Online: daguest  
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Major The Survivor fatum312[KHTC] fatum312
TR BR 61

KDR: 3.19

Score: 29.1m

Last Seen: Mar 31st, 2020 3:45 PM
- OFFLINE - 680.2 hour(s)

Prestige 1, Battle Rank 61 - Terran Republic on Miller
Level Progress (to 62): 45%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 LC3 Jaguar TSAR-42 LC2 Lynx T9A "Butcher" MSW-R TMG-50 P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,341,072 MLG Score: 1072
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.775%23.498%58230125331,6973.43487-0.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.75%0.688B+0.372C**-1.327D**HEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.367C**11.60.185C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.05%1.873%775612773,25663214145.14376230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.425%0.195C++-0.415C---0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.654B+5.70.541B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.234%4.051%419612772,1235704863.71804436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.734%-0.368C--0.111C+-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.606B+15.30.621B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.787%68.367%419212812,5481067112.38577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.43%1.029B**0.087C+-0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.482B+2.20.326C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.13%16.199%4192128132157120.561189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.194%-0.047C+0.279C*1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.257C*40.174C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.1m276.4%353 (21.2k)305 (18.3k)3.1896353,92716,9073.6942161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283349619.716%18.145%35805:3917

8% Combat Medic41% Engineer31% Heavy Assault13% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2013 4:43 PMMar 31st, 2020 3:46 PMApr 15th, 2020 10:56 AM (45d) (PST)Mar 31st, 2020 11:47 AM (60d) (PST)Mar 31st, 2020 11:45 AM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6641125520.5650.1770.1021.7290.0611072

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8406,71033,13034116104418,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1591.3h/66.3d 8,531 9,785 20,397 165.1k 1,703 5,397 5,782 63.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:7,643
Deaths:2,652
KDR:2.882
Accuracy:24.992% C*
HSR:25.998% C**
T9A "Butcher"
C
Kills:1,411
Deaths:558
KDR:2.529
Accuracy:22.207% D
HSR:26.860% C
MSW-R
C++
Kills:1,400
Deaths:542
KDR:2.583
Accuracy:23.262% C++
HSR:21.714% C
TMG-50
C+
Kills:1,337
Deaths:480
KDR:2.785
Accuracy:20.988% C+
HSR:22.588% C+
T9 CARV
C+
Kills:1,175
Deaths:493
KDR:2.383
Accuracy:19.531% C+
HSR:20.255% C
T32 Bull
B+
Kills:1,158
Deaths:350
KDR:3.309
Accuracy:26.530% B+
HSR:28.411% B+
T9 CARV-S
C+
Kills:1,109
Deaths:460
KDR:2.411
Accuracy:22.081% C+
HSR:21.371% C-
MG-H1 Watchman
B*
Kills:571
Deaths:149
KDR:3.832
Accuracy:23.587% C+
HSR:34.326% B*
NSX Naginata
B+
Kills:391
Deaths:130
KDR:3.008
Accuracy:23.909% C++
HSR:32.225% B+
Kills:16,195
Deaths (as Heavy Assault):5,814
Deaths (to Heavy Assaults):5,007
KDR:2.78552
Kill Difference:10,381
Playtime:496.080 hours
Usage:31%
Score:8.049m
Score/min:270
Accuracy (listed only):23.010%
HSR (listed only):25.972%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B
Kills:2,867
Deaths:1,503
KDR:1.908
Accuracy:25.548% B
HSR:21.591% C*
LC2 Lynx
C++
Kills:1,688
Deaths:764
KDR:2.209
Accuracy:24.116% C++
HSR:18.720% C--
SMG-46 Armistice
C+
Kills:1,207
Deaths:620
KDR:1.947
Accuracy:25.550% C+
HSR:16.570% C+
NS-7 PDW
C*
Kills:1,177
Deaths:520
KDR:2.263
Accuracy:26.712% C*
HSR:15.208% C--
TRAC-5
B+
Kills:1,159
Deaths:562
KDR:2.062
Accuracy:24.302% B+
HSR:22.261% B+
T5 AMC
B++
Kills:743
Deaths:269
KDR:2.762
Accuracy:26.820% B++
HSR:23.822% B++
FA1 Barrage
C+
Kills:232
Deaths:122
KDR:1.902
Accuracy:38.532% C
HSR:15.086% C+
NS-11CB
C++
Kills:189
Deaths:67
KDR:2.821
Accuracy:25.630% C+
HSR:22.751% C++
NSX-P Tanto
B+
Kills:108
Deaths:53
KDR:2.038
Accuracy:28.102% B
HSR:29.630% B+
MG-C1 Kindred
B*
Kills:101
Deaths:42
KDR:2.405
Accuracy:31.237% B*
HSR:28.713% B++
TAS-16 Blackjack
B+
Kills:89
Deaths:49
KDR:1.816
Accuracy:64.537% C**
HSR:19.101% B+
Kills:9,560
Deaths (as Light Assault):4,571
Deaths (to Light Assaults):3,109
KDR:2.09145
Kill Difference:4,989
Playtime:73.504 hours
Usage:5%
Score:1.166m
Score/min:264
Accuracy (listed only):31.008%
HSR (listed only):21.223%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B
Kills:2,867
Deaths:1,503
KDR:1.908
Accuracy:25.548% B
HSR:21.591% C*
LC2 Lynx
C++
Kills:1,688
Deaths:764
KDR:2.209
Accuracy:24.116% C++
HSR:18.720% C--
TRAC-5
B+
Kills:1,159
Deaths:562
KDR:2.062
Accuracy:24.302% B+
HSR:22.261% B+
T5 AMC
B++
Kills:743
Deaths:269
KDR:2.762
Accuracy:26.820% B++
HSR:23.822% B++
FA1 Barrage
C+
Kills:232
Deaths:122
KDR:1.902
Accuracy:38.532% C
HSR:15.086% C+
NS-11CB
C++
Kills:189
Deaths:67
KDR:2.821
Accuracy:25.630% C+
HSR:22.751% C++
NSX-P Tanto
B+
Kills:108
Deaths:53
KDR:2.038
Accuracy:28.102% B
HSR:29.630% B+
MG-C1 Kindred
B*
Kills:101
Deaths:42
KDR:2.405
Accuracy:31.237% B*
HSR:28.713% B++
TAS-16 Blackjack
B+
Kills:89
Deaths:49
KDR:1.816
Accuracy:64.537% C**
HSR:19.101% B+
AMR-66
B**
Kills:68
Deaths:24
KDR:2.833
Accuracy:34.217% B**
HSR:22.059% C-
Kills:7,244
Deaths (as Engineer):3,455
Deaths (to Engineers):3,019
KDR:2.09667
Kill Difference:3,789
Playtime:657.691 hours
Usage:41%
Score:13.921m
Score/min:353
Accuracy (listed only):32.304%
HSR (listed only):22.373%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,450
Deaths:477
KDR:5.136
Accuracy:41.981% B+
HSR:68.123% C+
SMG-46 Armistice
C+
Kills:1,207
Deaths:620
KDR:1.947
Accuracy:25.550% C+
HSR:16.570% C+
NS-7 PDW
C*
Kills:1,177
Deaths:520
KDR:2.263
Accuracy:26.712% C*
HSR:15.208% C--
KSR-35
B
Kills:1,156
Deaths:283
KDR:4.085
Accuracy:37.907% B
HSR:26.211% C
NS-44 Commissioner
B
Kills:799
Deaths:581
KDR:1.375
Accuracy:40.399% B
HSR:19.900% C-
NS-44 Commissioner AE
C-
Kills:493
Deaths:294
KDR:1.677
Accuracy:37.939% C--
HSR:22.312% C-
TX1 Repeater
C**
Kills:318
Deaths:225
KDR:1.413
Accuracy:25.584% C++
HSR:23.585% C**
NS-30 Vandal
C*
Kills:255
Deaths:72
KDR:3.542
Accuracy:35.755% C*
HSR:26.667% C+
NSX Tomoe
B*
Kills:201
Deaths:30
KDR:6.700
Accuracy:26.528% D
HSR:48.756% B*
NS-AM7 Archer
A
Kills:134
Deaths:43
KDR:3.116
Accuracy:56.284% C
HSR:30.597% A
TS2 Inquisitor
B++
Kills:110
Deaths:60
KDR:1.833
Accuracy:33.500% B++
HSR:15.455% D
M77-B
C++
Kills:98
Deaths:19
KDR:5.158
Accuracy:37.937% C++
HSR:74.490% C+
Soldier Soaker
B
Kills:87
Deaths:31
KDR:2.806
Accuracy:38.121% B
HSR:11.494% C-
Kills:8,485
Deaths (as Infiltrator):3,255
Deaths (to Infiltrators):2,773
KDR:2.60676
Kill Difference:5,230
Playtime:199.147 hours
Usage:13%
Score:2.969m
Score/min:248
Accuracy (listed only):35.707%
HSR (listed only):30.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:1,207
Deaths:620
KDR:1.947
Accuracy:25.550% C+
HSR:16.570% C+
NS-7 PDW
C*
Kills:1,177
Deaths:520
KDR:2.263
Accuracy:26.712% C*
HSR:15.208% C--
TAR
B+
Kills:1,176
Deaths:423
KDR:2.780
Accuracy:26.207% B+
HSR:26.020% B+
NS-11P
B
Kills:733
Deaths:346
KDR:2.119
Accuracy:26.495% B
HSR:20.191% C
Cycler TRV
C+
Kills:543
Deaths:282
KDR:1.926
Accuracy:22.997% C+
HSR:12.523% D--
T1 Cycler
B**
Kills:378
Deaths:140
KDR:2.700
Accuracy:25.901% B+
HSR:31.217% B**
FA1 Barrage
C+
Kills:232
Deaths:122
KDR:1.902
Accuracy:38.532% C
HSR:15.086% C+
TAS-16 Blackjack
B+
Kills:89
Deaths:49
KDR:1.816
Accuracy:64.537% C**
HSR:19.101% B+
Kills:5,535
Deaths (as Combat Medic):2,502
Deaths (to Combat Medics):1,714
KDR:2.21223
Kill Difference:3,033
Playtime:119.447 hours
Usage:8%
Score:2.138m
Score/min:298
Accuracy (listed only):32.116%
HSR (listed only):19.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:263
Deaths:41
KDR:6.415
Accuracy:45.884% B++
HSR:5.323% A+
M3 Pounder HEG
B**
Kills:221
Deaths:41
KDR:5.390
Accuracy:47.334% B+
HSR:4.525% B**
MR1 Fracture
C+
Kills:205
Deaths:40
KDR:5.125
Accuracy:36.960% C+
HSR:1.951% D--
MR1 Fracture
C+
Kills:160
Deaths:30
KDR:5.333
Accuracy:37.439% C+
HSR:2.500% D
M2 Mutilator
C++
Kills:94
Deaths:27
KDR:3.481
Accuracy:15.858% C++
HSR:15.957% D
NS-10 Burster
C**
Kills:86
Deaths:20
KDR:4.300
Accuracy:31.302% C**
HSR:4.651% C
M1 Heavy Cycler
C**
Kills:61
Deaths:23
KDR:2.652
Accuracy:15.988% C**
HSR:16.393% C
MRC3 Mercy
B+
Kills:60
Deaths:5
KDR:12
Accuracy:19.583% B+
HSR:18.333% C--
MRC3 Mercy
B+
Kills:55
Deaths:5
KDR:11
Accuracy:18.014% C++
HSR:23.636% B+
Kills:1,205
Deaths (as MAX Suit):116
Deaths (to MAX Suits):923
KDR:10.38793
Kill Difference:1,089
Playtime:47.530 hours
Usage:3%
Score:0.887m
Score/min:311
Accuracy (listed only):29.818%
HSR (listed only):10.363%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:132
V. Kills:13 N/A
Deaths:12
KDR:11
Accuracy:55.480% A+
KPH:50.100 C+
VKPH:4.900 D
Kills:132 (0 + 132)
Deaths:12
KDR:11
VKDR:1.083
Vehicle Kills:13
Kill Difference:120
Playtime:2.636 hours
Usage:0%
Score:0.035m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:55.480%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:716
V. Kills:120 N/A
Deaths:23
KDR:31.130
Accuracy:51.773% C**
KPH:58.500 C++
VKPH:9.800 B
L100 Python AP
B+
Kills:334
V. Kills:153 217%
Deaths:7
KDR:47.714
Accuracy:50.331% D
KPH:41.800 B+
VKPH:19.200 C++
C75 Viper
B**
Kills:179
V. Kills:34 N/A
Deaths:12
KDR:14.917
Accuracy:47.817% B**
KPH:46.100 B++
VKPH:8.800 C++
Kills:1,229 (1,229 + 0)
Deaths:42
KDR:29.262
VKDR:7.310
Vehicle Kills:307
Kill Difference:1,187
Playtime:24.105 hours
Usage:2%
Score:0.394m
Score/min:273
Driving Accuracy:47.817%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:1,228
V. Kills:898 137%
Deaths:109
KDR:11.266
Accuracy:40.025% D
KPH:27.100 C
VKPH:19.900 B
P2-120 HESH
B**
Kills:596
V. Kills:135 438%
Deaths:14
KDR:42.571
Accuracy:42.502% C++
KPH:58.800 C**
VKPH:13.300 B**
P2-120 HEAT
B**
Kills:203
V. Kills:61 327%
Deaths:15
KDR:13.533
Accuracy:42.183% C++
KPH:38.900 B**
VKPH:11.700 B+
E540 Halberd
C++
Kills:178
V. Kills:85 207%
Deaths:17
KDR:10.471
Accuracy:42.347% C++
KPH:24.900 C+
VKPH:11.900 C
MR11 Gatekeeper
C+
Kills:56
V. Kills:41 133%
Deaths:6
KDR:9.333
Accuracy:36.935% C--
KPH:20.600 C+
VKPH:15.100 C+
Kills:2,261 (2,027 + 234)
Deaths:161
KDR:14.043
VKDR:7.578
Vehicle Kills:1,220
Kill Difference:2,100
Playtime:70.444 hours
Usage:4%
Score:1.282m
Score/min:303
Driving Accuracy:42.183%
Gunner Accuracy:36.935%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,219
V. Kills:67 N/A
Deaths:77
KDR:15.831
Accuracy:35.098% C+
KPH:83.800 C
VKPH:4.600 C--
MR11 Gatekeeper-H
B+
Kills:593
V. Kills:658 90%
Deaths:40
KDR:14.825
Accuracy:49.102% D
KPH:31.100 C+
VKPH:34.500 B+
M12 Kobalt-H
C++
Kills:354
V. Kills:11 N/A
Deaths:8
KDR:44.250
Accuracy:22.500% C++
KPH:84.200 D
VKPH:2.600 D-
G20 Vulcan-H
B+
Kills:118
V. Kills:67 174%
Deaths:17
KDR:6.941
Accuracy:48.820% C++
KPH:52.500 B+
VKPH:29.800 C**
Kills:2,284 (0 + 2,284)
Deaths:142
KDR:16.085
VKDR:5.655
Vehicle Kills:803
Kill Difference:2,142
Playtime:40.042 hours
Usage:3%
Score:0.811m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:48.820%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:142
V. Kills:21 N/A
Deaths:17
KDR:8.353
Accuracy:32.272% C-
KPH:42.600 C+
VKPH:6.300 D
M40 Fury
C-
Kills:133
V. Kills:32 403%
Deaths:14
KDR:9.500
Accuracy:28.766% D--
KPH:36.400 D
VKPH:8.700 C-
M20 Basilisk
C**
Kills:121
V. Kills:41 288%
Deaths:9
KDR:13.444
Accuracy:32.142% D-
KPH:24.600 C**
VKPH:8.300 C++
Kills:396 (0 + 396)
Deaths:40
KDR:9.900
VKDR:2.350
Vehicle Kills:94
Kill Difference:356
Playtime:11.918 hours
Usage:1%
Score:0.269m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:32.142%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:873
V. Kills:104 N/A
Deaths:13
KDR:67.154
Accuracy:41.672% A
KPH:83.900 B+
VKPH:10 A
Kills:873 (0 + 873)
Deaths:13
KDR:67.154
VKDR:8
Vehicle Kills:104
Kill Difference:860
Playtime:10.409 hours
Usage:1%
Score:0.157m
Score/min:252
Piloting Accuracy:N/A%
Gunner Accuracy:41.672%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 7,6927,6432,6522.882B++0.3124.992%C*25.998%C**45.2C+N/A111169h10.9B+43.7B+
LC3 Jaguar 2,9132,8671,5031.908B1.2825.548%B21.591%C*24.6CN/A107116.6h13.9C+54.2C*
TSAR-42 2,4612,4504775.136B++1.9541.981%B+68.123%C+37.1C+N/A10266h2.1B5.1B+
LC2 Lynx 1,7081,6887642.209B*0.9824.116%C++18.72%C--28C+N/A9160.2h14.4C++59.8C**
T9A "Butcher" 1,4221,4115582.529C*0.6622.207%D26.86%C42.2DN/A10433.4h11.2C++50.3C+
MSW-R 1,4131,4005422.583C*0.6123.262%C++21.714%C43.5C++N/A15332.2h11B+47.5B
TMG-50 1,3491,3374802.785B**0.4020.988%C+22.588%C+28.6CN/A8046.7h11.5C++54.7C*
P2-120 AP 2,1261,22810911.266B+8.0840.025%D2.524%C27.2C19.9B29445.2h7.5C+18.8C
P525 Marauder-H 1,2861,2197715.831C+12.6435.098%C+N/A84.1C4.6C--23714.5h5.8B+16.6B+
Sticky Grenade 1,2141,20911209N/A1,205.8157.235%B+N/A1727.1A+7.1D61740.7h1.2B**2.2B*
SMG-46 Armistice 1,2161,2076201.947B*1.2425.55%C+16.57%C+26.2CN/A7446.1h14C*54.6C*
NS-7 PDW 1,1801,1775202.263A0.9326.712%C*15.208%C--23.4CN/A6550.3h13.6C**50.9B
TAR 1,1861,1764232.78B*0.4126.207%B+26.02%B+39.6C**N/A10829.7h13.3C+50.6B
T9 CARV 1,1801,1754932.383B+0.8119.531%C+20.255%C33.4C++N/A15935.2h11.6B++59.4B+
TRAC-5 1,1791,1595622.062A++1.1324.302%B+22.261%B+19C+N/A7160.9h13.7B56.4B+
T32 Bull 1,1711,1583503.309A0.1226.53%B+28.411%B+48.5C++N/A13623.9h11B+41.5B+
KSR-35 1,1661,1562834.085B++0.9037.907%B26.211%C38CN/A9430.4h4.4C++11.5C**
T9 CARV-S 1,1121,1094602.411B+0.7822.081%C+21.371%C-52.8C**N/A14821h10.8B+48.9B
C-4 1,2711,0143383B*0.1928.746%B+N/A126.8B++32.1C*8518h1.1B++3.9B++
Frag Grenade 8848741874N/A870.8157.214%A+N/A874A10C+31951h2.5B**4.4B**
CAS 14-E 9778731367.154A*63.9641.672%A1.375%C-83.9B+10A25210.4h31.2C+74.9B+
ASP-30 Grounder 1,1868274451.858A+1.3365.545%B+3.748%B30.2A13.1C*22827.4h6.4B++9.8B*
NS-44 Commissioner 8057995811.375C**1.8140.399%B19.9%C-52.9B+N/A16815.1h3.4B+8.5B+
Claymore 7517514118.317A++15.1340.423%B++N/A259A*N/A8042.9h1.1B*2.8B*
T5 AMC 7607432692.762A*0.4326.82%B++23.822%B++26.3C++N/A8228.3h16.5C-61.4C*
NS-11P 7377333462.118B+1.0726.495%B20.191%C28.6CN/A7825.6h12.8C*48.4B+
L100 Python HESH 8367162331.13A+27.9451.773%C**1.257%C58.7C++9.8B20212.2h3.1C*6B+
MANA Anti-Vehicle Turret 1,1796871295.326A**2.1461.866%B*1.747%D--59.7A+42.8B**73311.5h7.1B+11.5B*
P2-120 HESH 7315961442.571A+39.3842.502%C++N/A59C**13.4B**24410.1h4.6C++10.9C*
MR11 Gatekeeper-H 1,2515934014.825A*11.6449.102%D1.349%C31.2C+34.6B+38119h62C+126.2C
MG-H1 Watchman 5765711493.832B**0.6423.587%C+34.326%B*44.3C+N/A12312.9h14.6C*62C*
Cycler TRV 5445432821.926B+1.2622.997%C+12.523%D--20.3DN/A6626.8h12.1B+52.8B
ML-7 7275122931.747A+1.4460.501%B+4.688%B**33.7B*14.1C*33515.2h5.5B+9.1B++
NS-44 Commissioner AE 4984932941.677B1.5137.939%C--22.312%C-47.4C+N/A11610.4h3.1B+8.3C++
NSX Naginata 3943911303.008A0.1823.909%C++32.225%B+46C+N/A1558.5h12.9C+54C++
Tank Mine 627383884.352B++1.1635.429%C+N/A159.6B*101.7A17622.4h1.9C+5.4B
T1 Cycler 3843781402.7B**0.4925.901%B+31.217%B**29.8C+N/A14212.7h13.4C*51.7B+
M60-A Bulldog 3953701037C*33.8161.908%AN/A60.7B*4.1C+1666.1h4.4B*7.1B*
M12 Kobalt-H 365354844.25B**41.0622.5%C++17.232%C+84.3D2.6D-2574.2h20.3D--90.1C
L100 Python AP 487334747.714S44.5250.331%DN/A41.8B+19.1C+3228h4.3B*8.6B+
TX1 Repeater 3193182251.413B*1.7825.584%C++23.585%C**53B**N/A1746h10.9B+42.5B+
Spear Anti-Vehicle Phalanx Turret 4513172413.208B**10.0243.096%C+5.047%B+50.3B+21.3C+3826.3h6.8B+15.8B+
NS Decimator 461314923.413A*0.2261.035%C+1.592%C-41.3C++19.3C*3777.6h5C8.2C+
M3 Pounder HEG 303263416.415M3.2345.884%B++5.323%A+28.9B*4.4B+1969.1h14.3B+31.1B+
NS-30 Vandal 259255723.542B+0.3535.755%C*26.667%C+32.3C--N/A927.9h5.8C+16.4C++
Chainblade 25323310,1720.023C+3.1732.21%C++N/A0.3C--N/A1701.2h2.7C+8.3B
FA1 Barrage 2332321221.902B**1.2938.532%C15.086%C+35.2C**N/A1266.6h4.7C*12.2C*
Anti-Vehicle Grenade 2782311231N/A227.8156.863%B+N/A462C++94C+26430.5h4.6B+8.2B+
M3 Pounder HEG 261221415.39A*2.2047.334%B+4.525%B**24.3B4.4C*1599.1h17.5C++37B
T2 Striker 439213822.598S0.5951.476%C+N/A12.8C++13.5B+19816.7h41.8C++81.3C++
MR1 Fracture 274205405.125S1.9436.96%C+1.951%D--10.3C++3.5D-7319.9h40.2B108.8B
P2-120 HEAT 2642031513.533B**10.3442.183%C++6.404%A*39B**11.7B+3945.2h6.1B+14.4B+
NSX Tomoe 202201306.7M+3.5126.528%D48.756%B*37.2CN/A845.4h12.6B47.6C++
MANA Anti-Personnel Turret 194193444.386N/A1.2024.344%UN/A1930U10U3956200.1h19.9T*81.8T*
NS-11CB 194189672.821A+0.3725.63%C+22.751%C++23.9CN/A557.9h15.5C60.4C+
T7 Mini-Chaingun 188186772.416A++0.7721.317%B*9.677%D-60B**N/A2893.1h12.1B++56.7B++
C75 Viper 2131791214.917A++11.7347.817%B**1.676%C**45.9B++8.7C++3943.9h9.8B+20.6B*
E540 Halberd 2631781710.471B7.2842.347%C++2.809%C25.1C+12C+2637.1h5.8C+13.7C*
MR1 Fracture 229160305.333S2.1437.439%C+2.5%D8.8C+3.8D6818.2h49.9C++133.3C*
M40 Fury 163142178.353C++5.1632.272%C-N/A43C+6.4D4933.3h11.4B+35.2C**
NS-AM7 Archer 153134433.116S0.0756.284%C30.597%A16.3A+2.3C978.2h10.7B++19B++
M40 Fury 165133149.5C*6.3128.766%D--1.504%C35.9D8.6C-4803.7h11.3B+39.2C+
L105 Zephyr 1451321211C+7.8155.48%A+N/A50.8C+5D2182.6h6.8C12.2B+
M20 Basilisk 162121913.444M*10.2532.142%D-4.132%D24.7C**8.4C++2184.9h68.7B*213.8B+
G20 Vulcan-H 185118176.941B+3.7548.82%C++1.695%D53.6B+30.5B7632.2h61.9A126.8B**
TS2 Inquisitor 112110601.833B++1.3633.5%B++15.455%D37.9C+N/A1422.9h11.6C34.5C**
NSX-P Tanto 114108532.038B**1.1528.102%B29.63%B+15DN/A457.2h19.5D-69.3C
MG-C1 Kindred 101101422.405B**0.7831.237%B*28.713%B++53.2C**N/A1791.9h10B+32.1B++
M77-B 9898195.158A+1.9737.937%C++74.49%C+23.9CN/A1154.1h2.4C++6.4C*
M2 Mutilator 9494273.481B*0.2915.858%C++15.957%D34.8B+N/A2192.7h14B*88.1B+
T7 Mini-Chaingun AE 9292412.244B++0.9521.657%C*14.13%C51.1C+N/A1701.8h13.5C++62.4C**
TAS-16 Blackjack 9089491.816B+1.3764.537%C**19.101%B+37.1CN/A2202.4h2.3B3.5B+
NS-TMC-01 "His Regards" 93884,2150.021C+3.1724.86%C+2.273%D0.2C-N/A1361.2h2B8.1B
Soldier Soaker 8787312.806A+0.3838.121%B11.494%C-96.7AN/A3400.9h4.9B+12.7B++
NS-10 Burster 15486204.3M**1.1131.302%C**4.651%C6.8B++5.4A9512.6h133.5B+426.5B+
Rocklet Rifle 1257398.111U4.9249.318%C1.37%B+40.6B**28.9B+4441.8h28.7B++58.2B+
Auraxium Chainblade 74701,5250.046C**3.1427.273%CN/A0.6CN/A1126h2.1C++7.5C*
AMR-66 7168242.833A++0.3634.217%B**22.059%C-19.4CN/A1083.5h9.7C+28.3B+
M1 Heavy Cycler 6261232.652B**0.5415.988%C**16.393%C22.6C+N/A2302.7h18.4C+115C**
MRC3 Mercy 6160512M**8.8119.583%B+18.333%C--27.3CN/A1382.2h15.3B**78.3B++
MR11 Gatekeeper 975669.333B++6.1436.935%C--1.786%C+20.7C+15.2C+6052.7h40.6B++109.9B+
MRC3 Mercy 5855511M+7.8118.014%C++23.636%B+27.5C1.5A+1392h15.5B*85.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit96375,24619h
Anti-Vehicle MANA Turret82,2072.5h
Spawn Beacon61,4250.7h
AE Nano-Armor Kit107437,74024.5h
AE Medical Applicator7298,0957h
Nanite Revive Grenade09160.3h
Medical Applicator6370,4144.5h
Motion Spotter1710,8025.4h
Welding Device01960h
Spitfire Auto-Turret28220.8h
Shield Recharging Field58550.3h
Recon Detection Device01850.3h
G30 Walker01350h
Medical Kit2173,8363.1h
Ammunition Package179,5374h
Anti-Infantry MANA Turret64881.3h
Nano-Repair Grenade0680h

Check the help document for the dictionary if you want to learn more about words used here.


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