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fistshove[AT] fistshove
VS BR 118

KDR: 1.73

Score: 28.7m

Last Seen: May 5th, 2019 1:32 AM
- OFFLINE - 2679.6 hour(s)

Battle Rank 106 (118 total) - Vanu Sovereignty on Emerald
Level Progress (to 107): 18%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris NS-15M1 H-V45 Ursa V10 Orion VS54 Flare VE6 Corvus VA55
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 1004TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.756%23.884%49631118313,9091.64390.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.127%-0.077C+0.461B+-1.627FHEAD ++ (~13.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.236C++11.80.173C++45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.331%2.326%29212121725682880.30228560%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.143%-1.057D*0.68B+-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
302.3-0.873D--82.6-0.559D219.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.892%2.039%291812062,1588809442.45227228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%-0.689D-0.336C-0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.092C+11.90.052C+23.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.175%4.5%3161112031,7116488852.64043193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.149%-0.187C0.013C+0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.552B+18.30.542B+35.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.99%77.707%316212121,57984851.85984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.019%1.655A++0.69B+0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.80.42B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.88%13.452%316412101,35363512.12736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±16.407%1.274A-0.234C3.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.312C*5.2-0.061C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.7m383.4%210 (12.6k)199 (11.9k)1.7336532,37618,6752.18618118 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121470219.255%17.461%33607:455

14% Combat Medic29% Engineer23% Heavy Assault13% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:28 PMNov 21st, 2012 1:45 PMJun 3rd, 2019 11:15 PM (82d) (PST)May 4th, 2019 9:34 PM (112d) (PST)May 4th, 2019 9:32 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3331022310.2240.1290.0390.9950.035322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,0006,12813,872138260211,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2406.8h/100.3d 8,451 5,653 8,123 143.7k 3,094 5,826 5,113 48.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C++
Kills:1,181
Deaths:631
KDR:1.872
Accuracy:23.226% C+
HSR:23.709% C++
NS-15M1
C*
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:18.788% D
HSR:24.530% C*
Ursa
B+
Kills:1,161
Deaths:631
KDR:1.840
Accuracy:22.750% C+
HSR:28.079% B+
Orion VS54
C--
Kills:1,147
Deaths:600
KDR:1.912
Accuracy:16.950% D
HSR:21.360% C--
Flare VE6
C*
Kills:1,146
Deaths:598
KDR:1.916
Accuracy:19.093% D
HSR:25.916% C*
SVA-88
C-
Kills:255
Deaths:181
KDR:1.409
Accuracy:17.689% D*
HSR:22.353% C-
Kills:6,060
Deaths (as Heavy Assault):3,346
Deaths (to Heavy Assaults):5,272
KDR:1.81112
Kill Difference:2,714
Playtime:553.171 hours
Usage:23%
Score:7.001m
Score/min:211
Accuracy (listed only):19.749%
HSR (listed only):24.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:801
Deaths:434
KDR:1.846
Accuracy:47.899% B*
HSR:12.984% D
Solstice SF
C-
Kills:697
Deaths:375
KDR:1.859
Accuracy:21.629% C-
HSR:14.347% C-
Eidolon VE33
B+
Kills:690
Deaths:359
KDR:1.922
Accuracy:24.702% C--
HSR:30.145% B+
Pulsar C
C
Kills:584
Deaths:436
KDR:1.339
Accuracy:22.560% C
HSR:19.349% D
VX6-7
D
Kills:402
Deaths:291
KDR:1.381
Accuracy:19.153% D--
HSR:17.413% D
Solstice Burst
C+
Kills:328
Deaths:273
KDR:1.201
Accuracy:26.595% C+
HSR:24.085% C+
NS-11C
D-
Kills:295
Deaths:284
KDR:1.039
Accuracy:18.473% D*
HSR:14.576% D-
Deimos VA29
C-
Kills:246
Deaths:234
KDR:1.051
Accuracy:55.849% C-
HSR:12.195% D
Nova
S
Kills:200
Deaths:14
KDR:14.286
Accuracy:112% S
HSR:12.500% D
Solstice VE3
C
Kills:145
Deaths:156
KDR:0.929
Accuracy:21.530% C
HSR:17.931% C
Thanatos VE70
B**
Kills:106
Deaths:116
KDR:0.914
Accuracy:39.489% C+
HSR:21.698% B**
Zenith VX-5
C
Kills:91
Deaths:61
KDR:1.492
Accuracy:20.061% D*
HSR:19.780% C
NS Baron G5
B**
Kills:83
Deaths:76
KDR:1.092
Accuracy:40.826% C
HSR:19.277% B**
Serpent VE92
C*
Kills:57
Deaths:34
KDR:1.676
Accuracy:16.929% D**
HSR:21.053% C*
Kills:4,725
Deaths (as Engineer):3,143
Deaths (to Engineers):4,253
KDR:1.50334
Kill Difference:1,582
Playtime:703.489 hours
Usage:29%
Score:8.745m
Score/min:207
Accuracy (listed only):34.835%
HSR (listed only):18.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:801
Deaths:434
KDR:1.846
Accuracy:47.899% B*
HSR:12.984% D
Solstice SF
C-
Kills:697
Deaths:375
KDR:1.859
Accuracy:21.629% C-
HSR:14.347% C-
Sirius SX12
C+
Kills:647
Deaths:430
KDR:1.505
Accuracy:20.223% D-
HSR:17.929% C+
Pulsar C
C
Kills:584
Deaths:436
KDR:1.339
Accuracy:22.560% C
HSR:19.349% D
VX6-7
D
Kills:402
Deaths:291
KDR:1.381
Accuracy:19.153% D--
HSR:17.413% D
Solstice Burst
C+
Kills:328
Deaths:273
KDR:1.201
Accuracy:26.595% C+
HSR:24.085% C+
NS-11C
D-
Kills:295
Deaths:284
KDR:1.039
Accuracy:18.473% D*
HSR:14.576% D-
Eridani SX5
D*
Kills:253
Deaths:241
KDR:1.050
Accuracy:19.000% D**
HSR:10.672% D*
Deimos VA29
C-
Kills:246
Deaths:234
KDR:1.051
Accuracy:55.849% C-
HSR:12.195% D
Nova
S
Kills:200
Deaths:14
KDR:14.286
Accuracy:112% S
HSR:12.500% D
Solstice VE3
C
Kills:145
Deaths:156
KDR:0.929
Accuracy:21.530% C
HSR:17.931% C
Thanatos VE70
B**
Kills:106
Deaths:116
KDR:0.914
Accuracy:39.489% C+
HSR:21.698% B**
Zenith VX-5
C
Kills:91
Deaths:61
KDR:1.492
Accuracy:20.061% D*
HSR:19.780% C
NS Baron G5
B**
Kills:83
Deaths:76
KDR:1.092
Accuracy:40.826% C
HSR:19.277% B**
Serpent VE92
C*
Kills:57
Deaths:34
KDR:1.676
Accuracy:16.929% D**
HSR:21.053% C*
Kills:4,935
Deaths (as Light Assault):3,455
Deaths (to Light Assaults):3,363
KDR:1.42836
Kill Difference:1,480
Playtime:333.805 hours
Usage:14%
Score:3.443m
Score/min:172
Accuracy (listed only):33.481%
HSR (listed only):17.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:1,163
Deaths:814
KDR:1.429
Accuracy:21.421% D
HSR:27.171% B*
Corvus VA55
C++
Kills:875
Deaths:685
KDR:1.277
Accuracy:24.018% C+
HSR:24% C++
Pandora VX25
B*
Kills:801
Deaths:434
KDR:1.846
Accuracy:47.899% B*
HSR:12.984% D
Sirius SX12
C+
Kills:647
Deaths:430
KDR:1.505
Accuracy:20.223% D-
HSR:17.929% C+
Equinox VE2 Burst
C+
Kills:295
Deaths:203
KDR:1.453
Accuracy:25.045% C-
HSR:26.441% C+
Equinox VE2
D
Kills:281
Deaths:255
KDR:1.102
Accuracy:19.419% D*
HSR:16.370% D
Eridani SX5
D*
Kills:253
Deaths:241
KDR:1.050
Accuracy:19.000% D**
HSR:10.672% D*
Deimos VA29
C-
Kills:246
Deaths:234
KDR:1.051
Accuracy:55.849% C-
HSR:12.195% D
Pulsar VS1
B++
Kills:215
Deaths:178
KDR:1.208
Accuracy:18.634% D--
HSR:26.047% B++
Nova
S
Kills:200
Deaths:14
KDR:14.286
Accuracy:112% S
HSR:12.500% D
Terminus VX-9
C+
Kills:189
Deaths:167
KDR:1.132
Accuracy:18.452% D**
HSR:25.397% C+
NS-11A
A+
Kills:153
Deaths:146
KDR:1.048
Accuracy:17.713% D**
HSR:32.680% A+
CME
C-
Kills:113
Deaths:120
KDR:0.942
Accuracy:20.082% D*
HSR:19.469% C-
Thanatos VE70
B**
Kills:106
Deaths:116
KDR:0.914
Accuracy:39.489% C+
HSR:21.698% B**
NS Baron G5
B**
Kills:83
Deaths:76
KDR:1.092
Accuracy:40.826% C
HSR:19.277% B**
Kills:5,620
Deaths (as Combat Medic):4,113
Deaths (to Combat Medics):2,004
KDR:1.3664
Kill Difference:1,507
Playtime:346.966 hours
Usage:14%
Score:4.289m
Score/min:206
Accuracy (listed only):33.338%
HSR (listed only):20.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A
Kills:1,160
Deaths:185
KDR:6.270
Accuracy:48.771% A
HSR:82.414% B+
Sirius SX12
C+
Kills:647
Deaths:430
KDR:1.505
Accuracy:20.223% D-
HSR:17.929% C+
Ghost
C*
Kills:419
Deaths:203
KDR:2.064
Accuracy:40.233% C*
HSR:64.678% C
NS-44 Commissioner
A+
Kills:359
Deaths:350
KDR:1.026
Accuracy:33.693% C
HSR:32.312% A+
Eridani SX5
D*
Kills:253
Deaths:241
KDR:1.050
Accuracy:19.000% D**
HSR:10.672% D*
Beamer VS3
C
Kills:253
Deaths:247
KDR:1.024
Accuracy:17.999% D**
HSR:20.158% C
Artemis VX26
C
Kills:200
Deaths:122
KDR:1.639
Accuracy:23.040% D-
HSR:20.500% C
Cerberus
C
Kills:194
Deaths:237
KDR:0.819
Accuracy:20.419% F
HSR:20.619% C
Nyx VX31
C*
Kills:176
Deaths:31
KDR:5.677
Accuracy:23.278% F-
HSR:31.818% C*
Manticore SX40
C--
Kills:67
Deaths:51
KDR:1.314
Accuracy:14.785% F--
HSR:17.911% C--
NS-357 Underboss
B
Kills:53
Deaths:60
KDR:0.883
Accuracy:28.571% D--
HSR:24.528% B
NS-AM7 Archer
B+
Kills:52
Deaths:46
KDR:1.130
Accuracy:61.775% B+
HSR:17.308% C+
Kills:3,833
Deaths (as Infiltrator):2,203
Deaths (to Infiltrators):2,493
KDR:1.7399
Kill Difference:1,630
Playtime:323.010 hours
Usage:13%
Score:2.478m
Score/min:128
Accuracy (listed only):29.315%
HSR (listed only):30.070%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:444
Deaths:183
KDR:2.426
Accuracy:16.721% D
HSR:19.369% C
Comet VM2
B++
Kills:423
Deaths:299
KDR:1.415
Accuracy:49.347% B++
HSR:4.019% C+
Blueshift VM5
C--
Kills:416
Deaths:161
KDR:2.584
Accuracy:15.396% D-
HSR:18.510% C--
Comet VM2
B+
Kills:324
Deaths:258
KDR:1.256
Accuracy:50.779% B+
HSR:4.630% C*
Nebula VM20
C+
Kills:191
Deaths:80
KDR:2.388
Accuracy:17.019% C
HSR:19.895% C+
NS-10 Burster
C**
Kills:139
Deaths:70
KDR:1.986
Accuracy:29.648% C++
HSR:8.633% C**
NS-10 Burster
A
Kills:122
Deaths:71
KDR:1.718
Accuracy:29.337% C+
HSR:10.656% A
Nebula VM20
C
Kills:121
Deaths:65
KDR:1.862
Accuracy:16.346% C
HSR:17.355% D
Quasar VM1
C+
Kills:66
Deaths:21
KDR:3.143
Accuracy:15.669% C+
HSR:18.182% C+
Quasar VM1
C
Kills:63
Deaths:18
KDR:3.500
Accuracy:15.068% D
HSR:19.048% C
NS-20 Gorgon
B+
Kills:61
Deaths:31
KDR:1.968
Accuracy:29.969% B+
HSR:22.951% B+
NS-20 Gorgon
B**
Kills:56
Deaths:31
KDR:1.806
Accuracy:30.138% B+
HSR:25% B**
Kills:2,426
Deaths (as MAX Suit):644
Deaths (to MAX Suits):934
KDR:3.76708
Kill Difference:1,782
Playtime:125.690 hours
Usage:5%
Score:2.728m
Score/min:362
Accuracy (listed only):26.286%
HSR (listed only):15.687%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:87
V. Kills:93 93%
Deaths:158
KDR:0.551
Accuracy:26.465% D
KPH:2.300 D--
VKPH:2.400 D--
Light PPA
C-
Kills:85
V. Kills:13 N/A
Deaths:36
KDR:2.361
Accuracy:38.183% C
KPH:15.600 D--
VKPH:2.400 C-
Saron Laser Cannon
D-
Kills:84
V. Kills:81 102%
Deaths:121
KDR:0.694
Accuracy:26.589% D-
KPH:3.800 D-
VKPH:3.600 D-
Hornet Missiles
D
Kills:61
V. Kills:46 130%
Deaths:26
KDR:2.346
Accuracy:54.538% D-
KPH:30.200 D
VKPH:22.800 D
Photon A2A Missile Pods
D--
Kills:60
V. Kills:62 95%
Deaths:18
KDR:3.333
Accuracy:69.431% D**
KPH:11.800 D--
VKPH:12.200 D--
Kills:377 (256 + 0)
Deaths:359
KDR:1.050
VKDR:0.822
Vehicle Kills:295
Kill Difference:18
Playtime:72.980 hours
Usage:3%
Score:0.528m
Score/min:121
Piloting Accuracy:26.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:207
V. Kills:35 N/A
Deaths:23
KDR:9
Accuracy:41.708% C+
KPH:745,200 U
VKPH:126,000 U
AP30 Shredder
U
Kills:104
V. Kills:63 163%
Deaths:23
KDR:4.522
Accuracy:25.640% D*
KPH:374,400 U
VKPH:226,800 U
C150 Dalton
U
Kills:99
V. Kills:51 190%
Deaths:28
KDR:3.536
Accuracy:38.625% C+
KPH:356,400 U
VKPH:183,600 U
Kills:410 (0 + 410)
Deaths:74
KDR:5.541
VKDR:2.014
Vehicle Kills:149
Kill Difference:336
Playtime:0.001 hours
Usage:0%
Score:0.259m
Score/min:3,887,835
Piloting Accuracy:N/A%
Gunner Accuracy:38.625%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:697
V. Kills:257 270%
Deaths:53
KDR:13.151
Accuracy:56.472% B+
KPH:18.500 D-
VKPH:6.800 D--
L100 Python HESH
C
Kills:373
V. Kills:68 N/A
Deaths:27
KDR:13.815
Accuracy:59.097% B**
KPH:40.600 C
VKPH:7.400 C
L100 Python AP
D
Kills:284
V. Kills:247 115%
Deaths:45
KDR:6.311
Accuracy:56.800% C+
KPH:16.300 D*
VKPH:14.200 D
C75 Viper
C+
Kills:260
V. Kills:44 N/A
Deaths:26
KDR:10
Accuracy:38.867% C+
KPH:28.900 C+
VKPH:4.900 D
Skyguard
C-
Kills:108
V. Kills:87 123%
Deaths:26
KDR:4.154
Accuracy:26.792% C-
KPH:5.700 D*
VKPH:4.600 F
Kills:1,722 (1,722 + 0)
Deaths:177
KDR:9.729
VKDR:3.972
Vehicle Kills:703
Kill Difference:1,545
Playtime:92.236 hours
Usage:4%
Score:0.970m
Score/min:175
Driving Accuracy:26.792%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:403
V. Kills:307 131%
Deaths:41
KDR:9.829
Accuracy:50.444% B*
KPH:16.200 D-
VKPH:12.400 C
Supernova PC
C++
Kills:246
V. Kills:93 262%
Deaths:31
KDR:7.935
Accuracy:50.648% C++
KPH:15.600 D
VKPH:5.900 D
Proton II PPA
B+
Kills:176
V. Kills:9 N/A
Deaths:11
KDR:16
Accuracy:26.739% B+
KPH:41.500 C--
VKPH:2.100 D-
E540 Halberd
C*
Kills:151
V. Kills:116 129%
Deaths:45
KDR:3.356
Accuracy:51.103% B+
KPH:23.100 D
VKPH:17.800 C*
Supernova FPC
D--
Kills:135
V. Kills:135 99%
Deaths:55
KDR:2.455
Accuracy:48.427% D
KPH:10.100 D**
VKPH:10.100 D--
Supernova VPC
D*
Kills:55
V. Kills:13 393%
Deaths:6
KDR:9.167
Accuracy:46.083% C--
KPH:11.100 F
VKPH:2.600 D*
Kills:1,166 (436 + 730)
Deaths:189
KDR:6.169
VKDR:3.561
Vehicle Kills:673
Kill Difference:977
Playtime:69.692 hours
Usage:3%
Score:1.378m
Score/min:330
Driving Accuracy:46.083%
Gunner Accuracy:51.103%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:114
V. Kills:57 197%
Deaths:17
KDR:6.706
Accuracy:61.633% B+
KPH:28.100 D-
VKPH:14 D-
Proton II PPA-H
C
Kills:114
V. Kills:10 N/A
Deaths:17
KDR:6.706
Accuracy:31.671% D
KPH:59.100 D
VKPH:5.200 C
Saron HRB-H
C
Kills:94
V. Kills:40 229%
Deaths:18
KDR:5.222
Accuracy:53.673% C
KPH:31.500 C
VKPH:13.400 D--
Kills:322 (0 + 322)
Deaths:52
KDR:6.192
VKDR:2.058
Vehicle Kills:107
Kill Difference:270
Playtime:8.974 hours
Usage:0%
Score:0.202m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:53.673%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:186
V. Kills:2 N/A
Deaths:14
KDR:13.286
Accuracy:15.815% C-
KPH:57.100 C+
VKPH:0.600 D*
M60-G Bulldog
B+
Kills:140
V. Kills:13 N/A
Deaths:18
KDR:7.778
Accuracy:40.189% B+
KPH:20.600 C--
VKPH:1.900 D*
M20 Basilisk
C
Kills:113
V. Kills:39 283%
Deaths:14
KDR:8.071
Accuracy:33.070% D
KPH:17.300 C
VKPH:6 D
M40 Fury
D
Kills:106
V. Kills:15 N/A
Deaths:9
KDR:11.778
Accuracy:26.734% D--
KPH:30.500 D
VKPH:4.300 D--
M12 Kobalt
C*
Kills:96
V. Kills:3 N/A
Deaths:5
KDR:19.200
Accuracy:18.751% C*
KPH:29.900 D--
VKPH:0.900 D--
M20 Basilisk
C++
Kills:93
V. Kills:32 282%
Deaths:32
KDR:2.906
Accuracy:40.435% C++
KPH:11.900 D
VKPH:4.100 D--
Kills:734 (0 + 734)
Deaths:92
KDR:7.978
VKDR:1.130
Vehicle Kills:104
Kill Difference:642
Playtime:31.081 hours
Usage:1%
Score:0.294m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:40.435%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:197
V. Kills:7 N/A
Deaths:75
KDR:2.627
Accuracy:49.669% B*
KPH:42 C
VKPH:1.500 C
M40 Fury-F
D
Kills:193
V. Kills:45 420%
Deaths:179
KDR:1.078
Accuracy:41.308% D
KPH:5.500 D--
VKPH:1.300 D*
Kills:390 (390 + 0)
Deaths:254
KDR:1.535
VKDR:0.205
Vehicle Kills:52
Kill Difference:136
Playtime:39.483 hours
Usage:2%
Score:0.094m
Score/min:40
Driving Accuracy:41.308%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,2051,1816311.872B0.1423.226%C+23.709%C++29.9C-N/A8039.5h13.4C57.6C++
NS-15M1 1,1741,1707051.66C++0.0718.788%D24.53%C*22.5DN/A8952.1h11.8B62.7C+
H-V45 1,1751,1638141.429C++0.3021.421%D27.171%B*17.6DN/A6366.2h13.9C+64.9C+
Ursa 1,1701,1616311.84B+0.1122.75%C+28.079%B+23.4C--N/A6649.7h11.7C+51.5C*
V10 1,1601,1601856.27A4.5448.771%A82.414%B+21.8DN/A10353.3h1.8B*3.7B*
Orion VS54 1,1551,1476001.912B0.1816.95%D21.36%C--15.5DN/A11774.2h12.4C**73C+
Flare VE6 1,1581,1465981.916B+0.1819.093%D25.916%C*26.6C--N/A11243.1h11C+57.6C+
Corvus VA55 8888756851.277C*0.4624.018%C+24%C++18.1DN/A6748.3h11.4B+47.5B
Pandora VX25 8028014341.846B+0.1147.899%B*12.984%D12.1D-N/A6766.2h5C10.4B
C-4 1,1147394581.614C++0.1221.754%DN/A47.7D24.2C65115.5h1.3B+5.9C++
Solstice SF 7056973751.859B*0.1321.629%C-14.347%C-7.5D-N/A4992.8h11.7C++54.2C++
L100 Python HEAT 9546975313.151A*11.4256.472%B+1.722%C--18.4D-6.8D--16637.8h4.7B++8.3B*
Eidolon VE33 7036903591.922B++0.1924.702%C--30.145%B+9.6DN/A6371.8h8.6B34.6C++
Lasher X2 6736644231.57B*0.1620.983%D3.313%C15.2D-N/A8043.7h20.8C+99.2C+
Sirius SX12 6556474301.505B+0.2320.223%D-17.929%C+14.5DN/A5544.7h12.5B+61.9C++
Pulsar C 5855844361.339C++0.3922.56%C19.349%D10.1D-N/A5358.1h11.7C*52C++
Proximity Mine 479478509.56A++7.8337.539%C--N/A116.6C+N/A4044.1h1M2.7A+
Blueshift VM5 4484441832.426C+0.6916.721%D19.369%C18.3D--N/A11024.2h13.8B++82.3C*
Force-Blade 48743711,1130.039B+1.6946.102%A6.636%C+0.4CN/A11112h3.1C6.8B+
Comet VM2 6974232991.415B++0.3249.347%B++4.019%C+9.1C5.9B*14046.3h20.5C**41.6B+
Ghost 4234192032.064C+0.3340.233%C*64.678%C15.3D--N/A4927.3h2B+4.9B+
Blueshift VM5 4184161612.584C++0.8515.396%D-18.51%C--18.7D-N/A11022.3h12.8B**83.2C++
Saron HRB 710403419.829B*8.1050.444%B*1.489%C+16.3D-12.4C27324.8h14.5A28.8A
VX6-7 4064022911.381C++0.3519.153%D--17.413%D7.1D--N/A4356.7h12.8C++66.9C
Tank Mine 646382944.064B++2.3332.625%C+N/A84.9C-58.7C+11404.5h1.4B*4.2B**
L100 Python HESH 4413732713.815C**12.0859.097%B**N/A40.5C7.4C1979.2h3.7C+6.2B+
NS-44 Commissioner 3603593501.026C++0.7133.693%C32.312%A+17.6DN/A6720.4h3.4B+10.1B
Solstice Burst 3353282731.201C+0.5326.595%C+24.085%C+11D--N/A3029.9h13.7C+51.7C++
Comet VM2 5223242581.256C**0.4850.779%B+4.63%C*8D4.9C+9940.7h26C*51.1B+
Frag Grenade 3052981298N/A296.2732.34%FN/A993.3A*23.3A++30010.3h1.8A++5.5B*
Equinox VE2 Burst 2982952031.453C+0.2825.045%C-26.441%C+19.7D-N/A4915h13.7C+54.6C+
NS-11C 2992952841.039C++0.6918.473%D*14.576%D-6.4D--N/A3145.9h14.5C++78.6C
L100 Python AP 531284456.311B+4.5856.8%C+6.338%A*16.3D*14.2D19617.4h7.9D13.9C
Equinox VE2 2842812551.102C+0.6319.419%D*16.37%D7.4D*N/A4238.1h13.7C70.4D
Lancer VS22 5592732421.128B+0.6158.633%CN/A10.7C11.3C29425.4h16.8B+28.7B+
C75 Viper 3042602610A8.2738.867%C+1.154%C28.9C+4.9D2159h8.1B**20.7B*
SVA-88 2562551811.409C+0.3217.689%D*22.353%C-18.6D--N/A10113.7h13.3C-75D
Eridani SX5 2552532411.05C+0.6819%D**10.672%D*5.8D*N/A3243.7h12.3C++64.5C
Beamer VS3 2562532471.024B+0.7117.999%D**20.158%C9.8D-N/A5725.7h7.6B++42.1C+
Supernova PC 339246317.935B+6.2050.648%C++N/A15.6D5.9D19815.8h4.6B+9.1B+
Deimos VA29 2462462341.051C+0.6855.849%C-12.195%D13.2D--N/A5518.6h2.2B+4C++
Pulsar VS1 2192151781.208C**0.5318.634%D--26.047%B++13.7DN/A7015.7h14.1C**75.4C+
L105 Zephyr 242207239C++7.2741.708%C+N/A2070U350U9669200.1h5.7B+13.6B+
Nova 2002001414.286S12.55112%S12.5%D13.6D--N/A10514.7h9.8T8.8B+
Artemis VX26 2002001221.639C**0.0923.04%D-20.5%C7.3D*N/A5527.5h12.1C++52.6C
S12 Renegade 204197752.627C+0.8949.669%B*2.538%D-41.9C1.5C844.7h3.4C++6.9B+
Cerberus 1941942370.819C+0.9120.419%F20.619%C7.2D--N/A2826.8h5B++24.4C
M40 Fury-F 2381931791.078C0.6641.308%D1.036%C++5.5D--1.3D*3434.8h7.1B++17.2B+
Nebula VM20 193191802.388C++0.6517.019%C19.895%C+23.3DN/A1288.2h15.2B+89.1C*
Terminus VX-9 1891891671.132C+0.6018.452%D**25.397%C+12.6D--N/A6315h14.5D78.3D*
M12 Kobalt 1881861413.286C++11.5515.815%C-13.979%D-56.4CN/A2133.3h14.4B**91.2B+
Nemesis VSH9 3291861561.192B**0.5461.623%C+N/A8.5C6.6C18021.8h8.5C+13.8C+
Nyx VX31 178176315.677A**3.9423.278%F-31.818%C*7.4D*N/A5723.7h5.1B+21.8C--
Proton II PPA 1851761116C++14.2726.739%B+N/A41.9C--2.1D-3524.2h10.2C+38.1B
Anti-Vehicle Grenade 1791731173N/A171.2758.03%B*N/A865A*30D-53720.2h2.5A++4.3A
Lumine Edge 1561542,2860.067C+1.6724.588%C12.338%D0.9C--N/A2169.7h1.4C++5.5C*
NS-11A 1561531461.048C+0.6917.713%D**32.68%A+11.3D--N/A5513.5h13.4C*75.7C--
E540 Halberd 267151453.356C--1.6251.103%B+1.325%D23.2D17.8C*6546.5h6.6D12.9C+
Solstice VE3 1461451560.929C**0.8021.53%C17.931%C7.6DN/A8719.1h14B+64.9C++
M60-G Bulldog 153140187.778B**6.0440.189%B+2.857%C+20.6C--1.9D*1406.8h5.2B**12.9B*
NS-10 Burster 225139701.986A+0.2529.648%C++8.633%C**4.6C-2.9C-11330.1h109.4B++368.8B+
Supernova FPC 270135552.455C--0.7248.427%D2.222%C+10.1D**10.1D--46613.4h7.2D--14.8D--
NS Decimator 1941231061.16C++0.5749.359%D**N/A13.1D**7.6D--2459.4h5.3C10.8D-
NS-10 Burster 190122711.718B*0.0229.337%C+10.656%A4D2.3D--9730.2h125.5B+427.7B+
Nebula VM20 121121651.862C+0.1316.346%C17.355%D22.8DN/A1315.3h15.9C*97.1C++
E540 Halberd-H 171114176.706C+4.9761.633%B+4.386%A++27.8D-13.9D-4564.1h7C11.4C+
Proton II PPA-H 124114176.706C4.9731.671%DN/A60D5.3C2521.9h8.9B+28C*
CME 1151131200.942C0.7920.082%D*19.469%C-10.2D*N/A4611.1h16.6D82.5D--
M20 Basilisk 152113148.071M6.3433.07%D7.965%B**17.4C6D1676.5h60.8B**183.9B*
Skyguard 195108264.154B+2.4226.792%C-1.852%C+5.7D*4.6F14418.9h132.5C+494.6C+
Thanatos VE70 1061061160.914C+0.8239.489%C+21.698%B**9.9D--N/A7510.7h4.4B+11.1B+
M40 Fury 121106911.778B**10.0426.734%D--N/A30.3D4.3D--1883.5h7.5B**27.9B++
AP30 Shredder 167104234.522C2.7925.64%D*N/A1040U630U8684800.1h84.2C**328.2C
C150 Dalton 15099283.536C1.8038.625%C+N/A990U510U7564900.1h4.8C12.3C+
MAX Punch 100976950.14C*1.5950.275%C**N/A0.9CN/A4108.9h1.9C++3.8C*
M12 Kobalt 9996519.2C*17.4718.751%C*13.542%D--30D--N/A1333.2h17.4B92.8B
Saron HRB-H 13494185.222C+3.4953.673%C1.064%C-31.3C13.3D--3443h22B+41B+
M20 Basilisk 12593322.906C+1.1740.435%C++9.677%A++11.9D4.1D--1397.8h80B197.8B+
Zenith VX-5 9291611.492B0.2420.061%D*19.78%C10.6D-N/A518.6h12.3B61.4C+
MANA Anti-Personnel Turret 8888412.146N/A0.4116.04%UN/A880UN/A3062000.1h18.9T*117.5T*
Maelstrom Turbo Laser 180871580.551C1.1826.465%D2.299%C+2.3D--2.4D--8538.1h146.5C-553.4D
Light PPA 9885362.361C0.6338.183%C2.353%A++15.7D--2.4C-1435.4h17.3C+45.2C+
Saron Laser Cannon 165841210.694C1.0426.589%D-N/A3.8D-3.6D-11122.3h167.9C631.6C--
M60-A Bulldog 8984421B19.2749.634%BN/A27.1C1.6D-1623.1h4B**8.1B**
NS Baron G5 8383761.092C+0.6440.826%C19.277%B**12.2D--N/A496.8h5.1C12.5C+
NS Annihilator 16680631.27A+0.4671.587%F--N/A6.5D-7C--17112.3h11.3C*15.8C
S1 11476950.8C++0.9348.024%D--N/A13.8D-6.9D-4235.5h6.4C*13.3C+
M12 Kobalt 7874418.5C-16.7720.61%C18.919%C*82.2C-4.4C1930.9h12.5B*60.7B+
Manticore SX40 6767511.314B+0.4214.785%F--17.911%C--8.5D--N/A537.9h6.6B+44.8D--
Quasar VM1 6666213.143B**1.4115.669%C+18.182%C+20.6CN/A1753.2h11A70.1B+
Hunter QCX 96651310.496C1.2457.843%B*18.462%C--6.6D3.1C+449.9h15.4D26.7C+
Quasar VM1 6363183.5B++1.7715.068%D19.048%C24.2DN/A942.6h9.4A+62.4B+
Hornet Missiles 10761262.346C--0.6154.538%D-1.639%C++30.5D23D3762h10.9C++20C+
NS-20 Gorgon 6361311.968B++0.2329.969%B+22.951%B+26.5B++N/A832.3h23.6B++78.8B*
Photon A2A Missile Pods 12260183.333C1.6069.431%D**N/A11.8D--12.2D--2985.1h7.1B++10.3B+
M60-A Bulldog 655887.25C5.5236.495%D--1.724%C14.5D-1.8D864h5.2B+14.4C++
Serpent VE92 5757341.676B+0.0616.929%D**21.053%C*11.2DN/A1295.1h13.4C++79.2C--
NS-20 Gorgon 6056311.806B++0.0730.138%B+25%B**25.5B*1.8B+672.2h26.2B++87B*
Supernova VPC 685569.167C+7.4346.083%C--1.818%C**11.2F2.7D*2164.9h3.6C7.9C
MANA Anti-Vehicle Turret 11354242.25C++0.5251.549%C-3.704%C+540D590C433990.1h13.9F-26.9D*
NS-357 Underboss 5453600.883C+0.8528.571%D--24.528%B10.4D--N/A665.1h3.7B+13.1C+
NS-AM7 Archer 7352461.13A+0.6061.775%B+17.308%C+6.1C+2.5C+348.5h21.3C+34.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93011.9h
Anti-Vehicle MANA Turret21301.1h
Nano-Armor Kit231374,42933.3h
Nanite Revive Grenade07510.2h
Spitfire Auto-Turret31750.4h
Motion Spotter132,1102h
Restoration Kit71170.3h
VS Patriot Flare Gun21760.3h
Deconstruction Tool19120.1h
Shield Recharging Field199770.7h
Recon Detection Device222,2787.4h
Ammunition Package156020.6h
Medical Kit571,1442.2h
Anti-Infantry MANA Turret122591.2h
Medical Applicator350127,56019.6h
Nano-Repair Grenade0890h

Check the help document for the dictionary if you want to learn more about words used here.


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