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Harbinger Centurion fraischtodeath[0O] fraischtodeath
VS BR 90

KDR: 2.15

Score: 16.4m

Last Seen: May 17th, 2020 6:06 PM
- OFFLINE - 324.7 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Connery
Level Progress (to 91): 44%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MB NS-15M2 Orion VS54 Pulsar C Blueshift VM5 Ghost Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,498,698 MLG Score: 1198
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.827%23.707%58921126218,9142.39176-0.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.219%0.574B+0.292C*-0.998D--HEAD ++ (~11.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.356C**11.30.19C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.266%1.089%327412791,2864302752.98376466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.365%-0.66D-0.331C--0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.50.424B330.455B+72.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.257%0.966%147212814144852760.851852149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.539%0.796B++-1D*-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.742B++4.90.608B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.081%6.25%47212811763322280.5301277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.97%-1.033D*0.431B1.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.667B+10.10.751B++30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.436%71.34%47212811,60572482.21685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.312%0.494B+0.195C++-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.422B2.10.313C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.368%20.24%471128258370050.832857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.906A++1.133B**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.771B++1.90.599B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m475.2%394 (23.6k)316 (19k)2.1522931,13514,4662.3989490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283199323.117%20.62%47703:3411

20% Engineer51% Heavy Assault12% Infiltrator8% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 8:55 PMApr 12th, 2020 8:45 PMMay 28th, 2020 6:45 PM (2d) (PST)May 17th, 2020 2:25 PM (13d) (PST)May 17th, 2020 2:06 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5832133700.6020.2800.1243.0850.0481198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,99312,76322,23036177185318,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
862.5h/35.9d 3,568 6,420 9,288 159.7k 1,383 2,588 2,461 30.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,973
Deaths:2,095
KDR:2.374
Accuracy:27.419% C+
HSR:27.368% D
NS-15MB
C+
Kills:2,590
Deaths:1,091
KDR:2.374
Accuracy:27.016% C+
HSR:24.672% D
NS-15M2
C
Kills:1,876
Deaths:949
KDR:1.977
Accuracy:22.995% C-
HSR:24.787% C
Orion VS54
C+
Kills:1,597
Deaths:949
KDR:1.683
Accuracy:21.190% C+
HSR:23.356% C
SVA-88
D
Kills:1,162
Deaths:724
KDR:1.605
Accuracy:19.872% D-
HSR:20.396% D
Pulsar LSW
C+
Kills:1,159
Deaths:724
KDR:1.601
Accuracy:23.209% C
HSR:24.849% C+
NS-15MP
B+
Kills:556
Deaths:197
KDR:2.822
Accuracy:31.009% B+
HSR:27.518% C
NSX Naginata
C+
Kills:283
Deaths:154
KDR:1.838
Accuracy:22.388% C+
HSR:29.329% C+
Flare VE6
B++
Kills:64
Deaths:40
KDR:1.600
Accuracy:26.563% B+
HSR:31.250% B++
Kills:14,260
Deaths (as Heavy Assault):6,923
Deaths (to Heavy Assaults):4,423
KDR:2.0598
Kill Difference:7,337
Playtime:442.688 hours
Usage:51%
Score:8.435m
Score/min:318
Accuracy (listed only):24.629%
HSR (listed only):25.947%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,322
Deaths:445
KDR:2.971
Accuracy:29.487% B++
HSR:20.121% D
Sirius SX12
D
Kills:1,216
Deaths:1,058
KDR:1.149
Accuracy:22.349% D
HSR:12.582% D-
Deimos VA29
B+
Kills:583
Deaths:377
KDR:1.546
Accuracy:64.368% C++
HSR:20.240% B+
Eridani SX5-AE
C*
Kills:279
Deaths:117
KDR:2.385
Accuracy:31.309% C*
HSR:20.430% D-
VE-C Horizon
C+
Kills:221
Deaths:64
KDR:3.453
Accuracy:32.990% C-
HSR:25.339% C+
NS Baron G5
C--
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D--
HSR:12.346% C--
Solstice VE3
D
Kills:150
Deaths:135
KDR:1.111
Accuracy:19.533% D
HSR:15.333% D-
Kills:3,933
Deaths (as Light Assault):2,325
Deaths (to Light Assaults):2,675
KDR:1.69161
Kill Difference:1,608
Playtime:69.627 hours
Usage:8%
Score:1.276m
Score/min:305
Accuracy (listed only):33.679%
HSR (listed only):18.056%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,216
Deaths:1,058
KDR:1.149
Accuracy:22.349% D
HSR:12.582% D-
Deimos VA29
B+
Kills:583
Deaths:377
KDR:1.546
Accuracy:64.368% C++
HSR:20.240% B+
H-V45 AE
C+
Kills:393
Deaths:174
KDR:2.259
Accuracy:28.774% C+
HSR:24.428% D
Eridani SX5-AE
C*
Kills:279
Deaths:117
KDR:2.385
Accuracy:31.309% C*
HSR:20.430% D-
NS-11P
D-
Kills:232
Deaths:151
KDR:1.536
Accuracy:20.318% D-
HSR:16.379% D-
Pulsar VS1
C*
Kills:230
Deaths:149
KDR:1.544
Accuracy:25.653% C*
HSR:23.044% C++
NS Baron G5
C--
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D--
HSR:12.346% C--
Kills:3,095
Deaths (as Combat Medic):2,155
Deaths (to Combat Medics):1,585
KDR:1.43619
Kill Difference:940
Playtime:42.204 hours
Usage:5%
Score:0.934m
Score/min:369
Accuracy (listed only):32.641%
HSR (listed only):18.493%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,322
Deaths:445
KDR:2.971
Accuracy:29.487% B++
HSR:20.121% D
Deimos VA29
B+
Kills:583
Deaths:377
KDR:1.546
Accuracy:64.368% C++
HSR:20.240% B+
VE-C Horizon
C+
Kills:221
Deaths:64
KDR:3.453
Accuracy:32.990% C-
HSR:25.339% C+
NS Baron G5
C--
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D--
HSR:12.346% C--
Solstice VE3
D
Kills:150
Deaths:135
KDR:1.111
Accuracy:19.533% D
HSR:15.333% D-
VE-LR Obelisk
C+
Kills:67
Deaths:28
KDR:2.393
Accuracy:33.048% C+
HSR:31.343% C
Kills:2,505
Deaths (as Engineer):1,178
Deaths (to Engineers):2,401
KDR:2.12649
Kill Difference:1,327
Playtime:168.385 hours
Usage:20%
Score:2.981m
Score/min:295
Accuracy (listed only):35.857%
HSR (listed only):20.787%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,277
Deaths:296
KDR:4.314
Accuracy:39.296% C+
HSR:70.869% C++
Sirius SX12
D
Kills:1,216
Deaths:1,058
KDR:1.149
Accuracy:22.349% D
HSR:12.582% D-
NS-44 Commissioner
C+
Kills:373
Deaths:360
KDR:1.036
Accuracy:36.883% C+
HSR:19.839% C-
XM98
C
Kills:328
Deaths:83
KDR:3.952
Accuracy:35.586% C-
HSR:73.171% C
Eridani SX5-AE
C*
Kills:279
Deaths:117
KDR:2.385
Accuracy:31.309% C*
HSR:20.430% D-
NS-357 Underboss
D
Kills:199
Deaths:267
KDR:0.745
Accuracy:30% D-
HSR:16.583% D
NS-44P Commissioner
B
Kills:132
Deaths:107
KDR:1.234
Accuracy:44.648% B
HSR:21.212% D
NS-45 Pilot
B**
Kills:61
Deaths:54
KDR:1.130
Accuracy:35.783% B+
HSR:37.705% B**
Kills:3,865
Deaths (as Infiltrator):2,342
Deaths (to Infiltrators):1,985
KDR:1.6503
Kill Difference:1,523
Playtime:100.966 hours
Usage:12%
Score:1.557m
Score/min:257
Accuracy (listed only):34.482%
HSR (listed only):34.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,282
Deaths:387
KDR:3.313
Accuracy:20.923% C++
HSR:16.771% D-
Blueshift VM5
C++
Kills:1,216
Deaths:387
KDR:3.142
Accuracy:21.717% C++
HSR:20.806% C
Comet VM2
A++
Kills:78
Deaths:44
KDR:1.773
Accuracy:45.392% C++
HSR:7.692% A++
Comet VM2
B+
Kills:71
Deaths:36
KDR:1.972
Accuracy:47.227% C++
HSR:5.634% B+
Kills:2,647
Deaths (as MAX Suit):427
Deaths (to MAX Suits):779
KDR:6.19906
Kill Difference:2,220
Playtime:39.339 hours
Usage:5%
Score:1.189m
Score/min:504
Accuracy (listed only):33.815%
HSR (listed only):12.726%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:707
V. Kills:73 N/A
Deaths:52
KDR:13.596
Accuracy:49.772% C-
KPH:81.700 C+
VKPH:8.400 D-
Light PPA
C+
Kills:439
V. Kills:23 N/A
Deaths:48
KDR:9.146
Accuracy:37.009% D
KPH:51.300 C+
VKPH:2.700 C-
Saron Laser Cannon
C
Kills:77
V. Kills:46 164%
Deaths:36
KDR:2.139
Accuracy:29.224% C
KPH:10 C-
VKPH:5.900 D
Maelstrom Turbo Laser
D--
Kills:63
V. Kills:68 91%
Deaths:141
KDR:0.447
Accuracy:25.494% D--
KPH:3 D--
VKPH:3.300 D--
Kills:1,286 (579 + 0)
Deaths:277
KDR:4.643
VKDR:0.758
Vehicle Kills:210
Kill Difference:1,009
Playtime:45.608 hours
Usage:5%
Score:0.349m
Score/min:128
Piloting Accuracy:25.494%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:53
V. Kills:5 N/A
Deaths:3
KDR:17.667
Accuracy:45.609% C*
KPH:61.500 C**
VKPH:5.800 C
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:50
Playtime:0.863 hours
Usage:0%
Score:0.014m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:45.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:322
V. Kills:111 288%
Deaths:17
KDR:18.941
Accuracy:50.219% C
KPH:37.300 C*
VKPH:12.900 C++
L100 Python AP
A*
Kills:131
V. Kills:55 234%
Deaths:6
KDR:21.833
Accuracy:54.266% C
KPH:66.200 A*
VKPH:27.800 A
Skyguard
B+
Kills:72
V. Kills:43 164%
Deaths:6
KDR:12
Accuracy:25.366% D
KPH:19.300 B+
VKPH:11.500 B+
Kills:525 (525 + 0)
Deaths:29
KDR:18.103
VKDR:7.207
Vehicle Kills:209
Kill Difference:496
Playtime:14.331 hours
Usage:2%
Score:0.250m
Score/min:291
Driving Accuracy:25.366%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:92
V. Kills:17 N/A
Deaths:8
KDR:11.500
Accuracy:45.866% C-
KPH:28.500 C*
VKPH:5.300 D-
E540 Halberd
C++
Kills:90
V. Kills:66 134%
Deaths:6
KDR:15
Accuracy:44.686% D
KPH:23.300 D-
VKPH:17.100 C++
Supernova FPC
C*
Kills:83
V. Kills:45 180%
Deaths:7
KDR:11.857
Accuracy:49.001% D
KPH:31.100 C*
VKPH:16.900 C++
Saron HRB
B++
Kills:54
V. Kills:38 138%
Deaths:4
KDR:13.500
Accuracy:47.596% C**
KPH:34.100 B+
VKPH:24 B++
Kills:319 (175 + 144)
Deaths:25
KDR:12.760
VKDR:6.640
Vehicle Kills:166
Kill Difference:294
Playtime:11.347 hours
Usage:1%
Score:0.223m
Score/min:328
Driving Accuracy:49.001%
Gunner Accuracy:47.596%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:55
V. Kills:3 N/A
Deaths:3
KDR:18.333
Accuracy:38.267% C+
KPH:134.600 B++
VKPH:7.300 C*
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:1
Vehicle Kills:3
Kill Difference:52
Playtime:0.409 hours
Usage:0%
Score:0.011m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:38.267%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:92
V. Kills:13 N/A
Deaths:6
KDR:15.333
Accuracy:32.279% D
KPH:36.300 C--
VKPH:5.100 D--
M12 Kobalt
B++
Kills:86
V. Kills:2 N/A
Deaths:2
KDR:43
Accuracy:19.317% C+
KPH:104.500 B++
VKPH:2.400 C--
Kills:178 (0 + 178)
Deaths:8
KDR:22.250
VKDR:1.875
Vehicle Kills:15
Kill Difference:170
Playtime:3.359 hours
Usage:0%
Score:0.042m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:19.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,0924,9732,0952.374C+0.2227.419%C+27.368%D61.5C1.5B+18880.9h10.8C39.4C++
NS-15MB 2,6212,5901,0912.374B+0.2227.016%C+24.672%D50C-N/A10851.8h11.7C+43.5C++
NS-15M2 1,9101,8769491.977C++0.1822.995%C-24.787%C41.8CN/A12544.9h12.1C++52.4C+
Orion VS54 1,6171,5979491.683C+0.4721.19%C+23.356%C37.2C+N/A16042.9h11.6C**54.6C+
Pulsar C 1,3551,3224452.971B++0.8229.487%B++20.121%D49.3B+1.2A15426.8h10.2B+34.6B+
Blueshift VM5 1,3021,2823873.313C**1.1620.923%C++16.771%D-44.8BN/A15428.6h13.7B+65.2B+
Ghost 1,2841,2772964.314B2.1639.296%C+70.869%C++39.5CN/A11332.3h2.1C++5.3C++
Sirius SX12 1,2351,2161,0581.149C+1.0022.349%D12.582%D-22.6C-N/A8353.8h15.3C+68.6C+
Blueshift VM5 1,2351,2163873.142C*0.9921.717%C++20.806%C42.5C++N/A13928.6h14.9C*68.5B
SVA-88 1,1841,1627241.605C+0.5519.872%D-20.396%D38.2C--N/A13030.4h12.6C-63.2C-
Pulsar LSW 1,1721,1597241.601C+0.5523.209%C24.849%C+35.7C--N/A9032.5h11.9C+51.1C++
Dual Photon Pods 7807075213.596B*11.4449.772%C-1.132%C+81.3C+8.4D-2758.7h14B*28.2B+
Deimos VA29 5875833771.546C++0.6164.368%C++20.24%B+47C+N/A13612.4h1.9B*3B+
NS-15MP 5715561972.822C++0.6731.009%B+27.518%C75.1C+2A++1917.4h11C+35.4C**
NS Decimator 6664533341.356C++0.8062.489%C++1.325%D38.1C+17.9C+28911.9h4.8C7.7C+
Light PPA 462439489.146B+6.9937.009%DN/A51C+2.7C-1698.6h11.3C*30.7C++
Lasher X2 4374231702.488A0.3430.543%B2.128%D--75.5A+2.5B**2965.6h19.8C+65B
H-V45 AE 4053931742.259C*0.1128.774%C+24.428%D49.1C1.5B**1418h11.3C++39.2C++
C-4 4543762451.535C+0.6221.876%DN/A76.7C15.9D-6574.9h1.3C**5.8C+
NS-44 Commissioner 3773733601.036C+1.1236.883%C+19.839%C-19.3DN/A5819.3h3.4B+9.3B
NS "Heatwave" Decimator 472330983.367A+1.2163.807%C+1.212%D58.9C++25.4C++3535.6h3.8C+6C++
XM98 329328833.952B*1.8035.586%C-73.171%C24.8CN/A9313.2h2.2B6.3C++
L100 Python HEAT 4333221718.941A*16.7950.219%CN/A37.4C*12.9C++2408.6h5B+9.9C*
NSX Naginata 2862831541.838C**0.3122.388%C+29.329%C+36.8CN/A1047.7h11.4C*51.1C*
Eridani SX5-AE 2892791172.385B0.2331.309%C*20.43%D-66.4C+2.4M++1754.2h10.2C*32.6C**
NS-11P 2362321511.536C++0.6220.318%D-16.379%D-27.3CN/A858.5h13.1C++64.5C+
Pulsar VS1 2342301491.544B+0.6125.653%C*23.044%C++31.9C++N/A1437.2h12.3B+47.9B+
VE-C Horizon 229221643.453B**1.3032.99%C-25.339%C+69.1C*2.5A+1963.2h11.7B+35.6B
Plasma Grenade 2242191219N/A216.8544.758%CN/A438C--10C+19810.5h3.8C8.4C+
NS-357 Underboss 2011992670.745C1.4130%D-16.583%D13.4D--N/A5014.8h4C++13.5C
S1 2961981771.119B+1.0352.304%D3.535%B+30.5C*15.1C++4006.5h5.6B+10.6C*
NS Baron G5 1631621291.256C++0.9035.714%D--12.346%C--24.2DN/A676.7h3.8B++10.7C+
Solstice VE3 1541501351.111B1.0419.533%D15.333%D-10.9DN/A7713.8h13.5B69.1C+
Lancer VS22 2881391770.785C1.3760.057%C+N/A12.9C13.8C+21310.8h28.7C47.9C
NS-44P Commissioner 1331321071.234C+0.9244.648%B21.212%D35.7C--N/A1083.7h3.5C+7.9C**
L100 Python AP 186131621.833A++19.6854.266%CN/A65.5A*27.5A6052h3B**5.5B*
Proximity Mine 124124215.905B+3.7528.837%FN/A124C+N/A3821h1.9C+6.5D**
M40 Fury 10592615.333B*13.1832.279%DN/A36.8C--5.2D-1632.5h12.6C*39.2C+
Supernova PC 10992811.5B+9.3545.866%C-2.174%C+28.8C*5.3D-1603.2h4.5C**9.9C++
E540 Halberd 15690615C**12.8544.686%D1.111%D23.1D-16.9C+1873.9h8F-17.9F
Tank Mine 14389146.357A+4.2035.403%C+N/A111.3C+67.5C++14090.8h2.4D-6.7C-
M12 Kobalt 8886243B**40.8519.317%C+11.628%D**107.5B*2.5C-3560.8h12.3A63.6B+
Supernova FPC 12883711.857C**9.7049.001%DN/A30.7C*16.7C++6352.7h5C+10.3C
Comet VM2 10078441.773B*0.3845.392%C++7.692%A++17B+4.8C++1374.6h16B+35.2B+
Saron Laser Cannon 12377362.139C+0.0129.224%C1.299%D10C-6D1197.7h146.3C500.7C
Skyguard 11572612A*9.8525.366%DN/A19.5B+11.6B+2413.7h84.3B*332.3B+
Comet VM2 9471361.972B*0.1847.227%C++5.634%B+18.7B*6.1B+1203.8h16.1B*34B++
Lumine Edge 80675,8700.011C2.1414.454%D*N/A0.2C--N/A1295.2h2.9T-20.2F
VE-LR Obelisk 6867282.393C*0.2433.048%C+31.343%C44.7C++N/A1541.5h6.3C++19.2C*
Anti-Vehicle Grenade 8266166N/A63.8538.342%D**N/A165D--40D10090.4h8.6F22.5F-
Flare VE6 6464401.6C+0.5526.563%B+31.25%B++45.7C+N/A3101.4h11.5C-43.2C*
Maelstrom Turbo Laser 131631410.447C--1.7125.494%D--3.175%B+3D--3.3D--5120.7h257.7F--1011T
NS-45 Pilot 6261541.13C+1.0235.783%B+37.705%B**35.9DN/A1091.7h6.1B+17B+
Proton II PPA-H 5855318.333C**16.1838.267%C+N/A137.5B++7.5C**4350.4h11.6C30.2C+
Saron HRB 9254413.5A+11.3547.596%C**N/A33.8B+23.8B++4921.6h21.8C+45.8C*
L105 Zephyr 5853317.667B++15.5145.609%C*N/A58.9C*5.6C-2710.9h5.6B+12.2B+
Sticky Grenade 5251151N/A48.8558.333%B+N/A510D--10C53340.1h1.8B+3.1B+

Consumables
  Name Deaths Consumed Time Equipped
Hardlight Canopy2720.1h
Nano-Armor Kit97143,18410.6h
Spawn Beacon71,3500.9h
Hellion G0770h
AE Medical Applicator21,5040.1h
Nanite Revive Grenade03760.1h
Medical Applicator8956,7023.7h
Restoration Kit721,0912.1h
Motion Spotter101,8081.1h
Spitfire Auto-Turret32690.3h
Welding Device08140.1h
Deconstruction Tool01400h
Shield Recharging Field93720.2h
Recon Detection Device51,3661.7h
Ammunition Package115320.4h
Medical Kit7417,17423.2h
Anti-Infantry MANA Turret31080.3h
Cosmos V02060h
Hardlight Barrier4630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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