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Arcanus Centurion fraischtodeath[O0O0] fraischtodeath
VS BR 35

KDR: 1.96

Score: 11.7m

Last Seen: Jan 7th, 2019 10:46 PM
- OFFLINE - 192.9 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 36): 27%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15MB Betelgeuse 54-A NS-15M2 Orion VS54 Sirius SX12 SVA-88 Pulsar LSW Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,129,653 MLG Score: 903
Fun Score: N/A
Cheeseburgers Flipped: 259TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.476%22.749%53415100713,3592.23657-0.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.262%0.468B+0.324C*-0.299CHEAD ++ (~11.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.329C**11.80.176C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.007%1.513%244310197933522072.24646381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%-0.677D-0.087C+-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.70.356C**32.20.393B71.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.157%1.018%166210203934061680.965602233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.515%0.809B++-1.034D*-1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++4.90.609B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.424%6.25%47210201602902100.55172476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.744%-1.088D*0.483B+1.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.678B+9.30.764B++28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.395%70.091%47210201,10055341.98556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.934%0.354C**0.193C++-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.397B2.20.3C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.239%20.884%471102124950820.489195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.83A++0.977B*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.766B++20.596B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
11.7m417.5%354 (21.2k)283 (17k)1.9580921,44310,9512.20435 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022134321.932%20.105%44103:477

19% Engineer53% Heavy Assault12% Infiltrator7% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 8:55 PMSep 8th, 2017 1:50 AMJan 13th, 2019 11:35 PM (2d) (PST)Jan 7th, 2019 7:59 PM (8d) (PST)Jan 7th, 2019 6:46 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5251903350.5170.2640.1042.3380.043903

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,51111,37120,14031166140316,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
691.6h/28.8d 2,693 4,311 6,206 97k 989 2,025 1,790 21.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
C++
Kills:2,568
Deaths:1,081
KDR:2.376
Accuracy:27.003% C++
HSR:24.689% C-
Betelgeuse 54-A
C+
Kills:1,996
Deaths:941
KDR:2.121
Accuracy:25.462% C+
HSR:26.804% C-
NS-15M2
C+
Kills:1,876
Deaths:949
KDR:1.977
Accuracy:22.995% C+
HSR:24.787% C+
Orion VS54
C+
Kills:1,455
Deaths:899
KDR:1.618
Accuracy:20.833% C+
HSR:23.024% C+
SVA-88
D
Kills:1,162
Deaths:724
KDR:1.605
Accuracy:19.872% D
HSR:20.396% D
Pulsar LSW
C++
Kills:1,159
Deaths:724
KDR:1.601
Accuracy:23.209% C++
HSR:24.849% C++
NSX Naginata
C++
Kills:253
Deaths:131
KDR:1.931
Accuracy:22.186% C++
HSR:27.273% C+
Lasher X2
C+
Kills:95
Deaths:46
KDR:2.065
Accuracy:25.631% C+
HSR:2.105% D--
Flare VE6
B**
Kills:64
Deaths:40
KDR:1.600
Accuracy:26.563% B*
HSR:31.250% B**
Kills:10,628
Deaths (as Heavy Assault):5,535
Deaths (to Heavy Assaults):3,355
KDR:1.92014
Kill Difference:5,093
Playtime:364.293 hours
Usage:53%
Score:6.177m
Score/min:283
Accuracy (listed only):23.750%
HSR (listed only):22.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,200
Deaths:1,050
KDR:1.143
Accuracy:22.270% C-
HSR:12.417% D-
Pulsar C
B*
Kills:504
Deaths:180
KDR:2.800
Accuracy:28.389% B*
HSR:21.627% C
Deimos VA29
B++
Kills:249
Deaths:151
KDR:1.649
Accuracy:63.239% C*
HSR:20.884% B++
NS Baron G5
C-
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D
HSR:12.346% C-
Solstice VE3
D
Kills:150
Deaths:135
KDR:1.111
Accuracy:19.545% D
HSR:15.333% D
Kills:2,265
Deaths (as Light Assault):1,645
Deaths (to Light Assaults):2,020
KDR:1.3769
Kill Difference:620
Playtime:51.828 hours
Usage:7%
Score:0.861m
Score/min:277
Accuracy (listed only):33.831%
HSR (listed only):16.521%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:504
Deaths:180
KDR:2.800
Accuracy:28.389% B*
HSR:21.627% C
Deimos VA29
B++
Kills:249
Deaths:151
KDR:1.649
Accuracy:63.239% C*
HSR:20.884% B++
NS Baron G5
C-
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D
HSR:12.346% C-
Solstice VE3
D
Kills:150
Deaths:135
KDR:1.111
Accuracy:19.545% D
HSR:15.333% D
Kills:1,065
Deaths (as Engineer):595
Deaths (to Engineers):1,917
KDR:1.78992
Kill Difference:470
Playtime:133.003 hours
Usage:19%
Score:2.015m
Score/min:252
Accuracy (listed only):36.722%
HSR (listed only):17.547%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,200
Deaths:1,050
KDR:1.143
Accuracy:22.270% C-
HSR:12.417% D-
Deimos VA29
B++
Kills:249
Deaths:151
KDR:1.649
Accuracy:63.239% C*
HSR:20.884% B++
NS-11P
C-
Kills:232
Deaths:151
KDR:1.536
Accuracy:20.318% D
HSR:16.379% C-
Pulsar VS1
B+
Kills:230
Deaths:149
KDR:1.544
Accuracy:25.653% B+
HSR:23.044% B
NS Baron G5
C-
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D
HSR:12.346% C-
Kills:2,073
Deaths (as Combat Medic):1,630
Deaths (to Combat Medics):1,144
KDR:1.27178
Kill Difference:443
Playtime:25.463 hours
Usage:4%
Score:0.478m
Score/min:313
Accuracy (listed only):33.439%
HSR (listed only):17.014%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,200
Deaths:1,050
KDR:1.143
Accuracy:22.270% C-
HSR:12.417% D-
Ghost
C++
Kills:772
Deaths:181
KDR:4.265
Accuracy:38.227% C+
HSR:68.782% C++
NS-44 Commissioner
C++
Kills:347
Deaths:338
KDR:1.027
Accuracy:36.556% C++
HSR:19.308% C
XM98
C+
Kills:328
Deaths:83
KDR:3.952
Accuracy:35.586% C
HSR:73.171% C+
NS-357 Underboss
D-
Kills:163
Deaths:226
KDR:0.721
Accuracy:29.253% D-
HSR:10.430% D**
Kills:2,810
Deaths (as Infiltrator):1,878
Deaths (to Infiltrators):1,591
KDR:1.49627
Kill Difference:932
Playtime:85.958 hours
Usage:12%
Score:1.276m
Score/min:247
Accuracy (listed only):32.378%
HSR (listed only):36.822%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:948
Deaths:308
KDR:3.078
Accuracy:19.409% C++
HSR:15.928% D-
Blueshift VM5
C++
Kills:871
Deaths:308
KDR:2.828
Accuracy:20.318% C++
HSR:19.747% C+
Comet VM2
A++
Kills:77
Deaths:43
KDR:1.791
Accuracy:45.061% C**
HSR:7.792% A++
Comet VM2
B*
Kills:64
Deaths:35
KDR:1.829
Accuracy:46.765% C*
HSR:6.250% B*
Kills:1,960
Deaths (as MAX Suit):347
Deaths (to MAX Suits):645
KDR:5.64841
Kill Difference:1,613
Playtime:32.451 hours
Usage:5%
Score:0.924m
Score/min:475
Accuracy (listed only):32.888%
HSR (listed only):12.429%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:577
V. Kills:60 N/A
Deaths:52
KDR:11.096
Accuracy:48.413% C-
KPH:77.500 C+
VKPH:8.100 D-
Light PPA
C+
Kills:164
V. Kills:10 N/A
Deaths:27
KDR:6.074
Accuracy:33.007% D--
KPH:41.900 C+
VKPH:2.600 C
Maelstrom Turbo Laser
D--
Kills:52
V. Kills:62 83%
Deaths:133
KDR:0.391
Accuracy:25.696% D--
KPH:2.600 D--
VKPH:3.100 D--
Kills:793 (216 + 0)
Deaths:212
KDR:3.741
VKDR:0.623
Vehicle Kills:132
Kill Difference:581
Playtime:31.072 hours
Usage:4%
Score:0.219m
Score/min:118
Piloting Accuracy:25.696%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:53
V. Kills:5 N/A
Deaths:3
KDR:17.667
Accuracy:45.609% B
KPH:61.500 B+
VKPH:5.800 C--
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:50
Playtime:0.863 hours
Usage:0%
Score:0.014m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:45.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:301
V. Kills:101 295%
Deaths:16
KDR:18.813
Accuracy:50.150% C+
KPH:36.900 B+
VKPH:12.400 C*
Kills:301 (301 + 0)
Deaths:16
KDR:18.813
VKDR:6.313
Vehicle Kills:101
Kill Difference:285
Playtime:8.160 hours
Usage:1%
Score:0.115m
Score/min:234
Driving Accuracy:50.150%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:92
V. Kills:17 N/A
Deaths:8
KDR:11.500
Accuracy:45.866% C
KPH:28.500 B++
VKPH:5.300 D-
E540 Halberd
C++
Kills:90
V. Kills:66 134%
Deaths:6
KDR:15
Accuracy:44.686% C-
KPH:23.300 D
VKPH:17.100 C++
Kills:182 (92 + 90)
Deaths:14
KDR:13
VKDR:5.929
Vehicle Kills:83
Kill Difference:168
Playtime:7.094 hours
Usage:1%
Score:0.073m
Score/min:172
Driving Accuracy:45.866%
Gunner Accuracy:44.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:92
V. Kills:13 N/A
Deaths:6
KDR:15.333
Accuracy:32.279% C-
KPH:36.300 C
VKPH:5.100 D-
M12 Kobalt
A++
Kills:70
V. Kills:1 N/A
Deaths:2
KDR:35
Accuracy:17.126% C
KPH:126.900 A++
VKPH:1.800 D
Kills:162 (0 + 162)
Deaths:8
KDR:20.250
VKDR:1.750
Vehicle Kills:14
Kill Difference:154
Playtime:3.088 hours
Usage:0%
Score:0.037m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:17.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MB 2,5992,5681,0812.376B+0.4227.003%C++24.689%C-49.9C+N/A10751.5h11.8C++43.5C++
Betelgeuse 54-A 2,0291,9969412.121C+0.1625.462%C+26.804%C-46.3C--N/A13443.1h11C+43.3C+
NS-15M2 1,9101,8769491.977C**0.0222.995%C+24.787%C+41.8C+N/A12244.9h12.1C**52.4C**
Orion VS54 1,4731,4558991.618C++0.3420.833%C+23.024%C+36C*N/A14540.4h11.6B+55.9B
Sirius SX12 1,2191,2001,0501.143C++0.8222.27%C-12.417%D-22.4CN/A8253.6h15.3C+68.9C+
SVA-88 1,1841,1627241.605C+0.3519.872%D20.396%D38.2CN/A12830.4h12.6C+63.2C+
Pulsar LSW 1,1721,1597241.601C++0.3623.209%C++24.849%C++35.7C+N/A8832.5h11.9C**51.1B
Blueshift VM5 9569483083.078B1.1219.409%C++15.928%D-42.3B+N/A14922.4h13.3B*68.4B+
Blueshift VM5 8858713082.828C*0.8720.318%C++19.747%C+38.9B+N/A13122.4h15B+74B+
Ghost 7757721814.265B+2.3138.227%C+68.782%C++34C+N/A10322.7h2.2C**5.8C*
Dual Photon Pods 6375775211.096B++9.1448.413%C-1.386%C++78C+8.1D-2737.4h14.5B*30B++
Pulsar C 5115041802.8B**0.8428.389%B*21.627%C42B++N/A13712h10.7B+37.6B+
NS Decimator 6204203171.325B+0.6362.204%C*1.429%D37.5C**17.9C*27411.2h4.9C+7.8C*
NS-44 Commissioner 3503473381.027C++0.9336.556%C++19.308%C18.5DN/A5418.8h3.4B+9.4B+
XM98 329328833.952B**1.9935.586%C73.171%C+24.8C+N/A9213.2h2.2B+6.3C**
L100 Python HEAT 4023011618.813M**16.8550.15%C+N/A36.7B+12.3C*2348.2h5B+10B+
NSX Naginata 2562531311.931B+0.0322.186%C++27.273%C+35.1C+N/A887.2h11.5C**51.9C**
Deimos VA29 2502491511.649B0.3163.239%C*20.884%B++41.5C+N/A1036h2B++3.1B+
C-4 2962341561.5C++0.4620.355%D-N/A70.9C+18.8D6783.3h1.5C++7.2C+
NS-11P 2362321511.536B0.4220.318%D16.379%C-27.3C+N/A788.5h13.1B+64.5C++
Pulsar VS1 2342301491.544B+0.4125.653%B+23.044%B31.9B+N/A1277.2h12.3B*47.9B++
Frag Grenade 2152111211N/A209.0444.265%C+N/A422C8C+18050.5h3.8C++8.5C++
S1 2961981771.119B++0.8452.304%C--3.535%B30.5B+15.1B+3886.5h5.6B+10.6B+
Light PPA 174164276.074C*4.1233.007%D--1.22%C+42.1C+2.6C1743.9h11.9B36.1C++
NS-357 Underboss 1641632260.721C1.2429.253%D-10.43%D**12.3D-N/A4613.2h4.2C++14.3C+
NS Baron G5 1631621291.256C**0.7035.714%D12.346%C-24.2C-N/A636.7h3.8B++10.7C+
Solstice VE3 1541501351.111B+0.8519.545%D15.333%D10.9C--N/A6413.8h13.5B+69.1C++
Lancer VS22 2881391750.794C++1.1660.262%C+N/A13.1C+14.1C++21410.6h28.5C+47.3C+
NS "Heatwave" Decimator 183125284.464A*2.5163.568%C++1.6%C+54.3B+25.2B++3472.3h4C++6.4C++
Proximity Mine 119119215.667B+3.7128.715%FN/A119C+N/A3461h1.9C++6.7D*
Lasher X2 10195462.065A++0.1125.631%C+2.105%D--43.2B++2.7A*2132.2h23.7D92.5C+
M40 Fury 10592615.333A+13.3732.279%C-N/A36.8C5.2D-1632.5h12.6B+39.2C*
Supernova PC 10992811.5B*9.5445.866%C2.174%C+28.8B++5.3D-1543.2h4.5B+9.9B
E540 Halberd 15690615B+13.0444.686%C-1.111%D--23.1D16.9C+1863.9h8F17.9D*
Tank Mine 13179145.643A++3.6830.205%CN/A112.9C*74.3B+13260.7h2.2C7.4C-
Comet VM2 9977431.791B**0.1745.061%C**7.792%A++17.5B**5B+1384.4h15.4B++34.2B++
M12 Kobalt 7170235A*33.0417.126%C12.857%D--116.7A+1.7D3800.6h10.9A+63.8B++
Lumine Edge 80675,7960.012C1.9514.349%D*N/A0.2DN/A1289.4h2.9F*20.1F
Anti-Vehicle Grenade 8266166N/A64.0438.342%D**N/A165D--40D10030.4h8.6D*22.5F
Flare VE6 6464401.6C*0.3626.563%B*31.25%B**45.7C*N/A2741.4h11.5C+43.2B
Comet VM2 8264351.829B**0.1346.765%C*6.25%B*17.8B**5C+1103.6h16.8B*36B*
L105 Zephyr 5853317.667B**15.7145.609%BN/A58.9B+5.6C--2680.9h5.6B+12.2B+
Maelstrom Turbo Laser 114521330.391C-1.5725.696%D--3.846%B++2.6D--3.1D--4819.7h291.6F--1134.8F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,4780.9h
Restoration Kit516721.4h
Nano-Armor Kit70119,5339h
Spawn Beacon28220.5h
Hellion G0750h
Nanite Revive Grenade02230.1h
Medical Applicator5835,6842.6h
Deconstruction Tool01400h
Welding Device08140.1h
Spitfire Auto-Turret32280.2h
Medical Kit4834,87115.3h
Anti-Infantry MANA Turret3870.3h
Cosmos V02060h
Shield Recharging Field73440.2h
Recon Detection Device57791h
Ammunition Package63470.3h

Check the help document for the dictionary if you want to learn more about words used here.


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