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Signifer Predator fqqRTx[] fqqRTx
VS BR 56

KDR: 6.16

Score: 30.6m

Last Seen: Feb 5th, 2019 6:30 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt
Level Progress (to 57): 22%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Phobos VX86 Deimos VA29 NSX Naginata NS-44 Commissioner Parsec VX3-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,123,296 MLG Score: 3296
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.39%35.375%10044397945,0406.27123-0.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.021%1.43A2.262A*-0.117C+HEAD ++ (~21.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.557B+9.40.342C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.978%2.647%278210203402392171.41667156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.369%1.471A+0.018C+-1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.584B+90.281C*7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.247%12.712%11211021118170820.690059142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.937B*2.116A*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124-0.047C+57.3-0.455D66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.768%67.321%112710158,5535151616.5756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.341%0.861B*0.012C+0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.30.277C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.932%19.486%112310196,189792297.81439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.596%1.706A++0.988B*-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.699B+2.50.494B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.6m189.9%458 (27.5k)397 (23.8k)6.1580971,28611,5766.63956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022681018.401%33.437%61506:4035

20% Combat Medic14% Engineer28% Heavy Assault28% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 2:43 PMDec 3rd, 2017 11:23 AMFeb 5th, 2019 11:42 PM (10d) (PST)Feb 5th, 2019 2:40 PM (10d) (PST)Feb 5th, 2019 2:30 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6701105600.9250.1500.3091.8070.0263296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2126,62333,58956919108223,804

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1283.9h/53.5d 5,567 23,836 26,319 139.2k 2,146 5,361 2,017 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,880
Deaths:554
KDR:7.004
Accuracy:29.356% B++
HSR:39.691% B**
Orion VS54
A++
Kills:3,796
Deaths:437
KDR:8.687
Accuracy:28.369% A+
HSR:37.382% A++
NS-15M2
A++
Kills:2,670
Deaths:287
KDR:9.303
Accuracy:26.367% B+
HSR:38.539% A++
NSX Naginata
B*
Kills:2,110
Deaths:268
KDR:7.873
Accuracy:24.701% B+
HSR:34.265% B*
SVA-88
B**
Kills:1,410
Deaths:122
KDR:11.557
Accuracy:26.379% B+
HSR:34.043% B**
Pulsar LSW
A++
Kills:1,376
Deaths:211
KDR:6.521
Accuracy:25.807% B+
HSR:37.064% A++
VX29 Polaris
B**
Kills:1,207
Deaths:157
KDR:7.688
Accuracy:25.378% B
HSR:31.566% B**
Flare VE6
A
Kills:630
Deaths:84
KDR:7.500
Accuracy:26.563% B++
HSR:33.651% A
VE-H Maw
A+
Kills:596
Deaths:77
KDR:7.740
Accuracy:24.198% C
HSR:40.101% A+
Lasher X2
B**
Kills:448
Deaths:77
KDR:5.818
Accuracy:28.302% B
HSR:5.804% B**
Kills:18,123
Deaths (as Heavy Assault):2,274
Deaths (to Heavy Assaults):3,649
KDR:7.96966
Kill Difference:15,849
Playtime:354.314 hours
Usage:28%
Score:8.660m
Score/min:407
Accuracy (listed only):26.542%
HSR (listed only):33.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B++
Kills:2,577
Deaths:526
KDR:4.899
Accuracy:66.137% B+
HSR:20.722% B++
Deimos VA29
B++
Kills:2,451
Deaths:487
KDR:5.033
Accuracy:68.672% B++
HSR:19.013% B+
Pulsar C
M
Kills:1,482
Deaths:261
KDR:5.678
Accuracy:28.096% B++
HSR:38.731% M
MKV Suppressed
A*
Kills:1,246
Deaths:158
KDR:7.886
Accuracy:30.109% B*
HSR:33.708% A*
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B++
HSR:44.526% M+
NS-11C
M*
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B**
HSR:37.943% M*
Serpent VE92
A++
Kills:1,182
Deaths:188
KDR:6.287
Accuracy:27.751% B*
HSR:30.288% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Pandora VX25
B**
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:51.637% B**
HSR:17.743% B++
Eclipse VE3A
A++
Kills:594
Deaths:128
KDR:4.641
Accuracy:26.398% C+
HSR:29.125% A++
NSX Tengu
B**
Kills:535
Deaths:88
KDR:6.080
Accuracy:39.201% B
HSR:27.477% B**
NS Baron G5
A++
Kills:369
Deaths:85
KDR:4.341
Accuracy:54.496% B**
HSR:22.222% A++
Sirius SX12
M++
Kills:304
Deaths:36
KDR:8.444
Accuracy:31.717% A
HSR:36.184% M++
Zenith VX-5
A
Kills:234
Deaths:35
KDR:6.686
Accuracy:29.618% B*
HSR:29.487% A
VE-S Canis
B+
Kills:144
Deaths:22
KDR:6.545
Accuracy:25.424% C
HSR:24.306% B+
Eridani SX5
A+
Kills:127
Deaths:23
KDR:5.522
Accuracy:28.284% B
HSR:30.709% A+
Kills:17,206
Deaths (as Light Assault):2,986
Deaths (to Light Assaults):2,223
KDR:5.76222
Kill Difference:14,220
Playtime:127.952 hours
Usage:10%
Score:2.714m
Score/min:353
Accuracy (listed only):36.986%
HSR (listed only):30.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:2,105
Deaths:483
KDR:4.358
Accuracy:39.866% B+
HSR:26.508% B+
Parsec VX3-A
D
Kills:2,058
Deaths:49
KDR:42
Accuracy:38.908% D
HSR:74.198% D
Ghost
B
Kills:1,393
Deaths:78
KDR:17.859
Accuracy:41.300% B
HSR:67.337% C+
Spiker
A++
Kills:1,307
Deaths:391
KDR:3.343
Accuracy:31.997% B
HSR:32.823% A++
NS-357 Underboss
B*
Kills:1,302
Deaths:373
KDR:3.491
Accuracy:39.478% B
HSR:27.266% B*
Artemis VX26
A
Kills:1,276
Deaths:125
KDR:10.208
Accuracy:29.561% B+
HSR:32.132% A
MKV Suppressed
A*
Kills:1,246
Deaths:158
KDR:7.886
Accuracy:30.109% B*
HSR:33.708% A*
V10
B
Kills:1,224
Deaths:33
KDR:37.091
Accuracy:42.874% B
HSR:72.304% D
XM98
B**
Kills:1,180
Deaths:74
KDR:15.946
Accuracy:44.633% B**
HSR:71.695% C
Parallax VX3
A
Kills:1,166
Deaths:41
KDR:28.439
Accuracy:47.774% A
HSR:76.244% C+
Beamer VS3
A+
Kills:1,162
Deaths:398
KDR:2.920
Accuracy:32.395% B++
HSR:33.563% A+
VA39 Spectre
B*
Kills:1,159
Deaths:70
KDR:16.557
Accuracy:38.066% B*
HSR:32.787% C--
NSX Tengu
B**
Kills:535
Deaths:88
KDR:6.080
Accuracy:39.201% B
HSR:27.477% B**
Phaseshift VX-S
C**
Kills:373
Deaths:12
KDR:31.083
Accuracy:33.526% C
HSR:78.552% C**
NS-45 Pilot
B+
Kills:368
Deaths:87
KDR:4.230
Accuracy:27.468% D
HSR:29.620% B+
NS-44L Blackhand
B*
Kills:368
Deaths:62
KDR:5.935
Accuracy:42.105% C+
HSR:53.533% B*
Sirius SX12
M++
Kills:304
Deaths:36
KDR:8.444
Accuracy:31.717% A
HSR:36.184% M++
NS-61 Emissary
B**
Kills:269
Deaths:89
KDR:3.022
Accuracy:26.680% C
HSR:23.048% B**
NSX Tomoe
C++
Kills:239
Deaths:29
KDR:8.241
Accuracy:29.980% C++
HSR:33.891% C
NS-30 Vandal
B**
Kills:151
Deaths:8
KDR:18.875
Accuracy:39.354% B**
HSR:33.775% B*
VE-S Canis
B+
Kills:144
Deaths:22
KDR:6.545
Accuracy:25.424% C
HSR:24.306% B+
Eridani SX5
A+
Kills:127
Deaths:23
KDR:5.522
Accuracy:28.284% B
HSR:30.709% A+
Nyx VX31
A++
Kills:66
Deaths:10
KDR:6.600
Accuracy:27.139% D*
HSR:45.455% A++
Phantom VA23
B+
Kills:63
Deaths:5
KDR:12.600
Accuracy:26.868% D*
HSR:33.333% B+
Cerberus
A+
Kills:59
Deaths:7
KDR:8.429
Accuracy:27.811% D
HSR:35.593% A+
Kills:19,644
Deaths (as Infiltrator):2,751
Deaths (to Infiltrators):1,548
KDR:7.14068
Kill Difference:16,893
Playtime:361.169 hours
Usage:28%
Score:6.926m
Score/min:320
Accuracy (listed only):34.501%
HSR (listed only):42.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B++
Kills:2,577
Deaths:526
KDR:4.899
Accuracy:66.137% B+
HSR:20.722% B++
Deimos VA29
B++
Kills:2,451
Deaths:487
KDR:5.033
Accuracy:68.672% B++
HSR:19.013% B+
NS-11A
A*
Kills:2,017
Deaths:337
KDR:5.985
Accuracy:27.587% B++
HSR:38.423% A*
H-V45
A++
Kills:1,742
Deaths:264
KDR:6.598
Accuracy:30.083% A
HSR:34.501% A++
Terminus VX-9
B**
Kills:1,443
Deaths:274
KDR:5.266
Accuracy:27.406% B
HSR:34.719% B**
MKV Suppressed
A*
Kills:1,246
Deaths:158
KDR:7.886
Accuracy:30.109% B*
HSR:33.708% A*
Pulsar VS1
A**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:30.202% A
HSR:37.789% A**
Equinox VE2 Burst
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:30.323% B+
HSR:34.738% B*
Pandora VX25
B**
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:51.637% B**
HSR:17.743% B++
NSX Yumi
B+
Kills:731
Deaths:106
KDR:6.896
Accuracy:27.246% C++
HSR:29.685% B+
Darkstar
B*
Kills:646
Deaths:137
KDR:4.715
Accuracy:27.736% C++
HSR:30.186% B*
NSX Tengu
B**
Kills:535
Deaths:88
KDR:6.080
Accuracy:39.201% B
HSR:27.477% B**
NS Baron G5
A++
Kills:369
Deaths:85
KDR:4.341
Accuracy:54.496% B**
HSR:22.222% A++
Corvus VA55
M++
Kills:344
Deaths:54
KDR:6.370
Accuracy:27.239% B+
HSR:44.767% M++
Sirius SX12
M++
Kills:304
Deaths:36
KDR:8.444
Accuracy:31.717% A
HSR:36.184% M++
VE-S Canis
B+
Kills:144
Deaths:22
KDR:6.545
Accuracy:25.424% C
HSR:24.306% B+
Eridani SX5
A+
Kills:127
Deaths:23
KDR:5.522
Accuracy:28.284% B
HSR:30.709% A+
CME
A
Kills:65
Deaths:16
KDR:4.063
Accuracy:27.211% C++
HSR:32.308% A
Kills:18,232
Deaths (as Combat Medic):3,231
Deaths (to Combat Medics):1,421
KDR:5.64284
Kill Difference:15,001
Playtime:258.628 hours
Usage:20%
Score:7.693m
Score/min:496
Accuracy (listed only):36.150%
HSR (listed only):30.511%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B++
Kills:2,577
Deaths:526
KDR:4.899
Accuracy:66.137% B+
HSR:20.722% B++
Deimos VA29
B++
Kills:2,451
Deaths:487
KDR:5.033
Accuracy:68.672% B++
HSR:19.013% B+
Pulsar C
M
Kills:1,482
Deaths:261
KDR:5.678
Accuracy:28.096% B++
HSR:38.731% M
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B++
HSR:44.526% M+
NS-11C
M*
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% B**
HSR:37.943% M*
Serpent VE92
A++
Kills:1,182
Deaths:188
KDR:6.287
Accuracy:27.751% B*
HSR:30.288% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Pandora VX25
B**
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:51.637% B**
HSR:17.743% B++
Eclipse VE3A
A++
Kills:594
Deaths:128
KDR:4.641
Accuracy:26.398% C+
HSR:29.125% A++
VE-LR Obelisk
A++
Kills:428
Deaths:69
KDR:6.203
Accuracy:31.483% C+
HSR:46.495% A++
NS Baron G5
A++
Kills:369
Deaths:85
KDR:4.341
Accuracy:54.496% B**
HSR:22.222% A++
Zenith VX-5
A
Kills:234
Deaths:35
KDR:6.686
Accuracy:29.618% B*
HSR:29.487% A
Kills:15,278
Deaths (as Engineer):2,728
Deaths (to Engineers):1,361
KDR:5.60044
Kill Difference:12,550
Playtime:174.166 hours
Usage:14%
Score:4.490m
Score/min:430
Accuracy (listed only):38.885%
HSR (listed only):31.093%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:269
V. Kills:165 162%
Deaths:14
KDR:19.214
Accuracy:55.129% C+
KPH:32.200 C**
VKPH:19.800 B
Kills:269 (269 + 0)
Deaths:14
KDR:19.214
VKDR:11.786
Vehicle Kills:165
Kill Difference:255
Playtime:8.345 hours
Usage:1%
Score:0.116m
Score/min:231
Driving Accuracy:55.129%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:71
V. Kills:47 148%
Deaths:6
KDR:11.833
Accuracy:59% B++
KPH:26.400 C*
VKPH:17.500 B+
Kills:71 (71 + 0)
Deaths:6
KDR:11.833
VKDR:7.833
Vehicle Kills:47
Kill Difference:65
Playtime:2.688 hours
Usage:0%
Score:0.065m
Score/min:401
Driving Accuracy:59%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:118
V. Kills:25 454%
Deaths:5
KDR:23.600
Accuracy:46.247% B*
KPH:49 A**
VKPH:10.400 B++
Kills:118 (0 + 118)
Deaths:5
KDR:23.600
VKDR:5
Vehicle Kills:25
Kill Difference:113
Playtime:2.411 hours
Usage:0%
Score:0.038m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:46.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,9083,8805547.004A0.8529.356%B++39.691%B**101.6B**N/A30338.2h9.8B+33.4B++
Orion VS54 3,8203,7964378.686S2.5328.369%A+37.382%A++92.4MN/A33141.1h9.3B**32.6B
NS-15M2 2,6842,6702879.303S3.1426.367%B+38.539%A++88.4A+N/A23230.2h10.6B++40.2B+
Phobos VX86 2,5892,5775264.899M++1.2666.137%B+20.722%B++83.1A+N/A19831h2.2B+3.3B+
Deimos VA29 2,4642,4514875.033M*1.1368.672%B++19.013%B+82.8A+N/A20429.6h2.1B+3.1B+
NSX Naginata 2,1302,1102687.873S1.7124.701%B+34.265%B*97.2A*N/A26821.7h10.9B+44B+
NS-44 Commissioner 2,1092,1054834.358M*1.8039.866%B+26.508%B+72.6A+N/A19429h3.1B*7.9B++
Parsec VX3-A 2,0622,0584942U35.8438.908%D74.198%D60B+N/A14934.3h2C5.1C
NS-11A 2,0322,0173375.985M++0.1727.587%B++38.423%A*53.4B**N/A12937.8h10.8B**39.3B*
H-V45 1,7551,7422646.598M++0.4430.083%A34.501%A++61.1B**N/A18428.5h11.2B*37.3B*
NS Decimator 2,0321,63716010.231U4.0753.071%D-2.138%C+46.6B++11.3C--22735.1h4.3B+8.1C++
C-4 1,6731,5142855.312M+0.8528.241%B+N/A86C++9D**39417.6h1.1B*3.8B*
Pulsar C 1,4971,4822615.678M+0.4828.096%B++38.731%M57.7AN/A17825.7h10.2B+36.2B+
Terminus VX-9 1,4481,4432745.266A*0.8927.406%B34.719%B**70.7AN/A17620.4h9.8B**35.7B++
SVA-88 1,4141,41012211.557S5.4026.379%B+34.043%B**107.6A*N/A30013.1h9.5B*35.9B++
Ghost 1,3931,3937817.859S11.7041.3%B67.337%C+57.8B*N/A15724.1h2.2C**5.3B+
Pulsar LSW 1,3871,3762116.521S0.3625.807%B+37.064%A++87.1A++N/A27315.8h9.6B**37.3B++
Spiker 1,3131,3073913.343A**2.8231.997%B32.823%A++57.6B++N/A13222.7h7.1B+22.1B++
NS-357 Underboss 1,3091,3023733.491M2.6739.478%B27.266%B*73.6B**N/A18517.7h3.6B++9.2B+
Artemis VX26 1,2791,27612510.208S4.0529.561%B+32.132%A76.4A*N/A18816.7h9.6B**32.4B*
MKV Suppressed 1,2491,2461587.886S1.7330.109%B*33.708%A*79.9A*N/A20115.6h11.2B++37.1B+
Solstice SF 1,2351,2291816.79S0.6331.609%A+33.035%M66.4M++N/A17818.5h10.8C**34.1B++
NSX Tanto 1,2361,2241846.652S0.4930.28%B++44.526%M+58.6B**N/A14920.9h11.2B+37B+
V10 1,2251,2243337.091U30.9342.874%B72.304%D65.1A+N/A16218.8h2.1B4.9B+
VX29 Polaris 1,2121,2071577.688S1.5325.378%B31.566%B**96.6A++N/A25212.5h10.5B++41.2B+
NS-11C 1,1951,1861736.855S0.7029.685%B**37.943%M*57.9A+N/A15520.5h10.5B**35.5B*
Serpent VE92 1,1871,1821886.287S0.1327.751%B*30.288%A++59.7A+N/A17919.8h10.1B*36.3B++
XM98 1,1821,1807415.946S9.7944.633%B**71.695%C60.2AN/A14419.6h2.1B++4.8B*
Pulsar VS1 1,1781,1672195.329S0.8330.202%A37.789%A**62.7A*N/A27918.6h11.4B**37.7B**
Parallax VX3 1,1701,1664128.439S22.2847.774%A76.244%C+60.1A*N/A15319.4h1.8B*3.8B*
Equinox VE2 Burst 1,1751,1631826.39M0.2330.323%B+34.738%B*76B**N/A22815.3h10.2B*33.8B++
Beamer VS3 1,1701,1623982.92M+3.2432.395%B++33.563%A+67.2A*N/A19017.3h6.9B*21.3B
VX6-7 1,1681,1611945.985M*0.1729.646%B**34.884%A**64.5AN/A17718h11.6B+39.2B+
Pandora VX25 1,1651,1612175.35S0.8151.637%B**17.743%B++80.1A++N/A20314.5h3.8B+7.3B*
VA39 Spectre 1,1641,1597016.557S10.4038.066%B*32.787%C--78.3M++N/A21114.8h3.8B**10B**
Frag Grenade 1,0461,03711037N/A1,030.8453.11%B**N/A648.1B++5.6C20931.6h2.9B*5.5B*
S1 1,2029861755.634S0.5251.396%D3.955%B+40.4B**8.9C--23224.4h5.3B++10.3B+
NSX Yumi 7567311066.896M**0.7427.246%C++29.685%B+46B+1.6B+11815.9h9.8B*35.9B++
Darkstar 6466461374.715M1.4427.736%C++30.186%B*50.9C*N/A12712.7h11.9B+43B+
Flare VE6 632630847.5S1.3426.563%B++33.651%A88.7A++N/A2917.1h9.1B++34.3B+
VE-H Maw 603596777.74S1.5824.198%C40.101%A+75.4B*N/A2357.9h9.2B++38.1B
Eclipse VE3A 5975941284.641M*1.5226.398%C+29.125%A++47.9BN/A12412.4h9.1B**34.5B++
NSX Tengu 543535886.08S0.0839.201%B27.477%B**62.9B**N/A1708.5h12.9C*32.9B
Sticky Grenade 4644551455N/A448.8460.121%B**N/A910C+18B++27510.5h2.2C++3.6B+
Lasher X2 465448775.818S0.3428.302%B5.804%B**58.9A2.2A+2057.6h23.9D84.5C++
VE-LR Obelisk 431428696.203M+0.0431.483%C+46.495%A++62.9AN/A1556.8h5.4B++17B+
Phaseshift VX-S 3733731231.083U24.9233.526%C78.552%C**50.4B*N/A1247.4h2.3B+6.9B+
NS Baron G5 370369854.341S1.8254.496%B**22.222%A++58.6AN/A1986.3h4.1B+7.4C++
NS-45 Pilot 369368874.23A*1.9327.468%D29.62%B+68.1B+N/A1695.4h7.2C*26.4C+
NS-44L Blackhand 369368625.935S0.2242.105%C+53.533%B*29C**N/A7212.7h3.4B*8.2B+
Tank Mine 480364933.914B++2.2426.058%DN/A62.8D-20D**4015.8h1.4B*5.3B++
Corvus VA55 347344546.37S0.2127.239%B+44.767%M++62.5A+N/A1955.5h9A33B*
Sirius SX12 306304368.444S2.2931.717%A36.184%M++77.9A**N/A3113.9h12.9B+40.8B++
NS-61 Emissary 272269893.022M++3.1426.68%C23.048%B**61.1A++N/A1854.4h10.7B+40.3B+
L100 Python AP 4342691419.214M**13.0655.129%C+2.23%C32.4C**19.9B2318.3h8.8D15.9D
NSX Tomoe 242239298.241S2.0829.98%C++33.891%C56.9B++N/A2024.2h12.4B+41.5B+
Zenith VX-5 237234356.686S0.5329.618%B*29.487%A54.4B*N/A1884.3h9.9B**33.3B*
Rocklet Rifle 322204882.318M++3.8433.595%F--1.471%B*19.6D11.3D*17610.4h38C++113.2D-
Auraxium Force-Blade 1811574,9300.032C+6.139.691%F5.096%C0.3DN/A1485.5h2.2C+22.7D--
NS-30 Vandal 152151818.875U12.7239.354%B**33.775%B*83.9A*N/A3231.8h4.1A10.5B**
The Slasher 1671493,1190.048C+6.1110.884%F-8.054%C0.5C--N/A1327.7h2B18.4D--
VE-S Canis 148144226.545S0.3925.424%C24.306%B+72B**2M++3592h8.4B**33.2B+
Proximity Mine 131131196.895B**0.7446.545%B+N/A52.4D**N/A2242.5h2C4.2B+
Eridani SX5 128127235.522S0.6428.284%B30.709%A+52.9B++N/A2902.4h11.3B40B+
M20 Basilisk 143118523.6S17.4446.247%B*12.712%M+49.2A**10.4B++2612.4h57.3B**124B**
MANA Anti-Personnel Turret 7676126.333N/A0.1728.122%UN/A760UN/A3214800.1h16.1T*57.3T*
Supernova FPC 11871611.833B**5.6759%B++4.225%B**26.3C*17.4B+4012.7h10F--16.9D**
Force-Blade 80692,7960.025C++6.1313.938%D*1.449%D0.2CN/A1320.9h2.4C**17.3C-
Blueshift VM5 686888.5M2.3427.588%A++41.177%M**75.6A**N/A3980.9h13.2B*47.9B**
Nyx VX31 6666106.6A*0.4427.139%D*45.455%A++66B**N/A2321h4.5B+16.5C*
CME 6765164.063M2.1027.211%C++32.308%A54.2B++1.7M+2921.2h13C**47.7B
Phantom VA23 6363512.6S6.4426.868%D*33.333%B+70B*N/A2740.9h3.5B**13.2C++
Cerberus 595978.429S2.2727.811%D35.593%A+39.3C++N/A1351.5h4.7B**16.9B+
Lancer VS22 1145996.556S0.4060.805%C+N/A12.6C+11.7C1594.7h43.8D72D
Blueshift VM5 565586.875A*0.7226.677%A+34.546%A**61.1A++1.1B**3660.9h16.3C+61B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11960.2h
Motion Spotter3015,72032.5h
Nano-Armor Kit50529,87526.1h
Spawn Beacon32910.2h
Repair Module0540.2h
Nanite Revive Grenade02,2550.6h
Deconstruction Tool08160.1h
Spitfire Auto-Turret42,0351.4h
Rampart Wall0760.4h
Ammunition Package28,4252.1h
Shield Recharging Field176,7713.9h
Medical Kit8838,16675.5h
Anti-Infantry MANA Turret02540.2h
Medical Applicator276629,63737.8h
Nano-Repair Grenade0660h
Hardlight Barrier11980.1h
Recon Detection Device1717,40026.8h

Check the help document for the dictionary if you want to learn more about words used here.


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