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Signifer exalogixVS[1TRV] exalogixVS
VS BR 59

KDR: 2.03

Score: 16.8m

Last Seen: Aug 15th, 2019 2:00 AM
- OFFLINE - 85 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Emerald - Outfit Member of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 30
Level Progress (to 60): 70%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Sirius SX12 SVA-88 MKV Suppressed NS-11C VE-H Maw Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,277,620 MLG Score: 2620
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.899%28.476%76630118432,9682.94567-0.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.791%1.114B**1.142B**0.071C+HEAD ++ (~15.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.519B+9.60.326C**26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.258%1.587%10611213189281340.670213540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.835B++-0.002C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.893B*7.90.852B*9.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.888%2.817%241121371542640.130996109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.156B**0.165C++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++4.10.67B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.772%70.286%02121283888300.947964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.226%1.191B**0.215C++-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.38C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.501%9.967%02121291389211.0224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.93%0.579B+-0.937D--0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+2.90.408B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 30
16.8m284.4%616 (37k)490 (29.4k)2.0255438,70419,1082.0927959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214180924.822%26.899%66801:4713

13% Combat Medic51% Heavy Assault13% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:54 AMDec 28th, 2017 1:06 AMAug 16th, 2019 7:58 PM (2d) (PST)Aug 14th, 2019 11:11 PM (3d) (PST)Aug 14th, 2019 10:00 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7423603821.1320.5590.3043.2880.0242620

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,51421,57922,935683418197129,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
570h/23.7d 1,285 10,411 9,140 112.5k 1,342 1,876 836 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:12,973
Deaths:4,969
KDR:2.611
Accuracy:27.254% C*
HSR:35.797% B+
Orion VS54
B+
Kills:1,525
Deaths:757
KDR:2.015
Accuracy:23.868% B+
HSR:23.869% C+
SVA-88
B+
Kills:1,242
Deaths:429
KDR:2.895
Accuracy:24.320% C++
HSR:29.388% B+
VE-H Maw
B*
Kills:1,186
Deaths:419
KDR:2.831
Accuracy:27.740% B+
HSR:33.137% B*
Pulsar LSW
B*
Kills:1,184
Deaths:492
KDR:2.407
Accuracy:28.120% B*
HSR:29.223% B++
NS-15M1
B*
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:25.758% B+
HSR:28.966% B*
Flare VE6
B*
Kills:1,158
Deaths:520
KDR:2.227
Accuracy:27.067% B*
HSR:29.361% B++
VX29 Polaris
B**
Kills:506
Deaths:217
KDR:2.332
Accuracy:29.132% B**
HSR:31.028% B**
SVA-GG
B**
Kills:361
Deaths:153
KDR:2.359
Accuracy:27.320% C*
HSR:37.673% B**
NS-15M AE
B+
Kills:65
Deaths:31
KDR:2.097
Accuracy:25.738% C+
HSR:32.308% B+
Kills:21,360
Deaths (as Heavy Assault):8,514
Deaths (to Heavy Assaults):6,291
KDR:2.50881
Kill Difference:12,846
Playtime:292.564 hours
Usage:51%
Score:9.014m
Score/min:514
Accuracy (listed only):26.632%
HSR (listed only):31.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,493
Deaths:954
KDR:1.565
Accuracy:28.615% B*
HSR:13.731% D
MKV Suppressed
C++
Kills:1,221
Deaths:610
KDR:2.002
Accuracy:26.049% C++
HSR:11.138% D*
NS-11C
B+
Kills:1,209
Deaths:615
KDR:1.966
Accuracy:26.649% B+
HSR:16.625% C-
Pulsar C
B++
Kills:1,165
Deaths:499
KDR:2.335
Accuracy:27.949% B++
HSR:26.094% B+
VX6-7
B+
Kills:1,163
Deaths:572
KDR:2.033
Accuracy:26.987% B+
HSR:18.487% C-
Serpent VE92
B**
Kills:641
Deaths:364
KDR:1.761
Accuracy:28.906% B**
HSR:25.585% B**
Thanatos VE70
B+
Kills:594
Deaths:296
KDR:2.007
Accuracy:44.727% B+
HSR:9.091% D**
NS-7 PDW
B++
Kills:464
Deaths:424
KDR:1.094
Accuracy:25.947% C*
HSR:21.983% B++
VE-C Horizon
B++
Kills:460
Deaths:213
KDR:2.160
Accuracy:39.292% B++
HSR:24.348% C++
Zenith VX-5
A+
Kills:422
Deaths:179
KDR:2.358
Accuracy:29.853% B*
HSR:30.095% A+
Eridani SX5
C**
Kills:412
Deaths:232
KDR:1.776
Accuracy:27.721% C**
HSR:17.719% C
Phobos VX86
B+
Kills:319
Deaths:223
KDR:1.430
Accuracy:64.327% B+
HSR:11.599% D
VE-S Canis
B**
Kills:163
Deaths:75
KDR:2.173
Accuracy:29.180% B
HSR:28.834% B**
Solstice VE3
B+
Kills:114
Deaths:94
KDR:1.213
Accuracy:26.217% B+
HSR:7.895% F-
NS Baron G5AE
B+
Kills:52
Deaths:35
KDR:1.486
Accuracy:52.048% B+
HSR:11.539% D
Kills:9,892
Deaths (as Light Assault):5,385
Deaths (to Light Assaults):3,098
KDR:1.83695
Kill Difference:4,507
Playtime:99.334 hours
Usage:17%
Score:2.983m
Score/min:501
Accuracy (listed only):33.631%
HSR (listed only):18.317%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,493
Deaths:954
KDR:1.565
Accuracy:28.615% B*
HSR:13.731% D
MKV Suppressed
C++
Kills:1,221
Deaths:610
KDR:2.002
Accuracy:26.049% C++
HSR:11.138% D*
H-V45
C++
Kills:1,161
Deaths:960
KDR:1.209
Accuracy:24.354% C++
HSR:16.710% D
Terminus VX-9
B**
Kills:836
Deaths:375
KDR:2.229
Accuracy:28.501% B+
HSR:34.091% B**
Thanatos VE70
B+
Kills:594
Deaths:296
KDR:2.007
Accuracy:44.727% B+
HSR:9.091% D**
NS-7 PDW
B++
Kills:464
Deaths:424
KDR:1.094
Accuracy:25.947% C*
HSR:21.983% B++
Eridani SX5
C**
Kills:412
Deaths:232
KDR:1.776
Accuracy:27.721% C**
HSR:17.719% C
Phobos VX86
B+
Kills:319
Deaths:223
KDR:1.430
Accuracy:64.327% B+
HSR:11.599% D
NS-11A
C
Kills:198
Deaths:101
KDR:1.960
Accuracy:22.997% C
HSR:19.192% C
CME
C+
Kills:173
Deaths:157
KDR:1.102
Accuracy:25.934% C+
HSR:16.185% D-
VE-S Canis
B**
Kills:163
Deaths:75
KDR:2.173
Accuracy:29.180% B
HSR:28.834% B**
Equinox VE2 Burst
A
Kills:116
Deaths:51
KDR:2.275
Accuracy:34.453% A
HSR:26.724% C+
Corvus VA55
D-
Kills:68
Deaths:43
KDR:1.581
Accuracy:19.606% D-
HSR:17.647% D-
NS Baron G5AE
B+
Kills:52
Deaths:35
KDR:1.486
Accuracy:52.048% B+
HSR:11.539% D
Kills:7,270
Deaths (as Combat Medic):4,536
Deaths (to Combat Medics):2,485
KDR:1.60273
Kill Difference:2,734
Playtime:72.646 hours
Usage:13%
Score:1.876m
Score/min:430
Accuracy (listed only):32.461%
HSR (listed only):18.299%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,209
Deaths:615
KDR:1.966
Accuracy:26.649% B+
HSR:16.625% C-
Pulsar C
B++
Kills:1,165
Deaths:499
KDR:2.335
Accuracy:27.949% B++
HSR:26.094% B+
VX6-7
B+
Kills:1,163
Deaths:572
KDR:2.033
Accuracy:26.987% B+
HSR:18.487% C-
Serpent VE92
B**
Kills:641
Deaths:364
KDR:1.761
Accuracy:28.906% B**
HSR:25.585% B**
Thanatos VE70
B+
Kills:594
Deaths:296
KDR:2.007
Accuracy:44.727% B+
HSR:9.091% D**
VE-C Horizon
B++
Kills:460
Deaths:213
KDR:2.160
Accuracy:39.292% B++
HSR:24.348% C++
Zenith VX-5
A+
Kills:422
Deaths:179
KDR:2.358
Accuracy:29.853% B*
HSR:30.095% A+
Phobos VX86
B+
Kills:319
Deaths:223
KDR:1.430
Accuracy:64.327% B+
HSR:11.599% D
Solstice VE3
B+
Kills:114
Deaths:94
KDR:1.213
Accuracy:26.217% B+
HSR:7.895% F-
NS Baron G5AE
B+
Kills:52
Deaths:35
KDR:1.486
Accuracy:52.048% B+
HSR:11.539% D
Kills:6,139
Deaths (as Engineer):3,090
Deaths (to Engineers):2,856
KDR:1.98673
Kill Difference:3,049
Playtime:20.961 hours
Usage:4%
Score:0.467m
Score/min:371
Accuracy (listed only):36.696%
HSR (listed only):18.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,493
Deaths:954
KDR:1.565
Accuracy:28.615% B*
HSR:13.731% D
MKV Suppressed
C++
Kills:1,221
Deaths:610
KDR:2.002
Accuracy:26.049% C++
HSR:11.138% D*
Ghost
B+
Kills:702
Deaths:282
KDR:2.489
Accuracy:42.909% B+
HSR:70.798% C*
NS-7 PDW
B++
Kills:464
Deaths:424
KDR:1.094
Accuracy:25.947% C*
HSR:21.983% B++
NS-44 Commissioner
C*
Kills:438
Deaths:355
KDR:1.234
Accuracy:38.263% C*
HSR:20.776% C+
Eridani SX5
C**
Kills:412
Deaths:232
KDR:1.776
Accuracy:27.721% C**
HSR:17.719% C
VE-S Canis
B**
Kills:163
Deaths:75
KDR:2.173
Accuracy:29.180% B
HSR:28.834% B**
Parallax VX3
B+
Kills:136
Deaths:87
KDR:1.563
Accuracy:42.271% B+
HSR:67.647% D*
NS-30 Vandal
B
Kills:77
Deaths:33
KDR:2.333
Accuracy:35.260% B
HSR:18.182% D--
Artemis VX26
C++
Kills:74
Deaths:60
KDR:1.233
Accuracy:27.969% C++
HSR:13.514% D**
Kills:5,180
Deaths (as Infiltrator):3,112
Deaths (to Infiltrators):2,316
KDR:1.66452
Kill Difference:2,068
Playtime:72.479 hours
Usage:13%
Score:1.969m
Score/min:453
Accuracy (listed only):32.418%
HSR (listed only):28.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:364
Deaths:128
KDR:2.844
Accuracy:21.820% B+
HSR:16.758% D-
Blueshift VM5
B+
Kills:358
Deaths:128
KDR:2.797
Accuracy:21.743% B+
HSR:18.994% C
Cosmos VM3
A+
Kills:91
Deaths:31
KDR:2.935
Accuracy:24.244% A+
HSR:10.989% F-
Cosmos VM3
A+
Kills:91
Deaths:31
KDR:2.935
Accuracy:23.823% A+
HSR:18.681% C+
Comet VM2
B
Kills:67
Deaths:61
KDR:1.098
Accuracy:45.826% B
HSR:1.493% D*
Kills:971
Deaths (as MAX Suit):189.500
Deaths (to MAX Suits):1,148
KDR:5.12401
Kill Difference:781.500
Playtime:15.254 hours
Usage:3%
Score:0.447m
Score/min:488
Accuracy (listed only):27.491%
HSR (listed only):13.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:189
V. Kills:5 N/A
Deaths:70
KDR:2.700
Accuracy:45.258% B+
KPH:65.200 B+
VKPH:1.700 D
Kills:189 (189 + 0)
Deaths:70
KDR:2.700
VKDR:0.071
Vehicle Kills:5
Kill Difference:119
Playtime:2.900 hours
Usage:1%
Score:0.034m
Score/min:197
Piloting Accuracy:45.258%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:71
V. Kills:39 178%
Deaths:18
KDR:3.944
Accuracy:52.888% C+
KPH:28.500 C**
VKPH:15.600 C+
Kills:71 (71 + 0)
Deaths:18
KDR:3.944
VKDR:2.167
Vehicle Kills:39
Kill Difference:53
Playtime:2.493 hours
Usage:0%
Score:0.048m
Score/min:321
Driving Accuracy:52.888%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,10412,9734,9692.611C+0.5927.254%C*35.797%B+94.8B++1B321136.8h9.4B++34.6B+
Orion VS54 1,5321,5257572.015B+0.0123.868%B+23.869%C+62.8AN/A28324.3h9.7B**40.6C**
Sirius SX12 1,4931,4939541.565B+0.4628.615%B*13.731%D58.1A+N/A23325.7h10.7B**37.4B++
SVA-88 1,2501,2424292.895B+0.8724.32%C++29.388%B+81.2AN/A25215.3h9.8B*40.1B+
MKV Suppressed 1,2221,2216102.002A0.0226.049%C++11.138%D*64.6A+N/A29218.9h10.8B*41.4B+
NS-11C 1,2131,2096151.966B**0.0626.649%B+16.625%C-59.6A+N/A22020.3h10.7B*40.3B++
VE-H Maw 1,2021,1864192.831B**0.8127.74%B+33.137%B*89.8A1.2B++28113.2h8.1B**29.2B++
Pulsar LSW 1,1931,1844922.407B*0.3828.12%B*29.223%B++78.9AN/A20715h10B*35.6B++
Pulsar C 1,1681,1654992.335B++0.3127.949%B++26.094%B+73.7A++N/A23315.8h8.5B**30.6B++
VX6-7 1,1691,1635722.033B+0.0126.987%B+18.487%C-73.1A+N/A23715.9h9.9B++36.5B++
H-V45 1,1651,1619601.209C+0.8224.354%C++16.71%D41.3B+N/A17228.1h11.5B++47.3B+
NS-15M1 1,1661,1605272.201B+0.1825.758%B+28.966%B*73.9AN/A19615.7h9.7B**37.7B++
Flare VE6 1,1661,1585202.227B*0.2027.067%B*29.361%B++79.9AN/A21614.5h8.6B*31.8B++
Terminus VX-9 8448363752.229B0.2028.501%B+34.091%B**81.2A++N/A34610.3h9.6B**33.6B*
Ghost 7027022822.489C+0.4642.909%B+70.798%C*81.6A++N/A2568.6h1.9B++4.3B++
Serpent VE92 6416413641.761B+0.2628.906%B**25.585%B**79.1A*N/A3338.1h10.2B*35.4B++
Thanatos VE70 5955942962.007A0.0244.727%B+9.091%D**84.9M+N/A3487h3.3B**7.3B*
VX29 Polaris 5085062172.332B++0.3129.132%B**31.028%B**81.6AN/A2626.2h11B+37.6B+
NS Decimator 6234692851.646B++0.3868.146%B*2.132%C+55.8A18.3C*4688.4h3.5B*5.2B**
NS-7 PDW 4654644241.094C*0.9325.947%C*21.983%B++39B+N/A12411.9h11.9B*45.7B+
VE-C Horizon 4684602132.16B+0.1339.292%B++24.348%C++88.5A1.5B+3045.2h11.4B*29.1B*
NS-44 Commissioner 4404383551.234C**0.7938.263%C*20.776%C+101.9MN/A3884.3h2.7B**7B*
Zenith VX-5 4264221792.358A0.3329.853%B*30.095%A+93.8A**N/A3204.5h9.5B**31.9B*
Eridani SX5 4134122321.776B+0.2527.721%C**17.719%C72.3A+N/A2765.7h8.8B**31.9B+
Blueshift VM5 3653641282.844C*0.8221.82%B+16.758%D-51.3B**N/A1837.1h13.8B++63.2B+
SVA-GG 3663611532.359C*0.3327.32%C*37.673%B**82B+1.1B+1984.4h9.8B+35.9B
Blueshift VM5 3603581282.797C*0.7721.743%B+18.994%C50.4B**N/A1867.1h14B+64.3B+
Phobos VX86 3193192231.43C++0.6064.327%B+11.599%D58B+N/A2055.5h2.1B++3.3B+
Frag Grenade 2212181218N/A215.9757.505%A+N/A726.7B**10C++34940.3h2.9B*5.1B**
NS-11A 1981981011.96B+0.0722.997%C19.192%C55B**N/A2343.6h10.6B**46B+
Light PPA 194189702.7C0.6745.258%B+1.587%B+65.2B+1.7D1972.9h7.9B++17.3B+
Nemesis VSH9 2711851431.294B**0.7366.688%B+2.162%C33B++15.4C*3155.6h5.7B**8.6A
CME 1741731571.102C+0.9225.934%C+16.185%D-36.8C++N/A1184.7h13C**50.1C**
VE-S Canis 165163752.173B**0.1529.18%B28.834%B**135.8M++1.7A*6921.2h7.2A24.6B++
C-4 169145731.986B+0.0433.194%AN/A207.1M+34.3B19690.7h1.1B*3.3B**
Parallax VX3 136136871.563C0.4642.271%B+67.647%D*42.5B*N/A1603.2h2.6C-6.1C++
Equinox VE2 Burst 117116512.275C**0.2534.453%A26.724%C+89.2A+N/A2181.3h10.1B*29.3B**
Solstice VE3 115114941.213B++0.8126.217%B+7.895%F-42.2AN/A5252.7h11.6B*44.1B+
Proximity Mine 110110303.667C+1.6455.652%A+N/A220A*N/A13490.5h1.2A*2.1A++
Anti-Vehicle Grenade 1161041104N/A101.9759.867%B**N/A1040M++120C**45930.1h2.6A+4.3A
Cosmos VM3 9291312.935B++0.9124.244%A+10.989%F-39.6B+N/A1742.3h12.8B+52.7B
Cosmos VM3 9291312.935B+0.9123.823%A+18.681%C+39.6B+N/A2052.3h12.5B+52.5B*
Force-Blade 85809,0490.009C-2.0227.439%CN/A0.3C-N/A2262.2h2.3B8.2B
NS-30 Vandal 7877332.333B+0.3135.26%B18.182%D--51.3B+N/A1631.5h4.7B*13.3B++
Artemis VX26 7474601.233C+0.7927.969%C++13.514%D**67.3A++N/A3251.1h11.2B+40.1B+
Supernova FPC 11071183.944C1.9252.888%C+2.817%B28.4C*15.6C+3202.5h4.1B*7.8B++
Corvus VA55 6968431.581B+0.4419.606%D-17.647%D-52.3AN/A2931.3h8.9A45.5B+
Comet VM2 9667611.098C**0.9345.826%B1.493%D*16.3B*7.1A+1744.1h22.1C++48.3C**
NS-15M AE 6565312.097C+0.0725.738%C+32.308%B+81.3B*N/A3630.8h10.1B++39.1B+
MANA Anti-Personnel Turret 6160212.857N/A0.8315.529%UN/A600U10U2431600.1h17.7T*113.8T*
Lasher X2 5757720.792C1.2324.018%C1.754%D*51.8B**N/A4721.1h21.4C88.9C+
NS Baron G5AE 5352351.486C++0.5452.048%B+11.539%D74.3B**1.4A++2310.7h4.2C*8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74570.3h
Nano-Armor Kit2322,6631.5h
AE Nano-Armor Kit02210h
AE Medical Applicator3312,3940.8h
Nanite Revive Grenade02060.1h
Medical Applicator21890,4426.1h
Motion Spotter131,4910.9h
NS Victory1111883.9h
Ammunition Package11390.1h
Medical Kit1,0437,95113.5h
Anti-Infantry MANA Turret2540.1h
Router11180.2h
Recon Detection Device36300.9h
M20 Drake2900.3h

Check the help document for the dictionary if you want to learn more about words used here.


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