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Paragon excusemeplease[MAG3] excusemeplease
VS BR 117

KDR: 10.76

Score: 27.8m

Last Seen: Aug 6th, 2020 8:36 PM
- OFFLINE - 1151.9 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Supernova FPC Proton II PPA-H E540 Halberd E540 Halberd-H M12 Kobalt-H Solstice Burst Saron HRB
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.731%26.113%724613431,1683.385517.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.228%1.254A0.752B++-2.37F--HEAD ++ (~12.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.437B11.60.19C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.507%0.221%1532213471,8142008279.02488219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.824%0.724B++-1.469F-1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.10.748B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.906%2.164%72049134011,600208523855.7692221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.474%0.063C+-0.57D1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.865B*60.851B*10.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m986.4%761 (45.7k)724 (43.4k)10.761320,4251,89813.8277117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349132611.864%3.476%4120:243

95% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2015 12:20 AMJul 5th, 2020 1:09 AMAug 7th, 2020 1:57 AM (112d) (PST)Aug 6th, 2020 4:37 PM (113d) (PST)Aug 6th, 2020 4:36 PM (113d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
902128900.5320.0490.0197.0200.179167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,14070053,44032314211143,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
639.4h/26.6d 5,820 710 14,518 269.3k 311 1,255 6,878 34.6m

EngineerCLASS DETAILS: Engineer
Solstice Burst
C+
Kills:638
Deaths:147
KDR:4.340
Accuracy:27.945% C
HSR:26.332% C+
Kills:638
Deaths (as Engineer):147
Deaths (to Engineers):629
KDR:4.34014
Kill Difference:491
Playtime:607.218 hours
Usage:95%
Score:24.434m
Score/min:671
Accuracy (listed only):27.945%
HSR (listed only):26.332%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:149
Deaths:58
KDR:2.569
Accuracy:21.455% D
HSR:26.846% C
Kills:149
Deaths (as Heavy Assault):58
Deaths (to Heavy Assaults):282
KDR:2.56897
Kill Difference:91
Playtime:4.553 hours
Usage:1%
Score:0.045m
Score/min:164
Accuracy (listed only):21.455%
HSR (listed only):26.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C+
Kills:638
Deaths:147
KDR:4.340
Accuracy:27.945% C
HSR:26.332% C+
VE-S Canis
B++
Kills:71
Deaths:19
KDR:3.737
Accuracy:30.766% C+
HSR:32.394% B++
Kills:709
Deaths (as Light Assault):166
Deaths (to Light Assaults):180
KDR:4.27108
Kill Difference:543
Playtime:8.613 hours
Usage:1%
Score:0.613m
Score/min:1,186
Accuracy (listed only):29.356%
HSR (listed only):29.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:165
Deaths:101
KDR:1.634
Accuracy:30.019% D*
HSR:30.909% B++
NS-AM7 Archer
D--
Kills:76
Deaths:51
KDR:1.490
Accuracy:51.787% D--
HSR:3.947% D**
VE-S Canis
B++
Kills:71
Deaths:19
KDR:3.737
Accuracy:30.766% C+
HSR:32.394% B++
Artemis VX26 AE
D
Kills:69
Deaths:24
KDR:2.875
Accuracy:27.156% D--
HSR:28.986% D
Kills:381
Deaths (as Infiltrator):195
Deaths (to Infiltrators):157
KDR:1.95385
Kill Difference:186
Playtime:15.114 hours
Usage:2%
Score:2.633m
Score/min:2,903
Accuracy (listed only):34.932%
HSR (listed only):24.059%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:6,018
V. Kills:3,643 165%
Deaths:133
KDR:45.248
Accuracy:37.917% C+
KPH:68 B++
VKPH:41.100 B++
Dual-75 Duster
A
Kills:78
V. Kills:7 N/A
Deaths:3
KDR:26
Accuracy:38.492% C
KPH:111.400 B+
VKPH:10 A
Kills:6,096 (0 + 6,096)
Deaths:136
KDR:44.824
VKDR:26.838
Vehicle Kills:3,650
Kill Difference:5,960
Playtime:89.259 hours
Usage:14%
Score:2.997m
Score/min:560
Piloting Accuracy:N/A%
Gunner Accuracy:38.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:212
V. Kills:79 265%
Deaths:3
KDR:70.667
Accuracy:50.580% D
KPH:77.800 A*
VKPH:29 B**
Kills:212 (212 + 0)
Deaths:3
KDR:70.667
VKDR:26.333
Vehicle Kills:79
Kill Difference:209
Playtime:2.726 hours
Usage:0%
Score:0.085m
Score/min:523
Driving Accuracy:50.580%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,602
V. Kills:714 224%
Deaths:6
KDR:267
Accuracy:48.250% D-
KPH:54.900 A+
VKPH:24.500 A
E540 Halberd
A+
Kills:1,077
V. Kills:432 249%
Deaths:7
KDR:153.857
Accuracy:54.780% B+
KPH:57.400 A+
VKPH:23 B++
Saron HRB
B*
Kills:349
V. Kills:205 169%
Deaths:20
KDR:17.450
Accuracy:55.479% B*
KPH:32.500 C++
VKPH:19.100 C+
Aphelion VEX-4
B++
Kills:231
V. Kills:121 189%
Deaths:6
KDR:38.500
Accuracy:29.236% D--
KPH:39.900 B++
VKPH:20.900 B+
Proton II PPA
C++
Kills:141
V. Kills:5 N/A
Deaths:3
KDR:47
Accuracy:25.239% C
KPH:75 C++
VKPH:2.700 D
Supernova VPC
C**
Kills:113
V. Kills:24 452%
Deaths:1
KDR:113
Accuracy:41.939% D*
KPH:48.800 C
VKPH:10.400 C**
Kills:3,513 (1,715 + 1,798)
Deaths:43
KDR:81.698
VKDR:34.907
Vehicle Kills:1,501
Kill Difference:3,470
Playtime:68.663 hours
Usage:11%
Score:2.023m
Score/min:491
Driving Accuracy:41.939%
Gunner Accuracy:25.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,595
V. Kills:90 N/A
Deaths:32
KDR:49.844
Accuracy:39.947% C+
KPH:163.200 B**
VKPH:9.200 B+
E540 Halberd-H
A++
Kills:979
V. Kills:283 345%
Deaths:26
KDR:37.654
Accuracy:57.314% C
KPH:93.600 A++
VKPH:27.100 C*
M12 Kobalt-H
B+
Kills:920
V. Kills:32 N/A
Deaths:15
KDR:61.333
Accuracy:23.763% C+
KPH:183 B+
VKPH:6.400 C*
G40-F Ranger
B++
Kills:315
V. Kills:161 194%
Deaths:1
KDR:315
Accuracy:34.397% C+
KPH:51.600 B++
VKPH:26.400 B+
Saron HRB-H
B**
Kills:206
V. Kills:121 169%
Deaths:9
KDR:22.889
Accuracy:65.340% B**
KPH:62 B*
VKPH:36.400 B**
Kills:4,015 (0 + 4,015)
Deaths:83
KDR:48.373
VKDR:8.277
Vehicle Kills:687
Kill Difference:3,932
Playtime:34.688 hours
Usage:5%
Score:1.266m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:65.340%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:66
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:18.592% C
KPH:103.700 B+
VKPH:3.100 C
Kills:66 (0 + 66)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:66
Playtime:0.637 hours
Usage:0%
Score:0.022m
Score/min:588
Driving Accuracy:N/A%
Gunner Accuracy:18.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:173
V. Kills:7 N/A
Deaths:11
KDR:15.727
Accuracy:52.386% B**
KPH:48.800 C
VKPH:2 C+
V30-F Starfall
C+
Kills:96
V. Kills:51 185%
Deaths:22
KDR:4.364
Accuracy:41.632% F*
KPH:27.300 C+
VKPH:14.500 C
Kills:269 (269 + 0)
Deaths:33
KDR:8.152
VKDR:1.758
Vehicle Kills:58
Kill Difference:236
Playtime:7.063 hours
Usage:1%
Score:0.065m
Score/min:154
Driving Accuracy:41.632%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:64
V. Kills:5 N/A
Deaths:3
KDR:21.333
Accuracy:32.640% C
KPH:114.200 B++
VKPH:8.900 B++
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:61
Playtime:0.561 hours
Usage:0%
Score:0.022m
Score/min:640
Piloting Accuracy:N/A%
Gunner Accuracy:32.640%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,6616,01813345.248S34.4937.917%C+N/A67.9B++41.1B++56088.6h2.2B*5.9B*
Supernova FPC 2,3161,6026267U256.2448.25%D-N/A54.9A+24.5A63029.2h3.1B**6.5B++
Proton II PPA-H 1,6851,5953249.844A*39.0839.947%C+1.944%B+162.8B**9.2B+4359.8h7.5B++18.8B++
E540 Halberd 1,5091,0777153.857S143.1054.78%B+N/A57.3A+23B++44718.8h3.8A6.9A
E540 Halberd-H 1,2629792637.654B*26.8957.314%C1.124%C93.2A++27C*40610.5h3.6B**6.2B**
M12 Kobalt-H 9529201561.333B**50.5723.763%C+18.913%C++184B+6.4C*10855h12.9B+54.4C**
Solstice Burst 6506381474.34A6.4227.945%C26.332%C+30.1DN/A6421.2h12.9C-46.3C
Saron HRB 5543492017.45A++6.6955.479%B*N/A32.6C++19.2C+36610.7h22.6C40.7B
G40-F Ranger 4763151315U304.2434.397%C+N/A51.6B++26.4B+6946.1h37.9A++110.2A
A30 Walker 3902451318.846M**8.0833.551%A+N/A29.9B17.7B+5278.2h88.2B262.8B++
C-4 356242673.612B**7.1521.133%D--N/A115.2C++54.3A+15102.1h0.9B**4.1C**
Aphelion VEX-4 352231638.5S27.7429.236%D--4.329%C**39.8B++20.9B+2415.8h37.3B*127.6B+
Tank Mine 326214277.926A*2.8440.793%C++N/A214A+112A+20481h2.3D5.7C+
M12 Kobalt 2252141214A++203.2426.948%B++16.355%D118.9C6.1C**3721.8h18.5C68.8C++
L100 Python AP 291212370.667S59.9150.58%DN/A78.5A*29.3B**5222.7h3.1B**6.1B+
Saron HRB-H 327206922.889A*12.1365.34%B**N/A62.4B*36.7B**8733.3h17.5B++26.7B**
S12 Renegade 1801731115.727A+4.9752.386%B**5.202%C+49.4C2C+1403.5h3C**5.8B+
NS-44 Commissioner 1681651011.634C**9.1330.019%D*30.909%B++32.4C--N/A16255.1h3.8C12.7C--
Orion VS54 152149582.569C++8.1921.455%D26.846%C16.7D--N/A1148.9h14.3D66.6C+
Proton II PPA 146141347B**36.2425.239%C1.418%C--74.2C++2.6D1901.9h9.2C*36.3C*
M20 Drake 191121620.167S9.4135.672%B+N/A23.3C--13.5C-3135.2h73.2D-205.2C-
Supernova VPC 1371131113S102.2441.939%D*N/A49.1C10.4C**5462.3h3.1C+7.3D
V30-F Starfall 14796224.364B**6.4041.632%F*N/A27.4C+14.6C+1683.5h9.4B**22.5B+
Dual-75 Duster 8578326B*15.2438.492%CN/A111.4B+10A5540.7h5B13.1C++
NS-AM7 Archer 11776511.49A++9.2751.787%D--3.947%D**4.9D2.6C+7015.5h12.8B+24.7C**
VE-S Canis 7471193.737A++7.0230.766%C+32.394%B++30.9D1.3C*1182.3h10.9C+35.3C++
Artemis VX26 AE 7069242.875C++7.8927.156%D--28.986%D34.5D--N/A762h10.7C+39.3C-
M12 Kobalt 6866166A++55.2418.592%C15.152%D-110B+3.3C5870.6h15.5B+83.5C++
CAS 14-E 6964321.333C+10.5732.64%C1.563%C106.7B+8.3B+6390.6h17.2B**52.6B*
Hyena Missile Launcher 8455511M+0.2434.903%C+N/A15.7C--8.3C--4233.5h30.3C++86.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit447774,28775.6h
Spawn Beacon25210.2h
Anti-Vehicle MANA Turret21850.2h
G30 Walker02080h
AE Nano-Armor Kit075,7634.1h
Nanite Revive Grenade0760h
Medical Applicator113,4200.5h
Deconstruction Tool15970.6h
Welding Device05960h
Spitfire Auto-Turret35230.5h
Recon Detection Device42131.4h
Ammunition Package11,1030.4h
Medical Kit71320.2h
Nano-Repair Grenade06600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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