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Archon A.S.P. Operative fqqRTx[MEKD] fqqRTx
VS BR 76

KDR: 6.04

Score: 34.1m

Last Seen: Jun 23rd, 2019 5:06 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Leader of aDdIcTEd ToO mEdKitS[MEKD] aDdIcTEd ToO mEdKitS
VS outfit on Cobalt

Members: 1
Level Progress (to 77): 91%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Deimos VA29 Betelgeuse 54-A Phobos VX86 NS-15M2 Parsec VX3-A NS-11A NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,034,475 MLG Score: 3225
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.488%35.393%100843116749,4206.07573-0.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.93%1.434A2.216A*-0.082C+HEAD ++ (~21.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.561B+9.30.347C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.633%2.528%260212083562712241.31365158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.098%1.525A+-0.031C+-1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+90.284C*6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.654%12.295%10411209122191860.635417140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.992B*1.957A++-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125-0.042C+58.3-0.466D66.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.571%67.738%104712039,1195781715.7768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.325%0.841B*0.042C+0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.30.285C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.526%18.534%104412068,390898359.34298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.644%1.812A++0.789B++-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.714B++2.40.508B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
aDdIcTEd ToO mEdKitS[MEKD] aDdIcTEd ToO mEdKitS
VS outfit on Cobalt

Members: 1
34.1m198%461 (27.7k)399 (23.9k)6.0422879,89113,2226.512476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210757718.224%32.871%59906:2736

20% Combat Medic15% Engineer26% Heavy Assault27% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 2:43 PMMar 26th, 2019 4:13 PMJun 23rd, 2019 6:34 PM (2d) (PST)Jun 23rd, 2019 2:12 PM (2d) (PST)Jun 23rd, 2019 1:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6671125550.9340.1550.3071.9010.0263225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,0256,73033,29556918114223,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1426.1h/59.4d 6,216 26,261 29,447 162.6k 2,402 5,990 2,239 57.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:4,198
Deaths:507
KDR:8.280
Accuracy:28.678% A+
HSR:37.256% A++
Betelgeuse 54-A
B**
Kills:3,886
Deaths:557
KDR:6.977
Accuracy:29.350% B++
HSR:39.758% B**
NS-15M2
A++
Kills:2,726
Deaths:297
KDR:9.178
Accuracy:26.357% B+
HSR:38.701% A++
NSX Naginata
B*
Kills:2,110
Deaths:268
KDR:7.873
Accuracy:24.701% B+
HSR:34.265% B*
SVA-88
B**
Kills:1,421
Deaths:122
KDR:11.648
Accuracy:26.349% B+
HSR:33.990% B**
Pulsar LSW
A++
Kills:1,376
Deaths:211
KDR:6.521
Accuracy:25.807% B+
HSR:37.064% A++
VX29 Polaris
A
Kills:1,207
Deaths:157
KDR:7.688
Accuracy:25.378% B
HSR:31.566% A
VE-H Maw
A
Kills:1,068
Deaths:174
KDR:6.138
Accuracy:25.330% C+
HSR:37.266% A
Flare VE6
A
Kills:695
Deaths:91
KDR:7.637
Accuracy:26.684% B++
HSR:33.669% A
Kills:18,687
Deaths (as Heavy Assault):2,384
Deaths (to Heavy Assaults):4,169
KDR:7.83851
Kill Difference:16,303
Playtime:369.673 hours
Usage:26%
Score:9.047m
Score/min:408
Accuracy (listed only):26.515%
HSR (listed only):35.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:3,967
Deaths:806
KDR:4.922
Accuracy:70.320% B*
HSR:17.595% C++
Phobos VX86
B++
Kills:3,105
Deaths:636
KDR:4.882
Accuracy:66.729% B++
HSR:20.258% B+
Pulsar C
M
Kills:1,532
Deaths:269
KDR:5.695
Accuracy:28.177% B++
HSR:38.381% M
MKV Suppressed
A*
Kills:1,372
Deaths:177
KDR:7.751
Accuracy:29.929% B*
HSR:33.965% A*
Pandora VX25
B**
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% B**
HSR:17.466% B+
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B++
HSR:44.526% M+
NS-11C
M*
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B**
HSR:37.943% M*
Serpent VE92
A++
Kills:1,182
Deaths:188
KDR:6.287
Accuracy:27.751% B*
HSR:30.288% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Eclipse VE3A
A++
Kills:708
Deaths:152
KDR:4.658
Accuracy:27.060% C+
HSR:28.955% A++
NS Baron G5
A
Kills:575
Deaths:130
KDR:4.423
Accuracy:55.606% B**
HSR:20.348% A
NSX Tengu
B**
Kills:558
Deaths:92
KDR:6.065
Accuracy:39.421% B+
HSR:27.240% B**
Sirius SX12
M
Kills:355
Deaths:43
KDR:8.256
Accuracy:31.308% A
HSR:34.085% M
Zenith VX-5
A
Kills:234
Deaths:35
KDR:6.686
Accuracy:29.618% B*
HSR:29.487% A
Eridani SX5
A++
Kills:204
Deaths:40
KDR:5.100
Accuracy:28.529% B+
HSR:33.333% A++
VE-S Canis
B+
Kills:158
Deaths:26
KDR:6.077
Accuracy:25.761% C
HSR:24.051% B+
Nova
B++
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B++
HSR:14.943% C+
Kills:20,068
Deaths (as Light Assault):3,571
Deaths (to Light Assaults):2,520
KDR:5.61971
Kill Difference:16,497
Playtime:167.848 hours
Usage:12%
Score:3.719m
Score/min:369
Accuracy (listed only):38.157%
HSR (listed only):28.932%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
D
Kills:2,501
Deaths:72
KDR:34.736
Accuracy:38.611% D
HSR:74.090% D
NS-44 Commissioner
B++
Kills:2,141
Deaths:489
KDR:4.378
Accuracy:39.921% B+
HSR:26.530% B++
Ghost
B
Kills:1,450
Deaths:79
KDR:18.354
Accuracy:41.308% B
HSR:67.448% C+
NS-357 Underboss
B*
Kills:1,396
Deaths:398
KDR:3.508
Accuracy:39.546% B+
HSR:27.865% B*
MKV Suppressed
A*
Kills:1,372
Deaths:177
KDR:7.751
Accuracy:29.929% B*
HSR:33.965% A*
Spiker
A+
Kills:1,321
Deaths:392
KDR:3.370
Accuracy:31.775% C**
HSR:32.551% A+
Artemis VX26
A
Kills:1,277
Deaths:125
KDR:10.216
Accuracy:29.551% B+
HSR:32.107% A
V10
B
Kills:1,224
Deaths:33
KDR:37.091
Accuracy:42.874% B
HSR:72.304% D
XM98
B**
Kills:1,188
Deaths:75
KDR:15.840
Accuracy:44.548% B**
HSR:71.549% C
Parallax VX3
A
Kills:1,166
Deaths:41
KDR:28.439
Accuracy:47.774% A
HSR:76.244% C+
Beamer VS3
A+
Kills:1,162
Deaths:398
KDR:2.920
Accuracy:32.395% B*
HSR:33.563% A+
VA39 Spectre
B**
Kills:1,159
Deaths:70
KDR:16.557
Accuracy:38.066% B**
HSR:32.787% C--
NS-45 Pilot
C**
Kills:1,006
Deaths:266
KDR:3.782
Accuracy:29.193% C
HSR:28.032% C**
NSX Tengu
B**
Kills:558
Deaths:92
KDR:6.065
Accuracy:39.421% B+
HSR:27.240% B**
Phaseshift VX-S
B
Kills:431
Deaths:16
KDR:26.938
Accuracy:33.696% C
HSR:79.350% B
NS-44L Blackhand
B*
Kills:409
Deaths:70
KDR:5.843
Accuracy:40.920% C+
HSR:53.301% B*
Sirius SX12
M
Kills:355
Deaths:43
KDR:8.256
Accuracy:31.308% A
HSR:34.085% M
NS-61 Emissary
B**
Kills:269
Deaths:89
KDR:3.022
Accuracy:26.680% C
HSR:23.048% B**
NSX Tomoe
C*
Kills:239
Deaths:30
KDR:7.967
Accuracy:30.014% C*
HSR:33.891% C
Eridani SX5
A++
Kills:204
Deaths:40
KDR:5.100
Accuracy:28.529% B+
HSR:33.333% A++
VE-S Canis
B+
Kills:158
Deaths:26
KDR:6.077
Accuracy:25.761% C
HSR:24.051% B+
NS-30 Vandal
B**
Kills:155
Deaths:8
KDR:19.375
Accuracy:38.795% B**
HSR:34.194% B*
Phantom VA23
C++
Kills:76
Deaths:7
KDR:10.857
Accuracy:27.065% D*
HSR:30.263% C++
Nyx VX31
A++
Kills:66
Deaths:10
KDR:6.600
Accuracy:27.139% D*
HSR:45.455% A++
Cerberus
A+
Kills:59
Deaths:7
KDR:8.429
Accuracy:27.811% C--
HSR:35.593% A+
Kills:21,342
Deaths (as Infiltrator):3,053
Deaths (to Infiltrators):1,725
KDR:6.9905
Kill Difference:18,289
Playtime:383.597 hours
Usage:27%
Score:7.383m
Score/min:321
Accuracy (listed only):34.505%
HSR (listed only):42.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:3,967
Deaths:806
KDR:4.922
Accuracy:70.320% B*
HSR:17.595% C++
Phobos VX86
B++
Kills:3,105
Deaths:636
KDR:4.882
Accuracy:66.729% B++
HSR:20.258% B+
NS-11A
A*
Kills:2,156
Deaths:359
KDR:6.006
Accuracy:27.635% B++
HSR:38.404% A*
Terminus VX-9
A
Kills:2,097
Deaths:394
KDR:5.322
Accuracy:28.227% B+
HSR:35.479% A
H-V45
A++
Kills:1,743
Deaths:264
KDR:6.602
Accuracy:30.073% A
HSR:34.481% A++
MKV Suppressed
A*
Kills:1,372
Deaths:177
KDR:7.751
Accuracy:29.929% B*
HSR:33.965% A*
Pandora VX25
B**
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% B**
HSR:17.466% B+
Pulsar VS1
A**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:30.202% A
HSR:37.789% A**
Equinox VE2 Burst
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:30.323% B+
HSR:34.738% B*
Darkstar
B**
Kills:888
Deaths:197
KDR:4.508
Accuracy:27.352% C++
HSR:31.869% B**
NSX Yumi
B
Kills:765
Deaths:111
KDR:6.892
Accuracy:27.498% C*
HSR:29.150% B
NS Baron G5
A
Kills:575
Deaths:130
KDR:4.423
Accuracy:55.606% B**
HSR:20.348% A
NSX Tengu
B**
Kills:558
Deaths:92
KDR:6.065
Accuracy:39.421% B+
HSR:27.240% B**
Corvus VA55
M++
Kills:418
Deaths:61
KDR:6.852
Accuracy:27.410% B+
HSR:43.541% M++
Sirius SX12
M
Kills:355
Deaths:43
KDR:8.256
Accuracy:31.308% A
HSR:34.085% M
Eridani SX5
A++
Kills:204
Deaths:40
KDR:5.100
Accuracy:28.529% B+
HSR:33.333% A++
VE-S Canis
B+
Kills:158
Deaths:26
KDR:6.077
Accuracy:25.761% C
HSR:24.051% B+
Nova
B++
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B++
HSR:14.943% C+
CME
A+
Kills:65
Deaths:16
KDR:4.063
Accuracy:27.211% C++
HSR:32.308% A+
Kills:22,074
Deaths (as Combat Medic):3,998
Deaths (to Combat Medics):1,631
KDR:5.52126
Kill Difference:18,076
Playtime:288.865 hours
Usage:20%
Score:8.595m
Score/min:496
Accuracy (listed only):37.312%
HSR (listed only):29.529%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:3,967
Deaths:806
KDR:4.922
Accuracy:70.320% B*
HSR:17.595% C++
Phobos VX86
B++
Kills:3,105
Deaths:636
KDR:4.882
Accuracy:66.729% B++
HSR:20.258% B+
Pulsar C
M
Kills:1,532
Deaths:269
KDR:5.695
Accuracy:28.177% B++
HSR:38.381% M
VE-LR Obelisk
A
Kills:1,379
Deaths:147
KDR:9.381
Accuracy:32.518% C++
HSR:43.582% A
Pandora VX25
B**
Kills:1,231
Deaths:232
KDR:5.306
Accuracy:51.746% B**
HSR:17.466% B+
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B++
HSR:44.526% M+
NS-11C
M*
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B**
HSR:37.943% M*
Serpent VE92
A++
Kills:1,182
Deaths:188
KDR:6.287
Accuracy:27.751% B*
HSR:30.288% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Eclipse VE3A
A++
Kills:708
Deaths:152
KDR:4.658
Accuracy:27.060% C+
HSR:28.955% A++
NS Baron G5
A
Kills:575
Deaths:130
KDR:4.423
Accuracy:55.606% B**
HSR:20.348% A
Zenith VX-5
A
Kills:234
Deaths:35
KDR:6.686
Accuracy:29.618% B*
HSR:29.487% A
Nova
B++
Kills:87
Deaths:13
KDR:6.692
Accuracy:53.644% B++
HSR:14.943% C+
Kills:18,800
Deaths (as Engineer):3,340
Deaths (to Engineers):1,536
KDR:5.62874
Kill Difference:15,460
Playtime:208.195 hours
Usage:15%
Score:5.316m
Score/min:426
Accuracy (listed only):40.313%
HSR (listed only):29.406%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:285
V. Kills:172 165%
Deaths:14
KDR:20.357
Accuracy:55.968% C+
KPH:32.400 C++
VKPH:19.500 C*
Kills:285 (285 + 0)
Deaths:14
KDR:20.357
VKDR:12.286
Vehicle Kills:172
Kill Difference:271
Playtime:8.809 hours
Usage:1%
Score:0.126m
Score/min:238
Driving Accuracy:55.968%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:71
V. Kills:47 148%
Deaths:6
KDR:11.833
Accuracy:59.072% B++
KPH:26.300 C++
VKPH:17.400 B+
Kills:71 (71 + 0)
Deaths:6
KDR:11.833
VKDR:7.833
Vehicle Kills:47
Kill Difference:65
Playtime:2.703 hours
Usage:0%
Score:0.066m
Score/min:409
Driving Accuracy:59.072%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:122
V. Kills:25 469%
Deaths:5
KDR:24.400
Accuracy:46.654% B*
KPH:48.600 A**
VKPH:10 B+
Kills:122 (0 + 122)
Deaths:5
KDR:24.400
VKDR:5
Vehicle Kills:25
Kill Difference:117
Playtime:2.511 hours
Usage:0%
Score:0.040m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:46.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,2274,1985078.28M**2.2428.678%A+37.256%A++94.5MN/A33544.4h9.3B**32.4B
Deimos VA29 3,9833,9678064.922M++1.1270.32%B*17.595%C++86.8A++N/A23245.7h2.1B+2.9B+
Betelgeuse 54-A 3,9143,8865576.977B**0.9329.35%B++39.758%B**101.5B**N/A30938.3h9.8B+33.4B++
Phobos VX86 3,1183,1056364.882M+1.1666.729%B++20.258%B+87.5A++N/A20735.5h2.2B+3.3B+
NS-15M2 2,7412,7262979.178S3.1426.357%B+38.701%A++88.8A++N/A23530.7h10.5B++39.9B+
Parsec VX3-A 2,5052,5017234.736S28.6938.611%D74.09%D60.1B+N/A15141.6h2C5.1C
NS-11A 2,1732,1563596.006M++0.0427.635%B++38.404%A*53.8B**N/A13040.1h10.8B**39.2B*
NS-44 Commissioner 2,1452,1414894.378M*1.6639.921%B+26.53%B++72.6A+N/A19529.5h3.2B++7.9B++
NSX Naginata 2,1302,1102687.873S1.8324.701%B+34.265%B*97.2A*N/A27021.7h10.9B+44B+
Terminus VX-9 2,1112,0973945.322A*0.7228.227%B+35.479%A67.6AN/A17131h10.2B*36.2B++
NS Decimator 2,3111,8602049.118S3.0853.074%D--2.097%C+47B*11.4D23139.6h4.2B+7.9C++
C-4 1,9691,7894004.473A*1.5728.643%B+N/A73.6C+7.4D**34624.3h1.1B*3.8B*
H-V45 1,7561,7432646.602M+0.5630.073%A34.481%A++60.9AN/A18628.6h11.2B*37.3B*
Pulsar C 1,5471,5322695.695M++0.3528.177%B++38.381%M58AN/A18026.4h10.1B+35.8B+
Ghost 1,4501,4507918.354S12.3141.308%B67.448%C+58B*N/A15825h2.2C*5.3B
SVA-88 1,4251,42112211.648S5.6126.349%B+33.99%B**106.8A*N/A30113.3h9.5B*36B++
NS-357 Underboss 1,4031,3963983.508M2.5339.546%B+27.865%B*73.5B**N/A18519h3.7B+9.3B+
VE-LR Obelisk 1,3891,3791479.381S3.3432.518%C++43.582%A62.4AN/A15822.1h5.2B*16.1B++
Pulsar LSW 1,3871,3762116.521S0.4825.807%B+37.064%A++87.1A+N/A27915.8h9.6B**37.3B++
MKV Suppressed 1,3751,3721777.751S1.7129.929%B*33.965%A*80.7A*N/A20517h11B*36.8B+
Spiker 1,3271,3213923.37A**2.6731.775%C**32.551%A+56.9B*N/A13123.2h7.1B+22.4B++
Artemis VX26 1,2801,27712510.216S4.1729.551%B+32.107%A76.5A*N/A18916.7h9.6B**32.4B++
Pandora VX25 1,2361,2312325.306S0.7451.746%B**17.466%B+79.4A++N/A20315.5h3.7B++7.2B*
Solstice SF 1,2351,2291816.79S0.7531.609%A+33.035%M66.4M+N/A18018.5h10.8C**34.1B++
NSX Tanto 1,2361,2241846.652S0.6130.28%B++44.526%M+58.6B**N/A15020.9h11.2B+37B+
V10 1,2251,2243337.091U31.0542.874%B72.304%D65.1A+N/A16218.8h2.1B4.9B+
VX29 Polaris 1,2121,2071577.688S1.6525.378%B31.566%A96.6A*N/A25512.5h10.5B++41.2B+
XM98 1,1901,1887515.84S9.8044.548%B**71.549%C60.3A*N/A14419.7h2.1B++4.8B*
NS-11C 1,1951,1861736.855S0.8129.685%B**37.943%M*57.9A+N/A15720.5h10.5B**35.5B*
Serpent VE92 1,1871,1821886.287S0.2427.751%B*30.288%A++59.7AN/A18419.8h10.1B*36.3B++
Pulsar VS1 1,1781,1672195.329S0.7130.202%A37.789%A**62.7A*N/A28418.6h11.4B**37.7B**
Parallax VX3 1,1701,1664128.439S22.4047.774%A76.244%C+60.1A*N/A15419.4h1.8B*3.8B*
Equinox VE2 Burst 1,1751,1631826.39A**0.3530.323%B+34.738%B*76B**N/A22815.3h10.2B*33.8B++
Beamer VS3 1,1701,1623982.92M+3.1232.395%B*33.563%A+67.2A*N/A19117.3h6.9B*21.3B
VX6-7 1,1681,1611945.985M**0.0629.646%B**34.884%A**64.5AN/A17818h11.6B39.2B+
VA39 Spectre 1,1641,1597016.557U10.5138.066%B**32.787%C--78.3M**N/A21414.8h3.8A10B**
Frag Grenade 1,0941,08411084N/A1,077.9653.493%B**N/A637.6B++5.9C21371.7h2.9B*5.5B*
VE-H Maw 1,0811,0681746.138M**0.1025.33%C+37.266%A75.2B*N/A20914.2h9.3B+36.6B+
NS-45 Pilot 1,0111,0062663.782A++2.2629.193%C28.032%C**72.9B++N/A18813.8h7C**23.8C*
S1 1,2029861755.634S0.4151.396%D3.955%B++40.4B**8.9D23624.4h5.3B++10.3B+
Darkstar 8918881974.508A*1.5327.352%C++31.869%B**52.2C**N/A13517h11.9B+43.5B+
NSX Yumi 7967651116.892M**0.8527.498%C*29.15%B45.5B+1.8B+11716.8h9.8B*35.6B++
Eclipse VE3A 7127081524.658A+1.3827.06%C+28.955%A++52.4B+N/A13213.5h9.1B**33.5B*
Flare VE6 699695917.637S1.5926.684%B++33.669%A86.9A++N/A3028h8.9B++33.2B++
NS Baron G5 5795751304.423S1.6255.606%B**20.348%A58.1AN/A1709.9h4.1B+7.3C+
NSX Tengu 566558926.065S0.0239.421%B+27.24%B**62B*N/A1699h13C*33.1B
Lasher X2 541524905.822S0.2228.941%B+5.153%B++63.1A++2A2248.3h22.6C--78.2C*
Sticky Grenade 5004911491N/A484.9659.657%B*N/A982C+18B+27450.5h2.2C++3.7B
Tank Mine 5674321113.892B++2.1525.775%DN/A58.4D--18.2D**3607.4h1.3B**5.2B++
Phaseshift VX-S 4324311626.938S20.9033.696%C79.35%B50.7AN/A1248.5h2.3B+6.8B+
Corvus VA55 421418616.852S0.8127.41%B+43.541%M++66.3A*N/A2006.3h8.9A32.6B*
NS-44L Blackhand 410409705.843M**0.2040.92%C+53.301%B*30.5BN/A7613.4h3.5B++8.5B+
Sirius SX12 357355438.256S2.2131.308%A34.085%M74A*N/A2964.8h12.8B+40.8B++
L100 Python AP 4572851420.357M*14.3155.968%C+2.105%C32.4C++19.5C*2388.8h8.7D-15.5D
NS-61 Emissary 272269893.022M++3.0226.68%C23.048%B**61.1A++N/A1894.4h10.7B+40.3B+
Rocklet Rifle 3992541142.228M+3.8133.993%F--1.181%B+21.2D12.1D--18512h36C*105.9D
NSX Tomoe 242239307.967M++1.9230.014%C*33.891%C55.6B++N/A2034.3h12.5B+41.6B+
Zenith VX-5 237234356.686S0.6429.618%B*29.487%A54.4B*N/A1924.3h9.9B**33.3B*
Eridani SX5 205204405.1M**0.9428.529%B+33.333%A++58.3B**N/A2743.5h10.4B+36.6B+
Proximity Mine 196196277.259B**1.2243.88%C++N/A44.5FN/A1764.4h1.9C+4.4C*
Auraxium Force-Blade 1911645,6190.029C+6.019.13%F4.878%C0.3C+N/A1524.7h2.2C+24.4D*
The Slasher 1841623,9840.041C+6.0011.159%F7.407%C0.4C-N/A1407.4h2.1C**18.5C
VE-S Canis 162158266.077S0.0325.761%C24.051%B+68.7B**1.7A*3682.3h8.7B**33.7B+
NS-30 Vandal 156155819.375S13.3338.795%B**34.194%B*86.1A*N/A3261.8h4.2B**10.7B**
M20 Basilisk 147122524.4U18.3646.654%B*12.295%M48.8A**10B+2672.5h58.3B*125B**
Nova 8887136.692S0.6553.644%B++14.943%C+37.8C++N/A1572.3h4.2C**7.9B+
MANA Anti-Personnel Turret 7676126.333N/A0.2928.122%UN/A760UN/A3388200.1h16.1T*57.3T*
Phantom VA23 7676710.857S4.8127.065%D*30.263%C++69.1AN/A2531.1h3.6B**13.2C++
Anti-Vehicle Grenade 8872172N/A65.9643.3%D-N/A240D53.3C--14930.3h5.4C*12.5C+
Supernova FPC 11871611.833B*5.7959.072%B++4.225%B**26.3C++17.4B+4082.7h10F*17F
Force-Blade 80692,7960.025C+6.0213.938%D*1.449%D0.2DN/A1321.2h2.4C**17.3C
Blueshift VM5 686888.5A**2.4627.588%A++41.177%M**75.6A**N/A4170.9h13.2B*47.9B*
Nyx VX31 6666106.6A++0.5627.139%D*45.455%A++66B**N/A2451h4.5B++16.5C++
CME 6765164.063M+1.9827.211%C++32.308%A+54.2B*1.7M++3061.2h13C**47.7B
Lancer VS22 1176196.778S0.7460.89%C+N/A12.7C+11.7C1604.8h42.9D70.4D
Cerberus 595978.429S2.3927.811%C--35.593%A+39.3C++N/A1431.5h4.7B**16.9B+
Blueshift VM5 565586.875A++0.8326.677%A+34.546%A**61.1A++1.1B**3950.9h16.3C+61B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33010.2h
Anti-Vehicle MANA Turret12010.2h
Nano-Armor Kit60609,29130.3h
Repair Module0600.2h
Nanite Revive Grenade02,4560.7h
Spitfire Auto-Turret52,7771.9h
Motion Spotter3015,72032.5h
Rampart Wall0810.4h
VS Triumph Flare Gun0920.2h
Deconstruction Tool08160.1h
Shield Recharging Field176,7793.9h
Ammunition Package39,7892.4h
Medical Kit9298,62579h
Anti-Infantry MANA Turret02540.2h
Medical Applicator301699,44841.8h
Nano-Repair Grenade0680h
Hardlight Barrier11980.1h
Recon Detection Device2120,09530.6h

Check the help document for the dictionary if you want to learn more about words used here.


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