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Justicar Predator fqqRTx[] fqqRTx
VS BR 38

KDR: 6.31

Score: 28.5m

Last Seen: Sep 13th, 2018 11:00 AM
- OFFLINE - 239.3 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Cobalt
Level Progress (to 39): 60%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Phobos VX86 NSX Naginata Deimos VA29 Parsec VX3-A NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,238,388 MLG Score: 3388
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.383%35.3%10024298042,6156.46269-0.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.153%1.441A2.283A*-0.221CHEAD ++ (~21.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.557B+9.40.339C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.885%2.679%286210203362292151.46087156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.414%1.47A+0.02C+-1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.582B+90.28C*7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.378%12.281%11311021114163810.695122139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.952B*2.044A*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125-0.062C+58-0.483D67

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.896%67.19%113710158,4124721617.822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.291%0.877B*0.001C+0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.428B2.30.274C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.658%20.202%113310194,757717226.62535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.356%2.024A*1.149B**-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.741B++2.20.538B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.5m186.7%457 (27.4k)395 (23.7k)6.3089666,77410,5846.7919538 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022643518.625%33.813%63006:4834

19% Combat Medic13% Engineer29% Heavy Assault29% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 2:43 PMDec 3rd, 2017 11:23 AMSep 13th, 2018 6:30 AM (88d) (PST)Sep 13th, 2018 7:06 AM (88d) (PST)Sep 13th, 2018 7:00 AM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6721085640.9260.1470.3131.7780.0263388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3256,48133,84456919107223,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1201.9h/50.1d 5,112 22,578 24,488 128.2k 2,005 4,956 1,903 48.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,817
Deaths:542
KDR:7.042
Accuracy:29.431% B*
HSR:39.822% A
Orion VS54
A++
Kills:3,633
Deaths:413
KDR:8.797
Accuracy:28.293% A+
HSR:37.380% A++
NS-15M2
A++
Kills:2,641
Deaths:279
KDR:9.466
Accuracy:26.422% B+
HSR:38.432% A++
NSX Naginata
B*
Kills:2,109
Deaths:267
KDR:7.899
Accuracy:24.697% B+
HSR:34.282% B*
SVA-88
A
Kills:1,410
Deaths:122
KDR:11.557
Accuracy:26.379% B++
HSR:34.043% A
Pulsar LSW
A++
Kills:1,376
Deaths:211
KDR:6.521
Accuracy:25.807% B+
HSR:37.064% A++
VX29 Polaris
A
Kills:1,207
Deaths:157
KDR:7.688
Accuracy:25.378% B+
HSR:31.566% A
Flare VE6
A
Kills:599
Deaths:79
KDR:7.582
Accuracy:26.486% B*
HSR:33.222% A
VE-H Maw
A++
Kills:485
Deaths:55
KDR:8.818
Accuracy:24.022% C
HSR:41.856% A++
Lasher X2
A
Kills:344
Deaths:63
KDR:5.460
Accuracy:26.954% C*
HSR:6.395% A
Kills:17,621
Deaths (as Heavy Assault):2,188
Deaths (to Heavy Assaults):3,372
KDR:8.05347
Kill Difference:15,433
Playtime:344.024 hours
Usage:29%
Score:8.437m
Score/min:409
Accuracy (listed only):26.387%
HSR (listed only):33.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B*
Kills:2,486
Deaths:503
KDR:4.942
Accuracy:65.935% B+
HSR:20.917% B*
Deimos VA29
B++
Kills:2,079
Deaths:405
KDR:5.133
Accuracy:68.734% B++
HSR:19.192% B+
Pulsar C
M
Kills:1,437
Deaths:251
KDR:5.725
Accuracy:28.030% B++
HSR:38.483% M
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B*
HSR:44.526% M+
MKV Suppressed
A*
Kills:1,215
Deaths:150
KDR:8.100
Accuracy:29.933% B*
HSR:33.827% A*
NS-11C
M*
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% A
HSR:37.943% M*
Serpent VE92
A++
Kills:1,182
Deaths:188
KDR:6.287
Accuracy:27.751% B*
HSR:30.288% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Eclipse VE3A
A++
Kills:537
Deaths:113
KDR:4.752
Accuracy:26.125% C+
HSR:29.050% A++
NSX Tengu
B**
Kills:523
Deaths:86
KDR:6.081
Accuracy:39.040% B+
HSR:27.342% B**
NS Baron G5
A++
Kills:350
Deaths:81
KDR:4.321
Accuracy:54.605% B**
HSR:22.286% A++
Zenith VX-5
A
Kills:234
Deaths:35
KDR:6.686
Accuracy:29.618% B*
HSR:29.487% A
Pandora VX25
A++
Kills:192
Deaths:36
KDR:5.333
Accuracy:52.442% A
HSR:21.875% A++
Sirius SX12
M++
Kills:178
Deaths:23
KDR:7.739
Accuracy:32.516% A+
HSR:37.079% M++
VE-S Canis
B++
Kills:123
Deaths:18
KDR:6.833
Accuracy:25.569% C
HSR:26.829% B++
Eridani SX5
A+
Kills:117
Deaths:19
KDR:6.158
Accuracy:28.244% B+
HSR:29.915% A+
Kills:15,453
Deaths (as Light Assault):2,640
Deaths (to Light Assaults):2,052
KDR:5.85341
Kill Difference:12,813
Playtime:105.804 hours
Usage:9%
Score:2.227m
Score/min:351
Accuracy (listed only):37.045%
HSR (listed only):30.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
D
Kills:1,997
Deaths:48
KDR:41.604
Accuracy:39.184% D
HSR:74.462% D
NS-44 Commissioner
B++
Kills:1,980
Deaths:438
KDR:4.521
Accuracy:40.544% B+
HSR:26.465% B++
Ghost
B+
Kills:1,343
Deaths:69
KDR:19.464
Accuracy:41.393% B+
HSR:66.791% C+
Spiker
A++
Kills:1,294
Deaths:382
KDR:3.387
Accuracy:32.035% B+
HSR:32.767% A++
Artemis VX26
A+
Kills:1,276
Deaths:125
KDR:10.208
Accuracy:29.561% B+
HSR:32.132% A+
V10
B
Kills:1,223
Deaths:33
KDR:37.061
Accuracy:42.867% B
HSR:72.363% D
MKV Suppressed
A*
Kills:1,215
Deaths:150
KDR:8.100
Accuracy:29.933% B*
HSR:33.827% A*
NS-357 Underboss
B*
Kills:1,214
Deaths:342
KDR:3.550
Accuracy:40.169% B+
HSR:26.936% B*
Parallax VX3
A
Kills:1,166
Deaths:41
KDR:28.439
Accuracy:47.774% A
HSR:76.244% C+
XM98
B**
Kills:1,165
Deaths:73
KDR:15.959
Accuracy:44.705% B**
HSR:71.416% C
Beamer VS3
A+
Kills:1,162
Deaths:398
KDR:2.920
Accuracy:32.395% B++
HSR:33.563% A+
VA39 Spectre
B**
Kills:1,159
Deaths:70
KDR:16.557
Accuracy:38.066% B**
HSR:32.787% C--
NSX Tengu
B**
Kills:523
Deaths:86
KDR:6.081
Accuracy:39.040% B+
HSR:27.342% B**
Phaseshift VX-S
C**
Kills:359
Deaths:11
KDR:32.636
Accuracy:33.866% C
HSR:78.552% C**
NS-44L Blackhand
B**
Kills:338
Deaths:53
KDR:6.377
Accuracy:43.752% C*
HSR:55.030% B**
NS-45 Pilot
B+
Kills:252
Deaths:50
KDR:5.040
Accuracy:28.047% C--
HSR:30.556% B+
NSX Tomoe
C*
Kills:206
Deaths:25
KDR:8.240
Accuracy:30.065% C*
HSR:33.010% C
Sirius SX12
M++
Kills:178
Deaths:23
KDR:7.739
Accuracy:32.516% A+
HSR:37.079% M++
NS-61 Emissary
B**
Kills:172
Deaths:53
KDR:3.245
Accuracy:27.920% C+
HSR:22.093% B**
NS-30 Vandal
B**
Kills:151
Deaths:8
KDR:18.875
Accuracy:39.354% B**
HSR:33.775% B*
VE-S Canis
B++
Kills:123
Deaths:18
KDR:6.833
Accuracy:25.569% C
HSR:26.829% B++
Eridani SX5
A+
Kills:117
Deaths:19
KDR:6.158
Accuracy:28.244% B+
HSR:29.915% A+
Nyx VX31
A++
Kills:66
Deaths:10
KDR:6.600
Accuracy:27.139% D--
HSR:45.455% A++
Phantom VA23
B+
Kills:63
Deaths:5
KDR:12.600
Accuracy:26.868% D*
HSR:33.333% B+
Cerberus
A+
Kills:59
Deaths:7
KDR:8.429
Accuracy:27.811% C--
HSR:35.593% A+
Kills:18,801
Deaths (as Infiltrator):2,537
Deaths (to Infiltrators):1,433
KDR:7.41072
Kill Difference:16,264
Playtime:352.341 hours
Usage:29%
Score:6.756m
Score/min:320
Accuracy (listed only):34.753%
HSR (listed only):42.732%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B*
Kills:2,486
Deaths:503
KDR:4.942
Accuracy:65.935% B+
HSR:20.917% B*
Deimos VA29
B++
Kills:2,079
Deaths:405
KDR:5.133
Accuracy:68.734% B++
HSR:19.192% B+
NS-11A
A**
Kills:1,867
Deaths:297
KDR:6.286
Accuracy:27.686% B++
HSR:38.511% A**
H-V45
A*
Kills:1,502
Deaths:222
KDR:6.766
Accuracy:30.022% A
HSR:34.687% A*
Terminus VX-9
B**
Kills:1,405
Deaths:273
KDR:5.147
Accuracy:27.471% B+
HSR:34.235% B**
MKV Suppressed
A*
Kills:1,215
Deaths:150
KDR:8.100
Accuracy:29.933% B*
HSR:33.827% A*
Pulsar VS1
A**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:30.202% A
HSR:37.789% A**
Equinox VE2 Burst
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:30.323% B+
HSR:34.738% B*
NSX Yumi
B+
Kills:637
Deaths:90
KDR:7.078
Accuracy:27.266% C*
HSR:29.984% B+
NSX Tengu
B**
Kills:523
Deaths:86
KDR:6.081
Accuracy:39.040% B+
HSR:27.342% B**
Darkstar
B++
Kills:474
Deaths:93
KDR:5.097
Accuracy:27.232% C++
HSR:28.481% B++
NS Baron G5
A++
Kills:350
Deaths:81
KDR:4.321
Accuracy:54.605% B**
HSR:22.286% A++
Corvus VA55
A**
Kills:243
Deaths:36
KDR:6.750
Accuracy:27.100% B+
HSR:39.918% A**
Pandora VX25
A++
Kills:192
Deaths:36
KDR:5.333
Accuracy:52.442% A
HSR:21.875% A++
Sirius SX12
M++
Kills:178
Deaths:23
KDR:7.739
Accuracy:32.516% A+
HSR:37.079% M++
VE-S Canis
B++
Kills:123
Deaths:18
KDR:6.833
Accuracy:25.569% C
HSR:26.829% B++
Eridani SX5
A+
Kills:117
Deaths:19
KDR:6.158
Accuracy:28.244% B+
HSR:29.915% A+
CME
A
Kills:53
Deaths:14
KDR:3.786
Accuracy:26.664% C++
HSR:32.076% A
Kills:15,774
Deaths (as Combat Medic):2,747
Deaths (to Combat Medics):1,274
KDR:5.74226
Kill Difference:13,027
Playtime:230.969 hours
Usage:19%
Score:6.884m
Score/min:497
Accuracy (listed only):36.166%
HSR (listed only):30.538%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B*
Kills:2,486
Deaths:503
KDR:4.942
Accuracy:65.935% B+
HSR:20.917% B*
Deimos VA29
B++
Kills:2,079
Deaths:405
KDR:5.133
Accuracy:68.734% B++
HSR:19.192% B+
Pulsar C
M
Kills:1,437
Deaths:251
KDR:5.725
Accuracy:28.030% B++
HSR:38.483% M
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.280% B*
HSR:44.526% M+
NS-11C
M*
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% A
HSR:37.943% M*
Serpent VE92
A++
Kills:1,182
Deaths:188
KDR:6.287
Accuracy:27.751% B*
HSR:30.288% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Eclipse VE3A
A++
Kills:537
Deaths:113
KDR:4.752
Accuracy:26.125% C+
HSR:29.050% A++
NS Baron G5
A++
Kills:350
Deaths:81
KDR:4.321
Accuracy:54.605% B**
HSR:22.286% A++
Zenith VX-5
A
Kills:234
Deaths:35
KDR:6.686
Accuracy:29.618% B*
HSR:29.487% A
Pandora VX25
A++
Kills:192
Deaths:36
KDR:5.333
Accuracy:52.442% A
HSR:21.875% A++
Kills:13,297
Deaths (as Engineer):2,344
Deaths (to Engineers):1,247
KDR:5.67278
Kill Difference:10,953
Playtime:160.233 hours
Usage:13%
Score:4.121m
Score/min:429
Accuracy (listed only):39.538%
HSR (listed only):30.164%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:265
V. Kills:163 162%
Deaths:14
KDR:18.929
Accuracy:55.001% C+
KPH:32.100 B
VKPH:19.800 B
Kills:265 (265 + 0)
Deaths:14
KDR:18.929
VKDR:11.643
Vehicle Kills:163
Kill Difference:251
Playtime:8.244 hours
Usage:1%
Score:0.114m
Score/min:230
Driving Accuracy:55.001%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:71
V. Kills:47 148%
Deaths:6
KDR:11.833
Accuracy:59% B++
KPH:26.400 C**
VKPH:17.500 B+
Kills:71 (71 + 0)
Deaths:6
KDR:11.833
VKDR:7.833
Vehicle Kills:47
Kill Difference:65
Playtime:2.688 hours
Usage:0%
Score:0.064m
Score/min:397
Driving Accuracy:59%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:114
V. Kills:25 438%
Deaths:5
KDR:22.800
Accuracy:46.378% B*
KPH:49.700 M
VKPH:10.900 B*
Kills:114 (0 + 114)
Deaths:5
KDR:22.800
VKDR:5
Vehicle Kills:25
Kill Difference:109
Playtime:2.295 hours
Usage:0%
Score:0.036m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:46.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,8453,8175427.042A0.7329.431%B*39.822%A101.5AN/A30037.6h9.8B+33.3B++
Orion VS54 3,6563,6334138.797S2.4928.293%A+37.38%A++93.4M++N/A33238.9h9.2B**32.6B
NS-15M2 2,6552,6412799.466M**3.1626.422%B+38.432%A++89.8A++N/A23529.4h10.6B++40B+
Phobos VX86 2,4972,4865034.942M+1.3765.935%B+20.917%B*82.9A+N/A19730h2.2B+3.4B+
NSX Naginata 2,1292,1092677.899S1.5924.697%B+34.282%B*97.6A*N/A26921.6h10.9B+44B+
Deimos VA29 2,0892,0794055.133M**1.1868.734%B++19.192%B+82.2A++N/A19325.3h2.1B+3B+
Parsec VX3-A 2,0011,9974841.604S35.3039.184%D74.462%D61.4B++N/A15232.5h2C5.1C
NS-44 Commissioner 1,9841,9804384.521M**1.7940.544%B+26.465%B++73.6A++N/A19826.9h3.1B*7.7B++
NS-11A 1,8821,8672976.286S0.0227.686%B++38.511%A**54.9AN/A13134h10.6B**38.4B*
NS Decimator 1,9091,54014610.548U4.2453.225%D-2.208%C+47.4B*11.4C-23132.5h4.3B+8C++
H-V45 1,5121,5022226.766M*0.4630.022%A34.687%A*61.6A++N/A17524.4h11.3B*37.8B*
C-4 1,6501,4922805.329M+0.9828.155%B+N/A85.7C++9.1D**38817.4h1.1B*3.8B*
Pulsar C 1,4501,4372515.725M+0.5828.03%B++38.483%M57.5AN/A17725h10.2B+36.4B+
SVA-88 1,4141,41012211.557S5.2526.379%B++34.043%A107.6A**N/A29913.1h9.5B**35.9B++
Terminus VX-9 1,4101,4052735.147A*1.1627.471%B+34.235%B**71.7A+N/A17819.6h9.8B**35.8B++
Pulsar LSW 1,3871,3762116.521S0.2125.807%B+37.064%A++87.1A++N/A27115.8h9.6B**37.3B++
Ghost 1,3431,3436919.464S13.1641.393%B+66.791%C+57.4B*N/A15523.4h2.2C**5.3B+
Spiker 1,3001,2943823.387A**2.9232.035%B+32.767%A++57.8B*N/A13322.4h7B+21.9B++
Artemis VX26 1,2791,27612510.208S3.9029.561%B+32.132%A+76.4A*N/A18716.7h9.6B**32.4B*
Solstice SF 1,2351,2291816.79S0.4831.609%A+33.035%M66.4M++N/A17718.5h10.8C**34.1B++
NSX Tanto 1,2361,2241846.652S0.3430.28%B*44.526%M+58.6B**N/A14820.9h11.2B+37B+
V10 1,2241,2233337.061U30.7542.867%B72.363%D65.4A+N/A16218.7h2.1B4.9B+
MKV Suppressed 1,2181,2151508.1S1.7929.933%B*33.827%A*79.9A*N/A20215.2h11.1B++37B+
NS-357 Underboss 1,2211,2143423.55M2.7640.169%B+26.936%B*73.6AN/A18416.5h3.6B++9B+
VX29 Polaris 1,2121,2071577.688S1.3825.378%B+31.566%A96.6A*N/A25112.5h10.5B++41.2B+
NS-11C 1,1951,1861736.855S0.5529.685%A37.943%M*57.9A++N/A15420.5h10.5B**35.5B*
Serpent VE92 1,1871,1821886.287S0.0227.751%B*30.288%A++59.7A+N/A17719.8h10.1B*36.3B++
Pulsar VS1 1,1781,1672195.329S0.9830.202%A37.789%A**62.7A**N/A27618.6h11.4B**37.7B**
Parallax VX3 1,1701,1664128.439S22.1347.774%A76.244%C+60.1A*N/A15319.4h1.8B*3.8B*
XM98 1,1671,1657315.959S9.6544.705%B**71.416%C60.4A*N/A14319.3h2.1B++4.8B*
Equinox VE2 Burst 1,1751,1631826.39M+0.0830.323%B+34.738%B*76AN/A22815.3h10.2B*33.8B++
Beamer VS3 1,1701,1623982.92M+3.3932.395%B++33.563%A+67.2A*N/A18917.3h6.9B*21.3C**
VX6-7 1,1681,1611945.985M*0.3229.646%B**34.884%A**64.5AN/A17618h11.6B+39.2B+
VA39 Spectre 1,1641,1597016.557S10.2538.066%B**32.787%C--78.3M**N/A20814.8h3.8A10B**
Frag Grenade 1,0351,02611026N/A1,019.6953.047%B**N/A641.3B+5.6C20571.6h2.9B*5.5B*
S1 1,2029861755.634S0.6751.396%D3.955%B++40.4A8.9D23024.4h5.3B++10.3B+
NSX Yumi 652637907.078S0.7727.266%C*29.984%B+47.5B+1.1C+12213.4h9.6B*35.1B++
Flare VE6 600599797.582S1.2726.486%B*33.222%A93.6A*N/A3096.4h9B++34.1B++
Eclipse VE3A 5405371134.752A+1.5626.125%C+29.05%A++49.3B+N/A12210.9h9.1B**34.8B++
NSX Tengu 531523866.081S0.2339.04%B+27.342%B**63B**1B**1678.3h12.9C*33.2B
VE-H Maw 492485558.818S2.5124.022%C41.856%A++74.6B*1.1B++2416.5h9.2B++38.3B
Darkstar 474474935.097M++1.2127.232%C++28.481%B++51.5BN/A1349.2h11.8B+43.4B+
Sticky Grenade 3733681368N/A361.6958.9%B*N/A920C+12.5C++24060.4h2.4C+4C**
Phaseshift VX-S 3593591132.636S26.3333.866%C78.552%C**52A+N/A1286.9h2.3B+6.8B+
NS Baron G5 351350814.321S1.9954.605%B**22.286%A++58.3AN/A1976h4.1B+7.4C+
Tank Mine 452344754.587B**1.7227.006%C--N/A66.2D20.8D**4275.2h1.4B*5.1B++
Lasher X2 359344635.46S0.8526.954%C*6.395%A51.3A2.2A++1816.7h25.7D*95.3C+
NS-44L Blackhand 339338536.377S0.0743.752%C*55.03%B**28.2C*N/A7012h3.4B++7.7B++
L100 Python AP 4282651418.929M**12.6255.001%C+2.264%C32.3B19.9B2308.2h8.8D16C--
NS-45 Pilot 253252505.04M+1.2728.047%C--30.556%B+68.1B++N/A1633.7h7.1C*25.3C++
Corvus VA55 246243366.75S0.4427.1%B+39.918%A**65.7A*N/A2143.7h8.8A32.6B**
Zenith VX-5 237234356.686S0.3829.618%B*29.487%A55.7B**N/A1864.2h9.9B**33.3B*
NSX Tomoe 208206258.24M*1.9330.065%C*33.01%C55.7B++N/A2163.7h12.7B+42.3B+
Pandora VX25 193192365.333S0.9852.442%A21.875%A++58.2B*N/A1943.3h4.5C++8.5B++
Sirius SX12 179178237.739S1.4332.516%A+37.079%M++65.9A*N/A3412.7h15.2C++46.7B+
NS-61 Emissary 173172533.245M**3.0627.92%C+22.093%B**63.7A*N/A2072.7h11B+39.4B+
Rocklet Rifle 256165722.292M*4.0232.636%F--1.818%A+19.4D10.7D*1758.5h36.4C++111.5D-
NS-30 Vandal 152151818.875S12.5739.354%B**33.775%B*83.9A*N/A3221.8h4.1A10.5B**
Auraxium Force-Blade 1711474,5580.032C+6.289.375%F5.442%C0.3DN/A1463.6h2.2C+23.9D--
The Slasher 1551402,4980.056C++6.2511.439%F8.571%C0.5C-N/A1268.3h2B+17.4D
Proximity Mine 128128187.111B**0.8047.269%B+N/A53.3D**N/A2282.4h2C4.1B+
VE-S Canis 126123186.833S0.5225.569%C26.829%B++72.4B**1.8M3661.7h8.3B**32.5B+
Eridani SX5 118117196.158S0.1528.244%B+29.915%A+50.9B++N/A2872.3h11.2B39.6B+
M20 Basilisk 139114522.8S16.4946.378%B*12.281%A**49.6M10.9B*2642.3h58B**125B**
MANA Anti-Personnel Turret 7676126.333N/A0.0228.122%UN/A760UN/A3074900.1h16.1T*57.3T*
Supernova FPC 11871611.833B**5.5259%B++4.225%B**26.3C**17.4B+3972.7h10F--16.9D*
Force-Blade 80692,7960.025C++6.2813.938%D*1.449%D0.2CN/A1320.7h2.4C**17.3C
Blueshift VM5 686888.5M2.1927.588%A++41.177%M**75.6M+N/A3840.9h13.2B*47.9B**
Nyx VX31 6666106.6A++0.2927.139%D--45.455%A++66AN/A2261h4.5B++16.5C*
Phantom VA23 6363512.6A**6.2926.868%D*33.333%B+70A+N/A2700.9h3.5B**13.2C++
Lancer VS22 1145996.556S0.2560.805%C+N/A12.6C+11.7C1574.7h43.8D72D
Cerberus 595978.429S2.1227.811%C--35.593%A+39.3C++N/A1321.5h4.7B*16.9B+
Blueshift VM5 565586.875A*0.5726.677%A++34.546%M61.1A++1.1A3530.9h16.3C+61B++
CME 5353143.786A*2.5226.664%C++32.076%A58.9AN/A3340.9h11.9B++44.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11960.2h
Motion Spotter3015,72032.5h
Nano-Armor Kit42488,00624.1h
Spawn Beacon32670.2h
Repair Module0540.2h
Nanite Revive Grenade02,0590.6h
Deconstruction Tool08160.1h
Spitfire Auto-Turret41,7651.2h
Rampart Wall0760.4h
Ammunition Package27,7452h
Shield Recharging Field166,4443.5h
Medical Kit8287,66971.7h
Anti-Infantry MANA Turret02540.2h
Medical Applicator249564,42933.8h
Hardlight Barrier11980.1h
Recon Detection Device1516,44425.5h

Check the help document for the dictionary if you want to learn more about words used here.


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