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Executor fanatyks[P0L] fanatyks
NC BR 191

KDR: 4.73

Score: 96.9m

Last Seen: Jun 13th, 2019 6:17 PM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 100 (191 total) - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 83
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Titan-150 HESH Titan-150 AP L100 Python HESH M20 Basilisk Tank Mine C-4 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $586,719 MLG Score: 469
Fun Score: N/A
Cheeseburgers Flipped: 1047TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.019%16.538%33121118917,0341.20223.527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.23%-0.217C-0.651D-0.988D--HEAD ++ (~6.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.041C+14.3-0.002C+57.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.992%1.205%1011209831181670.0702794122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.382C**-0.358C--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.718B++18.60.649B+26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.028%1.244%22608120240,53024491182816.5429343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.666%-0.189C-0.853D--0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+4.70.62B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.416%7.603%54720119011,692219945685.31455256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%-0.622D0.795B++0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.328C**23.60.407B56.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.501%77.534%547312072,7331452131.88223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.36%0.075C+0.68B+-1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.20.295C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 83
96.9m308.4%341 (20.5k)307 (18.4k)4.72906153,37332,4325.83723191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12101718715.083%9.886%14909:4329

9% Combat Medic74% Engineer7% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 10:57 PMFeb 5th, 2016 11:22 AMJun 15th, 2019 6:04 AM (23h) (PST)Jun 13th, 2019 5:01 PM (3d) (PST)Jun 13th, 2019 2:17 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
698636350.4860.1030.0481.7540.083469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8843,77238,1122963105518,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5257.8h/219.1d 35,940 15,162 72,841 553.5k 5,022 13,793 26,083 220.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C
Kills:1,272
Deaths:748
KDR:1.701
Accuracy:41.445% C
HSR:12.421% D
NS-15M2
D-
Kills:1,180
Deaths:645
KDR:1.829
Accuracy:19.572% D-
HSR:18.814% D-
LA1 Anchor
D
Kills:1,179
Deaths:700
KDR:1.684
Accuracy:18.974% D*
HSR:20.187% D
NC6 Gauss SAW
C+
Kills:1,166
Deaths:853
KDR:1.367
Accuracy:17.130% D
HSR:23.156% C+
EM1
C
Kills:940
Deaths:574
KDR:1.638
Accuracy:19.681% C
HSR:18.404% C--
EM6
D
Kills:403
Deaths:292
KDR:1.380
Accuracy:16.890% D--
HSR:18.859% D
Kills:6,140
Deaths (as Heavy Assault):3,812
Deaths (to Heavy Assaults):8,412
KDR:1.6107
Kill Difference:2,328
Playtime:375.677 hours
Usage:7%
Score:4.879m
Score/min:216
Accuracy (listed only):22.282%
HSR (listed only):18.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
AF-4A Bandit
C+
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C+
HSR:16.467% D--
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
The Little Helper
C
Kills:202
Deaths:132
KDR:1.530
Accuracy:44.527% C
HSR:8.911% D**
AC-X11
C+
Kills:106
Deaths:76
KDR:1.395
Accuracy:24.974% C+
HSR:17.925% D
Gauss Compact S
C
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C
HSR:14.286% D
Kills:5,030
Deaths (as Engineer):6,756
Deaths (to Engineers):8,161
KDR:0.74452
Kill Difference:1,726
Playtime:3,876.897 hours
Usage:74%
Score:78.319m
Score/min:337
Accuracy (listed only):25.080%
HSR (listed only):15.299%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
AF-4A Bandit
C+
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C+
HSR:16.467% D--
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
MGR-S1 Gladius
D-
Kills:879
Deaths:541
KDR:1.625
Accuracy:21.851% D-
HSR:12.969% D*
AF-4 Cyclone
C+
Kills:820
Deaths:467
KDR:1.756
Accuracy:24.438% C+
HSR:10.854% D*
Blitz GD-10
C++
Kills:203
Deaths:147
KDR:1.381
Accuracy:24.659% C++
HSR:6.897% F
The Little Helper
C
Kills:202
Deaths:132
KDR:1.530
Accuracy:44.527% C
HSR:8.911% D**
AC-X11
C+
Kills:106
Deaths:76
KDR:1.395
Accuracy:24.974% C+
HSR:17.925% D
Gauss Compact S
C
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C
HSR:14.286% D
Kills:6,932
Deaths (as Light Assault):7,911
Deaths (to Light Assaults):4,781
KDR:0.87625
Kill Difference:979
Playtime:138.516 hours
Usage:3%
Score:1.554m
Score/min:187
Accuracy (listed only):24.651%
HSR (listed only):13.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,162
Deaths:231
KDR:5.030
Accuracy:34.856% C+
HSR:77.625% B+
EM4 Longshot
C*
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:36.095% C--
HSR:79.897% C*
MGR-S1 Gladius
D-
Kills:879
Deaths:541
KDR:1.625
Accuracy:21.851% D-
HSR:12.969% D*
AF-4 Cyclone
C+
Kills:820
Deaths:467
KDR:1.756
Accuracy:24.438% C+
HSR:10.854% D*
NS-44 Commissioner
C--
Kills:812
Deaths:668
KDR:1.216
Accuracy:31.816% C--
HSR:15.271% D--
NSX Tomoe
C+
Kills:521
Deaths:334
KDR:1.560
Accuracy:29.206% C+
HSR:19.002% F
AF-8 RailJack
C+
Kills:412
Deaths:51
KDR:8.078
Accuracy:36.110% C+
HSR:70.631% C-
Blitz GD-10
C++
Kills:203
Deaths:147
KDR:1.381
Accuracy:24.659% C++
HSR:6.897% F
NC4 Mag-Shot
C
Kills:120
Deaths:212
KDR:0.566
Accuracy:25.035% C
HSR:12.500% D--
NS-AM7 Archer
C+
Kills:76
Deaths:117
KDR:0.650
Accuracy:44.607% F-
HSR:15.790% C+
Kills:6,164
Deaths (as Infiltrator):2,905
Deaths (to Infiltrators):4,455
KDR:2.12186
Kill Difference:3,259
Playtime:298.592 hours
Usage:6%
Score:3.211m
Score/min:179
Accuracy (listed only):30.867%
HSR (listed only):32.143%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:1,322
Deaths:2,673
KDR:0.495
Accuracy:17.321% D*
HSR:13.389% D*
Carnage AR
D
Kills:1,170
Deaths:905
KDR:1.293
Accuracy:20.230% D-
HSR:16.581% D
NS-11A
D--
Kills:1,154
Deaths:1,673
KDR:0.690
Accuracy:18.077% D*
HSR:14.385% D--
MGR-S1 Gladius
D-
Kills:879
Deaths:541
KDR:1.625
Accuracy:21.851% D-
HSR:12.969% D*
AF-4 Cyclone
C+
Kills:820
Deaths:467
KDR:1.756
Accuracy:24.438% C+
HSR:10.854% D*
GR-22
D
Kills:317
Deaths:246
KDR:1.289
Accuracy:19.424% D--
HSR:14.196% D
Gauss Rifle S
C
Kills:211
Deaths:163
KDR:1.294
Accuracy:23.149% C
HSR:16.114% D
Blitz GD-10
C++
Kills:203
Deaths:147
KDR:1.381
Accuracy:24.659% C++
HSR:6.897% F
The Little Helper
C
Kills:202
Deaths:132
KDR:1.530
Accuracy:44.527% C
HSR:8.911% D**
Kills:6,278
Deaths (as Combat Medic):6,947
Deaths (to Combat Medics):2,694
KDR:0.9037
Kill Difference:669
Playtime:462.330 hours
Usage:9%
Score:6.657m
Score/min:240
Accuracy (listed only):23.742%
HSR (listed only):12.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,210
Deaths:244
KDR:4.959
Accuracy:34.440% C
HSR:15.620% C--
AF-34 Mattock
C+
Kills:1,205
Deaths:242
KDR:4.979
Accuracy:33.199% C+
HSR:14.108% D
AF-23 Grinder
C++
Kills:1,166
Deaths:226
KDR:5.159
Accuracy:40.466% C++
HSR:12.350% D--
AF-23 Grinder
B
Kills:1,134
Deaths:226
KDR:5.018
Accuracy:38.827% B
HSR:12.610% D
NS-10 Burster
C++
Kills:224
Deaths:30
KDR:7.467
Accuracy:30.360% C++
HSR:1.339% D*
NS-10 Burster
C+
Kills:220
Deaths:28
KDR:7.857
Accuracy:30.460% C+
HSR:2.273% D--
NCM2 Falcon
C
Kills:109
Deaths:64
KDR:1.703
Accuracy:36.726% C
HSR:2.752% D-
NCM3 Raven
B+
Kills:77
Deaths:29
KDR:2.655
Accuracy:43.346% B+
HSR:0% F-
AF-41 Hacksaw
A*
Kills:67
Deaths:15
KDR:4.467
Accuracy:27.417% C-
HSR:22.388% A*
NCM2 Falcon
D
Kills:63
Deaths:33
KDR:1.909
Accuracy:36.380% D
HSR:1.587% D**
NCM3 Raven
B+
Kills:61
Deaths:29
KDR:2.103
Accuracy:43.966% B+
HSR:0% F-
AF-41 Hacksaw
C+
Kills:60
Deaths:15
KDR:4
Accuracy:27.902% C--
HSR:15% C+
Kills:5,596
Deaths (as MAX Suit):590.500
Deaths (to MAX Suits):1,170
KDR:9.47671
Kill Difference:5,005.500
Playtime:131.133 hours
Usage:2%
Score:2.304m
Score/min:293
Accuracy (listed only):35.291%
HSR (listed only):8.336%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:83
V. Kills:21 377%
Deaths:14
KDR:5.929
Accuracy:40.992% D--
KPH:32.800 D
VKPH:8.300 D
Kills:83 (0 + 0)
Deaths:14
KDR:5.929
VKDR:1.500
Vehicle Kills:21
Kill Difference:69
Playtime:2.531 hours
Usage:0%
Score:0.096m
Score/min:630
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:209
V. Kills:203 102%
Deaths:37
KDR:5.649
Accuracy:32.956% B
KPH:20.300 D
VKPH:19.800 C++
L105 Zephyr
C+
Kills:169
V. Kills:30 N/A
Deaths:24
KDR:7.042
Accuracy:44.453% C**
KPH:44.800 C+
VKPH:8 C+
Dual-75 Duster
D
Kills:111
V. Kills:7 N/A
Deaths:6
KDR:18.500
Accuracy:33.103% D
KPH:42.700 D
VKPH:2.700 D
L105 Zephyr PX
C+
Kills:98
V. Kills:17 N/A
Deaths:13
KDR:7.538
Accuracy:48.154% C+
KPH:54.500 D
VKPH:9.500 C+
C150 Dalton
C+
Kills:76
V. Kills:82 92%
Deaths:23
KDR:3.304
Accuracy:29.905% D-
KPH:19 D-
VKPH:20.500 C+
L-24R Spur
D--
Kills:66
V. Kills:6 N/A
Deaths:6
KDR:11
Accuracy:34.557% D
KPH:10.900 D--
VKPH:1 D--
Kills:729 (66 + 663)
Deaths:109
KDR:6.688
VKDR:3.165
Vehicle Kills:345
Kill Difference:620
Playtime:28.468 hours
Usage:1%
Score:0.407m
Score/min:238
Piloting Accuracy:34.557%
Gunner Accuracy:29.905%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:11,562
V. Kills:1,852 N/A
Deaths:330
KDR:35.036
Accuracy:47.499% C+
KPH:61.400 B
VKPH:9.800 B+
C75 Viper
C**
Kills:1,438
V. Kills:300 478%
Deaths:261
KDR:5.510
Accuracy:36.726% C+
KPH:34.600 C**
VKPH:7.200 C+
LB00 Python AP
B++
Kills:1,237
V. Kills:398 310%
Deaths:36
KDR:34.361
Accuracy:52.413% C
KPH:63.900 B++
VKPH:20.600 C+
L100 Python AP
C*
Kills:766
V. Kills:536 143%
Deaths:51
KDR:15.020
Accuracy:45.780% D--
KPH:28.100 C
VKPH:19.700 C*
L100 Python HEAT
A
Kills:328
V. Kills:139 234%
Deaths:15
KDR:21.867
Accuracy:51.380% C++
KPH:39.300 B+
VKPH:16.700 A
Skyguard
B+
Kills:308
V. Kills:258 119%
Deaths:48
KDR:6.417
Accuracy:24.831% D
KPH:13 C+
VKPH:10.900 B+
Kills:15,639 (15,639 + 0)
Deaths:741
KDR:21.105
VKDR:4.700
Vehicle Kills:3,483
Kill Difference:14,898
Playtime:308.591 hours
Usage:6%
Score:4.297m
Score/min:232
Driving Accuracy:24.831%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:13,455
V. Kills:2,229 N/A
Deaths:267
KDR:50.393
Accuracy:50.521% B
KPH:70.200 A++
VKPH:11.600 B++
Titan-150 AP
A+
Kills:11,846
V. Kills:6,085 195%
Deaths:683
KDR:17.344
Accuracy:48.613% C+
KPH:38.900 A+
VKPH:20 B**
E540 Halberd
B++
Kills:1,792
V. Kills:1,091 164%
Deaths:194
KDR:9.237
Accuracy:46.394% C*
KPH:30.300 C++
VKPH:18.500 B++
Enforcer ML85
B
Kills:1,423
V. Kills:1,004 142%
Deaths:187
KDR:7.610
Accuracy:41.326% C+
KPH:26.300 B
VKPH:18.600 C**
Titan-150 HEAT
B+
Kills:827
V. Kills:429 192%
Deaths:177
KDR:4.672
Accuracy:51.670% B+
KPH:22 C++
VKPH:11.400 B+
C85 Canister
C-
Kills:275
V. Kills:14 N/A
Deaths:23
KDR:11.957
Accuracy:34.574% C--
KPH:53.100 C-
VKPH:2.700 D
M20 Basilisk
B
Kills:110
V. Kills:64 169%
Deaths:40
KDR:2.750
Accuracy:31.008% C++
KPH:15.500 C
VKPH:9 B
G40-F Ranger
C-
Kills:76
V. Kills:48 155%
Deaths:7
KDR:10.857
Accuracy:25.269% D
KPH:26.900 C--
VKPH:17 C-
M96 Mjolnir
C-
Kills:61
V. Kills:39 153%
Deaths:17
KDR:3.588
Accuracy:24.966% D*
KPH:22.600 D
VKPH:14.400 C-
Kills:29,865 (26,128 + 3,737)
Deaths:1,595
KDR:18.724
VKDR:6.898
Vehicle Kills:11,003
Kill Difference:28,270
Playtime:664.359 hours
Usage:13%
Score:11.260m
Score/min:282
Driving Accuracy:51.670%
Gunner Accuracy:24.966%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:1,586
V. Kills:139 N/A
Deaths:114
KDR:13.912
Accuracy:41.344% D-
KPH:106.400 C+
VKPH:9.300 B
E540 Halberd-H
B
Kills:847
V. Kills:584 145%
Deaths:186
KDR:4.554
Accuracy:58.234% C**
KPH:34 C
VKPH:23.400 B
M96 Mjolnir-H
C+
Kills:400
V. Kills:308 129%
Deaths:127
KDR:3.150
Accuracy:47.851% C+
KPH:40.800 C
VKPH:31.400 C+
Enforcer ML65-H
C*
Kills:316
V. Kills:299 105%
Deaths:83
KDR:3.807
Accuracy:54.498% C
KPH:33 C+
VKPH:31.200 C*
M12 Kobalt-H
D
Kills:232
V. Kills:6 N/A
Deaths:21
KDR:11.048
Accuracy:18.799% D
KPH:79.900 D
VKPH:2.100 D-
M40 Fury-H
C+
Kills:118
V. Kills:18 N/A
Deaths:14
KDR:8.429
Accuracy:40.204% C+
KPH:67.300 C
VKPH:10.300 C+
Kills:3,499 (0 + 3,499)
Deaths:545
KDR:6.420
VKDR:2.484
Vehicle Kills:1,354
Kill Difference:2,954
Playtime:63.893 hours
Usage:1%
Score:1.437m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:40.204%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,575
V. Kills:70 N/A
Deaths:55
KDR:28.636
Accuracy:16.604% C
KPH:67.800 C++
VKPH:3 B
M12 Kobalt
C*
Kills:1,076
V. Kills:49 N/A
Deaths:28
KDR:38.429
Accuracy:15.785% C-
KPH:64.500 C+
VKPH:2.900 C*
M20 Basilisk
C*
Kills:639
V. Kills:301 212%
Deaths:133
KDR:4.805
Accuracy:38.229% C++
KPH:17.700 C
VKPH:8.300 C*
M40 Fury
C
Kills:434
V. Kills:82 N/A
Deaths:47
KDR:9.234
Accuracy:32.172% C
KPH:39.900 C
VKPH:7.500 C
M20 Basilisk
C*
Kills:399
V. Kills:216 184%
Deaths:75
KDR:5.320
Accuracy:38.967% C++
KPH:18.200 C
VKPH:9.900 C*
M40 Fury
C
Kills:231
V. Kills:54 420%
Deaths:30
KDR:7.700
Accuracy:28.231% D-
KPH:40.800 C--
VKPH:9.500 C
M60-G Bulldog
C+
Kills:84
V. Kills:25 323%
Deaths:15
KDR:5.600
Accuracy:29.386% D
KPH:27.300 D
VKPH:8.100 C+
M60-G Bulldog
C+
Kills:79
V. Kills:24 316%
Deaths:18
KDR:4.389
Accuracy:30.645% C
KPH:19.500 D
VKPH:5.900 C+
Kills:4,517 (0 + 4,517)
Deaths:401
KDR:11.264
VKDR:2.047
Vehicle Kills:821
Kill Difference:4,116
Playtime:121.558 hours
Usage:2%
Score:1.850m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:30.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,323
V. Kills:151 N/A
Deaths:64
KDR:20.672
Accuracy:32.943% C+
KPH:72 C++
VKPH:8.200 B++
M20 Wyvern
C+
Kills:70
V. Kills:33 206%
Deaths:16
KDR:4.375
Accuracy:36.233% C+
KPH:18.300 C--
VKPH:8.600 D-
Kills:1,393 (0 + 1,393)
Deaths:80
KDR:17.413
VKDR:2.300
Vehicle Kills:184
Kill Difference:1,313
Playtime:22.200 hours
Usage:0%
Score:0.277m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:36.233%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 51,76950,273161312.255M*307.5321.764%C+14.992%D141.8B++4.2C+344354.5h17.7C*81.1C**
Titan-150 HESH 15,68413,45526750.393M**45.6650.521%BN/A70.2A++11.6B++226191.6h2.7B++5.4B++
Titan-150 AP 17,93111,84668317.344A++12.6148.613%C+1.486%D38.9A+20B**289304.3h3.8B++7.7B++
L100 Python HESH 13,41411,56233035.036A**30.3147.499%C+1.133%C--61.4B9.8B+220188.3h3.4C+7.1C++
M20 Basilisk 3,1322,4305643.393S38.6647.28%D5.802%B65.5B**18.9C+30837.1h62.5B**132.3B*
Tank Mine 3,7602,2624415.129A0.4045.646%B*N/A138.8B++91.9B**123116.3h2.5D-5.5B+
C-4 2,7861,9298022.405B++2.3226.913%C**N/A68.9C30.6C++56628h1.2B++4.4B++
E540 Halberd 2,8831,7921949.237C*4.5146.394%C*3.292%C++30.3C++18.5B++43259.1h6.1C13.1C++
C85 Canister-H 1,7251,58611413.912C++9.1841.344%D-13.367%B+106.4C+9.3B33614.9h6.7C++16.3C+
M12 Kobalt 1,6451,5755528.636A23.9116.604%C16%C--67.9C++3B27123.2h21.1C+127.2C+
C75 Viper 1,7381,4382615.51B0.7836.726%C+1.113%C-34.7C**7.2C+19841.5h11.2B+30.4B+
Enforcer ML85 2,4271,4231877.61B+2.8841.326%C+1.335%D26.4B18.6C**27054h13C+31.5C++
CAS 14-E 1,4741,3236420.672B+15.9432.943%C+1.512%C71.9C++8.2B++21918.4h34.8C105.5C+
NC1 Gauss Rifle 1,3371,3222,6730.495C4.2317.321%D*13.389%D*10D-N/A39131.8h14.1C81.4D
NC05 Jackhammer 1,2841,2727481.701B+3.0341.445%C12.421%D48.7C**N/A16426.1h4.4B+10.6C*
LB00 Python AP 1,6351,2373634.361A**29.6352.413%CN/A63.8B++20.5C+26919.4h3.8C**7.2C*
AF-34 Mattock 1,2251,2102444.959B++0.2334.44%C15.62%C--28.8DN/A8542h9.4D**27.3D
AF-34 Mattock 1,2191,2052424.979B+0.2533.199%C+14.108%D28.9DN/A8441.7h9F27.2D--
AF-19 Mercenary 1,2341,1972,7020.443C--4.2916.605%D*17.627%D6.9D-N/A39173.4h17.1D103D
NS-15M2 1,2071,1806451.829C*2.9019.572%D-18.814%D-19.7D-N/A6860h15.5D79.1D
LA1 Anchor 1,1981,1797001.684C+3.0518.974%D*20.187%D19.8D--N/A8359.5h13.7D**72.1D*
Carnage AR 1,1921,1709051.293C+3.4420.23%D-16.581%D15.1D-N/A4377.5h16D78.9D
GD-7F 1,1881,1661,0781.082C+3.6521.274%D15.609%D7.6D--N/A26153.8h16.1D75.6C
NC6 Gauss SAW 1,1851,1668531.367C*3.3617.13%D23.156%C+19.9C-N/A11558.6h10.5C++61.3C+
AF-23 Grinder 1,1831,1662265.159B**0.4340.466%C++12.35%D--32.8C+N/A9335.5h9.9D*24.5C--
AF-4A Bandit 1,1971,1667561.542C*3.1924.747%C+16.467%D--8.3D*N/A27139.7h15.1D**61D
NC14 Bolt Driver 1,1661,1622315.03A*0.3034.856%C+77.625%B+17.6CN/A6566.1h2.5C**7.2C**
EM4 Longshot 1,1641,1591378.46A++3.7336.095%C--79.897%C*22.8C-N/A5950.8h2B+5.5C*
NS-11A 1,1651,1541,6730.69C4.0418.077%D*14.385%D--11.4D--N/A30101.1h16.7D-92.6D--
Razor GD-23 1,1731,1371,9510.583C4.1520.956%D16.271%D-5.3D--N/A17213.6h17.7D*84.5D
AF-23 Grinder 1,1531,1342265.018B**0.2938.827%B12.61%D31.9C++N/A8635.5h9.5D**24.6D
M12 Kobalt 1,1251,0762838.429M++33.7015.785%C-15.242%D-64.4C+2.9C*26416.7h22.6D143.1C
EM1 9619405741.638B+3.0919.681%C18.404%C--22.2DN/A8042.4h15.3C77.7C+
MGR-S1 Gladius 8978795411.625C**3.1021.851%D-12.969%D*20.8DN/A8242.2h10.8C+49.5C+
E540 Halberd-H 1,4318471864.554C0.1858.234%C**N/A34C23.5B31624.9h7.9D13.5C-
Titan-150 HEAT 1,2568271774.672C+0.0651.67%B+3.144%C++22.1C++11.4B+29937.5h5.6C10.9C++
AF-4 Cyclone 8278204671.756B+2.9724.438%C+10.854%D*22.3C-N/A8436.8h11.5C+46.9C++
NS-44 Commissioner 8188126681.216C**3.5131.816%C--15.271%D--23.7CN/A8234.3h3.7C**11.5C++
L100 Python AP 1,3027665115.02A*10.2945.78%D--2.742%C+28.1C19.6C*33727.3h6C++13.1C
M20 Basilisk 9406391334.805B**0.0838.229%C++5.947%C+17.7C8.3C*23736.1h105.6C276.1C+
Bouncing Betty 533530747.162B**2.4342.262%C+N/A70.7D*N/A2317.5h2.3D--5.5D
NSX Tomoe 5235213341.56C+3.1729.206%C+19.002%F19.1D-N/A5927.3h17.2D58.9C
Xiphos Anti-Personnel Phalanx Tower 5184992249.5M+244.7723.543%C--N/A207.9C+7.9C+6482.4h8.2B+34.9B+
Frag Grenade 4994811481N/A476.2745.414%C+N/A400.8C15A17611.2h4.1C+8.9C++
Spear Anti-Vehicle Phalanx Turret 649440479.362B4.6340.396%C3.182%C-35.8C+17C34912.3h8.8C+21.7C+
M40 Fury 516434479.234B+4.5032.172%CN/A39.8C7.5C23710.9h13.4C++41.6C+
AF-8 RailJack 416412518.078A*3.3536.11%C+70.631%C-22.6C+N/A8018.2h2.3C*6.4C*
EM6 4114032921.38C+3.3516.89%D--18.859%D17.4D-N/A8123.2h13.8D81.8D
M96 Mjolnir-H 7084001273.15C1.5847.851%C+N/A40.8C31.4C+5969.8h42.8C+89.5C+
M20 Basilisk 615399755.32A0.5938.967%C++5.013%C18.2C9.9C*26721.9h103.2C+264.9C++
NS Decimator 5253681612.286A+2.4447.046%F1.359%D21.3D-9.1D-20317.3h5.2C+11D-
Sticky Grenade 3553491349N/A344.2738.216%FN/A349D*6D10411h3.7D*9.7D**
L100 Python HEAT 4673281521.867A**17.1451.38%C++N/A39.5B+16.7A3498.3h6.1C+11.9C++
G30 Walker 3853191319U314.2730.629%D*4.702%A59.1B**12.2D2455.4h84A+274.3B**
GR-22 3203172461.289C+3.4419.424%D--14.196%D13.3D-N/A4823.8h16.5D-84.8D-
Enforcer ML65-H 615316833.807C+0.9254.498%C1.266%C--32.9C+31.1C*3989.6h14.8C*27.2C*
Spear Anti-Vehicle Phalanx Tower 5433153105S100.2748.814%C+2.54%C--47C+34C**3436.7h6.7B+13.8B+
Skyguard 566308486.417A++1.6924.831%D1.299%D13C+10.9B+19623.7h144.6C-582.2D
C85 Canister 2892752311.957C7.2334.574%C--14.909%B+52.9C-2.7D1705.2h9.2C26.7C
MANA Anti-Vehicle Turret 6112731791.525A+3.2057.085%DN/A2730S3380S677620.1h12.3F-21.6C--
M12 Kobalt-H 2382322111.048C-6.3218.799%D22.845%A80D2.1D-2812.9h16.1C+85.8C+
M40 Fury 285231307.7C++2.9728.231%D-N/A40.5C--9.5C3095.7h12.9C++45.8C
NS-10 Burster 339224307.467S2.7430.36%C++1.339%D*8.8A+4.5B+8925.4h114B**375.5B++
NS-10 Burster 338220287.857S3.1330.46%C+2.273%D--8.8A++4.7B++8125.1h116.2B**381.3B++
NS Annihilator 344212892.382S2.3582.512%B+N/A13.1B+8.1C+20116.2h10.2B+12.4B++
Gauss Rifle S 2212111631.294C++3.4423.149%C16.114%D18.7DN/A8211.3h12.7C-54.8C
AP30 Shredder 412209375.649C+0.9232.956%B1.435%D20.3D19.7C++29110.3h129.4D--392.6D
Blitz GD-10 2042031471.381B3.3524.659%C++6.897%F18.3C--N/A13111.1h16.8C+68.3C++
The Little Helper 2042021321.53C++3.2044.527%C8.911%D**20.6D--N/A679.8h4.2B+9.4C*
MANA Anti-Personnel Turret 179175553.182N/A1.5515.319%UN/A1750U40U5717600.1h22.6T*147.3T*
L105 Zephyr 199169247.042C2.3144.453%C**N/A44.5C7.9C+2403.8h6.9C15.6C++
M60-A Bulldog 1781521410.857C+6.1348.043%C*1.974%C20.3D3.5C+1057.5h8.6D*17.8D
Orbital Strike Uplink 2381501150N/A145.27261.446%UN/A250U146.7U24450.6h1.4T*0.6T*
Hawk GD-68 2391271640.774C++3.9656.541%D-1.575%D5.7D*5.1D-13622.1h13.1F-23.2F--
NC4 Mag-Shot 1211202120.566C+4.1625.035%C12.5%D--9.2D-N/A7913h9.1C+36.2C+
M40 Fury-H 136118148.429C3.7040.204%C+N/A65.6C-10C3261.8h10.7D26.6C--
Dual-75 Duster 118111618.5B+13.7733.103%DN/A42.7D2.7D1542.6h6C+18.3C
M20 Basilisk 174110402.75C+1.9831.008%C++3.636%D15.5C9B1697.1h110.4D--356.1C-
NCM2 Falcon 146109641.703B+3.0336.726%C2.752%D-14.7C++5C*1367.4h12.2C+33.3C+
Hoplon Anti-Aircraft Phalanx Tower 2511081108S103.2733.069%B++N/A120B+158.9B**10580.9h20B++60.6B+
AC-X11 107106761.395B3.3324.974%C+17.925%D7.2D--N/A9214.8h11.5C46C+
L105 Zephyr PX 11598137.538D2.8148.154%C+2.041%A++54.4D9.4C+2191.8h6.3D--13D--
Shrike 147951220.779C++3.9545.967%D*1.053%D*13.6D-7.4D-5287h8D17.4D--
NC15 Phoenix 15789273.296A*1.4343.412%D**N/A9.6D7.3D2809.3h10.9C+25.2D
Rocklet Rifle 16886601.433A+3.3037.511%FN/A13.9D*13.2D--4506.2h35.8C*95.6C--
M60-G Bulldog 10984155.6C++0.8729.386%D2.381%C27.1D8.1C+1943.1h7.3C++24.8C+
Breaker Rocket Pods 10483145.929C+1.2040.992%D--1.205%C*33.2D8.4D6292.5h18.6C+45.4C
Spear Anti-Vehicle Phalanx Tower 12582241A36.2735.533%D12.195%M**820M++430A*1063370.1h10.8C+30.3C
M60-G Bulldog 10379184.389C+0.3430.645%C3.797%B+19.3D5.9C+1974.1h9.6D-31.2C--
NCM3 Raven 11477292.655A**2.0743.346%B+N/A10.7C++5.1C--1767.2h34.2D78.9C+
G40-F Ranger 12476710.857B+6.1325.269%DN/A27.1C--17.1C-3312.8h81.6C+323C
C150 Dalton 15876233.304C-1.4329.905%D-N/A19D-20.5C+4414h5.4C17.9D--
NS-AM7 Archer 109761170.65B4.0844.607%F-15.79%C+3D-1.3D-4525.7h21.7C+48.7C--
Carver 80736,5100.011C4.7210.579%F16.438%C+0.1DN/A1656.3h1.7C16.3D*
M20 Wyvern 10370164.375C+0.3536.233%C+7.143%B**18.4C--8.7D1593.8h85.2C+235.1C+
AF-41 Hacksaw 6867154.467B*0.2627.417%C-22.388%A*35.3C**N/A3321.9h5.9B+21.6C**
L-24R Spur 7266611B++6.2734.557%DN/A11D--1D--566h35.5C+102.8C+
NCM2 Falcon 7863331.909A2.8236.38%D1.587%D**10.5C+2.5D--846h19C--52.1C-
NSX Masamune 8562561.107B+3.6236.284%F*N/A12.9D--4.8D-1544.8h16.7C45.9D*
A30 Walker 11261232.652C+2.0823.829%CN/A7.4C6.2C--1288.2h188.8C++792.2C++
M96 Mjolnir 10061173.588C1.1424.966%D*1.639%C*22.6D14.4C-7912.7h45.1C180.5D--
NCM3 Raven 9361292.103A++2.6343.966%B+N/A8.5C4.4D1837.2h43.7D*99.3C-
AF-41 Hacksaw 6160154B++0.7327.902%C--15%C+31.6C++N/A1971.9h6.9C*24.6C++
Gauss Compact S 6056610.918C+3.8122.475%C14.286%D7.4D-N/A757.6h7.6B**33.8B+
NS "Heatwave" Decimator 7354242.25B2.4845.161%F--N/A24.5D--8.6D--2152.2h4.9D-10.9F-
Spear Anti-Vehicle Phalanx Turret 9353153A**48.2761.942%B**N/A37.9C*28.6B**3601.4h12C++19.4B+
M60-A Bulldog 6252317.333C++12.6046.891%C++1.923%C16.3D3.1C+1163.2h10.4F*22.3D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon313,4332.8h
Anti-Vehicle MANA Turret292,2062.5h
Pummeler Rocket Pods0850h
Nano-Armor Kit2,1205,412,454324.3h
Decoy Grenade0560h
Motion Spotter3017,2868.4h
Skywall Shield Emitter03341.1h
Structure Shield Module04391.5h
Repair Module28442.6h
Turret AI Module16292.3h
Nanite Revive Grenade06,3761.8h
Medical Kit839382.1h
Medical Applicator1,394456,81340.9h
Blast Wall11571.2h
Cortium Silo03001h
Spitfire Auto-Turret287,6357h
Restoration Kit396501.2h
Hoplon Anti-Aircraft Phalanx Tower03581.5h
Xiphos Anti-Personnel Tower34282.2h
Bunker0550.7h
Rampart Wall26275.1h
Deconstruction Tool16,7020.8h
Welding Device01,0500.1h
Spear Anti-Vehicle Tower13171.4h
Recon Detection Device61,0331.7h
G40-F Ranger01020.1h
M20 Kestrel1910.1h
Shield Recharging Field493,9911.6h
Ammunition Package9519,5649.2h
Anti-Infantry MANA Turret85670.8h
Snowman Soldier02200.2h
Flail Targeting Dart2980.6h
Nano-Repair Grenade02840.1h
Mag-Cutter1,9167775.5h
Pillbox01320.9h
Vehicle Ammo Dispenser0990.3h
Vehicle Gate11911.9h
Elysium Spawn Tube01771h
Orbital Strike Target Designator18702.2h
IPC Targeting Dart02320.9h
WLT-Howler Mining Laser137,7336.9h
Infantry Tower01951.3h
A30 Walker2540.1h
Spear Anti-Vehicle Turret0820.7h
Glaive IPC0800.6h
Alarm Module01890.3h

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