Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 2 (19,135)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (18 days). The data shown below may not be accurate.

Executor fanatyks[P0L] fanatyks
NC BR 197

KDR: 4.9

Score: 104.8m

Last Seen: Sep 30th, 2019 6:50 PM
- OFFLINE - 426.4 hour(s)

Prestige 1, Battle Rank 100 (197 total) - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 83
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Titan-150 AP Titan-150 HESH L100 Python HESH M20 Basilisk C-4 Tank Mine E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:fanatyks



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $609,237 MLG Score: 487
Fun Score: N/A
Cheeseburgers Flipped: 1064TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.167%16.558%33423119318,1301.206823.698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.418%-0.212C-0.659D-1.156D*HEAD ++ (~6.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.044C+14.2-0C+56.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.992%1.205%1011215831212670.0684818122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.385C**-0.355C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.719B++18.60.649B+26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.988%1.169%23538120844,66625891343817.2456332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.631%-0.193C-0.856D--0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.684B+4.80.62B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.411%7.475%54820119612,267230647415.3196259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.75%-0.649D0.797B++0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
800.326C**23.50.411B56.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.554%77.535%548312132,7911512131.84468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.402%0.077C+0.682B+-1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.362C**2.20.295C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.74%9.931%5483121343391150.474781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.99%-0.453D-1.017D*1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.331C-4.7-0.302C6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 83
104.8m307.1%347 (20.8k)313 (18.8k)4.90455167,61834,1766.04073197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12161877015.227%9.859%15009:4832

8% Combat Medic74% Engineer7% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 10:57 PMFeb 5th, 2016 11:22 AMOct 17th, 2019 3:35 AM (1d) (PST)Sep 30th, 2019 2:52 PM (18d) (PST)Sep 30th, 2019 2:50 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
716626540.5000.1020.0491.7960.085487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9803,69739,2833063108518,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5590.5h/232.9d 38,830 16,525 80,643 602.4k 5,307 14,705 28,532 240.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C
Kills:1,186
Deaths:728
KDR:1.629
Accuracy:19.961% C
HSR:18.803% C-
NS-15M2
D-
Kills:1,180
Deaths:645
KDR:1.829
Accuracy:19.572% D-
HSR:18.814% D-
LA1 Anchor
D
Kills:1,179
Deaths:700
KDR:1.684
Accuracy:18.974% D*
HSR:20.187% D
NC6 Gauss SAW
C+
Kills:1,166
Deaths:853
KDR:1.367
Accuracy:17.130% D
HSR:23.156% C+
EM6
D
Kills:434
Deaths:318
KDR:1.365
Accuracy:16.987% D--
HSR:19.355% D
GD-22S
C*
Kills:66
Deaths:58
KDR:1.138
Accuracy:21.606% C
HSR:25.758% C*
Kills:5,211
Deaths (as Heavy Assault):3,302
Deaths (to Heavy Assaults):8,867
KDR:1.57813
Kill Difference:1,909
Playtime:398.289 hours
Usage:7%
Score:5.203m
Score/min:218
Accuracy (listed only):19.038%
HSR (listed only):21.012%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
AF-4A Bandit
C+
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C+
HSR:16.467% D--
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D-
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
AC-X11
C*
Kills:392
Deaths:295
KDR:1.329
Accuracy:26.011% C*
HSR:14.796% D*
AF-57 Piston
C*
Kills:261
Deaths:162
KDR:1.611
Accuracy:42.526% C*
HSR:8.812% D**
The Little Helper
C
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.462% C
HSR:9.268% D*
GD-66 Claw
C*
Kills:90
Deaths:44
KDR:2.045
Accuracy:61.201% C*
HSR:5.556% F
Mauler S6
B+
Kills:82
Deaths:140
KDR:0.586
Accuracy:33.842% D
HSR:18.293% B+
Gauss Compact S
C
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C
HSR:14.286% D
Kills:5,752
Deaths (as Engineer):7,324
Deaths (to Engineers):8,574
KDR:0.78536
Kill Difference:1,572
Playtime:4,130.786 hours
Usage:74%
Score:85.030m
Score/min:343
Accuracy (listed only):31.410%
HSR (listed only):13.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
AF-4A Bandit
C+
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C+
HSR:16.467% D--
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D-
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
MGR-S1 Gladius
D--
Kills:1,118
Deaths:701
KDR:1.595
Accuracy:21.372% D--
HSR:13.327% D*
AF-4 Cyclone
C
Kills:840
Deaths:478
KDR:1.757
Accuracy:24.472% C
HSR:10.833% D*
AC-X11
C*
Kills:392
Deaths:295
KDR:1.329
Accuracy:26.011% C*
HSR:14.796% D*
Blitz GD-10
C*
Kills:301
Deaths:195
KDR:1.544
Accuracy:25.476% C*
HSR:8.970% D**
AF-57 Piston
C*
Kills:261
Deaths:162
KDR:1.611
Accuracy:42.526% C*
HSR:8.812% D**
The Little Helper
C
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.462% C
HSR:9.268% D*
GD-66 Claw
C*
Kills:90
Deaths:44
KDR:2.045
Accuracy:61.201% C*
HSR:5.556% F
Mauler S6
B+
Kills:82
Deaths:140
KDR:0.586
Accuracy:33.842% D
HSR:18.293% B+
Gauss Compact S
C
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C
HSR:14.286% D
Kills:8,011
Deaths (as Light Assault):8,698
Deaths (to Light Assaults):5,048
KDR:0.92102
Kill Difference:687
Playtime:166.056 hours
Usage:3%
Score:1.976m
Score/min:198
Accuracy (listed only):29.648%
HSR (listed only):13.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B
Kills:1,162
Deaths:231
KDR:5.030
Accuracy:34.856% C+
HSR:77.625% B
EM4 Longshot
C*
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:36.095% D
HSR:79.897% C*
MGR-S1 Gladius
D--
Kills:1,118
Deaths:701
KDR:1.595
Accuracy:21.372% D--
HSR:13.327% D*
NS-44 Commissioner
D
Kills:840
Deaths:689
KDR:1.219
Accuracy:31.696% D
HSR:15.476% D--
AF-4 Cyclone
C
Kills:840
Deaths:478
KDR:1.757
Accuracy:24.472% C
HSR:10.833% D*
NSX Tomoe
C+
Kills:521
Deaths:334
KDR:1.560
Accuracy:29.206% C+
HSR:19.002% F
AF-8 RailJack
C+
Kills:470
Deaths:55
KDR:8.545
Accuracy:36.361% C+
HSR:71.489% C
Blitz GD-10
C*
Kills:301
Deaths:195
KDR:1.544
Accuracy:25.476% C*
HSR:8.970% D**
Soldier Soaker
C
Kills:133
Deaths:77
KDR:1.727
Accuracy:30.304% C
HSR:9.023% D-
NC4 Mag-Shot
C
Kills:120
Deaths:213
KDR:0.563
Accuracy:25.075% C
HSR:12.500% D--
NS-AM7 Archer
C+
Kills:106
Deaths:139
KDR:0.763
Accuracy:44.917% F-
HSR:16.981% C+
NS-45 Pilot
B*
Kills:52
Deaths:31
KDR:1.677
Accuracy:36.199% B*
HSR:17.308% D--
Kills:6,822
Deaths (as Infiltrator):3,280
Deaths (to Infiltrators):4,696
KDR:2.07988
Kill Difference:3,542
Playtime:316.066 hours
Usage:6%
Score:3.423m
Score/min:180
Accuracy (listed only):31.336%
HSR (listed only):29.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:1,322
Deaths:2,673
KDR:0.495
Accuracy:17.321% D*
HSR:13.389% D*
Carnage AR
D
Kills:1,170
Deaths:905
KDR:1.293
Accuracy:20.230% D--
HSR:16.581% D
NS-11A
D--
Kills:1,154
Deaths:1,673
KDR:0.690
Accuracy:18.077% D*
HSR:14.385% D--
MGR-S1 Gladius
D--
Kills:1,118
Deaths:701
KDR:1.595
Accuracy:21.372% D--
HSR:13.327% D*
AF-4 Cyclone
C
Kills:840
Deaths:478
KDR:1.757
Accuracy:24.472% C
HSR:10.833% D*
Gauss Rifle S
C--
Kills:348
Deaths:267
KDR:1.303
Accuracy:22.761% C--
HSR:16.092% D
GR-22
D
Kills:317
Deaths:246
KDR:1.289
Accuracy:19.424% D--
HSR:14.196% D
Blitz GD-10
C*
Kills:301
Deaths:195
KDR:1.544
Accuracy:25.476% C*
HSR:8.970% D**
AF-57 Piston
C*
Kills:261
Deaths:162
KDR:1.611
Accuracy:42.526% C*
HSR:8.812% D**
The Little Helper
C
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.462% C
HSR:9.268% D*
GD-66 Claw
C*
Kills:90
Deaths:44
KDR:2.045
Accuracy:61.201% C*
HSR:5.556% F
Mauler S6
B+
Kills:82
Deaths:140
KDR:0.586
Accuracy:33.842% D
HSR:18.293% B+
Kills:7,208
Deaths (as Combat Medic):7,619
Deaths (to Combat Medics):2,874
KDR:0.94606
Kill Difference:411
Playtime:470.633 hours
Usage:8%
Score:6.864m
Score/min:243
Accuracy (listed only):29.264%
HSR (listed only):12.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,210
Deaths:244
KDR:4.959
Accuracy:34.440% C
HSR:15.620% C--
AF-34 Mattock
C+
Kills:1,205
Deaths:242
KDR:4.979
Accuracy:33.199% C+
HSR:14.108% D
AF-23 Grinder
C++
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:40.494% C++
HSR:12.339% D--
AF-23 Grinder
B
Kills:1,136
Deaths:227
KDR:5.004
Accuracy:38.849% B
HSR:12.588% D
NS-10 Burster
C++
Kills:239
Deaths:33
KDR:7.242
Accuracy:30.959% C++
HSR:1.255% D*
NS-10 Burster
C++
Kills:237
Deaths:31
KDR:7.645
Accuracy:30.952% C++
HSR:2.110% D--
NCM2 Falcon
C
Kills:109
Deaths:64
KDR:1.703
Accuracy:36.726% C
HSR:2.752% D-
NCM3 Raven
B+
Kills:80
Deaths:29
KDR:2.759
Accuracy:44.509% B+
HSR:0% F-
AF-41 Hacksaw
A*
Kills:67
Deaths:15
KDR:4.467
Accuracy:27.417% C-
HSR:22.388% A*
NCM2 Falcon
D
Kills:63
Deaths:33
KDR:1.909
Accuracy:36.380% D
HSR:1.587% D**
NCM3 Raven
B+
Kills:63
Deaths:29
KDR:2.172
Accuracy:45.068% B+
HSR:0% F-
AF-41 Hacksaw
C+
Kills:60
Deaths:15
KDR:4
Accuracy:27.902% C--
HSR:15% C+
Kills:5,636
Deaths (as MAX Suit):594.500
Deaths (to MAX Suits):1,212
KDR:9.48024
Kill Difference:5,041.500
Playtime:133.198 hours
Usage:2%
Score:2.345m
Score/min:293
Accuracy (listed only):35.575%
HSR (listed only):8.312%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:83
V. Kills:21 377%
Deaths:14
KDR:5.929
Accuracy:40.992% D--
KPH:32.800 D
VKPH:8.300 D
Kills:83 (0 + 0)
Deaths:14
KDR:5.929
VKDR:1.500
Vehicle Kills:21
Kill Difference:69
Playtime:2.531 hours
Usage:0%
Score:0.102m
Score/min:669
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B
Kills:265
V. Kills:244 108%
Deaths:37
KDR:7.162
Accuracy:33.920% B+
KPH:23 C
VKPH:21.100 B
L105 Zephyr
C+
Kills:169
V. Kills:30 N/A
Deaths:24
KDR:7.042
Accuracy:44.453% C**
KPH:44.800 C+
VKPH:8 C+
Dual-75 Duster
D
Kills:111
V. Kills:7 N/A
Deaths:6
KDR:18.500
Accuracy:33.103% D
KPH:42.700 D-
VKPH:2.700 D
L105 Zephyr PX
C+
Kills:98
V. Kills:17 N/A
Deaths:13
KDR:7.538
Accuracy:48.154% C+
KPH:54.500 D
VKPH:9.500 C+
C150 Dalton
C
Kills:76
V. Kills:82 92%
Deaths:23
KDR:3.304
Accuracy:29.905% D-
KPH:19 D-
VKPH:20.500 C
L-24R Spur
D*
Kills:68
V. Kills:6 N/A
Deaths:6
KDR:11.333
Accuracy:34.142% D
KPH:8.600 D*
VKPH:0.800 D*
Kills:787 (68 + 719)
Deaths:109
KDR:7.220
VKDR:3.541
Vehicle Kills:386
Kill Difference:678
Playtime:31.626 hours
Usage:1%
Score:0.450m
Score/min:237
Piloting Accuracy:34.142%
Gunner Accuracy:29.905%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:11,598
V. Kills:1,858 N/A
Deaths:331
KDR:35.039
Accuracy:47.475% C+
KPH:61.400 B+
VKPH:9.800 B+
C75 Viper
C**
Kills:1,448
V. Kills:303 476%
Deaths:262
KDR:5.527
Accuracy:36.737% C+
KPH:34.800 C**
VKPH:7.300 C+
L100 Python AP
B+
Kills:1,360
V. Kills:764 178%
Deaths:61
KDR:22.295
Accuracy:48.244% D-
KPH:38.600 B+
VKPH:21.700 B+
LB00 Python AP
B++
Kills:1,237
V. Kills:398 310%
Deaths:36
KDR:34.361
Accuracy:52.413% C
KPH:63.900 B++
VKPH:20.600 C+
L100 Python HEAT
A*
Kills:882
V. Kills:344 256%
Deaths:15
KDR:58.800
Accuracy:50.497% C+
KPH:54 A+
VKPH:21.100 A*
Skyguard
B+
Kills:418
V. Kills:312 134%
Deaths:52
KDR:8.038
Accuracy:25.172% D
KPH:15.400 C++
VKPH:11.500 B+
Kills:16,943 (16,943 + 0)
Deaths:757
KDR:22.382
VKDR:5.256
Vehicle Kills:3,979
Kill Difference:16,186
Playtime:328.560 hours
Usage:6%
Score:4.715m
Score/min:239
Driving Accuracy:25.172%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:14,497
V. Kills:7,170 202%
Deaths:718
KDR:20.191
Accuracy:49.145% C+
KPH:41 A++
VKPH:20.300 A
Titan-150 HESH
A++
Kills:13,636
V. Kills:2,258 N/A
Deaths:267
KDR:51.071
Accuracy:50.535% B
KPH:70.300 A++
VKPH:11.600 B++
E540 Halberd
B++
Kills:2,083
V. Kills:1,194 174%
Deaths:198
KDR:10.520
Accuracy:46.721% C**
KPH:31.800 C*
VKPH:18.200 B++
Enforcer ML85
B+
Kills:1,429
V. Kills:1,007 142%
Deaths:188
KDR:7.601
Accuracy:41.415% C+
KPH:26.400 B
VKPH:18.600 B+
Titan-150 HEAT
B+
Kills:827
V. Kills:429 192%
Deaths:177
KDR:4.672
Accuracy:51.670% B+
KPH:22 C+
VKPH:11.400 B+
C85 Canister
C-
Kills:275
V. Kills:14 N/A
Deaths:23
KDR:11.957
Accuracy:34.574% D
KPH:53.100 C-
VKPH:2.700 D
M20 Basilisk
B+
Kills:111
V. Kills:65 168%
Deaths:40
KDR:2.775
Accuracy:31.017% C++
KPH:15.600 C
VKPH:9.100 B+
G40-F Ranger
C
Kills:88
V. Kills:55 157%
Deaths:8
KDR:11
Accuracy:26.348% D
KPH:28.700 C-
VKPH:18 C
M96 Mjolnir
C-
Kills:61
V. Kills:39 153%
Deaths:17
KDR:3.588
Accuracy:24.966% D*
KPH:22.600 D
VKPH:14.400 C-
Kills:33,007 (28,960 + 4,047)
Deaths:1,636
KDR:20.175
VKDR:7.476
Vehicle Kills:12,231
Kill Difference:31,371
Playtime:722.767 hours
Usage:13%
Score:12.440m
Score/min:287
Driving Accuracy:51.670%
Gunner Accuracy:24.966%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,587
V. Kills:139 N/A
Deaths:115
KDR:13.800
Accuracy:41.354% D--
KPH:106.200 C+
VKPH:9.300 C**
E540 Halberd-H
B
Kills:863
V. Kills:589 146%
Deaths:186
KDR:4.640
Accuracy:58.167% C*
KPH:34.400 C
VKPH:23.500 B
M96 Mjolnir-H
C+
Kills:400
V. Kills:308 129%
Deaths:127
KDR:3.150
Accuracy:47.851% C+
KPH:40.800 C
VKPH:31.400 C+
Enforcer ML65-H
C*
Kills:316
V. Kills:299 105%
Deaths:83
KDR:3.807
Accuracy:54.498% C
KPH:33 C+
VKPH:31.200 C*
M12 Kobalt-H
D
Kills:232
V. Kills:6 N/A
Deaths:21
KDR:11.048
Accuracy:18.799% D
KPH:79.900 D
VKPH:2.100 D-
M40 Fury-H
C
Kills:119
V. Kills:18 N/A
Deaths:14
KDR:8.500
Accuracy:40.292% C+
KPH:67.800 C
VKPH:10.300 C
Kills:3,517 (0 + 3,517)
Deaths:546
KDR:6.441
VKDR:2.489
Vehicle Kills:1,359
Kill Difference:2,971
Playtime:64.086 hours
Usage:1%
Score:1.480m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:40.292%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,592
V. Kills:70 N/A
Deaths:55
KDR:28.945
Accuracy:16.599% C
KPH:67.600 C++
VKPH:3 B
M12 Kobalt
C**
Kills:1,256
V. Kills:55 N/A
Deaths:31
KDR:40.516
Accuracy:15.964% C
KPH:67.500 C+
VKPH:3 C**
M20 Basilisk
B
Kills:643
V. Kills:303 212%
Deaths:133
KDR:4.835
Accuracy:38.321% C++
KPH:17.700 C
VKPH:8.400 B
M40 Fury
C
Kills:434
V. Kills:82 N/A
Deaths:47
KDR:9.234
Accuracy:32.192% C
KPH:39.700 C
VKPH:7.500 C
M20 Basilisk
C**
Kills:401
V. Kills:217 184%
Deaths:76
KDR:5.276
Accuracy:39.117% C++
KPH:18.200 C
VKPH:9.900 C**
M40 Fury
C+
Kills:231
V. Kills:54 420%
Deaths:30
KDR:7.700
Accuracy:28.231% D-
KPH:40.800 C-
VKPH:9.500 C+
M60-G Bulldog
C++
Kills:84
V. Kills:25 323%
Deaths:15
KDR:5.600
Accuracy:29.386% D
KPH:27.300 D
VKPH:8.100 C++
M60-G Bulldog
C+
Kills:79
V. Kills:24 316%
Deaths:18
KDR:4.389
Accuracy:30.424% C
KPH:19.300 D
VKPH:5.900 C+
Kills:4,720 (0 + 4,720)
Deaths:405
KDR:11.654
VKDR:2.049
Vehicle Kills:830
Kill Difference:4,315
Playtime:124.200 hours
Usage:2%
Score:1.919m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:30.424%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,347
V. Kills:154 N/A
Deaths:64
KDR:21.047
Accuracy:32.968% C+
KPH:72.100 C++
VKPH:8.200 B*
M20 Wyvern
C+
Kills:70
V. Kills:33 206%
Deaths:16
KDR:4.375
Accuracy:36.404% C+
KPH:17.400 D
VKPH:8.200 D-
VLG Missile Launcher
C+
Kills:55
V. Kills:12 423%
Deaths:5
KDR:11
Accuracy:44.427% D*
KPH:59.500 C+
VKPH:13 D--
Kills:1,472 (0 + 1,472)
Deaths:85
KDR:17.318
VKDR:2.341
Vehicle Kills:199
Kill Difference:1,387
Playtime:23.623 hours
Usage:0%
Score:0.304m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:44.427%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 57,77056,102171328.082M*323.1821.845%C+15.231%D142.9B++4.2C+348392.7h17.6C*80.7C**
Titan-150 AP 21,66714,49771820.191A*15.2949.145%C+1.29%D41A++20.3A290353.7h3.6B++7.4B++
Titan-150 HESH 15,89413,63626751.071M**46.1750.535%BN/A70.4A++11.7B++227193.8h2.7B*5.4B++
L100 Python HESH 13,45611,59833135.039A**30.1347.475%C+1.13%C-61.4B+9.8B+221188.9h3.4C+7.1C++
M20 Basilisk 3,1342,4315643.411S38.5147.279%D5.8%B65.5B**18.9C+30937.1h62.5B**132.2B*
C-4 3,4112,3729182.584B*2.3226.883%C++N/A73C32C*57232.5h1.1B*4.2B++
Tank Mine 3,7862,2824425.163A0.2646.922%B**N/A139.1B++91.7B**124216.4h2.6D*5.5B+
E540 Halberd 3,2772,08319810.52B+5.6246.721%C**2.88%C+31.9C*18.3B++44465.4h5.9C+12.5C*
M12 Kobalt 1,6621,5925528.945A+24.0416.599%C15.829%D67.5C++3B27923.6h21.2C+127.5C+
C85 Canister-H 1,7261,58711513.8C*8.9041.354%D--13.359%B++106.5C+9.3C**33814.9h6.7C*16.3C+
C75 Viper 1,7511,4482625.527B0.6236.737%C+1.105%C34.8C**7.3C+20441.6h11.1B+30.3B+
Enforcer ML85 2,4361,4291887.601B+2.7041.415%C+1.33%D26.4B18.6B+27354.2h13C+31.5C++
NC05 Jackhammer 1,4321,4198331.703B+3.2041.474%C11.98%D49.8C**N/A16628.5h4.4B+10.6C**
L100 Python AP 2,1241,3606122.295M*17.3948.244%D-1.691%C--38.6B+21.7B+34035.2h4.8B+10C**
CAS 14-E 1,5011,3476421.047B+16.1432.968%C+1.485%C72C++8.2B*22118.7h34.6C105C+
NC1 Gauss Rifle 1,3371,3222,6730.495C4.4117.321%D*13.389%D*10D-N/A40131.8h14.1C81.4D
M12 Kobalt 1,3111,2563140.516M**35.6115.964%C15.207%D-67.5C+3C**26118.6h22C-137.9C+
LB00 Python AP 1,6351,2373634.361M+29.4652.413%CN/A63.8B++20.5C+28019.4h3.8C**7.2C**
AF-34 Mattock 1,2251,2102444.959B++0.0534.44%C15.62%C--28.8DN/A8542h9.4D*27.3D
AF-34 Mattock 1,2191,2052424.979B+0.0733.199%C+14.108%D28.9DN/A8441.7h9D**27.2D-
AF-19 Mercenary 1,2341,1972,7020.443C-4.4616.605%D*17.627%D6.9DN/A40173.6h17.1D103D-
EM1 1,2131,1867281.629B+3.2819.961%C18.803%C-22.5DN/A7752.8h15.5C77.6C+
NS-15M2 1,2071,1806451.829C*3.0819.572%D-18.814%D-19.7DN/A6960h15.5D79.1C--
LA1 Anchor 1,1981,1797001.684C+3.2218.974%D*20.187%D19.8D--N/A8659.5h13.7D**72.1D*
Carnage AR 1,1921,1709051.293C+3.6120.23%D--16.581%D15.1D-N/A4377.5h16D78.9D
AF-23 Grinder 1,1841,1672275.141B**0.2440.494%C++12.339%D--32.8C+N/A9335.6h9.9D*24.5C-
NC6 Gauss SAW 1,1851,1668531.367C*3.5417.13%D23.156%C+19.9C--N/A11958.6h10.5C++61.3C+
AF-4A Bandit 1,1971,1667561.542C*3.3624.747%C+16.467%D--8.3D--N/A27139.7h15.1D**61D
GD-7F 1,1881,1661,0781.082C+3.8221.274%D15.609%D-7.6D-N/A27153.8h16.1D75.6C
NC14 Bolt Driver 1,1661,1622315.03A*0.1334.856%C+77.625%B17.6CN/A6766.1h2.5C**7.2C**
EM4 Longshot 1,1641,1591378.46A++3.5636.095%D79.897%C*22.8C-N/A5950.8h2B+5.5C*
NS-11A 1,1651,1541,6730.69C-4.2118.077%D*14.385%D--11.4D--N/A30101.1h16.7D92.6D--
Razor GD-23 1,1731,1371,9510.583C4.3220.956%D16.271%D-5.3D--N/A17213.6h17.7D--84.5D
AF-23 Grinder 1,1551,1362275.004B**0.1038.849%B12.588%D31.9C++N/A8635.6h9.5D*24.6C--
MGR-S1 Gladius 1,1411,1187011.595C**3.3121.372%D--13.327%D*22.3C--N/A8550.1h10.9C+51C
L100 Python HEAT 1,2268821558.8S53.9050.497%C+N/A54.1A+21.1A*33116.3h5.4C*10.7C**
E540 Halberd-H 1,4528631864.64C0.2658.167%C*N/A34.4C23.5B33225.1h7.8C--13.4C
NS-44 Commissioner 8468406891.219C**3.6931.696%D15.476%D--23.9CN/A8535.1h3.6B+11.5C++
AF-4 Cyclone 8478404781.757B+3.1524.472%C10.833%D*22.3C-N/A8637.7h11.5C+46.9C++
Titan-150 HEAT 1,2568271774.672C+0.2351.67%B+3.144%C*22.1C+11.4B+30737.5h5.6C+10.9C*
M20 Basilisk 9466431334.835B**0.0738.321%C++5.91%C+17.8C8.4B24436.2h105.9C276.3C+
Bouncing Betty 557554767.289A2.3842.398%C+N/A71D--N/A2337.8h2.3D--5.5C--
Xiphos Anti-Personnel Phalanx Tower 5595392269.5M++264.6023.729%C--N/A224.6C+8.3C+6912.4h7.7B+32.4B
NSX Tomoe 5235213341.56C+3.3429.206%C+19.002%F19.1D-N/A5927.3h17.2D58.9C
Frag Grenade 5114931493N/A488.1045.594%C+N/A410.8C15B**17721.2h4.1C+9C++
AF-8 RailJack 474470558.545A*3.6436.361%C+71.489%C23.4C+N/A8220.1h2.3C*6.3C*
Spear Anti-Vehicle Phalanx Turret 655444479.447B4.5440.559%C3.153%C-35.5C+16.9C35912.5h8.8C+21.7C++
M40 Fury 516434479.234B+4.3332.192%CN/A39.8C7.5C23610.9h13.4C++41.7C++
EM6 4444343181.365C+3.5416.987%D--19.355%D17.7D-N/A8324.5h14.2D-83.4D
Skyguard 730418528.038A*3.1325.172%DN/A15.4C++11.5B+20527.1h126.2C+501.3C
M20 Basilisk 618401765.276A0.3739.117%C++4.988%C18.2C9.9C**27222h103.7C+265C++
M96 Mjolnir-H 7084001273.15C1.7547.851%C+N/A40.8C31.4C+6119.8h42.8C+89.5C+
AC-X11 3983922951.329C**3.5826.011%C*14.796%D*8.7D-N/A4945h11.8C45.5C+
NS Decimator 5403791622.34A++2.5647.159%F1.319%D21.5D-9.1D-20917.6h5.2C11D-
Sticky Grenade 3643581358N/A353.1038.286%FN/A358D*6D10441h3.7D*9.6D**
Gauss Rifle S 3623482671.303C++3.6022.761%C--16.092%D19.7C--N/A7717.7h13.1D57.4C-
Spear Anti-Vehicle Phalanx Tower 5803403113.333S108.4348.638%C+2.353%D48.6C++34.3C**3537h6.5B+13.3B+
G30 Walker 3853191319U314.1030.629%D--4.702%B**59.1B**12.2D2455.4h84A274.3B*
GR-22 3203172461.289C+3.6219.424%D--14.196%D13.3D-N/A4923.8h16.5D-84.8D-
Enforcer ML65-H 615316833.807C+1.1054.498%C1.266%C--32.9C+31.1C*4019.6h14.8C*27.2C*
Blitz GD-10 3043011951.544B+3.3625.476%C*8.97%D**22CN/A12413.7h16.8C+66.1C++
Orbital Strike Uplink 4292751275N/A270.10440.594%UN/A392.9U220U30010.7h1.6T*0.4T*
C85 Canister 2892752311.957C7.0534.574%D14.909%B+52.9C-2.7D1705.2h9.2C+26.7C
MANA Anti-Vehicle Turret 6112731791.525A3.3857.085%M+2.198%F-2730S3380U681670.1h12.3B++21.6A+
AP30 Shredder 509265377.162C++2.2633.92%B+1.132%D23C21.2B30911.5h124.8D-367.9C-
AF-57 Piston 2622611621.611B+3.2942.526%C*8.812%D**49.2B+N/A2145.3h4.3C**10.1C**
NS-10 Burster 361239337.242S2.3430.959%C++1.255%D*8.9A+4.5B+9026.9h117.2B*378.5B++
NS-10 Burster 361237317.645S2.7430.952%C++2.11%D--8.9A++4.7B++8226.6h117.8B**380.7B++
M12 Kobalt-H 2382322111.048C6.1418.799%D22.845%B**80D2.1D-2892.9h16.1C+85.8C+
M40 Fury 285231307.7C++2.8028.231%D-N/A40.5C-9.5C+3095.7h12.9C++45.8C
NS Annihilator 361222952.337S2.5782.531%B+N/A12.7B+7.9C+19917.5h10.6B+12.8B+
The Little Helper 2072051351.519C++3.3944.462%C9.268%D*20.9D-N/A709.8h4.2B+9.4C*
MANA Anti-Personnel Turret 198191593.237N/A1.6715.592%UN/A1910U70U6081800.1h23.3T*149.3T*
L105 Zephyr 199169247.042C2.1444.453%C**N/A44.5C+7.9C+2443.8h6.9C+15.6C++
M60-A Bulldog 1781521410.857C+5.9548.043%C*1.974%C20.3D3.5C+1057.5h8.6D**17.8C--
Soldier Soaker 135133771.727B+3.1830.304%C9.023%D-39.1CN/A1463.4h6.3C+20.8C+
Hawk GD-68 2471321640.805C*4.1056.244%D-1.515%D5.8D*5.1D--13822.6h12.9F-23F-
Hoplon Anti-Aircraft Phalanx Tower 2811271127S122.1037.228%B**N/A141.1B++171.1A11070.9h20.7B++55.7B+
NC4 Mag-Shot 1211202130.563C+4.3425.075%C12.5%D--9.2D-N/A8313.1h9.1C+36.3C+
M40 Fury-H 137119148.5C3.6040.292%C+N/A66.1C-10C3391.8h10.7D26.4C--
M20 Basilisk 176111402.775C+2.1331.017%C++3.604%D15.6C9.2B+1727.1h110.2D--355.3C
Dual-75 Duster 118111618.5B13.6033.103%DN/A42.7D-2.7D1562.6h6C+18.3C
Shrike 1711111270.874B4.0345.641%D*N/A14.4D-7.8D5137.7h7.6C16.7D-
Rocklet Rifle 214111691.609A++3.3036.929%F-N/A13.5D*12.6D--3948.2h36.9C++100D
NCM2 Falcon 146109641.703B+3.2036.726%C2.752%D-14.7C*5C*1377.4h12.2C+33.3C+
NS-AM7 Archer 1441061390.763B++4.1444.917%F-16.981%C+3.7D1.3D-4728.5h18.3C**40.8C+
NC15 Phoenix 179102313.29A*1.6145.234%D*N/A9.4D7.1D28110.9h12C-26.6D-
L105 Zephyr PX 11598137.538D2.6348.154%C+2.041%A++54.4D9.4C+2191.8h6.3D13D
GD-66 Claw 9190442.045B++2.8661.201%C*5.556%F39.1C+N/A2342.3h2.9C4.8C+
G40-F Ranger 14388811B++6.1026.348%DN/A28.4C-17.7C3453.1h82.9C314.7C
M60-G Bulldog 10984155.6C++0.7029.386%D2.381%C27.1D8.1C++1953.1h7.3C++24.8C+
Breaker Rocket Pods 10483145.929C+1.0240.992%D--1.205%C**33.2D8.4D6682.5h18.6C+45.4C
Spear Anti-Vehicle Phalanx Tower 12582241B**36.1035.533%D-12.195%M*820M++430A**1063370.1h10.8C+30.3C-
Mauler S6 84821400.586C4.3233.842%D18.293%B+11.2D-N/A1327.3h8.1F-24D*
NCM3 Raven 11980292.759M2.1544.509%B+N/A10.8C*5.3C1767.4h35.7D80.2C+
M60-G Bulldog 10379184.389C+0.5230.424%C3.797%B+19.3D5.9C+1984.1h9.6D-31.6C--
C150 Dalton 15876233.304C-1.6029.905%D-N/A19D-20.5C4584h5.4C17.9D--
Carver 83768,1050.009C4.909.917%F15.79%C+0.1DN/A1779.3h1.9D19D**
M20 Wyvern 10370164.375C+0.5336.404%C+7.143%B**17.5D8.3D-1544h87.3C+239.7C+
L-24R Spur 7468611.333A6.4334.142%DN/A8.6D*N/A497.9h35.6C+104.3C+
AF-41 Hacksaw 6867154.467B++0.4427.417%C-22.388%A*35.3C**N/A3421.9h5.9B+21.6C**
GD-22S 6966581.138C+3.7721.606%C25.758%C*22D1A4403h12.6C-58.5C+
NCM2 Falcon 7863331.909B**3.0036.38%D1.587%D**10.5C2.5D-856h19C--52.1C-
NCM3 Raven 9663292.172A*2.7345.068%B+N/A8.4C4.4D1817.5h45.8D**101.5C--
NSX Masamune 8562561.107B+3.8036.17%F--N/A12.9D--4.8D1554.8h16.7C46.1D*
M96 Mjolnir 10061173.588C1.3224.966%D*1.639%C**22.6D14.4C-7952.7h45.1C-180.5D--
A30 Walker 11261232.652C+2.2523.937%CN/A7.2C6C--1258.5h194.2C+811.4C+
AF-41 Hacksaw 6160154B++0.9027.902%C--15%C+31.6C++N/A2021.9h6.9C**24.6C++
Spear Anti-Vehicle Phalanx Turret 10359159M+54.1059.147%B++N/A36.9C*27.5B**3561.6h11.3C++19.1B+
Gauss Compact S 6056610.918C++3.9922.475%C14.286%D7D-N/A758h7.6B**33.8B+
Hunter QCX 7056590.949B+3.9624.792%D*3.571%D**6.1D1.5C559.2h10.1C40.8D
VLG Missile Launcher 6755511C+6.1044.427%D*1.818%C++61.1C+13.3D--3450.9h5.1C*11.4C++
NS "Heatwave" Decimator 7354242.25B+2.6545.161%F-N/A24.5D--8.6D-2182.2h4.9D10.9F
M60-A Bulldog 6353413.25C+8.3546.902%C*1.887%C16.6D3.1C+1163.2h10.3F--21.9D*
NS-45 Pilot 5652311.677B3.2336.199%B*17.308%D--12.4D--1B+674.2h9.2D25.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret292,2062.5h
Spawn Beacon333,7303h
Pummeler Rocket Pods0850h
Nano-Armor Kit2,2745,717,410341.5h
Decoy Grenade0560h
Skywall Shield Emitter03551.1h
Structure Shield Module04691.6h
Repair Module39062.8h
Turret AI Module16742.4h
Nanite Revive Grenade06,5631.9h
Medical Kit839392.1h
Medical Applicator1,410463,45541.4h
Blast Wall21651.2h
Cortium Silo03261.1h
Spitfire Auto-Turret318,6037.8h
Restoration Kit396501.2h
Motion Spotter3017,6468.6h
Hoplon Anti-Aircraft Phalanx Tower03791.5h
Xiphos Anti-Personnel Tower34502.3h
Bunker0550.7h
Rampart Wall26735.5h
Deconstruction Tool16,7020.8h
Welding Device01,3840.1h
Spear Anti-Vehicle Tower13301.4h
G40-F Ranger01020.1h
Recon Detection Device131,8153.4h
M20 Kestrel1910.1h
Shield Recharging Field493,9991.7h
Ammunition Package9620,2249.7h
Anti-Infantry MANA Turret85910.8h
Snowman Soldier02200.2h
Flail Targeting Dart52362.3h
Hardlight Barrier2500.1h
Router0800.1h
Nano-Repair Grenade03740.1h
Mag-Cutter1,9167775.5h
A30 Walker2540.1h
Vehicle Gate12122h
Vehicle Ammo Dispenser01090.3h
Pillbox01380.9h
Orbital Strike Target Designator271263.6h
IPC Targeting Dart12381h
Elysium Spawn Tube02071h
Infantry Tower02081.4h
WLT-Howler Mining Laser137,7336.9h
Spear Anti-Vehicle Turret0900.8h
Alarm Module02150.3h
Glaive IPC0850.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.70s
Server spent 3.73s on queries, 3.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.