602.7C*
NS-20 Gorgon 1851691251.352C*0.2120.418%D--24.26%B++16.1C1.5C+5310.5h51C+249.5C
NSX Tanto 1691642390.686C0.8818.302%D**28.049%B+11.2D-N/A5714.7h21.8D--119.1D**
NS-15M2 1611542180.706C0.8611.691%F--15.584%D*15.2D-N/A14310.1h27.9T*238.9T*
M60-G Bulldog 186152891.708D0.1527.501%D2.632%C+16.7D3.7D679.1h9.3C-34D
Hyena Missile Launcher 2221471021.441C0.1223.16%FN/A11.1C-5.6D10213.3h35.1C*151.7D
Deimos VA29 1331331840.723C-0.8456%C19.549%B+23.3DN/A1445.7h3.9F--7D-
E540 Halberd-H 193132363.667C-2.1048.253%D*N/A28.7D-13.3D--1624.6h6.1C++12.6C
M20 Wyvern 1821261001.26D0.3024.479%F7.937%A+10.4D-4.6D--5812.1h92.6C+378.4D*
Beamer VS3 1251153850.299D1.2616.239%F19.13%C-15.3C--1.3B*917.5h24.4T*150.5F-
Pulsar C 1151111190.933C+0.6318.926%D--23.423%C+18.5C-N/A1626h14.6C--77.3D
Pulsar VS1 1091081660.651C0.9114.927%F15.741%D15.2DN/A2177.1h20.1D*134.8F
M12 Kobalt 9995118.636D--7.0714.255%D**18.947%C*43.2D*1.8D--1382.2h19C+133.1D
M12 Kobalt 9893713.286C11.727.282%F-12.903%C+38.8D2.1C-812.4h20C274.4F-
M60-A Bulldog 11391273.37C--1.8138.228%D1.099%D--7.8D*1.9D3111.7h13T*34F*
Auraxium Force-Blade 1019122,9490.004D1.5616.475%D*5.495%C0.1DN/A01285.5h3.1D**19.1D-
G30 Walker 11482531.547D-0.0223.016%D--1.22%D*12.6C4.9D-1246.5h174.2B+757C++
NS-10 Burster 12779751.053C++0.5123.661%D-2.532%D--6C++3.7C++5913.1h137.2C++579.8C
A30 Walker 13179571.386C0.1820.031%D-N/A9.8D6.4D-1078.1h197.1D984D-
Sticky Grenade 8078178N/A76.4439.01%D**N/A260D**6.7D10260.3h5.1F*12.9F--
M60-A Bulldog 7669332.091C--0.5339.408%DN/A10D--1D--436.9h12.7T*32.3F--
Comet VM2 99681620.42D1.1433.101%D--5.882%B*4.2D*1.9D*4916.2h51.8F--156.4F--
Soldier Soaker 7168740.919C+0.6415.208%F-2.941%F-37.8C1.7B+2331.8h8.8D--57.6T*
Xiphos Anti-Personnel Phalanx Turret 9267611.167N/A9.6026.6%UN/A670U250U1649900.1h124T*466.1T*
MANA Anti-Personnel Turret 6662501.24N/A0.326.668%UN/A620U40U3329700.1h38.3T*575T*
Eridani SX5 64621120.554D1.0117.589%F17.742%C12.2D-N/A1005.1h25.6T-145.8F*
Dual-75 Duster 765996.556C-4.9928.671%D*N/A32.8D*9.4A1221.8h8.4D*29.3D*
Flare VE6 5856371.514C*0.0513.657%D**30.357%B*23.3DN/A2912.4h17F-124.2F-
Comet VM2 7155780.705C0.8634.398%D*5.455%B+6.8D-2F518.1h36.8C--107D-
NSX Amaterasu 58552,6030.021D1.5425.317%C+3.636%D**0.4CN/A1126.8h3.3C+12.9C**
M40 Fury 6953311.71D0.1524.258%D**7.547%S13.3D**4D*994h31.3F--129.1T*
VE-C Horizon 5352521C+0.5622.546%F-26.923%B+21.7DN/A1152.4h17.7C+78.6D-
CME 53511050.486D--1.0818.997%D**17.647%D22.2DN/A1042.3h20.6F-108.7F-
NS-10 Burster 7450301.667B++0.1020.635%D**4%D5.9C++2.8D578.5h137.1B664.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon499771.4h
Anti-Vehicle MANA Turret191,1391.8h
Nano-Armor Kit682831,08055.7h
Nanite Revive Grenade01,3070.4h
Nanite Healing Grenade04030.1h
Medical Applicator305101,63410.3h
Motion Spotter01290.1h
M40 Fury0550.1h
Spitfire Auto-Turret341,0401.4h
Deconstruction Tool01860h
G40-F Ranger1630.1h
Recon Detection Device31160,01164h
Ammunition Package472,8361.3h
Anti-Infantry MANA Turret82040.4h
Force-Blade5,18958292.5h
Nano-Repair Grenade01,0840.3h
WLT-Howler Mining Laser24,2941.1h

Check the help document for the dictionary if you want to learn more about words used here.


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