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finsgun[] finsgun
TR BR 214

KDR: 0.59

Score: 128.7m

Last Seen: Mar 15th, 2018 4:23 AM
- OFFLINE - 9.4 hour(s)

Battle Rank 120 (214 total) - Terran Republic on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" P2-120 HEAT NS Decimator C-4 Havoc AS16 NightHawk Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-53,793 MLG Score: -43
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.408%18.787%3273199149,7910.3995590.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.136%-0.715D--0.291C-1.663F-HEAD ++ (~10.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.2-0.459D19-0.331C-90.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.512%2.042%3857101541,23316302338822.52917122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.061%0.256C*-0.37C-0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.071C+15.6-0.246C20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.463%5.369%131310092,3841453515280.164007156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.331%-1.271D**0.254C*1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
462.1-2.903T103.8-1.634F358.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.002%45.437%133101951517825230.028892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.189%-1.657F--1.424D**-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.1-2.051F--7.2-1.274D**22.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.157%13.939%13410189,47774172341.27757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.941%-1.104D*-0.117C+-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22-0.667D6.2-0.276C15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
128.7m441.5%308 (18.5k)263 (15.8k)0.590812122,184206,8070.800747214 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022375415.723%9.148%14402:2230

22% Engineer6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2014 10:03 PMAug 5th, 2017 11:23 AMMar 15th, 2018 10:44 AM (338d) (PST)Mar 15th, 2018 2:53 AM (339d) (PST)Mar 15th, 2018 12:23 AM (339d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8432086350.2490.4220.0231.5810.109-43

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,56612,50738,0591525195715,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8162.4h/340.1d 43,416 11,177 58,065 774k 7,828 31,945 53,138 412.7m

EngineerCLASS DETAILS: Engineer
Havoc
D-
Kills:3,291
Deaths:7,570
KDR:0.435
Accuracy:39.347% F-
HSR:11.030% D-
AS16 NightHawk
C**
Kills:3,133
Deaths:7,048
KDR:0.445
Accuracy:23.473% F
HSR:15.353% C**
FA1 Barrage
C+
Kills:1,824
Deaths:5,160
KDR:0.353
Accuracy:22.832% F-
HSR:15.132% C+
AMR-66
C
Kills:1,538
Deaths:5,012
KDR:0.307
Accuracy:20.058% D*
HSR:23.082% C
LC2 Lynx
C-
Kills:1,240
Deaths:2,477
KDR:0.501
Accuracy:20.591% D
HSR:18.710% C-
TRAC-5
C-
Kills:1,234
Deaths:3,447
KDR:0.358
Accuracy:17.848% D
HSR:16.613% C-
NS-11C
C--
Kills:1,232
Deaths:2,721
KDR:0.453
Accuracy:20.888% D
HSR:16.234% C--
TS4 Haymaker
B++
Kills:1,229
Deaths:3,227
KDR:0.381
Accuracy:24.658% F
HSR:16.355% B++
LC3 Jaguar
C**
Kills:1,208
Deaths:2,507
KDR:0.482
Accuracy:18.240% D--
HSR:21.440% C**
HC1 Cougar
C+
Kills:1,204
Deaths:2,275
KDR:0.529
Accuracy:21.568% C--
HSR:22.093% C+
NS Baron G5
C++
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F-
HSR:14.991% C++
NS Baron G5B
C+
Kills:1,147
Deaths:3,459
KDR:0.332
Accuracy:23.432% F-
HSR:14.909% C+
TRAC-Shot
C--
Kills:468
Deaths:1,144
KDR:0.409
Accuracy:20.124% D*
HSR:15.385% C--
Kills:19,902
Deaths (as Engineer):48,961
Deaths (to Engineers):32,555
KDR:0.40649
Kill Difference:29,059
Playtime:1,788.478 hours
Usage:22%
Score:32.751m
Score/min:305
Accuracy (listed only):22.925%
HSR (listed only):17.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Havoc
D-
Kills:3,291
Deaths:7,570
KDR:0.435
Accuracy:39.347% F-
HSR:11.030% D-
AS16 NightHawk
C**
Kills:3,133
Deaths:7,048
KDR:0.445
Accuracy:23.473% F
HSR:15.353% C**
MKV-G Suppressed
C--
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D-
HSR:15.025% C--
FA1 Barrage
C+
Kills:1,824
Deaths:5,160
KDR:0.353
Accuracy:22.832% F-
HSR:15.132% C+
Shuriken
C
Kills:1,524
Deaths:3,736
KDR:0.408
Accuracy:20.782% F
HSR:16.207% C
LC2 Lynx
C-
Kills:1,240
Deaths:2,477
KDR:0.501
Accuracy:20.591% D
HSR:18.710% C-
TRAC-5
C-
Kills:1,234
Deaths:3,447
KDR:0.358
Accuracy:17.848% D
HSR:16.613% C-
NS-11C
C--
Kills:1,232
Deaths:2,721
KDR:0.453
Accuracy:20.888% D
HSR:16.234% C--
TS4 Haymaker
B++
Kills:1,229
Deaths:3,227
KDR:0.381
Accuracy:24.658% F
HSR:16.355% B++
SMG-46 Armistice
C**
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% D*
HSR:17.881% C**
LC3 Jaguar
C**
Kills:1,208
Deaths:2,507
KDR:0.482
Accuracy:18.240% D--
HSR:21.440% C**
HC1 Cougar
C+
Kills:1,204
Deaths:2,275
KDR:0.529
Accuracy:21.568% C--
HSR:22.093% C+
MKV-B Suppressed
C--
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D
HSR:16.195% C--
MKV Suppressed
D
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% D*
HSR:15.630% D
NS Baron G5
C++
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F-
HSR:14.991% C++
NS Baron G5B
C+
Kills:1,147
Deaths:3,459
KDR:0.332
Accuracy:23.432% F-
HSR:14.909% C+
TRAC-Shot
C--
Kills:468
Deaths:1,144
KDR:0.409
Accuracy:20.124% D*
HSR:15.385% C--
Kills:25,258
Deaths (as Light Assault):61,729
Deaths (to Light Assaults):29,904
KDR:0.40918
Kill Difference:36,471
Playtime:475.915 hours
Usage:6%
Score:6.495m
Score/min:227
Accuracy (listed only):22.127%
HSR (listed only):16.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61B Emissary
C
Kills:2,478
Deaths:5,679
KDR:0.436
Accuracy:28.162% C
HSR:14.084% D
MKV-G Suppressed
C--
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D-
HSR:15.025% C--
Shuriken
C
Kills:1,524
Deaths:3,736
KDR:0.408
Accuracy:20.782% F
HSR:16.207% C
TX1 Repeater
C
Kills:1,454
Deaths:3,926
KDR:0.370
Accuracy:23.196% C
HSR:18.432% C
SMG-46 Armistice
C**
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% D*
HSR:17.881% C**
MKV-B Suppressed
C--
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D
HSR:16.195% C--
MKV Suppressed
D
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% D*
HSR:15.630% D
NS-AM7 Archer
C
Kills:648
Deaths:3,602
KDR:0.180
Accuracy:52.476% D-
HSR:14.506% C
99SV
D-
Kills:236
Deaths:932
KDR:0.253
Accuracy:23.559% D*
HSR:27.966% D-
NS-45 Pilot
D-
Kills:218
Deaths:576
KDR:0.378
Accuracy:22.649% D**
HSR:17.890% D-
RAMS .50M
F-
Kills:194
Deaths:802
KDR:0.242
Accuracy:26.280% F-
HSR:63.402% F-
NS-30 Vandal
C-
Kills:96
Deaths:273
KDR:0.352
Accuracy:30.093% C-
HSR:14.583% D**
NSX Tomoe
D-
Kills:90
Deaths:300
KDR:0.300
Accuracy:24.809% D-
HSR:17.778% F-
M77-B
F--
Kills:85
Deaths:699
KDR:0.122
Accuracy:21.539% F--
HSR:52.941% F*
NS-44 Commissioner
B+
Kills:80
Deaths:268
KDR:0.299
Accuracy:38.742% C**
HSR:26.250% B+
T4 AMP
C+
Kills:77
Deaths:540
KDR:0.143
Accuracy:14.239% F-
HSR:18.182% C+
TS2 Inquisitor
D
Kills:51
Deaths:193
KDR:0.264
Accuracy:23.976% D
HSR:7.843% F-
NS-44LB Blackhand
N/A
Kills:50
Deaths:213
KDR:0.235
Accuracy:37.678% N/A
HSR:26% N/A
Kills:12,651
Deaths (as Infiltrator):35,783
Deaths (to Infiltrators):32,726
KDR:0.35355
Kill Difference:23,132
Playtime:419.167 hours
Usage:5%
Score:4.555m
Score/min:181
Accuracy (listed only):25.866%
HSR (listed only):22.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Havoc
D-
Kills:3,291
Deaths:7,570
KDR:0.435
Accuracy:39.347% F-
HSR:11.030% D-
AS16 NightHawk
C**
Kills:3,133
Deaths:7,048
KDR:0.445
Accuracy:23.473% F
HSR:15.353% C**
Cycler TRV
D
Kills:2,150
Deaths:4,743
KDR:0.453
Accuracy:20.119% D
HSR:14.744% D
MKV-G Suppressed
C--
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D-
HSR:15.025% C--
FA1 Barrage
C+
Kills:1,824
Deaths:5,160
KDR:0.353
Accuracy:22.832% F-
HSR:15.132% C+
Shuriken
C
Kills:1,524
Deaths:3,736
KDR:0.408
Accuracy:20.782% F
HSR:16.207% C
TS4 Haymaker
B++
Kills:1,229
Deaths:3,227
KDR:0.381
Accuracy:24.658% F
HSR:16.355% B++
T1S Cycler
C+
Kills:1,226
Deaths:2,851
KDR:0.430
Accuracy:20.499% D
HSR:21.126% C+
SMG-46 Armistice
C**
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% D*
HSR:17.881% C**
TAR
C+
Kills:1,198
Deaths:2,791
KDR:0.429
Accuracy:20.778% D
HSR:19.783% C+
T1B Cycler
D
Kills:1,186
Deaths:2,466
KDR:0.481
Accuracy:20.493% D*
HSR:21.501% D
MKV-B Suppressed
C--
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D
HSR:16.195% C--
MKV Suppressed
D
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% D*
HSR:15.630% D
T1 Cycler
D-
Kills:1,157
Deaths:2,761
KDR:0.419
Accuracy:18.147% D-
HSR:15.730% D-
NS Baron G5
C++
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F-
HSR:14.991% C++
NS Baron G5B
C+
Kills:1,147
Deaths:3,459
KDR:0.332
Accuracy:23.432% F-
HSR:14.909% C+
Kills:25,589
Deaths (as Combat Medic):62,770
Deaths (to Combat Medics):15,333
KDR:0.40766
Kill Difference:37,181
Playtime:403.075 hours
Usage:5%
Score:5.736m
Score/min:237
Accuracy (listed only):22.308%
HSR (listed only):16.349%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
N/A
Kills:50
V. Kills:53 93%
Deaths:699
KDR:0.072
Accuracy:17.711% N/A
KPH:1.600 N/A
VKPH:1.600 N/A
Kills:50 (50 + 0)
Deaths:699
KDR:0.072
VKDR:0.076
Vehicle Kills:53
Kill Difference:649
Playtime:32.244 hours
Usage:0%
Score:0.143m
Score/min:74
Piloting Accuracy:17.711%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:1,336
V. Kills:887 150%
Deaths:1,369
KDR:0.976
Accuracy:35.336% B**
KPH:16.700 B+
VKPH:11.100 B+
L100 Python AP
C**
Kills:895
V. Kills:906 99%
Deaths:935
KDR:0.957
Accuracy:64.531% B**
KPH:19.100 D-
VKPH:19.400 C**
C75 Viper
B**
Kills:513
V. Kills:290 176%
Deaths:466
KDR:1.101
Accuracy:51.002% A
KPH:21 C-
VKPH:11.900 B**
L100 Python HESH
C++
Kills:126
V. Kills:21 N/A
Deaths:42
KDR:3
Accuracy:53.309% B+
KPH:50.700 C+
VKPH:8.400 C++
L100 Python HEAT
A++
Kills:53
V. Kills:29 177%
Deaths:27
KDR:1.963
Accuracy:73.359% A*
KPH:34.900 C**
VKPH:19.100 A++
Kills:2,923 (2,923 + 0)
Deaths:2,839
KDR:1.030
VKDR:0.751
Vehicle Kills:2,133
Kill Difference:84
Playtime:155.103 hours
Usage:2%
Score:2.728m
Score/min:293
Driving Accuracy:73.359%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:31,859
V. Kills:27,439 116%
Deaths:15,738
KDR:2.024
Accuracy:50.435% B+
KPH:27 C+
VKPH:23.300 B**
P2-120 HEAT
A++
Kills:4,996
V. Kills:3,671 136%
Deaths:2,768
KDR:1.805
Accuracy:43.817% C*
KPH:23 C+
VKPH:16.900 A++
P2-120 HESH
C+
Kills:1,508
V. Kills:639 236%
Deaths:954
KDR:1.581
Accuracy:37.028% C--
KPH:20.800 D*
VKPH:8.800 C+
MR11 Gatekeeper
C**
Kills:246
V. Kills:412 60%
Deaths:159
KDR:1.547
Accuracy:31.159% D--
KPH:10.900 D*
VKPH:18.200 C**
G40-F Ranger
D*
Kills:213
V. Kills:164 129%
Deaths:197
KDR:1.081
Accuracy:20.703% D*
KPH:11.300 D*
VKPH:8.700 D*
E540 Halberd
C+
Kills:212
V. Kills:159 133%
Deaths:102
KDR:2.078
Accuracy:30.315% D*
KPH:16.300 D--
VKPH:12.200 C+
G30 Walker
D--
Kills:203
V. Kills:141 143%
Deaths:215
KDR:0.944
Accuracy:18.104% D--
KPH:8.100 D*
VKPH:5.600 D*
M20 Basilisk
C++
Kills:132
V. Kills:96 136%
Deaths:194
KDR:0.680
Accuracy:24.690% C--
KPH:9.600 D-
VKPH:7 C++
G30 Vulcan
D
Kills:119
V. Kills:109 108%
Deaths:129
KDR:0.922
Accuracy:24.440% D
KPH:9.600 D*
VKPH:8.800 D
M12 Kobalt
C
Kills:118
V. Kills:17 N/A
Deaths:58
KDR:2.034
Accuracy:5.606% F--
KPH:17.100 D*
VKPH:2.500 C
Kills:39,606 (38,363 + 1,243)
Deaths:20,514
KDR:1.931
VKDR:1.601
Vehicle Kills:32,847
Kill Difference:19,092
Playtime:1,581.048 hours
Usage:19%
Score:26.325m
Score/min:278
Driving Accuracy:37.028%
Gunner Accuracy:5.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:165
V. Kills:102 160%
Deaths:111
KDR:1.486
Accuracy:30.603% F-
KPH:26.700 D
VKPH:16.500 D-
Kills:165 (0 + 165)
Deaths:111
KDR:1.486
VKDR:0.919
Vehicle Kills:102
Kill Difference:54
Playtime:6.183 hours
Usage:0%
Score:0.510m
Score/min:1,376
Driving Accuracy:N/A%
Gunner Accuracy:30.603%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:361
V. Kills:137 262%
Deaths:426
KDR:0.847
Accuracy:45.923% B**
KPH:29 C+
VKPH:11 B**
M20 Basilisk
C**
Kills:283
V. Kills:164 172%
Deaths:390
KDR:0.726
Accuracy:34.597% C-
KPH:15.700 C-
VKPH:9.100 C**
M12 Kobalt
C+
Kills:206
V. Kills:24 N/A
Deaths:127
KDR:1.622
Accuracy:12.208% D--
KPH:27.600 D--
VKPH:3.200 C+
M60-G Bulldog
B*
Kills:200
V. Kills:91 217%
Deaths:238
KDR:0.840
Accuracy:50.592% A
KPH:28.700 C--
VKPH:13 B*
M20 Basilisk
C+
Kills:168
V. Kills:112 149%
Deaths:251
KDR:0.669
Accuracy:35.108% C
KPH:13.300 D
VKPH:8.800 C+
M40 Fury
A
Kills:166
V. Kills:93 177%
Deaths:205
KDR:0.810
Accuracy:48.328% A+
KPH:27.800 D
VKPH:15.600 A
M40 Fury
B+
Kills:61
V. Kills:36 165%
Deaths:83
KDR:0.735
Accuracy:42.577% B*
KPH:23.600 D*
VKPH:13.900 B+
M12 Kobalt
C+
Kills:51
V. Kills:9 N/A
Deaths:36
KDR:1.417
Accuracy:9.067% F
KPH:18.200 D**
VKPH:3.200 C+
Kills:1,496 (0 + 1,496)
Deaths:1,756
KDR:0.852
VKDR:0.379
Vehicle Kills:666
Kill Difference:260
Playtime:68.970 hours
Usage:1%
Score:1.057m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:9.067%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:78
V. Kills:99 78%
Deaths:586
KDR:0.133
Accuracy:59.435% B*
KPH:2.300 D*
VKPH:3 D
M20 Basilisk-F
D
Kills:78
V. Kills:84 92%
Deaths:460
KDR:0.170
Accuracy:49.658% C*
KPH:2.300 D-
VKPH:2.500 D
Kills:156 (156 + 0)
Deaths:1,046
KDR:0.149
VKDR:0.175
Vehicle Kills:183
Kill Difference:890
Playtime:67.480 hours
Usage:1%
Score:0.243m
Score/min:60
Driving Accuracy:49.658%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 59,29831,85915,7382.024D1.4350.435%B+1.962%D27C+23.3B**2951178.7h10.5D*20.9C-
T9A "Butcher" 18,67818,07634,9070.518D0.0715.51%F-20.287%D--19D*N/A65952.9h16.8F*108.4T
P2-120 HEAT 8,6674,9962,7681.805D1.2143.817%C*3.082%C+23C+16.9A++236217h11.1D*25.4D
NS Decimator 6,3273,66813,8620.265D-0.3362.747%C**1.827%C14.7D*10.7D179249.5h9.5F**15.1F--
C-4 5,6503,3584,0610.827C0.2421.201%DN/A62C42.3B*88554.2h2.1D--10D*
Havoc 3,3873,2917,5700.435D-0.1639.347%F-11.03%D-12.1D**N/A48271.4h7.3T*18.6T*
AS16 NightHawk 3,2343,1337,0480.445D0.1523.473%F15.353%C**13.7D-N/A49227.9h5.5C-23.2D*
Spear Anti-Vehicle Phalanx Turret 6,0733,0849163.367D2.7841.596%C+2.237%D--22.4D--21.7C++274137.8h16D*38.4D*
Claymore 2,8842,8815345.395C+4.8034.048%C*N/A134.6C+N/A48821.4h1.1B*3.3B+
NS Annihilator-G 5,4642,7926,4370.434C+0.1684.799%B**N/A8.5C8.1C*122328.6h14.2D*16.7D-
NS-61B Emissary 2,5602,4785,6790.436D0.1528.162%C14.084%D20.8CN/A64119.3h17.2D61.1C
Tank Mine 4,1092,3941,0602.258C+1.6737.55%C**N/A94.6C+67.8C*130025.3h2.5D-6.6C+
Cycler TRV 2,2412,1504,7430.453D0.1420.119%D14.744%D15.9DN/A49135.3h19.9F-99.1D*
MKV-G Suppressed 1,9401,8375,5870.329C0.2617.488%D-15.025%C--8D-N/A23230.2h23.5C134.3D
FA1 Barrage 1,8531,8245,1600.353D0.2422.832%F-15.132%C+12.3D-N/A57148.5h5.8C25.6D**
AMR-66 1,5931,5385,0120.307D0.2820.058%D*23.082%C7.1D-N/A28217.9h11.9D59.3D-
Shuriken 1,6401,5243,7360.408D--0.1820.782%F16.207%C11.6D**N/A39131.5h24.7T*119.1T*
P2-120 HESH 2,1471,5089541.581D-0.9937.028%C--N/A20.8D*8.8C+15972.6h9.4F**25.4F--
TX1 Repeater 1,4881,4543,9260.37C-0.2223.196%C18.432%C16.8C--N/A6786.6h17.4D75C
Rocklet Rifle 2,8261,4302,6250.545C0.0549.103%CN/A23.8C23.2C+34260.1h49D99.7D
Skyguard 2,2231,3361,3690.976D-0.3935.336%B**1.871%C+16.7B+11.1B+20279.8h159.8C--452.3C++
T7 Mini-Chaingun 1,3281,3173,4380.383D0.2110.659%D*12.301%C+14.9D-N/A8188.2h19.6D183.8D-
LC2 Lynx 1,3501,2402,4770.501C--0.0920.591%D18.71%C-15.7D1.4M+7878.8h23.1F112.1D--
TRAC-5 1,3191,2343,4470.358D0.2317.848%D16.613%C-6.8DN/A49182.8h21.2D-118.5D
NS-11C 1,3241,2322,7210.453D0.1420.888%D16.234%C--14.4D1.1A++5685.7h20.3D--97.1D
TS4 Haymaker 1,2371,2293,2270.381D0.2124.658%F16.355%B++12.7D--N/A5996.7h5.6D22.6F
T1S Cycler 1,2921,2262,8510.43D0.1620.499%D21.126%C+14.2D-N/A4486.4h20.6F*100.5F
SMG-46 Armistice 1,2751,2082,8210.428D0.1619.32%D*17.881%C**12.7D-N/A4995.2h26F*134.4F-
LC3 Jaguar 1,2861,2082,5070.482C--0.1118.24%D--21.44%C**13.5DN/A5589.3h19.1D*104.6D*
HC1 Cougar 1,2841,2042,2750.529C--0.0621.568%C--22.093%C+17.5C-1.2A*6268.9h17D--78.8D
TAR 1,2621,1982,7910.429D0.1620.778%D19.783%C+15.1DN/A5579.4h20.9F*100.4D**
T16 Rhino 1,2301,1883,1270.38D-0.2110.823%F-20.202%C15.3D-N/A7777.5h17.5D--161.8F-
T1B Cycler 1,2241,1862,4660.481D0.1120.493%D*21.501%D17.6D--N/A4967.4h20.4F**99.5F-
MKV-B Suppressed 1,2741,1672,8820.405D0.1921.229%D16.195%C--9.9D-N/A29117.6h27.3F--128.8D**
T32 Bull 1,1861,1663,3320.35D-0.2412.524%F--20.926%C13.8D--N/A7384.3h18.9F-151.1F**
T9 CARV 1,1721,1583,3570.345C-0.2510.076%F-18.567%D10.7D-N/A92107.8h17.6D174.7D**
MKV Suppressed 1,2301,1582,7540.42D0.1719.371%D*15.63%D10.3D--N/A39112.1h24.2F124.8D**
T1 Cycler 1,2021,1572,7610.419C--0.1718.147%D-15.73%D-12.3DN/A6594.4h19.7D*108.8D--
NS Baron G5 1,1821,1542,9140.396D-0.1924.968%F-14.991%C++14.4D-N/A9080.1h5.7D22.8C
TMG-50 1,1761,1533,1960.361D-0.2312.426%F21.683%C15.7DN/A8873.3h15.1D-121.2D*
T9 CARV-S 1,1791,1492,9460.39D0.2011.444%F-20.017%D15.4D--N/A8374.7h18.4F-161.1F*
NS Baron G5B 1,1751,1473,4590.332D-0.2623.432%F-14.909%C+7.4D*N/A37154.7h5.7D--24.5F--
Anti-Vehicle Grenade 2,0781,14611146N/A1,145.4147.531%CN/A212.2D172.6B**35945.4h7.8D-16.4D
C-4 ARX 1,8311,0031,3810.726D0.1421.121%D**N/A51.7D*42.7B+53119.4h2.4T11.5T*
L100 Python AP 1,8018959350.957D0.3764.531%B**2.793%C+19.1D-19.4C**36146.8h11F-17D--
MANA Anti-Vehicle Turret 2,1548432,0520.411D0.1854.805%C++2.372%D15.7D-24.4C+32153.7h21.2F38.6F
Aspis Anti-Aircraft Phalanx Turret 1,6227704181.842D1.2520.869%D1.039%D7.1D7.8D146108.8h212.1D*1016.2D-
ASP-30 Grounder 1,3967683,0570.251D0.3460%C2.214%C-7.9D-6.5C--17397h11.3D*18.9D*
M9 SKEP Launcher 1,3767523,2900.229D0.3670.732%B+1.463%D9.2C--7.6C-16681.8h12.7D*18D--
NS Annihilator 1,6227054,7590.148D--0.4482.061%B+N/A3.8D**4.9D*99186.5h18.9F--23F-
NS-AM7 Archer 1,0656483,6020.18D0.4152.476%D-14.506%C1.9D*1.2D-16347.5h37.8D*72.1D**
M1 Heavy Cycler 5615511,0540.523D0.078.835%D*14.156%D15.1C--N/A8636.5h21.9D248D-
C75 Viper 8035134661.101D0.5151.002%AN/A20.9C-11.8B**32924.5h27.9F-54.7D
M3 Pounder HEG 7744721,0590.446D0.1430.868%D--1.695%D--9.1D*5.8B**13752.1h35.7F--115.5F-
M1 Heavy Cycler 4844697280.644D0.0510.217%D*13.433%D--21.3C-N/A9822h20.8D-203.8D*
TRAC-Shot 5194681,1440.409D0.1820.124%D*15.385%C--11.6D--1.3A++4540.2h21.5T*107.1T-
M3 Pounder HEG 7394491,1510.39D0.2030.257%D-3.118%C+8D--5.2B**14156.2h37.9T-125.3F--
M60-G Bulldog 4983614260.847D-0.2645.923%B**1.939%D29.1C+11B**28212.4h13.9F--30.3C
The Slasher 376314115,3160.003D--0.5937.806%C*2.866%D-0.1DN/A03541.1h3.1D-8.3C+
M20 Basilisk 4472833900.726D-0.1434.597%C-5.654%C+15.6C-9.1C**22918.1h134.9D-389.8D-
MR11 Gatekeeper 6582461591.547D0.9631.159%D--2.033%C+10.9D*18.2C**32122.6h132.1T*424T*
99SV 2522369320.253D0.3423.559%D*27.966%D-3.7D*N/A2563.6h9.2F-39.2F-
MRC3 Mercy 2392315050.457D0.136.616%F-13.853%D*9.6D*N/A4924h24.9D*376.9T
Sticky Grenade 2242191219N/A218.4148.146%C-N/A365D*8.3C-18230.6h4.6F--9.6D**
NS-45 Pilot 2232185760.378D0.2122.649%D**17.89%D-13.5D-N/A4116.1h10D--44.3D**
G40-F Ranger 3772131971.081D*0.4920.703%D*N/A11.3D*8.7D*15718.9h144.2D--696.5F
E540 Halberd 3712121022.078D1.4930.315%D*2.358%D16.3D--12.2C+55113h9F-29.5F--
M12 Kobalt 2302061271.622D-1.0312.208%D--18.447%C+27.5D--3.2C+1677.5h38.8T*318F--
G30 Walker 3442032150.944D-0.3518.104%D--N/A8.1D*5.6D*12225.1h322.1F-1779.1F
M60-G Bulldog 2912002380.84D--0.2550.592%A3%C+28.6C--13B*2677h16.9F**33.3D
RAMS .50M 2011948020.242D0.3526.28%F-63.402%F-3.2FN/A2560.7h5.6T*21.1T*
M20 Basilisk 2801682510.669D--0.0835.108%C8.929%A13.2D8.8C+22712.7h164.4D*468.3D*
M40 Fury 2591662050.81D0.2248.328%A+1.205%D27.7D15.5A4236h39.2T*81D**
G20 Vulcan-H 2671651111.486D0.9030.603%F-1.818%D26.6D16.5D-13766.2h100.8C++329.3D--
NS-10 Burster 2711523990.381D0.2128.078%C+3.947%D3.8D3C9739.7h261.7F-932D*
Frag Grenade 1531511151N/A150.4142.286%CN/A215.7D*2.9D-25150.7h6.4F-15.1D*
MRC3 Mercy 1501492570.58D0.017.132%F-13.423%D**11.4D*N/A6113.1h23.7D332F--
MAX Punch 1461433,8240.037D0.5549.351%C**N/A0.7CN/A2203.4h2.1C++4.3C*
MR1 Fracture 2911397760.179D--0.4117.991%F-5.755%B*2.7D**2.9D--6751.6h101F-561.5T*
NS-10 Burster 2501343970.338D-0.2528.355%C+2.985%D3.4D2.9C--9339.4h297F*1047.4D**
MR1 Fracture 2651337770.171D--0.4218.013%F-7.519%A++2.6D**2.6D*6551.7h104.3F-579T*
M20 Basilisk 2281321940.68D*0.0924.69%C--3.788%D9.6D-7C++16513.8h227.9T*923.2T*
M2 Mutilator 1321281870.684D0.0910.955%D-15.625%D19.1DN/A1086.7h22.1D*201.3D
ML-7 1791275720.222D0.3747.188%D--3.937%B++10D*4.1D*100112.7h8.3D17.6D-
L100 Python HESH 147126423D2.4153.309%B+N/A50.4C+8.4C++6872.5h4.6D--8.6C
G30 Vulcan 2281191290.922D0.3324.44%D3.361%C+9.6D*8.8D40112.4h310.7T*1271.4T*
M12 Kobalt 135118582.034D1.445.606%F--11.864%D17.1D*2.5C1036.9h44T*784.3T*
M2 Mutilator 1131111990.558D0.0310.314%D--13.514%D*14.2D--N/A897.8h27.2F*264F
Chainblade 12910760,4640.002D0.5933.806%B+2.804%D0D--N/A02250.1h3.1C+9.2C**
NS-30 Vandal 102962730.352D-0.2430.093%C-14.583%D**7.3D**N/A5313.1h12.4T*41.4F--
NSX Tomoe 106903000.3D-0.2924.809%D-17.778%F-6.3D**1.1A*2414.4h31T*124.9F**
M77-B 85856990.122D*0.4721.539%F--52.941%F*1.7FN/A1849.8h5.4T*25.1T*
NS-44 Commissioner 83802680.299D0.2938.742%C**26.25%B+10.1D-N/A1307.9h6.4F-16.5D
M40 Fury-F 177785860.133D-0.4659.435%B*N/A2.3D*3D6233.5h82T*137.9T*
M20 Basilisk-F 162784600.17D0.4249.658%C*1.282%C--2.3D-2.5D5834h211.1T425F**
T4 AMP 78775400.143D0.4514.239%F-18.182%C+2.9D*N/A2326.3h25F-175.4T-
M40 Fury 9761830.735D-0.1442.577%B*N/A23.5D*13.8B+4332.6h37.3T*87.7F--
L100 Python HEAT 8253271.963C--1.3773.359%A*N/A35.3C**19.3A++17741.5h10.8F--14.7C
M12 Kobalt 6051361.417D0.839.067%F23.529%B**18.2D**3.2C+1282.8h50.7T*559.5T*
TS2 Inquisitor 52511930.264D0.3323.976%D7.843%F-17.6DN/A1072.9h16.2D*67.5D--
M18 Rotary 103506990.072D0.5217.711%F--N/A1.6D--1.6D*7432.2h254.8D--1438.4F*
NS-44LB Blackhand 57502130.235D*0.3637.678%D-26%D*8.1D--1.1M+376.2h6.9F18.3D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1113,8454.5h
Nano-Armor Kit3,2944,315,159300.9h
Spawn Beacon122470.4h
Anti-Vehicle MANA Turret3438,36912.3h
Nanite Revive Grenade04,8771.4h
RD-GG Recon Device378801.9h
Welding Device03900.1h
Spitfire Auto-Turret792,9193.5h
Ammunition Package2906,6447.8h
Medical Applicator3,827635,84873.5h
Anti-Infantry MANA Turret253210.9h
Nano-Repair Grenade01,0360.3h
Recon Detection Device801,7244.9h
Shield Recharging Field431,9881.1h

Check the help document for the dictionary if you want to learn more about words used here.


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