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Archon flywaves[DIG] flywaves
VS BR 78

KDR: 2.04

Score: 50m

Last Seen: Apr 22nd, 2019 6:09 PM
- OFFLINE - 66.1 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
Level Progress (to 79): 83%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 C-4 Lasher X2 NSX-P Tanto Deimos VA29 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,205,964 MLG Score: 964
Fun Score: N/A
Cheeseburgers Flipped: 1332TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.279%20.206%4915098559,1452.41625-0.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.308%0.619B+-0.08C+-1.047D*HEAD ++ (~8.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.369C**11.50.198C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.641%1.184%180310321,3519642171.40145620%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.852%-0.078C+-0.382C-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.58B+24.80.532B+42.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.976%1.703%259710284,874230016162.11821301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.29%-0.579D-0.572D1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.062C+12.7-0.011C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.697%4.699%1981010252,12812697091.67691300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.156%-0.233C0.084C+0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.411B23.50.405B46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.326%84.059%198710286,5243712131.75707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.087%0.798B++1.108B**-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.519B+1.90.397B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.691%16.488%198610295,3981660333.24985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.698%0.021C+0.384C**0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.363C**3.50.278C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
50m202%324 (19.4k)281 (16.9k)2.0429106,86652,3112.3614378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035438120.112%19.485%39203:2456

17% Combat Medic32% Engineer22% Heavy Assault12% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 5:18 PMJul 17th, 2013 3:39 PMApr 24th, 2019 3:01 PM (16h) (PST)Apr 22nd, 2019 4:58 PM (3d) (PST)Apr 22nd, 2019 2:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6902284620.6000.2940.1171.2990.043964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,37213,67327,6993618778316,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2967.3h/123.6d 16,663 20,823 30,046 231.2k 6,059 10,368 7,619 122.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:5,160
Deaths:2,039
KDR:2.531
Accuracy:26.557% C++
HSR:27.229% C-
Orion VS54
C+
Kills:2,477
Deaths:1,285
KDR:1.928
Accuracy:20.608% C+
HSR:18.490% D-
Flare VE6
D
Kills:1,958
Deaths:1,351
KDR:1.449
Accuracy:18.077% D
HSR:17.722% D--
Lasher X2
B+
Kills:1,769
Deaths:1,062
KDR:1.666
Accuracy:28.905% B+
HSR:4.014% C++
SVA-88
C+
Kills:1,433
Deaths:730
KDR:1.963
Accuracy:22.596% C+
HSR:18.632% D-
VE-H Maw
B+
Kills:1,316
Deaths:550
KDR:2.393
Accuracy:28.226% B+
HSR:17.857% D-
Pulsar LSW
C++
Kills:1,177
Deaths:565
KDR:2.083
Accuracy:23.457% C++
HSR:16.992% D--
NS-15M2
B+
Kills:1,176
Deaths:434
KDR:2.710
Accuracy:27.263% B+
HSR:21.003% D
VX29 Polaris
C
Kills:1,163
Deaths:731
KDR:1.591
Accuracy:22.034% C
HSR:15.563% D--
NSX Naginata
B*
Kills:1,163
Deaths:503
KDR:2.312
Accuracy:26.742% B*
HSR:26.741% C+
Ursa
C+
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:21.892% C+
HSR:16.451% D*
NS-15M1
C++
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:23.222% C++
HSR:20.190% C
NSX-P Naginata
C**
Kills:386
Deaths:197
KDR:1.959
Accuracy:24.217% C**
HSR:31.347% C*
Kills:21,498
Deaths (as Heavy Assault):10,568
Deaths (to Heavy Assaults):14,745
KDR:2.03425
Kill Difference:10,930
Playtime:664.122 hours
Usage:22%
Score:9.975m
Score/min:250
Accuracy (listed only):24.138%
HSR (listed only):19.402%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B++
Kills:1,748
Deaths:699
KDR:2.501
Accuracy:26.806% C*
HSR:29.806% B++
Deimos VA29
B+
Kills:1,644
Deaths:942
KDR:1.745
Accuracy:65.414% B+
HSR:19.526% B+
Solstice SF
C+
Kills:1,377
Deaths:829
KDR:1.661
Accuracy:23.470% C+
HSR:4.285% F--
Eclipse VE3A
C+
Kills:1,253
Deaths:565
KDR:2.218
Accuracy:26.347% C+
HSR:13.647% D*
NS-11C
B+
Kills:1,232
Deaths:626
KDR:1.968
Accuracy:26.209% B+
HSR:16.964% C
NSX Tengu
C*
Kills:1,223
Deaths:697
KDR:1.755
Accuracy:37.852% C*
HSR:18.152% C-
Zenith VX-5
C+
Kills:1,204
Deaths:688
KDR:1.750
Accuracy:24.380% C+
HSR:18.522% C--
Solstice Burst
C*
Kills:1,182
Deaths:596
KDR:1.983
Accuracy:27.663% C*
HSR:19.374% D
Pandora VX25
C+
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:35.174% C-
HSR:14.903% C+
Pulsar C
C+
Kills:1,174
Deaths:687
KDR:1.709
Accuracy:23.253% C+
HSR:18.399% D-
Serpent VE92
C+
Kills:1,174
Deaths:657
KDR:1.787
Accuracy:22.916% C+
HSR:14.992% D-
Sirius SX12
C+
Kills:1,171
Deaths:803
KDR:1.458
Accuracy:23.896% C+
HSR:14.005% D
NSX Tanto
B+
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:28.860% B+
HSR:25.897% C++
Eridani SX5
C++
Kills:1,168
Deaths:603
KDR:1.937
Accuracy:26.972% C++
HSR:16.267% C--
MKV Suppressed
C*
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.637% C*
HSR:19.264% C+
Thanatos VE70
C+
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:39.145% C+
HSR:14.567% C
NS Baron G5
B+
Kills:1,166
Deaths:625
KDR:1.866
Accuracy:37.259% D
HSR:16.724% B+
Nova
C++
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:38.033% D
HSR:15.206% C++
VX6-7
B+
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:25.418% C*
HSR:23.793% B+
NS-7 PDW
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:25.410% C++
HSR:17.155% C+
Solstice VE3
D-
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:17.973% D-
HSR:13.707% D--
VE-C Horizon
B+
Kills:601
Deaths:293
KDR:2.051
Accuracy:39.349% B+
HSR:18.303% D
VE-S Canis
B*
Kills:581
Deaths:246
KDR:2.362
Accuracy:32.499% B*
HSR:11.704% D--
Chaos
B++
Kills:183
Deaths:106
KDR:1.726
Accuracy:52% C+
HSR:19.672% B++
Skorpios
C+
Kills:94
Deaths:49
KDR:1.918
Accuracy:25.775% C
HSR:21.277% C+
Phobos VX86
C++
Kills:59
Deaths:23
KDR:2.565
Accuracy:42.714% D**
HSR:16.949% C++
Kills:27,564
Deaths (as Light Assault):14,612
Deaths (to Light Assaults):8,600
KDR:1.88639
Kill Difference:12,952
Playtime:343.463 hours
Usage:12%
Score:6.134m
Score/min:298
Accuracy (listed only):31.593%
HSR (listed only):17.425%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B++
Kills:1,748
Deaths:699
KDR:2.501
Accuracy:26.806% C*
HSR:29.806% B++
Deimos VA29
B+
Kills:1,644
Deaths:942
KDR:1.745
Accuracy:65.414% B+
HSR:19.526% B+
Solstice SF
C+
Kills:1,377
Deaths:829
KDR:1.661
Accuracy:23.470% C+
HSR:4.285% F--
Eclipse VE3A
C+
Kills:1,253
Deaths:565
KDR:2.218
Accuracy:26.347% C+
HSR:13.647% D*
NS-11C
B+
Kills:1,232
Deaths:626
KDR:1.968
Accuracy:26.209% B+
HSR:16.964% C
Zenith VX-5
C+
Kills:1,204
Deaths:688
KDR:1.750
Accuracy:24.380% C+
HSR:18.522% C--
Solstice Burst
C*
Kills:1,182
Deaths:596
KDR:1.983
Accuracy:27.663% C*
HSR:19.374% D
Pandora VX25
C+
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:35.174% C-
HSR:14.903% C+
Pulsar C
C+
Kills:1,174
Deaths:687
KDR:1.709
Accuracy:23.253% C+
HSR:18.399% D-
Serpent VE92
C+
Kills:1,174
Deaths:657
KDR:1.787
Accuracy:22.916% C+
HSR:14.992% D-
NSX Tanto
B+
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:28.860% B+
HSR:25.897% C++
Thanatos VE70
C+
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:39.145% C+
HSR:14.567% C
NS Baron G5
B+
Kills:1,166
Deaths:625
KDR:1.866
Accuracy:37.259% D
HSR:16.724% B+
Nova
C++
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:38.033% D
HSR:15.206% C++
VX6-7
B+
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:25.418% C*
HSR:23.793% B+
Solstice VE3
D-
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:17.973% D-
HSR:13.707% D--
Eidolon VE33
C++
Kills:1,152
Deaths:573
KDR:2.010
Accuracy:28.806% C++
HSR:23.958% C
VE-LR Obelisk
B+
Kills:1,068
Deaths:319
KDR:3.348
Accuracy:35.653% B+
HSR:33.333% C*
VE-C Horizon
B+
Kills:601
Deaths:293
KDR:2.051
Accuracy:39.349% B+
HSR:18.303% D
Chaos
B++
Kills:183
Deaths:106
KDR:1.726
Accuracy:52% C+
HSR:19.672% B++
Phobos VX86
C++
Kills:59
Deaths:23
KDR:2.565
Accuracy:42.714% D**
HSR:16.949% C++
Kills:23,219
Deaths (as Engineer):11,951
Deaths (to Engineers):9,542
KDR:1.94285
Kill Difference:11,268
Playtime:947.286 hours
Usage:32%
Score:16.332m
Score/min:287
Accuracy (listed only):32.707%
HSR (listed only):18.692%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:1,644
Deaths:942
KDR:1.745
Accuracy:65.414% B+
HSR:19.526% B+
NS-11A
D-
Kills:1,243
Deaths:515
KDR:2.414
Accuracy:15.435% F-
HSR:15.205% D-
Darkstar
C
Kills:1,239
Deaths:661
KDR:1.874
Accuracy:26.094% C
HSR:18.241% D
Equinox VE2 Burst
C+
Kills:1,225
Deaths:573
KDR:2.138
Accuracy:27.269% C+
HSR:26.286% C+
NSX Tengu
C*
Kills:1,223
Deaths:697
KDR:1.755
Accuracy:37.852% C*
HSR:18.152% C-
NS-11P
B*
Kills:1,196
Deaths:482
KDR:2.481
Accuracy:26.781% B*
HSR:16.555% C-
H-V45
D-
Kills:1,189
Deaths:855
KDR:1.391
Accuracy:19.083% D--
HSR:14.971% D-
Terminus VX-9
C+
Kills:1,186
Deaths:580
KDR:2.045
Accuracy:25.735% C+
HSR:23.272% C
Pandora VX25
C+
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:35.174% C-
HSR:14.903% C+
Sirius SX12
C+
Kills:1,171
Deaths:803
KDR:1.458
Accuracy:23.896% C+
HSR:14.005% D
Eridani SX5
C++
Kills:1,168
Deaths:603
KDR:1.937
Accuracy:26.972% C++
HSR:16.267% C--
MKV Suppressed
C*
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.637% C*
HSR:19.264% C+
Thanatos VE70
C+
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:39.145% C+
HSR:14.567% C
NS Baron G5
B+
Kills:1,166
Deaths:625
KDR:1.866
Accuracy:37.259% D
HSR:16.724% B+
Nova
C++
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:38.033% D
HSR:15.206% C++
CME
C-
Kills:1,163
Deaths:581
KDR:2.002
Accuracy:24.151% C-
HSR:18.229% D
Corvus VA55
C+
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:23.307% C+
HSR:16.983% D-
NS-7 PDW
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:25.410% C++
HSR:17.155% C+
Pulsar VS1
D-
Kills:1,155
Deaths:366
KDR:3.156
Accuracy:16.154% D**
HSR:14.892% D-
Equinox VE2
C++
Kills:613
Deaths:292
KDR:2.099
Accuracy:26.832% C++
HSR:10.441% D**
VE-S Canis
B*
Kills:581
Deaths:246
KDR:2.362
Accuracy:32.499% B*
HSR:11.704% D--
NSX Yumi
B
Kills:526
Deaths:288
KDR:1.826
Accuracy:28.477% B
HSR:19.582% D
Chaos
B++
Kills:183
Deaths:106
KDR:1.726
Accuracy:52% C+
HSR:19.672% B++
Skorpios
C+
Kills:94
Deaths:49
KDR:1.918
Accuracy:25.775% C
HSR:21.277% C+
Phobos VX86
C++
Kills:59
Deaths:23
KDR:2.565
Accuracy:42.714% D**
HSR:16.949% C++
Kills:25,024
Deaths (as Combat Medic):12,999
Deaths (to Combat Medics):5,465
KDR:1.92507
Kill Difference:12,025
Playtime:498.834 hours
Usage:17%
Score:8.695m
Score/min:291
Accuracy (listed only):30.724%
HSR (listed only):17.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,248
Deaths:385
KDR:3.242
Accuracy:36.998% C
HSR:80.769% B+
NSX Tengu
C*
Kills:1,223
Deaths:697
KDR:1.755
Accuracy:37.852% C*
HSR:18.152% C-
Sirius SX12
C+
Kills:1,171
Deaths:803
KDR:1.458
Accuracy:23.896% C+
HSR:14.005% D
Eridani SX5
C++
Kills:1,168
Deaths:603
KDR:1.937
Accuracy:26.972% C++
HSR:16.267% C--
MKV Suppressed
C*
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.637% C*
HSR:19.264% C+
NS-30 Vandal
C*
Kills:1,164
Deaths:469
KDR:2.482
Accuracy:34.513% C*
HSR:18.900% D-
V10
A
Kills:1,163
Deaths:191
KDR:6.089
Accuracy:40.557% C+
HSR:88.650% A
XM98
B**
Kills:1,163
Deaths:268
KDR:4.340
Accuracy:42.321% B++
HSR:84.695% B**
Nyx VX31
B*
Kills:1,163
Deaths:356
KDR:3.267
Accuracy:39.002% B*
HSR:23.044% D
NSX Tomoe
C*
Kills:1,162
Deaths:511
KDR:2.274
Accuracy:30.056% C*
HSR:38.382% C++
Ghost
B*
Kills:1,162
Deaths:240
KDR:4.842
Accuracy:41.370% B
HSR:76.420% B*
NS-7 PDW
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:25.410% C++
HSR:17.155% C+
Artemis VX26
B+
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:29.868% B+
HSR:23.362% C++
Phaseshift VX-S
B**
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:42.475% B*
HSR:89.905% B**
NS-AM7 Archer
B+
Kills:831
Deaths:941
KDR:0.883
Accuracy:55.490% C-
HSR:20.578% B+
NS-44 Commissioner
D-
Kills:802
Deaths:910
KDR:0.881
Accuracy:28.780% D-
HSR:15.586% D-
NS-357 Underboss
C++
Kills:678
Deaths:548
KDR:1.237
Accuracy:37.811% C++
HSR:15.044% D-
VE-S Canis
B*
Kills:581
Deaths:246
KDR:2.362
Accuracy:32.499% B*
HSR:11.704% D--
NS-61 Emissary
C*
Kills:579
Deaths:497
KDR:1.165
Accuracy:29.759% C*
HSR:12.781% D
Parsec VX3-A
B+
Kills:530
Deaths:86
KDR:6.163
Accuracy:38.933% D
HSR:82.076% B+
Cerberus
C
Kills:435
Deaths:402
KDR:1.082
Accuracy:30.249% C
HSR:12.414% D*
Spiker
D
Kills:422
Deaths:418
KDR:1.010
Accuracy:25.212% D
HSR:16.351% D
Soldier Soaker
B
Kills:128
Deaths:58
KDR:2.207
Accuracy:37.500% B
HSR:10.156% D-
Beamer VS3
C
Kills:105
Deaths:118
KDR:0.890
Accuracy:13.611% F-
HSR:20% C
NSX Daimyo
B+
Kills:99
Deaths:23
KDR:4.304
Accuracy:43.014% C*
HSR:95.960% B+
Skorpios
C+
Kills:94
Deaths:49
KDR:1.918
Accuracy:25.775% C
HSR:21.277% C+
Ectoblaster
C
Kills:71
Deaths:78
KDR:0.910
Accuracy:36.510% C
HSR:4.225% D*
Kills:21,789
Deaths (as Infiltrator):10,669
Deaths (to Infiltrators):8,318
KDR:2.04227
Kill Difference:11,120
Playtime:347.686 hours
Usage:12%
Score:5.261m
Score/min:252
Accuracy (listed only):33.817%
HSR (listed only):35.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,123
Deaths:376
KDR:2.987
Accuracy:21.650% B+
HSR:18.433% C-
Blueshift VM5
B*
Kills:963
Deaths:294
KDR:3.276
Accuracy:23.686% B*
HSR:17.238% D
Comet VM2
B*
Kills:808
Deaths:338
KDR:2.391
Accuracy:50.096% B*
HSR:5.074% B+
Comet VM2
B**
Kills:718
Deaths:331
KDR:2.169
Accuracy:51.771% B++
HSR:6.267% B**
Quasar VM1
B+
Kills:616
Deaths:283
KDR:2.177
Accuracy:17.582% B+
HSR:13.961% D--
Quasar VM1
C**
Kills:462
Deaths:194
KDR:2.381
Accuracy:19.062% C**
HSR:14.719% D*
Nebula VM20
B+
Kills:459
Deaths:116
KDR:3.957
Accuracy:20.392% B+
HSR:19.826% C+
Nebula VM20
B+
Kills:399
Deaths:116
KDR:3.440
Accuracy:20.463% B+
HSR:22.556% B+
Vortex VM21
C+
Kills:352
Deaths:250
KDR:1.408
Accuracy:40.127% C+
HSR:2.841% C
Vortex VM21
C+
Kills:351
Deaths:250
KDR:1.404
Accuracy:39.862% C+
HSR:3.989% C+
NS-10 Burster
B**
Kills:167
Deaths:99
KDR:1.687
Accuracy:36.913% B**
HSR:4.790% C
NS-10 Burster
B**
Kills:152
Deaths:99
KDR:1.535
Accuracy:36.857% B**
HSR:3.947% D
Kills:6,570
Deaths (as MAX Suit):1,373
Deaths (to MAX Suits):3,928
KDR:4.78514
Kill Difference:5,197
Playtime:166.781 hours
Usage:6%
Score:3.618m
Score/min:362
Accuracy (listed only):31.538%
HSR (listed only):11.137%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:677
V. Kills:11 N/A
Deaths:275
KDR:2.462
Accuracy:42.575% C*
KPH:57.500 B+
VKPH:0.900 D--
Dual Photon Pods
B+
Kills:554
V. Kills:113 486%
Deaths:110
KDR:5.036
Accuracy:56.233% B+
KPH:82.200 C++
VKPH:16.800 C+
Maelstrom Turbo Laser
C
Kills:120
V. Kills:64 185%
Deaths:259
KDR:0.463
Accuracy:28.826% C
KPH:6.900 D
VKPH:3.700 D-
Hornet Missiles
C+
Kills:100
V. Kills:76 130%
Deaths:42
KDR:2.381
Accuracy:65.767% B+
KPH:47.200 C
VKPH:35.900 C+
Kills:1,451 (797 + 0)
Deaths:686
KDR:2.115
VKDR:0.385
Vehicle Kills:264
Kill Difference:765
Playtime:37.909 hours
Usage:1%
Score:0.440m
Score/min:194
Piloting Accuracy:28.826%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,292
V. Kills:112 N/A
Deaths:116
KDR:11.138
Accuracy:41.816% D
KPH:41.600 C
VKPH:3.600 D*
C75 Viper
B+
Kills:970
V. Kills:104 N/A
Deaths:65
KDR:14.923
Accuracy:32.773% D
KPH:37.400 B+
VKPH:4 D-
L100 Python AP
C*
Kills:620
V. Kills:340 182%
Deaths:114
KDR:5.439
Accuracy:56.046% C+
KPH:31.700 C*
VKPH:17.400 C+
Skyguard
B+
Kills:299
V. Kills:234 127%
Deaths:63
KDR:4.746
Accuracy:30.732% C*
KPH:15 C++
VKPH:11.800 B+
L100 Python HEAT
B**
Kills:225
V. Kills:71 313%
Deaths:11
KDR:20.455
Accuracy:63.120% B**
KPH:37.700 B+
VKPH:11.900 C++
Kills:3,406 (3,406 + 0)
Deaths:369
KDR:9.230
VKDR:2.333
Vehicle Kills:861
Kill Difference:3,037
Playtime:102.418 hours
Usage:3%
Score:1.113m
Score/min:181
Driving Accuracy:63.120%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,162
V. Kills:647 179%
Deaths:248
KDR:4.685
Accuracy:52.496% C+
KPH:26.700 C*
VKPH:14.900 C+
Saron HRB
A
Kills:566
V. Kills:361 156%
Deaths:78
KDR:7.256
Accuracy:55.552% A
KPH:27.300 C*
VKPH:17.400 C*
Supernova PC
C+
Kills:306
V. Kills:87 348%
Deaths:45
KDR:6.800
Accuracy:36.038% D**
KPH:22.400 C+
VKPH:6.400 D
E540 Halberd
B++
Kills:241
V. Kills:93 256%
Deaths:26
KDR:9.269
Accuracy:51.929% B+
KPH:38.200 B++
VKPH:14.700 C
Proton II PPA
A
Kills:216
V. Kills:28 N/A
Deaths:17
KDR:12.706
Accuracy:24.820% C++
KPH:46.700 C
VKPH:6.100 A
Supernova VPC
B++
Kills:76
V. Kills:21 345%
Deaths:3
KDR:25.333
Accuracy:37.955% D**
KPH:38.800 C
VKPH:10.700 B++
M20 Basilisk
B+
Kills:54
V. Kills:20 257%
Deaths:9
KDR:6
Accuracy:28.129% C
KPH:23.200 B+
VKPH:8.600 B
Kills:2,621 (1,544 + 1,077)
Deaths:426
KDR:6.153
VKDR:2.951
Vehicle Kills:1,257
Kill Difference:2,195
Playtime:93.144 hours
Usage:3%
Score:1.615m
Score/min:289
Driving Accuracy:37.955%
Gunner Accuracy:28.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:367
V. Kills:16 N/A
Deaths:15
KDR:24.467
Accuracy:36.686% C+
KPH:80.100 C
VKPH:3.500 D
E540 Halberd-H
C**
Kills:134
V. Kills:66 200%
Deaths:17
KDR:7.882
Accuracy:60.036% C**
KPH:49.300 C*
VKPH:24.300 C**
Kills:501 (0 + 501)
Deaths:32
KDR:15.656
VKDR:2.563
Vehicle Kills:82
Kill Difference:469
Playtime:7.303 hours
Usage:0%
Score:0.131m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:60.036%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:190
V. Kills:31 N/A
Deaths:18
KDR:10.556
Accuracy:32.695% C
KPH:51 C**
VKPH:8.300 C+
M20 Basilisk
C+
Kills:168
V. Kills:42 391%
Deaths:34
KDR:4.941
Accuracy:31.362% D-
KPH:20.300 C+
VKPH:5.100 D
M12 Kobalt
B
Kills:164
V. Kills:5 N/A
Deaths:10
KDR:16.400
Accuracy:20.154% B
KPH:57.800 C+
VKPH:1.800 D
M12 Kobalt
C++
Kills:111
V. Kills: N/A
Deaths:3
KDR:37
Accuracy:18.625% C++
KPH:67.300 C+
VKPH:0 D-
M40 Fury
B
Kills:81
V. Kills:6 N/A
Deaths:10
KDR:8.100
Accuracy:32.242% C--
KPH:62 B
VKPH:4.600 D--
M20 Basilisk
D
Kills:51
V. Kills:10 N/A
Deaths:11
KDR:4.636
Accuracy:28.647% D*
KPH:12.700 D
VKPH:2.500 D**
Kills:765 (0 + 765)
Deaths:86
KDR:8.895
VKDR:1.093
Vehicle Kills:94
Kill Difference:679
Playtime:21.808 hours
Usage:1%
Score:0.229m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:28.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2085,1602,0392.531C+0.4926.557%C++27.229%C-65.9C++N/A18978.3h11.6C43.6C+
Orion VS54 2,4892,4771,2851.928B+0.1120.608%C+18.49%D-46.6B++N/A19253.2h11.8B+57.4B
Flare VE6 1,9791,9581,3511.449C++0.5918.077%D17.722%D--39.3C+N/A10649.8h10.7C++59.4C+
C-4 2,1931,9129392.036B+0.0128.097%B+N/A125B**18.4D76815.3h1.1B*4B*
Lasher X2 1,7981,7691,0621.666B**0.3828.905%B+4.014%C++49B**N/A15936.1h24D83.2C++
NSX-P Tanto 1,7711,7486992.501A++0.4626.806%C*29.806%B++48.8B**N/A12535.8h12.1B++45.1B+
Deimos VA29 1,6531,6449421.745B+0.3065.414%B+19.526%B+43C++N/A11738.2h2.4C++3.6B
SVA-88 1,4401,4337301.963C++0.0822.596%C+18.632%D-44.1C+N/A14932.5h12.4C+54.8C++
Solstice SF 1,4061,3778291.661B++0.3823.47%C+4.285%F--43.7A+N/A12531.5h6.1B*25.9B*
VE-H Maw 1,3321,3165502.393B*0.3528.226%B+17.857%D-60.6B+N/A20021.7h11.4C+40.3C**
L100 Python HESH 1,4041,29211611.138C+9.1041.816%D1.161%C41.5C3.6D*14531.1h3.1B+7.5C++
Eclipse VE3A 1,2671,2535652.218B0.1826.347%C+13.647%D*58.6B*N/A17021.4h11.7C**44.4C**
Parallax VX3 1,2481,2483853.242C++1.2036.998%C80.769%B+31.4C*N/A9439.7h2.3C+6.2C+
NS-11A 1,2551,2435152.414B**0.3715.435%F-15.205%D-23.2CN/A9853.6h15.2C98.2D*
Darkstar 1,2441,2396611.874B0.1726.094%C18.241%D45.1C++N/A10827.5h12.1B+46.3C**
NS-11C 1,2371,2326261.968B**0.0726.209%B+16.964%C44.3B**N/A16427.8h12.4B+47.4B+
MANA Anti-Personnel Turret 1,2321,2283083.987N/A1.9424.508%UN/A12280U40U21320100.1h18.9T*77T*
Equinox VE2 Burst 1,2361,2255732.138C**0.1027.269%C+26.286%C+37.8CN/A9732.4h13.3C+49C++
NSX Tengu 1,2451,2236971.755B+0.2937.852%C*18.152%C-35.7C+N/A8634.3h14.5C+38.3C++
Zenith VX-5 1,2111,2046881.75B+0.2924.38%C+18.522%C--38.6C**N/A11631.2h12.6C**51.7C*
NS-11P 1,2091,1964822.481A0.4426.781%B*16.555%C-52.9AN/A14822.6h12.1B++45.2B++
H-V45 1,1941,1898551.391C++0.6519.083%D--14.971%D-28.5C+N/A8841.7h14.8C77.7D
Terminus VX-9 1,1911,1865802.045B++0.0025.735%C+23.272%C49.8B+N/A14723.8h11.6B+45.3C**
Solstice Burst 1,1911,1825961.983B+0.0627.663%C*19.374%D49.5B+N/A13123.9h13C**46.8B
Pandora VX25 1,1941,1816541.806B++0.2435.174%C-14.903%C+38C++N/A10731.1h4B+11.5C*
Pulsar LSW 1,1791,1775652.083B+0.0423.457%C++16.992%D--44.4C++N/A13626.5h11.6B49.5B
NS-15M2 1,1851,1764342.71B++0.6727.263%B+21.003%D68.8B*N/A22417.1h11.1B+40.8B+
Pulsar C 1,1771,1746871.709B+0.3323.253%C+18.399%D-33.8C**N/A11334.7h11.5C**49.7C*
Serpent VE92 1,1771,1746571.787B++0.2622.916%C+14.992%D-33.3C*N/A12535.3h13.6C++59.4C++
Sirius SX12 1,1771,1718031.458B+0.5823.896%C+14.005%D36.5B+N/A11532.1h14.2C**59.5C*
NSX Tanto 1,1791,1704822.427A0.3828.86%B+25.897%C++54.7B**N/A13321.4h11.9B+41.3B+
Eridani SX5 1,1751,1686031.937B++0.1126.972%C++16.267%C--46.2B+N/A13225.3h10.9B+40.3B+
MKV Suppressed 1,1761,1686261.866B**0.1826.637%C*19.264%C+48.3B*N/A12424.2h13.3B50B
Thanatos VE70 1,1731,1676131.904A0.1439.145%C+14.567%C41.1B++N/A12428.4h3.8B*9.7B+
NS Baron G5 1,1761,1666251.866B**0.1837.259%D16.724%B+38.7C**N/A9230.1h4.1B+11.1C+
Nova 1,1671,1646841.702C**0.3438.033%D15.206%C++38.3C++N/A10630.4h4B+10.4C++
NS-30 Vandal 1,1711,1644692.482B+0.4434.513%C*18.9%D-50B+N/A12123.3h5.3B+15.5B+
V10 1,1641,1631916.089A+4.0540.557%C+88.65%A49.3B++N/A13123.6h1.7B**4.2B++
XM98 1,1661,1632684.34B**2.3042.321%B++84.695%B**50.6A++N/A15523h1.8B**4.3B*
CME 1,1661,1635812.002B++0.0424.151%C-18.229%D39.4C**N/A10529.5h13.1C**54.3C++
Nyx VX31 1,1651,1633563.267B*1.2239.002%B*23.044%D57B*N/A12920.4h4.9B+12.7B++
VX29 Polaris 1,1651,1637311.591C++0.4522.034%C15.563%D--30.1C-N/A9238.6h13.9C63.2C+
NSX Naginata 1,1771,1635032.312B**0.2726.742%B*26.741%C+64.3B**N/A15118.1h11B+41.2B+
NSX Tomoe 1,1651,1625112.274B+0.2330.056%C*38.382%C++46.1BN/A11025.2h12.5B+41.6B+
Supernova FPC 1,8091,1622484.685C+2.6452.496%C+1.979%C26.7C*14.9C+29443.5h6.4C-12.2C
Ghost 1,1671,1622404.842B++2.8041.37%B76.42%B*49.7B+N/A15323.4h1.9B++4.6B+
Ursa 1,1661,1616011.932B*0.1121.892%C+16.451%D*41.8C*N/A14527.8h10.9C**49.6C**
Corvus VA55 1,1651,1606061.914B**0.1323.307%C+16.983%D-35.8B+N/A11532.4h11.8C**50.5C*
VX6-7 1,1611,1604752.442B**0.4025.418%C*23.793%B+58.3B**N/A21919.9h11.7B46B+
NS-7 PDW 1,1631,1605292.193A++0.1525.41%C++17.155%C+47.9B**N/A17124.2h12.5B++49.2B+
Artemis VX26 1,1641,1604592.527B**0.4829.868%B+23.362%C++53.5B**N/A13821.7h10.6B++35.6B+
Solstice VE3 1,1701,1608151.423B**0.6217.973%D-13.707%D--20.6C++N/A11756.3h14.2B+79C+
Phaseshift VX-S 1,1611,1591587.335A++5.2942.475%B*89.905%B**52.9AN/A12621.9h1.8B++4.3B*
NS-15M1 1,1631,1595202.229B+0.1923.222%C++20.19%C57.7B++N/A17120.1h11.6B+50.1B
Pulsar VS1 1,1611,1553663.156A*1.1116.154%D**14.892%D-24.9C++N/A12746.3h14.2C**88D
Eidolon VE33 1,1611,1525732.01B++0.0328.806%C++23.958%C37.5B++N/A10230.7h8.1B+28.2B+
NS Decimator 1,4131,1371,0321.102C++0.9455.316%D3.43%B**35.6C++8.7D-21431.9h3.7B++6.7B+
Blueshift VM5 1,1271,1233762.987B0.9421.65%B+18.433%C-35.3C*N/A11631.8h17.1C79.1C**
VE-LR Obelisk 1,0821,0683193.348B*1.3135.653%B+33.333%C*40.6BN/A10326.3h5.8B+16.3B++
C75 Viper 1,0749706514.923A**12.8832.773%DN/A37.5B+4D-14625.9h7.9B**24B*
Blueshift VM5 9729632943.276B+1.2323.686%B*17.238%D38.7B+N/A12624.9h16.9C+71.4B+
NS-AM7 Archer 9868319410.883B**1.1655.49%C-20.578%B+11.9B**2.2C7569.7h10.6B*19.2B*
MANA Anti-Vehicle Turret 1,4418094002.023C+0.0254.536%C+1.731%D*8090A+6320B**4183380.1h9.9D18.2C
Comet VM2 1,0528083382.391A++0.3550.096%B*5.074%B+20.3A++6.1B**14939.8h20.1B+40.1B+
NS-44 Commissioner 8088029100.881C+1.1628.78%D-15.586%D-13.5DN/A4459.2h4.2C+14.6C
S1 9327356741.091B++0.9550.252%D2.993%C++29.3B+7.8D24725.1h4.8B**9.5B++
Frag Grenade 7357311731N/A728.9648.933%B+N/A1218.3M++6.7C+45450.6h2A++4.1B**
Comet VM2 9237183312.169A+0.1351.771%B++6.267%B**18.5A5.3C*11938.9h23.1B+44.7B+
NS-357 Underboss 6796785481.237C**0.8137.811%C++15.044%D-28.9CN/A8523.5h3.6B++9.7B+
Light PPA 6886772752.462C0.4242.575%C*1.329%C++57.4B+N/A16011.8h8.7B+20.5B+
Sticky Grenade 6666631663N/A660.9663.199%AN/A1326B*6D39660.5h1.7B++2.7B++
Spear Anti-Vehicle Phalanx Turret 8856605911.186B++9.1449.239%B+4.394%C*50B++17C-33413.2h6.8B++13.8B*
M12 Kobalt 6446331157.545A+55.5018.933%D17.536%C+89.2C1.5D*2047.1h16.8C**88.7C++
L100 Python AP 9606201145.439C*3.4056.046%C+3.71%B+31.6C*17.3C+24519.6h6.3C*11.3C**
Quasar VM1 6186162832.177B+0.1317.582%B+13.961%D--26.4BN/A12223.3h16.2C+92C*
Equinox VE2 6216132922.099B**0.0626.832%C++10.441%D**42.9B+N/A12814.3h8.9A33B++
VE-C Horizon 6166012932.051B+0.0139.349%B+18.303%D45.9C++1.1C+9413.1h17.6C+44.7C**
VE-S Canis 5885812462.362B**0.3232.499%B*11.704%D--53.3B+N/A17010.9h10.9B+33.6B+
NS-61 Emissary 5835794971.165B+0.8829.759%C*12.781%D36.4B+N/A10215.9h11.5B+38.7B+
Saron HRB 927566787.256B+5.2155.552%AN/A27.3C*17.4C*32120.7h27.6D49.7C**
Dual Photon Pods 6675541105.036C+2.9956.233%B+N/A82.7C++16.9C+4166.7h19.4B+34.6B+
Parsec VX3-A 532530866.163B4.1238.933%D82.076%B+51.5C*N/A18010.3h1.8C**4.6C+
NSX Yumi 5345262881.826B0.2228.477%B19.582%D29.9CN/A7417.6h13.2C+46.4C*
Hades VSH4 7865214471.166A0.8866.248%C2.303%C+24.7C++12.6C++20521.1h6.5B*9.8B*
Quasar VM1 4664621942.381C++0.3419.062%C**14.719%D*30C+N/A10415.4h14.4C+75.7C*
Nebula VM20 4654591163.957B**1.9120.392%B+19.826%C+37.6BN/A11712.2h16.3C++79.8B+
Cerberus 4404354021.082C++0.9630.249%C12.414%D*22.1C--N/A6319.7h6C*19.7C++
Tank Mine 6404272032.103C0.0645.033%B*N/A76.3D38D-7385.6h2.2C4.9B*
Spiker 4294224181.01C+1.0325.212%D16.351%D20.7C--N/A5420.4h7.7B+30.7C*
Nebula VM20 4033991163.44B*1.4020.463%B+22.556%B+32.7C+N/A10612.2h18.9C--92.2C*
NSX-P Naginata 3943861971.959B+0.0824.217%C**31.347%C*48.9C*1C+1607.9h13.1C+54.1C*
NS Annihilator 7363734090.912B*1.1375.157%D**N/A9.2C8.9C++11640.6h12.5C+16.7C-
Proton II PPA-H 3833671524.467B**22.4236.686%C+1.09%D79.8C3.5D2564.6h12.4C33.8C+
Vortex VM21 5813522501.408C**0.6340.127%C+2.841%C8.1C+5.2C7343.7h48.3C+120.2C++
Vortex VM21 5763512501.404B+0.6439.862%C+3.989%C+8C++5.1C++7443.7h48.1C*120.6C**
Supernova PC 393306456.8C**4.7636.038%D**1.307%D22.3C+6.4D21313.7h4.1B*11.4C++
Skyguard 533299634.746B*2.7030.732%C*N/A15C++11.8B+19519.9h119.3C*388.1B+
Proximity Mine 280279733.822C+1.7856.293%A++N/A71.5D--N/A2893.9h1.8B+3.1B**
Force-Blade 34226629,1980.009C-2.0346.017%AN/A0.2DN/A11395.1h2.9C+6.3B+
E540 Halberd 334241269.269C++7.2351.929%B+2.49%C+38.3B++14.8C3596.3h6C+11.6B
The Slasher 23222513,0010.017D2.0344.361%B*2.222%D--0.3C-N/A1645.2h2.1C**4.7B+
L100 Python HEAT 2962251120.455M**18.4163.12%B**3.111%B+37.5B+11.8C++2666h7.9D12.4C++
Proton II PPA 2442161712.706C+10.6624.82%C++1.389%D47C6.1A1634.6h11C+44.3C++
Anti-Vehicle Grenade 2102051205N/A202.9670.46%A*N/A1025M++25D-43000.2h3A+4.2A
M40 Fury 2211901810.556B++8.5132.695%CN/A51.4B8.4C+2103.7h13.2B40.4C*
Chaos 1851831061.726C*0.3252%C+19.672%B++42.6CN/A1154.3h5.7F-10.9D*
M20 Basilisk 210168344.941B*2.9031.362%D-9.524%A+20.2C+5.1D1388.3h60.9B**194.1B++
NS-10 Burster 270167991.687B*0.3636.913%B**4.79%C8B**5B*11120.8h128.3B+347.5B*
M12 Kobalt 1691641016.4B+14.3620.154%B19.512%B58.6C+1.8D2222.8h21.5C106.6C*
NS-10 Burster 254152991.535B*0.5136.857%B**3.947%D7.3B++4.9B*10120.8h140.7C+381.6B+
E540 Halberd-H 200134177.882C+5.8460.036%C**N/A49.6C**24.4C**3722.7h7.5C--12.5C
Soldier Soaker 128128582.207B**0.1637.5%B10.156%D-22.1D-N/A605.8h4.9B*13.2B*
Aspis Anti-Aircraft Phalanx Turret 235126187A4.9628.654%B+N/A12.5B10.8C+18610.1h114.4B**399.4B*
Rocklet Rifle 2171261081.167B**0.8842.178%D*1.587%B**23.8C17.2D2935.3h33.1B+78.4C+
Maelstrom Turbo Laser 1841202590.463C-1.5828.826%C2.5%C+6.9D3.7D-9517.3h140.6C487.8C
M12 Kobalt 111111337A34.9618.625%C++22.523%B**65.3C+N/A2171.7h16.7B+89.9B
Beamer VS3 1051051180.89C*1.1513.611%F-20%C8.1D-N/A6513h8.1B+59.5C
Lancer VS22 2021022160.472C1.5750.509%D**1.961%C++6D-5.9D*16616.9h57.4D--113.6D**
Hornet Missiles 176100422.381C--0.3465.767%B+N/A47.6C36.2C+4712.1h13.9C21.1C+
NSX Daimyo 9999234.304B2.2643.014%C*95.96%B+41.3CN/A1332.4h2.8C6.4C++
Skorpios 9594491.918C**0.1225.775%C21.277%C+49.5BN/A1221.9h11.3C++43.9C+
M40 Fury 8781108.1C++6.0632.242%C--N/A62.3B4.6D--2131.3h9.4B++29B+
Spear Anti-Vehicle Phalanx Tower 11179179S76.9649.701%C+7.595%A++43.9C++17.8C--3091.8h8.4B+16.9B+
Supernova VPC 9776325.333A+23.2937.955%D**N/A38C10.5B++5792h4.4D--11.6D**
Ectoblaster 7271780.91B1.1336.51%C4.225%D*18.7DN/A693.8h13.4B+36.8B+
Auraxium Force-Blade 71663,1840.021C2.0252.297%A++1.515%D-0.4C--N/A1162.3h2.2C+4.3B+
Nemesis VSH9 10961601.017B+1.0359.353%C-3.279%B+13C10.2C+4494.7h8.1C++13.7C+
Phobos VX86 5959232.565B**0.5242.714%D**16.949%C++34.7CN/A1981.7h2.9C--6.7D
M20 Basilisk 745496A**3.9628.129%C3.704%D23.5B+8.7B+1772.3h64.1B++228B+
M20 Basilisk 6151114.636B**2.5928.647%D*13.726%M++12.8D2.5D**1524h87.7B+306.1C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit71060.3h
Motion Spotter101,7021.1h
Nano-Armor Kit5841,076,88264.9h
Spawn Beacon134370.7h
Anti-Vehicle MANA Turret602,4475.9h
Nanite Revive Grenade02,2920.6h
Medical Applicator1,062539,99358.6h
Spitfire Auto-Turret169491.2h
Ammunition Package1287,03910.3h
Shield Recharging Field514,2532.1h
Medical Kit3125,1447.8h
Anti-Infantry MANA Turret671,9224.3h
Snowman Soldier1750.1h
Hardlight Barrier91600.4h
Recon Detection Device10811,16520h
A30 Walker1590.1h

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