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Operant ffz[GOTR] ffz
VS BR 30

KDR: 1.87

Score: 34.4m

Last Seen: Jul 19th, 2019 2:06 PM
- OFFLINE - 845.5 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Emerald
Level Progress (to 31): 99%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 H-V45 NS-15M2 Pulsar C VX6-7 Terminus VX-9 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,703,862 MLG Score: 1362
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.292%32.225%78335117964,4773.0464-1.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.463%0.611B+1.732A++-0.428C--HEAD ++ (~20.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.394B110.232C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.181%1.482%132212121,0128382961.2062341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.308%-0.65D-0.099C+0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.324C*340.358C**75

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.601%2.424%593121166014762730.447154241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.844%-0.329C--0.088C+0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.513B+7.10.436B11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.706%7.378%625120975913485350.563056142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.808%-0.415C--0.723B++0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.40.093C+34.40.139C++74

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.917%74.704%6221212506194520.260021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.511%-0.462D0.495B+-1.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.328C**2.10.333C**4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.149%21.429%6211213322145930.220548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.296A1.34A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B4.30.106C+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.4m199.7%293 (17.6k)269 (16.1k)1.8707176,49940,8932.1184530 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214385621.117%28.481%60103:0828

23% Combat Medic20% Engineer37% Heavy Assault6% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:13 AMDec 31st, 2014 3:31 AMAug 18th, 2019 9:06 AM (5d) (PST)Jul 19th, 2019 10:16 AM (35d) (PST)Jul 19th, 2019 10:06 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5312512800.5970.3190.1701.2720.0401362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,83915,08616,75336191076216,113

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2136.4h/89d 10,131 21,788 20,592 163k 4,866 7,965 5,115 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:10,391
Deaths:3,590
KDR:2.894
Accuracy:25.115% C
HSR:38.678% B**
SVA-88
B++
Kills:7,323
Deaths:3,898
KDR:1.879
Accuracy:23.068% C+
HSR:31.299% B++
NS-15M2
A*
Kills:3,765
Deaths:1,300
KDR:2.896
Accuracy:28.054% B*
HSR:41.673% A*
Orion VS54
C+
Kills:1,797
Deaths:378
KDR:4.754
Accuracy:16.292% D-
HSR:23.539% C+
Ursa
A
Kills:1,247
Deaths:796
KDR:1.567
Accuracy:22.187% C+
HSR:33.360% A
VE-H Maw
A+
Kills:1,181
Deaths:371
KDR:3.183
Accuracy:28.278% B+
HSR:40.220% A+
VX29 Polaris
C**
Kills:1,164
Deaths:750
KDR:1.552
Accuracy:21.511% C
HSR:25.258% C**
Flare VE6
A
Kills:1,154
Deaths:658
KDR:1.754
Accuracy:20.653% C
HSR:33.189% A
Pulsar LSW
C--
Kills:1,144
Deaths:839
KDR:1.364
Accuracy:20.518% C--
HSR:18.269% D-
Kills:29,166
Deaths (as Heavy Assault):12,580
Deaths (to Heavy Assaults):12,234
KDR:2.31844
Kill Difference:16,586
Playtime:789.571 hours
Usage:37%
Score:12.934m
Score/min:273
Accuracy (listed only):22.853%
HSR (listed only):31.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:3,190
Deaths:1,353
KDR:2.358
Accuracy:27.205% B+
HSR:29.969% B**
VX6-7
B**
Kills:2,452
Deaths:1,310
KDR:1.872
Accuracy:25.191% C++
HSR:26.958% B**
Sirius SX12
A**
Kills:1,395
Deaths:473
KDR:2.949
Accuracy:28.979% B*
HSR:33.262% A**
NSX Tanto
A**
Kills:1,257
Deaths:488
KDR:2.576
Accuracy:30.124% B++
HSR:42.164% A**
Zenith VX-5
A*
Kills:1,229
Deaths:445
KDR:2.762
Accuracy:29.417% B*
HSR:35.232% A*
NS-11C
B*
Kills:1,175
Deaths:1,046
KDR:1.123
Accuracy:21.924% C-
HSR:23.830% B*
Eridani SX5
A*
Kills:1,170
Deaths:474
KDR:2.468
Accuracy:28.480% B+
HSR:34.530% A*
NS-7 PDW
M+
Kills:1,169
Deaths:367
KDR:3.185
Accuracy:28.019% B+
HSR:34.987% M+
Eclipse VE3A
A++
Kills:1,168
Deaths:1,033
KDR:1.131
Accuracy:22.665% D--
HSR:29.366% A++
Serpent VE92
C+
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:23.708% C+
HSR:16.567% D
MKV Suppressed
A*
Kills:1,164
Deaths:406
KDR:2.867
Accuracy:29.964% B*
HSR:34.278% A*
NSX-P Tanto
A++
Kills:1,154
Deaths:432
KDR:2.671
Accuracy:30.644% B**
HSR:37.522% A++
Solstice VE3
C
Kills:1,124
Deaths:24
KDR:46.833
Accuracy:21.483% C
HSR:18.238% C
Solstice Burst
A++
Kills:1,122
Deaths:461
KDR:2.434
Accuracy:26.576% C+
HSR:37.433% A++
Skorpios
A*
Kills:584
Deaths:254
KDR:2.299
Accuracy:28.298% C++
HSR:38.014% A*
Thanatos VE70
A++
Kills:322
Deaths:123
KDR:2.618
Accuracy:57.149% A++
HSR:21.429% B**
Kills:20,840
Deaths (as Light Assault):9,449
Deaths (to Light Assaults):7,466
KDR:2.20552
Kill Difference:11,391
Playtime:287.357 hours
Usage:13%
Score:4.890m
Score/min:284
Accuracy (listed only):28.739%
HSR (listed only):30.861%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:3,190
Deaths:1,353
KDR:2.358
Accuracy:27.205% B+
HSR:29.969% B**
VX6-7
B**
Kills:2,452
Deaths:1,310
KDR:1.872
Accuracy:25.191% C++
HSR:26.958% B**
NSX Tanto
A**
Kills:1,257
Deaths:488
KDR:2.576
Accuracy:30.124% B++
HSR:42.164% A**
Zenith VX-5
A*
Kills:1,229
Deaths:445
KDR:2.762
Accuracy:29.417% B*
HSR:35.232% A*
NS-11C
B*
Kills:1,175
Deaths:1,046
KDR:1.123
Accuracy:21.924% C-
HSR:23.830% B*
Eclipse VE3A
A++
Kills:1,168
Deaths:1,033
KDR:1.131
Accuracy:22.665% D--
HSR:29.366% A++
Serpent VE92
C+
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:23.708% C+
HSR:16.567% D
NSX-P Tanto
A++
Kills:1,154
Deaths:432
KDR:2.671
Accuracy:30.644% B**
HSR:37.522% A++
Solstice VE3
C
Kills:1,124
Deaths:24
KDR:46.833
Accuracy:21.483% C
HSR:18.238% C
Solstice Burst
A++
Kills:1,122
Deaths:461
KDR:2.434
Accuracy:26.576% C+
HSR:37.433% A++
Thanatos VE70
A++
Kills:322
Deaths:123
KDR:2.618
Accuracy:57.149% A++
HSR:21.429% B**
Eidolon VE33
A**
Kills:220
Deaths:83
KDR:2.651
Accuracy:33.956% B**
HSR:43.636% A**
Kills:15,578
Deaths (as Engineer):7,558
Deaths (to Engineers):8,389
KDR:2.06113
Kill Difference:8,020
Playtime:420.818 hours
Usage:20%
Score:4.880m
Score/min:193
Accuracy (listed only):29.170%
HSR (listed only):30.195%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:4,453
Deaths:1,905
KDR:2.338
Accuracy:26.902% B+
HSR:30.698% A
Terminus VX-9
A+
Kills:2,159
Deaths:1,147
KDR:1.882
Accuracy:26.108% C++
HSR:38.259% A+
Sirius SX12
A**
Kills:1,395
Deaths:473
KDR:2.949
Accuracy:28.979% B*
HSR:33.262% A**
Corvus VA55
B++
Kills:1,362
Deaths:1,054
KDR:1.292
Accuracy:24.152% C+
HSR:28.341% B++
Eridani SX5
A*
Kills:1,170
Deaths:474
KDR:2.468
Accuracy:28.480% B+
HSR:34.530% A*
NS-7 PDW
M+
Kills:1,169
Deaths:367
KDR:3.185
Accuracy:28.019% B+
HSR:34.987% M+
MKV Suppressed
A*
Kills:1,164
Deaths:406
KDR:2.867
Accuracy:29.964% B*
HSR:34.278% A*
Equinox VE2
C++
Kills:1,163
Deaths:1,064
KDR:1.093
Accuracy:24.355% C
HSR:21.754% C++
NS-11P
B*
Kills:1,160
Deaths:737
KDR:1.574
Accuracy:21.720% C
HSR:24.741% B*
NS-11A
C+
Kills:1,160
Deaths:769
KDR:1.508
Accuracy:21.204% D
HSR:20.690% C+
Darkstar
C*
Kills:1,153
Deaths:829
KDR:1.391
Accuracy:20.961% D**
HSR:25.846% C*
Pulsar VS1
C-
Kills:1,142
Deaths:19
KDR:60.105
Accuracy:18.963% D-
HSR:17.863% C-
Skorpios
A*
Kills:584
Deaths:254
KDR:2.299
Accuracy:28.298% C++
HSR:38.014% A*
Thanatos VE70
A++
Kills:322
Deaths:123
KDR:2.618
Accuracy:57.149% A++
HSR:21.429% B**
Kills:19,556
Deaths (as Combat Medic):9,621
Deaths (to Combat Medics):4,994
KDR:2.03264
Kill Difference:9,935
Playtime:490.204 hours
Usage:23%
Score:8.622m
Score/min:293
Accuracy (listed only):27.518%
HSR (listed only):28.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A**
Kills:1,395
Deaths:473
KDR:2.949
Accuracy:28.979% B*
HSR:33.262% A**
Eridani SX5
A*
Kills:1,170
Deaths:474
KDR:2.468
Accuracy:28.480% B+
HSR:34.530% A*
NS-7 PDW
M+
Kills:1,169
Deaths:367
KDR:3.185
Accuracy:28.019% B+
HSR:34.987% M+
Artemis VX26
A++
Kills:1,167
Deaths:399
KDR:2.925
Accuracy:31.702% B*
HSR:34.876% A++
MKV Suppressed
A*
Kills:1,164
Deaths:406
KDR:2.867
Accuracy:29.964% B*
HSR:34.278% A*
NS-44 Commissioner
B*
Kills:633
Deaths:552
KDR:1.147
Accuracy:41.989% B++
HSR:27.646% B*
Skorpios
A*
Kills:584
Deaths:254
KDR:2.299
Accuracy:28.298% C++
HSR:38.014% A*
XM98
C+
Kills:376
Deaths:168
KDR:2.238
Accuracy:32.244% D
HSR:73.404% C+
Beamer VS3
A
Kills:184
Deaths:220
KDR:0.836
Accuracy:24.080% C--
HSR:32.609% A
Parallax VX3
C++
Kills:130
Deaths:34
KDR:3.824
Accuracy:30.800% D*
HSR:78.462% C++
Kills:7,972
Deaths (as Infiltrator):3,347
Deaths (to Infiltrators):5,405
KDR:2.38183
Kill Difference:4,625
Playtime:124.587 hours
Usage:6%
Score:2.945m
Score/min:394
Accuracy (listed only):30.455%
HSR (listed only):42.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:90
Deaths:30
KDR:3
Accuracy:20.826% C*
HSR:33.333% A*
Quasar VM1
C-
Kills:90
Deaths:5
KDR:18
Accuracy:9.640% D*
HSR:16.667% C-
Blueshift VM5
A++
Kills:88
Deaths:30
KDR:2.933
Accuracy:20.187% C++
HSR:30.682% A++
Kills:268
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):2,034
KDR:8.24615
Kill Difference:235.500
Playtime:13.661 hours
Usage:1%
Score:0.152m
Score/min:185
Accuracy (listed only):16.884%
HSR (listed only):26.894%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:896
V. Kills:43 N/A
Deaths:223
KDR:4.018
Accuracy:46.283% B++
KPH:89.200 A
VKPH:4.300 B+
Dual Photon Pods
D
Kills:141
V. Kills:39 353%
Deaths:45
KDR:3.133
Accuracy:45.419% D
KPH:35.400 D
VKPH:9.800 D
Maelstrom Turbo Laser
C-
Kills:116
V. Kills:114 101%
Deaths:203
KDR:0.571
Accuracy:28.440% C-
KPH:3.200 D-
VKPH:3.200 D--
Photon A2A Missile Pods
C--
Kills:76
V. Kills:94 80%
Deaths:14
KDR:5.429
Accuracy:67.366% F
KPH:21.600 D-
VKPH:26.700 C--
Kills:1,229 (1,012 + 0)
Deaths:485
KDR:2.534
VKDR:0.598
Vehicle Kills:290
Kill Difference:744
Playtime:53.535 hours
Usage:3%
Score:0.408m
Score/min:127
Piloting Accuracy:28.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:135
V. Kills:43 307%
Deaths:5
KDR:27
Accuracy:37.027% D
KPH:33 D
VKPH:10.500 C++
C150 Dalton
B++
Kills:77
V. Kills:21 350%
Deaths:7
KDR:11
Accuracy:45.139% B++
KPH:45.900 B+
VKPH:12.500 D-
Kills:212 (0 + 212)
Deaths:12
KDR:17.667
VKDR:5.333
Vehicle Kills:64
Kill Difference:200
Playtime:5.762 hours
Usage:0%
Score:0.066m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:45.139%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:189
V. Kills:117 160%
Deaths:55
KDR:3.436
Accuracy:50.173% D
KPH:25.600 C-
VKPH:15.800 C
C75 Viper
D-
Kills:165
V. Kills:56 289%
Deaths:36
KDR:4.583
Accuracy:30.836% D-
KPH:13.100 D-
VKPH:4.400 D-
Kills:354 (354 + 0)
Deaths:91
KDR:3.890
VKDR:1.901
Vehicle Kills:173
Kill Difference:263
Playtime:19.991 hours
Usage:1%
Score:0.185m
Score/min:154
Driving Accuracy:30.836%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:306
V. Kills:100 303%
Deaths:33
KDR:9.273
Accuracy:41.561% D-
KPH:15.500 D
VKPH:5.100 D--
Saron HRB
C--
Kills:291
V. Kills:189 153%
Deaths:52
KDR:5.596
Accuracy:39.194% C--
KPH:17.400 D
VKPH:11.300 C--
E540 Halberd
C+
Kills:143
V. Kills:92 154%
Deaths:23
KDR:6.217
Accuracy:42.644% D
KPH:24.200 D
VKPH:15.600 C+
Kills:740 (306 + 434)
Deaths:108
KDR:6.852
VKDR:3.528
Vehicle Kills:381
Kill Difference:632
Playtime:42.328 hours
Usage:2%
Score:0.407m
Score/min:160
Driving Accuracy:41.561%
Gunner Accuracy:42.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:51
V. Kills:3 N/A
Deaths:6
KDR:8.500
Accuracy:47.275% B**
KPH:56.100 D
VKPH:3.300 D-
Kills:51 (0 + 51)
Deaths:6
KDR:8.500
VKDR:0.500
Vehicle Kills:3
Kill Difference:45
Playtime:0.909 hours
Usage:0%
Score:0.042m
Score/min:776
Driving Accuracy:N/A%
Gunner Accuracy:47.275%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:145
V. Kills:4 N/A
Deaths:9
KDR:16.111
Accuracy:17.813% C+
KPH:71.700 C++
VKPH:2 D
M20 Basilisk
D
Kills:105
V. Kills:58 178%
Deaths:44
KDR:2.386
Accuracy:34.268% C--
KPH:10.300 D-
VKPH:5.700 D
M60-G Bulldog
C--
Kills:77
V. Kills:19 385%
Deaths:12
KDR:6.417
Accuracy:34.298% C+
KPH:16.900 D
VKPH:4.200 C--
M20 Basilisk
D
Kills:75
V. Kills:34 214%
Deaths:22
KDR:3.409
Accuracy:30.476% D-
KPH:12.700 D
VKPH:5.700 D
Kills:402 (0 + 402)
Deaths:87
KDR:4.621
VKDR:1.322
Vehicle Kills:115
Kill Difference:315
Playtime:22.715 hours
Usage:1%
Score:0.195m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:30.476%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,50110,3913,5902.894C+1.0225.115%C38.678%B**84.8B+N/A225122.6h9.5B++37.9B
SVA-88 7,3957,3233,8981.879C++0.0123.068%C+31.299%B++41.2C+N/A114177.8h11.2B48.4C**
H-V45 4,4944,4531,9052.338B+0.4726.902%B+30.698%A56.2B**N/A14079.3h10.5B**39.2B*
NS-15M2 3,8013,7651,3002.896B++1.0328.054%B*41.673%A*75.9B**N/A17149.6h9.8B*35B++
Pulsar C 3,2393,1901,3532.358B++0.4927.205%B+29.969%B**50.1B*N/A14963.7h10.1B+37.3B+
VX6-7 2,4832,4521,3101.872B+0.0025.191%C++26.958%B**33C+N/A8674.4h12.9C++51.3C*
Terminus VX-9 2,1842,1591,1471.882C*0.0126.108%C++38.259%A+45.4C**N/A11147.6h10.8B++41.3B+
Orion VS54 1,8071,7973784.754A*2.8816.292%D-23.539%C+20.7C--N/A14286.7h13.3C+81.4C+
Sirius SX12 1,4041,3954732.949A++1.0828.979%B*33.262%A**83MN/A22216.8h11.2B*38.8B++
Corvus VA55 1,3701,3621,0541.292C**0.5824.152%C+28.341%B++27.3C+N/A8949.9h10.2B*42.1B+
NSX Tanto 1,2711,2574882.576A+0.7130.124%B++42.164%A**81.1A++N/A17815.5h10.2B++33.9B+
Ursa 1,2561,2477961.567B0.3022.187%C+33.36%A40C++N/A14931.2h10.1B+45.7B
Zenith VX-5 1,2391,2294452.762A++0.8929.417%B*35.232%A*67.5AN/A20018.2h10.3B*34.9B*
VE-H Maw 1,1991,1813713.183A+1.3128.278%B+40.22%A+87.5A1.3B*19513.5h9B++31.9B+
NS-11C 1,2001,1751,0461.123C++0.7521.924%C-23.83%B*22.9C+N/A8051.3h14.6C++66.4C++
Eridani SX5 1,1781,1704742.468A0.6028.48%B+34.53%A*81.3A++N/A20714.4h9.6B*33.8B+
NS-7 PDW 1,1751,1693673.185M1.3128.019%B+34.987%M+89.9M++N/A22713h10.4B**37B*
Eclipse VE3A 1,1931,1681,0331.131C+0.7422.665%D--29.366%A++26.3C-N/A8744.4h14.1C-62.4D
Artemis VX26 1,1741,1673992.925A1.0531.702%B*34.876%A++88.4MN/A41813.2h9A28.3B**
Serpent VE92 1,2071,1657601.533B+0.3423.708%C+16.567%D20.4CN/A6257h15.1C63.6C+
MKV Suppressed 1,1691,1644062.867A*1.0029.964%B*34.278%A*86.9A**N/A26613.4h10.4B**34.9B++
VX29 Polaris 1,1731,1647501.552C++0.3221.511%C25.258%C**36.5CN/A11631.9h11.8C**55C++
Equinox VE2 1,1801,1631,0641.093C+0.7824.355%C21.754%C++22C-N/A5652.9h13.3C+54.8C+
NS-11P 1,1841,1607371.574B+0.3021.72%C24.741%B*34.4BN/A9833.7h12.9B+59.4C**
NS-11A 1,1791,1607691.508C++0.3621.204%D20.69%C+31.4C+N/A11137h13.3C*62.6C+
Flare VE6 1,1691,1546581.754B0.1220.653%C33.189%A40.2C+N/A14128.7h9.2B++44.4B
NSX-P Tanto 1,1701,1544322.671A++0.8030.644%B**37.522%A++74A*1B++24015.6h10.5B*34.2B*
Darkstar 1,1681,1538291.391C+0.4820.961%D**25.846%C*35.3CN/A11032.7h13.9C66.3D-
Pulsar LSW 1,1791,1448391.364C+0.5120.518%C--18.269%D-20.1DN/A6057h15.6D-76.2C-
Pulsar VS1 1,1511,1421960.105U58.2318.963%D-17.863%C-19.7CN/A15758h14.6C++77.2C
Solstice VE3 1,1391,1242446.833U44.9621.483%C18.238%C19C+N/A15759.3h14.8C**69C++
Solstice Burst 1,1341,1224612.434B++0.5626.576%C+37.433%A++64.9B*N/A14917.3h10.1B**38B+
Light PPA 9398962234.018C+2.1546.283%B++1.116%C89.6A4.3B+22510h8.8B+18.9B+
Tank Mine 1,5568811276.937A*5.0730.384%CN/A149.3B*114.4A++12435.9h1A+3.4A++
Frag Grenade 7947911791N/A789.1333.825%D**N/A1582S6C37220.5h1.5A*4.3B**
NS-44 Commissioner 6376335521.147C*0.7241.989%B++27.646%B*50.2B++N/A15612.6h3.2B++7.7B++
Skorpios 5895842542.299B+0.4328.298%C++38.014%A*76.8AN/A2007.6h9.1B**32.2B++
Anti-Vehicle Grenade 6135161516N/A514.1355.146%B+N/A469.1B+88.2C+25951.1h4.2B*7.6B*
Lancer VS22 1,2065105600.911C*0.9668.447%B*N/A16.8C*23B*28930.3h18.2B26.5B+
S1 8733774300.877C**0.9962.273%B+2.122%C17.7D23.3A+24121.3h9D-14.4C
XM98 3783761682.238C++0.3732.244%D73.404%C+21.9CN/A7017.2h2.2B+6.9C++
Lasher X2 3743702311.602B*0.2725.898%C+5.676%B**42B+N/A2008.8h17.8B+68.6B+
Thanatos VE70 3253221232.618A*0.7557.149%A++21.429%B**84.7M+N/A3053.8h4.3B+7.6B*
Nemesis VSH9 5593132531.237B**0.6368.807%B*2.236%C+23.4C**18.4B27013.4h7.3B+10.6B++
Supernova PC 406306339.273B+7.4041.561%D-N/A15.5D5.1D--13619.7h4.3B++10.3C**
C-4 5282982171.373C+0.5021.641%DN/A67.7C52.3A++9704.4h1.5C++7.1C
Saron HRB 480291525.596C++3.7339.194%C--3.093%A+17.3D11.3C--16716.8h20.2B+51.7C++
M60-A Bulldog 2752461318.923C*17.0545.381%C+1.22%D-37.3C++4.4C++2206.6h4.8B++10.6B+
Eidolon VE33 227220832.651A0.7833.956%B**43.636%A**53.7A++1.7A*2104.1h6.4B**18.7B*
L100 Python AP 306189553.436C1.5750.173%D5.82%A++25.5C-15.8C2257.4h6.9C+13.7C
M60-A Bulldog 2081881810.444C+8.5740.842%C--2.128%C+27.6C2.9C1566.8h5.6B+13.8C++
Beamer VS3 1881842200.836C++1.0324.08%C--32.609%A21.9CN/A1078.4h9.9C+41.2C+
C75 Viper 221165364.583C++2.7130.836%D-2.424%B**13.1D-4.4D-11212.6h12.4B40.4C+
Force-Blade 24616429,9800.005D1.8724.863%C-N/A0.1DN/A01365.7h4.4D*17.8D
Spear Anti-Vehicle Phalanx Turret 228155169.688B+7.8242.689%C+2.581%D41.9C*19.7C+3913.7h7.7B+18.1B
MANA Anti-Personnel Turret 150148483.083N/A1.2112.513%UN/A1480U20U4161500.1h25.1T*200.4T*
M12 Kobalt 149145916.111C+14.2417.813%C+20%B+72.5C++2D2122h16.6B+93.3B
MANA Anti-Vehicle Turret 2831451191.218C-0.6549.783%D2.759%C-1450B*1380B++6323300.1h8.7C++17.5C+
E540 Halberd 235143236.217C4.3542.644%D4.196%B**24.2D15.6C+2215.9h6.2C14.5C-
Dual Photon Pods 180141453.133C-1.2645.419%DN/A35.3D9.8D2314h18.8B+41.5C**
Proximity Mine 137137159.133A++7.2645.308%BN/A105.4CN/A4581.3h2.3D--5C+
L105 Zephyr 178135527A*25.1337.027%DN/A32.9D10.5C++1664.1h8C--21.7D
Parallax VX3 130130343.824C*1.9530.8%D*78.462%C++50AN/A2282.6h1.8B*5.9C++
Maelstrom Turbo Laser 2301162030.571C1.3028.44%C-4.31%B**3.2D-3.2D--7836h229F805.2D**
M20 Basilisk 163105442.386C0.5234.268%C--6.667%B+10.3D-5.7D13810.2h100C+291.8C+
Blueshift VM5 9290303C**1.1320.826%C*33.333%A*56.3A1.3A+3061.6h11.4A54.9B*
Quasar VM1 9190518U16.139.64%D*16.667%C-13.8D-N/A1766.5h13.2B++136.7C
Blueshift VM5 8888302.933C**1.0620.187%C++30.682%A++55AN/A3211.6h11.5A57.1B++
C150 Dalton 9877711B+9.1345.139%B++N/A45.3B+12.4D-2571.7h3.4B+7.5B*
M60-G Bulldog 9677126.417B++4.5534.298%C+N/A16.7D4.1C--1354.6h6.5B+18.9B+
Photon A2A Missile Pods 17076145.429C++3.5667.366%FN/A21.7D-26.9C--2343.5h6.8B*10B+
M20 Basilisk 10975223.409C**1.5430.476%D-6.667%B+12.7D5.8D1335.9h85.2B+279.5C++
Sticky Grenade 6262162N/A60.1353.819%C++N/A620DN/A39630.1h2.5C+4.6C++
Rocklet Rifle 9358232.522M**0.6560.737%B*N/A41.4B**25C+3511.4h32.4B+53.3B+
Proton II PPA-H 545168.5C6.6347.275%B**N/A56.7D3.3D-7750.9h16.7D**35.3C

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod0710.1h
Nano-Armor Kit222256,48638.7h
Spawn Beacon71,2860.9h
Medical Applicator858402,17533.2h
Nanite Revive Grenade07700.2h
Anti-Vehicle MANA Turret174701.4h
Restoration Kit413611.4h
Motion Spotter205,3132.5h
Deconstruction Tool0890h
Spitfire Auto-Turret0580.1h
Shield Recharging Field665,2531.9h
Ammunition Package362,2911.6h
Medical Kit1,19012,31760.7h
Anti-Infantry MANA Turret68721.5h
Recon Detection Device116961.9h

Check the help document for the dictionary if you want to learn more about words used here.


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