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Decanus fenix21[RYS6] fenix21
VS BR 94

KDR: 3.56

Score: 15.9m

Last Seen: Jun 1st, 2019 3:23 AM
- OFFLINE - 365.4 hour(s)

Battle Rank 105 (94 total) - Vanu Sovereignty on Miller
Level Progress (to 106): 45%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 L100 Python HESH VE-S Canis VE-H Maw NSX Yumi XM98 Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,292,632 MLG Score: 2632
Fun Score: N/A
Cheeseburgers Flipped: 354TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.753%20.644%69727118722,8493.69366-0.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.764%2.453A**-0.033C+-1.365D**HEAD + (~3.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.547B+11.40.202C++22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.434%1.081%128112131852611960.70881294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.487A+-0.469D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
405.9-1.515F208.8-2.939T197.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.304%0.577%1939312112,4282737238.89377335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.569%2.071A*-1.278D**-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.90.688B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.069%2.616%800712071,0322178034.75576128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.564%1.098B**-0.452D1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.60.342C**37.80.053C+40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.43%55.782%800212121,522674152.25482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.659%1.871A++-0.734D-0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.303C*3.3-0.028C+3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.446%11.127%8001121369246591.48498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.072B**-0.693D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.446B40.182C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m236.7%437 (26.2k)361 (21.7k)3.5636136,07810,1243.919894 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214449433.501%17.39%58304:2218

19% Combat Medic24% Engineer30% Heavy Assault14% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2014 12:17 PMDec 11th, 2018 7:59 PMJun 15th, 2019 8:16 PM (31d) (PST)May 31st, 2019 11:36 PM (46d) (PST)May 31st, 2019 11:23 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9691688010.8170.2290.1422.1750.1022632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,12310,09748,02649149131621,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
736.1h/30.7d 3,606 6,274 11,097 96.1k 917 3,057 4,503 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,684
Deaths:552
KDR:3.051
Accuracy:33.047% A++
HSR:23.278% C
Orion VS54
A++
Kills:1,248
Deaths:419
KDR:2.979
Accuracy:29.461% A++
HSR:20.914% D
VE-H Maw
A*
Kills:1,187
Deaths:341
KDR:3.481
Accuracy:36.832% A*
HSR:16.512% D*
Betelgeuse 54-A
A+
Kills:1,164
Deaths:318
KDR:3.660
Accuracy:32.828% A+
HSR:23.540% D-
Ursa
A*
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:34.157% A*
HSR:19.224% D
VX29 Polaris
A++
Kills:1,159
Deaths:397
KDR:2.919
Accuracy:32.772% A++
HSR:17.947% D
Pulsar LSW
A+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:31.476% A+
HSR:18.119% D-
Flare VE6
A++
Kills:160
Deaths:66
KDR:2.424
Accuracy:32.864% A++
HSR:20% D
NSX-P Naginata
M+
Kills:88
Deaths:38
KDR:2.316
Accuracy:37.200% M+
HSR:23.864% D
Kills:9,009
Deaths (as Heavy Assault):2,824
Deaths (to Heavy Assaults):3,149
KDR:3.19016
Kill Difference:6,185
Playtime:218.112 hours
Usage:30%
Score:4.888m
Score/min:374
Accuracy (listed only):33.404%
HSR (listed only):20.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:1,188
Deaths:363
KDR:3.273
Accuracy:34.933% A
HSR:16.583% C-
NSX Tengu
A+
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:46.301% A+
HSR:15.636% D-
NSX Tanto
A+
Kills:1,155
Deaths:355
KDR:3.254
Accuracy:34.131% A+
HSR:22.771% C
Solstice VE3
A*
Kills:1,152
Deaths:458
KDR:2.515
Accuracy:33.487% A*
HSR:19.531% C+
NS-7 PDW
A+
Kills:806
Deaths:257
KDR:3.136
Accuracy:32.917% A+
HSR:18.610% C++
Thanatos VE70
A+
Kills:692
Deaths:278
KDR:2.489
Accuracy:54.446% A+
HSR:11.127% D--
Sirius SX12
A++
Kills:593
Deaths:192
KDR:3.089
Accuracy:33.492% A++
HSR:15.177% C-
NS-11CB
A
Kills:416
Deaths:145
KDR:2.869
Accuracy:31.456% A
HSR:14.423% D--
VE-C Horizon
A*
Kills:351
Deaths:126
KDR:2.786
Accuracy:49.350% A*
HSR:21.083% C
Pulsar C
A+
Kills:203
Deaths:61
KDR:3.328
Accuracy:32.267% A+
HSR:20.197% C--
NSX-P Tanto
A+
Kills:148
Deaths:59
KDR:2.508
Accuracy:33.184% A+
HSR:17.568% D*
Kills:7,868
Deaths (as Light Assault):2,661
Deaths (to Light Assaults):1,942
KDR:2.95678
Kill Difference:5,207
Playtime:55.066 hours
Usage:7%
Score:1.086m
Score/min:329
Accuracy (listed only):37.815%
HSR (listed only):17.519%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A+
Kills:1,155
Deaths:355
KDR:3.254
Accuracy:34.131% A+
HSR:22.771% C
Solstice VE3
A*
Kills:1,152
Deaths:458
KDR:2.515
Accuracy:33.487% A*
HSR:19.531% C+
Thanatos VE70
A+
Kills:692
Deaths:278
KDR:2.489
Accuracy:54.446% A+
HSR:11.127% D--
NS-11CB
A
Kills:416
Deaths:145
KDR:2.869
Accuracy:31.456% A
HSR:14.423% D--
VE-C Horizon
A*
Kills:351
Deaths:126
KDR:2.786
Accuracy:49.350% A*
HSR:21.083% C
Pulsar C
A+
Kills:203
Deaths:61
KDR:3.328
Accuracy:32.267% A+
HSR:20.197% C--
NSX-P Tanto
A+
Kills:148
Deaths:59
KDR:2.508
Accuracy:33.184% A+
HSR:17.568% D*
Kills:4,117
Deaths (as Engineer):1,482
Deaths (to Engineers):1,284
KDR:2.778
Kill Difference:2,635
Playtime:175.138 hours
Usage:24%
Score:3.614m
Score/min:344
Accuracy (listed only):38.332%
HSR (listed only):18.100%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:1,188
Deaths:363
KDR:3.273
Accuracy:34.933% A
HSR:16.583% C-
XM98
A*
Kills:1,171
Deaths:205
KDR:5.712
Accuracy:50.572% A*
HSR:64.219% D*
NSX Tengu
A+
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:46.301% A+
HSR:15.636% D-
NSX Tomoe
A+
Kills:1,154
Deaths:338
KDR:3.414
Accuracy:36.301% A+
HSR:29.896% D
NS-7 PDW
A+
Kills:806
Deaths:257
KDR:3.136
Accuracy:32.917% A+
HSR:18.610% C++
NS-44 Commissioner AE
B**
Kills:695
Deaths:363
KDR:1.915
Accuracy:50.824% B**
HSR:17.410% D--
NS-30 Vandal
A+
Kills:679
Deaths:142
KDR:4.782
Accuracy:42.474% A+
HSR:16.789% D*
Sirius SX12
A++
Kills:593
Deaths:192
KDR:3.089
Accuracy:33.492% A++
HSR:15.177% C-
NS-61 Emissary
A++
Kills:482
Deaths:176
KDR:2.739
Accuracy:39.188% A++
HSR:17.013% C++
VA39 Spectre
A++
Kills:351
Deaths:91
KDR:3.857
Accuracy:43.052% A++
HSR:27.635% D-
Beamer VS3
A+
Kills:176
Deaths:71
KDR:2.479
Accuracy:36.678% A+
HSR:15.341% D--
NS-AM7 Archer
B**
Kills:126
Deaths:129
KDR:0.977
Accuracy:67.069% B**
HSR:13.492% C
Kills:8,585
Deaths (as Infiltrator):2,694
Deaths (to Infiltrators):1,702
KDR:3.18671
Kill Difference:5,891
Playtime:103.359 hours
Usage:14%
Score:2.055m
Score/min:331
Accuracy (listed only):42.817%
HSR (listed only):22.317%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,188
Deaths:363
KDR:3.273
Accuracy:34.933% A
HSR:16.583% C-
NSX Yumi
B**
Kills:1,182
Deaths:330
KDR:3.582
Accuracy:31.928% B**
HSR:31.557% B+
Terminus VX-9
A+
Kills:1,165
Deaths:371
KDR:3.140
Accuracy:33.079% A+
HSR:24.120% C
NSX Tengu
A+
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:46.301% A+
HSR:15.636% D-
NS-11A
A++
Kills:1,153
Deaths:434
KDR:2.657
Accuracy:33.678% A++
HSR:20.121% C
Pulsar VS1
A*
Kills:1,153
Deaths:438
KDR:2.632
Accuracy:33.669% A*
HSR:18.387% C
NS-7 PDW
A+
Kills:806
Deaths:257
KDR:3.136
Accuracy:32.917% A+
HSR:18.610% C++
Thanatos VE70
A+
Kills:692
Deaths:278
KDR:2.489
Accuracy:54.446% A+
HSR:11.127% D--
Sirius SX12
A++
Kills:593
Deaths:192
KDR:3.089
Accuracy:33.492% A++
HSR:15.177% C-
H-V45
A
Kills:302
Deaths:109
KDR:2.771
Accuracy:30.916% A
HSR:21.523% C+
Kills:9,398
Deaths (as Combat Medic):3,139
Deaths (to Combat Medics):1,050
KDR:2.99395
Kill Difference:6,259
Playtime:136.340 hours
Usage:19%
Score:3.057m
Score/min:374
Accuracy (listed only):36.536%
HSR (listed only):19.284%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:397
Deaths:84
KDR:4.726
Accuracy:26.787% A*
HSR:21.914% C*
Quasar VM1
A**
Kills:395
Deaths:86
KDR:4.593
Accuracy:27.056% A**
HSR:21.519% B+
Comet VM2
A++
Kills:341
Deaths:126
KDR:2.706
Accuracy:59.726% A++
HSR:3.519% C
Comet VM2
A++
Kills:312
Deaths:123
KDR:2.537
Accuracy:63.165% A++
HSR:6.410% B**
NS-10 Burster
A**
Kills:119
Deaths:46
KDR:2.587
Accuracy:45.943% A**
HSR:4.202% D
NS-10 Burster
A*
Kills:113
Deaths:45
KDR:2.511
Accuracy:45.457% A*
HSR:4.425% C-
Cosmos VM3
A*
Kills:65
Deaths:23
KDR:2.826
Accuracy:26.900% A*
HSR:16.923% C--
Cosmos VM3
A*
Kills:54
Deaths:25
KDR:2.160
Accuracy:27.342% A*
HSR:24.074% B**
Kills:1,796
Deaths (as MAX Suit):279
Deaths (to MAX Suits):305
KDR:6.43728
Kill Difference:1,517
Playtime:44.335 hours
Usage:6%
Score:1.234m
Score/min:464
Accuracy (listed only):40.297%
HSR (listed only):12.873%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:185
V. Kills:146 126%
Deaths:102
KDR:1.814
Accuracy:51.434% M*
KPH:15.700 C*
VKPH:12.400 B+
Light PPA
B++
Kills:113
V. Kills:4 N/A
Deaths:25
KDR:4.520
Accuracy:46.059% B++
KPH:47.500 C++
VKPH:1.700 D
Hornet Missiles
A++
Kills:109
V. Kills:78 138%
Deaths:7
KDR:15.571
Accuracy:73.933% A+
KPH:134.400 B**
VKPH:96.200 A++
Dual Photon Pods
M**
Kills:99
V. Kills:45 215%
Deaths:8
KDR:12.375
Accuracy:63.833% A
KPH:143.400 A
VKPH:65.200 M**
Kills:506 (298 + 0)
Deaths:142
KDR:3.563
VKDR:1.923
Vehicle Kills:273
Kill Difference:364
Playtime:15.676 hours
Usage:2%
Score:0.241m
Score/min:257
Piloting Accuracy:46.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:227
V. Kills:274 83%
Deaths:47
KDR:4.830
Accuracy:43.841% A
KPH:30.100 C+
VKPH:36.300 A+
Kills:227 (0 + 227)
Deaths:47
KDR:4.830
VKDR:5.830
Vehicle Kills:274
Kill Difference:180
Playtime:7.549 hours
Usage:1%
Score:0.168m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:43.841%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,204
V. Kills:244 491%
Deaths:41
KDR:29.366
Accuracy:61.564% A+
KPH:72.800 B**
VKPH:14.800 A++
L100 Python AP
A*
Kills:158
V. Kills:142 110%
Deaths:18
KDR:8.778
Accuracy:73.252% A++
KPH:33.200 C*
VKPH:29.800 A*
Kills:1,362 (1,362 + 0)
Deaths:59
KDR:23.085
VKDR:6.542
Vehicle Kills:386
Kill Difference:1,303
Playtime:21.299 hours
Usage:3%
Score:0.408m
Score/min:320
Driving Accuracy:73.252%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,066
V. Kills:269 395%
Deaths:35
KDR:30.457
Accuracy:60.306% B**
KPH:52.200 B+
VKPH:13.200 A
Saron HRB
B**
Kills:171
V. Kills:122 139%
Deaths:21
KDR:8.143
Accuracy:54.193% A
KPH:34.500 B**
VKPH:24.600 B**
E540 Halberd
B*
Kills:78
V. Kills:29 260%
Deaths:9
KDR:8.667
Accuracy:54.720% B*
KPH:36 B+
VKPH:13.400 C--
Supernova FPC
B+
Kills:76
V. Kills:44 169%
Deaths:5
KDR:15.200
Accuracy:72.310% A*
KPH:31.100 B+
VKPH:18 B+
Kills:1,391 (1,142 + 249)
Deaths:70
KDR:19.871
VKDR:6.629
Vehicle Kills:464
Kill Difference:1,321
Playtime:29.981 hours
Usage:4%
Score:0.440m
Score/min:244
Driving Accuracy:72.310%
Gunner Accuracy:54.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:322
V. Kills:161 199%
Deaths:36
KDR:8.944
Accuracy:61.623% A++
KPH:56.900 B*
VKPH:28.500 C++
Saron HRB-H
B**
Kills:213
V. Kills:133 159%
Deaths:45
KDR:4.733
Accuracy:65.226% B**
KPH:50.300 B*
VKPH:31.400 B++
E540 Halberd-H
A++
Kills:137
V. Kills:54 249%
Deaths:11
KDR:12.455
Accuracy:71.818% A++
KPH:65.100 B**
VKPH:25.600 B+
Proton II PPA-H
A
Kills:129
V. Kills:6 N/A
Deaths:19
KDR:6.789
Accuracy:48.994% A
KPH:88.400 C+
VKPH:4.100 D
Kills:801 (0 + 801)
Deaths:111
KDR:7.216
VKDR:3.189
Vehicle Kills:354
Kill Difference:690
Playtime:13.454 hours
Usage:2%
Score:0.276m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:48.994%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:100
V. Kills:34 286%
Deaths:20
KDR:5
Accuracy:54.753% A++
KPH:34.600 A
VKPH:11.800 B**
M12 Kobalt
A
Kills:55
V. Kills:1 N/A
Deaths:6
KDR:9.167
Accuracy:25.214% A
KPH:72.600 C*
VKPH:1.300 D-
Kills:155 (0 + 155)
Deaths:26
KDR:5.962
VKDR:1.346
Vehicle Kills:35
Kill Difference:129
Playtime:3.645 hours
Usage:0%
Score:0.051m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:25.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,7041,6845523.051B*0.5133.047%A++23.278%C54.9B+N/A15030.7h11B+33.3B*
Orion VS54 1,2551,2484192.979B**0.5829.461%A++20.914%D57.2B**N/A20821.8h10.5B*35.6B
L100 Python HESH 1,4481,2044129.366A+25.8061.564%A+N/A73B**14.8A++31516.5h3.3C**5.4B++
VE-S Canis 1,2191,1883633.273A*0.2934.933%A16.583%C-53.5B+1.4A+12922.2h12.4C++35.6B+
VE-H Maw 1,2101,1873413.481A++0.0836.832%A*16.512%D*66.7B+1.3B*19717.8h10.6C*28.6B++
NSX Yumi 1,2151,1823303.582A+0.0231.928%B**31.557%B+44.1B1.2C++12426.8h12.6C+39.4B+
XM98 1,1831,1712055.712A*2.1550.572%A*64.219%D*42.4B**N/A11527.6h2.6C+5.2B++
Terminus VX-9 1,1771,1653713.14B*0.4233.079%A+24.12%C57.4B++N/A13120.3h11.8C**35.7B++
NSX Tengu 1,1841,1643673.172A*0.3946.301%A+15.636%D-51.3B+N/A12322.7h11.2B+24.3B++
Betelgeuse 54-A 1,1781,1643183.66C**0.1032.828%A+23.54%D-61.9C+N/A18618.8h11.3C34.6B+
Ursa 1,1671,1603203.625A**0.0634.157%A*19.224%D56B++N/A13020.7h9.4B++27.5B*
VX29 Polaris 1,1651,1593972.919A0.6432.772%A++17.947%D64.4B++N/A15118h10.8B+33B++
Pulsar LSW 1,1721,1593733.107A0.4631.476%A+18.119%D-58.5B+N/A14519.8h10.9B+34.8B*
NSX Tanto 1,1751,1553553.254A*0.3134.131%A+22.771%C49.1B++N/A11723.5h12.2B+35.8B+
NSX Tomoe 1,1731,1543383.414A0.1536.301%A+29.896%D54.4B++N/A14221.2h14.5C+40B+
NS-11A 1,1841,1534342.657B*0.9133.678%A++20.121%C45.6B++1.2A+13425.3h12.9B+38.4B*
Pulsar VS1 1,1681,1534382.632A++0.9333.669%A*18.387%C48.2AN/A12523.9h12.7B++37.7B*
Solstice VE3 1,1721,1524582.515A**1.0533.487%A*19.531%C+49.9A++N/A14923.1h12.2B++36.3B+
Supernova VPC 1,3351,0663530.457A++26.8960.306%B**N/A52.3B+13.2A16920.4h4D6.6C++
NS-7 PDW 8218062573.136M0.4332.917%A+18.61%C++45.3B*N/A11017.8h14.4C*43.9B+
NS-44 Commissioner AE 7066953631.915B+1.6550.824%B**17.41%D--80.8B*1.3A2348.6h3.3C**6.5B++
Thanatos VE70 7016922782.489A++1.0754.446%A+11.127%D--50.9B**N/A14913.6h4B++7.3B*
NS-30 Vandal 6846791424.782A++1.2242.474%A+16.789%D*54.8B++N/A13112.4h5.6C*13.2B++
Sirius SX12 5975931923.089A++0.4733.492%A++15.177%C-52.5B**N/A15011.3h13.8B41.1B++
C-4 8785041164.345A*0.7830.477%B*N/A157.5A++116.9S15083.2h2D-6.5C+
NS-61 Emissary 4874821762.739M0.8239.188%A++17.013%C++104.8S1.1B*3434.6h9B++22.9B**
Nemesis VSH9 8244302002.15M1.4175.138%A++1.395%D26.7B+24.5B++28216.1h7.9C*10.5B++
NS-11CB 4214161452.869A0.6931.456%A14.423%D--42.9B+N/A1059.7h12.4B+39.3B++
Quasar VM1 401397844.726A+1.1626.787%A*21.914%C*49.6B**N/A1388h11.3B*42B**
Quasar VM1 400395864.593A*1.0327.056%A**21.519%B+47.6A*N/A1408.3h11.8B**43.8B++
VA39 Spectre 354351913.857A++0.2943.052%A++27.635%D-47.4A++N/A1547.4h5.4B+12.5B*
VE-C Horizon 3603511262.786B*0.7849.35%A*21.083%C66.2B+1.7B*3345.3h17.3C+35B+
Comet VM2 6083411262.706A*0.8659.726%A++3.519%C17.2B**13.5S16319.8h27.7C46.4B
Aphelion VEX-4H 483322368.944B+5.3861.623%A++3.106%C+56.5B*28.2C++3755.7h60.4C++98B++
Comet VM2 5673121232.537A++1.0363.165%A++6.41%B**16B++13.1S15119.5h31.9C50.5B+
H-V45 3093021092.771B++0.7930.916%A21.523%C+60.4A1.4A**2525h12.6B40.9B++
Proximity Mine 2342341023.4S19.8443.099%C++N/A212.7A++N/A6491.1h2.2D-5C+
AP30 Shredder 501227474.83C+1.2743.841%AN/A30.3C+36.5A+3727.5h91.6C++208.8B+
Saron HRB-H 346213454.733C+1.1765.226%B**1.408%C+50.7B*31.7B*3534.2h23.6C**36.2B+
S1 339204812.519M++1.0473.866%A++1.471%D-49.8A++32.9M+5874.1h6.4C*8.6B++
Pulsar C 206203613.328A0.2432.267%A+20.197%C--58AN/A1993.5h11.5C*35.7B+
Saron Laser Cannon 3311851021.814C++1.7551.434%M*1.081%D15.7C*12.4B+16211.8h208.8D405.9C*
Beamer VS3 176176712.479A*1.0836.678%A+15.341%D--76.5A**N/A2512.3h6.9B*18.9B+
Saron HRB 293171218.143B+4.5854.193%A1.754%C*34.2B*24.4B**3645h21.8C++40.2B++
Flare VE6 166160662.424B**1.1432.864%A++20%D43.2C++1.6M1693.7h11C+33.3B++
L100 Python AP 300158188.778B*5.2173.252%A++3.797%B++32.9C++29.6A*3344.8h8D10.9C*
NSX-P Tanto 153148592.508A++1.0633.184%A+17.568%D*27.4C+N/A805.4h13.5B+40.7B++
Force-Blade 1701417,9790.018C+3.5516.626%D*2.128%D0.3C-N/A1489.3h2.4C**14.5C+
E540 Halberd-H 1911371112.455B8.8971.818%A++1.46%C65.2B**25.7B+3132.1h4.6B*6.4A
Proton II PPA-H 135129196.789C3.2348.994%AN/A86C+4D2241.5h10.9C+22.3B+
NS-AM7 Archer 1811261290.977B**2.5967.069%B**13.492%C6.3C+2.8C++4420h20.7C++30.9C**
Spear Anti-Vehicle Phalanx Turret 212126718A++14.4458.907%A+4.762%B+57.3B**39.1A++5022.2h8B13.5B++
Lasher X2 AE 129125552.273B++1.2939.429%A3.2%C50B1.6B+1302.5h13.8B**35B*
Tank Mine 198123815.375S11.8146.52%B**N/A246M+150M++22080.5h3.1F-6.7C+
NS-10 Burster 242119462.587A**0.9845.943%A**4.202%D8.2B**8.5M*10914.5h154C335.2B++
NS-10 Burster 207113452.511A++1.0545.457%A*4.425%C-8B**6.6A++9314.2h160.4C352.8B++
Light PPA 117113254.52C+0.9646.059%B++N/A47.1C+1.7D1432.4h16.9C+36.7C++
Hornet Missiles 187109715.571A*12.0173.933%A+N/A136.3B**97.5A++11710.8h9.1C**12.2B++
M20 Basilisk 134100205B**1.4454.753%A++5%C34.5A11.7B**2332.9h65.6B*119.8B**
Dual Photon Pods 14499812.375B*8.8163.833%AN/A141.4A64.3M**11900.7h29.5D46.2C++
NSX-P Naginata 9288382.316B++1.2537.2%M+23.864%D44C+2A2512h15.5D41.6B+
Frag Grenade 8888188N/A84.4448.101%BN/A440CN/A22850.2h3B++6.3B++
E540 Halberd 1077898.667C+5.1054.72%B*N/A35.5B13.2C--2242.2h5.1B+9.4B*
Supernova FPC 12076515.2A11.6472.31%A*N/A31.7B+18.3B++6462.4h7.3D--10C++
Cosmos VM3 6665232.826B+0.7426.9%A*16.923%C--46.4B**N/A1331.4h9.6A+35.6A
M12 Kobalt 565569.167C5.6025.214%A21.818%B*68.8C++1.3D-2240.8h15.6B++61.7B++
Cosmos VM3 5954252.16C*1.4027.342%A*24.074%B**31.8C++2.9S901.7h12.7B+46.5B+
MANA Anti-Personnel Turret 5252124.333N/A0.7719.295%UN/A520UN/A891400.1h17.3T*89.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31520.1h
Anti-Vehicle MANA Turret0770.1h
AE Nano-Armor Kit02,5180.1h
AE Medical Applicator5153,7712.7h
Nanite Revive Grenade05860.2h
Motion Spotter66,2641.8h
Ammunition Package56700.3h
Nano-Armor Kit63172,4709.9h
Medical Kit205730.4h
Anti-Infantry MANA Turret1870.1h
Medical Applicator51,3440.1h

Check the help document for the dictionary if you want to learn more about words used here.


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