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Primarch f0g0[CAGl] f0g0
VS BR 96

KDR: 3.1

Score: 12.8m

Last Seen: May 28th, 2020 5:58 PM
- OFFLINE - 30.8 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt
Level Progress (to 97): 35%
Level 100 Progress: 68% 303h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Supernova FPC VE-S Canis Supernova PC Solstice VE3 Orion VS54 Supernova VPC Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 270TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.216%14.393%320712764,5441.730391.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.653%0.187C++-1.01D*0.166C++HEAD (~3.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.037C+15.8-0.111C+55.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.03%0.694%207112824322342761.84615156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.551D-0.81D--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.2-0.614D84-0.577D178.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.106%0.42%679312802,85651613795.52418207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.683%-0.575D-1.346D**1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.357C**8.70.304C*16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.307%0.875%1670612775,142359264614.3231194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.768%-0.269C-0.881D--0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.7B++120.702B++24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.675%15.493%1670112827141220.171913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.4D**-3.315T*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.6-1.571F6.6-1.055D*19

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.119%23.256%1670112828617450.491429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.785F-1.644A+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.2-1.835F-7.5-0.541D29.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m369.8%336 (20.2k)301 (18.1k)3.0992818,4505,9534.8068296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS128376621.712%4.943%10707:095

60% Engineer13% Heavy Assault10% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2017 10:29 AMNov 17th, 2018 11:02 PMMay 28th, 2020 6:54 PM (5d) (PST)May 28th, 2020 4:19 PM (5d) (PST)May 28th, 2020 1:58 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
989899000.4350.1400.0212.0770.127322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,3345,33354,0012681125818,049

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
707.4h/29.5d 10,165 912 5,826 88.2k 655 1,594 5,393 42m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,187
Deaths:1,134
KDR:1.047
Accuracy:23.512% C+
HSR:15.333% D-
Thanatos VE70
A
Kills:86
Deaths:228
KDR:0.377
Accuracy:20.119% F--
HSR:23.256% A
Kills:1,273
Deaths (as Engineer):1,362
Deaths (to Engineers):1,388
KDR:0.93465
Kill Difference:89
Playtime:423.353 hours
Usage:60%
Score:9.107m
Score/min:359
Accuracy (listed only):21.815%
HSR (listed only):19.294%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,091
Deaths:936
KDR:1.166
Accuracy:18.434% D
HSR:15.765% D*
Kills:1,091
Deaths (as Heavy Assault):936
Deaths (to Heavy Assaults):1,262
KDR:1.1656
Kill Difference:155
Playtime:91.448 hours
Usage:13%
Score:1.156m
Score/min:211
Accuracy (listed only):18.434%
HSR (listed only):15.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:1,341
Deaths:895
KDR:1.498
Accuracy:24.280% D
HSR:12.752% D--
Solstice VE3
C+
Kills:1,187
Deaths:1,134
KDR:1.047
Accuracy:23.512% C+
HSR:15.333% D-
Sirius SX12
D
Kills:87
Deaths:51
KDR:1.706
Accuracy:20.308% D--
HSR:13.793% D
Thanatos VE70
A
Kills:86
Deaths:228
KDR:0.377
Accuracy:20.119% F--
HSR:23.256% A
Kills:2,701
Deaths (as Light Assault):2,308
Deaths (to Light Assaults):980
KDR:1.17028
Kill Difference:393
Playtime:59.433 hours
Usage:8%
Score:0.674m
Score/min:189
Accuracy (listed only):22.055%
HSR (listed only):16.283%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:1,341
Deaths:895
KDR:1.498
Accuracy:24.280% D
HSR:12.752% D--
NS-61 Emissary
C-
Kills:301
Deaths:208
KDR:1.447
Accuracy:25.958% C-
HSR:10.299% D*
Phantom VA23
D*
Kills:230
Deaths:123
KDR:1.870
Accuracy:28.160% D*
HSR:20% D*
Sirius SX12
D
Kills:87
Deaths:51
KDR:1.706
Accuracy:20.308% D--
HSR:13.793% D
VA39 Spectre
D*
Kills:71
Deaths:38
KDR:1.868
Accuracy:25.675% D*
HSR:15.493% F-
Kills:2,030
Deaths (as Infiltrator):1,315
Deaths (to Infiltrators):964
KDR:1.54373
Kill Difference:715
Playtime:72.776 hours
Usage:10%
Score:0.850m
Score/min:195
Accuracy (listed only):24.876%
HSR (listed only):14.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,341
Deaths:895
KDR:1.498
Accuracy:24.280% D
HSR:12.752% D--
Pulsar VS1
C-
Kills:307
Deaths:322
KDR:0.953
Accuracy:22.160% C-
HSR:13.029% D*
VE-A Lacerta
D*
Kills:116
Deaths:114
KDR:1.018
Accuracy:22.643% D*
HSR:8.621% D**
Sirius SX12
D
Kills:87
Deaths:51
KDR:1.706
Accuracy:20.308% D--
HSR:13.793% D
Thanatos VE70
A
Kills:86
Deaths:228
KDR:0.377
Accuracy:20.119% F--
HSR:23.256% A
Kills:1,937
Deaths (as Combat Medic):1,610
Deaths (to Combat Medics):551
KDR:1.20311
Kill Difference:327
Playtime:27.692 hours
Usage:4%
Score:0.362m
Score/min:218
Accuracy (listed only):21.902%
HSR (listed only):14.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:264
Deaths:120
KDR:2.200
Accuracy:13.275% D
HSR:17.803% C
Quasar VM1
C
Kills:245
Deaths:105
KDR:2.333
Accuracy:13.874% D*
HSR:19.592% C
NS-10 Burster
B+
Kills:138
Deaths:60
KDR:2.300
Accuracy:34.151% B+
HSR:5.072% C
NS-10 Burster
B
Kills:121
Deaths:56
KDR:2.161
Accuracy:34.116% B
HSR:4.959% C
NS-20 Gorgon
D
Kills:69
Deaths:60
KDR:1.150
Accuracy:23.457% D
HSR:14.493% D*
NS-20 Gorgon
C
Kills:67
Deaths:60
KDR:1.117
Accuracy:23.874% C--
HSR:19.403% C
Kills:904
Deaths (as MAX Suit):230.500
Deaths (to MAX Suits):161
KDR:3.92191
Kill Difference:673.500
Playtime:33.852 hours
Usage:5%
Score:0.618m
Score/min:304
Accuracy (listed only):23.791%
HSR (listed only):13.554%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:432
V. Kills:236 182%
Deaths:91
KDR:4.747
Accuracy:32.030% C++
KPH:20.400 B+
VKPH:11.100 C++
Hornet Missiles
A*
Kills:168
V. Kills:115 145%
Deaths:8
KDR:21
Accuracy:60.490% C
KPH:143 A
VKPH:97.900 A*
Kills:600 (432 + 0)
Deaths:99
KDR:6.061
VKDR:3.545
Vehicle Kills:351
Kill Difference:501
Playtime:22.363 hours
Usage:3%
Score:0.310m
Score/min:231
Piloting Accuracy:32.030%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:82
V. Kills:45 178%
Deaths:
KDR:
Accuracy:27.305% D--
KPH:46.400 B+
VKPH:25.500 C++
Kills:82 (0 + 82)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:45
Kill Difference:82
Playtime:1.768 hours
Usage:0%
Score:0.080m
Score/min:756
Piloting Accuracy:N/A%
Gunner Accuracy:27.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C*
Kills:153
V. Kills:77 196%
Deaths:19
KDR:8.053
Accuracy:27.534% C-
KPH:17.600 C*
VKPH:8.800 C
C75 Viper
B+
Kills:75
V. Kills:26 278%
Deaths:9
KDR:8.333
Accuracy:34.456% D
KPH:33.200 C+
VKPH:11.500 B+
Kills:228 (228 + 0)
Deaths:28
KDR:8.143
VKDR:3.679
Vehicle Kills:103
Kill Difference:200
Playtime:10.961 hours
Usage:2%
Score:0.158m
Score/min:240
Driving Accuracy:34.456%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C*
Kills:4,211
V. Kills:1,846 228%
Deaths:159
KDR:26.484
Accuracy:50.422% C*
KPH:36.200 C*
VKPH:15.900 C+
Supernova FPC
B*
Kills:1,442
V. Kills:639 225%
Deaths:55
KDR:26.218
Accuracy:49.304% D
KPH:38.100 B*
VKPH:16.900 C++
Supernova PC
B**
Kills:1,261
V. Kills:499 252%
Deaths:74
KDR:17.041
Accuracy:51.852% C*
KPH:36.300 B*
VKPH:14.400 B**
Supernova VPC
B+
Kills:535
V. Kills:138 385%
Deaths:
KDR:
Accuracy:50.333% C
KPH:43.400 C
VKPH:11.200 B+
Saron HRB
B
Kills:417
V. Kills:196 212%
Deaths:13
KDR:32.077
Accuracy:46.502% C*
KPH:30.900 B
VKPH:14.500 C
G40-F Ranger
D
Kills:245
V. Kills:133 183%
Deaths:3
KDR:81.667
Accuracy:28.329% D
KPH:32.500 D
VKPH:17.700 D
M20 Basilisk
B**
Kills:118
V. Kills:46 251%
Deaths:12
KDR:9.833
Accuracy:36.212% B*
KPH:24.400 B++
VKPH:9.500 B**
G30 Walker
B**
Kills:56
V. Kills:22 243%
Deaths:2
KDR:28
Accuracy:38.173% B**
KPH:18.600 D
VKPH:7.300 D
Kills:8,285 (3,238 + 5,047)
Deaths:318
KDR:26.053
VKDR:11.066
Vehicle Kills:3,519
Kill Difference:7,967
Playtime:230.024 hours
Usage:33%
Score:4.637m
Score/min:336
Driving Accuracy:50.333%
Gunner Accuracy:38.173%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:374
V. Kills:178 209%
Deaths:42
KDR:8.905
Accuracy:59.634% C*
KPH:46 C+
VKPH:21.900 C+
Halberd-H SE
C++
Kills:60
V. Kills:28 207%
Deaths:
KDR:
Accuracy:62.005% C++
KPH:63.200 C
VKPH:29.500 C++
Kills:434 (0 + 434)
Deaths:42
KDR:10.333
VKDR:4.905
Vehicle Kills:206
Kill Difference:392
Playtime:9.077 hours
Usage:1%
Score:0.180m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:62.005%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:242
V. Kills:21 N/A
Deaths:5
KDR:48.400
Accuracy:12.736% D*
KPH:41.600 D
VKPH:3.600 C+
G40-F Ranger
C
Kills:80
V. Kills:47 167%
Deaths:3
KDR:26.667
Accuracy:28.010% D-
KPH:17.400 C
VKPH:10.200 C
M20 Basilisk
C+
Kills:74
V. Kills:32 224%
Deaths:5
KDR:14.800
Accuracy:35.376% C--
KPH:17.800 C
VKPH:7.700 C+
Kills:396 (0 + 396)
Deaths:13
KDR:30.462
VKDR:7.692
Vehicle Kills:100
Kill Difference:383
Playtime:14.564 hours
Usage:2%
Score:0.137m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:35.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 6,0574,21115926.484B**23.3850.422%C*N/A36.2C*15.9C+228116.2h5B+9.9B+
Supernova FPC 2,0811,4425526.218A+23.1249.304%DN/A38.1B*16.9C++92037.8h3.6B**7.2B++
VE-S Canis 1,3791,3418951.498C++1.6024.28%D12.752%D--27.8DN/A6848.3h14.3D58.9C
Supernova PC 1,7601,2617417.041A13.9451.852%C*N/A36.2B*14.3B**17334.8h5.2C+10C++
Solstice VE3 1,2341,1871,1341.047C*2.0523.512%C+15.333%D-12.9C--N/A3991.7h18.6D79.3C+
Orion VS54 1,1231,0919361.166C1.9318.434%D15.765%D*20DN/A6354.6h16.3D--88.3C
Supernova VPC 6735351535U531.9050.333%CN/A43.5C11.2B+27212.3h3.2C+6.5C+
Saron Laser Cannon 668432914.747B+1.6532.03%C++N/A20.4B+11.1C++17721.2h84B+262.2B++
Saron HRB 6134171332.077S28.9846.502%C*N/A30.9B14.5C24013.5h20.8C++44.7C**
E540 Halberd-H 552374428.905C+5.8159.634%C*N/A46.2C+22C+3298.1h5.4C*9B
Tank Mine 491347398.897M5.8025.924%DN/A231.3A*96B**15631.5h1.4B*5.5C**
Pulsar VS1 3173073220.953C+2.1522.16%C-13.029%D*18.8C--N/A5316.3h18.9D**85.2D-
NS-61 Emissary 3033012081.447B*1.6525.958%C-10.299%D*25.9CN/A7411.6h13.9C+53.5C+
Quasar VM1 2712641202.2C*0.9013.275%D17.803%C19DN/A7913.9h18.4D--138.5C
NS Annihilator 4012521281.969M*1.1380.841%C++N/A14.4B*8.5C+15117.5h11.3C++14C*
Quasar VM1 2532451052.333C+0.7713.874%D*19.592%C20.9D--N/A8011.7h17.4D**125.5F
G40-F Ranger 378245381.667M+78.5728.329%DN/A32.7D17.7D2777.5h66.5C+234.6C+
M12 Kobalt 263242548.4A45.3012.736%D*11.157%D**41.7D3.6C+1325.8h23.6D-185.3D
Phantom VA23 2382301231.87C+1.2328.16%D*20%D*20.4D-N/A4611.3h6.9F--24.6F-
Proximity Mine 210209306.967B*3.8728.859%FN/A139.3C++N/A3591.5h1.9C+6.4D*
S1 2641831771.034B2.0750.922%D-1.093%D--24.4C10.8C-1997.5h7.2C14.2C
Hornet Missiles 283168821A*17.9060.49%CN/A140A95.8A*12061.2h9.4B15.5C**
Plasma Grenade 1681671167N/A163.9046.245%C+N/A417.5D2.5D13780.4h3.7C8.1C+
C-4 216155682.279B+0.8223.5%C-N/A129.2B++50.8A+10061.2h1.5C+6.3C+
Skyguard 230153198.053B**4.9527.534%C-N/A17.6C*8.9C2078.7h85.5B*310.6B+
NS-10 Burster 204138602.3A0.8034.151%B+5.072%C8.3B++4C+7116.6h113.9B+333.6B+
NS-10 Burster 183121562.161B+0.9434.116%B4.959%C7.9B+4.1C+8015.3h121.8B+357.1B+
M20 Basilisk 164118129.833S6.7336.212%B*1.695%D*24.6B++9.6B**1604.8h75.7C++209.1B+
VE-A Lacerta 1191161141.018C2.0822.643%D*8.621%D**21.9D-N/A565.3h15.8D*69.7D*
Rocklet Rifle 16493731.274B*1.8333.934%F--N/A19D-14.5D-2624.9h40.5C119.3D--
Sirius SX12 9587511.706B1.3920.308%D--13.793%D24.2C-2.2M+1013.6h15.8C77.7C
Thanatos VE70 87862280.377D2.7220.119%F--23.256%A8.1D--N/A2510.6h7.5F-37.2T*
AP30 Shredder 12782182S78.9027.305%D--N/A45.6B+25C++7561.8h48.6B**178B+
G40-F Ranger 12780326.667M++23.5728.01%D-1.25%C+17.4C10.2C1874.6h106.9B+381.7C+
C75 Viper 1017598.333B+5.2334.456%DN/A32.6C+11.3B+3692.3h12.3C++35.6C+
M20 Basilisk 10674514.8S11.7035.376%C--2.703%D*18C7.8C+1594.1h120.1C339.6D
VA39 Spectre 7371381.868C+1.2325.675%D*15.493%F-16.9C--N/A594.2h6.6C25.6D
NS-20 Gorgon 7869601.15C+1.9523.457%D14.493%D*16.4C-2.1B+524.2h40.8C*174C++
NS-20 Gorgon 7867601.117C+1.9823.874%C--19.403%C16C--2.6B**514.2h42.4C++177.6C+
Halberd-H SE 8860160B+56.9062.005%C++N/A66.7C31.1C*3440.9h4.4C7.2C+
G30 Walker 7856228S24.9038.173%B**N/A18.7D7.3D1613h165.4C433.3B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit247318,49519.4h
Spawn Beacon56610.6h
Nanite Revive Grenade0510h
Motion Spotter21,2200.4h
Spitfire Auto-Turret68930.6h
Shield Recharging Field03400.1h
Recon Detection Device142,5873.4h
Ammunition Package51,1480.7h
Medical Applicator4926,8171.6h
Snowman Soldier1870.1h
Nano-Repair Grenade02,3260.6h
Hardlight Barrier41020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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