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Legate fairywinx[KRBR] fairywinx
VS BR 75

KDR: 1.64

Score: 7m

Last Seen: Aug 6th, 2019 6:32 AM
- OFFLINE - 1157.2 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt
Level Progress (to 76): 81%
Level 100 Progress: 37% 552h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris E540 Halberd-H Pulsar LSW Orion VS54 Proton II PPA-H NS-15M2 NSX-P Naginata E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $743,094 MLG Score: 594
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.095%39.729%1116912056,2701.66137-0.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.49%1.353A2.863M+-1.167D*HEAD ++ (~25.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.526B+9.90.305C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.649%0.971%5411213103224540.459821187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.417C---0.571D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.9-0.232C67.3-0.253C132.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.498%0.364%99112132755892230.466102123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.895A++-1.415D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.886B*2.70.788B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.161%0.39%1320312113,3334608407.22994396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.754%1.476A+-1.001D*-0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.911B*5.50.861B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m296.6%358 (21.5k)298 (17.9k)1.6371613,2078,0671.8698475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121464814.196%21.996%31202:555

66% Engineer31% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 11:58 AMFeb 16th, 2019 5:28 PMSep 5th, 2019 1:23 AM (18d) (PST)Aug 6th, 2019 3:39 AM (48d) (PST)Aug 6th, 2019 2:32 AM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521853670.5620.3430.1241.8560.064594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,10811,09622,01234217111417,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
392h/16.3d 1,877 2,905 4,130 43.6k 304 895 1,506 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
A**
Kills:1,877
Deaths:1,398
KDR:1.343
Accuracy:28.477% B*
HSR:40.703% A**
Pulsar LSW
A**
Kills:1,356
Deaths:990
KDR:1.370
Accuracy:25.837% B+
HSR:43.215% A**
Orion VS54
A++
Kills:1,213
Deaths:883
KDR:1.374
Accuracy:28.187% A+
HSR:36.768% A++
NS-15M2
A*
Kills:890
Deaths:707
KDR:1.259
Accuracy:28.223% B*
HSR:43.596% A*
NSX-P Naginata
A**
Kills:787
Deaths:587
KDR:1.341
Accuracy:25.867% B+
HSR:47.395% A**
Kills:6,123
Deaths (as Heavy Assault):4,565
Deaths (to Heavy Assaults):2,129
KDR:1.34129
Kill Difference:1,558
Playtime:121.509 hours
Usage:31%
Score:2.103m
Score/min:288
Accuracy (listed only):27.318%
HSR (listed only):42.336%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:158
Deaths:196
KDR:0.806
Accuracy:33.062% A++
HSR:31.013% A++
Kills:158
Deaths (as Engineer):196
Deaths (to Engineers):1,752
KDR:0.80612
Kill Difference:38
Playtime:259.003 hours
Usage:66%
Score:4.645m
Score/min:299
Accuracy (listed only):33.062%
HSR (listed only):31.013%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:396
Deaths:290
KDR:1.366
Accuracy:27.911% B++
HSR:37.879% A*
Kills:396
Deaths (as Combat Medic):290
Deaths (to Combat Medics):909
KDR:1.36552
Kill Difference:106
Playtime:10.121 hours
Usage:3%
Score:0.259m
Score/min:426
Accuracy (listed only):27.911%
HSR (listed only):37.879%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:103
V. Kills:50 202%
Deaths:76
KDR:1.355
Accuracy:33.649% B
KPH:31.100 A++
VKPH:15.100 B*
Kills:103 (103 + 0)
Deaths:76
KDR:1.355
VKDR:0.658
Vehicle Kills:50
Kill Difference:27
Playtime:3.309 hours
Usage:1%
Score:0.040m
Score/min:202
Piloting Accuracy:33.649%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:760
V. Kills:307 247%
Deaths:49
KDR:15.510
Accuracy:53.584% B*
KPH:40.200 B*
VKPH:16.200 C+
Supernova VPC
M++
Kills:275
V. Kills:77 353%
Deaths:23
KDR:11.957
Accuracy:60.498% B**
KPH:73.400 A+
VKPH:20.600 M++
Supernova PC
A++
Kills:253
V. Kills:103 243%
Deaths:32
KDR:7.906
Accuracy:53.975% B+
KPH:38.600 A+
VKPH:15.700 A++
Supernova FPC
B**
Kills:85
V. Kills:40 207%
Deaths:12
KDR:7.083
Accuracy:52.140% C+
KPH:36.400 B**
VKPH:17.100 B
Kills:1,373 (613 + 760)
Deaths:116
KDR:11.836
VKDR:4.543
Vehicle Kills:527
Kill Difference:1,257
Playtime:31.531 hours
Usage:8%
Score:0.701m
Score/min:371
Driving Accuracy:52.140%
Gunner Accuracy:53.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:1,402
V. Kills:452 309%
Deaths:109
KDR:12.862
Accuracy:59.644% C*
KPH:82 A++
VKPH:26.500 B+
Proton II PPA-H
A++
Kills:1,171
V. Kills:62 N/A
Deaths:99
KDR:11.828
Accuracy:48.647% A
KPH:178.500 A++
VKPH:9.500 B*
Kills:2,573 (0 + 2,573)
Deaths:208
KDR:12.370
VKDR:2.471
Vehicle Kills:514
Kill Difference:2,365
Playtime:23.648 hours
Usage:6%
Score:0.495m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:48.647%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,9011,8771,3981.343C+0.2928.477%B*40.703%A**65.4B*N/A16328.7h9.7B**34.2B++
E540 Halberd-H 1,8541,40210912.862B11.2259.644%C*N/A82A++26.4B+33417.1h3.6A6A
Pulsar LSW 1,3661,3569901.37C+0.2725.837%B+43.215%A**51.8C**N/A12326.2h9.7B**37.7B++
Orion VS54 1,2311,2138831.374C+0.2628.187%A+36.768%A++63.2AN/A15219.2h9.5B**33.6B
Proton II PPA-H 1,2331,1719911.828C+10.1948.647%AN/A177.4A++9.4B*3876.6h8.5B+17.5B*
NS-15M2 8998907071.259C+0.3828.223%B*43.596%A*48.6C*N/A11218.3h10.2B++36.1B++
NSX-P Naginata 7997875871.341C+0.3025.867%B+47.395%A**55.8BN/A13114.1h8.9B**34.4B*
E540 Halberd 1,0677604915.51B+13.8753.584%B*N/A40.2B*16.2C+24518.9h4.5B**8.4B**
H-V45 4033962901.366C+0.2727.911%B++37.879%A*48.9B*N/A2358.1h10.7B**38.5B*
Supernova VPC 3522752311.957C+10.3260.498%B**N/A74.3A++20.8M++4663.7h2.7B++4.4B*
S1 3592542451.037B+0.6063.962%B*3.937%B++55.2A*22.8A+3934.6h4.5B**7B**
Supernova PC 356253327.906B+6.2753.975%B+N/A38.9A+15.8A*2916.5h3.8B*7.1B**
Solstice VE3 1661581960.806C++0.8333.062%A++31.013%A++9.9DN/A4115.9h21.6D-65.2C++
NS-357 Underboss 1421401870.749C0.8933.694%C32.857%A+27.5C-N/A735.1h3.6B++10.6B
Beamer VS3 1361341810.74C+0.9022.199%D31.343%B**26.8C+N/A725h6.4B*28.7C++
Force-Blade 1291296,6130.02C+1.6225.236%C2.326%D0.6C+N/A2207.7h1.4B**5.7B+
NS-AM7 Archer 1501063040.349C1.2946.659%F18.868%C*3.8D1.6D2928.1h11.7B++25B+
Saron Laser Cannon 153103761.355C+0.2833.649%BN/A31.2A++15.2B*2023.3h67.3B*199.9B*
Supernova FPC 12585127.083C++5.4552.14%C+N/A37B**17.4B+14572.3h3.9B*7.4B*
C-4 11678711.099C0.5424.691%C+N/A55.7D27.1C+5571.4h1.3B+5.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85910.3h
Nano-Armor Kit196400,80827.9h
Medical Applicator124,4970.4h
Restoration Kit192020.2h
Ammunition Package92040.2h
Medical Kit2652,6003.1h
Nano-Repair Grenade04650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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