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Executor Champion f0p5[FIN5] f0p5
NC BR 172

KDR: 6.78

Score: 74.1m

Last Seen: Jan 15th, 2019 7:06 PM
- OFFLINE - 3681.3 hour(s)

Prestige 1, Battle Rank 100 (172 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper M30 Mustang AH Titan-150 AP Breaker Rocket Pods Titan-150 HESH L-24R Spur Blitz GD-10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $803,142 MLG Score: 642
Fun Score: N/A
Cheeseburgers Flipped: 1290TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.037%23.631%52126118814,1132.728734.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.593%0.172C++0.423B-1.963F-HEAD ++ (~12.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.355C**10.60.258C*37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.047%1.327%16955120911,834782367715.1137322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.997%-0.559D-0.242C-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.539B+23.90.55B+50.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.28%2.272%32498120625,9201041705724.8991367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5%-0.36C--0.186C0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.506B+7.10.432B12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.887%6.27%123019119510,144863350411.7543289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.188%-0.583D0.449B0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.53B+16.80.579B+39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.267%74.246%1230512094,275857244.98252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.434%0.493B+0.465B+0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.418B2.20.308C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.482%19.037%12303121189342652.09134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.869%-0.42C--0.868B*0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.405B2.90.412B5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.1m382.8%413 (24.8k)388 (23.3k)6.7842497,09614,3128.01656172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214557417.978%10.644%19113:2029

47% Engineer27% Infiltrator14% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 5:33 PMJun 24th, 2013 7:35 PMFeb 14th, 2019 10:06 AM (192d) (PST)Jan 15th, 2019 6:30 PM (222d) (PST)Jan 15th, 2019 3:06 PM (222d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
790717190.5090.0750.0542.3500.105642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4044,26243,1423153141623,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3179h/132.5d 17,637 10,335 26,582 448.2k 3,613 5,528 19,979 150.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:339
Deaths:183
KDR:1.852
Accuracy:21.578% C-
HSR:25.664% C++
GD-22S
C
Kills:214
Deaths:159
KDR:1.346
Accuracy:21.372% C
HSR:22.430% C
NC6 Gauss SAW
C++
Kills:195
Deaths:121
KDR:1.612
Accuracy:14.905% D--
HSR:24.615% C++
NS-15M1
D
Kills:160
Deaths:51
KDR:3.137
Accuracy:17.931% D-
HSR:17.500% D
LA1 Anchor
B*
Kills:101
Deaths:46
KDR:2.196
Accuracy:21.552% D
HSR:31.683% B*
Kills:1,009
Deaths (as Heavy Assault):560
Deaths (to Heavy Assaults):2,870
KDR:1.80179
Kill Difference:449
Playtime:113.419 hours
Usage:4%
Score:1.969m
Score/min:289
Accuracy (listed only):19.468%
HSR (listed only):24.378%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,437
Deaths:695
KDR:2.068
Accuracy:20.422% D-
HSR:17.815% D
GD-7F
C++
Kills:995
Deaths:721
KDR:1.380
Accuracy:20.516% D-
HSR:20.603% C++
Gauss Compact S
C--
Kills:635
Deaths:510
KDR:1.245
Accuracy:16.211% D**
HSR:15.118% C--
LA39 Bruiser
B**
Kills:521
Deaths:290
KDR:1.797
Accuracy:50.590% D--
HSR:21.305% B**
AF-57 Piston
D--
Kills:246
Deaths:145
KDR:1.697
Accuracy:27.575% D*
HSR:10.163% D--
AF-19 Mercenary
C*
Kills:230
Deaths:187
KDR:1.230
Accuracy:14.016% F
HSR:22.609% C*
NS-11C
C--
Kills:176
Deaths:48
KDR:3.667
Accuracy:20.209% D
HSR:16.477% C--
MGR-M1 Bishop
C+
Kills:169
Deaths:93
KDR:1.817
Accuracy:28.567% D
HSR:28.994% C+
GD-66 Claw
A*
Kills:126
Deaths:58
KDR:2.172
Accuracy:43.087% D**
HSR:26.984% A*
Warden
C+
Kills:74
Deaths:70
KDR:1.057
Accuracy:15.589% F-
HSR:24.324% C+
Kills:4,609
Deaths (as Engineer):2,817
Deaths (to Engineers):4,119
KDR:1.63614
Kill Difference:1,792
Playtime:1,507.163 hours
Usage:47%
Score:42.919m
Score/min:475
Accuracy (listed only):25.678%
HSR (listed only):20.439%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:2,431
Deaths:1,173
KDR:2.072
Accuracy:18.751% D--
HSR:12.382% D
AC-X11
D
Kills:1,437
Deaths:695
KDR:2.068
Accuracy:20.422% D-
HSR:17.815% D
GD-7F
C++
Kills:995
Deaths:721
KDR:1.380
Accuracy:20.516% D-
HSR:20.603% C++
Gauss Compact S
C--
Kills:635
Deaths:510
KDR:1.245
Accuracy:16.211% D**
HSR:15.118% C--
LA39 Bruiser
B**
Kills:521
Deaths:290
KDR:1.797
Accuracy:50.590% D--
HSR:21.305% B**
MGR-S1 Gladius
C+
Kills:309
Deaths:109
KDR:2.835
Accuracy:23.571% D
HSR:21.359% C+
AF-57 Piston
D--
Kills:246
Deaths:145
KDR:1.697
Accuracy:27.575% D*
HSR:10.163% D--
AF-19 Mercenary
C*
Kills:230
Deaths:187
KDR:1.230
Accuracy:14.016% F
HSR:22.609% C*
NS-11C
C--
Kills:176
Deaths:48
KDR:3.667
Accuracy:20.209% D
HSR:16.477% C--
GD-66 Claw
A*
Kills:126
Deaths:58
KDR:2.172
Accuracy:43.087% D**
HSR:26.984% A*
AF-4 Cyclone
B*
Kills:122
Deaths:81
KDR:1.506
Accuracy:18.638% D**
HSR:24.590% B*
NS-7 PDW
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:16.101% F
HSR:15.385% C
Kills:7,280
Deaths (as Light Assault):4,049
Deaths (to Light Assaults):2,197
KDR:1.79797
Kill Difference:3,231
Playtime:459.407 hours
Usage:14%
Score:11.288m
Score/min:410
Accuracy (listed only):24.141%
HSR (listed only):18.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:2,431
Deaths:1,173
KDR:2.072
Accuracy:18.751% D--
HSR:12.382% D
SAS-R
B+
Kills:2,156
Deaths:325
KDR:6.634
Accuracy:36.929% C
HSR:74.258% B+
LA8 Rebel
M++
Kills:1,189
Deaths:188
KDR:6.324
Accuracy:39.047% B**
HSR:44.912% M++
NC4 Mag-Shot
B*
Kills:1,165
Deaths:451
KDR:2.583
Accuracy:31.718% B++
HSR:24.635% B*
EM4 Longshot
C+
Kills:1,163
Deaths:126
KDR:9.230
Accuracy:39.530% C+
HSR:77.300% C+
NS-357 Underboss
B+
Kills:1,162
Deaths:299
KDR:3.886
Accuracy:41.618% B+
HSR:25.559% B+
NS-44 Commissioner
B+
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.916% C*
HSR:25.648% B+
LA3 Desperado
A**
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:32.827% B++
HSR:35.061% A**
LA80
B*
Kills:556
Deaths:31
KDR:17.936
Accuracy:46.412% B*
HSR:84.353% B*
NS-45 Pilot
B+
Kills:331
Deaths:220
KDR:1.505
Accuracy:35.084% B+
HSR:21.752% C--
MGR-S1 Gladius
C+
Kills:309
Deaths:109
KDR:2.835
Accuracy:23.571% D
HSR:21.359% C+
NC08 Mag-Scatter
C
Kills:292
Deaths:142
KDR:2.056
Accuracy:49.744% C
HSR:13.699% C
Gauss SPR
C**
Kills:234
Deaths:68
KDR:3.441
Accuracy:34.232% C**
HSR:26.496% D--
NC14 Bolt Driver
A
Kills:166
Deaths:19
KDR:8.737
Accuracy:43.286% A
HSR:86.145% A
NS-61 Emissary
D
Kills:135
Deaths:101
KDR:1.337
Accuracy:16.453% F-
HSR:12.593% D
AF-4 Cyclone
B*
Kills:122
Deaths:81
KDR:1.506
Accuracy:18.638% D**
HSR:24.590% B*
NS-AM7 Archer
C++
Kills:100
Deaths:148
KDR:0.676
Accuracy:47.191% F
HSR:18% C++
NS-7 PDW
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:16.101% F
HSR:15.385% C
Kills:13,879
Deaths (as Infiltrator):4,144
Deaths (to Infiltrators):2,072
KDR:3.34918
Kill Difference:9,735
Playtime:872.582 hours
Usage:27%
Score:10.346m
Score/min:198
Accuracy (listed only):33.836%
HSR (listed only):35.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,431
Deaths:1,173
KDR:2.072
Accuracy:18.751% D--
HSR:12.382% D
LA39 Bruiser
B**
Kills:521
Deaths:290
KDR:1.797
Accuracy:50.590% D--
HSR:21.305% B**
GR-22
C++
Kills:436
Deaths:363
KDR:1.201
Accuracy:19.287% D--
HSR:20.872% C++
MGR-S1 Gladius
C+
Kills:309
Deaths:109
KDR:2.835
Accuracy:23.571% D
HSR:21.359% C+
AF-57 Piston
D--
Kills:246
Deaths:145
KDR:1.697
Accuracy:27.575% D*
HSR:10.163% D--
NC1 Gauss Rifle
C++
Kills:175
Deaths:143
KDR:1.224
Accuracy:20.332% D
HSR:21.714% C++
GD-66 Claw
A*
Kills:126
Deaths:58
KDR:2.172
Accuracy:43.087% D**
HSR:26.984% A*
AF-4 Cyclone
B*
Kills:122
Deaths:81
KDR:1.506
Accuracy:18.638% D**
HSR:24.590% B*
Carnage AR
C+
Kills:100
Deaths:87
KDR:1.149
Accuracy:21.471% D
HSR:21% C+
NS-7 PDW
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:16.101% F
HSR:15.385% C
Kills:4,518
Deaths (as Combat Medic):2,481
Deaths (to Combat Medics):963
KDR:1.82104
Kill Difference:2,037
Playtime:82.430 hours
Usage:3%
Score:2.476m
Score/min:501
Accuracy (listed only):25.940%
HSR (listed only):19.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,156
Deaths:282
KDR:7.645
Accuracy:27.460% D-
HSR:19.991% B*
AF-34 Mattock
B*
Kills:1,760
Deaths:260
KDR:6.769
Accuracy:34.616% C+
HSR:21.761% B*
AF-23 Grinder
B**
Kills:1,168
Deaths:182
KDR:6.418
Accuracy:47.165% B*
HSR:20.462% B**
AF-23 Grinder
A+
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:42.816% B*
HSR:20.690% A+
NCM3 Raven
B++
Kills:468
Deaths:152
KDR:3.079
Accuracy:36.529% C
HSR:3.846% B++
NCM3 Raven
B*
Kills:413
Deaths:152
KDR:2.717
Accuracy:36.733% C
HSR:3.874% B*
NCM2 Falcon
A**
Kills:275
Deaths:97
KDR:2.835
Accuracy:40.072% C+
HSR:10.545% A**
AF-41 Hacksaw
A**
Kills:206
Deaths:75
KDR:2.747
Accuracy:35.267% B
HSR:22.816% A**
NS-10 Burster
A
Kills:187
Deaths:70
KDR:2.671
Accuracy:30.327% C+
HSR:9.626% A
NCM2 Falcon
C+
Kills:183
Deaths:97
KDR:1.887
Accuracy:41.753% C+
HSR:4.372% C+
AF-41 Hacksaw
A++
Kills:169
Deaths:77
KDR:2.195
Accuracy:36.588% C**
HSR:21.894% A++
NS-10 Burster
C+
Kills:162
Deaths:71
KDR:2.282
Accuracy:30.141% C+
HSR:4.938% C
NCM1 Scattercannon
M+
Kills:54
Deaths:21
KDR:2.571
Accuracy:36.238% C+
HSR:27.778% M+
Kills:8,361
Deaths (as MAX Suit):859
Deaths (to MAX Suits):725
KDR:9.73341
Kill Difference:7,502
Playtime:161.599 hours
Usage:5%
Score:5.074m
Score/min:523
Accuracy (listed only):36.593%
HSR (listed only):14.815%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:5,367
V. Kills:564 N/A
Deaths:298
KDR:18.010
Accuracy:50.979% D
KPH:64.700 B+
VKPH:6.800 B+
Breaker Rocket Pods
B*
Kills:3,222
V. Kills:504 N/A
Deaths:75
KDR:42.960
Accuracy:49.750% C++
KPH:164.300 B*
VKPH:25.700 B*
Vortek Rotary
C*
Kills:1,833
V. Kills:1,324 138%
Deaths:360
KDR:5.092
Accuracy:28.087% C--
KPH:17.500 C++
VKPH:12.600 C*
M20 Mustang
B**
Kills:1,028
V. Kills:730 141%
Deaths:142
KDR:7.239
Accuracy:27.871% C--
KPH:23.500 B*
VKPH:16.700 B**
Tomcat A2AM Pods
B
Kills:163
V. Kills:173 94%
Deaths:10
KDR:16.300
Accuracy:78.905% C+
KPH:49.500 C+
VKPH:52.500 B
Coyote Missiles
C+
Kills:157
V. Kills:80 194%
Deaths:11
KDR:14.273
Accuracy:47.961% D
KPH:46.100 C+
VKPH:23.500 C+
Hornet Missiles
A
Kills:99
V. Kills:89 110%
Deaths:5
KDR:19.800
Accuracy:56.043% C
KPH:83.800 B+
VKPH:75.300 A
Kills:11,869 (8,228 + 0)
Deaths:901
KDR:13.173
VKDR:3.845
Vehicle Kills:3,464
Kill Difference:10,968
Playtime:258.889 hours
Usage:8%
Score:5.850m
Score/min:377
Piloting Accuracy:27.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:2,744
V. Kills:105 N/A
Deaths:48
KDR:57.167
Accuracy:35.523% C-
KPH:64.500 A++
VKPH:2.500 C++
C150 Dalton
M
Kills:1,080
V. Kills:599 180%
Deaths:25
KDR:43.200
Accuracy:41.363% C*
KPH:78.100 M
VKPH:43.300 A+
AP30 Shredder
A++
Kills:556
V. Kills:172 321%
Deaths:38
KDR:14.632
Accuracy:23.497% D--
KPH:53.300 A++
VKPH:16.500 C
L105 Zephyr PX
A+
Kills:401
V. Kills:26 N/A
Deaths:9
KDR:44.556
Accuracy:41.361% D--
KPH:159.600 A+
VKPH:10.300 C+
CAS30 Tank Buster
C+
Kills:384
V. Kills:360 106%
Deaths:161
KDR:2.385
Accuracy:29.589% D**
KPH:7.200 C+
VKPH:6.800 C+
L105 Zephyr
B+
Kills:238
V. Kills:18 N/A
Deaths:7
KDR:34
Accuracy:29.731% D**
KPH:61.400 B+
VKPH:4.600 D
Kills:5,403 (3,128 + 2,275)
Deaths:288
KDR:18.760
VKDR:4.444
Vehicle Kills:1,280
Kill Difference:5,115
Playtime:126.482 hours
Usage:4%
Score:2.095m
Score/min:276
Piloting Accuracy:29.589%
Gunner Accuracy:29.731%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:7,156
V. Kills:489 N/A
Deaths:97
KDR:73.773
Accuracy:55.122% B++
KPH:105.900 A*
VKPH:7.200 C
C75 Viper
M+
Kills:6,854
V. Kills:729 N/A
Deaths:146
KDR:46.945
Accuracy:36.196% C
KPH:81.200 M+
VKPH:8.600 C++
L100 Python AP
A+
Kills:1,650
V. Kills:984 168%
Deaths:92
KDR:17.935
Accuracy:57.829% C**
KPH:44.900 B**
VKPH:26.800 A+
L100 Python HEAT
A*
Kills:1,263
V. Kills:344 366%
Deaths:43
KDR:29.372
Accuracy:56.406% B+
KPH:62.300 A*
VKPH:17 B**
Skyguard
A
Kills:900
V. Kills:585 154%
Deaths:41
KDR:21.951
Accuracy:31.967% B+
KPH:21.500 B**
VKPH:14 A
LB00 Python AP
B++
Kills:283
V. Kills:126 223%
Deaths:4
KDR:70.750
Accuracy:63.092% B++
KPH:59 B
VKPH:26.300 B++
Kills:18,106 (18,106 + 0)
Deaths:423
KDR:42.804
VKDR:7.700
Vehicle Kills:3,257
Kill Difference:17,683
Playtime:255.596 hours
Usage:8%
Score:6.306m
Score/min:411
Driving Accuracy:63.092%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,978
V. Kills:3,552 140%
Deaths:290
KDR:17.166
Accuracy:48.572% C
KPH:32.400 B*
VKPH:23.100 A++
Titan-150 HESH
A++
Kills:2,829
V. Kills:280 N/A
Deaths:55
KDR:51.436
Accuracy:50.654% B
KPH:69.200 A++
VKPH:6.800 C
E540 Halberd
M
Kills:1,419
V. Kills:464 305%
Deaths:25
KDR:56.760
Accuracy:47.654% B+
KPH:57.500 M
VKPH:18.800 B*
Enforcer ML85
B**
Kills:1,143
V. Kills:638 179%
Deaths:63
KDR:18.143
Accuracy:42.196% C++
KPH:33.400 B**
VKPH:18.700 B+
Titan-150 HEAT
B++
Kills:290
V. Kills:94 305%
Deaths:24
KDR:12.083
Accuracy:38.639% D--
KPH:29.200 B++
VKPH:9.400 C+
M12 Kobalt
C+
Kills:250
V. Kills:9 N/A
Deaths:3
KDR:83.333
Accuracy:12.499% D
KPH:51.100 C+
VKPH:1.800 C+
C85 Canister
C--
Kills:232
V. Kills:19 N/A
Deaths:8
KDR:29
Accuracy:25.203% F
KPH:39.100 D
VKPH:3.200 C--
Kills:11,141 (8,097 + 3,044)
Deaths:468
KDR:23.806
VKDR:10.803
Vehicle Kills:5,056
Kill Difference:10,673
Playtime:274.194 hours
Usage:9%
Score:7.811m
Score/min:475
Driving Accuracy:38.639%
Gunner Accuracy:25.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:2,104
V. Kills:728 289%
Deaths:48
KDR:43.833
Accuracy:53.764% C
KPH:79.700 A++
VKPH:27.600 B*
G40-F Ranger
C
Kills:715
V. Kills:431 166%
Deaths:23
KDR:31.087
Accuracy:33.071% C+
KPH:30.300 C
VKPH:18.300 C
C85 Canister-H
B*
Kills:423
V. Kills:39 N/A
Deaths:19
KDR:22.263
Accuracy:57.858% B++
KPH:126.300 B+
VKPH:11.600 B*
M96 Mjolnir-H
C+
Kills:151
V. Kills:103 145%
Deaths:31
KDR:4.871
Accuracy:45.661% C-
KPH:44.500 C+
VKPH:30.400 C+
M12 Kobalt-H
M**
Kills:86
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:26.500% B*
KPH:300 M*
VKPH:14 M**
G30 Walker
B**
Kills:70
V. Kills:31 219%
Deaths:2
KDR:35
Accuracy:42.209% B**
KPH:44.100 B*
VKPH:19.500 B++
Kills:3,549 (0 + 3,549)
Deaths:123
KDR:28.854
VKDR:10.862
Vehicle Kills:1,336
Kill Difference:3,426
Playtime:58.594 hours
Usage:2%
Score:1.952m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:42.209%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:452
V. Kills:14 N/A
Deaths:6
KDR:75.333
Accuracy:16.925% C+
KPH:97.100 B**
VKPH:3 B
M12 Kobalt
A++
Kills:447
V. Kills:23 N/A
Deaths:8
KDR:55.875
Accuracy:17.107% C+
KPH:96.300 B++
VKPH:5 A++
M20 Basilisk
A++
Kills:227
V. Kills:59 378%
Deaths:10
KDR:22.700
Accuracy:36.214% C+
KPH:41.600 A++
VKPH:10.800 B**
M20 Basilisk
B*
Kills:137
V. Kills:45 298%
Deaths:7
KDR:19.571
Accuracy:33.452% C--
KPH:31.200 B*
VKPH:10.200 B
M40 Fury
C*
Kills:112
V. Kills:24 448%
Deaths:8
KDR:14
Accuracy:28.080% D-
KPH:48.200 C++
VKPH:10.300 C*
M40 Fury
C**
Kills:98
V. Kills:21 445%
Deaths:3
KDR:32.667
Accuracy:28.152% D-
KPH:58.700 C*
VKPH:12.600 C**
M60-G Bulldog
C**
Kills:80
V. Kills:9 N/A
Deaths:2
KDR:40
Accuracy:23.769% D*
KPH:33.400 C**
VKPH:3.800 D
G40-F Ranger
C+
Kills:60
V. Kills:43 136%
Deaths:5
KDR:12
Accuracy:35.295% C**
KPH:17.500 C+
VKPH:12.500 C+
Kills:1,613 (0 + 1,613)
Deaths:49
KDR:32.918
VKDR:4.857
Vehicle Kills:238
Kill Difference:1,564
Playtime:28.966 hours
Usage:1%
Score:0.623m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:35.295%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:461
V. Kills:21 N/A
Deaths:94
KDR:4.904
Accuracy:36.853% D
KPH:48.200 C+
VKPH:2.200 B
M40 Fury-F
C+
Kills:233
V. Kills:71 324%
Deaths:122
KDR:1.910
Accuracy:33.164% D*
KPH:17.600 C
VKPH:5.400 C+
M12 Kobalt-F
C+
Kills:60
V. Kills:1 N/A
Deaths:13
KDR:4.615
Accuracy:14.365% D*
KPH:28.300 C+
VKPH:0.500 D-
Kills:754 (754 + 0)
Deaths:229
KDR:3.293
VKDR:0.406
Vehicle Kills:93
Kill Difference:525
Playtime:24.914 hours
Usage:1%
Score:0.174m
Score/min:116
Driving Accuracy:14.365%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B*
Kills:128
V. Kills:27 457%
Deaths:3
KDR:42.667
Accuracy:38.028% D--
KPH:78.700 B*
VKPH:16.600 C+
M20 Wyvern
B**
Kills:54
V. Kills:38 138%
Deaths:
KDR:
Accuracy:39.365% B
KPH:30.100 B
VKPH:21.200 B**
Kills:182 (0 + 182)
Deaths:3
KDR:60.667
VKDR:21.667
Vehicle Kills:65
Kill Difference:179
Playtime:3.419 hours
Usage:0%
Score:0.064m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:39.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,6457,1569773.773S66.9955.122%B++1.984%B+105.9A*7.2C47067.6h2.2B**4B**
C75 Viper 7,5836,85414646.945S40.1636.196%C1.182%C81.2M+8.6C++39584.4h5.8A+16B**
M30 Mustang AH 5,9315,36729818.01A++11.2350.979%DN/A64.7B+6.8B+26983h7.6B14.9C*
Titan-150 AP 8,5304,97829017.166A+10.3848.572%C3.596%B+32.4B*23.1A++492153.7h3.9B+8B+
Breaker Rocket Pods 3,7263,2227542.96S36.1849.75%C++1.055%C+164.4B*25.7B*105819.6h11.6B++23.3B+
Titan-150 HESH 3,1092,8295551.436M**44.6550.654%B2.015%C*69.2A++6.8C25340.9h2.3A4.5B**
L-24R Spur 2,8492,7444857.167U50.3835.523%C-2.077%C++64.6A++2.5C++18542.5h17.4B+49B+
Blitz GD-10 2,4632,4311,1732.072B**4.7118.751%D--12.382%D16.6DN/A67146.2h14.9C*79.3C+
AF-34 Mattock 2,1682,1562827.645A+0.8627.46%D-19.991%B*42.5C++N/A19750.7h4.6B*16.9C**
SAS-R 2,1642,1563256.634A+0.1536.929%C74.258%B+32.7CN/A9165.9h2B+5.5C**
E540 Halberd-H 2,8322,1044843.833S37.0553.764%C5.371%A*79.7A++27.6B*85126.4h3.4B**6.3B**
Vortek Rotary 3,1571,8333605.092A1.6928.087%C--2.673%C**17.5C++12.6C*303104.7h58.9B+209.7B+
AF-34 Mattock 1,7701,7602606.769A0.0234.616%C+21.761%B*37.9C+N/A17646.4h6.7C++19.3C++
L100 Python AP 2,6341,6509217.935A**11.1557.829%C**3.939%B*45B**26.8A+55536.7h4.8B+8.4B++
Bouncing Betty 1,6151,6148818.341S11.5644.372%C++N/A156.7B++N/A58610.3h1.6B**3.7B++
AC-X11 1,4561,4376952.068B**4.7220.422%D-17.815%D9.5D-N/A50150.8h12.5D61.4D
E540 Halberd 1,8831,4192556.76S49.9847.654%B+4.863%B**57.4M18.8B*72124.7h3.4A++7A+
L100 Python HEAT 1,6071,2634329.372M**22.5956.406%B+2.93%C**62.2A*16.9B**32320.3h4B*7.2B**
Tank Mine 2,0211,2638814.352S7.5726.469%C--N/A203.7A*122.3A*26676.2h1.6B+6C*
Frag Grenade 1,2481,22711227N/A1,220.2245.841%C++N/A681.7B*11.7B+25211.8h3B*6.6B++
LA8 Rebel 1,1911,1891886.324S0.4639.047%B**44.912%M++25.2C+N/A6047.1h5.3B++13.7B++
AF-23 Grinder 1,1741,1681826.418A+0.3747.165%B*20.462%B**49.5B**N/A21423.6h6.4B+13.5B++
NC4 Mag-Shot 1,1821,1654512.583M4.2031.718%B++24.635%B*14.7DN/A4579.4h8.6C++27.2B
C-4 1,8521,1642035.734M++1.0522.024%DN/A83.1C+49.1A+130414h1.1B*5B+
EM4 Longshot 1,1681,1631269.23A*2.4539.53%C+77.3%C+33.4C++N/A11634.8h2.2C++5.6C++
NS-357 Underboss 1,1691,1622993.886M+2.9041.618%B+25.559%B+18.7DN/A5962h3.6B++8.6B++
AF-23 Grinder 1,1621,1601826.374A+0.4142.816%B*20.69%A+49.2AN/A21323.6h5.8B+13.5B*
NS-44 Commissioner 1,1651,1582634.403M++2.3837.916%C*25.648%B+21.6C-N/A6253.5h3.6B9.6B+
LA3 Desperado 1,1671,1583683.147A**3.6432.827%B++35.061%A**15.7DN/A4073.9h8.1B+24.7B++
Enforcer ML85 1,7811,1436318.143M+11.3642.196%C++4.112%A++33.4B**18.7B+56134.2h9.7B**23.1B*
C150 Dalton 1,6791,0802543.2S36.4241.363%C*N/A78.3M43.4A+70913.8h3.6B+8.7B++
M20 Mustang 1,7581,0281427.239A*0.4527.871%C--1.751%C+23.5B*16.7B**35243.7h75.2B+270B+
M12 Kobalt 1,0521,0253034.167C+27.3819.388%C--21.366%B++106.8C+2.8D4689.6h14.8B+76.3B
GD-7F 1,0159957211.38B5.4020.516%D-20.603%C++10.7DN/A4193.2h16.7D81.3D
Skyguard 1,4859004121.951S15.1731.967%B+1.778%C21.5B**14A27141.9h98.7B+308.9B++
G40-F Ranger 1,1467152331.087A*24.3033.071%C+N/A30.3C18.3C25723.6h77.1C+233C+
NC05 Jackhammer 6926903022.285B**4.5033.842%D*15.362%C++31.7CN/A14821.8h4.4B+13C+
Gauss Compact S 6576355101.245B+5.5416.211%D**15.118%C--8.5DN/A4175.1h12.6C77.6D
MANA Anti-Vehicle Turret 1,1195601125S1.7850.949%A++3.393%C5600U5590U3180480.1h6.9A++13.6A*
AP30 Shredder 7285563814.632B**7.8523.497%D--3.058%B++53.5A++16.5C57410.4h35.3B**150.4B**
LA80 5615563117.935S11.1546.412%B*84.353%B*40.6C++N/A11013.7h1.7B*3.8B*
LA39 Bruiser 5245212901.797B+4.9950.59%D--21.305%B**24.8DN/A7121h2.2B+4.4C+
NCM3 Raven 7304681523.079M*3.7136.529%C3.846%B++12.9B**7.2B+17936.2h23.2B++63.4B+
Sticky Grenade 4684631463N/A456.2256.122%BN/A1157.5B+12.5C+32740.4h2C**3.5B+
S12 Renegade 482461944.904B+1.8836.853%D5.857%C++48C+2.2B1109.6h3B+8.1C++
M12 Kobalt 466452675.333S68.5516.925%C+23.451%B**96.2B**3B3784.7h14.5B**85.7B+
M12 Kobalt 470447855.875S49.0917.107%C+23.49%B**97.2B*5A++3244.6h17.6C*102.7C*
GR-22 4434363631.201C+5.5819.287%D--20.872%C++17DN/A6625.6h15C78D
C85 Canister-H 4624231922.263B*15.4857.858%B++11.584%C++128.2B+11.8B*3933.3h8.9C-15.3C+
NCM3 Raven 6304131522.717M4.0736.733%C3.874%B*11.4B6C+15636.2h27.5C++75C++
L105 Zephyr PX 427401944.556A37.7741.361%D--0.998%C*160.4A++10.4C+7432.5h3.3B++8.1B+
CAS30 Tank Buster 7443841612.385B*4.4029.589%D**1.042%C7.2C+6.8C+14353.3h49.7C++167.9C+
Orbital Strike Uplink 4633401340N/A333.22698.461%UN/A850U307.5U29030.4h1.3T*0.2T*
MGR-L1 Promise 3463391831.852B+4.9321.578%C-25.664%C++41.3C+N/A1318.2h16C+74.2C+
Carver 3793383,5330.096C+6.6922.584%C-8.58%D*0.7C--N/A2470h1.3B5.9C++
NS-45 Pilot 3363312201.505C*5.2835.084%B+21.752%C--11.9D--N/A3527.7h9.2D26.3C+
NS Decimator 4483162021.564B++5.2241.436%F--3.165%B*20.8D-8.7D-25315.2h4.5C*11D-
MGR-S1 Gladius 3113091092.835B**3.9523.571%D21.359%C+28.9CN/A8710.7h9.8C**41.8C++
NC08 Mag-Scatter 2922921422.056B+4.7349.744%C13.699%C17.2DN/A4217h3.7B+7.4B
Titan-150 HEAT 3842902412.083A+5.3038.639%D--4.138%B*29.3B++9.5C++5829.9h3.2B**8.2B*
LB00 Python AP 409283470.75S63.9763.092%B++N/A59B26.3B++3544.8h4.7C7.4C++
C-4 ARX 393282584.862A+1.9222.942%D--N/A97.2C38.3C*7132.9h1.1B+4.7C++
NCM2 Falcon 377275972.835A+3.9540.072%C+10.545%A**18.3B+6.8B**17215h8.9B+22.2B+
M12 Kobalt 259250383.333S76.5512.499%D17.2%C**51C+1.8C+1794.9h21.7C--173.3C-
AF-57 Piston 2472461451.697B+5.0927.575%D*10.163%D--14.3D-N/A6817.2h4.6C++16.6C
L105 Zephyr 256238734A*27.2229.731%D**N/A61B+4.6D4543.9h4.4B**14.8C*
Gauss SPR 238234683.441B**3.3434.232%C**26.496%D--36.6B+N/A916.4h4.8B+13.9B+
M40 Fury-F 3042331221.91B+4.8733.164%D*N/A17.7C5.4C+11113.2h11.2C++33.7C
C85 Canister 251232829B*22.2225.203%F20.259%A++39.3D3.2C--1155.9h9.1C+36D-
AF-19 Mercenary 2362301871.23B+5.5514.016%F22.609%C*7.3DN/A9131.5h14.3C+101.9D
M20 Basilisk 2862271022.7S15.9236.214%C+5.286%C41.3A++10.7B**4655.5h52.8A145.9B**
GD-22S 2162141591.346C+5.4421.372%C22.43%C24.9C--N/A1288.6h13.5D63.3C
AF-41 Hacksaw 212206752.747C++4.0435.267%B22.816%A**36.8B+1.1A++1585.6h6.3B17.7B+
NC6 Gauss SAW 1981951211.612B+5.1714.905%D--24.615%C++29.5C+N/A3576.6h11C+73.9C
NS-10 Burster 298187702.671A++4.1130.327%C+9.626%A6.8B++4C*11627.5h125.3B*413.1B+
NCM2 Falcon 275183971.887B**4.9041.753%C+4.372%C+12.2C++6.1B+14315h13.9C**33.2C**
NS-11C 176176483.667M++3.1220.209%D16.477%C--23.2C+N/A1537.6h12.4B+61.5C*
NC1 Gauss Rifle 1811751431.224C*5.5620.332%D21.714%C++29.7B1A+2195.9h12.3B60.3C++
M60-A Bulldog 187172286A**79.2239.483%DN/A57.3B**5B+4333h4.4B**11.3B+
MGR-M1 Bishop 171169931.817C*4.9728.567%D28.994%C+28.2C+N/A676h6.1B+21.2C++
AF-41 Hacksaw 172169772.195C+4.5936.588%C**21.894%A++28.6C+N/A1465.9h8.4C23C*
NC14 Bolt Driver 168166198.737S1.9543.286%A86.145%A35.3B*N/A3174.7h2B*4.6B**
Tomcat A2AM Pods 3361631016.3M**9.5278.905%C+N/A49.4C+52.4B13743.3h7.8B9.9B+
NS-10 Burster 267162712.282A++4.5030.141%C+4.938%C5.9C**3.8C++11527.5h145.4C**482.2B
NS-15M1 163160513.137A3.6517.931%D-17.5%D26.7C-N/A1946h14C77.8C
Coyote Missiles 2371571114.273S7.4947.961%DN/A46.2C+23.5C+4153.4h43.1C+89.8C+
M96 Mjolnir-H 254151314.871C**1.9145.661%C-N/A44.4C+30.3C+5623.4h51.1D111.9D
M20 Basilisk 182137719.571S12.7933.452%C--5.109%C31.1B*10.2B3944.4h62.4B**186.5B++
NS-61 Emissary 1381351011.337B++5.4516.453%F-12.593%D18.5CN/A747.3h12.3B75.1C--
Pelter Rocket Pod 155128342.667M**35.8838.028%D--3.906%A**80B**16.9C+2791.6h18.2B+47.9C++
GD-66 Claw 127126582.172B*4.6143.087%D**26.984%A*22.1DN/A885.7h2.1B++4.9C+
Spear Anti-Vehicle Phalanx Turret 208126718A++11.2242.822%C+3.968%C+38.2C+24.8B+10993.3h6.9B+16.1B+
M60-A Bulldog 138125431.25B+24.4746.342%C++N/A62.5B**6.5B**3982h4.7B*10.2B+
AF-4 Cyclone 128122811.506C*5.2818.638%D**24.59%B*20.7C--1A++1275.9h15.7D**84.1D*
NC15 Phoenix 191117186.5S0.2851.29%CN/A13.6C+8.6C4048.6h11.4C22.2C
M40 Fury 136112814A+7.2228.08%D-N/A48.7C++10.4C**4012.3h15.2C54.3C-
M60-A Bulldog 1191101011B**4.2230.721%C--N/A52.4B*4.3C-4592.1h4.4B**14.4B+
G40-F Ranger 191109715.571A+8.7932.958%CN/A35.2C-26.5C+3363.1h84.6C256.7C+
LA1 Anchor 102101462.196C+4.5921.552%D31.683%B*33.7C-N/A2533h14.8F-68.6D--
NS-AM7 Archer 1441001480.676B+6.1147.191%F18%C++3D-1.3D-3133h24.8C52.5D
Carnage AR 101100871.149C+5.6421.471%D21%C+29.4C+N/A1443.4h13.7C+63.6C+
Hornet Missiles 18899519.8M13.0256.043%C2.02%C**82.5B+74.2A11771.2h11.6C+20.7C+
Anti-Vehicle Grenade 10599199N/A92.2254.174%BN/A990M+60C-36260.1h3.1A5.7B**
M40 Fury 11998332.667S25.8828.152%D-N/A57.6C++12.4C**3821.7h13.1C++46.6C
M12 Kobalt-H 9086186S79.2226.5%B*26.744%A++286.7M++13.3M*8760.3h12.1B+45.5B*
Rocklet Rifle 16886441.955A**4.8332.844%F--N/A15.1D--14.4D-2295.7h32.8B+99.7D
M60-G Bulldog 8980240U33.2223.769%D*3.75%B+33.3C**3.8D2082.4h4.8B**20.3B
Shrike 11179282.821M**3.9645.793%D*1.266%D-21.9C+8.9D12323.6h5.9B+12.9C+
MANA Anti-Personnel Turret 7977164.813N/A1.9718.064%UN/A770U20U3768500.1h27.5T*152.4T*
Aspis Anti-Aircraft Phalanx Turret 14776238U31.2228.334%B1.316%D17.7B**16.5B**5554.3h108.9B**384.5B++
Warden 7774701.057C++5.7315.589%F-24.324%C+6.2D-N/A4111.9h12.9D-82.5F
G30 Walker 10170235U28.2242.209%B**2.857%C-43.8B*19.4B++3371.6h160.1C++379.2B+
M20 Basilisk 9868322.667A*15.8854.852%C**7.353%B*68B**30B**7621h91B+166B+
M12 Kobalt-F 6160134.615A++2.1714.365%D*16.667%B*28.6C+N/A1732.1h14.7C*102C+
NS Annihilator 12060640.938B*5.8576.894%D--N/A6.3D--6.3D2679.6h13.5C--17.6D
Hyena Missile Launcher 9560415U8.2238.563%B*N/A25B+14.6B+1802.4h47D121.8C++
G40-F Ranger 10360512M++5.2235.295%C**1.667%B+17.6C+12.6C+2263.4h130.8C+370.5C**
Hawk GD-68 8655291.897A*4.8943.992%F*N/A9.8D5.5D-4325.6h8.5C+19.2D*
M20 Wyvern 9254154S47.2239.365%B1.852%D-30B21.1B**3371.8h112.9D--286.9C-
NCM1 Scattercannon 5454212.571B+4.2136.238%C+27.778%M+13.2D-N/A1444.1h15.6T42.9D*
NS-7 PDW 5252321.625B*5.1616.101%F15.385%C14.9DN/A1613.5h12.3B++76.4C+
Xiphos Anti-Personnel Phalanx Tower 5050150C+43.2234.283%B+N/A250C++N/A8810.2h12.5B+36.5B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,8241.7h
Anti-Vehicle MANA Turret194655.9h
Nano-Armor Kit8312,369,566168.7h
Skywall Shield Emitter01420.7h
Structure Shield Module01180.5h
Repair Module12220.9h
Turret AI Module01860.9h
Cortium Silo01700.9h
Nanite Revive Grenade02,7550.8h
Nanite Healing Grenade05610.2h
Medical Kit94360.9h
Medical Applicator212158,41717.1h
Blast Wall1570.4h
Spitfire Auto-Turret41,6181.4h
Restoration Kit8950.1h
Motion Spotter75,6153h
NC Patriot Flare Gun11790.2h
Xiphos Anti-Personnel Tower01010.4h
Hoplon Anti-Aircraft Phalanx Tower0870.5h
Rampart Wall22042h
Sunderer Garage1640.7h
Spear Anti-Vehicle Tower0640.4h
Deconstruction Tool02,3980.3h
Welding Device09,8311.6h
Recon Detection Device659,85322.8h
Smoke Grenade01490.1h
Shield Recharging Field252,4501.1h
Ammunition Package326,4172.5h
Anti-Infantry MANA Turret61010.4h
Flail Targeting Dart0670.5h
Pain Spire01100.6h
Snowman Soldier1540.1h
Routing Spire0690.2h
Router02980.6h
Nano-Repair Grenade02,6660.7h
Solid Wall0770.9h
WLT-Howler Mining Laser115,2682.6h
Orbital Strike Target Designator141031.9h
Vehicle Gate1941.2h
Elysium Spawn Tube0540.3h

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