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finsgun[] finsgun
TR BR 214

KDR: 0.59

Score: 128.7m

Last Seen: Mar 15th, 2018 4:23 AM
- OFFLINE - 9.3 hour(s)

Battle Rank 120 (214 total) - Terran Republic on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" P2-120 HEAT NS Decimator C-4 Havoc Spear Anti-Vehicle Phalanx Turret AS16 NightHawk
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-53,793 MLG Score: -43
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.622%18.908%33332100352,3110.4036440.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.119%-0.678D-0.278C-1.639FHEAD ++ (~10.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.5-0.452D19.1-0.338C-89.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.419%1.389%1110347258911090.01222265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.998F--0.194C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1235.7-6.662T*227.6-3.293T*1008.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.832%1.865%4127102845,64217005363282.68403126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.039%0.284C*-0.473D0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.09C+15.4-0.23C19.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.77%5.177%131310222,5111512616390.165995153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.413%-1.243D*0.196C++1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
468.6-2.942T106.7-1.694F-361.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.051%45.279%133103251918351250.0282803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.208%-1.648F-1.429D**-0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.1-2.048F--7.2-1.277D**22.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.248%13.97%13410319,92177282761.28377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.849%-1.098D*-0.116C+-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.9-0.658D6.2-0.273C15.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
128.7m441.5%308 (18.5k)263 (15.8k)0.590812122,184206,8070.800747214 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035375415.723%9.148%14402:2230

22% Engineer6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2014 10:03 PMAug 5th, 2017 11:23 AMMar 15th, 2018 10:44 AM (403d) (PST)Mar 15th, 2018 2:53 AM (403d) (PST)Mar 15th, 2018 12:23 AM (403d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8432086350.2490.4220.0231.5810.109-43

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,56612,50738,0591525195715,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8162.4h/340.1d 43,416 11,177 58,065 774k 7,828 31,945 53,138 412.7m

EngineerCLASS DETAILS: Engineer
Havoc
D-
Kills:3,324
Deaths:7,638
KDR:0.435
Accuracy:39.360% F-
HSR:11.011% D-
AS16 NightHawk
C**
Kills:3,133
Deaths:7,048
KDR:0.445
Accuracy:23.473% F
HSR:15.353% C**
FA1 Barrage
C+
Kills:2,073
Deaths:5,809
KDR:0.357
Accuracy:23.478% F
HSR:15.485% C+
AMR-66
C
Kills:1,656
Deaths:5,286
KDR:0.313
Accuracy:20.165% D*
HSR:22.887% C
TS4 Haymaker
B+
Kills:1,391
Deaths:3,556
KDR:0.391
Accuracy:25.197% F
HSR:15.672% B+
LC2 Lynx
C--
Kills:1,240
Deaths:2,477
KDR:0.501
Accuracy:20.591% D
HSR:18.710% C--
TRAC-5
C-
Kills:1,234
Deaths:3,447
KDR:0.358
Accuracy:17.848% D
HSR:16.613% C-
HC1 Cougar
C+
Kills:1,234
Deaths:2,336
KDR:0.528
Accuracy:21.560% D
HSR:22.285% C+
NS-11C
C--
Kills:1,232
Deaths:2,721
KDR:0.453
Accuracy:20.888% D
HSR:16.234% C--
LC3 Jaguar
C*
Kills:1,223
Deaths:2,536
KDR:0.482
Accuracy:18.242% D*
HSR:21.259% C*
NS Baron G5
C++
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F-
HSR:14.991% C++
NS Baron G5B
C+
Kills:1,147
Deaths:3,459
KDR:0.332
Accuracy:23.432% F-
HSR:14.909% C+
TRAC-Shot
D
Kills:727
Deaths:1,669
KDR:0.436
Accuracy:21.027% D--
HSR:15.268% D
Kills:20,768
Deaths (as Engineer):50,896
Deaths (to Engineers):32,555
KDR:0.40805
Kill Difference:30,128
Playtime:1,788.478 hours
Usage:22%
Score:32.751m
Score/min:305
Accuracy (listed only):23.094%
HSR (listed only):16.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Havoc
D-
Kills:3,324
Deaths:7,638
KDR:0.435
Accuracy:39.360% F-
HSR:11.011% D-
AS16 NightHawk
C**
Kills:3,133
Deaths:7,048
KDR:0.445
Accuracy:23.473% F
HSR:15.353% C**
FA1 Barrage
C+
Kills:2,073
Deaths:5,809
KDR:0.357
Accuracy:23.478% F
HSR:15.485% C+
MKV-G Suppressed
D
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D
HSR:15.025% D
Shuriken
C
Kills:1,606
Deaths:3,961
KDR:0.405
Accuracy:21.024% F
HSR:15.940% C
TS4 Haymaker
B+
Kills:1,391
Deaths:3,556
KDR:0.391
Accuracy:25.197% F
HSR:15.672% B+
LC2 Lynx
C--
Kills:1,240
Deaths:2,477
KDR:0.501
Accuracy:20.591% D
HSR:18.710% C--
TRAC-5
C-
Kills:1,234
Deaths:3,447
KDR:0.358
Accuracy:17.848% D
HSR:16.613% C-
HC1 Cougar
C+
Kills:1,234
Deaths:2,336
KDR:0.528
Accuracy:21.560% D
HSR:22.285% C+
NS-11C
C--
Kills:1,232
Deaths:2,721
KDR:0.453
Accuracy:20.888% D
HSR:16.234% C--
LC3 Jaguar
C*
Kills:1,223
Deaths:2,536
KDR:0.482
Accuracy:18.242% D*
HSR:21.259% C*
SMG-46 Armistice
C*
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% D*
HSR:17.881% C*
MKV-B Suppressed
C--
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D
HSR:16.195% C--
MKV Suppressed
D
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% D*
HSR:15.630% D
NS Baron G5
C++
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F-
HSR:14.991% C++
NS Baron G5B
C+
Kills:1,147
Deaths:3,459
KDR:0.332
Accuracy:23.432% F-
HSR:14.909% C+
TRAC-Shot
D
Kills:727
Deaths:1,669
KDR:0.436
Accuracy:21.027% D--
HSR:15.268% D
Kills:26,088
Deaths (as Light Assault):63,615
Deaths (to Light Assaults):29,904
KDR:0.41009
Kill Difference:37,527
Playtime:475.915 hours
Usage:6%
Score:6.495m
Score/min:227
Accuracy (listed only):22.264%
HSR (listed only):16.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61B Emissary
C-
Kills:2,562
Deaths:5,918
KDR:0.433
Accuracy:28.299% C-
HSR:14.208% C-
MKV-G Suppressed
D
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D
HSR:15.025% D
Shuriken
C
Kills:1,606
Deaths:3,961
KDR:0.405
Accuracy:21.024% F
HSR:15.940% C
TX1 Repeater
C
Kills:1,456
Deaths:3,934
KDR:0.370
Accuracy:23.185% C
HSR:18.475% C-
SMG-46 Armistice
C*
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% D*
HSR:17.881% C*
MKV-B Suppressed
C--
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D
HSR:16.195% C--
MKV Suppressed
D
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% D*
HSR:15.630% D
NS-AM7 Archer
C
Kills:714
Deaths:3,778
KDR:0.189
Accuracy:52.939% D-
HSR:13.726% C
99SV
D-
Kills:239
Deaths:936
KDR:0.255
Accuracy:23.588% D*
HSR:27.615% D-
NS-45 Pilot
D-
Kills:218
Deaths:576
KDR:0.378
Accuracy:22.649% D**
HSR:17.890% D-
RAMS .50M
F-
Kills:195
Deaths:812
KDR:0.240
Accuracy:26.355% F-
HSR:63.590% F-
NS-30 Vandal
C-
Kills:96
Deaths:273
KDR:0.352
Accuracy:30.093% C-
HSR:14.583% D**
NSX Tomoe
D-
Kills:90
Deaths:300
KDR:0.300
Accuracy:24.809% D-
HSR:17.778% F-
M77-B
F--
Kills:85
Deaths:699
KDR:0.122
Accuracy:21.539% F--
HSR:52.941% F**
NS-44 Commissioner
B+
Kills:81
Deaths:284
KDR:0.285
Accuracy:39.316% B
HSR:25.926% B+
T4 AMP
C
Kills:77
Deaths:540
KDR:0.143
Accuracy:14.239% F-
HSR:18.182% C
TS2 Inquisitor
D
Kills:54
Deaths:200
KDR:0.270
Accuracy:24.092% D
HSR:7.407% F-
NS-44LB Blackhand
N/A
Kills:50
Deaths:213
KDR:0.235
Accuracy:37.678% N/A
HSR:26% N/A
Kills:12,893
Deaths (as Infiltrator):36,468
Deaths (to Infiltrators):32,726
KDR:0.35354
Kill Difference:23,575
Playtime:419.167 hours
Usage:5%
Score:4.555m
Score/min:181
Accuracy (listed only):25.956%
HSR (listed only):22.166%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Havoc
D-
Kills:3,324
Deaths:7,638
KDR:0.435
Accuracy:39.360% F-
HSR:11.011% D-
AS16 NightHawk
C**
Kills:3,133
Deaths:7,048
KDR:0.445
Accuracy:23.473% F
HSR:15.353% C**
Cycler TRV
C-
Kills:2,337
Deaths:5,143
KDR:0.454
Accuracy:20.930% C-
HSR:15.148% D
FA1 Barrage
C+
Kills:2,073
Deaths:5,809
KDR:0.357
Accuracy:23.478% F
HSR:15.485% C+
MKV-G Suppressed
D
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D
HSR:15.025% D
Shuriken
C
Kills:1,606
Deaths:3,961
KDR:0.405
Accuracy:21.024% F
HSR:15.940% C
TS4 Haymaker
B+
Kills:1,391
Deaths:3,556
KDR:0.391
Accuracy:25.197% F
HSR:15.672% B+
T1S Cycler
C+
Kills:1,226
Deaths:2,851
KDR:0.430
Accuracy:20.499% D-
HSR:21.126% C+
SMG-46 Armistice
C*
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% D*
HSR:17.881% C*
TAR
C
Kills:1,198
Deaths:2,791
KDR:0.429
Accuracy:20.778% D
HSR:19.783% C
T1B Cycler
D
Kills:1,186
Deaths:2,466
KDR:0.481
Accuracy:20.493% D*
HSR:21.501% D
MKV-B Suppressed
C--
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D
HSR:16.195% C--
T1 Cycler
D-
Kills:1,166
Deaths:2,782
KDR:0.419
Accuracy:18.147% D-
HSR:15.781% D-
MKV Suppressed
D
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% D*
HSR:15.630% D
NS Baron G5
C++
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F-
HSR:14.991% C++
NS Baron G5B
C+
Kills:1,147
Deaths:3,459
KDR:0.332
Accuracy:23.432% F-
HSR:14.909% C+
Kills:26,311
Deaths (as Combat Medic):64,462
Deaths (to Combat Medics):15,333
KDR:0.40816
Kill Difference:38,151
Playtime:403.075 hours
Usage:5%
Score:5.736m
Score/min:237
Accuracy (listed only):22.449%
HSR (listed only):16.339%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
D--
Kills:72
V. Kills:65 109%
Deaths:791
KDR:0.091
Accuracy:18.419% F--
KPH:2 D--
VKPH:1.800 D*
Kills:72 (72 + 0)
Deaths:791
KDR:0.091
VKDR:0.082
Vehicle Kills:65
Kill Difference:719
Playtime:35.487 hours
Usage:0%
Score:0.157m
Score/min:74
Piloting Accuracy:18.419%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:1,530
V. Kills:987 155%
Deaths:1,490
KDR:1.027
Accuracy:35.490% B**
KPH:17.200 B+
VKPH:11.100 B+
L100 Python AP
C**
Kills:930
V. Kills:923 101%
Deaths:949
KDR:0.980
Accuracy:64.673% B**
KPH:19.500 D-
VKPH:19.400 C**
C75 Viper
B**
Kills:623
V. Kills:357 174%
Deaths:535
KDR:1.164
Accuracy:52.461% A+
KPH:22.500 C
VKPH:12.900 B**
L100 Python HESH
C++
Kills:138
V. Kills:25 N/A
Deaths:44
KDR:3.136
Accuracy:54.132% B+
KPH:48.100 C+
VKPH:8.700 C++
L100 Python HEAT
A+
Kills:53
V. Kills:29 177%
Deaths:27
KDR:1.963
Accuracy:73.359% A*
KPH:34.900 C*
VKPH:19.100 A+
Kills:3,274 (3,274 + 0)
Deaths:3,045
KDR:1.075
VKDR:0.762
Vehicle Kills:2,321
Kill Difference:229
Playtime:168.628 hours
Usage:2%
Score:2.945m
Score/min:291
Driving Accuracy:73.359%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:35,384
V. Kills:29,448 120%
Deaths:16,832
KDR:2.102
Accuracy:51.238% B+
KPH:27.900 C+
VKPH:23.200 B**
P2-120 HEAT
A++
Kills:5,213
V. Kills:3,802 137%
Deaths:2,850
KDR:1.829
Accuracy:44.123% C*
KPH:23.200 C+
VKPH:16.900 A++
P2-120 HESH
C++
Kills:1,824
V. Kills:757 241%
Deaths:1,062
KDR:1.718
Accuracy:38.275% C
KPH:22.500 D*
VKPH:9.400 C++
G40-F Ranger
D*
Kills:285
V. Kills:202 140%
Deaths:231
KDR:1.234
Accuracy:21.351% D*
KPH:13.500 D*
VKPH:9.600 D*
MR11 Gatekeeper
C**
Kills:256
V. Kills:419 61%
Deaths:165
KDR:1.552
Accuracy:31.115% D--
KPH:10.900 D*
VKPH:17.900 C**
G30 Walker
D--
Kills:236
V. Kills:161 146%
Deaths:237
KDR:0.996
Accuracy:18.739% D--
KPH:8.300 D*
VKPH:5.700 D*
E540 Halberd
C
Kills:217
V. Kills:160 135%
Deaths:105
KDR:2.067
Accuracy:30.713% D*
KPH:15.600 D--
VKPH:11.500 C
M20 Basilisk
C++
Kills:135
V. Kills:98 136%
Deaths:198
KDR:0.682
Accuracy:24.541% C--
KPH:9.400 D-
VKPH:6.800 C++
G30 Vulcan
D
Kills:133
V. Kills:114 116%
Deaths:132
KDR:1.008
Accuracy:24.271% D
KPH:10.200 D--
VKPH:8.700 D
M12 Kobalt
C
Kills:118
V. Kills:17 N/A
Deaths:58
KDR:2.034
Accuracy:5.617% F--
KPH:17.100 D*
VKPH:2.500 C
Kills:43,801 (42,421 + 1,380)
Deaths:21,870
KDR:2.003
VKDR:1.609
Vehicle Kills:35,178
Kill Difference:21,931
Playtime:1,696.053 hours
Usage:21%
Score:27.981m
Score/min:275
Driving Accuracy:38.275%
Gunner Accuracy:5.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:172
V. Kills:106 161%
Deaths:120
KDR:1.433
Accuracy:31.570% F-
KPH:26.800 D
VKPH:16.500 D-
Kills:172 (0 + 172)
Deaths:120
KDR:1.433
VKDR:0.883
Vehicle Kills:106
Kill Difference:52
Playtime:6.428 hours
Usage:0%
Score:0.540m
Score/min:1,401
Driving Accuracy:N/A%
Gunner Accuracy:31.570%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:369
V. Kills:143 256%
Deaths:442
KDR:0.835
Accuracy:46.126% B**
KPH:29 C+
VKPH:11.200 A+
M20 Basilisk
B
Kills:303
V. Kills:174 173%
Deaths:402
KDR:0.754
Accuracy:35.589% C
KPH:16 C
VKPH:9.200 B
M12 Kobalt
C++
Kills:217
V. Kills:28 N/A
Deaths:133
KDR:1.632
Accuracy:12.417% D--
KPH:28.200 D--
VKPH:3.600 C++
M60-G Bulldog
B**
Kills:216
V. Kills:102 210%
Deaths:244
KDR:0.885
Accuracy:51.391% A
KPH:29.800 C-
VKPH:14.100 B**
M20 Basilisk
C+
Kills:176
V. Kills:116 150%
Deaths:261
KDR:0.674
Accuracy:35.334% C
KPH:13.500 D
VKPH:8.900 C+
M40 Fury
A
Kills:168
V. Kills:94 177%
Deaths:207
KDR:0.812
Accuracy:48.473% A+
KPH:27.800 D
VKPH:15.600 A
M40 Fury
B++
Kills:64
V. Kills:38 164%
Deaths:84
KDR:0.762
Accuracy:42.870% B*
KPH:24.500 D--
VKPH:14.500 B++
M12 Kobalt
C+
Kills:51
V. Kills:9 N/A
Deaths:43
KDR:1.186
Accuracy:8.938% F
KPH:17.400 D**
VKPH:3.100 C+
Kills:1,564 (0 + 1,564)
Deaths:1,816
KDR:0.861
VKDR:0.388
Vehicle Kills:704
Kill Difference:252
Playtime:71.264 hours
Usage:1%
Score:1.100m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:8.938%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:90
V. Kills:95 94%
Deaths:492
KDR:0.183
Accuracy:52.170% C**
KPH:2.300 D-
VKPH:2.500 D
M40 Fury-F
D
Kills:78
V. Kills:99 78%
Deaths:586
KDR:0.133
Accuracy:59.435% B*
KPH:2.300 D*
VKPH:3 D
Kills:168 (168 + 0)
Deaths:1,078
KDR:0.156
VKDR:0.180
Vehicle Kills:194
Kill Difference:910
Playtime:71.956 hours
Usage:1%
Score:0.251m
Score/min:58
Driving Accuracy:59.435%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 64,83235,38416,8322.102D1.5151.238%B+1.778%D27.9C+23.2B**2921269.5h10.2D--20C
T9A "Butcher" 18,78918,17935,1610.517D0.0715.515%F-20.271%D--18.9D*N/A65961.7h16.8F*108.5T
P2-120 HEAT 9,0155,2132,8501.829D1.2444.123%C*2.954%C+23.2C+16.9A++234224.4h11.1D*25D
NS Decimator 6,8383,98314,4770.275D-0.3262.999%C**1.682%C-15.2D*10.9D183261.9h9.3F*14.8F-
C-4 5,6763,3784,0610.832C0.2421.274%D-N/A62.3C42.4B*90254.2h2.1D--10D*
Havoc 3,4223,3247,6380.435D--0.1639.36%F-11.011%D-12.1D**N/A48274.5h7.3T*18.6T*
Spear Anti-Vehicle Phalanx Turret 6,3243,2459443.438D2.8541.951%C+2.219%D--22.6D-21.5C+272143.4h15.9D--37.9D*
AS16 NightHawk 3,2343,1337,0480.445D0.1523.473%F15.353%C**13.7D-N/A50227.9h5.5C--23.2D*
NS Annihilator-G 5,8613,0376,7910.447C+0.1484.737%B**N/A8.7C+8.1C*122348.1h14D-16.5D
Claymore 2,9362,9335415.421C+4.8333.972%C*N/A134.5C+N/A48521.8h1.1B**3.3B+
NS-61B Emissary 2,6482,5625,9180.433D0.1628.299%C-14.208%C-20.7C+N/A64123.9h17.6D62C-
Tank Mine 4,2972,5221,0772.342C+1.7537.659%C**N/A96.6C+68C*129726.1h2.5D-6.5C+
Cycler TRV 2,4392,3375,1430.454D0.1420.93%C-15.148%D14.3D-N/A45163.6h21F--100.6D*
FA1 Barrage 2,1192,0735,8090.357D0.2323.478%F15.485%C+12.2D-N/A55170h5.9C-24.9D*
MKV-G Suppressed 1,9401,8375,5870.329C0.2617.488%D15.025%D8D-N/A23230.2h23.5C134.3C-
P2-120 HESH 2,5811,8241,0621.718D1.1338.275%CN/A22.5D*9.4C++16680.9h8.9F--23.2F-
AMR-66 1,7191,6565,2860.313D0.2820.165%D*22.887%C7.2D-N/A28229.3h12.1D60.1D-
Shuriken 1,7291,6063,9610.405D--0.1921.024%F15.94%C11D**N/A37145.4h25.1T*119.3T*
MG-H1 Watchman 1,6621,5612,7410.57C--0.0220.435%C--24.215%C18.5D-1.2B*6984.3h19.2D94.1C
Skyguard 2,5171,5301,4901.027D-0.4435.49%B**1.895%C+17.2B+11.1B+20289h157.2C--443C++
Rocklet Rifle 2,9761,5072,7630.545C0.0549.002%C-N/A23.7C23.1C+34963.6h49D100D
TX1 Repeater 1,4901,4563,9340.37C-0.2223.185%C18.475%C-16.8C--N/A6786.8h17.4D75.1C
T7 Mini-Chaingun 1,4371,4223,6820.386D0.2011.641%D*12.096%C15.4D-N/A8192.6h20.9D179.6D-
TS4 Haymaker 1,4221,3913,5560.391D0.2025.197%F15.672%B+12.6D--N/A57110.2h5.6D22.2F
LC2 Lynx 1,3501,2402,4770.501C--0.0920.591%D18.71%C--15.7D1.4A**7978.8h23.1D**112.1D--
TRAC-5 1,3191,2343,4470.358D0.2317.848%D16.613%C-6.7DN/A50183.2h21.2D-118.5D
HC1 Cougar 1,3151,2342,3360.528C--0.0621.56%D22.285%C+17.5C-1.1A++6370.7h17D--78.7D
NS-11C 1,3241,2322,7210.453D0.1420.888%D16.234%C--14.4D1.1A++5785.7h20.3D--97.1D
T1S Cycler 1,2921,2262,8510.43D0.1620.499%D-21.126%C+14.2D-N/A4486.4h20.6F*100.5F-
LC3 Jaguar 1,3011,2232,5360.482C--0.1118.242%D*21.259%C*13.5DN/A5590.3h19D*104.3D*
SMG-46 Armistice 1,2751,2082,8210.428D0.1619.32%D*17.881%C*12.7DN/A5095.2h26F--134.4F-
TAR 1,2621,1982,7910.429D0.1620.778%D19.783%C15.1DN/A5679.4h20.9F*100.4D**
T16 Rhino 1,2301,1883,1270.38D0.2110.823%F-20.202%C15.3D-N/A7777.5h17.5D--161.8F-
T1B Cycler 1,2241,1862,4660.481D0.1120.493%D*21.501%D17.6D--N/A5067.4h20.4F*99.5F-
Anti-Vehicle Grenade 2,1411,18511185N/A1,184.4147.806%CN/A211.6D170.7B++35145.6h7.9D-16.5D
C-4 ARX 2,0951,1801,5070.783D0.1921.742%D*N/A55.1D*42.8B+53221.4h2.4F**11T
MKV-B Suppressed 1,2741,1672,8820.405D0.1921.229%D16.195%C--9.9D-N/A29117.6h27.3F--128.8D**
T32 Bull 1,1861,1663,3320.35D-0.2412.524%F-20.926%C13.8D--N/A7484.3h18.9F-151.1F--
T1 Cycler 1,2111,1662,7820.419C--0.1718.147%D-15.781%D-12.3DN/A6595.1h19.7D*108.4D--
MKV Suppressed 1,2301,1582,7540.42D-0.1719.371%D*15.63%D10.3D--N/A39112.1h24.2F-124.8D*
T9 CARV 1,1721,1583,3570.345C-0.2510.076%F-18.567%D10.7D-N/A93108.2h17.6D174.7D**
NS Baron G5 1,1821,1542,9140.396D-0.1924.968%F-14.991%C++14.4D-N/A9080.1h5.7D22.8C-
TMG-50 1,1761,1533,1960.361D-0.2312.426%F21.683%C15.7DN/A8973.3h15.1D-121.2D*
T9 CARV-S 1,1791,1492,9460.39D0.2011.444%F-20.017%D15.4D--N/A8474.7h18.4F161.1F--
NS Baron G5B 1,1751,1473,4590.332D-0.2623.432%F-14.909%C+7.4D*N/A37154.7h5.7D--24.5F--
L100 Python AP 1,8539309490.98D0.3964.673%B**2.796%C++19.5D-19.4C**36647.6h10.8D*16.7D-
MANA Anti-Vehicle Turret 2,1608462,0550.412D0.1854.836%C++2.364%D15.8D-24.5C+32153.7h21.1D**38.5F
Aspis Anti-Aircraft Phalanx Turret 1,7018174351.878D1.2921.148%DN/A7.2D7.8D144113.7h208.9D*987.6D-
ASP-30 Grounder 1,3967683,0570.251D-0.3460%C2.214%C7.9D-6.5D17397h11.3D*18.9D*
M9 SKEP Launcher 1,3767523,2900.229D0.3670.732%B+1.463%D9.2D7.6C-16781.8h12.7D*18D-
TRAC-Shot 8027271,6690.436D0.1521.027%D--15.268%D11.7D--1.2A4462.1h22.2T*105.5T
NS-AM7 Archer 1,1777143,7780.189D0.4052.939%D-13.726%C1.9D*1.3D-17368.2h37.6D--71.1D**
NS Annihilator 1,6227054,7590.148D--0.4482.061%BN/A3.8D**4.9D--100186.5h18.9F--23F-
C75 Viper 9806235351.164D0.5752.461%A+N/A22.5C12.9B**32527.7h27.3F52.1D
M1 Heavy Cycler 5615511,0540.523D0.078.835%D*14.156%D15.1C--N/A8736.5h21.9D248D-
M3 Pounder HEG 7824781,0750.445D0.1530.984%D--1.674%D--9D*5.7B**13553.4h36F--116.3F
M1 Heavy Cycler 4864707300.644D0.0510.237%D*13.404%D*21.2C--N/A9822.2h20.9D-204.6D--
M3 Pounder HEG 7484561,1670.391D0.2030.357%D-3.07%C+7.9D--5.1B**14057.5h38.2T125.7F--
M60-G Bulldog 5123694420.835D-0.2446.126%B**1.897%D29.1C+11.3A+27912.7h14.1F--30.6C
The Slasher 387321121,1250.003D--0.5937.676%C**2.804%D--0.1C--N/A03768.5h3.2D--8.4C+
M20 Basilisk 4773034020.754D--0.1635.589%C5.281%C16C9.2B23118.9h137D-385D
G40-F Ranger 4872852311.234D-0.6421.351%D*N/A13.5D*9.6D*17121.1h127.6D--597.7D**
MR11 Gatekeeper 6752561651.552D0.9631.115%D--1.953%C+10.9D*17.9C**31423.4h129T*414.5T*
99SV 2572399360.255D0.3423.588%D*27.615%D-3.7D*N/A2663.9h9.2F-38.9F-
G30 Walker 3972362370.996D*0.4118.739%D--N/A8.3D*5.7D*12328.4h324.1F1729.7F
MRC3 Mercy 2392315050.457D0.136.616%F--13.853%D*9.6D*N/A5124h24.9D*376.9T-
Sticky Grenade 2252201220N/A219.4148.225%C-N/A366.7D*8.3C--18280.6h4.6F--9.6F
NS-45 Pilot 2232185760.378D0.2122.649%D**17.89%D-13.5D-N/A4216.1h10D--44.3D**
M12 Kobalt 2452171331.632D-1.0412.417%D--18.433%C+28.2D--3.6C++1707.7h38.8T*312.8F-
E540 Halberd 3772171052.067D1.4830.713%D*2.304%D15.6D--11.5C53913.9h9.2F-29.8F--
M60-G Bulldog 3182162440.885D--0.2951.391%A2.778%C+29.6C-14B**2747.3h16.7T-32.5D
RAMS .50M 2021958120.24D0.3526.355%F-63.59%F-3.2FN/A2561.3h5.7T*21.5T*
M20 Basilisk 2921762610.674D--0.0835.334%C8.523%B**13.4D8.9C+23113.1h164.5D**465.6D*
G20 Vulcan-H 2781721201.433D0.8431.57%F-1.744%D26.9D16.6D-14006.4h103.9C++329.2D--
M40 Fury 2621682070.812D0.2248.473%A+1.19%D28D15.7A4266h39.1T*80.7D*
NS-10 Burster 2781564040.386D0.2027.884%C+3.846%D3.8D3C9640.8h258.8F-928D*
MRC3 Mercy 1541522590.587D0.007.199%F-13.158%D**11.4D*N/A6213.3h23.7D329.5F--
M2 Mutilator 1551512190.689D0.1011.095%D-15.894%D18.4DN/A988.2h22.2D--200.4D
Frag Grenade 1531511151N/A150.4142.257%CN/A215.7D--2.9D-25570.7h6.4F-15.1D*
MAX Punch 1501473,8950.038D0.5549.054%C**N/A0.7CN/A2209.4h2.1C++4.3C*
MR1 Fracture 3041467790.187D-0.4017.944%F-5.479%B++2.8D**3D--6852.3h98F-546.1T*
MR1 Fracture 2761407800.179D--0.4117.971%F-7.143%A+2.7D**2.6D*6652.5h101F-561.8T*
L100 Python HESH 163138443.136D2.5554.132%B+N/A47.6C+8.6C++6482.9h4.7D--8.6C
NS-10 Burster 2561384020.343D-0.2528.177%C+2.899%D3.4D2.9C--9340.5h292.9F*1039.5D**
M20 Basilisk 2331351980.682D*0.0924.541%C--3.704%D9.4D-6.8C++16614.4h229.7T*935.8T*
G30 Vulcan 2471331321.008C--0.4224.271%D3.008%C10.2D--8.7D40013.1h288.8T*1189.9T*
M2 Mutilator 1371332350.566D0.0210.69%D-15.038%D-14.3D--N/A809.3h27.6F*257.8D**
ML-7 1791275720.222D0.3747.188%D--3.937%B++9.9D*4.1D*103212.8h8.3C--17.6D-
M12 Kobalt 135118582.034D*1.445.617%F--11.864%D17.1D*2.5C1036.9h44.1T*785.4T*
Chainblade 13311061,5390.002D0.5933.733%B+2.727%D0DN/A02290.2h3.1C+9.1B
NS-30 Vandal 102962730.352D-0.2430.093%C-14.583%D**7.3D**N/A5413.1h12.4T*41.4F--
M20 Basilisk-F 185904920.183D-0.4152.17%C**1.111%C-2.3D-2.5D5438.5h213.3F-408.8F-
NSX Tomoe 106903000.3D-0.2924.809%D-17.778%F-6.3D**1.1A*2514.4h31T*124.9F**
M77-B 85856990.122D**0.4721.539%F--52.941%F**1.7FN/A1949.8h5.4T*25.1T*
NS-44 Commissioner 84812840.285D0.3139.316%B25.926%B+8.1D--N/A10710h6.8F--17.3D
M40 Fury-F 177785860.133D-0.4659.435%B*N/A2.3D*3D6333.5h82T*137.9T*
T4 AMP 78775400.143D-0.4514.239%F-18.182%C2.9D*N/A2426.3h25F-175.4T
M18 Rotary 137727910.091D0.5018.419%F--1.389%D2D--1.8D*7435.5h227.6D-1235.7F--
M40 Fury 10264840.762D-0.1742.87%B*N/A24.6D--14.6B++4412.6h36.6T*85.5F-
TS2 Inquisitor 55542000.27D0.3224.092%D7.407%F-18DN/A1093h16.2D*67.3D--
L100 Python HEAT 8253271.963D1.3773.359%A*N/A35.3C**19.3A+18601.5h10.8D*14.7C
M12 Kobalt 6051431.186D0.608.938%F23.529%B**17.6D**3.1C+1302.9h52T*582.3T*
NS-44LB Blackhand 57502130.235D*0.3637.678%D--26%D**8.1D-1.1M*386.2h6.9D*18.3D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1154,0944.7h
Nano-Armor Kit3,4004,547,157316.8h
Anti-Vehicle MANA Turret3438,38912.3h
Spawn Beacon132790.4h
Nanite Revive Grenade05,1911.5h
RD-GG Recon Device419612h
Welding Device03900.1h
Spitfire Auto-Turret873,4684.2h
Ammunition Package3157,0058.3h
Medical Applicator3,877650,88474.7h
Anti-Infantry MANA Turret253261h
Nano-Repair Grenade01,4300.4h
Recon Detection Device801,7735h
Shield Recharging Field431,9881.1h

Check the help document for the dictionary if you want to learn more about words used here.


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