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finsgun[] finsgun
TR BR 214

KDR: 0.59

Score: 128.7m

Last Seen: Mar 15th, 2018 4:23 AM
- OFFLINE - 12.4 hour(s)

Battle Rank 120 (214 total) - Terran Republic on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" P2-120 HEAT NS Decimator C-4 Havoc Spear Anti-Vehicle Phalanx Turret AS16 NightHawk
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-53,793 MLG Score: -43
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.749%18.986%33733117754,0510.4066550.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.348%-0.672D-0.28C-1.78F-HEAD ++ (~10.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.6-0.45D19.1-0.339C-88.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.711%1.02%1112099860111240.016303478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.005F---0.456D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1048.7-5.689T*196.2-2.734F**852.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.82%1.782%4207120348,02317516376942.74151127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.113%0.273C*-0.488D0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.086C+15.4-0.234C19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.832%5.19%131311972,6011545617020.168284153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.482%-1.239D*0.168C++1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.4-2.938T107.4-1.691F-363

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.049%45.279%133120751918709250.0277392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.207%-1.646F-1.42D**-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.1-2.043F--7.2-1.274D**22.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.397%14.107%134120610,31479352971.29965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.835%-1.092D*-0.131C-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-0.656D6.2-0.275C15.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
128.7m441.5%308 (18.5k)263 (15.8k)0.590812122,184206,8070.800747214 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210375415.723%9.148%14402:2230

22% Engineer6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2014 10:03 PMAug 5th, 2017 11:23 AMMar 15th, 2018 10:44 AM (461d) (PST)Mar 15th, 2018 2:53 AM (462d) (PST)Mar 15th, 2018 12:23 AM (462d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8432086350.2490.4220.0231.5810.109-43

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,56612,50738,0591525195715,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8162.4h/340.1d 43,416 11,177 58,065 774k 7,828 31,945 53,138 412.7m

EngineerCLASS DETAILS: Engineer
Havoc
D-
Kills:3,410
Deaths:7,845
KDR:0.435
Accuracy:39.494% F--
HSR:11.026% D-
AS16 NightHawk
B
Kills:3,338
Deaths:7,435
KDR:0.449
Accuracy:23.780% F
HSR:15.638% B
FA1 Barrage
C+
Kills:2,120
Deaths:5,925
KDR:0.358
Accuracy:23.582% F-
HSR:15.660% C+
AMR-66
C
Kills:1,729
Deaths:5,434
KDR:0.318
Accuracy:20.351% D*
HSR:22.903% C
TS4 Haymaker
B+
Kills:1,446
Deaths:3,689
KDR:0.392
Accuracy:25.353% F
HSR:15.560% B+
HC1 Cougar
C+
Kills:1,329
Deaths:2,483
KDR:0.535
Accuracy:21.734% C--
HSR:22.423% C+
LC2 Lynx
C-
Kills:1,240
Deaths:2,477
KDR:0.501
Accuracy:20.591% D
HSR:18.710% C-
TRAC-5
C-
Kills:1,234
Deaths:3,447
KDR:0.358
Accuracy:17.848% D
HSR:16.613% C-
NS-11C
C--
Kills:1,232
Deaths:2,721
KDR:0.453
Accuracy:20.888% D
HSR:16.234% C--
LC3 Jaguar
C*
Kills:1,223
Deaths:2,536
KDR:0.482
Accuracy:18.242% D*
HSR:21.259% C*
NS Baron G5
C++
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F-
HSR:14.991% C++
NS Baron G5B
C+
Kills:1,147
Deaths:3,459
KDR:0.332
Accuracy:23.432% F-
HSR:14.909% C+
TRAC-Shot
D
Kills:866
Deaths:1,959
KDR:0.442
Accuracy:21.241% D--
HSR:14.781% D
Kills:21,468
Deaths (as Engineer):52,324
Deaths (to Engineers):32,555
KDR:0.41029
Kill Difference:30,856
Playtime:1,788.478 hours
Usage:22%
Score:32.751m
Score/min:305
Accuracy (listed only):23.193%
HSR (listed only):16.977%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Havoc
D-
Kills:3,410
Deaths:7,845
KDR:0.435
Accuracy:39.494% F--
HSR:11.026% D-
AS16 NightHawk
B
Kills:3,338
Deaths:7,435
KDR:0.449
Accuracy:23.780% F
HSR:15.638% B
FA1 Barrage
C+
Kills:2,120
Deaths:5,925
KDR:0.358
Accuracy:23.582% F-
HSR:15.660% C+
MKV-G Suppressed
D
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D-
HSR:15.025% D
Shuriken
C
Kills:1,682
Deaths:4,113
KDR:0.409
Accuracy:21.170% F
HSR:16.171% C
TS4 Haymaker
B+
Kills:1,446
Deaths:3,689
KDR:0.392
Accuracy:25.353% F
HSR:15.560% B+
HC1 Cougar
C+
Kills:1,329
Deaths:2,483
KDR:0.535
Accuracy:21.734% C--
HSR:22.423% C+
LC2 Lynx
C-
Kills:1,240
Deaths:2,477
KDR:0.501
Accuracy:20.591% D
HSR:18.710% C-
TRAC-5
C-
Kills:1,234
Deaths:3,447
KDR:0.358
Accuracy:17.848% D
HSR:16.613% C-
NS-11C
C--
Kills:1,232
Deaths:2,721
KDR:0.453
Accuracy:20.888% D
HSR:16.234% C--
LC3 Jaguar
C*
Kills:1,223
Deaths:2,536
KDR:0.482
Accuracy:18.242% D*
HSR:21.259% C*
SMG-46 Armistice
C**
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% D*
HSR:17.881% C**
MKV-B Suppressed
D
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D-
HSR:16.195% D
MKV Suppressed
D
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% D*
HSR:15.630% D
NS Baron G5
C++
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F-
HSR:14.991% C++
NS Baron G5B
C+
Kills:1,147
Deaths:3,459
KDR:0.332
Accuracy:23.432% F-
HSR:14.909% C+
TRAC-Shot
D
Kills:866
Deaths:1,959
KDR:0.442
Accuracy:21.241% D--
HSR:14.781% D
Kills:26,791
Deaths (as Light Assault):65,047
Deaths (to Light Assaults):29,904
KDR:0.41187
Kill Difference:38,256
Playtime:475.915 hours
Usage:6%
Score:6.495m
Score/min:227
Accuracy (listed only):22.337%
HSR (listed only):16.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61B Emissary
C
Kills:2,614
Deaths:6,045
KDR:0.432
Accuracy:28.345% C
HSR:14.155% C--
MKV-G Suppressed
D
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D-
HSR:15.025% D
Shuriken
C
Kills:1,682
Deaths:4,113
KDR:0.409
Accuracy:21.170% F
HSR:16.171% C
TX1 Repeater
C
Kills:1,456
Deaths:3,938
KDR:0.370
Accuracy:23.181% C
HSR:18.475% C
SMG-46 Armistice
C**
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% D*
HSR:17.881% C**
MKV-B Suppressed
D
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D-
HSR:16.195% D
MKV Suppressed
D
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% D*
HSR:15.630% D
NS-AM7 Archer
C
Kills:750
Deaths:3,879
KDR:0.193
Accuracy:53.347% D
HSR:13.733% C
99SV
D--
Kills:239
Deaths:936
KDR:0.255
Accuracy:23.588% D*
HSR:27.615% D--
NS-45 Pilot
D--
Kills:218
Deaths:576
KDR:0.378
Accuracy:22.649% D**
HSR:17.890% D--
RAMS .50M
F-
Kills:195
Deaths:812
KDR:0.240
Accuracy:26.349% F-
HSR:63.590% F-
NS-30 Vandal
C--
Kills:96
Deaths:273
KDR:0.352
Accuracy:30.093% C--
HSR:14.583% D**
NSX Tomoe
D-
Kills:90
Deaths:304
KDR:0.296
Accuracy:24.761% D-
HSR:17.778% F-
M77-B
F--
Kills:85
Deaths:699
KDR:0.122
Accuracy:21.539% F--
HSR:52.941% F**
NS-44 Commissioner
B+
Kills:81
Deaths:284
KDR:0.285
Accuracy:39.359% B+
HSR:25.926% B+
T4 AMP
C
Kills:77
Deaths:540
KDR:0.143
Accuracy:14.239% F-
HSR:18.182% C
NS-44LB Blackhand
D-
Kills:62
Deaths:243
KDR:0.255
Accuracy:38.365% D-
HSR:25.807% D**
TS2 Inquisitor
D
Kills:55
Deaths:208
KDR:0.264
Accuracy:23.645% D
HSR:7.273% F-
Kills:13,070
Deaths (as Infiltrator):36,894
Deaths (to Infiltrators):32,726
KDR:0.35426
Kill Difference:23,824
Playtime:419.167 hours
Usage:5%
Score:4.555m
Score/min:181
Accuracy (listed only):26.002%
HSR (listed only):22.158%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Havoc
D-
Kills:3,410
Deaths:7,845
KDR:0.435
Accuracy:39.494% F--
HSR:11.026% D-
AS16 NightHawk
B
Kills:3,338
Deaths:7,435
KDR:0.449
Accuracy:23.780% F
HSR:15.638% B
Cycler TRV
C
Kills:2,461
Deaths:5,339
KDR:0.461
Accuracy:21.367% C
HSR:15.156% D
FA1 Barrage
C+
Kills:2,120
Deaths:5,925
KDR:0.358
Accuracy:23.582% F-
HSR:15.660% C+
MKV-G Suppressed
D
Kills:1,837
Deaths:5,587
KDR:0.329
Accuracy:17.488% D-
HSR:15.025% D
Shuriken
C
Kills:1,682
Deaths:4,113
KDR:0.409
Accuracy:21.170% F
HSR:16.171% C
TS4 Haymaker
B+
Kills:1,446
Deaths:3,689
KDR:0.392
Accuracy:25.353% F
HSR:15.560% B+
TAR
C+
Kills:1,292
Deaths:2,975
KDR:0.434
Accuracy:20.856% C--
HSR:19.659% C+
T1S Cycler
C++
Kills:1,241
Deaths:2,872
KDR:0.432
Accuracy:20.513% D
HSR:21.193% C++
SMG-46 Armistice
C**
Kills:1,208
Deaths:2,821
KDR:0.428
Accuracy:19.320% D*
HSR:17.881% C**
T1B Cycler
D
Kills:1,186
Deaths:2,466
KDR:0.481
Accuracy:20.493% D*
HSR:21.501% D
MKV-B Suppressed
D
Kills:1,167
Deaths:2,882
KDR:0.405
Accuracy:21.229% D-
HSR:16.195% D
T1 Cycler
D-
Kills:1,166
Deaths:2,782
KDR:0.419
Accuracy:18.147% D-
HSR:15.781% D-
MKV Suppressed
D
Kills:1,158
Deaths:2,754
KDR:0.420
Accuracy:19.371% D*
HSR:15.630% D
NS Baron G5
C++
Kills:1,154
Deaths:2,914
KDR:0.396
Accuracy:24.968% F-
HSR:14.991% C++
NS Baron G5B
C+
Kills:1,147
Deaths:3,459
KDR:0.332
Accuracy:23.432% F-
HSR:14.909% C+
Kills:27,013
Deaths (as Combat Medic):65,858
Deaths (to Combat Medics):15,333
KDR:0.41017
Kill Difference:38,845
Playtime:403.075 hours
Usage:5%
Score:5.736m
Score/min:237
Accuracy (listed only):22.535%
HSR (listed only):16.374%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
D--
Kills:98
V. Kills:80 121%
Deaths:869
KDR:0.113
Accuracy:18.711% F--
KPH:2.500 D--
VKPH:2.100 D*
Hornet Missiles
D-
Kills:54
V. Kills:44 120%
Deaths:117
KDR:0.462
Accuracy:55.711% D
KPH:20 D-
VKPH:16.300 D-
Kills:152 (98 + 0)
Deaths:986
KDR:0.154
VKDR:0.126
Vehicle Kills:124
Kill Difference:834
Playtime:41.246 hours
Usage:1%
Score:0.354m
Score/min:143
Piloting Accuracy:18.711%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:1,689
V. Kills:1,067 158%
Deaths:1,580
KDR:1.069
Accuracy:35.487% B**
KPH:17.800 B+
VKPH:11.300 B+
L100 Python AP
C**
Kills:997
V. Kills:968 103%
Deaths:976
KDR:1.022
Accuracy:65.150% B**
KPH:20.300 D-
VKPH:19.700 C**
C75 Viper
A
Kills:686
V. Kills:391 175%
Deaths:560
KDR:1.225
Accuracy:52.409% A+
KPH:23.500 C
VKPH:13.400 A
L100 Python HESH
C*
Kills:138
V. Kills:25 N/A
Deaths:45
KDR:3.067
Accuracy:54.195% B++
KPH:47.900 C+
VKPH:8.700 C*
L100 Python HEAT
A+
Kills:53
V. Kills:29 177%
Deaths:27
KDR:1.963
Accuracy:73.359% A**
KPH:34.900 C**
VKPH:19.100 A+
Kills:3,563 (3,563 + 0)
Deaths:3,188
KDR:1.118
VKDR:0.778
Vehicle Kills:2,480
Kill Difference:375
Playtime:177.455 hours
Usage:2%
Score:3.149m
Score/min:296
Driving Accuracy:73.359%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:37,407
V. Kills:30,614 122%
Deaths:17,494
KDR:2.138
Accuracy:51.560% B+
KPH:28.400 C+
VKPH:23.300 B**
P2-120 HEAT
A++
Kills:5,247
V. Kills:3,825 137%
Deaths:2,869
KDR:1.829
Accuracy:44.179% C**
KPH:23.200 C+
VKPH:16.900 A++
P2-120 HESH
C++
Kills:1,859
V. Kills:775 240%
Deaths:1,075
KDR:1.729
Accuracy:38.231% C
KPH:22.700 D*
VKPH:9.500 C++
G40-F Ranger
D--
Kills:306
V. Kills:214 142%
Deaths:234
KDR:1.308
Accuracy:21.550% D*
KPH:14 D--
VKPH:9.800 D*
G30 Walker
D--
Kills:256
V. Kills:175 145%
Deaths:257
KDR:0.996
Accuracy:19.178% D--
KPH:8.400 D--
VKPH:5.700 D*
MR11 Gatekeeper
C++
Kills:256
V. Kills:419 61%
Deaths:166
KDR:1.542
Accuracy:31.113% D--
KPH:10.900 D--
VKPH:17.900 C++
E540 Halberd
C
Kills:229
V. Kills:167 136%
Deaths:110
KDR:2.082
Accuracy:31% D*
KPH:15.900 D--
VKPH:11.600 C
M20 Basilisk
C+
Kills:137
V. Kills:99 137%
Deaths:202
KDR:0.678
Accuracy:24.565% D
KPH:9.400 D-
VKPH:6.800 C+
G30 Vulcan
D
Kills:134
V. Kills:114 117%
Deaths:132
KDR:1.015
Accuracy:23.694% D
KPH:10 D*
VKPH:8.500 D
M12 Kobalt
C
Kills:118
V. Kills:17 N/A
Deaths:58
KDR:2.034
Accuracy:5.610% F--
KPH:17.100 D*
VKPH:2.500 C
Kills:45,949 (44,513 + 1,436)
Deaths:22,597
KDR:2.033
VKDR:1.612
Vehicle Kills:36,419
Kill Difference:23,352
Playtime:1,748.354 hours
Usage:21%
Score:29.209m
Score/min:278
Driving Accuracy:38.231%
Gunner Accuracy:5.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:182
V. Kills:114 158%
Deaths:124
KDR:1.468
Accuracy:31.871% F-
KPH:27.200 D
VKPH:17 D-
Kills:182 (0 + 182)
Deaths:124
KDR:1.468
VKDR:0.919
Vehicle Kills:114
Kill Difference:58
Playtime:6.703 hours
Usage:0%
Score:0.567m
Score/min:1,411
Driving Accuracy:N/A%
Gunner Accuracy:31.871%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:389
V. Kills:149 259%
Deaths:455
KDR:0.855
Accuracy:46.918% A
KPH:29.600 C+
VKPH:11.300 A
M20 Basilisk
B
Kills:307
V. Kills:175 174%
Deaths:406
KDR:0.756
Accuracy:35.627% C
KPH:16.100 C
VKPH:9.200 B
M60-G Bulldog
A
Kills:224
V. Kills:105 211%
Deaths:254
KDR:0.882
Accuracy:51.644% A
KPH:30.100 C-
VKPH:14.100 A
M12 Kobalt
C++
Kills:222
V. Kills:28 N/A
Deaths:135
KDR:1.644
Accuracy:12.393% D--
KPH:28.600 D--
VKPH:3.600 C++
M20 Basilisk
C+
Kills:180
V. Kills:118 151%
Deaths:263
KDR:0.684
Accuracy:35.286% C
KPH:13.600 D
VKPH:8.900 C+
M40 Fury
A+
Kills:169
V. Kills:95 176%
Deaths:209
KDR:0.809
Accuracy:48.761% A+
KPH:27.800 D
VKPH:15.600 A+
M40 Fury
B*
Kills:70
V. Kills:43 159%
Deaths:91
KDR:0.769
Accuracy:43.983% B**
KPH:25.600 D*
VKPH:15.700 B*
M12 Kobalt
C+
Kills:54
V. Kills:9 N/A
Deaths:45
KDR:1.200
Accuracy:9.006% F
KPH:18.100 D**
VKPH:3 C+
Kills:1,615 (0 + 1,615)
Deaths:1,858
KDR:0.869
VKDR:0.389
Vehicle Kills:722
Kill Difference:243
Playtime:72.476 hours
Usage:1%
Score:1.131m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:9.006%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:91
V. Kills:96 94%
Deaths:518
KDR:0.176
Accuracy:53.119% B++
KPH:2.200 D--
VKPH:2.400 D
M40 Fury-F
D
Kills:78
V. Kills:99 78%
Deaths:586
KDR:0.133
Accuracy:59.435% B**
KPH:2.300 D*
VKPH:3 D
Kills:169 (169 + 0)
Deaths:1,104
KDR:0.153
VKDR:0.177
Vehicle Kills:195
Kill Difference:935
Playtime:74.093 hours
Usage:1%
Score:0.255m
Score/min:57
Driving Accuracy:59.435%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 68,02137,40717,4942.138D1.5551.56%B+1.69%D28.4C+23.3B**2951315.6h10D--19.5C
T9A "Butcher" 19,07118,45135,7050.517D-0.0715.561%F-20.433%D--18.9D*N/A65976.9h16.8F**108.2T
P2-120 HEAT 9,0725,2472,8691.829C--1.2444.179%C**2.935%C+23.2C+16.9A++236225.7h11.1D*25D
NS Decimator 7,1024,15014,8610.279D-0.3163.117%C**1.639%C-15.5D*11D186268.4h9.2F**14.6F-
C-4 5,7363,4204,0740.839C0.2521.331%DN/A62.9C42.6B**91154.4h2.1D--9.9D*
Havoc 3,5123,4107,8450.435D--0.1639.494%F--11.026%D-12.2D**N/A49279.7h7.3T*18.6T*
Spear Anti-Vehicle Phalanx Turret 6,4823,3499613.485D2.8942.179%C+2.15%D--23D--21.5C+273145.9h15.8D*37.4D*
AS16 NightHawk 3,4483,3387,4350.449D0.1423.78%F15.638%B14D-N/A52238.5h5.4C22.8D*
NS Annihilator-G 6,1703,2277,0520.458C+0.1384.795%AN/A8.9C8.1C++124364.2h13.9D-16.4D
Claymore 2,9522,9495445.421C+4.8334.02%C++N/A134.7C+N/A48721.9h1.1B*3.3B+
NS-61B Emissary 2,7002,6146,0450.432D0.1628.345%C14.155%C--20.7C+N/A65126.3h17.6D62.2C
Tank Mine 4,3482,5561,0862.354C+1.7637.779%BN/A96.8C+67.9C*129726.4h2.5D-6.5C+
Cycler TRV 2,5702,4615,3390.461D0.1321.367%C15.156%D13.7D-N/A44179.3h21.4F*100.1D*
MG-H1 Watchman 2,4192,2774,0600.561C--0.0320.45%C-23.188%C19.4D1.2B*76117.5h18.9D92.5C
FA1 Barrage 2,1702,1205,9250.358C--0.2323.582%F-15.66%C+12.2D-N/A56173.1h5.8C-24.8D**
P2-120 HESH 2,6341,8591,0751.729D-1.1438.231%CN/A22.7D*9.5C++16981.8h8.8F*23F-
MKV-G Suppressed 1,9401,8375,5870.329D-0.2617.488%D-15.025%D8D-N/A23230.2h23.5C134.3D-
AMR-66 1,7951,7295,4340.318D0.2720.351%D*22.903%C7.4D-N/A29233.9h12.2D-59.9D--
Skyguard 2,7561,6891,5801.069D-0.4835.487%B**1.776%C17.8B+11.3B+20894.8h153.7C--433.2C++
Shuriken 1,8061,6824,1130.409D--0.1821.17%F16.171%C10.9D**N/A37154.6h24.9T*117.4T*
Rocklet Rifle 3,0911,5702,8680.547C0.0449.062%C-N/A23.9C23.2C+35965.6h48.6D99D
TX1 Repeater 1,4901,4563,9380.37C-0.2223.181%C18.475%C16.8DN/A6886.8h17.4D75.1C
T7 Mini-Chaingun 1,4711,4543,7530.387D0.2012.452%D-12.036%C15.4D-N/A8294.4h22.5D*180.4D-
TS4 Haymaker 1,4811,4463,6890.392D0.2025.353%F15.56%B+12.5D--N/A56115.4h5.6D22.1F
HC1 Cougar 1,4161,3292,4830.535C--0.0621.734%C--22.423%C+17.4C--1.1A++6476.4h17D*78.1D
C-4 ARX 2,2851,3101,6160.811D0.2222.126%D*N/A57.5D*42.8B+54222.8h2.3F**10.5T*
TAR 1,3581,2922,9750.434D0.1620.856%C--19.659%C+15.2DN/A5885.2h20.3F--97.5D*
T1S Cycler 1,3071,2412,8720.432D0.1620.513%D21.193%C++14.2D-N/A4587.3h20.5F*99.9F
LC2 Lynx 1,3501,2402,4770.501C--0.0920.591%D18.71%C-15.7D1.4M+8078.8h23.1F112.1D--
TRAC-5 1,3191,2343,4470.358D0.2317.848%D16.613%C-6.7D-N/A52183.3h21.2D--118.5D-
NS-11C 1,3241,2322,7210.453D0.1420.888%D16.234%C--14.4D1.1A++5785.7h20.3D*97.1D
LC3 Jaguar 1,3011,2232,5360.482C--0.1118.242%D*21.259%C*13.5DN/A5690.3h19D*104.3D**
Anti-Vehicle Grenade 2,1881,21611216N/A1,215.4147.872%CN/A209.7D167.6B*34915.8h7.8D-16.4D
SMG-46 Armistice 1,2751,2082,8210.428D0.1619.32%D*17.881%C**12.7D-N/A5095.2h26F*134.4F-
T16 Rhino 1,2301,1883,1270.38D0.2110.823%F-20.202%C15.3D-N/A7777.5h17.5D--161.8F-
T1B Cycler 1,2241,1862,4660.481D0.1120.493%D*21.501%D17.6D--N/A5067.4h20.4F**99.5F-
MKV-B Suppressed 1,2741,1672,8820.405D0.1921.229%D-16.195%D9.9D-N/A29117.6h27.3F--128.8D**
T1 Cycler 1,2111,1662,7820.419C-0.1718.147%D-15.781%D-12.3DN/A6795.1h19.7D**108.4D*
T32 Bull 1,1861,1663,3320.35D-0.2412.524%F--20.926%C13.8D--N/A7484.3h18.9F-151.1F**
T9 CARV 1,1721,1583,3580.345C-0.2510.079%F-18.567%D10.7D-N/A95108.6h17.6D174.7F
MKV Suppressed 1,2301,1582,7540.42D-0.1719.371%D*15.63%D10.3D--N/A39112.1h24.2F-124.8D**
NS Baron G5 1,1821,1542,9140.396D-0.1924.968%F-14.991%C++14.4D--N/A9080.1h5.7D22.8C+
TMG-50 1,1761,1533,1960.361D-0.2312.426%F21.683%C15.7D-N/A8973.3h15.1D-121.2D**
T9 CARV-S 1,1791,1492,9460.39D0.2011.444%F-20.017%D15.4D--N/A8474.7h18.4F161.1F--
NS Baron G5B 1,1751,1473,4590.332D-0.2623.432%F-14.909%C+7.4D*N/A37154.7h5.7D-24.5F--
L100 Python AP 1,9659979761.022D0.4365.15%B**2.608%C+20.3D-19.7C**37249.1h10.5D**16.2D-
TRAC-Shot 9488661,9590.442D0.1521.241%D--14.781%D12.3D--1.2A+4770.5h21.5T*101.1F**
Aspis Anti-Aircraft Phalanx Turret 1,7498474451.903D1.3121.311%DN/A7.4D7.8D145115.2h205.5D*964.1D-
MANA Anti-Vehicle Turret 2,1608462,0550.412D0.1854.852%C++2.364%D15.7D--24.4C+32153.8h21.2F-38.6F-
ASP-30 Grounder 1,3967683,0570.251D-0.3460%C2.214%C7.9D--6.5D17497h11.3D**18.9D*
M9 SKEP Launcher 1,3767523,2900.229D0.3670.732%B+1.463%D9.2D7.6C--16881.8h12.7D*18D-
NS-AM7 Archer 1,2337503,8790.193D0.4053.347%D13.733%C2D*1.3D-17379.3h37.6D*70.5D**
NS Annihilator 1,6227054,7590.148D--0.4482.061%B+N/A3.8D**4.9D*100186.5h18.9F--23F-
C75 Viper 1,0776865601.225C--0.6352.409%A+N/A23.5C13.4A33429.2h26.2F-49.9D
M1 Heavy Cycler 5615511,0540.523D0.078.835%D*14.156%D15.1DN/A8736.5h21.9D248D--
M3 Pounder HEG 7934861,0890.446D0.1431.068%D--1.646%D--9D*5.7B**13553.9h35.8F*115.2F-
M1 Heavy Cycler 4864707300.644D0.0510.237%D*13.404%D*21.2C--N/A9822.2h20.9D-204.6D*
M3 Pounder HEG 7564621,1810.391D0.2030.436%D--3.03%C+8D--5.1B**14058h38.1T-125F--
M60-G Bulldog 5383894550.855D-0.2646.918%A2.057%D29.7C+11.4A+27913.1h14.2F--30.4C-
The Slasher 390323124,6440.003D--0.5937.583%C*2.786%D-0.1C--N/A03890.5h3.2D*8.4C+
M20 Basilisk 4823074060.756D-0.1735.627%C5.212%C16.1C9.2B23419.1h136.8D--384.1D-
G40-F Ranger 5203062341.308D-0.7221.55%D*N/A14D--9.8D*17821.9h124D575.5D--
G30 Walker 4312562570.996D-0.4119.178%D--N/A8.4D--5.7D*12930.5h330.7F-1724.3F
MR11 Gatekeeper 6752561661.542D0.9531.113%D--1.953%C+10.9D--17.9C++31623.4h129.1T*414.9T*
99SV 2572399360.255D0.3423.588%D*27.615%D--3.7D**N/A2663.9h9.2F--38.9F--
MRC3 Mercy 2422345120.457D0.136.634%F--14.103%D*9.6D**N/A5224.4h25.1D**378.3T*
E540 Halberd 3962291102.082D1.4931%D*2.183%D15.9D--11.6C53414.4h9.1F--29.3F--
M60-G Bulldog 3292242540.882D--0.2951.644%A2.679%C+30.3C-14.2A2787.4h16.8T*32.5D
M12 Kobalt 2502221351.644D-1.0512.393%D--18.919%C++28.5D--3.6C++1737.8h38.3T*309F-
Sticky Grenade 2252201220N/A219.4148.323%C-N/A366.7D*8.3C-18300.6h4.7F*9.6F
NS-45 Pilot 2232185760.378D0.2122.649%D**17.89%D--13.5D-N/A4216.1h10D--44.3D**
RAMS .50M 2021958120.24D-0.3526.349%F-63.59%F-3.2FN/A2561.4h5.7T*21.5T*
G20 Vulcan-H 2961821241.468D0.8831.871%F-2.747%C+27.2D17D-14116.7h104.2C+326.9D--
M20 Basilisk 2981802630.684D--0.0935.286%C8.333%B**13.6D8.9C+23613.2h162.5D**460.6D*
M40 Fury 2641692090.809D0.2248.761%A+1.183%D27.7D15.6A+4266.1h39.6T*81.2D**
M2 Mutilator 1711662360.703D0.1110.832%D--15.06%D-18.2DN/A959.1h21.6D--199.1D
NS-10 Burster 2871624110.394D0.2027.824%C+3.704%D3.9D3C9641.7h256.9F--923.4D*
MRC3 Mercy 1541522660.571D0.027.223%F-13.158%D**11.2D*N/A6113.6h24.5D--338.9F**
Frag Grenade 1541521152N/A151.4142.333%CN/A217.1D*2.9D-26110.7h6.4F-15.1D*
MAX Punch 1521493,9420.038D0.5548.837%BN/A0.7CN/A2212.2h2.1C++4.3C**
M2 Mutilator 1531482520.587D0.0010.512%D--17.568%C14.5D--N/A7910.2h26.4F--251.1F
MR1 Fracture 3041467790.187D--0.4017.927%F--5.479%B++2.8D**3D--6952.5h98.1F-547.2T*
NS-10 Burster 2641434090.35D-0.2428.138%C+2.797%D-3.5D2.9D9341.4h291.6F**1036.5F
MR1 Fracture 2761407800.179D--0.4117.963%F-7.143%A+2.7D**2.6D*6652.6h101.1F-562.9T*
L100 Python HESH 163138453.067D2.4854.195%B++N/A47.6C+8.6C*6632.9h4.7D*8.6C
M20 Basilisk 2361372020.678D*0.0924.565%D3.65%D9.4D-6.8C+16914.5h228.7T*930.9T*
G30 Vulcan 2481341321.015D0.4223.694%D2.985%C10D*8.5D39513.4h288.7T*1218.3T*
ML-7 1791275720.222D0.3747.188%D--3.937%B+9.9D*4.1D*107112.8h8.3D17.6D--
M12 Kobalt 135118582.034D1.445.61%F--11.864%D17.1D*2.5C1036.9h44.1T*786.4T*
Chainblade 13511262,8590.002D0.5919.529%D-2.679%D0D--N/A02328.9h3C+15.5C
M18 Rotary 178988690.113D0.4818.711%F--1.02%D-2.5D--2.1D*7538.5h196.2D1048.7F-
NS-30 Vandal 102962730.352D0.2430.093%C--14.583%D**7.3D**N/A5413.1h12.4T*41.4F*
M20 Basilisk-F 187915180.176D0.4153.119%B++1.099%C-2.2D--2.4D5240.6h237.9F**447.8F*
NSX Tomoe 106903040.296D0.2924.761%D-17.778%F-6.3D*1.1A*2514.4h31T*125.3F**
M77-B 85856990.122D*0.4721.539%F--52.941%F**1.7FN/A1949.8h5.4T*25.1T*
NS-44 Commissioner 84812840.285D0.3139.359%B+25.926%B+8.1D--N/A10910h6.8F--17.3D-
M40 Fury-F 177785860.133D-0.4659.435%B**N/A2.3D*3D6433.5h82T*137.9T*
T4 AMP 78775400.143D0.4514.239%F-18.182%C2.9D*N/A2426.3h25F-175.4T*
M40 Fury 11370910.769D-0.1843.983%B**N/A25.9D*15.9B*4412.7h36.3T*82.6F-
NS-44LB Blackhand 71622430.255D*0.3438.365%D-25.807%D**7.8D-1.1M**357.9h6.4D*16.8D-
TS2 Inquisitor 56552080.264D0.3323.645%D7.273%F-17.7DN/A1083.1h16D*67.7D--
M12 Kobalt 6354451.2D-0.619.006%F22.222%B++18D**3C+1323h50.4T*559.1T*
Hornet Missiles 98541170.462D0.1355.711%DN/A20D-16.3D-11072.7h22.9F--41F--
L100 Python HEAT 8253271.963D1.3773.359%A**N/A35.3C**19.3A++19131.5h10.8D**14.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132810.4h
Anti-Vehicle MANA Turret3438,39212.4h
Nano-Armor Kit3,4454,662,040324.4h
Nanite Revive Grenade05,4651.6h
RD-GG Recon Device481,3762.8h
Spitfire Auto-Turret943,7504.5h
Motion Spotter1154,0964.7h
TR Triumph Flare Gun11300.2h
Welding Device03900.1h
Shield Recharging Field441,9961.1h
Recon Detection Device801,7825h
Ammunition Package3237,2038.5h
Medical Applicator3,927665,34076h
Anti-Infantry MANA Turret253261h
Nano-Repair Grenade01,6000.4h

Check the help document for the dictionary if you want to learn more about words used here.


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