Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,055)players online:
Nefinub (37)  gratgaisdead (20)  silentk1tt3n (14)  PierreKira (12)  LocktrapGaming (6)  MrChilVibez (5) 94
stats.dasanfall.com
Venator Hater foxual[GOKU] foxual
VS BR 33

KDR: 1.78

Score: 35.3m

Last Seen: Aug 12th, 2019 4:45 PM
- OFFLINE - 319.5 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
Level Progress (to 34): 64%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Orion VS54 SVA-88 Terminus VX-9 Pulsar LSW VX29 Polaris NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:foxual



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $939,501 MLG Score: 751
Fun Score: N/A
Cheeseburgers Flipped: 436TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.65%20.984%51747116738,4672.42495-0.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.12%0.681B+0.019C+-0.18CHEAD ++ (~8.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.395B11.10.222C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.844%1.887%111121353494210.107071241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.792D-0.275C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.798B++9.70.816B++22.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.099%2.004%644121049910141590.49211312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.032%-0.377C--0.358C-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+4.70.628B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.787%2.559%1751012041,5247863641.93893418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.095%-0.962D---0.466D-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.518B+14.90.627B+42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.417%69.514%175212121,276128030.996097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.056%0.666B+0.158C++-1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.10.337C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.378%11.583%175512091,295132470.977359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%0.9B*-0.603D0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+2.90.398B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
35.3m320%397 (23.8k)361 (21.7k)1.7780252,96229,7871.9229233 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214152822.019%19.101%42103:1717

20% Combat Medic8% Engineer41% Heavy Assault9% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:02 AMMar 26th, 2016 2:09 PMAug 25th, 2019 12:26 PM (7h) (PST)Aug 12th, 2019 12:49 PM (13d) (PST)Aug 12th, 2019 12:45 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4272142130.5410.3040.1031.7950.020751

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,63112,81812,81332186108121,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1631.8h/68d 4,316 10,116 10,739 175.8k 3,007 5,271 1,970 41.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,292
Deaths:2,183
KDR:2.424
Accuracy:25.734% C+
HSR:24.962% D
NS-15M1
C+
Kills:3,246
Deaths:2,146
KDR:1.513
Accuracy:21.871% C+
HSR:16.451% D-
Orion VS54
C*
Kills:2,597
Deaths:1,401
KDR:1.854
Accuracy:22.047% C*
HSR:20.254% D
SVA-88
C+
Kills:2,192
Deaths:1,104
KDR:1.986
Accuracy:23.613% C+
HSR:22.035% C-
Pulsar LSW
C+
Kills:1,772
Deaths:1,169
KDR:1.516
Accuracy:22.350% C+
HSR:21.840% C
VX29 Polaris
C*
Kills:1,258
Deaths:598
KDR:2.104
Accuracy:24.781% C*
HSR:18.124% D
NS-15M AE
C
Kills:1,161
Deaths:412
KDR:2.818
Accuracy:24.384% C
HSR:21.878% D
Flare VE6
C**
Kills:826
Deaths:456
KDR:1.811
Accuracy:24.158% C**
HSR:20.702% C--
NS-15MG
C
Kills:472
Deaths:189
KDR:2.497
Accuracy:24.508% C
HSR:27.119% C
NSX Naginata
B*
Kills:261
Deaths:167
KDR:1.563
Accuracy:23.328% C*
HSR:34.100% B*
Ursa
B+
Kills:179
Deaths:86
KDR:2.081
Accuracy:26.279% B+
HSR:22.346% C
VE-H Maw AE
C
Kills:111
Deaths:60
KDR:1.850
Accuracy:26.924% C
HSR:23.423% C--
Kills:19,367
Deaths (as Heavy Assault):9,971
Deaths (to Heavy Assaults):9,784
KDR:1.94233
Kill Difference:9,396
Playtime:676.075 hours
Usage:41%
Score:14.796m
Score/min:365
Accuracy (listed only):24.165%
HSR (listed only):22.769%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,230
Deaths:624
KDR:1.971
Accuracy:25.509% C*
HSR:22.846% C+
NS-7G PDW
C++
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:24.336% C++
HSR:16.055% C
Serpent VE92
C++
Kills:1,166
Deaths:571
KDR:2.042
Accuracy:24.151% C++
HSR:18.611% C
NS-11C
B+
Kills:1,160
Deaths:571
KDR:2.032
Accuracy:25.705% B
HSR:21.466% B+
Sirius SX12
B*
Kills:822
Deaths:585
KDR:1.405
Accuracy:28.532% B*
HSR:15.450% C-
Solstice SF
B++
Kills:718
Deaths:473
KDR:1.518
Accuracy:26.362% B+
HSR:21.031% B++
NS Baron G5AE
B*
Kills:638
Deaths:474
KDR:1.346
Accuracy:54.746% B*
HSR:12.226% D
NS-7 PDW
B+
Kills:625
Deaths:363
KDR:1.722
Accuracy:26.498% B
HSR:20.960% B+
Eridani SX5G
C+
Kills:535
Deaths:309
KDR:1.731
Accuracy:26.917% C
HSR:21.869% C+
Solstice VE3
B**
Kills:440
Deaths:183
KDR:2.404
Accuracy:28.778% B**
HSR:21.364% C**
Deimos VA29
C
Kills:356
Deaths:257
KDR:1.385
Accuracy:57.978% C
HSR:10.674% D--
NS Baron G5
B+
Kills:329
Deaths:216
KDR:1.523
Accuracy:49.242% B+
HSR:8.815% D*
Phobos VX86
A
Kills:327
Deaths:177
KDR:1.847
Accuracy:73.433% A
HSR:7.339% D**
VX6-7
B++
Kills:311
Deaths:169
KDR:1.840
Accuracy:24.257% C+
HSR:25.402% B++
Thanatos VE70
B*
Kills:268
Deaths:176
KDR:1.523
Accuracy:47.503% B*
HSR:11.567% D--
Pandora VX25
B+
Kills:257
Deaths:200
KDR:1.285
Accuracy:45.039% B+
HSR:17.510% B+
MKV Suppressed
C*
Kills:167
Deaths:97
KDR:1.722
Accuracy:26.969% C*
HSR:13.174% D--
Zenith VX-5
C+
Kills:154
Deaths:97
KDR:1.588
Accuracy:24.808% C+
HSR:20.779% C+
Eridani SX5
D
Kills:145
Deaths:152
KDR:0.954
Accuracy:20.589% D*
HSR:15.172% D
VE-S Canis
C+
Kills:124
Deaths:91
KDR:1.363
Accuracy:27.246% C+
HSR:16.129% C--
Nova
B+
Kills:87
Deaths:57
KDR:1.526
Accuracy:52.192% B+
HSR:13.793% C
NSX Tanto
B**
Kills:76
Deaths:45
KDR:1.689
Accuracy:27.100% C++
HSR:32.895% B**
Kills:11,106
Deaths (as Light Assault):6,691
Deaths (to Light Assaults):5,065
KDR:1.65984
Kill Difference:4,415
Playtime:269.123 hours
Usage:16%
Score:5.568m
Score/min:345
Accuracy (listed only):34.904%
HSR (listed only):17.506%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,940
Deaths:888
KDR:2.185
Accuracy:25.879% C+
HSR:25.825% C+
NS-11A
D
Kills:1,251
Deaths:1,154
KDR:1.084
Accuracy:21.502% D
HSR:15.747% D-
H-V45
C+
Kills:1,245
Deaths:936
KDR:1.330
Accuracy:23.484% C+
HSR:14.619% D-
NS-7G PDW
C++
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:24.336% C++
HSR:16.055% C
Corvus VA55
B**
Kills:1,157
Deaths:547
KDR:2.115
Accuracy:29.281% B**
HSR:21.608% C
Pulsar VS1
B*
Kills:1,153
Deaths:458
KDR:2.517
Accuracy:27.729% B*
HSR:22.290% C*
Sirius SX12
B*
Kills:822
Deaths:585
KDR:1.405
Accuracy:28.532% B*
HSR:15.450% C-
NS Baron G5AE
B*
Kills:638
Deaths:474
KDR:1.346
Accuracy:54.746% B*
HSR:12.226% D
NS-7 PDW
B+
Kills:625
Deaths:363
KDR:1.722
Accuracy:26.498% B
HSR:20.960% B+
NS-11P
B++
Kills:558
Deaths:312
KDR:1.788
Accuracy:25.111% B+
HSR:23.656% B++
Eridani SX5G
C+
Kills:535
Deaths:309
KDR:1.731
Accuracy:26.917% C
HSR:21.869% C+
Deimos VA29
C
Kills:356
Deaths:257
KDR:1.385
Accuracy:57.978% C
HSR:10.674% D--
NS Baron G5
B+
Kills:329
Deaths:216
KDR:1.523
Accuracy:49.242% B+
HSR:8.815% D*
Phobos VX86
A
Kills:327
Deaths:177
KDR:1.847
Accuracy:73.433% A
HSR:7.339% D**
Darkstar
B+
Kills:311
Deaths:215
KDR:1.447
Accuracy:29.301% B+
HSR:27.331% B+
Thanatos VE70
B*
Kills:268
Deaths:176
KDR:1.523
Accuracy:47.503% B*
HSR:11.567% D--
Pandora VX25
B+
Kills:257
Deaths:200
KDR:1.285
Accuracy:45.039% B+
HSR:17.510% B+
MKV Suppressed
C*
Kills:167
Deaths:97
KDR:1.722
Accuracy:26.969% C*
HSR:13.174% D--
Eridani SX5
D
Kills:145
Deaths:152
KDR:0.954
Accuracy:20.589% D*
HSR:15.172% D
VE-S Canis
C+
Kills:124
Deaths:91
KDR:1.363
Accuracy:27.246% C+
HSR:16.129% C--
Equinox VE2 Burst
C++
Kills:105
Deaths:51
KDR:2.059
Accuracy:28.064% C++
HSR:28.571% C++
Nova
B+
Kills:87
Deaths:57
KDR:1.526
Accuracy:52.192% B+
HSR:13.793% C
CME
C*
Kills:67
Deaths:43
KDR:1.558
Accuracy:27.001% C++
HSR:23.881% C*
Kills:13,638
Deaths (as Combat Medic):8,562
Deaths (to Combat Medics):3,565
KDR:1.59285
Kill Difference:5,076
Playtime:332.684 hours
Usage:20%
Score:7.496m
Score/min:376
Accuracy (listed only):34.720%
HSR (listed only):17.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,230
Deaths:624
KDR:1.971
Accuracy:25.509% C*
HSR:22.846% C+
Serpent VE92
C++
Kills:1,166
Deaths:571
KDR:2.042
Accuracy:24.151% C++
HSR:18.611% C
NS-11C
B+
Kills:1,160
Deaths:571
KDR:2.032
Accuracy:25.705% B
HSR:21.466% B+
Solstice SF
B++
Kills:718
Deaths:473
KDR:1.518
Accuracy:26.362% B+
HSR:21.031% B++
NS Baron G5AE
B*
Kills:638
Deaths:474
KDR:1.346
Accuracy:54.746% B*
HSR:12.226% D
Solstice VE3
B**
Kills:440
Deaths:183
KDR:2.404
Accuracy:28.778% B**
HSR:21.364% C**
Deimos VA29
C
Kills:356
Deaths:257
KDR:1.385
Accuracy:57.978% C
HSR:10.674% D--
NS Baron G5
B+
Kills:329
Deaths:216
KDR:1.523
Accuracy:49.242% B+
HSR:8.815% D*
Phobos VX86
A
Kills:327
Deaths:177
KDR:1.847
Accuracy:73.433% A
HSR:7.339% D**
VX6-7
B++
Kills:311
Deaths:169
KDR:1.840
Accuracy:24.257% C+
HSR:25.402% B++
Thanatos VE70
B*
Kills:268
Deaths:176
KDR:1.523
Accuracy:47.503% B*
HSR:11.567% D--
Pandora VX25
B+
Kills:257
Deaths:200
KDR:1.285
Accuracy:45.039% B+
HSR:17.510% B+
Eidolon VE33
B+
Kills:230
Deaths:177
KDR:1.299
Accuracy:31.567% B+
HSR:23.913% C
Zenith VX-5
C+
Kills:154
Deaths:97
KDR:1.588
Accuracy:24.808% C+
HSR:20.779% C+
Nova
B+
Kills:87
Deaths:57
KDR:1.526
Accuracy:52.192% B+
HSR:13.793% C
VE-LR Obelisk
B+
Kills:86
Deaths:68
KDR:1.265
Accuracy:35.101% B+
HSR:26.744% D
NSX Tanto
B**
Kills:76
Deaths:45
KDR:1.689
Accuracy:27.100% C++
HSR:32.895% B**
Kills:7,833
Deaths (as Engineer):4,535
Deaths (to Engineers):5,458
KDR:1.72723
Kill Difference:3,298
Playtime:136.604 hours
Usage:8%
Score:2.920m
Score/min:356
Accuracy (listed only):38.439%
HSR (listed only):18.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C++
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:24.336% C++
HSR:16.055% C
NS-30 Vandal
C+
Kills:1,167
Deaths:700
KDR:1.667
Accuracy:32.927% C+
HSR:18.766% D--
Ghost
C++
Kills:1,093
Deaths:262
KDR:4.172
Accuracy:39.390% C++
HSR:68.893% C+
Sirius SX12
B*
Kills:822
Deaths:585
KDR:1.405
Accuracy:28.532% B*
HSR:15.450% C-
NS-7 PDW
B+
Kills:625
Deaths:363
KDR:1.722
Accuracy:26.498% B
HSR:20.960% B+
Eridani SX5G
C+
Kills:535
Deaths:309
KDR:1.731
Accuracy:26.917% C
HSR:21.869% C+
NS-44 Commissioner AE
C
Kills:385
Deaths:342
KDR:1.126
Accuracy:39.936% C
HSR:15.844% D*
Beamer VS3-FB
C
Kills:309
Deaths:338
KDR:0.914
Accuracy:30.123% C
HSR:20.065% C--
NS-44P Commissioner
D-
Kills:273
Deaths:295
KDR:0.925
Accuracy:32.906% D-
HSR:16.850% D--
Manticore SX40
C++
Kills:187
Deaths:198
KDR:0.944
Accuracy:25.169% D
HSR:22.995% C++
NSX Tomoe
B++
Kills:183
Deaths:90
KDR:2.033
Accuracy:32.280% B++
HSR:33.333% C
Parallax VX3
C++
Kills:183
Deaths:60
KDR:3.050
Accuracy:39.549% C++
HSR:73.224% C--
MKV Suppressed
C*
Kills:167
Deaths:97
KDR:1.722
Accuracy:26.969% C*
HSR:13.174% D--
Eridani SX5
D
Kills:145
Deaths:152
KDR:0.954
Accuracy:20.589% D*
HSR:15.172% D
NS-44 Commissioner
D
Kills:129
Deaths:210
KDR:0.614
Accuracy:17.488% F--
HSR:17.830% D
VE-S Canis
C+
Kills:124
Deaths:91
KDR:1.363
Accuracy:27.246% C+
HSR:16.129% C--
Artemis VX26
B**
Kills:100
Deaths:53
KDR:1.887
Accuracy:31.851% B**
HSR:18% D
NS-357 Underboss
C
Kills:96
Deaths:156
KDR:0.615
Accuracy:27.593% D--
HSR:18.750% C
Nyx VX31
C**
Kills:84
Deaths:37
KDR:2.270
Accuracy:36.067% C**
HSR:21.429% D-
Spiker
D
Kills:69
Deaths:52
KDR:1.327
Accuracy:25.111% D
HSR:14.493% D-
Kills:7,847
Deaths (as Infiltrator):5,194
Deaths (to Infiltrators):3,413
KDR:1.51078
Kill Difference:2,653
Playtime:154.601 hours
Usage:9%
Score:3.045m
Score/min:328
Accuracy (listed only):29.574%
HSR (listed only):23.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:605
Deaths:260
KDR:2.327
Accuracy:21.054% B
HSR:20.992% C+
Quasar VM1
B++
Kills:537
Deaths:226
KDR:2.376
Accuracy:19.255% B++
HSR:17.505% C
Nebula VM20
A+
Kills:322
Deaths:97
KDR:3.320
Accuracy:25.225% A+
HSR:20.807% C+
Nebula VM20
A+
Kills:301
Deaths:97
KDR:3.103
Accuracy:26.008% A+
HSR:18.605% C
Blueshift VM5
B+
Kills:227
Deaths:88
KDR:2.580
Accuracy:22.503% B+
HSR:15.859% D--
Cosmos VM3
C*
Kills:108
Deaths:54
KDR:2
Accuracy:18.260% C*
HSR:12.963% D**
NS-10 Burster
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:24.779% N/A
HSR:2% N/A
Kills:2,150
Deaths (as MAX Suit):433.500
Deaths (to MAX Suits):2,212
KDR:4.95963
Kill Difference:1,716.500
Playtime:54.652 hours
Usage:3%
Score:1.494m
Score/min:456
Accuracy (listed only):22.440%
HSR (listed only):15.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:53
V. Kills:3 N/A
Deaths:58
KDR:0.914
Accuracy:29.844% D**
KPH:20.200 D-
VKPH:1.100 D--
Kills:53 (53 + 0)
Deaths:58
KDR:0.914
VKDR:0.052
Vehicle Kills:3
Kill Difference:5
Playtime:2.630 hours
Usage:0%
Score:0.021m
Score/min:135
Piloting Accuracy:29.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:447
V. Kills:71 N/A
Deaths:65
KDR:6.877
Accuracy:20.710% F-
KPH:1,609,200 U
VKPH:255,600 U
L105 Zephyr
U
Kills:330
V. Kills:31 N/A
Deaths:39
KDR:8.462
Accuracy:39.094% C-
KPH:1,188,000 U
VKPH:111,600 U
C150 Dalton
A+
Kills:90
V. Kills:25 346%
Deaths:21
KDR:4.286
Accuracy:52.414% A+
KPH:24.200 D
VKPH:6.700 D*
Kills:867 (0 + 867)
Deaths:125
KDR:6.936
VKDR:1.016
Vehicle Kills:127
Kill Difference:742
Playtime:3.719 hours
Usage:0%
Score:0.443m
Score/min:1,986
Piloting Accuracy:N/A%
Gunner Accuracy:52.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:177
V. Kills:21 N/A
Deaths:21
KDR:8.429
Accuracy:32.009% D-
KPH:51.800 A
VKPH:6.100 C-
L100 Python HESH
D*
Kills:87
V. Kills:10 N/A
Deaths:19
KDR:4.579
Accuracy:38.471% D*
KPH:17.500 D**
VKPH:2 F
L100 Python AP
C++
Kills:74
V. Kills:48 151%
Deaths:19
KDR:3.895
Accuracy:55.280% C+
KPH:29.100 C+
VKPH:18.900 C++
Kills:338 (338 + 0)
Deaths:59
KDR:5.729
VKDR:1.339
Vehicle Kills:79
Kill Difference:279
Playtime:10.940 hours
Usage:1%
Score:0.226m
Score/min:344
Driving Accuracy:55.280%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B
Kills:196
V. Kills:10 N/A
Deaths:20
KDR:9.800
Accuracy:21.429% C-
KPH:66.100 B
VKPH:3.400 C+
Supernova PC
D
Kills:161
V. Kills:41 383%
Deaths:58
KDR:2.776
Accuracy:37.420% D*
KPH:16.200 D
VKPH:4.100 D*
Saron HRB
D
Kills:156
V. Kills:90 171%
Deaths:38
KDR:4.105
Accuracy:34.860% D--
KPH:16.800 D
VKPH:9.700 D
Kills:513 (161 + 352)
Deaths:116
KDR:4.422
VKDR:1.216
Vehicle Kills:141
Kill Difference:397
Playtime:22.169 hours
Usage:1%
Score:0.370m
Score/min:278
Driving Accuracy:37.420%
Gunner Accuracy:34.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:82
V. Kills:3 N/A
Deaths:13
KDR:6.308
Accuracy:30.833% D
KPH:44.800 D--
VKPH:1.600 D*
E540 Halberd-H
C
Kills:70
V. Kills:31 219%
Deaths:15
KDR:4.667
Accuracy:55.738% C
KPH:21.100 D*
VKPH:9.400 D**
M40 Fury-H
D
Kills:63
V. Kills:5 N/A
Deaths:4
KDR:15.750
Accuracy:32.845% D--
KPH:53.300 D
VKPH:4.200 D-
Kills:215 (0 + 215)
Deaths:32
KDR:6.719
VKDR:1.219
Vehicle Kills:39
Kill Difference:183
Playtime:6.326 hours
Usage:0%
Score:0.137m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:32.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:76
V. Kills:14 N/A
Deaths:14
KDR:5.429
Accuracy:32.367% C-
KPH:30.800 C--
VKPH:5.700 D
M20 Basilisk
C--
Kills:61
V. Kills:21 277%
Deaths:19
KDR:3.211
Accuracy:34.366% C--
KPH:10.200 D-
VKPH:3.500 D*
M12 Kobalt
B**
Kills:60
V. Kills:1 N/A
Deaths:3
KDR:20
Accuracy:24.083% B**
KPH:46.100 C--
VKPH:0.800 D--
M40 Fury
D-
Kills:53
V. Kills:8 N/A
Deaths:11
KDR:4.818
Accuracy:26.663% D*
KPH:30.100 D-
VKPH:4.600 D--
Kills:250 (0 + 250)
Deaths:47
KDR:5.319
VKDR:0.936
Vehicle Kills:44
Kill Difference:203
Playtime:11.533 hours
Usage:1%
Score:0.146m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:26.663%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3225,2922,1832.424C+0.6525.734%C+24.962%D57.8CN/A22991.5h10.6C++41.3C++
NS-15M1 3,2623,2462,1461.513C++0.2721.871%C+16.451%D-26.9C-N/A112120.7h12.3C*56.1C*
Orion VS54 2,6022,5971,4011.854C**0.0822.047%C*20.254%D35C++N/A21874.3h11.1B+50.2C*
SVA-88 2,2002,1921,1041.986C++0.2123.613%C+22.035%C-40.7C+N/A22353.8h11.3C**47.6C**
Terminus VX-9 1,9441,9408882.185B0.4125.879%C+25.825%C+42.5C++N/A17845.7h11.1B+42.8B+
Pulsar LSW 1,7831,7721,1691.516C+0.2622.35%C+21.84%C31.1CN/A13157h12.7C+56.7C++
VX29 Polaris 1,2611,2585982.104B+0.3324.781%C*18.124%D43.5C+N/A28328.9h11.4B+45.9B+
NS-11A 1,2551,2511,1541.084C+0.6921.502%D15.747%D-18.4DN/A6868.1h13.4C*62.5C+
H-V45 1,2481,2459361.33C+0.4523.484%C+14.619%D-23.4CN/A14853.2h12.2B+52B
Pulsar C 1,2371,2306241.971B+0.1925.509%C*22.846%C+35.7C**N/A19534.5h10.1B+39.6B+
NS-7G PDW 1,1711,1718041.456B+0.3224.336%C++16.055%C27.9C++N/A13141.9h12.7B+52.3B+
NS-30 Vandal 1,1731,1677001.667C+0.1132.927%C+18.766%D--33.9CN/A18234.4h5.2B+15.8B
Serpent VE92 1,1721,1665712.042B*0.2624.151%C++18.611%C29.6C+N/A19439.4h11.8B+48.8B+
NS-15M AE 1,1691,1614122.818C**1.0424.384%C21.878%D50.7C+N/A20222.9h11.6C++47.4C++
NS-11C 1,1691,1605712.032B**0.2525.705%B21.466%B+36B+N/A14732.2h12.3B+47.8B+
Corvus VA55 1,1631,1575472.115A0.3429.281%B**21.608%C49.2B**N/A16223.5h10.4B*35.5B*
Pulsar VS1 1,1591,1534582.517A++0.7427.729%B*22.29%C*48AN/A27224h10.7A38.6B*
Ghost 1,0961,0932624.172B+2.3939.39%C++68.893%C+42.2C++N/A19625.9h2B+5.2B+
Flare VE6 8308264561.811B+0.0324.158%C**20.702%C--40.1C+N/A23720.6h11C+45.7C**
Sirius SX12 8278225851.405B0.3728.532%B*15.45%C-28.4C+N/A16528.9h12.2B++42.7B+
Solstice SF 7227184731.518B+0.2626.362%B+21.031%B++31.9B++N/A13622.5h11.4C++43.1B+
NS Decimator 8896865301.294C**0.4859.041%C2.624%B39.2C**11.6C--41317.5h3.8B++6.4B+
NS Baron G5AE 6436384741.346C+0.4354.746%B*12.226%D39.1C+N/A13416.3h4B+7.2C++
NS-7 PDW 6256253631.722B**0.0626.498%B20.96%B+36.8B+N/A17117h12.8B+48.1B+
Blueshift VM5 6096052602.327C+0.5521.054%B20.992%C+30.9C+N/A16519.6h12.4B**58.8B++
C-4 7886023621.663C*0.1226.693%C++N/A81.4C+25.1C10527.4h1.5C++5.5C**
NS-11P 5655583121.788B+0.0125.111%B+23.656%B++39B+N/A19614.3h13.1B+52.1B+
Quasar VM1 5425372262.376B+0.6019.255%B++17.505%C24.3C++N/A15322.1h10.9A56.9B+
Eridani SX5G 5385353091.731C*0.0526.917%C21.869%C+39.1CN/A13713.7h11.3C++41.8C++
Frag Grenade 5235171517N/A515.2249.744%B+N/A517C++6C29621h3.6C*7.2B+
NS-15MG 4774721892.497B+0.7224.508%C27.119%C50.8CN/A1319.3h12C+49C++
AP30 Shredder 518447656.877C++5.1020.71%F-2.685%B+4470U710U26753000.1h20.5A*99A+
Solstice VE3 4474401832.404A**0.6328.778%B**21.364%C**34.1B*N/A31012.9h11.3B*39.2B+
Anti-Vehicle Grenade 4574171417N/A415.2262.629%AN/A595.7B**57.1C--41830.7h3.6B**5.8B**
NS-44 Commissioner AE 3883853421.126C+0.6539.936%C15.844%D*44.3CN/A998.7h3.5C+8.9C+
Deimos VA29 3573562571.385C++0.3957.978%C10.674%D--29.4C--N/A10312.1h2.1B+3.6C**
Lasher X2 3523412991.14C**0.6415.398%D**2.639%D23C-N/A19914.8h23.6D153.2D*
L105 Zephyr 361330398.462C+6.6839.094%C-N/A3300U310U12821800.1h3.8A+9.6B**
NS Baron G5 3303292161.523B+0.2649.242%B+8.815%D*34.3C+N/A2039.6h3.8B*7.6C++
Phobos VX86 3303271771.847B+0.0773.433%A7.339%D**44.2C+N/A2227.4h2.1B++2.9B++
Nebula VM20 323322973.32B+1.5425.225%A+20.807%C+45.4B++N/A2877.1h12.6B**50.1B**
Darkstar 3113112151.447C+0.3329.301%B+27.331%B+46.4C++N/A1356.7h12.5C*42.5B+
VX6-7 3153111691.84B+0.0624.257%C+25.402%B++34.9C++N/A1888.9h11.4B+47B
Beamer VS3-FB 3123093380.914C0.8630.123%C20.065%C--36.4CN/A1588.5h7.3B+24.2B
Nebula VM20 301301973.103B+1.3226.008%A+18.605%C43B+N/A2707h13.8B*53.1B*
Blackheart 2892881891.524B+0.2534.884%D23.958%C-13.9C--N/A5820.7h3.2C*9.1C++
NS-44P Commissioner 2742732950.925C+0.8532.906%D-16.85%D--26.5DN/A10510.3h3.8C+11.7C
Thanatos VE70 2702681761.523B++0.2647.503%B*11.567%D--33.9C**N/A2827.9h3.5B**7.5B*
NSX Naginata 2642611671.563C*0.2223.328%C*34.1%B*40.8C+N/A1026.4h14.4C61.6C++
Pandora VX25 2572572001.285C++0.4945.039%B+17.51%B+33.4C+N/A1787.7h4.1B+9B+
Sticky Grenade 2312311231N/A229.2256.885%B+N/A1155B+N/A58500.2h1.5B*2.6B++
Eidolon VE33 2342301771.299C*0.4831.567%B+23.913%C27.4C*N/A1238.4h7.9B+25B+
Blueshift VM5 230227882.58C++0.8022.503%B+15.859%D--40.5B+N/A2875.6h13.2B*58.7B++
Proximity Mine 199199474.234C++2.4651.265%B**N/A153.1B++N/A8831.3h1.9C++3.8B++
Proton II PPA 206196209.8C8.0221.429%C-2.041%C+65.3C**3.3C4753h6.8B*31.9B++
Manticore SX40 1871871980.944C+0.8325.169%D22.995%C++38.2B+N/A2374.9h6B*23.8B+
Force-Blade 23518516,6140.011C1.7737.585%B+N/A0.2C--N/A1864.4h3.3C8.7C**
NSX Tomoe 183183902.033B0.2532.28%B++33.333%C49.5B+N/A1823.7h12B++37B++
Parallax VX3 183183603.05C+1.2739.549%C++73.224%C--24.1CN/A1607.6h2.6C-6.5C+
Ursa 179179862.081B*0.3026.279%B+22.346%C42.6C++N/A2884.2h12C+45.6B
C75 Viper 198177218.429B**6.6532.009%D-1.695%C**52.1A6.2C-4123.4h5.6A+17.4B**
MKV Suppressed 168167971.722B*0.0626.969%C*13.174%D--29.8C+N/A2185.6h11.2B++41.6B+
Supernova PC 202161582.776C1.0037.42%D*1.863%C16.3D4.1D*2399.9h3.6B**9.7B+
Saron HRB 246156384.105C2.3334.86%D--3.205%A+16.8D9.7D2589.3h14.6A42B++
Zenith VX-5 155154971.588B+0.1924.808%C+20.779%C+23.7CN/A1626.5h12B+48.2C**
Eridani SX5 1471451520.954C+0.8220.589%D*15.172%D15.6DN/A1379.3h12.5C+60.9C
NS-44 Commissioner 1291292100.614C1.1617.488%F--17.83%D9.6D-N/A6713.5h4C+23F
VE-S Canis 128124911.363C*0.4227.246%C+16.129%C--35.4C+1.1B*1193.5h11.3C**41.6C**
VE-H Maw AE 112111601.85C+0.0726.924%C23.423%C--50.5CN/A1362.2h11C40.9C+
M60-A Bulldog 112109157.267C5.4940.112%DN/A16.3DN/A1286.7h4.6B*11.5B+
M60-A Bulldog 109108166.75C**4.9744.422%B*N/A49.1B+N/A11182.2h4.1A9.2B**
Cosmos VM3 109108542C++0.2218.26%C*12.963%D**13.7D*N/A1307.9h15.8D86.7C++
Nemesis VSH9 1591081100.982B+0.8058.999%C--N/A16.9C+8C+3666.4h6.8B++11.5B+
Equinox VE2 Burst 105105512.059C++0.2828.064%C++28.571%C++40.4C+N/A1422.6h14.1C50.4C+
Artemis VX26 100100531.887B+0.1131.851%B**18%D43.5B+N/A3122.3h11.5B36.2B+
NS-357 Underboss 96961560.615C1.1627.593%D--18.75%C17.5DN/A1235.5h4.4C+16C--
M60-A Bulldog 11092146.571C4.7938.838%DN/A12.6D--2.5C--1377.3h6C++15.5C+
C150 Dalton 11590214.286C2.5152.414%A+N/A24.3D6.8D*2123.7h5.1C9.7B+
S1 11689781.141B*0.6446.915%D*1.124%D--22.8C+6.9D-5963.9h5B*10.6B
L100 Python HESH 9787194.579D2.8038.471%D*2.299%B++17.4D**2F1465h3.8C+9.9D
Nova 8887571.526C++0.2552.192%B+13.793%C37.8C++N/A2312.3h4.2C**8.1B+
VE-LR Obelisk 8786681.265C0.5135.101%B+26.744%D31.9C+N/A992.7h6.5C*18.4B+
Tank Mine 13484146A++4.2259.494%A++N/A84C-50C-12591h1.7B2.8A++
Nyx VX31 8584372.27C*0.4936.067%C**21.429%D-33.6CN/A1822.5h5.9C+16.4C*
Proton II PPA-H 8582136.308C4.5330.833%D3.659%A*45.6D-1.7D*3221.8h8.2B++26.7C**
Lancer VS22 20682990.828C++0.9564.799%B+N/A11.1C16.8C**4397.4h41.6D64.2C-
Lancer AE 17879691.145C+0.6361.05%C+N/A14.4C18B+3565.5h18.8C*30.9C*
M40 Fury 9076145.429C+3.6532.367%C-1.316%C-30.4D5.6D1762.5h11.6B+35.9B+
NSX Tanto 7676451.689B+0.0927.1%C++32.895%B**40C**N/A1271.9h14.3C++52.6C++
L100 Python AP 12274193.895C+2.1255.28%C+2.703%C++29.6C+19.2C*6402.5h5.7C**10.4C*
E540 Halberd-H 10170154.667C2.8955.738%CN/A21.2D*9.4D**4453.3h4.9B++8.7B++
Lumine Edge 70691730.399B**1.3818.953%D34.783%M+9BN/A277.7h1.1B++5.8C*
Spiker 6969521.327B0.4525.111%D14.493%D-40.6C*N/A1851.7h8.2C**32.7C++
CME 6867431.558C**0.2227.001%C++23.881%C*26.8CN/A2272.5h15.7C--58C+
M40 Fury-H 6863415.75B13.9732.845%D--1.587%B52.5D-4.2D-1841.2h6.8B+20.6C++
M20 Basilisk 8261193.211C++1.4334.366%C--3.279%D--10.2D-3.5D*1806h78.5B+228.5B
M12 Kobalt 6160320B++18.2224.083%B**15%D46.2C--N/A3831.3h21.8C90.4B+
M40 Fury 6153114.818C3.0426.663%D*1.887%C+29.4D-4.4D--2341.8h10.4B+39.1C++
Light PPA 5653580.914D0.8629.844%D**1.887%B**20.4D-1.2D--1352.6h9.7B+32.6C*
MANA Anti-Personnel Turret 5850291.724N/A0.058.384%UN/A500U80U5773300.1h23.1T*275.5T*
NS-10 Burster 9550451.111C**0.6724.779%D2%D*4.1D3.7C++14812.3h170.2D687D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93030.6h
Nano-Armor Kit9193,36911.3h
AE Nano-Armor Kit46,9000.4h
AE Medical Applicator4127,8381.8h
Nanite Revive Grenade01,3510.4h
Motion Spotter58240.6h
Ammunition Package185920.5h
Medical Kit2634,2864h
Anti-Infantry MANA Turret42980.7h
Medical Applicator552173,73721.9h
Recon Detection Device48821.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 2.04s on queries, 2.00s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.