Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,264)players online:
EternityAria (9)  LoneWandererX3 (5)  Devil2U (4)  rocoryua (3)  ari_ess (3)  Bleydbr (3) 27
stats.dasanfall.com
Archon excusemeplease[RUFI] excusemeplease
VS BR 78

KDR: 8.89

Score: 19.4m

Last Seen: Oct 19th, 2018 4:29 PM
- OFFLINE - 39.4 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Emerald - Outfit Member of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 25
Level Progress (to 79): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Proton II PPA-H E540 Halberd-H M12 Kobalt-H Solstice Burst G40-F Ranger Saron HRB C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:excusemeplease



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.118%27.177%764610071,0453.483335.412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.321%1.42A1.036B**-3.268T*HEAD ++ (~13.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.466B+11.30.207C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.176%2.78%6376910048,561170363250.3588236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.331%0.006C+-0.393C--1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.834B++7.10.819B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 25
19.4m1080%772 (46.3k)731 (43.9k)8.8949413,7161,54211.02478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1013104011.756%4.513%5317:142

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2015 12:20 AMJun 18th, 2017 1:11 AMOct 19th, 2018 8:04 PM (1d) (PST)Oct 19th, 2018 5:39 PM (1d) (PST)Oct 19th, 2018 12:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
800147860.5150.0580.0237.3290.163201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,99781447,18331314401043,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
443.5h/18.5d 3,283 619 11,448 195k 235 954 4,342 21.3m

EngineerCLASS DETAILS: Engineer
Solstice Burst
B
Kills:638
Deaths:147
KDR:4.340
Accuracy:27.945% B
HSR:26.332% B
Kills:638
Deaths (as Engineer):147
Deaths (to Engineers):478
KDR:4.34014
Kill Difference:491
Playtime:417.951 hours
Usage:94%
Score:17.682m
Score/min:705
Accuracy (listed only):27.945%
HSR (listed only):26.332%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:59
Deaths:23
KDR:2.565
Accuracy:18.458% C
HSR:35.593% A++
Kills:59
Deaths (as Heavy Assault):23
Deaths (to Heavy Assaults):243
KDR:2.56522
Kill Difference:36
Playtime:3.431 hours
Usage:1%
Score:0.042m
Score/min:205
Accuracy (listed only):18.458%
HSR (listed only):35.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B
Kills:638
Deaths:147
KDR:4.340
Accuracy:27.945% B
HSR:26.332% B
VE-S Canis
A
Kills:70
Deaths:19
KDR:3.684
Accuracy:30.513% B+
HSR:31.429% A
Kills:708
Deaths (as Light Assault):166
Deaths (to Light Assaults):147
KDR:4.26506
Kill Difference:542
Playtime:8.494 hours
Usage:2%
Score:0.612m
Score/min:1,201
Accuracy (listed only):29.229%
HSR (listed only):28.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:161
Deaths:99
KDR:1.626
Accuracy:29.874% D
HSR:31.677% A+
VE-S Canis
A
Kills:70
Deaths:19
KDR:3.684
Accuracy:30.513% B+
HSR:31.429% A
Artemis VX26 AE
B
Kills:61
Deaths:19
KDR:3.211
Accuracy:27.386% D
HSR:31.148% B
NS-AM7 Archer
C
Kills:56
Deaths:35
KDR:1.600
Accuracy:55.912% C
HSR:5.357% D**
Kills:348
Deaths (as Infiltrator):172
Deaths (to Infiltrators):138
KDR:2.02326
Kill Difference:176
Playtime:10.741 hours
Usage:2%
Score:1.071m
Score/min:1,662
Accuracy (listed only):35.921%
HSR (listed only):24.903%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:4,066
V. Kills:2,586 157%
Deaths:125
KDR:32.528
Accuracy:39.324% C++
KPH:65.600 A++
VKPH:41.700 A
Dual-75 Duster
A
Kills:78
V. Kills:7 N/A
Deaths:3
KDR:26
Accuracy:38.492% C++
KPH:111.400 B**
VKPH:10 A
Kills:4,144 (0 + 4,144)
Deaths:128
KDR:32.375
VKDR:20.258
Vehicle Kills:2,593
Kill Difference:4,016
Playtime:62.706 hours
Usage:14%
Score:1.995m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:38.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:276
V. Kills:170 161%
Deaths:17
KDR:16.235
Accuracy:56.032% A+
KPH:31.200 B++
VKPH:19.200 B+
Aphelion VEX-4
A
Kills:231
V. Kills:121 189%
Deaths:6
KDR:38.500
Accuracy:29.236% D
KPH:39.900 A
VKPH:20.900 B+
Proton II PPA
B++
Kills:139
V. Kills:5 N/A
Deaths:3
KDR:46.333
Accuracy:25.227% C*
KPH:74.900 B++
VKPH:2.700 C--
E540 Halberd
B*
Kills:119
V. Kills:65 180%
Deaths:4
KDR:29.750
Accuracy:49.955% C*
KPH:40.500 B*
VKPH:22.100 B*
Supernova VPC
B++
Kills:95
V. Kills:22 413%
Deaths:1
KDR:95
Accuracy:42.042% D-
KPH:43.500 C++
VKPH:10.100 B++
Kills:860 (95 + 765)
Deaths:31
KDR:27.742
VKDR:12.355
Vehicle Kills:383
Kill Difference:829
Playtime:21.623 hours
Usage:5%
Score:0.356m
Score/min:274
Driving Accuracy:42.042%
Gunner Accuracy:49.955%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:1,595
V. Kills:90 N/A
Deaths:32
KDR:49.844
Accuracy:39.985% B+
KPH:163.300 A+
VKPH:9.200 B++
E540 Halberd-H
A**
Kills:949
V. Kills:270 350%
Deaths:26
KDR:36.500
Accuracy:57.744% C+
KPH:93 A**
VKPH:26.500 B+
M12 Kobalt-H
B*
Kills:902
V. Kills:32 N/A
Deaths:15
KDR:60.133
Accuracy:23.884% C*
KPH:182 B*
VKPH:6.500 B
G40-F Ranger
B**
Kills:309
V. Kills:158 194%
Deaths:1
KDR:309
Accuracy:34.382% C**
KPH:50.900 B**
VKPH:26 B++
Saron HRB-H
A+
Kills:206
V. Kills:121 169%
Deaths:9
KDR:22.889
Accuracy:65.554% B**
KPH:62.700 A+
VKPH:36.800 B**
Kills:3,961 (0 + 3,961)
Deaths:83
KDR:47.723
VKDR:8.084
Vehicle Kills:671
Kill Difference:3,878
Playtime:34.282 hours
Usage:8%
Score:1.215m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:65.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:96
V. Kills:51 185%
Deaths:22
KDR:4.364
Accuracy:42.219% T
KPH:28.100 C+
VKPH:14.900 C--
Kills:96 (96 + 0)
Deaths:22
KDR:4.364
VKDR:2.318
Vehicle Kills:51
Kill Difference:74
Playtime:3.421 hours
Usage:1%
Score:0.032m
Score/min:156
Driving Accuracy:42.219%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:64
V. Kills:5 N/A
Deaths:3
KDR:21.333
Accuracy:32.609% C+
KPH:114.300 A
VKPH:8.900 B*
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:61
Playtime:0.560 hours
Usage:0%
Score:0.019m
Score/min:573
Piloting Accuracy:N/A%
Gunner Accuracy:32.609%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,6524,06612532.528S23.6339.324%C++N/A65.6A++41.7A53062h2.4A6A
Proton II PPA-H 1,6851,5953249.844M+40.9539.985%B+1.944%C++162.8A+9.2B++4319.8h7.5B++18.8B++
E540 Halberd-H 1,2199492636.5M27.6157.744%C+1.159%D93A**26.5B+37510.2h3.6B**6.2A
M12 Kobalt-H 9349021560.133A*51.2423.884%C*18.514%B+180.4B*6.4B10665h13B+54.4B+
Solstice Burst 6506381474.34A*4.5527.945%B26.332%B30.1C+N/A6421.2h12.9C**46.3B
G40-F Ranger 4673091309U300.1134.382%C**N/A50.7B**25.9B++6836.1h38.2B**111.2B**
Saron HRB 4462761716.235A**7.3456.032%A+N/A31B++19.1B+2688.9h23C+41.1B++
C-4 343232633.683A++5.2120.708%D-N/A122.1B**58.4A*14941.9h0.8A4C++
Aphelion VEX-4 352231638.5S29.6129.236%D4.329%C*39.8A20.9B+2365.8h37.3B*127.6B++
Saron HRB-H 327206922.889M**13.9965.554%B**N/A62.4A+36.7B**8463.3h17.5B*26.6B**
M12 Kobalt 2081971197S188.1128.102%B**16.751%C+115.9C*6.5B+3341.7h19.2C+68.2B+
NS-44 Commissioner 164161991.626B++7.2729.874%D31.677%A+32.2C+N/A16755h3.8C*12.8C+
A30 Walker 2341461113.273S4.3834.961%A**N/A26.5B+16C*4175.5h100.1B++286.3B**
Proton II PPA 144139346.333A*37.4425.227%C*1.439%D73.2B+2.6D1821.9h9.2C*36.5B+
E540 Halberd 184119429.75A*20.8649.955%C*5.042%A+41B*22.4B*3002.9h4.7B**9.4B*
Tank Mine 171103214.905A3.9941.791%B+N/A128.8B+85B++16960.8h3F7.2C
V30-F Starfall 14796224.364A++4.5342.219%TN/A28.2C+15C-1563.4h9.4A22.2B
Supernova VPC 11795195S86.1142.042%D-N/A43.2C++10B++4412.2h3.3C++7.9C
Dual-75 Duster 8578326A17.1138.492%C++N/A111.4B**10A5540.7h5B+13.1B+
VE-S Canis 7370193.684A*5.2130.513%B+31.429%A30.4C1.3A++992.3h10.7B+35.1B+
CAS 14-E 6964321.333B+12.4432.609%C+1.563%C106.7B**8.3B+5720.6h17.1B**52.5B*
Artemis VX26 AE 6261193.211B++5.6827.386%D31.148%B40.7CN/A861.5h10.8B39.3C++
Orion VS54 6159232.565B*6.3318.458%C35.593%A++28.1C+1A++2672.1h13.2C++71.4C+
NS-AM7 Archer 8756351.6M+7.2955.912%C5.357%D**5.1C2.8C+7610.9h13.7B+24.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21850.2h
Nano-Repair Grenade05430.2h
Spawn Beacon23300.1h
Nano-Armor Kit247573,96757h
G30 Walker02080h
AE Nano-Armor Kit075,7634.1h
Nanite Revive Grenade0760h
Medical Applicator113,3140.5h
Deconstruction Tool15970.6h
Welding Device05960h
Spitfire Auto-Turret33430.4h
Ammunition Package11,0090.3h
Medical Kit71190.2h
Recon Detection Device31971.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 1.93s on queries, 1.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.