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Harbinger Predator fqqRTx[DIL8] fqqRTx
VS BR 88

KDR: 5.99

Score: 37.9m

Last Seen: Sep 29th, 2019 4:40 PM
- OFFLINE - 406.2 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Leader of DIL8TE MORE LUL[DIL8] DIL8TE MORE LUL
NS outfit on Cobalt

Members: 0
Level Progress (to 89): 89%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Deimos VA29 Phobos VX86 NS-15M2 Parsec VX3-A NS-44 Commissioner NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,297,185 MLG Score: 3435
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.695%35.704%102545117153,6465.940210.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.9%1.432A2.215A*-0.045C+HEAD ++ (~21.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.563B+9.20.35C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.937%1.867%322212144822972871.61745167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.096%1.52A+-0.021C+-1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.59B+7.60.284C*5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.152%16.114%13721214211211921227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.538%0.94B*1.893A++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.005C+38.8-0.381C-60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.378%69.655%1378120810,1406561715.4573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.141%0.834B++0.047C+0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.30.287C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.704%18.605%137412128,702997368.71944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.651%1.831A++0.773B++-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.716B++2.40.511B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIL8TE MORE LUL[DIL8] DIL8TE MORE LUL
NS outfit on Cobalt

Members: 0
37.9m202.1%474 (28.4k)412 (24.7k)5.9856688,51614,7886.4370488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216844218.57%33.5%62206:1540

20% Combat Medic15% Engineer26% Heavy Assault27% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 2:43 PMSep 28th, 2019 9:03 AMOct 14th, 2019 1:25 AM (2d) (PST)Sep 29th, 2019 12:42 PM (17d) (PST)Sep 29th, 2019 12:40 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6841165680.9600.1600.3221.9940.0273435

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0226,98034,042581019120224,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1536.4h/64d 6,675 29,653 33,043 183.8k 2,658 6,583 2,467 63m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:6,503
Deaths:956
KDR:6.802
Accuracy:30.258% B*
HSR:39.382% B**
Orion VS54
A++
Kills:4,207
Deaths:510
KDR:8.249
Accuracy:28.683% A+
HSR:37.224% A++
NS-15M2
A+
Kills:2,778
Deaths:306
KDR:9.078
Accuracy:26.389% B+
HSR:38.769% A+
NSX Naginata
B*
Kills:2,110
Deaths:268
KDR:7.873
Accuracy:24.701% B+
HSR:34.265% B*
SVA-88
B**
Kills:1,421
Deaths:122
KDR:11.648
Accuracy:26.349% B+
HSR:33.990% B**
Pulsar LSW
A++
Kills:1,393
Deaths:218
KDR:6.390
Accuracy:25.698% B+
HSR:37.114% A++
VX29 Polaris
B**
Kills:1,207
Deaths:157
KDR:7.688
Accuracy:25.378% B
HSR:31.566% B**
VE-H Maw
B**
Kills:1,175
Deaths:196
KDR:5.995
Accuracy:25.629% C+
HSR:36.596% B**
Flare VE6
A
Kills:709
Deaths:95
KDR:7.463
Accuracy:26.709% B++
HSR:33.286% A
NSX-P Naginata
A
Kills:58
Deaths:20
KDR:2.900
Accuracy:21.911% C+
HSR:37.931% A
Kills:21,561
Deaths (as Heavy Assault):2,848
Deaths (to Heavy Assaults):4,720
KDR:7.57058
Kill Difference:18,713
Playtime:401.671 hours
Usage:26%
Score:9.994m
Score/min:415
Accuracy (listed only):26.170%
HSR (listed only):36.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:4,105
Deaths:846
KDR:4.852
Accuracy:70.257% B*
HSR:17.686% C++
Phobos VX86
B++
Kills:3,279
Deaths:688
KDR:4.766
Accuracy:66.892% B++
HSR:20.281% B+
Pulsar C
M
Kills:1,536
Deaths:269
KDR:5.710
Accuracy:28.197% B++
HSR:38.281% M
MKV Suppressed
A*
Kills:1,386
Deaths:180
KDR:7.700
Accuracy:29.957% B*
HSR:34.055% A*
VE-C Horizon
A*
Kills:1,366
Deaths:277
KDR:4.931
Accuracy:37.593% B+
HSR:38.946% A*
Pandora VX25
A
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% A
HSR:17.466% B+
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B++
HSR:44.526% M+
Serpent VE92
A++
Kills:1,188
Deaths:190
KDR:6.253
Accuracy:27.749% B*
HSR:30.471% A++
NS-11C
M++
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B**
HSR:37.943% M++
VX6-7
A*
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A*
NS Baron G5
A
Kills:820
Deaths:185
KDR:4.432
Accuracy:56.070% A
HSR:20.488% A
Eclipse VE3A
A+
Kills:792
Deaths:164
KDR:4.829
Accuracy:27.254% C++
HSR:28.662% A+
NSX Tengu
B**
Kills:599
Deaths:103
KDR:5.816
Accuracy:39.563% B+
HSR:27.546% B**
Sirius SX12
A**
Kills:357
Deaths:43
KDR:8.302
Accuracy:31.241% A
HSR:34.454% A**
Zenith VX-5
A+
Kills:252
Deaths:36
KDR:7
Accuracy:29.050% B++
HSR:30.952% A+
Eridani SX5
A*
Kills:242
Deaths:50
KDR:4.840
Accuracy:28.817% B+
HSR:35.537% A*
VE-S Canis
B+
Kills:176
Deaths:36
KDR:4.889
Accuracy:26.532% C+
HSR:25.568% B+
Nova
B++
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B++
HSR:14.943% C+
Kills:22,216
Deaths (as Light Assault):4,044
Deaths (to Light Assaults):2,831
KDR:5.49357
Kill Difference:18,172
Playtime:178.854 hours
Usage:12%
Score:4.007m
Score/min:373
Accuracy (listed only):38.199%
HSR (listed only):29.775%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
D
Kills:2,685
Deaths:78
KDR:34.423
Accuracy:38.532% D
HSR:73.929% D
NS-44 Commissioner
B++
Kills:2,369
Deaths:557
KDR:4.253
Accuracy:40.061% B+
HSR:27.818% B++
Ghost
C**
Kills:1,608
Deaths:90
KDR:17.867
Accuracy:40.592% C**
HSR:68.843% C+
NS-357 Underboss
B*
Kills:1,500
Deaths:441
KDR:3.401
Accuracy:39.686% B
HSR:28.933% B*
MKV Suppressed
A*
Kills:1,386
Deaths:180
KDR:7.700
Accuracy:29.957% B*
HSR:34.055% A*
Spiker
A+
Kills:1,321
Deaths:392
KDR:3.370
Accuracy:31.764% C**
HSR:32.551% A+
Artemis VX26
A
Kills:1,277
Deaths:125
KDR:10.216
Accuracy:29.551% B+
HSR:32.107% A
V10
B
Kills:1,224
Deaths:33
KDR:37.091
Accuracy:42.874% B
HSR:72.304% D
XM98
B**
Kills:1,189
Deaths:75
KDR:15.853
Accuracy:44.520% B**
HSR:71.489% C
Parallax VX3
A
Kills:1,166
Deaths:41
KDR:28.439
Accuracy:47.774% A
HSR:76.244% C+
NS-45 Pilot
C**
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:29.498% C
HSR:28.522% C**
Beamer VS3
A+
Kills:1,162
Deaths:398
KDR:2.920
Accuracy:32.395% B++
HSR:33.563% A+
VA39 Spectre
B**
Kills:1,159
Deaths:70
KDR:16.557
Accuracy:38.066% B**
HSR:32.787% C--
NSX Daimyo
C
Kills:658
Deaths:36
KDR:18.278
Accuracy:40.025% C
HSR:92.401% C-
NSX Tengu
B**
Kills:599
Deaths:103
KDR:5.816
Accuracy:39.563% B+
HSR:27.546% B**
Phaseshift VX-S
B
Kills:451
Deaths:17
KDR:26.529
Accuracy:33.851% C
HSR:79.601% B
NS-44L Blackhand
B*
Kills:415
Deaths:73
KDR:5.685
Accuracy:41.003% C+
HSR:53.012% B*
Sirius SX12
A**
Kills:357
Deaths:43
KDR:8.302
Accuracy:31.241% A
HSR:34.454% A**
NS-61 Emissary
B**
Kills:269
Deaths:89
KDR:3.022
Accuracy:26.680% C
HSR:23.048% B**
NSX Tomoe
C*
Kills:257
Deaths:31
KDR:8.290
Accuracy:30.155% C*
HSR:34.241% C
Eridani SX5
A*
Kills:242
Deaths:50
KDR:4.840
Accuracy:28.817% B+
HSR:35.537% A*
VE-S Canis
B+
Kills:176
Deaths:36
KDR:4.889
Accuracy:26.532% C+
HSR:25.568% B+
NS-30 Vandal
B**
Kills:155
Deaths:8
KDR:19.375
Accuracy:38.795% B**
HSR:34.194% B*
The Immortal
A
Kills:88
Deaths:26
KDR:3.385
Accuracy:33.158% C
HSR:39.773% A
Phantom VA23
C+
Kills:76
Deaths:7
KDR:10.857
Accuracy:27.065% D*
HSR:30.263% C+
NS-AM7 Archer
B**
Kills:70
Deaths:26
KDR:2.692
Accuracy:58.945% C+
HSR:27.143% B**
Nyx VX31
A++
Kills:66
Deaths:10
KDR:6.600
Accuracy:27.139% D*
HSR:45.455% A++
Cerberus
A
Kills:59
Deaths:7
KDR:8.429
Accuracy:27.811% D
HSR:35.593% A
Soldier Soaker
D*
Kills:56
Deaths:18
KDR:3.111
Accuracy:13.863% F--
HSR:7.143% D*
Kills:23,204
Deaths (as Infiltrator):3,372
Deaths (to Infiltrators):1,906
KDR:6.88138
Kill Difference:19,832
Playtime:409.359 hours
Usage:27%
Score:7.944m
Score/min:323
Accuracy (listed only):34.825%
HSR (listed only):42.694%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:4,105
Deaths:846
KDR:4.852
Accuracy:70.257% B*
HSR:17.686% C++
Phobos VX86
B++
Kills:3,279
Deaths:688
KDR:4.766
Accuracy:66.892% B++
HSR:20.281% B+
NS-11A
A*
Kills:2,272
Deaths:379
KDR:5.995
Accuracy:27.643% B++
HSR:38.556% A*
Terminus VX-9
B**
Kills:2,148
Deaths:406
KDR:5.291
Accuracy:28.300% B+
HSR:35.615% B**
H-V45
A++
Kills:1,751
Deaths:265
KDR:6.608
Accuracy:30.038% B**
HSR:34.438% A++
MKV Suppressed
A*
Kills:1,386
Deaths:180
KDR:7.700
Accuracy:29.957% B*
HSR:34.055% A*
Pandora VX25
A
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% A
HSR:17.466% B+
Pulsar VS1
A**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:30.183% A
HSR:37.789% A**
Equinox VE2 Burst
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:30.323% B+
HSR:34.738% B*
Darkstar
A
Kills:1,032
Deaths:217
KDR:4.756
Accuracy:27.339% C+
HSR:33.333% A
NS Baron G5
A
Kills:820
Deaths:185
KDR:4.432
Accuracy:56.070% A
HSR:20.488% A
NSX Yumi
B
Kills:768
Deaths:112
KDR:6.857
Accuracy:27.468% C++
HSR:29.167% B
NSX Tengu
B**
Kills:599
Deaths:103
KDR:5.816
Accuracy:39.563% B+
HSR:27.546% B**
Corvus VA55
M++
Kills:418
Deaths:61
KDR:6.852
Accuracy:27.410% B+
HSR:43.541% M++
Sirius SX12
A**
Kills:357
Deaths:43
KDR:8.302
Accuracy:31.241% A
HSR:34.454% A**
Eridani SX5
A*
Kills:242
Deaths:50
KDR:4.840
Accuracy:28.817% B+
HSR:35.537% A*
VE-S Canis
B+
Kills:176
Deaths:36
KDR:4.889
Accuracy:26.532% C+
HSR:25.568% B+
Nova
B++
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B++
HSR:14.943% C+
CME
A
Kills:65
Deaths:16
KDR:4.063
Accuracy:27.211% C++
HSR:32.308% A
Kills:23,066
Deaths (as Combat Medic):4,233
Deaths (to Combat Medics):1,804
KDR:5.44909
Kill Difference:18,833
Playtime:303.076 hours
Usage:20%
Score:9.149m
Score/min:503
Accuracy (listed only):37.402%
HSR (listed only):29.869%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:4,105
Deaths:846
KDR:4.852
Accuracy:70.257% B*
HSR:17.686% C++
Phobos VX86
B++
Kills:3,279
Deaths:688
KDR:4.766
Accuracy:66.892% B++
HSR:20.281% B+
VE-LR Obelisk
A+
Kills:1,611
Deaths:174
KDR:9.259
Accuracy:32.146% C+
HSR:45.500% A+
Pulsar C
M
Kills:1,536
Deaths:269
KDR:5.710
Accuracy:28.197% B++
HSR:38.281% M
VE-C Horizon
A*
Kills:1,366
Deaths:277
KDR:4.931
Accuracy:37.593% B+
HSR:38.946% A*
Pandora VX25
A
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% A
HSR:17.466% B+
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B++
HSR:44.526% M+
Serpent VE92
A++
Kills:1,188
Deaths:190
KDR:6.253
Accuracy:27.749% B*
HSR:30.471% A++
NS-11C
M++
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B**
HSR:37.943% M++
VX6-7
A*
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A*
NS Baron G5
A
Kills:820
Deaths:185
KDR:4.432
Accuracy:56.070% A
HSR:20.488% A
Eclipse VE3A
A+
Kills:792
Deaths:164
KDR:4.829
Accuracy:27.254% C++
HSR:28.662% A+
Zenith VX-5
A+
Kills:252
Deaths:36
KDR:7
Accuracy:29.050% B++
HSR:30.952% A+
Nova
B++
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B++
HSR:14.943% C+
Kills:21,067
Deaths (as Engineer):3,806
Deaths (to Engineers):1,700
KDR:5.53521
Kill Difference:17,261
Playtime:234.804 hours
Usage:15%
Score:6.744m
Score/min:479
Accuracy (listed only):40.121%
HSR (listed only):30.271%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:402
V. Kills:230 174%
Deaths:20
KDR:20.100
Accuracy:56.347% C+
KPH:36.900 B+
VKPH:21.100 B+
Kills:402 (402 + 0)
Deaths:20
KDR:20.100
VKDR:11.500
Vehicle Kills:230
Kill Difference:382
Playtime:10.893 hours
Usage:1%
Score:0.179m
Score/min:274
Driving Accuracy:56.347%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:80
V. Kills:52 151%
Deaths:8
KDR:10
Accuracy:59.446% B++
KPH:29 C**
VKPH:18.900 B++
Kills:80 (80 + 0)
Deaths:8
KDR:10
VKDR:6.500
Vehicle Kills:52
Kill Difference:72
Playtime:2.759 hours
Usage:0%
Score:0.072m
Score/min:433
Driving Accuracy:59.446%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:138
V. Kills:28 476%
Deaths:7
KDR:19.714
Accuracy:45.938% B++
KPH:52.400 M+
VKPH:10.600 B*
M12 Kobalt
A++
Kills:73
V. Kills:1 N/A
Deaths:1
KDR:73
Accuracy:16.131% C
KPH:138.500 A++
VKPH:1.900 D
M12 Kobalt
C+
Kills:56
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:16.732% C
KPH:61.500 C+
VKPH:1.100 D--
M20 Basilisk
N/A
Kills:50
V. Kills:12 385%
Deaths:4
KDR:12.500
Accuracy:47.109% N/A
KPH:51.900 N/A
VKPH:12.500 N/A
Kills:317 (0 + 317)
Deaths:12
KDR:26.417
VKDR:3.500
Vehicle Kills:42
Kill Difference:305
Playtime:5.034 hours
Usage:0%
Score:0.087m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:47.109%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,5496,5039566.802A0.8230.258%B*39.382%B**117.6A+N/A33255.3h9.4B*31B*
Orion VS54 4,2364,2075108.249S2.2628.683%A+37.224%A++94.5M+N/A34244.5h9.3B**32.4B
Deimos VA29 4,1224,1058464.852M++1.1370.257%B*17.686%C++87.7A+N/A23546.8h2.1B+2.9B+
Phobos VX86 3,2923,2796884.766M+1.2266.892%B++20.281%B+88.6A+N/A20937h2.2B+3.3B+
NS-15M2 2,7942,7783069.078S3.0926.389%B+38.769%A+89A+N/A23831.2h10.5B++40B+
Parsec VX3-A 2,6892,6857834.423S28.4438.532%D73.929%D60.1B+N/A15644.7h2C5.1C
NS-44 Commissioner 2,3742,3695574.253M++1.7340.061%B+27.818%B++73.8A+N/A20232.1h3.1B*7.8B+
NS-11A 2,2902,2723795.995S0.0127.643%B++38.556%A*54.6B**N/A13441.6h10.9B**39.4B*
Terminus VX-9 2,1622,1484065.291A*0.6928.3%B+35.615%B**68.2AN/A17431.5h10.2B*36B++
NSX Naginata 2,1302,1102687.873S1.8924.701%B+34.265%B*97.2A*N/A27121.7h10.9B+44B+
NS Decimator 2,5902,0802488.387S2.4053.363%D--2.019%C+47.1B++11.5C--22844.2h4.2B+7.8C++
C-4 2,0021,8174044.498A*1.4928.712%B+N/A73.9C+7.5D**35324.6h1.1B*3.8B*
H-V45 1,7641,7512656.608M++0.6230.038%B**34.438%A++61B**N/A18828.7h11.2B*37.3B*
VE-LR Obelisk 1,6241,6111749.259S3.2732.146%C+45.5%A+63.7AN/A15925.3h5.1B*15.8B++
Ghost 1,6081,6089017.867S11.8840.592%C**68.843%C+57.8B*N/A15927.8h2.2C*5.3B+
Pulsar C 1,5511,5362695.71M++0.2828.197%B++38.281%M58.2AN/A18426.4h10.1B+35.8B+
NS-357 Underboss 1,5071,5004413.401A**2.5839.686%B28.933%B*75B**N/A19020h3.7B+9.2B+
SVA-88 1,4251,42112211.648S5.6626.349%B+33.99%B**106.8A*N/A30513.3h9.5B**36B++
Pulsar LSW 1,4041,3932186.39S0.4025.698%B+37.114%A++86A+N/A29216.2h9.7B**37.6B++
MKV Suppressed 1,3891,3861807.7S1.7129.957%B*34.055%A*80.6A*N/A20517.2h11B*36.8B++
VE-C Horizon 1,3691,3662774.931A*1.0537.593%B+38.946%A*112A++N/A31312.2h10.2B**27.1B*
Spiker 1,3271,3213923.37A**2.6231.764%C**32.551%A+56.7B*N/A13223.3h7.1B+22.5B++
Artemis VX26 1,2801,27712510.216S4.2329.551%B+32.107%A76.5A*N/A19116.7h9.6B**32.4B++
Pandora VX25 1,2361,2312325.306S0.6851.746%A17.466%B+79.4AN/A20615.5h3.7B++7.2B*
Solstice SF 1,2351,2291816.79S0.8031.609%A+33.035%M66.4M++N/A18218.5h10.8C*34.1B++
NSX Tanto 1,2361,2241846.652S0.6730.28%B++44.526%M+58.6B**N/A15120.9h11.2B+37B+
V10 1,2251,2243337.091U31.1142.874%B72.304%D65.1A+N/A16218.8h2.1C**4.9B+
VX29 Polaris 1,2121,2071577.688S1.7025.378%B31.566%B**96.6A++N/A25912.5h10.5B++41.2B+
XM98 1,1911,1897515.853S9.8744.52%B**71.489%C60.4A++N/A14519.7h2.1B++4.8B*
Serpent VE92 1,1931,1881906.253S0.2727.749%B*30.471%A++60AN/A18819.8h10.1B*36.3B++
NS-11C 1,1951,1861736.855S0.8729.685%B**37.943%M++57.9A+N/A15920.5h10.5B*35.5B*
VE-H Maw 1,1881,1751965.995M**0.0125.629%C+36.596%B**75.3B*N/A21615.6h9.5B+37.1B+
Frag Grenade 1,1861,17111171N/A1,165.0154.117%B**N/A688.8B*8.8C+24231.7h2.9B*5.3B*
Pulsar VS1 1,1781,1672195.329S0.6630.183%A37.789%A**62.7A*N/A29018.6h11.4B**37.7B*
Parallax VX3 1,1701,1664128.439S22.4547.774%A76.244%C+60.1A++N/A15519.4h1.8B*3.8B*
NS-45 Pilot 1,1691,1643123.731A++2.2529.498%C28.522%C**75.1B++N/A19115.5h6.9C**23.2C*
Equinox VE2 Burst 1,1751,1631826.39M+0.4030.323%B+34.738%B*76B**N/A22915.3h10.2B*33.8B++
Beamer VS3 1,1701,1623982.92M+3.0732.395%B++33.563%A+66.8A*N/A19217.4h6.9B++21.3C**
VX6-7 1,1681,1611945.985M**0.0029.646%B**34.884%A*64.5AN/A18118h11.6B+39.2B+
VA39 Spectre 1,1641,1597016.557U10.5738.066%B**32.787%C--78.3M**N/A21514.8h3.8A10B**
Darkstar 1,0361,0322174.756A**1.2327.339%C+33.333%A52.7C**N/A13419.6h11.7B+43B+
S1 1,2029861755.634S0.3551.396%D3.955%B++40.4B**8.9D24024.4h5.3B++10.3B+
NS Baron G5 8278201854.432S1.5556.07%A20.488%A59.9AN/A22713.7h4.1B+7.2C+
Eclipse VE3A 7967921644.829M**1.1627.254%C++28.662%A+55B+N/A14114.4h8.8A32.4B*
Lasher X2 8027821335.88S0.1128.161%C**5.371%B++66.8A++1.7B++21311.7h21C+74.6C**
NSX Yumi 7997681126.857M**0.8727.468%C++29.167%B45.4B+1.8B+11716.9h9.8B*35.7B++
Flare VE6 713709957.463S1.4826.709%B++33.286%A84.4A+N/A2978.4h8.9B*33.3B++
NSX Daimyo 6586583618.278S12.2940.025%C92.401%C-77.4B*N/A1798.5h2.4C**6.1C*
NSX Tengu 6075991035.816S0.1739.563%B+27.546%B**61.8B**N/A1689.7h13C*32.8B
Sticky Grenade 5415311531N/A525.0159.928%B*N/A1062C*20B++28640.5h2.2C++3.6B+
Tank Mine 6124671223.828B++2.1625.211%DN/A57.7D--17.9D**3788.1h1.3B**5.3B+
Phaseshift VX-S 4524511726.529S20.5433.851%C79.601%B50.1B**N/A1249h2.3B+6.9B+
Corvus VA55 421418616.852S0.8727.41%B+43.541%M++66.3A++N/A2056.3h8.9A32.6B*
NS-44L Blackhand 416415735.685S0.3041.003%C+53.012%B*30.7BN/A7713.5h3.5B++8.6B+
L100 Python AP 6324022020.1M*14.1156.347%C+1.493%D36.9B+21.1B+27410.9h7.3C13C
Sirius SX12 359357438.302S2.3231.241%A34.454%A**72.9A*N/A3024.9h12.8B+40.9B++
MANA Anti-Personnel Turret 2982962611.385N/A5.4021.932%UN/A2960U20U8947700.1h12.9T*58.8T*
Proximity Mine 296296358.457A+2.4745.081%B+N/A47.7D**N/A1666.2h2C4.4B
NS-61 Emissary 272269893.022M++2.9626.68%C23.048%B**61.1A++N/A1924.4h10.7B+40.3B+
Rocklet Rifle 4222681152.33M++3.6634.28%F--1.119%B+21.6C--12.4D--19012.4h35.7C*104.2D
NSX Tomoe 260257318.29S2.3030.155%C*34.241%C57.1B++N/A2024.5h12.4B+41.1B+
Zenith VX-5 255252367S1.0129.05%B++30.952%A+54.8B*N/A1934.6h9.7B**33.4B*
Eridani SX5 243242504.84M*1.1528.817%B+35.537%A*62.1B**N/A2763.9h10.5B+36.5B+
The Slasher 2111865,1130.036C5.9511.352%F6.452%D0.4DN/A1475.2h2B+17.9C--
Auraxium Force-Blade 2051785,8790.03C+5.969.406%F4.494%C-0.3C--N/A1535.5h2.2C+22.9D--
VE-S Canis 180176364.889M**1.1026.532%C+25.568%B+70.4B**1.6A++3872.5h8.8B*33.3B+
NS-30 Vandal 156155819.375U13.3938.795%B**34.194%B*86.1A*N/A3341.8h4.2B**10.7B**
M20 Basilisk 166138719.714S13.7345.938%B++11.594%A**53.1M+10.8B*2752.6h53.8A117B**
The Immortal 8888263.385A*2.6033.158%C39.773%A73.3B*N/A2141.2h7.9C*23.8C++
Nova 8887136.692S0.7153.644%B++14.943%C+37.8C++N/A1572.3h4.2C**7.9B+
Anti-Vehicle Grenade 10787187N/A81.0143.349%D-N/A290C66.7C14510.3h5.2B12C++
Supernova FPC 13280810B+4.0159.446%B++3.75%B**28.6C**18.6B++4332.8h9.1F-15.4D*
Phantom VA23 7676710.857S4.8727.065%D*30.263%C+69.1AN/A2601.1h3.6B**13.2C*
M12 Kobalt 7473173M67.0116.131%C24.658%A146A*2D3610.5h10.5A+65.2B++
NS-AM7 Archer 9070262.692S3.2958.945%C+27.143%B**14.6A++4.2B**2204.8h17.9C**30.3B
Force-Blade 80692,7960.025C++5.9613.938%D*1.449%D0.2DN/A1321.3h2.4C*17.3C-
Lancer VS22 1276897.556S1.5761.33%C+N/A13.1C+11.3C1615.2h40.7C--66.3C-
Blueshift VM5 696888.5M+2.5127.634%A++36.765%M+68A*1B+4071h18.2D65.9B+
Blueshift VM5 686888.5M+2.5127.588%A++41.177%M**75.6MN/A4360.9h13.2B**47.9B**
Nyx VX31 6666106.6M++0.6127.139%D*45.455%A++66B*N/A2561h4.5B*16.5C*
CME 6765164.063M*1.9227.211%C++32.308%A54.2B++1.7A**3111.2h13C**47.7B
Cerberus 595978.429S2.4427.811%D35.593%A39.3C++N/A1441.5h4.7B*16.9B+
NSX-P Naginata 5958202.9A3.0921.911%C+37.931%A44.6C+N/A2601.3h14C64.1C+
Soldier Soaker 5656183.111A++2.8713.863%F--7.143%D*35C-N/A3221.6h5.9C++42.3F--
M12 Kobalt 5756156M**50.0116.732%C21.429%B++62.2C+1.1D--2530.9h13.8B**82.4B+
M20 Basilisk 6250412.5S6.5147.109%B*4%D50A*12B+3131h66.8B**141.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33170.2h
Nanite Revive Grenade02,5610.7h
Anti-Vehicle MANA Turret12090.2h
Nano-Armor Kit74655,58832.9h
Rampart Wall0810.4h
Repair Module0600.2h
Motion Spotter3015,72032.5h
Deconstruction Tool08160.1h
Spitfire Auto-Turret53,1032h
VS Triumph Flare Gun0920.2h
Shield Recharging Field176,7793.9h
Ammunition Package410,8222.7h
Medical Kit1,0339,51783.8h
Anti-Infantry MANA Turret16960.5h
Medical Applicator320737,63444.3h
Nano-Repair Grenade01730h
Hardlight Barrier12020.1h
Recon Detection Device2722,91934.4h

Check the help document for the dictionary if you want to learn more about words used here.


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