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Director General Horseman f0p5[FIN5] f0p5
NC BR 98

KDR: 6.58

Score: 69.9m

Last Seen: Nov 16th, 2018 6:39 PM
- OFFLINE - 71 minute(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Miller - Outfit Leader of Finnish Firing Squad[FIN5] Finnish Firing Squad
NC outfit on Miller

Members: 5
Level Progress (to 99): 1%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper M30 Mustang AH Titan-150 AP Breaker Rocket Pods Titan-150 HESH Blitz GD-10 SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $770,616 MLG Score: 616
Fun Score: N/A
Cheeseburgers Flipped: 1269TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.78%22.447%4892499712,4382.577824.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.713%0.084C+0.261C*-1.881F-HEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.273C*11.10.181C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.978%1.332%17085101611,339743351715.2611322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.02%-0.586D-0.277C-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.524B+23.90.539B+50.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.341%2.299%33338101325,398996690325.5368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.06%-0.348C--0.229C0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.524B+6.90.452B+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.634%6.821%10981810039,046825290510.9516311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.167%-0.704D-0.659B+0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.546B+15.50.609B+38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.143%73.961%1098510164,163790225.26296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.52%0.455B+0.443B0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.408B2.20.301C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.637%18.58%10983101884539942.11779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.884%-0.455D0.661B+1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.371C**2.90.386C**5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Finnish Firing Squad[FIN5] Finnish Firing Squad
NC outfit on Miller

Members: 5
69.9m395.5%425 (25.5k)395 (23.7k)6.5813388,76913,4887.8116198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1021462817.396%10.721%18613:0926

47% Engineer25% Infiltrator15% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 5:33 PMJun 24th, 2013 7:35 PMNov 17th, 2018 4:45 AM (13h) (PST)Nov 16th, 2018 6:26 PM (24h) (PST)Nov 16th, 2018 2:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
784747100.5020.0760.0542.3990.105616

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,0674,42942,6383053144623,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2947.9h/122.8d 16,594 9,517 24,380 424.4k 3,410 5,231 18,532 138.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C++
Kills:690
Deaths:302
KDR:2.285
Accuracy:34.243% D*
HSR:15.362% C++
GD-22S
C+
Kills:214
Deaths:159
KDR:1.346
Accuracy:21.621% C+
HSR:22.430% C+
MGR-L1 Promise
B+
Kills:197
Deaths:116
KDR:1.698
Accuracy:22.951% C+
HSR:28.934% B+
NC6 Gauss SAW
C*
Kills:179
Deaths:110
KDR:1.627
Accuracy:14.609% D--
HSR:24.581% C*
NS-15M1
D
Kills:160
Deaths:51
KDR:3.137
Accuracy:17.998% D-
HSR:17.500% D
LA1 Anchor
B**
Kills:91
Deaths:41
KDR:2.220
Accuracy:22.642% C
HSR:31.868% B**
Kills:1,531
Deaths (as Heavy Assault):779
Deaths (to Heavy Assaults):2,729
KDR:1.96534
Kill Difference:752
Playtime:102.566 hours
Usage:3%
Score:1.849m
Score/min:301
Accuracy (listed only):22.344%
HSR (listed only):23.446%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,437
Deaths:695
KDR:2.068
Accuracy:20.422% D-
HSR:17.815% D
GD-7F
C++
Kills:980
Deaths:684
KDR:1.433
Accuracy:20.682% D
HSR:20.408% C++
Gauss Compact S
C--
Kills:633
Deaths:508
KDR:1.246
Accuracy:16.231% D**
HSR:15.008% C--
LA39 Bruiser
A
Kills:521
Deaths:290
KDR:1.797
Accuracy:50.590% D-
HSR:21.305% A
AF-57 Piston
D--
Kills:246
Deaths:145
KDR:1.697
Accuracy:27.623% D*
HSR:10.163% D--
AF-19 Mercenary
C*
Kills:230
Deaths:187
KDR:1.230
Accuracy:14.016% F
HSR:22.609% C*
NS-11C
C-
Kills:176
Deaths:48
KDR:3.667
Accuracy:20.209% D
HSR:16.477% C-
MGR-M1 Bishop
C+
Kills:168
Deaths:93
KDR:1.806
Accuracy:28.672% D
HSR:29.167% C+
GD-66 Claw
A*
Kills:78
Deaths:38
KDR:2.053
Accuracy:52.258% C--
HSR:26.923% A*
Kills:4,469
Deaths (as Engineer):2,688
Deaths (to Engineers):3,934
KDR:1.66257
Kill Difference:1,781
Playtime:1,397.857 hours
Usage:47%
Score:40.833m
Score/min:487
Accuracy (listed only):27.856%
HSR (listed only):19.986%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:2,431
Deaths:1,173
KDR:2.072
Accuracy:18.754% D--
HSR:12.382% D
AC-X11
D
Kills:1,437
Deaths:695
KDR:2.068
Accuracy:20.422% D-
HSR:17.815% D
GD-7F
C++
Kills:980
Deaths:684
KDR:1.433
Accuracy:20.682% D
HSR:20.408% C++
Gauss Compact S
C--
Kills:633
Deaths:508
KDR:1.246
Accuracy:16.231% D**
HSR:15.008% C--
LA39 Bruiser
A
Kills:521
Deaths:290
KDR:1.797
Accuracy:50.590% D-
HSR:21.305% A
MGR-S1 Gladius
C+
Kills:293
Deaths:103
KDR:2.845
Accuracy:23.852% C-
HSR:21.843% C+
AF-57 Piston
D--
Kills:246
Deaths:145
KDR:1.697
Accuracy:27.623% D*
HSR:10.163% D--
AF-19 Mercenary
C*
Kills:230
Deaths:187
KDR:1.230
Accuracy:14.016% F
HSR:22.609% C*
NS-11C
C-
Kills:176
Deaths:48
KDR:3.667
Accuracy:20.209% D
HSR:16.477% C-
AF-4 Cyclone
B**
Kills:108
Deaths:75
KDR:1.440
Accuracy:18.904% D*
HSR:25.926% B**
GD-66 Claw
A*
Kills:78
Deaths:38
KDR:2.053
Accuracy:52.258% C--
HSR:26.923% A*
NS-7 PDW
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:16.293% D**
HSR:15.385% C
Kills:7,185
Deaths (as Light Assault):3,978
Deaths (to Light Assaults):2,076
KDR:1.80618
Kill Difference:3,207
Playtime:452.286 hours
Usage:15%
Score:11.186m
Score/min:412
Accuracy (listed only):24.986%
HSR (listed only):18.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:2,431
Deaths:1,173
KDR:2.072
Accuracy:18.754% D--
HSR:12.382% D
SAS-R
B+
Kills:2,156
Deaths:325
KDR:6.634
Accuracy:36.929% C
HSR:74.258% B+
NC4 Mag-Shot
B*
Kills:1,165
Deaths:451
KDR:2.583
Accuracy:31.718% B++
HSR:24.635% B*
EM4 Longshot
C+
Kills:1,163
Deaths:126
KDR:9.230
Accuracy:39.530% C+
HSR:77.300% C+
LA3 Desperado
A**
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:32.827% B++
HSR:35.061% A**
NS-44 Commissioner
B+
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.916% C**
HSR:25.648% B+
NS-357 Underboss
C**
Kills:603
Deaths:214
KDR:2.818
Accuracy:36.003% C+
HSR:23.051% C**
LA8 Rebel
M*
Kills:554
Deaths:87
KDR:6.368
Accuracy:40.319% A
HSR:45.126% M*
LA80
B*
Kills:446
Deaths:23
KDR:19.391
Accuracy:46.924% B*
HSR:83.857% B++
NS-45 Pilot
B++
Kills:331
Deaths:220
KDR:1.505
Accuracy:35.181% B++
HSR:21.752% C-
MGR-S1 Gladius
C+
Kills:293
Deaths:103
KDR:2.845
Accuracy:23.852% C-
HSR:21.843% C+
NC08 Mag-Scatter
C+
Kills:261
Deaths:132
KDR:1.977
Accuracy:50.101% C+
HSR:12.261% D
Gauss SPR
C**
Kills:232
Deaths:68
KDR:3.412
Accuracy:34.221% C**
HSR:26.724% D-
NC14 Bolt Driver
A
Kills:166
Deaths:19
KDR:8.737
Accuracy:43.286% A
HSR:86.145% A
AF-4 Cyclone
B**
Kills:108
Deaths:75
KDR:1.440
Accuracy:18.904% D*
HSR:25.926% B**
NS-61 Emissary
D**
Kills:104
Deaths:96
KDR:1.083
Accuracy:14.635% F-
HSR:8.654% D**
NS-AM7 Archer
C**
Kills:69
Deaths:109
KDR:0.633
Accuracy:49.922% D*
HSR:20.290% C**
NS-7 PDW
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:16.293% D**
HSR:15.385% C
Kills:12,450
Deaths (as Infiltrator):3,884
Deaths (to Infiltrators):1,919
KDR:3.20546
Kill Difference:8,566
Playtime:746.979 hours
Usage:25%
Score:8.708m
Score/min:194
Accuracy (listed only):33.740%
HSR (listed only):35.572%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,431
Deaths:1,173
KDR:2.072
Accuracy:18.754% D--
HSR:12.382% D
LA39 Bruiser
A
Kills:521
Deaths:290
KDR:1.797
Accuracy:50.590% D-
HSR:21.305% A
GR-22
C**
Kills:430
Deaths:360
KDR:1.194
Accuracy:19.279% D--
HSR:20.930% C**
MGR-S1 Gladius
C+
Kills:293
Deaths:103
KDR:2.845
Accuracy:23.852% C-
HSR:21.843% C+
AF-57 Piston
D--
Kills:246
Deaths:145
KDR:1.697
Accuracy:27.623% D*
HSR:10.163% D--
NC1 Gauss Rifle
B+
Kills:150
Deaths:135
KDR:1.111
Accuracy:20.379% C-
HSR:23.333% B+
AF-4 Cyclone
B**
Kills:108
Deaths:75
KDR:1.440
Accuracy:18.904% D*
HSR:25.926% B**
GD-66 Claw
A*
Kills:78
Deaths:38
KDR:2.053
Accuracy:52.258% C--
HSR:26.923% A*
NS-7 PDW
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:16.293% D**
HSR:15.385% C
Kills:4,309
Deaths (as Combat Medic):2,351
Deaths (to Combat Medics):883
KDR:1.83284
Kill Difference:1,958
Playtime:73.318 hours
Usage:2%
Score:2.336m
Score/min:531
Accuracy (listed only):27.548%
HSR (listed only):19.799%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,145
Deaths:282
KDR:7.606
Accuracy:27.471% D
HSR:19.814% B*
AF-34 Mattock
B**
Kills:1,756
Deaths:260
KDR:6.754
Accuracy:34.663% C+
HSR:21.697% B**
AF-23 Grinder
B**
Kills:1,168
Deaths:182
KDR:6.418
Accuracy:47.165% B**
HSR:20.462% B**
AF-23 Grinder
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:42.816% B**
HSR:20.690% A++
NCM3 Raven
B++
Kills:467
Deaths:152
KDR:3.072
Accuracy:36.476% C
HSR:3.854% B++
NCM3 Raven
B*
Kills:413
Deaths:152
KDR:2.717
Accuracy:36.671% C
HSR:3.874% B*
NCM2 Falcon
A**
Kills:275
Deaths:97
KDR:2.835
Accuracy:40.072% C++
HSR:10.545% A**
AF-41 Hacksaw
A*
Kills:186
Deaths:68
KDR:2.735
Accuracy:36.766% B+
HSR:22.581% A*
NCM2 Falcon
C+
Kills:183
Deaths:97
KDR:1.887
Accuracy:41.753% C+
HSR:4.372% C+
NS-10 Burster
A
Kills:174
Deaths:68
KDR:2.559
Accuracy:31.212% C*
HSR:9.195% A
AF-41 Hacksaw
A++
Kills:157
Deaths:70
KDR:2.243
Accuracy:37.244% B+
HSR:21.656% A++
NS-10 Burster
C*
Kills:152
Deaths:69
KDR:2.203
Accuracy:31.027% C*
HSR:4.605% C
NCM1 Scattercannon
M+
Kills:54
Deaths:21
KDR:2.571
Accuracy:36.238% C+
HSR:27.778% M+
Kills:8,290
Deaths (as MAX Suit):850
Deaths (to MAX Suits):685
KDR:9.75294
Kill Difference:7,440
Playtime:158.899 hours
Usage:5%
Score:5.030m
Score/min:528
Accuracy (listed only):36.890%
HSR (listed only):14.702%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:5,103
V. Kills:541 N/A
Deaths:290
KDR:17.597
Accuracy:51.020% D
KPH:65.600 B+
VKPH:7 B+
Breaker Rocket Pods
B*
Kills:3,193
V. Kills:496 N/A
Deaths:75
KDR:42.573
Accuracy:49.736% C++
KPH:164 B*
VKPH:25.500 B*
Vortek Rotary
C**
Kills:1,644
V. Kills:1,228 134%
Deaths:346
KDR:4.751
Accuracy:27.873% C--
KPH:16.700 C*
VKPH:12.500 C**
M20 Mustang
B**
Kills:1,017
V. Kills:724 140%
Deaths:141
KDR:7.213
Accuracy:27.862% C-
KPH:23.400 B*
VKPH:16.700 B**
Tomcat A2AM Pods
B+
Kills:154
V. Kills:169 91%
Deaths:10
KDR:15.400
Accuracy:78.933% C+
KPH:50.800 C+
VKPH:55.800 B+
Coyote Missiles
C+
Kills:105
V. Kills:56 184%
Deaths:10
KDR:10.500
Accuracy:47.040% D-
KPH:43.800 C+
VKPH:23.300 C+
Hornet Missiles
A++
Kills:65
V. Kills:63 102%
Deaths:3
KDR:21.667
Accuracy:56.334% C
KPH:91.500 B+
VKPH:88.700 A++
Kills:11,281 (7,764 + 0)
Deaths:875
KDR:12.893
VKDR:3.745
Vehicle Kills:3,277
Kill Difference:10,406
Playtime:244.949 hours
Usage:8%
Score:5.635m
Score/min:383
Piloting Accuracy:27.862%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:530
V. Kills:155 340%
Deaths:37
KDR:14.324
Accuracy:21.387% D*
KPH:54.100 A++
VKPH:15.800 C
C150 Dalton
B**
Kills:403
V. Kills:168 238%
Deaths:24
KDR:16.792
Accuracy:36.916% C
KPH:49.300 B**
VKPH:20.500 C
L105 Zephyr PX
A
Kills:389
V. Kills:18 N/A
Deaths:9
KDR:43.222
Accuracy:40.982% D-
KPH:161.300 A
VKPH:7.500 C
CAS30 Tank Buster
C+
Kills:382
V. Kills:359 106%
Deaths:161
KDR:2.373
Accuracy:29.615% D**
KPH:7.200 C+
VKPH:6.700 C+
L105 Zephyr
B+
Kills:226
V. Kills:14 N/A
Deaths:7
KDR:32.286
Accuracy:29.787% D**
KPH:62 B+
VKPH:3.800 D
Kills:1,930 (382 + 1,548)
Deaths:238
KDR:8.109
VKDR:3
Vehicle Kills:714
Kill Difference:1,692
Playtime:77.230 hours
Usage:3%
Score:1.308m
Score/min:282
Piloting Accuracy:29.615%
Gunner Accuracy:29.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:7,148
V. Kills:488 N/A
Deaths:96
KDR:74.458
Accuracy:55.136% B*
KPH:105.900 A*
VKPH:7.200 C
C75 Viper
M+
Kills:6,854
V. Kills:729 N/A
Deaths:146
KDR:46.945
Accuracy:36.196% C+
KPH:81.200 M+
VKPH:8.600 B
L100 Python AP
A+
Kills:1,644
V. Kills:981 167%
Deaths:92
KDR:17.870
Accuracy:57.940% B
KPH:45.100 A
VKPH:26.900 A+
L100 Python HEAT
A*
Kills:1,231
V. Kills:333 369%
Deaths:43
KDR:28.628
Accuracy:55.544% B+
KPH:62.600 A*
VKPH:16.900 A
Skyguard
A
Kills:787
V. Kills:530 148%
Deaths:40
KDR:19.675
Accuracy:31.754% B+
KPH:20 B*
VKPH:13.500 A
LB00 Python AP
A++
Kills:127
V. Kills:58 215%
Deaths:2
KDR:63.500
Accuracy:71.773% A+
KPH:71.700 B*
VKPH:32.700 A++
Kills:17,791 (17,791 + 0)
Deaths:419
KDR:42.461
VKDR:7.444
Vehicle Kills:3,119
Kill Difference:17,372
Playtime:249.108 hours
Usage:8%
Score:6.152m
Score/min:412
Driving Accuracy:71.773%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,882
V. Kills:3,503 139%
Deaths:288
KDR:16.951
Accuracy:48.758% C+
KPH:32.200 B**
VKPH:23.100 A++
Titan-150 HESH
A+
Kills:2,602
V. Kills:256 N/A
Deaths:53
KDR:49.094
Accuracy:50.317% B
KPH:67.300 A+
VKPH:6.600 C
E540 Halberd
M+
Kills:1,416
V. Kills:464 305%
Deaths:25
KDR:56.640
Accuracy:47.618% B
KPH:57.700 M+
VKPH:18.900 B*
Enforcer ML85
B**
Kills:1,136
V. Kills:637 178%
Deaths:63
KDR:18.032
Accuracy:42.185% C++
KPH:33.300 B**
VKPH:18.700 C**
Titan-150 HEAT
B++
Kills:250
V. Kills:83 298%
Deaths:24
KDR:10.417
Accuracy:37.206% D--
KPH:27.200 B++
VKPH:9 C+
M12 Kobalt
C+
Kills:250
V. Kills:9 N/A
Deaths:3
KDR:83.333
Accuracy:12.499% C--
KPH:51.100 C+
VKPH:1.800 C+
C85 Canister
C
Kills:232
V. Kills:19 N/A
Deaths:8
KDR:29
Accuracy:25.203% D**
KPH:39.100 D
VKPH:3.200 C
Kills:10,768 (7,734 + 3,034)
Deaths:464
KDR:23.207
VKDR:10.713
Vehicle Kills:4,971
Kill Difference:10,304
Playtime:269.090 hours
Usage:9%
Score:7.696m
Score/min:477
Driving Accuracy:37.206%
Gunner Accuracy:25.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:2,092
V. Kills:724 289%
Deaths:47
KDR:44.511
Accuracy:53.732% C
KPH:79.500 A*
VKPH:27.500 B++
G40-F Ranger
C--
Kills:524
V. Kills:329 159%
Deaths:19
KDR:27.579
Accuracy:32.962% C+
KPH:27.700 D
VKPH:17.400 C--
C85 Canister-H
B+
Kills:389
V. Kills:34 N/A
Deaths:16
KDR:24.313
Accuracy:56.354% B++
KPH:122 C**
VKPH:10.700 B+
M96 Mjolnir-H
C+
Kills:148
V. Kills:101 145%
Deaths:31
KDR:4.774
Accuracy:43.107% D
KPH:44.900 C+
VKPH:30.600 C+
G30 Walker
B**
Kills:55
V. Kills:21 250%
Deaths:
KDR:
Accuracy:38.607% B+
KPH:45.100 B**
VKPH:17.200 B
M12 Kobalt-H
M**
Kills:54
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:28.113% A
KPH:285.900 M+
VKPH:15.900 M**
Kills:3,262 (0 + 3,262)
Deaths:113
KDR:28.867
VKDR:10.726
Vehicle Kills:1,212
Kill Difference:3,149
Playtime:53.087 hours
Usage:2%
Score:1.823m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:28.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:431
V. Kills:13 N/A
Deaths:5
KDR:86.200
Accuracy:17.229% C+
KPH:103 A
VKPH:3.100 B+
M12 Kobalt
B**
Kills:420
V. Kills:20 N/A
Deaths:7
KDR:60
Accuracy:17.029% C+
KPH:94.300 B++
VKPH:4.500 B**
M20 Basilisk
A*
Kills:222
V. Kills:56 389%
Deaths:10
KDR:22.200
Accuracy:35.135% C
KPH:41.500 A*
VKPH:10.500 B++
M20 Basilisk
B*
Kills:137
V. Kills:45 298%
Deaths:7
KDR:19.571
Accuracy:33.452% C-
KPH:31.200 B*
VKPH:10.200 C*
M40 Fury
C*
Kills:112
V. Kills:24 448%
Deaths:8
KDR:14
Accuracy:28.080% D
KPH:48.200 C++
VKPH:10.300 C*
M40 Fury
C**
Kills:98
V. Kills:21 445%
Deaths:3
KDR:32.667
Accuracy:27.200% D--
KPH:59.300 C*
VKPH:12.700 C**
M60-G Bulldog
B
Kills:80
V. Kills:9 N/A
Deaths:2
KDR:40
Accuracy:23.769% D--
KPH:34.900 B
VKPH:3.900 C--
G40-F Ranger
C+
Kills:59
V. Kills:42 137%
Deaths:5
KDR:11.800
Accuracy:35.889% B
KPH:17.600 C
VKPH:12.500 C+
Kills:1,559 (0 + 1,559)
Deaths:47
KDR:33.170
VKDR:4.894
Vehicle Kills:230
Kill Difference:1,512
Playtime:27.992 hours
Usage:1%
Score:0.599m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:35.889%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:459
V. Kills:21 N/A
Deaths:94
KDR:4.883
Accuracy:36.911% D
KPH:48.400 C+
VKPH:2.200 C*
M40 Fury-F
C
Kills:233
V. Kills:71 324%
Deaths:122
KDR:1.910
Accuracy:33.164% D*
KPH:17.600 C
VKPH:5.400 C
M12 Kobalt-F
C++
Kills:60
V. Kills:1 N/A
Deaths:13
KDR:4.615
Accuracy:14.365% D--
KPH:28.300 C++
VKPH:0.500 D
Kills:752 (752 + 0)
Deaths:229
KDR:3.284
VKDR:0.406
Vehicle Kills:93
Kill Difference:523
Playtime:24.832 hours
Usage:1%
Score:0.173m
Score/min:116
Driving Accuracy:14.365%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B++
Kills:112
V. Kills:24 448%
Deaths:3
KDR:37.333
Accuracy:34.887% D**
KPH:74.100 B++
VKPH:15.900 C
M20 Wyvern
B*
Kills:53
V. Kills:37 139%
Deaths:
KDR:
Accuracy:38.351% C++
KPH:30.500 B
VKPH:21.300 B*
Kills:165 (0 + 165)
Deaths:3
KDR:55
VKDR:20.333
Vehicle Kills:61
Kill Difference:162
Playtime:3.251 hours
Usage:0%
Score:0.058m
Score/min:297
Piloting Accuracy:N/A%
Gunner Accuracy:38.351%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,6367,1489674.458S67.8855.136%B*1.987%B105.9A*7.2C46967.5h2.2B**4B**
C75 Viper 7,5836,85414646.945S40.3636.196%C+1.182%C81.2M+8.6B39484.4h5.8A16B**
M30 Mustang AH 5,6445,10329017.597A+11.0251.02%DN/A65.6B+7B+27477.8h7.6B14.8C**
Titan-150 AP 8,3854,88228816.951A++10.3748.758%C+3.646%B+32.2B**23.1A++493151.8h3.9B8B+
Breaker Rocket Pods 3,6893,1937542.573S35.9949.736%C++1.065%C+163.7B*25.4B*105419.5h11.5B++23.2B+
Titan-150 HESH 2,8582,6025349.094M**42.5150.317%B2.114%C*67.4A+6.6C24738.6h2.3B**4.6B**
Blitz GD-10 2,4632,4311,1732.072B**4.5118.754%D--12.382%D16.6DN/A66146.1h14.9C*79.3C+
SAS-R 2,1642,1563256.634B**0.0536.929%C74.258%B+32.7CN/A9165.9h2B+5.5B
AF-34 Mattock 2,1562,1452827.606A1.0227.471%D19.814%B*42.5C++N/A19650.5h4.6B*16.9C*
E540 Halberd-H 2,8162,0924744.511S37.9353.732%C5.402%A*79.5A*27.5B++85126.3h3.4B**6.3B**
AF-34 Mattock 1,7651,7562606.754A0.1734.663%C+21.697%B**38C+N/A17746.2h6.7C+19.3C++
L100 Python AP 2,6251,6449217.87M*11.2957.94%B3.954%B+45.2A27A+55736.4h4.9B++8.4B*
Vortek Rotary 2,8721,6443464.751B**1.8327.873%C--2.859%B16.7C*12.5C**31098.2h60.7B+217.6B+
Bouncing Betty 1,5561,5558817.67S11.0944.666%C++N/A158.7B*N/A6009.8h1.6B**3.7B++
AC-X11 1,4561,4376952.068B**4.5120.422%D-17.815%D9.5D-N/A50150.8h12.5C--61.4C-
E540 Halberd 1,8801,4162556.64S50.0647.618%B4.873%B*57.8M+18.9B*72024.5h3.3A++7A+
Tank Mine 1,9961,2458814.148S7.5726.075%DN/A204.1A*123.1A*26856.1h1.6B+6C**
L100 Python HEAT 1,5641,2314328.628S22.0555.544%B+3.006%C*62.5A*16.9A32019.7h3.9B**7B**
Frag Grenade 1,2481,22711227N/A1,220.4245.929%C+N/A681.7B*11.7B++25301.8h3B*6.6B+
AF-23 Grinder 1,1741,1681826.418A+0.1647.165%B**20.462%B**49.5B**N/A21423.6h6.4C**13.5B++
NC4 Mag-Shot 1,1821,1654512.583M4.0031.718%B++24.635%B*14.7DN/A4579.4h8.6C+27.2C++
EM4 Longshot 1,1681,1631269.23A*2.6539.53%C+77.3%C+33.4C*N/A11534.8h2.2C++5.6C*
AF-23 Grinder 1,1621,1601826.374A+0.2142.816%B**20.69%A++49.2AN/A21223.6h5.8B+13.5B*
C-4 1,8471,1592035.709M++0.8721.954%DN/A82.8C++49.1A129114h1.1B*5C++
LA3 Desperado 1,1671,1583683.147A**3.4332.827%B++35.061%A**15.7DN/A4073.9h8.1B+24.7C*
NS-44 Commissioner 1,1651,1582634.403M*2.1837.916%C**25.648%B+21.6C-N/A6253.5h3.6B+9.6B+
Enforcer ML85 1,7731,1366318.032M++11.4542.185%C++4.137%A+33.3B**18.7C**56234.1h9.8B++23.1B*
M20 Mustang 1,7411,0171417.213A*0.6327.862%C-1.77%C+23.4B*16.7B**34943.4h75.6B+271.2B+
M12 Kobalt 1,0189922934.207C+27.6319.493%C-20.968%B++105.5C+2.8D4689.4h14.8B+75.9B
GD-7F 9989806841.433B+5.1520.682%D20.408%C++10.7D-N/A4191.8h16.6D80.3C-
Skyguard 1,3177874019.675S13.0931.754%B+1.779%C20B*13.5A25939.3h103.2B+324.9B++
NC05 Jackhammer 6926903022.285B*4.3034.243%D*15.362%C++31.9CN/A14921.6h4.4B+12.9C+
Gauss Compact S 6556335081.246B+5.3416.231%D**15.008%C--8.4DN/A4175h12.6C77.6D
NS-357 Underboss 6086032142.818A*3.7636.003%C+23.051%C**18.3DN/A5332.9h3.8B+10.5B
MANA Anti-Vehicle Turret 1,1185591085.176U1.4151.173%UN/A5590U5590U2150020.1h6.9T*13.5T*
LA8 Rebel 555554876.368S0.2140.319%A45.126%M*25.8C+N/A6221.5h5.5B+13.7C*
AP30 Shredder 6855303714.324A7.7421.387%D*3.208%B*54.1A++15.8C5859.8h30.1A140.9B**
G40-F Ranger 8535241927.579A*21.0032.962%C+N/A27.7D17.4C--23318.9h84.4D256C
LA39 Bruiser 5245212901.797B+4.7850.59%D-21.305%A24.9DN/A7120.9h2.2B+4.4C++
NCM3 Raven 7284671523.072M++3.5136.476%C3.854%B++12.9B**7.2B+17936.2h23.1B++63.4B+
S12 Renegade 480459944.883B1.7036.911%D5.882%C+48.3C+2.2C*1119.5h3C*8.1C++
LA80 4504462319.391S12.8146.924%B*83.857%B++41.7C*N/A11410.7h1.7B*3.6B*
M12 Kobalt 444431586.2S79.6217.229%C+23.202%B**102.6A3.1B+3924.2h14.1B**81.8B+
GR-22 4374303601.194C+5.3919.279%D--20.93%C**17.1DN/A6625.1h14.9C77.2D
M12 Kobalt 440420760S53.4217.029%C+24.048%B**93.3B++4.4B**3014.5h17.8C++104.6C*
NCM3 Raven 6304131522.717A**3.8636.671%C3.874%B*11.4B6C+15636.1h27.4C++74.8C++
C150 Dalton 5714032416.792A++10.2136.916%CN/A49.1B**20.5C6128.2h4.2C**11.3C**
L105 Zephyr PX 407389943.222A++36.6440.982%D-1.028%C*162.1A7.5C7442.4h3.2B*7.7B+
C85 Canister-H 4233891624.313B+17.7356.354%B++11.311%C+121.6C**10.6B+3783.2h8.5C-15C+
CAS30 Tank Buster 7413821612.373B**4.2129.615%D**1.047%C+7.2C+6.7C+14253.2h49.8C++168C+
Sticky Grenade 3813761376N/A369.4255.893%BN/A940C+12.5C++29920.4h2C**3.6B
Carver 3783373,0690.11C+6.4726.288%C+8.605%D*0.8C--N/A2409.9h1.3B5.1C*
NS-45 Pilot 3363312201.505C**5.0835.181%B++21.752%C-11.9D--N/A3527.7h9.2D26.3C+
MGR-S1 Gladius 2952931032.845B**3.7423.852%C-21.843%C+29CN/A8010.1h9.9C**41.4C++
NS Decimator 4042831881.505B++5.0841.551%F--3.534%B*20.7D8.8D26313.7h4.6C*11D-
NCM2 Falcon 377275972.835A+3.7540.072%C++10.545%A**18.3B++6.8B**17115h8.9B+22.2B+
C-4 ARX 364261455.8A*0.7822.651%D-N/A100.4C39.6C**7142.6h1B++4.6C*
NC08 Mag-Scatter 2612611321.977B+4.6050.101%C+12.261%D16.5DN/A4115.8h3.8B+7.6C**
Titan-150 HEAT 3332502410.417B**3.8437.206%D--4.8%B**27.2B++9C+6029.2h3.1A8.3B*
M12 Kobalt 259250383.333S76.7512.499%C--17.2%B+51C1.8C+1744.9h21.7D173.3C--
AF-57 Piston 2472461451.697B+4.8827.623%D*10.163%D--14.3D-N/A6817.2h4.6C++16.6C-
M40 Fury-F 3042331221.91C*4.6733.164%D*N/A17.7C5.4C11113.2h11.2C++33.7C-
C85 Canister 251232829B++22.4225.203%D**20.259%A++39.3D3.2C1155.9h9.1C36D--
Gauss SPR 235232683.412A3.1734.221%C**26.724%D-36.8B+N/A916.3h4.8B+13.9B+
AF-19 Mercenary 2362301871.23B+5.3514.016%F22.609%C*7.3DN/A8931.3h14.3C+101.9D
L105 Zephyr 240226732.286A*25.7029.787%D**N/A62.8B+3.9D4643.6h4.3B**14.3C**
M20 Basilisk 2782221022.2S15.6235.135%C5.405%C41.1A*10.4B++4605.4h51.1B++145.5B**
GD-22S 2162141591.346C+5.2421.621%C+22.43%C+25.2C-N/A1258.5h13.5D62.6C
MGR-L1 Promise 2011971161.698C*4.8822.951%C+28.934%B+37.9C+N/A1185.2h18.6D81.2C
AF-41 Hacksaw 188186682.735C++3.8536.766%B+22.581%A*38B+N/A1624.9h6.4C++17.4B++
NCM2 Falcon 275183971.887A4.6941.753%C+4.372%C+12.2C++6.1B+14215h13.9C**33.2B
Orbital Strike Uplink 2511821182N/A175.42669.048%UN/A606.7U230U19310.3h1.5T*0.2T*
NC6 Gauss SAW 1821791101.627B+4.9514.609%D--24.581%C*31.4C++N/A3885.7h10.8C+74.1C
NS-11C 176176483.667M++2.9120.209%D16.477%C-23.2C+N/A1527.6h12.4B+61.5C*
NS-10 Burster 279174682.559A*4.0231.212%C*9.195%A6.7B++4.1C**11925.8h125.2B*401B++
M60-A Bulldog 187172286A**79.4239.43%DN/A57.3B**5B+4333h4.4B**11.2B+
MGR-M1 Bishop 170168931.806C++4.7828.672%D29.167%C+34.3C*N/A774.9h6.1B21.1C++
NC14 Bolt Driver 168166198.737S2.1643.286%A86.145%A36.1B**N/A3144.6h2B**4.6B**
NS-15M1 163160513.137A3.4417.998%D-17.5%D26.7C-N/A1936h14C77.5C
AF-41 Hacksaw 160157702.243C+4.3437.244%B+21.656%A++30.2C+N/A1575.2h8.2C-22.1C**
Tomcat A2AM Pods 3231541015.4M+8.8278.933%C+N/A51.3C+56.3B+14423h7.7C**9.7B
NS-10 Burster 253152692.203A*4.3831.027%C*4.605%C5.9B3.9C*11925.8h144C**464.3B+
NC1 Gauss Rifle 1541501351.111C++5.4720.379%C-23.333%B+28.3BN/A2295.3h12.6C*61.6C++
M96 Mjolnir-H 249148314.774C**1.8143.107%DN/A44.8C+30.6C+5603.3h46.1C106.9D
M20 Basilisk 182137719.571S12.9933.452%C-5.109%C31.1B*10.2C*3914.4h62.4C**186.5B+
LB00 Python AP 185127263.5M**56.9271.773%A+N/A70.6B*32.2A+4521.8h5.4D*7.5C++
M60-A Bulldog 138125431.25B+24.6746.582%C++N/A62.5B**6.5B**4002h4.7B++10.1B+
Spear Anti-Vehicle Phalanx Turret 206125717.857A++11.2842.765%C+4%C+37.9C+24.5B10923.3h6.9B+16.1B+
M40 Fury 136112814A+7.4228.08%DN/A48.7C++10.4C**4012.3h15.2C54.3C--
Pelter Rocket Pod 136112337.333M*30.7534.887%D**4.464%A**74.7B++16C2581.5h16.6B++47.7C++
M60-A Bulldog 1191101011B**4.4230.721%C-N/A52.4B*4.3C-4592.1h4.4B**14.4B+
AF-4 Cyclone 113108751.44C*5.1418.904%D*25.926%B**20.4C--N/A1335.3h15.6D*82.5D--
Coyote Missiles 1611051010.5M3.9247.04%D-N/A43.8C+23.3C+4352.4h48.4C102.8C--
NS-61 Emissary 106104961.083B+5.5014.635%F-8.654%D**18.2CN/A695.7h12.6C**86.2D-
NC15 Phoenix 166102166.375S0.2151.204%CN/A13.8C+8.6C4357.4h11.5C22.4C
Anti-Vehicle Grenade 10498198N/A91.4253.986%BN/A980M+60C--35640.1h3A5.6B**
M40 Fury 11998332.667S26.0927.2%D--N/A57.6C++12.4C**3831.7h12.4C++45.7C
LA1 Anchor 9291412.22C++4.3622.642%C31.868%B**33.7C-N/A2672.7h15.4F--68D--
M60-G Bulldog 8980240S33.4223.769%D--3.75%B+34.8B3.9C--2182.3h4.8B**20.3B
Shrike 11179282.821M**3.7645.793%D*1.266%D--21.9C+8.9C--12143.6h5.9B+12.9C+
GD-66 Claw 7878382.053B++4.5352.258%C--26.923%A*28.9C-N/A1202.7h2.1B++4B
Rocklet Rifle 14875391.923A**4.6632.025%F--N/A14.4D--14D-2095.2h33.1B+103.3D
Aspis Anti-Aircraft Phalanx Turret 14273236.5U29.9228.343%B+1.37%C--17B**16B*5524.3h112.2B*395.7B++
MANA Anti-Personnel Turret 7169116.273N/A0.3120.69%UN/A690U20U3581600.1h27.4T*132.2T*
NS-AM7 Archer 102691090.633B+5.9549.922%D*20.29%C**3.2D-1.5C-3721.3h27.9C55.9D
G40-F Ranger 12768611.333B+4.7531.395%CN/A27.2D23.6C2862.5h101.7D--324D
M20 Basilisk 9667322.333A++15.7554.623%C**7.463%B**67B**29B*7561h88.8B+162.6B+
Hornet Missiles 12865321.667M++15.0956.334%C1.538%C92.9B++90A++16530.7h12.2C+21.7C
M12 Kobalt-F 6160134.615A++1.9714.365%D--16.667%B++28.6C++N/A1732.1h14.7C*102C+
G40-F Ranger 10159511.8A**5.2235.889%B1.695%B17.9C+12.7C+2233.3h130C++362.3C**
G30 Walker 7655155U48.4238.607%B+3.636%C+45.8B**17.5B+2991.2h135.5B+350.9B++
NS Annihilator 11154630.857B++5.7276.817%D--N/A5.9D--6.3D2729.1h14.5D-18.9D--
NCM1 Scattercannon 5454212.571B+4.0136.238%C+27.778%M+13.2D-N/A1434.1h15.6T42.9D*
M12 Kobalt-H 5754154A++47.4228.113%A22.222%B**270M15M**9140.2h12.3B++43.9B*
M20 Wyvern 9053153S46.4238.351%C++1.887%D-31.2B+21.8B*3301.7h105.8C--275.8C
Hawk GD-68 8353281.893M4.6944.202%F*N/A10C--5.7D4425.3h8.4C+19D*
NS-7 PDW 5252321.625B*4.9616.293%D**15.385%C14.9DN/A1583.5h12.3B++75.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter74,8382.3h
Medical Kit54110.8h
Restoration Kit8920.1h
NC Patriot Flare Gun11790.2h
Medical Applicator197149,72916.4h
Nano-Armor Kit8112,248,739160.7h
Flail Targeting Dart0530.5h
Pain Spire0720.4h
Anti-Vehicle MANA Turret194615.9h
Spawn Beacon31,7261.6h
Spitfire Auto-Turret41,3721.2h
Repair Module11780.7h
Turret AI Module01400.6h
Structure Shield Module0910.4h
Skywall Shield Emitter01050.5h
Cortium Silo01170.6h
Nanite Healing Grenade05610.2h
Nanite Revive Grenade02,5210.7h
Welding Device05,1380.8h
Deconstruction Tool02,3980.3h
Rampart Wall21741.6h
Xiphos Anti-Personnel Tower0730.3h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Recon Detection Device639,02720.8h
Ammunition Package305,8642.2h
Anti-Infantry MANA Turret4750.4h
Vehicle Gate1670.8h
Orbital Strike Target Designator10621.1h
WLT-Howler Mining Laser14,5620.8h
Nano-Repair Grenade02,3680.7h
Router01400.3h
Shield Recharging Field171,8840.8h
Smoke Grenade01490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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