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Legionary Immortal f0d[MRDR] f0d
VS BR 23

KDR: 3.89

Score: 24m

Last Seen: Jul 10th, 2019 6:09 AM
- OFFLINE - 960.1 hour(s)

Prestige 1, Battle Rank 23 - Vanu Sovereignty on Connery
Level Progress (to 24): 57%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Dual Photon Pods Proximity Mine Supernova FPC Solstice SF Nebula VM20 Pandora VX25 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $521,667 MLG Score: 417
Fun Score: N/A
Cheeseburgers Flipped: 804TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.763%7.282%231412101,3870.7579233.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.198%2.066A*-2.069F---3.12T-BODY ++ (~8.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.525B+11.20.213C++24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.831%1.763%1513312113,51738129469.23097119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.033%1.001B**0.161C++-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.30.019C+74.1-0.399C--84.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.328%1.681%2562412107,316453286116.1501256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.982%0.422B-0.566D1.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.698B+5.30.577B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.335%1.763%447412107942824792.8156165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.636%0.845B*-0.663D0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.879B*6.50.836B++7.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.101%9.21%447212121,531215157.12093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.002%0.296C*-1.071D*-0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.356C**3.80.212C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m315.3%322 (19.3k)363 (21.8k)3.8852629,7307,6524.8412223 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121420727.687%5.294%14708:4210

87% Engineer9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:38 PMJun 9th, 2019 12:12 PMAug 5th, 2019 5:11 AM (14d) (PST)Jul 10th, 2019 2:19 AM (40d) (PST)Jul 10th, 2019 2:09 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8151226930.4480.1150.0241.8240.130417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,8747,30041,5742771109821,756

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1104.8h/46d 7,315 1,574 3,241 120.9k 2,391 2,862 8,623 54m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,995
KDR:0
Kill Difference:UNR
Playtime:7.991 hours
Usage:1%
Score:0.088m
Score/min:184
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,616
Deaths:931
KDR:1.736
Accuracy:29.232% B**
HSR:7.550% F
Pandora VX25
B+
Kills:1,435
Deaths:697
KDR:2.059
Accuracy:45.401% B+
HSR:9.199% D**
Solstice VE3
B+
Kills:1,131
Deaths:
KDR:
Accuracy:25.290% B+
HSR:9.991% F
Serpent VE92
A+
Kills:927
Deaths:667
KDR:1.390
Accuracy:31.223% A+
HSR:8.091% F--
Thanatos VE70
C+
Kills:96
Deaths:57
KDR:1.684
Accuracy:39.738% C+
HSR:9.375% D**
Kills:5,205
Deaths (as Engineer):2,352
Deaths (to Engineers):2,485
KDR:2.21301
Kill Difference:2,853
Playtime:964.232 hours
Usage:87%
Score:19.668m
Score/min:340
Accuracy (listed only):34.177%
HSR (listed only):8.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,616
Deaths:931
KDR:1.736
Accuracy:29.232% B**
HSR:7.550% F
Pandora VX25
B+
Kills:1,435
Deaths:697
KDR:2.059
Accuracy:45.401% B+
HSR:9.199% D**
Solstice VE3
B+
Kills:1,131
Deaths:
KDR:
Accuracy:25.290% B+
HSR:9.991% F
Serpent VE92
A+
Kills:927
Deaths:667
KDR:1.390
Accuracy:31.223% A+
HSR:8.091% F--
Sirius SX12
A**
Kills:313
Deaths:145
KDR:2.159
Accuracy:36.502% A**
HSR:5.431% F-
Thanatos VE70
C+
Kills:96
Deaths:57
KDR:1.684
Accuracy:39.738% C+
HSR:9.375% D**
Kills:5,518
Deaths (as Light Assault):2,497
Deaths (to Light Assaults):1,183
KDR:2.20985
Kill Difference:3,021
Playtime:17.948 hours
Usage:2%
Score:0.153m
Score/min:142
Accuracy (listed only):34.564%
HSR (listed only):8.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A**
Kills:313
Deaths:145
KDR:2.159
Accuracy:36.502% A**
HSR:5.431% F-
NS-44 Commissioner
A+
Kills:94
Deaths:45
KDR:2.089
Accuracy:48.649% A+
HSR:5.319% F--
Beamer VS3
D*
Kills:53
Deaths:47
KDR:1.128
Accuracy:18.750% D*
HSR:7.547% F-
Kills:460
Deaths (as Infiltrator):237
Deaths (to Infiltrators):746
KDR:1.94093
Kill Difference:223
Playtime:19.746 hours
Usage:2%
Score:0.364m
Score/min:307
Accuracy (listed only):34.634%
HSR (listed only):6.099%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:1,510
Deaths:252
KDR:5.992
Accuracy:25.158% A+
HSR:15.563% D--
Quasar VM1
A*
Kills:1,395
Deaths:250
KDR:5.580
Accuracy:25.582% A*
HSR:12.617% D*
Cosmos VM3
A*
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:27.446% A*
HSR:11.348% F
Cosmos VM3
A*
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:27.053% A*
HSR:11.206% F-
Blueshift VM5
M+
Kills:654
Deaths:124
KDR:5.274
Accuracy:33.606% M+
HSR:13.914% D**
Blueshift VM5
M+
Kills:622
Deaths:124
KDR:5.016
Accuracy:33.213% M+
HSR:12.862% D**
Comet VM2
B**
Kills:185
Deaths:98
KDR:1.888
Accuracy:51.391% B**
HSR:2.162% D--
Comet VM2
B+
Kills:151
Deaths:98
KDR:1.541
Accuracy:50.655% B+
HSR:3.311% C-
Kills:6,858
Deaths (as MAX Suit):688
Deaths (to MAX Suits):516
KDR:9.96802
Kill Difference:6,170
Playtime:100.656 hours
Usage:9%
Score:3.745m
Score/min:620
Accuracy (listed only):34.263%
HSR (listed only):10.373%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:2,461
V. Kills:1,022 241%
Deaths:158
KDR:15.576
Accuracy:55.542% B+
KPH:47.200 D
VKPH:19.600 C++
Saron Laser Cannon
A*
Kills:644
V. Kills:1,184 54%
Deaths:64
KDR:10.063
Accuracy:47.797% M
KPH:12.700 C+
VKPH:23.400 A*
Maelstrom Turbo Laser
B+
Kills:412
V. Kills:506 81%
Deaths:239
KDR:1.724
Accuracy:39.414% A+
KPH:12.500 C
VKPH:15.300 B+
Photon A2A Missile Pods
C+
Kills:179
V. Kills:186 96%
Deaths:22
KDR:8.136
Accuracy:74.651% D
KPH:36.800 C
VKPH:38.300 C+
Kills:3,696 (1,056 + 0)
Deaths:483
KDR:7.652
VKDR:6
Vehicle Kills:2,898
Kill Difference:3,213
Playtime:140.688 hours
Usage:13%
Score:2.776m
Score/min:329
Piloting Accuracy:39.414%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:184
V. Kills:71 256%
Deaths:19
KDR:9.684
Accuracy:56.469% A++
KPH:662,400 U
VKPH:255,600 U
CAS30 Tank Buster
D-
Kills:60
V. Kills:43 136%
Deaths:150
KDR:0.400
Accuracy:36.115% D-
KPH:1.900 D--
VKPH:1.400 D*
Kills:244 (60 + 184)
Deaths:169
KDR:1.444
VKDR:0.675
Vehicle Kills:114
Kill Difference:75
Playtime:31.784 hours
Usage:3%
Score:0.249m
Score/min:131
Piloting Accuracy:36.115%
Gunner Accuracy:56.469%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:140
V. Kills:15 N/A
Deaths:24
KDR:5.833
Accuracy:53.207% B+
KPH:35.800 D
VKPH:3.800 D*
Skyguard
C-
Kills:82
V. Kills:67 121%
Deaths:32
KDR:2.563
Accuracy:31.841% B+
KPH:9.900 D
VKPH:8.100 C-
Kills:222 (222 + 0)
Deaths:56
KDR:3.964
VKDR:1.464
Vehicle Kills:82
Kill Difference:166
Playtime:12.209 hours
Usage:1%
Score:0.165m
Score/min:225
Driving Accuracy:31.841%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:4,183
V. Kills:1,307 320%
Deaths:109
KDR:38.376
Accuracy:58.554% B**
KPH:41.400 A++
VKPH:12.900 B**
Supernova FPC
C*
Kills:1,990
V. Kills:1,383 144%
Deaths:324
KDR:6.142
Accuracy:58.571% B+
KPH:23.800 C+
VKPH:16.600 C*
Supernova VPC
A
Kills:1,061
V. Kills:63 N/A
Deaths:62
KDR:17.113
Accuracy:61.704% A
KPH:64.200 B**
VKPH:3.800 D--
E540 Halberd
B**
Kills:345
V. Kills:245 140%
Deaths:50
KDR:6.900
Accuracy:56.116% B**
KPH:32.500 C++
VKPH:23.100 B**
Saron HRB
C++
Kills:140
V. Kills:102 136%
Deaths:21
KDR:6.667
Accuracy:41.883% C
KPH:22.500 C
VKPH:16.400 C++
Proton II PPA
M
Kills:125
V. Kills:8 N/A
Deaths:6
KDR:20.833
Accuracy:28.687% B++
KPH:136.600 M
VKPH:8.700 A**
Kills:7,844 (7,234 + 610)
Deaths:572
KDR:13.713
VKDR:5.434
Vehicle Kills:3,108
Kill Difference:7,272
Playtime:218.899 hours
Usage:20%
Score:4.848m
Score/min:369
Driving Accuracy:61.704%
Gunner Accuracy:28.687%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:62
V. Kills:2 N/A
Deaths:75
KDR:0.827
Accuracy:22.037% C+
KPH:6.600 D--
VKPH:0.200 D--
Kills:62 (62 + 0)
Deaths:75
KDR:0.827
VKDR:0.027
Vehicle Kills:2
Kill Difference:13
Playtime:9.370 hours
Usage:1%
Score:0.014m
Score/min:25
Driving Accuracy:22.037%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 5,4904,18310938.376S34.4958.554%B**1.291%D41.4A++12.9B**366101.1h3.3B**5.7A
Dual Photon Pods 3,4832,46115815.576A+11.6955.542%B+1.138%C+47.2D19.6C++40852.1h22.3C++40.1B
Proximity Mine 2,0722,0727926.228S22.3429.268%D**N/A272.6M++N/A6667.6h0.8M++2.6A+
Supernova FPC 3,3731,9903246.142C+2.2658.571%B+2.613%C*23.8C+16.6C*30183.5h4.4B+7.5B*
Solstice SF 1,6431,6169311.736B*2.1529.232%B**7.55%F13.6C-N/A114118.6h9.2B+31.6B*
Nebula VM20 1,5211,5102525.992A++2.1125.158%A+15.563%D--42.4B+N/A24735.6h11.5A45.9B**
Pandora VX25 1,4501,4356972.059B+1.8345.401%B+9.199%D**22.3DN/A10764.4h3.9B+8.6B+
Quasar VM1 1,4111,3952505.58M+1.6925.582%A*12.617%D*38.6AN/A24636.1h10.6A41.3B++
Cosmos VM3 1,1841,1722165.426A**1.5427.446%A*11.348%F37.7B+N/A17431.1h9.4A+34.2B+
Cosmos VM3 1,1751,1692145.463A*1.5827.053%A*11.206%F-37B+N/A18431.6h9.4A+34.6A
Solstice VE3 1,1401,13111131U1,127.1125.29%B+9.991%F11.6C-N/A16197.5h12.6B++50B
Tank Mine 2,0051,07410510.229M**6.3415.267%D**N/A191.8A++166.3M**18635.6h0.6A*4.1A
Supernova VPC 1,1241,0616217.113B+13.2361.704%A1.508%C+64.3B**3.8D--34216.5h2.2B**3.5B**
Serpent VE92 9399276671.39C**2.5031.223%A+8.091%F--11.6DN/A5380h12.2B39.1B++
Blueshift VM5 6556541245.274B**1.3933.606%M+13.914%D**42.2B+N/A24015.5h11.5A34.2A
Saron Laser Cannon 1,8286446410.063M6.1847.797%M3.261%B++12.7C+23.4A*26450.7h224.6D-469.8C++
Blueshift VM5 6256221245.016B**1.1333.213%M+12.862%D**40.1B+N/A22615.5h11.9A35.7B**
Maelstrom Turbo Laser 9184122391.724C++2.1639.414%A+3.155%B+12.5C15.3B+28633h148.7C-377.3C++
E540 Halberd 590345506.9C+3.0156.116%B**1.739%C32.5C++23.1B**75610.6h5.5C**9.9B++
Sirius SX12 3133131452.159B**1.7336.502%A**5.431%F-30.1C++N/A17710.4h11.2B*30.6B*
MANA Anti-Vehicle Turret 4612121091.945C+1.9462.228%B+2.83%D2120A++2490A++9195100.1h9.2C14.7B
Comet VM2 275185981.888A2.0051.391%B**2.162%D--18.1A8.8A*28110.2h13.8B*26.8B*
C150 Dalton 255184199.684B+5.8056.469%A++N/A1840U710U11122000.1h4.3C++7.6B*
Photon A2A Missile Pods 365179228.136B++4.2574.651%DN/A36.5C38C+4514.9h7.5B+10B+
Comet VM2 237151981.541B++2.3450.655%B+3.311%C-15B+8.5A++21010.1h16.6B*32.9B*
Saron HRB 242140216.667C**2.7841.883%C3.571%A++22.6C16.5C++6836.2h13.2A+31.4B**
L100 Python HESH 155140245.833C-1.9553.207%B+N/A35.9D3.8D*2203.9h3.2C*6B+
Proton II PPA 133125620.833B+16.9528.687%B++1.6%C-138.9M+8.9M8460.9h5.1A17.8A
Frag Grenade 1131121112N/A108.1119.266%T*N/A1120M10C++21480.1h1.1A**5.8B*
Thanatos VE70 9696571.684B*2.2039.738%C+9.375%D**22.9CN/A1154.2h2.8A+7.2B*
NS-44 Commissioner 9594452.089B**1.8048.649%A+5.319%F--22.4C-N/A864.2h2.9B**5.9B**
Skyguard 14982322.563C+1.3231.841%B+1.22%D9.9D8.1C-2288.3h165.9D--521C
Spear Anti-Vehicle Phalanx Turret 11878419.5A++15.6153.968%B**3.846%C+60A30.8B*9081.3h7B+12.9B*
M12 Kobalt-F 6462750.827C-3.0622.037%C+4.839%D--6.6D--N/A259.4h13.4B60.8B
CAS30 Tank Buster 103601500.4D3.4936.115%D-N/A1.9D--1.4D*7231.8h43.9B+121.7C**
Beamer VS3 5353471.128B+2.7618.75%D*7.547%F-17.7C-N/A1583h9.6C++51C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520.4h
Nano-Armor Kit229500,00856.4h
Anti-Vehicle MANA Turret191272.6h
Motion Spotter1660.1h
Ammunition Package11620.1h
Anti-Infantry MANA Turret16771.2h
Recon Detection Device171,4972.5h

Check the help document for the dictionary if you want to learn more about words used here.


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