Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,734)players online:
PierreKira (15)  Thel_ (10)  fbmarder (7)  Krokozor (5)  Lyyti (3)  femanuelexxx (3) 43
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (20 days). The data shown below may not be accurate.

Legate A.S.P. Operative fqqRTx[MEKD] fqqRTx
VS BR 73

KDR: 6.09

Score: 33.6m

Last Seen: Apr 2nd, 2019 5:44 PM
- OFFLINE - 484.6 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Cobalt - Outfit Leader of aDdIcTEd ToO mEdKitS[MEKD] aDdIcTEd ToO mEdKitS
VS outfit on Cobalt

Members: 0
Level Progress (to 74): 81%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Deimos VA29 Betelgeuse 54-A Phobos VX86 NS-15M2 Parsec VX3-A NS-44 Commissioner NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:fqqRTx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,030,722 MLG Score: 3222
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.494%35.317%10064399248,3566.11328-0.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.981%1.442A2.239A*-0.084C+HEAD ++ (~21.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.562B+9.30.348C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.633%2.528%267210333562642241.34848158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.098%1.53A+-0.047C+-1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.591B+90.286C*6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.902%12.295%10511034122190840.642105144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.995B*1.983A++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.2-0.045C+58.3-0.471D66

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.6%67.743%105710289,1025591716.2826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%0.838B++0.041C+0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B2.30.284C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.303%18.582%105410318,051873349.22222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.607%1.82A++0.799B++-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.714B++2.40.508B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
aDdIcTEd ToO mEdKitS[MEKD] aDdIcTEd ToO mEdKitS
VS outfit on Cobalt

Members: 0
33.6m198.3%461 (27.7k)399 (23.9k)6.087778,16612,8406.562373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035742918.235%32.93%60006:3236

20% Combat Medic14% Engineer26% Heavy Assault27% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 2:43 PMMar 26th, 2019 4:13 PMApr 17th, 2019 1:08 AM (6d) (PST)Apr 2nd, 2019 3:12 PM (20d) (PST)Apr 2nd, 2019 1:44 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6661115550.9290.1530.3061.8940.0263222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9386,65333,28556918114223,940

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1402.6h/58.4d 6,094 25,740 28,911 159.4k 2,354 5,898 2,205 56m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:4,116
Deaths:493
KDR:8.349
Accuracy:28.658% A+
HSR:37.196% A++
Betelgeuse 54-A
A
Kills:3,886
Deaths:557
KDR:6.977
Accuracy:29.350% B++
HSR:39.758% A
NS-15M2
A++
Kills:2,670
Deaths:287
KDR:9.303
Accuracy:26.367% B+
HSR:38.539% A++
NSX Naginata
B*
Kills:2,110
Deaths:268
KDR:7.873
Accuracy:24.701% B+
HSR:34.265% B*
SVA-88
B**
Kills:1,410
Deaths:122
KDR:11.557
Accuracy:26.379% B+
HSR:34.043% B**
Pulsar LSW
A++
Kills:1,376
Deaths:211
KDR:6.521
Accuracy:25.807% B+
HSR:37.064% A++
VX29 Polaris
A
Kills:1,207
Deaths:157
KDR:7.688
Accuracy:25.378% B
HSR:31.566% A
Flare VE6
A
Kills:695
Deaths:91
KDR:7.637
Accuracy:26.684% B++
HSR:33.669% A
VE-H Maw
A+
Kills:673
Deaths:87
KDR:7.736
Accuracy:24.296% C
HSR:39.079% A+
Lasher X2
B++
Kills:524
Deaths:90
KDR:5.822
Accuracy:28.921% B+
HSR:5.153% B++
Kills:18,667
Deaths (as Heavy Assault):2,363
Deaths (to Heavy Assaults):4,045
KDR:7.8997
Kill Difference:16,304
Playtime:365.224 hours
Usage:26%
Score:8.955m
Score/min:409
Accuracy (listed only):26.654%
HSR (listed only):33.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:3,929
Deaths:791
KDR:4.967
Accuracy:70.274% B*
HSR:17.485% C++
Phobos VX86
B++
Kills:2,804
Deaths:568
KDR:4.937
Accuracy:66.463% B++
HSR:20.720% B++
Pulsar C
M
Kills:1,527
Deaths:269
KDR:5.677
Accuracy:28.181% B++
HSR:38.376% M
MKV Suppressed
A**
Kills:1,372
Deaths:177
KDR:7.751
Accuracy:29.929% B*
HSR:33.965% A**
Pandora VX25
A
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% A
HSR:17.466% B+
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B++
HSR:44.526% M+
NS-11C
M*
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B**
HSR:37.943% M*
Serpent VE92
A++
Kills:1,182
Deaths:188
KDR:6.287
Accuracy:27.751% B*
HSR:30.288% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Eclipse VE3A
A+
Kills:669
Deaths:141
KDR:4.745
Accuracy:26.832% C+
HSR:28.102% A+
NSX Tengu
B**
Kills:558
Deaths:92
KDR:6.065
Accuracy:39.421% B+
HSR:27.240% B**
NS Baron G5
A+
Kills:473
Deaths:105
KDR:4.505
Accuracy:55.139% B**
HSR:21.353% A+
Sirius SX12
M
Kills:355
Deaths:43
KDR:8.256
Accuracy:31.308% A
HSR:34.085% M
Zenith VX-5
A
Kills:234
Deaths:35
KDR:6.686
Accuracy:29.618% B*
HSR:29.487% A
Eridani SX5
A*
Kills:183
Deaths:35
KDR:5.229
Accuracy:29.078% B+
HSR:34.426% A*
VE-S Canis
B+
Kills:153
Deaths:24
KDR:6.375
Accuracy:25.570% C
HSR:24.837% B+
Nova
B*
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B*
HSR:14.943% C+
Kills:19,557
Deaths (as Light Assault):3,445
Deaths (to Light Assaults):2,452
KDR:5.67692
Kill Difference:16,112
Playtime:162.944 hours
Usage:12%
Score:3.594m
Score/min:368
Accuracy (listed only):38.121%
HSR (listed only):29.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
D
Kills:2,487
Deaths:71
KDR:35.028
Accuracy:38.716% D
HSR:74.146% D
NS-44 Commissioner
B+
Kills:2,118
Deaths:487
KDR:4.349
Accuracy:39.849% B+
HSR:26.535% B+
Ghost
B
Kills:1,447
Deaths:79
KDR:18.317
Accuracy:41.302% B
HSR:67.450% C+
NS-357 Underboss
B*
Kills:1,389
Deaths:395
KDR:3.516
Accuracy:39.522% B
HSR:27.862% B*
MKV Suppressed
A**
Kills:1,372
Deaths:177
KDR:7.751
Accuracy:29.929% B*
HSR:33.965% A**
Spiker
A++
Kills:1,321
Deaths:392
KDR:3.370
Accuracy:31.775% C**
HSR:32.551% A++
Artemis VX26
A+
Kills:1,277
Deaths:125
KDR:10.216
Accuracy:29.551% B+
HSR:32.107% A+
V10
B
Kills:1,224
Deaths:33
KDR:37.091
Accuracy:42.874% B
HSR:72.304% D
XM98
B**
Kills:1,188
Deaths:75
KDR:15.840
Accuracy:44.548% B**
HSR:71.549% C
Parallax VX3
A
Kills:1,166
Deaths:41
KDR:28.439
Accuracy:47.774% A
HSR:76.244% C+
Beamer VS3
A+
Kills:1,162
Deaths:398
KDR:2.920
Accuracy:32.395% B++
HSR:33.563% A+
VA39 Spectre
B**
Kills:1,159
Deaths:70
KDR:16.557
Accuracy:38.066% B**
HSR:32.787% C--
NS-45 Pilot
C**
Kills:963
Deaths:249
KDR:3.867
Accuracy:29.271% C
HSR:28.037% C**
NSX Tengu
B**
Kills:558
Deaths:92
KDR:6.065
Accuracy:39.421% B+
HSR:27.240% B**
Phaseshift VX-S
B
Kills:431
Deaths:16
KDR:26.938
Accuracy:33.696% C
HSR:79.350% B
NS-44L Blackhand
B*
Kills:373
Deaths:64
KDR:5.828
Accuracy:41.919% C+
HSR:53.083% B*
Sirius SX12
M
Kills:355
Deaths:43
KDR:8.256
Accuracy:31.308% A
HSR:34.085% M
NS-61 Emissary
B**
Kills:269
Deaths:89
KDR:3.022
Accuracy:26.680% C
HSR:23.048% B**
NSX Tomoe
C*
Kills:239
Deaths:30
KDR:7.967
Accuracy:30.014% C*
HSR:33.891% C
Eridani SX5
A*
Kills:183
Deaths:35
KDR:5.229
Accuracy:29.078% B+
HSR:34.426% A*
NS-30 Vandal
B**
Kills:155
Deaths:8
KDR:19.375
Accuracy:38.795% B*
HSR:34.194% B**
VE-S Canis
B+
Kills:153
Deaths:24
KDR:6.375
Accuracy:25.570% C
HSR:24.837% B+
Phantom VA23
C*
Kills:73
Deaths:6
KDR:12.167
Accuracy:26.653% D*
HSR:31.507% C*
Nyx VX31
A+
Kills:66
Deaths:10
KDR:6.600
Accuracy:27.139% D*
HSR:45.455% A+
Cerberus
A+
Kills:59
Deaths:7
KDR:8.429
Accuracy:27.811% D
HSR:35.593% A+
Kills:21,187
Deaths (as Infiltrator):3,016
Deaths (to Infiltrators):1,682
KDR:7.02487
Kill Difference:18,171
Playtime:382.950 hours
Usage:27%
Score:7.374m
Score/min:321
Accuracy (listed only):34.546%
HSR (listed only):42.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:3,929
Deaths:791
KDR:4.967
Accuracy:70.274% B*
HSR:17.485% C++
Phobos VX86
B++
Kills:2,804
Deaths:568
KDR:4.937
Accuracy:66.463% B++
HSR:20.720% B++
Terminus VX-9
A
Kills:2,097
Deaths:394
KDR:5.322
Accuracy:28.227% B+
HSR:35.479% A
NS-11A
A*
Kills:2,095
Deaths:351
KDR:5.969
Accuracy:27.656% B++
HSR:38.377% A*
H-V45
A++
Kills:1,743
Deaths:264
KDR:6.602
Accuracy:30.073% A
HSR:34.481% A++
MKV Suppressed
A**
Kills:1,372
Deaths:177
KDR:7.751
Accuracy:29.929% B*
HSR:33.965% A**
Pandora VX25
A
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% A
HSR:17.466% B+
Pulsar VS1
A**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:30.202% A
HSR:37.789% A**
Equinox VE2 Burst
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:30.323% B+
HSR:34.738% B*
Darkstar
B**
Kills:806
Deaths:173
KDR:4.659
Accuracy:27.398% C+
HSR:31.390% B**
NSX Yumi
B
Kills:765
Deaths:111
KDR:6.892
Accuracy:27.498% C++
HSR:29.150% B
NSX Tengu
B**
Kills:558
Deaths:92
KDR:6.065
Accuracy:39.421% B+
HSR:27.240% B**
NS Baron G5
A+
Kills:473
Deaths:105
KDR:4.505
Accuracy:55.139% B**
HSR:21.353% A+
Corvus VA55
M++
Kills:418
Deaths:61
KDR:6.852
Accuracy:27.410% B+
HSR:43.541% M++
Sirius SX12
M
Kills:355
Deaths:43
KDR:8.256
Accuracy:31.308% A
HSR:34.085% M
Eridani SX5
A*
Kills:183
Deaths:35
KDR:5.229
Accuracy:29.078% B+
HSR:34.426% A*
VE-S Canis
B+
Kills:153
Deaths:24
KDR:6.375
Accuracy:25.570% C
HSR:24.837% B+
Nova
B*
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B*
HSR:14.943% C+
CME
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:27.211% C++
HSR:32.308% A+
Kills:21,464
Deaths (as Combat Medic):3,851
Deaths (to Combat Medics):1,579
KDR:5.57362
Kill Difference:17,613
Playtime:285.761 hours
Usage:20%
Score:8.502m
Score/min:496
Accuracy (listed only):37.293%
HSR (listed only):29.672%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:3,929
Deaths:791
KDR:4.967
Accuracy:70.274% B*
HSR:17.485% C++
Phobos VX86
B++
Kills:2,804
Deaths:568
KDR:4.937
Accuracy:66.463% B++
HSR:20.720% B++
Pulsar C
M
Kills:1,527
Deaths:269
KDR:5.677
Accuracy:28.181% B++
HSR:38.376% M
Pandora VX25
A
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% A
HSR:17.466% B+
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B++
HSR:44.526% M+
NS-11C
M*
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B**
HSR:37.943% M*
VE-LR Obelisk
A
Kills:1,184
Deaths:126
KDR:9.397
Accuracy:32.326% C+
HSR:42.483% A
Serpent VE92
A++
Kills:1,182
Deaths:188
KDR:6.287
Accuracy:27.751% B*
HSR:30.288% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Eclipse VE3A
A+
Kills:669
Deaths:141
KDR:4.745
Accuracy:26.832% C+
HSR:28.102% A+
NS Baron G5
A+
Kills:473
Deaths:105
KDR:4.505
Accuracy:55.139% B**
HSR:21.353% A+
Zenith VX-5
A
Kills:234
Deaths:35
KDR:6.686
Accuracy:29.618% B*
HSR:29.487% A
Nova
B*
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B*
HSR:14.943% C+
Kills:18,120
Deaths (as Engineer):3,200
Deaths (to Engineers):1,496
KDR:5.6625
Kill Difference:14,920
Playtime:197.796 hours
Usage:14%
Score:5.066m
Score/min:427
Accuracy (listed only):40.228%
HSR (listed only):29.364%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:285
V. Kills:172 165%
Deaths:14
KDR:20.357
Accuracy:55.968% C+
KPH:32.400 C*
VKPH:19.500 C**
Kills:285 (285 + 0)
Deaths:14
KDR:20.357
VKDR:12.286
Vehicle Kills:172
Kill Difference:271
Playtime:8.809 hours
Usage:1%
Score:0.126m
Score/min:238
Driving Accuracy:55.968%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:71
V. Kills:47 148%
Deaths:6
KDR:11.833
Accuracy:59.072% B++
KPH:26.300 C++
VKPH:17.400 B+
Kills:71 (71 + 0)
Deaths:6
KDR:11.833
VKDR:7.833
Vehicle Kills:47
Kill Difference:65
Playtime:2.703 hours
Usage:0%
Score:0.066m
Score/min:408
Driving Accuracy:59.072%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:122
V. Kills:25 469%
Deaths:5
KDR:24.400
Accuracy:46.902% B*
KPH:49 A**
VKPH:10 B+
Kills:122 (0 + 122)
Deaths:5
KDR:24.400
VKDR:5
Vehicle Kills:25
Kill Difference:117
Playtime:2.492 hours
Usage:0%
Score:0.040m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:46.902%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,1454,1164938.349S2.2628.658%A+37.196%A++94.2M+N/A33543.7h9.3B**32.3B*
Deimos VA29 3,9453,9297914.967M*1.1270.274%B*17.485%C++86.5A++N/A23245.4h2.1B+2.9B+
Betelgeuse 54-A 3,9143,8865576.977A0.8929.35%B++39.758%A101.5B**N/A30838.3h9.8B+33.4B++
Phobos VX86 2,8162,8045684.937M+1.1566.463%B++20.72%B++84A+N/A19933.4h2.2B+3.3B+
NS-15M2 2,6842,6702879.303S3.2226.367%B+38.539%A++88.4A++N/A23530.2h10.6B++40.2B+
Parsec VX3-A 2,4912,4877135.028S28.9438.716%D74.146%D60.4B++N/A15241.2h2C5.1C
NS-44 Commissioner 2,1222,1184874.349M*1.7439.849%B+26.535%B+72.3A+N/A19529.3h3.2B++7.9B++
NSX Naginata 2,1302,1102687.873S1.7924.701%B+34.265%B*97.2A*N/A26921.7h10.9B+44B+
Terminus VX-9 2,1112,0973945.322M**0.7728.227%B+35.479%A67.6AN/A17031h10.2B*36.2B++
NS-11A 2,1102,0953515.969S0.1227.656%B++38.377%A*53.2B**N/A12939.4h10.9B**39.3B*
NS Decimator 2,2571,8141939.399U3.3153.122%D-2.15%C+47B*11.5C--23338.6h4.2B+7.9C++
C-4 1,9681,7884004.47A*1.6228.599%B+N/A73.6C+7.4D**34624.3h1.1B*3.8B*
H-V45 1,7561,7432646.602M+0.5130.073%A34.481%A++60.9A+N/A18628.6h11.2B*37.3B*
Pulsar C 1,5421,5272695.677M*0.4128.181%B++38.376%M58.1AN/A18026.3h10.1B+35.9B+
Ghost 1,4471,4477918.316S12.2341.302%B67.45%C+57.9B*N/A15825h2.2C**5.3B+
SVA-88 1,4141,41012211.557S5.4726.379%B+34.043%B**107.6A*N/A30313.1h9.5B*35.9B++
NS-357 Underboss 1,3961,3893953.516M2.5739.522%B27.862%B*73.5B**N/A18518.9h3.7B+9.3B+
Pulsar LSW 1,3871,3762116.521S0.4325.807%B+37.064%A++87.1A++N/A27815.8h9.6B**37.3B++
MKV Suppressed 1,3751,3721777.751S1.6629.929%B*33.965%A**80.7A*N/A20417h11B*36.8B+
Spiker 1,3271,3213923.37A**2.7231.775%C**32.551%A++56.9B*N/A13123.2h7.1B+22.4B++
Artemis VX26 1,2801,27712510.216S4.1329.551%B+32.107%A+76.5A*N/A18816.7h9.6B**32.4B*
Pandora VX25 1,2361,2312325.306S0.7851.746%A17.466%B+79.4A++N/A20215.5h3.7B++7.2B*
Solstice SF 1,2351,2291816.79S0.7031.609%A+33.035%M66.4M++N/A18018.5h10.8C**34.1B++
V10 1,2251,2243337.091U31.0042.874%B72.304%D65.1A+N/A16218.8h2.1B4.9B+
NSX Tanto 1,2361,2241846.652S0.5630.28%B++44.526%M+58.6B**N/A15020.9h11.2B+37B+
VX29 Polaris 1,2121,2071577.688S1.6025.378%B31.566%A96.6A*N/A25412.5h10.5B++41.2B+
XM98 1,1901,1887515.84S9.7544.548%B**71.549%C60.3A*N/A14419.7h2.1B++4.8B++
NS-11C 1,1951,1861736.855S0.7729.685%B**37.943%M*57.9A++N/A15720.5h10.5B**35.5B*
VE-LR Obelisk 1,1921,1841269.397S3.3132.326%C+42.483%A61AN/A15619.4h5.3B++16.5B+
Serpent VE92 1,1871,1821886.287S0.2027.751%B*30.288%A++59.7A+N/A18319.8h10.1B*36.3B++
Pulsar VS1 1,1781,1672195.329S0.7630.202%A37.789%A**62.7A*N/A28318.6h11.4B**37.7B**
Parallax VX3 1,1701,1664128.439S22.3547.774%A76.244%C+60.1A*N/A15419.4h1.8B*3.8B*
Equinox VE2 Burst 1,1751,1631826.39M0.3030.323%B+34.738%B*76AN/A22815.3h10.2B**33.8B++
Beamer VS3 1,1701,1623982.92M+3.1732.395%B++33.563%A+67.2A*N/A19117.3h6.9B++21.3C**
VX6-7 1,1681,1611945.985S0.1029.646%B**34.884%A**64.5AN/A17818h11.6B+39.2B+
VA39 Spectre 1,1641,1597016.557U10.4738.066%B**32.787%C--78.3M**N/A21314.8h3.8A10B**
Frag Grenade 1,0771,06711067N/A1,060.9153.314%B**N/A666.9B++6.3C21411.6h2.9B*5.5B*
S1 1,2029861755.634S0.4551.396%D3.955%B++40.4A8.9C--23524.4h5.3B++10.3B+
NS-45 Pilot 9679632493.867A*2.2229.271%C28.037%C**72.4B++N/A18813.3h7C**23.7C*
Darkstar 8088061734.659M1.4327.398%C+31.39%B**51.3BN/A13415.7h11.8B+43.1B+
NSX Yumi 7967651116.892M**0.8027.498%C++29.15%B45.5B+1.8A++11616.8h9.8B*35.6B++
Flare VE6 699695917.637S1.5526.684%B++33.669%A86.9A++N/A3018h8.9B*33.2B++
VE-H Maw 680673877.736S1.6524.296%C39.079%A+70.1B++N/A2219.6h9.3B+38.1B
Eclipse VE3A 6736691414.745A1.3426.832%C+28.102%A+50.7B+N/A13013.2h9.1B**34B*
NSX Tengu 566558926.065S0.0239.421%B+27.24%B**62B**N/A1689h13C*33.1B
Lasher X2 541524905.822S0.2728.921%B+5.153%B++63.1A++2A*2258.3h22.6C-78.1C*
Sticky Grenade 5004911491N/A484.9159.657%B*N/A982C++18B++27300.5h2.2C*3.7B+
NS Baron G5 4764731054.505S1.5855.139%B**21.353%A+56.3B**N/A1748.4h4B+7.3C++
Phaseshift VX-S 4324311626.938S20.8533.696%C79.35%B50.7AN/A1248.5h2.3B+6.8B+
Tank Mine 5534211044.048B*2.0425.978%DN/A58.5D--18.3D**3707.2h1.4B*5.2B++
Corvus VA55 421418616.852S0.7627.41%B+43.541%M++66.3A*N/A2006.3h8.9A32.6B*
NS-44L Blackhand 374373645.828M**0.2641.919%C+53.083%B*28.9C**N/A7312.9h3.5B++8.2B+
Sirius SX12 357355438.256S2.1731.308%A34.085%M74A*N/A2944.8h12.8B+40.8B+
L100 Python AP 4572851420.357M++14.2755.968%C+2.105%C32.4C*19.5C**2388.8h8.7D15.5D
NS-61 Emissary 272269893.022M++3.0726.68%C23.048%B**61.1A++N/A1884.4h10.7B+40.3B+
Rocklet Rifle 3922491092.284M++3.8034%F--1.205%B+21.1C--12.1D--18611.8h36.1C*106.2D
NSX Tomoe 242239307.967S1.8830.014%C*33.891%C55.6B++N/A2034.3h12.5B+41.6B+
Zenith VX-5 237234356.686S0.6029.618%B*29.487%A54.4B*N/A1924.3h9.9B**33.3B*
Proximity Mine 192192277.111B**1.0243.581%C*N/A43.6FN/A1764.4h1.9C++4.4C**
Eridani SX5 184183355.229M**0.8629.078%B+34.426%A*57.2B**N/A2883.2h10.3B++35.4B+
Auraxium Force-Blade 1911645,4890.03C+6.069.123%F4.878%C0.3DN/A1519.9h2.2C+24.3D**
The Slasher 1801603,7360.043C+6.0410.986%F7.5%C-0.4C-N/A1390.1h2B+18.4D--
NS-30 Vandal 156155819.375U13.2938.795%B*34.194%B**86.1A*N/A3231.8h4.2B**10.7B**
VE-S Canis 157153246.375S0.2925.57%C24.837%B+66.5B*1.7A*3642.3h8.7B*33.8B+
M20 Basilisk 147122524.4S18.3146.902%B*12.295%M48.8A**10B+2682.5h58.3B**124.2A
Nova 8887136.692S0.6053.644%B*14.943%C+37.8C++N/A1552.3h4.2C**7.9B+
MANA Anti-Personnel Turret 7676126.333N/A0.2528.122%UN/A760UN/A3324400.1h16.1T*57.3T*
Phantom VA23 7373612.167S6.0826.653%D*31.507%C*73A+N/A2531h3.6B*13.5C++
Supernova FPC 11871611.833B**5.7559.072%B++4.225%A26.3C++17.4B+4072.7h10F*17D**
Force-Blade 80692,7960.025C++6.0613.938%D*1.449%D0.2DN/A1321.1h2.4C**17.3C--
Blueshift VM5 686888.5M+2.4127.588%A++41.177%M**75.6MN/A4110.9h13.2B**47.9B**
Nyx VX31 6666106.6M+0.5127.139%D*45.455%A+66B**N/A2421h4.5B*16.5C*
CME 6765164.063M+2.0227.211%C++32.308%A+54.2B**1.7M+3041.2h13B47.7B+
Lancer VS22 1176196.778S0.6960.884%C+N/A12.7C+11.7C1604.8h42.7C--70.1C-
Cerberus 595978.429S2.3427.811%D35.593%A+39.3C++N/A1421.5h4.7B**16.9B+
Anti-Vehicle Grenade 7459159N/A52.9142.456%D--N/A295C75C14090.2h6.2C+14.5C
Blueshift VM5 565586.875A*0.7926.677%A+34.546%A**61.1A++1.1B**3900.9h16.3C+61B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12010.2h
Motion Spotter3015,72032.5h
Spawn Beacon33010.2h
Nano-Armor Kit58590,83529.3h
Repair Module0600.2h
Nanite Revive Grenade02,4460.7h
Deconstruction Tool08160.1h
VS Triumph Flare Gun0920.1h
Spitfire Auto-Turret52,5091.7h
Rampart Wall0810.4h
Ammunition Package39,3442.3h
Shield Recharging Field176,7793.9h
Medical Kit9118,42777.8h
Anti-Infantry MANA Turret02540.2h
Medical Applicator301693,56341.4h
Nano-Repair Grenade0680h
Hardlight Barrier11980.1h
Recon Detection Device2120,01530.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 1.10s on queries, 0.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.