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Adherent Hater foxual[GOKU] foxual
VS BR 28

KDR: 1.78

Score: 35.1m

Last Seen: Jan 19th, 2019 8:49 PM
- OFFLINE - 780.6 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Emerald
Level Progress (to 29): 77%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Orion VS54 SVA-88 Terminus VX-9 Pulsar LSW VX29 Polaris NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $935,748 MLG Score: 748
Fun Score: N/A
Cheeseburgers Flipped: 436TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.64%20.959%5164797538,2902.43932-0.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.07%0.697B+0.043C+-0.153CHEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.397B11.10.222C++34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.099%2.004%644101849910091590.494549312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.032%-0.369C--0.394C--0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.675B+4.70.628B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.753%2.5%1751010121,5207823541.94373428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.103%-0.966D---0.473D-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.513B+14.90.623B+42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.417%69.514%175210201,276126731.00631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.056%0.659B+0.156C++-1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.10.335C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.341%11.619%175510171,291132070.97803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.661%0.909B*-0.579D0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+2.90.397B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.1m317.8%397 (23.8k)361 (21.7k)1.7785552,54929,5461.9228728 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022151621.986%19.07%41903:1717

21% Combat Medic8% Engineer41% Heavy Assault9% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:02 AMMar 26th, 2016 2:09 PMFeb 18th, 2019 5:25 AM (3d) (PST)Jan 19th, 2019 5:09 PM (32d) (PST)Jan 19th, 2019 4:49 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4262142120.5400.3040.1031.7800.020748

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,57212,81612,75632186107121,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1621.8h/67.6d 4,264 10,021 10,654 173.2k 2,986 5,225 1,949 41.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,231
Deaths:2,147
KDR:2.436
Accuracy:25.741% C+
HSR:24.890% D
NS-15M1
C+
Kills:3,246
Deaths:2,146
KDR:1.513
Accuracy:21.871% C+
HSR:16.451% D
Orion VS54
C*
Kills:2,597
Deaths:1,401
KDR:1.854
Accuracy:22.047% C*
HSR:20.254% D
SVA-88
C++
Kills:2,192
Deaths:1,104
KDR:1.986
Accuracy:23.613% C++
HSR:22.035% C-
Pulsar LSW
C+
Kills:1,772
Deaths:1,169
KDR:1.516
Accuracy:22.350% C+
HSR:21.840% C
VX29 Polaris
C*
Kills:1,258
Deaths:598
KDR:2.104
Accuracy:24.781% C*
HSR:18.124% D
NS-15M AE
C
Kills:1,161
Deaths:412
KDR:2.818
Accuracy:24.384% C
HSR:21.878% D
Flare VE6
C**
Kills:826
Deaths:456
KDR:1.811
Accuracy:24.158% C**
HSR:20.702% C--
NS-15MG
C+
Kills:470
Deaths:189
KDR:2.487
Accuracy:24.509% C+
HSR:27.021% C
Lasher X2
D
Kills:341
Deaths:299
KDR:1.140
Accuracy:15.398% D**
HSR:2.639% D
NSX Naginata
B*
Kills:243
Deaths:155
KDR:1.568
Accuracy:23.450% C**
HSR:34.156% B*
Ursa
B++
Kills:179
Deaths:86
KDR:2.081
Accuracy:26.279% B++
HSR:22.346% C
Kills:19,516
Deaths (as Heavy Assault):10,162
Deaths (to Heavy Assaults):9,699
KDR:1.92049
Kill Difference:9,354
Playtime:671.943 hours
Usage:41%
Score:14.721m
Score/min:365
Accuracy (listed only):23.215%
HSR (listed only):21.028%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,230
Deaths:624
KDR:1.971
Accuracy:25.509% C*
HSR:22.846% C+
NS-7G PDW
C+
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:24.336% C+
HSR:16.055% C
Serpent VE92
C++
Kills:1,166
Deaths:571
KDR:2.042
Accuracy:24.151% C++
HSR:18.611% C
NS-11C
B+
Kills:1,160
Deaths:571
KDR:2.032
Accuracy:25.705% B
HSR:21.466% B+
Sirius SX12
B*
Kills:816
Deaths:579
KDR:1.409
Accuracy:28.567% B*
HSR:15.196% C-
Solstice SF
B++
Kills:656
Deaths:432
KDR:1.519
Accuracy:26.245% B+
HSR:21.037% B++
NS Baron G5AE
B*
Kills:635
Deaths:466
KDR:1.363
Accuracy:54.733% B*
HSR:12.126% D
NS-7 PDW
B+
Kills:625
Deaths:363
KDR:1.722
Accuracy:26.498% B
HSR:20.960% B+
Eridani SX5G
C++
Kills:513
Deaths:297
KDR:1.727
Accuracy:26.823% C
HSR:22.027% C++
Solstice VE3
B**
Kills:434
Deaths:181
KDR:2.398
Accuracy:28.778% B**
HSR:20.968% C*
Deimos VA29
C
Kills:356
Deaths:257
KDR:1.385
Accuracy:57.978% C
HSR:10.674% D--
NS Baron G5
B+
Kills:329
Deaths:216
KDR:1.523
Accuracy:49.242% B+
HSR:8.815% D*
Phobos VX86
A
Kills:323
Deaths:173
KDR:1.867
Accuracy:73.463% A
HSR:7.430% D**
VX6-7
B*
Kills:311
Deaths:169
KDR:1.840
Accuracy:24.257% C+
HSR:25.402% B*
Thanatos VE70
B*
Kills:268
Deaths:176
KDR:1.523
Accuracy:47.503% B*
HSR:11.567% D-
Pandora VX25
B+
Kills:257
Deaths:200
KDR:1.285
Accuracy:45.039% B+
HSR:17.510% B+
MKV Suppressed
C*
Kills:167
Deaths:97
KDR:1.722
Accuracy:26.969% C*
HSR:13.174% D--
Zenith VX-5
C+
Kills:154
Deaths:97
KDR:1.588
Accuracy:24.838% C+
HSR:20.779% C+
Eridani SX5
D
Kills:145
Deaths:152
KDR:0.954
Accuracy:20.589% D--
HSR:15.172% D
VE-S Canis
C+
Kills:117
Deaths:84
KDR:1.393
Accuracy:27.479% C+
HSR:15.385% D
Nova
B+
Kills:87
Deaths:57
KDR:1.526
Accuracy:52.192% B+
HSR:13.793% C
NSX Tanto
A
Kills:75
Deaths:45
KDR:1.667
Accuracy:27.034% C++
HSR:33.333% A
Kills:10,995
Deaths (as Light Assault):6,611
Deaths (to Light Assaults):5,025
KDR:1.66314
Kill Difference:4,384
Playtime:266.178 hours
Usage:16%
Score:5.509m
Score/min:345
Accuracy (listed only):34.906%
HSR (listed only):17.469%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,940
Deaths:888
KDR:2.185
Accuracy:25.879% C+
HSR:25.825% C+
NS-11A
D
Kills:1,251
Deaths:1,154
KDR:1.084
Accuracy:21.502% D
HSR:15.747% D
H-V45
C+
Kills:1,245
Deaths:936
KDR:1.330
Accuracy:23.484% C+
HSR:14.619% D-
NS-7G PDW
C+
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:24.336% C+
HSR:16.055% C
Corvus VA55
B**
Kills:1,157
Deaths:547
KDR:2.115
Accuracy:29.281% B**
HSR:21.608% C+
Pulsar VS1
B*
Kills:1,153
Deaths:458
KDR:2.517
Accuracy:27.729% B*
HSR:22.290% C*
Sirius SX12
B*
Kills:816
Deaths:579
KDR:1.409
Accuracy:28.567% B*
HSR:15.196% C-
NS Baron G5AE
B*
Kills:635
Deaths:466
KDR:1.363
Accuracy:54.733% B*
HSR:12.126% D
NS-7 PDW
B+
Kills:625
Deaths:363
KDR:1.722
Accuracy:26.498% B
HSR:20.960% B+
NS-11P
B++
Kills:558
Deaths:312
KDR:1.788
Accuracy:25.111% B+
HSR:23.656% B++
Eridani SX5G
C++
Kills:513
Deaths:297
KDR:1.727
Accuracy:26.823% C
HSR:22.027% C++
Deimos VA29
C
Kills:356
Deaths:257
KDR:1.385
Accuracy:57.978% C
HSR:10.674% D--
NS Baron G5
B+
Kills:329
Deaths:216
KDR:1.523
Accuracy:49.242% B+
HSR:8.815% D*
Phobos VX86
A
Kills:323
Deaths:173
KDR:1.867
Accuracy:73.463% A
HSR:7.430% D**
Darkstar
B+
Kills:307
Deaths:215
KDR:1.428
Accuracy:29.315% B+
HSR:27.687% B+
Thanatos VE70
B*
Kills:268
Deaths:176
KDR:1.523
Accuracy:47.503% B*
HSR:11.567% D-
Pandora VX25
B+
Kills:257
Deaths:200
KDR:1.285
Accuracy:45.039% B+
HSR:17.510% B+
MKV Suppressed
C*
Kills:167
Deaths:97
KDR:1.722
Accuracy:26.969% C*
HSR:13.174% D--
Eridani SX5
D
Kills:145
Deaths:152
KDR:0.954
Accuracy:20.589% D--
HSR:15.172% D
VE-S Canis
C+
Kills:117
Deaths:84
KDR:1.393
Accuracy:27.479% C+
HSR:15.385% D
Equinox VE2 Burst
C++
Kills:105
Deaths:51
KDR:2.059
Accuracy:28.064% C++
HSR:28.571% C++
Nova
B+
Kills:87
Deaths:57
KDR:1.526
Accuracy:52.192% B+
HSR:13.793% C
CME
C*
Kills:67
Deaths:43
KDR:1.558
Accuracy:27.001% C++
HSR:23.881% C*
Kills:13,592
Deaths (as Combat Medic):8,525
Deaths (to Combat Medics):3,536
KDR:1.59437
Kill Difference:5,067
Playtime:332.511 hours
Usage:21%
Score:7.491m
Score/min:375
Accuracy (listed only):34.729%
HSR (listed only):17.555%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,230
Deaths:624
KDR:1.971
Accuracy:25.509% C*
HSR:22.846% C+
Serpent VE92
C++
Kills:1,166
Deaths:571
KDR:2.042
Accuracy:24.151% C++
HSR:18.611% C
NS-11C
B+
Kills:1,160
Deaths:571
KDR:2.032
Accuracy:25.705% B
HSR:21.466% B+
Solstice SF
B++
Kills:656
Deaths:432
KDR:1.519
Accuracy:26.245% B+
HSR:21.037% B++
NS Baron G5AE
B*
Kills:635
Deaths:466
KDR:1.363
Accuracy:54.733% B*
HSR:12.126% D
Solstice VE3
B**
Kills:434
Deaths:181
KDR:2.398
Accuracy:28.778% B**
HSR:20.968% C*
Deimos VA29
C
Kills:356
Deaths:257
KDR:1.385
Accuracy:57.978% C
HSR:10.674% D--
NS Baron G5
B+
Kills:329
Deaths:216
KDR:1.523
Accuracy:49.242% B+
HSR:8.815% D*
Phobos VX86
A
Kills:323
Deaths:173
KDR:1.867
Accuracy:73.463% A
HSR:7.430% D**
VX6-7
B*
Kills:311
Deaths:169
KDR:1.840
Accuracy:24.257% C+
HSR:25.402% B*
Thanatos VE70
B*
Kills:268
Deaths:176
KDR:1.523
Accuracy:47.503% B*
HSR:11.567% D-
Pandora VX25
B+
Kills:257
Deaths:200
KDR:1.285
Accuracy:45.039% B+
HSR:17.510% B+
Eidolon VE33
B++
Kills:226
Deaths:173
KDR:1.306
Accuracy:31.577% B++
HSR:24.336% C+
Zenith VX-5
C+
Kills:154
Deaths:97
KDR:1.588
Accuracy:24.838% C+
HSR:20.779% C+
Nova
B+
Kills:87
Deaths:57
KDR:1.526
Accuracy:52.192% B+
HSR:13.793% C
NSX Tanto
A
Kills:75
Deaths:45
KDR:1.667
Accuracy:27.034% C++
HSR:33.333% A
VE-LR Obelisk
C++
Kills:71
Deaths:56
KDR:1.268
Accuracy:33.309% C++
HSR:29.578% C
Kills:7,738
Deaths (as Engineer):4,464
Deaths (to Engineers):5,424
KDR:1.73342
Kill Difference:3,274
Playtime:135.480 hours
Usage:8%
Score:2.889m
Score/min:355
Accuracy (listed only):38.327%
HSR (listed only):18.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C+
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:24.336% C+
HSR:16.055% C
NS-30 Vandal
C+
Kills:1,166
Deaths:699
KDR:1.668
Accuracy:32.912% C+
HSR:18.782% D-
Ghost
C++
Kills:1,093
Deaths:262
KDR:4.172
Accuracy:39.390% C+
HSR:68.893% C++
Sirius SX12
B*
Kills:816
Deaths:579
KDR:1.409
Accuracy:28.567% B*
HSR:15.196% C-
NS-7 PDW
B+
Kills:625
Deaths:363
KDR:1.722
Accuracy:26.498% B
HSR:20.960% B+
Eridani SX5G
C++
Kills:513
Deaths:297
KDR:1.727
Accuracy:26.823% C
HSR:22.027% C++
NS-44 Commissioner AE
C
Kills:384
Deaths:342
KDR:1.123
Accuracy:40.029% C
HSR:15.885% D*
Beamer VS3-FB
C
Kills:293
Deaths:331
KDR:0.885
Accuracy:29.796% C
HSR:19.795% D
NS-44P Commissioner
D-
Kills:271
Deaths:292
KDR:0.928
Accuracy:32.883% D-
HSR:16.605% D--
Manticore SX40
C++
Kills:187
Deaths:198
KDR:0.944
Accuracy:25.169% D
HSR:22.995% C++
Parallax VX3
C++
Kills:183
Deaths:60
KDR:3.050
Accuracy:39.549% C++
HSR:73.224% C--
NSX Tomoe
B+
Kills:177
Deaths:86
KDR:2.058
Accuracy:32.223% B+
HSR:33.898% C
MKV Suppressed
C*
Kills:167
Deaths:97
KDR:1.722
Accuracy:26.969% C*
HSR:13.174% D--
Eridani SX5
D
Kills:145
Deaths:152
KDR:0.954
Accuracy:20.589% D--
HSR:15.172% D
NS-44 Commissioner
D
Kills:129
Deaths:210
KDR:0.614
Accuracy:17.488% F--
HSR:17.830% D
VE-S Canis
C+
Kills:117
Deaths:84
KDR:1.393
Accuracy:27.479% C+
HSR:15.385% D
Artemis VX26
B*
Kills:98
Deaths:52
KDR:1.885
Accuracy:31.695% B*
HSR:18.367% D
NS-357 Underboss
C
Kills:96
Deaths:156
KDR:0.615
Accuracy:27.593% D--
HSR:18.750% C
Nyx VX31
C*
Kills:81
Deaths:34
KDR:2.382
Accuracy:35.611% C*
HSR:20.988% D-
Spiker
D
Kills:69
Deaths:52
KDR:1.327
Accuracy:25.267% D
HSR:14.493% D-
Kills:7,781
Deaths (as Infiltrator):5,150
Deaths (to Infiltrators):3,383
KDR:1.51087
Kill Difference:2,631
Playtime:153.002 hours
Usage:9%
Score:3.026m
Score/min:330
Accuracy (listed only):29.543%
HSR (listed only):23.924%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:605
Deaths:260
KDR:2.327
Accuracy:21.054% B+
HSR:20.992% C+
Quasar VM1
B*
Kills:537
Deaths:226
KDR:2.376
Accuracy:19.255% B*
HSR:17.505% C
Nebula VM20
A+
Kills:322
Deaths:97
KDR:3.320
Accuracy:25.225% A+
HSR:20.807% C++
Nebula VM20
A+
Kills:301
Deaths:97
KDR:3.103
Accuracy:26.008% A+
HSR:18.605% C
Blueshift VM5
B+
Kills:227
Deaths:88
KDR:2.580
Accuracy:22.503% B+
HSR:15.859% D--
Cosmos VM3
B+
Kills:108
Deaths:54
KDR:2
Accuracy:18.260% B+
HSR:12.963% D**
NS-10 Burster
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:24.779% N/A
HSR:2% N/A
Kills:2,150
Deaths (as MAX Suit):433.500
Deaths (to MAX Suits):2,204
KDR:4.95963
Kill Difference:1,716.500
Playtime:54.652 hours
Usage:3%
Score:1.494m
Score/min:456
Accuracy (listed only):22.440%
HSR (listed only):15.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:447
V. Kills:71 N/A
Deaths:65
KDR:6.877
Accuracy:20.710% F-
KPH:1,609,200 U
VKPH:255,600 U
L105 Zephyr
U
Kills:330
V. Kills:31 N/A
Deaths:39
KDR:8.462
Accuracy:39.094% C-
KPH:1,188,000 U
VKPH:111,600 U
C150 Dalton
A+
Kills:90
V. Kills:25 346%
Deaths:21
KDR:4.286
Accuracy:52.414% A+
KPH:24.200 C--
VKPH:6.700 D*
Kills:867 (0 + 867)
Deaths:125
KDR:6.936
VKDR:1.016
Vehicle Kills:127
Kill Difference:742
Playtime:3.719 hours
Usage:0%
Score:0.443m
Score/min:1,985
Piloting Accuracy:N/A%
Gunner Accuracy:52.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:177
V. Kills:21 N/A
Deaths:21
KDR:8.429
Accuracy:32.009% D
KPH:51.800 A
VKPH:6.100 C
L100 Python HESH
D*
Kills:87
V. Kills:10 N/A
Deaths:19
KDR:4.579
Accuracy:38.471% D*
KPH:17.500 D**
VKPH:2 F
L100 Python AP
C*
Kills:74
V. Kills:48 151%
Deaths:19
KDR:3.895
Accuracy:55.280% C+
KPH:29.100 C+
VKPH:18.900 C*
Kills:338 (338 + 0)
Deaths:59
KDR:5.729
VKDR:1.339
Vehicle Kills:79
Kill Difference:279
Playtime:10.940 hours
Usage:1%
Score:0.225m
Score/min:343
Driving Accuracy:55.280%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B
Kills:196
V. Kills:10 N/A
Deaths:20
KDR:9.800
Accuracy:21.429% C
KPH:66.100 B
VKPH:3.400 C+
Supernova PC
D
Kills:161
V. Kills:41 383%
Deaths:58
KDR:2.776
Accuracy:37.420% D*
KPH:16.200 D
VKPH:4.100 D*
Saron HRB
D
Kills:152
V. Kills:89 169%
Deaths:38
KDR:4
Accuracy:34.751% D--
KPH:16.700 D
VKPH:9.800 D
Kills:509 (161 + 348)
Deaths:116
KDR:4.388
VKDR:1.207
Vehicle Kills:140
Kill Difference:393
Playtime:22.032 hours
Usage:1%
Score:0.366m
Score/min:277
Driving Accuracy:37.420%
Gunner Accuracy:34.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:82
V. Kills:3 N/A
Deaths:13
KDR:6.308
Accuracy:30.833% D
KPH:44.800 D--
VKPH:1.600 D**
M40 Fury-H
D-
Kills:63
V. Kills:5 N/A
Deaths:4
KDR:15.750
Accuracy:32.845% D--
KPH:53.300 D-
VKPH:4.200 D-
E540 Halberd-H
D
Kills:51
V. Kills:24 204%
Deaths:14
KDR:3.643
Accuracy:53.213% D
KPH:17.900 D*
VKPH:8.400 F
Kills:196 (0 + 196)
Deaths:31
KDR:6.323
VKDR:1.032
Vehicle Kills:32
Kill Difference:165
Playtime:5.857 hours
Usage:0%
Score:0.128m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:53.213%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:76
V. Kills:14 N/A
Deaths:14
KDR:5.429
Accuracy:32.367% C-
KPH:30.800 D
VKPH:5.700 D
M20 Basilisk
C--
Kills:61
V. Kills:21 277%
Deaths:19
KDR:3.211
Accuracy:34.366% C--
KPH:10.200 D-
VKPH:3.500 D*
M12 Kobalt
B**
Kills:60
V. Kills:1 N/A
Deaths:3
KDR:20
Accuracy:24.083% B**
KPH:46.100 C--
VKPH:0.800 D--
M40 Fury
D-
Kills:53
V. Kills:8 N/A
Deaths:11
KDR:4.818
Accuracy:26.239% D*
KPH:30.300 D-
VKPH:4.600 D--
Kills:250 (0 + 250)
Deaths:47
KDR:5.319
VKDR:0.936
Vehicle Kills:44
Kill Difference:203
Playtime:11.522 hours
Usage:1%
Score:0.145m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:26.239%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2615,2312,1472.436C+0.6625.741%C+24.89%D57.8C+N/A23090.5h10.6C++41.3C++
NS-15M1 3,2623,2462,1461.513C++0.2721.871%C+16.451%D26.9C-N/A112120.7h12.3C*56.1C*
Orion VS54 2,6022,5971,4011.854B0.0822.047%C*20.254%D35C++N/A21774.3h11.1B+50.2C*
SVA-88 2,2002,1921,1041.986C++0.2123.613%C++22.035%C-40.7C+N/A22353.8h11.3C**47.6C**
Terminus VX-9 1,9441,9408882.185B+0.4125.879%C+25.825%C+42.5C++N/A17845.7h11.1B+42.8B+
Pulsar LSW 1,7831,7721,1691.516C+0.2622.35%C+21.84%C31.1CN/A13157h12.7C+56.7C++
VX29 Polaris 1,2611,2585982.104B+0.3324.781%C*18.124%D43.5C+N/A28328.9h11.4B+45.9B+
NS-11A 1,2551,2511,1541.084C+0.6921.502%D15.747%D18.4DN/A6868.1h13.4C*62.5C+
H-V45 1,2481,2459361.33C+0.4523.484%C+14.619%D-23.4CN/A14853.2h12.2B+52B
Pulsar C 1,2371,2306241.971B+0.1925.509%C*22.846%C+35.7C**N/A19534.5h10.1B+39.6B+
NS-7G PDW 1,1711,1718041.456B+0.3224.336%C+16.055%C27.9C+N/A13141.9h12.7B+52.3B+
NS-30 Vandal 1,1721,1666991.668C+0.1132.912%C+18.782%D-34C+N/A18234.3h5.2B+15.8B
Serpent VE92 1,1721,1665712.042B*0.2624.151%C++18.611%C29.6C++N/A19439.4h11.8B+48.8B+
NS-15M AE 1,1691,1614122.818B1.0424.384%C21.878%D50.7C+N/A20222.9h11.6C++47.4C++
NS-11C 1,1691,1605712.032A0.2525.705%B21.466%B+36B+N/A14732.2h12.3B+47.8B+
Corvus VA55 1,1631,1575472.115A0.3429.281%B**21.608%C+49.2B**N/A16223.5h10.4B++35.5B*
Pulsar VS1 1,1591,1534582.517A++0.7427.729%B*22.29%C*48AN/A27224h10.7A38.6B**
Ghost 1,0961,0932624.172B+2.3939.39%C+68.893%C++42.2C++N/A19525.9h2B+5.2B+
Flare VE6 8308264561.811B+0.0324.158%C**20.702%C--40.1C+N/A23720.6h11C+45.7C**
Sirius SX12 8218165791.409B0.3728.567%B*15.196%C-28.4C+N/A16628.7h12.2B++42.8B+
NS Decimator 8806795301.281B0.5059.032%C+2.651%C**39C**11.6C-41217.4h3.8B++6.4B++
Solstice SF 6606564321.519B+0.2626.245%B+21.037%B++31.2B++N/A13521h11.2C*42.9B+
NS Baron G5AE 6406354661.363C+0.4254.733%B*12.126%D39.2C+N/A13416.2h3.9B+7.2C+
NS-7 PDW 6256253631.722B**0.0626.498%B20.96%B+36.8B+N/A17017h12.8B+48.1B+
Blueshift VM5 6096052602.327C+0.5521.054%B+20.992%C+30.9C+N/A16519.6h12.4B**58.8B++
C-4 7876013621.66C*0.1226.657%C*N/A81.2C++25.1C10517.4h1.5C++5.5B
NS-11P 5655583121.788B+0.0125.111%B+23.656%B++39B+N/A19514.3h13.1B+52.1B+
Quasar VM1 5425372262.376B+0.6019.255%B*17.505%C24.3C++N/A15322.1h10.9A56.9B+
Frag Grenade 5235171517N/A515.2249.729%B+N/A517C++6C29711h3.5B7.1B+
Eridani SX5G 5165132971.727B0.0526.823%C22.027%C++38.6CN/A13513.3h11.2C++41.6C++
NS-15MG 4754701892.487C**0.7124.509%C+27.021%C50.5CN/A1319.3h12C+49C++
AP30 Shredder 518447656.877C**5.1020.71%F-2.685%B+4470U710U26730600.1h20.5A++99A+
Solstice VE3 4414341812.398A*0.6228.778%B**20.968%C*33.9B**N/A31112.8h11.3B*39.3B+
Anti-Vehicle Grenade 4574171417N/A415.2262.812%AN/A595.7B**57.1C--42250.7h3.6B**5.8B**
NS-44 Commissioner AE 3873843421.123C+0.6640.029%C15.885%D*44.1CN/A998.7h3.5C+8.9C+
Deimos VA29 3573562571.385C++0.3957.978%C10.674%D--29.4C-N/A10212.1h2.1B+3.6B
Lasher X2 3523412991.14B0.6415.398%D**2.639%D23CN/A19914.8h23.6D153.2D*
L105 Zephyr 361330398.462C+6.6839.094%C-N/A3300U310U12821800.1h3.8A+9.6B**
NS Baron G5 3303292161.523B+0.2649.242%B+8.815%D*34.3C++N/A2039.6h3.8B*7.6C++
Phobos VX86 3263231731.867B+0.0973.463%A7.43%D**44.2C++N/A2237.3h2.1B++2.9B++
Nebula VM20 323322973.32B++1.5425.225%A+20.807%C++45.4B++N/A2867.1h12.6B**50.1B**
VX6-7 3153111691.84B+0.0624.257%C+25.402%B*34.9C++N/A1888.9h11.4B+47B+
Darkstar 3073072151.428C+0.3529.315%B+27.687%B+47.2C++N/A1366.5h12.5C*42.5B+
Nebula VM20 301301973.103B+1.3226.008%A+18.605%C43B+N/A2707h13.8B*53.1B*
Beamer VS3-FB 2952933310.885C0.8929.796%C19.795%D35.7C-N/A1588.2h7.3B+24.6C*
Blackheart 2892881891.524B+0.2535.315%D23.958%C-14DN/A5820.6h3.2C++9C++
NS-44P Commissioner 2722712920.928C0.8532.883%D-16.605%D--26.6DN/A10510.2h3.9C11.7C
Thanatos VE70 2702681761.523B*0.2647.503%B*11.567%D-33.9BN/A2827.9h3.5B**7.5B*
Pandora VX25 2572572001.285C++0.4945.039%B+17.51%B+33.4C+N/A1787.7h4.1B+9B+
NSX Naginata 2452431551.568C*0.2123.45%C**34.156%B*41.9C+N/A1025.8h14.2C60.7C++
Sticky Grenade 2312311231N/A229.2257.191%B+N/A1155B+N/A59620.2h1.5B*2.6B++
Blueshift VM5 230227882.58C++0.8022.503%B+15.859%D--40.5B+N/A2865.6h13.2B*58.7B++
Eidolon VE33 2302261731.306C*0.4731.577%B++24.336%C+26.9C*N/A1238.4h7.9B+25.1B+
Proximity Mine 199199474.234C++2.4651.265%B**N/A153.1B++N/A8831.3h1.9C++3.8B++
Proton II PPA 206196209.8C8.0221.429%C2.041%C+65.3C**3.3C+4753h6.8B*31.9B++
Manticore SX40 1871871980.944C+0.8325.169%D22.995%C++38.2C**N/A2374.9h6B*23.8B+
Force-Blade 23518516,6140.011C1.7737.585%B++N/A0.2C--N/A1864.4h3.3C8.7C**
Parallax VX3 183183603.05C+1.2739.549%C++73.224%C--24.1CN/A1607.6h2.6C-6.5C+
Ursa 179179862.081B**0.3026.279%B++22.346%C42.6C*N/A2884.2h12C+45.6B
NSX Tomoe 177177862.058B0.2832.223%B+33.898%C49.2B+N/A1813.6h12B++37.3B++
C75 Viper 198177218.429B*6.6532.009%D1.695%C**52.1A6.2C4113.4h5.6A+17.4B**
MKV Suppressed 168167971.722B*0.0626.969%C*13.174%D--29.8C+N/A2175.6h11.2B++41.6B+
Supernova PC 202161582.776C1.0037.42%D*1.863%C16.3C--4.1D*2379.9h3.6B**9.7B+
Zenith VX-5 155154971.588B+0.1924.838%C+20.779%C+23.7CN/A1626.5h12B+48.2C**
Saron HRB 241152384C+2.2234.751%D--2.632%B**16.7D9.8D2569.1h14.6A42.1B+
Eridani SX5 1471451520.954C+0.8220.589%D--15.172%D15.6DN/A1369.3h12.5C++60.9C
NS-44 Commissioner 1291292100.614C1.1617.488%F--17.83%D9.6D-N/A6713.5h4C+23F
VE-S Canis 121117841.393C++0.3927.479%C+15.385%D35.5C+1.2A1163.3h11.4C**41.4C**
M60-A Bulldog 112109157.267C5.4940.112%DN/A16.3DN/A1286.7h4.6B++11.5B+
M60-A Bulldog 109108166.75C**4.9744.422%B*N/A49.1B+N/A11182.2h4.1A9.2B**
Nemesis VSH9 1591081100.982B+0.8059.142%C--N/A16.9C+8C3666.4h6.8B++11.4B+
Cosmos VM3 109108542C++0.2218.26%B+12.963%D**13.7D*N/A1307.9h15.8C--86.7C*
Equinox VE2 Burst 105105512.059C*0.2828.064%C++28.571%C++40.4C+N/A1422.6h14.1C50.4C+
Artemis VX26 9898521.885B+0.1131.695%B*18.367%D44.5B+N/A3152.2h11.4B36.1B+
NS-357 Underboss 96961560.615C1.1627.593%D--18.75%C17.5DN/A1235.5h4.4C+16C--
M60-A Bulldog 11092146.571C4.7938.838%DN/A12.6D--2.5C--1377.3h6C++15.5C+
C150 Dalton 11590214.286C2.5152.414%A+N/A24.3C--6.8D*2123.7h5.1C9.7B+
S1 11689781.141B*0.6446.915%D*1.124%D-22.8C+6.9D-5953.9h5B*10.6B
Nova 8887571.526C++0.2552.192%B+13.793%C37.8C++N/A2302.3h4.2C**8.1B+
L100 Python HESH 9787194.579C--2.8038.471%D*2.299%B++17.4D**2F1455h3.8C+9.9D
Tank Mine 13484146A++4.2259.494%A++N/A84C-50C-12591h1.7B+2.8A*
Lancer VS22 20682990.828C++0.9564.799%B+N/A11.1C16.8B++4387.4h41.6C--64.2C
Proton II PPA-H 8582136.308C4.5330.833%D3.659%A++45.6D--1.7D*3221.8h8.2B+26.7C**
Nyx VX31 8281342.382C++0.6035.611%C*20.988%D-33.8C+N/A1822.4h5.8C+16.3C*
Lancer AE 17879691.145C*0.6361.05%C+N/A14.4C18B+3565.5h18.8C*30.9C*
M40 Fury 9076145.429C+3.6532.367%C-1.316%C--30.4D5.6D1752.5h11.6B35.9B+
NSX Tanto 7575451.667B+0.1127.034%C++33.333%A41.7B+N/A1321.8h14.3C++52.8C++
L100 Python AP 12274193.895C+2.1255.28%C+2.703%C+29.6C+19.2C**6392.5h5.7B+10.4B+
VE-LR Obelisk 7171561.268C0.5133.309%C++29.578%C30.9C+N/A1062.3h6.3B19B+
Spiker 6969521.327B0.4525.267%D14.493%D-43.1C*N/A1861.6h8.2C**32.5C++
Lumine Edge 70691730.399B**1.3818.953%D34.783%M+9B+N/A277.7h1.1B++5.8C*
CME 6867431.558C**0.2227.001%C++23.881%C*26.8CN/A2272.5h15.7C--58C+
M40 Fury-H 6863415.75C*13.9732.845%D--1.587%B+52.5D-4.2D-1841.2h6.8B+20.6C++
M20 Basilisk 8261193.211C++1.4334.366%C--3.279%D--10.2D-3.5D*1806h78.5B+228.5B+
M12 Kobalt 6160320B++18.2224.083%B**15%D46.2C--N/A3811.3h21.8C90.4B+
M40 Fury 6153114.818C3.0426.239%D*1.887%C+31.2D-4.7D--2341.7h10.2B+38.8C++
E540 Halberd-H 7551143.643C1.8653.213%DN/A18.2D*8.6D**4672.8h5.2B+9.8B+
NS-10 Burster 9550451.111B0.6724.779%D2%D*4.1D3.7C++14812.3h170.2D687D
MANA Anti-Personnel Turret 5850291.724N/A0.058.384%UN/A500U80U5744500.1h23.1T*275.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter58050.6h
Spawn Beacon93010.6h
Nano-Armor Kit9193,28211.3h
AE Medical Applicator4127,8151.8h
AE Nano-Armor Kit46,5430.4h
Nanite Revive Grenade01,3510.4h
Ammunition Package185880.5h
Medical Kit2594,2174h
Anti-Infantry MANA Turret42980.7h
Medical Applicator552173,73721.9h
Recon Detection Device48631.3h

Check the help document for the dictionary if you want to learn more about words used here.


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