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Archon Grouchy flaxfool[Mdu] flaxfool
VS BR 77

KDR: 2.29

Score: 42.5m

Last Seen: Feb 15th, 2019 6:08 PM
- OFFLINE - 31.8 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 55
Level Progress (to 78): 26%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Revenant S12 Renegade Eridani SX5 XM98 Proton II PPA-H Aphelion VEX-4H E540 Halberd M40 Fury-F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,572,507 MLG Score: 1257
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.793%25.418%6563898441,3441.858240.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.507%0.922B*0.729B++-1.203D*HEAD ++ (~12.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.544B+8.80.384C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.21%1.264%212102055439133110.141579178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.85%0.129C++-0.87D---1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+5.10.589B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.251%4.733%47616100612,169297338864.09317313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.389%-0.269C0.093C+0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.676B+12.80.676B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.412%71.338%4767101511,9673153193.79423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.579%0.207C++0.275C*-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.318C*2.40.229C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.845%15.526%476210202,8341190192.38151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.971%0.95B*0.199C++0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.636B+2.50.478B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 55
42.5m242.3%320 (19.2k)286 (17.2k)2.28688107,55447,0312.5062477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022660020.184%20.338%41103:0936

42% Engineer6% Heavy Assault42% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:59 PMNov 24th, 2018 7:58 PMFeb 16th, 2019 6:00 PM (2h) (PST)Feb 15th, 2019 4:01 PM (1d) (PST)Feb 15th, 2019 2:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6431724710.7250.3170.1471.9110.0641257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,55310,32528,22844199115417,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2472.4h/103d 10,317 21,874 26,510 283.5k 1,774 6,146 9,467 95.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:1,244
Deaths:827
KDR:1.504
Accuracy:21.379% D
HSR:27.010% C+
NSX Naginata
B*
Kills:1,164
Deaths:705
KDR:1.651
Accuracy:18.856% D
HSR:34.364% B*
Orion VS54
C+
Kills:1,145
Deaths:1,091
KDR:1.050
Accuracy:17.570% D
HSR:24.804% C+
VE-H Maw AE
C**
Kills:765
Deaths:417
KDR:1.835
Accuracy:21.356% D*
HSR:30.196% C**
Lasher X2 AE
A++
Kills:118
Deaths:91
KDR:1.297
Accuracy:18.030% D**
HSR:8.475% A++
VE-H Maw
C++
Kills:70
Deaths:39
KDR:1.795
Accuracy:19.713% D--
HSR:27.143% C++
NS-15MP
B**
Kills:55
Deaths:66
KDR:0.833
Accuracy:19.160% F
HSR:40% B**
NSX-P Naginata
D--
Kills:51
Deaths:31
KDR:1.645
Accuracy:15.429% D**
HSR:21.569% D--
Kills:4,612
Deaths (as Heavy Assault):3,267
Deaths (to Heavy Assaults):11,073
KDR:1.41169
Kill Difference:1,345
Playtime:156.493 hours
Usage:6%
Score:2.162m
Score/min:230
Accuracy (listed only):18.937%
HSR (listed only):26.695%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
C-
Kills:6,939
Deaths:2,116
KDR:3.279
Accuracy:29.116% D
HSR:26.301% C-
Deimos VA29
C+
Kills:2,457
Deaths:1,974
KDR:1.245
Accuracy:57.692% C
HSR:15.995% C+
VX6-7
B++
Kills:1,269
Deaths:920
KDR:1.379
Accuracy:21.825% C--
HSR:25.138% B++
NS Baron G5AE
C++
Kills:1,251
Deaths:918
KDR:1.363
Accuracy:42.134% C-
HSR:15.827% C++
NSX Tanto
C*
Kills:1,220
Deaths:868
KDR:1.406
Accuracy:25.336% C+
HSR:26.639% C*
NS-11CP
C++
Kills:1,199
Deaths:764
KDR:1.569
Accuracy:24.398% D--
HSR:24.687% C++
Pulsar C
B+
Kills:940
Deaths:683
KDR:1.376
Accuracy:21.774% C--
HSR:26.383% B+
Solstice VE3
C++
Kills:587
Deaths:610
KDR:0.962
Accuracy:21.008% C
HSR:20.443% C++
VE-LR Obelisk
C**
Kills:387
Deaths:111
KDR:3.486
Accuracy:29.843% C
HSR:34.367% C**
Thanatos VE70
C++
Kills:377
Deaths:239
KDR:1.577
Accuracy:40.804% C++
HSR:12.467% D
Serpent VE92
C**
Kills:271
Deaths:159
KDR:1.704
Accuracy:23.300% C+
HSR:21.402% C**
NSX-P Tanto
C
Kills:247
Deaths:193
KDR:1.280
Accuracy:23.208% C-
HSR:22.267% C
The Little Helper
F
Kills:57
Deaths:54
KDR:1.056
Accuracy:32.432% F
HSR:3.509% F-
Kills:17,201
Deaths (as Engineer):9,609
Deaths (to Engineers):11,488
KDR:1.79009
Kill Difference:7,592
Playtime:1,031.829 hours
Usage:42%
Score:19.563m
Score/min:316
Accuracy (listed only):30.221%
HSR (listed only):21.187%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:5,024
Deaths:2,925
KDR:1.718
Accuracy:29.957% B++
HSR:23.089% B+
XM98
C+
Kills:3,981
Deaths:1,019
KDR:3.907
Accuracy:37.203% C+
HSR:72.670% C+
Parallax VX3
C+
Kills:2,043
Deaths:324
KDR:6.306
Accuracy:39.200% C+
HSR:73.421% C--
NS-30 Vandal
B+
Kills:1,649
Deaths:679
KDR:2.429
Accuracy:36.179% B+
HSR:24.803% C+
Parsec VX3-A
C--
Kills:1,638
Deaths:273
KDR:6
Accuracy:36.701% D-
HSR:75.275% C--
NS-44 Commissioner AE
B
Kills:1,422
Deaths:1,121
KDR:1.269
Accuracy:45.205% B
HSR:22.855% C
Ghost
B
Kills:1,390
Deaths:346
KDR:4.017
Accuracy:37.326% C
HSR:72.014% B
Eridani SX5-AE
C++
Kills:1,291
Deaths:759
KDR:1.701
Accuracy:28.443% C
HSR:26.181% C++
NS-30B Vandal
C--
Kills:1,275
Deaths:607
KDR:2.100
Accuracy:31.444% C--
HSR:21.726% D
NS-44 Commissioner
B**
Kills:1,240
Deaths:1,156
KDR:1.073
Accuracy:46.004% B**
HSR:18.468% C--
NSX Tomoe
B**
Kills:1,227
Deaths:547
KDR:2.243
Accuracy:25.876% D
HSR:46.862% B**
NSX Tengu
B
Kills:1,186
Deaths:775
KDR:1.530
Accuracy:39.088% B
HSR:22.344% C*
NSX Daimyo
C+
Kills:1,176
Deaths:249
KDR:4.723
Accuracy:38.509% C-
HSR:93.793% C+
NS-7 PDW
B+
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:26.706% B+
HSR:20.137% B+
MKV Suppressed
B**
Kills:1,170
Deaths:694
KDR:1.686
Accuracy:26.271% C++
HSR:25.727% B**
Nyx VX31
C
Kills:1,169
Deaths:513
KDR:2.279
Accuracy:32.834% C
HSR:22.755% D
VA39 Spectre
C+
Kills:1,159
Deaths:440
KDR:2.634
Accuracy:31.487% C+
HSR:31.320% D
Artemis VX26
B*
Kills:1,158
Deaths:617
KDR:1.877
Accuracy:28.273% C*
HSR:28.411% B*
Phantom VA23
D
Kills:1,156
Deaths:521
KDR:2.219
Accuracy:30.317% D
HSR:24.481% D
Sirius SX12
C
Kills:1,143
Deaths:996
KDR:1.148
Accuracy:22.657% C
HSR:14.173% D
Beamer VS3
C*
Kills:1,142
Deaths:1,242
KDR:0.919
Accuracy:27.617% C+
HSR:24.081% C*
NS-357P Underboss
C+
Kills:726
Deaths:691
KDR:1.051
Accuracy:40.238% C
HSR:24.518% C+
Parallax VX3-AE
C++
Kills:580
Deaths:98
KDR:5.918
Accuracy:41.861% C++
HSR:76.552% D
NS-45 Pilot
B++
Kills:504
Deaths:433
KDR:1.164
Accuracy:29.839% C
HSR:31.548% B++
Skorpios
B+
Kills:471
Deaths:362
KDR:1.301
Accuracy:26.803% C+
HSR:25.265% B+
NS-61 Emissary
A
Kills:444
Deaths:404
KDR:1.099
Accuracy:27.216% C+
HSR:24.099% A
VE-S Canis
B+
Kills:267
Deaths:187
KDR:1.428
Accuracy:22.172% D
HSR:23.970% B+
Artemis VX26 AE
A++
Kills:170
Deaths:73
KDR:2.329
Accuracy:25.233% D*
HSR:41.177% A++
NS-44L Blackhand
C+
Kills:92
Deaths:75
KDR:1.227
Accuracy:40% C+
HSR:29.348% D-
Kills:37,065
Deaths (as Infiltrator):18,927
Deaths (to Infiltrators):8,534
KDR:1.95831
Kill Difference:18,138
Playtime:1,050.513 hours
Usage:42%
Score:17.143m
Score/min:272
Accuracy (listed only):32.781%
HSR (listed only):36.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:5,024
Deaths:2,925
KDR:1.718
Accuracy:29.957% B++
HSR:23.089% B+
Deimos VA29
C+
Kills:2,457
Deaths:1,974
KDR:1.245
Accuracy:57.692% C
HSR:15.995% C+
Eridani SX5-AE
C++
Kills:1,291
Deaths:759
KDR:1.701
Accuracy:28.443% C
HSR:26.181% C++
VX6-7
B++
Kills:1,269
Deaths:920
KDR:1.379
Accuracy:21.825% C--
HSR:25.138% B++
NS Baron G5AE
C++
Kills:1,251
Deaths:918
KDR:1.363
Accuracy:42.134% C-
HSR:15.827% C++
NSX Tanto
C*
Kills:1,220
Deaths:868
KDR:1.406
Accuracy:25.336% C+
HSR:26.639% C*
NS-11CP
C++
Kills:1,199
Deaths:764
KDR:1.569
Accuracy:24.398% D--
HSR:24.687% C++
NSX Tengu
B
Kills:1,186
Deaths:775
KDR:1.530
Accuracy:39.088% B
HSR:22.344% C*
NS-7 PDW
B+
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:26.706% B+
HSR:20.137% B+
MKV Suppressed
B**
Kills:1,170
Deaths:694
KDR:1.686
Accuracy:26.271% C++
HSR:25.727% B**
Sirius SX12
C
Kills:1,143
Deaths:996
KDR:1.148
Accuracy:22.657% C
HSR:14.173% D
Pulsar C
B+
Kills:940
Deaths:683
KDR:1.376
Accuracy:21.774% C--
HSR:26.383% B+
Solstice VE3
C++
Kills:587
Deaths:610
KDR:0.962
Accuracy:21.008% C
HSR:20.443% C++
Skorpios
B+
Kills:471
Deaths:362
KDR:1.301
Accuracy:26.803% C+
HSR:25.265% B+
Thanatos VE70
C++
Kills:377
Deaths:239
KDR:1.577
Accuracy:40.804% C++
HSR:12.467% D
Serpent VE92
C**
Kills:271
Deaths:159
KDR:1.704
Accuracy:23.300% C+
HSR:21.402% C**
VE-S Canis
B+
Kills:267
Deaths:187
KDR:1.428
Accuracy:22.172% D
HSR:23.970% B+
NSX-P Tanto
C
Kills:247
Deaths:193
KDR:1.280
Accuracy:23.208% C-
HSR:22.267% C
The Little Helper
F
Kills:57
Deaths:54
KDR:1.056
Accuracy:32.432% F
HSR:3.509% F-
Kills:21,599
Deaths (as Light Assault):14,881
Deaths (to Light Assaults):6,644
KDR:1.45145
Kill Difference:6,718
Playtime:165.875 hours
Usage:7%
Score:2.498m
Score/min:251
Accuracy (listed only):29.264%
HSR (listed only):20.823%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:5,024
Deaths:2,925
KDR:1.718
Accuracy:29.957% B++
HSR:23.089% B+
Deimos VA29
C+
Kills:2,457
Deaths:1,974
KDR:1.245
Accuracy:57.692% C
HSR:15.995% C+
Eridani SX5-AE
C++
Kills:1,291
Deaths:759
KDR:1.701
Accuracy:28.443% C
HSR:26.181% C++
NS Baron G5AE
C++
Kills:1,251
Deaths:918
KDR:1.363
Accuracy:42.134% C-
HSR:15.827% C++
NSX Tengu
B
Kills:1,186
Deaths:775
KDR:1.530
Accuracy:39.088% B
HSR:22.344% C*
NS-7 PDW
B+
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:26.706% B+
HSR:20.137% B+
MKV Suppressed
B**
Kills:1,170
Deaths:694
KDR:1.686
Accuracy:26.271% C++
HSR:25.727% B**
Sirius SX12
C
Kills:1,143
Deaths:996
KDR:1.148
Accuracy:22.657% C
HSR:14.173% D
Skorpios
B+
Kills:471
Deaths:362
KDR:1.301
Accuracy:26.803% C+
HSR:25.265% B+
Thanatos VE70
C++
Kills:377
Deaths:239
KDR:1.577
Accuracy:40.804% C++
HSR:12.467% D
H-V45
B**
Kills:287
Deaths:239
KDR:1.201
Accuracy:19.634% D-
HSR:29.268% B**
VE-S Canis
B+
Kills:267
Deaths:187
KDR:1.428
Accuracy:22.172% D
HSR:23.970% B+
NS-11A
C++
Kills:244
Deaths:190
KDR:1.284
Accuracy:22.621% C
HSR:22.131% C++
Pulsar VS1
B++
Kills:164
Deaths:181
KDR:0.906
Accuracy:19.813% D
HSR:25.610% B++
The Little Helper
F
Kills:57
Deaths:54
KDR:1.056
Accuracy:32.432% F
HSR:3.509% F-
Kills:16,561
Deaths (as Combat Medic):11,294
Deaths (to Combat Medics):3,945
KDR:1.46635
Kill Difference:5,267
Playtime:32.318 hours
Usage:1%
Score:0.542m
Score/min:280
Accuracy (listed only):30.482%
HSR (listed only):20.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:572
Deaths:245
KDR:2.335
Accuracy:23.850% B**
HSR:26.748% B**
Blueshift VM5
B*
Kills:508
Deaths:245
KDR:2.073
Accuracy:24.260% B*
HSR:24.803% B++
Comet VM2
B
Kills:62
Deaths:59
KDR:1.051
Accuracy:45.642% B
HSR:0% F-
Kills:1,142
Deaths (as MAX Suit):274.500
Deaths (to MAX Suits):1,668
KDR:4.16029
Kill Difference:867.500
Playtime:26.774 hours
Usage:1%
Score:0.544m
Score/min:339
Accuracy (listed only):31.250%
HSR (listed only):17.184%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:187
V. Kills:7 N/A
Deaths:21
KDR:8.905
Accuracy:42.421% B+
KPH:72.600 C++
VKPH:2.700 D
AP30 Shredder
C
Kills:182
V. Kills:119 152%
Deaths:59
KDR:3.085
Accuracy:31.283% C-
KPH:25.200 C
VKPH:16.500 C-
C150 Dalton
C+
Kills:148
V. Kills:106 138%
Deaths:29
KDR:5.103
Accuracy:33.453% C-
KPH:33.800 C+
VKPH:24.200 C+
L105 Zephyr
C+
Kills:118
V. Kills:33 347%
Deaths:28
KDR:4.214
Accuracy:43.269% C++
KPH:31.500 D
VKPH:8.800 C+
Kills:635 (0 + 635)
Deaths:137
KDR:4.635
VKDR:1.934
Vehicle Kills:265
Kill Difference:498
Playtime:17.911 hours
Usage:1%
Score:0.253m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:43.269%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:2,546
V. Kills:1,218 209%
Deaths:198
KDR:12.859
Accuracy:48.523% C++
KPH:40.400 B*
VKPH:19.300 B+
Saron HRB
B++
Kills:1,410
V. Kills:810 174%
Deaths:187
KDR:7.540
Accuracy:45.889% C**
KPH:31.700 B++
VKPH:18.200 C**
Supernova PC
C+
Kills:430
V. Kills:181 236%
Deaths:121
KDR:3.554
Accuracy:41.557% D-
KPH:18.200 C
VKPH:7.700 C+
Proton II PPA
C
Kills:213
V. Kills:13 N/A
Deaths:10
KDR:21.300
Accuracy:22.546% C
KPH:44.400 C
VKPH:2.700 C--
Aphelion VEX-4
C*
Kills:157
V. Kills:80 194%
Deaths:25
KDR:6.280
Accuracy:29.361% D
KPH:28.500 C*
VKPH:14.500 C-
Supernova FPC
D--
Kills:124
V. Kills:92 133%
Deaths:46
KDR:2.696
Accuracy:43.961% D*
KPH:13.500 D--
VKPH:10 D--
Kills:4,880 (554 + 4,326)
Deaths:587
KDR:8.313
VKDR:4.078
Vehicle Kills:2,394
Kill Difference:4,293
Playtime:150.657 hours
Usage:6%
Score:3.006m
Score/min:333
Driving Accuracy:43.961%
Gunner Accuracy:29.361%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:2,959
V. Kills:169 N/A
Deaths:300
KDR:9.863
Accuracy:39.063% C*
KPH:117.200 B+
VKPH:6.700 C++
Aphelion VEX-4H
B**
Kills:2,667
V. Kills:1,484 180%
Deaths:475
KDR:5.615
Accuracy:40.911% D
KPH:57.100 B**
VKPH:31.700 B
E540 Halberd-H
B*
Kills:1,380
V. Kills:622 222%
Deaths:164
KDR:8.415
Accuracy:59.313% C*
KPH:60.400 B*
VKPH:27.200 B+
Saron HRB-H
C**
Kills:634
V. Kills:451 140%
Deaths:150
KDR:4.227
Accuracy:55.815% C+
KPH:38.200 C++
VKPH:27.200 C**
M12 Kobalt-H
C+
Kills:589
V. Kills:9 N/A
Deaths:24
KDR:24.542
Accuracy:20.252% D
KPH:129.100 C+
VKPH:2 D--
M40 Fury-H
C+
Kills:155
V. Kills:29 N/A
Deaths:12
KDR:12.917
Accuracy:38.897% C
KPH:72.300 C-
VKPH:13.500 C+
Kills:8,384 (0 + 8,384)
Deaths:1,125
KDR:7.452
VKDR:2.457
Vehicle Kills:2,764
Kill Difference:7,259
Playtime:118.156 hours
Usage:5%
Score:2.405m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:38.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:959
V. Kills:22 N/A
Deaths:46
KDR:20.848
Accuracy:17.955% C+
KPH:93.300 B++
VKPH:2.100 C--
M12 Kobalt
B+
Kills:668
V. Kills:26 N/A
Deaths:36
KDR:18.556
Accuracy:17.702% C+
KPH:95 B+
VKPH:3.700 C++
M20 Basilisk
B+
Kills:120
V. Kills:48 245%
Deaths:29
KDR:4.138
Accuracy:37.869% C+
KPH:24.100 B
VKPH:9.600 B+
M20 Basilisk
B**
Kills:95
V. Kills:49 190%
Deaths:14
KDR:6.786
Accuracy:41.679% C**
KPH:28.500 B+
VKPH:14.700 B**
M40 Fury
B+
Kills:57
V. Kills:29 190%
Deaths:13
KDR:4.385
Accuracy:30.655% D
KPH:23.500 D-
VKPH:11.900 B+
M60-G Bulldog
B+
Kills:54
V. Kills:9 N/A
Deaths:7
KDR:7.714
Accuracy:28.184% D
KPH:35.600 B+
VKPH:5.900 C+
Kills:1,953 (0 + 1,953)
Deaths:145
KDR:13.469
VKDR:1.262
Vehicle Kills:183
Kill Difference:1,808
Playtime:29.576 hours
Usage:1%
Score:0.580m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:28.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:6,389
V. Kills:84 N/A
Deaths:1,941
KDR:3.292
Accuracy:44.810% C**
KPH:70.600 B+
VKPH:0.900 D-
M40 Fury-F
A*
Kills:2,493
V. Kills:470 N/A
Deaths:1,042
KDR:2.393
Accuracy:52.258% C**
KPH:56.600 A*
VKPH:10.700 B*
M12 Kobalt-F
A+
Kills:1,160
V. Kills:6 N/A
Deaths:361
KDR:3.213
Accuracy:26.246% B+
KPH:69.500 A+
VKPH:0.400 D-
Kills:10,042 (10,042 + 0)
Deaths:3,344
KDR:3.003
VKDR:0.167
Vehicle Kills:560
Kill Difference:6,698
Playtime:151.253 hours
Usage:6%
Score:1.554m
Score/min:171
Driving Accuracy:26.246%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Revenant 6,9836,9392,1163.279C*0.9929.116%D26.301%C-69.8B*N/A17499.4h7C*24.2C+
S12 Renegade 6,4736,3891,9413.292C++1.0144.81%C**3.459%D70.6B+N/A15190.5h3.3C*7.4B
Eridani SX5 5,0475,0242,9251.718B+0.5729.957%B++23.089%B+61B**N/A17182.3h9.3B*31B++
XM98 3,9813,9811,0193.907B**1.6237.203%C+72.67%C+29.8C++N/A86133.4h2.3B+6.3B
Proton II PPA-H 3,1282,9593009.863C+7.5839.063%C*2.095%B117B+6.7C++28825.3h7.6B++19.6B++
Aphelion VEX-4H 4,1512,6674755.615C++3.3340.911%D3.712%B57.1B**31.8B+37546.7h38B*92.8B++
E540 Halberd 3,7642,54619812.859B+10.5748.523%C++1.257%D-40.3B*19.3B+25063.1h5.3B+10.9B+
M40 Fury-F 2,9632,4931,0422.393B+0.1152.258%C**N/A56.5A*10.7B*20744.1h7.1B++13.6B*
Deimos VA29 2,4722,4571,9741.245C+1.0457.692%C15.995%C+29.1C-N/A7184.4h2.3C*3.9C*
C-4 3,2072,2831,3481.694C*0.5921.559%DN/A103.3B+41.8B*64122.1h1B**4.7B+
Parallax VX3 2,0532,0433246.306B*4.0239.2%C+73.421%C--59A++N/A14534.6h2B+5.1B+
NS-30 Vandal 1,6561,6496792.429B+0.1436.179%B+24.803%C+57.9B*N/A17628.5h5.3B+14.6B+
Parsec VX3-A 1,6421,6382736B3.7136.701%D-75.275%C--65.8B*N/A14224.9h1.8B5C
NS-44 Commissioner AE 1,4251,4221,1211.269C+1.0245.205%B22.855%C65.5BN/A15221.7h3.4C++7.6B
Saron HRB 2,2201,4101877.54B+5.2545.889%C**1.489%C+31.7B++18.2C**25244.5h20.3B+44.3B+
Ghost 1,3921,3903464.017B+1.7337.326%C72.014%B57.2B++N/A21024.3h2.1B+5.5B
E540 Halberd-H 2,0021,3801648.415C+6.1359.313%C*N/A60.3B*27.2B+34422.9h5.1B+8.6B++
Eridani SX5-AE 1,2951,2917591.701C++0.5928.443%C26.181%C++66.5C**N/A14219.4h9.4B+33.1B
NS-30B Vandal 1,2811,2756072.1C++0.1931.444%C--21.726%D61.6B+N/A12520.7h4.9B+15.7C**
VX6-7 1,2751,2699201.379C++0.9121.825%C--25.138%B++38.9C**N/A8832.6h11.9B54.3C++
NS Baron G5AE 1,2561,2519181.363C+0.9242.134%C-15.827%C++51.9BN/A12824.1h4.3C++10.2C+
NS-15M AE 1,2521,2448271.504C0.7821.379%D27.01%C+45.1CN/A15527.6h12.5C+58.6C
NS-44 Commissioner 1,2441,2401,1561.073C++1.2146.004%B**18.468%C--65.6AN/A19618.9h3.6B7.9B++
NSX Tomoe 1,2311,2275472.243B+0.0425.876%D46.862%B**56.8B++N/A12721.6h12.2B+47.3C*
NSX Tanto 1,2251,2208681.406C**0.8825.336%C+26.639%C*35.9C++N/A9834h11.9B+46.8C*
NS-11CP 1,2061,1997641.569C+0.7224.398%D--24.687%C++56.3C+N/A12121.3h11.5C++47.1C+
NSX Tengu 1,1901,1867751.53C**0.7639.088%B22.344%C*54.2B++N/A13921.9h10.1B*25.9B+
NSX Daimyo 1,1771,1762494.723B+2.4438.509%C-93.793%C+59.7C**N/A14919.7h2.7C+7C+
NS-7 PDW 1,1781,1728011.463B++0.8226.706%B+20.137%B+53.8AN/A13621.8h11.8B*44.1B+
MKV Suppressed 1,1721,1706941.686B++0.6026.271%C++25.727%B**59.4AN/A13119.7h10.7B++40.9B+
Nyx VX31 1,1771,1695132.279C++0.0132.834%C22.755%D60.9B*N/A13719.2h5B+15.1B
NSX Naginata 1,1711,1647051.651C**0.6418.856%D34.364%B*57.3B+N/A14320.3h10.5B+55.9C*
M12 Kobalt-F 1,1661,1603613.213B*0.9326.246%B+3.793%D*69.5A+N/A18516.7h10.7B++40.9B++
VA39 Spectre 1,1611,1594402.634B*0.3531.487%C+31.32%D42B**N/A12527.6h5B+15.7B+
Artemis VX26 1,1671,1586171.877B+0.4128.273%C*28.411%B*59.4AN/A13919.5h10.1B*35.9B+
Phantom VA23 1,1621,1565212.219C*0.0730.317%D24.481%D50.7C*N/A11622.8h4.1B+13.5C++
Orion VS54 1,1531,1451,0911.049C+1.2417.57%D24.804%C+29.2C+N/A12539.2h12.7C*72.1C+
Sirius SX12 1,1521,1439961.148C++1.1422.657%C14.173%D25.3C+N/A7145.2h13.9B61.3C*
Beamer VS3 1,1541,1421,2420.919C*1.3727.617%C+24.081%C*43.1B*N/A12826.5h8.9C**32.1C++
MANA Anti-Vehicle Turret 1,5661,1043543.119C*0.8353.381%D2.355%C11040A**4620B++4094150.1h5.5B+10.2B++
Lumine Edge 9839837,3010.135C++2.1511.675%D**18.515%B3.1CN/A7321.5h1.3B11.2D
M12 Kobalt 9819594620.848B*18.5617.955%C+20.542%B+93.1B++2.1C--32910.3h15.3B*85.4B+
Pulsar C 9449406831.376C++0.9121.774%C--26.383%B+41.6B+N/A13222.6h10.5B+48.4C*
VE-H Maw AE 7767654171.835C+0.4521.356%D*30.196%C**61.2C++N/A18512.5h10.7C+50.1D
NS-357P Underboss 7287266911.051C1.2440.238%C24.518%C+64.8C+N/A14011.2h3.8C+9.5C+
M12 Kobalt 6946683618.556C++16.2717.702%C+19.461%C**95.4B+3.7C++3857h14.8B++83.5B+
Saron HRB-H 1,0856341504.227C+1.9455.815%C+1.262%C38.2C++27.2C**30516.6h23B41.1B+
M12 Kobalt-H 5985892424.542B+22.2620.252%D15.959%C+128C+2D--3514.6h11.4B*56.2B+
Solstice VE3 5925876100.962C**1.3221.008%C20.443%C++21.8C*N/A12326.9h13.6B+64.7C*
Parallax VX3-AE 580580985.918B+3.6341.861%C++76.552%D75.3B**N/A1627.7h1.9C++4.6C++
Blueshift VM5 5795722452.335C+0.0523.85%B**26.748%B**48.9B**N/A13311.7h14.7B+61.6B+
Auraxium Force-Blade 54154013,9760.039C++2.2521.968%D1.667%D-1.2C+N/A3449.5h1.8B+8.2C*
Blueshift VM5 5155082452.073C+0.2124.26%B*24.803%B++43.1B+N/A11411.8h17C+70B+
NS-45 Pilot 5095044331.164C+1.1229.839%C31.548%B++56.6C**N/A1378.9h7.3C++24.3C++
Tank Mine 8404904491.091D1.2044.091%B*N/A83.1C-59.3C+9695.9h2.9D**6.5C+
Skorpios 4714713621.301C+0.9926.803%C+25.265%B+42.4C+N/A9111.1h10.1B+37.7B+
NS-61 Emissary 4454444041.099B+1.1927.216%C+24.099%A41.5B*N/A11310.7h12.9C**47.5B
Supernova PC 6114301213.554C1.2741.557%D-1.395%D18.2C7.7C+15723.6h4.8B+11.4C++
VE-LR Obelisk 3883871113.486B**1.2029.843%C34.367%C**59.5B**N/A1526.5h5.6B+18.9B+
Thanatos VE70 3813772391.577B*0.7140.804%C++12.467%D39.3B+N/A1209.6h4.2B+10.4B+
Frag Grenade 3633591359N/A356.7141.407%C--N/A359C--4C-14991h4.4C-10.7C
Blackheart 3553473421.015C+1.2724.407%D**25.937%C24.4C+N/A5814.2h3C*12.3C+
Damascus Edge 3173179,3880.034C+2.2518.724%D4.416%C-0.9C+N/A2341.5h1.7B++9.2C*
H-V45 2872872391.201C+1.0919.634%D-29.268%B**38.8C**N/A1217.4h11.1B*56.8C++
Serpent VE92 2712711591.704B+0.5823.3%C+21.402%C**45.2B++N/A1716h10.1B*43.2B+
VE-S Canis 2712671871.428C*0.8622.172%D23.97%B+35.1C+N/A1147.6h9.5B++42.8C**
NSX-P Tanto 2492471931.28B+1.0123.208%C-22.267%C22.3C+N/A7811.1h9.9B**42.7B++
NS-11A 2482441901.284C+1.0022.621%C22.131%C++36.4C**N/A1176.7h12.5B+55.4C**
NS Decimator 3092192031.079C++1.2155.165%DN/A28.8C11.8C-2557.6h5.7C--10.4D
Spear Anti-Vehicle Phalanx Turret 399216415.268C2.9847.119%C**2.778%D42.4C**35.9A4575.1h9.6C+20.4C**
Proton II PPA 2262131021.3B+19.0122.546%CN/A44.4C2.7C--1524.8h10.1C+45C++
Dual-75 Duster 194187218.905C+6.6242.421%B+N/A71.9C+2.7D1722.6h6C+14.2C**
AP30 Shredder 301182593.085C0.8031.283%C-2.198%C++25.3C16.5C-2327.2h75.6B+241.8B+
Artemis VX26 AE 171170732.329C*0.0425.233%D*41.177%A++53.1C**N/A1673.2h10.4B+41C+
Pulsar VS1 1651641810.906C+1.3819.813%D25.61%B++26.9C++N/A2076.1h13B+65.8C++
Aphelion VEX-4 237157256.28B+3.9929.361%D2.548%D28.5C*14.5C-1985.5h51.1B+174C*
M40 Fury-H 1841551212.917C+10.6338.897%C1.935%B*73.8C-13.8C+3532.1h10.3C26.4C-
C150 Dalton 254148295.103C+2.8233.453%C-1.351%B+33.6C+24.1C+3284.4h3.2B++9.5B+
S1 3141483040.487C1.8049.821%D-1.351%D11.8D-13.3C++23412.5h10.4F20.8D**
Supernova FPC 216124462.696C-0.4143.961%D*N/A13.5D--10D--19199.2h6.5C--14.8D--
M20 Basilisk 168120294.138B+1.8537.869%C+5%C24C**9.6B+3025h86.2B227.5B+
L105 Zephyr 151118284.214C--1.9343.269%C++N/A31.9D8.9C+1743.7h7.4C17.1C+
Lasher X2 AE 119118911.297C++0.9918.03%D**8.475%A++31.9CN/A863.7h17.5C**97.1D
The Slasher 1061062,1340.05C+2.2415.741%D**12.264%C++1.5CN/A369.6h1.9B+12.2C
M20 Basilisk 14495146.786A*4.5041.679%C**4.211%D28.8B+14.8B**3583.3h83.3B+199.8B++
NS-44L Blackhand 9392751.227C++1.0640%C+29.348%D-46AN/A1502h3.8B+9.6B
MANA Anti-Personnel Turret 9290711.268N/A1.0217.654%UN/A900U20U2800400.1h27.5T*155.7T*
Force-Blade 87875,2660.017C+2.2715.473%D*1.149%D-0.3CN/A1289.7h1.7B*11.1C++
VE-H Maw 7070391.795C++0.4919.713%D--27.143%C++63.6B+N/A3521.1h9.6B+48.7C+
M12 Kobalt 6868234B31.7115.025%D*13.235%D-85C-N/A2230.8h13.1B++86.9C++
Proximity Mine 6363601.05D-1.2452.361%AN/A90DN/A6300.7h1.9C++3.7B++
M60-A Bulldog 826379B++6.7142.235%B+N/A42C*12.7A++2541.5h6C+14.2B+
Comet VM2 9662591.051C*1.2445.642%BN/A13.8B+7.6A++1834.5h18.6B+40.7B+
The Little Helper 5757541.056C+1.2332.432%F3.509%F-31.7C-N/A851.8h4.4B13.6C--
M40 Fury 8657134.385C2.1030.655%D5.263%S23.8D-12.1B+2182.4h21.8D71D--
NS-15MP 5555660.833D1.4519.16%F40%B**32.4D-N/A931.7h12.9D-67.6D*
M60-G Bulldog 635477.714B**5.4328.184%D1.852%D36B+6C+2291.5h6.4B+22.5C*
NSX-P Naginata 5251311.645C++0.6415.429%D**21.569%D--34CN/A1071.5h11.6B75.2C

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier71270.2h
Motion Spotter11940.1h
Cerberus0870.2h
Nano-Armor Kit177150,59018.4h
Spawn Beacon57110.6h
Anti-Vehicle MANA Turret412,6763.4h
AE Medical Applicator16962,0564.9h
AE Nano-Armor Kit9191,097,40593.4h
Nanite Revive Grenade06420.2h
Medical Applicator11838,2393.3h
Spitfire Auto-Turret184620.6h
Ammunition Package804,0492.2h
Medical Kit39312,9688.7h
Anti-Infantry MANA Turret163350.7h
Nano-Repair Grenade02,1910.6h
Hyena Missile Launcher0500h
Recon Detection Device17517,20623.6h
Smoke Grenade0820h

Check the help document for the dictionary if you want to learn more about words used here.


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