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Executor fanatyks[P0L] fanatyks
NC BR 189

KDR: 4.73

Score: 93.4m

Last Seen: Apr 19th, 2019 6:37 PM
- OFFLINE - 23.6 hour(s)

Prestige 1, Battle Rank 100 (189 total) - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 61
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Titan-150 HESH L100 Python HESH Titan-150 AP M20 Basilisk Tank Mine C-4 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 1035TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.054%16.458%33020101516,4601.203743.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.35%-0.204C-0.654D-1.08D*HEAD ++ (~6.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.045C+14.3-0.002C+57.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.992%1.205%1011034831160670.0714901122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.378C**-0.363C--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.718B++18.60.649B+26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39%1.273%22478102739,20623811130816.4593347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.69%-0.187C-0.853D--0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+4.80.62B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.082%7.688%53720101511,368215344315.28007256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.867%-0.658D0.827B++0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.20.342C**22.70.426B55.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.554%77.647%537310322,7201419121.91684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.432%0.08C+0.689B+-1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.20.294C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 61
93.4m301.3%337 (20.2k)304 (18.2k)4.72544148,79031,4875.83406189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10351678315.015%9.932%14909:4828

9% Combat Medic74% Engineer7% Heavy Assault6% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 10:57 PMFeb 5th, 2016 11:22 AMApr 20th, 2019 9:31 AM (4h) (PST)Apr 19th, 2019 5:53 PM (19h) (PST)Apr 19th, 2019 2:37 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
695636320.4840.1020.0481.7060.082467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,7193,76137,9582963102518,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5121.4h/213.4d 34,907 14,778 70,282 524.3k 4,887 13,412 25,219 213.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,180
Deaths:645
KDR:1.829
Accuracy:19.572% D-
HSR:18.814% D-
LA1 Anchor
D
Kills:1,179
Deaths:700
KDR:1.684
Accuracy:18.974% D*
HSR:20.187% D
NC6 Gauss SAW
C+
Kills:1,166
Deaths:853
KDR:1.367
Accuracy:17.130% C--
HSR:23.156% C+
NC05 Jackhammer
C
Kills:1,089
Deaths:632
KDR:1.723
Accuracy:41.297% C
HSR:12.121% D
EM1
C
Kills:802
Deaths:456
KDR:1.759
Accuracy:20.066% C
HSR:18.329% C--
EM6
D--
Kills:170
Deaths:146
KDR:1.164
Accuracy:16.277% D--
HSR:16.471% D*
Kills:5,586
Deaths (as Heavy Assault):3,432
Deaths (to Heavy Assaults):8,155
KDR:1.62762
Kill Difference:2,154
Playtime:349.616 hours
Usage:7%
Score:4.342m
Score/min:207
Accuracy (listed only):22.219%
HSR (listed only):18.180%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D--
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D-
AF-4A Bandit
C+
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C+
HSR:16.467% D--
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
The Little Helper
D
Kills:149
Deaths:93
KDR:1.602
Accuracy:43.321% D
HSR:8.725% D*
Gauss Compact S
C+
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C+
HSR:14.286% D
Kills:4,871
Deaths (as Engineer):6,641
Deaths (to Engineers):7,918
KDR:0.73347
Kill Difference:1,770
Playtime:3,783.167 hours
Usage:74%
Score:75.688m
Score/min:333
Accuracy (listed only):24.896%
HSR (listed only):14.831%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D--
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D-
AF-4A Bandit
C+
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C+
HSR:16.467% D--
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
AF-4 Cyclone
C+
Kills:820
Deaths:467
KDR:1.756
Accuracy:24.438% C+
HSR:10.854% D*
MGR-S1 Gladius
D-
Kills:813
Deaths:486
KDR:1.673
Accuracy:21.795% D-
HSR:12.177% D*
Blitz GD-10
C++
Kills:192
Deaths:140
KDR:1.371
Accuracy:24.738% C++
HSR:7.292% F
The Little Helper
D
Kills:149
Deaths:93
KDR:1.602
Accuracy:43.321% D
HSR:8.725% D*
Gauss Compact S
C+
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C+
HSR:14.286% D
Kills:6,696
Deaths (as Light Assault):7,734
Deaths (to Light Assaults):4,634
KDR:0.86579
Kill Difference:1,038
Playtime:131.849 hours
Usage:3%
Score:1.442m
Score/min:182
Accuracy (listed only):24.483%
HSR (listed only):13.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B
Kills:1,162
Deaths:231
KDR:5.030
Accuracy:34.856% C+
HSR:77.625% B
EM4 Longshot
C*
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:36.087% D
HSR:79.897% C*
AF-4 Cyclone
C+
Kills:820
Deaths:467
KDR:1.756
Accuracy:24.438% C+
HSR:10.854% D*
MGR-S1 Gladius
D-
Kills:813
Deaths:486
KDR:1.673
Accuracy:21.795% D-
HSR:12.177% D*
NS-44 Commissioner
C--
Kills:796
Deaths:648
KDR:1.228
Accuracy:31.934% C--
HSR:15.578% D-
NSX Tomoe
C+
Kills:521
Deaths:334
KDR:1.560
Accuracy:29.206% C+
HSR:19.002% F
AF-8 RailJack
C+
Kills:399
Deaths:49
KDR:8.143
Accuracy:36.523% C+
HSR:71.178% C
Blitz GD-10
C++
Kills:192
Deaths:140
KDR:1.371
Accuracy:24.738% C++
HSR:7.292% F
NC4 Mag-Shot
C
Kills:120
Deaths:212
KDR:0.566
Accuracy:25.035% C
HSR:12.500% D--
NS-AM7 Archer
C+
Kills:72
Deaths:112
KDR:0.643
Accuracy:44.964% F-
HSR:16.667% C+
Kills:6,054
Deaths (as Infiltrator):2,816
Deaths (to Infiltrators):4,345
KDR:2.14986
Kill Difference:3,238
Playtime:296.730 hours
Usage:6%
Score:3.185m
Score/min:179
Accuracy (listed only):30.957%
HSR (listed only):32.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:1,322
Deaths:2,673
KDR:0.495
Accuracy:17.321% D*
HSR:13.389% D*
Carnage AR
D
Kills:1,170
Deaths:905
KDR:1.293
Accuracy:20.230% D--
HSR:16.581% D
NS-11A
D--
Kills:1,154
Deaths:1,673
KDR:0.690
Accuracy:18.077% D*
HSR:14.385% D--
AF-4 Cyclone
C+
Kills:820
Deaths:467
KDR:1.756
Accuracy:24.438% C+
HSR:10.854% D*
MGR-S1 Gladius
D-
Kills:813
Deaths:486
KDR:1.673
Accuracy:21.795% D-
HSR:12.177% D*
GR-22
D
Kills:317
Deaths:246
KDR:1.289
Accuracy:19.424% D--
HSR:14.196% D
Blitz GD-10
C++
Kills:192
Deaths:140
KDR:1.371
Accuracy:24.738% C++
HSR:7.292% F
The Little Helper
D
Kills:149
Deaths:93
KDR:1.602
Accuracy:43.321% D
HSR:8.725% D*
Gauss Rifle S
C+
Kills:96
Deaths:69
KDR:1.391
Accuracy:24.480% C+
HSR:13.542% D--
Kills:6,033
Deaths (as Combat Medic):6,752
Deaths (to Combat Medics):2,602
KDR:0.89351
Kill Difference:719
Playtime:456.286 hours
Usage:9%
Score:6.470m
Score/min:236
Accuracy (listed only):23.758%
HSR (listed only):12.349%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,210
Deaths:244
KDR:4.959
Accuracy:34.440% C+
HSR:15.620% C--
AF-34 Mattock
C+
Kills:1,205
Deaths:242
KDR:4.979
Accuracy:33.199% C+
HSR:14.108% D
AF-23 Grinder
C**
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:40.446% C**
HSR:12.350% D*
AF-23 Grinder
B+
Kills:1,131
Deaths:225
KDR:5.027
Accuracy:38.779% B+
HSR:12.644% D
NS-10 Burster
C+
Kills:216
Deaths:26
KDR:8.308
Accuracy:30.133% C+
HSR:2.315% D-
NS-10 Burster
C++
Kills:215
Deaths:28
KDR:7.679
Accuracy:30.035% C++
HSR:1.395% D*
NCM2 Falcon
C
Kills:109
Deaths:64
KDR:1.703
Accuracy:36.726% C
HSR:2.752% D-
NCM3 Raven
B+
Kills:75
Deaths:29
KDR:2.586
Accuracy:43.691% B+
HSR:0% F-
AF-41 Hacksaw
A*
Kills:67
Deaths:15
KDR:4.467
Accuracy:27.417% C
HSR:22.388% A*
NCM2 Falcon
C--
Kills:63
Deaths:33
KDR:1.909
Accuracy:36.380% C--
HSR:1.587% D*
AF-41 Hacksaw
C+
Kills:60
Deaths:15
KDR:4
Accuracy:27.902% C
HSR:15% C+
NCM3 Raven
B+
Kills:58
Deaths:29
KDR:2
Accuracy:44.339% B+
HSR:0% F-
Kills:5,575
Deaths (as MAX Suit):587.500
Deaths (to MAX Suits):1,145
KDR:9.48936
Kill Difference:4,987.500
Playtime:129.663 hours
Usage:3%
Score:2.270m
Score/min:292
Accuracy (listed only):35.291%
HSR (listed only):8.347%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:83
V. Kills:21 377%
Deaths:14
KDR:5.929
Accuracy:40.992% D-
KPH:32.800 D
VKPH:8.300 D
Kills:83 (0 + 0)
Deaths:14
KDR:5.929
VKDR:1.500
Vehicle Kills:21
Kill Difference:69
Playtime:2.531 hours
Usage:0%
Score:0.093m
Score/min:614
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:169
V. Kills:30 N/A
Deaths:24
KDR:7.042
Accuracy:44.453% C**
KPH:44.800 C+
VKPH:8 C+
Dual-75 Duster
D
Kills:111
V. Kills:7 N/A
Deaths:6
KDR:18.500
Accuracy:33.103% D
KPH:42.700 D-
VKPH:2.700 D
L105 Zephyr PX
C+
Kills:98
V. Kills:17 N/A
Deaths:13
KDR:7.538
Accuracy:48.154% C+
KPH:54.500 D-
VKPH:9.500 C+
AP30 Shredder
C-
Kills:90
V. Kills:108 83%
Deaths:33
KDR:2.727
Accuracy:27.234% C-
KPH:12.300 D--
VKPH:14.800 C-
C150 Dalton
C
Kills:76
V. Kills:82 92%
Deaths:23
KDR:3.304
Accuracy:30.328% D
KPH:19.300 D
VKPH:20.800 C
L-24R Spur
D--
Kills:58
V. Kills:6 N/A
Deaths:5
KDR:11.600
Accuracy:34.807% D
KPH:10.600 D*
VKPH:1.100 D--
Kills:602 (58 + 544)
Deaths:104
KDR:5.788
VKDR:2.404
Vehicle Kills:250
Kill Difference:498
Playtime:24.866 hours
Usage:0%
Score:0.336m
Score/min:225
Piloting Accuracy:34.807%
Gunner Accuracy:30.328%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:11,552
V. Kills:1,848 N/A
Deaths:329
KDR:35.113
Accuracy:47.505% C+
KPH:61.400 B
VKPH:9.800 B+
C75 Viper
C**
Kills:1,438
V. Kills:300 478%
Deaths:261
KDR:5.510
Accuracy:36.726% C+
KPH:34.600 C**
VKPH:7.200 C+
LB00 Python AP
B++
Kills:1,237
V. Kills:398 310%
Deaths:36
KDR:34.361
Accuracy:52.413% C
KPH:63.900 B++
VKPH:20.600 C+
L100 Python AP
C**
Kills:758
V. Kills:532 142%
Deaths:50
KDR:15.160
Accuracy:45.751% D--
KPH:28.100 C+
VKPH:19.700 C**
L100 Python HEAT
B**
Kills:323
V. Kills:136 236%
Deaths:14
KDR:23.071
Accuracy:51.270% C+
KPH:39 B+
VKPH:16.400 B**
Skyguard
B
Kills:284
V. Kills:248 114%
Deaths:45
KDR:6.311
Accuracy:24.677% D
KPH:12.300 C
VKPH:10.800 B
Kills:15,592 (15,592 + 0)
Deaths:735
KDR:21.214
VKDR:4.710
Vehicle Kills:3,462
Kill Difference:14,857
Playtime:307.378 hours
Usage:6%
Score:4.248m
Score/min:230
Driving Accuracy:24.677%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:13,439
V. Kills:2,228 N/A
Deaths:266
KDR:50.523
Accuracy:50.528% B
KPH:70.200 A++
VKPH:11.600 B++
Titan-150 AP
A+
Kills:10,585
V. Kills:5,587 189%
Deaths:647
KDR:16.360
Accuracy:48.785% C+
KPH:37.700 A+
VKPH:19.900 B**
E540 Halberd
B++
Kills:1,748
V. Kills:1,076 162%
Deaths:191
KDR:9.152
Accuracy:46.375% C*
KPH:29.900 C++
VKPH:18.400 B++
Enforcer ML85
B+
Kills:1,414
V. Kills:1,000 141%
Deaths:187
KDR:7.562
Accuracy:41.319% C+
KPH:26.300 B+
VKPH:18.600 B
Titan-150 HEAT
B++
Kills:827
V. Kills:429 192%
Deaths:177
KDR:4.672
Accuracy:51.670% B+
KPH:22 C++
VKPH:11.400 B++
C85 Canister
C-
Kills:275
V. Kills:14 N/A
Deaths:22
KDR:12.500
Accuracy:34.160% D
KPH:53.500 C-
VKPH:2.700 D
M20 Basilisk
C**
Kills:110
V. Kills:64 169%
Deaths:40
KDR:2.750
Accuracy:31.008% C++
KPH:15.500 C
VKPH:9 C**
G40-F Ranger
D
Kills:67
V. Kills:42 156%
Deaths:6
KDR:11.167
Accuracy:24.598% D-
KPH:25 D
VKPH:15.700 D
M96 Mjolnir
C--
Kills:61
V. Kills:39 153%
Deaths:17
KDR:3.588
Accuracy:24.966% D*
KPH:22.600 D
VKPH:14.400 C--
Kills:28,526 (24,851 + 3,675)
Deaths:1,553
KDR:18.368
VKDR:6.748
Vehicle Kills:10,479
Kill Difference:26,973
Playtime:639.622 hours
Usage:12%
Score:10.670m
Score/min:278
Driving Accuracy:51.670%
Gunner Accuracy:24.966%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,528
V. Kills:135 N/A
Deaths:110
KDR:13.891
Accuracy:41.038% D--
KPH:104.800 C+
VKPH:9.300 C**
E540 Halberd-H
C**
Kills:847
V. Kills:584 145%
Deaths:186
KDR:4.554
Accuracy:58.333% C**
KPH:34 C
VKPH:23.400 C**
M96 Mjolnir-H
C+
Kills:400
V. Kills:308 129%
Deaths:127
KDR:3.150
Accuracy:47.887% C+
KPH:40.900 C
VKPH:31.500 C+
Enforcer ML65-H
C*
Kills:316
V. Kills:299 105%
Deaths:83
KDR:3.807
Accuracy:54.498% C
KPH:33 C+
VKPH:31.200 C*
M12 Kobalt-H
D
Kills:204
V. Kills:6 N/A
Deaths:20
KDR:10.200
Accuracy:17.994% D
KPH:80.200 D
VKPH:2.400 D
M40 Fury-H
C
Kills:113
V. Kills:17 N/A
Deaths:14
KDR:8.071
Accuracy:40.708% C+
KPH:66.600 C-
VKPH:10 C
Kills:3,408 (0 + 3,408)
Deaths:540
KDR:6.311
VKDR:2.498
Vehicle Kills:1,349
Kill Difference:2,868
Playtime:63.113 hours
Usage:1%
Score:1.391m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:40.708%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,562
V. Kills:68 N/A
Deaths:55
KDR:28.400
Accuracy:16.601% C
KPH:67.700 C*
VKPH:2.900 C**
M12 Kobalt
C++
Kills:1,046
V. Kills:47 N/A
Deaths:28
KDR:37.357
Accuracy:15.793% C-
KPH:65 C+
VKPH:2.900 C++
M20 Basilisk
C*
Kills:623
V. Kills:296 210%
Deaths:132
KDR:4.720
Accuracy:38.423% C++
KPH:17.500 C
VKPH:8.300 C*
M40 Fury
C+
Kills:434
V. Kills:82 N/A
Deaths:47
KDR:9.234
Accuracy:32.185% C
KPH:40 C+
VKPH:7.600 C
M20 Basilisk
C*
Kills:398
V. Kills:215 184%
Deaths:75
KDR:5.307
Accuracy:38.973% C++
KPH:18.200 C
VKPH:9.900 C*
M40 Fury
C
Kills:231
V. Kills:54 420%
Deaths:30
KDR:7.700
Accuracy:28.223% D-
KPH:40.800 C-
VKPH:9.500 C
M60-G Bulldog
C+
Kills:84
V. Kills:25 323%
Deaths:15
KDR:5.600
Accuracy:29.386% D
KPH:27.300 C--
VKPH:8.100 C+
M60-G Bulldog
C+
Kills:78
V. Kills:24 312%
Deaths:18
KDR:4.333
Accuracy:30.872% C
KPH:19.500 D
VKPH:6 C+
Kills:4,456 (0 + 4,456)
Deaths:400
KDR:11.140
VKDR:2.028
Vehicle Kills:811
Kill Difference:4,056
Playtime:120.086 hours
Usage:2%
Score:1.806m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:30.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,322
V. Kills:151 N/A
Deaths:64
KDR:20.656
Accuracy:32.973% C+
KPH:72.600 C++
VKPH:8.300 B*
M20 Wyvern
C+
Kills:70
V. Kills:33 206%
Deaths:15
KDR:4.667
Accuracy:36.376% C+
KPH:18.500 C-
VKPH:8.700 D
Kills:1,392 (0 + 1,392)
Deaths:79
KDR:17.620
VKDR:2.329
Vehicle Kills:184
Kill Difference:1,313
Playtime:22.006 hours
Usage:0%
Score:0.276m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:36.376%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 50,42448,957157311.828M++307.1021.784%C+14.995%D141.8B++4.2C+342345.3h17.7C*81C**
Titan-150 HESH 15,66713,43926650.523M**45.8050.528%BN/A70.2A++11.6B++225191.4h2.7B*5.4B++
L100 Python HESH 13,40011,55232935.112A**30.3947.505%C+1.134%C-61.4B9.8B+219188.2h3.4C+7.1C++
Titan-150 AP 16,17210,58564716.36A+11.6348.785%C+1.625%D37.7A+19.9B**284280.9h3.9B+7.9B++
M20 Basilisk 3,1322,4305643.393S38.6747.28%D5.802%B+65.5B**18.9C+30837.1h62.5B**132.3B*
Tank Mine 3,7542,2584415.12A0.3945.216%B*N/A138.5B++91.8B**122716.3h2.5D-5.6B+
C-4 2,5561,7667422.38B++2.3526.971%C*N/A66.6C29.8C+54426.5h1.2B+4.4B++
E540 Halberd 2,8241,7481919.152C*4.4346.375%C*3.318%C++29.9C++18.4B++41658.4h6.1C+13.2C++
M12 Kobalt 1,6301,5625528.4A+23.6716.601%C16.069%C--67.6C*2.9C**26623.1h21.2C+127.5C+
C85 Canister-H 1,6631,52811013.891C*9.1741.038%D--13.547%B++104.7C+9.2C**32314.6h6.7C*16.4C+
C75 Viper 1,7381,4382615.51B+0.7836.726%C+1.113%C34.7C**7.2C+19541.5h11.2B+30.4B+
Enforcer ML85 2,4141,4141877.561B+2.8441.319%C+1.344%D26.3B+18.6B27053.8h13C++31.6C*
NC1 Gauss Rifle 1,3371,3222,6730.495C4.2317.321%D*13.389%D*10D-N/A39131.8h14.1C+81.4D
CAS 14-E 1,4731,3226420.656C**15.9332.973%C+1.513%C72.6C++8.3B*22018.2h34.7C105.3C+
LB00 Python AP 1,6351,2373634.361A*29.6452.413%CN/A63.8B++20.5C+26619.4h3.8B+7.2C**
AF-34 Mattock 1,2251,2102444.959B++0.2334.44%C+15.62%C--28.8DN/A8542h9.4D**27.3D
AF-34 Mattock 1,2191,2052424.979B+0.2533.199%C+14.108%D28.9DN/A8441.7h9F-27.2D--
AF-19 Mercenary 1,2341,1972,7020.443C-4.2816.605%D--17.627%D6.9DN/A38173.4h17.1D103D
NS-15M2 1,2071,1806451.829C*2.9019.572%D-18.814%D-19.7D-N/A6860h15.5D79.1C--
LA1 Anchor 1,1981,1797001.684C+3.0418.974%D*20.187%D19.8D--N/A8159.5h13.7D**72.1D--
Carnage AR 1,1921,1709051.293C+3.4320.23%D--16.581%D15.1D-N/A4277.5h16D78.9D
GD-7F 1,1881,1661,0781.082C++3.6421.274%D15.609%D-7.6D-N/A26153.8h16.1C--75.6C
AF-4A Bandit 1,1971,1667561.542C*3.1824.747%C+16.467%D--8.3D--N/A27139.7h15.1D*61D
AF-23 Grinder 1,1831,1662255.182B**0.4640.446%C**12.35%D*33C+N/A9335.3h9.9D**24.4C
NC6 Gauss SAW 1,1851,1668531.367C**3.3617.13%C--23.156%C+19.9C-N/A11358.6h10.5C++61.3C++
NC14 Bolt Driver 1,1661,1622315.03A++0.3034.856%C+77.625%B17.6CN/A6466.1h2.5C**7.2C**
EM4 Longshot 1,1641,1591378.46A+3.7336.087%D79.897%C*22.8C-N/A5850.8h2B+5.5C*
NS-11A 1,1651,1541,6730.69C-4.0418.077%D*14.385%D--11.4D--N/A30101.1h16.7D92.6D--
Razor GD-23 1,1731,1371,9510.583C4.1420.956%D16.271%D-5.3D--N/A17213.6h17.7D--84.5D
AF-23 Grinder 1,1501,1312255.027B**0.3038.779%B+12.644%D32C++N/A8635.3h9.5F24.5C-
NC05 Jackhammer 1,0991,0896321.723B+3.0041.297%C12.121%D47.8C**N/A15522.8h4.4B+10.7C**
M12 Kobalt 1,0931,0462837.357M*32.6315.793%C-15.296%D-65C+2.9C++26116.1h22.3C--140.9C
E540 Halberd-H 1,4318471864.554C0.1758.333%C**N/A34C23.5B31124.9h7.9D13.5C
Titan-150 HEAT 1,2568271774.672C++0.0551.67%B+3.144%C++22.1C++11.4B++29637.5h5.6C+10.9C**
AF-4 Cyclone 8278204671.756B+2.9724.438%C+10.854%D*22.3C-N/A8436.8h11.5C+46.9C++
MGR-S1 Gladius 8278134861.673C**3.0521.795%D-12.177%D*20.4DN/A8039.9h10.6C++48.5C+
EM1 8208024561.759B+2.9720.066%C18.329%C--22DN/A8036.5h15.1C+75.4C+
NS-44 Commissioner 8027966481.228C**3.5031.934%C--15.578%D-23.6CN/A8133.8h3.7C**11.5C++
L100 Python AP 1,2907585015.16A*10.4345.751%D--2.77%C+28.1C+19.7C**33227h6C++13.1C
M20 Basilisk 9196231324.72B**0.0138.423%C++6.1%C++17.5C8.3C*23335.5h107C278.5C+
Bouncing Betty 531528747.135B**2.4142.268%C+N/A70.4D--N/A2307.5h2.3D--5.5C--
NSX Tomoe 5235213341.56C+3.1729.206%C+19.002%F19.1D-N/A5827.3h17.2D58.9C+
Xiphos Anti-Personnel Phalanx Tower 5184992249.5M244.7723.543%C--N/A207.9C+7.9C+6482.4h8.2B+34.9B
Frag Grenade 4874701470N/A465.2745.54%C+N/A391.7C14.2B**17541.2h4C+8.9C++
Spear Anti-Vehicle Phalanx Turret 643436479.277B+4.5540.401%C3.211%C-35.4C+16.8C34312.3h8.8C++21.8C++
M40 Fury 516434479.234B+4.5132.185%CN/A39.8C+7.5C23710.9h13.4C++41.5C++
M96 Mjolnir-H 7084001273.15C1.5847.887%C+N/A40.8C31.4C+5869.8h42.8C+89.4C+
AF-8 RailJack 402399498.143A*3.4236.523%C+71.178%C22.7C+N/A7917.6h2.3C**6.3C**
M20 Basilisk 613398755.307A0.5838.973%C++5.025%C18.3C9.9C*26421.8h103.2C+264.8C*
NS Decimator 5253681612.286A+2.4447.104%F1.359%D21.4D-9.1D-19817.2h5.2C+11D-
Sticky Grenade 3543481348N/A343.2738.161%FN/A348D*6D10331h3.7D*9.7D*
L100 Python HEAT 4593231423.071A**18.3551.27%C+N/A38.9B+16.4B**3408.3h6.1C+11.9C++
GR-22 3203172461.289C+3.4419.424%D--14.196%D13.3D-N/A4723.8h16.5D-84.8D-
Enforcer ML65-H 615316833.807C+0.9254.498%C1.266%C-32.9C+31.1C*3989.6h14.8C**27.2C**
Spear Anti-Vehicle Phalanx Tower 5433153105S100.2748.814%C+2.54%D47C++34B3436.7h6.7B+13.8B++
G30 Walker 3793141314U309.2730.57%D*4.777%A58.1A+12D2415.4h84.5A276.5B**
Skyguard 532284456.311A+1.5924.677%D1.056%D-12.3C10.8B19523h151.2D612.6D
C85 Canister 2892752212.5C+7.7734.16%D14.909%B53.9C-2.7D1715.1h9C+26.4C+
MANA Anti-Vehicle Turret 6112731791.525U3.2057.085%U2.198%T*2730U3380U675470.1h12.3T*21.6T*
M40 Fury 285231307.7C++2.9728.223%D-N/A40.5C-9.5C3085.7h12.9C*45.8C+
NS-10 Burster 330216268.308S3.5830.133%C+2.315%D-8.9A+4.7B++8024.2h113.2B**375.6B*
NS-10 Burster 325215287.679S2.9530.035%C++1.395%D*8.8A+4.5B+8824.4h113.6B*378.4B++
M12 Kobalt-H 2102042010.2D5.4717.994%D24.02%A81.6D2.4D2552.5h15.2C++84.5C+
NS Annihilator 323200772.597S2.1382.258%B+N/A13.3B++8.2C+20215h9.7B*11.8B*
Blitz GD-10 1931921401.371B+3.3524.738%C++7.292%F17.8C--N/A12610.8h16.8C+68C++
MANA Anti-Personnel Turret 179175553.182N/A1.5415.319%UN/A1750U40U5609000.1h22.6T*147.3T*
EM6 1701701461.164C+3.5616.277%D--16.471%D*14.7D--N/A10111.6h13C-79.7C-
L105 Zephyr 199169247.042C2.3244.453%C**N/A44.5C+7.9C+2393.8h6.9C+15.6C++
M60-A Bulldog 1781521410.857C+6.1348.043%C*1.974%C20.3D3.5C+1057.5h8.6D--17.8C--
Orbital Strike Uplink 2381501150N/A145.27261.446%UN/A250U146.7U24390.6h1.4T*0.6T*
The Little Helper 151149931.602C*3.1243.321%D8.725%D*18.9D--N/A587.9h4B++9.3C**
Hawk GD-68 2391271640.774C**3.9556.541%D-1.575%D5.7D*5.1D-13322.1h13.1F-23.2F-
NC4 Mag-Shot 1211202120.566C+4.1625.035%C12.5%D--9.2D-N/A7713h9.1C+36.2C+
M40 Fury-H 130113148.071C3.3540.708%C+N/A66.5C-10C3161.7h10.5C-25.8C
Dual-75 Duster 118111618.5B*13.7733.103%DN/A42.7D-2.7D1512.6h6C+18.3C
M20 Basilisk 174110402.75C+1.9831.008%C++3.636%D15.5C9C**1677.1h110.4D--356.1C
NCM2 Falcon 146109641.703B+3.0236.726%C2.752%D-14.7C*5C*1357.4h12.2C+33.3C+
Hoplon Anti-Aircraft Phalanx Tower 2511081108S103.2733.069%B+N/A120B158.9B**10580.9h20B+60.6B+
L105 Zephyr PX 11598137.538D2.8148.154%C+2.041%M54.4D-9.4C+2191.8h6.3D13D
Gauss Rifle S 10096691.391C**3.3324.48%C+13.542%D--15D-N/A816.4h12.8C--52.1C+
AP30 Shredder 19890332.727C-2.0027.234%C-3.333%B**12.3D--14.8C-2687.3h142.4D*523D*
NC15 Phoenix 15789273.296A*1.4343.412%D**N/A9.6C--7.3D2759.3h10.9C+25.2D
M60-G Bulldog 10984155.6C++0.8729.386%D2.381%C27.1C--8.1C+1943.1h7.3C++24.8C+
Breaker Rocket Pods 10483145.929C+1.2040.992%D-1.205%C**33.2D8.4D6132.5h18.6C+45.4C
Shrike 125821160.707C++4.0246.26%D*1.22%D--13.2D-6.9D-5566.2h8.1D17.6D--
Spear Anti-Vehicle Phalanx Tower 12582241A36.2735.533%D12.195%M**820M++430A*1063370.1h10.8C+30.3C--
Rocklet Rifle 15378561.393A+3.3337.055%FN/A13.4D*12.9D--4435.8h35.9C*96.9C--
M60-G Bulldog 10278184.333C+0.3930.872%C3.846%B++19.5D6C+1964h9.5D30.7C
C150 Dalton 15876233.304C1.4230.328%DN/A19.5D21C4343.9h5.4C17.7D-
NCM3 Raven 11175292.586A**2.1443.691%B+N/A10.9C**5.2C1806.9h33.9C-77.7C++
NS-AM7 Archer 103721120.643B+4.0844.964%F-16.667%C+3D-1.3D-4524.4h22.4C+49.9C--
M20 Wyvern 10370154.667C+0.0636.376%C+7.143%A18.4C-8.7D1583.8h85.2C+234.1C+
AF-41 Hacksaw 6867154.467B++0.2627.417%C22.388%A*35.3C**N/A3311.9h5.9B+21.6C**
G40-F Ranger 10967611.167B+6.4424.598%D-N/A24.8D15.6D3132.7h83.5C+339.3C
Carver 68645,7170.011C4.719.765%F17.188%C++0.1DN/A1600.2h1.7C17.3D*
NCM2 Falcon 7863331.909A2.8236.38%C--1.587%D*10.5C+2.5D-836h19C52.1C
M96 Mjolnir 10061173.588C1.1424.966%D*1.639%B22.6D14.4C--7902.7h45.1C-180.5D-
AF-41 Hacksaw 6160154B+0.7327.902%C15%C+31.6C+N/A1951.9h6.9C++24.6C++
NCM3 Raven 8958292A++2.7344.339%B+N/A8.4C+4.5D1856.9h44.4D*100.1C
A30 Walker 10858222.636C+2.0923.001%C-N/A7.3C6.3C--1318h184.4C*801.6C++
L-24R Spur 6458511.6B++6.8734.807%DN/A10.5D*1.1D--435.5h35.8C+103C+
NSX Masamune 7657521.096B+3.6332.794%F**N/A13.3D--4.4D-1494.3h14.2C+43.4D--
Gauss Compact S 6056610.918C++3.8122.475%C+14.286%D8.1DN/A816.9h7.6B**33.8B+
NS "Heatwave" Decimator 7354242.25B2.4845.315%F--N/A24.5D--8.6D--2092.2h4.9D-10.9F-
Spear Anti-Vehicle Phalanx Turret 9353153A++48.2761.942%B*N/A37.9C*28.6A+3591.4h12C++19.4B+
M60-A Bulldog 6252317.333C+12.6147.162%C*1.923%C16.8D3.2C+1173.1h10.4F--22D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3017,2588.2h
Restoration Kit396501.2h
Flail Targeting Dart2980.6h
Spawn Beacon303,2632.7h
Decoy Grenade0560h
Nano-Armor Kit2,1025,298,339317.9h
Anti-Vehicle MANA Turret292,2062.5h
Repair Module28432.6h
Turret AI Module16292.3h
Skywall Shield Emitter03341.1h
Structure Shield Module04391.5h
Cortium Silo02991h
Nanite Revive Grenade06,2491.8h
Blast Wall11571.2h
Spitfire Auto-Turret277,1966.7h
Spear Anti-Vehicle Tower13171.4h
Medical Applicator1,385452,76740.6h
Medical Kit829342.1h
Bunker0550.7h
Rampart Wall26275.1h
Welding Device01,0500.1h
Deconstruction Tool16,7020.8h
Xiphos Anti-Personnel Tower34282.2h
Hoplon Anti-Aircraft Phalanx Tower03581.5h
Recon Detection Device69541.5h
G40-F Ranger01020.1h
Shield Recharging Field493,9911.6h
Ammunition Package9519,3919.2h
Anti-Infantry MANA Turret85670.8h
Pillbox01320.9h
Vehicle Ammo Dispenser0990.3h
Elysium Spawn Tube01771h
Vehicle Gate11911.9h
Orbital Strike Target Designator18702.2h
IPC Targeting Dart02320.9h
Infantry Tower01951.3h
WLT-Howler Mining Laser127,7335.2h
Spear Anti-Vehicle Turret0820.7h
Alarm Module01890.3h
Glaive IPC0800.6h
Mag-Cutter1,9167775.5h
Nano-Repair Grenade02530.1h
Snowman Soldier02200.2h
A30 Walker2540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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