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Deputy Director fanatyks[P0L] fanatyks
NC BR 91

KDR: 4.59

Score: 80.5m

Last Seen: Sep 1st, 2018 7:30 PM
- OFFLINE - 1188.1 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Miller
Level Progress (to 92): 49%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Titan-150 HESH L100 Python HESH Titan-150 AP M20 Basilisk Tank Mine E540 Halberd M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $551,691 MLG Score: 441
Fun Score: N/A
Cheeseburgers Flipped: 826TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.92%15.983%3181999413,3331.121363.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.554%-0.211C-0.708D--1.271D**HEAD ++ (~6.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.039C+14.3-0.006C+57.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.727%1.351%1011012741061620.0697455117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.443B-0.246C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.72B++18.70.645B+26.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.765%1.337%22628100536,57621941036816.6709353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.738%-0.199C-0.854D--0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.678B+4.80.614B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.136%7.787%5532099310,774198742105.41952256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.933%-0.648D0.913B*0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.342C**22.50.421B54.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.358%77.851%553310102,569122992.08862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.328%0.043C+0.705B++-1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.357C**2.20.294C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80.5m264.7%330 (19.8k)298 (17.9k)4.58888128,07127,9095.7095691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10131453414.724%9.766%14409:4322

10% Combat Medic75% Engineer6% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 10:57 PMFeb 5th, 2016 11:22 AMSep 30th, 2018 6:42 AM (21d) (PST)Sep 1st, 2018 5:46 PM (49d) (PST)Sep 1st, 2018 3:30 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
697616360.4740.1030.0461.4740.083441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8123,67538,137286388517,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4506h/187.7d 31,277 12,507 59,686 398.6k 4,194 11,785 22,531 188.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,166
Deaths:852
KDR:1.369
Accuracy:17.153% C--
HSR:23.156% C+
NS-15M2
D
Kills:748
Deaths:404
KDR:1.851
Accuracy:19.915% D
HSR:18.583% D-
NC05 Jackhammer
C
Kills:365
Deaths:213
KDR:1.714
Accuracy:36.722% D-
HSR:13.151% C
LA1 Anchor
D
Kills:202
Deaths:146
KDR:1.384
Accuracy:16.524% F
HSR:19.307% D
EM6
D--
Kills:162
Deaths:143
KDR:1.133
Accuracy:16.126% D--
HSR:16.049% D*
Kills:2,643
Deaths (as Heavy Assault):1,758
Deaths (to Heavy Assaults):7,184
KDR:1.50341
Kill Difference:885
Playtime:222.085 hours
Usage:5%
Score:2.464m
Score/min:185
Accuracy (listed only):21.288%
HSR (listed only):18.049%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D--
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D
AF-4A Bandit
C+
Kills:770
Deaths:514
KDR:1.498
Accuracy:24.522% C+
HSR:15.844% D--
Gauss Compact S
C+
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C+
HSR:14.286% D
Kills:4,326
Deaths (as Engineer):6,306
Deaths (to Engineers):7,277
KDR:0.68601
Kill Difference:1,980
Playtime:3,384.689 hours
Usage:75%
Score:66.028m
Score/min:325
Accuracy (listed only):21.166%
HSR (listed only):15.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D--
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D
AF-4 Cyclone
C+
Kills:797
Deaths:450
KDR:1.771
Accuracy:24.486% C+
HSR:10.665% D*
AF-4A Bandit
C+
Kills:770
Deaths:514
KDR:1.498
Accuracy:24.522% C+
HSR:15.844% D--
MGR-S1 Gladius
D-
Kills:631
Deaths:385
KDR:1.639
Accuracy:21.800% D-
HSR:12.203% D*
Blitz GD-10
C++
Kills:192
Deaths:140
KDR:1.371
Accuracy:24.738% C++
HSR:7.292% F
Gauss Compact S
C+
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C+
HSR:14.286% D
Kills:5,946
Deaths (as Light Assault):7,281
Deaths (to Light Assaults):4,055
KDR:0.81665
Kill Difference:1,335
Playtime:104.882 hours
Usage:2%
Score:1.130m
Score/min:180
Accuracy (listed only):22.107%
HSR (listed only):13.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B
Kills:1,162
Deaths:231
KDR:5.030
Accuracy:34.856% C+
HSR:77.625% B
EM4 Longshot
C*
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:36.087% C--
HSR:79.897% C*
AF-4 Cyclone
C+
Kills:797
Deaths:450
KDR:1.771
Accuracy:24.486% C+
HSR:10.665% D*
NS-44 Commissioner
C-
Kills:658
Deaths:542
KDR:1.214
Accuracy:31.556% C-
HSR:16.109% D-
MGR-S1 Gladius
D-
Kills:631
Deaths:385
KDR:1.639
Accuracy:21.800% D-
HSR:12.203% D*
NSX Tomoe
C+
Kills:482
Deaths:308
KDR:1.565
Accuracy:28.981% C+
HSR:18.880% F
AF-8 RailJack
C
Kills:248
Deaths:36
KDR:6.889
Accuracy:35.078% C
HSR:69.355% D
Blitz GD-10
C++
Kills:192
Deaths:140
KDR:1.371
Accuracy:24.738% C++
HSR:7.292% F
NC4 Mag-Shot
C
Kills:120
Deaths:212
KDR:0.566
Accuracy:25.035% C
HSR:12.500% D--
NS-AM7 Archer
C-
Kills:51
Deaths:83
KDR:0.614
Accuracy:45.962% F
HSR:13.726% C-
Kills:5,500
Deaths (as Infiltrator):2,524
Deaths (to Infiltrators):3,879
KDR:2.17908
Kill Difference:2,976
Playtime:274.973 hours
Usage:6%
Score:2.970m
Score/min:180
Accuracy (listed only):30.858%
HSR (listed only):31.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D--
Kills:1,322
Deaths:2,673
KDR:0.495
Accuracy:17.321% D--
HSR:13.389% D*
Carnage AR
C--
Kills:1,170
Deaths:905
KDR:1.293
Accuracy:20.230% D-
HSR:16.581% C--
NS-11A
D--
Kills:1,154
Deaths:1,673
KDR:0.690
Accuracy:18.077% D*
HSR:14.385% D--
AF-4 Cyclone
C+
Kills:797
Deaths:450
KDR:1.771
Accuracy:24.486% C+
HSR:10.665% D*
MGR-S1 Gladius
D-
Kills:631
Deaths:385
KDR:1.639
Accuracy:21.800% D-
HSR:12.203% D*
GR-22
D--
Kills:208
Deaths:172
KDR:1.209
Accuracy:18.789% D--
HSR:12.019% D--
Blitz GD-10
C++
Kills:192
Deaths:140
KDR:1.371
Accuracy:24.738% C++
HSR:7.292% F
Kills:5,474
Deaths (as Combat Medic):6,398
Deaths (to Combat Medics):2,212
KDR:0.85558
Kill Difference:924
Playtime:438.106 hours
Usage:10%
Score:6.148m
Score/min:234
Accuracy (listed only):20.777%
HSR (listed only):12.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,206
Deaths:243
KDR:4.963
Accuracy:34.446% C+
HSR:15.672% C--
AF-34 Mattock
C+
Kills:1,201
Deaths:241
KDR:4.983
Accuracy:33.217% C+
HSR:14.155% C--
AF-23 Grinder
B+
Kills:803
Deaths:148
KDR:5.426
Accuracy:39.463% B+
HSR:13.450% C
AF-23 Grinder
B
Kills:789
Deaths:148
KDR:5.331
Accuracy:40.838% B
HSR:14.322% D
NS-10 Burster
C+
Kills:161
Deaths:16
KDR:10.063
Accuracy:28.273% C+
HSR:1.242% D**
NS-10 Burster
C
Kills:155
Deaths:14
KDR:11.071
Accuracy:28.380% C
HSR:3.226% D
NCM2 Falcon
C
Kills:109
Deaths:64
KDR:1.703
Accuracy:36.726% C
HSR:2.752% D--
AF-41 Hacksaw
A*
Kills:67
Deaths:15
KDR:4.467
Accuracy:27.417% C
HSR:22.388% A*
NCM2 Falcon
C--
Kills:63
Deaths:33
KDR:1.909
Accuracy:36.380% C--
HSR:1.587% D**
AF-41 Hacksaw
C+
Kills:60
Deaths:15
KDR:4
Accuracy:27.902% C
HSR:15% C+
Kills:4,614
Deaths (as MAX Suit):468.500
Deaths (to MAX Suits):1,018
KDR:9.84845
Kill Difference:4,145.500
Playtime:103.429 hours
Usage:2%
Score:1.729m
Score/min:279
Accuracy (listed only):33.304%
HSR (listed only):10.379%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:74
V. Kills:18 389%
Deaths:14
KDR:5.286
Accuracy:41.727% D-
KPH:29.800 D-
VKPH:7.300 D
Kills:74 (0 + 0)
Deaths:14
KDR:5.286
VKDR:1.286
Vehicle Kills:18
Kill Difference:60
Playtime:2.482 hours
Usage:0%
Score:0.076m
Score/min:512
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:160
V. Kills:26 N/A
Deaths:23
KDR:6.957
Accuracy:44.272% C**
KPH:45.500 C+
VKPH:7.400 C+
L105 Zephyr PX
C+
Kills:98
V. Kills:17 N/A
Deaths:13
KDR:7.538
Accuracy:48.154% C+
KPH:54.500 D
VKPH:9.500 C+
Dual-75 Duster
D
Kills:70
V. Kills:5 N/A
Deaths:6
KDR:11.667
Accuracy:32.461% D
KPH:38.400 D-
VKPH:2.700 D
AP30 Shredder
C-
Kills:58
V. Kills:88 65%
Deaths:29
KDR:2
Accuracy:25.327% D
KPH:9.600 D*
VKPH:14.600 C-
Kills:386 (0 + 386)
Deaths:71
KDR:5.437
VKDR:1.915
Vehicle Kills:136
Kill Difference:315
Playtime:13.171 hours
Usage:0%
Score:0.185m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:25.327%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:11,249
V. Kills:1,795 N/A
Deaths:323
KDR:34.827
Accuracy:47.455% C+
KPH:61.200 B
VKPH:9.800 B+
C75 Viper
C**
Kills:1,438
V. Kills:300 478%
Deaths:261
KDR:5.510
Accuracy:36.726% C+
KPH:34.600 C**
VKPH:7.200 C+
L100 Python AP
C**
Kills:744
V. Kills:526 141%
Deaths:47
KDR:15.830
Accuracy:45.787% D--
KPH:28.100 C+
VKPH:19.900 C**
L100 Python HEAT
A
Kills:320
V. Kills:135 235%
Deaths:14
KDR:22.857
Accuracy:51.622% C++
KPH:39.600 B+
VKPH:16.700 A
Skyguard
B
Kills:260
V. Kills:237 109%
Deaths:44
KDR:5.909
Accuracy:24.529% D
KPH:11.800 C
VKPH:10.700 B
Kills:14,011 (14,011 + 0)
Deaths:689
KDR:20.335
VKDR:4.344
Vehicle Kills:2,993
Kill Difference:13,322
Playtime:281.859 hours
Usage:6%
Score:3.757m
Score/min:222
Driving Accuracy:24.529%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:13,363
V. Kills:2,209 N/A
Deaths:264
KDR:50.617
Accuracy:50.541% B+
KPH:70.400 A++
VKPH:11.600 B*
Titan-150 AP
A
Kills:8,375
V. Kills:4,737 177%
Deaths:579
KDR:14.465
Accuracy:48.842% C+
KPH:35 A
VKPH:19.800 B**
E540 Halberd
B++
Kills:1,656
V. Kills:1,041 159%
Deaths:190
KDR:8.716
Accuracy:46.492% C*
KPH:29.100 C+
VKPH:18.300 B++
Enforcer ML85
B
Kills:1,318
V. Kills:957 138%
Deaths:187
KDR:7.048
Accuracy:41.150% C+
KPH:25.900 B
VKPH:18.800 B
Titan-150 HEAT
B++
Kills:827
V. Kills:429 192%
Deaths:177
KDR:4.672
Accuracy:51.782% B+
KPH:22.100 C++
VKPH:11.400 B++
C85 Canister
C-
Kills:269
V. Kills:14 N/A
Deaths:21
KDR:12.810
Accuracy:34.105% C--
KPH:52.600 C-
VKPH:2.700 C-
M20 Basilisk
B++
Kills:109
V. Kills:64 168%
Deaths:40
KDR:2.725
Accuracy:31.059% C++
KPH:15.400 C
VKPH:9.100 B++
M96 Mjolnir
C
Kills:60
V. Kills:38 154%
Deaths:15
KDR:4
Accuracy:24.037% D**
KPH:23.600 C--
VKPH:15 C
Kills:25,977 (22,565 + 3,412)
Deaths:1,473
KDR:17.635
VKDR:6.442
Vehicle Kills:9,489
Kill Difference:24,504
Playtime:589.226 hours
Usage:13%
Score:9.516m
Score/min:269
Driving Accuracy:51.782%
Gunner Accuracy:24.037%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,509
V. Kills:133 N/A
Deaths:110
KDR:13.718
Accuracy:40.879% D-
KPH:104.500 C+
VKPH:9.200 C**
E540 Halberd-H
C**
Kills:835
V. Kills:580 144%
Deaths:186
KDR:4.489
Accuracy:58.425% C**
KPH:33.900 C
VKPH:23.600 C**
M96 Mjolnir-H
C+
Kills:384
V. Kills:302 127%
Deaths:125
KDR:3.072
Accuracy:48.284% C+
KPH:40.400 C
VKPH:31.800 C+
Enforcer ML65-H
C++
Kills:316
V. Kills:299 105%
Deaths:83
KDR:3.807
Accuracy:54.498% C
KPH:33 C+
VKPH:31.200 C++
M12 Kobalt-H
D
Kills:204
V. Kills:6 N/A
Deaths:20
KDR:10.200
Accuracy:17.994% D
KPH:80.200 D
VKPH:2.400 D
M40 Fury-H
C
Kills:109
V. Kills:15 N/A
Deaths:14
KDR:7.786
Accuracy:40.022% C+
KPH:65.500 C-
VKPH:9 C
Kills:3,357 (0 + 3,357)
Deaths:538
KDR:6.240
VKDR:2.481
Vehicle Kills:1,335
Kill Difference:2,819
Playtime:62.357 hours
Usage:1%
Score:1.319m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:40.022%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,526
V. Kills:66 N/A
Deaths:53
KDR:28.792
Accuracy:16.465% C
KPH:67.700 C++
VKPH:2.900 B
M12 Kobalt
C*
Kills:889
V. Kills:39 N/A
Deaths:27
KDR:32.926
Accuracy:15.485% C
KPH:66.600 C+
VKPH:2.900 C*
M20 Basilisk
C++
Kills:553
V. Kills:280 197%
Deaths:130
KDR:4.254
Accuracy:38.635% C++
KPH:16.300 C
VKPH:8.200 C++
M40 Fury
C
Kills:426
V. Kills:77 N/A
Deaths:47
KDR:9.064
Accuracy:32.084% C
KPH:39.800 C
VKPH:7.200 C
M20 Basilisk
C*
Kills:348
V. Kills:208 167%
Deaths:74
KDR:4.703
Accuracy:39.221% C*
KPH:17 C
VKPH:10.200 C*
M40 Fury
C+
Kills:229
V. Kills:54 416%
Deaths:30
KDR:7.633
Accuracy:28.004% D-
KPH:40.900 C-
VKPH:9.600 C+
M60-G Bulldog
C++
Kills:84
V. Kills:25 323%
Deaths:15
KDR:5.600
Accuracy:29.020% D
KPH:27.600 C--
VKPH:8.200 C++
M60-G Bulldog
C+
Kills:78
V. Kills:24 312%
Deaths:18
KDR:4.333
Accuracy:30.872% C
KPH:19.600 D
VKPH:6 C+
Kills:4,133 (0 + 4,133)
Deaths:394
KDR:10.490
VKDR:1.962
Vehicle Kills:773
Kill Difference:3,739
Playtime:113.691 hours
Usage:3%
Score:1.649m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:30.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,072
V. Kills:125 N/A
Deaths:61
KDR:17.574
Accuracy:32.330% C+
KPH:69.900 C+
VKPH:8.200 B++
M20 Wyvern
C
Kills:64
V. Kills:31 200%
Deaths:15
KDR:4.267
Accuracy:35.169% C
KPH:17.700 D
VKPH:8.600 D-
Kills:1,136 (0 + 1,136)
Deaths:76
KDR:14.947
VKDR:2.053
Vehicle Kills:156
Kill Difference:1,060
Playtime:18.945 hours
Usage:0%
Score:0.224m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:35.169%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 42,43441,181138298.413U293.8221.97%C++14.742%D140.9B++4.3C+333292.2h17.8C++80.8C**
Titan-150 HESH 15,57213,36326450.617S46.0350.541%B+N/A70.4A++11.6B*222189.9h2.7B+5.4B++
L100 Python HESH 13,04411,24932334.827A*30.2447.455%C+1.165%C-61.2B9.8B+216183.7h3.4C+7.1C++
Titan-150 AP 13,1128,37557914.465A+9.8848.842%C+1.946%D35A19.8B**277239.2h4C**8.3B+
M20 Basilisk 3,1252,4245643.286S38.7047.275%D5.817%B65.3B**18.9C30737.1h62.6B**132.5B*
Tank Mine 3,6162,1594324.998A0.4143.785%B++N/A134.9B++91.1B**119716h2.5D-5.7B+
E540 Halberd 2,6971,6561908.716C**4.1346.492%C*3.502%C++29.1C+18.3B++38956.9h6.3C13.5C++
M12 Kobalt 1,5921,5265328.792A+24.2016.465%C16.055%C--67.8C++2.9B25222.5h21.1C+128.2C+
C85 Canister-H 1,6421,50911013.718C++9.1340.879%D-13.651%B+104.8C+9.2C**31314.4h6.7C+16.4C
C75 Viper 1,7381,4382615.51C*0.9236.726%C+1.113%C-34.7C**7.2C+18941.5h11.2B+30.4B+
NC1 Gauss Rifle 1,3371,3222,6730.495C4.0917.321%D--13.389%D*10D-N/A36131.8h14.1C81.4D
Enforcer ML85 2,2751,3181877.048B+2.4641.15%C+1.366%D25.8B18.8B26451h13.2C+32.1C++
C-4 1,7861,2145832.082B+2.5127.106%BN/A59.5C-28C+52820.4h1.3B+4.8C++
AF-34 Mattock 1,2211,2062434.963B++0.3734.446%C+15.672%C--28.9DN/A8441.8h9.4F27.3D-
AF-34 Mattock 1,2151,2012414.983B+0.3933.217%C+14.155%C--28.9DN/A8341.6h9F-27.2D--
AF-19 Mercenary 1,2341,1972,7020.443C-4.1516.605%D--17.627%D6.9DN/A35172.6h17.1D103D
Carnage AR 1,1921,1709051.293C++3.3020.23%D-16.581%C--15.1DN/A4177.5h16D78.9D
NC6 Gauss SAW 1,1851,1668521.369C*3.2217.153%C--23.156%C+19.9C-N/A10458.5h10.5C++61.2C+
GD-7F 1,1881,1661,0781.082C++3.5121.274%D15.609%D7.6D--N/A25153.8h16.1C--75.6C
NC14 Bolt Driver 1,1661,1622315.03A+0.4434.856%C+77.625%B17.6CN/A6166.1h2.5C**7.2C**
EM4 Longshot 1,1641,1591378.46A++3.8736.087%C--79.897%C*22.8C-N/A5750.8h2B+5.5C*
NS-11A 1,1651,1541,6730.69C-3.9018.077%D*14.385%D--11.4D--N/A29101.1h16.7D-92.6D--
Razor GD-23 1,1731,1371,9510.583C4.0120.956%D16.271%D5.3D--N/A17213.6h17.7D--84.5D
CAS 14-E 1,1971,0726117.574C*12.9932.33%C+1.586%C70.1C+8.2B++21015.3h35.2C-108.9C
M12 Kobalt 9288892732.926A*28.3415.485%C15.636%D66.3C+2.9C*26913.4h21.9C--141.7C+
E540 Halberd-H 1,4158351864.489C0.1058.425%C**N/A33.9C23.6C**29424.6h7.9C--13.5C
Titan-150 HEAT 1,2568271774.672C++0.0851.782%B+3.144%C++22.1C++11.4B++28437.5h5.6C+10.8C*
AF-23 Grinder 8198031485.426A0.8439.463%B+13.45%C34.6C**N/A8523.2h9.4F23.9C-
AF-4 Cyclone 8037974501.771B+2.8224.486%C+10.665%D*22.3C-N/A8235.8h11.4C+46.4C++
AF-23 Grinder 8017891485.331B**0.7440.838%B14.322%D34C++N/A8623.2h10.1F-24.8C--
AF-4A Bandit 7927705141.498C++3.0924.522%C+15.844%D--8.2D--N/A2494.3h15.3D**62.3D
NS-15M2 7577484041.851C++2.7419.915%D18.583%D-19.1D-N/A6439.1h15D75.5C
L100 Python AP 1,2707444715.83M+11.2445.787%D--2.823%C+28.1C+19.8C**31726.5h6C**13C+
NS-44 Commissioner 6626585421.214C**3.3731.556%C-16.109%D-22.8CN/A7728.9h3.7C**11.7C++
MGR-S1 Gladius 6396313851.639C*2.9521.8%D-12.203%D*20.2DN/A7831.2h10.6C++48.6C+
M20 Basilisk 8335531304.254B*0.3338.635%C++6.51%C*16.3C8.2C++22034h114.5C296.3C+
Bouncing Betty 512509727.069B**2.4842.5%C+N/A71.7D--N/A2317.1h2.3D*5.4C--
Xiphos Anti-Personnel Phalanx Tower 5184992249.5M+244.9123.378%DN/A207.9C+7.9C+6482.4h8.1B++34.8B+
NSX Tomoe 4844823081.565C+3.0228.981%C+18.88%F19.1D-N/A5825.2h17.1D59.2C
M40 Fury 503426479.064B+4.4832.084%CN/A39.8C7.2C23310.7h13.3C++41.5C++
Spear Anti-Vehicle Phalanx Turret 619419478.915C**4.3340.194%C3.103%D34.6C+16.5C-32612.1h9C+22.4C+
M96 Mjolnir-H 6863841253.072C1.5248.284%C+N/A40.4C31.8C+5679.5h42.8C+88.7C+
NC05 Jackhammer 3673652131.714B+2.8736.722%D-13.151%C36.5C+N/A11810h4.9C*13.3C+
M20 Basilisk 556348744.703B**0.1139.221%C*4.885%C17C10.1C*25220.5h110.8C+282.6C+
L100 Python HEAT 4553201422.857A**18.2751.622%C++N/A39.5B+16.7A3218.1h6.1C+11.8C++
Enforcer ML65-H 615316833.807C+0.7854.498%C1.266%C--32.9C+31.1C++3919.6h14.8C**27.2C*
Spear Anti-Vehicle Phalanx Tower 5433153105S100.4148.836%C+2.54%D47C++34B3416.7h6.7B+13.8B++
G30 Walker 3793141314U309.4130.45%D*4.777%B*59.2A12.3D2415.3h83.4A+273.8B**
MANA Anti-Vehicle Turret 6092721761.545D3.0457.311%D2.206%C++2720B++3370A++26057000.1h12.3T*21.5T*
C85 Canister 2832692112.81C+8.2234.105%C--15.242%B+52.7C-2.7C-1645.1h9.1C26.8C
NS Decimator 3592601262.063A2.5346.495%F1.538%D18.8D-7.2D-17013.8h5.6C12D*
Skyguard 497260445.909A++1.3224.529%DN/A11.8C10.7B18422.1h158.4D645.9D-
Frag Grenade 2652591259N/A254.4145.429%C+N/A370C--8.6C*18690.7h4.3C9.5C+
AF-8 RailJack 248248366.889A++2.3035.078%C69.355%D23.6C+N/A9410.5h2.2B6.2C**
Sticky Grenade 2372341234N/A229.4135.867%F-N/A260D**3.3D-8060.9h4.5F-12.6F--
M40 Fury 283229307.633C++3.0428.004%D-N/A40.9C-9.6C+3105.6h12.7C++45.5C
GR-22 2102081721.209C+3.3818.789%D--12.019%D--12.7D-N/A4716.4h16.8D--89.3D--
M12 Kobalt-H 2102042010.2C5.6117.994%D24.02%A+81.6D2.4D2352.5h15.2C++84.5C+
LA1 Anchor 2032021461.384C3.2016.524%F19.307%D17.6D--N/A15911.5h11.8D71.5D--
Blitz GD-10 1931921401.371B3.2224.738%C++7.292%F17.8C--N/A11310.8h16.8C+68C++
EM6 1621621431.133C+3.4616.126%D--16.049%D*15D--N/A9810.8h12.7C78.8C--
NS-10 Burster 2401611610.063U5.4728.273%C+1.242%D**9.3A++4.5B+8617.4h100.7A356.3B*
L105 Zephyr 186160236.957C2.3744.272%C**N/A45.7C+7.4C+2403.5h6.8C+15.3C++
NS-10 Burster 2361551411.071U6.4828.38%C3.226%D9.1A++4.7B++7517.1h104.6A368.5B*
M60-A Bulldog 1771511311.615C+7.0348.093%C**1.987%C20.4D3.5C+1067.4h8.6F17.9D
Orbital Strike Uplink 2381501150N/A145.41261.446%UN/A250U146.7U23750.6h1.4T*0.6T*
NC4 Mag-Shot 1211202120.566C+4.0225.035%C12.5%D--9.2D-N/A7013h9.1C+36.2C+
Hawk GD-68 2251181620.728C++3.8656.615%D-1.695%D5.5D--5D-12321.6h13.2F-23.4F--
M40 Fury-H 124109147.786C3.2040.022%C+N/A64.1C--8.8C2971.7h10.2D25.6C-
M20 Basilisk 173109402.725C+1.8631.059%C++3.67%D15.4C9B+1537.1h111.3D--358.3C
NCM2 Falcon 146109641.703B+2.8936.726%C2.752%D--14.7C*5C++1327.4h12.2C+33.3C+
Hoplon Anti-Aircraft Phalanx Tower 2511081108S103.4132.584%B+N/A120B158.9B*10420.9h19.6B+60.1B+
NS Annihilator 173108392.769S1.8282.578%B+N/A12.6B+7.6C2298.6h9.8B+11.9B++
L105 Zephyr PX 11598137.538D2.9548.154%C+2.041%A*54.4D9.4C+2171.8h6.3D13D
M60-G Bulldog 10984155.6C++1.0129.02%D2.381%C28C--8.3C++1913h7.2C++24.7C+
Spear Anti-Vehicle Phalanx Tower 12582241A+36.4135.533%D--12.195%S820M**430A++1063370.1h10.8C+30.3C-
M60-G Bulldog 10278184.333C+0.2630.872%C3.846%B++19.5D6C+1924h9.5D30.7C-
Breaker Rocket Pods 9274145.286C+0.7041.727%D-1.351%B+29.6D-7.2D5122.5h18.7C+44.8C
Dual-75 Duster 7570611.667C++7.0832.461%DN/A38.9D-2.8D1021.8h5.7C+17.5C+
AF-41 Hacksaw 6867154.467B++0.1227.417%C22.388%A*35.3BN/A3111.9h5.9B21.6C**
MANA Anti-Personnel Turret 6866302.2N/A2.3913.333%UN/A660U20U3198100.1h31.8T*238.2T*
NC15 Phoenix 11865173.824M0.7643.717%D**N/A10.3C8.4C3396.3h12.7D29.1D*
M20 Wyvern 9564154.267C+0.3235.169%C7.813%A+17.8D8.6D-1423.6h84.5C+240.3C+
NCM2 Falcon 7863331.909A2.6836.38%C--1.587%D**10.5C+2.5D--816h19C52.1C
Shrike 93621100.564C+4.0246.776%D*1.613%D11.9D--6D-5625.2h8.3D17.8D*
AF-41 Hacksaw 6160154B+0.5927.902%C15%C+31.6C++N/A1721.9h6.9C++24.6C++
M96 Mjolnir 9860154C0.5924.037%D**1.667%C**24C--15.2C8332.5h42C+174.9D--
AP30 Shredder 14658292C--2.5925.327%D3.448%B**9.7D*14.7C-2746h158.1F624.1F-
Gauss Compact S 6056610.918C++3.6722.475%C+14.286%D8.4DN/A746.7h7.6B**33.8B++
NSX Masamune 7255471.17B+3.4232.566%F**N/A14.1D--4.4D-1503.9h13.1C+40.3D--
Rocklet Rifle 10954451.2B**3.3934.8%F-N/A11.7D*12D--4224.6h37.8C++108.6D-
Spear Anti-Vehicle Phalanx Turret 9252152A**47.4161.667%B**N/A37.1C+28.6B*3541.4h12.1C+19.6B
M60-A Bulldog 6252317.333C++12.7447.387%C**1.923%C16.8D3.2C+1173.1h10.3F--21.7D*
NS-AM7 Archer 7551830.614B3.9745.962%F13.726%C-2.8D-1.3D4818.3h25.7C55.8D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2816,3587.6h
Restoration Kit346241.1h
Snowman Soldier01190.1h
Decoy Grenade0560h
Nano-Armor Kit2,0184,836,567291.8h
Anti-Vehicle MANA Turret292,1952.5h
Spawn Beacon232,6672.1h
Turret AI Module16212.3h
Structure Shield Module04381.5h
Repair Module28282.6h
Cortium Silo02931h
Skywall Shield Emitter03331.1h
Blast Wall11541.1h
Nanite Revive Grenade05,8591.7h
Medical Kit688781.8h
Medical Applicator1,362438,95139.5h
Welding Device07490h
Deconstruction Tool16,7020.8h
Spear Anti-Vehicle Tower13151.4h
Spitfire Auto-Turret185,6385h
Bunker0530.7h
Rampart Wall26215.1h
Hoplon Anti-Aircraft Phalanx Tower03571.5h
Xiphos Anti-Personnel Tower34272.2h
Recon Detection Device66301h
G40-F Ranger01020.1h
Shield Recharging Field473,8051.5h
Ammunition Package8517,2628.3h
Anti-Infantry MANA Turret43740.5h
Spear Anti-Vehicle Turret0810.7h
Glaive IPC0790.6h
Elysium Spawn Tube01751h
Vehicle Ammo Dispenser0970.3h
Vehicle Gate11841.8h
Pillbox01310.9h
Alarm Module01880.3h
A30 Walker2540.1h
WLT-Howler Mining Laser116,9424.6h
Infantry Tower01921.3h
Mag-Cutter1,9167775.5h
Nano-Repair Grenade01710h
IPC Targeting Dart02280.8h
Orbital Strike Target Designator18702.2h

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