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Brigadier fanatyks[P0L] fanatyks
NC BR 80

KDR: 4.49

Score: 76.9m

Last Seen: Jul 20th, 2018 6:09 PM
- ONLINE NOW

Prestige 1, Battle Rank 80 - New Conglomerate on Miller - Outfit Officer of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 82
Level Progress (to 81): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Titan-150 HESH L100 Python HESH Titan-150 AP M20 Basilisk Tank Mine E540 Halberd M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $532,926 MLG Score: 426
Fun Score: N/A
Cheeseburgers Flipped: 697TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.73%15.919%3141898612,4001.089253.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.259%-0.242C-0.706D--0.322CHEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.03C+14.4-0.008C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.727%1.351%1011003741038610.0712909119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.435B-0.26C-1.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.718B++18.70.643B+26.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.59%1.373%2204899635,0282146986216.3149355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.822%-0.212C-0.86D--0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+4.90.608B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.227%7.729%5522098410,480194141345.3965253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.92%-0.631D0.905B*0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.326C**22.70.402B55

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.1%78.613%552310012,380119591.98997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.553%-0.007C+0.773B++0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.345C**2.20.289C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 82
76.9m264.2%329 (19.7k)297 (17.8k)4.48545120,64526,8975.6015980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10041368114.669%9.645%14109:3721

10% Combat Medic76% Engineer6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 10:57 PMFeb 5th, 2016 11:22 AMJul 21st, 2018 12:26 PM (1d) (PST)Jul 20th, 2018 8:08 PM (2d) (PST)Jul 20th, 2018 2:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
692596330.4660.1040.0451.4500.083426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5433,53438,009286387517,805

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4319.1h/180d 30,021 11,636 55,123 375.7k 4,016 11,166 21,569 179.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,166
Deaths:852
KDR:1.369
Accuracy:17.153% C--
HSR:23.156% C+
NS-15M2
D-
Kills:294
Deaths:178
KDR:1.652
Accuracy:19.299% D-
HSR:18.708% D-
LA1 Anchor
D
Kills:197
Deaths:144
KDR:1.368
Accuracy:16.428% F
HSR:19.289% D
NC05 Jackhammer
C**
Kills:169
Deaths:103
KDR:1.641
Accuracy:31.707% D**
HSR:15.976% C**
EM6
D--
Kills:162
Deaths:143
KDR:1.133
Accuracy:16.126% D--
HSR:16.049% D*
Kills:1,988
Deaths (as Heavy Assault):1,420
Deaths (to Heavy Assaults):6,863
KDR:1.4
Kill Difference:568
Playtime:186.931 hours
Usage:4%
Score:2.040m
Score/min:182
Accuracy (listed only):20.143%
HSR (listed only):18.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D--
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D
AF-4A Bandit
C+
Kills:627
Deaths:437
KDR:1.435
Accuracy:24.794% C+
HSR:16.109% D--
Gauss Compact S
C+
Kills:56
Deaths:60
KDR:0.933
Accuracy:22.904% C+
HSR:14.286% D
Kills:4,183
Deaths (as Engineer):6,228
Deaths (to Engineers):7,110
KDR:0.67164
Kill Difference:2,045
Playtime:3,274.422 hours
Usage:76%
Score:63.463m
Score/min:323
Accuracy (listed only):21.307%
HSR (listed only):15.980%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D--
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D
AF-4 Cyclone
C+
Kills:783
Deaths:437
KDR:1.792
Accuracy:24.633% C+
HSR:10.728% D*
AF-4A Bandit
C+
Kills:627
Deaths:437
KDR:1.435
Accuracy:24.794% C+
HSR:16.109% D--
MGR-S1 Gladius
D--
Kills:447
Deaths:276
KDR:1.620
Accuracy:21.229% D--
HSR:11.409% D**
Blitz GD-10
C++
Kills:192
Deaths:139
KDR:1.381
Accuracy:24.884% C++
HSR:7.292% F
Gauss Compact S
C+
Kills:56
Deaths:60
KDR:0.933
Accuracy:22.904% C+
HSR:14.286% D
Kills:5,605
Deaths (as Light Assault):7,080
Deaths (to Light Assaults):3,887
KDR:0.79167
Kill Difference:1,475
Playtime:91.455 hours
Usage:2%
Score:0.990m
Score/min:180
Accuracy (listed only):22.160%
HSR (listed only):13.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,162
Deaths:231
KDR:5.030
Accuracy:34.856% C+
HSR:77.625% B+
EM4 Longshot
C*
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:36.087% C--
HSR:79.897% C*
AF-4 Cyclone
C+
Kills:783
Deaths:437
KDR:1.792
Accuracy:24.633% C+
HSR:10.728% D*
NS-44 Commissioner
C-
Kills:620
Deaths:518
KDR:1.197
Accuracy:31.505% C-
HSR:16.129% D
NSX Tomoe
C+
Kills:476
Deaths:299
KDR:1.592
Accuracy:28.895% C+
HSR:18.277% F
MGR-S1 Gladius
D--
Kills:447
Deaths:276
KDR:1.620
Accuracy:21.229% D--
HSR:11.409% D**
Blitz GD-10
C++
Kills:192
Deaths:139
KDR:1.381
Accuracy:24.884% C++
HSR:7.292% F
NC4 Mag-Shot
C
Kills:120
Deaths:212
KDR:0.566
Accuracy:25.035% C
HSR:12.500% D--
AF-8 RailJack
C
Kills:59
Deaths:20
KDR:2.950
Accuracy:26.693% D**
HSR:72.881% C
Kills:5,018
Deaths (as Infiltrator):2,269
Deaths (to Infiltrators):3,772
KDR:2.21155
Kill Difference:2,749
Playtime:264.219 hours
Usage:6%
Score:2.881m
Score/min:182
Accuracy (listed only):28.202%
HSR (listed only):34.082%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D--
Kills:1,322
Deaths:2,673
KDR:0.495
Accuracy:17.321% D--
HSR:13.389% D*
Carnage AR
C--
Kills:1,170
Deaths:905
KDR:1.293
Accuracy:20.230% D-
HSR:16.581% C--
NS-11A
D-
Kills:1,154
Deaths:1,673
KDR:0.690
Accuracy:18.077% D*
HSR:14.385% D-
AF-4 Cyclone
C+
Kills:783
Deaths:437
KDR:1.792
Accuracy:24.633% C+
HSR:10.728% D*
MGR-S1 Gladius
D--
Kills:447
Deaths:276
KDR:1.620
Accuracy:21.229% D--
HSR:11.409% D**
Blitz GD-10
C++
Kills:192
Deaths:139
KDR:1.381
Accuracy:24.884% C++
HSR:7.292% F
GR-22
D*
Kills:170
Deaths:140
KDR:1.214
Accuracy:17.579% D*
HSR:10.588% D*
Kills:5,238
Deaths (as Combat Medic):6,243
Deaths (to Combat Medics):2,127
KDR:0.83902
Kill Difference:1,005
Playtime:435.473 hours
Usage:10%
Score:6.104m
Score/min:234
Accuracy (listed only):20.565%
HSR (listed only):12.053%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,203
Deaths:242
KDR:4.971
Accuracy:34.405% C+
HSR:15.711% C-
AF-34 Mattock
C+
Kills:1,198
Deaths:240
KDR:4.992
Accuracy:33.186% C+
HSR:14.107% C-
AF-23 Grinder
B
Kills:237
Deaths:62
KDR:3.823
Accuracy:36.348% C*
HSR:16.034% B
AF-23 Grinder
C+
Kills:224
Deaths:62
KDR:3.613
Accuracy:37.209% C+
HSR:11.161% D**
NS-10 Burster
C
Kills:145
Deaths:13
KDR:11.154
Accuracy:27.808% C
HSR:2.759% D-
NS-10 Burster
C
Kills:143
Deaths:15
KDR:9.533
Accuracy:27.733% C
HSR:1.399% D*
NCM2 Falcon
C
Kills:109
Deaths:64
KDR:1.703
Accuracy:36.726% C
HSR:2.752% D--
AF-41 Hacksaw
A**
Kills:66
Deaths:13
KDR:5.077
Accuracy:26.609% C-
HSR:22.727% A**
NCM2 Falcon
C--
Kills:63
Deaths:33
KDR:1.909
Accuracy:36.380% C--
HSR:1.587% D**
AF-41 Hacksaw
C++
Kills:58
Deaths:13
KDR:4.462
Accuracy:27.010% C--
HSR:15.517% C++
Kills:3,446
Deaths (as MAX Suit):378.500
Deaths (to MAX Suits):988
KDR:9.10436
Kill Difference:3,067.500
Playtime:87.271 hours
Usage:2%
Score:1.425m
Score/min:272
Accuracy (listed only):32.341%
HSR (listed only):10.375%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:74
V. Kills:18 389%
Deaths:14
KDR:5.286
Accuracy:41.727% D-
KPH:29.800 D-
VKPH:7.300 D
Kills:74 (0 + 0)
Deaths:14
KDR:5.286
VKDR:1.286
Vehicle Kills:18
Kill Difference:60
Playtime:2.482 hours
Usage:0%
Score:0.073m
Score/min:491
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:158
V. Kills:25 N/A
Deaths:23
KDR:6.870
Accuracy:44.309% C*
KPH:45.800 C+
VKPH:7.200 C+
L105 Zephyr PX
C
Kills:96
V. Kills:15 N/A
Deaths:13
KDR:7.385
Accuracy:47.700% C
KPH:55.900 D
VKPH:8.700 C
Dual-75 Duster
D
Kills:70
V. Kills:5 N/A
Deaths:6
KDR:11.667
Accuracy:32.461% D
KPH:38.400 D
VKPH:2.700 D
AP30 Shredder
C-
Kills:54
V. Kills:85 63%
Deaths:29
KDR:1.862
Accuracy:25.026% D
KPH:9.200 D*
VKPH:14.400 C-
Kills:378 (0 + 378)
Deaths:71
KDR:5.324
VKDR:1.831
Vehicle Kills:130
Kill Difference:307
Playtime:12.891 hours
Usage:0%
Score:0.181m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:25.026%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:11,091
V. Kills:1,767 N/A
Deaths:318
KDR:34.877
Accuracy:47.482% C+
KPH:61.100 C**
VKPH:9.700 B+
C75 Viper
C**
Kills:1,438
V. Kills:300 478%
Deaths:261
KDR:5.510
Accuracy:36.726% C+
KPH:34.600 C**
VKPH:7.200 C+
L100 Python AP
B
Kills:733
V. Kills:523 140%
Deaths:47
KDR:15.596
Accuracy:45.756% D--
KPH:27.800 C+
VKPH:19.900 B
L100 Python HEAT
A
Kills:266
V. Kills:117 225%
Deaths:13
KDR:20.462
Accuracy:53.290% C**
KPH:38.400 B+
VKPH:16.900 A
Skyguard
B+
Kills:254
V. Kills:234 108%
Deaths:44
KDR:5.773
Accuracy:24.554% D
KPH:11.600 C
VKPH:10.700 B+
Kills:13,782 (13,782 + 0)
Deaths:683
KDR:20.179
VKDR:4.306
Vehicle Kills:2,941
Kill Difference:13,099
Playtime:278.301 hours
Usage:6%
Score:3.695m
Score/min:221
Driving Accuracy:24.554%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:13,008
V. Kills:2,142 N/A
Deaths:258
KDR:50.419
Accuracy:50.436% B
KPH:70.300 A++
VKPH:11.600 B**
Titan-150 AP
A
Kills:7,411
V. Kills:4,350 170%
Deaths:551
KDR:13.450
Accuracy:48.702% C+
KPH:33.300 A
VKPH:19.600 B**
E540 Halberd
B+
Kills:1,625
V. Kills:1,036 157%
Deaths:190
KDR:8.553
Accuracy:46.577% C*
KPH:28.900 C+
VKPH:18.400 B+
Enforcer ML85
C**
Kills:1,235
V. Kills:912 135%
Deaths:184
KDR:6.712
Accuracy:40.697% C+
KPH:25.200 C**
VKPH:18.600 C**
Titan-150 HEAT
B++
Kills:827
V. Kills:429 192%
Deaths:177
KDR:4.672
Accuracy:51.782% B+
KPH:22.100 C++
VKPH:11.400 B++
C85 Canister
C--
Kills:262
V. Kills:12 N/A
Deaths:21
KDR:12.476
Accuracy:33.357% D
KPH:52 C--
VKPH:2.400 C--
M20 Basilisk
B+
Kills:105
V. Kills:64 162%
Deaths:39
KDR:2.692
Accuracy:31.130% C*
KPH:14.900 C-
VKPH:9.100 B+
M96 Mjolnir
C-
Kills:60
V. Kills:38 154%
Deaths:15
KDR:4
Accuracy:24.017% D**
KPH:23.600 C--
VKPH:15 C-
Kills:24,533 (21,246 + 3,287)
Deaths:1,435
KDR:17.096
VKDR:6.260
Vehicle Kills:8,983
Kill Difference:23,098
Playtime:564.856 hours
Usage:13%
Score:9.099m
Score/min:268
Driving Accuracy:51.782%
Gunner Accuracy:24.017%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,498
V. Kills:131 N/A
Deaths:109
KDR:13.743
Accuracy:40.754% D-
KPH:104.200 C+
VKPH:9.100 C**
E540 Halberd-H
C**
Kills:811
V. Kills:575 141%
Deaths:184
KDR:4.408
Accuracy:58.483% C**
KPH:33.300 C
VKPH:23.600 C**
Enforcer ML65-H
C++
Kills:316
V. Kills:299 105%
Deaths:83
KDR:3.807
Accuracy:54.498% C
KPH:33 C+
VKPH:31.200 C++
M96 Mjolnir-H
C+
Kills:205
V. Kills:229 89%
Deaths:107
KDR:1.916
Accuracy:48.829% C+
KPH:27.700 D--
VKPH:30.900 C+
M12 Kobalt-H
C+
Kills:130
V. Kills:4 N/A
Deaths:12
KDR:10.833
Accuracy:18.155% D
KPH:108 C+
VKPH:3.300 C-
M40 Fury-H
C
Kills:109
V. Kills:15 N/A
Deaths:14
KDR:7.786
Accuracy:40.022% C+
KPH:65.500 C-
VKPH:9 C
Kills:3,069 (0 + 3,069)
Deaths:509
KDR:6.029
VKDR:2.462
Vehicle Kills:1,253
Kill Difference:2,560
Playtime:58.602 hours
Usage:1%
Score:1.251m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:40.022%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,507
V. Kills:65 N/A
Deaths:53
KDR:28.434
Accuracy:16.443% C
KPH:67.300 C++
VKPH:2.900 B
M12 Kobalt
C**
Kills:870
V. Kills:39 N/A
Deaths:27
KDR:32.222
Accuracy:15.569% C-
KPH:66.100 C+
VKPH:3 C**
M20 Basilisk
C*
Kills:543
V. Kills:279 194%
Deaths:129
KDR:4.209
Accuracy:38.674% C++
KPH:16.100 C
VKPH:8.300 C*
M40 Fury
C
Kills:425
V. Kills:76 N/A
Deaths:47
KDR:9.043
Accuracy:32.167% C
KPH:40.300 C
VKPH:7.200 C
M20 Basilisk
C**
Kills:345
V. Kills:208 165%
Deaths:72
KDR:4.792
Accuracy:39.420% C*
KPH:17.100 C
VKPH:10.300 C**
M40 Fury
C+
Kills:229
V. Kills:54 416%
Deaths:30
KDR:7.633
Accuracy:28.025% D-
KPH:40.900 C--
VKPH:9.600 C+
M60-G Bulldog
C++
Kills:84
V. Kills:25 323%
Deaths:15
KDR:5.600
Accuracy:29.020% D
KPH:27.600 C--
VKPH:8.200 C++
M60-G Bulldog
C+
Kills:78
V. Kills:24 312%
Deaths:18
KDR:4.333
Accuracy:30.872% C
KPH:19.600 D
VKPH:6 C+
Kills:4,081 (0 + 4,081)
Deaths:391
KDR:10.437
VKDR:1.969
Vehicle Kills:770
Kill Difference:3,690
Playtime:112.543 hours
Usage:3%
Score:1.629m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:30.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:930
V. Kills:111 N/A
Deaths:54
KDR:17.222
Accuracy:32.648% C+
KPH:68.200 C+
VKPH:8.100 B*
Kills:930 (0 + 930)
Deaths:54
KDR:17.222
VKDR:2.056
Vehicle Kills:111
Kill Difference:876
Playtime:13.641 hours
Usage:0%
Score:0.173m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:32.648%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 40,23239,037132295.735S291.2521.993%C++14.62%D140.5B++4.3C++334277.8h17.8C++80.9C*
Titan-150 HESH 15,15013,00825850.419S45.9350.436%BN/A70.3A++11.6B**221185.1h2.7B++5.4B++
L100 Python HESH 12,85811,09131834.877A**30.3947.482%C+1.181%C--61.1C**9.7B+216181.6h3.4C+7.1C++
Titan-150 AP 11,7617,41155113.45A8.9648.702%C+2.091%D33.3A19.6B**278222.4h4.2C**8.6B+
M20 Basilisk 3,1222,4215643.232S38.7547.297%C--5.783%C**65.4B**18.9C+30737h62.7B**132.6B**
Tank Mine 3,5382,1064314.886A0.4043.476%B++N/A133.3B++90.6B*118815.8h2.5D-5.7B+
E540 Halberd 2,6611,6251908.553B4.0746.577%C*3.569%C++28.9C+18.4B+38356.3h6.3C13.6C+
M12 Kobalt 1,5721,5075328.434A23.9516.443%C15.992%C--67.3C++2.9B24822.4h21.2C128.8C+
C85 Canister-H 1,6291,49810913.743C++9.2640.754%D-13.752%B+104C+9.1C**31214.4h6.7C+16.4C
C75 Viper 1,7381,4382615.51C**1.0236.726%C+1.113%C-34.7C**7.2C+18741.5h11.2B+30.4B+
NC1 Gauss Rifle 1,3371,3222,6730.495C3.9917.321%D--13.389%D*10D-N/A36131.8h14.1C81.4D
Enforcer ML85 2,1471,2351846.712B+2.2340.697%C+1.457%D25.2C**18.6C**26449h13.4C+33C++
AF-34 Mattock 1,2181,2032424.971B++0.4934.405%C+15.711%C-28.8DN/A8441.7h9.4F-27.3D--
AF-34 Mattock 1,2121,1982404.992B+0.5133.186%C+14.107%C-28.9DN/A8341.5h9F-27.2D*
AF-19 Mercenary 1,2341,1972,7020.443C-4.0416.605%D--17.627%D6.9DN/A35172.5h17.1D103D
Carnage AR 1,1921,1709051.293C+3.1920.23%D-16.581%C--15.1D-N/A4177.5h16D-78.9D
GD-7F 1,1881,1661,0781.082C+3.4021.274%D15.609%D7.6D--N/A25153.8h16.1D75.6C
NC6 Gauss SAW 1,1851,1668521.369C*3.1217.153%C--23.156%C+19.9C-N/A10258.5h10.5C++61.2C+
NC14 Bolt Driver 1,1661,1622315.03A+0.5434.856%C+77.625%B+17.6CN/A6166h2.5C**7.2C**
EM4 Longshot 1,1641,1591378.46A+3.9736.087%C--79.897%C*22.8C-N/A5750.8h2B+5.5C*
NS-11A 1,1651,1541,6730.69C3.8018.077%D*14.385%D-11.4D-N/A29101.1h16.7D-92.6D--
Razor GD-23 1,1731,1371,9510.583C3.9020.956%D16.271%D5.3D--N/A17213.6h17.7D--84.5D
C-4 1,6571,1255622.002B+2.4826.886%B+N/A58C-27.4C+52219.4h1.3B+5B+
CAS 14-E 1,0419305417.222C++12.7432.648%C+1.613%C68.4C+8.2B*21113.6h35.4C--108.4C
M12 Kobalt 9098702732.222A*27.7415.569%C-15.402%D65.9C+3C**26913.2h22.2D142.6C
Titan-150 HEAT 1,2568271774.672C++0.1951.782%B+3.144%C+22.1C++11.4B++28137.5h5.6C10.8C*
E540 Halberd-H 1,3868111844.408C0.0858.483%C**N/A33.2C23.6C**29224.4h8C-13.7C
AF-4 Cyclone 7897834371.792B+2.6924.633%C+10.728%D*22.4C-N/A8134.9h11.3C+45.7C++
L100 Python AP 1,2567334715.596M*11.1145.756%D--2.865%C+27.9C+19.9B31226.3h6C**13.1C+
AF-4A Bandit 6456274371.435C++3.0524.794%C+16.109%D--7.8D*N/A2580h15.8F63.8D
NS-44 Commissioner 6236205181.197C**3.2931.505%C-16.129%D22.5CN/A7827.5h3.7C**11.6C++
M20 Basilisk 8225431294.209B*0.2838.674%C++6.446%C++16.2C8.3C*21933.6h115.7C299.1C+
Xiphos Anti-Personnel Phalanx Tower 5164972248.5M244.0123.381%DN/A216.1C+8.3C+6522.3h8.1B+34.5B+
Bouncing Betty 497494687.265B**2.7842.819%C+N/A72.6D--N/A2316.8h2.3D*5.4D
NSX Tomoe 4784762991.592C+2.8928.895%C+18.277%F19.4D-N/A5924.5h16.8D58.3C
MGR-S1 Gladius 4554472761.62C*2.8721.229%D--11.409%D**18.9DN/A8123.7h11C+51.9C
M40 Fury 501425479.043B+4.5632.167%CN/A40.5C7.2C23710.5h13.2C++41.1C++
Spear Anti-Vehicle Phalanx Turret 616417478.872C**4.3940.164%C3.118%D34.5C16.4C-32312.1h9C+22.5C+
M20 Basilisk 553345724.792B**0.3139.42%C*4.928%C17.1C10.3C**25320.2h110.6C+280.5C+
Enforcer ML65-H 615316833.807C+0.6854.498%C1.266%C--32.9C+31.1C++3909.6h14.8C**27.2C*
Spear Anti-Vehicle Phalanx Tower 5433153105S100.5149.182%C+2.54%D47.7B+34.5B++3466.6h6.7B++13.6B++
G30 Walker 3793141314U309.5130.45%D*4.777%B**59.2B*12.3D2415.3h83.4A+273.8B**
NS-15M2 2982941781.652C++2.8319.299%D-18.708%D-18.3D-N/A9316.1h14.7C--76.4C-
MANA Anti-Vehicle Turret 6092721761.545C++2.9457.311%D--N/A2720S3370U26023500.1h12.3T*21.5T*
L100 Python HEAT 3832661320.462M15.9853.29%C**1.128%D*38.6B+17A3396.9h5.8C+10.9C*
C85 Canister 2742622112.476C+7.9933.357%D15.649%B+52.4C--2.4C--1605h8.9C26.8C
Skyguard 488254445.773A+1.2924.554%DN/A11.7C10.7B+18221.8h160.4D653.4D-
Frag Grenade 2502441244N/A239.5145.844%C+N/A406.7C10B++18990.6h4.3C9.5C+
AF-23 Grinder 243237623.823B+0.6636.348%C*16.034%B27.6CN/A728.6h12.2T33.5F
Sticky Grenade 2362331233N/A228.5136.014%F-N/A258.9D**3.3D-8050.9h4.5F-12.4F--
M40 Fury 283229307.633C++3.1528.025%D-N/A40.9C--9.6C+3105.6h12.7C++45.4C
AF-23 Grinder 227224623.613B+0.8737.209%C+11.161%D**26C-N/A738.6h13.3T*35.6F
NS Decimator 2902131071.991A2.4945.43%F-1.408%D17.9D--6.5D--16911.9h5.6C12.3D*
M96 Mjolnir-H 4342051071.916D2.5748.829%C+N/A27.7D--30.9C+6197.4h57.8D*118.3D--
LA1 Anchor 1981971441.368C3.1216.428%F19.289%D17.3D--N/A15511.4h11.9D72.7D*
Blitz GD-10 1931921391.381B+3.1024.884%C++7.292%F17.9C--N/A11210.7h16.8C+67.4C++
GR-22 1711701401.214C+3.2717.579%D*10.588%D*11.9D-N/A4714.3h16.4D-93.5D*
NC05 Jackhammer 1701691031.641B2.8431.707%D**15.976%C**24.5DN/A1046.9h5.7C-18D-
EM6 1621621431.133C3.3516.126%D--16.049%D*15D--N/A9710.8h12.7C-78.8C--
L105 Zephyr 183158236.87C2.3844.309%C*N/A46.5C+7.4C+2383.4h6.7C15.1C++
M60-A Bulldog 1771511311.615C+7.1348.093%C*1.987%C20.4D3.5C+1067.4h8.6F17.9D
NS-10 Burster 2201451311.154U6.6727.808%C2.759%D-9A++4.7B++7516.1h102.7A369.2B*
NS-10 Burster 212143159.533U5.0527.733%C1.399%D*8.8A++4.2B8416.3h104.3B**376.1B++
M12 Kobalt-H 1341301210.833C6.3518.155%D23.077%A108.3C+3.3C-3711.2h13.4C**73.6C++
NC4 Mag-Shot 1211202120.566C+3.9225.035%C12.5%D--9.2D-N/A6813h9.1C+36.2C+
Orbital Strike Uplink 1981181118N/A113.51210.256%UN/A196.7U133.3U23320.6h1.4T*0.7T*
M40 Fury-H 124109147.786C3.3040.022%C+N/A64.1C--8.8C2941.7h10.2D25.6C--
NCM2 Falcon 146109641.703B+2.7836.726%C2.752%D--14.7C*5C++1317.4h12.2C+33.3C+
Hoplon Anti-Aircraft Phalanx Tower 2491071107S102.5132.424%B+N/A133.8B+177.5B**10300.8h19.5B+60.3B+
M20 Basilisk 169105392.692C+1.7931.13%C*3.81%D15C-9.1B+1517h114.8D*368.8C-
Hawk GD-68 2021041570.662C+3.8257.456%DN/A5.1D-4.8D--12220.4h13.6F--23.7F--
NS Annihilator 15798323.063S1.4282.788%B++N/A12.4B+7.5C-2337.9h9.8B+11.9B++
L105 Zephyr PX 11196137.385D2.9047.7%C2.083%A++56.5D8.8C+2211.7h6.2D12.9D
M60-G Bulldog 10984155.6C++1.1129.02%D2.381%C28C--8.3C++1893h7.2C+24.7C+
Spear Anti-Vehicle Phalanx Tower 12582241A36.5135.533%D-12.195%M**820M++430A++1063370.1h10.8C+30.3C-
M60-G Bulldog 10278184.333C+0.1530.872%C3.846%B++19.5D6C+1924h9.5D30.7C-
Breaker Rocket Pods 9274145.286C+0.8041.727%D-1.351%B+29.6D-7.2D4912.5h18.7C44.8C
Dual-75 Duster 7570611.667C++7.1832.461%DN/A38.9D2.8D1011.8h5.7C+17.5C+
AF-41 Hacksaw 6766135.077B*0.5926.609%C-22.727%A**38.8B+N/A3181.7h5.6B+21.2C**
MANA Anti-Personnel Turret 6866302.2N/A2.2913.333%UN/A660U20U3093600.1h31.8T*238.2T*
NCM2 Falcon 7863331.909B**2.5836.38%C--1.587%D**10.5C+2.5D*816h19C-52.1C
NC15 Phoenix 11563173.706A**0.7843.281%D**N/A10.2C8.4C-3326.2h12.7C--29.4D*
M96 Mjolnir 9860154C0.4924.017%D**1.667%C*24C--15.2C-8042.5h41.9C174.6D-
AF-8 RailJack 5959202.95C++1.5426.693%D**72.881%C15.1DN/A1513.9h2.3C*8.5C
AF-41 Hacksaw 5958134.462B++0.0227.01%C--15.517%C++34.1C**N/A1711.7h6.6C**24.4C++
Gauss Compact S 6056600.933C+3.5522.904%C+14.286%D10.2DN/A875.5h7.5B**32.6B+
NSX Masamune 7255471.17B+3.3232.566%F**N/A14.1D-4.4D1493.9h13.1C+40.3D--
Shrike 80551070.514C3.9747.15%D*1.818%D11.5D*5.2D*5914.8h8.3D-17.5D*
AP30 Shredder 13954291.862D2.6225.026%D3.704%A9.2D*14.4C-2755.9h163.3D**652.4F-
Spear Anti-Vehicle Phalanx Turret 9252152A**47.5161.667%AN/A37.1C+28.6B**3531.4h12.1C+19.6B
M60-A Bulldog 6252317.333C++12.8547.387%C*1.923%C16.8D3.2C+1163.1h10.3F*21.7D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit316061h
Motion Spotter2715,7277.3h
Spawn Beacon212,3981.9h
Nano-Armor Kit1,9864,618,745279.5h
Decoy Grenade0560h
Anti-Vehicle MANA Turret292,1952.5h
Snowman Soldier01190.1h
Turret AI Module16062.2h
Repair Module28092.5h
Cortium Silo02831h
Structure Shield Module04261.5h
Skywall Shield Emitter03251.1h
Rocklet Rifle0720h
Blast Wall11471.1h
Nanite Revive Grenade05,8011.6h
Medical Kit567141.4h
Medical Applicator1,359436,64539.4h
Deconstruction Tool16,7020.8h
Spear Anti-Vehicle Tower13071.4h
Spitfire Auto-Turret165,3074.7h
Hoplon Anti-Aircraft Phalanx Tower03471.4h
Rampart Wall25875h
Xiphos Anti-Personnel Tower34162.2h
Recon Detection Device66301h
G40-F Ranger01020.1h
Ammunition Package8516,9658.1h
Shield Recharging Field473,8051.5h
Anti-Infantry MANA Turret43740.5h
Spear Anti-Vehicle Turret0790.7h
Glaive IPC0730.5h
Alarm Module01800.3h
Pillbox01230.9h
Vehicle Ammo Dispenser0910.3h
Elysium Spawn Tube01640.9h
A30 Walker2540.1h
Infantry Tower01801.3h
WLT-Howler Mining Laser116,9424.6h
Vehicle Gate11741.7h
Mag-Cutter1,9167775.5h
Nano-Repair Grenade0680h
Orbital Strike Target Designator18581.9h
IPC Targeting Dart02250.8h

Check the help document for the dictionary if you want to learn more about words used here.


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