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Novus Sweetheart fini[MVPx] fini
VS BR 3

KDR: 2.96

Score: 23.1m

Last Seen: May 29th, 2018 5:11 PM
- OFFLINE - 6357.3 hour(s)

Prestige 1, Battle Rank 3 - Vanu Sovereignty on Miller
Level Progress (to 4): 85%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 Orion VS54 Ursa Betelgeuse 54-A NS-15M1 Serpent VE92 Blueshift VM5 Nova
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,378,602 MLG Score: 1102
Fun Score: N/A
Cheeseburgers Flipped: 790TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.489%15.764%4022999331,0774.56076-1.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.924%0.863B*-0.757D--0.777D-HEAD (~3.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.42B11.10.226C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.929%0.98%7411021102221690.461538146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.894B*-0.574D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.589B+30.40.427B35.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.385%2.688%199410187445152381.44466311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.988%-0.147C0.045C+-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++3.50.724B++5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.82%1.865%139310194293321011.28829421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.634%-0.495D-0.634D-0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.747B++9.20.766B++20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.454%67.974%1392102015354000.28281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.432%0.514B+0.055C+1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.331C**2.50.201C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.04%10.266%139310191,61782321.96238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.72%1.715A++-0.848D---0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B4.70.022C+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.1m240.2%344 (20.6k)358 (21.5k)2.9612444,30614,9623.373483 (3)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102226623.479%14.183%33304:1915

13% Combat Medic9% Engineer54% Heavy Assault11% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:04 AMJun 21st, 2015 8:17 PMJun 27th, 2018 6:09 PM (236d) (PST)May 29th, 2018 1:24 PM (265d) (PST)May 29th, 2018 1:11 PM (265d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6683023660.6880.2320.0981.7420.0381102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,05918,13721,92241146105221,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1073.6h/44.7d 6,168 6,284 4,528 112.2k 1,677 5,319 2,427 43m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:10,000
Deaths:2,316
KDR:4.318
Accuracy:23.805% C++
HSR:16.700% D*
Orion VS54
B+
Kills:2,030
Deaths:389
KDR:5.219
Accuracy:23.955% B+
HSR:17.734% D--
Ursa
C-
Kills:1,536
Deaths:226
KDR:6.796
Accuracy:20.141% C-
HSR:14.648% D*
Betelgeuse 54-A
B+
Kills:1,467
Deaths:385
KDR:3.810
Accuracy:28.612% B+
HSR:23.108% D--
NS-15M1
B+
Kills:1,416
Deaths:410
KDR:3.454
Accuracy:25.832% B+
HSR:14.477% D--
Flare VE6
B+
Kills:1,202
Deaths:402
KDR:2.990
Accuracy:25.461% B+
HSR:15.225% D*
Pulsar LSW
C+
Kills:1,136
Deaths:362
KDR:3.138
Accuracy:22.180% C+
HSR:12.676% D**
VX29 Polaris
B
Kills:1,122
Deaths:358
KDR:3.134
Accuracy:25.296% B
HSR:15.330% D--
Lasher X2
C+
Kills:138
Deaths:77
KDR:1.792
Accuracy:19.735% D-
HSR:3.623% C+
NS-15M AE
B*
Kills:58
Deaths:35
KDR:1.657
Accuracy:29.799% B*
HSR:25.862% C+
Kills:20,105
Deaths (as Heavy Assault):4,960
Deaths (to Heavy Assaults):4,621
KDR:4.05343
Kill Difference:15,145
Playtime:579.448 hours
Usage:54%
Score:12.238m
Score/min:352
Accuracy (listed only):24.481%
HSR (listed only):15.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,274
Deaths:514
KDR:2.479
Accuracy:28.946% B**
HSR:10.126% F
Nova
A++
Kills:1,211
Deaths:352
KDR:3.440
Accuracy:64.506% A++
HSR:9.331% D*
Eridani SX5G
B+
Kills:1,161
Deaths:342
KDR:3.395
Accuracy:30.476% B+
HSR:13.781% D-
Sirius SX12
B*
Kills:715
Deaths:252
KDR:2.837
Accuracy:29.188% B*
HSR:10.629% D*
VX6-7
B*
Kills:440
Deaths:174
KDR:2.529
Accuracy:28.658% B*
HSR:14.773% D--
NS-11C
B++
Kills:401
Deaths:179
KDR:2.240
Accuracy:27.473% B++
HSR:10.474% D**
Pandora VX25
A
Kills:328
Deaths:174
KDR:1.885
Accuracy:52.989% A
HSR:14.329% C+
Solstice VE3
B+
Kills:286
Deaths:59
KDR:4.847
Accuracy:25.766% B+
HSR:11.888% D*
NS-7 PDW
A
Kills:202
Deaths:74
KDR:2.730
Accuracy:31.727% A
HSR:12.871% D-
Zenith VX-5
A
Kills:168
Deaths:65
KDR:2.585
Accuracy:32.057% A
HSR:21.429% C+
Solstice SF
M
Kills:141
Deaths:17
KDR:8.294
Accuracy:37.287% M
HSR:2.128% F--
Phobos VX86
B**
Kills:78
Deaths:21
KDR:3.714
Accuracy:71.705% B**
HSR:7.692% D**
Kills:6,405
Deaths (as Light Assault):2,223
Deaths (to Light Assaults):2,476
KDR:2.88124
Kill Difference:4,182
Playtime:113.846 hours
Usage:11%
Score:2.222m
Score/min:325
Accuracy (listed only):38.398%
HSR (listed only):11.621%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,274
Deaths:514
KDR:2.479
Accuracy:28.946% B**
HSR:10.126% F
Nova
A++
Kills:1,211
Deaths:352
KDR:3.440
Accuracy:64.506% A++
HSR:9.331% D*
Eidolon VE33
B+
Kills:1,156
Deaths:305
KDR:3.790
Accuracy:31.329% B+
HSR:22.751% C
VX6-7
B*
Kills:440
Deaths:174
KDR:2.529
Accuracy:28.658% B*
HSR:14.773% D--
NS-11C
B++
Kills:401
Deaths:179
KDR:2.240
Accuracy:27.473% B++
HSR:10.474% D**
Pandora VX25
A
Kills:328
Deaths:174
KDR:1.885
Accuracy:52.989% A
HSR:14.329% C+
Solstice VE3
B+
Kills:286
Deaths:59
KDR:4.847
Accuracy:25.766% B+
HSR:11.888% D*
Zenith VX-5
A
Kills:168
Deaths:65
KDR:2.585
Accuracy:32.057% A
HSR:21.429% C+
Solstice SF
M
Kills:141
Deaths:17
KDR:8.294
Accuracy:37.287% M
HSR:2.128% F--
Phobos VX86
B**
Kills:78
Deaths:21
KDR:3.714
Accuracy:71.705% B**
HSR:7.692% D**
Kills:5,483
Deaths (as Engineer):1,860
Deaths (to Engineers):3,098
KDR:2.94785
Kill Difference:3,623
Playtime:98.700 hours
Usage:9%
Score:2.088m
Score/min:353
Accuracy (listed only):40.072%
HSR (listed only):12.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
A++
Kills:1,211
Deaths:352
KDR:3.440
Accuracy:64.506% A++
HSR:9.331% D*
H-V45
B+
Kills:1,165
Deaths:442
KDR:2.636
Accuracy:26.161% B+
HSR:11.846% D*
Eridani SX5G
B+
Kills:1,161
Deaths:342
KDR:3.395
Accuracy:30.476% B+
HSR:13.781% D-
Corvus VA55
B+
Kills:1,161
Deaths:454
KDR:2.557
Accuracy:27.410% B+
HSR:16.710% D-
CME
B+
Kills:881
Deaths:332
KDR:2.654
Accuracy:29.251% B+
HSR:12.032% D**
Sirius SX12
B*
Kills:715
Deaths:252
KDR:2.837
Accuracy:29.188% B*
HSR:10.629% D*
NS-11A
B*
Kills:457
Deaths:118
KDR:3.873
Accuracy:28.582% B*
HSR:21.882% C+
Pandora VX25
A
Kills:328
Deaths:174
KDR:1.885
Accuracy:52.989% A
HSR:14.329% C+
NS-7 PDW
A
Kills:202
Deaths:74
KDR:2.730
Accuracy:31.727% A
HSR:12.871% D-
Terminus VX-9
B+
Kills:141
Deaths:44
KDR:3.205
Accuracy:28.764% B+
HSR:25.532% C+
Phobos VX86
B**
Kills:78
Deaths:21
KDR:3.714
Accuracy:71.705% B**
HSR:7.692% D**
Kills:7,500
Deaths (as Combat Medic):2,605
Deaths (to Combat Medics):1,781
KDR:2.87908
Kill Difference:4,895
Playtime:138.208 hours
Usage:13%
Score:3.043m
Score/min:367
Accuracy (listed only):38.251%
HSR (listed only):14.240%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B+
Kills:1,161
Deaths:342
KDR:3.395
Accuracy:30.476% B+
HSR:13.781% D-
NS-44 Commissioner
B++
Kills:814
Deaths:635
KDR:1.282
Accuracy:41.831% B++
HSR:9.951% F
Sirius SX12
B*
Kills:715
Deaths:252
KDR:2.837
Accuracy:29.188% B*
HSR:10.629% D*
Manticore SX40
D
Kills:209
Deaths:129
KDR:1.620
Accuracy:25.457% D
HSR:11.483% D**
NS-7 PDW
A
Kills:202
Deaths:74
KDR:2.730
Accuracy:31.727% A
HSR:12.871% D-
NS-44P Commissioner
B**
Kills:156
Deaths:111
KDR:1.405
Accuracy:50% B**
HSR:17.949% D-
Cerberus
C++
Kills:147
Deaths:83
KDR:1.771
Accuracy:32.971% C++
HSR:15.646% D-
V10
D
Kills:99
Deaths:11
KDR:9
Accuracy:35.405% D
HSR:68.687% D--
Beamer VS3
D
Kills:90
Deaths:1
KDR:90
Accuracy:23.128% D
HSR:15.556% D-
Phantom VA23
C+
Kills:86
Deaths:23
KDR:3.739
Accuracy:34.177% C+
HSR:12.791% F-
Ghost
B*
Kills:54
Deaths:25
KDR:2.160
Accuracy:45.110% B*
HSR:66.667% C+
VS Patriot Flare Gun
N/A
Kills:50
Deaths:78
KDR:0.641
Accuracy:52.252% N/A
HSR:0% N/A
Kills:3,783
Deaths (as Infiltrator):1,764
Deaths (to Infiltrators):1,674
KDR:2.14456
Kill Difference:2,019
Playtime:37.120 hours
Usage:3%
Score:0.643m
Score/min:289
Accuracy (listed only):35.977%
HSR (listed only):21.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,214
Deaths:373
KDR:3.255
Accuracy:24.342% B**
HSR:19.769% C
Blueshift VM5
B**
Kills:1,199
Deaths:373
KDR:3.214
Accuracy:24.510% B**
HSR:19.850% C
Cosmos VM3
B+
Kills:975
Deaths:218
KDR:4.472
Accuracy:18.467% B+
HSR:18.667% C+
Cosmos VM3
B+
Kills:961
Deaths:222
KDR:4.329
Accuracy:18.812% B+
HSR:17.274% C-
Nebula VM20
A+
Kills:256
Deaths:64
KDR:4
Accuracy:25.967% A+
HSR:27.734% A
Nebula VM20
A++
Kills:249
Deaths:64
KDR:3.891
Accuracy:25.713% A++
HSR:25.301% B*
NS-10 Burster
D
Kills:92
Deaths:20
KDR:4.600
Accuracy:22.081% D--
HSR:4.348% D
Vortex VM21
D
Kills:84
Deaths:43
KDR:1.953
Accuracy:35.201% D
HSR:0% F
Comet VM2
D
Kills:74
Deaths:43
KDR:1.721
Accuracy:28.582% F
HSR:2.703% D
NS-10 Burster
C--
Kills:71
Deaths:21
KDR:3.381
Accuracy:21.653% D*
HSR:4.225% C--
Vortex VM21
D
Kills:71
Deaths:43
KDR:1.651
Accuracy:34.631% D
HSR:0% F-
Comet VM2
D*
Kills:58
Deaths:38
KDR:1.526
Accuracy:29.235% F
HSR:1.724% D*
Kills:5,304
Deaths (as MAX Suit):761
Deaths (to MAX Suits):1,296
KDR:6.96978
Kill Difference:4,543
Playtime:98.944 hours
Usage:9%
Score:2.818m
Score/min:475
Accuracy (listed only):25.766%
HSR (listed only):11.800%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:102
V. Kills:40 249%
Deaths:7
KDR:14.571
Accuracy:45.929% D
KPH:46.100 D
VKPH:18.100 C+
Kills:102 (0 + 0)
Deaths:7
KDR:14.571
VKDR:5.714
Vehicle Kills:40
Kill Difference:95
Playtime:2.214 hours
Usage:0%
Score:0.083m
Score/min:625
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:316
V. Kills:19 N/A
Deaths:5
KDR:63.200
Accuracy:43.831% D
KPH:52.500 C++
VKPH:3.200 D**
L100 Python AP
C++
Kills:111
V. Kills:77 142%
Deaths:13
KDR:8.538
Accuracy:43.351% D**
KPH:26.400 C
VKPH:18.300 C++
Kills:427 (427 + 0)
Deaths:18
KDR:23.722
VKDR:5.333
Vehicle Kills:96
Kill Difference:409
Playtime:10.234 hours
Usage:1%
Score:0.196m
Score/min:319
Driving Accuracy:43.351%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:199
V. Kills:42 463%
Deaths:21
KDR:9.476
Accuracy:39.391% D--
KPH:22.500 C++
VKPH:4.800 D--
Saron HRB
A*
Kills:168
V. Kills:50 329%
Deaths:8
KDR:21
Accuracy:35.842% D-
KPH:46.600 A*
VKPH:13.900 C
Supernova VPC
D
Kills:119
V. Kills:6 N/A
Deaths:8
KDR:14.875
Accuracy:37.090% D**
KPH:32.400 D
VKPH:1.600 D**
Supernova FPC
D
Kills:118
V. Kills:69 169%
Deaths:10
KDR:11.800
Accuracy:30.922% F*
KPH:16.800 D
VKPH:9.800 D*
Proton II PPA
C*
Kills:51
V. Kills:2 N/A
Deaths:2
KDR:25.500
Accuracy:25.378% C*
KPH:43 C-
VKPH:1.700 D--
Kills:655 (436 + 219)
Deaths:49
KDR:13.367
VKDR:3.449
Vehicle Kills:169
Kill Difference:606
Playtime:24.311 hours
Usage:2%
Score:0.403m
Score/min:277
Driving Accuracy:30.922%
Gunner Accuracy:25.378%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:210
V. Kills:6 N/A
Deaths:1
KDR:210
Accuracy:29.538% D-
KPH:79.400 C
VKPH:2.300 D*
M40 Fury-H
C
Kills:163
V. Kills:11 N/A
Deaths:7
KDR:23.286
Accuracy:38.702% C-
KPH:80.900 C
VKPH:5.500 D
Kills:373 (0 + 373)
Deaths:8
KDR:46.625
VKDR:2.125
Vehicle Kills:17
Kill Difference:365
Playtime:4.659 hours
Usage:0%
Score:0.096m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:38.702%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 10,03010,0002,3164.318A1.3623.805%C++16.7%D*51.9C*N/A252192.7h11.5C*48.3C**
Orion VS54 2,0352,0303895.219A**2.2623.955%B+17.734%D--47.9B++N/A23442.4h11.1B+46.2C*
Ursa 1,5421,5362266.796S3.8320.141%C-14.648%D*44.4C**N/A17434.6h9.9B+49C**
Betelgeuse 54-A 1,4691,4673853.81C**0.8528.612%B+23.108%D--85.3B+N/A37717.2h10.2B35.8B+
NS-15M1 1,4241,4164103.454A++0.4925.832%B+14.477%D--40.1C+N/A17735.3h12.8C++49.7B+
Serpent VE92 1,2781,2745142.479A0.4828.946%B**10.126%F36.5BN/A17834.9h12.2B42.1B+
Blueshift VM5 1,2211,2143733.255B+0.2924.342%B**19.769%C41B+N/A20329.6h18D73.9B
Nova 1,2131,2113523.44A++0.4864.506%A++9.331%D*42.5C**N/A16928.5h5C+7.7B+
Flare VE6 1,2111,2024022.99A++0.0325.461%B+15.225%D*39.8C+N/A20030.2h10.6C++41.6B+
Blueshift VM5 1,2031,1993733.214B+0.2524.51%B**19.85%C40.5B+N/A19929.6h18.4D75.2B
NS Decimator 2,0451,1967911.512B+1.4549.383%D**1.839%C22.1D15.7C+30254.1h5.6C-11.4D--
H-V45 1,1741,1654422.636B++0.3326.161%B+11.846%D*30.6C+N/A15938.1h13.7C+52.2B
Eridani SX5G 1,1621,1613423.395A*0.4330.476%B+13.781%D-45.5C+N/A14325.5h11.1C++36.3B
Corvus VA55 1,1691,1614542.557A++0.4027.41%B+16.71%D-27.2C+N/A12242.7h12.2C++44.6B+
Eidolon VE33 1,1601,1563053.79A*0.8331.329%B+22.751%C33.9B+N/A12934.1h7.8B+25B+
Pulsar LSW 1,1411,1363623.138A+0.1822.18%C+12.676%D**43.7C++N/A18126h10.8B+48.5B
VX29 Polaris 1,1261,1223583.134A+0.1725.296%B15.33%D--39.4C+N/A21628.5h12.2C++48.1B
Cosmos VM3 9799752184.472A+1.5118.467%B+18.667%C+36.1B+N/A19927h13.1C**70.7B+
Cosmos VM3 9679612224.329A+1.3718.812%B+17.274%C-34.8B+N/A20327.6h13.5B72C*
CME 8858813322.654A0.3129.251%B+12.032%D**38C++N/A14823.2h12.8B43.7B+
NS-44 Commissioner 8208146351.282B1.6841.831%B++9.951%F74.7A+N/A34010.9h3.4B+8B++
Sirius SX12 7187152522.837A++0.1229.188%B*10.629%D*39.9B+N/A22217.9h11.2B*38.5B++
C-4 7915992802.139B+0.8221.44%DN/A107B++34.3B13105.6h1.1B*5.1B+
NS-11A 4594571183.873A++0.9128.582%B*21.882%C+50.2B*N/A1839.1h12.2B+42.6B++
VX6-7 4404401742.529B*0.4328.658%B*14.773%D--31C+N/A14914.2h11.4B+39.6B+
Frag Grenade 4224191419N/A416.0425.475%F*N/A4190U30M113860.1h1.4A*5.5B*
NS-11C 4024011792.24A+0.7227.473%B++10.474%D**28.6C++N/A15814h12.7B+46.1B+
Anti-Vehicle Grenade 3963681368N/A365.0466.535%A++N/A525.7B++40D29300.7h4.6B+6.9B*
Pandora VX25 3283281741.885B**1.0852.989%A14.329%C+88.6A*N/A5073.7h4.5C++8.6B+
L100 Python HESH 335316563.2S60.2443.831%D1.899%C**52.7C++3.2D**2676h2.3B**5.2B++
Solstice VE3 286286594.847S1.8925.766%B+11.888%D*22.2C*N/A20412.9h13B+50.3B
Force-Blade 34828511,0180.026C++2.9440.822%B*N/A0.4CN/A2709.2h2.6C++6.4B+
Nebula VM20 258256644B**1.0425.967%A+27.734%A59.5A+N/A2664.3h13.2B*50.8B*
Nebula VM20 249249643.891B*0.9325.713%A++25.301%B*57.9A+N/A2634.3h13.4B*52B*
Proton II PPA-H 2162101210U207.0429.538%D-1.905%C++80.8C+2.3D*2842.6h9.8C*33.1C+
Manticore SX40 2102091291.62B++1.3425.457%D11.483%D**34.3C++N/A1726.1h8.1C+31.9C+
NS-7 PDW 202202742.73A*0.2331.727%A12.871%D-54.6A+N/A2493.7h11.6B*36.6B*
Supernova PC 241199219.476B++6.5139.391%D--2.513%C++22.6C++4.8D--2278.8h3.6B**9.2B+
Saron HRB 218168821M*18.0435.842%D-1.786%C++46.7A*13.9C5423.6h8.4A*23.3A+
Zenith VX-5 168168652.585A0.3832.057%A21.429%C+50.9B++N/A2283.3h10.9B++34.1B++
M40 Fury-H 174163723.286B++20.3238.702%C-N/A81.5C5.5D4252h5B*13B*
NS-44P Commissioner 1561561111.405C++1.5650%B**17.949%D-82.1B++N/A3181.9h3.1B+6.1B++
Cerberus 147147831.771B*1.1932.971%C++15.646%D-50.7B+N/A1832.9h4.5B**13.8B++
Terminus VX-9 141141443.205B**0.2428.764%B+25.532%C+70.5AN/A3072h9.4B**32.7B*
Solstice SF 142141178.294S5.3337.287%M2.128%F--52.2A*N/A6092.7h5.3B**14.2A
Lasher X2 141138771.792A1.1719.735%D-3.623%C+20.9C-N/A1326.6h26.5D*134.5D-
Proximity Mine 124124717.714S14.7544.701%C**N/A206.7A++N/A11720.6h1.6B*3.5B*
Supernova VPC 125119814.875B11.9137.09%D**N/A32.2D1.6D**1723.7h2.4B*6.4C*
Supernova FPC 1871181011.8B**8.8430.922%F*4.237%B**16.9D9.9D--2457h4.1B*13.2D
L100 Python AP 188111138.538B**5.5843.351%D**3.604%B+26.4C18.3C++3934.2h5.9B+13.5C+
Tank Mine 154106426.5U23.5431.683%C+N/A151.4B**68.6C*21850.7h1.5B++4.8B*
Dual Photon Pods 142102714.571A11.6145.929%DN/A46.4D18.2C+6252.2h30.4D66.1D
V10 9999119A**6.0435.405%D68.687%D--28.3CN/A1223.5h2.5C7C
NS-10 Burster 15592204.6S1.6422.081%D--4.348%D4.9C3.4C+11718.7h141.7C+641.9C-
Beamer VS3 9090190U87.0423.128%D15.556%D-36B+N/A2262.5h7B++30.3C++
Phantom VA23 8786233.739B**0.7834.177%C+12.791%F-18.7DN/A754.6h5.7D-16.5C
Vortex VM21 16084431.953B*1.0135.201%DN/A8.9C+8.1B++2339.4h22.1B++62.9B+
Hades VSH4 15183241.5U38.5460.303%D--N/A18C+14.8C*2244.6h7.7B+12.7C*
Phobos VX86 7878213.714A*0.7571.705%B**7.692%D**60B+N/A4781.3h2.4C*3.3B+
Comet VM2 9874431.721B**1.2428.582%F2.703%D11.4C++3.7C2126.5h16.5B++57.7C++
NS-10 Burster 13471213.381M*0.4221.653%D*4.225%C--3.8D3.4C10018.5h180.7D834.8D*
Vortex VM21 14771431.651B*1.3134.631%DN/A7.6C++8.1A+2269.4h25.9B*74.9B+
Heartstring 6464501.28C++1.6847.771%B26.563%C+25.6C++N/A792.5h2.3B4.9B+
Comet VM2 8758381.526B++1.4429.235%F1.724%D*9.8C4.9C+1555.9h20.2B++69C+
NS-15M AE 5858351.657C+1.3029.799%B*25.862%C+48.3C+N/A1571.2h10.7B+35.9B+
MAX Punch 61557610.072C2.8932.578%D-N/A0.7CN/A375.2h2.1C++6.4C+
Ghost 5454252.16C+0.8045.11%B*66.667%C+36C+N/A1941.5h2.6C5.9C*
Proton II PPA 5351225.5B*22.5425.378%C*1.961%C+42.5C-1.7D--3461.2h9.9C++38.9B
VS Patriot Flare Gun 5050780.641C+2.3252.252%MN/A25C+N/A1962h2.3B+4.4B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit11470.2h
Nano-Armor Kit7991,8739.7h
Nanite Revive Grenade02380.1h
Medical Applicator12070,0639.1h
AE Medical Applicator14550h
Ammunition Package0720.1h
Medical Kit1913,3673.2h
Recon Detection Device98632.2h

Check the help document for the dictionary if you want to learn more about words used here.


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