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Director General fireice940max[HHCN] fireice940max
NC BR 95

KDR: 0.9

Score: 11.9m

Last Seen: Dec 17th, 2018 2:28 AM
- OFFLINE - 10.8 hour(s)

Battle Rank 95 - New Conglomerate on Connery
Level Progress (to 96): 18%
Level 100 Progress: 63% 331h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NSX Naginata MGR-L1 Promise Spear Anti-Vehicle Phalanx Tower NC6 Gauss SAW MGR-S1 Gladius C-4 Soldier Soaker Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $47,538 MLG Score: 38
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.087%24.201%414710151,9090.988095-0.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.3%-0.775D-0.55B+-1.792F-HEAD ++ (~15.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.3-0.54D19.7-0.38C-95.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.529%100%0110215322700.23348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.277S2.158A*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.60.837B++10.679B+0.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.172%14.815%0110215424000.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.147B**0.062C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.634B+2.70.451B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m1403.4%353 (21.2k)325 (19.5k)0.8985583,6764,0911.0542795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102223712.992%15.914%20708:560

57% Engineer25% Heavy Assault12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2017 1:37 PMMay 5th, 2017 11:24 AMDec 17th, 2018 12:50 AM (34d) (PST)Dec 16th, 2018 10:43 PM (34d) (PST)Dec 16th, 2018 10:28 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
195651300.1010.1120.0161.8870.03438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,7243,9207,804671113219,485

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
609h/25.4d 637 585 6,679 68.9k 1,109 758 1,235 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:853
Deaths:1,200
KDR:0.711
Accuracy:13.911% D**
HSR:26.378% C+
MGR-L1 Promise
D*
Kills:510
Deaths:715
KDR:0.713
Accuracy:14.942% F
HSR:15.098% D*
NC6 Gauss SAW
C+
Kills:172
Deaths:254
KDR:0.677
Accuracy:12.988% D*
HSR:22.674% C+
EM1
S
Kills:78
Deaths:118
KDR:0.661
Accuracy:27.256% B**
HSR:60.256% S
Kills:1,613
Deaths (as Heavy Assault):2,287
Deaths (to Heavy Assaults):1,117
KDR:0.70529
Kill Difference:674
Playtime:150.534 hours
Usage:25%
Score:1.954m
Score/min:216
Accuracy (listed only):17.274%
HSR (listed only):31.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A+
Kills:150
Deaths:316
KDR:0.475
Accuracy:32.734% B**
HSR:32% A+
AF-4AE Cyclone
D-
Kills:82
Deaths:133
KDR:0.617
Accuracy:24.819% D-
HSR:18.293% D-
NS-7 PDW
A+
Kills:64
Deaths:155
KDR:0.413
Accuracy:31.982% A+
HSR:17.188% C+
Mauler S6
A+
Kills:54
Deaths:65
KDR:0.831
Accuracy:55.172% A+
HSR:14.815% C+
Kills:350
Deaths (as Light Assault):669
Deaths (to Light Assaults):686
KDR:0.52317
Kill Difference:319
Playtime:73.237 hours
Usage:12%
Score:1.308m
Score/min:298
Accuracy (listed only):36.177%
HSR (listed only):20.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A+
Kills:150
Deaths:316
KDR:0.475
Accuracy:32.734% B**
HSR:32% A+
Soldier Soaker
B*
Kills:100
Deaths:82
KDR:1.220
Accuracy:41.849% B*
HSR:12% C--
AF-4AE Cyclone
D-
Kills:82
Deaths:133
KDR:0.617
Accuracy:24.819% D-
HSR:18.293% D-
NS-7 PDW
A+
Kills:64
Deaths:155
KDR:0.413
Accuracy:31.982% A+
HSR:17.188% C+
NC14 Bolt Driver
S
Kills:53
Deaths:81
KDR:0.654
Accuracy:63.529% S
HSR:100% M+
Kills:449
Deaths (as Infiltrator):767
Deaths (to Infiltrators):618
KDR:0.5854
Kill Difference:318
Playtime:30.951 hours
Usage:5%
Score:0.545m
Score/min:293
Accuracy (listed only):38.983%
HSR (listed only):35.896%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A+
Kills:54
Deaths:65
KDR:0.831
Accuracy:55.172% A+
HSR:14.815% C+
Kills:54
Deaths (as Engineer):65
Deaths (to Engineers):705
KDR:0.83077
Kill Difference:11
Playtime:347.479 hours
Usage:57%
Score:8.028m
Score/min:385
Accuracy (listed only):55.172%
HSR (listed only):14.815%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:63
V. Kills:56 111%
Deaths:8
KDR:7.875
Accuracy:70.155% A**
KPH:54.900 C++
VKPH:48.800 S
Kills:63 (63 + 0)
Deaths:8
KDR:7.875
VKDR:7
Vehicle Kills:56
Kill Difference:55
Playtime:1.148 hours
Usage:0%
Score:0.015m
Score/min:224
Driving Accuracy:70.155%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
U
Kills:66
V. Kills:62 105%
Deaths:1
KDR:66
Accuracy:71.181% M**
KPH:72.100 M
VKPH:67.700 U
Kills:66 (0 + 66)
Deaths:1
KDR:66
VKDR:62
Vehicle Kills:62
Kill Difference:65
Playtime:0.916 hours
Usage:0%
Score:0.012m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:71.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Naginata 8668531,2000.711D0.1913.911%D**26.378%C+14.2D--N/A3859.9h16.2D-116.2D*
MGR-L1 Promise 5265107150.713C--0.1914.942%F15.098%D*12.8D--N/A3739.8h18.5D124D*
Spear Anti-Vehicle Phalanx Tower 3611841184U183.1049.736%C+N/A262.9S252.9U22280.7h1.5A+3.1A++
NC6 Gauss SAW 1751722540.677C0.2212.988%D*22.674%C+13.5DN/A4412.7h10.6C++82C-
MGR-S1 Gladius 1561503160.475C--0.4232.734%B**32%A+5.7D*N/A4326.4h18.2F-55.6C-
C-4 228125323.906A++3.0123.892%CN/A138.9A+114.4S7030.9h1.8C-7.4C
Soldier Soaker 100100821.22C++0.3241.849%B*12%C--83.3B**N/A1781.2h5.2B++12.3B*
NS "Heatwave" Decimator 16696591.627C++0.7356.327%DN/A28.2D-20.6C++1533.4h6.2F--10.9F-
AF-4AE Cyclone 90821330.617D--0.2824.819%D-18.293%D-1.9D**N/A642.1h55.9T*225T*
NS Decimator 10280511.569B++0.6762.308%C*N/A57.1A+15.7C+4621.4h3B**4.9B**
EM1 79781180.661D0.2427.256%B**60.256%S37.1C++N/A2762.1h11.7C*42.9B+
M60-G Bulldog 12866166U65.1071.181%M**N/A73.3M68.9U2180.9h6.2B+8.7B**
NS-7 PDW 64641550.413D0.4931.982%A+17.188%C+1.8D*N/A734.8h67.4T*210.8T*
L100 Python HESH 1196387.875C6.9870.155%A**N/A57.3C*50.9U2241.1h2.9B+4.1B**
NS Annihilator 10962720.861B++0.0476.777%D--N/A10.2C+7.7C906.1h10.5B+13.6B
M20 Basilisk 10458134.462C-3.5649.424%C1.724%D*17.6D--13.9D2353.3h270.6F--547.6F--
Tank Mine 8655511S10.1022.802%D-N/A110C++62C+6900.5h3F13.2T*
Mauler S6 5454650.831C+0.0755.172%A+14.815%C+33.8B+N/A2621.6h2.7A++4.8A
NC14 Bolt Driver 5353810.654D0.2463.529%S100%M+48.2A++N/A4471.1h1A*1.6A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0570h
Spawn Beacon11440.1h
Nano-Armor Kit24225,22514.5h
Turret AI Module02180.5h
Repair Module01550.3h
Skywall Shield Emitter01060.2h
Structure Shield Module01180.3h
Cortium Silo27511h
Blast Wall0700.3h
Medical Applicator73,2820.3h
Spear Anti-Vehicle Tower01290.3h
Spitfire Auto-Turret01370.4h
Welding Device04,5490.4h
Deconstruction Tool110,7991h
Bunker0590.2h
Xiphos Anti-Personnel Tower0950.3h
Hoplon Anti-Aircraft Phalanx Tower01330.3h
M12 Kobalt0550h
M20 Basilisk0760h
Ammunition Package32860.1h
WLT-Howler Mining Laser8122,61858.7h
Lumifiber Rampart Wall11571.1h
Vehicle Ammo Dispenser0560.2h
Elysium Spawn Tube0600.3h
Vehicle Gate0540.3h
AP30 Shredder01540h

Check the help document for the dictionary if you want to learn more about words used here.


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