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Bounty Hunter finsgun[] finsgun
TR BR 214

KDR: 0.59

Score: 128.7m

Last Seen: Mar 15th, 2018 4:23 AM
- OFFLINE - 7.7 hour(s)

Battle Rank 120 (214 total) - Terran Republic on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" P2-120 HEAT AS16 NightHawk NS Decimator Havoc Spear Anti-Vehicle Phalanx Turret C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-53,793 MLG Score: -43
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.852%19.022%35936131366,6390.4371170.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.322%-0.466D-0.314C-1.728F-HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.2-0.367C-19.1-0.337C-82.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.454%0.641%21134815666141580.023586398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.881F--0.858D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
850.7-4.239T*165.5-2.11F--685.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.706%1.306%5537134270,59120425492843.45594143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%0.452B+-0.772D-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.243C++13.3-0.067C+15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.102%4.565%171313363,4611756322990.197062150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.773%-1.12D*0.01C+1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
462.3-2.844T111.4-1.768F-350.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.046%48.137%174134567120553440.0326473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.139%-1.345D**-1.216D*0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.5-1.768F-7.2-1.244D*20.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.621%14.071%174134512,57293574811.34345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.794%-1.002D*-0.146C-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.9-0.599D6.2-0.28C14.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
128.7m441.5%308 (18.5k)263 (15.8k)0.590812122,184206,8070.800747214 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349375415.723%9.148%14402:2230

22% Engineer6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2014 10:03 PMAug 5th, 2017 11:23 AMMar 15th, 2018 10:44 AM (878d) (PST)Mar 15th, 2018 2:53 AM (879d) (PST)Mar 15th, 2018 12:23 AM (879d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8432086350.2490.4220.0231.5810.109-43

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,56612,50738,0591525195715,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8162.4h/340.1d 43,416 11,177 58,065 774k 7,828 31,945 53,138 412.7m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C++
Kills:4,751
Deaths:10,911
KDR:0.435
Accuracy:26.426% F-
HSR:15.428% C++
Havoc
D
Kills:3,922
Deaths:8,708
KDR:0.450
Accuracy:40.402% F--
HSR:11.244% D
TRAC-Shot
D
Kills:2,480
Deaths:5,273
KDR:0.470
Accuracy:23.874% D
HSR:15.927% D
FA1 Barrage
C+
Kills:2,137
Deaths:5,968
KDR:0.358
Accuracy:23.629% F-
HSR:15.583% C+
AMR-66
D
Kills:1,897
Deaths:5,798
KDR:0.327
Accuracy:20.564% D**
HSR:22.457% D
TS4 Haymaker
B
Kills:1,446
Deaths:3,689
KDR:0.392
Accuracy:25.353% F-
HSR:15.560% B
HC1 Cougar
C-
Kills:1,329
Deaths:2,483
KDR:0.535
Accuracy:21.734% D*
HSR:22.423% C-
LC2 Lynx
D-
Kills:1,240
Deaths:2,477
KDR:0.501
Accuracy:20.591% D*
HSR:18.710% D-
TRAC-5
D
Kills:1,234
Deaths:3,447
KDR:0.358
Accuracy:17.848% D*
HSR:16.613% D
NS-11C
D-
Kills:1,232
Deaths:2,721
KDR:0.453
Accuracy:20.888% D*
HSR:16.234% D-
LC3 Jaguar
C
Kills:1,223
Deaths:2,536
KDR:0.482
Accuracy:18.242% F
HSR:21.259% C
NS Baron G5B
C
Kills:1,158
Deaths:3,513
KDR:0.330
Accuracy:23.611% F*
HSR:14.940% C
NS Baron G5
C+
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F--
HSR:14.991% C+
MG-HBR1 Dragoon
D
Kills:59
Deaths:105
KDR:0.562
Accuracy:32.353% D
HSR:15.254% F
Kills:25,262
Deaths (as Engineer):60,543
Deaths (to Engineers):32,555
KDR:0.41726
Kill Difference:35,281
Playtime:1,788.478 hours
Usage:22%
Score:32.751m
Score/min:305
Accuracy (listed only):24.320%
HSR (listed only):16.902%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C++
Kills:4,751
Deaths:10,911
KDR:0.435
Accuracy:26.426% F-
HSR:15.428% C++
Havoc
D
Kills:3,922
Deaths:8,708
KDR:0.450
Accuracy:40.402% F--
HSR:11.244% D
Shuriken
D
Kills:3,061
Deaths:7,010
KDR:0.437
Accuracy:22.932% F-
HSR:16.727% D
TRAC-Shot
D
Kills:2,480
Deaths:5,273
KDR:0.470
Accuracy:23.874% D
HSR:15.927% D
FA1 Barrage
C+
Kills:2,137
Deaths:5,968
KDR:0.358
Accuracy:23.629% F-
HSR:15.583% C+
MKV-G Suppressed
D*
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D**
HSR:15.025% D*
TS4 Haymaker
B
Kills:1,446
Deaths:3,689
KDR:0.392
Accuracy:25.353% F-
HSR:15.560% B
HC1 Cougar
C-
Kills:1,329
Deaths:2,483
KDR:0.535
Accuracy:21.734% D*
HSR:22.423% C-
LC2 Lynx
D-
Kills:1,240
Deaths:2,477
KDR:0.501
Accuracy:20.591% D*
HSR:18.710% D-
TRAC-5
D
Kills:1,234
Deaths:3,447
KDR:0.358
Accuracy:17.848% D*
HSR:16.613% D
NS-11C
D-
Kills:1,232
Deaths:2,721
KDR:0.453
Accuracy:20.888% D*
HSR:16.234% D-
LC3 Jaguar
C
Kills:1,223
Deaths:2,536
KDR:0.482
Accuracy:18.242% F
HSR:21.259% C
SMG-46 Armistice
C
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% F-
HSR:17.881% C
MKV-B Suppressed
D--
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D*
HSR:16.195% D--
NS Baron G5B
C
Kills:1,158
Deaths:3,513
KDR:0.330
Accuracy:23.611% F*
HSR:14.940% C
MKV Suppressed
D-
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% F-
HSR:15.630% D-
NS Baron G5
C+
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F--
HSR:14.991% C+
Kills:31,737
Deaths (as Light Assault):75,694
Deaths (to Light Assaults):29,904
KDR:0.41928
Kill Difference:43,957
Playtime:475.915 hours
Usage:6%
Score:6.495m
Score/min:227
Accuracy (listed only):22.818%
HSR (listed only):16.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
D
Kills:3,061
Deaths:7,010
KDR:0.437
Accuracy:22.932% F-
HSR:16.727% D
NS-61B Emissary
D
Kills:2,706
Deaths:6,233
KDR:0.434
Accuracy:28.433% D
HSR:14.080% D
MKV-G Suppressed
D*
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D**
HSR:15.025% D*
TX1 Repeater
C
Kills:1,696
Deaths:4,506
KDR:0.376
Accuracy:24.040% C
HSR:19.634% C--
SMG-46 Armistice
C
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% F-
HSR:17.881% C
MKV-B Suppressed
D--
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D*
HSR:16.195% D--
MKV Suppressed
D-
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% F-
HSR:15.630% D-
NS-AM7 Archer
D
Kills:772
Deaths:4,080
KDR:0.189
Accuracy:53.788% D
HSR:13.342% D
99SV
D--
Kills:239
Deaths:937
KDR:0.255
Accuracy:23.596% F-
HSR:27.615% D--
NS-45 Pilot
D**
Kills:218
Deaths:576
KDR:0.378
Accuracy:22.649% F-
HSR:17.890% D**
RAMS .50M
F--
Kills:195
Deaths:812
KDR:0.240
Accuracy:26.349% F--
HSR:63.590% F--
SR-7
D*
Kills:135
Deaths:226
KDR:0.597
Accuracy:35.975% D*
HSR:59.259% F--
NS-30 Vandal
D--
Kills:96
Deaths:273
KDR:0.352
Accuracy:30.093% D--
HSR:14.583% F
NSX Tomoe
D**
Kills:90
Deaths:304
KDR:0.296
Accuracy:24.761% D**
HSR:17.778% F--
M77-B
F**
Kills:85
Deaths:699
KDR:0.122
Accuracy:21.539% F**
HSR:52.941% T*
NS-44 Commissioner
C++
Kills:81
Deaths:285
KDR:0.284
Accuracy:39.319% C+
HSR:25.926% C++
T4 AMP
D
Kills:77
Deaths:540
KDR:0.143
Accuracy:14.239% F*
HSR:18.182% D
TS2 Inquisitor
D--
Kills:75
Deaths:265
KDR:0.283
Accuracy:24.287% D--
HSR:9.333% F-
NS-44LB Blackhand
D--
Kills:62
Deaths:243
KDR:0.255
Accuracy:38.365% D--
HSR:25.807% F-
Kills:14,958
Deaths (as Infiltrator):41,033
Deaths (to Infiltrators):32,726
KDR:0.36454
Kill Difference:26,075
Playtime:419.167 hours
Usage:5%
Score:4.555m
Score/min:181
Accuracy (listed only):26.725%
HSR (listed only):24.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C++
Kills:4,751
Deaths:10,911
KDR:0.435
Accuracy:26.426% F-
HSR:15.428% C++
Havoc
D
Kills:3,922
Deaths:8,708
KDR:0.450
Accuracy:40.402% F--
HSR:11.244% D
Shuriken
D
Kills:3,061
Deaths:7,010
KDR:0.437
Accuracy:22.932% F-
HSR:16.727% D
Cycler TRV
D
Kills:2,974
Deaths:6,485
KDR:0.459
Accuracy:22.791% D
HSR:15.400% D--
FA1 Barrage
C+
Kills:2,137
Deaths:5,968
KDR:0.358
Accuracy:23.629% F-
HSR:15.583% C+
MKV-G Suppressed
D*
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D**
HSR:15.025% D*
TS4 Haymaker
B
Kills:1,446
Deaths:3,689
KDR:0.392
Accuracy:25.353% F-
HSR:15.560% B
TAR
D
Kills:1,429
Deaths:3,266
KDR:0.438
Accuracy:20.935% D*
HSR:19.804% D
T1S Cycler
C
Kills:1,241
Deaths:2,872
KDR:0.432
Accuracy:20.513% D*
HSR:21.193% C
T1 Cycler
D*
Kills:1,229
Deaths:2,916
KDR:0.421
Accuracy:18.499% D*
HSR:15.460% D*
SMG-46 Armistice
C
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% F-
HSR:17.881% C
T1B Cycler
D--
Kills:1,186
Deaths:2,466
KDR:0.481
Accuracy:20.493% F-
HSR:21.501% D--
MKV-B Suppressed
D--
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D*
HSR:16.195% D--
NS Baron G5B
C
Kills:1,158
Deaths:3,513
KDR:0.330
Accuracy:23.611% F*
HSR:14.940% C
MKV Suppressed
D-
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% F-
HSR:15.630% D-
NS Baron G5
C+
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F--
HSR:14.991% C+
T1A Unity
D-
Kills:54
Deaths:128
KDR:0.422
Accuracy:19.121% F-
HSR:20.370% D-
Kills:31,112
Deaths (as Combat Medic):74,890
Deaths (to Combat Medics):15,333
KDR:0.41544
Kill Difference:43,778
Playtime:403.075 hours
Usage:5%
Score:5.736m
Score/min:237
Accuracy (listed only):22.769%
HSR (listed only):16.643%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
D--
Kills:127
V. Kills:94 134%
Deaths:937
KDR:0.136
Accuracy:19.292% F--
KPH:3.100 D--
VKPH:2.300 D*
Hornet Missiles
D-
Kills:65
V. Kills:52 123%
Deaths:142
KDR:0.458
Accuracy:57.849% D
KPH:19.700 D--
VKPH:15.800 D-
Hellfire Rocket Pods
B+
Kills:57
V. Kills:41 136%
Deaths:66
KDR:0.864
Accuracy:47.824% D
KPH:31.600 D--
VKPH:22.700 B+
Kills:249 (127 + 0)
Deaths:1,145
KDR:0.217
VKDR:0.163
Vehicle Kills:187
Kill Difference:896
Playtime:46.548 hours
Usage:1%
Score:0.652m
Score/min:233
Piloting Accuracy:19.292%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:2,103
V. Kills:1,270 165%
Deaths:1,645
KDR:1.278
Accuracy:36.387% B++
KPH:18.500 C++
VKPH:11.100 C+
L100 Python AP
C+
Kills:1,466
V. Kills:1,231 119%
Deaths:1,021
KDR:1.436
Accuracy:65.597% B**
KPH:24.700 D--
VKPH:20.800 C+
C75 Viper
B++
Kills:1,215
V. Kills:647 188%
Deaths:607
KDR:2.002
Accuracy:52.209% B*
KPH:29.200 D
VKPH:15.500 B++
L100 Python HESH
C+
Kills:230
V. Kills:43 N/A
Deaths:51
KDR:4.510
Accuracy:59.285% B++
KPH:54.200 C--
VKPH:10.100 C+
L100 Python HEAT
B+
Kills:53
V. Kills:29 177%
Deaths:27
KDR:1.963
Accuracy:73.359% A*
KPH:34.900 C
VKPH:19.100 B+
Kills:5,067 (5,067 + 0)
Deaths:3,351
KDR:1.512
VKDR:0.961
Vehicle Kills:3,220
Kill Difference:1,716
Playtime:220.641 hours
Usage:3%
Score:4.046m
Score/min:306
Driving Accuracy:73.359%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:41,296
V. Kills:32,721 126%
Deaths:18,113
KDR:2.280
Accuracy:52.186% B+
KPH:29.400 D
VKPH:23.300 B
P2-120 HEAT
B*
Kills:5,423
V. Kills:3,909 139%
Deaths:2,885
KDR:1.880
Accuracy:44.374% C+
KPH:23.400 D
VKPH:16.900 B*
P2-120 HESH
C
Kills:2,055
V. Kills:849 242%
Deaths:1,090
KDR:1.885
Accuracy:38.748% D
KPH:24 D**
VKPH:9.900 C
G30 Walker
D-
Kills:540
V. Kills:319 169%
Deaths:270
KDR:2
Accuracy:20.664% D--
KPH:11.100 D-
VKPH:6.600 D--
G40-F Ranger
D*
Kills:351
V. Kills:239 146%
Deaths:240
KDR:1.463
Accuracy:22.096% D**
KPH:15 D*
VKPH:10.200 D*
MR11 Gatekeeper
C+
Kills:259
V. Kills:421 61%
Deaths:167
KDR:1.551
Accuracy:31.255% F
KPH:10.900 F
VKPH:17.800 C+
E540 Halberd
D
Kills:257
V. Kills:177 144%
Deaths:113
KDR:2.274
Accuracy:31.632% F-
KPH:16.900 D*
VKPH:11.600 D
M20 Basilisk
C
Kills:153
V. Kills:104 146%
Deaths:202
KDR:0.757
Accuracy:24.788% D
KPH:9.800 D--
VKPH:6.700 C
G30 Vulcan
D--
Kills:136
V. Kills:116 116%
Deaths:133
KDR:1.023
Accuracy:23.686% D--
KPH:10 D*
VKPH:8.600 D--
M12 Kobalt
D
Kills:124
V. Kills:17 N/A
Deaths:58
KDR:2.138
Accuracy:5.619% F**
KPH:17.400 F
VKPH:2.400 D
Kills:50,594 (48,774 + 1,820)
Deaths:23,271
KDR:2.174
VKDR:1.670
Vehicle Kills:38,872
Kill Difference:27,323
Playtime:1,867.110 hours
Usage:23%
Score:31.183m
Score/min:278
Driving Accuracy:38.748%
Gunner Accuracy:5.619%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:196
V. Kills:123 158%
Deaths:126
KDR:1.556
Accuracy:32.258% F--
KPH:27.900 D--
VKPH:17.500 D-
Kills:196 (0 + 196)
Deaths:126
KDR:1.556
VKDR:0.976
Vehicle Kills:123
Kill Difference:70
Playtime:7.020 hours
Usage:0%
Score:0.605m
Score/min:1,437
Driving Accuracy:N/A%
Gunner Accuracy:32.258%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:439
V. Kills:168 260%
Deaths:463
KDR:0.948
Accuracy:47.312% B++
KPH:31.300 C-
VKPH:12 B+
M20 Basilisk
C**
Kills:416
V. Kills:214 193%
Deaths:432
KDR:0.963
Accuracy:39.053% C
KPH:18.500 C-
VKPH:9.500 C**
M60-G Bulldog
B
Kills:312
V. Kills:144 215%
Deaths:265
KDR:1.177
Accuracy:53.487% B**
KPH:34.900 D-
VKPH:16.100 B
M12 Kobalt
C
Kills:247
V. Kills:28 N/A
Deaths:138
KDR:1.790
Accuracy:12.699% D**
KPH:28.400 D*
VKPH:3.200 C
M20 Basilisk
C
Kills:216
V. Kills:132 162%
Deaths:277
KDR:0.780
Accuracy:37.439% D
KPH:14.500 D-
VKPH:8.800 C
M40 Fury
A
Kills:179
V. Kills:102 174%
Deaths:218
KDR:0.821
Accuracy:50.041% A
KPH:28 D--
VKPH:15.900 A
M40 Fury
B+
Kills:70
V. Kills:43 159%
Deaths:92
KDR:0.761
Accuracy:44.087% B+
KPH:25 D**
VKPH:15.400 B+
M12 Kobalt
C--
Kills:67
V. Kills:9 N/A
Deaths:48
KDR:1.396
Accuracy:9.498% F-
KPH:19.400 F
VKPH:2.600 C--
G30 Walker
N/A
Kills:50
V. Kills:19 250%
Deaths:38
KDR:1.316
Accuracy:29.167% N/A
KPH:13.800 N/A
VKPH:5.300 N/A
Kills:1,996 (0 + 1,996)
Deaths:1,971
KDR:1.013
VKDR:0.436
Vehicle Kills:859
Kill Difference:25
Playtime:85.286 hours
Usage:1%
Score:1.353m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:29.167%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D--
Kills:125
V. Kills:117 106%
Deaths:590
KDR:0.212
Accuracy:52.991% B+
KPH:2.300 D--
VKPH:2.200 D--
M40 Fury-F
D
Kills:78
V. Kills:99 78%
Deaths:586
KDR:0.133
Accuracy:59.420% B+
KPH:2.300 D**
VKPH:3 D
Kills:203 (203 + 0)
Deaths:1,176
KDR:0.173
VKDR:0.184
Vehicle Kills:216
Kill Difference:973
Playtime:87.186 hours
Usage:1%
Score:0.287m
Score/min:55
Driving Accuracy:59.420%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 74,01741,29618,1132.28D--1.6952.186%B+1.559%C--29.4D23.3B2941402.6h9.7F18.6D-
T9A "Butcher" 21,00120,26038,4020.528D-0.0615.925%F--20.568%D**19.4D**N/A671046.2h16.7T*105.1T*
P2-120 HEAT 9,3325,4232,8851.88D-1.2944.374%C+2.84%C+23.4D16.9B*239231.8h11D**24.8D*
AS16 NightHawk 4,9794,75110,9110.435D0.1626.426%F-15.428%C++14.2D--N/A53334.6h5.7D*21.5F--
NS Decimator 7,6214,49315,5690.289D-0.3063.449%C++1.58%C16D**11.1D-190280.6h9F*14.2F--
Havoc 4,0733,9228,7080.45D-0.1440.402%F--11.244%D13D**N/A51301.1h7.3T*18.1T*
Spear Anti-Vehicle Phalanx Turret 6,7243,5009913.532D2.9442.433%D2.057%D--23.4D*21.6C-273149.6h15.6F--36.7F--
C-4 5,7713,4474,0770.845D0.2521.42%D-N/A63.2D42.6B++92554.5h2.1F--9.8F
NS Annihilator-G 6,4243,3837,2990.463C-0.1384.783%A+N/A8.9D8C+123379h13.9D--16.4D-
MG-H1 Watchman 3,2623,0615,4010.567D0.0221.042%D--22.836%D--20.2D*1.3C+75151.9h18.8F89.1D*
Shuriken 3,2733,0617,0100.437D--0.1522.932%F-16.727%D12FN/A44255.8h24.1T*104.9T*
Cycler TRV 3,1152,9746,4850.459D0.1322.791%D15.4%D--13.4D*N/A43222h22.1T*96.9F--
Claymore 2,9752,9725485.423C4.8333.925%C+N/A135.1CN/A48822h1.1B*3.4B
NS-61B Emissary 2,7952,7066,2330.434D0.1628.433%D14.08%D20.9DN/A66129.7h17.6F--61.8F-
Tank Mine 4,5032,6601,1122.392C-1.8038.324%C+N/A98.5C-68.3C+130327h2.5D--6.5D
TRAC-Shot 2,7462,4805,2730.47D0.1223.874%D15.927%D15.2D--1.6B++53163.3h20.8T*87.2F**
FA1 Barrage 2,1872,1375,9680.358D0.2323.629%F-15.583%C+12.3D--N/A57174.1h5.8D--24.7F-
Skyguard 3,3732,1031,6451.278D-0.6936.387%B++1.664%C18.4C++11.1C+211114h151.3C--415.9C+
P2-120 HESH 2,9042,0551,0901.885D-1.2938.748%DN/A24D**9.9C17885.6h8.5F**21.9F--
AMR-66 1,9701,8975,7980.327D--0.2620.564%D**22.457%D7.8D--N/A30244.1h12.2D**59.5F
MKV-G Suppressed 1,9401,8375,5870.329D0.2617.488%D**15.025%D*8D*N/A23230.2h23.5F134.3D
Rocklet Rifle 3,3691,7193,1140.552D0.0449.393%C--N/A24.3D23.3C36570.7h48.1D*97.4D*
TX1 Repeater 1,7381,6964,5060.376D0.2124.04%C19.634%C--17.7DN/A7495.6h17.6D**73.2D
C-4 ARX 2,6111,5351,8310.838D0.2522.949%DN/A60.2D--42.2C*54425.5h2.3T*10.2F--
T7 Mini-Chaingun 1,5481,5273,8850.393D--0.2013.423%D*11.788%D15.8D*N/A8396.7h23.7F--176.9F-
L100 Python AP 2,6971,4661,0211.436D0.8565.597%B**1.774%C24.7D--20.8C+38959.3h8.9D*13.5D-
TS4 Haymaker 1,4811,4463,6890.392D-0.2025.353%F-15.56%B12.5D*N/A56115.4h5.6D**22.1F**
TAR 1,4971,4293,2660.438D0.1520.935%D*19.804%D15.3D--N/A5793.3h19.8T-94.5F--
Anti-Vehicle Grenade 2,3871,34511345N/A1,344.4148.722%C-N/A210.2D--162.8B+32936.4h8D**16.4D--
HC1 Cougar 1,4161,3292,4830.535D0.0621.734%D*22.423%C-17.4D-1.1B6576.4h17F-78.1D**
T1S Cycler 1,3071,2412,8720.432D-0.1620.513%D*21.193%C14.2D*N/A4587.3h20.5T*99.9F--
LC2 Lynx 1,3501,2402,4770.501D0.0920.591%D*18.71%D-15.7D-1.4B++8378.8h23.1F**112.1F-
TRAC-5 1,3191,2343,4470.358D--0.2317.848%D*16.613%D6.7D-N/A53184.1h21.2D*118.5D*
NS-11C 1,3241,2322,7210.453D0.1420.888%D*16.234%D-14.4D-1.1B+5885.7h20.3F--97.1F-
T1 Cycler 1,2771,2292,9160.421D0.1718.499%D*15.46%D*12.5D--N/A7198.3h19.7F--106.5F
LC3 Jaguar 1,3011,2232,5360.482D0.1118.242%F21.259%C13.5D-N/A5790.3h19D-104.3F
C75 Viper 1,8621,2156072.002D1.4152.209%B*N/A29.2D15.6B++33941.6h21.1D40.5C-
T9 CARV 1,2261,2093,4250.353D0.2410.344%F--18.28%D--10.9D*N/A97110.8h17.6F170.1F--
SMG-46 Armistice 1,2751,2082,8210.428D--0.1619.32%F-17.881%C12.7D--N/A5295.2h26T*134.4T
T16 Rhino 1,2301,1883,1270.38D-0.2110.823%F--20.202%D15.3D--N/A7777.5h17.5F-161.8T*
T1B Cycler 1,2241,1862,4660.481D0.1120.493%F-21.501%D--17.6D*N/A5067.4h20.4T*99.5T*
MKV-B Suppressed 1,2741,1672,8820.405D--0.1921.229%D*16.195%D--9.9D**N/A29117.6h27.3T*128.8F--
T32 Bull 1,1861,1663,3320.35D-0.2412.524%F**20.926%D-13.8D*N/A7484.3h18.9T-151.1T*
NS Baron G5B 1,1861,1583,5130.33D*0.2623.611%F*14.94%C7.4D**N/A37156.4h5.8F-24.6T*
MKV Suppressed 1,2301,1582,7540.42D--0.1719.371%F-15.63%D-10.3D*N/A40112.1h24.2F*124.8T-
NS Baron G5 1,1821,1542,9140.396D**0.1924.968%F--14.991%C+14.4D*N/A9180.1h5.7D*22.8C--
TMG-50 1,1761,1533,1960.361D-0.2312.426%F-21.683%D15.7D*N/A9073.3h15.1D--121.2F**
T9 CARV-S 1,1791,1492,9460.39D0.2011.444%F--20.017%D--15.4D*N/A8474.7h18.4F--161.1T*
Aspis Anti-Aircraft Phalanx Turret 1,7868704611.887D-1.3021.626%D*N/A7.4D--7.7D--143118.2h206.7F955.9F
MANA Anti-Vehicle Turret 2,1768542,0570.415D0.1855.037%C+2.342%D15.8D*24.5C-32454h21.1D--38.4D**
NS-AM7 Archer 1,2687724,0800.189D0.4053.788%D13.342%D2D-1.3D18391.5h38.7F--72F--
ASP-30 Grounder 1,3967683,0570.251D0.3460%D2.214%C7.9D6.5C17897h11.3D**18.9D**
M9 SKEP Launcher 1,3767523,2900.229D-0.3670.732%C++1.463%D9.2C-7.6C17181.8h12.7F18F
NS Annihilator 1,6227054,7590.148F-0.4482.061%B+N/A3.8F4.9D**101186.5h18.9F**23F--
M3 Pounder HEG 9615991,2840.467D0.1231.687%D**1.503%D*9.3D**5.6B++12964.1h35.6T-112.3T-
M3 Pounder HEG 9165731,3760.416D0.1731.146%D**3.141%C+8.4D*5B+13268.4h37.7T*121.1T
M1 Heavy Cycler 5615511,0540.523D0.078.835%D**14.156%D-15.1D-N/A9036.5h21.9D--248F-
G30 Walker 8595402702D1.4120.664%D--N/A11.1D-6.6D--14748.7h275.2D**1331.8D--
M1 Heavy Cycler 4864707300.644D*0.0510.237%F13.404%F21.2D*N/A9822.2h20.9D**204.6F
M60-G Bulldog 6074394630.948D0.3647.312%B++1.822%C--31.4C-12B+28914h13.7T-29D--
M20 Basilisk 6304164320.963D-0.3739.053%C5.529%C+18.6C-9.6C**25022.4h136.3D**348.9D--
G40-F Ranger 5903512401.463D--0.8722.096%D**N/A15.1D*10.3D*18623.3h119D**538.5F-
The Slasher 403332130,6760.003D*0.5937.711%C*2.711%D--0.1DN/A04070.6h3.2F8.4C+
M60-G Bulldog 4563122651.177D0.5953.487%B**1.923%C+35.1D16.2B2988.9h15.3T*28.6F-
MR11 Gatekeeper 6802591671.551D0.9631.255%F1.931%C+10.9F17.8C+31723.7h129.2T*413.5T*
E540 Halberd 4342571132.274D-1.6831.632%F-1.946%D16.9D*11.6D55015.2h8.6F*27.2T-
M2 Mutilator 2582473810.648D0.0610.871%D*19.028%C+15.8D*N/A8215.6h25.8F**237.2F-
M12 Kobalt 2752471381.79D-1.2012.699%D**17.814%C28.4D*3.2C1748.7h38.5T*303.2T*
99SV 2572399370.255D*0.3423.596%F-27.615%D--3.7D*N/A2764h9.2F**38.9F**
MRC3 Mercy 2472385170.46D0.136.678%F*13.866%F9.6FN/A5524.7h25.2F-378T*
L100 Python HESH 273230514.51D--3.9259.285%B++N/A54.8C--10.2C+6164.2h4.8F8D
Sticky Grenade 2252201220N/A219.4148.469%DN/A366.7D**8.3D18350.6h4.7F--9.7F
NS-45 Pilot 2232185760.378D0.2122.649%F-17.89%D**13.5D*N/A4316.1h10F--44.3F*
M20 Basilisk 3482162770.78D--0.1937.439%D7.407%B+14.5D-8.9C23714.9h168.8F--450.8F--
M2 Mutilator 2172112770.762D0.1711.024%D*17.062%D19.4D-N/A9510.9h21D**190.3D-
G20 Vulcan-H 3191961261.556D0.9732.258%F--2.551%C+28D--17.6D-14377h102.1C316.5F
RAMS .50M 2021958120.24D--0.3526.349%F--63.59%F--3.2FN/A2861.4h5.7T*21.5T*
NS-10 Burster 3341934600.42D0.1727.002%D3.109%D-4D-2.9D9148.6h249.6F--924.4F-
NS-10 Burster 3301884580.41D-0.1827.3%D2.66%D3.9D-2.9D-9148.6h257.1F-941.7F
MAX Punch 1831804,3410.041D0.5550.771%B+N/A0.8C--N/A3237.8h2.2C+4.3C**
M40 Fury 2811792180.821D0.2350.041%A1.117%D28D--15.9A4226.4h41.2T*82.4F--
M20 Basilisk 2571532020.757D0.1724.788%D4.575%C9.8D--6.7C17115.6h217.5T*877.5T*
Frag Grenade 1541521152N/A151.4142.331%DN/A217.1D**2.9D*26730.7h6.4T*15.2F*
MRC3 Mercy 1541522680.567D0.027.324%F*13.158%F11.1D**N/A6113.7h25F-341.3T*
MR1 Fracture 3121507870.191D*0.4017.623%F--5.333%B++2.8F3D*7154h97.9F--555.6T*
MR1 Fracture 2831447880.183D*0.4117.627%F--6.944%A++2.7F2.6D**6754.1h100.6F-570.7T*
G30 Vulcan 2521361331.023C--0.4323.686%D--2.941%C10.1D*8.6D--39813.5h287.2T*1212.5T*
SR-7 1531352260.597D--0.0135.975%D*59.259%F--7.7D**1A*3617.6h6.8T*18.9T*
ML-7 1791275720.222D-0.3747.188%F3.937%B*9.9D*4.1D--111512.8h8.3D17.6D*
M18 Rotary 2211279370.136D0.4519.292%F--N/A3.1D--2.3D*7741.4h182.3D-945.1F--
M20 Basilisk-F 2421255900.212D-0.3852.991%B+N/A2.3D--2.2D--4453.7h222.4T*419.7T*
M12 Kobalt 141124582.138D--1.555.619%F**11.29%D-17.5F2.4D1047.1h42.8T*761.3T*
Chainblade 15112369,5150.002D0.5920.397%D2.439%D0D-N/A02512.3h3C14.7C
NS-30 Vandal 102962730.352D0.2430.093%D--14.583%F7.3D**N/A5813.1h12.4T*41.4T*
NSX Tomoe 106903040.296D0.2924.761%D**17.778%F--6.3D**1.1B**2814.4h31T*125.3T*
M77-B 85856990.122D*0.4721.539%F**52.941%T*1.7FN/A2149.8h5.4T*25.1T*
NS-44 Commissioner 84812850.284D0.3139.319%C+25.926%C++8.1D*N/A11210h6.8T-17.4D*
M40 Fury-F 177785860.133D--0.4659.42%B+N/A2.3D**3D7233.5h82T*138T*
T4 AMP 78775400.143D--0.4514.239%F*18.182%D2.9D**N/A2526.3h25T*175.4T*
TS2 Inquisitor 76752650.283D0.3124.287%D--9.333%F-19.7D--N/A1113.8h15.1F62.1D*
M40 Fury 11370920.761D-0.1744.087%B+N/A25D**15.4B+4562.8h37.4T*84.8F**
M12 Kobalt 7667481.396D0.819.498%F-23.881%B**19.1F2.6C--1393.5h48.9T*514.8T*
Hornet Missiles 117651420.458D0.1357.849%DN/A19.7D--15.8D-9853.3h25.4T*43.9T-
NS-44LB Blackhand 71622430.255D0.3438.365%D--25.807%F-7.8D*1.1M+357.9h6.4F*16.8F-
MG-HBR1 Dragoon 65591050.562D--0.0332.353%D15.254%F13.7D--1.4B+854.3h12.5F--38.6F-
Hellfire Rocket Pods 9857660.864D*0.2747.824%DN/A31.7D--22.8B+24621.8h65.2D-136.3D**
T1A Unity 58541280.422D0.1719.121%F-20.37%D-11.5D**N/A764.7h20.3T*106.1T*
L100 Python HEAT 8253271.963D--1.3773.359%A*N/A35.3C19.3B++23641.5h10.8T-14.7D--
G30 Walker 6950381.316D**0.7329.167%C-12%M++13.9D5.3D*1963.6h210.2D720.7C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,7854,887,192338.6h
Anti-Vehicle MANA Turret3438,43112.4h
Spawn Beacon163120.5h
Nanite Revive Grenade05,8951.7h
Welding Device01,1160.1h
TR Triumph Flare Gun11300.2h
Motion Spotter1154,1044.7h
Spitfire Auto-Turret1054,3195.1h
RD-GG Recon Device632,1234.2h
Ammunition Package3467,5369h
Shield Recharging Field441,9961.1h
Recon Detection Device821,8895.2h
Medical Applicator4,024685,73277.7h
Medical Kit303760.6h
Anti-Infantry MANA Turret253261h
Nano-Repair Grenade01,9360.5h

Check the help document for the dictionary if you want to learn more about words used here.


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