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Legate flywaves[DIG] flywaves
VS BR 75

KDR: 2.03

Score: 49.1m

Last Seen: Feb 15th, 2019 8:28 PM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1036
Level Progress (to 76): 70%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 C-4 Lasher X2 NSX-P Tanto Deimos VA29 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,194,705 MLG Score: 955
Fun Score: N/A
Cheeseburgers Flipped: 1308TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.231%20.237%4905097258,4812.43114-0.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.294%0.616B+-0.068C+-1.048D*HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.368C**11.50.198C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.651%1.201%179310191,3329512141.39916620%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.801%-0.081C+-0.371C-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.577B+24.90.529B+43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.89%1.756%255710154,726226215412.08838306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.322%-0.585D-0.548D1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.061C+12.8-0.01C+23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.623%4.579%1931010122,05312486821.64372301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.182%-0.234C0.054C+0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.406B23.70.4B46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.304%84.2%193710156,4433637131.77103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.132%0.791B++1.118B**-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+1.90.396B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.608%16.465%193610165,3631630333.29018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%0.016C+0.386C**0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**3.50.277C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1036
49.1m201.6%324 (19.4k)281 (16.9k)2.03221104,62251,4822.3500475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022423820.017%19.549%39103:2455

17% Combat Medic32% Engineer22% Heavy Assault12% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 5:18 PMJul 17th, 2013 3:39 PMFeb 16th, 2019 11:02 AM (2d) (PST)Feb 15th, 2019 5:46 PM (2d) (PST)Feb 15th, 2019 4:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6882284600.5980.2940.1171.2910.042955

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,25513,69827,5573618777316,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2916.1h/121.5d 16,363 20,453 29,421 225.9k 5,949 10,171 7,427 120.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:4,964
Deaths:1,948
KDR:2.548
Accuracy:26.477% C++
HSR:27.619% C
Orion VS54
C+
Kills:2,462
Deaths:1,276
KDR:1.929
Accuracy:20.600% C+
HSR:18.359% D-
Flare VE6
D
Kills:1,957
Deaths:1,350
KDR:1.450
Accuracy:18.067% D
HSR:17.680% D--
Lasher X2
B+
Kills:1,760
Deaths:1,057
KDR:1.665
Accuracy:28.926% B+
HSR:4.034% C+
SVA-88
C+
Kills:1,433
Deaths:730
KDR:1.963
Accuracy:22.596% C+
HSR:18.632% D-
VE-H Maw
B+
Kills:1,316
Deaths:550
KDR:2.393
Accuracy:28.226% B+
HSR:17.857% D--
Pulsar LSW
C++
Kills:1,177
Deaths:565
KDR:2.083
Accuracy:23.457% C++
HSR:16.992% D--
NS-15M2
B++
Kills:1,176
Deaths:434
KDR:2.710
Accuracy:27.263% B++
HSR:21.003% D
NSX Naginata
B*
Kills:1,163
Deaths:503
KDR:2.312
Accuracy:26.742% B*
HSR:26.741% C+
VX29 Polaris
C
Kills:1,163
Deaths:731
KDR:1.591
Accuracy:22.034% C
HSR:15.563% D--
Ursa
C+
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:21.892% C+
HSR:16.451% D--
NS-15M1
C++
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:23.222% C++
HSR:20.190% C
NSX-P Naginata
B+
Kills:274
Deaths:154
KDR:1.779
Accuracy:24.517% C**
HSR:33.212% B+
Kills:21,165
Deaths (as Heavy Assault):10,419
Deaths (to Heavy Assaults):14,528
KDR:2.03138
Kill Difference:10,746
Playtime:655.210 hours
Usage:22%
Score:9.847m
Score/min:250
Accuracy (listed only):24.155%
HSR (listed only):19.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B++
Kills:1,687
Deaths:677
KDR:2.492
Accuracy:26.884% C*
HSR:29.698% B++
Deimos VA29
B+
Kills:1,609
Deaths:916
KDR:1.757
Accuracy:65.420% B+
HSR:19.515% B+
Solstice SF
C+
Kills:1,377
Deaths:829
KDR:1.661
Accuracy:23.470% C+
HSR:4.285% F--
Eclipse VE3A
C+
Kills:1,253
Deaths:565
KDR:2.218
Accuracy:26.347% C+
HSR:13.647% D*
NS-11C
B+
Kills:1,232
Deaths:626
KDR:1.968
Accuracy:26.209% B+
HSR:16.964% C
NSX Tengu
C++
Kills:1,223
Deaths:697
KDR:1.755
Accuracy:37.853% C++
HSR:18.152% C
Zenith VX-5
C
Kills:1,204
Deaths:688
KDR:1.750
Accuracy:24.380% C
HSR:18.522% C--
Solstice Burst
C*
Kills:1,182
Deaths:596
KDR:1.983
Accuracy:27.663% C*
HSR:19.374% D
Pandora VX25
C+
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:35.174% C-
HSR:14.903% C+
Pulsar C
C+
Kills:1,174
Deaths:687
KDR:1.709
Accuracy:23.253% C+
HSR:18.399% D-
Serpent VE92
C+
Kills:1,174
Deaths:657
KDR:1.787
Accuracy:22.916% C+
HSR:14.992% D-
Sirius SX12
C+
Kills:1,171
Deaths:803
KDR:1.458
Accuracy:23.896% C+
HSR:14.005% D
NSX Tanto
B+
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:28.860% B+
HSR:25.897% C++
Eridani SX5
C++
Kills:1,168
Deaths:603
KDR:1.937
Accuracy:26.972% C++
HSR:16.267% C-
MKV Suppressed
C++
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.637% C++
HSR:19.264% C+
Thanatos VE70
C+
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:39.145% C+
HSR:14.567% C
NS Baron G5
B+
Kills:1,166
Deaths:625
KDR:1.866
Accuracy:37.259% D
HSR:16.724% B+
Nova
C+
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:38.033% D
HSR:15.206% C+
VX6-7
B+
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:25.418% C*
HSR:23.793% B+
NS-7 PDW
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:25.410% C++
HSR:17.155% C+
Solstice VE3
D-
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:17.973% D-
HSR:13.707% D--
VE-S Canis
B*
Kills:352
Deaths:153
KDR:2.301
Accuracy:32.280% B*
HSR:12.500% D-
Chaos
B*
Kills:183
Deaths:106
KDR:1.726
Accuracy:52% C
HSR:19.672% B*
Skorpios
C+
Kills:94
Deaths:49
KDR:1.918
Accuracy:25.775% C
HSR:21.277% C+
Phobos VX86
C++
Kills:59
Deaths:23
KDR:2.565
Accuracy:42.714% D*
HSR:16.949% C++
Kills:26,638
Deaths (as Light Assault):14,178
Deaths (to Light Assaults):8,460
KDR:1.87883
Kill Difference:12,460
Playtime:336.552 hours
Usage:12%
Score:5.994m
Score/min:297
Accuracy (listed only):31.278%
HSR (listed only):17.417%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B++
Kills:1,687
Deaths:677
KDR:2.492
Accuracy:26.884% C*
HSR:29.698% B++
Deimos VA29
B+
Kills:1,609
Deaths:916
KDR:1.757
Accuracy:65.420% B+
HSR:19.515% B+
Solstice SF
C+
Kills:1,377
Deaths:829
KDR:1.661
Accuracy:23.470% C+
HSR:4.285% F--
Eclipse VE3A
C+
Kills:1,253
Deaths:565
KDR:2.218
Accuracy:26.347% C+
HSR:13.647% D*
NS-11C
B+
Kills:1,232
Deaths:626
KDR:1.968
Accuracy:26.209% B+
HSR:16.964% C
Zenith VX-5
C
Kills:1,204
Deaths:688
KDR:1.750
Accuracy:24.380% C
HSR:18.522% C--
Solstice Burst
C*
Kills:1,182
Deaths:596
KDR:1.983
Accuracy:27.663% C*
HSR:19.374% D
Pandora VX25
C+
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:35.174% C-
HSR:14.903% C+
Pulsar C
C+
Kills:1,174
Deaths:687
KDR:1.709
Accuracy:23.253% C+
HSR:18.399% D-
Serpent VE92
C+
Kills:1,174
Deaths:657
KDR:1.787
Accuracy:22.916% C+
HSR:14.992% D-
NSX Tanto
B+
Kills:1,170
Deaths:482
KDR:2.427
Accuracy:28.860% B+
HSR:25.897% C++
Thanatos VE70
C+
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:39.145% C+
HSR:14.567% C
NS Baron G5
B+
Kills:1,166
Deaths:625
KDR:1.866
Accuracy:37.259% D
HSR:16.724% B+
Nova
C+
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:38.033% D
HSR:15.206% C+
VX6-7
B+
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:25.418% C*
HSR:23.793% B+
Solstice VE3
D-
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:17.973% D-
HSR:13.707% D--
Eidolon VE33
C*
Kills:1,152
Deaths:573
KDR:2.010
Accuracy:28.806% C*
HSR:23.958% C
VE-LR Obelisk
B+
Kills:1,045
Deaths:315
KDR:3.317
Accuracy:35.623% B+
HSR:32.919% C++
Chaos
B*
Kills:183
Deaths:106
KDR:1.726
Accuracy:52% C
HSR:19.672% B*
Phobos VX86
C++
Kills:59
Deaths:23
KDR:2.565
Accuracy:42.714% D*
HSR:16.949% C++
Kills:22,499
Deaths (as Engineer):11,606
Deaths (to Engineers):9,420
KDR:1.93857
Kill Difference:10,893
Playtime:921.023 hours
Usage:32%
Score:15.876m
Score/min:287
Accuracy (listed only):32.377%
HSR (listed only):18.685%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:1,609
Deaths:916
KDR:1.757
Accuracy:65.420% B+
HSR:19.515% B+
NS-11A
D-
Kills:1,243
Deaths:515
KDR:2.414
Accuracy:15.435% F-
HSR:15.205% D-
Darkstar
C
Kills:1,239
Deaths:661
KDR:1.874
Accuracy:26.094% C
HSR:18.241% D-
Equinox VE2 Burst
C+
Kills:1,225
Deaths:573
KDR:2.138
Accuracy:27.269% C+
HSR:26.286% C+
NSX Tengu
C++
Kills:1,223
Deaths:697
KDR:1.755
Accuracy:37.853% C++
HSR:18.152% C
NS-11P
B*
Kills:1,196
Deaths:482
KDR:2.481
Accuracy:26.781% B*
HSR:16.555% C-
H-V45
D-
Kills:1,189
Deaths:855
KDR:1.391
Accuracy:19.083% D--
HSR:14.971% D-
Terminus VX-9
C+
Kills:1,186
Deaths:580
KDR:2.045
Accuracy:25.735% C+
HSR:23.272% C
Pandora VX25
C+
Kills:1,181
Deaths:654
KDR:1.806
Accuracy:35.174% C-
HSR:14.903% C+
Sirius SX12
C+
Kills:1,171
Deaths:803
KDR:1.458
Accuracy:23.896% C+
HSR:14.005% D
Eridani SX5
C++
Kills:1,168
Deaths:603
KDR:1.937
Accuracy:26.972% C++
HSR:16.267% C-
MKV Suppressed
C++
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.637% C++
HSR:19.264% C+
Thanatos VE70
C+
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:39.145% C+
HSR:14.567% C
NS Baron G5
B+
Kills:1,166
Deaths:625
KDR:1.866
Accuracy:37.259% D
HSR:16.724% B+
Nova
C+
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:38.033% D
HSR:15.206% C+
CME
C-
Kills:1,163
Deaths:581
KDR:2.002
Accuracy:24.151% C-
HSR:18.229% D
Corvus VA55
C+
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:23.307% C+
HSR:16.983% D-
NS-7 PDW
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:25.410% C++
HSR:17.155% C+
Pulsar VS1
D-
Kills:1,155
Deaths:366
KDR:3.156
Accuracy:16.154% D**
HSR:14.892% D-
Equinox VE2
C*
Kills:613
Deaths:291
KDR:2.107
Accuracy:26.849% C*
HSR:10.441% D**
NSX Yumi
B
Kills:459
Deaths:255
KDR:1.800
Accuracy:28.530% B
HSR:20.044% D
VE-S Canis
B*
Kills:352
Deaths:153
KDR:2.301
Accuracy:32.280% B*
HSR:12.500% D-
Chaos
B*
Kills:183
Deaths:106
KDR:1.726
Accuracy:52% C
HSR:19.672% B*
Skorpios
C+
Kills:94
Deaths:49
KDR:1.918
Accuracy:25.775% C
HSR:21.277% C+
Phobos VX86
C++
Kills:59
Deaths:23
KDR:2.565
Accuracy:42.714% D*
HSR:16.949% C++
Kills:24,693
Deaths (as Combat Medic):12,846
Deaths (to Combat Medics):5,374
KDR:1.92223
Kill Difference:11,847
Playtime:495.667 hours
Usage:17%
Score:8.627m
Score/min:290
Accuracy (listed only):30.718%
HSR (listed only):17.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:1,248
Deaths:385
KDR:3.242
Accuracy:36.998% C
HSR:80.769% B
NSX Tengu
C++
Kills:1,223
Deaths:697
KDR:1.755
Accuracy:37.853% C++
HSR:18.152% C
Sirius SX12
C+
Kills:1,171
Deaths:803
KDR:1.458
Accuracy:23.896% C+
HSR:14.005% D
Eridani SX5
C++
Kills:1,168
Deaths:603
KDR:1.937
Accuracy:26.972% C++
HSR:16.267% C-
MKV Suppressed
C++
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.637% C++
HSR:19.264% C+
NS-30 Vandal
C*
Kills:1,164
Deaths:469
KDR:2.482
Accuracy:34.513% C*
HSR:18.900% D-
XM98
B**
Kills:1,163
Deaths:268
KDR:4.340
Accuracy:42.321% B++
HSR:84.695% B**
Nyx VX31
B*
Kills:1,163
Deaths:356
KDR:3.267
Accuracy:39.002% B*
HSR:23.044% D
V10
A
Kills:1,163
Deaths:191
KDR:6.089
Accuracy:40.557% C+
HSR:88.650% A
Ghost
B*
Kills:1,162
Deaths:240
KDR:4.842
Accuracy:41.370% B
HSR:76.420% B*
NSX Tomoe
C*
Kills:1,162
Deaths:511
KDR:2.274
Accuracy:30.056% C*
HSR:38.382% C++
NS-7 PDW
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:25.410% C++
HSR:17.155% C+
Artemis VX26
B+
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:29.868% B+
HSR:23.362% C++
Phaseshift VX-S
B**
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:42.475% B*
HSR:89.905% B**
NS-AM7 Archer
B+
Kills:820
Deaths:939
KDR:0.873
Accuracy:55.416% C-
HSR:20.854% B+
NS-44 Commissioner
D-
Kills:796
Deaths:900
KDR:0.884
Accuracy:28.819% D-
HSR:15.578% D-
NS-357 Underboss
C++
Kills:633
Deaths:517
KDR:1.224
Accuracy:37.400% C++
HSR:15.324% D
NS-61 Emissary
C*
Kills:579
Deaths:497
KDR:1.165
Accuracy:29.759% C*
HSR:12.781% D
Parsec VX3-A
B++
Kills:449
Deaths:69
KDR:6.507
Accuracy:38.369% D
HSR:83.742% B++
Cerberus
C
Kills:430
Deaths:397
KDR:1.083
Accuracy:30.109% C
HSR:12.326% D*
Spiker
D
Kills:417
Deaths:414
KDR:1.007
Accuracy:25.310% D
HSR:16.307% D
VE-S Canis
B*
Kills:352
Deaths:153
KDR:2.301
Accuracy:32.280% B*
HSR:12.500% D-
Soldier Soaker
B
Kills:128
Deaths:58
KDR:2.207
Accuracy:37.500% B
HSR:10.156% D-
Beamer VS3
C
Kills:105
Deaths:118
KDR:0.890
Accuracy:13.611% F-
HSR:20% C
NSX Daimyo
B+
Kills:99
Deaths:23
KDR:4.304
Accuracy:43.014% C*
HSR:95.960% B+
Skorpios
C+
Kills:94
Deaths:49
KDR:1.918
Accuracy:25.775% C
HSR:21.277% C+
Ectoblaster
C
Kills:70
Deaths:78
KDR:0.897
Accuracy:36.213% C
HSR:4.286% D*
Kills:21,406
Deaths (as Infiltrator):10,507
Deaths (to Infiltrators):8,168
KDR:2.03731
Kill Difference:10,899
Playtime:344.852 hours
Usage:12%
Score:5.217m
Score/min:252
Accuracy (listed only):33.759%
HSR (listed only):35.187%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,076
Deaths:355
KDR:3.031
Accuracy:21.596% B+
HSR:18.402% C--
Blueshift VM5
B*
Kills:911
Deaths:273
KDR:3.337
Accuracy:23.741% B*
HSR:17.453% D
Comet VM2
B*
Kills:806
Deaths:334
KDR:2.413
Accuracy:50.074% B*
HSR:5.087% B+
Comet VM2
B**
Kills:715
Deaths:327
KDR:2.187
Accuracy:51.751% B++
HSR:6.294% B**
Quasar VM1
B+
Kills:616
Deaths:283
KDR:2.177
Accuracy:17.582% B+
HSR:13.961% D--
Quasar VM1
C*
Kills:462
Deaths:194
KDR:2.381
Accuracy:19.062% C*
HSR:14.719% D*
Nebula VM20
B+
Kills:433
Deaths:103
KDR:4.204
Accuracy:20.448% B+
HSR:20.092% C+
Nebula VM20
B
Kills:368
Deaths:103
KDR:3.573
Accuracy:20.539% B
HSR:21.739% C*
Vortex VM21
C+
Kills:350
Deaths:249
KDR:1.406
Accuracy:40.099% C+
HSR:2.857% C
Vortex VM21
C+
Kills:346
Deaths:249
KDR:1.390
Accuracy:39.815% C+
HSR:4.046% C+
NS-10 Burster
B**
Kills:158
Deaths:96
KDR:1.646
Accuracy:36.691% B**
HSR:5.063% C
NS-10 Burster
B**
Kills:149
Deaths:96
KDR:1.552
Accuracy:36.628% B**
HSR:3.356% D-
Kills:6,390
Deaths (as MAX Suit):1,331
Deaths (to MAX Suits):3,881
KDR:4.8009
Kill Difference:5,059
Playtime:163.766 hours
Usage:6%
Score:3.564m
Score/min:363
Accuracy (listed only):31.502%
HSR (listed only):11.089%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:664
V. Kills:11 N/A
Deaths:271
KDR:2.450
Accuracy:42.483% C*
KPH:58.100 B+
VKPH:1 D--
Dual Photon Pods
B+
Kills:551
V. Kills:111 492%
Deaths:109
KDR:5.055
Accuracy:56.139% B+
KPH:82.100 C++
VKPH:16.500 C+
Maelstrom Turbo Laser
C
Kills:117
V. Kills:63 183%
Deaths:255
KDR:0.459
Accuracy:28.937% C
KPH:6.900 D
VKPH:3.700 D-
Hornet Missiles
C+
Kills:97
V. Kills:74 129%
Deaths:40
KDR:2.425
Accuracy:66.041% B+
KPH:46.800 C
VKPH:35.700 C+
Kills:1,429 (781 + 0)
Deaths:675
KDR:2.117
VKDR:0.384
Vehicle Kills:259
Kill Difference:754
Playtime:37.173 hours
Usage:1%
Score:0.435m
Score/min:195
Piloting Accuracy:28.937%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,288
V. Kills:111 N/A
Deaths:114
KDR:11.298
Accuracy:41.802% D
KPH:41.500 C
VKPH:3.600 D*
C75 Viper
B+
Kills:970
V. Kills:104 N/A
Deaths:65
KDR:14.923
Accuracy:32.773% D
KPH:37.400 B+
VKPH:4 D-
L100 Python AP
C++
Kills:559
V. Kills:314 177%
Deaths:108
KDR:5.176
Accuracy:55.651% C+
KPH:30 C++
VKPH:16.800 C+
Skyguard
B++
Kills:290
V. Kills:230 126%
Deaths:59
KDR:4.915
Accuracy:30.689% C*
KPH:15.100 C*
VKPH:12 B++
L100 Python HEAT
A
Kills:216
V. Kills:68 313%
Deaths:10
KDR:21.600
Accuracy:63.467% A
KPH:37.200 B+
VKPH:11.700 C++
Kills:3,323 (3,323 + 0)
Deaths:356
KDR:9.334
VKDR:2.323
Vehicle Kills:827
Kill Difference:2,967
Playtime:100.588 hours
Usage:3%
Score:1.085m
Score/min:180
Driving Accuracy:63.467%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,097
V. Kills:620 177%
Deaths:241
KDR:4.552
Accuracy:52.761% C+
KPH:26 C*
VKPH:14.700 C+
Saron HRB
A
Kills:538
V. Kills:350 153%
Deaths:77
KDR:6.987
Accuracy:55.655% A
KPH:27 C*
VKPH:17.600 C*
Supernova PC
C++
Kills:306
V. Kills:87 348%
Deaths:45
KDR:6.800
Accuracy:36.038% D**
KPH:22.400 C++
VKPH:6.400 D
E540 Halberd
B+
Kills:222
V. Kills:88 249%
Deaths:23
KDR:9.652
Accuracy:52.152% B+
KPH:37.900 B+
VKPH:15 C
Proton II PPA
A
Kills:216
V. Kills:28 N/A
Deaths:17
KDR:12.706
Accuracy:24.820% C++
KPH:46.700 C
VKPH:6.100 A
M20 Basilisk
B++
Kills:54
V. Kills:20 257%
Deaths:9
KDR:6
Accuracy:28.129% C
KPH:23.200 B++
VKPH:8.600 B+
Kills:2,433 (1,403 + 1,030)
Deaths:412
KDR:5.905
VKDR:2.896
Vehicle Kills:1,193
Kill Difference:2,021
Playtime:88.598 hours
Usage:3%
Score:1.495m
Score/min:281
Driving Accuracy:36.038%
Gunner Accuracy:28.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:367
V. Kills:16 N/A
Deaths:15
KDR:24.467
Accuracy:36.686% C+
KPH:80.100 C+
VKPH:3.500 D-
E540 Halberd-H
B
Kills:123
V. Kills:57 212%
Deaths:15
KDR:8.200
Accuracy:60.264% B
KPH:47.700 C*
VKPH:22.100 C+
Kills:490 (0 + 490)
Deaths:30
KDR:16.333
VKDR:2.433
Vehicle Kills:73
Kill Difference:460
Playtime:7.163 hours
Usage:0%
Score:0.126m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:60.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:190
V. Kills:31 N/A
Deaths:18
KDR:10.556
Accuracy:32.466% C-
KPH:51.700 C**
VKPH:8.400 C+
M20 Basilisk
C+
Kills:163
V. Kills:40 398%
Deaths:34
KDR:4.794
Accuracy:31.131% D-
KPH:20 C+
VKPH:4.900 D
M12 Kobalt
C**
Kills:142
V. Kills:5 N/A
Deaths:7
KDR:20.286
Accuracy:20.009% C**
KPH:53 C
VKPH:1.900 D
M12 Kobalt
C*
Kills:110
V. Kills: N/A
Deaths:3
KDR:36.667
Accuracy:18.824% C*
KPH:68.900 C+
VKPH:0 D**
M40 Fury
B
Kills:80
V. Kills:6 N/A
Deaths:9
KDR:8.889
Accuracy:32.421% C--
KPH:62.900 B
VKPH:4.700 D--
M20 Basilisk
D
Kills:51
V. Kills:10 N/A
Deaths:11
KDR:4.636
Accuracy:28.753% D--
KPH:12.900 D
VKPH:2.500 D**
Kills:736 (0 + 736)
Deaths:82
KDR:8.976
VKDR:1.122
Vehicle Kills:92
Kill Difference:654
Playtime:21.333 hours
Usage:1%
Score:0.223m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:28.753%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,0094,9641,9482.548C+0.5226.477%C++27.619%C66.6C++N/A19374.5h11.5C43.6C+
Orion VS54 2,4742,4621,2761.929B+0.1020.6%C+18.359%D-46.5B++N/A19152.9h11.8B+57.4C++
Flare VE6 1,9781,9571,3501.45C++0.5818.067%D17.68%D--39.3C+N/A10649.8h10.7C++59.4C+
C-4 2,1341,8639282.008B+0.0228.022%B+N/A123.4B**17.9D76115.1h1.1B*4B*
Lasher X2 1,7891,7601,0571.665B**0.3728.926%B+4.034%C+49B*N/A15835.9h24.1D-83.3C++
NSX-P Tanto 1,7091,6876772.492A++0.4626.884%C*29.698%B++48.8B**N/A12534.6h12.1B++45B+
Deimos VA29 1,6181,6099161.757B+0.2865.42%B+19.515%B+43.1C++N/A11737.3h2.3C*3.6C**
SVA-88 1,4401,4337301.963C++0.0722.596%C+18.632%D-44.1C+N/A14932.5h12.4C+54.8C++
Solstice SF 1,4061,3778291.661B++0.3723.47%C+4.285%F--43.7A+N/A12531.5h6.1B*25.9B*
VE-H Maw 1,3321,3165502.393B+0.3628.226%B+17.857%D--60.6BN/A20021.7h11.4C+40.3C**
L100 Python HESH 1,3991,28811411.298C+9.2741.802%D1.165%C41.5C3.6D*14431h3.1B+7.5C++
Eclipse VE3A 1,2671,2535652.218B*0.1926.347%C+13.647%D*58.6B*N/A17021.4h11.7C*44.4C*
Parallax VX3 1,2481,2483853.242C++1.2136.998%C80.769%B31.4C*N/A9439.7h2.3C+6.2C+
NS-11A 1,2551,2435152.414B++0.3815.435%F-15.205%D-23.2CN/A9853.6h15.2C98.2D*
Darkstar 1,2441,2396611.874C**0.1626.094%C18.241%D-45.1C+N/A10827.5h12.1B+46.3C*
NS-11C 1,2371,2326261.968B**0.0626.209%B+16.964%C44.3B*N/A16427.8h12.4B+47.4B+
MANA Anti-Personnel Turret 1,2321,2283083.987N/A1.9524.508%UN/A12280U40U21238400.1h18.9T*77T*
Equinox VE2 Burst 1,2361,2255732.138C**0.1127.269%C+26.286%C+37.8C+N/A9732.4h13.3C+49C++
NSX Tengu 1,2451,2236971.755B+0.2837.853%C++18.152%C35.7C+N/A8634.3h14.5C+38.3C++
Zenith VX-5 1,2111,2046881.75B+0.2824.38%C18.522%C--38.6C*N/A11631.2h12.6C**51.7C*
NS-11P 1,2091,1964822.481B**0.4526.781%B*16.555%C-52.9AN/A14822.6h12.1B++45.2B++
H-V45 1,1941,1898551.391C+0.6419.083%D--14.971%D-28.5C+N/A8841.7h14.8C-77.7D
Terminus VX-9 1,1911,1865802.045B0.0125.735%C+23.272%C49.8B+N/A14723.8h11.6B+45.3C**
Solstice Burst 1,1911,1825961.983B+0.0527.663%C*19.374%D49.5B+N/A13123.9h13C*46.8B
Pandora VX25 1,1941,1816541.806B**0.2335.174%C-14.903%C+38C++N/A10731.1h4B+11.5C*
Pulsar LSW 1,1791,1775652.083B+0.0523.457%C++16.992%D--44.4C++N/A13526.5h11.6B49.5B
NS-15M2 1,1851,1764342.71B++0.6827.263%B++21.003%D68.8B*N/A22217.1h11.1B+40.8B+
Pulsar C 1,1771,1746871.709B0.3223.253%C+18.399%D-33.8C*N/A11234.7h11.5C*49.7C++
Serpent VE92 1,1771,1746571.787B++0.2522.916%C+14.992%D-33.3C*N/A12435.3h13.6C+59.4C++
Sirius SX12 1,1771,1718031.458B+0.5723.896%C+14.005%D36.5B+N/A11532.1h14.2C**59.5C*
NSX Tanto 1,1791,1704822.427A0.3928.86%B+25.897%C++54.7B*N/A13321.4h11.9B+41.3C**
Eridani SX5 1,1751,1686031.937B++0.1026.972%C++16.267%C-46.2B+N/A13125.3h10.9B+40.3B+
MKV Suppressed 1,1761,1686261.866B**0.1726.637%C++19.264%C+48.3B*N/A12424.2h13.3C**50B
Thanatos VE70 1,1731,1676131.904A0.1339.145%C+14.567%C41.1B++N/A12428.4h3.8B*9.7B+
NS Baron G5 1,1761,1666251.866B**0.1737.259%D16.724%B+38.7C**N/A9230.1h4.1B+11.1C+
Nova 1,1671,1646841.702C**0.3338.033%D15.206%C+38.3C++N/A10630.4h4B+10.4C++
NS-30 Vandal 1,1711,1644692.482B+0.4534.513%C*18.9%D-50B+N/A12023.3h5.3B+15.5B+
XM98 1,1661,1632684.34A2.3142.321%B++84.695%B**50.6B**N/A15523h1.8B**4.3B*
NSX Naginata 1,1771,1635032.312B*0.2826.742%B*26.741%C+64.3B*N/A15018.1h11B+41.2B+
Nyx VX31 1,1651,1633563.267B+1.2339.002%B*23.044%D57B++N/A12920.4h4.9B+12.7B++
VX29 Polaris 1,1651,1637311.591C++0.4422.034%C15.563%D--30.1C-N/A9238.6h13.9C63.2C+
CME 1,1661,1635812.002B++0.0324.151%C-18.229%D39.4C*N/A10529.5h13.1C**54.3C++
V10 1,1641,1631916.089A4.0640.557%C+88.65%A49.3B++N/A13023.6h1.7B**4.2B++
Ghost 1,1671,1622404.842B++2.8141.37%B76.42%B*49.7B+N/A15223.4h1.9B++4.6B+
NSX Tomoe 1,1651,1625112.274B+0.2430.056%C*38.382%C++46.1C**N/A11025.2h12.5B+41.6B+
Ursa 1,1661,1616011.932B*0.1021.892%C+16.451%D--41.8C*N/A14427.8h10.9C*49.6C*
VX6-7 1,1611,1604752.442B*0.4125.418%C*23.793%B+58.3B**N/A21919.9h11.7B46B+
Corvus VA55 1,1651,1606061.914B**0.1223.307%C+16.983%D-35.8BN/A11432.4h11.8C**50.5C*
NS-7 PDW 1,1631,1605292.193A++0.1625.41%C++17.155%C+47.9B**N/A17024.2h12.5B++49.2B+
Artemis VX26 1,1641,1604592.527B**0.4929.868%B+23.362%C++53.5B**N/A13821.7h10.6B+35.6B+
Solstice VE3 1,1701,1608151.423B**0.6117.973%D-13.707%D--20.6C++N/A11656.3h14.2B79C+
NS-15M1 1,1631,1595202.229B++0.2023.222%C++20.19%C57.7B++N/A17120.1h11.6B+50.1B
Phaseshift VX-S 1,1611,1591587.335A++5.3042.475%B*89.905%B**52.9B*N/A12621.9h1.8B*4.3B*
Pulsar VS1 1,1611,1553663.156A**1.1216.154%D**14.892%D-24.9C+N/A12646.3h14.2C**88D
Eidolon VE33 1,1611,1525732.01B*0.0228.806%C*23.958%C37.5B*N/A10230.7h8.1B+28.2B+
NS Decimator 1,4131,1371,0321.102C++0.9355.316%D3.43%B*35.6C++8.7D-21231.9h3.7B++6.7B+
Supernova FPC 1,7171,0972414.552C+2.5252.761%C+2.097%C26C*14.7C+28942.2h6.5C--12.3C
Blueshift VM5 1,0791,0763553.031B1.0021.596%B+18.402%C--35C++N/A11630.7h16.8C+77.7C**
VE-LR Obelisk 1,0591,0453153.317B**1.2835.623%B+32.919%C++40C**N/A10226.1h5.9B+16.5B+
C75 Viper 1,0749706514.923A**12.8932.773%DN/A37.5B+4D-14625.9h7.9B**24B++
Blueshift VM5 9199112733.337B+1.3023.741%B*17.453%D38.3C**N/A12723.8h16.6C+69.8B+
NS-AM7 Archer 9728209390.873B**1.1655.416%C-20.854%B+11.9B**2.2C7569h10.6B*19.2B*
MANA Anti-Vehicle Turret 1,4398084002.02C0.0154.55%D1.733%D8080A+6310A4175360.1h9.9B18.2C*
Comet VM2 1,0508063342.413A++0.3850.074%B*5.087%B+20.3A++6.1B**14939.7h20B40B+
NS-44 Commissioner 8017969000.884C+1.1528.819%D-15.578%D-13.6DN/A4458.5h4.2C+14.6C
S1 9327356741.091B++0.9450.252%D2.993%C++29.3C**7.8D24625.1h4.8B**9.5B+
Frag Grenade 7277231723N/A720.9748.787%B+N/A1205M+6.7C+45090.6h2A++4.1A
Comet VM2 9197153272.187A+0.1551.751%B++6.294%B**18.4B**5.3C*11938.8h23.1B+44.7B+
Light PPA 6756642712.45C0.4242.483%C*1.355%C++58.2B+1D--16211.4h8.7B+20.5B+
Spear Anti-Vehicle Phalanx Turret 8686495911B++8.9748.978%B+4.314%C++50.3B++17C-33312.9h6.8B++13.8B*
Sticky Grenade 6496461646N/A643.9763.442%AN/A1292B++6D40330.5h1.7B++2.7B++
NS-357 Underboss 6346335171.224C**0.8137.4%C++15.324%D28.6CN/A8422.1h3.7B+9.9B+
Quasar VM1 6186162832.177B+0.1417.582%B+13.961%D--26.4BN/A12223.3h16.2C+92C*
Equinox VE2 6216132912.107B**0.0726.849%C*10.441%D**42.9C**N/A12814.3h8.9A33B++
NS-61 Emissary 5835794971.165B+0.8729.759%C*12.781%D36.4B+N/A10115.9h11.5B+38.7B+
M12 Kobalt 5785681151.636A49.6018.741%D17.782%C++90.2C1.6D*2076.3h16.8C*89.6C++
L100 Python AP 8735591085.176C*3.1455.651%C+4.114%B++30.1C++16.9C+24218.6h6.6C++11.9C++
Dual Photon Pods 6625511095.055C+3.0256.139%B+N/A82.2C++16.6C+4136.7h19.3B+34.3B+
Saron HRB 888538776.987B+4.9555.655%AN/A27C*17.6C*32519.9h27.9D50.1C*
Hades VSH4 7845204451.169A0.8666.449%C+2.308%C+24.9C++12.6C++20620.9h6.4B*9.7B*
Quasar VM1 4664621942.381C++0.3519.062%C*14.719%D*30C+N/A10415.4h14.4C+75.7C*
NSX Yumi 4654592551.8C**0.2328.53%B20.044%D29.8CN/A7515.4h12.9C+45.3C*
Parsec VX3-A 451449696.507B+4.4738.369%D83.742%B++51C++N/A1918.8h1.8B4.6C++
Nebula VM20 4394331034.204B**2.1720.448%B+20.092%C+38C**N/A12111.4h15.8C*77.5B+
Cerberus 4354303971.083C++0.9530.109%C12.326%D*22.3C-N/A6419.3h5.9C*19.6C++
Spiker 4244174141.007C+1.0325.31%D16.307%D20.9C--N/A5420h7.8B+30.8C*
Tank Mine 6044021932.083C0.0547.577%B**N/A74.4D37.4D-7435.4h2.3D4.8B*
Nebula VM20 3713681033.573B*1.5420.539%B21.739%C*32.3C+N/A10811.4h18.8C--91.7C*
Proton II PPA-H 3833671524.467B**22.4336.686%C+1.09%D79.8C3.5D-2554.6h12.4C-33.8C+
NS Annihilator 7223644030.903B*1.1375%D**N/A9.1C9C++11539.8h12.4C+16.6C
VE-S Canis 3553521532.301B*0.2732.28%B*12.5%D-48.9C**N/A1597.2h11.4C**35.2B+
Vortex VM21 5773502491.406C**0.6340.099%C+2.857%C8.1C+5.2C7343.4h48.2C+120.2C++
Vortex VM21 5683462491.39B+0.6439.815%C+4.046%C+8C++5.1C++7443.4h48.4C*121.6C**
Supernova PC 393306456.8C**4.7736.038%D**1.307%D-22.3C+6.4D21113.7h4.1B++11.4C++
Skyguard 520290594.915B**2.8830.689%C*N/A15.1C*12B++19719.2h120.4C*392.4B+
Proximity Mine 278277723.847C+1.8156.381%A++N/A72.9D--N/A2903.8h1.8B3.1B**
NSX-P Naginata 2782741541.779C*0.2524.517%C**33.212%B+46.4C++N/A1605.9h12.9C+52.5C**
Force-Blade 34226628,9850.009C-2.0248.012%A+N/A0.2C--N/A11384.8h2.9C+6.1B+
E540 Halberd 310222239.652C++7.6252.152%B+2.703%C++37.6B+14.9C3735.9h6.2C+11.8C**
The Slasher 22822112,4900.018D2.0144.16%B++2.262%D--0.4DN/A1619.2h2.1C*4.8B+
L100 Python HEAT 2842161021.6S19.5763.467%A3.241%B+37.2B+11.7C++2655.8h8D12.6C++
Proton II PPA 2442161712.706C+10.6724.82%C++1.389%D47C6.1A1634.6h11C44.3C++
Anti-Vehicle Grenade 2102051205N/A202.9770.46%A*N/A1025M++25D-42950.2h3A4.2A
M40 Fury 2211901810.556B*8.5232.466%C-N/A51.4C**8.4C+2123.7h12.9C*39.7C*
Chaos 1851831061.726C*0.3152%C19.672%B*42.6CN/A1154.3h5.7F-10.9D*
M20 Basilisk 203163344.794B*2.7631.131%D-9.816%A++19.9C+4.9D1378.2h60.6B*194.8B+
NS-10 Burster 257158961.646B*0.3936.691%B**5.063%C7.8B**4.9B++11220.2h131.8B+359.3B*
NS-10 Burster 251149961.552B**0.4836.628%B**3.356%D-7.4B++5B**10320.2h139.4C++380.7B+
M12 Kobalt 147142720.286B++18.2520.009%C**18.31%C++52.6C1.9D2182.7h22.9C--114.2C++
Soldier Soaker 128128582.207B**0.1737.5%B10.156%D-22.1D-N/A605.8h4.9B*13.2B*
Aspis Anti-Aircraft Phalanx Turret 235126177.412A++5.3828.479%B+N/A12.5B10.8C+18610.1h113B**396.9B++
Rocklet Rifle 2151251071.168B**0.8642.659%D*1.6%B**24.5C17.6D2965.1h32.1B+75.1C+
E540 Halberd-H 180123158.2C+6.1760.264%BN/A47.3C*21.9C+3602.6h7.8D13C
Maelstrom Turbo Laser 1801172550.459C-1.5728.937%C2.564%C+6.9D3.7D-9717h143.7C496.5C
M12 Kobalt 110110336.667B*34.6318.824%C*22.727%B**68.8C+N/A2191.6h16.7B+88.9B+
Beamer VS3 1051051180.89C*1.1413.611%F-20%C8.1D-N/A6413h8.1B+59.5C
NSX Daimyo 9999234.304B2.2743.014%C*95.96%B+41.3CN/A1302.4h2.8C6.4C++
Lancer VS22 197982150.456C1.5850.396%D**2.041%C++5.9D-6D*16616.6h59D*117.1D**
Hornet Missiles 17197402.425C--0.3966.041%B+N/A46.2C35.2C+4692.1h13.4C+20.3C+
Skorpios 9594491.918C**0.1125.775%C21.277%C+49.5C**N/A1221.9h11.3C+43.9C+
M40 Fury 868098.889C*6.8632.421%C--N/A61.5C**4.6D--2161.3h9.2B+28.3B+
Spear Anti-Vehicle Phalanx Tower 11179179S76.9749.701%C+7.595%A++43.9C++17.8C--3081.8h8.4B+16.9B+
Ectoblaster 7170780.897C*1.1436.213%C4.286%D*18.4DN/A693.8h13.4B+37B+
Auraxium Force-Blade 70653,1550.021C2.0153.261%A++1.538%D-0.4C--N/A1160.8h2.3C+4.2B+
Nemesis VSH9 10961601.017B+1.0259.353%C-3.279%B13C10.2C+4464.7h8.1C++13.7C+
Phobos VX86 5959232.565B**0.5342.714%D*16.949%C++34.7CN/A1961.7h2.9C--6.7D
M20 Basilisk 745496A3.9728.129%C3.704%D23.5B++8.7B+1762.3h64.1B++228B+
M20 Basilisk 6151114.636B**2.6028.753%D--13.726%M++12.8D2.5D**1534h87.4B+303.8C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit71060.3h
Motion Spotter101,7021.1h
Nano-Armor Kit5691,055,00163.4h
Anti-Vehicle MANA Turret602,4425.9h
Spawn Beacon134370.6h
Nanite Revive Grenade02,2920.6h
Medical Applicator1,056535,11858.2h
Spitfire Auto-Turret126820.9h
Ammunition Package1266,72610.1h
Shield Recharging Field514,1952.1h
Medical Kit3115,0697.7h
Anti-Infantry MANA Turret671,9224.3h
Snowman Soldier1750.1h
Hardlight Barrier91600.4h
Recon Detection Device10611,04719.7h
A30 Walker1590.1h

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