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Executor fanatyks[P0L] fanatyks
NC BR 210

KDR: 4.75

Score: 123.2m

Last Seen: Jul 2nd, 2020 6:17 PM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 100 (210 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Titan-150 AP Titan-150 HESH L100 Python HESH C-4 LA1 Anchor M20 Basilisk E540 Halberd
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $684,297 MLG Score: 547
Fun Score: N/A
Cheeseburgers Flipped: 1150TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.426%17.306%37130131630,1741.513623.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.457%0.009C+-0.574D-1.159D*HEAD ++ (~6.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.165C++130.077C+47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.992%1.205%911345831376740.060276111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.398B-0.336C--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.72B++18.60.65B+26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.2%1.101%23628133849,11828521511317.2163325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.627%-0.18C-0.905D--0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.689B+4.70.624B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.645%6.985%55222132413,644256451915.32137263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.85%-0.61D0.605B+0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.40.371C**22.30.443B53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.479%76.999%552413423,3652013151.67163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.985%0.216C++0.638B+-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.20.299C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.941%9.747%552413421,0671282130.831645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.586%0.267C*-0.987D--0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.38C**3.60.247C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
123.2m313.9%353 (21.2k)318 (19.1k)4.75179203,44842,8155.77903210 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13462207515.581%10.504%16409:0546

8% Combat Medic71% Engineer11% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 10:57 PMFeb 5th, 2016 11:22 AMJul 2nd, 2020 4:38 PM (4d) (PST)Jul 2nd, 2020 5:26 PM (4d) (PST)Jul 2nd, 2020 2:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
724686560.5250.1100.0551.9120.084547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4374,10739,3303273115519,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6458.4h/269.1d 43,981 21,371 96,376 740.9k 6,312 17,502 32,609 280.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D-
Kills:2,688
Deaths:1,189
KDR:2.261
Accuracy:21.597% D-
HSR:18.564% D--
NC6A GODSAW
D--
Kills:1,263
Deaths:491
KDR:2.572
Accuracy:22.270% D*
HSR:21.932% D--
NSX Naginata
C+
Kills:1,246
Deaths:470
KDR:2.651
Accuracy:23.204% C+
HSR:19.663% D*
GD-22S
C+
Kills:1,204
Deaths:500
KDR:2.408
Accuracy:24.323% C+
HSR:17.691% D--
NC6S Gauss SAW S
C+
Kills:1,196
Deaths:403
KDR:2.968
Accuracy:24.186% C+
HSR:18.060% D-
MGR-L1 Promise AE
D
Kills:1,194
Deaths:544
KDR:2.195
Accuracy:23.037% D
HSR:18.090% D*
EM1
C-
Kills:1,189
Deaths:729
KDR:1.631
Accuracy:19.955% C-
HSR:18.755% D
NSX-P Naginata
C+
Kills:1,185
Deaths:449
KDR:2.639
Accuracy:22.832% C+
HSR:20.253% D*
MGR-L1 Promise
C+
Kills:1,184
Deaths:410
KDR:2.888
Accuracy:24.545% C+
HSR:19.341% D--
NS-15M2
D--
Kills:1,180
Deaths:645
KDR:1.829
Accuracy:19.572% D--
HSR:18.814% D--
EM6
D
Kills:1,178
Deaths:662
KDR:1.779
Accuracy:19.727% D
HSR:20.543% D
NC6 Gauss SAW
C+
Kills:1,168
Deaths:855
KDR:1.366
Accuracy:17.142% D
HSR:23.116% C+
Kills:15,875
Deaths (as Heavy Assault):7,347
Deaths (to Heavy Assaults):11,391
KDR:2.16075
Kill Difference:8,528
Playtime:678.449 hours
Usage:11%
Score:10.839m
Score/min:266
Accuracy (listed only):21.866%
HSR (listed only):19.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C**
Kills:1,197
Deaths:691
KDR:1.732
Accuracy:27.388% C**
HSR:17.377% D--
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
MGR-C1 Charger
C--
Kills:1,180
Deaths:456
KDR:2.588
Accuracy:25.078% C--
HSR:18.559% D--
GD-7F
D-
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D-
HSR:15.609% D-
AF-4A Bandit
C
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C
HSR:16.467% D*
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
19A Fortuna
D
Kills:1,128
Deaths:561
KDR:2.011
Accuracy:23.907% D-
HSR:17.553% D
AF-57 Piston
C*
Kills:506
Deaths:278
KDR:1.820
Accuracy:43.930% C*
HSR:9.684% D*
LA39 Bruiser
C
Kills:236
Deaths:99
KDR:2.384
Accuracy:59.371% C
HSR:8.898% D*
The Little Helper
C-
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.462% C-
HSR:9.268% D**
GD-66 Claw
C+
Kills:163
Deaths:85
KDR:1.918
Accuracy:60.028% C+
HSR:6.135% D**
MGR-M1 Bishop
B*
Kills:163
Deaths:39
KDR:4.179
Accuracy:38.752% B*
HSR:23.926% D--
Mauler S6
C+
Kills:162
Deaths:177
KDR:0.915
Accuracy:37.770% C
HSR:14.815% C+
Gauss Compact S
C
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C
HSR:14.286% D
Kills:9,662
Deaths (as Engineer):9,069
Deaths (to Engineers):9,836
KDR:1.06539
Kill Difference:593
Playtime:4,570.425 hours
Usage:71%
Score:95.024m
Score/min:347
Accuracy (listed only):33.339%
HSR (listed only):14.748%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D*
Kills:1,205
Deaths:746
KDR:1.615
Accuracy:21.533% D*
HSR:13.610% D*
AC-X11
C**
Kills:1,197
Deaths:691
KDR:1.732
Accuracy:27.388% C**
HSR:17.377% D--
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
AF-4 Cyclone
C
Kills:1,192
Deaths:616
KDR:1.935
Accuracy:24.291% C
HSR:12.416% D--
MGR-C1 Charger
C--
Kills:1,180
Deaths:456
KDR:2.588
Accuracy:25.078% C--
HSR:18.559% D--
GD-7F
D-
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D-
HSR:15.609% D-
AF-4A Bandit
C
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C
HSR:16.467% D*
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
19A Fortuna
D
Kills:1,128
Deaths:561
KDR:2.011
Accuracy:23.907% D-
HSR:17.553% D
Blitz GD-10
C+
Kills:953
Deaths:532
KDR:1.791
Accuracy:24.366% C+
HSR:13.431% D
AF-57 Piston
C*
Kills:506
Deaths:278
KDR:1.820
Accuracy:43.930% C*
HSR:9.684% D*
LA39 Bruiser
C
Kills:236
Deaths:99
KDR:2.384
Accuracy:59.371% C
HSR:8.898% D*
The Little Helper
C-
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.462% C-
HSR:9.268% D**
GD-66 Claw
C+
Kills:163
Deaths:85
KDR:1.918
Accuracy:60.028% C+
HSR:6.135% D**
Mauler S6
C+
Kills:162
Deaths:177
KDR:0.915
Accuracy:37.770% C
HSR:14.815% C+
Gauss Compact S
C
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C
HSR:14.286% D
Kills:12,849
Deaths (as Light Assault):10,924
Deaths (to Light Assaults):6,802
KDR:1.17622
Kill Difference:1,925
Playtime:258.654 hours
Usage:4%
Score:3.677m
Score/min:237
Accuracy (listed only):31.136%
HSR (listed only):13.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D*
Kills:1,205
Deaths:746
KDR:1.615
Accuracy:21.533% D*
HSR:13.610% D*
AF-4 Cyclone
C
Kills:1,192
Deaths:616
KDR:1.935
Accuracy:24.291% C
HSR:12.416% D--
NC14 Bolt Driver
B
Kills:1,162
Deaths:231
KDR:5.030
Accuracy:34.856% C
HSR:77.625% B
EM4 Longshot
C++
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:36.095% D
HSR:79.897% C++
NS-44 Commissioner
D
Kills:971
Deaths:796
KDR:1.220
Accuracy:32.610% D
HSR:15.654% D--
Blitz GD-10
C+
Kills:953
Deaths:532
KDR:1.791
Accuracy:24.366% C+
HSR:13.431% D
AF-8 RailJack
C*
Kills:947
Deaths:113
KDR:8.381
Accuracy:39.400% C*
HSR:74.340% C+
NSX Tomoe
C+
Kills:521
Deaths:334
KDR:1.560
Accuracy:29.206% C+
HSR:19.002% F-
NS-357 Underboss
C+
Kills:319
Deaths:270
KDR:1.181
Accuracy:37.754% C+
HSR:11.912% D*
NC4 Mag-Shot
C+
Kills:159
Deaths:226
KDR:0.704
Accuracy:26.674% C+
HSR:10.692% D**
Soldier Soaker
C--
Kills:133
Deaths:77
KDR:1.727
Accuracy:30.304% C--
HSR:9.023% D-
NS-AM7 Archer
C
Kills:124
Deaths:183
KDR:0.678
Accuracy:45.981% F
HSR:15.323% C
NS-45 Pilot
C*
Kills:117
Deaths:83
KDR:1.410
Accuracy:33.320% C*
HSR:20.513% D-
SAS-R
C
Kills:97
Deaths:35
KDR:2.771
Accuracy:37.676% C
HSR:60.825% D--
Kills:9,059
Deaths (as Infiltrator):4,379
Deaths (to Infiltrators):6,032
KDR:2.06874
Kill Difference:4,680
Playtime:344.166 hours
Usage:5%
Score:3.784m
Score/min:183
Accuracy (listed only):32.433%
HSR (listed only):31.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:1,322
Deaths:2,673
KDR:0.495
Accuracy:17.321% D*
HSR:13.389% D*
MGR-S1 Gladius
D*
Kills:1,205
Deaths:746
KDR:1.615
Accuracy:21.533% D*
HSR:13.610% D*
AF-4 Cyclone
C
Kills:1,192
Deaths:616
KDR:1.935
Accuracy:24.291% C
HSR:12.416% D--
Carnage AR
D
Kills:1,170
Deaths:905
KDR:1.293
Accuracy:20.230% D--
HSR:16.581% D
NS-11A
D*
Kills:1,154
Deaths:1,673
KDR:0.690
Accuracy:18.077% D**
HSR:14.385% D*
Blitz GD-10
C+
Kills:953
Deaths:532
KDR:1.791
Accuracy:24.366% C+
HSR:13.431% D
Gauss Rifle S
C
Kills:676
Deaths:460
KDR:1.470
Accuracy:23.772% C-
HSR:18.935% C
AF-57 Piston
C*
Kills:506
Deaths:278
KDR:1.820
Accuracy:43.930% C*
HSR:9.684% D*
GR-22
D-
Kills:317
Deaths:246
KDR:1.289
Accuracy:19.429% D*
HSR:14.196% D-
LA39 Bruiser
C
Kills:236
Deaths:99
KDR:2.384
Accuracy:59.371% C
HSR:8.898% D*
The Little Helper
C-
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.462% C-
HSR:9.268% D**
GD-66 Claw
C+
Kills:163
Deaths:85
KDR:1.918
Accuracy:60.028% C+
HSR:6.135% D**
Mauler S6
C+
Kills:162
Deaths:177
KDR:0.915
Accuracy:37.770% C
HSR:14.815% C+
Kills:9,261
Deaths (as Combat Medic):8,625
Deaths (to Combat Medics):3,825
KDR:1.07374
Kill Difference:636
Playtime:488.565 hours
Usage:8%
Score:7.265m
Score/min:248
Accuracy (listed only):31.891%
HSR (listed only):12.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:1,210
Deaths:244
KDR:4.959
Accuracy:34.440% C-
HSR:15.620% D
AF-34 Mattock
C
Kills:1,205
Deaths:242
KDR:4.979
Accuracy:33.199% C
HSR:14.108% D
AF-23 Grinder
C+
Kills:1,177
Deaths:227
KDR:5.185
Accuracy:40.547% C+
HSR:12.404% D--
AF-23 Grinder
C++
Kills:1,176
Deaths:237
KDR:4.962
Accuracy:39.236% C++
HSR:12.755% D
NS-10 Burster
C++
Kills:278
Deaths:42
KDR:6.619
Accuracy:31.991% C++
HSR:1.079% D**
NS-10 Burster
C++
Kills:260
Deaths:40
KDR:6.500
Accuracy:31.914% C++
HSR:2.308% D--
NCM1 Scattercannon
C+
Kills:215
Deaths:69
KDR:3.116
Accuracy:39.870% C+
HSR:15.349% C+
NCM1 Scattercannon
C+
Kills:149
Deaths:28
KDR:5.321
Accuracy:38.776% C+
HSR:14.094% C
AF-41 Hacksaw
B+
Kills:118
Deaths:21
KDR:5.619
Accuracy:36.269% C*
HSR:16.102% B+
NCM2 Falcon
C--
Kills:112
Deaths:64
KDR:1.750
Accuracy:37.091% C--
HSR:2.679% D--
AF-41 Hacksaw
C++
Kills:103
Deaths:21
KDR:4.905
Accuracy:36.201% C+
HSR:15.534% C++
NCM3 Raven
B++
Kills:87
Deaths:31
KDR:2.806
Accuracy:45.395% B++
HSR:0% F-
NCM3 Raven
B++
Kills:66
Deaths:31
KDR:2.129
Accuracy:45.866% B++
HSR:0% F-
NCM2 Falcon
D
Kills:63
Deaths:33
KDR:1.909
Accuracy:36.380% D
HSR:1.587% D**
Kills:6,219
Deaths (as MAX Suit):665
Deaths (to MAX Suits):1,380
KDR:9.35188
Kill Difference:5,554
Playtime:144.011 hours
Usage:2%
Score:2.588m
Score/min:299
Accuracy (listed only):37.655%
HSR (listed only):8.830%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:83
V. Kills:21 377%
Deaths:14
KDR:5.929
Accuracy:40.992% D--
KPH:32.800 D
VKPH:8.300 D
M20 Mustang
D--
Kills:52
V. Kills:49 104%
Deaths:197
KDR:0.264
Accuracy:15.488% F**
KPH:2.500 D--
VKPH:2.300 D*
Kills:135 (52 + 0)
Deaths:211
KDR:0.640
VKDR:0.332
Vehicle Kills:70
Kill Difference:76
Playtime:23.410 hours
Usage:0%
Score:0.313m
Score/min:223
Piloting Accuracy:15.488%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C*
Kills:265
V. Kills:244 108%
Deaths:37
KDR:7.162
Accuracy:33.920% B+
KPH:23 C-
VKPH:21.100 C*
L105 Zephyr
C+
Kills:170
V. Kills:30 N/A
Deaths:24
KDR:7.083
Accuracy:44.665% C*
KPH:44.500 C
VKPH:7.900 C+
Dual-75 Duster
D
Kills:111
V. Kills:7 N/A
Deaths:6
KDR:18.500
Accuracy:33.103% D-
KPH:42.700 D
VKPH:2.700 D
L105 Zephyr PX
C+
Kills:98
V. Kills:17 N/A
Deaths:13
KDR:7.538
Accuracy:48.154% C
KPH:54.500 D
VKPH:9.500 C+
C150 Dalton
C
Kills:90
V. Kills:88 101%
Deaths:23
KDR:3.913
Accuracy:29.655% D-
KPH:21.200 D-
VKPH:20.700 C
L-24R Spur
C-
Kills:75
V. Kills:7 N/A
Deaths:6
KDR:12.500
Accuracy:32.828% D-
KPH:8.500 D*
VKPH:0.800 C-
Kills:809 (75 + 734)
Deaths:109
KDR:7.422
VKDR:3.606
Vehicle Kills:393
Kill Difference:700
Playtime:32.883 hours
Usage:1%
Score:0.477m
Score/min:242
Piloting Accuracy:32.828%
Gunner Accuracy:29.655%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:11,605
V. Kills:1,860 N/A
Deaths:331
KDR:35.060
Accuracy:47.467% C+
KPH:61.400 C*
VKPH:9.800 C**
C75 Viper
C++
Kills:1,448
V. Kills:303 476%
Deaths:262
KDR:5.527
Accuracy:36.737% C
KPH:34.800 C++
VKPH:7.300 C
L100 Python AP
B
Kills:1,396
V. Kills:775 180%
Deaths:61
KDR:22.885
Accuracy:48.477% D
KPH:39.300 C*
VKPH:21.800 B
LB00 Python AP
B+
Kills:1,237
V. Kills:398 310%
Deaths:36
KDR:34.361
Accuracy:52.413% C
KPH:63.900 B+
VKPH:20.600 C
L100 Python HEAT
A++
Kills:1,220
V. Kills:472 258%
Deaths:15
KDR:81.333
Accuracy:50.065% C+
KPH:55.500 B**
VKPH:21.500 A++
Skyguard
B+
Kills:466
V. Kills:335 139%
Deaths:52
KDR:8.962
Accuracy:25.171% D
KPH:16.400 C++
VKPH:11.800 B+
Kills:17,372 (17,372 + 0)
Deaths:757
KDR:22.948
VKDR:5.473
Vehicle Kills:4,143
Kill Difference:16,615
Playtime:336.005 hours
Usage:5%
Score:4.932m
Score/min:245
Driving Accuracy:25.171%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:18,315
V. Kills:8,654 212%
Deaths:718
KDR:25.508
Accuracy:49.385% C+
KPH:44 A+
VKPH:20.800 B**
Titan-150 HESH
A+
Kills:13,841
V. Kills:2,285 N/A
Deaths:267
KDR:51.839
Accuracy:50.514% C**
KPH:70.400 A+
VKPH:11.600 B++
E540 Halberd
B++
Kills:2,343
V. Kills:1,298 180%
Deaths:198
KDR:11.833
Accuracy:46.788% C*
KPH:33.500 C*
VKPH:18.500 B++
Enforcer ML85
C**
Kills:1,511
V. Kills:1,044 145%
Deaths:188
KDR:8.037
Accuracy:41.661% C+
KPH:27 C**
VKPH:18.700 C**
Titan-150 HEAT
B+
Kills:827
V. Kills:429 192%
Deaths:177
KDR:4.672
Accuracy:51.670% B+
KPH:22 C+
VKPH:11.400 B+
C85 Canister
D
Kills:275
V. Kills:14 N/A
Deaths:23
KDR:11.957
Accuracy:34.574% D
KPH:53.100 D
VKPH:2.700 D
M20 Basilisk
C**
Kills:111
V. Kills:65 168%
Deaths:40
KDR:2.775
Accuracy:31.017% C+
KPH:15.600 C-
VKPH:9.100 C**
G40-F Ranger
C
Kills:92
V. Kills:57 159%
Deaths:8
KDR:11.500
Accuracy:26.512% D
KPH:29.600 C-
VKPH:18.300 C
M12 Kobalt
A+
Kills:65
V. Kills:7 N/A
Deaths:6
KDR:10.833
Accuracy:18.332% B++
KPH:38.400 D
VKPH:4.100 A+
M96 Mjolnir
C-
Kills:61
V. Kills:39 153%
Deaths:17
KDR:3.588
Accuracy:24.993% D*
KPH:22.400 D
VKPH:14.300 C-
Halberd SE
B++
Kills:61
V. Kills:27 218%
Deaths:
KDR:
Accuracy:50.110% C++
KPH:51 C*
VKPH:22.600 B++
Kills:37,502 (32,983 + 4,519)
Deaths:1,642
KDR:22.839
VKDR:8.477
Vehicle Kills:13,919
Kill Difference:35,860
Playtime:797.716 hours
Usage:12%
Score:14.213m
Score/min:297
Driving Accuracy:51.670%
Gunner Accuracy:50.110%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:1,655
V. Kills:148 N/A
Deaths:115
KDR:14.391
Accuracy:42.089% D--
KPH:106.100 C+
VKPH:9.500 B
E540 Halberd-H
C**
Kills:1,119
V. Kills:701 159%
Deaths:186
KDR:6.016
Accuracy:57.365% C++
KPH:38.100 C
VKPH:23.800 C**
M96 Mjolnir-H
C+
Kills:448
V. Kills:329 136%
Deaths:127
KDR:3.528
Accuracy:47.537% C
KPH:43.100 C
VKPH:31.700 C+
Enforcer ML65-H
C*
Kills:372
V. Kills:328 113%
Deaths:83
KDR:4.482
Accuracy:54.995% C
KPH:34.900 C+
VKPH:30.800 C*
M40 Fury-H
B**
Kills:315
V. Kills:97 321%
Deaths:14
KDR:22.500
Accuracy:44.035% C**
KPH:80.500 C
VKPH:24.800 B**
M12 Kobalt-H
D
Kills:256
V. Kills:7 N/A
Deaths:21
KDR:12.191
Accuracy:18.611% D
KPH:80.500 D
VKPH:2.200 D-
Kills:4,165 (0 + 4,165)
Deaths:546
KDR:7.628
VKDR:2.949
Vehicle Kills:1,610
Kill Difference:3,619
Playtime:73.130 hours
Usage:1%
Score:1.765m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:18.611%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,705
V. Kills:73 N/A
Deaths:55
KDR:31
Accuracy:16.895% C
KPH:69 C+
VKPH:3 C++
M12 Kobalt
C++
Kills:1,276
V. Kills:59 N/A
Deaths:31
KDR:41.161
Accuracy:16.077% C--
KPH:67.800 C
VKPH:3.100 C++
M20 Basilisk
C**
Kills:714
V. Kills:318 224%
Deaths:133
KDR:5.368
Accuracy:38.374% C+
KPH:18.900 C
VKPH:8.400 C**
M20 Basilisk
C**
Kills:441
V. Kills:224 196%
Deaths:76
KDR:5.803
Accuracy:39.098% C++
KPH:19.300 C
VKPH:9.800 C**
M40 Fury
C
Kills:440
V. Kills:84 N/A
Deaths:47
KDR:9.362
Accuracy:32.402% C-
KPH:39.400 C-
VKPH:7.500 C
M40 Fury
C+
Kills:253
V. Kills:62 402%
Deaths:30
KDR:8.433
Accuracy:29.170% D-
KPH:42.600 D
VKPH:10.500 C+
M60-G Bulldog
C+
Kills:86
V. Kills:25 331%
Deaths:15
KDR:5.733
Accuracy:29.354% D-
KPH:27.400 D
VKPH:8 C+
M60-G Bulldog
C+
Kills:84
V. Kills:26 311%
Deaths:18
KDR:4.667
Accuracy:30.883% C--
KPH:20.300 D
VKPH:6.300 C+
G30 Walker
C**
Kills:66
V. Kills:33 194%
Deaths:9
KDR:7.333
Accuracy:31.730% C**
KPH:14.500 C
VKPH:7.200 C
G40-F Ranger
N/A
Kills:50
V. Kills:28 172%
Deaths:1
KDR:50
Accuracy:30.448% N/A
KPH:22.900 N/A
VKPH:12.800 N/A
Kills:5,115 (0 + 5,115)
Deaths:415
KDR:12.325
VKDR:2.246
Vehicle Kills:932
Kill Difference:4,700
Playtime:135.328 hours
Usage:2%
Score:2.178m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:30.448%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,423
V. Kills:172 N/A
Deaths:64
KDR:22.234
Accuracy:33.023% C+
KPH:70.900 C+
VKPH:8.600 B*
M20 Wyvern
C+
Kills:78
V. Kills:36 211%
Deaths:16
KDR:4.875
Accuracy:36.975% C+
KPH:18.100 D
VKPH:8.400 D-
VLG Missile Launcher
C
Kills:73
V. Kills:19 365%
Deaths:5
KDR:14.600
Accuracy:44.622% D*
KPH:50.400 C
VKPH:13.100 D-
Kills:1,574 (0 + 1,574)
Deaths:85
KDR:18.518
VKDR:2.671
Vehicle Kills:227
Kill Difference:1,489
Playtime:25.819 hours
Usage:0%
Score:0.337m
Score/min:218
Piloting Accuracy:N/A%
Gunner Accuracy:44.622%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 64,88663,035171368.626A++363.8721.923%C+15.488%D145.7B+4.3C+357432.7h17.4C++79.3C*
Titan-150 AP 26,96918,31571825.508A*20.7649.385%C+1.103%D-44A+20.8B**300416.5h3.5B++7B++
Titan-150 HESH 16,12613,84126751.839A**47.0950.514%C**N/A70.4A+11.6B++228196.7h2.7B+5.4B+
L100 Python HESH 13,46511,60533135.06A*30.3147.467%C+1.129%C-61.4C*9.8C**222189.1h3.4C+7.1C+
C-4 4,6283,3011,1652.833B*1.9227.32%C++N/A80.3C+32.3C*58641.1h1.1B++3.9B++
LA1 Anchor 2,7732,6881,1892.261C+2.4921.597%D-18.564%D--29.1DN/A9892.5h12D--55.4D
M20 Basilisk 3,1352,4325643.429S38.6847.267%D5.798%B+65.6B+18.9C+31037.1h62.5B*132.3B++
E540 Halberd 3,6412,34319811.833C**7.0846.788%C*2.604%C+33.5C*18.5B++47470h5.6C+11.9C*
Tank Mine 3,8322,3154435.226B**0.4748.914%B**N/A137.8B+90.3B*123316.8h2.7D*5.5C**
M12 Kobalt 1,7781,7055531B*26.2516.895%C15.894%D69C+3C++28824.7h20.8C122.9C+
C85 Canister-H 1,8031,65511514.391C+9.6442.089%D--12.931%B+106.1C+9.5B33815.6h6.9C++16.4C
NC05 Jackhammer 1,5381,5239041.685C*3.0741.751%C--11.688%D-50.8C+N/A17330h4.3B+10.4C++
Enforcer ML85 2,5551,5111888.037B+3.2941.661%C+1.257%D27C**18.7C**28355.9h12.8C+30.8C++
C75 Viper 1,7511,4482625.527C++0.7836.737%C1.105%C34.8C++7.3C21141.6h11.1C**30.3C*
CAS 14-E 1,5951,4236422.234C*17.4833.023%C+1.616%C70.8C+8.6B*22520.1h34.8C105.4C
L100 Python AP 2,1711,3966122.885A*18.1348.477%D1.719%C39.3C*21.8B36635.5h4.8B9.9C++
NC1 Gauss Rifle 1,3371,3222,6730.495C4.2617.321%D*13.389%D*10D-N/A44131.8h14.1C--81.4D-
M12 Kobalt 1,3351,2763141.161M++36.4116.077%C--15.204%D-67.9C3.1C++26518.8h22D136.9C
NC6A GODSAW 1,2921,2634912.572C+2.1822.27%D*21.932%D--39.2DN/A13532.2h11C+49.3D
NSX Naginata 1,3231,2464702.651B**2.1023.204%C+19.663%D*51.1C+3.2M*15224.4h11.8C++50.8C*
LB00 Python AP 1,6351,2373634.361B*29.6152.413%CN/A63.8B+20.5C28619.4h3.8C++7.2C++
L100 Python HEAT 1,6921,2201581.333U76.5850.065%C+N/A55.5B**21.5A++31022h5.1C*10.1C**
AF-34 Mattock 1,2251,2102444.959B+0.2134.44%C-15.62%D28.8DN/A8642h9.4D27.3D
AF-34 Mattock 1,2191,2052424.979B0.2333.199%C14.108%D28.9DN/A8541.7h9D27.2D
MGR-S1 Gladius 1,2301,2057461.615C++3.1421.533%D*13.61%D*23.2DN/A9452h10.9C+50.8C
GD-22S 1,2421,2045002.408B+2.3424.323%C+17.691%D--43.9C+1.4B**19427.4h11.2C+46.1C++
AC-X11 1,2241,1976911.732B+3.0227.388%C**17.377%D--14.6DN/A5481.8h11.1C40.7C++
AF-19 Mercenary 1,2341,1972,7020.443C--4.3116.605%D*17.627%D6.9DN/A44174.1h17.1D-103D--
NC6S Gauss SAW S 1,2331,1964032.968B**1.7824.186%C+18.06%D-61.3B1.9A+15219.5h11.2C+46.2C++
MGR-L1 Promise AE 1,2211,1945442.195C*2.5623.037%D18.09%D*36.9DN/A10032.4h13.6C+58.9C
AF-4 Cyclone 1,2011,1926161.935B2.8224.291%C12.416%D--26C-N/A10745.8h12C49.2C+
EM1 1,2161,1897291.631C**3.1219.955%C-18.755%D22.5DN/A7852.9h15.5D77.5C
NSX-P Naginata 1,2101,1854492.639B*2.1122.832%C+20.253%D*49.2C+1C17924.1h11.5C**50.3C**
MGR-L1 Promise 1,1991,1844102.888B**1.8624.545%C+19.341%D--61.7BN/A28219.2h12.8B52.3C**
MGR-C1 Charger 1,1971,1804562.588A++2.1625.078%C--18.559%D--50C**N/A12723.6h12C**47.9C++
NS-15M2 1,2071,1806451.829C+2.9219.572%D--18.814%D--19.7D--N/A7460h15.5D--79.1D-
EM6 1,1941,1786621.779C+2.9719.727%D20.543%D28.4DN/A10341.5h12.2C-61.9C
AF-23 Grinder 1,1941,1772275.185B++0.4340.547%C+12.404%D--32.9C+N/A9335.8h9.9D--24.4D
AF-23 Grinder 1,1961,1762374.962B++0.2139.236%C++12.755%D31.9C+N/A8636.9h9.6D*24.5D
Carnage AR 1,1921,1709051.293C+3.4620.23%D--16.581%D15.1D-N/A4577.5h16D--78.9D--
NC6 Gauss SAW 1,1871,1688551.366C++3.3917.142%D23.116%C+19.9DN/A13358.6h10.5C+61.3C+
GD-7F 1,1881,1661,0781.082C+3.6721.274%D-15.609%D-7.6D--N/A29153.8h16.1D-75.6D
AF-4A Bandit 1,1971,1667561.542C++3.2124.747%C16.467%D*8.3D*N/A28139.8h15.1F-61D--
NC14 Bolt Driver 1,1661,1622315.03A0.2834.856%C77.625%B17.6C--N/A7066.1h2.5C++7.2C++
EM4 Longshot 1,1641,1591378.46A+3.7136.095%D79.897%C++22.8DN/A6050.8h2C**5.5C++
NS-11A 1,1651,1541,6730.69C4.0618.077%D**14.385%D*11.4D-N/A31101.1h16.7D--92.6D**
Razor GD-23 1,1731,1371,9510.583C--4.1720.956%D16.271%D-5.3D--N/A18213.6h17.7D*84.5D
19A Fortuna 1,1621,1285612.011B+2.7423.907%D-17.553%D26.6DN/A7342.4h12.4D*51.9D--
E540 Halberd-H 1,8201,1191866.016C1.2657.365%C++N/A38.1C23.8C**37329.4h6.9D12C
NS Decimator 1,6571,1183673.046A++1.7152.843%D*1.252%D31.1C--15C23336h4.4C++8.3C
NS-44 Commissioner 9779717961.22C++3.5332.61%D15.654%D--24.9C--N/A8939h3.6C*11.2C+
Blitz GD-10 9629535321.791B++2.9624.366%C+13.431%D37.5C++N/A13825.4h14.9C+61.2C++
AF-8 RailJack 9539471138.381A*3.6339.4%C*74.34%C+32.1BN/A9729.5h2.1B+5.4B+
Frag Grenade 8868561856N/A851.2546.793%C+N/A450.5C15.8B+18131.9h3.7C+7.9C+
Titan-150 HEAT 1,2568271774.672C+0.0851.67%B+3.144%C*22.1C+11.4B+31737.5h5.6C-10.9C+
M20 Basilisk 1,0327141335.368B*0.6238.374%C+5.742%C+18.8C8.4C**25537.9h99.4C259.2C+
Gauss Rifle S 6996764601.47C*3.2823.772%C-18.935%C22.8C--N/A7929.7h12.6D53.1C
Bouncing Betty 623620877.126B**2.3742.942%C+N/A71.3D*N/A2488.7h2.3D*5.5D
Xiphos Anti-Personnel Phalanx Tower 5605402270M*265.2523.824%C-N/A225C+8.3C+6912.4h7.7B+32.4B
NSX Tomoe 5235213341.56C+3.1929.206%C+19.002%F-19.1D--N/A6127.3h17.2D-58.9C-
AF-57 Piston 5085062781.82B+2.9343.93%C*9.684%D*55.6B+N/A2109.1h3.9B+8.8B+
Skyguard 801466528.962A*4.2125.171%DN/A16.4C++11.8B+21628.4h119.6C+475.1C
Spear Anti-Vehicle Phalanx Turret 676460479.787B5.0440.876%C3.043%C-36.2C17C--37312.7h8.8C+21.5C+
M96 Mjolnir-H 7774481273.528C1.2247.537%CN/A43.1C31.6C+62310.4h40.3C+84.7C+
M20 Basilisk 665441765.803A1.0539.098%C++4.762%C19.3C9.8C**28522.8h98.6C+252.2C++
M40 Fury 524440479.362C**4.6132.402%C-N/A39.3C-7.5C23811.2h13.7C+42.1C+
Enforcer ML65-H 700372834.482C+0.2754.995%C1.075%D34.8C+30.7C*40310.7h14.3C++25.9C++
Sticky Grenade 3693631363N/A358.2538.099%F-N/A330D**5.5D-10441.1h3.7F9.8F-
Spear Anti-Vehicle Phalanx Tower 5843433114.333S109.5848.823%C+2.332%C--49C+34.4C++3567h6.5B+13.3B+
G30 Walker 3863201320U315.2530.695%D*4.688%B++59.3B+12.2D2475.4h84A273.8B*
NS-357 Underboss 3193192701.181C++3.5737.754%C+11.912%D*41.4CN/A1557.7h3.7B+9.9B
GR-22 3203172461.289C+3.4619.429%D*14.196%D-13.3D--N/A5723.8h16.5D*84.9D*
M40 Fury-H 4123151422.5B+17.7544.035%C**N/A80.8C24.9B**3613.9h11D24.9D
MANA Anti-Personnel Turret 317309783.962N/A0.7917.484%UN/A3090U80U8929900.1h20.6T*118T*
NS-10 Burster 420278426.619S1.8731.991%C++1.079%D**9.1A+4.7B+9130.4h115.4B*360.8B++
Orbital Strike Uplink 4312761276N/A271.25441.177%UN/A394.3U221.4U30320.7h1.6T*0.4T*
C85 Canister 2892752311.957C7.2134.574%D14.909%B+52.9D2.7D1735.2h9.2C26.7C
MANA Anti-Vehicle Turret 6112731791.525U3.2357.085%FN/A2730M*3380S686500.1h12.3F--21.6F*
AP30 Shredder 509265377.162C+2.4133.92%B+1.132%D23C-21.2C*31411.5h124.8D*367.9D
NS-10 Burster 394260406.5S1.7531.914%C++2.308%D--8.5B**4.4B7830.7h122.6B*384.1B++
M12 Kobalt-H 2632562112.19C-7.4418.611%D21.094%B+80D2.2D-3103.2h16.1C+86.4C
M40 Fury 315253308.433C+3.6829.17%D-N/A42.9D10.5C+3155.9h13C+44.6C
NS Annihilator 3862371032.301S2.4582.854%B++N/A12.5B+7.8C19719h10.9C**13.2B+
LA39 Bruiser 242236992.384A2.3759.371%C8.898%D*63.8B+1.6A++3383.7h2.1B+3.5C**
Shrike 3712321691.373B**3.3848.508%D--N/A20.7C12.4C+44811.2h6.5C+13.4C
NCM1 Scattercannon 215215693.116B+1.6439.87%C+15.349%C+30.3C**N/A1407.1h8C+20C++
The Little Helper 2072051351.519C++3.2344.462%C-9.268%D**20.9D--N/A729.8h4.2B+9.4C++
L105 Zephyr 200170247.083C2.3344.665%C*N/A44.7C7.9C+2493.8h7C15.7C+
Carver 18716716,7750.01C4.7414.441%D*11.377%D0.1DN/A11275.1h2.1D**14.3D
Hawk GD-68 3051671760.949B+3.8056.057%D--1.198%D-6.7D5.6C14424.8h11.7D**21F-
Rocklet Rifle 315164831.976A*2.7837.368%F-N/A16.4D--15.1D-41610h35.9C++96D
GD-66 Claw 166163851.918B2.8360.028%C+6.135%D**40.8CN/A2174h2.6C+4.4C+
MGR-M1 Bishop 164163394.179B*0.5738.752%B*23.926%D--34.7C+N/A2294.7h6.9C17.7C**
Mauler S6 1641621770.915C+3.8437.77%C14.815%C+17.4DN/A1399.3h5.9D15.7C
NC4 Mag-Shot 1601592260.704C+4.0526.674%C+10.692%D**11.5DN/A9613.8h8.2C++30.9C++
M60-A Bulldog 1781521410.857C6.1147.778%C++1.974%C20.3D3.5C+1067.5h8.6F17.9D
NCM1 Scattercannon 153149285.321B**0.5738.776%C+14.094%C32.4C-N/A1174.6h7.3D18.7C
Soldier Soaker 135133771.727B+3.0230.304%C--9.023%D-39.1C-N/A1463.4h6.3C+20.8C+
Hoplon Anti-Aircraft Phalanx Tower 2891321132S127.2537.228%AN/A146.7B+174.4B*11290.9h19.9B+53.6B+
NS-AM7 Archer 1711241830.678B4.0745.981%F15.323%C3.9D1.5D5132h18.8C++40.8C
AF-41 Hacksaw 121118215.619B*0.8736.269%C*16.102%B+36.9C*N/A2523.2h8.6C23.6C++
NC15 Phoenix 203117323.656A+1.1045.396%D*N/A9.8C--7.2D28311.9h11.4C25.2D--
NS-45 Pilot 121117831.41C++3.3433.32%C*20.513%D-19.8D-N/A795.9h7.1C+21.4C++
NCM2 Falcon 149112641.75B3.0037.091%C--2.679%D--14.2C+4.7C+1367.9h12.1C32.7C
M20 Basilisk 176111402.775C1.9831.017%C+3.604%D-15.6C-9.2C**1767.1h110.2D*355.3D
Dual-75 Duster 118111618.5C**13.7533.103%D-N/A42.7D2.7D1582.6h6C+18.3C-
AF-41 Hacksaw 104103214.905B++0.1536.201%C+15.534%C++32.2C+N/A1633.2h10C--27.7C+
L105 Zephyr PX 11598137.538D2.7948.154%C2.041%A+54.4D9.4C+2191.8h6.3D13D-
SAS-R 9797352.771C+1.9837.676%C60.825%D--26.9DN/A5833.6h3D**8.1D-
G40-F Ranger 14992811.5C+6.7526.512%DN/A29.7C-18.4C3593.1h81.6C307.7C
C150 Dalton 17890233.913C--0.8429.655%D-1.111%B+21.4D-21C5004.2h4.9C16.4D--
NCM3 Raven 13087312.806A*1.9545.395%B++N/A10.9C+5.4C-1748h37.3D--82.1C
M60-G Bulldog 11186155.733C+0.9829.354%D-2.326%C27.7D8.1C+2073.1h7.3C+24.8C
M60-G Bulldog 11084184.667C+0.0830.883%C--3.571%B++20.5D6.3C+2154.1h9.5D*30.6D-
Breaker Rocket Pods 10483145.929C1.1840.992%D--1.205%C**33.2D8.4D7312.5h18.6C45.4C-
Spear Anti-Vehicle Phalanx Tower 12582241B+36.2535.533%D--12.195%M++820M+430A**1063370.1h10.8C-30.3D--
M20 Wyvern 11478164.875C+0.1236.975%C+6.41%B**18.1D8.4D-1624.3h83.5C225.9C+
L-24R Spur 8275612.5C**7.7532.828%D-1.333%D8.4D*N/A498.9h35.2C107.2C--
VLG Missile Launcher 9273514.6C9.8544.622%D*1.37%C52.1C13.6D-2841.4h5.3C++12C+
A30 Walker 12872233.13C+1.6223.856%C-N/A7.3C--5.7D1239.8h189.4C+793.8C+
NS "Heatwave" Decimator 9067252.68B*2.0747.295%F--N/A27.9D--9.6D2502.4h4.6D9.7D**
NCM3 Raven 10066312.129A++2.6245.866%B++N/A8.3C4.3D1748h49.5F-107.9D
G30 Walker 996697.333A2.5831.73%C**N/A14.3C7.2C2484.6h165.7B+522.1B+
M12 Kobalt 7265610.833C6.0818.332%B++6.154%D**38.2D4.1A+1941.7h26.2D*142.9C+
NCM2 Falcon 7863331.909B*2.8436.38%D1.587%D**10.5C-2.5D--876h19D52.1D-
Hunter QCX 7763720.875C++3.8825.242%D--3.175%D**6.4D1.4C569.8h9.5C+37.8C--
NSX Masamune 8562561.107C**3.6436.17%F**N/A12.9D*4.8D-1584.8h16.7C46.1D**
M96 Mjolnir 10061173.588D1.1624.993%D*1.639%C**22.6D14.4C-7952.7h45.2D180.8D--
Halberd SE 8861161B+56.2550.11%C++N/A50.8C*22.5B++3711.2h3.7B7.4B+
Spear Anti-Vehicle Phalanx Turret 10359159S54.2559.147%B+N/A36.9C**27.5B**3561.6h11.3B19.1B+
Gauss Compact S 6056610.918C+3.8322.475%C14.286%D5.7D-N/A779.8h7.6B*33.8B+
M60-A Bulldog 6656414C+9.2546.935%C+1.786%C17D3C1183.3h10F--21.3D*
M20 Mustang 101521970.264D4.4915.488%F**N/A2.5D--2.3D*16120.9h172.1D-1111.4T-
G40-F Ranger 7850150U45.2530.448%C--N/A22.7C**12.7C+3942.2h95.9B++314.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,8346,268,784373.6h
Decoy Grenade0560h
Spawn Beacon634,8634.3h
Anti-Vehicle MANA Turret292,2062.5h
Nanite Revive Grenade06,9572h
Medical Applicator1,435481,40642.5h
Ordnance Dampener11390.3h
Medical Kit4084,3816.6h
Welding Device01,5580.1h
Deconstruction Tool16,7020.8h
Hoplon Anti-Aircraft Phalanx Tower03861.5h
Turret AI Module16812.5h
Spear Anti-Vehicle Tower13341.5h
Xiphos Anti-Personnel Tower34542.3h
Skywall Shield Emitter03621.1h
Structure Shield Module04711.6h
Rampart Wall26845.7h
Repair Module39242.8h
Bunker0610.7h
Blast Wall21731.2h
Spitfire Auto-Turret4210,2919.9h
Cortium Silo03331.1h
Motion Spotter3017,9048.8h
Restoration Kit446741.3h
Recon Detection Device313,7967.5h
M20 Kestrel1910.1h
Shield Recharging Field493,9991.7h
Ammunition Package10521,71710.2h
Anti-Infantry MANA Turret107391.1h
Pummeler Rocket Pods0850h
Mag-Cutter1,9167775.5h
Flail Targeting Dart52362.3h
Alarm Module02210.3h
Glaive IPC0870.6h
WLT-Howler Mining Laser137,7336.9h
Infantry Tower02141.5h
Pillbox01411h
Vehicle Ammo Dispenser01110.3h
Elysium Spawn Tube02121.1h
Spear Anti-Vehicle Turret0900.8h
A30 Walker2540.1h
Nano-Repair Grenade07760.2h
Router0800.1h
Snowman Soldier13160.3h
Orbital Strike Target Designator281283.6h
IPC Targeting Dart12421h
Vehicle Gate12212.1h
Hardlight Barrier2500.1h

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