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Colonel fodollah[ECUS] fodollah
TR BR 72

KDR: 1.71

Score: 68.1m

Last Seen: May 29th, 2020 11:10 PM
- OFFLINE - 63.4 hour(s)

Prestige 1, Battle Rank 72 - Terran Republic on Emerald
Level Progress (to 73): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H C150 Dalton P525 Marauder-H P2-120 AP Tank Mine G20 Vulcan-H LC3 Jaguar L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 354TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.25%18.714%398813412,8000.6304891.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.424%-0.001C+-0.36C-0.329C**HEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.045C+15-0.054C+55.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.768%0.767%81413451,174171911160.682955105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.123%-0.366C--0.741D--0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.4-0.308C71.7-0.348C-140.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.676%1.577%100313462,600278424560.933573106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.624%-1.004D*-0.597D0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.2-0.229C14.5-0.162C32.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.367%1.37%62516133316,209302986115.35127188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.838%-0.264C-0.762D--0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.569B+17.30.571B+34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.797%52.542%6251134811843630.270023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.478D-0.933D---1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.073C+3.4-0.062C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.1m661%389 (23.3k)332 (19.9k)1.705138,17222,3872.3923372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134990111.945%3.06%3709:105

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 10:09 PMSep 30th, 2013 10:25 PMMay 29th, 2020 10:10 PM (118d) (PST)May 29th, 2020 9:51 PM (118d) (PST)May 29th, 2020 7:10 PM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
492294630.1860.1090.0061.7340.07636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5021,73927,7631170104519,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3422.5h/142.6d 15,385 1,168 18,746 356.1k 2,582 5,076 15,699 101m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,053
Deaths:1,571
KDR:0.670
Accuracy:21.285% D*
HSR:19.468% D
TRAC-5 S
C+
Kills:446
Deaths:652
KDR:0.684
Accuracy:24.891% C+
HSR:9.641% D*
Kills:1,499
Deaths (as Engineer):2,223
Deaths (to Engineers):10,551
KDR:0.67431
Kill Difference:724
Playtime:3,004.836 hours
Usage:88%
Score:62.356m
Score/min:346
Accuracy (listed only):23.088%
HSR (listed only):14.555%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,369
KDR:0
Kill Difference:UNR
Playtime:47.164 hours
Usage:1%
Score:0.547m
Score/min:193
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,053
Deaths:1,571
KDR:0.670
Accuracy:21.285% D*
HSR:19.468% D
NS-7 PDW
D
Kills:507
Deaths:762
KDR:0.665
Accuracy:24.305% D
HSR:13.412% D-
TRAC-5 S
C+
Kills:446
Deaths:652
KDR:0.684
Accuracy:24.891% C+
HSR:9.641% D*
PDW-16 Hailstorm
D*
Kills:114
Deaths:220
KDR:0.518
Accuracy:18.597% D**
HSR:9.649% D*
SMG-46 Armistice
D--
Kills:74
Deaths:130
KDR:0.569
Accuracy:22.320% D*
HSR:12.162% D--
Kills:2,194
Deaths (as Light Assault):3,335
Deaths (to Light Assaults):2,439
KDR:0.65787
Kill Difference:1,141
Playtime:68.413 hours
Usage:2%
Score:0.673m
Score/min:164
Accuracy (listed only):22.280%
HSR (listed only):12.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:507
Deaths:762
KDR:0.665
Accuracy:24.305% D
HSR:13.412% D-
NS-44 Commissioner
C++
Kills:147
Deaths:417
KDR:0.353
Accuracy:27.019% D**
HSR:26.531% C++
TSAR-42
F
Kills:118
Deaths:91
KDR:1.297
Accuracy:31.797% F
HSR:52.542% F--
PDW-16 Hailstorm
D*
Kills:114
Deaths:220
KDR:0.518
Accuracy:18.597% D**
HSR:9.649% D*
SMG-46 Armistice
D--
Kills:74
Deaths:130
KDR:0.569
Accuracy:22.320% D*
HSR:12.162% D--
Kills:960
Deaths (as Infiltrator):1,620
Deaths (to Infiltrators):1,734
KDR:0.59259
Kill Difference:660
Playtime:111.187 hours
Usage:3%
Score:1.158m
Score/min:174
Accuracy (listed only):24.808%
HSR (listed only):22.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C--
Kills:576
Deaths:819
KDR:0.703
Accuracy:19.493% D**
HSR:21.007% C--
NS-7 PDW
D
Kills:507
Deaths:762
KDR:0.665
Accuracy:24.305% D
HSR:13.412% D-
Cycler TRV
C
Kills:263
Deaths:338
KDR:0.778
Accuracy:19.265% D**
HSR:21.673% C
PDW-16 Hailstorm
D*
Kills:114
Deaths:220
KDR:0.518
Accuracy:18.597% D**
HSR:9.649% D*
SMG-46 Armistice
D--
Kills:74
Deaths:130
KDR:0.569
Accuracy:22.320% D*
HSR:12.162% D--
NS-11A
D
Kills:66
Deaths:117
KDR:0.564
Accuracy:22.682% D-
HSR:21.212% D
Kills:1,600
Deaths (as Combat Medic):2,386
Deaths (to Combat Medics):1,277
KDR:0.67058
Kill Difference:786
Playtime:141.409 hours
Usage:4%
Score:2.568m
Score/min:303
Accuracy (listed only):21.110%
HSR (listed only):16.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:159
Deaths:121
KDR:1.314
Accuracy:10.301% D**
HSR:20.755% C*
M2 Mutilator
D-
Kills:140
Deaths:105
KDR:1.333
Accuracy:11.534% D*
HSR:15.714% D-
MR1 Fracture
M
Kills:87
Deaths:133
KDR:0.654
Accuracy:25.203% F
HSR:9.195% M
MR1 Fracture
M
Kills:76
Deaths:133
KDR:0.571
Accuracy:25.929% D**
HSR:9.211% M
Kills:462
Deaths (as MAX Suit):246
Deaths (to MAX Suits):1,260
KDR:1.87805
Kill Difference:216
Playtime:44.329 hours
Usage:1%
Score:0.847m
Score/min:319
Accuracy (listed only):18.242%
HSR (listed only):13.719%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:255
V. Kills:65 386%
Deaths:56
KDR:4.554
Accuracy:38.915% F
KPH:42.600 D-
VKPH:10.900 D
M14 Banshee
C--
Kills:141
V. Kills:25 N/A
Deaths:108
KDR:1.306
Accuracy:26.632% D-
KPH:15.500 D*
VKPH:2.800 C--
M18 Needler
D--
Kills:99
V. Kills:88 111%
Deaths:197
KDR:0.503
Accuracy:24.780% D*
KPH:5 D--
VKPH:4.400 D--
M18 Rotary
D--
Kills:94
V. Kills:84 111%
Deaths:357
KDR:0.263
Accuracy:23.801% D**
KPH:3.600 D--
VKPH:3.300 D*
Kills:589 (334 + 0)
Deaths:718
KDR:0.820
VKDR:0.365
Vehicle Kills:262
Kill Difference:129
Playtime:60.830 hours
Usage:2%
Score:0.747m
Score/min:205
Piloting Accuracy:23.801%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:3,110
V. Kills:2,185 142%
Deaths:817
KDR:3.807
Accuracy:31.454% D-
KPH:25.300 D-
VKPH:17.800 D
L105 Zephyr
C++
Kills:778
V. Kills:62 N/A
Deaths:100
KDR:7.780
Accuracy:30.810% F
KPH:66.200 C++
VKPH:5.300 D-
CAS30 Tank Buster
D
Kills:684
V. Kills:842 81%
Deaths:1,431
KDR:0.478
Accuracy:39.777% D--
KPH:4 D--
VKPH:4.900 D
AP30 Shredder
C-
Kills:516
V. Kills:307 168%
Deaths:134
KDR:3.851
Accuracy:22.031% D**
KPH:28.500 C-
VKPH:16.900 D
L-24R Spur
D
Kills:369
V. Kills:37 N/A
Deaths:58
KDR:6.362
Accuracy:26.658% F
KPH:14.100 D--
VKPH:1.400 D
Dual-75 Duster
C**
Kills:79
V. Kills:2 N/A
Deaths:9
KDR:8.778
Accuracy:44.940% C**
KPH:85.600 C+
VKPH:2.200 D-
Kills:5,536 (1,053 + 4,483)
Deaths:2,549
KDR:2.172
VKDR:1.348
Vehicle Kills:3,435
Kill Difference:2,987
Playtime:350.593 hours
Usage:10%
Score:4.590m
Score/min:218
Piloting Accuracy:26.658%
Gunner Accuracy:44.940%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:668
V. Kills:543 123%
Deaths:183
KDR:3.650
Accuracy:44.686% D**
KPH:21.800 D*
VKPH:17.700 D
Skyguard
D
Kills:92
V. Kills:78 116%
Deaths:38
KDR:2.421
Accuracy:26.678% D
KPH:8.900 D--
VKPH:7.500 D
C75 Viper
D
Kills:90
V. Kills:11 N/A
Deaths:12
KDR:7.500
Accuracy:16.504% F--
KPH:28.700 D
VKPH:3.500 D*
Kills:850 (850 + 0)
Deaths:233
KDR:3.648
VKDR:2.712
Vehicle Kills:632
Kill Difference:617
Playtime:44.162 hours
Usage:1%
Score:0.883m
Score/min:333
Driving Accuracy:16.504%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:1,840
V. Kills:1,808 102%
Deaths:485
KDR:3.794
Accuracy:32.023% F-
KPH:18.400 D*
VKPH:18.100 C
E540 Halberd
C
Kills:702
V. Kills:430 163%
Deaths:132
KDR:5.318
Accuracy:40.318% D
KPH:21.700 D-
VKPH:13.300 C
G30 Vulcan
C**
Kills:170
V. Kills:141 120%
Deaths:61
KDR:2.787
Accuracy:35.722% B
KPH:21.900 C
VKPH:18.100 C**
P525 Marauder
C+
Kills:83
V. Kills:7 N/A
Deaths:10
KDR:8.300
Accuracy:18.405% D-
KPH:54.600 D
VKPH:4.600 C+
Kills:2,795 (1,840 + 955)
Deaths:688
KDR:4.063
VKDR:3.468
Vehicle Kills:2,386
Kill Difference:2,107
Playtime:141.344 hours
Usage:4%
Score:4.174m
Score/min:492
Driving Accuracy:32.023%
Gunner Accuracy:18.405%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:6,201
V. Kills:4,059 153%
Deaths:916
KDR:6.770
Accuracy:51.578% D--
KPH:28.800 D--
VKPH:18.800 D
P525 Marauder-H
D-
Kills:2,619
V. Kills:118 N/A
Deaths:260
KDR:10.073
Accuracy:20.512% F--
KPH:76.900 D-
VKPH:3.500 D--
G20 Vulcan-H
D
Kills:1,079
V. Kills:782 138%
Deaths:297
KDR:3.633
Accuracy:42.065% D*
KPH:31.100 D--
VKPH:22.500 D
M40 Fury-H
D
Kills:633
V. Kills:86 N/A
Deaths:80
KDR:7.913
Accuracy:29.990% D**
KPH:65.800 D
VKPH:8.900 D-
M60-G Bulldog-H
D**
Kills:329
V. Kills:39 N/A
Deaths:17
KDR:19.353
Accuracy:38.192% F
KPH:48.600 D**
VKPH:5.800 D**
M12 Kobalt-H
D--
Kills:115
V. Kills:6 N/A
Deaths:13
KDR:8.846
Accuracy:14.746% F
KPH:43.300 D**
VKPH:2.300 D--
G30 Walker
D*
Kills:57
V. Kills:38 146%
Deaths:14
KDR:4.071
Accuracy:25.546% F
KPH:13.200 D*
VKPH:8.800 D**
Halberd-H SE
D-
Kills:56
V. Kills:30 181%
Deaths:1
KDR:56
Accuracy:48.015% F-
KPH:38.100 D*
VKPH:20.400 D-
Kills:11,089 (0 + 11,089)
Deaths:1,598
KDR:6.939
VKDR:3.228
Vehicle Kills:5,158
Kill Difference:9,491
Playtime:309.033 hours
Usage:9%
Score:8.452m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:48.015%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:337
V. Kills:48 N/A
Deaths:40
KDR:8.425
Accuracy:22.080% F-
KPH:56.600 C+
VKPH:8.100 D
M40 Fury
C+
Kills:256
V. Kills:47 N/A
Deaths:34
KDR:7.529
Accuracy:27.209% D**
KPH:52.600 C+
VKPH:9.700 C+
M60-G Bulldog
D*
Kills:172
V. Kills:17 N/A
Deaths:29
KDR:5.931
Accuracy:17.892% F*
KPH:22.700 D*
VKPH:2.200 D*
M60-G Bulldog
D-
Kills:73
V. Kills:6 N/A
Deaths:11
KDR:6.636
Accuracy:23.344% F
KPH:20.500 D-
VKPH:1.700 D--
M20 Basilisk
D
Kills:59
V. Kills:35 164%
Deaths:16
KDR:3.688
Accuracy:28.213% F
KPH:12.400 D--
VKPH:7.300 D
G40-F Ranger
D**
Kills:52
V. Kills:56 91%
Deaths:25
KDR:2.080
Accuracy:30.522% D
KPH:5.400 D**
VKPH:5.800 D**
Kills:949 (0 + 949)
Deaths:155
KDR:6.123
VKDR:1.348
Vehicle Kills:209
Kill Difference:794
Playtime:36.430 hours
Usage:1%
Score:0.653m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:30.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:105
V. Kills:28 362%
Deaths:178
KDR:0.590
Accuracy:33.835% F
KPH:16.200 D
VKPH:4.300 C--
Kills:105 (105 + 0)
Deaths:178
KDR:0.590
VKDR:0.157
Vehicle Kills:28
Kill Difference:73
Playtime:6.478 hours
Usage:0%
Score:0.061m
Score/min:156
Driving Accuracy:33.835%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 10,2606,2019166.77D5.0651.578%D--1.129%C28.8D--18.8D475215.4h6.9C13.4D
C150 Dalton 5,2953,1108173.807D--2.1031.454%D-N/A25.3D-17.8D403123h4.4C14D--
P525 Marauder-H 2,7372,61926010.073C--8.3720.512%F--N/A76.8D-3.5D--34534.1h6.2B30D*
P2-120 AP 3,6481,8404853.794D2.0932.023%F-1.522%C--18.4D*18.1C54299.8h10.4F-32.5T-
Tank Mine 2,6921,5282915.251B**3.5530.166%DN/A131.7C++100.3B**244711.6h1.7B5.6C+
G20 Vulcan-H 1,8611,0792973.633C1.9342.065%D*3.244%B31.1D--22.5D50234.7h108C-256.8D-
LC3 Jaguar 1,0681,0531,5710.67D1.0421.285%D*19.468%D3.7D*N/A18287.4h15.5C-72.9D
L105 Zephyr 8407781007.78C-6.0730.81%FN/A65.9C++5.3D-39111.8h4.3B*14.1C++
E540 Halberd 1,1327021325.318C--3.6140.318%D3.846%B+21.7D-13.3C35732.3h5.6C+13.8C
CAS30 Tank Buster 1,5266841,4310.478D1.2339.777%D--N/A4D--4.9D76170.6h78D196D
L100 Python AP 1,2116681833.65C-1.9444.686%D**1.647%C21.8D*17.7D29330.6h6.4C14.2D--
M40 Fury-H 719633807.913C--6.2129.99%D**N/A65.9D9D-4709.6h9.1C++30.5D*
TAR 5795768190.703C--1.0019.493%D**21.007%C--11.7D*N/A5349.4h14.4D--73.6D*
Orbital Strike Uplink 7595431543N/A541.291169.23%UN/A905U360U36520.6h1.4T*0.1T*
AP30 Shredder 8235161343.851C2.1522.031%D**2.132%C++28.5C-17D44318.1h65.8B+298.8C
NS-7 PDW 5155077620.665C--1.0424.305%D13.412%D-8.7D*N/A3958.1h17D*70D
TRAC-5 S 4634466520.684C--1.0224.891%C+9.641%D*4.6D--N/A2996.6h11.4C++45.9C++
C-4 5693873531.096C-0.6114.575%F-N/A32.5D*15.3D--52211.9h1.5D10.2F-
L-24R Spur 406369586.362D4.6626.658%F1.355%D14.1D--1.4D4326.2h28.4C+106.6C
M40 Fury 385337408.425C+6.7222.08%F-1.187%C--56.2C8D5336h11B49.7D-
M60-G Bulldog-H 3683291719.353C++17.6538.192%FN/A48.4D**5.7D**3256.8h4.9C*12.8D
Cycler TRV 2652633380.778C--0.9319.265%D**21.673%C10.6D*N/A6524.8h12.7C66.1D-
M40 Fury 303256347.529C5.8227.209%D**1.563%C+52.2C+9.6C+5584.9h10.5B+38.4C+
Hellfire Rocket Pods 320255564.554D2.8538.915%F1.176%B+42.5D-10.8D6466h26.7C+68.6C-
MANA Anti-Vehicle Turret 3471921021.882C+0.1836.525%F-15.625%S21.6D-17.4D-6308.9h8.1C++22.3C
M60-A Bulldog 224184218.762C7.0634.555%D**N/A25.6D5.6C++2327.2h6.9D19.9D*
M60-G Bulldog 189172295.931C-4.2317.892%F*N/A22.6D*2.2D*1547.6h5.4B+30.4F--
G30 Vulcan 311170612.787C1.0835.722%B4.706%B++21.8C18.1C**4437.8h104.8C293.4C++
M2 Mutilator 1601591211.314C0.3910.301%D**20.755%C*12.5D**N/A5912.7h21.4D**207.3D**
Claymore 153153463.326D1.6234.915%C++N/A109.3DN/A4841.4h1.3D-3.9C+
Chainblade 1471478,2980.018C1.692.426%F--2.041%D0.1DN/A11129.5h2B+81.6T*
NS-44 Commissioner 1491474170.353D1.3527.019%D**26.531%C++5.6D*N/A2726.3h5.3F19.7F
M14 Banshee 1661411081.306D0.4026.632%D-N/A15.5D*2.7D1379.1h52.3F*196.5F*
M2 Mutilator 1411401051.333C0.3711.534%D*15.714%D-12.4D*N/A6411.3h23F-199D--
TSAR-42 120118911.297D0.4131.797%F52.542%F--8.5D**N/A4713.9h3.4T10.7F*
M12 Kobalt-H 121115138.846D*7.1414.746%F13.044%D--42.6D**2.2D*2742.7h25.1F*170.4F*
PDW-16 Hailstorm 1151142200.518D1.1918.597%D**9.649%D*8.4D*N/A5013.5h20F107.5F
M60-A Bulldog 135114215.429C3.7233.436%F1.754%C20.7D3.8C2225.5h6.7C--20D*
M60-A Bulldog 120110402.75D1.0430.006%D--N/A33.3D3D**8363.3h4.7B+15.6C
M40 Fury-F 1331051780.59D1.1233.835%FN/A16.2D4.3C--1566.5h9.8C**29.1D
M18 Needler 187991970.503D1.2024.78%D*N/A5D--4.4D--19920h164.9C665.4D
M18 Rotary 178943570.263D1.4423.801%D**1.064%D3.6D--3.3D*13025.8h177.3D-745.1D**
Skyguard 17092382.421D0.7226.678%D2.174%C++8.8D--7.5D33210.4h155D581.1D--
C75 Viper 10190127.5C+5.7916.504%F--N/A29D3.5D*7253.1h7.1C**43.3D
M12 Kobalt 10187187B**85.2922.492%C+21.839%B++58D*9.3A2131.5h32.6T-144.9F
MR1 Fracture 115871330.654D1.0525.203%F9.195%M6.7D-2.2F12812.9h30.4B++120.4C++
P525 Marauder 9083108.3D6.5918.405%D-N/A55.3D4.7C+3561.5h6C*32.3C+
Dual-75 Duster 817998.778D7.0744.94%C**N/A87.8C++2.2D-2470.9h4.7B++10.5B+
MR1 Fracture 112761330.571D1.1325.929%D**9.211%M5.9D--2.8D**10912.9h36.5B+140.9C+
SMG-46 Armistice 74741300.569D-1.1422.32%D*12.162%D--5.8D*N/A4612.7h15.4D68.8D
M60-G Bulldog 7973116.636C4.9323.344%F4.11%B**20.3D-1.7D--2883.6h6C**25.6D
NS-11A 66661170.564D-1.1422.682%D-21.212%D11.6D*N/A825.7h19.8F**87.2F-
T7 Mini-Chaingun 6664760.842D0.8612.479%D*17.188%B+13.9D*N/A1334.6h16.6D132.7D*
Frag Grenade 6161161N/A59.2948.611%C++N/A610C+N/A31480.1h4D-8.3C
A30 Walker 12061371.649C0.0619.988%F-N/A6.9D-6.6D1838.9h160.9C++804.9D--
Spear Anti-Vehicle Phalanx Turret 8761115.545C-3.8432.314%F1.639%D*25.4D--10.8D**10282.4h7.3C**22.5C--
M20 Basilisk 9459163.688C1.9828.213%F5.085%C12.3D--7.3D2584.8h105C372.3D**
Sticky Grenade 5757157N/A55.2942.585%D*N/A570D--N/A25450.1h3.5D*8.3D*
G30 Walker 9557144.071D--2.3725.546%F5.263%A+13.3D*8.8D**3424.3h210.1D822.4D
Halberd-H SE 8656156C+54.2948.015%F-N/A37.3D*20D-2271.5h4.5C--9.4D**
NS Decimator 76551040.529D1.1849.286%F1.818%C+11.2F4.3D**2864.9h5C-10.2D--
G40-F Ranger 10852252.08D*0.3730.522%DN/A5.4D**5.8D**1629.7h237.8F**779.1T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,6122,753,353505.7h
Spawn Beacon42,9732.3h
Anti-Vehicle MANA Turret267485h
Medical Applicator342222,95717.1h
Nanite Revive Grenade09050.3h
Hoplon Anti-Aircraft Phalanx Tower0950.5h
Rampart Wall0550.8h
Xiphos Anti-Personnel Tower0900.5h
Skywall Shield Emitter0850.5h
Structure Shield Module0680.4h
Cortium Silo01000.5h
Repair Module01280.6h
Turret AI Module01800.7h
Welding Device39,7072.8h
Spitfire Auto-Turret86230.8h
Ripper1,224416111h
Shield Recharging Field66130.3h
Recon Detection Device382,2536.4h
Medical Kit6720.2h
Ammunition Package61,5330.9h
Solid Wall0871.6h
Flail Targeting Dart104332.9h
Pain Spire31491.1h
Routing Spire1520.4h
WLT-Howler Mining Laser04230.1h
Nano-Repair Grenade04730.1h
Router32080.5h
Pillbox0610.6h
Elysium Spawn Tube0840.5h
Vehicle Gate0580.9h
Orbital Strike Target Designator362222.4h

Check the help document for the dictionary if you want to learn more about words used here.


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