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Executor fanatyks[P0L] fanatyks
NC BR 196

KDR: 4.83

Score: 103m

Last Seen: Aug 20th, 2019 6:06 PM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 100 (196 total) - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 76
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Titan-150 HESH Titan-150 AP L100 Python HESH M20 Basilisk C-4 Tank Mine E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $604,233 MLG Score: 483
Fun Score: N/A
Cheeseburgers Flipped: 1063TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.146%16.529%33322119217,9501.204053.63

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.504%-0.212C-0.659D-1.156D*HEAD ++ (~6.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.044C+14.3-0C+56.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.992%1.205%1011213831208670.0687086122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.385C**-0.355C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.719B++18.60.649B+26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.847%1.198%22888120643,05525591282016.8249336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.614%-0.193C-0.856D--0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.684B+4.80.62B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.331%7.532%54520119412,175229447005.30732259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.751%-0.649D0.797B++0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.326C**23.40.411B56.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.552%77.534%545312112,7821495131.85963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.403%0.077C+0.682B+-1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.362C**2.20.295C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.665%9.953%5453121142290550.466298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.449%-0.453D-1.017D*1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.331C-4.8-0.302C6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 76
103m308.4%346 (20.8k)312 (18.7k)4.8339163,87933,9025.95339196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141832315.211%9.893%15009:4332

9% Combat Medic74% Engineer7% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 10:57 PMFeb 5th, 2016 11:22 AMAug 20th, 2019 3:28 PM (2d) (PST)Aug 20th, 2019 4:07 PM (2d) (PST)Aug 20th, 2019 2:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
708626460.4960.1030.0491.7880.084483

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5093,73638,7733063107518,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5510.1h/229.6d 37,953 16,212 78,802 591.1k 5,228 14,536 27,748 234.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,180
Deaths:645
KDR:1.829
Accuracy:19.572% D-
HSR:18.814% D-
LA1 Anchor
D
Kills:1,179
Deaths:700
KDR:1.684
Accuracy:18.974% D*
HSR:20.187% D
EM1
C
Kills:1,172
Deaths:722
KDR:1.623
Accuracy:19.945% C
HSR:18.771% C--
NC6 Gauss SAW
C+
Kills:1,166
Deaths:853
KDR:1.367
Accuracy:17.130% D
HSR:23.156% C+
EM6
D
Kills:434
Deaths:318
KDR:1.365
Accuracy:16.987% D--
HSR:19.355% D
Kills:5,131
Deaths (as Heavy Assault):3,238
Deaths (to Heavy Assaults):8,800
KDR:1.58462
Kill Difference:1,893
Playtime:394.340 hours
Usage:7%
Score:5.151m
Score/min:218
Accuracy (listed only):18.521%
HSR (listed only):20.056%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D-
AF-4A Bandit
C+
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C+
HSR:16.467% D--
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
AC-X11
C*
Kills:324
Deaths:237
KDR:1.367
Accuracy:26.386% C*
HSR:14.815% D*
AF-57 Piston
C*
Kills:261
Deaths:162
KDR:1.611
Accuracy:42.574% C*
HSR:8.812% D**
The Little Helper
C
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.462% C
HSR:9.268% D*
GD-66 Claw
B
Kills:82
Deaths:41
KDR:2
Accuracy:62.660% B
HSR:4.878% F
Mauler S6
B++
Kills:79
Deaths:132
KDR:0.598
Accuracy:33.560% D
HSR:18.987% B++
Gauss Compact S
C
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C
HSR:14.286% D
Kills:5,673
Deaths (as Engineer):7,255
Deaths (to Engineers):8,503
KDR:0.78194
Kill Difference:1,582
Playtime:4,062.956 hours
Usage:74%
Score:83.357m
Score/min:342
Accuracy (listed only):31.570%
HSR (listed only):13.702%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,197
Deaths:2,702
KDR:0.443
Accuracy:16.605% D*
HSR:17.627% D
GD-7F
D
Kills:1,166
Deaths:1,078
KDR:1.082
Accuracy:21.274% D
HSR:15.609% D-
AF-4A Bandit
C+
Kills:1,166
Deaths:756
KDR:1.542
Accuracy:24.747% C+
HSR:16.467% D--
Razor GD-23
D
Kills:1,137
Deaths:1,951
KDR:0.583
Accuracy:20.956% D
HSR:16.271% D-
MGR-S1 Gladius
D--
Kills:1,102
Deaths:692
KDR:1.592
Accuracy:21.322% D--
HSR:13.249% D*
AF-4 Cyclone
C
Kills:825
Deaths:471
KDR:1.752
Accuracy:24.407% C
HSR:10.788% D*
AC-X11
C*
Kills:324
Deaths:237
KDR:1.367
Accuracy:26.386% C*
HSR:14.815% D*
Blitz GD-10
C*
Kills:301
Deaths:195
KDR:1.544
Accuracy:25.476% C*
HSR:8.970% D**
AF-57 Piston
C*
Kills:261
Deaths:162
KDR:1.611
Accuracy:42.574% C*
HSR:8.812% D**
The Little Helper
C
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.462% C
HSR:9.268% D*
GD-66 Claw
B
Kills:82
Deaths:41
KDR:2
Accuracy:62.660% B
HSR:4.878% F
Mauler S6
B++
Kills:79
Deaths:132
KDR:0.598
Accuracy:33.560% D
HSR:18.987% B++
Gauss Compact S
C
Kills:56
Deaths:61
KDR:0.918
Accuracy:22.475% C
HSR:14.286% D
Kills:7,901
Deaths (as Light Assault):8,613
Deaths (to Light Assaults):5,015
KDR:0.91733
Kill Difference:712
Playtime:162.429 hours
Usage:3%
Score:1.940m
Score/min:199
Accuracy (listed only):29.762%
HSR (listed only):13.079%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B
Kills:1,162
Deaths:231
KDR:5.030
Accuracy:34.856% C+
HSR:77.625% B
EM4 Longshot
C*
Kills:1,159
Deaths:137
KDR:8.460
Accuracy:36.095% D
HSR:79.897% C*
MGR-S1 Gladius
D--
Kills:1,102
Deaths:692
KDR:1.592
Accuracy:21.322% D--
HSR:13.249% D*
NS-44 Commissioner
D
Kills:839
Deaths:688
KDR:1.219
Accuracy:31.717% D
HSR:15.495% D-
AF-4 Cyclone
C
Kills:825
Deaths:471
KDR:1.752
Accuracy:24.407% C
HSR:10.788% D*
NSX Tomoe
C+
Kills:521
Deaths:334
KDR:1.560
Accuracy:29.206% C+
HSR:19.002% F
AF-8 RailJack
C+
Kills:461
Deaths:55
KDR:8.382
Accuracy:36.370% C+
HSR:71.367% C
Blitz GD-10
C*
Kills:301
Deaths:195
KDR:1.544
Accuracy:25.476% C*
HSR:8.970% D**
Soldier Soaker
C
Kills:122
Deaths:71
KDR:1.718
Accuracy:30.650% C
HSR:9.016% D-
NC4 Mag-Shot
C
Kills:120
Deaths:212
KDR:0.566
Accuracy:25.035% C
HSR:12.500% D--
NS-AM7 Archer
C+
Kills:106
Deaths:136
KDR:0.779
Accuracy:44.916% F-
HSR:16.981% C+
NS-45 Pilot
B*
Kills:52
Deaths:31
KDR:1.677
Accuracy:36.364% B*
HSR:17.308% D--
Kills:6,770
Deaths (as Infiltrator):3,253
Deaths (to Infiltrators):4,647
KDR:2.08116
Kill Difference:3,517
Playtime:312.693 hours
Usage:6%
Score:3.384m
Score/min:180
Accuracy (listed only):31.368%
HSR (listed only):29.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:1,322
Deaths:2,673
KDR:0.495
Accuracy:17.321% D*
HSR:13.389% D*
Carnage AR
D
Kills:1,170
Deaths:905
KDR:1.293
Accuracy:20.230% D--
HSR:16.581% D
NS-11A
D--
Kills:1,154
Deaths:1,673
KDR:0.690
Accuracy:18.077% D*
HSR:14.385% D--
MGR-S1 Gladius
D--
Kills:1,102
Deaths:692
KDR:1.592
Accuracy:21.322% D--
HSR:13.249% D*
AF-4 Cyclone
C
Kills:825
Deaths:471
KDR:1.752
Accuracy:24.407% C
HSR:10.788% D*
Gauss Rifle S
C--
Kills:344
Deaths:260
KDR:1.323
Accuracy:22.747% C--
HSR:16.279% D
GR-22
D
Kills:317
Deaths:246
KDR:1.289
Accuracy:19.424% D--
HSR:14.196% D
Blitz GD-10
C*
Kills:301
Deaths:195
KDR:1.544
Accuracy:25.476% C*
HSR:8.970% D**
AF-57 Piston
C*
Kills:261
Deaths:162
KDR:1.611
Accuracy:42.574% C*
HSR:8.812% D**
The Little Helper
C
Kills:205
Deaths:135
KDR:1.519
Accuracy:44.462% C
HSR:9.268% D*
GD-66 Claw
B
Kills:82
Deaths:41
KDR:2
Accuracy:62.660% B
HSR:4.878% F
Mauler S6
B++
Kills:79
Deaths:132
KDR:0.598
Accuracy:33.560% D
HSR:18.987% B++
Kills:7,162
Deaths (as Combat Medic):7,585
Deaths (to Combat Medics):2,862
KDR:0.94423
Kill Difference:423
Playtime:470.273 hours
Usage:9%
Score:6.856m
Score/min:243
Accuracy (listed only):29.355%
HSR (listed only):12.482%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,210
Deaths:244
KDR:4.959
Accuracy:34.440% C
HSR:15.620% C--
AF-34 Mattock
C+
Kills:1,205
Deaths:242
KDR:4.979
Accuracy:33.199% C+
HSR:14.108% D
AF-23 Grinder
C++
Kills:1,167
Deaths:227
KDR:5.141
Accuracy:40.494% C++
HSR:12.339% D--
AF-23 Grinder
B
Kills:1,136
Deaths:227
KDR:5.004
Accuracy:38.849% B
HSR:12.588% D
NS-10 Burster
C++
Kills:238
Deaths:33
KDR:7.212
Accuracy:30.910% C++
HSR:1.261% D*
NS-10 Burster
C++
Kills:235
Deaths:31
KDR:7.581
Accuracy:30.905% C++
HSR:2.128% D--
NCM2 Falcon
C
Kills:109
Deaths:64
KDR:1.703
Accuracy:36.726% C
HSR:2.752% D-
NCM3 Raven
B+
Kills:80
Deaths:29
KDR:2.759
Accuracy:44.509% B+
HSR:0% F-
AF-41 Hacksaw
A*
Kills:67
Deaths:15
KDR:4.467
Accuracy:27.417% C-
HSR:22.388% A*
NCM3 Raven
B+
Kills:63
Deaths:29
KDR:2.172
Accuracy:45.068% B+
HSR:0% F-
NCM2 Falcon
D
Kills:63
Deaths:33
KDR:1.909
Accuracy:36.380% D
HSR:1.587% D**
AF-41 Hacksaw
C+
Kills:60
Deaths:15
KDR:4
Accuracy:27.902% C--
HSR:15% C+
Kills:5,633
Deaths (as MAX Suit):594.500
Deaths (to MAX Suits):1,208
KDR:9.47519
Kill Difference:5,038.500
Playtime:133.122 hours
Usage:2%
Score:2.343m
Score/min:293
Accuracy (listed only):35.566%
HSR (listed only):8.314%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:83
V. Kills:21 377%
Deaths:14
KDR:5.929
Accuracy:40.992% D--
KPH:32.800 D
VKPH:8.300 D
Kills:83 (0 + 0)
Deaths:14
KDR:5.929
VKDR:1.500
Vehicle Kills:21
Kill Difference:69
Playtime:2.531 hours
Usage:0%
Score:0.100m
Score/min:661
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C*
Kills:233
V. Kills:221 105%
Deaths:37
KDR:6.297
Accuracy:33.611% B+
KPH:21.300 C--
VKPH:20.200 C*
L105 Zephyr
C+
Kills:169
V. Kills:30 N/A
Deaths:24
KDR:7.042
Accuracy:44.453% C**
KPH:44.800 C+
VKPH:8 C+
Dual-75 Duster
D
Kills:111
V. Kills:7 N/A
Deaths:6
KDR:18.500
Accuracy:33.103% D
KPH:42.700 D-
VKPH:2.700 D
L105 Zephyr PX
C+
Kills:98
V. Kills:17 N/A
Deaths:13
KDR:7.538
Accuracy:48.154% C+
KPH:54.500 D
VKPH:9.500 C+
C150 Dalton
C
Kills:76
V. Kills:82 92%
Deaths:23
KDR:3.304
Accuracy:29.905% D-
KPH:19 D-
VKPH:20.500 C
L-24R Spur
D*
Kills:68
V. Kills:6 N/A
Deaths:6
KDR:11.333
Accuracy:34.087% D
KPH:8.700 D*
VKPH:0.800 D*
Kills:755 (68 + 687)
Deaths:109
KDR:6.927
VKDR:3.330
Vehicle Kills:363
Kill Difference:646
Playtime:30.910 hours
Usage:1%
Score:0.436m
Score/min:235
Piloting Accuracy:34.087%
Gunner Accuracy:29.905%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:11,598
V. Kills:1,858 N/A
Deaths:331
KDR:35.039
Accuracy:47.475% C+
KPH:61.400 B+
VKPH:9.800 B+
C75 Viper
C**
Kills:1,448
V. Kills:303 476%
Deaths:262
KDR:5.527
Accuracy:36.737% C+
KPH:34.800 C**
VKPH:7.300 C+
L100 Python AP
B+
Kills:1,358
V. Kills:763 178%
Deaths:61
KDR:22.262
Accuracy:48.214% D-
KPH:38.600 B+
VKPH:21.700 B+
LB00 Python AP
B++
Kills:1,237
V. Kills:398 310%
Deaths:36
KDR:34.361
Accuracy:52.413% C
KPH:63.900 B++
VKPH:20.600 C+
L100 Python HEAT
A++
Kills:683
V. Kills:267 255%
Deaths:15
KDR:45.533
Accuracy:50.551% C+
KPH:50.900 A
VKPH:19.900 A++
Skyguard
B+
Kills:400
V. Kills:302 132%
Deaths:52
KDR:7.692
Accuracy:25.207% D
KPH:15.100 C++
VKPH:11.400 B+
Kills:16,724 (16,724 + 0)
Deaths:757
KDR:22.092
VKDR:5.140
Vehicle Kills:3,891
Kill Difference:15,967
Playtime:325.115 hours
Usage:6%
Score:4.652m
Score/min:238
Driving Accuracy:25.207%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:13,502
V. Kills:2,239 N/A
Deaths:267
KDR:50.569
Accuracy:50.513% B
KPH:70.300 A++
VKPH:11.700 B++
Titan-150 AP
A+
Kills:13,239
V. Kills:6,659 199%
Deaths:718
KDR:18.439
Accuracy:48.754% C+
KPH:39.900 A+
VKPH:20.100 B**
E540 Halberd
B++
Kills:2,033
V. Kills:1,177 173%
Deaths:198
KDR:10.268
Accuracy:46.702% C**
KPH:31.400 C*
VKPH:18.200 B++
Enforcer ML85
B+
Kills:1,429
V. Kills:1,007 142%
Deaths:188
KDR:7.601
Accuracy:41.415% C+
KPH:26.400 B
VKPH:18.600 B+
Titan-150 HEAT
B+
Kills:827
V. Kills:429 192%
Deaths:177
KDR:4.672
Accuracy:51.670% B+
KPH:22 C+
VKPH:11.400 B+
C85 Canister
C-
Kills:275
V. Kills:14 N/A
Deaths:23
KDR:11.957
Accuracy:34.574% D
KPH:53.100 C-
VKPH:2.700 D
M20 Basilisk
B+
Kills:111
V. Kills:65 168%
Deaths:40
KDR:2.775
Accuracy:31.017% C++
KPH:15.600 C
VKPH:9.100 B+
G40-F Ranger
C
Kills:87
V. Kills:54 158%
Deaths:8
KDR:10.875
Accuracy:26.024% D
KPH:28.700 C-
VKPH:17.800 C
M96 Mjolnir
C-
Kills:61
V. Kills:39 153%
Deaths:17
KDR:3.588
Accuracy:24.966% D*
KPH:22.600 D
VKPH:14.400 C-
Kills:31,564 (27,568 + 3,996)
Deaths:1,636
KDR:19.293
VKDR:7.141
Vehicle Kills:11,683
Kill Difference:29,928
Playtime:698.298 hours
Usage:13%
Score:11.996m
Score/min:286
Driving Accuracy:51.670%
Gunner Accuracy:24.966%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,587
V. Kills:139 N/A
Deaths:115
KDR:13.800
Accuracy:41.354% D--
KPH:106.200 C+
VKPH:9.300 C**
E540 Halberd-H
B
Kills:863
V. Kills:589 146%
Deaths:186
KDR:4.640
Accuracy:58.163% C*
KPH:34.400 C
VKPH:23.500 B
M96 Mjolnir-H
C+
Kills:400
V. Kills:308 129%
Deaths:127
KDR:3.150
Accuracy:47.851% C+
KPH:40.800 C
VKPH:31.400 C+
Enforcer ML65-H
C*
Kills:316
V. Kills:299 105%
Deaths:83
KDR:3.807
Accuracy:54.498% C
KPH:33 C+
VKPH:31.200 C*
M12 Kobalt-H
D
Kills:232
V. Kills:6 N/A
Deaths:21
KDR:11.048
Accuracy:18.799% D
KPH:79.900 D
VKPH:2.100 D-
M40 Fury-H
C
Kills:119
V. Kills:18 N/A
Deaths:14
KDR:8.500
Accuracy:40.292% C+
KPH:67.800 C
VKPH:10.300 C
Kills:3,517 (0 + 3,517)
Deaths:546
KDR:6.441
VKDR:2.489
Vehicle Kills:1,359
Kill Difference:2,971
Playtime:64.083 hours
Usage:1%
Score:1.471m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:40.292%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,583
V. Kills:70 N/A
Deaths:55
KDR:28.782
Accuracy:16.594% C
KPH:67.300 C++
VKPH:3 B
M12 Kobalt
C**
Kills:1,256
V. Kills:55 N/A
Deaths:31
KDR:40.516
Accuracy:15.968% C
KPH:67.500 C+
VKPH:3 C**
M20 Basilisk
B
Kills:643
V. Kills:303 212%
Deaths:133
KDR:4.835
Accuracy:38.289% C++
KPH:17.800 C
VKPH:8.400 B
M40 Fury
C
Kills:434
V. Kills:82 N/A
Deaths:47
KDR:9.234
Accuracy:32.204% C
KPH:39.800 C
VKPH:7.500 C
M20 Basilisk
C**
Kills:400
V. Kills:217 183%
Deaths:76
KDR:5.263
Accuracy:39.098% C++
KPH:18.200 C
VKPH:9.900 C**
M40 Fury
C+
Kills:231
V. Kills:54 420%
Deaths:30
KDR:7.700
Accuracy:28.231% D-
KPH:40.800 C-
VKPH:9.500 C+
M60-G Bulldog
C++
Kills:84
V. Kills:25 323%
Deaths:15
KDR:5.600
Accuracy:29.386% D
KPH:27.300 D
VKPH:8.100 C++
M60-G Bulldog
C+
Kills:79
V. Kills:24 316%
Deaths:18
KDR:4.389
Accuracy:30.424% C
KPH:19.300 D
VKPH:5.900 C+
Kills:4,710 (0 + 4,710)
Deaths:405
KDR:11.630
VKDR:2.049
Vehicle Kills:830
Kill Difference:4,305
Playtime:124.043 hours
Usage:2%
Score:1.905m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:30.424%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,342
V. Kills:154 N/A
Deaths:64
KDR:20.969
Accuracy:32.986% C+
KPH:72.300 C++
VKPH:8.300 B*
M20 Wyvern
C+
Kills:70
V. Kills:33 206%
Deaths:16
KDR:4.375
Accuracy:36.404% C+
KPH:17.400 D
VKPH:8.200 D-
VLG Missile Launcher
C+
Kills:55
V. Kills:12 423%
Deaths:5
KDR:11
Accuracy:44.122% D*
KPH:60.100 C+
VKPH:13.100 D--
Kills:1,467 (0 + 1,467)
Deaths:85
KDR:17.259
VKDR:2.341
Vehicle Kills:199
Kill Difference:1,382
Playtime:23.497 hours
Usage:0%
Score:0.303m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:44.122%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 56,26754,642171319.544M*314.7121.872%C+15.164%D142.7B++4.2C+348382.9h17.6C*80.6C**
Titan-150 HESH 15,74113,50226750.569M**45.7450.513%BN/A70.2A++11.6B++227192.2h2.7B*5.4B++
Titan-150 AP 19,89813,23971818.439A++13.6148.754%C+1.39%D39.9A+20.1B**292331.7h3.7B++7.6B++
L100 Python HESH 13,45611,59833135.039A**30.2147.475%C+1.13%C-61.4B+9.8B+221188.9h3.4C+7.1C++
M20 Basilisk 3,1342,4315643.411S38.5847.279%D5.8%B65.5B**18.9C+30937.1h62.5B**132.2B*
C-4 3,3192,3088992.567B*2.2726.868%C*N/A73.3C+32.1C*57831.5h1.1B*4.2B++
Tank Mine 3,7812,2784425.154A0.3246.596%B**N/A138.9B++91.6B**123716.4h2.6D--5.5B+
E540 Halberd 3,2102,03319810.268B5.4346.702%C**2.951%C+31.4C*18.2B++43164.7h5.9C+12.7C*
C85 Canister-H 1,7261,58711513.8C*8.9741.354%D--13.359%B++106.5C+9.3C**33814.9h6.7C*16.3C+
M12 Kobalt 1,6531,5835528.782A+23.9516.594%C15.919%D67.4C++3B27623.5h21.2C+128C+
C75 Viper 1,7511,4482625.527B0.6936.737%C+1.105%C34.8C**7.3C+20341.6h11.1B+30.3B+
Enforcer ML85 2,4361,4291887.601B+2.7741.415%C+1.33%D26.4B18.6B+27354.2h13C+31.5C++
NC05 Jackhammer 1,4151,4028221.706B+3.1341.539%C11.983%D49.7C**N/A16728.2h4.4B+10.5C**
L100 Python AP 2,1211,3586122.262M*17.4348.214%D-1.694%C--38.6B+21.7B+33735.2h4.8B+10C**
CAS 14-E 1,4961,3426420.969B+16.1432.986%C+1.49%C72.2C++8.3B*22218.6h34.7C105.1C+
NC1 Gauss Rifle 1,3371,3222,6730.495C4.3417.321%D*13.389%D*10D-N/A40131.8h14.1C81.4D
M12 Kobalt 1,3111,2563140.516M**35.6815.968%C15.207%D-67.5C+3C**26118.6h22C-137.8C+
LB00 Python AP 1,6351,2373634.361M+29.5352.413%CN/A63.8B++20.5C+28019.4h3.8C**7.2C**
AF-34 Mattock 1,2251,2102444.959B++0.1334.44%C15.62%C--28.8DN/A8542h9.4D*27.3D
AF-34 Mattock 1,2191,2052424.979B+0.1533.199%C+14.108%D28.9DN/A8441.7h9D**27.2D-
AF-19 Mercenary 1,2341,1972,7020.443C-4.3916.605%D*17.627%D6.9DN/A40173.5h17.1D103D-
NS-15M2 1,2071,1806451.829C++3.0019.572%D-18.814%D-19.7D-N/A6960h15.5D79.1D
LA1 Anchor 1,1981,1797001.684C+3.1518.974%D*20.187%D19.8D--N/A8559.5h13.7D**72.1D*
EM1 1,1991,1727221.623B+3.2119.945%C18.771%C--22.4DN/A7652.4h15.5C77.9C+
Carnage AR 1,1921,1709051.293C+3.5420.23%D--16.581%D15.1D-N/A4377.5h16D78.9D
AF-23 Grinder 1,1841,1672275.141B**0.3140.494%C++12.339%D--32.8C+N/A9335.6h9.9D*24.5C-
NC6 Gauss SAW 1,1851,1668531.367C*3.4717.13%D23.156%C+19.9C--N/A11858.6h10.5C++61.3C+
GD-7F 1,1881,1661,0781.082C+3.7521.274%D15.609%D-7.6D-N/A27153.8h16.1D75.6C
AF-4A Bandit 1,1971,1667561.542C*3.2924.747%C+16.467%D--8.3D--N/A27139.7h15.1D**61D
NC14 Bolt Driver 1,1661,1622315.03A*0.2034.856%C+77.625%B17.6CN/A6766.1h2.5C**7.2C**
EM4 Longshot 1,1641,1591378.46A++3.6336.095%D79.897%C*22.8C-N/A5950.8h2B+5.5C*
NS-11A 1,1651,1541,6730.69C4.1418.077%D*14.385%D--11.4D--N/A30101.1h16.7D-92.6D*
Razor GD-23 1,1731,1371,9510.583C4.2520.956%D16.271%D-5.3D--N/A17213.6h17.7D--84.5D
AF-23 Grinder 1,1551,1362275.004B**0.1738.849%B12.588%D31.9C++N/A8635.6h9.5D*24.6C--
MGR-S1 Gladius 1,1251,1026921.592C*3.2421.322%D--13.249%D*22.4C--N/A8649.1h10.9C+51C
E540 Halberd-H 1,4528631864.64C0.1958.163%C*N/A34.4C23.5B33025.1h7.8C--13.4C
NS-44 Commissioner 8458396881.219C*3.6131.717%D15.495%D-24CN/A8435h3.6B11.5C++
Titan-150 HEAT 1,2568271774.672C+0.1651.67%B+3.144%C*22.1C+11.4B+30437.5h5.6C+10.9C*
AF-4 Cyclone 8328254711.752B+3.0824.407%C10.788%D*22.4C-N/A8736.9h11.5C+47C++
L100 Python HEAT 9506831545.533S40.7050.551%C+N/A51A19.9A++34913.4h5.3C**10.5B
M20 Basilisk 9466431334.835B**0.0038.289%C++5.91%C+17.8C8.4B24136.2h105.4C275.3C+
Bouncing Betty 550547767.197B**2.3642.347%C+N/A70.1D*N/A2327.8h2.3D--5.5D
Xiphos Anti-Personnel Phalanx Tower 5565362268M++263.1723.729%C--N/A223.3C+8.3C+6882.4h7.7B+32.6B
NSX Tomoe 5235213341.56C+3.2729.206%C+19.002%F19.1D-N/A5927.3h17.2D58.9C
Frag Grenade 5034851485N/A480.1745.461%C+N/A404.2C15B**17841.2h4.1C+9C++
AF-8 RailJack 465461558.382A*3.5536.37%C+71.367%C23.6C+N/A8219.5h2.3C*6.2C**
Spear Anti-Vehicle Phalanx Turret 655444479.447B4.6140.559%C3.153%C-35.5C+16.9C35812.5h8.8C+21.7C++
M40 Fury 516434479.234B+4.4032.204%CN/A39.8C7.5C23610.9h13.4C++41.7C++
EM6 4444343181.365C+3.4716.987%D--19.355%D17.7D-N/A8224.5h14.2D-83.4D
M20 Basilisk 617400765.263A0.4339.098%C++5%C18.2C9.9C**27022h103.8C+265.4C++
M96 Mjolnir-H 7084001273.15C1.6847.851%C+N/A40.8C31.4C+6049.8h42.8C+89.5C+
Skyguard 702400527.692A*2.8625.207%D1%D-15C++11.4B+20526.6h129.3C+512.8C
NS Decimator 5313721622.296A+2.5447.102%F1.344%D21.3D-9.1D-20817.5h5.2C11.1D--
Sticky Grenade 3613551355N/A350.1738.307%FN/A355D*6D10421h3.7D*9.7D**
Gauss Rifle S 3583442601.323C*3.5122.747%C--16.279%D19.8C--N/A7817.4h13D57.3C-
Spear Anti-Vehicle Phalanx Tower 5733363112S107.1748.608%C+2.381%D48.7C++34.3C**3516.9h6.5B+13.4B+
AC-X11 3283242371.367C**3.4726.386%C*14.815%D*8.5D-N/A5337.9h12.3D46.4C+
G30 Walker 3853191319U314.1730.629%D--4.702%B**59.1B**12.2D2455.4h84A274.3B*
GR-22 3203172461.289C+3.5419.424%D--14.196%D13.3D-N/A4923.8h16.5D-84.8D-
Enforcer ML65-H 615316833.807C+1.0354.498%C1.266%C--32.9C+31.1C*4009.6h14.8C*27.2C*
Blitz GD-10 3043011951.544B+3.2925.476%C*8.97%D**22CN/A12213.7h16.8C+66.1C++
C85 Canister 2892752311.957C7.1234.574%D14.909%B+52.9C-2.7D1705.2h9.2C+26.7C
MANA Anti-Vehicle Turret 6112731791.525A3.3157.085%M+2.198%F-2730S3380U679960.1h12.3B++21.6A+
AF-57 Piston 2622611621.611B+3.2242.574%C*8.812%D**49.2B+N/A2135.3h4.3C**10.1C**
Orbital Strike Uplink 4032601260N/A255.17425%UN/A371.4U204.3U29170.7h1.6T*0.4T*
NS-10 Burster 360238337.212S2.3830.91%C++1.261%D*8.9A+4.6B++9026.8h117.1B*378.8B++
NS-10 Burster 358235317.581S2.7530.905%C++2.128%D--8.9A++4.6B++8126.5h118.2B**382.6B++
AP30 Shredder 454233376.297C++1.4633.611%B+1.288%D21.4C--20.3C**30710.9h128.7D--383.1D
M12 Kobalt-H 2382322111.048C6.2118.799%D22.845%B**80D2.1D-2862.9h16.1C+85.8C+
M40 Fury 285231307.7C++2.8728.231%D-N/A40.5C-9.5C+3095.7h12.9C++45.8C
NS Annihilator 361222952.337S2.5082.569%B+N/A12.8B+8C+19917.4h10.5B+12.8B+
The Little Helper 2072051351.519C++3.3144.462%C9.268%D*20.9D-N/A709.8h4.2B+9.4C*
MANA Anti-Personnel Turret 198191593.237N/A1.6015.592%UN/A1910U70U6056200.1h23.3T*149.3T*
L105 Zephyr 199169247.042C2.2144.453%C**N/A44.5C+7.9C+2443.8h6.9C+15.6C++
M60-A Bulldog 1781521410.857C+6.0248.043%C*1.974%C20.3D3.5C+1057.5h8.6D**17.8C--
Hawk GD-68 2391271640.774C++4.0656.541%D-1.575%D5.7D*5.1D--13922.1h13.1F-23.2F--
Hoplon Anti-Aircraft Phalanx Tower 2781251125S120.1737.228%B**N/A138.9B++170A10980.9h21.1B+56.6B+
Soldier Soaker 124122711.718B+3.1230.65%C9.016%D-38.1CN/A1443.2h6.5C+21.1C+
NC4 Mag-Shot 1211202120.566C+4.2725.035%C12.5%D--9.2D-N/A8213h9.1C+36.2C+
M40 Fury-H 137119148.5C3.6740.292%C+N/A66.1C-10C3351.8h10.7D26.4C--
M20 Basilisk 176111402.775C+2.0631.017%C++3.604%D15.6C9.2B+1717.1h110.2D--355.3C
Dual-75 Duster 118111618.5B13.6733.103%DN/A42.7D-2.7D1562.6h6C+18.3C
Shrike 1711111270.874B3.9645.665%D*N/A14.4D-7.8D5097.7h7.6C16.7D-
NCM2 Falcon 146109641.703B+3.1336.726%C2.752%D-14.7C*5C*1377.4h12.2C+33.3C+
Rocklet Rifle 209108691.565A++3.2736.987%F-N/A13.7D*12.8D--3997.9h36.3C*98.1D
NS-AM7 Archer 1441061360.779B++4.0544.916%F-16.981%C+3.8D1.3D-4728.2h18.3C**40.6C+
NC15 Phoenix 179102303.4A*1.4345.29%D*N/A9.4D7.1D28010.9h12C-26.5D-
L105 Zephyr PX 11598137.538D2.7048.154%C+2.041%A++54.4D9.4C+2191.8h6.3D13D
G40-F Ranger 14187810.875B++6.0426.024%DN/A29C-18C3393h81.4C312.6C
M60-G Bulldog 10984155.6C++0.7729.386%D2.381%C27.1D8.1C++1943.1h7.3C++24.8C+
Breaker Rocket Pods 10483145.929C+1.1040.992%D--1.205%C**33.2D8.4D6602.5h18.6C+45.4C
Spear Anti-Vehicle Phalanx Tower 12582241B**36.1735.533%D-12.195%M*820M++430A**1063370.1h10.8C+30.3C-
GD-66 Claw 8382412B++2.8362.66%B4.878%F45.6C*N/A2811.8h3C--4.8C+
NCM3 Raven 11980292.759M2.0744.509%B+N/A10.8C*5.3C1757.4h35.7D80.2C+
M60-G Bulldog 10379184.389C+0.4430.424%C3.797%B+19.3D5.9C+1984.1h9.6D-31.6C--
Mauler S6 81791320.598C4.2433.56%D18.987%B++11.4D-N/A1376.9h8.1F-24.3D**
C150 Dalton 15876233.304C-1.5329.905%D-N/A19D-20.5C4554h5.4C17.9D--
Carver 82757,8220.01C4.8210.296%F16%C+0.1DN/A1756.5h1.9D18D*
M20 Wyvern 10370164.375C+0.4636.404%C+7.143%B**17.5D8.3D-1544h87.3C+239.7C+
L-24R Spur 7468611.333A6.5034.087%DN/A8.7D*N/A487.8h35.5C+104.1C+
AF-41 Hacksaw 6867154.467B++0.3727.417%C-22.388%A*35.3C**N/A3411.9h5.9B+21.6C**
NCM3 Raven 9663292.172A*2.6645.068%B+N/A8.4C4.4D1807.5h45.8D**101.5C--
NCM2 Falcon 7863331.909B**2.9236.38%D1.587%D**10.5C2.5D-846h19C--52.1C-
NSX Masamune 8562561.107B+3.7336.284%F*N/A12.9D--4.8D1574.8h16.7C45.9D*
M96 Mjolnir 10061173.588C1.2524.966%D*1.639%C**22.6D14.4C-7952.7h45.1C-180.5D--
A30 Walker 11261232.652C+2.1823.973%CN/A7.2C6C--1268.5h194.2C+810C+
AF-41 Hacksaw 6160154B++0.8327.902%C--15%C+31.6C++N/A2011.9h6.9C**24.6C++
Spear Anti-Vehicle Phalanx Turret 10359159M+54.1759.147%B++N/A36.9C*27.5B**3561.6h11.3C++19.1B+
Gauss Compact S 6056610.918C++3.9222.475%C14.286%D7.1D-N/A767.9h7.6B**33.8B+
Hunter QCX 7056590.949B+3.8824.792%D*3.571%D**6.1D1.5C559.2h10.1C40.8D
VLG Missile Launcher 6755511C+6.1744.122%D*1.818%C++61.1C+13.3D--3450.9h5C*11.3C++
NS "Heatwave" Decimator 7354242.25B+2.5845.161%F-N/A24.5D--8.6D2172.2h4.9D10.9F
M60-A Bulldog 6353413.25C+8.4246.902%C*1.887%C16.6D3.1C+1163.2h10.3F--21.9D*
NS-45 Pilot 5652311.677B3.1636.364%B*17.308%D--12.4D--1B+674.2h9.2D25.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon323,6383h
Anti-Vehicle MANA Turret292,2062.5h
Pummeler Rocket Pods0850h
Nano-Armor Kit2,1955,636,478336.5h
Decoy Grenade0560h
Skywall Shield Emitter03541.1h
Structure Shield Module04661.6h
Repair Module39022.8h
Turret AI Module16712.4h
Nanite Revive Grenade06,5511.8h
Medical Kit839382.1h
Medical Applicator1,409463,04841.3h
Blast Wall21651.2h
Cortium Silo03241.1h
Spitfire Auto-Turret308,3317.6h
Restoration Kit396501.2h
Motion Spotter3017,6098.6h
Hoplon Anti-Aircraft Phalanx Tower03771.5h
Xiphos Anti-Personnel Tower34482.3h
Bunker0550.7h
Rampart Wall26705.5h
Deconstruction Tool16,7020.8h
Welding Device01,3840.1h
Spear Anti-Vehicle Tower13281.4h
G40-F Ranger01020.1h
Recon Detection Device121,5252.8h
M20 Kestrel1910.1h
Shield Recharging Field493,9991.7h
Ammunition Package9620,0609.7h
Anti-Infantry MANA Turret85910.8h
Snowman Soldier02200.2h
Flail Targeting Dart52322.2h
Hardlight Barrier2500.1h
Router0800.1h
Nano-Repair Grenade03670.1h
Mag-Cutter1,9167775.5h
A30 Walker2540.1h
Vehicle Gate12112h
Vehicle Ammo Dispenser01080.3h
Pillbox01370.9h
Orbital Strike Target Designator271183.4h
IPC Targeting Dart12381h
Elysium Spawn Tube02061h
Infantry Tower02071.4h
WLT-Howler Mining Laser137,7336.9h
Spear Anti-Vehicle Turret0900.8h
Alarm Module02140.3h
Glaive IPC0850.6h

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