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Legionary Predator fqqRTx[] fqqRTx
VS BR 23

KDR: 6.37

Score: 27.6m

Last Seen: Aug 10th, 2018 2:53 PM
- OFFLINE - 16.7 hour(s)

Prestige 1, Battle Rank 23 - Vanu Sovereignty on Cobalt
Level Progress (to 24): 82%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Phobos VX86 NSX Naginata Parsec VX3-A NS-44 Commissioner NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,294,683 MLG Score: 3433
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.384%35.384%10044296241,4686.61161-0.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.33%1.458A+2.342A*-0.372C-HEAD ++ (~21.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.556B+9.50.336C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.654%2.813%277210023202252071.42222154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.566%1.459A+0.069C+-0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.572B+9.20.265C*7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.654%11.927%11111003109160800.677019135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.99B*2.024A*-1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.1-0.084C+58.8-0.53D67.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.14%66.83%11179978,1584441618.3326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.098%0.903B*-0.025C+0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.426B2.30.268C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.039%20.623%111310013,952674195.85482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.588%2.068A*1.27A-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.746B++2.20.542B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m186.4%460 (27.6k)398 (23.9k)6.3727764,21210,0766.8586723 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1004625018.679%34.006%63506:5133

19% Combat Medic13% Engineer29% Heavy Assault30% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2014 2:43 PMDec 3rd, 2017 11:23 AMAug 11th, 2018 6:34 PM (3d) (PST)Aug 10th, 2018 11:17 AM (5d) (PST)Aug 10th, 2018 10:53 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6751075680.9290.1460.3161.7800.0263433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4856,44634,03956919107223,907

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1152.6h/48d 4,896 21,836 23,490 123.1k 1,911 4,750 1,819 46.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,817
Deaths:542
KDR:7.042
Accuracy:29.431% B*
HSR:39.822% A
Orion VS54
A++
Kills:3,604
Deaths:410
KDR:8.790
Accuracy:28.300% A++
HSR:37.431% A++
NS-15M2
A++
Kills:2,608
Deaths:279
KDR:9.348
Accuracy:26.424% B+
HSR:38.459% A++
NSX Naginata
B*
Kills:2,109
Deaths:267
KDR:7.899
Accuracy:24.697% B+
HSR:34.282% B*
SVA-88
A
Kills:1,410
Deaths:122
KDR:11.557
Accuracy:26.379% B++
HSR:34.043% A
Pulsar LSW
A++
Kills:1,376
Deaths:211
KDR:6.521
Accuracy:25.807% B++
HSR:37.064% A++
VX29 Polaris
A
Kills:1,207
Deaths:157
KDR:7.688
Accuracy:25.378% B+
HSR:31.566% A
Flare VE6
A
Kills:598
Deaths:78
KDR:7.667
Accuracy:26.745% B*
HSR:33.278% A
VE-H Maw
A++
Kills:370
Deaths:37
KDR:10
Accuracy:23.238% C
HSR:42.973% A++
Lasher X2
B**
Kills:311
Deaths:53
KDR:5.868
Accuracy:27.132% B
HSR:6.109% B**
Kills:17,410
Deaths (as Heavy Assault):2,156
Deaths (to Heavy Assaults):3,219
KDR:8.07514
Kill Difference:15,254
Playtime:338.082 hours
Usage:29%
Score:8.335m
Score/min:411
Accuracy (listed only):26.353%
HSR (listed only):33.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B*
Kills:2,454
Deaths:497
KDR:4.938
Accuracy:65.962% B++
HSR:20.905% B*
Deimos VA29
B*
Kills:1,400
Deaths:288
KDR:4.861
Accuracy:68.899% B*
HSR:19.714% B+
Pulsar C
M+
Kills:1,283
Deaths:222
KDR:5.779
Accuracy:27.916% B*
HSR:38.971% M+
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.311% B*
HSR:44.526% M+
MKV Suppressed
A**
Kills:1,208
Deaths:148
KDR:8.162
Accuracy:29.964% B*
HSR:33.858% A**
NS-11C
M**
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% A
HSR:37.943% M**
Serpent VE92
A++
Kills:1,173
Deaths:186
KDR:6.306
Accuracy:27.715% B*
HSR:30.264% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Eclipse VE3A
A++
Kills:454
Deaths:93
KDR:4.882
Accuracy:25.906% C+
HSR:28.194% A++
NSX Tengu
B**
Kills:451
Deaths:74
KDR:6.095
Accuracy:39.094% B+
HSR:27.716% B**
NS Baron G5
A++
Kills:349
Deaths:81
KDR:4.309
Accuracy:54.591% B**
HSR:22.350% A++
Zenith VX-5
A
Kills:216
Deaths:32
KDR:6.750
Accuracy:29.669% B**
HSR:29.167% A
Sirius SX12
M++
Kills:166
Deaths:21
KDR:7.905
Accuracy:32.626% A++
HSR:36.747% M++
Eridani SX5
A
Kills:102
Deaths:17
KDR:6
Accuracy:28.943% B+
HSR:28.431% A
Pandora VX25
M+
Kills:98
Deaths:16
KDR:6.125
Accuracy:51.741% A
HSR:26.531% M+
VE-S Canis
B**
Kills:97
Deaths:14
KDR:6.929
Accuracy:25.541% C+
HSR:29.897% B**
Kills:14,251
Deaths (as Light Assault):2,421
Deaths (to Light Assaults):1,957
KDR:5.88641
Kill Difference:11,830
Playtime:88.179 hours
Usage:8%
Score:1.898m
Score/min:359
Accuracy (listed only):37.048%
HSR (listed only):30.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
D
Kills:1,926
Deaths:48
KDR:40.125
Accuracy:39.182% D
HSR:74.351% D
NS-44 Commissioner
B+
Kills:1,911
Deaths:423
KDR:4.518
Accuracy:40.886% B+
HSR:26.112% B+
Ghost
B+
Kills:1,343
Deaths:69
KDR:19.464
Accuracy:41.430% B+
HSR:66.791% C+
Artemis VX26
A+
Kills:1,276
Deaths:125
KDR:10.208
Accuracy:29.561% B+
HSR:32.132% A+
Spiker
A++
Kills:1,275
Deaths:379
KDR:3.364
Accuracy:32.067% B+
HSR:32.863% A++
V10
B
Kills:1,223
Deaths:33
KDR:37.061
Accuracy:42.867% B
HSR:72.363% D
MKV Suppressed
A**
Kills:1,208
Deaths:148
KDR:8.162
Accuracy:29.964% B*
HSR:33.858% A**
NS-357 Underboss
B*
Kills:1,196
Deaths:336
KDR:3.560
Accuracy:40.181% B+
HSR:26.923% B*
Parallax VX3
A
Kills:1,166
Deaths:41
KDR:28.439
Accuracy:47.774% A
HSR:76.244% C+
XM98
B**
Kills:1,165
Deaths:73
KDR:15.959
Accuracy:44.705% B**
HSR:71.416% C
VA39 Spectre
B**
Kills:1,159
Deaths:70
KDR:16.557
Accuracy:38.066% B**
HSR:32.787% C--
Beamer VS3
A++
Kills:1,095
Deaths:381
KDR:2.874
Accuracy:32.443% B*
HSR:34.155% A++
NSX Tengu
B**
Kills:451
Deaths:74
KDR:6.095
Accuracy:39.094% B+
HSR:27.716% B**
NS-44L Blackhand
A
Kills:295
Deaths:31
KDR:9.516
Accuracy:47.222% B+
HSR:58.983% A
NSX Tomoe
C*
Kills:206
Deaths:25
KDR:8.240
Accuracy:30.065% C*
HSR:33.010% C
Phaseshift VX-S
C*
Kills:176
Deaths:5
KDR:35.200
Accuracy:35.403% C+
HSR:77.841% C*
Sirius SX12
M++
Kills:166
Deaths:21
KDR:7.905
Accuracy:32.626% A++
HSR:36.747% M++
NS-45 Pilot
B+
Kills:156
Deaths:31
KDR:5.032
Accuracy:27.457% D
HSR:30.128% B+
NS-61 Emissary
B**
Kills:154
Deaths:51
KDR:3.020
Accuracy:28.023% C+
HSR:22.078% B**
NS-30 Vandal
B**
Kills:151
Deaths:8
KDR:18.875
Accuracy:39.354% B**
HSR:33.775% B*
Eridani SX5
A
Kills:102
Deaths:17
KDR:6
Accuracy:28.943% B+
HSR:28.431% A
VE-S Canis
B**
Kills:97
Deaths:14
KDR:6.929
Accuracy:25.541% C+
HSR:29.897% B**
Nyx VX31
A++
Kills:66
Deaths:10
KDR:6.600
Accuracy:27.139% D--
HSR:45.455% A++
Phantom VA23
B+
Kills:63
Deaths:5
KDR:12.600
Accuracy:26.868% D*
HSR:33.333% B+
Cerberus
A++
Kills:55
Deaths:7
KDR:7.857
Accuracy:28.070% C-
HSR:36.364% A++
Kills:18,081
Deaths (as Infiltrator):2,425
Deaths (to Infiltrators):1,367
KDR:7.45608
Kill Difference:15,656
Playtime:343.822 hours
Usage:30%
Score:6.606m
Score/min:320
Accuracy (listed only):34.997%
HSR (listed only):42.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B*
Kills:2,454
Deaths:497
KDR:4.938
Accuracy:65.962% B++
HSR:20.905% B*
NS-11A
A*
Kills:1,754
Deaths:279
KDR:6.287
Accuracy:27.566% B++
HSR:38.027% A*
H-V45
A*
Kills:1,483
Deaths:219
KDR:6.772
Accuracy:29.977% A
HSR:34.660% A*
Terminus VX-9
B**
Kills:1,404
Deaths:272
KDR:5.162
Accuracy:27.463% B+
HSR:34.259% B**
Deimos VA29
B*
Kills:1,400
Deaths:288
KDR:4.861
Accuracy:68.899% B*
HSR:19.714% B+
MKV Suppressed
A**
Kills:1,208
Deaths:148
KDR:8.162
Accuracy:29.964% B*
HSR:33.858% A**
Pulsar VS1
A**
Kills:1,167
Deaths:219
KDR:5.329
Accuracy:30.202% A+
HSR:37.789% A**
Equinox VE2 Burst
B*
Kills:1,163
Deaths:182
KDR:6.390
Accuracy:30.323% B+
HSR:34.738% B*
NSX Yumi
B++
Kills:496
Deaths:69
KDR:7.188
Accuracy:27.228% C*
HSR:32.057% B++
NSX Tengu
B**
Kills:451
Deaths:74
KDR:6.095
Accuracy:39.094% B+
HSR:27.716% B**
Darkstar
B++
Kills:441
Deaths:80
KDR:5.513
Accuracy:27.489% C++
HSR:28.798% B++
NS Baron G5
A++
Kills:349
Deaths:81
KDR:4.309
Accuracy:54.591% B**
HSR:22.350% A++
Corvus VA55
M
Kills:239
Deaths:34
KDR:7.029
Accuracy:27.005% B++
HSR:40.167% M
Sirius SX12
M++
Kills:166
Deaths:21
KDR:7.905
Accuracy:32.626% A++
HSR:36.747% M++
Eridani SX5
A
Kills:102
Deaths:17
KDR:6
Accuracy:28.943% B+
HSR:28.431% A
Pandora VX25
M+
Kills:98
Deaths:16
KDR:6.125
Accuracy:51.741% A
HSR:26.531% M+
VE-S Canis
B**
Kills:97
Deaths:14
KDR:6.929
Accuracy:25.541% C+
HSR:29.897% B**
CME
A+
Kills:53
Deaths:14
KDR:3.786
Accuracy:26.731% C++
HSR:32.076% A+
Kills:14,525
Deaths (as Combat Medic):2,524
Deaths (to Combat Medics):1,207
KDR:5.75475
Kill Difference:12,001
Playtime:219.566 hours
Usage:19%
Score:6.622m
Score/min:503
Accuracy (listed only):36.186%
HSR (listed only):31.040%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B*
Kills:2,454
Deaths:497
KDR:4.938
Accuracy:65.962% B++
HSR:20.905% B*
Deimos VA29
B*
Kills:1,400
Deaths:288
KDR:4.861
Accuracy:68.899% B*
HSR:19.714% B+
Pulsar C
M+
Kills:1,283
Deaths:222
KDR:5.779
Accuracy:27.916% B*
HSR:38.971% M+
Solstice SF
M
Kills:1,229
Deaths:181
KDR:6.790
Accuracy:31.609% A+
HSR:33.035% M
NSX Tanto
M+
Kills:1,224
Deaths:184
KDR:6.652
Accuracy:30.311% B*
HSR:44.526% M+
NS-11C
M**
Kills:1,186
Deaths:173
KDR:6.855
Accuracy:29.685% A
HSR:37.943% M**
Serpent VE92
A++
Kills:1,173
Deaths:186
KDR:6.306
Accuracy:27.715% B*
HSR:30.264% A++
VX6-7
A**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:29.646% B**
HSR:34.884% A**
Eclipse VE3A
A++
Kills:454
Deaths:93
KDR:4.882
Accuracy:25.906% C+
HSR:28.194% A++
NS Baron G5
A++
Kills:349
Deaths:81
KDR:4.309
Accuracy:54.591% B**
HSR:22.350% A++
Zenith VX-5
A
Kills:216
Deaths:32
KDR:6.750
Accuracy:29.669% B**
HSR:29.167% A
Pandora VX25
M+
Kills:98
Deaths:16
KDR:6.125
Accuracy:51.741% A
HSR:26.531% M+
Kills:12,227
Deaths (as Engineer):2,147
Deaths (to Engineers):1,195
KDR:5.69492
Kill Difference:10,080
Playtime:155.314 hours
Usage:13%
Score:4.012m
Score/min:431
Accuracy (listed only):39.471%
HSR (listed only):30.540%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:251
V. Kills:156 160%
Deaths:14
KDR:17.929
Accuracy:54.669% C+
KPH:31.400 B
VKPH:19.500 C**
Kills:251 (251 + 0)
Deaths:14
KDR:17.929
VKDR:11.143
Vehicle Kills:156
Kill Difference:237
Playtime:7.983 hours
Usage:1%
Score:0.110m
Score/min:230
Driving Accuracy:54.669%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:69
V. Kills:46 147%
Deaths:5
KDR:13.800
Accuracy:59.099% B++
KPH:26.300 B+
VKPH:17.600 B+
Kills:69 (69 + 0)
Deaths:5
KDR:13.800
VKDR:9.200
Vehicle Kills:46
Kill Difference:64
Playtime:2.621 hours
Usage:0%
Score:0.063m
Score/min:402
Driving Accuracy:59.099%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:109
V. Kills:24 436%
Deaths:4
KDR:27.250
Accuracy:46.654% B*
KPH:49.400 M+
VKPH:10.900 B*
Kills:109 (0 + 109)
Deaths:4
KDR:27.250
VKDR:6
Vehicle Kills:24
Kill Difference:105
Playtime:2.208 hours
Usage:0%
Score:0.035m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:46.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,8453,8175427.042A0.6729.431%B*39.822%A101.5B**N/A29837.6h9.8B+33.3B++
Orion VS54 3,6273,6044108.79S2.4228.3%A++37.431%A++93.6M++N/A33338.5h9.2B**32.6B+
NS-15M2 2,6222,6082799.348S2.9826.424%B+38.459%A++90.2A++N/A23528.9h10.6B++40B+
Phobos VX86 2,4642,4544974.938M+1.4365.962%B++20.905%B*82.6A++N/A19729.7h2.2B+3.4B+
NSX Naginata 2,1292,1092677.899S1.5324.697%B+34.282%B*97.6A*N/A26921.6h10.9B+44B+
Parsec VX3-A 1,9301,9264840.125S33.7539.182%D74.351%D61.9B++N/A15531.1h2C5.1C
NS-44 Commissioner 1,9151,9114234.518M*1.8540.886%B+26.112%B+73.8A++N/A19925.9h3.1B*7.5B++
NS-11A 1,7671,7542796.287M*0.0927.566%B++38.027%A*55.3AN/A13331.7h10.6B**38.5B*
H-V45 1,4931,4832196.772M**0.4029.977%A34.66%A*62.1A+N/A17623.9h11.3B*37.7B*
NS Decimator 1,8321,48214010.586U4.2153.486%D-2.159%C+48.3B**11.4C-23630.7h4.3B+8C++
C-4 1,6401,4822795.312M+1.0628.127%B+N/A85.7C*9.1D**38717.3h1.1B*3.8B*
SVA-88 1,4141,41012211.557S5.1826.379%B++34.043%A107.6A**N/A29813.1h9.5B**35.9B++
Terminus VX-9 1,4091,4042725.162A*1.2127.463%B+34.259%B**71.6A+N/A17719.6h9.8B**35.8B++
Deimos VA29 1,4091,4002884.861M*1.5168.899%B*19.714%B+80.5A+N/A19417.4h2.1B+3B+
Pulsar LSW 1,3871,3762116.521S0.1525.807%B++37.064%A++87.1A++N/A26915.8h9.6B**37.3B++
Ghost 1,3431,3436919.464S13.0941.43%B+66.791%C+57.6B**N/A15523.3h2.2C**5.2B+
Pulsar C 1,2961,2832225.779M**0.5927.916%B*38.971%M+56.8AN/A18122.6h10.5B+37.5B+
Artemis VX26 1,2791,27612510.208S3.8429.561%B+32.132%A+76.4A*N/A18716.7h9.6B**32.4B*
Spiker 1,2801,2753793.364A*3.0132.067%B+32.863%A++57.4B**N/A13222.2h7B+21.9B++
Solstice SF 1,2351,2291816.79S0.4231.609%A+33.035%M66.4M*N/A17718.5h10.8C**34.1B++
NSX Tanto 1,2361,2241846.652S0.2830.311%B*44.526%M+58.6B**N/A14820.9h11.2B+36.9B++
V10 1,2241,2233337.061U30.6942.867%B72.363%D65.4A++N/A16218.7h2.1B4.9B+
MKV Suppressed 1,2111,2081488.162S1.7929.964%B*33.858%A**80A*N/A20115.1h11.1B*37B+
VX29 Polaris 1,2121,2071577.688S1.3225.378%B+31.566%A96.6A*N/A25012.5h10.5B++41.2B+
NS-357 Underboss 1,2031,1963363.56M+2.8140.181%B+26.923%B*73.4AN/A18316.3h3.6B++9B+
NS-11C 1,1951,1861736.855S0.4829.685%A37.943%M**57.9A++N/A15420.5h10.5B**35.5B*
Serpent VE92 1,1781,1731866.306S0.0727.715%B*30.264%A++59.5A+N/A17619.7h10.1B*36.4B*
Pulsar VS1 1,1781,1672195.329S1.0430.202%A+37.789%A**62.7A**N/A27418.6h11.4B**37.7B**
Parallax VX3 1,1701,1664128.439S22.0747.774%A76.244%C+60.1A*N/A15219.4h1.8B*3.8B*
XM98 1,1671,1657315.959S9.5944.705%B**71.416%C60.4A*N/A14219.3h2.1B++4.8B++
Equinox VE2 Burst 1,1751,1631826.39A*0.0230.323%B+34.738%B*76B**N/A22815.3h10.2B*33.8B++
VX6-7 1,1681,1611945.985M**0.3929.646%B**34.884%A**64.5AN/A17618h11.6B+39.2B++
VA39 Spectre 1,1641,1597016.557S10.1838.066%B**32.787%C--78.3SN/A20814.8h3.8A10B**
Beamer VS3 1,1021,0953812.874M+3.5032.443%B*34.155%A++66.8A*N/A18916.4h6.8B++21C**
Frag Grenade 1,0049961996N/A989.6352.874%B**N/A664B++5.3C20721.5h2.9B*5.5B*
S1 1,2029861755.634S0.7451.396%D3.955%B+40.4B**8.9C--22924.4h5.3B++10.3B+
Flare VE6 599598787.667S1.2926.745%B*33.278%A94.9A*N/A3116.3h9B++33.6B++
NSX Yumi 507496697.188S0.8227.228%C*32.057%B++47.7B+1.1C+12310.4h10B++36.7B+
Eclipse VE3A 457454934.882M++1.4925.906%C+28.194%A++47.8B+N/A1209.5h9.2B**35.6B++
NSX Tengu 458451746.095S0.2839.094%B+27.716%B**62.6B**1A1677.2h13.4C++34.2C**
Darkstar 441441805.513M+0.8627.489%C++28.798%B++51.9BN/A1378.5h11.8B+42.8B+
VE-H Maw 3753703710S3.6323.238%C42.973%A++80.4B**1.1B++2764.6h9.4B+40.4C**
Sticky Grenade 3663611361N/A354.6358.57%B*N/A902.5C+12.5C**24170.4h2.3C+4C**
NS Baron G5 350349814.309S2.0654.591%B**22.35%A++58.2AN/A1976h4.1B+7.5C+
Tank Mine 428326744.405B**1.9727.656%C-N/A65.2D20.4D**4275h1.4B*5.2B++
Lasher X2 326311535.868S0.5027.132%B6.109%B**50.2A2.4A++1836.2h26D*95.8C+
NS-44L Blackhand 296295319.516S3.1447.222%B+58.983%A26.8C++N/A6711h3.2B*6.7B++
L100 Python AP 4072511417.929M**11.5654.669%C+2.39%C31.4B19.5C**2308h9D16.4D
Corvus VA55 242239347.029S0.6627.005%B++40.167%M66.4A*N/A2133.6h8.8A32.7B**
Zenith VX-5 218216326.75S0.3829.669%B**29.167%A54B*N/A1884h9.9B**33.4B*
NSX Tomoe 208206258.24M*1.8730.065%C*33.01%C55.7B++N/A2153.7h12.7B+42.3B+
Phaseshift VX-S 176176535.2U28.8335.403%C+77.841%C*46.3B**N/A1283.8h2.5B+7B+
Sirius SX12 167166217.905S1.5332.626%A++36.747%M++63.8A++N/A3472.6h15.3C++46.8B+
NS-45 Pilot 157156315.032M*1.3427.457%D30.128%B+60B+N/A1492.6h7.6C+27.8C+
NS-61 Emissary 155154513.02M++3.3528.023%C+22.078%B**70A*N/A2352.2h10.6B+37.9B+
NS-30 Vandal 152151818.875S12.5039.354%B**33.775%B*83.9A*N/A3211.8h4.1A10.5B**
Auraxium Force-Blade 1611384,2090.033C+6.349.057%F5.797%C+0.3DN/A1438.3h2.3C+25D*
The Slasher 1521372,3990.057C++6.3211.497%F8.759%C0.5CN/A1252.2h2B+17.5D--
Proximity Mine 128128187.111B**0.7447.429%B+N/A53.3D**N/A2292.4h1.9C+4.1B+
Rocklet Rifle 173111522.135M++4.2431.414%F--2.703%M+15.6D--8.7D**1567.1h42.4C134.9F
M20 Basilisk 133109427.25U20.8846.654%B*11.927%A*49.5M+10.9B*2672.2h58.8B*126.1B**
Eridani SX5 103102176S0.3728.943%B+28.431%A53.7B*N/A3201.9h10.9B+37.7B+
Pandora VX25 9898166.125S0.2551.741%A26.531%M+57.6B**N/A2501.7h4.2B8.2B++
VE-S Canis 9997146.929S0.5625.541%C+29.897%B**64.7B++1.3A++3781.5h8.5B*33.4B+
MANA Anti-Personnel Turret 7676126.333N/A0.0428.122%UN/A760UN/A3052600.1h16.1T*57.3T*
Force-Blade 80692,7960.025C++6.3513.938%D*1.449%D0.2CN/A1320.5h2.4B17.3C
Supernova FPC 11569513.8A+7.4359.099%B++4.348%B**26.5B+17.7B++4022.6h10.1F--17D**
Blueshift VM5 686888.5M2.1327.588%A++41.177%M**75.6M+N/A3780.9h13.2B*47.9B**
Nyx VX31 6666106.6A++0.2327.139%D--45.455%A++66B**N/A2261h4.5B+16.5C*
Phantom VA23 6363512.6M6.2326.868%D*33.333%B+70A+N/A2680.9h3.5B**13.2C++
Lancer VS22 1145996.556S0.1860.805%C+N/A12.6C+11.7C1564.7h43.8D72D
Blueshift VM5 565586.875A*0.5026.677%A++34.546%M61.1A++1.1A+3420.9h16.3C+61B++
Cerberus 555577.857S1.4828.07%C-36.364%A++39.3C*N/A1271.4h4.7B**16.6B+
CME 5353143.786A*2.5926.731%C++32.076%A+58.9AN/A3340.9h11.9B+44.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3015,72032.5h
Nano-Armor Kit37468,10123.1h
Spawn Beacon32670.2h
Anti-Vehicle MANA Turret11910.2h
Repair Module0540.2h
Nanite Revive Grenade01,9940.6h
Deconstruction Tool08160.1h
Spitfire Auto-Turret41,6881.2h
Rampart Wall0760.4h
Ammunition Package17,5621.9h
Shield Recharging Field156,1623.1h
Medical Kit7627,27768h
Anti-Infantry MANA Turret02540.2h
Medical Applicator242542,36032.5h
Hardlight Barrier11980.1h
Recon Detection Device1515,56624.4h

Check the help document for the dictionary if you want to learn more about words used here.


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