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Decanus exalogixVS[1TRV] exalogixVS
VS BR 11

KDR: 2.01

Score: 14.3m

Last Seen: Feb 18th, 2019 12:50 AM
- OFFLINE - 74.6 hour(s)

Prestige 1, Battle Rank 11 - Vanu Sovereignty on Emerald - Outfit Member of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 45
Level Progress (to 12): 70%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 Orion VS54 SVA-88 MKV Suppressed Pulsar LSW H-V45 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,047,436 MLG Score: 2436
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.924%27.823%7492799528,1642.931-0.921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.9%1.146B**1.09B**-0.028C+HEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.52B+9.70.323C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.946%1.604%12411021187238340.785714534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.791B++-0C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.895B*7.60.856B*9.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.709%3.448%221102158501580.11553898%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.347A0.533B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.70.624B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.933%70.122%02102082075001.09188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.3%1.184B**0.188C++-1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+20.376C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.42%9.845%02102090475011.20373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.91%0.582B+-0.932D--0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.549B+2.90.407B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 45
14.3m270.3%599 (35.9k)477 (28.6k)2.0104733,01816,4232.0747111 (11)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022151424.388%26.377%64301:509

14% Combat Medic50% Heavy Assault14% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:54 AMDec 28th, 2017 1:06 AMFeb 19th, 2019 11:54 PM (22h) (PST)Feb 17th, 2019 11:01 PM (3d) (PST)Feb 17th, 2019 8:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7233513721.1000.5470.2903.0370.0232436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,40821,07422,334663317182128,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
500.1h/20.8d 1,055 8,709 7,796 91.1k 1,164 1,686 695 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:10,599
Deaths:3,896
KDR:2.720
Accuracy:27.671% B
HSR:36.164% B++
Orion VS54
B+
Kills:1,484
Deaths:744
KDR:1.995
Accuracy:23.810% B+
HSR:23.854% C+
SVA-88
B+
Kills:1,242
Deaths:429
KDR:2.895
Accuracy:24.320% C*
HSR:29.388% B+
Pulsar LSW
B**
Kills:1,184
Deaths:492
KDR:2.407
Accuracy:28.120% B**
HSR:29.223% B++
NS-15M1
B*
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:25.758% B+
HSR:28.966% B*
Flare VE6
B*
Kills:1,158
Deaths:520
KDR:2.227
Accuracy:27.067% B*
HSR:29.361% B++
VE-H Maw
B+
Kills:863
Deaths:312
KDR:2.766
Accuracy:28.362% B+
HSR:31.982% B+
VX29 Polaris
A
Kills:381
Deaths:177
KDR:2.153
Accuracy:30.243% A
HSR:31.234% B**
Lasher X2
C
Kills:57
Deaths:70
KDR:0.814
Accuracy:23.982% C
HSR:1.754% D*
Kills:18,128
Deaths (as Heavy Assault):7,167
Deaths (to Heavy Assaults):5,393
KDR:2.52937
Kill Difference:10,961
Playtime:249.578 hours
Usage:50%
Score:7.614m
Score/min:508
Accuracy (listed only):26.593%
HSR (listed only):26.881%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,493
Deaths:954
KDR:1.565
Accuracy:28.615% B*
HSR:13.731% D
MKV Suppressed
C++
Kills:1,221
Deaths:610
KDR:2.002
Accuracy:26.049% C++
HSR:11.138% D*
NS-11C
B+
Kills:1,078
Deaths:548
KDR:1.967
Accuracy:26.129% B+
HSR:14.750% D
VX6-7
B+
Kills:1,063
Deaths:524
KDR:2.029
Accuracy:26.663% B+
HSR:18.627% C
Pulsar C
B+
Kills:932
Deaths:393
KDR:2.372
Accuracy:27.395% B+
HSR:25.322% B+
Thanatos VE70
B+
Kills:594
Deaths:296
KDR:2.007
Accuracy:44.727% B+
HSR:9.091% D**
NS-7 PDW
B++
Kills:454
Deaths:419
KDR:1.084
Accuracy:25.937% C*
HSR:22.247% B++
Eridani SX5
C**
Kills:390
Deaths:222
KDR:1.757
Accuracy:27.663% C**
HSR:16.923% C
Serpent VE92
A
Kills:365
Deaths:222
KDR:1.644
Accuracy:30.166% A
HSR:26.849% A
Phobos VX86
B+
Kills:310
Deaths:208
KDR:1.490
Accuracy:64.272% B+
HSR:11.290% D-
Zenith VX-5
A+
Kills:266
Deaths:124
KDR:2.145
Accuracy:30.426% B**
HSR:30.827% A+
Solstice VE3
B+
Kills:99
Deaths:88
KDR:1.125
Accuracy:25.232% B+
HSR:6.061% F--
NS Baron G5AE
B+
Kills:52
Deaths:35
KDR:1.486
Accuracy:52.048% B+
HSR:11.539% D
Kills:8,317
Deaths (as Light Assault):4,643
Deaths (to Light Assaults):2,626
KDR:1.7913
Kill Difference:3,674
Playtime:83.748 hours
Usage:17%
Score:2.362m
Score/min:470
Accuracy (listed only):33.486%
HSR (listed only):16.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,493
Deaths:954
KDR:1.565
Accuracy:28.615% B*
HSR:13.731% D
MKV Suppressed
C++
Kills:1,221
Deaths:610
KDR:2.002
Accuracy:26.049% C++
HSR:11.138% D*
H-V45
C++
Kills:1,161
Deaths:960
KDR:1.209
Accuracy:24.354% C++
HSR:16.710% D
Thanatos VE70
B+
Kills:594
Deaths:296
KDR:2.007
Accuracy:44.727% B+
HSR:9.091% D**
Terminus VX-9
B**
Kills:519
Deaths:231
KDR:2.247
Accuracy:28.950% B++
HSR:35.260% B**
NS-7 PDW
B++
Kills:454
Deaths:419
KDR:1.084
Accuracy:25.937% C*
HSR:22.247% B++
Eridani SX5
C**
Kills:390
Deaths:222
KDR:1.757
Accuracy:27.663% C**
HSR:16.923% C
Phobos VX86
B+
Kills:310
Deaths:208
KDR:1.490
Accuracy:64.272% B+
HSR:11.290% D-
NS-11A
C
Kills:198
Deaths:101
KDR:1.960
Accuracy:22.997% C
HSR:19.192% C
CME
C+
Kills:136
Deaths:133
KDR:1.023
Accuracy:25.603% C+
HSR:16.177% D-
Equinox VE2 Burst
A
Kills:89
Deaths:40
KDR:2.225
Accuracy:33.898% A
HSR:26.966% C+
Corvus VA55
D
Kills:68
Deaths:43
KDR:1.581
Accuracy:19.606% D-
HSR:17.647% D
NS Baron G5AE
B+
Kills:52
Deaths:35
KDR:1.486
Accuracy:52.048% B+
HSR:11.539% D
Kills:6,685
Deaths (as Combat Medic):4,252
Deaths (to Combat Medics):2,129
KDR:1.5722
Kill Difference:2,433
Playtime:68.263 hours
Usage:14%
Score:1.654m
Score/min:404
Accuracy (listed only):32.671%
HSR (listed only):17.532%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,078
Deaths:548
KDR:1.967
Accuracy:26.129% B+
HSR:14.750% D
VX6-7
B+
Kills:1,063
Deaths:524
KDR:2.029
Accuracy:26.663% B+
HSR:18.627% C
Pulsar C
B+
Kills:932
Deaths:393
KDR:2.372
Accuracy:27.395% B+
HSR:25.322% B+
Thanatos VE70
B+
Kills:594
Deaths:296
KDR:2.007
Accuracy:44.727% B+
HSR:9.091% D**
Serpent VE92
A
Kills:365
Deaths:222
KDR:1.644
Accuracy:30.166% A
HSR:26.849% A
Phobos VX86
B+
Kills:310
Deaths:208
KDR:1.490
Accuracy:64.272% B+
HSR:11.290% D-
Zenith VX-5
A+
Kills:266
Deaths:124
KDR:2.145
Accuracy:30.426% B**
HSR:30.827% A+
Solstice VE3
B+
Kills:99
Deaths:88
KDR:1.125
Accuracy:25.232% B+
HSR:6.061% F--
NS Baron G5AE
B+
Kills:52
Deaths:35
KDR:1.486
Accuracy:52.048% B+
HSR:11.539% D
Kills:4,759
Deaths (as Engineer):2,438
Deaths (to Engineers):2,525
KDR:1.95201
Kill Difference:2,321
Playtime:16.745 hours
Usage:3%
Score:0.349m
Score/min:347
Accuracy (listed only):36.340%
HSR (listed only):17.151%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,493
Deaths:954
KDR:1.565
Accuracy:28.615% B*
HSR:13.731% D
MKV Suppressed
C++
Kills:1,221
Deaths:610
KDR:2.002
Accuracy:26.049% C++
HSR:11.138% D*
Ghost
B+
Kills:684
Deaths:274
KDR:2.496
Accuracy:43.119% B+
HSR:70.614% C*
NS-7 PDW
B++
Kills:454
Deaths:419
KDR:1.084
Accuracy:25.937% C*
HSR:22.247% B++
NS-44 Commissioner
C*
Kills:418
Deaths:339
KDR:1.233
Accuracy:38.061% C*
HSR:20.096% C
Eridani SX5
C**
Kills:390
Deaths:222
KDR:1.757
Accuracy:27.663% C**
HSR:16.923% C
Parallax VX3
B+
Kills:136
Deaths:87
KDR:1.563
Accuracy:42.271% B+
HSR:67.647% D*
NS-30 Vandal
B
Kills:77
Deaths:33
KDR:2.333
Accuracy:35.260% B
HSR:18.182% D--
Artemis VX26
C++
Kills:66
Deaths:56
KDR:1.179
Accuracy:27.975% C++
HSR:13.636% D*
Kills:4,939
Deaths (as Infiltrator):2,994
Deaths (to Infiltrators):2,031
KDR:1.64963
Kill Difference:1,945
Playtime:71.282 hours
Usage:14%
Score:1.923m
Score/min:450
Accuracy (listed only):32.772%
HSR (listed only):28.246%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:323
Deaths:117
KDR:2.761
Accuracy:21.366% B
HSR:16.099% D-
Blueshift VM5
B+
Kills:318
Deaths:117
KDR:2.718
Accuracy:21.386% B+
HSR:16.981% D
Cosmos VM3
A+
Kills:78
Deaths:27
KDR:2.889
Accuracy:23.006% A+
HSR:10.256% F-
Cosmos VM3
B**
Kills:66
Deaths:27
KDR:2.444
Accuracy:21.371% B**
HSR:21.212% B
Comet VM2
B
Kills:65
Deaths:59
KDR:1.102
Accuracy:45.713% B
HSR:1.538% D*
Kills:850
Deaths (as MAX Suit):173.500
Deaths (to MAX Suits):1,035
KDR:4.89914
Kill Difference:676.500
Playtime:13.908 hours
Usage:3%
Score:0.398m
Score/min:477
Accuracy (listed only):26.568%
HSR (listed only):13.217%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:187
V. Kills:5 N/A
Deaths:70
KDR:2.671
Accuracy:44.946% B+
KPH:71.400 B*
VKPH:1.900 D
Kills:187 (187 + 0)
Deaths:70
KDR:2.671
VKDR:0.071
Vehicle Kills:5
Kill Difference:117
Playtime:2.619 hours
Usage:1%
Score:0.033m
Score/min:211
Piloting Accuracy:44.946%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:58
V. Kills:33 171%
Deaths:17
KDR:3.412
Accuracy:54.709% C++
KPH:29.300 B+
VKPH:16.700 B
Kills:58 (58 + 0)
Deaths:17
KDR:3.412
VKDR:1.941
Vehicle Kills:33
Kill Difference:41
Playtime:1.980 hours
Usage:0%
Score:0.038m
Score/min:319
Driving Accuracy:54.709%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,70310,5993,8962.72C+0.7127.671%B36.164%B++96.1B*N/A317110.3h9.4B++33.9B++
Sirius SX12 1,4931,4939541.565B+0.4528.615%B*13.731%D58.1A+N/A23225.7h10.7B**37.4B++
Orion VS54 1,4911,4847441.995B+0.0223.81%B+23.854%C+62.9AN/A27023.6h9.7B**40.7C**
SVA-88 1,2501,2424292.895B+0.8824.32%C*29.388%B+81.2AN/A24915.3h9.8B*40.1B+
MKV Suppressed 1,2221,2216102.002B**0.0126.049%C++11.138%D*64.6A+N/A29118.9h10.8B++41.4B+
Pulsar LSW 1,1931,1844922.407B*0.4028.12%B**29.223%B++78.9AN/A20415h10B*35.6B++
H-V45 1,1651,1619601.209C+0.8024.354%C++16.71%D41.3B+N/A16828.1h11.5B++47.3B+
NS-15M1 1,1661,1605272.201B++0.1925.758%B+28.966%B*73.9AN/A19415.7h9.7B**37.7B++
Flare VE6 1,1661,1585202.227B*0.2227.067%B*29.361%B++79.9AN/A21314.5h8.6B*31.8B++
NS-11C 1,0811,0785481.967B**0.0426.129%B+14.75%D56.7A+N/A21319h10.5B**40.3B++
VX6-7 1,0681,0635242.029B+0.0226.663%B+18.627%C70.4A+N/A23415.1h9.8B*36.9B++
Pulsar C 9339323932.372B++0.3627.395%B+25.322%B+68.5A++N/A22613.6h8.6B**31.5B+
VE-H Maw 8758633122.766B*0.7628.362%B+31.982%B+85.4B**1.2B++28810.1h8.3B*29.2B+
Ghost 6846842742.496C+0.4943.119%B+70.614%C*82.4A++N/A2468.3h1.9B++4.3B++
Thanatos VE70 5955942962.007A0.0044.727%B+9.091%D**84.9M+N/A3437h3.3B**7.3B*
Terminus VX-9 5245192312.247B+0.2428.95%B++35.26%B**73.1A+N/A2997.1h10B**34.5B*
NS-7 PDW 4554544191.084C*0.9325.937%C*22.247%B++38.2B+N/A12011.9h12B++46.1B+
NS-44 Commissioner 4204183391.233C**0.7838.061%C*20.096%C102MN/A3734.1h2.6A6.9B*
Eridani SX5 3913902221.757B+0.2527.663%C**16.923%C72.2A+N/A2735.4h8.9B**32.1B+
NS Decimator 5113842151.786B*0.2268.151%B*2.604%C**58.2A+19.2B4736.6h3.4B**5B**
VX29 Polaris 3823811772.153B++0.1430.243%A31.234%B**79.4AN/A2774.8h11.5B+38B+
Serpent VE92 3653652221.644B+0.3730.166%A26.849%A68.9A++N/A2655.3h10.7B++35.4B++
Blueshift VM5 3243231172.761C*0.7521.366%B16.099%D-50.5B**N/A1746.4h13.8B++64.6B+
Blueshift VM5 3193181172.718C*0.7121.386%B+16.981%D49.7B**N/A1796.4h14B+65.6B+
Phobos VX86 3103102081.49C*0.5264.272%B+11.29%D-57.4B+N/A1995.4h2.1B++3.3B+
Zenith VX-5 2682661242.145B*0.1330.426%B**30.827%A+85.8A*N/A2633.1h9.6B**31.5B*
NS-11A 1981981011.96B+0.0522.997%C19.192%C55B**N/A2203.6h10.6B**46B+
Light PPA 192187702.671C0.6644.946%B+1.604%B+71.9B*1.9D2112.6h7.6B++16.9B++
Nemesis VSH9 2651801391.295B**0.7266.795%B+2.222%C32.7B**15.5B*3125.5h5.8B**8.6A
Frag Grenade 1751731173N/A170.9956.196%A+N/A576.7B6.7C+34540.3h3B*5.3B*
Parallax VX3 136136871.563C0.4542.271%B+67.647%D*42.5B*N/A1583.2h2.6C-6.1C++
C-4 160136672.03B+0.0232.735%AN/A194.3M34.3B18950.7h1.1B*3.3B**
CME 1371361331.023C0.9925.603%C+16.177%D-32.4C+N/A954.2h13.7C++53.6C++
Proximity Mine 110110303.667C+1.6655.652%A+N/A220A*N/A13160.5h1.2A*2.1A++
Solstice VE3 9999881.125B+0.8925.232%B+6.061%F--39.6AN/A4952.5h11.5B*45.7B+
Equinox VE2 Burst 8989402.225B0.2133.898%A26.966%C+89A++N/A2261h9.9B**29.2B**
Anti-Vehicle Grenade 9286186N/A83.9960.665%B**N/A860A*60C-48970.1h2.5A+4.2A
Force-Blade 85809,0400.009C-2.0027.439%C+N/A0.3CN/A1261.6h2.3B8.2B
Cosmos VM3 7978272.889B++0.8823.006%A+10.256%F-41.1B**N/A1841.9h10.6A46.1B+
NS-30 Vandal 7877332.333B+0.3235.26%B18.182%D--51.3B+N/A1571.5h4.7B*13.3B++
Corvus VA55 6968431.581B+0.4319.606%D-17.647%D52.3B**N/A2731.3h8.9A45.5B+
Artemis VX26 6666561.179C+0.8327.975%C++13.636%D*66A+N/A3141h11.6C**41.4B
Cosmos VM3 6766272.444C**0.4321.371%B**21.212%B34.7B+N/A1741.9h11.6B++54.2B*
Comet VM2 9365591.102C**0.9145.713%B1.538%D*16.3B**7A1704h22.2C++48.6C**
MANA Anti-Personnel Turret 6160212.857N/A0.8515.529%UN/A600U10U2308600.1h17.7T*113.8T*
Supernova FPC 9158173.412C1.4054.709%C++3.448%B++29B+16.5B3192h4.7B+8.6B+
Lasher X2 5757700.814C+1.2023.982%C1.754%D*51.8B*N/A4461.1h21.2C88.3C+
NS Baron G5AE 5352351.486C++0.5252.048%B+11.539%D74.3B**1.4A*2190.7h4.2C*8C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator21890,4426.1h
Nanite Revive Grenade01940.1h
Motion Spotter131,4530.9h
Spawn Beacon42290.2h
Nano-Armor Kit2322,5111.4h
AE Medical Applicator239,5800.6h
NS Victory1111883.9h
Medical Kit8486,44111.1h
Anti-Infantry MANA Turret2540.1h
Router0660.1h
M20 Drake2900.3h
Recon Detection Device36300.9h
Ammunition Package11200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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