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Paragon flaxfool[Mdu] flaxfool
VS BR 148

KDR: 2.33

Score: 50.7m

Last Seen: Aug 22nd, 2019 6:34 PM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Revenant S12 Renegade Eridani SX5 XM98 Proton II PPA-H C-4 E540 Halberd Aphelion VEX-4H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,461,168 MLG Score: 1168
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.837%25.585%66140117446,0081.910550.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.61%0.898B*0.695B+-1.15D*HEAD ++ (~12.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.54B+8.80.382C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.229%1.257%192121255742733130.130323177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.846%0.121C+-0.84D--1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+5.10.589B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.09%4.436%50117119714,293330246124.32728310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.358%-0.281C0.021C+0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.69B+12.40.692B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.34%71.384%5017120712,1683508203.46864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.591%0.203C++0.277C*-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.322C*2.40.234C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.566%15.412%501212123,0431302222.33717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.713%0.939B*0.166C++0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.635B+2.50.477B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
50.7m265%335 (20.1k)301 (18.1k)2.33328120,99051,8542.55992148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214739919.445%19.497%37903:1536

45% Engineer6% Heavy Assault41% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:59 PMJun 2nd, 2019 1:44 PMAug 22nd, 2019 8:25 PM (19h) (PST)Aug 22nd, 2019 4:01 PM (23h) (PST)Aug 22nd, 2019 2:34 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6301654650.7190.3080.1402.0770.0651168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8089,91227,89643188125418,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2803.7h/116.8d 11,752 23,589 33,158 349.4k 2,027 6,904 10,871 106m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:1,244
Deaths:827
KDR:1.504
Accuracy:21.379% D-
HSR:27.010% C+
NSX Naginata
B*
Kills:1,164
Deaths:705
KDR:1.651
Accuracy:18.856% D
HSR:34.364% B*
Orion VS54
C+
Kills:1,145
Deaths:1,091
KDR:1.050
Accuracy:17.570% D
HSR:24.804% C+
VE-H Maw AE
C++
Kills:1,047
Deaths:568
KDR:1.843
Accuracy:21.246% D**
HSR:29.035% C++
VE-H Maw
C++
Kills:70
Deaths:39
KDR:1.795
Accuracy:19.713% D--
HSR:27.143% C++
NSX-P Naginata
C+
Kills:61
Deaths:39
KDR:1.564
Accuracy:15.429% D**
HSR:27.869% C+
NS-15MP
B**
Kills:55
Deaths:66
KDR:0.833
Accuracy:19.160% F
HSR:40% B**
Kills:4,786
Deaths (as Heavy Assault):3,335
Deaths (to Heavy Assaults):12,047
KDR:1.43508
Kill Difference:1,451
Playtime:165.718 hours
Usage:6%
Score:2.337m
Score/min:235
Accuracy (listed only):19.051%
HSR (listed only):30.032%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
C
Kills:10,134
Deaths:3,046
KDR:3.327
Accuracy:28.532% D-
HSR:27.235% C
Deimos VA29
C+
Kills:2,666
Deaths:2,205
KDR:1.209
Accuracy:56.889% C
HSR:15.829% C+
NS Baron G5AE
C+
Kills:1,360
Deaths:990
KDR:1.374
Accuracy:41.982% C--
HSR:15.294% C+
VX6-7
B++
Kills:1,269
Deaths:920
KDR:1.379
Accuracy:21.825% C--
HSR:25.138% B++
NSX Tanto
C*
Kills:1,220
Deaths:868
KDR:1.406
Accuracy:25.336% C+
HSR:26.639% C*
NS-11CP
C*
Kills:1,199
Deaths:764
KDR:1.569
Accuracy:24.398% D-
HSR:24.687% C*
Pulsar C
B+
Kills:945
Deaths:684
KDR:1.382
Accuracy:21.772% C--
HSR:26.455% B+
Solstice VE3
C++
Kills:587
Deaths:610
KDR:0.962
Accuracy:21.008% C
HSR:20.443% C++
VE-LR Obelisk
C*
Kills:424
Deaths:126
KDR:3.365
Accuracy:29.864% C
HSR:33.491% C*
NSX-P Tanto
C++
Kills:418
Deaths:299
KDR:1.398
Accuracy:22.178% D
HSR:26.077% C++
Thanatos VE70
C++
Kills:377
Deaths:239
KDR:1.577
Accuracy:40.731% C++
HSR:12.467% D
Serpent VE92
C*
Kills:271
Deaths:159
KDR:1.704
Accuracy:23.300% C+
HSR:21.402% C*
The Little Helper
D**
Kills:248
Deaths:220
KDR:1.127
Accuracy:35.014% D**
HSR:8.065% D**
Kills:21,118
Deaths (as Engineer):11,130
Deaths (to Engineers):12,664
KDR:1.89739
Kill Difference:9,988
Playtime:1,259.741 hours
Usage:45%
Score:25.566m
Score/min:338
Accuracy (listed only):30.218%
HSR (listed only):21.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:5,031
Deaths:2,937
KDR:1.713
Accuracy:29.911% B++
HSR:23.057% B+
XM98
C+
Kills:3,981
Deaths:1,019
KDR:3.907
Accuracy:37.203% C+
HSR:72.670% C
Parallax VX3
C+
Kills:2,043
Deaths:324
KDR:6.306
Accuracy:39.200% C+
HSR:73.421% C--
Parsec VX3-A
D
Kills:1,701
Deaths:304
KDR:5.595
Accuracy:36.277% D--
HSR:75.309% D
NS-44 Commissioner AE
B
Kills:1,654
Deaths:1,331
KDR:1.243
Accuracy:44.957% B
HSR:23.821% C
NS-30 Vandal
B+
Kills:1,649
Deaths:679
KDR:2.429
Accuracy:36.179% B+
HSR:24.803% C
Ghost
B
Kills:1,524
Deaths:369
KDR:4.130
Accuracy:36.956% C
HSR:72.047% B
Eridani SX5-AE
C+
Kills:1,363
Deaths:796
KDR:1.712
Accuracy:28.486% C
HSR:25.752% C+
NS-30B Vandal
C
Kills:1,289
Deaths:612
KDR:2.106
Accuracy:31.383% C
HSR:21.877% D
NSX Tomoe
B**
Kills:1,264
Deaths:563
KDR:2.245
Accuracy:25.746% D
HSR:47.073% B**
NS-44 Commissioner
B**
Kills:1,240
Deaths:1,156
KDR:1.073
Accuracy:46.004% B**
HSR:18.468% C--
NSX Tengu
B+
Kills:1,186
Deaths:775
KDR:1.530
Accuracy:39.088% B+
HSR:22.344% C*
NSX Daimyo
C+
Kills:1,176
Deaths:249
KDR:4.723
Accuracy:38.509% C-
HSR:93.793% C+
NS-7 PDW
B+
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:26.706% B+
HSR:20.137% B+
MKV Suppressed
B**
Kills:1,170
Deaths:694
KDR:1.686
Accuracy:26.271% C++
HSR:25.727% B**
Nyx VX31
C
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:32.834% C
HSR:22.755% D
VA39 Spectre
C+
Kills:1,159
Deaths:440
KDR:2.634
Accuracy:31.487% C+
HSR:31.320% D
Artemis VX26
B*
Kills:1,158
Deaths:617
KDR:1.877
Accuracy:28.273% C*
HSR:28.411% B*
Phantom VA23
D
Kills:1,156
Deaths:521
KDR:2.219
Accuracy:30.317% D
HSR:24.481% D
Sirius SX12
C
Kills:1,143
Deaths:996
KDR:1.148
Accuracy:22.657% C
HSR:14.173% D
Beamer VS3
C*
Kills:1,142
Deaths:1,243
KDR:0.919
Accuracy:27.612% C+
HSR:24.081% C*
PS1-AV Suppressor
D-
Kills:773
Deaths:490
KDR:1.578
Accuracy:24.233% D--
HSR:16.041% D-
NS-357P Underboss
C+
Kills:726
Deaths:691
KDR:1.051
Accuracy:40.238% C+
HSR:24.518% C+
Parallax VX3-AE
C+
Kills:584
Deaths:99
KDR:5.899
Accuracy:41.854% C+
HSR:76.712% D
NS-45 Pilot
B+
Kills:525
Deaths:459
KDR:1.144
Accuracy:28.912% C
HSR:30.667% B+
Skorpios
B+
Kills:471
Deaths:362
KDR:1.301
Accuracy:26.803% C
HSR:25.265% B+
NS-61 Emissary
A
Kills:451
Deaths:412
KDR:1.095
Accuracy:26.965% C+
HSR:23.947% A
Soldier Soaker
C
Kills:339
Deaths:270
KDR:1.256
Accuracy:30.255% C
HSR:10.620% D
VE-S Canis
B+
Kills:267
Deaths:187
KDR:1.428
Accuracy:22.071% D-
HSR:23.970% B+
Artemis VX26 AE
A+
Kills:184
Deaths:81
KDR:2.272
Accuracy:24.997% D*
HSR:40.217% A+
NS-44L Blackhand
C+
Kills:92
Deaths:75
KDR:1.227
Accuracy:40% C+
HSR:29.348% D-
NS-AM7 VS/AE Archer
B*
Kills:71
Deaths:136
KDR:0.522
Accuracy:41.627% F--
HSR:30.986% B*
Kills:38,853
Deaths (as Infiltrator):20,201
Deaths (to Infiltrators):9,314
KDR:1.92332
Kill Difference:18,652
Playtime:1,136.448 hours
Usage:41%
Score:18.834m
Score/min:276
Accuracy (listed only):32.625%
HSR (listed only):34.932%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:5,031
Deaths:2,937
KDR:1.713
Accuracy:29.911% B++
HSR:23.057% B+
Deimos VA29
C+
Kills:2,666
Deaths:2,205
KDR:1.209
Accuracy:56.889% C
HSR:15.829% C+
Eridani SX5-AE
C+
Kills:1,363
Deaths:796
KDR:1.712
Accuracy:28.486% C
HSR:25.752% C+
NS Baron G5AE
C+
Kills:1,360
Deaths:990
KDR:1.374
Accuracy:41.982% C--
HSR:15.294% C+
VX6-7
B++
Kills:1,269
Deaths:920
KDR:1.379
Accuracy:21.825% C--
HSR:25.138% B++
NSX Tanto
C*
Kills:1,220
Deaths:868
KDR:1.406
Accuracy:25.336% C+
HSR:26.639% C*
NS-11CP
C*
Kills:1,199
Deaths:764
KDR:1.569
Accuracy:24.398% D-
HSR:24.687% C*
NSX Tengu
B+
Kills:1,186
Deaths:775
KDR:1.530
Accuracy:39.088% B+
HSR:22.344% C*
NS-7 PDW
B+
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:26.706% B+
HSR:20.137% B+
MKV Suppressed
B**
Kills:1,170
Deaths:694
KDR:1.686
Accuracy:26.271% C++
HSR:25.727% B**
Sirius SX12
C
Kills:1,143
Deaths:996
KDR:1.148
Accuracy:22.657% C
HSR:14.173% D
Pulsar C
B+
Kills:945
Deaths:684
KDR:1.382
Accuracy:21.772% C--
HSR:26.455% B+
PS1-AV Suppressor
D-
Kills:773
Deaths:490
KDR:1.578
Accuracy:24.233% D--
HSR:16.041% D-
Solstice VE3
C++
Kills:587
Deaths:610
KDR:0.962
Accuracy:21.008% C
HSR:20.443% C++
Skorpios
B+
Kills:471
Deaths:362
KDR:1.301
Accuracy:26.803% C
HSR:25.265% B+
NSX-P Tanto
C++
Kills:418
Deaths:299
KDR:1.398
Accuracy:22.178% D
HSR:26.077% C++
Thanatos VE70
C++
Kills:377
Deaths:239
KDR:1.577
Accuracy:40.731% C++
HSR:12.467% D
Serpent VE92
C*
Kills:271
Deaths:159
KDR:1.704
Accuracy:23.300% C+
HSR:21.402% C*
VE-S Canis
B+
Kills:267
Deaths:187
KDR:1.428
Accuracy:22.071% D-
HSR:23.970% B+
The Little Helper
D**
Kills:248
Deaths:220
KDR:1.127
Accuracy:35.014% D**
HSR:8.065% D**
Kills:23,136
Deaths (as Light Assault):15,996
Deaths (to Light Assaults):7,331
KDR:1.44636
Kill Difference:7,140
Playtime:177.758 hours
Usage:6%
Score:2.685m
Score/min:252
Accuracy (listed only):29.033%
HSR (listed only):20.948%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:5,031
Deaths:2,937
KDR:1.713
Accuracy:29.911% B++
HSR:23.057% B+
Deimos VA29
C+
Kills:2,666
Deaths:2,205
KDR:1.209
Accuracy:56.889% C
HSR:15.829% C+
Eridani SX5-AE
C+
Kills:1,363
Deaths:796
KDR:1.712
Accuracy:28.486% C
HSR:25.752% C+
NS Baron G5AE
C+
Kills:1,360
Deaths:990
KDR:1.374
Accuracy:41.982% C--
HSR:15.294% C+
NSX Tengu
B+
Kills:1,186
Deaths:775
KDR:1.530
Accuracy:39.088% B+
HSR:22.344% C*
NS-7 PDW
B+
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:26.706% B+
HSR:20.137% B+
MKV Suppressed
B**
Kills:1,170
Deaths:694
KDR:1.686
Accuracy:26.271% C++
HSR:25.727% B**
Sirius SX12
C
Kills:1,143
Deaths:996
KDR:1.148
Accuracy:22.657% C
HSR:14.173% D
PS1-AV Suppressor
D-
Kills:773
Deaths:490
KDR:1.578
Accuracy:24.233% D--
HSR:16.041% D-
Skorpios
B+
Kills:471
Deaths:362
KDR:1.301
Accuracy:26.803% C
HSR:25.265% B+
Thanatos VE70
C++
Kills:377
Deaths:239
KDR:1.577
Accuracy:40.731% C++
HSR:12.467% D
H-V45
B**
Kills:295
Deaths:254
KDR:1.161
Accuracy:19.755% D-
HSR:29.153% B**
VE-S Canis
B+
Kills:267
Deaths:187
KDR:1.428
Accuracy:22.071% D-
HSR:23.970% B+
The Little Helper
D**
Kills:248
Deaths:220
KDR:1.127
Accuracy:35.014% D**
HSR:8.065% D**
NS-11A
C+
Kills:244
Deaths:191
KDR:1.277
Accuracy:22.610% C
HSR:22.131% C+
Pulsar VS1
B++
Kills:164
Deaths:181
KDR:0.906
Accuracy:19.813% D
HSR:25.610% B++
Kills:17,930
Deaths (as Combat Medic):12,318
Deaths (to Combat Medics):4,254
KDR:1.45559
Kill Difference:5,612
Playtime:34.889 hours
Usage:1%
Score:0.626m
Score/min:299
Accuracy (listed only):30.189%
HSR (listed only):20.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:626
Deaths:274
KDR:2.285
Accuracy:23.713% B*
HSR:26.038% B*
Blueshift VM5
B*
Kills:563
Deaths:274
KDR:2.055
Accuracy:24.167% B*
HSR:23.801% B+
Comet VM2
C*
Kills:62
Deaths:62
KDR:1
Accuracy:45.093% C*
HSR:0% F-
Cosmos VM3
A+
Kills:56
Deaths:25
KDR:2.240
Accuracy:24.916% A+
HSR:21.429% B+
Cosmos VM3
A+
Kills:53
Deaths:25
KDR:2.120
Accuracy:24.327% A+
HSR:22.642% B*
Comet VM2
C++
Kills:52
Deaths:55
KDR:0.945
Accuracy:46.062% C++
HSR:0% F-
Kills:1,412
Deaths (as MAX Suit):357.500
Deaths (to MAX Suits):1,861
KDR:3.94965
Kill Difference:1,054.500
Playtime:29.191 hours
Usage:1%
Score:0.610m
Score/min:348
Accuracy (listed only):31.380%
HSR (listed only):15.652%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:356
V. Kills:227 156%
Deaths:45
KDR:7.911
Accuracy:34.410% C
KPH:41.100 B
VKPH:26.200 C++
AP30 Shredder
C+
Kills:310
V. Kills:187 165%
Deaths:70
KDR:4.429
Accuracy:30.715% C--
KPH:30.100 C+
VKPH:18.100 C
Dual-75 Duster
C*
Kills:210
V. Kills:8 N/A
Deaths:26
KDR:8.077
Accuracy:40.287% C*
KPH:63.800 C
VKPH:2.400 D-
L105 Zephyr
B+
Kills:188
V. Kills:68 272%
Deaths:36
KDR:5.222
Accuracy:44.142% C*
KPH:38.200 C
VKPH:13.800 B+
Kills:1,064 (0 + 1,064)
Deaths:177
KDR:6.011
VKDR:2.768
Vehicle Kills:490
Kill Difference:887
Playtime:27.189 hours
Usage:1%
Score:0.473m
Score/min:290
Piloting Accuracy:N/A%
Gunner Accuracy:44.142%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:2,915
V. Kills:1,357 215%
Deaths:220
KDR:13.250
Accuracy:48.668% C++
KPH:40.800 B*
VKPH:19 B+
Saron HRB
B++
Kills:1,470
V. Kills:838 175%
Deaths:191
KDR:7.696
Accuracy:45.896% C**
KPH:31.900 B++
VKPH:18.200 C**
Supernova PC
C
Kills:431
V. Kills:182 236%
Deaths:122
KDR:3.533
Accuracy:41.577% D-
KPH:18.200 C-
VKPH:7.700 C
Proton II PPA
C+
Kills:218
V. Kills:13 N/A
Deaths:11
KDR:19.818
Accuracy:22.890% C+
KPH:44.900 C
VKPH:2.700 C--
Aphelion VEX-4
C**
Kills:172
V. Kills:83 205%
Deaths:25
KDR:6.880
Accuracy:29.028% D
KPH:28.800 C**
VKPH:13.900 C-
Supernova FPC
D--
Kills:126
V. Kills:93 134%
Deaths:48
KDR:2.625
Accuracy:43.970% D*
KPH:13.400 D--
VKPH:9.900 D--
Kills:5,332 (557 + 4,775)
Deaths:617
KDR:8.642
VKDR:4.159
Vehicle Kills:2,566
Kill Difference:4,715
Playtime:161.361 hours
Usage:6%
Score:3.264m
Score/min:337
Driving Accuracy:43.970%
Gunner Accuracy:29.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:3,142
V. Kills:186 N/A
Deaths:315
KDR:9.975
Accuracy:39.096% C*
KPH:114.400 B+
VKPH:6.800 C++
Aphelion VEX-4H
B**
Kills:2,907
V. Kills:1,576 184%
Deaths:489
KDR:5.945
Accuracy:40.792% D
KPH:58.200 B**
VKPH:31.600 B+
E540 Halberd-H
B**
Kills:2,101
V. Kills:873 240%
Deaths:226
KDR:9.296
Accuracy:59.909% C**
KPH:64.700 B**
VKPH:26.900 B++
M12 Kobalt-H
C+
Kills:749
V. Kills:12 N/A
Deaths:32
KDR:23.406
Accuracy:18.716% D-
KPH:126.700 C+
VKPH:2 D--
Saron HRB-H
C**
Kills:650
V. Kills:459 141%
Deaths:153
KDR:4.248
Accuracy:55.836% C+
KPH:38.500 C++
VKPH:27.200 C**
M40 Fury-H
C+
Kills:157
V. Kills:29 N/A
Deaths:13
KDR:12.077
Accuracy:39.043% C
KPH:71.800 C
VKPH:13.300 C+
Kills:9,706 (0 + 9,706)
Deaths:1,228
KDR:7.904
VKDR:2.553
Vehicle Kills:3,135
Kill Difference:8,478
Playtime:134.851 hours
Usage:5%
Score:2.772m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:39.043%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,022
V. Kills:24 N/A
Deaths:48
KDR:21.292
Accuracy:18.051% C+
KPH:93.600 B*
VKPH:2.200 C--
M12 Kobalt
B++
Kills:674
V. Kills:26 N/A
Deaths:36
KDR:18.722
Accuracy:17.757% C+
KPH:94.300 B++
VKPH:3.600 C++
M20 Basilisk
B+
Kills:123
V. Kills:50 241%
Deaths:31
KDR:3.968
Accuracy:37.423% C+
KPH:24.100 C**
VKPH:9.800 B+
M20 Basilisk
B**
Kills:107
V. Kills:52 202%
Deaths:15
KDR:7.133
Accuracy:40.960% C*
KPH:30.700 B*
VKPH:14.900 B**
M40 Fury
B+
Kills:57
V. Kills:29 190%
Deaths:13
KDR:4.385
Accuracy:30.601% D
KPH:23.300 D-
VKPH:11.900 B+
M60-G Bulldog
B
Kills:54
V. Kills:9 N/A
Deaths:7
KDR:7.714
Accuracy:27.853% D
KPH:34.900 B
VKPH:5.800 C+
Kills:2,037 (0 + 2,037)
Deaths:150
KDR:13.580
VKDR:1.267
Vehicle Kills:190
Kill Difference:1,887
Playtime:30.647 hours
Usage:1%
Score:0.616m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:27.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:6,515
V. Kills:85 N/A
Deaths:1,979
KDR:3.292
Accuracy:44.616% B
KPH:69.800 B+
VKPH:0.900 D-
M40 Fury-F
A*
Kills:2,500
V. Kills:472 N/A
Deaths:1,045
KDR:2.392
Accuracy:52.254% C*
KPH:56.500 A*
VKPH:10.700 B**
M12 Kobalt-F
A++
Kills:1,165
V. Kills:6 N/A
Deaths:362
KDR:3.218
Accuracy:26.234% B+
KPH:69.600 A++
VKPH:0.400 D-
Kills:10,180 (10,180 + 0)
Deaths:3,386
KDR:3.006
VKDR:0.166
Vehicle Kills:563
Kill Difference:6,794
Playtime:154.304 hours
Usage:6%
Score:1.575m
Score/min:170
Driving Accuracy:26.234%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Revenant 10,23510,1343,0463.327C*0.9928.532%D-27.235%C68.9B*N/A170147h7.2C++25.3C+
S12 Renegade 6,6006,5151,9793.292C++0.9644.616%B3.5%D69.8B+N/A15093.3h3.3C*7.4B
Eridani SX5 5,0545,0312,9371.713B+0.6229.911%B++23.057%B+61B**N/A17182.5h9.3B*31.1B++
XM98 3,9813,9811,0193.907B**1.5737.203%C+72.67%C29.8C*N/A86133.4h2.3B+6.3B
Proton II PPA-H 3,3283,1423159.975C+7.6439.096%C*2.005%B114.3B+6.8C++29027.5h7.8B++20B++
C-4 4,2072,9741,8231.631C++0.7020.843%D-N/A97.5B40.4B*61130.5h1B**4.7B+
E540 Halberd 4,2722,91522013.25B+10.9248.668%C++1.166%D40.8B*19B+24671.4h5.3B+10.8B+
Aphelion VEX-4H 4,4832,9074895.945C++3.6140.792%D3.887%B+58.3B**31.6B+37449.9h37.6B*92.1B++
Deimos VA29 2,6842,6662,2051.209C+1.1256.889%C15.829%C+29.1C--N/A7191.7h2.3C*4C++
M40 Fury-F 2,9722,5001,0452.392B+0.0652.254%C*N/A56.4A*10.7B**20644.3h7.1B++13.6B*
E540 Halberd-H 2,9742,1012269.296C+6.9659.909%C**N/A64.6B**26.9B++35632.5h4.9B++8.2B++
Parallax VX3 2,0532,0433246.306B*3.9739.2%C+73.421%C--59A++N/A14734.6h2B+5.1B+
Parsec VX3-A 1,7061,7013045.595C*3.2636.277%D--75.309%D64.9B*N/A14226.2h1.9C+5.1C
NS-44 Commissioner AE 1,6581,6541,3311.243C+1.0944.957%B23.821%C65.4BN/A15525.3h3.4C++7.6B
NS-30 Vandal 1,6561,6496792.429B+0.1036.179%B+24.803%C57.9B*N/A17728.5h5.3B+14.6B+
Ghost 1,5261,5243694.13B+1.8036.956%C72.047%B57.5B*N/A20726.5h2B+5.5C**
Saron HRB 2,3081,4701917.696B+5.3645.896%C**1.429%C+32B++18.2C**25346h20.3B+44.2B+
Eridani SX5-AE 1,3671,3637961.712C++0.6228.486%C25.752%C+67.1BN/A14220.3h9.4B+32.9B+
NS Baron G5AE 1,3661,3609901.374C+0.9641.982%C--15.294%C+52.7BN/A13025.8h4.3C++10.2C+
NS-30B Vandal 1,2951,2896122.106C++0.2331.383%C21.877%D61.4C**N/A12521h5B+15.8C**
VX6-7 1,2751,2699201.379C++0.9521.825%C--25.138%B++38.9C*N/A8932.6h11.9C**54.3C++
NSX Tomoe 1,2691,2645632.245B+0.0925.746%D47.073%B**57.2B++N/A12922.1h12.2B+47.5C*
NS-15M AE 1,2521,2448271.504C0.8321.379%D-27.01%C+45.1CN/A15527.6h12.5C+58.6C
NS-44 Commissioner 1,2441,2401,1561.073C++1.2646.004%B**18.468%C--65.6AN/A20018.9h3.6B7.9B++
NSX Tanto 1,2251,2208681.406C**0.9325.336%C+26.639%C*35.9C++N/A9934h11.9B+46.8C*
NS-11CP 1,2061,1997641.569C+0.7624.398%D-24.687%C*56.3C+N/A12121.3h11.5C**47.1C+
NSX Tengu 1,1901,1867751.53B0.8039.088%B+22.344%C*54.2B++N/A14021.9h10.1B*25.9B+
NSX Daimyo 1,1771,1762494.723B+2.3938.509%C-93.793%C+59.7C**N/A15019.7h2.7C+7C+
NS-7 PDW 1,1781,1728011.463B++0.8726.706%B+20.137%B+53.8AN/A13721.8h11.8B*44.1B+
MKV Suppressed 1,1721,1706941.686B*0.6526.271%C++25.727%B**59.4AN/A13119.7h10.7B*40.9B+
Nyx VX31 1,1771,1695132.279C*0.0532.834%C22.755%D60.9B*N/A13819.2h5B+15.1B
M12 Kobalt-F 1,1711,1653623.218B++0.8826.234%B+3.777%D*69.8A++N/A18516.7h10.7B++40.9B++
NSX Naginata 1,1711,1647051.651C**0.6818.856%D34.364%B*57.3B+N/A14520.3h10.5B+55.9C*
VA39 Spectre 1,1611,1594402.634B*0.3031.487%C+31.32%D42AN/A12927.6h5B+15.7B+
Artemis VX26 1,1671,1586171.877B+0.4628.273%C*28.411%B*59.4AN/A14019.5h10.1B*35.9B+
Phantom VA23 1,1621,1565212.219C**0.1130.317%D24.481%D50.7B+N/A11722.8h4.1B+13.5C++
Orion VS54 1,1531,1451,0911.049C+1.2817.57%D24.804%C+29.2C+N/A13139.2h12.7C*72.1C+
Sirius SX12 1,1521,1439961.148C++1.1922.657%C14.173%D25.3C+N/A7345.2h13.9B61.3C*
Beamer VS3 1,1541,1421,2430.919C**1.4127.612%C+24.081%C*43.1B*N/A12926.5h8.9C**32.1C++
MANA Anti-Vehicle Turret 1,5721,1083543.13B+0.8053.41%C2.347%D11080U4640S22716300.1h5.5A10.2B*
VE-H Maw AE 1,0591,0475681.843C+0.4921.246%D**29.035%C++59.8C+N/A18217.5h10.3C+48.6C--
M12 Kobalt 1,0461,0224821.292B*18.9618.051%C+21.135%B++93.8B*2.2C--33710.9h15.3B*84.8B+
Lumine Edge 9859857,5540.13C++2.2011.501%D**18.477%B2.9CN/A7334.1h1.3C**11.4D
Pulsar C 9499456841.382C++0.9521.772%C--26.455%B+41.4B+N/A13622.8h10.5B+48.3C*
PS1-AV Suppressor 7757734901.578C+0.7624.233%D--16.041%D-42CN/A12918.4h13.5C+55.7C-
M12 Kobalt-H 7617493223.406B+21.0718.716%D-16.021%C+126.9C+2D--3405.9h11.4B*61.1B
NS-357P Underboss 7287266911.051C1.2840.238%C+24.518%C+64.8C+N/A14011.2h3.8C+9.5C+
M12 Kobalt 7006743618.722C++16.3917.757%C+19.288%C*94.9B++3.7C++3927.1h14.9B++83.8B+
Saron HRB-H 1,1096501534.248C+1.9155.836%C+1.231%C38.5C++27.2C**30816.9h22.8B40.9B+
Blueshift VM5 6346262742.285C+0.0523.713%B*26.038%B*48.5B*N/A13512.9h14.7B+62.1B+
Solstice VE3 5925876100.962C**1.3721.008%C20.443%C++21.8C++N/A13226.9h13.6B+64.7C++
Parallax VX3-AE 584584995.899B++3.5741.854%C+76.712%D74.9B**N/A1637.8h1.9C+4.6C++
Auraxium Force-Blade 56956814,6930.039C++2.2921.495%D1.585%D-1.2C+N/A3473.3h1.8B++8.4C++
Blueshift VM5 5705632742.055C+0.2824.167%B*23.801%B+43.6B+N/A11812.9h16.8C+69.7B+
NS-45 Pilot 5305254591.144C+1.1928.912%C30.667%B+55.9C++N/A1379.4h7.3C++25.4C+
Tank Mine 8735124501.138D1.2046.367%B**N/A86.8C61.2C+10105.9h2.9F6.3C+
Skorpios 4714713621.301C+1.0326.803%C25.265%B+42.4C+N/A9211.1h10.1B+37.7B
NS-61 Emissary 4524514121.095B+1.2426.965%C+23.947%A41.4B*N/A11410.9h12.9C**47.8C**
Supernova PC 6134311223.533C1.2041.577%D-1.392%D18.2C-7.7C17523.7h4.8B11.4C++
VE-LR Obelisk 4254241263.365B**1.0329.864%C33.491%C*57.3B**N/A1637.4h5.6B++18.8B+
NSX-P Tanto 4224182991.398B+0.9422.178%D26.077%C++24.7C+N/A8416.9h11B*49.5B+
Thanatos VE70 3813772391.577B*0.7640.731%C++12.467%D39.3B+N/A1249.6h4.2B+10.4B+
Damascus Edge 37437410,8880.034C+2.3016.271%D--4.813%C0.9C+N/A2403.7h1.7B++10.7C+
Frag Grenade 3643601360N/A357.6741.438%C--N/A360C--4C--15581h4.5C--10.7C
C150 Dalton 583356457.911C*5.5834.41%C1.685%B**40.9C**26.1C++3738.7h2.9B*8.4B++
Blackheart 3613523511.003C+1.3324.504%D**26.136%C24.4C+N/A5814.4h3.1C*12.5C+
Soldier Soaker 3403392701.256C++1.0830.255%C10.62%D65.2B+N/A1605.2h6.4C+21.2C+
AP30 Shredder 497310704.429C2.1030.715%C--1.613%C30.1C+18.2C27610.3h70.1B++228.3B+
H-V45 2952952541.161C+1.1719.755%D-29.153%B**37.3C**N/A1237.9h11.3B*57.2C++
Serpent VE92 2712711591.704B+0.6323.3%C+21.402%C*45.2B++N/A1876h10.1B*43.2B+
VE-S Canis 2712671871.428C**0.9122.071%D-23.97%B+35.1C+N/A1307.6h9.5B++43C*
NS Decimator 3642582281.132C++1.2055.061%DN/A29.7C12.2C-2638.7h5.6C-10.2D
Spear Anti-Vehicle Phalanx Turret 453256435.953C+3.6247.328%C**2.734%D45.7B+35.2A4575.6h9C++19C**
The Little Helper 2492482201.127C+1.2135.014%D**8.065%D**19.2D--N/A5712.9h4.5C**12.9C-
NS-11A 2482441911.277C+1.0622.61%C22.131%C+35.9C*N/A1226.8h12.5B+55.5C*
Proton II PPA 2312181119.818B+17.4822.89%C+N/A44.5C-2.7C--1554.9h10.2C+44.7C++
Dual-75 Duster 218210268.077C+5.7440.287%C*N/A63.6C2.4D-1693.3h6.6C-16.3C++
L105 Zephyr 256188365.222C2.8944.142%C*N/A38.4C13.9B+2524.9h7.3C+16.4C++
Artemis VX26 AE 185184812.272C*0.0624.997%D*40.217%A+52.6C*N/A1633.5h10.5B+42.1C+
M60-A Bulldog 215176189.778B*7.4438.956%C*N/A38.3C++8.5B++2044.6h5.7C*14.7B
Aphelion VEX-4 255172256.88B+4.5529.028%D2.907%C-28.7C**13.8C-1956h50.3B+173.3C*
Pulsar VS1 1651641810.906C+1.4319.813%D25.61%B++26.9C++N/A2266.1h13B+65.8C++
M40 Fury-H 1861571312.077C+9.7439.043%C1.911%B++71.4C13.2C+3632.2h10.3C26.4C
S1 3141483040.487C1.8549.821%D-1.351%D-11.8D--13.3C++25012.5h10.4D**20.8D**
Supernova FPC 219126482.625C-0.2943.97%D*N/A13.4D--9.9D--20369.4h6.5D14.7D--
M20 Basilisk 173123313.968B+1.6337.423%C+4.878%C24.1C**9.8B+3125.1h85.1C**227.4B
Lasher X2 AE 119118911.297C+1.0418.03%D**8.475%A*31.9CN/A873.7h17.5B+97.1C--
M20 Basilisk 159107157.133A*4.8040.96%C*3.738%D30.6B*14.9B**3733.5h78.6B+191.8B++
The Slasher 1071072,3910.045C+2.2915.266%D**12.15%C++1.4CN/A378.3h1.9B+12.7C+
NS-44L Blackhand 9392751.227C++1.1140%C+29.348%D-46B**N/A1552h3.8B+9.6B
MANA Anti-Personnel Turret 9290711.268N/A1.0717.654%UN/A900U20U2918000.1h27.5T*155.7T*
Force-Blade 87875,2660.017C+2.3215.473%D*1.149%D-0.3C-N/A1289.7h1.7B*11.1C++
NS-AM7 VS/AE Archer 77711360.522C1.8141.627%F--30.986%B*8.6CN/A548.3h11.1B+26.7C+
M12 Kobalt 7170235B32.6715.521%D*12.857%D--87.5C1.3D*2310.8h13.5B++87.1C++
VE-H Maw 7070391.795C*0.5419.713%D--27.143%C++63.6B+N/A4421.1h9.6B+48.7C+
Proximity Mine 6363601.05D-1.2852.79%AN/A90DN/A6720.7h2C3.7B++
Comet VM2 9662621C++1.3345.093%C*N/A13.2B7.2A+1844.7h19.6B+43.4B+
NSX-P Naginata 6261391.564C++0.7715.429%D**27.869%C+35.9CN/A1851.7h11.3B+73.3C
Rocklet Rifle 12960950.632C+1.7039.532%D**N/A24C27.6C**6052.5h22.8A57.6B+
M40 Fury 8657134.385C2.0530.601%D5.263%S23.8D-12.1B+2172.4h21.8D-71.3D--
Cosmos VM3 5656252.24C**0.0924.916%A+21.429%B+50.9AN/A2191.1h15.9C-63.6C**
NS Annihilator 8855890.618C+1.7283.105%B+N/A11.7C**7C--2554.7h13.2C15.9C
NS-15MP 5555660.833D1.5019.16%F40%B**32.4D-N/A961.7h12.9D-67.6D*
M60-G Bulldog 635477.714B**5.3827.853%D1.852%D36B+6C+2261.5h6.5B+23.2C++
Lumine Edge AE 54541,5690.034D2.306.77%F--24.074%B++0.7DN/A274.5h1.6D--23.8T*
Cosmos VM3 5353252.12C++0.2124.327%A+22.642%B*48.2B**N/A1871.1h16.4D67.3B+
Comet VM2 7952550.945C+1.3946.062%C++N/A12.4C++6.4B*1314.2h22.9B+49.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret412,6813.4h
Spawn Beacon61,1451h
Nano-Armor Kit257193,18622.8h
Motion Spotter11940.1h
AE Nano-Armor Kit1,1201,320,550112.8h
AE Medical Applicator224102,5446.9h
Nanite Revive Grenade07330.2h
Medical Applicator11838,2493.3h
Spitfire Auto-Turret257831h
Cerberus0870.2h
Smoke Grenade0820h
Recon Detection Device20119,92127.4h
Ammunition Package824,8812.6h
Medical Kit45414,60210h
Anti-Infantry MANA Turret163350.7h
Snowman Soldier71270.2h
Nano-Repair Grenade02,6900.7h
Hyena Missile Launcher0500h

Check the help document for the dictionary if you want to learn more about words used here.


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