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Snowblower fireice1151[OPYN] fireice1151
VS BR 92

KDR: 1.63

Score: 15.5m

Last Seen: Oct 13th, 2018 3:20 PM
- OFFLINE - 5.5 hour(s)

Battle Rank 105 (92 total) - Vanu Sovereignty on Connery
Level Progress (to 106): 73%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB-H NSX Naginata L100 Python HESH VE-S Canis Sirius SX12 L105 Zephyr C-4 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.98%25.225%6051310122,3310.9761310.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.292%0.567B+0.698B+-3.235T-HEAD ++ (~13.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.182C++14.7-0.028C+46.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.547%0.353%338210235663202881.76875196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.654%1.33A-1.452F-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++5.60.554B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.245%1.116%995410211,25523411865.34043106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.895%1.586A+-0.824D-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.525B+300.24C++26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.704%80.992%9952102312129500.408784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.644%1.303A0.908B*-0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.321C*2.90.078C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.004%33.696%9952102327630630.899023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.848%0.048C+3.815M**0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+2.90.396B4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.5m925.9%361 (21.7k)339 (20.3k)1.626498,3135,1112.0831592 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102544410.781%11.656%12608:560

65% Engineer10% Heavy Assault7% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2017 11:33 AMAug 26th, 2018 12:03 PMOct 14th, 2018 3:11 AM (156d) (PST)Oct 13th, 2018 12:38 PM (157d) (PST)Oct 13th, 2018 11:20 AM (157d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
476584180.1820.1120.0212.1990.055107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5403,46825,0721171132320,351

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
760.2h/31.7d 2,334 969 11,480 100.3k 1,538 972 2,517 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:629
Deaths:509
KDR:1.236
Accuracy:21.751% C+
HSR:22.735% D
NS-15M AE
B**
Kills:229
Deaths:199
KDR:1.151
Accuracy:25.075% C+
HSR:36.245% B**
Orion VS54
C++
Kills:101
Deaths:66
KDR:1.530
Accuracy:17.498% D
HSR:25.743% C++
VE-H Maw
M*
Kills:61
Deaths:61
KDR:1
Accuracy:26.121% C++
HSR:55.738% M*
Kills:1,020
Deaths (as Heavy Assault):835
Deaths (to Heavy Assaults):1,523
KDR:1.22156
Kill Difference:185
Playtime:78.468 hours
Usage:10%
Score:1.357m
Score/min:288
Accuracy (listed only):22.611%
HSR (listed only):35.115%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
M**
Kills:202
Deaths:184
KDR:1.098
Accuracy:53.409% D
HSR:38.119% M**
NSX Tanto
C
Kills:158
Deaths:180
KDR:0.878
Accuracy:24.523% C
HSR:21.519% C--
Solstice SF
C*
Kills:84
Deaths:134
KDR:0.627
Accuracy:25.115% C*
HSR:9.524% D*
Solstice VE3
B*
Kills:79
Deaths:62
KDR:1.274
Accuracy:23.115% C++
HSR:24.051% B*
Zenith VX-5AE
C
Kills:78
Deaths:84
KDR:0.929
Accuracy:25.503% C
HSR:19.231% D-
Pandora VX25
A++
Kills:74
Deaths:81
KDR:0.914
Accuracy:34.039% D
HSR:21.622% A++
NS Baron G5
B+
Kills:67
Deaths:64
KDR:1.047
Accuracy:37.754% D
HSR:16.418% B+
Kills:742
Deaths (as Engineer):789
Deaths (to Engineers):984
KDR:0.94043
Kill Difference:47
Playtime:492.108 hours
Usage:65%
Score:11.189m
Score/min:379
Accuracy (listed only):31.922%
HSR (listed only):21.498%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:297
Deaths:331
KDR:0.897
Accuracy:21.317% D-
HSR:14.478% D
Sirius SX12
C++
Kills:260
Deaths:342
KDR:0.760
Accuracy:24.776% C++
HSR:18.462% C++
Deimos VA29
M**
Kills:202
Deaths:184
KDR:1.098
Accuracy:53.409% D
HSR:38.119% M**
MKV Suppressed
S
Kills:165
Deaths:196
KDR:0.842
Accuracy:21.517% D
HSR:44.242% S
NSX Tanto
C
Kills:158
Deaths:180
KDR:0.878
Accuracy:24.523% C
HSR:21.519% C--
NSX Tengu
D
Kills:112
Deaths:164
KDR:0.683
Accuracy:32.849% D
HSR:13.393% D*
Solstice SF
C*
Kills:84
Deaths:134
KDR:0.627
Accuracy:25.115% C*
HSR:9.524% D*
Solstice VE3
B*
Kills:79
Deaths:62
KDR:1.274
Accuracy:23.115% C++
HSR:24.051% B*
Zenith VX-5AE
C
Kills:78
Deaths:84
KDR:0.929
Accuracy:25.503% C
HSR:19.231% D-
Pandora VX25
A++
Kills:74
Deaths:81
KDR:0.914
Accuracy:34.039% D
HSR:21.622% A++
NS Baron G5
B+
Kills:67
Deaths:64
KDR:1.047
Accuracy:37.754% D
HSR:16.418% B+
Kills:1,576
Deaths (as Light Assault):1,822
Deaths (to Light Assaults):896
KDR:0.86498
Kill Difference:246
Playtime:123.120 hours
Usage:16%
Score:1.996m
Score/min:270
Accuracy (listed only):29.447%
HSR (listed only):21.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:297
Deaths:331
KDR:0.897
Accuracy:21.317% D-
HSR:14.478% D
Sirius SX12
C++
Kills:260
Deaths:342
KDR:0.760
Accuracy:24.776% C++
HSR:18.462% C++
MKV Suppressed
S
Kills:165
Deaths:196
KDR:0.842
Accuracy:21.517% D
HSR:44.242% S
NS-AM7 Archer
B**
Kills:120
Deaths:142
KDR:0.845
Accuracy:63.547% B++
HSR:27.500% B**
NSX Tengu
D
Kills:112
Deaths:164
KDR:0.683
Accuracy:32.849% D
HSR:13.393% D*
NS-30 Vandal
B**
Kills:101
Deaths:62
KDR:1.629
Accuracy:40.186% B**
HSR:33.663% B*
Soldier Soaker
A+
Kills:75
Deaths:68
KDR:1.103
Accuracy:48.375% A+
HSR:14.667% C+
XM98
B*
Kills:61
Deaths:33
KDR:1.848
Accuracy:42.786% B*
HSR:75.410% C++
VA39 Spectre
S
Kills:60
Deaths:73
KDR:0.822
Accuracy:44.608% A*
HSR:86.667% S
NS-61 Emissary
F-
Kills:53
Deaths:102
KDR:0.520
Accuracy:13.665% F--
HSR:5.660% F-
Kills:1,304
Deaths (as Infiltrator):1,513
Deaths (to Infiltrators):750
KDR:0.86186
Kill Difference:209
Playtime:50.082 hours
Usage:7%
Score:0.732m
Score/min:244
Accuracy (listed only):35.363%
HSR (listed only):33.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:297
Deaths:331
KDR:0.897
Accuracy:21.317% D-
HSR:14.478% D
Sirius SX12
C++
Kills:260
Deaths:342
KDR:0.760
Accuracy:24.776% C++
HSR:18.462% C++
Deimos VA29
M**
Kills:202
Deaths:184
KDR:1.098
Accuracy:53.409% D
HSR:38.119% M**
MKV Suppressed
S
Kills:165
Deaths:196
KDR:0.842
Accuracy:21.517% D
HSR:44.242% S
NSX Tengu
D
Kills:112
Deaths:164
KDR:0.683
Accuracy:32.849% D
HSR:13.393% D*
Pandora VX25
A++
Kills:74
Deaths:81
KDR:0.914
Accuracy:34.039% D
HSR:21.622% A++
NS Baron G5
B+
Kills:67
Deaths:64
KDR:1.047
Accuracy:37.754% D
HSR:16.418% B+
Kills:1,177
Deaths (as Combat Medic):1,362
Deaths (to Combat Medics):296
KDR:0.86417
Kill Difference:185
Playtime:4.992 hours
Usage:1%
Score:0.103m
Score/min:342
Accuracy (listed only):32.237%
HSR (listed only):23.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:59
Deaths:41
KDR:1.439
Accuracy:15.345% C+
HSR:13.559% D--
Kills:59
Deaths (as MAX Suit):20.500
Deaths (to MAX Suits):111
KDR:2.87805
Kill Difference:38.500
Playtime:7.445 hours
Usage:1%
Score:0.093m
Score/min:209
Accuracy (listed only):15.345%
HSR (listed only):13.559%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:249
V. Kills:123 201%
Deaths:20
KDR:12.450
Accuracy:40.805% C+
KPH:23.400 D--
VKPH:11.500 B+
C150 Dalton
D-
Kills:90
V. Kills:63 141%
Deaths:6
KDR:15
Accuracy:30.282% D-
KPH:15.600 D--
VKPH:11 D--
Kills:339 (0 + 339)
Deaths:26
KDR:13.038
VKDR:7.154
Vehicle Kills:186
Kill Difference:313
Playtime:16.407 hours
Usage:2%
Score:0.113m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:30.282%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:506
V. Kills:170 296%
Deaths:85
KDR:5.953
Accuracy:54.399% B++
KPH:37.600 D
VKPH:12.600 A
L100 Python AP
B**
Kills:60
V. Kills:26 222%
Deaths:9
KDR:6.667
Accuracy:56.250% C+
KPH:40.600 B**
VKPH:17.600 C+
C75 Viper
B+
Kills:59
V. Kills:15 369%
Deaths:10
KDR:5.900
Accuracy:44.665% B+
KPH:24.100 C
VKPH:6.100 C
Kills:625 (625 + 0)
Deaths:104
KDR:6.010
VKDR:2.029
Vehicle Kills:211
Kill Difference:521
Playtime:17.396 hours
Usage:2%
Score:0.158m
Score/min:151
Driving Accuracy:44.665%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:107
V. Kills:67 157%
Deaths:24
KDR:4.458
Accuracy:42.688% C+
KPH:23.600 C+
VKPH:14.800 C+
Supernova VPC
C+
Kills:103
V. Kills:37 271%
Deaths:17
KDR:6.059
Accuracy:42.616% D-
KPH:20.600 D*
VKPH:7.400 C+
Kills:210 (103 + 107)
Deaths:41
KDR:5.122
VKDR:2.537
Vehicle Kills:104
Kill Difference:169
Playtime:9.531 hours
Usage:1%
Score:0.092m
Score/min:161
Driving Accuracy:42.616%
Gunner Accuracy:42.688%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:1,007
V. Kills:681 148%
Deaths:211
KDR:4.773
Accuracy:55.065% C+
KPH:21.100 D--
VKPH:14.300 D--
E540 Halberd-H
C-
Kills:201
V. Kills:89 223%
Deaths:28
KDR:7.179
Accuracy:48.806% D*
KPH:34.800 C-
VKPH:15.400 D
Aphelion VEX-4H
D-
Kills:62
V. Kills:45 135%
Deaths:28
KDR:2.214
Accuracy:38.590% D-
KPH:15.800 D**
VKPH:11.400 D**
Kills:1,270 (0 + 1,270)
Deaths:267
KDR:4.757
VKDR:3.052
Vehicle Kills:815
Kill Difference:1,003
Playtime:57.398 hours
Usage:8%
Score:0.528m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:38.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:55
V. Kills:49 110%
Deaths:2
KDR:27.500
Accuracy:65.808% M*
KPH:27.200 C+
VKPH:24.200 S
M12 Kobalt
U
Kills:51
V. Kills:35 142%
Deaths:1
KDR:51
Accuracy:54.785% S
KPH:75.400 C++
VKPH:51.700 U
Kills:106 (0 + 106)
Deaths:3
KDR:35.333
VKDR:28
Vehicle Kills:84
Kill Difference:103
Playtime:2.703 hours
Usage:0%
Score:0.021m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:54.785%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB-H 1,6881,0072114.773C+3.1555.065%C+N/A21.1D--14.3D--15147.7h32D58.2C-
NSX Naginata 6396295091.236C+0.3921.751%C+22.735%D24.5DN/A7625.7h11.2B51.6C**
L100 Python HESH 676506855.953C-4.3354.399%B++N/A37.5D12.6A14613.5h5.7F-10.5D
VE-S Canis 3042973310.897C0.7321.317%D-14.478%D8.5D--N/A2535h14.7C-69C-
Sirius SX12 2642603420.76C+0.8724.776%C++18.462%C++6.8D--N/A2238.2h23D**92.8C-
L105 Zephyr 3722492012.45B+10.8240.805%C+N/A23.3D--11.5B+11010.7h11.3F--27.7D**
C-4 3442371002.37B++0.7428.997%B+N/A118.5B*53.5A++8712h1.2B++4.2B++
NS Decimator 3312301991.156C*0.4761.858%C++2.174%C+33.8C+14.9C+2386.8h4.7C++7.5C**
NS-15M AE 2322291991.151C0.4825.075%C+36.245%B**29.4DN/A1147.8h12C+47.8C++
Deimos VA29 2052021841.098C+0.5353.409%D38.119%M**34.2CN/A1425.9h2.1B+3.9C*
E540 Halberd-H 290201287.179C+5.5548.806%D*N/A34.7C-15.3D1685.8h5.4B+11C++
MKV Suppressed 1681651960.842C0.7821.517%D44.242%S14.9DN/A6111.1h14.4C++66.9C+
NSX Tanto 1611581800.878C0.7524.523%C21.519%C--7.4D--N/A2121.4h15.1C+61.7C+
NS-AM7 Archer 1751201420.845B**0.7863.547%B++27.5%B**5.8C2.6C+4120.8h23.8C+37.4C++
NS "Heatwave" Decimator 1791171240.944C0.6857.539%DN/A26D--13.8C--1604.5h5.7F9.9D**
NSX Tengu 1161121640.683C--0.9432.849%D13.393%D*8.2D--N/A2513.6h19.6D--59.6D
Saron HRB 174107244.458C+2.8342.688%C+1.869%C**23.8C+14.9C+2084.5h28.7D-67.2D
Frag Grenade 1091061106N/A104.3748.481%B+N/A530C*15A13630.2h3.6C**7.5B+
Tank Mine 164105244.375B**2.7520.263%D--N/A105C+59C+9151h2.4D11.6F*
Supernova VPC 140103176.059C-4.4342.616%D-N/A20.6D*7.4C+1185h6.6T15.5F*
NS-30 Vandal 106101621.629C+0.0040.186%B**33.663%B*23D1.1A*514.4h11.1T*27.6D-
Orion VS54 102101661.53C++0.1017.498%D25.743%C++26.6C+N/A1073.8h9.9B*56.4C++
C150 Dalton 15390615A13.3730.282%D-2.222%A++15.5D--10.9D--1245.8h5.3C-17.4D--
Damascus Edge 89851,7150.05B1.5837.149%B++67.059%U0.7CN/A4128.3h2.2C++5.9B+
Solstice SF 91841340.627C1.0025.115%C*9.524%D*8.2DN/A2610.2h13.7C+54.6C++
Solstice VE3 7979621.274B++0.3523.115%C++24.051%B*12CN/A536.6h12.5B++54.2C**
Zenith VX-5AE 8278840.929C-0.7025.503%C19.231%D-7.9D*N/A359.9h20.3F-79.7D--
Soldier Soaker 7575681.103C+0.5248.375%A+14.667%C+46.9C+N/A991.6h5B++10.3B**
Pandora VX25 7474810.914C0.7134.039%D21.622%A++24.7C-N/A943h5.2C15.3C
Rocklet Rifle 13868531.283B**0.3448.115%DN/A22.7C23.3C+2863h36.4C*75.7C+
NS Baron G5 6767641.047C+0.5837.754%D16.418%B+16D-N/A464.2h5.3C14C+
Xiphos Anti-Personnel Phalanx Tower 6866166C++64.3739.798%B**N/A330C**10C*10150.2h12.6B31.6B+
S1 89651100.591C+1.0447.433%D--1.538%D18.6C--6.9D-1713.5h6.5C*13.8C
Aphelion VEX-4H 10762282.214C0.5938.59%D-3.226%C++15.9D*11.5D**1663.9h110.4D**286.1F
VE-H Maw 6261611C--0.6326.121%C++55.738%M*25.4DN/A1392.4h11.5C+43.9C++
XM98 6161331.848C+0.2242.786%B*75.41%C++25.4C+N/A632.4h2.8C6.6C*
L100 Python AP 866096.667B+5.0456.25%C+1.667%D40B*17.3C+2671.5h4.4B**7.7B**
VA39 Spectre 6060730.822C0.8044.608%A*86.667%S35.3B*N/A2641.7h3A++6.8A
C75 Viper 7459105.9B+4.2744.665%B+N/A23.6C6C-1132.5h18.7D41.8C+
Quasar VM1 6159411.439C+0.1915.345%C+13.559%D--19.7CN/A643h16C+104.3C++
Hunter QCX 7458890.652C+0.9739.829%C3.448%D**5.6D1.5C2910.4h17.7D-44.3D
NS Annihilator 9056431.302A++0.3280.786%C++N/A13B++7.9C1374.3h9.9B++12.3B++
M60-G Bulldog 10455227.5S25.8765.808%M*N/A27.5C+24.5S762h8.4C+12.7B**
NS-61 Emissary 54531020.52C1.1113.665%F--5.66%F-7.8D-N/A286.8h19.9D145.9F*
M12 Kobalt 8651151A+49.3754.785%S7.843%F--72.9C++50U2860.7h35.5F*64.7B++

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun12740.3h
Nanite Revive Grenade0550h
Anti-Vehicle MANA Turret11780.2h
Spiker01000.8h
Motion Spotter24240.5h
Flail Targeting Dart1910.5h
Welding Device04,5071.4h
Medical Applicator337,9800.8h
Spawn Beacon41,2820.8h
Nano-Armor Kit148603,42046.5h
Repair Module04961h
Turret AI Module15471.6h
Structure Shield Module14061.1h
Skywall Shield Emitter03350.7h
Faction Banner0670.2h
Cortium Silo08721.5h
Spitfire Auto-Turret99091.1h
Blast Wall02711.1h
Xiphos Anti-Personnel Tower02410.6h
Hoplon Anti-Aircraft Phalanx Tower02910.6h
Bunker11601h
Rampart Wall28085.7h
Sunderer Garage01951.1h
Deconstruction Tool418,2489.2h
Spear Anti-Vehicle Tower03000.8h
Ammunition Package81,3942.4h
Infantry Tower01371h
Glaive IPC0510.2h
Elysium Spawn Tube02330.7h
WLT-Howler Mining Laser22515,957102.7h
Light Vehicle Terminal01030.5h
Nano-Repair Grenade07460.2h
Vehicle Gate02771.6h
Pillbox01631h
Vehicle Ammo Dispenser01160.3h
Recon Detection Device11630.3h

Check the help document for the dictionary if you want to learn more about words used here.


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