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Primarch flywaves[DIG] flywaves
VS BR 94

KDR: 2.09

Score: 55.4m

Last Seen: Aug 18th, 2019 8:53 PM
- OFFLINE - 22 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
Level Progress (to 95): 86%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NSX-P Naginata Orion VS54 NSX Naginata C-4 NSX-P Tanto Flare VE6 Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,278,522 MLG Score: 1022
Fun Score: N/A
Cheeseburgers Flipped: 1372TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.584%20.41%50251116363,1752.37705-0.289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.383%0.644B+-0.095C+-1.085D*HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.376C**11.30.204C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.53%1.235%187412101,62010462541.54728635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.852%-0.005C+-0.451D0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.50.613B+29.90.56B+56.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.948%1.517%296712075,734243419792.35579290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%-0.515D-0.63D1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.103C+12.10.013C+21.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.968%5.69%2101012042,47813627601.81938326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.105%-0.286C0.274C*0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.433B22.30.437B45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.287%83.809%210712076,6644028141.65401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%0.801B++1.093B**-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.521B+1.90.399B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.729%16.634%210612086,0361877423.21406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.779%0.055C+0.399B0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.375C**3.50.284C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
55.4m208.3%336 (20.2k)290 (17.4k)2.08814117,83856,4322.4068194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214510320.525%19.394%39803:2360

16% Combat Medic32% Engineer23% Heavy Assault12% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 5:18 PMJul 17th, 2013 3:39 PMAug 18th, 2019 5:37 PM (20h) (PST)Aug 18th, 2019 6:24 PM (19h) (PST)Aug 18th, 2019 4:53 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7052274780.6180.2960.1201.3800.0441022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,30413,61528,6893718783317,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3177h/132.4d 17,983 22,853 33,981 263k 6,434 11,249 8,459 134.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,225
Deaths:2,071
KDR:2.523
Accuracy:26.549% C+
HSR:27.177% C--
NSX-P Naginata
B*
Kills:2,729
Deaths:1,044
KDR:2.614
Accuracy:26.775% B*
HSR:26.640% C
Orion VS54
C+
Kills:2,477
Deaths:1,285
KDR:1.928
Accuracy:20.608% C+
HSR:18.490% D-
NSX Naginata
B**
Kills:2,438
Deaths:1,005
KDR:2.426
Accuracy:27.768% B**
HSR:27.564% C+
Flare VE6
D
Kills:1,958
Deaths:1,351
KDR:1.449
Accuracy:18.077% D
HSR:17.722% D--
SVA-88
C+
Kills:1,433
Deaths:730
KDR:1.963
Accuracy:22.596% C+
HSR:18.632% D-
VE-H Maw
B+
Kills:1,316
Deaths:550
KDR:2.393
Accuracy:28.226% B+
HSR:17.857% D--
Pulsar LSW
C++
Kills:1,177
Deaths:565
KDR:2.083
Accuracy:23.457% C++
HSR:16.992% D--
NS-15M2
B+
Kills:1,176
Deaths:434
KDR:2.710
Accuracy:27.263% B+
HSR:21.003% D
VX29 Polaris
C
Kills:1,163
Deaths:731
KDR:1.591
Accuracy:22.034% C
HSR:15.563% D--
Ursa
C+
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:21.892% C+
HSR:16.451% D*
NS-15M1
C++
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:23.222% C++
HSR:20.190% C
Kills:23,412
Deaths (as Heavy Assault):10,887
Deaths (to Heavy Assaults):15,927
KDR:2.15045
Kill Difference:12,525
Playtime:730.733 hours
Usage:23%
Score:11.699m
Score/min:267
Accuracy (listed only):24.039%
HSR (listed only):20.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B+
Kills:1,983
Deaths:788
KDR:2.517
Accuracy:27.063% C**
HSR:28.997% B+
Deimos VA29
B+
Kills:1,956
Deaths:1,088
KDR:1.798
Accuracy:66.410% B+
HSR:18.763% B
Solstice SF
C+
Kills:1,377
Deaths:829
KDR:1.661
Accuracy:23.470% C+
HSR:4.285% F-
VE-C Horizon
B*
Kills:1,290
Deaths:636
KDR:2.028
Accuracy:39.893% B*
HSR:18.217% D
VE-S Canis
B**
Kills:1,261
Deaths:488
KDR:2.584
Accuracy:34.170% B**
HSR:13.244% D-
Eclipse VE3A
C+
Kills:1,253
Deaths:565
KDR:2.218
Accuracy:26.347% C+
HSR:13.647% D*
NS-11C
B+
Kills:1,232
Deaths:626
KDR:1.968
Accuracy:26.209% B+
HSR:16.964% C
NSX Tengu
C*
Kills:1,225
Deaths:700
KDR:1.750
Accuracy:37.861% C*
HSR:18.204% C-
Zenith VX-5
C
Kills:1,204
Deaths:688
KDR:1.750
Accuracy:24.380% C
HSR:18.522% C--
Solstice Burst
C*
Kills:1,182
Deaths:596
KDR:1.983
Accuracy:27.663% C*
HSR:19.374% D
Pandora VX25
C+
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:35.174% C-
HSR:14.903% C+
Serpent VE92
C+
Kills:1,174
Deaths:657
KDR:1.787
Accuracy:22.916% C+
HSR:14.992% D-
Pulsar C
C
Kills:1,174
Deaths:687
KDR:1.709
Accuracy:23.253% C
HSR:18.399% D-
Sirius SX12
C+
Kills:1,171
Deaths:803
KDR:1.458
Accuracy:23.896% C+
HSR:14.005% D
NSX Tanto
B+
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:28.860% B+
HSR:25.897% C++
MKV Suppressed
C++
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.637% C++
HSR:19.264% C+
Eridani SX5
C++
Kills:1,168
Deaths:603
KDR:1.937
Accuracy:26.972% C++
HSR:16.267% C--
Thanatos VE70
C+
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:39.145% C+
HSR:14.567% C
NS Baron G5
B+
Kills:1,166
Deaths:625
KDR:1.866
Accuracy:37.259% D
HSR:16.724% B+
Nova
C++
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:38.033% D
HSR:15.206% C++
VX6-7
B+
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:25.418% C++
HSR:23.793% B+
Solstice VE3
D--
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:17.973% D--
HSR:13.707% D--
NS-7 PDW
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:25.410% C++
HSR:17.155% C+
Chaos
B+
Kills:367
Deaths:221
KDR:1.661
Accuracy:50.881% C
HSR:17.984% B+
Phobos VX86
A
Kills:201
Deaths:93
KDR:2.161
Accuracy:45.866% D*
HSR:23.881% A
Skorpios
C++
Kills:178
Deaths:84
KDR:2.119
Accuracy:28.021% C++
HSR:20.787% C+
Kills:29,892
Deaths (as Light Assault):15,655
Deaths (to Light Assaults):9,345
KDR:1.90942
Kill Difference:14,237
Playtime:367.972 hours
Usage:12%
Score:6.678m
Score/min:302
Accuracy (listed only):31.891%
HSR (listed only):17.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B+
Kills:1,983
Deaths:788
KDR:2.517
Accuracy:27.063% C**
HSR:28.997% B+
Deimos VA29
B+
Kills:1,956
Deaths:1,088
KDR:1.798
Accuracy:66.410% B+
HSR:18.763% B
Solstice SF
C+
Kills:1,377
Deaths:829
KDR:1.661
Accuracy:23.470% C+
HSR:4.285% F-
VE-C Horizon
B*
Kills:1,290
Deaths:636
KDR:2.028
Accuracy:39.893% B*
HSR:18.217% D
Eclipse VE3A
C+
Kills:1,253
Deaths:565
KDR:2.218
Accuracy:26.347% C+
HSR:13.647% D*
NS-11C
B+
Kills:1,232
Deaths:626
KDR:1.968
Accuracy:26.209% B+
HSR:16.964% C
Zenith VX-5
C
Kills:1,204
Deaths:688
KDR:1.750
Accuracy:24.380% C
HSR:18.522% C--
Solstice Burst
C*
Kills:1,182
Deaths:596
KDR:1.983
Accuracy:27.663% C*
HSR:19.374% D
Pandora VX25
C+
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:35.174% C-
HSR:14.903% C+
Serpent VE92
C+
Kills:1,174
Deaths:657
KDR:1.787
Accuracy:22.916% C+
HSR:14.992% D-
Pulsar C
C
Kills:1,174
Deaths:687
KDR:1.709
Accuracy:23.253% C
HSR:18.399% D-
NSX Tanto
B+
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:28.860% B+
HSR:25.897% C++
Thanatos VE70
C+
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:39.145% C+
HSR:14.567% C
NS Baron G5
B+
Kills:1,166
Deaths:625
KDR:1.866
Accuracy:37.259% D
HSR:16.724% B+
Nova
C++
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:38.033% D
HSR:15.206% C++
VX6-7
B+
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:25.418% C++
HSR:23.793% B+
Solstice VE3
D--
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:17.973% D--
HSR:13.707% D--
Eidolon VE33
C++
Kills:1,152
Deaths:573
KDR:2.010
Accuracy:28.806% C++
HSR:23.958% C
VE-LR Obelisk
B++
Kills:1,152
Deaths:349
KDR:3.301
Accuracy:36.301% B++
HSR:33.247% C++
Revenant
B+
Kills:1,107
Deaths:362
KDR:3.058
Accuracy:36.054% B+
HSR:23.306% D-
Chaos
B+
Kills:367
Deaths:221
KDR:1.661
Accuracy:50.881% C
HSR:17.984% B+
Phobos VX86
A
Kills:201
Deaths:93
KDR:2.161
Accuracy:45.866% D*
HSR:23.881% A
Kills:25,972
Deaths (as Engineer):13,106
Deaths (to Engineers):10,080
KDR:1.98169
Kill Difference:12,866
Playtime:1,015.069 hours
Usage:32%
Score:18.248m
Score/min:300
Accuracy (listed only):33.062%
HSR (listed only):19.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:1,956
Deaths:1,088
KDR:1.798
Accuracy:66.410% B+
HSR:18.763% B
NS-11P
B*
Kills:1,292
Deaths:535
KDR:2.415
Accuracy:26.818% B*
HSR:17.183% C
VE-S Canis
B**
Kills:1,261
Deaths:488
KDR:2.584
Accuracy:34.170% B**
HSR:13.244% D-
NS-11A
D-
Kills:1,251
Deaths:516
KDR:2.424
Accuracy:15.443% F-
HSR:15.428% D-
Darkstar
C
Kills:1,239
Deaths:661
KDR:1.874
Accuracy:26.094% C
HSR:18.241% D-
NSX Tengu
C*
Kills:1,225
Deaths:700
KDR:1.750
Accuracy:37.861% C*
HSR:18.204% C-
Equinox VE2 Burst
C+
Kills:1,225
Deaths:573
KDR:2.138
Accuracy:27.269% C+
HSR:26.286% C+
H-V45
D-
Kills:1,195
Deaths:861
KDR:1.388
Accuracy:19.102% D--
HSR:14.979% D-
Terminus VX-9
C+
Kills:1,193
Deaths:588
KDR:2.029
Accuracy:25.990% C+
HSR:23.386% C
Pandora VX25
C+
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:35.174% C-
HSR:14.903% C+
Sirius SX12
C+
Kills:1,171
Deaths:803
KDR:1.458
Accuracy:23.896% C+
HSR:14.005% D
MKV Suppressed
C++
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.637% C++
HSR:19.264% C+
Eridani SX5
C++
Kills:1,168
Deaths:603
KDR:1.937
Accuracy:26.972% C++
HSR:16.267% C--
Thanatos VE70
C+
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:39.145% C+
HSR:14.567% C
NS Baron G5
B+
Kills:1,166
Deaths:625
KDR:1.866
Accuracy:37.259% D
HSR:16.724% B+
Nova
C++
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:38.033% D
HSR:15.206% C++
CME
C-
Kills:1,163
Deaths:581
KDR:2.002
Accuracy:24.151% C-
HSR:18.229% D
NS-7 PDW
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:25.410% C++
HSR:17.155% C+
Corvus VA55
C
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:23.307% C
HSR:16.983% D-
Pulsar VS1
D-
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:16.160% D**
HSR:15.013% D-
NSX Yumi
B
Kills:721
Deaths:385
KDR:1.873
Accuracy:28.330% B
HSR:20.388% D
Equinox VE2
C++
Kills:643
Deaths:327
KDR:1.966
Accuracy:26.542% C++
HSR:11.198% D*
Chaos
B+
Kills:367
Deaths:221
KDR:1.661
Accuracy:50.881% C
HSR:17.984% B+
Phobos VX86
A
Kills:201
Deaths:93
KDR:2.161
Accuracy:45.866% D*
HSR:23.881% A
Skorpios
C++
Kills:178
Deaths:84
KDR:2.119
Accuracy:28.021% C++
HSR:20.787% C+
Kills:26,774
Deaths (as Combat Medic):13,812
Deaths (to Combat Medics):5,892
KDR:1.93846
Kill Difference:12,962
Playtime:512.887 hours
Usage:16%
Score:9.126m
Score/min:297
Accuracy (listed only):30.998%
HSR (listed only):17.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,261
Deaths:488
KDR:2.584
Accuracy:34.170% B**
HSR:13.244% D-
Parallax VX3
B+
Kills:1,248
Deaths:385
KDR:3.242
Accuracy:36.998% C
HSR:80.769% B+
NSX Tengu
C*
Kills:1,225
Deaths:700
KDR:1.750
Accuracy:37.861% C*
HSR:18.204% C-
Sirius SX12
C+
Kills:1,171
Deaths:803
KDR:1.458
Accuracy:23.896% C+
HSR:14.005% D
MKV Suppressed
C++
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.637% C++
HSR:19.264% C+
Eridani SX5
C++
Kills:1,168
Deaths:603
KDR:1.937
Accuracy:26.972% C++
HSR:16.267% C--
NS-30 Vandal
C*
Kills:1,164
Deaths:469
KDR:2.482
Accuracy:34.513% C*
HSR:18.900% D--
XM98
B**
Kills:1,163
Deaths:268
KDR:4.340
Accuracy:42.321% B++
HSR:84.695% B**
Nyx VX31
B*
Kills:1,163
Deaths:356
KDR:3.267
Accuracy:39.002% B*
HSR:23.044% D
V10
A
Kills:1,163
Deaths:191
KDR:6.089
Accuracy:40.557% C+
HSR:88.650% A
Ghost
B++
Kills:1,162
Deaths:240
KDR:4.842
Accuracy:41.370% B
HSR:76.420% B++
NSX Tomoe
C*
Kills:1,162
Deaths:511
KDR:2.274
Accuracy:30.056% C*
HSR:38.382% C++
NS-7 PDW
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:25.410% C++
HSR:17.155% C+
Artemis VX26
B+
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:29.868% B+
HSR:23.362% C++
Phaseshift VX-S
B**
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:42.475% B*
HSR:89.905% B**
NS-AM7 Archer
B
Kills:886
Deaths:989
KDR:0.896
Accuracy:55.914% C
HSR:20.542% B
NS-44 Commissioner
D-
Kills:847
Deaths:967
KDR:0.876
Accuracy:29.359% D-
HSR:15.703% D-
NS-357 Underboss
C++
Kills:714
Deaths:594
KDR:1.202
Accuracy:37.671% C++
HSR:15.406% D
Parsec VX3-A
C++
Kills:670
Deaths:124
KDR:5.403
Accuracy:38.816% D
HSR:80% C++
NS-61 Emissary
C*
Kills:579
Deaths:497
KDR:1.165
Accuracy:29.759% C*
HSR:12.781% D
Cerberus
C+
Kills:472
Deaths:442
KDR:1.068
Accuracy:30.438% C+
HSR:12.924% D*
Spiker
D
Kills:431
Deaths:433
KDR:0.995
Accuracy:25.120% D
HSR:16.009% D
Soldier Soaker
B*
Kills:325
Deaths:180
KDR:1.806
Accuracy:40.885% B*
HSR:8.615% D--
Skorpios
C++
Kills:178
Deaths:84
KDR:2.119
Accuracy:28.021% C++
HSR:20.787% C+
Beamer VS3
C
Kills:107
Deaths:121
KDR:0.884
Accuracy:13.839% F-
HSR:19.626% C
NSX Daimyo
B+
Kills:99
Deaths:23
KDR:4.304
Accuracy:43.014% C*
HSR:95.960% B+
Ectoblaster
C
Kills:71
Deaths:78
KDR:0.910
Accuracy:36.510% C
HSR:4.225% D*
Kills:23,076
Deaths (as Infiltrator):11,318
Deaths (to Infiltrators):8,989
KDR:2.03888
Kill Difference:11,758
Playtime:377.737 hours
Usage:12%
Score:5.864m
Score/min:259
Accuracy (listed only):34.128%
HSR (listed only):34.994%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,140
Deaths:381
KDR:2.992
Accuracy:21.600% B+
HSR:18.509% C--
Blueshift VM5
B*
Kills:973
Deaths:299
KDR:3.254
Accuracy:23.575% B*
HSR:17.266% D
Comet VM2
B*
Kills:848
Deaths:357
KDR:2.375
Accuracy:50.364% B*
HSR:4.953% B
Comet VM2
B*
Kills:744
Deaths:350
KDR:2.126
Accuracy:51.990% B++
HSR:6.183% B*
Quasar VM1
B
Kills:616
Deaths:283
KDR:2.177
Accuracy:17.582% B
HSR:13.961% D--
Nebula VM20
B+
Kills:554
Deaths:145
KDR:3.821
Accuracy:20.529% B+
HSR:19.495% C
Nebula VM20
B+
Kills:502
Deaths:145
KDR:3.462
Accuracy:20.727% B+
HSR:20.916% C++
Quasar VM1
C*
Kills:462
Deaths:194
KDR:2.381
Accuracy:19.062% C*
HSR:14.719% D*
Vortex VM21
C+
Kills:354
Deaths:250
KDR:1.416
Accuracy:39.963% C+
HSR:3.955% C+
Vortex VM21
C+
Kills:353
Deaths:250
KDR:1.412
Accuracy:40.229% C+
HSR:2.833% C
NS-10 Burster
B**
Kills:169
Deaths:103
KDR:1.641
Accuracy:36.965% B**
HSR:4.734% C
NS-10 Burster
B**
Kills:154
Deaths:103
KDR:1.495
Accuracy:36.919% B**
HSR:3.896% D
Kills:6,869
Deaths (as MAX Suit):1,430
Deaths (to MAX Suits):4,120
KDR:4.8035
Kill Difference:5,439
Playtime:171.814 hours
Usage:5%
Score:3.740m
Score/min:363
Accuracy (listed only):31.625%
HSR (listed only):10.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:853
V. Kills:22 N/A
Deaths:317
KDR:2.691
Accuracy:44.034% B+
KPH:62.800 B+
VKPH:1.600 D-
Dual Photon Pods
B+
Kills:582
V. Kills:123 469%
Deaths:112
KDR:5.196
Accuracy:56.834% B+
KPH:84.300 C++
VKPH:17.800 C+
Hornet Missiles
C+
Kills:130
V. Kills:99 130%
Deaths:49
KDR:2.653
Accuracy:66.015% B+
KPH:50.900 C
VKPH:38.800 C+
Maelstrom Turbo Laser
C
Kills:126
V. Kills:68 183%
Deaths:270
KDR:0.467
Accuracy:28.844% C
KPH:7.200 D
VKPH:3.900 D-
Saron Laser Cannon
D
Kills:59
V. Kills:39 148%
Deaths:265
KDR:0.223
Accuracy:28.153% D
KPH:3 D--
VKPH:2 D*
Kills:1,750 (1,038 + 0)
Deaths:1,013
KDR:1.728
VKDR:0.346
Vehicle Kills:351
Kill Difference:737
Playtime:60.651 hours
Usage:2%
Score:0.694m
Score/min:191
Piloting Accuracy:28.153%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,360
V. Kills:115 N/A
Deaths:116
KDR:11.724
Accuracy:42.470% D
KPH:43 C
VKPH:3.600 D*
C75 Viper
B+
Kills:992
V. Kills:107 N/A
Deaths:69
KDR:14.377
Accuracy:32.900% D
KPH:37.600 B+
VKPH:4.100 D-
L100 Python AP
B
Kills:881
V. Kills:457 192%
Deaths:140
KDR:6.293
Accuracy:57.462% C++
KPH:35.400 B
VKPH:18.400 C+
Skyguard
B*
Kills:357
V. Kills:262 136%
Deaths:70
KDR:5.100
Accuracy:31.387% B
KPH:16.600 C**
VKPH:12.200 B*
L100 Python HEAT
B**
Kills:239
V. Kills:76 310%
Deaths:12
KDR:19.917
Accuracy:62.553% B**
KPH:37.500 B+
VKPH:11.900 C+
Kills:3,829 (3,829 + 0)
Deaths:407
KDR:9.408
VKDR:2.499
Vehicle Kills:1,017
Kill Difference:3,422
Playtime:110.718 hours
Usage:3%
Score:1.324m
Score/min:199
Driving Accuracy:62.553%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,599
V. Kills:843 189%
Deaths:282
KDR:5.670
Accuracy:52.228% C+
KPH:29.900 B+
VKPH:15.800 C++
Saron HRB
A
Kills:584
V. Kills:368 158%
Deaths:84
KDR:6.952
Accuracy:55.380% A
KPH:27.600 C**
VKPH:17.400 C*
Supernova PC
C+
Kills:306
V. Kills:87 348%
Deaths:45
KDR:6.800
Accuracy:36.038% D**
KPH:22.400 C+
VKPH:6.400 D
E540 Halberd
B+
Kills:276
V. Kills:104 263%
Deaths:30
KDR:9.200
Accuracy:51.661% B+
KPH:38.300 B+
VKPH:14.400 C
Proton II PPA
A
Kills:216
V. Kills:28 N/A
Deaths:17
KDR:12.706
Accuracy:24.820% C++
KPH:46.700 C
VKPH:6.100 A
Supernova VPC
B+
Kills:133
V. Kills:32 403%
Deaths:5
KDR:26.600
Accuracy:39.898% D*
KPH:42.200 C+
VKPH:10.200 B+
M20 Basilisk
B+
Kills:54
V. Kills:20 257%
Deaths:9
KDR:6
Accuracy:28.160% C
KPH:23.200 B+
VKPH:8.600 B+
Kills:3,168 (2,038 + 1,130)
Deaths:472
KDR:6.712
VKDR:3.140
Vehicle Kills:1,482
Kill Difference:2,696
Playtime:105.566 hours
Usage:3%
Score:1.901m
Score/min:300
Driving Accuracy:39.898%
Gunner Accuracy:28.160%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:426
V. Kills:23 N/A
Deaths:19
KDR:22.421
Accuracy:36.279% C+
KPH:78.200 C
VKPH:4.200 D
E540 Halberd-H
B
Kills:166
V. Kills:78 210%
Deaths:19
KDR:8.737
Accuracy:58.136% C++
KPH:51.800 B
VKPH:24.300 B
Kills:592 (0 + 592)
Deaths:38
KDR:15.579
VKDR:2.658
Vehicle Kills:101
Kill Difference:554
Playtime:8.650 hours
Usage:0%
Score:0.152m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:58.136%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:335
V. Kills:6 N/A
Deaths:21
KDR:15.952
Accuracy:20.330% B
KPH:67.600 C++
VKPH:1.200 D-
M40 Fury
C**
Kills:204
V. Kills:34 N/A
Deaths:19
KDR:10.737
Accuracy:33.783% C
KPH:52.500 C**
VKPH:8.700 C+
M20 Basilisk
C+
Kills:175
V. Kills:43 398%
Deaths:37
KDR:4.730
Accuracy:31.902% D
KPH:20.100 C+
VKPH:4.900 D
M12 Kobalt
C++
Kills:155
V. Kills:2 N/A
Deaths:5
KDR:31
Accuracy:18.431% C++
KPH:74.500 C++
VKPH:1 D--
M40 Fury
C**
Kills:82
V. Kills:6 N/A
Deaths:10
KDR:8.200
Accuracy:32.823% C-
KPH:60.600 C**
VKPH:4.400 D*
M20 Basilisk
D
Kills:53
V. Kills:10 N/A
Deaths:11
KDR:4.818
Accuracy:28.862% D--
KPH:13.100 D
VKPH:2.500 D**
Kills:1,004 (0 + 1,004)
Deaths:103
KDR:9.748
VKDR:0.981
Vehicle Kills:101
Kill Difference:901
Playtime:25.024 hours
Usage:1%
Score:0.283m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:28.862%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2735,2252,0712.523C+0.4326.549%C+27.177%C--66C+N/A19479.2h11.6C-43.7C+
NSX-P Naginata 2,7892,7291,0442.614B**0.5326.775%B*26.64%C70.2B*1.5B+22638.9h11.3B+42.3B+
Orion VS54 2,4892,4771,2851.928B0.1620.608%C+18.49%D-46.6B+N/A20053.2h11.8B+57.4C++
NSX Naginata 2,4742,4381,0052.426B**0.3427.768%B**27.564%C+69.1B**1B+16235.3h11.2B40.3B+
C-4 2,4192,1111,0162.078B+0.0128.644%B+N/A130.3B**19D79716.2h1.1B*3.9B*
NSX-P Tanto 2,0111,9837882.516A++0.4327.063%C**28.997%B+50.2B**N/A12939.5h12.2B+45.3B+
Flare VE6 1,9791,9581,3511.449C++0.6418.077%D17.722%D--39.3C+N/A10849.8h10.7C++59.4C+
Deimos VA29 1,9701,9561,0881.798B+0.2966.41%B+18.763%B46.1C++N/A12842.4h2.3C*3.5B
Lasher X2 1,8541,8241,0921.67B**0.4229.13%B+3.893%C+49.3B*N/A16237h24.3D-83.3C++
Supernova FPC 2,4421,5992825.67C+3.5852.228%C+1.501%C--29.9B+15.8C++30753.4h6C11.5C
SVA-88 1,4401,4337301.963C++0.1322.596%C+18.632%D-44.1C+N/A15132.5h12.4C+54.8C++
Solstice SF 1,4061,3778291.661B++0.4323.47%C+4.285%F-43.7A+N/A12631.5h6.1B*25.9B**
L100 Python HESH 1,4751,36011611.724C++9.6442.47%D1.103%C-43C3.6D*17531.6h3.1C*7.3C++
VE-H Maw 1,3321,3165502.393B++0.3028.226%B+17.857%D--60.6BN/A20821.7h11.4C+40.3C**
NS-11P 1,3081,2925352.415A0.3326.818%B*17.183%C51.9AN/A15224.9h12.1B++45B++
VE-C Horizon 1,3141,2906362.028B+0.0639.893%B*18.217%D46.7C+N/A15227.6h16.6C+41.6B
VE-S Canis 1,2801,2614882.584A0.5034.17%B**13.244%D-64B++1B++18619.7h10.4B+30.6B+
Eclipse VE3A 1,2671,2535652.218B0.1326.347%C+13.647%D*58.6B++N/A17121.4h11.7C**44.4C*
NS-11A 1,2631,2515162.424B*0.3415.443%F-15.428%D-23.3CN/A9953.6h15.1C97.7D*
Parallax VX3 1,2481,2483853.242C++1.1536.998%C80.769%B+31.4C*N/A9439.7h2.3C+6.2C+
Darkstar 1,2441,2396611.874C*0.2126.094%C18.241%D-45.1C+N/A10827.5h12.1B+46.3C*
MANA Anti-Personnel Turret 1,2401,2363113.974N/A1.8924.544%UN/A12360U40U21734900.1h18.9T*77.1T*
NS-11C 1,2371,2326261.968B**0.1226.209%B+16.964%C44.3B*N/A16627.8h12.4B+47.4B+
NSX Tengu 1,2471,2257001.75B+0.3437.861%C*18.204%C-35.6C+N/A8734.4h14.5C+38.3C++
Equinox VE2 Burst 1,2361,2255732.138C*0.0527.269%C+26.286%C+37.8CN/A9732.4h13.3C+49C++
Zenith VX-5 1,2111,2046881.75B+0.3424.38%C18.522%C--38.6C*N/A11831.2h12.6C*51.7C*
H-V45 1,2001,1958611.388C+0.7019.102%D--14.979%D-28.5C+N/A9141.9h14.8C77.6D
Terminus VX-9 1,1981,1935882.029C**0.0625.99%C+23.386%C49.7B+N/A15324h11.9C**45.7C**
Solstice Burst 1,1911,1825961.983B+0.1127.663%C*19.374%D49.5BN/A13323.9h13C*46.8C**
Pandora VX25 1,1941,1816541.806B+0.2835.174%C-14.903%C+38C+N/A11131.1h4B+11.5C*
Pulsar LSW 1,1791,1775652.083B+0.0123.457%C++16.992%D--44.4C++N/A13926.5h11.6B49.5B
NS-15M2 1,1851,1764342.71B++0.6227.263%B+21.003%D68.8B*N/A23317.1h11.1B+40.8B+
Serpent VE92 1,1771,1746571.787B+0.3022.916%C+14.992%D-33.3C++N/A12735.3h13.6C+59.4C++
Pulsar C 1,1771,1746871.709C**0.3823.253%C18.399%D-33.8C*N/A11634.7h11.5C*49.7C*
Sirius SX12 1,1771,1718031.458B+0.6323.896%C+14.005%D36.5B+N/A11832.1h14.2C**59.5C*
NSX Tanto 1,1791,1704822.427A0.3428.86%B+25.897%C++54.7B*N/A13521.4h11.9B+41.3C**
MKV Suppressed 1,1761,1686261.866B**0.2226.637%C++19.264%C+48.3B++N/A12524.2h13.3B50B
Eridani SX5 1,1751,1686031.937B++0.1526.972%C++16.267%C--46.2B+N/A13325.3h10.9B+40.3B
Thanatos VE70 1,1731,1676131.904B**0.1839.145%C+14.567%C41.1B++N/A12728.4h3.8B*9.7B+
NS Baron G5 1,1761,1666251.866B**0.2237.259%D16.724%B+38.7C*N/A9330.1h4.1B+11.1C+
NS-30 Vandal 1,1711,1644692.482B+0.3934.513%C*18.9%D--50B+N/A12223.3h5.3B+15.5B+
Nova 1,1671,1646841.702C**0.3938.033%D15.206%C++38.2C++N/A10630.5h4B+10.4C*
XM98 1,1661,1632684.34A2.2542.321%B++84.695%B**50.6A+N/A15723h1.8B**4.3B**
VX29 Polaris 1,1651,1637311.591C++0.5022.034%C15.563%D--30.1C-N/A9438.6h13.9C63.2C+
Nyx VX31 1,1651,1633563.267B+1.1839.002%B*23.044%D57B+N/A12920.4h4.9B+12.7B++
V10 1,1641,1631916.089A4.0040.557%C+88.65%A49.3B++N/A13123.6h1.7B**4.2B++
CME 1,1661,1635812.002B++0.0924.151%C-18.229%D39.4C*N/A10729.5h13.1C**54.3C++
Ghost 1,1671,1622404.842B++2.7541.37%B76.42%B++49.7B+N/A15923.4h1.9B++4.6B+
NSX Tomoe 1,1651,1625112.274B+0.1930.056%C*38.382%C++46.1C**N/A11125.2h12.5B+41.6B+
Ursa 1,1661,1616011.932B++0.1621.892%C+16.451%D*41.8C++N/A14627.8h10.9C*49.6C*
VX6-7 1,1611,1604752.442B*0.3525.418%C++23.793%B+58.3B*N/A22319.9h11.7B46B+
Solstice VE3 1,1701,1608151.423B**0.6717.973%D--13.707%D--20.6C++N/A12256.3h14.2B79C+
NS-7 PDW 1,1631,1605292.193A+0.1025.41%C++17.155%C+47.9B**N/A17224.2h12.5B++49.2B+
Artemis VX26 1,1641,1604592.527B**0.4429.868%B+23.362%C++53.5B**N/A14021.7h10.6B++35.6B+
Corvus VA55 1,1651,1606061.914B**0.1723.307%C16.983%D-35.8BN/A11632.4h11.8C**50.5C*
Pulsar VS1 1,1651,1593683.149A*1.0616.16%D**15.013%D-24.7C+N/A13046.9h14.2C**87.9D
Phaseshift VX-S 1,1611,1591587.335A++5.2542.475%B*89.905%B**52.9A+N/A12721.9h1.8B*4.3B*
NS-15M1 1,1631,1595202.229B+0.1423.222%C++20.19%C57.7B++N/A17220.1h11.6B+50.1B
Eidolon VE33 1,1611,1525732.01B*0.0828.806%C++23.958%C37.5B++N/A10430.7h8.1B+28.2B+
VE-LR Obelisk 1,1671,1523493.301B**1.2136.301%B++33.247%C++41BN/A11128.1h5.9B+16.3B+
Blueshift VM5 1,1441,1403812.992C**0.9021.6%B+18.509%C--35.2C++N/A11832.4h17.1C79.2C**
NS Decimator 1,4141,1381,0321.103C++0.9955.316%D3.427%B**35.6C+8.6D-21932h3.7B++6.7B+
Revenant 1,1261,1073623.058C++0.9736.054%B+23.306%D-67.9B*1.2B**14916.3h6.6B+18.2B+
C75 Viper 1,0999926914.377A*12.2932.9%DN/A37.6B+4.1D-15326.4h7.9B**24B++
Blueshift VM5 9829732993.254B1.1723.575%B*17.266%D38.2C**N/A12725.5h17C+72.2B+
NS-AM7 Archer 1,0498869890.896B**1.1955.914%C20.542%B12.1B**2.2C7673.1h10.5B*18.8B*
L100 Python AP 1,3388811406.293B+4.2057.462%C++2.838%C++35.4B18.4C+26024.9h6C*10.4C**
Light PPA 8758533172.691C0.6044.034%B+1.172%C+62.7B+1.6D-19813.6h8.8B+20B+
Comet VM2 1,1028483572.375A++0.2950.364%B*4.953%B20.6A++6.2B**15341.2h20.1B39.8B+
NS-44 Commissioner 8548479670.876C+1.2129.359%D-15.703%D-13.5DN/A4462.8h4.3C14.5C
MANA Anti-Vehicle Turret 1,4598214032.037C+0.0554.55%C++1.705%D--8210U6380S59226400.1h9.9D18.1C+
Frag Grenade 7547491749N/A746.9149.383%B+N/A1248.3M*8.3C+46660.6h2A++4.1B**
Comet VM2 9547443502.126A0.0451.99%B++6.183%B*18.5B**5.2C++12040.3h23.4B+45B+
S1 9327356741.091B++1.0050.252%D2.993%C++29.3C**7.8D25825.1h4.8B**9.5B+
NSX Yumi 7317213851.873B0.2228.33%B20.388%D31.3C+N/A8123h13C+46C*
NS-357 Underboss 7157145941.202C*0.8937.671%C++15.406%D27.4C-N/A8326.1h3.7B+9.7B+
Sticky Grenade 7137101710N/A707.9163.3%AN/A1420B**6D41830.5h1.7B+2.7B++
Spear Anti-Vehicle Phalanx Turret 9617106211.452B++9.3649.935%B+4.225%C++49.7B++17.6C33314.3h7B+14.1B++
M12 Kobalt 7217091259.083A+56.9919.011%D18.9%C*92.1C1.6D*2337.7h16.5C**86.7C++
Parsec VX3-A 6736701245.403C++3.3138.816%D80%C++51.9C++N/A17712.9h1.8C**4.5C++
Equinox VE2 6526433271.966B++0.1226.542%C++11.198%D*39.9B+N/A12116.1h9A34B++
Hades VSH4 9716425341.202A0.8967.04%C+2.336%C+25.4C++13C+21625.3h6.6B*9.9B*
Quasar VM1 6186162832.177B+0.0917.582%B13.961%D--26.4C*N/A12423.3h16.2C+92C*
Saron HRB 952584846.952B4.8655.38%AN/A27.5C**17.4C*33221.2h27.7D50C*
Dual Photon Pods 7055821125.196C+3.1156.834%B+N/A84.3C++17.8C+4386.9h19.8B+34.8B+
NS-61 Emissary 5835794971.165B+0.9229.759%C*12.781%D36.4B+N/A10315.9h11.5B+38.7B+
Nebula VM20 5625541453.821B*1.7320.529%B+19.495%C38.2C**N/A11714.5h16.5C+80.3B+
Nebula VM20 5095021453.462B++1.3720.727%B+20.916%C++34.6C+N/A10714.5h18.4C-89C*
Tank Mine 7034752152.209C+0.1244.425%B*N/A79.2D38D-7676h2.1C4.8B*
Cerberus 4774724421.068C++1.0230.438%C+12.924%D*22.4C--N/A6821.1h5.9C*19.4C*
Quasar VM1 4664621942.381C++0.2919.062%C*14.719%D*30CN/A10615.4h14.4C+75.7C*
Spiker 4394314330.995C+1.0925.12%D16.009%D20.2DN/A5321.3h7.8B31C*
Proton II PPA-H 4494261922.421B*20.3336.279%C+N/A78.9C+4.3D2415.4h12.5C-34.4C+
NS Annihilator 7543834170.918B++1.1775.396%D**N/A9.2C8.9C++11841.5h12.6C16.7C-
Chaos 3723672211.661C++0.4350.881%C17.984%B+36C--N/A9410.2h5.7F-11.3D*
Skyguard 619357705.1B*3.0131.387%BN/A16.6C**12.2B*19921.5h109.9B350.2B+
Vortex VM21 5803542501.416B0.6739.963%C+3.955%C+8C+5.1C+7544h48C++120.1C*
Vortex VM21 5833532501.412C++0.6840.229%C+2.833%C8C5.2C7444h48.5C+120.5C+
M12 Kobalt 3413352115.952B13.8620.33%B18.508%C++67C++1.2D-2335h17.1B+84B+
Soldier Soaker 3263251801.806B+0.2840.885%B*8.615%D--29.5DN/A8711h5.1B+12.6B*
Proximity Mine 323321813.963C++1.8756.562%A++N/A78.3D-N/A3034.1h1.7B++3.1B**
Supernova PC 393306456.8C*4.7136.038%D**1.307%D22.3C+6.4D21913.7h4.1B++11.4C++
E540 Halberd 380276309.2C+7.1151.661%B+2.536%C++38.3B+14.4C3677.2h6C+11.6C**
Force-Blade 34627029,9100.009C-2.0846.127%AN/A0.2C--N/A11424.6h2.9C+6.3B+
The Slasher 25725016,0320.016D2.0744.921%B*2.4%D--0.3C-N/A1769.3h2.1C**4.6C++
L100 Python HEAT 3152391219.917M**17.8362.553%B**2.929%B37.3B+11.9C+2756.4h8D12.8C+
Proton II PPA 2442161712.706C+10.6224.82%C++1.389%D47C6.1A1654.6h11C44.3C++
Anti-Vehicle Grenade 2102051205N/A202.9170.32%A*N/A1025M++25D-43280.2h3A4.3A
M40 Fury 2382041910.737B*8.6533.783%CN/A52.3C**8.7C+2143.9h13.9C*41C*
Phobos VX86 202201932.161B++0.0745.866%D*23.881%A42.8C+N/A1834.7h2.6C+5.7C
Skorpios 179178842.119B+0.0328.021%C++20.787%C+57.4B+N/A1353.1h10.4B+37.2B+
M20 Basilisk 218175374.73B*2.6431.902%D10.857%A*20.1C+4.9D1438.7h61.8B++193.8B+
NS-10 Burster 2731691031.641B++0.4536.965%B**4.734%C7.9B**4.9B++11021.3h129.9B+351.4B*
E540 Halberd-H 244166198.737C+6.6558.136%C++N/A51.9B+24.4B3803.2h7.1C12.2C
Rocklet Rifle 2711581431.105B*0.9842.638%D*1.266%B++24.3C17.4D3316.5h33.4B+78.3C+
M12 Kobalt 157155531B++28.9118.431%C++20.645%B+73.8C++1D--2652.1h14.3B*77.6B+
NS-10 Burster 2571541031.495B*0.5936.919%B**3.896%D7.2B+4.8B*10121.3h142.3C+385.4B+
Aspis Anti-Aircraft Phalanx Turret 255138226.273B**4.1829.539%B++N/A13.1B+11.1C+18810.5h112.9B**382.3B++
Supernova VPC 165133526.6A24.5139.898%D*N/A41.6C+10B+4573.2h4.1D10.3D--
Hornet Missiles 229130492.653C-0.5666.015%B+N/A50C38.1C+4922.6h14.3C21.6C+
Maelstrom Turbo Laser 1941262700.467C-1.6228.844%C2.381%C+7.2D3.9D-9717.6h136.5C473.4C
Beamer VS3 1071071210.884C*1.2013.839%F-19.626%C8.2D-N/A6813.1h8.2B+59.2C
Lancer VS22 2021022160.472C1.6250.512%D**1.961%C++6D5.9D-16716.9h57.6D*114F
NSX Daimyo 9999234.304B+2.2243.014%C*95.96%B+41.3CN/A1442.4h2.8C6.4C++
NS-03 Thumper 9085641.328B++0.7629.776%D1.176%D-31.5C*1.9A++1542.7h7.2B+24.1C*
M40 Fury 8882108.2C*6.1132.823%C-N/A58.6C*4.3D*2151.4h9.9B+30.3B+
Spear Anti-Vehicle Phalanx Tower 11179179S76.9149.701%C+7.595%A++43.9C++17.8C--3101.8h8.4B+16.9B+
Ectoblaster 7271780.91B+1.1836.51%C4.225%D*18.7DN/A693.8h13.4B+36.8B+
Auraxium Force-Blade 75693,3020.021C2.0752.759%A++1.449%D-0.4C+N/A1166.8h2.2C+4.2B+
Nemesis VSH9 10961601.017B++1.0759.353%C-3.279%B+13C+10.2C+4674.7h8.1C++13.7C+
Saron Laser Cannon 98592650.223C-1.8728.153%D5.085%A*3D--2D*14420h205.8D731.1D-
M20 Basilisk 745496A++3.9128.16%C3.704%D23.5B+8.7B+1802.3h64.5B++229B+
M20 Basilisk 6353114.818B**2.7328.862%D--13.208%M++13.3D2.5D**1604h86.8B+300.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon234970.8h
Nano-Armor Kit6111,133,75868.5h
Anti-Vehicle MANA Turret602,4845.9h
Medical Applicator1,091558,09359.9h
Nanite Revive Grenade02,3390.6h
Motion Spotter101,7021.1h
Restoration Kit71060.3h
Spitfire Auto-Turret171,2341.5h
Recon Detection Device12512,76922.6h
Shield Recharging Field534,5302.3h
Ammunition Package1367,55410.9h
Medical Kit3725,9018.8h
Anti-Infantry MANA Turret671,9334.3h
Snowman Soldier1750.1h
A30 Walker1590.1h
Hardlight Barrier91600.4h

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