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Paragon excusemeplease[RUFI] excusemeplease
VS BR 110

KDR: 9.61

Score: 24.1m

Last Seen: Jun 16th, 2019 5:33 PM
- OFFLINE - 722.9 hour(s)

Prestige 1, Battle Rank 100 (110 total) - Vanu Sovereignty on Emerald - Outfit Officer of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Proton II PPA-H E540 Halberd-H M12 Kobalt-H Solstice Burst Supernova FPC Saron HRB G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $247,698 MLG Score: 198
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.189%26.797%755612081,0713.389246.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.481%1.37A0.905B*-2.603F**HEAD ++ (~12.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.461B+11.30.208C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.951%0.649%184112131541642680.93902457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.454A+-1.231D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.30.739B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.545%2.626%6758912059,405177414052.8371227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.392%0.033C+-0.45C--1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.844B*6.80.829B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 12
24.1m1149.9%836 (50.2k)791 (47.5k)9.6075615,7661,64112.1426110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214112412.099%4.231%5118:312

95% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2015 12:20 AMJun 18th, 2017 1:11 AMJul 16th, 2019 8:57 AM (6h) (PST)Jun 16th, 2019 1:58 PM (30d) (PST)Jun 16th, 2019 1:33 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
831138180.5170.0540.0227.8810.168198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,86878749,08131314731047,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
507.9h/21.2d 4,160 667 12,447 240.1k 265 1,059 5,117 25.3m

EngineerCLASS DETAILS: Engineer
Solstice Burst
C**
Kills:638
Deaths:147
KDR:4.340
Accuracy:27.945% C**
HSR:26.332% C**
Kills:638
Deaths (as Engineer):147
Deaths (to Engineers):509
KDR:4.34014
Kill Difference:491
Playtime:480.139 hours
Usage:95%
Score:20.790m
Score/min:722
Accuracy (listed only):27.945%
HSR (listed only):26.332%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:72
Deaths:26
KDR:2.769
Accuracy:20.095% C+
HSR:33.333% A
Kills:72
Deaths (as Heavy Assault):26
Deaths (to Heavy Assaults):261
KDR:2.76923
Kill Difference:46
Playtime:3.833 hours
Usage:1%
Score:0.043m
Score/min:189
Accuracy (listed only):20.095%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C**
Kills:638
Deaths:147
KDR:4.340
Accuracy:27.945% C**
HSR:26.332% C**
VE-S Canis
A
Kills:70
Deaths:19
KDR:3.684
Accuracy:30.513% B+
HSR:31.429% A
Kills:708
Deaths (as Light Assault):166
Deaths (to Light Assaults):154
KDR:4.26506
Kill Difference:542
Playtime:8.556 hours
Usage:2%
Score:0.613m
Score/min:1,194
Accuracy (listed only):29.229%
HSR (listed only):28.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:165
Deaths:101
KDR:1.634
Accuracy:30.019% D
HSR:30.909% A
VE-S Canis
A
Kills:70
Deaths:19
KDR:3.684
Accuracy:30.513% B+
HSR:31.429% A
NS-AM7 Archer
D-
Kills:65
Deaths:42
KDR:1.548
Accuracy:52.428% D-
HSR:4.615% D**
Artemis VX26 AE
B
Kills:61
Deaths:19
KDR:3.211
Accuracy:27.386% D
HSR:31.148% B
Kills:361
Deaths (as Infiltrator):181
Deaths (to Infiltrators):143
KDR:1.99448
Kill Difference:180
Playtime:12.207 hours
Usage:2%
Score:2.592m
Score/min:3,539
Accuracy (listed only):35.087%
HSR (listed only):24.525%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:4,667
V. Kills:2,924 160%
Deaths:133
KDR:35.090
Accuracy:39.063% C++
KPH:65.800 A++
VKPH:41.200 B**
Dual-75 Duster
A
Kills:78
V. Kills:7 N/A
Deaths:3
KDR:26
Accuracy:38.492% C+
KPH:111.400 A
VKPH:10 A
Kills:4,745 (0 + 4,745)
Deaths:136
KDR:34.890
VKDR:21.551
Vehicle Kills:2,931
Kill Difference:4,609
Playtime:71.621 hours
Usage:14%
Score:2.517m
Score/min:586
Piloting Accuracy:N/A%
Gunner Accuracy:38.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:154
V. Kills:55 275%
Deaths:3
KDR:51.333
Accuracy:55.951% C+
KPH:87.600 S
VKPH:31.300 A*
Kills:154 (154 + 0)
Deaths:3
KDR:51.333
VKDR:18.333
Vehicle Kills:55
Kill Difference:151
Playtime:1.758 hours
Usage:0%
Score:0.059m
Score/min:559
Driving Accuracy:55.951%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:397
V. Kills:179 221%
Deaths:6
KDR:66.167
Accuracy:49.239% C--
KPH:48.500 A*
VKPH:21.800 A+
Saron HRB
A
Kills:349
V. Kills:205 169%
Deaths:20
KDR:17.450
Accuracy:55.495% A
KPH:32.600 B++
VKPH:19.100 B+
E540 Halberd
B**
Kills:270
V. Kills:122 220%
Deaths:7
KDR:38.571
Accuracy:53.052% B++
KPH:43.900 B**
VKPH:19.800 B+
Aphelion VEX-4
A
Kills:231
V. Kills:121 189%
Deaths:6
KDR:38.500
Accuracy:29.236% D
KPH:39.900 A
VKPH:20.900 B+
Proton II PPA
B++
Kills:139
V. Kills:5 N/A
Deaths:3
KDR:46.333
Accuracy:25.227% C++
KPH:74.900 B++
VKPH:2.700 D
Supernova VPC
B+
Kills:113
V. Kills:24 452%
Deaths:1
KDR:113
Accuracy:41.939% D--
KPH:48.800 C**
VKPH:10.400 B+
Kills:1,499 (510 + 989)
Deaths:43
KDR:34.860
VKDR:15.256
Vehicle Kills:656
Kill Difference:1,456
Playtime:35.030 hours
Usage:7%
Score:1.073m
Score/min:510
Driving Accuracy:41.939%
Gunner Accuracy:25.227%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,595
V. Kills:90 N/A
Deaths:32
KDR:49.844
Accuracy:39.985% C**
KPH:163.300 A++
VKPH:9.200 B*
E540 Halberd-H
A**
Kills:951
V. Kills:271 350%
Deaths:26
KDR:36.577
Accuracy:57.651% C+
KPH:92.600 A**
VKPH:26.400 B+
M12 Kobalt-H
B*
Kills:915
V. Kills:32 N/A
Deaths:15
KDR:61
Accuracy:23.824% C*
KPH:183.200 B*
VKPH:6.400 B+
G40-F Ranger
B**
Kills:313
V. Kills:160 194%
Deaths:1
KDR:313
Accuracy:34.352% C*
KPH:51.300 B**
VKPH:26.200 B++
Saron HRB-H
A+
Kills:206
V. Kills:121 169%
Deaths:9
KDR:22.889
Accuracy:65.340% B**
KPH:62 A+
VKPH:36.400 A
Kills:3,980 (0 + 3,980)
Deaths:83
KDR:47.952
VKDR:8.120
Vehicle Kills:674
Kill Difference:3,897
Playtime:34.456 hours
Usage:7%
Score:1.237m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:65.340%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:64
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:18.597% C++
KPH:101.100 B**
VKPH:3.200 C+
Kills:64 (0 + 64)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:64
Playtime:0.633 hours
Usage:0%
Score:0.021m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:18.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C++
Kills:96
V. Kills:51 185%
Deaths:22
KDR:4.364
Accuracy:42.219% F*
KPH:27.700 C++
VKPH:14.700 C+
Kills:96 (96 + 0)
Deaths:22
KDR:4.364
VKDR:2.318
Vehicle Kills:51
Kill Difference:74
Playtime:3.468 hours
Usage:1%
Score:0.033m
Score/min:157
Driving Accuracy:42.219%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:64
V. Kills:5 N/A
Deaths:3
KDR:21.333
Accuracy:32.609% C+
KPH:114.300 B**
VKPH:8.900 B*
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:61
Playtime:0.560 hours
Usage:0%
Score:0.021m
Score/min:612
Piloting Accuracy:N/A%
Gunner Accuracy:32.609%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,5914,66713335.09M**25.4839.063%C++N/A65.8A++41.2B**58670.9h2.3A6B**
Proton II PPA-H 1,6851,5953249.844M++40.2439.985%C**1.944%C*162.8A++9.2B*4349.8h7.5B*18.8B++
E540 Halberd-H 1,2229512636.577A**26.9757.651%C+1.157%C-92.3A**26.3B+38310.3h3.6A6.2A
M12 Kobalt-H 9479151561M++51.3923.824%C*18.907%B183B*6.4B+10795h12.9B+54.2B+
Solstice Burst 6506381474.34A*5.2727.945%C**26.332%C**30.1CN/A6421.2h12.9C*46.3C**
Supernova FPC 576397666.167S56.5649.239%C--N/A48.4A*21.8A+10078.2h3.8B*7.6B++
Saron HRB 5543492017.45A**7.8455.495%AN/A32.6B++19.2B+34910.7h22.6C+40.7B++
G40-F Ranger 4733131313U303.3934.352%C*N/A51.3B**26.2B++6896.1h38B**110.6B**
E540 Halberd 392270738.571A**28.9653.052%B++2.222%C+43.5B**19.7B+4776.2h4.6B**8.6B**
C-4 353240643.75A++5.8621.086%D-N/A126.3B**59.5A*15491.9h0.8A4B++
Aphelion VEX-4 352231638.5S28.8929.236%D4.329%C*39.8A20.9B+2395.8h37.3B*127.6B++
M12 Kobalt 2252141214S204.3926.948%B**16.355%C118.9C*6.1B3691.8h18.5C+68.8B+
Saron HRB-H 327206922.889M*13.2865.34%B**N/A62.4A++36.7A8583.3h17.5B**26.7B**
A30 Walker 2781731313.308S3.7034.688%A*N/A25.4B+15.4B+5226.8h100.5B++289.7B*
NS-44 Commissioner 1681651011.634B++7.9730.019%D30.909%A32.4C+N/A16245.1h3.8C*12.7C+
L100 Python AP 209154351.333U41.7355.951%C+N/A85.6S30.6A*5581.8h3.3A5.8B**
Proton II PPA 144139346.333A++36.7325.227%C++1.439%D73.2B+2.6D1851.9h9.2C*36.5B+
Tank Mine 208129235.609A+4.0041.08%B+N/A161.3B**98.8A19410.8h2.7D*6.6C+
M20 Drake 191121620.167U10.5635.733%B**N/A23.3C++13.5C++3045.2h72.8C+203.9C**
Supernova VPC 1371131113S103.3941.939%D--N/A49.1B10.4B+5232.3h3.1C*7.3C+
V30-F Starfall 14796224.364A++5.2442.219%F*N/A27.4C++14.6C1563.5h9.4A22.2B+
Dual-75 Duster 8578326A*16.3938.492%C+N/A111.4A10A5540.7h5B+13.1B+
Orion VS54 7472262.769B*6.8420.095%C+33.333%A18.5DN/A1873.9h13.6C+67.5C+
VE-S Canis 7370193.684A**5.9230.513%B+31.429%A30.4C1.3A1062.3h10.7B+35.1B+
NS-AM7 Archer 10265421.548A**8.0652.428%D-4.615%D**4.7C--2.7C++7113.7h13B++24.7B+
CAS 14-E 6964321.333B+11.7332.609%C+1.563%C106.7B**8.3B++6100.6h17.1B**52.5B*
M12 Kobalt 6664164S54.3918.597%C++15.625%C--106.7B**3.3C+5390.6h15.8B++85.1B+
Artemis VX26 AE 6261193.211B++6.4027.386%D31.148%B40.7CN/A871.5h10.8B+39.3C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator113,3300.5h
Spawn Beacon23930.2h
Nano-Armor Kit269644,57164.1h
G30 Walker02080h
Nanite Revive Grenade0760h
Anti-Vehicle MANA Turret21850.2h
AE Nano-Armor Kit075,7634.1h
Welding Device05960h
Deconstruction Tool15970.6h
Spitfire Auto-Turret34010.5h
Ammunition Package11,0320.3h
Medical Kit71230.2h
Nano-Repair Grenade05800.2h
Recon Detection Device42031.3h

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