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Harbinger Predator fqqRTx[DIL8] fqqRTx
VS BR 90

KDR: 5.96

Score: 38.3m

Last Seen: May 5th, 2020 5:27 PM
- OFFLINE - 784 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt
Level Progress (to 91): 9%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Deimos VA29 Phobos VX86 NS-15M2 Parsec VX3-A NS-44 Commissioner NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,322,205 MLG Score: 3455
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.685%35.7%102445123854,3365.931230.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.892%1.44A2.197A*-0.714D-HEAD ++ (~21.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.566B+9.20.354C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.937%1.867%318212814823012871.59603167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.096%1.541A+-0.41C---1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.652B+7.60.389C**5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.152%16.114%13421281211215930.981395224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.538%0.271C*2.806M+2.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.177C++38.80.036C+60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.264%69.89%1348127510,2596691715.3348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.188%0.8B++0.184C++0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.30.29C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.783%18.641%134412798,8141015368.68374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.655%1.816A++0.745B++-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.716B++2.40.511B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.3m202.4%475 (28.5k)412 (24.7k)5.962989,67615,0396.4116690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283855918.618%33.525%62406:1040

20% Combat Medic15% Engineer26% Heavy Assault27% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 2:43 PMSep 28th, 2019 9:03 AMMay 5th, 2020 2:58 PM (33d) (PST)May 5th, 2020 1:49 PM (33d) (PST)May 5th, 2020 1:27 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6861175690.9630.1620.3232.0040.0273455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1447,02634,118581019120224,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1551.5h/64.6d 6,749 30,064 33,444 186.5k 2,679 6,668 2,491 63.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:6,894
Deaths:1,022
KDR:6.746
Accuracy:30.111% B+
HSR:39.078% B*
Orion VS54
A
Kills:4,238
Deaths:514
KDR:8.245
Accuracy:28.693% A
HSR:37.140% A
NS-15M2
A
Kills:2,778
Deaths:306
KDR:9.078
Accuracy:26.389% C*
HSR:38.769% A
NSX Naginata
B++
Kills:2,110
Deaths:268
KDR:7.873
Accuracy:24.701% C*
HSR:34.265% B++
SVA-88
B*
Kills:1,421
Deaths:122
KDR:11.648
Accuracy:26.349% C**
HSR:33.990% B*
Pulsar LSW
A
Kills:1,393
Deaths:218
KDR:6.390
Accuracy:25.698% C++
HSR:37.114% A
VX29 Polaris
B*
Kills:1,207
Deaths:157
KDR:7.688
Accuracy:25.378% C++
HSR:31.566% B*
VE-H Maw
B*
Kills:1,175
Deaths:196
KDR:5.995
Accuracy:25.629% C
HSR:36.596% B*
Flare VE6
B*
Kills:711
Deaths:95
KDR:7.484
Accuracy:26.692% B+
HSR:33.333% B*
NSX-P Naginata
C**
Kills:123
Deaths:28
KDR:4.393
Accuracy:23.327% C+
HSR:31.707% C**
Kills:22,050
Deaths (as Heavy Assault):2,926
Deaths (to Heavy Assaults):4,807
KDR:7.53589
Kill Difference:19,124
Playtime:407.548 hours
Usage:26%
Score:10.164m
Score/min:416
Accuracy (listed only):26.297%
HSR (listed only):35.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B+
Kills:4,217
Deaths:881
KDR:4.787
Accuracy:70.277% B+
HSR:17.785% C++
Phobos VX86
B+
Kills:3,279
Deaths:688
KDR:4.766
Accuracy:66.892% B+
HSR:20.281% B+
Pulsar C
A*
Kills:1,536
Deaths:269
KDR:5.710
Accuracy:28.197% B+
HSR:38.281% A*
MKV Suppressed
A*
Kills:1,386
Deaths:180
KDR:7.700
Accuracy:29.957% B++
HSR:34.055% A*
VE-C Horizon
A++
Kills:1,368
Deaths:277
KDR:4.939
Accuracy:37.563% B
HSR:38.962% A++
Pandora VX25
B*
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% B*
HSR:17.466% B
Solstice SF
A**
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A
HSR:33.035% A**
NSX Tanto
A**
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B+
HSR:44.526% A**
Serpent VE92
A+
Kills:1,188
Deaths:190
KDR:6.253
Accuracy:27.749% B+
HSR:30.471% A+
NS-11C
M+
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B*
HSR:37.943% M+
VX6-7
A++
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B++
HSR:34.884% A++
NS Baron G5
A
Kills:891
Deaths:200
KDR:4.455
Accuracy:56.075% B**
HSR:20.539% A
Eclipse VE3A
A+
Kills:812
Deaths:167
KDR:4.862
Accuracy:27.324% C+
HSR:28.818% A+
NSX Tengu
B*
Kills:599
Deaths:103
KDR:5.816
Accuracy:39.563% C*
HSR:27.546% B*
Sirius SX12
A*
Kills:357
Deaths:43
KDR:8.302
Accuracy:31.241% B**
HSR:34.454% A*
Zenith VX-5
A
Kills:252
Deaths:36
KDR:7
Accuracy:29.050% B+
HSR:30.952% A
Eridani SX5
A++
Kills:242
Deaths:50
KDR:4.840
Accuracy:28.817% C**
HSR:35.537% A++
VE-S Canis
B
Kills:176
Deaths:36
KDR:4.889
Accuracy:26.532% C
HSR:25.568% B
Nova
B+
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B+
HSR:14.943% C+
Kills:22,421
Deaths (as Light Assault):4,097
Deaths (to Light Assaults):2,866
KDR:5.47254
Kill Difference:18,324
Playtime:181.445 hours
Usage:12%
Score:4.070m
Score/min:374
Accuracy (listed only):38.202%
HSR (listed only):29.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
D-
Kills:2,685
Deaths:78
KDR:34.423
Accuracy:38.532% D-
HSR:73.929% D--
NS-44 Commissioner
B+
Kills:2,416
Deaths:565
KDR:4.276
Accuracy:40.054% C**
HSR:27.980% B+
Ghost
C+
Kills:1,620
Deaths:92
KDR:17.609
Accuracy:40.587% C+
HSR:68.827% C+
NS-357 Underboss
B+
Kills:1,538
Deaths:458
KDR:3.358
Accuracy:39.553% C*
HSR:28.999% B+
MKV Suppressed
A*
Kills:1,386
Deaths:180
KDR:7.700
Accuracy:29.957% B++
HSR:34.055% A*
Spiker
A
Kills:1,321
Deaths:392
KDR:3.370
Accuracy:31.764% C*
HSR:32.551% A
Artemis VX26
B**
Kills:1,277
Deaths:125
KDR:10.216
Accuracy:29.551% C*
HSR:32.107% B**
V10
C++
Kills:1,224
Deaths:33
KDR:37.091
Accuracy:42.874% C++
HSR:72.304% D
XM98
B*
Kills:1,189
Deaths:75
KDR:15.853
Accuracy:44.505% B*
HSR:71.489% C--
Parallax VX3
B**
Kills:1,166
Deaths:41
KDR:28.439
Accuracy:47.774% B**
HSR:76.244% C
NS-45 Pilot
C+
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:29.498% C-
HSR:28.522% C+
Beamer VS3
A
Kills:1,162
Deaths:398
KDR:2.920
Accuracy:32.395% B++
HSR:33.563% A
VA39 Spectre
B*
Kills:1,159
Deaths:70
KDR:16.557
Accuracy:38.066% B*
HSR:32.787% C--
NSX Daimyo
C--
Kills:722
Deaths:47
KDR:15.362
Accuracy:39.211% C--
HSR:92.382% D
NSX Tengu
B*
Kills:599
Deaths:103
KDR:5.816
Accuracy:39.563% C*
HSR:27.546% B*
Phaseshift VX-S
B
Kills:494
Deaths:21
KDR:23.524
Accuracy:33.563% C--
HSR:80.769% B
NS-44L Blackhand
B*
Kills:421
Deaths:74
KDR:5.689
Accuracy:40.674% C
HSR:53.207% B*
Sirius SX12
A*
Kills:357
Deaths:43
KDR:8.302
Accuracy:31.241% B**
HSR:34.454% A*
NS-61 Emissary
B*
Kills:270
Deaths:90
KDR:3
Accuracy:26.646% C
HSR:22.963% B*
NSX Tomoe
C++
Kills:257
Deaths:31
KDR:8.290
Accuracy:30.155% C++
HSR:34.241% C-
Eridani SX5
A++
Kills:242
Deaths:50
KDR:4.840
Accuracy:28.817% C**
HSR:35.537% A++
VE-S Canis
B
Kills:176
Deaths:36
KDR:4.889
Accuracy:26.532% C
HSR:25.568% B
NS-30 Vandal
B++
Kills:155
Deaths:8
KDR:19.375
Accuracy:38.795% B++
HSR:34.194% B++
The Immortal
B*
Kills:112
Deaths:31
KDR:3.613
Accuracy:33.247% D
HSR:40.179% B*
Phantom VA23
C+
Kills:76
Deaths:7
KDR:10.857
Accuracy:27.065% D**
HSR:30.263% C+
NS-AM7 Archer
B*
Kills:70
Deaths:26
KDR:2.692
Accuracy:58.945% C++
HSR:27.143% B*
Nyx VX31
A+
Kills:66
Deaths:10
KDR:6.600
Accuracy:27.139% D*
HSR:45.455% A+
Cerberus
A
Kills:59
Deaths:7
KDR:8.429
Accuracy:27.811% D
HSR:35.593% A
Soldier Soaker
D*
Kills:56
Deaths:18
KDR:3.111
Accuracy:13.863% F--
HSR:7.143% D*
Kills:23,439
Deaths (as Infiltrator):3,421
Deaths (to Infiltrators):1,940
KDR:6.85151
Kill Difference:20,018
Playtime:412.287 hours
Usage:27%
Score:8.011m
Score/min:324
Accuracy (listed only):34.772%
HSR (listed only):42.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:4,217
Deaths:881
KDR:4.787
Accuracy:70.277% B+
HSR:17.785% C++
Phobos VX86
B+
Kills:3,279
Deaths:688
KDR:4.766
Accuracy:66.892% B+
HSR:20.281% B+
NS-11A
A++
Kills:2,272
Deaths:379
KDR:5.995
Accuracy:27.643% B+
HSR:38.556% A++
Terminus VX-9
B**
Kills:2,177
Deaths:412
KDR:5.284
Accuracy:28.331% C**
HSR:35.599% B**
H-V45
A+
Kills:1,767
Deaths:270
KDR:6.544
Accuracy:30.045% B**
HSR:34.578% A+
MKV Suppressed
A*
Kills:1,386
Deaths:180
KDR:7.700
Accuracy:29.957% B++
HSR:34.055% A*
Pandora VX25
B*
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% B*
HSR:17.466% B
Pulsar VS1
A*
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:30.183% B**
HSR:37.789% A*
Equinox VE2 Burst
B+
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:30.323% C**
HSR:34.738% B+
Darkstar
B**
Kills:1,104
Deaths:229
KDR:4.821
Accuracy:27.091% C
HSR:33.515% B**
NS Baron G5
A
Kills:891
Deaths:200
KDR:4.455
Accuracy:56.075% B**
HSR:20.539% A
NSX Yumi
C++
Kills:768
Deaths:112
KDR:6.857
Accuracy:27.468% C+
HSR:29.167% C++
NSX Tengu
B*
Kills:599
Deaths:103
KDR:5.816
Accuracy:39.563% C*
HSR:27.546% B*
Corvus VA55
M
Kills:418
Deaths:61
KDR:6.852
Accuracy:27.410% B+
HSR:43.541% M
Sirius SX12
A*
Kills:357
Deaths:43
KDR:8.302
Accuracy:31.241% B**
HSR:34.454% A*
Eridani SX5
A++
Kills:242
Deaths:50
KDR:4.840
Accuracy:28.817% C**
HSR:35.537% A++
VE-S Canis
B
Kills:176
Deaths:36
KDR:4.889
Accuracy:26.532% C
HSR:25.568% B
Nova
B+
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B+
HSR:14.943% C+
CME
B**
Kills:65
Deaths:16
KDR:4.063
Accuracy:27.211% C+
HSR:32.308% B**
Kills:23,366
Deaths (as Combat Medic):4,306
Deaths (to Combat Medics):1,831
KDR:5.42638
Kill Difference:19,060
Playtime:305.711 hours
Usage:20%
Score:9.238m
Score/min:504
Accuracy (listed only):37.392%
HSR (listed only):29.893%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:4,217
Deaths:881
KDR:4.787
Accuracy:70.277% B+
HSR:17.785% C++
Phobos VX86
B+
Kills:3,279
Deaths:688
KDR:4.766
Accuracy:66.892% B+
HSR:20.281% B+
VE-LR Obelisk
A+
Kills:1,624
Deaths:174
KDR:9.333
Accuracy:32.069% C+
HSR:45.628% A+
Pulsar C
A*
Kills:1,536
Deaths:269
KDR:5.710
Accuracy:28.197% B+
HSR:38.281% A*
VE-C Horizon
A++
Kills:1,368
Deaths:277
KDR:4.939
Accuracy:37.563% B
HSR:38.962% A++
Pandora VX25
B*
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% B*
HSR:17.466% B
Solstice SF
A**
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A
HSR:33.035% A**
NSX Tanto
A**
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B+
HSR:44.526% A**
Serpent VE92
A+
Kills:1,188
Deaths:190
KDR:6.253
Accuracy:27.749% B+
HSR:30.471% A+
NS-11C
M+
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B*
HSR:37.943% M+
VX6-7
A++
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B++
HSR:34.884% A++
NS Baron G5
A
Kills:891
Deaths:200
KDR:4.455
Accuracy:56.075% B**
HSR:20.539% A
Eclipse VE3A
A+
Kills:812
Deaths:167
KDR:4.862
Accuracy:27.324% C+
HSR:28.818% A+
Zenith VX-5
A
Kills:252
Deaths:36
KDR:7
Accuracy:29.050% B+
HSR:30.952% A
Nova
B+
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B+
HSR:14.943% C+
Kills:21,285
Deaths (as Engineer):3,859
Deaths (to Engineers):1,730
KDR:5.51568
Kill Difference:17,426
Playtime:235.753 hours
Usage:15%
Score:6.764m
Score/min:478
Accuracy (listed only):40.120%
HSR (listed only):30.301%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:402
V. Kills:230 174%
Deaths:20
KDR:20.100
Accuracy:56.347% C+
KPH:36.900 C++
VKPH:21.100 C*
Kills:402 (402 + 0)
Deaths:20
KDR:20.100
VKDR:11.500
Vehicle Kills:230
Kill Difference:382
Playtime:10.893 hours
Usage:1%
Score:0.179m
Score/min:275
Driving Accuracy:56.347%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:80
V. Kills:52 151%
Deaths:8
KDR:10
Accuracy:59.446% B++
KPH:29 C++
VKPH:18.900 B+
Kills:80 (80 + 0)
Deaths:8
KDR:10
VKDR:6.500
Vehicle Kills:52
Kill Difference:72
Playtime:2.759 hours
Usage:0%
Score:0.072m
Score/min:433
Driving Accuracy:59.446%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:138
V. Kills:28 476%
Deaths:7
KDR:19.714
Accuracy:45.938% B+
KPH:52.400 A*
VKPH:10.600 B++
M12 Kobalt
A+
Kills:73
V. Kills:1 N/A
Deaths:1
KDR:73
Accuracy:16.131% C--
KPH:138.500 A+
VKPH:1.900 D
M12 Kobalt
C
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:16.753% C--
KPH:62.400 C
VKPH:1.100 D--
M20 Basilisk
N/A
Kills:50
V. Kills:12 385%
Deaths:4
KDR:12.500
Accuracy:47.109% N/A
KPH:51.900 N/A
VKPH:12.500 N/A
Kills:318 (0 + 318)
Deaths:12
KDR:26.500
VKDR:3.500
Vehicle Kills:42
Kill Difference:306
Playtime:5.037 hours
Usage:0%
Score:0.087m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:47.109%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,9446,8941,0226.746B**0.7830.111%B+39.078%B*118B*N/A33258.4h9.4B+31.1B+
Orion VS54 4,2684,2385148.245M+2.2828.693%A37.14%A94.8A++N/A34244.7h9.3B*32.4C++
Deimos VA29 4,2344,2178814.787M+1.1870.277%B+17.785%C++88.4B**N/A23647.7h2.1B+2.9B+
Phobos VX86 3,2923,2796884.766M1.2066.892%B+20.281%B+88.6B**N/A20937h2.2B3.3B+
NS-15M2 2,7942,7783069.078M++3.1226.389%C*38.769%A89B**N/A23931.2h10.5B+40B+
Parsec VX3-A 2,6892,6857834.423S28.4638.532%D-73.929%D--60.1C++N/A15644.7h2D5.1D
NS-44 Commissioner 2,4212,4165654.276M1.6940.054%C**27.98%B+74.3B**N/A20232.5h3.1B++7.8B+
NS-11A 2,2902,2723795.995A**0.0327.643%B+38.556%A++54.6B+N/A13441.6h10.9B*39.4B++
Terminus VX-9 2,1932,1774125.284A0.6828.331%C**35.599%B**68.7B++N/A17531.7h10.2B++35.9B+
NSX Naginata 2,1302,1102687.873S1.9124.701%C*34.265%B++97.2AN/A27221.7h10.9B44B+
NS Decimator 2,6242,1082588.171S2.2153.319%D--2.087%C+46.8B11.5D22645h4.2C*7.8C+
C-4 2,0181,8304054.519A++1.4428.73%B+N/A73.5C7.6D**35124.9h1.1B++3.8B++
H-V45 1,7801,7672706.544A*0.5830.045%B**34.578%A+61.1B*N/A18928.9h11.2B+37.2B++
VE-LR Obelisk 1,6371,6241749.333S3.3732.069%C+45.628%A+63.4B*N/A15825.6h5.1B++15.8B+
Ghost 1,6201,6209217.609S11.6540.587%C+68.827%C+57.9C**N/A15928h2.2C+5.3C++
NS-357 Underboss 1,5451,5384583.358A++2.6039.553%C*28.999%B+75.4B++N/A19120.4h3.6B+9.2B+
Pulsar C 1,5511,5362695.71A+0.2528.197%B+38.281%A*58.2B++N/A18426.4h10.1B+35.8B+
SVA-88 1,4251,42112211.648S5.6926.349%C**33.99%B*106.8A+N/A30613.3h9.5B++36B+
Pulsar LSW 1,4041,3932186.39M**0.4325.698%C++37.114%A86B*N/A29316.2h9.7B*37.6B+
MKV Suppressed 1,3891,3861807.7S1.7429.957%B++34.055%A*80.6A+N/A20517.2h11B++36.8B+
VE-C Horizon 1,3711,3682774.939A++1.0237.563%B38.962%A++112.1AN/A31412.2h10.2B**27.2B++
Spiker 1,3271,3213923.37A++2.5931.764%C*32.551%A56.7B+N/A13223.3h7.1B++22.5B+
Artemis VX26 1,2801,27712510.216M**4.2529.551%C*32.107%B**76.5AN/A19116.7h9.6B*32.4B++
Pandora VX25 1,2361,2312325.306M0.6651.746%B*17.466%B79.4B*N/A20615.5h3.7B+7.2B++
Solstice SF 1,2351,2291816.79S0.8331.609%A33.035%A**66.4A*N/A18318.5h10.8C**34.1B+
V10 1,2251,2243337.091U31.1342.874%C++72.304%D65.1B*N/A16218.8h2.1C++4.9C**
NSX Tanto 1,2361,2241846.652S0.6930.28%B+44.526%A**58.6B+N/A15120.9h11.2B++37B+
VX29 Polaris 1,2121,2071577.688S1.7325.378%C++31.566%B*96.6B**N/A25912.5h10.5B+41.2B
XM98 1,1911,1897515.853S9.8944.505%B*71.489%C--60.1A+N/A14519.8h2.1B+4.8B++
Serpent VE92 1,1931,1881906.253M**0.2927.749%B+30.471%A+60B++N/A18919.8h10.1B++36.3B+
NS-11C 1,1951,1861736.855S0.8929.685%B*37.943%M+57.9B*N/A15920.5h10.5B*35.5B++
VE-H Maw 1,1881,1751965.995M++0.0325.629%C36.596%B*75.3BN/A21615.6h9.5C**37.1C*
Plasma Grenade 1,1861,17111171N/A1,165.0454.117%B*N/A688.8B+8.8C24301.7h2.9B+5.3B++
Pulsar VS1 1,1781,1672195.329M**0.6330.183%B**37.789%A*62.7A+N/A29018.6h11.4B*37.7B*
Parallax VX3 1,1701,1664128.439S22.4847.774%B**76.244%C60.1AN/A15519.4h1.8B++3.8B++
NS-45 Pilot 1,1691,1643123.731A++2.2329.498%C-28.522%C+75.1C*N/A19115.5h6.9C+23.2C+
Equinox VE2 Burst 1,1751,1631826.39A*0.4330.323%C**34.738%B+76B++N/A22915.3h10.2B++33.8B+
Beamer VS3 1,1701,1623982.92A**3.0432.395%B++33.563%A66.8AN/A19217.4h6.9B*21.3B++
VX6-7 1,1681,1611945.985A*0.0229.646%B++34.884%A++64.5B++N/A18118h11.6C*39.2B+
VA39 Spectre 1,1641,1597016.557S10.5938.066%B*32.787%C--78.3M+N/A21514.8h3.8B**10B*
Darkstar 1,1091,1042294.821A**1.1427.091%C33.515%B**53.3C++N/A13620.7h11.7B+43.2C**
S1 1,2029861755.634S0.3351.396%D3.955%B++40.4B*8.9D24124.4h5.3B+10.3C*
NS Baron G5 8998912004.455S1.5156.075%B**20.539%A61.4B*N/A22714.5h4.1B+7.2C++
Eclipse VE3A 8178121674.862B**1.1027.324%C+28.818%A+55.6C*N/A14314.6h8.8B**32.4B++
Lasher X2 8338121375.927S0.0428.236%C+5.172%B++67.7B**1.8B++21512h20.9C74.1C++
NSX Yumi 7997681126.857M++0.8927.468%C+29.167%C++45.4C*1.8B**11716.9h9.8B+35.7B+
NSX Daimyo 7227224715.362M+9.4039.211%C--92.382%D77.6B+N/A1809.3h2.4C++6.2C+
Flare VE6 715711957.484S1.5226.692%B+33.333%B*83.6B*N/A2958.5h8.9B+33.3B+
NSX Tengu 6075991035.816S0.1539.563%C*27.546%B*61.8B+N/A1689.7h13C+32.8C*
Sticky Grenade 5415311531N/A525.0459.928%B*N/A1062C+20B+28660.5h2.2C+3.6C**
Phaseshift VX-S 4954942123.524S17.5633.563%C--80.769%B52B**N/A1349.5h2.3B+6.8C**
Tank Mine 6124671223.828B+2.1325.16%DN/A57D*17.7F3758.2h1.3B**5.3B
NS-44L Blackhand 422421745.689M**0.2740.674%C53.207%B*31C++N/A7713.6h3.5B+8.6B+
Corvus VA55 421418616.852S0.8927.41%B+43.541%M66.3A+N/A2066.3h8.9B**32.6B*
L100 Python AP 6324022020.1A+14.1456.347%C+1.493%D36.9C++21.1C*27510.9h7.3C--13C
Sirius SX12 359357438.302S2.3431.241%B**34.454%A*72.9AN/A3034.9h12.8B40.9B+
Proximity Mine 310309397.923B**1.9645.079%C++N/A48.3FN/A1666.4h1.9C+4.3C++
MANA Anti-Personnel Turret 2982962611.385N/A5.4222.108%UN/A2960U20U8947700.1h13.1T*59T*
Rocklet Rifle 4252701192.269A**3.6934.291%F-1.111%B+21.4D12.3D*18912.6h36.1C++105.2D
NS-61 Emissary 273270903M+2.9626.646%C22.963%B*61.4AN/A1924.4h10.8B+40.4B
NSX Tomoe 260257318.29M**2.3330.155%C++34.241%C-57.1BN/A2034.5h12.4B41.1B
Zenith VX-5 255252367S1.0429.05%B+30.952%A54.8BN/A1944.6h9.7B**33.4B++
Eridani SX5 243242504.84M1.1228.817%C**35.537%A++62.1B+N/A2763.9h10.5B+36.5B+
The Slasher 2131885,2580.036C5.9311.288%F6.383%C--0.4DN/A1484.5h2C**18C
Auraxium Force-Blade 2051785,9510.03C+5.939.383%D**4.494%C-0.3DN/A1538.1h2.2C+22.9D--
VE-S Canis 180176364.889A**1.0726.532%C25.568%B70.4B+1.6B*3892.5h8.8B++33.3B
NS-30 Vandal 156155819.375S13.4138.795%B++34.194%B++86.1AN/A3361.8h4.2B**10.7B*
M20 Basilisk 166138719.714S13.7545.938%B+11.594%A*53.1A*10.8B++2752.6h53.8B+117B*
NSX-P Naginata 125123284.393A*1.5723.327%C+31.707%C**72.4B+1.2C+2981.7h11.3B48.5B
The Immortal 112112313.613A*2.3533.247%D40.179%B*70C**N/A2041.6h8C+24C
Nova 8887136.692M*0.7353.644%B+14.943%C+37.8C+N/A1582.3h4.2C*7.9B+
Anti-Vehicle Grenade 10787187N/A81.0443.349%D--N/A290D66.7C14510.3h5.2C++12C+
Supernova FPC 13280810C++4.0459.446%B++3.75%B*28.6C+18.6B+4332.8h9.1F**15.4F-
Phantom VA23 7676710.857A+4.8927.065%D**30.263%C+69.1B++N/A2611.1h3.6B*13.2C+
M12 Kobalt 7473173A67.0416.131%C--24.658%A146A++2D3630.5h10.5A+65.2B++
NS-AM7 Archer 9070262.692S3.2758.945%C++27.143%B*14.6B**4.2B**2204.8h17.9C++30.3C++
Force-Blade 80692,7960.025C+5.9413.938%D**1.449%D0.2C--N/A1321.3h2.4C*17.3C-
Blueshift VM5 696888.5A**2.5427.634%A+36.765%M68A+1B+4081h18.2D-65.9B
Blueshift VM5 686888.5A**2.5427.588%A41.177%M*75.6A*N/A4380.9h13.2B*47.9B*
Lancer VS22 1276897.556M**1.5961.468%C++N/A12.8C11.1C1615.3h41.3D-67.1D-
Nyx VX31 6666106.6A+0.6427.139%D*45.455%A+66B++N/A2561h4.5B*16.5C+
CME 6765164.063M**1.9027.211%C+32.308%B**54.2B+1.7A++3121.2h13C++47.7C++
Cerberus 595978.429S2.4727.811%D35.593%A39.3C+N/A1441.5h4.7B*16.9B
M12 Kobalt 5857157A++51.0416.753%C--21.053%B+63.3C1.1D--2550.9h13.6B**81.4C**
Soldier Soaker 5656183.111A+2.8513.863%F--7.143%D*35DN/A3221.6h5.9C*42.3F**
M20 Basilisk 6250412.5M*6.5447.109%B++4%D50A*12B3131h66.8B++141.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit74656,30933h
Spawn Beacon33350.3h
Anti-Vehicle MANA Turret12090.2h
Nanite Revive Grenade02,5850.7h
Rampart Wall0810.4h
Repair Module0600.2h
Motion Spotter3015,72032.5h
Deconstruction Tool08160.1h
VS Triumph Flare Gun0920.2h
Spitfire Auto-Turret53,1072h
Shield Recharging Field176,7793.9h
Recon Detection Device2723,26634.9h
Ammunition Package410,8782.7h
Medical Kit1,0539,66985h
Anti-Infantry MANA Turret17140.6h
Medical Applicator323744,01044.7h
Nano-Repair Grenade01890.1h
Hardlight Barrier12020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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