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Executor Champion f0p5[FIN5] f0p5
NC BR 171

KDR: 6.7

Score: 73.1m

Last Seen: Jan 12th, 2019 10:05 PM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 100 (171 total) - New Conglomerate on Miller - Outfit Leader of Finnish Firing Squad[FIN5] Finnish Firing Squad
NC outfit on Miller

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper M30 Mustang AH Titan-150 AP Breaker Rocket Pods Titan-150 HESH Blitz GD-10 AF-34 Mattock
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $790,632 MLG Score: 632
Fun Score: N/A
Cheeseburgers Flipped: 1289TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.016%23.602%5202699614,0412.7283.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.721%0.19C++0.442B-2.061F--HEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.356C**10.60.257C*37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.052%1.333%17055101711,781774363715.2013324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.005%-0.569D-0.251C-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.538B+23.80.55B+50.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.267%2.271%32648101425,8481032703025.0223368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.014%-0.352C--0.23C0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.514B+70.441B11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.407%6.474%11791910039,808856329711.4579297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.128%-0.636D0.555B+0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.522B+16.60.579B+39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.248%74.219%1179510174,259851245.0047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.431%0.482B+0.464B+0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.20.304C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.55%19.037%11793101989342452.10613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.927%-0.403C--0.905B*0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.408B2.90.411B5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Finnish Firing Squad[FIN5] Finnish Firing Squad
NC outfit on Miller

Members: 4
73.1m389.5%413 (24.8k)384 (23k)6.7017795,32614,2247.92463171 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022536117.817%10.769%19213:2029

47% Engineer27% Infiltrator14% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 5:33 PMJun 24th, 2013 7:35 PMJan 13th, 2019 11:41 PM (2d) (PST)Jan 12th, 2019 6:17 PM (3d) (PST)Jan 12th, 2019 6:05 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
777717060.5010.0750.0542.3520.103632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,5924,26242,3303043141623,043

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3172.6h/132.2d 17,394 10,266 26,197 447.7k 3,584 5,498 19,605 147.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C++
Kills:690
Deaths:302
KDR:2.285
Accuracy:34.239% D*
HSR:15.362% C++
MGR-L1 Promise
C++
Kills:339
Deaths:183
KDR:1.852
Accuracy:21.578% C-
HSR:25.664% C++
GD-22S
C+
Kills:214
Deaths:159
KDR:1.346
Accuracy:21.372% C
HSR:22.430% C+
NC6 Gauss SAW
C++
Kills:191
Deaths:120
KDR:1.592
Accuracy:14.856% D-
HSR:24.084% C++
NS-15M1
D
Kills:160
Deaths:51
KDR:3.137
Accuracy:17.931% D-
HSR:17.500% D
LA1 Anchor
B*
Kills:101
Deaths:46
KDR:2.196
Accuracy:21.552% D
HSR:31.683% B*
Kills:1,695
Deaths (as Heavy Assault):861
Deaths (to Heavy Assaults):2,858
KDR:1.96864
Kill Difference:834
Playtime:111.642 hours
Usage:4%
Score:1.954m
Score/min:292
Accuracy (listed only):21.921%
HSR (listed only):22.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,437
Deaths:695
KDR:2.068
Accuracy:20.422% D-
HSR:17.815% D
GD-7F
C++
Kills:992
Deaths:719
KDR:1.380
Accuracy:20.581% D
HSR:20.665% C++
Gauss Compact S
D
Kills:633
Deaths:508
KDR:1.246
Accuracy:16.231% D**
HSR:15.008% D
LA39 Bruiser
A
Kills:521
Deaths:290
KDR:1.797
Accuracy:50.590% D-
HSR:21.305% A
AF-57 Piston
D--
Kills:246
Deaths:145
KDR:1.697
Accuracy:27.575% D*
HSR:10.163% D--
AF-19 Mercenary
C**
Kills:230
Deaths:187
KDR:1.230
Accuracy:14.016% F
HSR:22.609% C**
NS-11C
C-
Kills:176
Deaths:48
KDR:3.667
Accuracy:20.209% D
HSR:16.477% C-
MGR-M1 Bishop
C+
Kills:169
Deaths:93
KDR:1.817
Accuracy:28.567% D
HSR:28.994% C+
GD-66 Claw
A*
Kills:126
Deaths:57
KDR:2.211
Accuracy:44.007% D*
HSR:26.984% A*
Warden
C++
Kills:73
Deaths:66
KDR:1.106
Accuracy:14.687% F-
HSR:24.658% C++
Kills:4,603
Deaths (as Engineer):2,808
Deaths (to Engineers):4,076
KDR:1.63925
Kill Difference:1,795
Playtime:1,480.680 hours
Usage:47%
Score:42.153m
Score/min:474
Accuracy (listed only):25.689%
HSR (listed only):20.468%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:2,431
Deaths:1,173
KDR:2.072
Accuracy:18.751% D--
HSR:12.382% D
AC-X11
D
Kills:1,437
Deaths:695
KDR:2.068
Accuracy:20.422% D-
HSR:17.815% D
GD-7F
C++
Kills:992
Deaths:719
KDR:1.380
Accuracy:20.581% D
HSR:20.665% C++
Gauss Compact S
D
Kills:633
Deaths:508
KDR:1.246
Accuracy:16.231% D**
HSR:15.008% D
LA39 Bruiser
A
Kills:521
Deaths:290
KDR:1.797
Accuracy:50.590% D-
HSR:21.305% A
MGR-S1 Gladius
C+
Kills:309
Deaths:109
KDR:2.835
Accuracy:23.571% D
HSR:21.359% C+
AF-57 Piston
D--
Kills:246
Deaths:145
KDR:1.697
Accuracy:27.575% D*
HSR:10.163% D--
AF-19 Mercenary
C**
Kills:230
Deaths:187
KDR:1.230
Accuracy:14.016% F
HSR:22.609% C**
NS-11C
C-
Kills:176
Deaths:48
KDR:3.667
Accuracy:20.209% D
HSR:16.477% C-
GD-66 Claw
A*
Kills:126
Deaths:57
KDR:2.211
Accuracy:44.007% D*
HSR:26.984% A*
AF-4 Cyclone
B**
Kills:122
Deaths:81
KDR:1.506
Accuracy:18.678% D*
HSR:24.590% B**
NS-7 PDW
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:16.101% F
HSR:15.385% C
Kills:7,275
Deaths (as Light Assault):4,044
Deaths (to Light Assaults):2,190
KDR:1.79896
Kill Difference:3,231
Playtime:459.291 hours
Usage:14%
Score:11.288m
Score/min:410
Accuracy (listed only):24.228%
HSR (listed only):18.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:2,431
Deaths:1,173
KDR:2.072
Accuracy:18.751% D--
HSR:12.382% D
SAS-R
B+
Kills:2,156
Deaths:325
KDR:6.634
Accuracy:36.929% C
HSR:74.258% B+
NC4 Mag-Shot
B*
Kills:1,165
Deaths:451
KDR:2.583
Accuracy:31.718% B++
HSR:24.635% B*
EM4 Longshot
C+
Kills:1,163
Deaths:126
KDR:9.230
Accuracy:39.530% C+
HSR:77.300% C+
NS-357 Underboss
B++
Kills:1,162
Deaths:299
KDR:3.886
Accuracy:41.618% B++
HSR:25.559% B+
LA8 Rebel
M++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:38.988% B**
HSR:45.172% M++
NS-44 Commissioner
B+
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.916% C*
HSR:25.648% B+
LA3 Desperado
M
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:32.827% B++
HSR:35.061% M
LA80
B*
Kills:540
Deaths:30
KDR:18
Accuracy:46.392% B*
HSR:84.445% B*
NS-45 Pilot
B+
Kills:331
Deaths:220
KDR:1.505
Accuracy:35.084% B+
HSR:21.752% C-
MGR-S1 Gladius
C+
Kills:309
Deaths:109
KDR:2.835
Accuracy:23.571% D
HSR:21.359% C+
NC08 Mag-Scatter
C
Kills:267
Deaths:135
KDR:1.978
Accuracy:49.926% C
HSR:12.734% D
Gauss SPR
C**
Kills:234
Deaths:68
KDR:3.441
Accuracy:34.232% C**
HSR:26.496% D--
NC14 Bolt Driver
A
Kills:166
Deaths:19
KDR:8.737
Accuracy:43.286% A
HSR:86.145% A
AF-4 Cyclone
B**
Kills:122
Deaths:81
KDR:1.506
Accuracy:18.678% D*
HSR:24.590% B**
NS-61 Emissary
D**
Kills:104
Deaths:96
KDR:1.083
Accuracy:14.635% F-
HSR:8.654% D**
NS-AM7 Archer
C+
Kills:96
Deaths:139
KDR:0.691
Accuracy:48.723% D*
HSR:17.708% C+
NS-7 PDW
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:16.101% F
HSR:15.385% C
Kills:13,774
Deaths (as Infiltrator):4,111
Deaths (to Infiltrators):2,060
KDR:3.35052
Kill Difference:9,663
Playtime:860.617 hours
Usage:27%
Score:10.163m
Score/min:197
Accuracy (listed only):33.828%
HSR (listed only):35.516%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,431
Deaths:1,173
KDR:2.072
Accuracy:18.751% D--
HSR:12.382% D
LA39 Bruiser
A
Kills:521
Deaths:290
KDR:1.797
Accuracy:50.590% D-
HSR:21.305% A
GR-22
C*
Kills:436
Deaths:363
KDR:1.201
Accuracy:19.287% D--
HSR:20.872% C*
MGR-S1 Gladius
C+
Kills:309
Deaths:109
KDR:2.835
Accuracy:23.571% D
HSR:21.359% C+
AF-57 Piston
D--
Kills:246
Deaths:145
KDR:1.697
Accuracy:27.575% D*
HSR:10.163% D--
NC1 Gauss Rifle
C++
Kills:175
Deaths:143
KDR:1.224
Accuracy:20.332% C--
HSR:21.714% C++
GD-66 Claw
A*
Kills:126
Deaths:57
KDR:2.211
Accuracy:44.007% D*
HSR:26.984% A*
AF-4 Cyclone
B**
Kills:122
Deaths:81
KDR:1.506
Accuracy:18.678% D*
HSR:24.590% B**
Carnage AR
C++
Kills:100
Deaths:87
KDR:1.149
Accuracy:21.471% D
HSR:21% C++
NS-7 PDW
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:16.101% F
HSR:15.385% C
Kills:4,518
Deaths (as Combat Medic):2,480
Deaths (to Combat Medics):959
KDR:1.82177
Kill Difference:2,038
Playtime:82.305 hours
Usage:3%
Score:2.475m
Score/min:501
Accuracy (listed only):26.036%
HSR (listed only):19.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,156
Deaths:282
KDR:7.645
Accuracy:27.460% D
HSR:19.991% B*
AF-34 Mattock
B**
Kills:1,760
Deaths:260
KDR:6.769
Accuracy:34.616% C+
HSR:21.761% B**
AF-23 Grinder
B**
Kills:1,168
Deaths:182
KDR:6.418
Accuracy:47.165% B**
HSR:20.462% B**
AF-23 Grinder
A+
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:42.816% B**
HSR:20.690% A+
NCM3 Raven
B++
Kills:468
Deaths:152
KDR:3.079
Accuracy:36.529% C
HSR:3.846% B++
NCM3 Raven
B*
Kills:413
Deaths:152
KDR:2.717
Accuracy:36.733% C
HSR:3.874% B*
NCM2 Falcon
A**
Kills:275
Deaths:97
KDR:2.835
Accuracy:40.072% C++
HSR:10.545% A**
AF-41 Hacksaw
A**
Kills:204
Deaths:75
KDR:2.720
Accuracy:35.826% B+
HSR:23.039% A**
NS-10 Burster
A
Kills:187
Deaths:70
KDR:2.671
Accuracy:30.325% C++
HSR:9.626% A
NCM2 Falcon
C+
Kills:183
Deaths:97
KDR:1.887
Accuracy:41.753% C+
HSR:4.372% C+
AF-41 Hacksaw
A++
Kills:168
Deaths:77
KDR:2.182
Accuracy:36.928% B+
HSR:22.024% A++
NS-10 Burster
C++
Kills:162
Deaths:71
KDR:2.282
Accuracy:30.140% C++
HSR:4.938% C
NCM1 Scattercannon
M+
Kills:54
Deaths:21
KDR:2.571
Accuracy:36.238% C+
HSR:27.778% M+
Kills:8,358
Deaths (as MAX Suit):859
Deaths (to MAX Suits):722
KDR:9.72992
Kill Difference:7,499
Playtime:161.409 hours
Usage:5%
Score:5.073m
Score/min:524
Accuracy (listed only):36.662%
HSR (listed only):14.842%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:5,366
V. Kills:564 N/A
Deaths:298
KDR:18.007
Accuracy:50.989% D
KPH:64.700 B+
VKPH:6.800 B+
Breaker Rocket Pods
A
Kills:3,220
V. Kills:503 N/A
Deaths:75
KDR:42.933
Accuracy:49.769% C++
KPH:164.400 A
VKPH:25.700 B**
Vortek Rotary
C**
Kills:1,783
V. Kills:1,298 137%
Deaths:358
KDR:4.980
Accuracy:28.044% C--
KPH:17.200 C*
VKPH:12.500 C**
M20 Mustang
B**
Kills:1,028
V. Kills:730 141%
Deaths:142
KDR:7.239
Accuracy:27.871% C--
KPH:23.500 B**
VKPH:16.700 B**
Tomcat A2AM Pods
B+
Kills:154
V. Kills:169 91%
Deaths:10
KDR:15.400
Accuracy:78.776% C+
KPH:48.500 C+
VKPH:53.300 B+
Coyote Missiles
C+
Kills:138
V. Kills:70 194%
Deaths:11
KDR:12.546
Accuracy:47.456% D-
KPH:43.200 C+
VKPH:21.900 C
Hornet Missiles
A
Kills:99
V. Kills:89 110%
Deaths:5
KDR:19.800
Accuracy:56.043% C
KPH:83.800 B+
VKPH:75.300 A
Kills:11,788 (8,177 + 0)
Deaths:899
KDR:13.112
VKDR:3.808
Vehicle Kills:3,423
Kill Difference:10,889
Playtime:257.269 hours
Usage:8%
Score:5.798m
Score/min:376
Piloting Accuracy:27.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A+
Kills:1,824
V. Kills:74 N/A
Deaths:31
KDR:58.839
Accuracy:36.540% C
KPH:59.600 A+
VKPH:2.400 C+
C150 Dalton
A*
Kills:789
V. Kills:417 189%
Deaths:24
KDR:32.875
Accuracy:39.931% C++
KPH:65 A*
VKPH:34.400 B*
AP30 Shredder
A++
Kills:540
V. Kills:163 329%
Deaths:38
KDR:14.211
Accuracy:22.265% D--
KPH:53.600 A++
VKPH:16.200 C
L105 Zephyr PX
A+
Kills:401
V. Kills:26 N/A
Deaths:9
KDR:44.556
Accuracy:41.361% D-
KPH:159.600 A+
VKPH:10.300 C+
CAS30 Tank Buster
C+
Kills:384
V. Kills:360 106%
Deaths:161
KDR:2.385
Accuracy:29.589% D**
KPH:7.200 C+
VKPH:6.800 C+
L105 Zephyr
B+
Kills:238
V. Kills:18 N/A
Deaths:7
KDR:34
Accuracy:29.731% D**
KPH:61.400 B+
VKPH:4.600 D
Kills:4,176 (2,208 + 1,968)
Deaths:270
KDR:15.467
VKDR:3.919
Vehicle Kills:1,058
Kill Difference:3,906
Playtime:112.499 hours
Usage:4%
Score:1.743m
Score/min:258
Piloting Accuracy:29.589%
Gunner Accuracy:29.731%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:7,156
V. Kills:489 N/A
Deaths:97
KDR:73.773
Accuracy:55.122% B++
KPH:105.900 A*
VKPH:7.200 C
C75 Viper
M++
Kills:6,854
V. Kills:729 N/A
Deaths:146
KDR:46.945
Accuracy:36.196% C+
KPH:81.200 M++
VKPH:8.600 C**
L100 Python AP
A+
Kills:1,650
V. Kills:984 168%
Deaths:92
KDR:17.935
Accuracy:57.829% C**
KPH:44.900 A
VKPH:26.800 A+
L100 Python HEAT
A*
Kills:1,253
V. Kills:339 369%
Deaths:43
KDR:29.140
Accuracy:56.285% B+
KPH:62.300 A*
VKPH:16.900 A
Skyguard
B**
Kills:868
V. Kills:571 152%
Deaths:41
KDR:21.171
Accuracy:31.782% B+
KPH:21.200 B**
VKPH:14 B**
LB00 Python AP
B*
Kills:273
V. Kills:120 226%
Deaths:4
KDR:68.250
Accuracy:63.355% B++
KPH:59.900 B+
VKPH:26.300 B*
Kills:18,054 (18,054 + 0)
Deaths:423
KDR:42.681
VKDR:7.641
Vehicle Kills:3,232
Kill Difference:17,631
Playtime:254.181 hours
Usage:8%
Score:6.272m
Score/min:411
Driving Accuracy:63.355%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,962
V. Kills:3,545 140%
Deaths:290
KDR:17.110
Accuracy:48.622% C+
KPH:32.400 B**
VKPH:23.100 A++
Titan-150 HESH
A++
Kills:2,815
V. Kills:279 N/A
Deaths:55
KDR:51.182
Accuracy:50.717% B
KPH:69.300 A++
VKPH:6.900 C
E540 Halberd
M
Kills:1,419
V. Kills:464 305%
Deaths:25
KDR:56.760
Accuracy:47.654% B+
KPH:57.500 M
VKPH:18.800 B*
Enforcer ML85
B**
Kills:1,143
V. Kills:638 179%
Deaths:63
KDR:18.143
Accuracy:42.196% C++
KPH:33.400 B**
VKPH:18.700 B
Titan-150 HEAT
B*
Kills:290
V. Kills:94 305%
Deaths:24
KDR:12.083
Accuracy:38.639% D-
KPH:29.200 B*
VKPH:9.400 C++
M12 Kobalt
C+
Kills:250
V. Kills:9 N/A
Deaths:3
KDR:83.333
Accuracy:12.499% C--
KPH:51.100 C+
VKPH:1.800 C+
C85 Canister
C
Kills:232
V. Kills:19 N/A
Deaths:8
KDR:29
Accuracy:25.203% D**
KPH:39.100 D-
VKPH:3.200 C
Kills:11,111 (8,067 + 3,044)
Deaths:468
KDR:23.741
VKDR:10.786
Vehicle Kills:5,048
Kill Difference:10,643
Playtime:273.574 hours
Usage:9%
Score:7.797m
Score/min:475
Driving Accuracy:38.639%
Gunner Accuracy:25.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:2,104
V. Kills:728 289%
Deaths:48
KDR:43.833
Accuracy:53.764% C
KPH:79.700 A*
VKPH:27.600 B*
G40-F Ranger
C
Kills:700
V. Kills:422 165%
Deaths:21
KDR:33.333
Accuracy:33.040% C+
KPH:30.400 C
VKPH:18.300 C
C85 Canister-H
B*
Kills:418
V. Kills:39 N/A
Deaths:18
KDR:23.222
Accuracy:57.768% B*
KPH:125 B
VKPH:11.700 B*
M96 Mjolnir-H
C+
Kills:151
V. Kills:103 145%
Deaths:31
KDR:4.871
Accuracy:45.661% C-
KPH:44.500 C+
VKPH:30.400 C+
M12 Kobalt-H
M**
Kills:86
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:26.500% B*
KPH:300 M++
VKPH:14 M**
G30 Walker
B**
Kills:61
V. Kills:25 235%
Deaths:2
KDR:30.500
Accuracy:37.715% B+
KPH:44.600 B**
VKPH:18.300 B+
Kills:3,520 (0 + 3,520)
Deaths:120
KDR:29.333
VKDR:11.008
Vehicle Kills:1,321
Kill Difference:3,400
Playtime:57.856 hours
Usage:2%
Score:1.930m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:37.715%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:452
V. Kills:14 N/A
Deaths:6
KDR:75.333
Accuracy:16.925% C+
KPH:97.100 B**
VKPH:3 B
M12 Kobalt
A+
Kills:447
V. Kills:23 N/A
Deaths:8
KDR:55.875
Accuracy:17.107% C+
KPH:96.300 B++
VKPH:5 A+
M20 Basilisk
A*
Kills:227
V. Kills:59 378%
Deaths:10
KDR:22.700
Accuracy:36.214% C+
KPH:41.600 A*
VKPH:10.800 B*
M20 Basilisk
B*
Kills:137
V. Kills:45 298%
Deaths:7
KDR:19.571
Accuracy:33.452% C-
KPH:31.200 B*
VKPH:10.200 C**
M40 Fury
C**
Kills:112
V. Kills:24 448%
Deaths:8
KDR:14
Accuracy:28.080% D-
KPH:48.200 C++
VKPH:10.300 C**
M40 Fury
C**
Kills:98
V. Kills:21 445%
Deaths:3
KDR:32.667
Accuracy:28.152% D-
KPH:58.700 C*
VKPH:12.600 C**
M60-G Bulldog
C**
Kills:80
V. Kills:9 N/A
Deaths:2
KDR:40
Accuracy:23.769% D--
KPH:33.400 C**
VKPH:3.800 C--
G40-F Ranger
C+
Kills:60
V. Kills:43 136%
Deaths:5
KDR:12
Accuracy:35.295% C**
KPH:17.500 C+
VKPH:12.500 C+
Kills:1,613 (0 + 1,613)
Deaths:49
KDR:32.918
VKDR:4.857
Vehicle Kills:238
Kill Difference:1,564
Playtime:28.966 hours
Usage:1%
Score:0.621m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:35.295%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:461
V. Kills:21 N/A
Deaths:94
KDR:4.904
Accuracy:36.932% D
KPH:48.200 C+
VKPH:2.200 C**
M40 Fury-F
C+
Kills:233
V. Kills:71 324%
Deaths:122
KDR:1.910
Accuracy:33.164% D*
KPH:17.600 C
VKPH:5.400 C+
M12 Kobalt-F
C+
Kills:60
V. Kills:1 N/A
Deaths:13
KDR:4.615
Accuracy:14.365% D*
KPH:28.300 C+
VKPH:0.500 D
Kills:754 (754 + 0)
Deaths:229
KDR:3.293
VKDR:0.406
Vehicle Kills:93
Kill Difference:525
Playtime:24.913 hours
Usage:1%
Score:0.173m
Score/min:116
Driving Accuracy:14.365%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B*
Kills:124
V. Kills:26 459%
Deaths:3
KDR:41.333
Accuracy:36.925% D*
KPH:78.200 B*
VKPH:16.400 C
M20 Wyvern
B*
Kills:54
V. Kills:38 138%
Deaths:
KDR:
Accuracy:39.365% C**
KPH:30.100 B+
VKPH:21.200 B*
Kills:178 (0 + 178)
Deaths:3
KDR:59.333
VKDR:21.333
Vehicle Kills:64
Kill Difference:175
Playtime:3.379 hours
Usage:0%
Score:0.062m
Score/min:306
Piloting Accuracy:N/A%
Gunner Accuracy:39.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,6457,1569773.773S67.0755.122%B++1.984%B105.9A*7.2C47067.6h2.2B**4B**
C75 Viper 7,5836,85414646.945S40.2436.196%C+1.182%C81.2M++8.6C**39584.4h5.8A16B**
M30 Mustang AH 5,9305,36629818.007A++11.3150.989%DN/A64.7B+6.8B+26983h7.6B14.9C**
Titan-150 AP 8,5074,96229017.11A++10.4148.622%C+3.587%B+32.4B**23.1A++492153.3h3.9B8B+
Breaker Rocket Pods 3,7233,2207542.933S36.2349.769%C++1.056%C+164.3A25.7B**105819.6h11.6B++23.3B+
Titan-150 HESH 3,0942,8155551.182S44.4850.717%B2.025%C++69.3A++6.9C25240.6h2.3B*4.5B**
Blitz GD-10 2,4632,4311,1732.072A4.6318.751%D--12.382%D16.6DN/A67146.2h14.9C*79.3C+
AF-34 Mattock 2,1682,1562827.645A+0.9427.46%D19.991%B*42.5C++N/A19750.7h4.6B*16.9C*
SAS-R 2,1642,1563256.634A0.0736.929%C74.258%B+32.7CN/A9165.9h2B+5.5C**
E540 Halberd-H 2,8322,1044843.833S37.1353.764%C5.371%A*79.7A*27.6B*85026.4h3.4B**6.3B**
L-24R Spur 1,8981,8243158.839S52.1436.54%C2.193%C++59.6A+2.4C+14630.6h18.2B49.8B
Vortek Rotary 3,0811,7833584.98B**1.7228.044%C--2.748%C**17.2C*12.6C**302103.4h59.6B+212.6B+
AF-34 Mattock 1,7701,7602606.769A0.0734.616%C+21.761%B**37.9C+N/A17646.4h6.7C+19.3C++
L100 Python AP 2,6341,6509217.935M++11.2357.829%C**3.939%B+45A26.8A+55436.7h4.8B++8.4B*
Bouncing Betty 1,6151,6148818.341S11.6444.372%C++N/A156.7B++N/A58610.3h1.6B**3.7B++
AC-X11 1,4561,4376952.068B**4.6320.422%D-17.815%D9.5D-N/A50150.8h12.5C-61.4C-
E540 Halberd 1,8831,4192556.76S50.0647.654%B+4.863%B*57.4M18.8B*72124.7h3.4A++7A+
Tank Mine 2,0211,2638814.352S7.6526.43%C--N/A203.7A*122.3A*26706.2h1.6B+6C**
L100 Python HEAT 1,5921,2534329.14S22.4456.285%B+2.953%C++62.3A*16.9A32120.1h4B*7.1B**
Frag Grenade 1,2481,22711227N/A1,220.3045.841%C++N/A681.7B*11.7B++25181.8h3B*6.6B+
AF-23 Grinder 1,1741,1681826.418A+0.2847.165%B**20.462%B**49.5B**N/A21423.6h6.4C**13.5B++
NC4 Mag-Shot 1,1821,1654512.583M4.1231.718%B++24.635%B*14.7C--N/A4579.4h8.6C++27.2C*
C-4 1,8521,1642035.734M++0.9722.024%DN/A83.1C++49.1A130114h1.1B*5B+
EM4 Longshot 1,1681,1631269.23A*2.5339.53%C+77.3%C+33.4C*N/A11534.8h2.2C++5.6C++
NS-357 Underboss 1,1691,1622993.886M++2.8241.618%B++25.559%B+18.7DN/A5962h3.6B++8.6B++
LA8 Rebel 1,1621,1601776.554S0.1538.988%B**45.172%M++25.8C+N/A6145h5.3B++13.5B++
AF-23 Grinder 1,1621,1601826.374A+0.3342.816%B**20.69%A+49.2AN/A21323.6h5.8B+13.5B*
NS-44 Commissioner 1,1651,1582634.403M*2.3037.916%C*25.648%B+21.6C-N/A6253.5h3.6B+9.6B+
LA3 Desperado 1,1671,1583683.147M3.5532.827%B++35.061%M15.7DN/A4073.9h8.1B+24.7B++
Enforcer ML85 1,7811,1436318.143M++11.4442.196%C++4.112%A33.4B**18.7B56134.2h9.7B*23.1B*
M20 Mustang 1,7581,0281427.239A*0.5427.871%C--1.751%C23.5B**16.7B**35143.7h75.2B++270B+
M12 Kobalt 1,0521,0253034.167C+27.4719.388%C--21.366%B*106.8C+2.8D4689.6h14.8B+76.3B
GD-7F 1,0119927191.38B5.3220.581%D20.665%C++10.7D-N/A4192.9h16.7D81.2C--
Skyguard 1,4398684121.171S14.4731.782%B+1.728%C21.2B**14B**27040.9h98.6B++310.1B++
C150 Dalton 1,2067892432.875S26.1739.931%C++N/A65.2A*34.5B*61912.1h3.9B+9.8B+
G40-F Ranger 1,1227002133.333M26.6333.04%C+N/A30.3C18.3C25423.1h76.6C+232C+
NC05 Jackhammer 6926903022.285B*4.4234.239%D*15.362%C++31.8CN/A14921.7h4.4B+12.9C+
Gauss Compact S 6556335081.246B+5.4616.231%D**15.008%D8.4DN/A4175h12.6C77.6D
MANA Anti-Vehicle Turret 1,1195601125B**1.7050.949%B++3.393%D--5600S5590S3180480.1h6.9A+13.6A**
LA80 5455403018S11.3046.392%B*84.445%B*40C++N/A11013.5h1.8B++3.8B*
AP30 Shredder 7035403814.211A7.5122.265%D--3.148%B++53.5A++16.1C57910.1h32.2B**144.6B**
LA39 Bruiser 5245212901.797B+4.9050.59%D-21.305%A24.8DN/A7121h2.2B+4.4C+
NCM3 Raven 7304681523.079M++3.6236.529%C3.846%B++12.9B**7.2B+17936.2h23.2B++63.4B+
S12 Renegade 482461944.904B1.8036.932%D5.857%C*48C+2.2C**1109.6h3B+8.1C++
Sticky Grenade 4644591459N/A452.3056.121%BN/A1147.5B12.5C++32920.4h1.9B3.5B+
M12 Kobalt 466452675.333S68.6316.925%C+23.451%B**96.2B**3B3784.7h14.5B*85.7B+
M12 Kobalt 470447855.875S49.1717.107%C+23.49%B**97.2B*5A+3244.6h17.6C*102.7C*
GR-22 4434363631.201C+5.5019.287%D--20.872%C*17DN/A6625.6h15C-78D
C85 Canister-H 4574181823.222B+16.5257.768%B*11.723%C++126.7B+11.8B*3913.3h8.9D15.4C+
NCM3 Raven 6304131522.717A**3.9836.733%C3.874%B*11.4B6C+15636.2h27.5C++75C++
L105 Zephyr PX 427401944.556A*37.8541.361%D-0.998%B+160.4A+10.4C+7432.5h3.3B*8.1B+
CAS30 Tank Buster 7443841612.385B**4.3229.589%D**1.042%C7.2C+6.8C+14353.3h49.7C++167.9C+
MGR-L1 Promise 3463391831.852B4.8521.578%C-25.664%C++41.3C+N/A1308.2h16C+74.2C+
Carver 3793383,4790.097C++6.6022.75%C8.58%D--0.7C--N/A2456.8h1.3B5.9C++
NS-45 Pilot 3363312201.505C*5.2035.084%B+21.752%C-11.9D--N/A3527.7h9.2D26.3C+
NS Decimator 4453142021.554B++5.1541.606%F--3.185%B++20.7D-8.6D-25115.2h4.6C*11D-
Orbital Strike Uplink 4293121312N/A305.30695.161%UN/A780U292.5U27390.4h1.4T*0.2T*
MGR-S1 Gladius 3113091092.835B**3.8723.571%D21.359%C+28.9CN/A8610.7h9.8C**41.8C++
Titan-150 HEAT 3842902412.083A+5.3838.639%D-4.138%B++29.3B*9.5C++5809.9h3.2B**8.2B*
C-4 ARX 393282555.127A++1.5722.936%D-N/A100.7C39.6C**7202.8h1.1B+4.6C*
NCM2 Falcon 377275972.835A++3.8740.072%C++10.545%A**18.3B++6.8B**17115h8.9B+22.2B+
LB00 Python AP 393273468.25S61.5563.355%B++N/A59.3B+26.1B*3634.6h4.6C7.3C*
NC08 Mag-Scatter 2672671351.978B+4.7249.926%C12.734%D16.7DN/A4116h3.8B+7.5C**
M12 Kobalt 259250383.333S76.6312.499%C--17.2%B+51C+1.8C+1794.9h21.7D173.3C-
AF-57 Piston 2472461451.697B+5.0027.575%D*10.163%D--14.3D-N/A6817.2h4.6C++16.6C
L105 Zephyr 256238734A*27.3029.731%D**N/A61B4.6D4543.9h4.4B**14.8C*
Gauss SPR 238234683.441A3.2634.232%C**26.496%D--36.6B+N/A916.4h4.8B+13.9B+
M40 Fury-F 3042331221.91C**4.7933.164%D*N/A17.7C5.4C+11113.2h11.2C++33.7C-
C85 Canister 251232829B*22.3025.203%D**20.259%A++39.3D-3.2C1155.9h9.1C36D-
AF-19 Mercenary 2362301871.23B+5.4714.016%F22.609%C**7.3DN/A9131.5h14.3C+101.9D
M20 Basilisk 2862271022.7U16.0036.214%C+5.286%C41.3A*10.7B*4625.5h52.8B++145.9B**
GD-22S 2162141591.346C+5.3621.372%C22.43%C+24.9C-N/A1278.6h13.5D63.3C
AF-41 Hacksaw 210204752.72C++3.9835.826%B+23.039%A**37.1B+1.1A*1615.5h6.3C*17.6B+
NC6 Gauss SAW 1941911201.592B+5.1114.856%D-24.084%C++29.4C+N/A3636.5h11C+73.9C
NS-10 Burster 298187702.671A*4.0330.325%C++9.626%A6.8B++4.1B11627.4h125.3B*413.1B++
NCM2 Falcon 275183971.887A+4.8141.753%C+4.372%C+12.2C++6.1B+14315h13.9C**33.2B
NS-11C 176176483.667M++3.0320.209%D16.477%C-23.2C+N/A1537.6h12.4B+61.5C*
NC1 Gauss Rifle 1811751431.224C*5.4820.332%C--21.714%C++29.7B+1A++2185.9h12.3B60.3C++
M60-A Bulldog 187172286A**79.3039.483%DN/A57.3B**5B+4333h4.4B**11.3B+
MGR-M1 Bishop 171169931.817C*4.8828.567%D28.994%C+30.2C+N/A715.6h6.1B21.2C++
AF-41 Hacksaw 171168772.182C+4.5236.928%B+22.024%A++29C+N/A1495.8h8.4C--22.7C*
NC14 Bolt Driver 168166198.737S2.0443.286%A86.145%A35.3B*N/A3164.7h2B**4.6B**
NS-10 Burster 267162712.282A*4.4230.14%C++4.938%C5.9B3.8C++11527.5h145.3C**482.2B
NS-15M1 163160513.137A3.5617.931%D-17.5%D26.7C-N/A1936h14C77.8C
Tomcat A2AM Pods 3231541015.4M++8.7078.776%C+N/A48.1C+52.8B13803.2h8C*10.2C*
M96 Mjolnir-H 254151314.871B1.8345.661%C-N/A44.4C+30.3C+5613.4h51.1C--111.9D
Coyote Missiles 2081381112.545M**5.8447.456%D-N/A43.1C+21.9C3883.2h44.9C+94.6C
M20 Basilisk 182137719.571S12.8733.452%C-5.109%C31.1B*10.2C**3934.4h62.4C**186.5B+
Spear Anti-Vehicle Phalanx Turret 208126718A++11.3042.822%C+3.968%C+38.2C+24.8B10933.3h6.9B+16.1B+
GD-66 Claw 127126572.211B++4.4944.007%D*26.984%A*22.5DN/A895.6h2.1B++4.8C+
M60-A Bulldog 138125431.25B+24.5546.342%C++N/A62.5B**6.5B*3982h4.7B+10.2B+
Pelter Rocket Pod 150124341.333M**34.6336.925%D*4.032%A*77.5B*16.3C2711.6h17.4B++47C*
AF-4 Cyclone 128122811.506C**5.2018.678%D*24.59%B**20.7C--1A*1285.9h15.7D*84D*
M40 Fury 136112814A+7.3028.08%D-N/A48.7C++10.4C**4012.3h15.2C+54.3C-
M60-A Bulldog 1191101011B**4.3030.721%C-N/A52.4B*4.3C-4592.1h4.4B**14.4B+
NC15 Phoenix 175107185.944S0.7650.468%C-N/A13C+8.3C4078.2h11.6C22.9C
NS-61 Emissary 106104961.083B+5.6214.635%F-8.654%D**18.2CN/A715.7h12.6C**86.2D-
LA1 Anchor 102101462.196C++4.5121.552%D31.683%B*33.7CN/A2513h14.8F-68.6D--
Carnage AR 101100871.149C+5.5521.471%D21%C++29.4C+N/A1423.4h13.7C+63.6C+
Anti-Vehicle Grenade 10599199N/A92.3054.174%BN/A990M+60C-35650.1h3.1A5.7B**
Hornet Missiles 18899519.8M13.1056.043%C2.02%B82.5B+74.2A11761.2h11.6C+20.7C+
M40 Fury 11998332.667S25.9728.152%D-N/A57.6C*12.4C*3821.7h13.1C++46.6C
NS-AM7 Archer 139961390.691B+6.0148.723%D*17.708%C+3.1D-1.4D3230.8h25.2C51.8D
G40-F Ranger 16491713B+6.3032.751%CN/A31.4D25.2C+3132.9h95D289.9C-
Rocklet Rifle 16886441.955A**4.7532.75%F--N/A15.1D--14.4D-2215.7h32.6B+99.6D
M12 Kobalt-H 9086186M+79.3026.5%B*26.744%A*286.7M+13.3M*8760.3h12.1B+45.5B*
M60-G Bulldog 8980240U33.3023.769%D--3.75%B+33.3C**3.8C--2082.4h4.8B**20.3B
Shrike 11179282.821M**3.8845.793%D*1.266%D-21.9C+8.9C--12323.6h5.9B+12.9C+
Aspis Anti-Aircraft Phalanx Turret 14776238U31.3028.356%B+1.316%D17.7B**16.5B**5574.3h108.9B**384.1B++
MANA Anti-Personnel Turret 7876145.429N/A1.2719.808%UN/A760U20U3745100.1h26.4T*133.1T*
Warden 7673661.106C*5.6014.687%F-24.658%C++6.6D-N/A4311h11.5C78.5D**
M20 Basilisk 9667322.333A*15.6354.623%C**7.463%B**67B**29B*7581h88.8B+162.6B+
G30 Walker 8661230.5S23.8037.715%B+3.279%C+43.6B**17.9B+2901.4h136B+360.7B+
G40-F Ranger 10360512A**5.3035.295%C**1.667%B+17.6C+12.6C+2233.4h130.8C+370.5C**
M12 Kobalt-F 6160134.615A+2.0914.365%D*16.667%B*28.6C++N/A1732.1h14.7C**102C+
NS Annihilator 11557630.905B*5.8076.765%D--N/A6.1D-6.2D-2729.3h13.7D17.9D
Hawk GD-68 8655291.897A*4.8044.065%F*N/A10C--5.6D4335.5h8.4C+19.1D*
NCM1 Scattercannon 5454212.571B+4.1336.238%C+27.778%M+13.2DN/A1444.1h15.6T42.9D*
M20 Wyvern 9254154S47.3039.365%C**1.852%D-30B21.1B*3361.8h112.9D286.9C--
NS-7 PDW 5252321.625B*5.0816.101%F15.385%C14.9DN/A1613.5h12.3B++76.4C+

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun11790.2h
Medical Kit94340.8h
Medical Applicator211158,24517.1h
Restoration Kit8950.1h
Motion Spotter75,5152.9h
Nano-Armor Kit8272,332,697166.6h
Pain Spire01060.6h
Routing Spire0690.2h
Solid Wall0690.8h
Anti-Vehicle MANA Turret194655.9h
Spawn Beacon41,8101.7h
Repair Module12150.8h
Turret AI Module01800.9h
Structure Shield Module01150.5h
Skywall Shield Emitter01380.7h
Cortium Silo01660.8h
Nanite Healing Grenade05610.2h
Nanite Revive Grenade02,7540.8h
Blast Wall1550.4h
Spear Anti-Vehicle Tower0580.4h
Spitfire Auto-Turret41,5671.4h
Welding Device08,7551.4h
Deconstruction Tool02,3980.3h
Rampart Wall21991.9h
Sunderer Garage1610.6h
Xiphos Anti-Personnel Tower0960.4h
Hoplon Anti-Aircraft Phalanx Tower0820.5h
Recon Detection Device659,84822.8h
Ammunition Package316,3142.5h
Anti-Infantry MANA Turret5900.4h
Vehicle Gate1911.1h
Orbital Strike Target Designator13981.8h
WLT-Howler Mining Laser115,2682.6h
Elysium Spawn Tube0520.3h
Nano-Repair Grenade02,6040.7h
Snowman Soldier1540.1h
Router02980.6h
Shield Recharging Field252,4501.1h
Smoke Grenade01490.1h
Flail Targeting Dart0670.5h

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