Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,311)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Sentinel etitity[NSNC] etitity
NC BR 74

KDR: 2.48

Score: 6.4m

Last Seen: Dec 21st, 2019 5:21 AM
- OFFLINE - 509.4 hour(s)

Battle Rank 74 - New Conglomerate on Connery
Level Progress (to 75): 51%
Level 100 Progress: 34% 502h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6S Gauss SAW S EM6 GD-22S NC6 Gauss SAW C75 Viper E540 Halberd C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:etitity



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,596,276 MLG Score: 1276
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.469%23.633%602812246,2542.277490.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.304%0.827B++0.4B0.426BHEAD ++ (~10.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.489B+9.70.323C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.426%2.802%1400312291,9632175949.00459330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.502%0.325C*0.18C++-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+6.30.496B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.698%8.071%2603312292,15614697814.6667220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.534%1.317A0.969B*-1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.91B*5.40.864B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.189%77.697%26031123168621123.25118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.782B++0.774B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+1.90.396B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.4m232.2%415 (24.9k)341 (20.5k)2.4781612,3714,9922.9198774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC123294920.926%18.576%38903:445

40% Engineer51% Heavy Assault6% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2013 1:03 AMOct 28th, 2016 6:10 AMJan 1st, 2020 5:49 AM (23d) (PST)Dec 21st, 2019 1:42 AM (34d) (PST)Dec 21st, 2019 1:21 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8191516680.6640.2680.1231.7710.0991276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,1399,04440,09540167106620,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
310.7h/12.9d 2,205 2,298 3,383 33k 321 933 1,849 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,165
Deaths:542
KDR:2.149
Accuracy:27.548% B+
HSR:22.403% C-
NC6S Gauss SAW S
B++
Kills:1,163
Deaths:578
KDR:2.012
Accuracy:26.450% B+
HSR:29.751% B++
EM6
B*
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:27.070% B*
HSR:23.621% C+
GD-22S
C**
Kills:1,159
Deaths:742
KDR:1.562
Accuracy:25.032% C**
HSR:22.261% C
NC6 Gauss SAW
C++
Kills:1,157
Deaths:895
KDR:1.293
Accuracy:21.090% C++
HSR:21.176% C
Kills:5,804
Deaths (as Heavy Assault):3,237
Deaths (to Heavy Assaults):1,698
KDR:1.79302
Kill Difference:2,567
Playtime:157.940 hours
Usage:51%
Score:2.789m
Score/min:294
Accuracy (listed only):25.438%
HSR (listed only):23.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:209
Deaths:148
KDR:1.412
Accuracy:25.966% B++
HSR:24.880% B+
Razor GD-23
B**
Kills:136
Deaths:175
KDR:0.777
Accuracy:30.368% B**
HSR:15.441% D--
Kills:345
Deaths (as Engineer):323
Deaths (to Engineers):893
KDR:1.06811
Kill Difference:22
Playtime:125.701 hours
Usage:40%
Score:3.196m
Score/min:424
Accuracy (listed only):28.167%
HSR (listed only):20.161%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:209
Deaths:148
KDR:1.412
Accuracy:25.966% B++
HSR:24.880% B+
Razor GD-23
B**
Kills:136
Deaths:175
KDR:0.777
Accuracy:30.368% B**
HSR:15.441% D--
Kills:345
Deaths (as Light Assault):323
Deaths (to Light Assaults):884
KDR:1.06811
Kill Difference:22
Playtime:4.213 hours
Usage:1%
Score:0.073m
Score/min:288
Accuracy (listed only):28.167%
HSR (listed only):20.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:686
Deaths:170
KDR:4.035
Accuracy:40.189% B++
HSR:77.697% B
NC4 Mag-Shot
C+
Kills:105
Deaths:135
KDR:0.778
Accuracy:26.434% C+
HSR:20% C+
Kills:791
Deaths (as Infiltrator):305
Deaths (to Infiltrators):609
KDR:2.59344
Kill Difference:486
Playtime:19.566 hours
Usage:6%
Score:0.272m
Score/min:232
Accuracy (listed only):33.311%
HSR (listed only):48.848%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,062
V. Kills:178 N/A
Deaths:79
KDR:13.443
Accuracy:42.043% B
KPH:62 A++
VKPH:10.400 B+
L100 Python HEAT
A
Kills:568
V. Kills:158 357%
Deaths:32
KDR:17.750
Accuracy:55.577% B+
KPH:52.500 A
VKPH:14.600 B+
Kills:1,630 (1,630 + 0)
Deaths:111
KDR:14.685
VKDR:3.027
Vehicle Kills:336
Kill Difference:1,519
Playtime:27.969 hours
Usage:9%
Score:0.381m
Score/min:227
Driving Accuracy:55.577%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:1,015
V. Kills:644 157%
Deaths:72
KDR:14.097
Accuracy:52.192% B**
KPH:38.600 B**
VKPH:24.500 A*
Titan-150 AP
B**
Kills:333
V. Kills:238 139%
Deaths:49
KDR:6.796
Accuracy:45.677% D
KPH:27.400 C*
VKPH:19.600 B**
Enforcer ML85
C+
Kills:170
V. Kills:133 127%
Deaths:38
KDR:4.474
Accuracy:46.585% B++
KPH:19.800 C
VKPH:15.500 C+
Kills:1,518 (333 + 1,185)
Deaths:159
KDR:9.547
VKDR:6.384
Vehicle Kills:1,015
Kill Difference:1,359
Playtime:46.984 hours
Usage:15%
Score:1.173m
Score/min:416
Driving Accuracy:45.677%
Gunner Accuracy:46.585%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:971
V. Kills:57 N/A
Deaths:53
KDR:18.321
Accuracy:51.544% C+
KPH:112.500 C++
VKPH:6.600 C
E540 Halberd-H
A*
Kills:93
V. Kills:59 155%
Deaths:2
KDR:46.500
Accuracy:61.505% B++
KPH:60.300 B*
VKPH:38.300 A*
Kills:1,064 (0 + 1,064)
Deaths:55
KDR:19.345
VKDR:2.109
Vehicle Kills:116
Kill Difference:1,009
Playtime:10.171 hours
Usage:3%
Score:0.247m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:61.505%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,1751,1655422.149C+0.3327.548%B+22.403%C-51.3C++N/A13522.7h9.8C**35.6B+
NC6S Gauss SAW S 1,1751,1635782.012B+0.4726.45%B+29.751%B++56.5B+N/A14120.6h9.5B+35.9B+
EM6 1,1641,1604802.417B+0.0627.07%B*23.621%C+54.2B+N/A13721.4h8.9B*33B++
GD-22S 1,1671,1597421.562C++0.9225.032%C**22.261%C38.6C+N/A9930h10.7C**42.7B+
NC6 Gauss SAW 1,1701,1578951.293C++1.1921.09%C++21.176%C34.2C++N/A13433.8h8.7B+41.3B+
C75 Viper 1,2401,0627913.443A*10.9642.043%B1.601%C**62.1A++10.4B+24417.1h8.2B**19.5B**
E540 Halberd 1,6591,0157214.097B*11.6252.192%B**1.97%C--38.6B**24.5A*29626.3h4.8B++9.1B**
C85 Canister-H 1,0289715318.321B+15.8451.544%C+15.551%A112.9C++6.6C3798.6h4.5B*8.8B*
NC14 Bolt Driver 6886861704.035B**1.5640.189%B++77.697%B43.4AN/A11215.8h1.9B**4.8B*
L100 Python HEAT 7265683217.75A++15.2755.577%B+3.873%B**52.6A14.6B+20010.8h4B*7.2B**
Shrike 5383793621.047B+1.4359.881%B+1.847%D26.7C*11.2C+18914.2h5.6B+9.3B++
Titan-150 AP 571333496.796C++4.3245.677%D4.805%A27.5C*19.7B**78812.1h4.2B9.1C*
AF-19 Mercenary 2112091481.412B*1.0725.966%B++24.88%B+33.7B*N/A1446.2h11B++42.2B+
Enforcer ML85 303170384.474C+2.0046.585%B++1.765%C19.8C15.5C+2598.6h14C30.1B
Frag Grenade 1511501150N/A147.5250.353%B+N/A500C++3.3D-18770.3h3.3B+6.6B+
Razor GD-23 1421361750.777C+1.7030.368%B**15.441%D--6.9D-N/A2619.7h16.2D53.4C++
NC4 Mag-Shot 1051051350.778C++1.7026.434%C+20%C+22.3C+N/A694.7h6.7B++25.4B+
E540 Halberd-H 15293246.5S44.0261.505%B++N/A62B**39.3A**5481.5h4.6B++7.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52120.4h
Nano-Armor Kit131143,81610.3h
Medical Kit1401,4533.2h
Medical Applicator51,1410.3h
Motion Spotter02710.2h
Ammunition Package73080.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 2.35s on queries, 1.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.