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Maverick fanatyks[P0L] fanatyks
NC BR 20

KDR: 4.23

Score: 70.1m

Last Seen: Apr 16th, 2018 6:41 PM
- OFFLINE - 13.4 hour(s)

Rank 20 (20) Maverick of the New Conglomerate, Officer of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 76
, on Miller
Level Progress (to 21): 42%
Level 100 Progress: 372%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Titan-150 HESH L100 Python HESH Titan-150 AP M20 Basilisk Tank Mine E540 Halberd M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 496TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.47%15.419%3001895710,7661.017873.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.278%-0.278C-0.756D--0.413C--HEAD + (~5.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.5-0.005C+14.7-0.036C+60.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.727%1.351%11197474978590.0756646123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.415B-0.286C-2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.713B++18.70.639B+26.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.89%1.454%2168896732,8702063933715.9254352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.781%-0.175C-0.889D--0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.671B+4.90.606B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.156%7.672%5552095510,180187240445.43803252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.951%-0.633D0.969B*0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.308C*22.80.385C**55.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.191%79.476%55529732,212114391.93357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.587%-0.017C+0.828B++-0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.343C**2.20.29C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 76
70.1m263.7%325 (19.5k)293 (17.6k)4.22731107,23025,3665.3334420 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC9751189914.317%9.35%13409:2616

11% Combat Medic77% Engineer6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 10:57 PMFeb 5th, 2016 11:22 AMApr 18th, 2018 3:52 PM (13h) (PST)Apr 16th, 2018 7:00 PM (2d) (PST)Apr 16th, 2018 2:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
685566290.4480.1060.0421.4060.085388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1023,36037,742276384517,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3986.7h/166.1d 28,058 10,026 49,744 336.2k 3,601 10,095 20,276 163.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:505
Deaths:572
KDR:0.883
Accuracy:15.578% D-
HSR:20.396% C-
NS-15M2
D-
Kills:249
Deaths:149
KDR:1.671
Accuracy:19.066% D--
HSR:18.474% D-
LA1 Anchor
D
Kills:194
Deaths:142
KDR:1.366
Accuracy:16.400% F
HSR:19.588% D
EM6
D*
Kills:162
Deaths:143
KDR:1.133
Accuracy:16.126% D*
HSR:16.049% D*
NC05 Jackhammer
B++
Kills:110
Deaths:70
KDR:1.571
Accuracy:30.215% F-
HSR:17.273% B++
Kills:1,220
Deaths (as Heavy Assault):1,076
Deaths (to Heavy Assaults):6,456
KDR:1.13383
Kill Difference:144
Playtime:142.911 hours
Usage:4%
Score:1.480m
Score/min:173
Accuracy (listed only):19.477%
HSR (listed only):18.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D
AF-4A Bandit
C
Kills:436
Deaths:307
KDR:1.420
Accuracy:24.496% C
HSR:15.367% D*
Kills:3,936
Deaths (as Engineer):6,038
Deaths (to Engineers):6,813
KDR:0.65187
Kill Difference:2,102
Playtime:3,059.736 hours
Usage:77%
Score:58.326m
Score/min:318
Accuracy (listed only):20.833%
HSR (listed only):16.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D
AF-4 Cyclone
C
Kills:783
Deaths:437
KDR:1.792
Accuracy:24.633% C
HSR:10.728% D--
AF-4A Bandit
C
Kills:436
Deaths:307
KDR:1.420
Accuracy:24.496% C
HSR:15.367% D*
Blitz GD-10
C++
Kills:192
Deaths:139
KDR:1.381
Accuracy:24.884% C++
HSR:7.292% D**
MGR-S1 Gladius
D**
Kills:142
Deaths:97
KDR:1.464
Accuracy:20.723% D**
HSR:9.859% F
Kills:5,053
Deaths (as Light Assault):6,711
Deaths (to Light Assaults):3,630
KDR:0.75294
Kill Difference:1,658
Playtime:71.619 hours
Usage:2%
Score:0.717m
Score/min:167
Accuracy (listed only):21.939%
HSR (listed only):13.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:36.098% D
HSR:79.897% C*
NC14 Bolt Driver
B+
Kills:1,053
Deaths:219
KDR:4.808
Accuracy:34.437% C
HSR:79.012% B+
AF-4 Cyclone
C
Kills:783
Deaths:437
KDR:1.792
Accuracy:24.633% C
HSR:10.728% D--
NS-44 Commissioner
D
Kills:557
Deaths:456
KDR:1.221
Accuracy:31.116% D
HSR:15.979% D-
NSX Tomoe
C
Kills:283
Deaths:214
KDR:1.322
Accuracy:28.641% C
HSR:19.788% F
Blitz GD-10
C++
Kills:192
Deaths:139
KDR:1.381
Accuracy:24.884% C++
HSR:7.292% D**
MGR-S1 Gladius
D**
Kills:142
Deaths:97
KDR:1.464
Accuracy:20.723% D**
HSR:9.859% F
NC4 Mag-Shot
C
Kills:120
Deaths:212
KDR:0.566
Accuracy:25.035% C
HSR:12.500% D--
Kills:4,289
Deaths (as Infiltrator):1,911
Deaths (to Infiltrators):3,575
KDR:2.24437
Kill Difference:2,378
Playtime:248.494 hours
Usage:6%
Score:2.711m
Score/min:182
Accuracy (listed only):28.196%
HSR (listed only):29.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D--
Kills:1,322
Deaths:2,673
KDR:0.495
Accuracy:17.321% D*
HSR:13.389% D--
NS-11A
D-
Kills:1,154
Deaths:1,673
KDR:0.690
Accuracy:18.077% D*
HSR:14.385% D-
Carnage AR
C--
Kills:1,002
Deaths:805
KDR:1.245
Accuracy:19.897% D--
HSR:16.866% C--
AF-4 Cyclone
C
Kills:783
Deaths:437
KDR:1.792
Accuracy:24.633% C
HSR:10.728% D--
Blitz GD-10
C++
Kills:192
Deaths:139
KDR:1.381
Accuracy:24.884% C++
HSR:7.292% D**
GR-22
D*
Kills:165
Deaths:133
KDR:1.241
Accuracy:17.169% D**
HSR:10.909% D*
MGR-S1 Gladius
D**
Kills:142
Deaths:97
KDR:1.464
Accuracy:20.723% D**
HSR:9.859% F
Kills:4,760
Deaths (as Combat Medic):5,957
Deaths (to Combat Medics):1,998
KDR:0.79906
Kill Difference:1,197
Playtime:423.399 hours
Usage:11%
Score:5.969m
Score/min:235
Accuracy (listed only):20.386%
HSR (listed only):11.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:803
Deaths:177
KDR:4.537
Accuracy:32.020% C
HSR:15.069% C
AF-34 Mattock
C
Kills:796
Deaths:179
KDR:4.447
Accuracy:33.012% C-
HSR:16.457% C
AF-23 Grinder
C
Kills:143
Deaths:38
KDR:3.763
Accuracy:35.831% C
HSR:9.790% F-
AF-23 Grinder
C+
Kills:143
Deaths:38
KDR:3.763
Accuracy:35.062% C+
HSR:13.986% C
NCM2 Falcon
C-
Kills:109
Deaths:63
KDR:1.730
Accuracy:36.268% C-
HSR:2.752% D--
NS-10 Burster
D
Kills:106
Deaths:10
KDR:10.600
Accuracy:25.964% D
HSR:1.887% D*
NCM2 Falcon
D
Kills:63
Deaths:32
KDR:1.969
Accuracy:35.899% D
HSR:1.587% D**
NS-10 Burster
D
Kills:63
Deaths:8
KDR:7.875
Accuracy:26.129% D
HSR:1.587% D**
Kills:2,226
Deaths (as MAX Suit):272.500
Deaths (to MAX Suits):938
KDR:8.16881
Kill Difference:1,953.500
Playtime:62.097 hours
Usage:2%
Score:0.938m
Score/min:252
Accuracy (listed only):32.523%
HSR (listed only):7.889%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:74
V. Kills:18 389%
Deaths:14
KDR:5.286
Accuracy:41.727% D--
KPH:29.800 D
VKPH:7.300 D
Kills:74 (0 + 0)
Deaths:14
KDR:5.286
VKDR:1.286
Vehicle Kills:18
Kill Difference:60
Playtime:2.482 hours
Usage:0%
Score:0.068m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:154
V. Kills:23 N/A
Deaths:22
KDR:7
Accuracy:44.767% C*
KPH:46 C
VKPH:6.900 C+
L105 Zephyr PX
C+
Kills:96
V. Kills:15 N/A
Deaths:13
KDR:7.385
Accuracy:47.700% C+
KPH:55.900 D
VKPH:8.700 C+
Dual-75 Duster
D
Kills:70
V. Kills:5 N/A
Deaths:6
KDR:11.667
Accuracy:32.461% D-
KPH:38.400 D
VKPH:2.700 D-
AP30 Shredder
C-
Kills:53
V. Kills:84 62%
Deaths:29
KDR:1.828
Accuracy:24.792% C-
KPH:9.100 D--
VKPH:14.400 C-
Kills:373 (0 + 373)
Deaths:70
KDR:5.329
VKDR:1.814
Vehicle Kills:127
Kill Difference:303
Playtime:12.735 hours
Usage:0%
Score:0.175m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:24.792%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:10,202
V. Kills:1,651 N/A
Deaths:303
KDR:33.670
Accuracy:47.622% C+
KPH:59.700 C++
VKPH:9.700 B+
C75 Viper
C++
Kills:1,438
V. Kills:300 478%
Deaths:261
KDR:5.510
Accuracy:36.726% C+
KPH:34.600 C++
VKPH:7.200 C++
L100 Python AP
C*
Kills:733
V. Kills:523 140%
Deaths:47
KDR:15.596
Accuracy:45.756% D--
KPH:27.800 C+
VKPH:19.900 C*
L100 Python HEAT
A+
Kills:266
V. Kills:117 225%
Deaths:13
KDR:20.462
Accuracy:53.290% C**
KPH:38.400 B+
VKPH:16.900 A+
Skyguard
B+
Kills:225
V. Kills:218 103%
Deaths:43
KDR:5.233
Accuracy:24.870% D
KPH:11.100 C+
VKPH:10.800 B+
Kills:12,864 (12,864 + 0)
Deaths:667
KDR:19.286
VKDR:4.211
Vehicle Kills:2,809
Kill Difference:12,197
Playtime:265.798 hours
Usage:7%
Score:3.462m
Score/min:217
Driving Accuracy:24.870%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:12,322
V. Kills:2,004 N/A
Deaths:244
KDR:50.500
Accuracy:50.509% B
KPH:70.700 A+
VKPH:11.500 B**
Titan-150 AP
B**
Kills:6,857
V. Kills:4,095 167%
Deaths:539
KDR:12.722
Accuracy:48.719% C+
KPH:32.600 B**
VKPH:19.500 B*
E540 Halberd
B+
Kills:1,580
V. Kills:1,014 156%
Deaths:188
KDR:8.404
Accuracy:46.592% C++
KPH:28.400 C+
VKPH:18.200 B+
Enforcer ML85
C*
Kills:1,211
V. Kills:898 135%
Deaths:182
KDR:6.654
Accuracy:40.482% C+
KPH:25 C*
VKPH:18.500 C*
Titan-150 HEAT
B+
Kills:827
V. Kills:429 192%
Deaths:177
KDR:4.672
Accuracy:51.782% B+
KPH:22.100 C++
VKPH:11.400 B+
C85 Canister
C--
Kills:262
V. Kills:12 N/A
Deaths:21
KDR:12.476
Accuracy:33.357% D
KPH:52 C--
VKPH:2.400 D-
M20 Basilisk
B+
Kills:103
V. Kills:63 161%
Deaths:39
KDR:2.641
Accuracy:30.898% C*
KPH:14.800 C-
VKPH:9 B+
M96 Mjolnir
C-
Kills:60
V. Kills:38 154%
Deaths:15
KDR:4
Accuracy:24.016% D**
KPH:24.200 C-
VKPH:15.300 C-
Kills:23,222 (20,006 + 3,216)
Deaths:1,405
KDR:16.528
VKDR:6.088
Vehicle Kills:8,553
Kill Difference:21,817
Playtime:540.900 hours
Usage:14%
Score:8.647m
Score/min:266
Driving Accuracy:51.782%
Gunner Accuracy:24.016%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:1,464
V. Kills:129 N/A
Deaths:106
KDR:13.811
Accuracy:40.357% D-
KPH:104.300 C+
VKPH:9.200 B
E540 Halberd-H
C**
Kills:750
V. Kills:554 135%
Deaths:178
KDR:4.213
Accuracy:59.036% B
KPH:32.300 C
VKPH:23.800 C**
Enforcer ML65-H
C*
Kills:316
V. Kills:299 105%
Deaths:83
KDR:3.807
Accuracy:54.551% C
KPH:33 C+
VKPH:31.200 C*
M96 Mjolnir-H
C
Kills:185
V. Kills:218 84%
Deaths:103
KDR:1.796
Accuracy:48.770% C
KPH:26 D--
VKPH:30.600 C
M40 Fury-H
C
Kills:109
V. Kills:15 N/A
Deaths:14
KDR:7.786
Accuracy:40.022% C+
KPH:65.500 C--
VKPH:9 C
M12 Kobalt-H
D
Kills:64
V. Kills:2 N/A
Deaths:9
KDR:7.111
Accuracy:18.464% D
KPH:86.600 D
VKPH:2.700 D
Kills:2,888 (0 + 2,888)
Deaths:493
KDR:5.858
VKDR:2.469
Vehicle Kills:1,217
Kill Difference:2,395
Playtime:56.379 hours
Usage:1%
Score:1.202m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:18.464%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,484
V. Kills:65 N/A
Deaths:53
KDR:28
Accuracy:16.457% C
KPH:67.300 C+
VKPH:2.900 B+
M12 Kobalt
C*
Kills:861
V. Kills:38 N/A
Deaths:27
KDR:31.889
Accuracy:15.508% D
KPH:66 C
VKPH:2.900 C*
M20 Basilisk
C*
Kills:523
V. Kills:275 189%
Deaths:126
KDR:4.151
Accuracy:38.602% C++
KPH:15.900 C
VKPH:8.400 C*
M40 Fury
C
Kills:425
V. Kills:76 N/A
Deaths:46
KDR:9.239
Accuracy:32.233% C-
KPH:40.400 C
VKPH:7.200 C-
M20 Basilisk
B
Kills:335
V. Kills:206 162%
Deaths:71
KDR:4.718
Accuracy:39.355% C**
KPH:17 C
VKPH:10.500 B
M40 Fury
C
Kills:228
V. Kills:53 422%
Deaths:30
KDR:7.600
Accuracy:27.956% D--
KPH:40.800 D
VKPH:9.500 C
M60-G Bulldog
C*
Kills:84
V. Kills:25 323%
Deaths:15
KDR:5.600
Accuracy:29.056% D
KPH:27.600 D
VKPH:8.200 C*
M60-G Bulldog
C+
Kills:78
V. Kills:24 312%
Deaths:17
KDR:4.588
Accuracy:30.885% C-
KPH:19.600 D
VKPH:6 C+
Kills:4,018 (0 + 4,018)
Deaths:385
KDR:10.436
VKDR:1.979
Vehicle Kills:762
Kill Difference:3,633
Playtime:110.815 hours
Usage:3%
Score:1.583m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:30.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:688
V. Kills:77 N/A
Deaths:41
KDR:16.781
Accuracy:32.267% C+
KPH:72.600 C+
VKPH:8.100 B*
Kills:688 (0 + 688)
Deaths:41
KDR:16.780
VKDR:1.878
Vehicle Kills:77
Kill Difference:647
Playtime:9.473 hours
Usage:0%
Score:0.122m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:32.267%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 33,63632,621112291.259M287.0322.093%C+14.426%D-139.7B4.3C++322233.5h17.9C+80.9C++
Titan-150 HESH 14,32612,32224450.5S46.2750.509%B1.031%D-70.7A+11.5B**219174.4h2.7B+5.4B+
L100 Python HESH 11,85310,20230333.67A*29.4447.622%C+1.274%D59.7C++9.7B+212170.8h3.4C7.2C+
Titan-150 AP 10,9526,85753912.722B**8.4948.719%C+2.231%D32.6B**19.5B*277210.5h4.2B++8.6B++
M20 Basilisk 3,1112,4125643.071S38.8447.092%D5.763%C**65.5B**19C30736.8h62.2B*132.1B*
Tank Mine 3,3872,0024234.733B**0.5142.6%B+N/A130B+89.9B++117615.4h2.5D5.8B
E540 Halberd 2,5941,5801888.404C*4.1846.592%C++3.608%C+28.4C+18.2B+37055.6h6.4C13.8C+
M12 Kobalt 1,5491,4845328A23.7716.457%C15.903%C--67.1C+2.9B+24322.1h21.3C129.1C+
C85 Canister-H 1,5931,46410613.811C+9.5840.357%D-13.934%B+104.6C+9.2B31214h6.6C16.3C-
C75 Viper 1,7381,4382615.51C++1.2836.726%C+1.113%C-34.7C++7.2C++18441.5h11.2C*30.4C**
NC1 Gauss Rifle 1,3371,3222,6730.495C-3.7317.321%D*13.389%D--10D-N/A34131.8h14.1D81.4D-
Enforcer ML85 2,1091,2111826.654B+2.4340.482%C+1.486%D25C*18.5C*26348.5h13.5C+33.3C+
AF-19 Mercenary 1,2341,1972,7020.443C--3.7816.605%D*17.627%D7DN/A33172.2h17.1D-103D
GD-7F 1,1881,1661,0781.082C+3.1521.274%D15.609%D7.6D--N/A24153.8h16.1D75.6D
EM4 Longshot 1,1641,1591378.46A+4.2336.098%D79.897%C*22.8C--N/A5650.8h2B5.5C++
NS-11A 1,1651,1541,6730.69C--3.5418.077%D*14.385%D-11.4D--N/A28101.1h16.7D--92.6D*
Razor GD-23 1,1731,1371,9510.583C-3.6420.956%D16.271%D5.3D--N/A16213.6h17.7D*84.5D
NC14 Bolt Driver 1,0571,0532194.808A0.5834.437%C79.012%B+17C-N/A5862.1h2.5C*7.2C++
Carnage AR 1,0221,0028051.245C+2.9819.897%D--16.866%C--14.6D-N/A4168.5h16D--80.5D--
C-4 1,3869295341.74C*2.4926.586%BN/A53.1D26.1C49117.5h1.5C++5.5B+
M12 Kobalt 8998612731.889A*27.6615.508%D15.331%D66.2C2.9C*26413h22.2D143.2C--
Titan-150 HEAT 1,2568271774.672C+0.4451.782%B+3.144%C+22.1C++11.4B+27737.5h5.6C-10.8C++
AF-34 Mattock 8128031774.537B+0.3132.02%C15.069%C27.2D-N/A7529.5h9.3F--29D**
AF-34 Mattock 8037961794.447B+0.2233.012%C-16.457%C26.7D-N/A7729.8h9.7F--29.5D*
AF-4 Cyclone 7897834371.792B+2.4424.633%C10.728%D--22.4C--N/A7934.9h11.3C+45.7C+
E540 Halberd-H 1,3047501784.213C0.0159.036%BN/A32.3C23.9C**29323.2h8.3D14.1C
L100 Python AP 1,2567334715.596M11.3745.756%D--2.865%C27.9C+19.9C*30426.3h6B13.1C+
CAS 14-E 7656884116.78C++12.5532.267%C+1.89%C+72.4C+8.1B*2159.5h31.3C97C
NS-44 Commissioner 5605574561.221C*3.0131.116%D15.979%D-22.1C--N/A7425.2h3.7C*11.9C+
M20 Basilisk 7985231264.151B*0.0838.602%C++6.692%C*15.9C8.4C*21632.9h117.3D303.8C
NC6 Gauss SAW 5125055720.883C3.3415.578%D-20.396%C-15.1DN/A11233.5h11C+70.4C
Xiphos Anti-Personnel Phalanx Tower 5104922246M241.7722.325%DN/A213.9C+7.8C+6502.3h7.5B+33.8B+
Bouncing Betty 458456657.015B*2.7942.932%CN/A70.2D*N/A2226.5h2.3D*5.4D
AF-4A Bandit 4494363071.42C+2.8124.496%C15.367%D*8.2D-N/A2653.3h15.6F-63.6D-
M40 Fury 501425469.239B5.0132.233%C-N/A40.5C7.2C-23610.5h13.2C+41C+
Spear Anti-Vehicle Phalanx Turret 610412468.957B4.7340.14%C3.155%D34.6C16.6C--31711.9h9.1C+22.6C+
M20 Basilisk 541335714.718B**0.4939.355%C**4.776%C-17C10.5B25119.7h110.4C280.5C+
Enforcer ML65-H 615316833.807C+0.4254.551%C1.266%C--32.9C+31.1C*3899.6h14.8C*27.2C*
Spear Anti-Vehicle Phalanx Tower 5323082154S149.7748.991%C+2.597%D48.1B+35B**3456.4h6.6B+13.5B*
G30 Walker 3633021302U297.7730.815%D*4.967%B++58.1B**11.7D-2385.2h84.9A275.5B**
NSX Tomoe 2852832141.322C2.9128.641%C19.788%F16.6D--N/A5617h17.5D--61.3D
MANA Anti-Vehicle Turret 6092721761.545C2.6857.311%T*N/A2720S3370U25982100.1h12.3C+21.5C+
L100 Python HEAT 3832661320.462A**16.2353.29%C**1.128%D**38.6B+17A+3206.9h5.8C+10.9C++
C85 Canister 2742622112.476C8.2533.357%D15.649%B+52.4C--2.4D-1575h8.9C--26.8C
NS-15M2 2512491491.671C+2.5619.066%D--18.474%D-17.2D--N/A9014.5h15.1D-79.1D
Frag Grenade 2392341234N/A229.7745.628%C+N/A390D8.3B+18370.6h4.3D9.4C
M40 Fury 281228307.6C+3.3727.956%D--N/A40.7D9.5C3055.6h12.7C++45.5C
Skyguard 443225435.233A1.0124.87%DN/A11.1C+10.8B+17620.2h167.3D672.8D
Sticky Grenade 2192161216N/A211.7736.191%F-N/A270D**3.8D7720.8h4.6F--12.7F--
LA1 Anchor 1951941421.366C2.8616.4%F19.588%D17.5D*N/A14411.1h12D--73D**
Blitz GD-10 1931921391.381C*2.8524.884%C++7.292%D**17.9DN/A10710.7h16.8C67.4C+
M96 Mjolnir-H 4031851031.796D2.4348.77%CN/A26.1D--30.7C+6157.1h59.4D*121.7D--
GR-22 1651651331.241C+2.9917.169%D**10.909%D*12.2D--N/A4513.5h15.7D-91.2D*
EM6 1621621431.133C3.0916.126%D*16.049%D*15.1D--N/A9310.7h12.7D78.8D
NS Decimator 201154851.812B*2.4246.471%F-1.948%C-19.3D-5.9D*1908h5C+10.9D
L105 Zephyr 177154227C2.7744.767%C*N/A45.3C6.8C+2303.4h6.5C14.5C++
M60-A Bulldog 1771511311.615C+7.3948.093%C*1.987%C20.4D3.5C+1067.4h8.6F17.9D
AF-23 Grinder 146143383.763B+0.4635.831%C9.79%F-23.8DN/A726h13.3T*37.2F--
AF-23 Grinder 148143383.763B+0.4635.062%C+13.986%C23.8DN/A666h13.2T*37.6F--
MGR-S1 Gladius 146142971.464C+2.7620.723%D**9.859%F15.4D-N/A939.2h11.6D56.1D-
NC4 Mag-Shot 1211202120.566C3.6625.035%C12.5%D--9.2D-N/A6313h9.1C+36.2C+
Orbital Strike Uplink 1961171117N/A112.77216.438%UN/A195U131.7U23740.6h1.4T*0.6T*
NC05 Jackhammer 110110701.571C++2.6630.215%F-17.273%B++20D-N/A955.5h6.4D--21.2F
NCM2 Falcon 146109631.73B+2.5036.268%C-2.752%D--14.9C++5.1C++1287.3h12C+33C+
M40 Fury-H 124109147.786C-3.5640.022%C+N/A64.1C--8.8C2821.7h10.2D25.6D
Hoplon Anti-Aircraft Phalanx Tower 2491071107S102.7732.155%B++N/A133.8B++177.5B**10320.8h19.3B+60B+
NS-10 Burster 1561061010.6U6.3725.964%D1.887%D*10.6M+5B*10410h75.3A*289.8B**
M20 Basilisk 166103392.641C+1.5930.898%C*3.884%D14.7C-9B+1457h114.9D*372C--
Hawk GD-68 2001031570.656C+3.5757.768%DN/A5.1D-4.8D-11620.3h13.7F--23.7F--
L105 Zephyr PX 11196137.385D3.1647.7%C+2.083%M56.5D8.8C+2211.7h6.2D-12.9D-
M60-G Bulldog 10984155.6C+1.3729.056%D2.381%C-28D8.3C*1893h7.1C+24.6C
Spear Anti-Vehicle Phalanx Tower 12582241B**36.7735.533%D--12.195%S820S430A*1063370.1h10.8C++30.3C--
M60-G Bulldog 10278174.588C+0.3630.885%C-3.846%B+19.5D6C+1894h9.5D--30.7D
Breaker Rocket Pods 9274145.286C1.0641.727%D--1.351%B+29.6D7.2D4542.5h18.7C44.8C-
Dual-75 Duster 7570611.667C+7.4432.461%D-N/A38.9D2.8D1011.8h5.7C17.5C-
M12 Kobalt-H 666497.111D2.8818.464%D18.75%B+91.4C--2.9C--3830.7h16C+86.5C
MANA Anti-Personnel Turret 6664302.133N/A2.0913.283%UN/A640U20U2853600.1h32.3T*243.4T*
NCM2 Falcon 7863321.969B**2.2635.899%D1.587%D**10.5C2.5D*816h18.5C-51.6C--
NS-10 Burster 946387.875S3.6526.129%D1.587%D**6.5B++3.2C-659.7h126.3B**483.5B+
M96 Mjolnir 9860154C0.2324.016%D**1.667%C*24C-15.2C--8132.5h41.5C+172.8D--
NC15 Phoenix 10457163.563M0.6643.316%D**N/A9.7C8C--3225.9h13.5D31.1D**
Shrike 80551070.514C3.7147.15%D*1.818%D11.5D--5.2D--5374.8h8.3D-17.5D*
NSX Masamune 7255471.17B3.0632.566%TN/A14.1D--4.4D-1443.9h13.1C+40.3D**
AP30 Shredder 13753291.828D2.4024.792%C-3.774%A9.1D--14.5C-2715.8h162.5D**655.5F-
M60-A Bulldog 6252317.333C+13.1147.387%C*1.923%C16.8D3.2C+1163.1h10.3F--21.7D*
Spear Anti-Vehicle Phalanx Turret 9252152M**47.7761.591%AN/A37.1C*28.6B**3561.4h12.1C+19.6B+
NS Annihilator 8051153.4S0.8382.097%B+N/A11.9B++6.7D3104.3h10B++12.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2614,4766.7h
Restoration Kit244770.9h
Medical Kit304240.8h
Medical Applicator1,340427,51138.6h
Snowman Soldier01190.1h
Decoy Grenade0560h
Nano-Armor Kit1,9384,345,735265.8h
Anti-Vehicle MANA Turret292,1942.5h
Spawn Beacon172,1441.7h
Nanite Revive Grenade05,6891.6h
Skywall Shield Emitter03141h
Structure Shield Module04071.4h
Repair Module27812.5h
Turret AI Module15842.2h
Cortium Silo02681h
Spitfire Auto-Turret164,5964.2h
Blast Wall11421.1h
Xiphos Anti-Personnel Tower34052.1h
Aspis Anti-Aircraft Tower03361.4h
Rampart Wall25604.8h
Deconstruction Tool16,3470.8h
Rocklet Rifle0720h
Spear Anti-Vehicle Tower12971.3h
Anti-Infantry MANA Turret43540.5h
Recon Detection Device66301h
G40-F Ranger01020.1h
Ammunition Package8316,1807.8h
Shield Recharging Field473,8051.5h
Infantry Tower01731.2h
WLT-Howler Mining Laser116,9424.6h
Alarm Module01730.3h
Spear Anti-Vehicle Turret0780.7h
Glaive IPC0690.5h
A30 Walker2540.1h
Mag-Cutter1,9167775.5h
Vehicle Ammo Dispenser0860.2h
Vehicle Gate11691.6h
Pillbox01190.8h
Elysium Spawn Tube01560.9h
Orbital Strike Target Designator18551.8h
IPC Targeting Dart02200.8h

Check the help document for the dictionary if you want to learn more about words used here.


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