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fisu[UMVS] fisu
VS BR 134

KDR: 2

Score: 39m

Last Seen: Nov 20th, 2018 5:24 PM
- OFFLINE - 2275.9 hour(s)

Battle Rank 105 (134 total) - Vanu Sovereignty on Miller
Level Progress (to 106): 82%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Sirius SX12 Pulsar VS1 NS-7 PDW Skorpios Ghost Saron HRB-H C-4 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.154%19.882%50020100223,7702.01851-0.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.674%0.796B++-0.124C+0.138C++HEAD ++ (~7.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.346C**12.30.139C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.539%1.471%3511021204847530.24085378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.063C+-0.734D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++2.80.778B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.729%1.974%15961610069,370877349510.672268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.118%0.61B+-0.607D0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.807B++9.80.752B++13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.721%66.886%1596210201,82492371.97403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.102%0.555B+-0.017C+-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.10.344C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.467%14.085%1596110217180300.0884184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.503B+-0.089C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.263C*4.60.048C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39m333.6%351 (21.1k)288 (17.3k)2.0019746,77823,3662.27544134 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022165316.082%14.785%23805:4722

39% Combat Medic28% Engineer18% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:54 PMOct 28th, 2015 9:21 PMDec 20th, 2018 6:39 PM (65d) (PST)Nov 20th, 2018 1:26 PM (95d) (PST)Nov 20th, 2018 1:24 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
398983000.3460.1730.0511.2970.042347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8535,87017,9832110378317,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2251.1h/93.8d 6,390 6,916 19,113 175.2k 3,630 6,431 5,734 53.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:537
Deaths:298
KDR:1.802
Accuracy:28.769% B+
HSR:2.980% C--
Orion VS54
B*
Kills:116
Deaths:56
KDR:2.071
Accuracy:20.079% C+
HSR:30.172% B*
SVA-88
C**
Kills:107
Deaths:101
KDR:1.059
Accuracy:22.710% C+
HSR:27.103% C**
Kills:760
Deaths (as Heavy Assault):455
Deaths (to Heavy Assaults):6,879
KDR:1.67033
Kill Difference:305
Playtime:60.125 hours
Usage:3%
Score:0.954m
Score/min:265
Accuracy (listed only):23.853%
HSR (listed only):20.085%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,165
Deaths:960
KDR:1.214
Accuracy:23.412% C+
HSR:17.940% D-
Solstice SF
A+
Kills:1,165
Deaths:780
KDR:1.494
Accuracy:27.051% B+
HSR:25.494% A+
Solstice VE3
B**
Kills:1,155
Deaths:580
KDR:1.991
Accuracy:27.877% B**
HSR:25.022% B**
NS-11C
B+
Kills:1,154
Deaths:841
KDR:1.372
Accuracy:26.994% B+
HSR:18.718% C+
VX6-7
B++
Kills:1,148
Deaths:592
KDR:1.939
Accuracy:28.222% B++
HSR:22.648% B
Eclipse VE3A
B
Kills:1,080
Deaths:671
KDR:1.610
Accuracy:24.868% C--
HSR:21.389% B
Thanatos VE70
B*
Kills:71
Deaths:45
KDR:1.578
Accuracy:47.467% B*
HSR:14.085% C
Kills:6,938
Deaths (as Engineer):4,469
Deaths (to Engineers):4,835
KDR:1.55247
Kill Difference:2,469
Playtime:624.541 hours
Usage:28%
Score:12.570m
Score/min:335
Accuracy (listed only):29.413%
HSR (listed only):20.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,933
Deaths:1,563
KDR:1.877
Accuracy:28.495% B*
HSR:22.844% B*
Pulsar VS1
C+
Kills:2,267
Deaths:1,406
KDR:1.612
Accuracy:23.396% C+
HSR:18.042% C
NS-7 PDW
C+
Kills:1,610
Deaths:1,183
KDR:1.361
Accuracy:24.302% C+
HSR:16.832% C+
Skorpios
B+
Kills:1,591
Deaths:868
KDR:1.833
Accuracy:27.393% C+
HSR:24.450% B+
H-V45
C-
Kills:1,339
Deaths:755
KDR:1.774
Accuracy:21.778% C-
HSR:13.966% D--
MKV Suppressed
C++
Kills:1,227
Deaths:790
KDR:1.553
Accuracy:25.008% C+
HSR:19.641% C++
Darkstar
C
Kills:1,186
Deaths:638
KDR:1.859
Accuracy:25.792% C
HSR:17.369% D-
Eridani SX5
B
Kills:1,181
Deaths:712
KDR:1.659
Accuracy:28.025% B
HSR:21.507% C**
Equinox VE2
B+
Kills:1,165
Deaths:999
KDR:1.166
Accuracy:23.582% C-
HSR:25.408% B+
NS-11P
C+
Kills:1,160
Deaths:885
KDR:1.311
Accuracy:22.535% C+
HSR:14.483% D
Corvus VA55
C+
Kills:1,159
Deaths:766
KDR:1.513
Accuracy:23.996% C+
HSR:19.241% C--
Terminus VX-9
C
Kills:1,150
Deaths:700
KDR:1.643
Accuracy:24.111% C
HSR:18.696% D--
Thanatos VE70
B*
Kills:71
Deaths:45
KDR:1.578
Accuracy:47.467% B*
HSR:14.085% C
Kills:18,039
Deaths (as Combat Medic):11,310
Deaths (to Combat Medics):2,817
KDR:1.59496
Kill Difference:6,729
Playtime:879.542 hours
Usage:39%
Score:15.735m
Score/min:298
Accuracy (listed only):26.606%
HSR (listed only):18.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:2,933
Deaths:1,563
KDR:1.877
Accuracy:28.495% B*
HSR:22.844% B*
NS-7 PDW
C+
Kills:1,610
Deaths:1,183
KDR:1.361
Accuracy:24.302% C+
HSR:16.832% C+
Skorpios
B+
Kills:1,591
Deaths:868
KDR:1.833
Accuracy:27.393% C+
HSR:24.450% B+
MKV Suppressed
C++
Kills:1,227
Deaths:790
KDR:1.553
Accuracy:25.008% C+
HSR:19.641% C++
Eridani SX5
B
Kills:1,181
Deaths:712
KDR:1.659
Accuracy:28.025% B
HSR:21.507% C**
Pulsar C
C+
Kills:1,165
Deaths:960
KDR:1.214
Accuracy:23.412% C+
HSR:17.940% D-
Solstice SF
A+
Kills:1,165
Deaths:780
KDR:1.494
Accuracy:27.051% B+
HSR:25.494% A+
Solstice VE3
B**
Kills:1,155
Deaths:580
KDR:1.991
Accuracy:27.877% B**
HSR:25.022% B**
NS-11C
B+
Kills:1,154
Deaths:841
KDR:1.372
Accuracy:26.994% B+
HSR:18.718% C+
VX6-7
B++
Kills:1,148
Deaths:592
KDR:1.939
Accuracy:28.222% B++
HSR:22.648% B
Eclipse VE3A
B
Kills:1,080
Deaths:671
KDR:1.610
Accuracy:24.868% C--
HSR:21.389% B
Thanatos VE70
B*
Kills:71
Deaths:45
KDR:1.578
Accuracy:47.467% B*
HSR:14.085% C
Kills:15,480
Deaths (as Light Assault):9,585
Deaths (to Light Assaults):4,113
KDR:1.61502
Kill Difference:5,895
Playtime:281.974 hours
Usage:13%
Score:3.291m
Score/min:195
Accuracy (listed only):28.260%
HSR (listed only):20.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,933
Deaths:1,563
KDR:1.877
Accuracy:28.495% B*
HSR:22.844% B*
NS-7 PDW
C+
Kills:1,610
Deaths:1,183
KDR:1.361
Accuracy:24.302% C+
HSR:16.832% C+
Skorpios
B+
Kills:1,591
Deaths:868
KDR:1.833
Accuracy:27.393% C+
HSR:24.450% B+
Ghost
C+
Kills:1,551
Deaths:515
KDR:3.012
Accuracy:39.317% C+
HSR:65.377% C
MKV Suppressed
C++
Kills:1,227
Deaths:790
KDR:1.553
Accuracy:25.008% C+
HSR:19.641% C++
Eridani SX5
B
Kills:1,181
Deaths:712
KDR:1.659
Accuracy:28.025% B
HSR:21.507% C**
Beamer VS3
B+
Kills:946
Deaths:628
KDR:1.506
Accuracy:30.565% B+
HSR:22.304% C+
V10
C
Kills:273
Deaths:45
KDR:6.067
Accuracy:36.199% D
HSR:75.458% C
NS-44 Commissioner
C
Kills:96
Deaths:105
KDR:0.914
Accuracy:34.381% C
HSR:13.542% D*
Kills:11,408
Deaths (as Infiltrator):6,409
Deaths (to Infiltrators):2,930
KDR:1.78
Kill Difference:4,999
Playtime:394 hours
Usage:18%
Score:6.392m
Score/min:270
Accuracy (listed only):30.409%
HSR (listed only):31.328%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,104
V. Kills:1,175 94%
Deaths:231
KDR:4.779
Accuracy:40.703% C*
KPH:3,974,400 U
VKPH:4,230,000 U
L105 Zephyr
U
Kills:407
V. Kills:11 N/A
Deaths:7
KDR:58.143
Accuracy:51.677% B**
KPH:1,465,200 U
VKPH:39,600 U
Kills:1,511 (0 + 1,511)
Deaths:238
KDR:6.349
VKDR:4.983
Vehicle Kills:1,186
Kill Difference:1,273
Playtime:0.001 hours
Usage:0%
Score:1.072m
Score/min:21,438,920
Piloting Accuracy:N/A%
Gunner Accuracy:51.677%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:204
V. Kills:20 N/A
Deaths:7
KDR:29.143
Accuracy:41.539% D-
KPH:29.600 D-
VKPH:2.900 D**
Kills:204 (204 + 0)
Deaths:7
KDR:29.143
VKDR:2.857
Vehicle Kills:20
Kill Difference:197
Playtime:6.895 hours
Usage:0%
Score:0.078m
Score/min:188
Driving Accuracy:41.539%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:277
V. Kills:168 164%
Deaths:53
KDR:5.226
Accuracy:50.641% B*
KPH:23.400 C+
VKPH:14.200 C+
Proton II PPA
C
Kills:84
V. Kills:8 N/A
Deaths:8
KDR:10.500
Accuracy:27.362% B+
KPH:31.600 D-
VKPH:3 C
E540 Halberd
D--
Kills:69
V. Kills:48 141%
Deaths:11
KDR:6.273
Accuracy:42.713% D
KPH:14.400 D**
VKPH:10 D--
Kills:430 (0 + 430)
Deaths:72
KDR:5.972
VKDR:3.111
Vehicle Kills:224
Kill Difference:358
Playtime:19.287 hours
Usage:1%
Score:0.267m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:42.713%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:1,467
V. Kills:1,009 145%
Deaths:315
KDR:4.657
Accuracy:59.963% B+
KPH:37.600 C+
VKPH:25.900 C++
Proton II PPA-H
C**
Kills:1,285
V. Kills:44 N/A
Deaths:50
KDR:25.700
Accuracy:34.958% C
KPH:101.400 C**
VKPH:3.500 D-
E540 Halberd-H
B+
Kills:1,252
V. Kills:528 237%
Deaths:46
KDR:27.217
Accuracy:58.863% C++
KPH:53.700 B+
VKPH:22.600 C++
M40 Fury-H
C+
Kills:1,201
V. Kills:104 N/A
Deaths:66
KDR:18.197
Accuracy:42.649% C+
KPH:75.700 C
VKPH:6.600 D
M12 Kobalt-H
C+
Kills:162
V. Kills:2 N/A
Deaths:7
KDR:23.143
Accuracy:22.523% C+
KPH:66 D-
VKPH:0.800 D**
Aphelion VEX-4H
B*
Kills:62
V. Kills:53 115%
Deaths:13
KDR:4.769
Accuracy:49.474% B+
KPH:43.800 C*
VKPH:37.400 B*
Kills:5,429 (0 + 5,429)
Deaths:497
KDR:10.924
VKDR:3.501
Vehicle Kills:1,740
Kill Difference:4,932
Playtime:94.763 hours
Usage:4%
Score:2.111m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:49.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:413
V. Kills:49 N/A
Deaths:21
KDR:19.667
Accuracy:36.255% C+
KPH:27.600 C-
VKPH:3.300 D-
M40 Fury
C*
Kills:287
V. Kills:46 N/A
Deaths:25
KDR:11.480
Accuracy:37.252% C++
KPH:49.700 C*
VKPH:8 C
M60-G Bulldog
B++
Kills:227
V. Kills:31 N/A
Deaths:21
KDR:10.810
Accuracy:42.201% B++
KPH:38.600 B+
VKPH:5.300 C+
M40 Fury
B
Kills:190
V. Kills:41 452%
Deaths:27
KDR:7.037
Accuracy:44.073% B*
KPH:61.500 C**
VKPH:13.300 B
M12 Kobalt
D
Kills:148
V. Kills:3 N/A
Deaths:10
KDR:14.800
Accuracy:15.356% D
KPH:40.100 D
VKPH:0.800 D--
M20 Basilisk
D
Kills:96
V. Kills:27 343%
Deaths:17
KDR:5.647
Accuracy:30.725% D-
KPH:13.300 D
VKPH:3.700 D--
M20 Basilisk
D
Kills:67
V. Kills:19 335%
Deaths:9
KDR:7.444
Accuracy:33.727% D
KPH:13.900 D
VKPH:3.900 D*
Kills:1,428 (0 + 1,428)
Deaths:130
KDR:10.985
VKDR:1.662
Vehicle Kills:216
Kill Difference:1,298
Playtime:45.475 hours
Usage:2%
Score:0.512m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:33.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,9562,9331,5631.877B*0.1228.495%B*22.844%B*30C++N/A8697.7h11.2B**39.4B++
Pulsar VS1 2,2832,2671,4061.612B++0.3923.396%C+18.042%C17.7CN/A63128.3h14B60C**
NS-7 PDW 1,6241,6101,1831.361B++0.6424.302%C+16.832%C+16.4C--N/A6297.9h15.2C++62.4C*
Skorpios 1,5991,5918681.833C*0.1727.393%C+24.45%B+24D-N/A5966.4h9.1B**33.2B++
Ghost 1,5581,5515153.012C++1.0139.317%C+65.377%C27.8C-N/A8055.8h2B+5.1B+
Saron HRB-H 2,4761,4673154.657C+2.6659.963%B+1.159%C37.6C+25.9C++38639h22.4B+37.4B+
C-4 2,0321,4347391.94B+0.0611.939%F--N/A59.5C-24.8C52124.1h1.2B+10.5D*
Frag Grenade 1,4101,39611396N/A1,394.0057.883%A++N/A1073.8M10.8B+29451.3h2.2A+3.7A
H-V45 1,3541,3397551.774C*0.2321.778%C-13.966%D--18.9C--N/A8770.8h14.8C-68.1C
Proton II PPA-H 1,3291,2855025.7B**23.7034.958%C1.556%C+101.2C**3.5D-32012.7h8B++22.8B+
E540 Halberd-H 1,7801,2524627.217A++25.2258.863%C++3.994%A+53.7B+22.7C++34923.3h4.4B*7.5B*
MKV Suppressed 1,2361,2277901.553B+0.4525.008%C+19.641%C++18.8DN/A6365.4h14.3C++57.3C++
M40 Fury-H 1,3051,2016618.197B+16.2042.649%C+N/A75.5C6.5D42615.9h4.7B*11.1B**
Darkstar 1,2011,1866381.859C**0.1425.792%C17.369%D-29.9DN/A8639.6h13.6C+52.5C+
Eridani SX5 1,1901,1817121.659B+0.3428.025%B21.507%C**29.2C+N/A10540.5h8.6B**30.7B++
Pulsar C 1,1761,1659601.214C+0.7923.412%C+17.94%D-13.2DN/A6188.1h12.3C++52.5C++
Solstice SF 1,1791,1657801.494B+0.5127.051%B+25.494%A+20.5C+N/A5756.8h11.1C*40.9B+
Equinox VE2 1,1731,1659991.166C+0.8423.582%C-25.408%B+14.4DN/A4680.9h13.4C+56.6C+
NS-11P 1,1651,1608851.311C++0.6922.535%C+14.483%D14.7DN/A7278.7h14.7C+65.2C++
Corvus VA55 1,1621,1597661.513B+0.4923.996%C+19.241%C--18.9C-N/A7561.3h11.5B+47.7B
Solstice VE3 1,1661,1555801.991A++0.0127.877%B**25.022%B**27.2B+N/A8942.4h11.5B*41.4B+
NS-11C 1,1721,1548411.372B+0.6326.994%B+18.718%C+18.3CN/A5162.9h12.6B+46.8B+
Terminus VX-9 1,1601,1507001.643C**0.3624.111%C18.696%D--26.9C-N/A9142.8h12.6C++52.3C+
VX6-7 1,1691,1485921.939B+0.0628.222%B++22.648%B22.5CN/A5951.1h12.1C**42.9B+
M60-A Bulldog 1,2121,1257115.845A++13.8456.181%A*N/A11250U870U27761100.1h4.8B*8.5B**
C150 Dalton 2,2791,1042314.779C+2.7840.703%C*N/A11040U11750U96361000.1h3.3B++8.1B*
Eclipse VE3A 1,0901,0806711.61C++0.3924.868%C--21.389%B16.9D-N/A5263.8h13C+52.2C+
Beamer VS3 9499466281.506B**0.5030.565%B+22.304%C+23.4C+N/A7740.5h6.7B*21.9C**
Lasher X2 5485372981.802A0.2028.769%B+2.98%C--29.2C+N/A13018.4h19.4C++67.5B+
M60-A Bulldog 5475132421.375C**19.3754.344%B*2.339%C+42.8B2.8C-19412h4.3B*7.9B**
Proximity Mine 4734731114.261C++2.2642.785%C++N/A102.8CN/A3134.6h1.8B4.2B+
Force-Blade 58443620,8050.021C+1.9830.766%C++N/A0.3CN/A11606.7h3.3C10.6C++
M60-G Bulldog 4624132119.667S17.6736.255%C+1.211%D*27.5C-3.3D-14515h6.2B+17B+
L105 Zephyr 418407758.143S56.1451.677%B**N/A4070U110U10833600.1h5.1B*10B*
M60-A Bulldog 4253942317.13C*15.1351.111%B+2.538%C*40.2B+3.2C2029.8h4.6B++8.9B*
M40 Fury 3332872511.48B**9.4837.252%C++1.394%C49.5C*7.9C2875.8h9.9B+26.6B++
MANA Anti-Vehicle Turret 537285943.032C*1.0349.989%D-4.211%B*2850C+2520C++1827640.1h7.7B+15.4B+
Saron HRB 445277535.226C++3.2250.641%B*2.166%B+23.5C+14.2C+26611.8h16.3B**32.1B**
MANA Anti-Personnel Turret 274273773.545N/A1.5420.943%UN/A2730U10U4958500.1h20.3T*97T*
V10 273273456.067A4.0736.199%D75.458%C21DN/A8413h2.5C6.9C
Tank Mine 403270347.941M+5.9445.155%B*N/A150B**73.9B+18781.8h1.8C*3.9A
M60-G Bulldog 2582272110.81A*8.8142.201%B++3.084%C++38.5B+5.3C+2085.9h5B**11.9B**
L100 Python HESH 224204729.143A+27.1441.539%D-1.471%C+29.6D-2.9D**1886.9h2.8B++6.7B
M40 Fury 231190277.037C+5.0444.073%B*1.579%C61.3C**13.2B4213.1h10.7B+24.2B++
M12 Kobalt-H 164162723.143B21.1422.523%C+6.79%F-64.8D--N/A2292.5h13.5B+59.7B+
M12 Kobalt 1511481014.8C*12.8015.356%D16.216%C40DN/A1733.7h16.2B++105.8C*
Sticky Grenade 1451451145N/A143.0061.489%B**N/A1450B**N/A41650.1h2B3.2B+
Anti-Vehicle Grenade 1251201120N/A118.0070.644%A*N/A1200M**50D82960.1h2.5A+3.5A+
Orion VS54 119116562.071B+0.0720.079%C+30.172%B*24.7CN/A4734.7h13.6C+68C+
SVA-88 1101071011.059C0.9422.71%C+27.103%C**16D--N/A2046.7h17F74.8C--
NS-44 Commissioner 97961050.914C+1.0934.381%C13.542%D*13.7DN/A1077h3.5B+10.3C**
M20 Basilisk 12396175.647B**3.6530.725%D-7.292%B+13.3D3.8D--1177.2h58.1B**189B++
A30 Walker 18494342.765C*0.7632.185%AN/A7.5C+7.2C+11012.5h212.9C+661.5B+
Spear Anti-Vehicle Phalanx Turret 13990330M**28.0042.725%C+6.667%A25.7D14D2953.5h9.7C+22.8C++
Proton II PPA 9284810.5C+8.5027.362%B+N/A31.1D-3C1492.7h7B*25.5B*
Nemesis VSH9 12781601.35A0.6553.56%D*2.469%C+8.9C-5.1D--1769.1h8C++14.9C
NS Decimator 119761150.661C-1.3452.585%D--5.263%A*16.9D--9.6D3034.5h6.3D-12D*
Thanatos VE70 7171451.578B*0.4247.467%B*14.085%C30.9C*N/A2882.3h4.6C**9.7B+
E540 Halberd 11769116.273C+4.2742.713%D1.449%D14.4D**10D--1904.8h6.8D15.8D
M20 Basilisk 866797.444M5.4433.727%D4.478%C-14D4D--1444.8h69.9B**207.2B++
Aphelion VEX-4H 11562134.769C+2.7749.474%B+6.452%A*44.3C*37.9B*4111.4h57.6C*116.4B+
Lancer VS22 13656580.966B1.0454.731%D-N/A6.1D-8.7D2599.2h56.1D--102.5D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9218,45520.3h
Nano-Armor Kit510677,82478.2h
Spawn Beacon22020.3h
Anti-Vehicle MANA Turret55552h
Nanite Revive Grenade03,2610.9h
Medical Applicator1,311736,70373.5h
Spitfire Auto-Turret34881.4h
Ammunition Package133,2842.1h
Shield Recharging Field505,0853h
Medical Kit831,1265.2h
Anti-Infantry MANA Turret35481.4h
Hardlight Barrier3940.2h
Recon Detection Device838,97618.3h

Check the help document for the dictionary if you want to learn more about words used here.


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