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Disciple figgling[SCTE] figgling
VS BR 4

KDR: 3.48

Score: 14.9m

Last Seen: Nov 9th, 2018 4:13 PM
- OFFLINE - 2484.3 hour(s)

Prestige 1, Battle Rank 4 - Vanu Sovereignty on Cobalt
Level Progress (to 5): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Tank Mine Proximity Mine L100 Python HESH Lasher X2 C75 Viper Sticky Grenade Dual Photon Pods VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 270TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.75%14.527%3302010025,2731.702621.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.687%0.328C**-0.947D---0.604DHEAD (~3.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.358C**10.90.236C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.956%1.488%1596310191,6131587910.14472016%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.149%0.792B++-0.107C+0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.869B*9.50.821B++11.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.937%2.342%935510172,9033573738.10894776%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.61%-0.775D--0.177C0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.431B7.20.422B14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.839%4.883%201410184712531691.86166277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.568%-0.493D0.131C++-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.083C+33.50.15C++75.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.908%71.445%2015101787946101.9026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.302%0.132C++0.282C*0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**2.20.296C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.843%11.019%2013101948123512.03814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.234%0.368C**-0.698D-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.377C**3.80.223C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m717%418 (25.1k)352 (21.1k)3.4844622,8656,5623.917864 (4)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022158320.193%8.493%17206:274

9% Combat Medic43% Engineer18% Heavy Assault15% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:21 PMJul 11th, 2015 12:25 AMDec 9th, 2018 5:32 PM (73d) (PST)Nov 9th, 2018 12:54 PM (103d) (PST)Nov 9th, 2018 12:13 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5851104750.5380.1550.0464.2940.061500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,1136,58728,5263293258421,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
707.9h/29.5d 2,844 1,942 6,934 182.4k 607 2,714 2,570 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,157
Deaths:643
KDR:1.799
Accuracy:25.305% C+
HSR:3.717% C+
VX29 Polaris
C--
Kills:566
Deaths:227
KDR:2.493
Accuracy:20.716% C--
HSR:13.074% D*
Lasher X2 AE
C+
Kills:208
Deaths:96
KDR:2.167
Accuracy:27.355% C
HSR:3.365% C+
Flare VE6
D
Kills:168
Deaths:78
KDR:2.154
Accuracy:19.100% D
HSR:17.262% D--
Orion VS54
D-
Kills:160
Deaths:85
KDR:1.882
Accuracy:16.084% D-
HSR:16.250% D*
SVA-88
D--
Kills:160
Deaths:76
KDR:2.105
Accuracy:17.967% D--
HSR:15.625% D*
Kills:2,419
Deaths (as Heavy Assault):1,205
Deaths (to Heavy Assaults):1,625
KDR:2.00747
Kill Difference:1,214
Playtime:128.208 hours
Usage:18%
Score:2.348m
Score/min:305
Accuracy (listed only):21.088%
HSR (listed only):11.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:796
Deaths:645
KDR:1.234
Accuracy:24.298% C+
HSR:12.563% D**
Pulsar C
C
Kills:485
Deaths:300
KDR:1.617
Accuracy:23.151% C
HSR:15.876% D*
Solstice Burst
D
Kills:351
Deaths:113
KDR:3.106
Accuracy:23.316% D
HSR:19.088% D
Solstice VE3
C*
Kills:301
Deaths:210
KDR:1.433
Accuracy:23.924% C*
HSR:10.964% D**
NS Baron G5
B*
Kills:183
Deaths:98
KDR:1.867
Accuracy:52.296% B*
HSR:10.383% D-
Nova
C**
Kills:161
Deaths:93
KDR:1.731
Accuracy:48.663% C**
HSR:10.559% D-
Pandora VX25
B++
Kills:160
Deaths:151
KDR:1.060
Accuracy:45.931% B++
HSR:16.250% C**
Thanatos VE70
B+
Kills:160
Deaths:189
KDR:0.847
Accuracy:43.738% B+
HSR:6.250% F-
Serpent VE92
C+
Kills:157
Deaths:161
KDR:0.975
Accuracy:23.333% C+
HSR:15.924% D
Kills:2,754
Deaths (as Engineer):1,960
Deaths (to Engineers):1,310
KDR:1.4051
Kill Difference:794
Playtime:302.978 hours
Usage:43%
Score:6.562m
Score/min:361
Accuracy (listed only):34.294%
HSR (listed only):13.095%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:796
Deaths:645
KDR:1.234
Accuracy:24.298% C+
HSR:12.563% D**
Eridani SX5
C
Kills:766
Deaths:347
KDR:2.207
Accuracy:24.690% C
HSR:9.661% D**
Pulsar C
C
Kills:485
Deaths:300
KDR:1.617
Accuracy:23.151% C
HSR:15.876% D*
Solstice Burst
D
Kills:351
Deaths:113
KDR:3.106
Accuracy:23.316% D
HSR:19.088% D
Solstice VE3
C*
Kills:301
Deaths:210
KDR:1.433
Accuracy:23.924% C*
HSR:10.964% D**
NS Baron G5
B*
Kills:183
Deaths:98
KDR:1.867
Accuracy:52.296% B*
HSR:10.383% D-
Nova
C**
Kills:161
Deaths:93
KDR:1.731
Accuracy:48.663% C**
HSR:10.559% D-
Sirius SX12
C+
Kills:161
Deaths:97
KDR:1.660
Accuracy:23.637% C+
HSR:18.012% C+
MKV Suppressed
C
Kills:160
Deaths:112
KDR:1.429
Accuracy:22.123% D
HSR:16.875% C
Pandora VX25
B++
Kills:160
Deaths:151
KDR:1.060
Accuracy:45.931% B++
HSR:16.250% C**
Thanatos VE70
B+
Kills:160
Deaths:189
KDR:0.847
Accuracy:43.738% B+
HSR:6.250% F-
Serpent VE92
C+
Kills:157
Deaths:161
KDR:0.975
Accuracy:23.333% C+
HSR:15.924% D
Kills:3,841
Deaths (as Light Assault):2,516
Deaths (to Light Assaults):1,311
KDR:1.52663
Kill Difference:1,325
Playtime:71.434 hours
Usage:10%
Score:1.368m
Score/min:319
Accuracy (listed only):31.592%
HSR (listed only):13.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:766
Deaths:347
KDR:2.207
Accuracy:24.690% C
HSR:9.661% D**
V10
C
Kills:261
Deaths:86
KDR:3.035
Accuracy:38.927% C
HSR:73.946% C-
Ghost
B
Kills:242
Deaths:40
KDR:6.050
Accuracy:33.699% D-
HSR:71.901% B
Artemis VX26
C
Kills:194
Deaths:81
KDR:2.395
Accuracy:21.960% D*
HSR:21.134% C
Parallax VX3
C*
Kills:164
Deaths:28
KDR:5.857
Accuracy:37.360% C
HSR:79.268% C*
Sirius SX12
C+
Kills:161
Deaths:97
KDR:1.660
Accuracy:23.637% C+
HSR:18.012% C+
XM98
B+
Kills:160
Deaths:32
KDR:5
Accuracy:41.260% B+
HSR:71.250% C
MKV Suppressed
C
Kills:160
Deaths:112
KDR:1.429
Accuracy:22.123% D
HSR:16.875% C
Nyx VX31
B
Kills:160
Deaths:37
KDR:4.324
Accuracy:29.875% D
HSR:33.125% B
Manticore SX40
B**
Kills:77
Deaths:37
KDR:2.081
Accuracy:36.409% B**
HSR:12.987% D*
Spiker
B
Kills:59
Deaths:44
KDR:1.341
Accuracy:32.138% B
HSR:10.170% D**
Beamer VS3
B**
Kills:59
Deaths:64
KDR:0.922
Accuracy:35.440% B**
HSR:6.780% F-
VA39 Spectre
C-
Kills:52
Deaths:14
KDR:3.714
Accuracy:29.557% C-
HSR:32.692% C--
Kills:2,515
Deaths (as Infiltrator):1,019
Deaths (to Infiltrators):1,089
KDR:2.46811
Kill Difference:1,496
Playtime:107.549 hours
Usage:15%
Score:1.912m
Score/min:296
Accuracy (listed only):31.314%
HSR (listed only):35.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:766
Deaths:347
KDR:2.207
Accuracy:24.690% C
HSR:9.661% D**
Equinox VE2
C+
Kills:534
Deaths:390
KDR:1.369
Accuracy:24.956% C+
HSR:9.363% F
NS Baron G5
B*
Kills:183
Deaths:98
KDR:1.867
Accuracy:52.296% B*
HSR:10.383% D-
H-V45
C
Kills:173
Deaths:90
KDR:1.922
Accuracy:22.410% C
HSR:12.717% D*
Nova
C**
Kills:161
Deaths:93
KDR:1.731
Accuracy:48.663% C**
HSR:10.559% D-
Sirius SX12
C+
Kills:161
Deaths:97
KDR:1.660
Accuracy:23.637% C+
HSR:18.012% C+
Corvus VA55
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:19.922% D-
HSR:13.044% D**
MKV Suppressed
C
Kills:160
Deaths:112
KDR:1.429
Accuracy:22.123% D
HSR:16.875% C
Pandora VX25
B++
Kills:160
Deaths:151
KDR:1.060
Accuracy:45.931% B++
HSR:16.250% C**
Thanatos VE70
B+
Kills:160
Deaths:189
KDR:0.847
Accuracy:43.738% B+
HSR:6.250% F-
Pulsar VS1
C+
Kills:159
Deaths:99
KDR:1.606
Accuracy:23.178% C+
HSR:14.465% D-
Kills:2,778
Deaths (as Combat Medic):1,775
Deaths (to Combat Medics):626
KDR:1.56507
Kill Difference:1,003
Playtime:64.708 hours
Usage:9%
Score:1.645m
Score/min:424
Accuracy (listed only):31.959%
HSR (listed only):12.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:465
Deaths:88
KDR:5.284
Accuracy:16.813% C++
HSR:15.699% D-
Quasar VM1
B+
Kills:453
Deaths:88
KDR:5.148
Accuracy:17.585% B+
HSR:15.453% D
Comet VM2
D--
Kills:94
Deaths:15
KDR:6.267
Accuracy:31.961% D*
HSR:2.128% D--
Comet VM2
C+
Kills:92
Deaths:15
KDR:6.133
Accuracy:33.565% D*
HSR:4.348% C+
NS-10 Burster
D--
Kills:83
Deaths:23
KDR:3.609
Accuracy:23.839% D--
HSR:1.205% D**
NS-10 Burster
D
Kills:82
Deaths:23
KDR:3.565
Accuracy:23.881% D
HSR:2.439% D--
Kills:1,269
Deaths (as MAX Suit):126
Deaths (to MAX Suits):319
KDR:10.07143
Kill Difference:1,143
Playtime:33.820 hours
Usage:5%
Score:1.102m
Score/min:543
Accuracy (listed only):24.607%
HSR (listed only):6.878%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:821
V. Kills:34 N/A
Deaths:58
KDR:14.155
Accuracy:61.634% B**
KPH:192 A*
VKPH:8 D-
Light PPA
B**
Kills:737
V. Kills:12 N/A
Deaths:102
KDR:7.225
Accuracy:47.089% B*
KPH:83.800 B**
VKPH:1.400 D-
Hornet Missiles
B*
Kills:267
V. Kills:89 297%
Deaths:22
KDR:12.136
Accuracy:70.296% B*
KPH:84 C**
VKPH:28 C-
Saron Laser Cannon
C--
Kills:55
V. Kills:33 162%
Deaths:100
KDR:0.550
Accuracy:29.100% C--
KPH:5.400 D
VKPH:3.200 D--
Kills:1,880 (792 + 0)
Deaths:282
KDR:6.667
VKDR:0.596
Vehicle Kills:168
Kill Difference:1,598
Playtime:26.526 hours
Usage:4%
Score:0.469m
Score/min:295
Piloting Accuracy:29.100%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,293
V. Kills:86 N/A
Deaths:41
KDR:31.537
Accuracy:49.579% C++
KPH:74.700 B**
VKPH:5 D-
C75 Viper
A++
Kills:1,054
V. Kills:133 N/A
Deaths:67
KDR:15.731
Accuracy:35.375% C-
KPH:61.600 A++
VKPH:7.800 C+
L100 Python HEAT
A+
Kills:185
V. Kills:33 N/A
Deaths:5
KDR:37
Accuracy:55.296% B+
KPH:50.500 A+
VKPH:9 C--
Skyguard
B**
Kills:134
V. Kills:72 184%
Deaths:11
KDR:12.182
Accuracy:27.210% C
KPH:21.800 B**
VKPH:11.700 B+
Kills:2,666 (2,666 + 0)
Deaths:124
KDR:21.500
VKDR:2.613
Vehicle Kills:324
Kill Difference:2,542
Playtime:44.203 hours
Usage:6%
Score:0.637m
Score/min:240
Driving Accuracy:27.210%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:237
V. Kills:38 N/A
Deaths:26
KDR:9.115
Accuracy:44.787% C--
KPH:36.100 A
VKPH:5.800 D
Saron HRB
C*
Kills:85
V. Kills:56 149%
Deaths:9
KDR:9.444
Accuracy:37.145% D
KPH:26.200 C++
VKPH:17.300 C*
Kills:322 (237 + 85)
Deaths:35
KDR:9.200
VKDR:2.686
Vehicle Kills:94
Kill Difference:287
Playtime:9.798 hours
Usage:1%
Score:0.145m
Score/min:247
Driving Accuracy:44.787%
Gunner Accuracy:37.145%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:137
V. Kills:7 N/A
Deaths:9
KDR:15.222
Accuracy:24.889% D**
KPH:67.900 C-
VKPH:3.500 D-
Kills:137 (0 + 137)
Deaths:9
KDR:15.222
VKDR:0.778
Vehicle Kills:7
Kill Difference:128
Playtime:2.019 hours
Usage:0%
Score:0.028m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:24.889%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:168
V. Kills:36 454%
Deaths:23
KDR:7.304
Accuracy:32.042% D
KPH:25.900 B+
VKPH:5.500 D
M20 Basilisk
B*
Kills:81
V. Kills:19 405%
Deaths:6
KDR:13.500
Accuracy:29.247% D--
KPH:31.600 B*
VKPH:7.400 C-
Kills:249 (0 + 249)
Deaths:29
KDR:8.586
VKDR:1.897
Vehicle Kills:55
Kill Difference:220
Playtime:9.058 hours
Usage:1%
Score:0.085m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:29.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,3921,4727719.117S15.6322.79%D-N/A201.6A*126A*20837.3h1.2A5.2B++
Proximity Mine 1,4711,4716622.288S18.8045.892%B+N/A175.1B**N/A5878.4h2C4.3B
L100 Python HESH 1,3791,2934131.537A++28.0549.579%C++2.552%B*74.7B**5D-21317.3h2.4B**4.9B*
Lasher X2 1,1631,1576431.799A1.6925.305%C+3.717%C+29.8C+N/A8738.8h14.2A56.2B++
C75 Viper 1,1871,0546715.731A**12.2535.375%C-1.898%B+61.6A++7.8C+28817.1h6.4A18.1B**
Sticky Grenade 8468421842N/A838.5261.798%B**N/A1403.3B**6.7D56510.6h1.6B++2.6B++
Dual Photon Pods 8558215814.155B**10.6761.634%B**1.34%C++190.9A*7.9D-7734.3h8.7A+14.1A
VX6-7 8027966451.234C+2.2524.298%C+12.563%D**8.7D-N/A2591.3h12.3C*50.7C**
Eridani SX5 7707663472.207B**1.2824.69%C9.661%D**27.8CN/A7327.6h10.1B++41.1B
Light PPA 7497371027.225B+3.7447.089%B*1.221%C+83.8B**1.4D-2298.8h5.8B*12.2B*
Frag Grenade 7067001700N/A696.5267.199%M+N/A1000A*8.6C++32670.7h2.5A3.7A
C-4 7276441653.903A++0.4226.103%C++N/A157.1A++20.2D9294.1h1B**3.9B*
VX29 Polaris 5675662272.493B*0.9920.716%C--13.074%D*25.5DN/A6922.2h11.4B+55.1C++
Equinox VE2 5395343901.369C*2.1224.956%C+9.363%F18.4C-N/A4829.1h12.1C**48.3C*
Pulsar C 4874853001.617C**1.8723.151%C15.876%D*19.1CN/A7525.4h9.1B*39.2B+
Cosmos VM3 469465885.284A++1.8016.813%C++15.699%D-36B+N/A13312.9h10.1A60B++
Quasar VM1 458453885.148A**1.6617.585%B+15.453%D35.1B**N/A13612.9h10.6A60.4B+
Solstice Burst 3513511133.106A0.3823.316%D19.088%D26.8CN/A8413.1h10.5B*45.1B+
Solstice VE3 3043012101.433B**2.0523.924%C*10.964%D**10.5C--N/A6728.6h11.8B++49.2B
Hornet Missiles 3562672212.136A+8.6570.296%B*1.498%C+83.4C**27.8C-4913.2h6.1B+8.7B*
V10 261261863.035C+0.4538.927%C73.946%C-17.1D-N/A6815.3h2.2C*5.6C++
NS Decimator 301256793.241M0.2461.543%C++3.125%B++42.7B+7.5D-1976h3.9B+6.3B++
Ghost 242242406.05B**2.5733.699%D-71.901%B24.9C--N/A799.7h2.2C**6.4C+
Supernova PC 275237269.115B+5.6344.787%C--2.954%B+35.9A5.8D1956.6h3.8B*8.5B++
Lasher X2 AE 210208962.167B*1.3227.355%C3.365%C+34.7CN/A956h16.4B+60C**
S1 235202992.04A*1.4458.864%C*3.465%B37.4B*6.1D-2855.4h3.8A+6.5B**
Artemis VX26 197194812.395B*1.0921.96%D*21.134%C24.6CN/A727.9h13.6C62.1D
L100 Python HEAT 218185537S33.5255.296%B+3.784%B*50A+8.9C--1953.7h3.6A6.5A
NS Baron G5 183183981.867B**1.6252.296%B*10.383%D-31.6C+N/A875.8h3.7B*7C++
Spear Anti-Vehicle Phalanx Turret 247180630M**26.5246.041%C*6.111%B**54.5B**20.3C+4233.3h7B++15.2B++
MANA Anti-Vehicle Turret 223173199.105M*5.6251.703%D-2.89%C+1730D500D-174700.1h5.3B++10.2B++
H-V45 174173901.922B1.5622.41%C12.717%D*22.2CN/A677.8h14.1C+62.9C+
M20 Basilisk 204168237.304A*3.8232.042%D8.929%A25.8B+5.5D1336.5h49.4B**154.1B*
Flare VE6 169168782.154B*1.3319.1%D17.262%D--36.5C+N/A1194.6h8.7B*45.3C**
Parallax VX3 164164285.857B*2.3737.36%C79.268%C*31.5C*N/A1015.2h1.6B**4.3B++
Nova 162161931.731C**1.7548.663%C**10.559%D-31.6C+N/A825.1h3.4B++7B++
Sirius SX12 161161971.66B+1.8223.637%C+18.012%C+19.4C-N/A968.3h12.7B+53.8B
Corvus VA55 1631611091.477B+2.0119.922%D-13.044%D**18.1C--N/A538.9h11.5B+57.6C+
XM98 160160325A+1.5241.26%B+71.25%C30.8C++N/A945.2h2B*4.9B++
MKV Suppressed 1611601121.429B+2.0622.123%D16.875%C17.6DN/A639.1h11.7B+52.7C**
Nyx VX31 162160374.324B*0.8429.875%D33.125%B32.7CN/A804.9h5.4C*18C+
Pandora VX25 1601601511.06C+2.4245.931%B++16.25%C**14.7D-N/A5410.9h3.7B++8B++
Orion VS54 160160851.882B1.6016.084%D-16.25%D*21.6C-N/A1667.4h8.5A52.8C++
SVA-88 163160762.105C*1.3817.967%D--15.625%D*21.3D-N/A937.5h11.7C++64.9C
Thanatos VE70 1601601890.847C+2.6443.738%B+6.25%F-13.9DN/A8311.5h4.3B+9.7B+
Pulsar VS1 160159991.606B++1.8823.178%C+14.465%D-19.4CN/A1188.2h13B+55.9B+
Serpent VE92 1581571610.975C+2.5123.333%C+15.924%D9.4D-N/A4616.7h13.2C++56.4C*
Hades VSH4 177144562.571S0.9158.885%D*2.778%C*36.9B+8.5C1823.9h4.3A+7.3A
Proton II PPA-H 144137915.222B11.7424.889%D**1.46%C68.5C-3.5D-2282h13.5D54.2D*
Skyguard 2061341112.182S8.7027.21%CN/A22A11.8B+2106.1h71.6A263.1B**
Nemesis VSH9 164122651.877A*1.6156.324%D-4.918%A16.9C+5.8D1817.2h5.9B**10.4B++
Comet VM2 11594156.267S2.7831.961%D*2.128%D--16.2B**3.6C1405.8h16.1B++50.4C*
Comet VM2 11992156.133S2.6533.565%D*4.348%C+15.9B++4.7C+1145.8h17.3B*51.6B+
MANA Anti-Personnel Turret 8888175.176N/A1.6914.919%UN/A880UN/A2963100.1h14.6T*97.7T*
Saron HRB 1418599.444B**5.9637.145%D1.176%C-26.6C*17.5C*3523.2h22.9C+61.7C
NS-10 Burster 17383233.609M*0.1223.839%D--1.205%D**5.5C+6A+11515h178.7D749.6D-
NS-10 Burster 16582233.565S0.0823.881%D2.439%D--5.5C+5.5A11515h180.9D-757.3D-
M20 Basilisk 10081613.5S10.0229.247%D--6.173%C*31.2B*7.3C-2162.6h45.4A155.1B**
Manticore SX40 7777372.081B**1.4036.409%B**12.987%D*40.5B+N/A1111.9h5.6B**15.5B**
Spiker 6059441.341B2.1432.138%B10.17%D**73.8A1.3B*2290.8h7.6B+23.6B+
Beamer VS3 6059640.922C*2.5635.44%B**6.78%F-8.6D-N/A486.9h8.5B+23.9C**
Spear Anti-Vehicle Phalanx Tower 6657157M53.5242.782%D-7.018%A81.4A+12.9D3920.7h2.9A+6.7A
Saron Laser Cannon 88551000.55C2.9329.1%C--7.273%M*5.3D3.2D--9110.3h70.8B*243.2B*
Lancer VS22 17855560.982B2.5063.695%C**N/A6.1D-13.7C++1309h32.5C+51C+
Damascus Edge 54544,0830.013C--3.4743.59%B**N/A0.1DN/A1375.8h1.6B*3.6B++
VA39 Spectre 5252143.714A+0.2329.557%C-32.692%C--23.6C++N/A1442.2h5.5B+18.7C*
NS Annihilator 11250192.632S0.8574.055%FN/A8.9C11.1B*1495.6h8.6B**11.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04200.1h
Anti-Vehicle MANA Turret33420.4h
Motion Spotter31,4190.5h
Nano-Armor Kit80188,4449.7h
Medical Applicator11067,8375.7h
Spawn Beacon0520h
Spitfire Auto-Turret191,6991.2h
Ammunition Package181,0110.5h
Medical Kit91710.2h
Anti-Infantry MANA Turret11240.1h
VE-S Canis02850.4h
Shield Recharging Field126370.3h
Recon Detection Device223,7186h

Check the help document for the dictionary if you want to learn more about words used here.


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