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Paragon excusemeplease[RUFI] excusemeplease
VS BR 114

KDR: 10.52

Score: 26.3m

Last Seen: Jan 17th, 2020 12:58 AM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Emerald - Outfit Officer of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Proton II PPA-H Supernova FPC E540 Halberd-H M12 Kobalt-H E540 Halberd Solstice Burst Saron HRB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.921%26.167%731612261,1353.328457.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.304%1.321A0.871B*-2.51F*HEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.456B+11.50.208C++29.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.666%0.211%1323212301,4231866497.60963219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.598%0.841B*-1.527F-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.20.745B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.773%2.296%74839122310,930187491558.1383222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.447%0.04C+-0.497D1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.853B*6.20.839B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 13
26.3m1004.9%781 (46.9k)742 (44.5k)10.518918,9761,80413.4462114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232126611.981%3.657%4419:363

95% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2015 12:20 AMJun 18th, 2017 1:11 AMJan 18th, 2020 6:55 PM (6h) (PST)Jan 16th, 2020 11:17 PM (2d) (PST)Jan 16th, 2020 8:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
892128800.5340.0510.0207.1650.179178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,49173052,76132314301144,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
591.8h/24.7d 5,281 694 13,793 254.4k 298 1,191 6,340 31.7m

EngineerCLASS DETAILS: Engineer
Solstice Burst
B+
Kills:638
Deaths:147
KDR:4.340
Accuracy:27.945% C**
HSR:26.332% B+
Kills:638
Deaths (as Engineer):147
Deaths (to Engineers):577
KDR:4.34014
Kill Difference:491
Playtime:560.696 hours
Usage:95%
Score:23.002m
Score/min:684
Accuracy (listed only):27.945%
HSR (listed only):26.332%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:118
Deaths:49
KDR:2.408
Accuracy:21.310% C++
HSR:27.119% C**
Kills:118
Deaths (as Heavy Assault):49
Deaths (to Heavy Assaults):277
KDR:2.40816
Kill Difference:69
Playtime:4.100 hours
Usage:1%
Score:0.044m
Score/min:177
Accuracy (listed only):21.310%
HSR (listed only):27.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B+
Kills:638
Deaths:147
KDR:4.340
Accuracy:27.945% C**
HSR:26.332% B+
VE-S Canis
A+
Kills:71
Deaths:19
KDR:3.737
Accuracy:30.766% B+
HSR:32.394% A+
Kills:709
Deaths (as Light Assault):166
Deaths (to Light Assaults):169
KDR:4.27108
Kill Difference:543
Playtime:8.613 hours
Usage:1%
Score:0.613m
Score/min:1,186
Accuracy (listed only):29.356%
HSR (listed only):29.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:165
Deaths:101
KDR:1.634
Accuracy:30.019% D-
HSR:30.909% B**
NS-AM7 Archer
D-
Kills:74
Deaths:47
KDR:1.574
Accuracy:52.106% D-
HSR:4.054% D**
VE-S Canis
A+
Kills:71
Deaths:19
KDR:3.737
Accuracy:30.766% B+
HSR:32.394% A+
Artemis VX26 AE
C+
Kills:69
Deaths:24
KDR:2.875
Accuracy:27.156% D
HSR:28.986% C+
Kills:379
Deaths (as Infiltrator):191
Deaths (to Infiltrators):154
KDR:1.98429
Kill Difference:188
Playtime:15.018 hours
Usage:3%
Score:2.633m
Score/min:2,922
Accuracy (listed only):35.012%
HSR (listed only):24.086%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:5,699
V. Kills:3,486 163%
Deaths:133
KDR:42.850
Accuracy:38.494% C++
KPH:67.400 A+
VKPH:41.200 B**
Dual-75 Duster
A+
Kills:78
V. Kills:7 N/A
Deaths:3
KDR:26
Accuracy:38.492% C+
KPH:111.400 A
VKPH:10 A+
Kills:5,777 (0 + 5,777)
Deaths:136
KDR:42.478
VKDR:25.684
Vehicle Kills:3,493
Kill Difference:5,641
Playtime:85.298 hours
Usage:14%
Score:2.892m
Score/min:565
Piloting Accuracy:N/A%
Gunner Accuracy:38.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:200
V. Kills:73 270%
Deaths:3
KDR:66.667
Accuracy:51.129% D
KPH:78.300 M**
VKPH:28.600 A++
Kills:200 (200 + 0)
Deaths:3
KDR:66.667
VKDR:24.333
Vehicle Kills:73
Kill Difference:197
Playtime:2.553 hours
Usage:0%
Score:0.079m
Score/min:514
Driving Accuracy:51.129%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:1,223
V. Kills:542 225%
Deaths:6
KDR:203.833
Accuracy:49.436% C--
KPH:54.300 A**
VKPH:24.100 A++
E540 Halberd
A*
Kills:753
V. Kills:295 254%
Deaths:7
KDR:107.571
Accuracy:54.159% B*
KPH:55.700 A*
VKPH:21.800 B**
Saron HRB
A
Kills:349
V. Kills:205 169%
Deaths:20
KDR:17.450
Accuracy:55.479% A
KPH:32.500 B++
VKPH:19.100 B+
Aphelion VEX-4
A+
Kills:231
V. Kills:121 189%
Deaths:6
KDR:38.500
Accuracy:29.236% D
KPH:39.900 A+
VKPH:20.900 B++
Proton II PPA
B++
Kills:141
V. Kills:5 N/A
Deaths:3
KDR:47
Accuracy:25.239% C++
KPH:75 B++
VKPH:2.700 C--
Supernova VPC
B+
Kills:113
V. Kills:24 452%
Deaths:1
KDR:113
Accuracy:41.939% D--
KPH:48.800 C*
VKPH:10.400 B+
Kills:2,810 (1,336 + 1,474)
Deaths:43
KDR:65.349
VKDR:27.721
Vehicle Kills:1,192
Kill Difference:2,767
Playtime:56.729 hours
Usage:10%
Score:1.590m
Score/min:467
Driving Accuracy:41.939%
Gunner Accuracy:25.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,595
V. Kills:90 N/A
Deaths:32
KDR:49.844
Accuracy:39.947% C**
KPH:163.200 A++
VKPH:9.200 B*
E540 Halberd-H
A**
Kills:952
V. Kills:271 350%
Deaths:26
KDR:36.615
Accuracy:57.532% C+
KPH:92.500 A**
VKPH:26.300 B+
M12 Kobalt-H
B*
Kills:920
V. Kills:32 N/A
Deaths:15
KDR:61.333
Accuracy:23.750% C++
KPH:183.200 B*
VKPH:6.400 B+
G40-F Ranger
B**
Kills:315
V. Kills:161 194%
Deaths:1
KDR:315
Accuracy:34.382% C+
KPH:51.600 B**
VKPH:26.400 B++
Saron HRB-H
A+
Kills:206
V. Kills:121 169%
Deaths:9
KDR:22.889
Accuracy:65.340% A
KPH:62 A+
VKPH:36.400 A
Kills:3,988 (0 + 3,988)
Deaths:83
KDR:48.048
VKDR:8.133
Vehicle Kills:675
Kill Difference:3,905
Playtime:34.516 hours
Usage:6%
Score:1.247m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:65.340%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:66
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:18.592% C+
KPH:103.700 B**
VKPH:3.100 C+
Kills:66 (0 + 66)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:66
Playtime:0.637 hours
Usage:0%
Score:0.022m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:18.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:173
V. Kills:7 N/A
Deaths:11
KDR:15.727
Accuracy:52.386% B**
KPH:48.900 C+
VKPH:2 C+
V30-F Starfall
C++
Kills:96
V. Kills:51 185%
Deaths:22
KDR:4.364
Accuracy:42.219% F--
KPH:27.700 C++
VKPH:14.700 C+
Kills:269 (269 + 0)
Deaths:33
KDR:8.152
VKDR:1.758
Vehicle Kills:58
Kill Difference:236
Playtime:7.009 hours
Usage:1%
Score:0.064m
Score/min:152
Driving Accuracy:42.219%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:64
V. Kills:5 N/A
Deaths:3
KDR:21.333
Accuracy:32.640% C+
KPH:114.200 B**
VKPH:8.900 B++
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:61
Playtime:0.561 hours
Usage:0%
Score:0.022m
Score/min:640
Piloting Accuracy:N/A%
Gunner Accuracy:32.640%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,1855,69913342.85M**32.3338.494%C++N/A67.4A+41.2B**56584.6h2.3B**5.9B**
Proton II PPA-H 1,6851,5953249.844M*39.3339.947%C**1.944%C**162.8A++9.2B*4359.8h7.5B*18.8B++
Supernova FPC 1,7651,2236203.833U193.3149.436%C--N/A54.4A**24.1A++62322.5h3.2A6.5B**
E540 Halberd-H 1,2239522636.615A*26.1057.532%C+1.155%C-92.4A**26.3B+39310.3h3.6B**6.2A
M12 Kobalt-H 9529201561.333M+50.8123.75%C++18.913%B184B*6.4B+10785h12.9B+54.3B+
E540 Halberd 1,0487537107.571S97.0554.159%B*1.062%D-55.8A*21.9B**41413.5h3.9A+7.2A
Solstice Burst 6506381474.34A*6.1827.945%C**26.332%B+30.1CN/A6421.2h12.9C*46.3C**
Saron HRB 5543492017.45M6.9355.479%AN/A32.6B++19.2B+36310.7h22.6C++40.7B++
G40-F Ranger 4763151315U304.4834.382%C+N/A51.6B**26.4B++6916.1h37.8A110A
C-4 353240673.582A+6.9420.93%D-N/A114.3B++53.8A++14902.1h0.9B**4.1B++
A30 Walker 3692321317.846S7.3334.207%A*N/A28.6B*16.9B++5248.1h92.3B++269.7B**
Aphelion VEX-4 352231638.5S27.9829.236%D4.329%C**39.8A20.9B++2415.8h37.3B*127.6B++
M12 Kobalt 2252141214U203.4826.948%B*16.355%C118.9C*6.1C**3711.8h18.5C++68.8B+
Saron HRB-H 327206922.889M*12.3765.34%AN/A62.4A+36.7A8603.3h17.5B**26.7B**
L100 Python AP 273200366.667U56.1551.129%DN/A76.9M*28.1A++5142.6h3.2A6.2B**
Tank Mine 271175266.731A*3.7938.776%BN/A175A96B**19631h2.4D6.2C++
S12 Renegade 1801731115.727M5.2152.386%B**5.202%C+49.4C+2C+1403.5h3B+5.8B++
NS-44 Commissioner 1681651011.634B+8.8830.019%D-30.909%B**32.4C+N/A16245.1h3.8C*12.7C+
Proton II PPA 146141347A++36.4825.239%C++1.418%D74.2B+2.6D1841.9h9.2C**36.3B+
M20 Drake 191121620.167S9.6535.672%B**N/A23.3C+13.5C3135.2h73.2C205.2C++
Orion VS54 121118492.408B++8.1121.31%C++27.119%C**18.2DN/A1406.5h14.7C69C+
Supernova VPC 1371131113S102.4841.939%D--N/A49.1C**10.4B+5342.3h3.1C**7.3C+
V30-F Starfall 14796224.364A++6.1542.219%F--N/A27.4C++14.6C+1643.5h9.4B**22.2B+
Dual-75 Duster 8578326A15.4838.492%C+N/A111.4A10A+5540.7h5B++13.1B+
NS-AM7 Archer 11574471.574A**8.9452.106%D-4.054%D**5C-2.8C++7114.7h12.7B++24.4B+
VE-S Canis 7471193.737A**6.7830.766%B+32.394%A+30.9C1.3A1122.3h10.9B+35.3B+
Artemis VX26 AE 7069242.875B+7.6427.156%D28.986%C+34.5C--N/A762h10.7B+39.3C++
M12 Kobalt 6866166M**55.4818.592%C+15.152%D110A3.3C+5770.6h15.5B*83.5B+
CAS 14-E 6964321.333B+10.8132.64%C+1.563%C106.7B*8.3B+6380.6h17.2B*52.6B*
Hyena Missile Launcher 8455511S0.4836.628%B+N/A16.2C+8.5C4443.4h28.8B*78.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit374732,11571.5h
G30 Walker02080h
Spawn Beacon24750.2h
Anti-Vehicle MANA Turret21850.2h
AE Nano-Armor Kit075,7634.1h
Nanite Revive Grenade0760h
Medical Applicator113,3620.5h
Spitfire Auto-Turret34940.5h
Deconstruction Tool15970.6h
Welding Device05960h
Ammunition Package11,0780.3h
Medical Kit71320.2h
Nano-Repair Grenade06570.2h
Recon Detection Device42081.4h

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