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Executor fanatyks[P0L] fanatyks
NC BR 183

KDR: 4.65

Score: 86.2m

Last Seen: Dec 9th, 2018 3:24 PM
- OFFLINE - 19 hour(s)

Prestige 1, Battle Rank 100 (183 total) - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 117
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Titan-150 HESH L100 Python HESH Titan-150 AP M20 Basilisk Tank Mine E540 Halberd M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $566,703 MLG Score: 453
Fun Score: N/A
Cheeseburgers Flipped: 937TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.988%16.295%32619100314,8881.167323.485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.495%-0.21C-0.672D-1.212D*HEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.039C+14.3-0.006C+57.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.956%1.235%1011021811110670.0729073119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.392B-0.333C--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.717B++18.70.645B+27

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.866%1.309%22508101437,65522771075916.5371350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.713%-0.195C-0.853D--0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+4.80.617B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.015%7.766%54720100211,126206443205.3905257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.884%-0.657D0.886B*0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.341C**22.50.424B55.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.429%77.56%547310192,6471331121.98724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.317%0.049C+0.698B+-1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.355C**2.20.292C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 117
86.2m275.4%333 (20k)301 (18.1k)4.65204137,94729,6535.7666183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221559714.843%9.784%14509:3725

9% Combat Medic75% Engineer6% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 10:57 PMFeb 5th, 2016 11:22 AMDec 9th, 2018 1:33 PM (21h) (PST)Dec 9th, 2018 3:02 PM (20h) (PST)Dec 9th, 2018 11:24 AM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
701636380.4810.1040.0471.5560.083453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0343,75238,282296393518,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4775h/199d 33,050 13,497 64,202 445.8k 4,507 12,633 23,917 200.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,180
Deaths:645
KDR:1.829
Accuracy:19.572% D
HSR:18.814% D-
NC6 Gauss SAW
C+
Kills:1,166
Deaths:853
KDR:1.367
Accuracy:17.130% C--
HSR:23.156% C+
LA1 Anchor
D
Kills:762
Deaths:494
KDR:1.543
Accuracy:18.541% D*
HSR:20.210% D
NC05 Jackhammer
C-
Kills:684
Deaths:414
KDR:1.652
Accuracy:39.964% C-
HSR:13.012% C-
EM6
D--
Kills:165
Deaths:143
KDR:1.154
Accuracy:16.122% D--
HSR:16.364% D*
Kills:3,957
Deaths (as Heavy Assault):2,549
Deaths (to Heavy Assaults):7,623
KDR:1.55237
Kill Difference:1,408
Playtime:274.664 hours
Usage:6%
Score:3.162m
Score/min:192
Accuracy (listed only):22.266%
HSR (listed only):18.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D--
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
AF-4A Bandit
C+
Kills:981
Deaths:641
KDR:1.530
Accuracy:24.830% C+
HSR:16.412% D--
Gauss Compact S
C+
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C+
HSR:14.286% D
Kills:4,537
Deaths (as Engineer):6,433
Deaths (to Engineers):7,565
KDR:0.70527
Kill Difference:1,896
Playtime:3,567.714 hours
Usage:75%
Score:70.449m
Score/min:329
Accuracy (listed only):21.228%
HSR (listed only):16.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D--
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
AF-4A Bandit
C+
Kills:981
Deaths:641
KDR:1.530
Accuracy:24.830% C+
HSR:16.412% D--
AF-4 Cyclone
C+
Kills:820
Deaths:467
KDR:1.756
Accuracy:24.492% C+
HSR:10.854% D*
MGR-S1 Gladius
D-
Kills:734
Deaths:444
KDR:1.653
Accuracy:21.812% D-
HSR:12.125% D*
Blitz GD-10
C++
Kills:192
Deaths:140
KDR:1.371
Accuracy:24.738% C++
HSR:7.292% F
Gauss Compact S
C+
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C+
HSR:14.286% D
Kills:6,283
Deaths (as Light Assault):7,484
Deaths (to Light Assaults):4,357
KDR:0.83952
Kill Difference:1,201
Playtime:114.794 hours
Usage:2%
Score:1.245m
Score/min:181
Accuracy (listed only):22.148%
HSR (listed only):13.809%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,162
Deaths:231
KDR:5.030
Accuracy:34.856% C+
HSR:77.625% B+
EM4 Longshot
C*
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:36.087% C--
HSR:79.897% C*
AF-4 Cyclone
C+
Kills:820
Deaths:467
KDR:1.756
Accuracy:24.492% C+
HSR:10.854% D*
NS-44 Commissioner
C-
Kills:742
Deaths:609
KDR:1.218
Accuracy:31.683% C-
HSR:16.038% D-
MGR-S1 Gladius
D-
Kills:734
Deaths:444
KDR:1.653
Accuracy:21.812% D-
HSR:12.125% D*
NSX Tomoe
C++
Kills:516
Deaths:329
KDR:1.568
Accuracy:29.177% C++
HSR:19.186% F
AF-8 RailJack
C+
Kills:326
Deaths:45
KDR:7.244
Accuracy:35.728% C+
HSR:69.018% D
Blitz GD-10
C++
Kills:192
Deaths:140
KDR:1.371
Accuracy:24.738% C++
HSR:7.292% F
NC4 Mag-Shot
C
Kills:120
Deaths:212
KDR:0.566
Accuracy:25.035% C
HSR:12.500% D--
NS-AM7 Archer
C
Kills:61
Deaths:97
KDR:0.629
Accuracy:45.673% F
HSR:14.754% C
Kills:5,832
Deaths (as Infiltrator):2,711
Deaths (to Infiltrators):4,124
KDR:2.15124
Kill Difference:3,121
Playtime:284.465 hours
Usage:6%
Score:3.073m
Score/min:180
Accuracy (listed only):30.928%
HSR (listed only):31.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:1,322
Deaths:2,673
KDR:0.495
Accuracy:17.321% D*
HSR:13.389% D*
Carnage AR
C--
Kills:1,170
Deaths:905
KDR:1.293
Accuracy:20.230% D-
HSR:16.581% C--
NS-11A
D--
Kills:1,154
Deaths:1,673
KDR:0.690
Accuracy:18.077% D*
HSR:14.385% D--
AF-4 Cyclone
C+
Kills:820
Deaths:467
KDR:1.756
Accuracy:24.492% C+
HSR:10.854% D*
MGR-S1 Gladius
D-
Kills:734
Deaths:444
KDR:1.653
Accuracy:21.812% D-
HSR:12.125% D*
GR-22
D
Kills:303
Deaths:235
KDR:1.289
Accuracy:19.389% D--
HSR:14.191% D
Blitz GD-10
C++
Kills:192
Deaths:140
KDR:1.371
Accuracy:24.738% C++
HSR:7.292% F
Kills:5,695
Deaths (as Combat Medic):6,537
Deaths (to Combat Medics):2,410
KDR:0.87119
Kill Difference:842
Playtime:446.284 hours
Usage:9%
Score:6.249m
Score/min:233
Accuracy (listed only):20.866%
HSR (listed only):12.688%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,210
Deaths:244
KDR:4.959
Accuracy:34.440% C+
HSR:15.620% C--
AF-34 Mattock
C+
Kills:1,205
Deaths:242
KDR:4.979
Accuracy:33.199% C+
HSR:14.108% C--
AF-23 Grinder
C**
Kills:1,017
Deaths:195
KDR:5.215
Accuracy:40.340% C**
HSR:12.684% D--
AF-23 Grinder
B+
Kills:1,010
Deaths:195
KDR:5.179
Accuracy:38.913% B+
HSR:13.168% C--
NS-10 Burster
C+
Kills:185
Deaths:20
KDR:9.250
Accuracy:29.044% C+
HSR:1.081% D**
NS-10 Burster
C+
Kills:177
Deaths:18
KDR:9.833
Accuracy:29.145% C+
HSR:2.825% D-
NCM2 Falcon
C
Kills:109
Deaths:64
KDR:1.703
Accuracy:36.726% C
HSR:2.752% D--
AF-41 Hacksaw
A*
Kills:67
Deaths:15
KDR:4.467
Accuracy:27.417% C
HSR:22.388% A*
NCM3 Raven
B+
Kills:63
Deaths:24
KDR:2.625
Accuracy:43.792% B+
HSR:0% F-
NCM2 Falcon
C--
Kills:63
Deaths:33
KDR:1.909
Accuracy:36.380% C--
HSR:1.587% D**
AF-41 Hacksaw
C+
Kills:60
Deaths:15
KDR:4
Accuracy:27.902% C
HSR:15% C+
Kills:5,166
Deaths (as MAX Suit):532.500
Deaths (to MAX Suits):1,083
KDR:9.70141
Kill Difference:4,633.500
Playtime:117.339 hours
Usage:2%
Score:2.039m
Score/min:290
Accuracy (listed only):34.300%
HSR (listed only):9.201%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:81
V. Kills:21 368%
Deaths:14
KDR:5.786
Accuracy:40.956% D--
KPH:32 D
VKPH:8.300 D
Kills:81 (0 + 0)
Deaths:14
KDR:5.786
VKDR:1.500
Vehicle Kills:21
Kill Difference:67
Playtime:2.531 hours
Usage:0%
Score:0.086m
Score/min:568
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:161
V. Kills:26 N/A
Deaths:23
KDR:7
Accuracy:44.119% C*
KPH:44.600 C
VKPH:7.200 C+
Dual-75 Duster
D
Kills:111
V. Kills:7 N/A
Deaths:6
KDR:18.500
Accuracy:33.467% D
KPH:42.900 D
VKPH:2.700 D
L105 Zephyr PX
C+
Kills:98
V. Kills:17 N/A
Deaths:13
KDR:7.538
Accuracy:48.154% C+
KPH:54.500 D
VKPH:9.500 C+
AP30 Shredder
C
Kills:76
V. Kills:100 75%
Deaths:31
KDR:2.452
Accuracy:26.363% C-
KPH:11.500 D--
VKPH:15.100 C
C150 Dalton
C+
Kills:74
V. Kills:80 91%
Deaths:23
KDR:3.217
Accuracy:31.518% D
KPH:19.600 D
VKPH:21.200 C+
L-24R Spur
C-
Kills:55
V. Kills:5 N/A
Deaths:5
KDR:11
Accuracy:40.246% C++
KPH:11.900 D--
VKPH:1.100 C-
Kills:575 (55 + 520)
Deaths:101
KDR:5.693
VKDR:2.327
Vehicle Kills:235
Kill Difference:474
Playtime:23.008 hours
Usage:0%
Score:0.319m
Score/min:231
Piloting Accuracy:40.246%
Gunner Accuracy:31.518%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:11,338
V. Kills:1,806 N/A
Deaths:325
KDR:34.886
Accuracy:47.494% C+
KPH:61.400 B
VKPH:9.800 B+
C75 Viper
C**
Kills:1,438
V. Kills:300 478%
Deaths:261
KDR:5.510
Accuracy:36.726% C+
KPH:34.600 C**
VKPH:7.200 C+
LB00 Python AP
B++
Kills:1,220
V. Kills:391 311%
Deaths:35
KDR:34.857
Accuracy:52.372% C-
KPH:63.900 B++
VKPH:20.500 C+
L100 Python AP
C**
Kills:755
V. Kills:530 142%
Deaths:50
KDR:15.100
Accuracy:45.719% D*
KPH:28.100 C+
VKPH:19.700 C**
L100 Python HEAT
B**
Kills:323
V. Kills:136 236%
Deaths:14
KDR:23.071
Accuracy:51.270% C++
KPH:39 B+
VKPH:16.400 B**
Skyguard
B
Kills:267
V. Kills:240 111%
Deaths:44
KDR:6.068
Accuracy:24.537% D
KPH:11.900 C
VKPH:10.700 B
Kills:15,341 (15,341 + 0)
Deaths:729
KDR:21.044
VKDR:4.668
Vehicle Kills:3,403
Kill Difference:14,612
Playtime:302.802 hours
Usage:6%
Score:4.130m
Score/min:227
Driving Accuracy:24.537%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:13,383
V. Kills:2,218 N/A
Deaths:265
KDR:50.502
Accuracy:50.538% B
KPH:70.300 A++
VKPH:11.600 B*
Titan-150 AP
A+
Kills:9,324
V. Kills:5,100 183%
Deaths:615
KDR:15.161
Accuracy:48.859% C+
KPH:36.600 A+
VKPH:20 B**
E540 Halberd
B++
Kills:1,674
V. Kills:1,047 160%
Deaths:190
KDR:8.811
Accuracy:46.451% C*
KPH:29.300 C+
VKPH:18.300 B++
Enforcer ML85
B
Kills:1,410
V. Kills:998 141%
Deaths:187
KDR:7.540
Accuracy:41.305% C+
KPH:26.200 B
VKPH:18.600 C**
Titan-150 HEAT
B++
Kills:827
V. Kills:429 192%
Deaths:177
KDR:4.672
Accuracy:51.670% B+
KPH:22 C++
VKPH:11.400 B++
C85 Canister
C-
Kills:269
V. Kills:14 N/A
Deaths:21
KDR:12.810
Accuracy:34.100% C--
KPH:52.600 C-
VKPH:2.700 C-
M20 Basilisk
B+
Kills:109
V. Kills:64 168%
Deaths:40
KDR:2.725
Accuracy:31.059% C++
KPH:15.400 C
VKPH:9.100 B+
M96 Mjolnir
C
Kills:60
V. Kills:38 154%
Deaths:15
KDR:4
Accuracy:24.037% D*
KPH:23.600 C-
VKPH:15 C
Kills:27,056 (23,534 + 3,522)
Deaths:1,510
KDR:17.918
VKDR:6.562
Vehicle Kills:9,908
Kill Difference:25,546
Playtime:608.183 hours
Usage:13%
Score:10.022m
Score/min:275
Driving Accuracy:51.670%
Gunner Accuracy:24.037%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,528
V. Kills:135 N/A
Deaths:110
KDR:13.891
Accuracy:41.038% D-
KPH:104.800 C+
VKPH:9.300 C**
E540 Halberd-H
C**
Kills:835
V. Kills:580 144%
Deaths:186
KDR:4.489
Accuracy:58.354% C*
KPH:33.800 C
VKPH:23.500 C**
M96 Mjolnir-H
C+
Kills:393
V. Kills:305 128%
Deaths:127
KDR:3.094
Accuracy:48.061% C+
KPH:40.600 C
VKPH:31.500 C+
Enforcer ML65-H
C*
Kills:316
V. Kills:299 105%
Deaths:83
KDR:3.807
Accuracy:54.498% C
KPH:33 C+
VKPH:31.200 C*
M12 Kobalt-H
D
Kills:204
V. Kills:6 N/A
Deaths:20
KDR:10.200
Accuracy:17.994% D
KPH:80.200 D
VKPH:2.400 D
M40 Fury-H
C
Kills:109
V. Kills:15 N/A
Deaths:14
KDR:7.786
Accuracy:40.022% C+
KPH:65.500 C--
VKPH:9 C
Kills:3,385 (0 + 3,385)
Deaths:540
KDR:6.269
VKDR:2.481
Vehicle Kills:1,340
Kill Difference:2,845
Playtime:62.755 hours
Usage:1%
Score:1.351m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:40.022%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,550
V. Kills:68 N/A
Deaths:54
KDR:28.704
Accuracy:16.563% C+
KPH:67.600 C++
VKPH:3 B+
M12 Kobalt
C**
Kills:1,009
V. Kills:46 N/A
Deaths:28
KDR:36.036
Accuracy:15.733% C
KPH:65.500 C+
VKPH:3 C**
M20 Basilisk
C*
Kills:576
V. Kills:285 201%
Deaths:130
KDR:4.431
Accuracy:38.619% C++
KPH:16.700 C
VKPH:8.300 C*
M40 Fury
C
Kills:431
V. Kills:80 N/A
Deaths:47
KDR:9.170
Accuracy:32.240% C
KPH:39.900 C
VKPH:7.400 C
M20 Basilisk
C++
Kills:378
V. Kills:210 179%
Deaths:75
KDR:5.040
Accuracy:38.903% C++
KPH:17.900 C
VKPH:9.900 C++
M40 Fury
C+
Kills:231
V. Kills:54 420%
Deaths:30
KDR:7.700
Accuracy:28.200% D-
KPH:41 C-
VKPH:9.600 C+
M60-G Bulldog
C++
Kills:84
V. Kills:25 323%
Deaths:15
KDR:5.600
Accuracy:29.020% D
KPH:27.500 C--
VKPH:8.200 C++
M60-G Bulldog
C+
Kills:78
V. Kills:24 312%
Deaths:18
KDR:4.333
Accuracy:30.872% C
KPH:19.600 D
VKPH:6 C+
Kills:4,337 (0 + 4,337)
Deaths:397
KDR:10.924
VKDR:1.995
Vehicle Kills:792
Kill Difference:3,940
Playtime:117.455 hours
Usage:2%
Score:1.737m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:30.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,289
V. Kills:149 N/A
Deaths:63
KDR:20.460
Accuracy:32.764% C+
KPH:72.900 C+
VKPH:8.400 B++
M20 Wyvern
C+
Kills:70
V. Kills:33 206%
Deaths:15
KDR:4.667
Accuracy:36.315% C+
KPH:18.700 C--
VKPH:8.800 D-
Kills:1,359 (0 + 1,359)
Deaths:78
KDR:17.423
VKDR:2.333
Vehicle Kills:182
Kill Difference:1,281
Playtime:21.433 hours
Usage:0%
Score:0.263m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:36.315%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 45,56344,229144307.146M**302.4921.888%C++14.794%D141.9B++4.3C+339311.7h17.6C++80.5C**
Titan-150 HESH 15,60113,38326550.502S45.8550.538%BN/A70.3A++11.6B*224190.5h2.7B+5.4B++
L100 Python HESH 13,14411,33832534.886A*30.2347.494%C+1.155%C-61.4B9.8B+217184.6h3.4C+7.1C++
Titan-150 AP 14,4249,32461515.161A+10.5148.859%C+1.791%D36.6A+20B**283254.5h3.9B8B+
M20 Basilisk 3,1252,4245643.286S38.6347.275%D5.817%B+65.3B**18.9C+30737.1h62.6B**132.5B*
Tank Mine 3,7302,2424415.084A0.4344.317%B*N/A137.5B++91.3B**121416.3h2.5D-5.6B+
E540 Halberd 2,7211,6741908.811C**4.1646.451%C*3.465%C++29.3C+18.3B++40257.2h6.2C13.4C++
M12 Kobalt 1,6181,5505428.704A+24.0516.563%C+16%C--67.7C++3B+26022.9h21.2C+127.7C+
C85 Canister-H 1,6631,52811013.891C++9.2441.038%D-13.547%B+104.7C+9.2C*32114.6h6.7C++16.4C
C75 Viper 1,7381,4382615.51C*0.8636.726%C+1.113%C-34.7C**7.2C+19241.5h11.2B+30.4B+
Enforcer ML85 2,4081,4101877.54B++2.8941.305%C+1.348%D26.3B+18.6C**26853.7h13.1C+31.6C*
C-4 2,0181,3766292.188B+2.4627.15%BN/A62C28.9C+53822.2h1.3B+4.6B+
NC1 Gauss Rifle 1,3371,3222,6730.495C4.1617.321%D*13.389%D*10D-N/A38131.8h14.1C81.4D
CAS 14-E 1,4381,2896320.46C**15.8132.764%C+1.552%C72.8C+8.4B++21517.7h34.4C105.1C
LB00 Python AP 1,6111,2203534.857A*30.2052.372%C-N/A63.9B++20.5C+26219.1h3.8B+7.2B+
AF-34 Mattock 1,2251,2102444.959B+0.3134.44%C+15.62%C--28.8DN/A8542h9.4F27.3D-
AF-34 Mattock 1,2191,2052424.979B+0.3333.199%C+14.108%C--28.9DN/A8341.7h9F-27.2D--
AF-19 Mercenary 1,2341,1972,7020.443C-4.2116.605%D--17.627%D6.9DN/A37173.3h17.1D103D
NS-15M2 1,2071,1806451.829C++2.8219.572%D18.814%D-19.7D-N/A6760h15.5D79.1C--
Carnage AR 1,1921,1709051.293C+3.3620.23%D-16.581%C--15.1D-N/A4277.5h16D78.9D
NC6 Gauss SAW 1,1851,1668531.367C*3.2917.13%C--23.156%C+19.9C-N/A10858.6h10.5C++61.3C+
GD-7F 1,1881,1661,0781.082C+3.5721.274%D15.609%D7.6D--N/A26153.8h16.1D75.6C
NC14 Bolt Driver 1,1661,1622315.03A++0.3834.856%C+77.625%B+17.6CN/A6366.1h2.5C**7.2C**
EM4 Longshot 1,1641,1591378.46A++3.8136.087%C--79.897%C*22.8C-N/A5850.8h2B+5.5C*
NS-11A 1,1651,1541,6730.69C-3.9618.077%D*14.385%D--11.4D--N/A29101.1h16.7D-92.6D--
Razor GD-23 1,1731,1371,9510.583C4.0720.956%D16.271%D-5.3D--N/A17213.6h17.7D--84.5D
AF-23 Grinder 1,0321,0171955.215B**0.5640.34%C**12.684%D--32.3C+N/A9031.5h10F24.9C--
AF-23 Grinder 1,0291,0101955.179B**0.5338.913%B+13.168%C--32.1C++N/A8631.5h9.5F24.5C--
M12 Kobalt 1,0551,0092836.036M31.3815.733%C15.263%D65.5C+3C**26315.4h22.2C--141.4C+
AF-4A Bandit 1,0089816411.53C*3.1224.83%C+16.412%D--8.4D--N/A26116.2h15.2D**61.3D
E540 Halberd-H 1,4158351864.489C0.1658.354%C*N/A33.8C23.5C**29924.7h7.9C--13.5C
Titan-150 HEAT 1,2568271774.672C++0.0251.67%B+3.144%C++22.1C++11.4B++29137.5h5.6C+10.9C*
AF-4 Cyclone 8278204671.756B+2.9024.492%C+10.854%D*22.3C-N/A8236.7h11.5C+46.8C++
LA1 Anchor 7767624941.543C+3.1118.541%D*20.21%D18.5D--N/A8541.3h13.9D**75.2D*
L100 Python AP 1,2857555015.1M10.4545.719%D*2.781%C+28.1C+19.7C**32626.9h6C*13.1C
NS-44 Commissioner 7477426091.218C**3.4331.683%C-16.038%D-23CN/A7732.3h3.6B+11.5C++
MGR-S1 Gladius 7457344441.653C*3.0021.812%D-12.125%D*20.4DN/A7836h10.4C++47.5C+
NC05 Jackhammer 6896844141.652B3.0039.964%C-13.012%C-42.2C++N/A13816.2h4.5B+11.3C++
M20 Basilisk 8615761304.431B*0.2238.619%C++6.424%C++16.7C8.3C*22534.5h111.7C289.4C+
Bouncing Betty 522519737.11B**2.4642.362%C+N/A71.1D--N/A2327.3h2.3D*5.4C--
NSX Tomoe 5185163291.568C+3.0829.177%C++19.186%F19.1D-N/A5827h17.2D58.9C
Xiphos Anti-Personnel Phalanx Tower 5184992249.5M+244.8523.378%DN/A207.9C+7.9C+6492.4h8.1B+34.8B+
M40 Fury 511431479.17B+4.5232.24%CN/A39.9C7.4C23610.8h13.4C++41.5C++
Spear Anti-Vehicle Phalanx Turret 628425479.043B4.3940.298%C3.294%C-34.8C+16.6C-33312.2h9C+22.2C+
M96 Mjolnir-H 6983931273.094C1.5648.061%C+N/A40.5C31.4C+5789.7h43.1C+89.7C+
M20 Basilisk 588378755.04B**0.3938.903%C++5.291%C17.9C10C++26021.1h104.5C+268.6C++
Sticky Grenade 3503441344N/A339.3538.387%FN/A344D*6D10261h3.7D*9.6D**
NS Decimator 4823411522.243A+2.4146.935%F1.466%D21D8.7D19216.2h5.2C+11.1D-
Frag Grenade 3523401340N/A335.3545.122%C+N/A377.8C-13.3B**18590.9h4.1C+9.1C+
AF-8 RailJack 329326457.244A*2.5935.728%C+69.018%D23.1C+N/A8414.1h2.2B6.3C*
L100 Python HEAT 4593231423.071M*18.4251.27%C++N/A38.9B+16.4B**3318.3h6.1C+11.9C++
Enforcer ML65-H 615316833.807C+0.8554.498%C1.266%C--32.9C+31.1C*3929.6h14.8C**27.2C**
Spear Anti-Vehicle Phalanx Tower 5433153105S100.3548.836%C+2.54%D47C++34C**3426.7h6.7B+13.8B++
G30 Walker 3793141314U309.3530.57%D*4.777%B*58.1B**12D2405.4h84.5A276.5B**
GR-22 3063032351.289C++3.3619.389%D--14.191%D13.1D-N/A4523.1h16.7D--86D--
MANA Anti-Vehicle Turret 6112731791.525B++3.1357.085%A2.198%C-2730U3380S670860.1h12.3C+21.6B+
C85 Canister 2832692112.81C+8.1634.1%C--15.242%B+52.7C-2.7C-1655.1h9.1C26.8C
Skyguard 507267446.068A++1.4224.537%DN/A11.9C10.7B18822.4h155.9D635.5D-
M40 Fury 285231307.7C++3.0528.2%D-N/A41.3C-9.6C+3095.6h12.9C++45.7C
M12 Kobalt-H 2102042010.2C5.5517.994%D24.02%A+81.6D2.4D2392.5h15.2C++84.5C+
Blitz GD-10 1931921401.371B3.2824.738%C++7.292%F17.8C--N/A11910.8h16.8C+68C++
NS-10 Burster 277185209.25U4.6029.044%C+1.081%D**9.1A++4.5B+8620.4h105.2B**362.3B*
NS-10 Burster 270177189.833U5.1829.145%C+2.825%D-8.8A+4.6B+7720.2h110B**377.4B++
EM6 1651651431.154C+3.5016.122%D--16.364%D*14.9D--N/A10111.1h13.1C--81C--
MANA Anti-Personnel Turret 169165513.235N/A1.4215.177%UN/A1650U40U5100600.1h23T*151.9T*
L105 Zephyr 187161237C2.3544.119%C*N/A44.7C+7.2C+2413.6h6.8C+15.5C++
M60-A Bulldog 1771511311.615C+6.9648.093%C*1.987%C20.4D3.5C+1067.4h8.6D*17.9D
Orbital Strike Uplink 2381501150N/A145.35261.446%UN/A250U146.7U24060.6h1.4T*0.6T*
NS Annihilator 217134472.851S1.8082.027%B+N/A12.9B+8C21710.4h9.6B++11.7B++
Hawk GD-68 2391271640.774C*3.8856.541%D-1.575%D5.7D-5.1D12922.1h13.1F-23.2F--
NC4 Mag-Shot 1211202120.566C+4.0925.035%C12.5%D--9.2D-N/A7313h9.1C+36.2C+
Dual-75 Duster 118111618.5B**13.8533.467%DN/A42.7D2.7D1512.6h6C+18C
NCM2 Falcon 146109641.703B+2.9536.726%C2.752%D--14.7C++5C++1347.4h12.2C+33.3C+
M20 Basilisk 173109402.725C+1.9331.059%C++3.67%D15.4C9B+1587.1h111.3D--358.3C
M40 Fury-H 124109147.786C3.1340.022%C+N/A64.1C--8.8C3001.7h10.2D25.6C--
Hoplon Anti-Aircraft Phalanx Tower 2511081108S103.3533.069%B++N/A120C**158.9B*10400.9h20B+60.6B+
L105 Zephyr PX 11598137.538D2.8948.154%C+2.041%A**54.4D9.4C+2191.8h6.3D-13D
NC15 Phoenix 15387263.346A*1.3143.504%D**N/A9.7C7.3C--2699h11C+25.4D
M60-G Bulldog 10984155.6C++0.9529.02%D2.381%C28C-8.3C++1953h7.2C++24.7C+
Spear Anti-Vehicle Phalanx Tower 12582241B**36.3535.533%D--12.195%S820S430A**1063370.1h10.8C*30.3C+
Breaker Rocket Pods 10281145.786C+1.1340.956%D--1.235%C**32.4D8.4D5672.5h18.7C+45.7C
M60-G Bulldog 10278184.333C+0.3230.872%C3.846%B+19.5D6C+1934h9.5D30.7C
AP30 Shredder 17676312.452C-2.2026.363%C-3.947%A+11.5D--15.2C2756.6h141D*534.7D**
C150 Dalton 15474233.217C1.4431.518%DN/A19.5D21.1C+4353.8h5.2C+16.4D
M20 Wyvern 10370154.667C+0.0136.315%C+7.143%B**18.9C--8.9D1553.7h84.6C+232.9C+
AF-41 Hacksaw 6867154.467B++0.1927.417%C22.388%A*35.3C**N/A3211.9h5.9B21.6C*
NCM3 Raven 9363242.625A*2.0343.792%B+N/A11.1C*5.3C-1965.7h33.4C--76.2C+
NCM2 Falcon 7863331.909A2.7436.38%C--1.587%D**10.5C+2.5D-836h19C-52.1C
Rocklet Rifle 12663491.286B**3.3735.773%F-N/A12.6D*12.6D--4515h36.8C++102.8D
Shrike 93621100.564C4.0946.685%D*1.613%D11.7D--5.8D--6035.3h8.4D-18D*
NS-AM7 Archer 9061970.629B4.0245.673%F14.754%C2.8D--1.3D-4621.5h24C+52.7D
M96 Mjolnir 9860154C0.6524.037%D*1.667%B24C15.2C8342.5h42C+174.9D-
AF-41 Hacksaw 6160154B+0.6527.902%C15%C+31.6C+N/A1881.9h6.9C++24.6C+
NSX Masamune 7657521.096C**3.5633.292%F**N/A13.6D--4.5D-1444.2h14.2C+42.6D*
Gauss Compact S 6056610.918C+3.7322.475%C+14.286%D8.1D-N/A776.9h7.6B**33.8B+
L-24R Spur 6055511B++6.3540.246%C++N/A12D--1.1C-454.6h30.9C++76.8C++
M60-A Bulldog 6252317.333C++12.6847.489%C*1.923%C16.8D3.2C+1173.1h10.4F*21.8D*
Spear Anti-Vehicle Phalanx Turret 9252152A++47.3561.667%B**N/A37.1C+28.6B*3541.4h12.1C+19.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3016,7928h
Snowman Soldier02200.2h
Nano-Armor Kit2,0665,057,549304.5h
Decoy Grenade0560h
Medical Kit829342.1h
Blast Wall11541.1h
Anti-Vehicle MANA Turret292,2062.5h
Medical Applicator1,376446,34340.1h
Spawn Beacon262,9092.4h
Bunker0530.7h
Skywall Shield Emitter03331.1h
Turret AI Module16212.3h
Structure Shield Module04381.5h
Repair Module28292.6h
Cortium Silo02961h
Spitfire Auto-Turret246,4665.9h
Restoration Kit386371.2h
Hoplon Anti-Aircraft Phalanx Tower03571.5h
Rampart Wall26215.1h
Xiphos Anti-Personnel Tower34272.2h
Spear Anti-Vehicle Tower13151.4h
Deconstruction Tool16,7020.8h
Welding Device07490h
Nanite Revive Grenade06,0701.7h
G40-F Ranger01020.1h
Recon Detection Device66301h
Shield Recharging Field473,8191.6h
Ammunition Package9218,6418.7h
Anti-Infantry MANA Turret85250.7h
Elysium Spawn Tube01751h
Spear Anti-Vehicle Turret0810.7h
Pillbox01310.9h
IPC Targeting Dart02280.8h
Vehicle Ammo Dispenser0970.3h
Vehicle Gate11841.8h
A30 Walker2540.1h
WLT-Howler Mining Laser116,9424.6h
Infantry Tower01921.3h
Alarm Module01890.3h
Glaive IPC0790.6h
Orbital Strike Target Designator18702.2h
Nano-Repair Grenade01950.1h
Mag-Cutter1,9167775.5h

Check the help document for the dictionary if you want to learn more about words used here.


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