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Centurion Centurion fraischtodeath[O0O0] fraischtodeath
VS BR 55

KDR: 1.99

Score: 12.7m

Last Seen: Jun 16th, 2019 7:58 PM
- OFFLINE - 93.4 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 49
Level Progress (to 56): 83%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15MB Betelgeuse 54-A NS-15M2 Orion VS54 Sirius SX12 SVA-88 Pulsar LSW Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,173,438 MLG Score: 938
Fun Score: N/A
Cheeseburgers Flipped: 269TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.637%22.786%53915119514,0132.21409-0.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.255%0.468B+0.307C*-0.272CHEAD ++ (~10.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.329C**11.70.176C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.987%1.354%267312078863602152.46111410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.692%-0.669D-0.078C+-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.70.358C**30.60.394B68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.257%0.966%170212084144202010.983373205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.539%0.795B++-1.021D*-1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.741B++4.90.607B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.365%6.471%48212081702982160.56856278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.514%-1.094D*0.509B+1.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.676B+9.40.763B++29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.687%70.059%48212081,18958142.04647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.054%0.385C**0.186C++-0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.20.304C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.658%20.751%481120945354850.825137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.79A++1.211B**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.759B++1.90.588B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 49
12.7m440.2%363 (21.8k)291 (17.5k)1.9878423,05711,5992.2344255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210145222.074%20.107%44403:467

20% Engineer52% Heavy Assault12% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 8:55 PMSep 8th, 2017 1:50 AMJun 19th, 2019 7:41 PM (17h) (PST)Jun 16th, 2019 6:13 PM (4d) (PST)Jun 16th, 2019 3:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5301983320.5290.2660.1062.5180.043938

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,80511,87719,92832166151317,464

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
727h/30.3d 2,860 4,636 6,748 109.8k 1,068 2,131 1,894 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
C++
Kills:2,590
Deaths:1,091
KDR:2.374
Accuracy:27.016% C++
HSR:24.672% C--
Betelgeuse 54-A
C+
Kills:2,266
Deaths:1,085
KDR:2.088
Accuracy:25.779% C+
HSR:26.699% C--
NS-15M2
C+
Kills:1,876
Deaths:949
KDR:1.977
Accuracy:22.995% C+
HSR:24.787% C+
Orion VS54
C++
Kills:1,576
Deaths:942
KDR:1.673
Accuracy:21.168% C++
HSR:23.223% C
SVA-88
D
Kills:1,162
Deaths:724
KDR:1.605
Accuracy:19.872% D
HSR:20.396% D
Pulsar LSW
C++
Kills:1,159
Deaths:724
KDR:1.601
Accuracy:23.209% C+
HSR:24.849% C++
NSX Naginata
C*
Kills:283
Deaths:154
KDR:1.838
Accuracy:22.388% C++
HSR:29.329% C*
Lasher X2
C+
Kills:140
Deaths:77
KDR:1.818
Accuracy:25.912% C+
HSR:1.429% D**
Flare VE6
B**
Kills:64
Deaths:40
KDR:1.600
Accuracy:26.563% B++
HSR:31.250% B**
Kills:11,116
Deaths (as Heavy Assault):5,786
Deaths (to Heavy Assaults):3,538
KDR:1.92119
Kill Difference:5,330
Playtime:375.066 hours
Usage:52%
Score:6.541m
Score/min:291
Accuracy (listed only):23.878%
HSR (listed only):22.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,200
Deaths:1,050
KDR:1.143
Accuracy:22.270% C-
HSR:12.417% D-
Pulsar C
B*
Kills:715
Deaths:248
KDR:2.883
Accuracy:28.632% B*
HSR:20% D
Deimos VA29
B++
Kills:453
Deaths:277
KDR:1.635
Accuracy:64.658% B
HSR:20.751% B++
NS Baron G5
C-
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D-
HSR:12.346% C-
Solstice VE3
D
Kills:150
Deaths:135
KDR:1.111
Accuracy:19.533% D
HSR:15.333% D
Kills:2,680
Deaths (as Light Assault):1,839
Deaths (to Light Assaults):2,152
KDR:1.45731
Kill Difference:841
Playtime:55.118 hours
Usage:8%
Score:0.929m
Score/min:281
Accuracy (listed only):34.162%
HSR (listed only):16.169%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:715
Deaths:248
KDR:2.883
Accuracy:28.632% B*
HSR:20% D
Deimos VA29
B++
Kills:453
Deaths:277
KDR:1.635
Accuracy:64.658% B
HSR:20.751% B++
NS Baron G5
C-
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D-
HSR:12.346% C-
Solstice VE3
D
Kills:150
Deaths:135
KDR:1.111
Accuracy:19.533% D
HSR:15.333% D
VE-LR Obelisk
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:33.890% N/A
HSR:30% N/A
Kills:1,530
Deaths (as Engineer):805
Deaths (to Engineers):2,006
KDR:1.90062
Kill Difference:725
Playtime:143.431 hours
Usage:20%
Score:2.273m
Score/min:264
Accuracy (listed only):36.485%
HSR (listed only):19.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,200
Deaths:1,050
KDR:1.143
Accuracy:22.270% C-
HSR:12.417% D-
Deimos VA29
B++
Kills:453
Deaths:277
KDR:1.635
Accuracy:64.658% B
HSR:20.751% B++
NS-11P
C-
Kills:232
Deaths:151
KDR:1.536
Accuracy:20.318% D
HSR:16.379% C-
Pulsar VS1
B+
Kills:230
Deaths:149
KDR:1.544
Accuracy:25.653% B+
HSR:23.044% B
NS Baron G5
C-
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D-
HSR:12.346% C-
Kills:2,277
Deaths (as Combat Medic):1,756
Deaths (to Combat Medics):1,230
KDR:1.2967
Kill Difference:521
Playtime:32.627 hours
Usage:4%
Score:0.626m
Score/min:320
Accuracy (listed only):33.723%
HSR (listed only):16.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,200
Deaths:1,050
KDR:1.143
Accuracy:22.270% C-
HSR:12.417% D-
Ghost
C+
Kills:861
Deaths:197
KDR:4.371
Accuracy:38.568% C+
HSR:68.873% C+
NS-44 Commissioner
C+
Kills:347
Deaths:338
KDR:1.027
Accuracy:36.513% C+
HSR:19.308% C
XM98
C+
Kills:328
Deaths:83
KDR:3.952
Accuracy:35.586% C
HSR:73.171% C+
NS-357 Underboss
D-
Kills:163
Deaths:226
KDR:0.721
Accuracy:29.253% D-
HSR:10.430% D**
Kills:2,899
Deaths (as Infiltrator):1,894
Deaths (to Infiltrators):1,646
KDR:1.53062
Kill Difference:1,005
Playtime:88.416 hours
Usage:12%
Score:1.343m
Score/min:253
Accuracy (listed only):32.438%
HSR (listed only):36.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,007
Deaths:318
KDR:3.167
Accuracy:19.675% C++
HSR:16.187% D-
Blueshift VM5
C++
Kills:947
Deaths:318
KDR:2.978
Accuracy:20.546% C++
HSR:20.486% C+
Comet VM2
A++
Kills:78
Deaths:44
KDR:1.773
Accuracy:45.381% C**
HSR:7.692% A++
Comet VM2
B++
Kills:70
Deaths:36
KDR:1.944
Accuracy:47.152% C*
HSR:5.714% B++
Kills:2,102
Deaths (as MAX Suit):358
Deaths (to MAX Suits):673
KDR:5.87151
Kill Difference:1,744
Playtime:33.675 hours
Usage:5%
Score:0.984m
Score/min:487
Accuracy (listed only):33.189%
HSR (listed only):12.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:577
V. Kills:60 N/A
Deaths:52
KDR:11.096
Accuracy:48.167% C-
KPH:77.500 C+
VKPH:8.100 D-
Light PPA
C+
Kills:255
V. Kills:17 N/A
Deaths:34
KDR:7.500
Accuracy:33.476% D--
KPH:45.400 C+
VKPH:3 C+
Maelstrom Turbo Laser
D-
Kills:54
V. Kills:63 84%
Deaths:139
KDR:0.388
Accuracy:25.758% D-
KPH:2.700 D--
VKPH:3.100 D--
Kills:886 (309 + 0)
Deaths:225
KDR:3.938
VKDR:0.622
Vehicle Kills:140
Kill Difference:661
Playtime:33.353 hours
Usage:5%
Score:0.236m
Score/min:118
Piloting Accuracy:25.758%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:53
V. Kills:5 N/A
Deaths:3
KDR:17.667
Accuracy:45.609% B
KPH:61.500 B+
VKPH:5.800 C--
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:50
Playtime:0.863 hours
Usage:0%
Score:0.014m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:45.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:322
V. Kills:111 288%
Deaths:17
KDR:18.941
Accuracy:50.219% C+
KPH:37.300 B+
VKPH:12.900 C**
Kills:322 (322 + 0)
Deaths:17
KDR:18.941
VKDR:6.529
Vehicle Kills:111
Kill Difference:305
Playtime:8.629 hours
Usage:1%
Score:0.124m
Score/min:239
Driving Accuracy:50.219%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:92
V. Kills:17 N/A
Deaths:8
KDR:11.500
Accuracy:45.866% C
KPH:28.500 B+
VKPH:5.300 D-
E540 Halberd
C++
Kills:90
V. Kills:66 134%
Deaths:6
KDR:15
Accuracy:44.686% C-
KPH:23.300 D
VKPH:17.100 C++
Supernova FPC
C++
Kills:60
V. Kills:35 167%
Deaths:6
KDR:10
Accuracy:45.403% D--
KPH:25.800 C++
VKPH:15 C+
Kills:242 (152 + 90)
Deaths:20
KDR:12.100
VKDR:5.900
Vehicle Kills:118
Kill Difference:222
Playtime:9.421 hours
Usage:1%
Score:0.160m
Score/min:284
Driving Accuracy:45.403%
Gunner Accuracy:44.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:92
V. Kills:13 N/A
Deaths:6
KDR:15.333
Accuracy:32.279% C-
KPH:36.300 C
VKPH:5.100 D-
M12 Kobalt
A
Kills:80
V. Kills:2 N/A
Deaths:2
KDR:40
Accuracy:17.775% C+
KPH:114.100 A
VKPH:2.900 C+
Kills:172 (0 + 172)
Deaths:8
KDR:21.500
VKDR:1.875
Vehicle Kills:15
Kill Difference:164
Playtime:3.238 hours
Usage:0%
Score:0.040m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:17.775%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MB 2,6212,5901,0912.374B+0.3927.016%C++24.672%C--50CN/A10851.8h11.7C++43.5C++
Betelgeuse 54-A 2,3002,2661,0852.088C0.1025.779%C+26.699%C--48.3C--N/A14946.9h11C+42.8C+
NS-15M2 1,9101,8769491.977C**0.0122.995%C+24.787%C+41.8C+N/A12344.9h12.1C**52.4C*
Orion VS54 1,5961,5769421.673C++0.3121.168%C++23.223%C37C*N/A15342.6h11.6B+55C++
Sirius SX12 1,2191,2001,0501.143C++0.8422.27%C-12.417%D-22.4CN/A8253.6h15.3C+68.9C+
SVA-88 1,1841,1627241.605C+0.3819.872%D20.396%D38.2CN/A12930.4h12.6C63.2C
Pulsar LSW 1,1721,1597241.601C++0.3923.209%C+24.849%C++35.7CN/A8832.5h11.9C*51.1C**
Blueshift VM5 1,0161,0073183.167C**1.1819.675%C++16.187%D-43B+N/A15323.4h13.3B++67.5B+
Blueshift VM5 9619473182.978C*0.9920.546%C++20.486%C+40.5B+N/A13723.4h14.6B+71.3B+
Ghost 8648611974.371B+2.3838.568%C+68.873%C+35.1C+N/A10824.5h2.2C*5.7C*
Pulsar C 7297152482.883A0.9028.632%B*20%D43.6B++N/A13516.4h10.3B+35.9B+
Dual Photon Pods 6375775211.096B++9.1148.167%C-1.386%C++78C++8.1D-2747.4h14.6B*30.3B++
Deimos VA29 4574532771.635B0.3564.658%B20.751%B++47.2C++N/A1159.6h1.9B*3B+
NS Decimator 6204203171.325B0.6662.204%C*1.429%D37.5C*17.9C**27711.2h4.9C+7.8C++
NS-44 Commissioner 3503473381.027C++0.9636.513%C+19.308%C18.4DN/A5418.9h3.5B+9.5B+
XM98 329328833.952B**1.9635.586%C73.171%C+24.8C+N/A9213.2h2.2B+6.3C**
L100 Python HEAT 4333221718.941M**16.9550.219%C+N/A37.4B+12.9C**2398.6h5B+9.9B+
C-4 3562881921.5C++0.4921.086%DN/A73.8C+17.4D-6623.9h1.4C*6.7C+
NSX Naginata 2862831541.838B+0.1522.388%C++29.329%C*36.8C+N/A997.7h11.4B51.1B
Light PPA 272255347.5B5.5133.476%D--N/A45.5C+3C+1675.6h11B+33C*
NS-11P 2362321511.536B0.4520.318%D16.379%C-27.3C+N/A798.5h13.1B+64.5C++
Pulsar VS1 2342301491.544B++0.4425.653%B+23.044%B31.9B+N/A1317.2h12.3B*47.9B++
Frag Grenade 2152111211N/A209.0144.265%C+N/A422C8C+18610.5h3.8C++8.5C++
S1 2961981771.119B++0.8752.304%D3.535%B+30.5B+15.1C**3916.5h5.6B+10.6B
NS-357 Underboss 1641632260.721C1.2729.253%D-10.43%D**12.3D--N/A4713.2h4.2C++14.3C
NS Baron G5 1631621291.256C*0.7335.714%D-12.346%C-24.2C-N/A636.7h3.8B++10.7C+
Solstice VE3 1541501351.111B+0.8819.533%D15.333%D10.9DN/A6713.8h13.5B+69.1C++
NS "Heatwave" Decimator 210145373.919A++1.9363.627%C++1.379%C51.8C*23.2B3572.8h4.2C+6.6C+
Lasher X2 149140771.818A0.1725.912%C+1.429%D**46.7B++3A**2193h24.9D--96.2C+
Lancer VS22 2881391750.794C+1.1960.243%C+N/A13.1C+14.1C++21410.6h28.5C+47.4C+
Proximity Mine 123123215.857B++3.8728.731%FN/A123C+N/A3731h1.9C+6.5D*
Supernova PC 10992811.5B**9.5145.866%C2.174%C+28.8B+5.3D-1573.2h4.5B+9.9B
M40 Fury 10592615.333A+13.3532.279%C-N/A36.8C5.2D-1632.5h12.6B39.2C*
E540 Halberd 15690615B+13.0144.686%C-1.111%D-23.1D16.9C++1863.9h8F17.9D*
Tank Mine 13381145.786A++3.8031.409%C+N/A115.7C*74.3B+13480.7h2.3D7.3C-
M12 Kobalt 8280240A**38.0117.775%C+12.5%D*114.3A2.9C+3510.7h11A+62B++
Comet VM2 10078441.773B**0.2145.381%C**7.692%A++17.3B**4.9B1374.5h15.8B++34.8B++
Comet VM2 9270361.944B**0.0447.152%C*5.714%B++18.9B**5.9B+1163.7h16.1B*34.1B*
Lumine Edge 80675,8370.011C1.9814.402%D*N/A0.2C--N/A1292.3h2.9F*20.2F-
Anti-Vehicle Grenade 8266166N/A64.0138.342%D**N/A165D--40D10060.4h8.6D*22.5F
Flare VE6 6464401.6C*0.3926.563%B++31.25%B**45.7C++N/A2821.4h11.5C+43.2B
Supernova FPC 9560610B+8.0145.403%D--N/A26.1C++15.2C+6202.3h5.4C+11.8C
Maelstrom Turbo Laser 117541390.388C-1.6025.758%D-3.704%B++2.7D--3.1D--4720.3h293.4F*1139.1F**
L105 Zephyr 5853317.667B**15.6845.609%BN/A58.9B+5.6C--2680.9h5.6B+12.2B+
VE-LR Obelisk 5150163.125B*1.1433.89%C**30%C45.5B+N/A1281.1h6.5C*19.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon39370.6h
Hellion G0750h
Nano-Armor Kit75125,3849.4h
Nanite Revive Grenade02850.1h
Medical Applicator6442,2412.9h
Spitfire Auto-Turret32620.3h
Restoration Kit649291.8h
Motion Spotter101,5631h
Welding Device08140.1h
Deconstruction Tool01400h
Ammunition Package64050.3h
Medical Kit4965,01415.5h
Anti-Infantry MANA Turret31000.3h
Cosmos V02060h
VE-C Horizon01150h
Shield Recharging Field73440.2h
Recon Detection Device58351.1h

Check the help document for the dictionary if you want to learn more about words used here.


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