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Lictor figgling[SCTE] figgling
VS BR 9

KDR: 3.47

Score: 15m

Last Seen: May 11th, 2019 3:53 PM
- OFFLINE - 1729 hour(s)

Prestige 1, Battle Rank 9 - Vanu Sovereignty on Cobalt
Level Progress (to 10): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Tank Mine Proximity Mine L100 Python HESH Lasher X2 C75 Viper Sticky Grenade Dual Photon Pods VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 270TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.746%14.532%3312011945,2781.696021.775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.698%0.31C*-0.964D---0.597DHEAD (~3.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.355C**10.90.235C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.885%1.488%1594312111,6131587910.14472016%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.139%0.796B++-0.093C+0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.869B*9.50.821B++11.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.937%2.342%932512092,9033593738.08635776%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.61%-0.782D--0.14C0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.43B7.20.421B14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.722%4.883%199412104712541691.85433277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.579%-0.506D0.107C+-0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.80.081C+33.70.154C++76.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.678%71.638%1995120988546301.90733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.353%0.104C+0.296C*0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**2.20.3C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.843%11.019%1993121148123712.02101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.234%0.357C**-0.714D--1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**3.80.224C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15m716.6%417 (25k)351 (21.1k)3.470922,9016,5983.9039 (9)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214158520.19%8.524%17206:274

9% Combat Medic43% Engineer18% Heavy Assault15% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:21 PMJul 11th, 2015 12:25 AMJun 8th, 2019 9:00 PM (44d) (PST)May 11th, 2019 1:13 PM (72d) (PST)May 11th, 2019 11:53 AM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5841104740.5370.1550.0464.2840.060500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0406,59628,4443293257421,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
710.2h/29.6d 2,851 1,952 6,951 182.5k 616 2,718 2,572 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C--
Kills:567
Deaths:229
KDR:2.476
Accuracy:20.630% C--
HSR:13.051% D**
Flare VE6
D
Kills:168
Deaths:78
KDR:2.154
Accuracy:19.100% D
HSR:17.262% D--
SVA-88
D--
Kills:160
Deaths:76
KDR:2.105
Accuracy:17.967% D--
HSR:15.625% D*
Orion VS54
D--
Kills:160
Deaths:85
KDR:1.882
Accuracy:16.084% D--
HSR:16.250% D*
Kills:1,055
Deaths (as Heavy Assault):468
Deaths (to Heavy Assaults):1,631
KDR:2.25427
Kill Difference:587
Playtime:128.680 hours
Usage:18%
Score:2.358m
Score/min:305
Accuracy (listed only):18.445%
HSR (listed only):15.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:799
Deaths:652
KDR:1.225
Accuracy:24.326% C+
HSR:12.516% D**
Pulsar C
C
Kills:485
Deaths:300
KDR:1.617
Accuracy:23.151% C
HSR:15.876% D*
Solstice Burst
D
Kills:351
Deaths:113
KDR:3.106
Accuracy:23.316% D
HSR:19.088% D
Solstice VE3
C*
Kills:301
Deaths:210
KDR:1.433
Accuracy:23.924% C*
HSR:10.964% F
NS Baron G5
B*
Kills:183
Deaths:98
KDR:1.867
Accuracy:52.296% B*
HSR:10.383% D-
Nova
C**
Kills:161
Deaths:93
KDR:1.731
Accuracy:48.663% C**
HSR:10.559% D--
Pandora VX25
B+
Kills:160
Deaths:151
KDR:1.060
Accuracy:45.931% B+
HSR:16.250% C**
Thanatos VE70
B+
Kills:160
Deaths:189
KDR:0.847
Accuracy:43.738% B+
HSR:6.250% F-
Serpent VE92
C+
Kills:157
Deaths:161
KDR:0.975
Accuracy:23.333% C+
HSR:15.924% D
Kills:2,757
Deaths (as Engineer):1,967
Deaths (to Engineers):1,314
KDR:1.40163
Kill Difference:790
Playtime:303.569 hours
Usage:43%
Score:6.567m
Score/min:361
Accuracy (listed only):34.298%
HSR (listed only):13.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:799
Deaths:652
KDR:1.225
Accuracy:24.326% C+
HSR:12.516% D**
Eridani SX5
C
Kills:766
Deaths:347
KDR:2.207
Accuracy:24.690% C
HSR:9.661% D**
Pulsar C
C
Kills:485
Deaths:300
KDR:1.617
Accuracy:23.151% C
HSR:15.876% D*
Solstice Burst
D
Kills:351
Deaths:113
KDR:3.106
Accuracy:23.316% D
HSR:19.088% D
Solstice VE3
C*
Kills:301
Deaths:210
KDR:1.433
Accuracy:23.924% C*
HSR:10.964% F
NS Baron G5
B*
Kills:183
Deaths:98
KDR:1.867
Accuracy:52.296% B*
HSR:10.383% D-
Nova
C**
Kills:161
Deaths:93
KDR:1.731
Accuracy:48.663% C**
HSR:10.559% D--
Sirius SX12
C+
Kills:161
Deaths:97
KDR:1.660
Accuracy:23.637% C+
HSR:18.012% C+
MKV Suppressed
C-
Kills:160
Deaths:112
KDR:1.429
Accuracy:22.123% D
HSR:16.875% C-
Pandora VX25
B+
Kills:160
Deaths:151
KDR:1.060
Accuracy:45.931% B+
HSR:16.250% C**
Thanatos VE70
B+
Kills:160
Deaths:189
KDR:0.847
Accuracy:43.738% B+
HSR:6.250% F-
Serpent VE92
C+
Kills:157
Deaths:161
KDR:0.975
Accuracy:23.333% C+
HSR:15.924% D
Kills:3,844
Deaths (as Light Assault):2,523
Deaths (to Light Assaults):1,320
KDR:1.52358
Kill Difference:1,321
Playtime:71.434 hours
Usage:10%
Score:1.368m
Score/min:319
Accuracy (listed only):31.594%
HSR (listed only):13.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:766
Deaths:347
KDR:2.207
Accuracy:24.690% C
HSR:9.661% D**
V10
C+
Kills:261
Deaths:86
KDR:3.035
Accuracy:38.927% C+
HSR:73.946% C-
Ghost
B+
Kills:248
Deaths:40
KDR:6.200
Accuracy:33.003% D-
HSR:72.581% B+
Artemis VX26
C
Kills:194
Deaths:81
KDR:2.395
Accuracy:21.960% D*
HSR:21.134% C
Parallax VX3
C*
Kills:164
Deaths:28
KDR:5.857
Accuracy:37.360% C
HSR:79.268% C*
Sirius SX12
C+
Kills:161
Deaths:97
KDR:1.660
Accuracy:23.637% C+
HSR:18.012% C+
Nyx VX31
C**
Kills:160
Deaths:37
KDR:4.324
Accuracy:29.875% D
HSR:33.125% C**
MKV Suppressed
C-
Kills:160
Deaths:112
KDR:1.429
Accuracy:22.123% D
HSR:16.875% C-
XM98
B+
Kills:160
Deaths:32
KDR:5
Accuracy:41.260% B+
HSR:71.250% C
Manticore SX40
B**
Kills:78
Deaths:39
KDR:2
Accuracy:36.570% B**
HSR:14.103% D--
Beamer VS3
A
Kills:59
Deaths:64
KDR:0.922
Accuracy:35.440% A
HSR:6.780% F-
Spiker
B
Kills:59
Deaths:44
KDR:1.341
Accuracy:32.138% B
HSR:10.170% D**
VA39 Spectre
C-
Kills:52
Deaths:14
KDR:3.714
Accuracy:29.557% C-
HSR:32.692% C--
Kills:2,522
Deaths (as Infiltrator):1,021
Deaths (to Infiltrators):1,095
KDR:2.47013
Kill Difference:1,501
Playtime:108.312 hours
Usage:15%
Score:1.918m
Score/min:295
Accuracy (listed only):31.272%
HSR (listed only):35.354%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:766
Deaths:347
KDR:2.207
Accuracy:24.690% C
HSR:9.661% D**
Equinox VE2
C
Kills:540
Deaths:399
KDR:1.353
Accuracy:24.694% C
HSR:9.815% D**
NS Baron G5
B*
Kills:183
Deaths:98
KDR:1.867
Accuracy:52.296% B*
HSR:10.383% D-
H-V45
C
Kills:173
Deaths:90
KDR:1.922
Accuracy:22.410% C
HSR:12.717% D*
Nova
C**
Kills:161
Deaths:93
KDR:1.731
Accuracy:48.663% C**
HSR:10.559% D--
Corvus VA55
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:19.922% D-
HSR:13.044% D**
Sirius SX12
C+
Kills:161
Deaths:97
KDR:1.660
Accuracy:23.637% C+
HSR:18.012% C+
MKV Suppressed
C-
Kills:160
Deaths:112
KDR:1.429
Accuracy:22.123% D
HSR:16.875% C-
Pandora VX25
B+
Kills:160
Deaths:151
KDR:1.060
Accuracy:45.931% B+
HSR:16.250% C**
Thanatos VE70
B+
Kills:160
Deaths:189
KDR:0.847
Accuracy:43.738% B+
HSR:6.250% F-
Pulsar VS1
C+
Kills:159
Deaths:99
KDR:1.606
Accuracy:23.178% C+
HSR:14.465% D-
Kills:2,784
Deaths (as Combat Medic):1,784
Deaths (to Combat Medics):630
KDR:1.56054
Kill Difference:1,000
Playtime:65.197 hours
Usage:9%
Score:1.652m
Score/min:422
Accuracy (listed only):31.935%
HSR (listed only):12.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:465
Deaths:88
KDR:5.284
Accuracy:16.813% C+
HSR:15.699% D
Quasar VM1
B+
Kills:453
Deaths:88
KDR:5.148
Accuracy:17.585% B+
HSR:15.453% D
Comet VM2
D--
Kills:94
Deaths:15
KDR:6.267
Accuracy:31.961% D*
HSR:2.128% D--
Comet VM2
C++
Kills:92
Deaths:15
KDR:6.133
Accuracy:33.565% D*
HSR:4.348% C++
NS-10 Burster
D--
Kills:83
Deaths:23
KDR:3.609
Accuracy:23.839% D--
HSR:1.205% D**
NS-10 Burster
D-
Kills:82
Deaths:23
KDR:3.565
Accuracy:23.881% D-
HSR:2.439% D--
Kills:1,269
Deaths (as MAX Suit):126
Deaths (to MAX Suits):321
KDR:10.07143
Kill Difference:1,143
Playtime:33.820 hours
Usage:5%
Score:1.102m
Score/min:543
Accuracy (listed only):24.607%
HSR (listed only):6.878%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:821
V. Kills:34 N/A
Deaths:58
KDR:14.155
Accuracy:61.554% B**
KPH:192 A*
VKPH:8 D-
Light PPA
A
Kills:737
V. Kills:12 N/A
Deaths:102
KDR:7.225
Accuracy:47.089% B*
KPH:83.800 A
VKPH:1.400 D-
Hornet Missiles
B**
Kills:267
V. Kills:89 297%
Deaths:22
KDR:12.136
Accuracy:70.296% B**
KPH:84 C**
VKPH:28 C
Saron Laser Cannon
C-
Kills:55
V. Kills:33 162%
Deaths:100
KDR:0.550
Accuracy:29.062% C-
KPH:5.300 D
VKPH:3.200 D--
Kills:1,880 (792 + 0)
Deaths:282
KDR:6.667
VKDR:0.596
Vehicle Kills:168
Kill Difference:1,598
Playtime:26.580 hours
Usage:4%
Score:0.469m
Score/min:294
Piloting Accuracy:29.062%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,293
V. Kills:86 N/A
Deaths:41
KDR:31.537
Accuracy:49.579% C++
KPH:74.700 B**
VKPH:5 D-
C75 Viper
A++
Kills:1,054
V. Kills:133 N/A
Deaths:67
KDR:15.731
Accuracy:35.375% C-
KPH:61.600 A++
VKPH:7.800 C+
L100 Python HEAT
A+
Kills:185
V. Kills:33 N/A
Deaths:5
KDR:37
Accuracy:55.296% B
KPH:50.500 A+
VKPH:9 D
Skyguard
B**
Kills:134
V. Kills:72 184%
Deaths:11
KDR:12.182
Accuracy:27.210% C
KPH:21.800 B**
VKPH:11.700 B+
Kills:2,666 (2,666 + 0)
Deaths:124
KDR:21.500
VKDR:2.613
Vehicle Kills:324
Kill Difference:2,542
Playtime:44.203 hours
Usage:6%
Score:0.637m
Score/min:240
Driving Accuracy:27.210%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:237
V. Kills:38 N/A
Deaths:26
KDR:9.115
Accuracy:44.787% C--
KPH:36.100 A
VKPH:5.800 D
Saron HRB
C*
Kills:85
V. Kills:56 149%
Deaths:9
KDR:9.444
Accuracy:37.145% D
KPH:26.200 C++
VKPH:17.300 C*
Kills:322 (237 + 85)
Deaths:35
KDR:9.200
VKDR:2.686
Vehicle Kills:94
Kill Difference:287
Playtime:9.798 hours
Usage:1%
Score:0.145m
Score/min:247
Driving Accuracy:44.787%
Gunner Accuracy:37.145%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:137
V. Kills:7 N/A
Deaths:9
KDR:15.222
Accuracy:24.889% D**
KPH:67.900 C-
VKPH:3.500 D
Kills:137 (0 + 137)
Deaths:9
KDR:15.222
VKDR:0.778
Vehicle Kills:7
Kill Difference:128
Playtime:2.019 hours
Usage:0%
Score:0.028m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:24.889%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:168
V. Kills:36 454%
Deaths:23
KDR:7.304
Accuracy:31.945% D-
KPH:25.700 B+
VKPH:5.500 D
M20 Basilisk
B*
Kills:81
V. Kills:19 405%
Deaths:6
KDR:13.500
Accuracy:28.980% D*
KPH:31 B*
VKPH:7.300 C-
Kills:249 (0 + 249)
Deaths:29
KDR:8.586
VKDR:1.897
Vehicle Kills:55
Kill Difference:220
Playtime:9.155 hours
Usage:1%
Score:0.085m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:28.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,3951,4747719.143S15.6722.806%D-N/A201.9A*126.2A*20827.3h1.2A5.2B++
Proximity Mine 1,4711,4716622.288S18.8245.874%B+N/A175.1B**N/A5878.4h2C4.3B
L100 Python HESH 1,3791,2934131.537A++28.0749.579%C++2.552%B*74.7B**5D-21317.3h2.4B+4.9B*
Lasher X2 1,1631,1576431.799A1.6725.305%C+3.717%C+29.8C+N/A8738.8h14.2A56.2B++
C75 Viper 1,1871,0546715.731A**12.2635.375%C-1.898%B+61.6A++7.8C+28817.1h6.4A18.1B**
Sticky Grenade 8468421842N/A838.5361.815%B**N/A1403.3B**6.7D56360.6h1.6B++2.6B++
Dual Photon Pods 8558215814.155B**10.6861.554%B**1.34%C++190.9A*7.9D-7734.3h8.7A+14.1A
VX6-7 8057996521.225C+2.2524.326%C+12.516%D**8.7D-N/A2491.7h12.3C**50.7C**
Eridani SX5 7707663472.207B**1.2624.69%C9.661%D**27.8CN/A7327.6h10.1B++41.1B
Light PPA 7497371027.225B3.7547.089%B*1.221%C+83.8A1.4D-2298.8h5.8B*12.2B*
Frag Grenade 7087011701N/A697.5367.158%M+N/A1001.4A*10C++32520.7h2.5A3.7A
C-4 7276441653.903A++0.4326.103%C++N/A157.1A++20.2D9294.1h1B**3.9B*
VX29 Polaris 5685672292.476B*0.9920.63%C--13.051%D**25.5DN/A6922.2h11.4B+55.4C++
Equinox VE2 5455403991.353C++2.1224.694%C9.815%D**18.4DN/A4829.4h12C**48.6C*
Pulsar C 4874853001.617C*1.8523.151%C15.876%D*19.1C-N/A7525.4h9.1B*39.2B+
Cosmos VM3 469465885.284A++1.8116.813%C+15.699%D36BN/A13312.9h10.1A60B++
Quasar VM1 458453885.148A**1.6817.585%B+15.453%D35.1B**N/A13612.9h10.6A60.4B+
Solstice Burst 3513511133.106A0.3623.316%D19.088%D26.8CN/A8413.1h10.5B*45.1B
Solstice VE3 3043012101.433B**2.0423.924%C*10.964%F10.5DN/A6728.6h11.8B++49.2B
Hornet Missiles 3562672212.136A+8.6770.296%B**1.498%C+83.4C**27.8C4913.2h6.1B++8.7B**
V10 261261863.035C+0.4438.927%C+73.946%C-17.1D-N/A6815.3h2.2C*5.6C*
NS Decimator 301256793.241M0.2361.543%C++3.125%B++42.7B+7.5D--1976h3.9B+6.3B++
Ghost 248248406.2A2.7333.003%D-72.581%B+24.6DN/A7710.1h2.1B+6.5C+
Supernova PC 275237269.115B+5.6444.787%C--2.954%B+35.9A5.8D1956.6h3.8B*8.5B++
Lasher X2 AE 2172151081.991B+1.4827.824%C+3.256%C34.7CN/A946.2h16.6B+59.7B
S1 235202992.04A**1.4358.864%C*3.465%B+37.4B*6.1D--2855.4h3.8A6.5B**
Artemis VX26 197194812.395B*1.0821.96%D*21.134%C24.6C-N/A727.9h13.6C-62.1D
L100 Python HEAT 218185537S33.5355.296%B3.784%B*50A+8.9D1953.7h3.6A6.5A
NS Baron G5 183183981.867B**1.6052.296%B*10.383%D-31.6C+N/A875.8h3.7B*7C++
Spear Anti-Vehicle Phalanx Turret 247180630M**26.5346.041%C++6.111%B**54.5B**20.3C+4233.3h7B+15.2B+
MANA Anti-Vehicle Turret 223173199.105S5.6351.703%C--2.89%C1730B500C-174700.1h5.3B+10.2B++
H-V45 174173901.922B1.5522.41%C12.717%D*22.2C-N/A677.8h14.1C+62.9C+
Flare VE6 169168782.154B++1.3219.1%D17.262%D--36.5C+N/A1194.6h8.7B*45.3C**
M20 Basilisk 204168237.304A*3.8331.945%D-8.929%A25.8B+5.5D1336.5h49.8A155.9B*
Parallax VX3 164164285.857B++2.3937.36%C79.268%C*31.5C*N/A1015.2h1.6B**4.3B++
Nova 162161931.731C**1.7448.663%C**10.559%D--31.6C+N/A825.1h3.4B++7B++
Corvus VA55 1631611091.477B+1.9919.922%D-13.044%D**18.1DN/A538.9h11.5B+57.6C+
Sirius SX12 161161971.66B+1.8123.637%C+18.012%C+19.4C-N/A968.3h12.7B+53.8B
Nyx VX31 162160374.324B**0.8529.875%D33.125%C**32.7CN/A804.9h5.4C*18C+
SVA-88 163160762.105C++1.3717.967%D--15.625%D*21.3D-N/A937.5h11.7C++64.9C
MKV Suppressed 1611601121.429B+2.0422.123%D16.875%C-17.6DN/A639.1h11.7B++52.7C**
Orion VS54 160160851.882B1.5916.084%D--16.25%D*21.6C-N/A1667.4h8.5A52.8C++
Pandora VX25 1601601511.06C+2.4145.931%B+16.25%C**14.7D-N/A5410.9h3.7B++8B++
XM98 160160325A++1.5341.26%B+71.25%C30.8C**N/A945.2h2B*4.9B++
Thanatos VE70 1601601890.847C+2.6243.738%B+6.25%F-13.9DN/A8311.5h4.3B+9.7B+
Pulsar VS1 160159991.606B++1.8623.178%C+14.465%D-19.4CN/A1188.2h13B+55.9B+
Serpent VE92 1581571610.975C+2.5023.333%C+15.924%D9.4D-N/A4616.7h13.2C++56.4C++
Hades VSH4 177144562.571S0.9058.885%D*2.778%C*36.9B+8.5C+1823.9h4.3A+7.3A
Proton II PPA-H 144137915.222B11.7524.889%D**1.46%C68.5C-3.5D2282h13.5D54.2D*
Skyguard 2061341112.182M**8.7127.21%CN/A22B**11.8B+2106.1h71.6A263.1B**
Nemesis VSH9 164122651.877A*1.5956.324%D-4.918%A16.9C+5.8C1817.2h5.9B**10.4B++
Comet VM2 11594156.267S2.8031.961%D*2.128%D--16.2B*3.6C1405.8h16.1B++50.4C*
Comet VM2 11992156.133S2.6633.565%D*4.348%C++15.9B++4.7C+1145.8h17.3B*51.6B+
MANA Anti-Personnel Turret 8888175.176N/A1.7114.919%UN/A880UN/A2963100.1h14.6T*97.7T*
Saron HRB 1418599.444B*5.9737.145%D1.176%C26.6C++17.5C*3523.2h22.9C+61.7C
NS-10 Burster 17383233.609M*0.1423.839%D--1.205%D**5.5C+6A+11515h178.7D749.6D-
NS-10 Burster 16582233.565S0.0923.881%D-2.439%D--5.5C+5.5A11515h180.9D-757.3D--
M20 Basilisk 10081613.5S10.0328.98%D*6.173%C*31.2B*7.3C-2122.6h46A+158.8B**
Manticore SX40 7878392B**1.4736.57%B**14.103%D--39B+N/A1022h5.8B*15.8B**
Beamer VS3 6059640.922C*2.5535.44%A6.78%F-8.6D-N/A486.9h8.5B+23.9C**
Spiker 6059441.341B+2.1332.138%B10.17%D**73.8A+1.3B*2290.8h7.6B+23.6B++
Spear Anti-Vehicle Phalanx Tower 6657157A**53.5342.782%D7.018%A+81.4A++12.9D-3920.7h2.9A+6.7A+
Saron Laser Cannon 88551000.55C2.9229.062%C-7.273%M*5.3D3.2D--9110.3h71.2B*244.9B*
Damascus Edge 55554,1080.013D3.4643.878%AN/A0.1CN/A1377.2h1.6B*3.6B++
Lancer VS22 17855560.982C**2.4963.469%C*N/A6D--13.5C+1299.1h32.6C51.4C+
VA39 Spectre 5252143.714A++0.2429.557%C-32.692%C--23.6C++N/A1422.2h5.5B18.7C*
NS Annihilator 11250192.632S0.8474.055%F-N/A8.9C11.1B*1495.6h8.6B**11.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520h
Anti-Vehicle MANA Turret33420.4h
Nano-Armor Kit81188,6339.7h
Motion Spotter31,4290.5h
Nanite Revive Grenade04210.1h
Medical Applicator11168,0005.7h
Spitfire Auto-Turret201,7071.2h
Recon Detection Device223,7716h
Shield Recharging Field126370.3h
Ammunition Package181,0180.5h
Medical Kit91710.2h
Anti-Infantry MANA Turret11240.1h
VE-S Canis02850.4h

Check the help document for the dictionary if you want to learn more about words used here.


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