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Archon Centurion fraischtodeath[0O] fraischtodeath
VS BR 77

KDR: 2.05

Score: 14.3m

Last Seen: Aug 17th, 2019 1:38 AM
- OFFLINE - 219.4 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Connery - Outfit Member of Recursion[0O] Recursion
VS outfit on Connery

Members: 44
Level Progress (to 78): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MB NS-15M2 Orion VS54 Sirius SX12 Blueshift VM5 SVA-88 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,287,279 MLG Score: 1029
Fun Score: N/A
Cheeseburgers Flipped: 297TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.175%22.944%55519119515,7692.27777-0.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.289%0.543B+0.318C*-1.027D*HEAD ++ (~10.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.348C**11.60.186C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.019%1.216%277312119873862322.55039424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.692%-0.693D-0.286C-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.50.4B290.438B64.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.257%0.966%156212124144572750.905908150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.539%0.803B++-1.027D*-0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++4.90.61B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.039%6.286%49212121753122250.56089777%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.014%-1.093D*0.499B+1.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.677B+100.764B++30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.114%70.33%49212121,36562062.20161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.21%0.476B+0.207C++-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.421B2.20.313C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.562%20.696%491121351760950.847541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.906A++1.27A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.773B++1.90.604B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
VS outfit on Connery

Members: 44
14.3m471.9%378 (22.7k)304 (18.2k)2.0505526,04012,6992.3015277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214164122.631%20.173%45703:428

20% Engineer51% Heavy Assault12% Infiltrator8% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 8:55 PMSep 8th, 2017 1:50 AMAug 24th, 2019 4:57 PM (1d) (PST)Aug 16th, 2019 11:07 PM (9d) (PST)Aug 16th, 2019 9:38 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5522053470.5530.2700.1122.8230.0451029

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,11012,27720,83333167169318,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
784.4h/32.7d 3,187 5,253 7,908 132.8k 1,190 2,304 2,110 26m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,784
Deaths:1,300
KDR:2.142
Accuracy:26.437% C+
HSR:26.545% D
NS-15MB
C++
Kills:2,590
Deaths:1,091
KDR:2.374
Accuracy:27.016% C++
HSR:24.672% D
NS-15M2
C+
Kills:1,876
Deaths:949
KDR:1.977
Accuracy:22.995% C+
HSR:24.787% C+
Orion VS54
C++
Kills:1,576
Deaths:942
KDR:1.673
Accuracy:21.168% C++
HSR:23.223% C
SVA-88
D
Kills:1,162
Deaths:724
KDR:1.605
Accuracy:19.872% D
HSR:20.396% D
Pulsar LSW
C++
Kills:1,159
Deaths:724
KDR:1.601
Accuracy:23.209% C+
HSR:24.849% C++
NS-15MP
B+
Kills:554
Deaths:197
KDR:2.812
Accuracy:31.056% B+
HSR:27.437% C
NSX Naginata
C*
Kills:283
Deaths:154
KDR:1.838
Accuracy:22.388% C+
HSR:29.329% C*
Flare VE6
B**
Kills:64
Deaths:40
KDR:1.600
Accuracy:26.563% B++
HSR:31.250% B**
Kills:12,048
Deaths (as Heavy Assault):6,121
Deaths (to Heavy Assaults):3,898
KDR:1.96831
Kill Difference:5,927
Playtime:399.776 hours
Usage:51%
Score:7.285m
Score/min:304
Accuracy (listed only):24.523%
HSR (listed only):25.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,216
Deaths:1,058
KDR:1.149
Accuracy:22.349% C-
HSR:12.582% D-
Pulsar C
B*
Kills:1,091
Deaths:379
KDR:2.879
Accuracy:29.156% B*
HSR:19.340% D
Deimos VA29
B++
Kills:517
Deaths:327
KDR:1.581
Accuracy:64.562% B
HSR:20.696% B++
NS Baron G5
C--
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D-
HSR:12.346% C--
Solstice VE3
D
Kills:150
Deaths:135
KDR:1.111
Accuracy:19.533% D
HSR:15.333% D-
Kills:3,136
Deaths (as Light Assault):2,028
Deaths (to Light Assaults):2,349
KDR:1.54635
Kill Difference:1,108
Playtime:62.640 hours
Usage:8%
Score:1.066m
Score/min:284
Accuracy (listed only):34.263%
HSR (listed only):16.060%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,091
Deaths:379
KDR:2.879
Accuracy:29.156% B*
HSR:19.340% D
Deimos VA29
B++
Kills:517
Deaths:327
KDR:1.581
Accuracy:64.562% B
HSR:20.696% B++
NS Baron G5
C--
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D-
HSR:12.346% C--
Solstice VE3
D
Kills:150
Deaths:135
KDR:1.111
Accuracy:19.533% D
HSR:15.333% D-
VE-LR Obelisk
C++
Kills:61
Deaths:25
KDR:2.440
Accuracy:32.703% C++
HSR:31.148% C+
Kills:1,981
Deaths (as Engineer):995
Deaths (to Engineers):2,166
KDR:1.99095
Kill Difference:986
Playtime:155.564 hours
Usage:20%
Score:2.617m
Score/min:280
Accuracy (listed only):36.334%
HSR (listed only):19.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,216
Deaths:1,058
KDR:1.149
Accuracy:22.349% C-
HSR:12.582% D-
Deimos VA29
B++
Kills:517
Deaths:327
KDR:1.581
Accuracy:64.562% B
HSR:20.696% B++
NS-11P
C--
Kills:232
Deaths:151
KDR:1.536
Accuracy:20.318% D
HSR:16.379% C--
Pulsar VS1
B+
Kills:230
Deaths:149
KDR:1.544
Accuracy:25.653% B+
HSR:23.044% C**
NS Baron G5
C--
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.714% D-
HSR:12.346% C--
H-V45 AE
C+
Kills:124
Deaths:66
KDR:1.879
Accuracy:28.128% C+
HSR:16.936% D**
Kills:2,481
Deaths (as Combat Medic):1,880
Deaths (to Combat Medics):1,346
KDR:1.31968
Kill Difference:601
Playtime:36.065 hours
Usage:5%
Score:0.740m
Score/min:342
Accuracy (listed only):32.787%
HSR (listed only):16.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,216
Deaths:1,058
KDR:1.149
Accuracy:22.349% C-
HSR:12.582% D-
Ghost
C++
Kills:1,037
Deaths:250
KDR:4.148
Accuracy:39.007% C+
HSR:69.431% C++
NS-44 Commissioner
C+
Kills:348
Deaths:340
KDR:1.024
Accuracy:36.568% C+
HSR:19.540% C
XM98
C+
Kills:328
Deaths:83
KDR:3.952
Accuracy:35.586% C
HSR:73.171% C+
NS-357 Underboss
D-
Kills:164
Deaths:227
KDR:0.722
Accuracy:29.427% D-
HSR:10.366% D**
NS-44P Commissioner
B+
Kills:105
Deaths:86
KDR:1.221
Accuracy:46.135% B+
HSR:24.762% C+
Kills:3,198
Deaths (as Infiltrator):2,044
Deaths (to Infiltrators):1,754
KDR:1.56458
Kill Difference:1,154
Playtime:94.474 hours
Usage:12%
Score:1.466m
Score/min:259
Accuracy (listed only):34.845%
HSR (listed only):34.975%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,166
Deaths:361
KDR:3.230
Accuracy:20.878% C**
HSR:16.467% D-
Blueshift VM5
B+
Kills:1,126
Deaths:361
KDR:3.119
Accuracy:21.746% B+
HSR:20.515% C+
Comet VM2
A++
Kills:78
Deaths:44
KDR:1.773
Accuracy:45.392% C**
HSR:7.692% A++
Comet VM2
B++
Kills:71
Deaths:36
KDR:1.972
Accuracy:47.227% C*
HSR:5.634% B++
Kills:2,441
Deaths (as MAX Suit):401
Deaths (to MAX Suits):731
KDR:6.08728
Kill Difference:2,040
Playtime:37.175 hours
Usage:5%
Score:1.116m
Score/min:500
Accuracy (listed only):33.811%
HSR (listed only):12.577%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:577
V. Kills:60 N/A
Deaths:52
KDR:11.096
Accuracy:48.215% C-
KPH:77.500 C+
VKPH:8.100 D-
Light PPA
C+
Kills:347
V. Kills:20 N/A
Deaths:48
KDR:7.229
Accuracy:35.591% D
KPH:46.800 C+
VKPH:2.700 C
Maelstrom Turbo Laser
D--
Kills:63
V. Kills:68 91%
Deaths:141
KDR:0.447
Accuracy:25.494% D--
KPH:3 D--
VKPH:3.300 D--
Kills:987 (410 + 0)
Deaths:241
KDR:4.095
VKDR:0.614
Vehicle Kills:148
Kill Difference:746
Playtime:35.530 hours
Usage:5%
Score:0.257m
Score/min:120
Piloting Accuracy:25.494%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:53
V. Kills:5 N/A
Deaths:3
KDR:17.667
Accuracy:45.609% B
KPH:61.500 B+
VKPH:5.800 C
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:50
Playtime:0.863 hours
Usage:0%
Score:0.014m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:45.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:322
V. Kills:111 288%
Deaths:17
KDR:18.941
Accuracy:50.219% C+
KPH:37.300 B+
VKPH:12.900 C*
L100 Python AP
M
Kills:131
V. Kills:55 234%
Deaths:6
KDR:21.833
Accuracy:55.988% C+
KPH:67.500 M
VKPH:28.300 A++
Skyguard
B++
Kills:72
V. Kills:43 164%
Deaths:6
KDR:12
Accuracy:25.366% D
KPH:19.300 B++
VKPH:11.500 B+
Kills:525 (525 + 0)
Deaths:29
KDR:18.103
VKDR:7.207
Vehicle Kills:209
Kill Difference:496
Playtime:14.294 hours
Usage:2%
Score:0.249m
Score/min:290
Driving Accuracy:25.366%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:92
V. Kills:17 N/A
Deaths:8
KDR:11.500
Accuracy:45.866% C
KPH:28.500 B+
VKPH:5.300 D-
E540 Halberd
C++
Kills:90
V. Kills:66 134%
Deaths:6
KDR:15
Accuracy:44.686% C
KPH:23.300 D
VKPH:17.100 C++
Supernova FPC
B+
Kills:82
V. Kills:44 182%
Deaths:7
KDR:11.714
Accuracy:47.891% D
KPH:31.700 B+
VKPH:17 C**
Saron HRB
B**
Kills:54
V. Kills:38 138%
Deaths:4
KDR:13.500
Accuracy:47.596% B+
KPH:34.100 B*
VKPH:24 B**
Kills:318 (174 + 144)
Deaths:25
KDR:12.720
VKDR:6.600
Vehicle Kills:165
Kill Difference:293
Playtime:11.267 hours
Usage:1%
Score:0.222m
Score/min:328
Driving Accuracy:47.891%
Gunner Accuracy:47.596%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:92
V. Kills:13 N/A
Deaths:6
KDR:15.333
Accuracy:32.279% C-
KPH:36.300 C
VKPH:5.100 D-
M12 Kobalt
B**
Kills:85
V. Kills:2 N/A
Deaths:2
KDR:42.500
Accuracy:19.190% C++
KPH:105.100 B**
VKPH:2.500 C
Kills:177 (0 + 177)
Deaths:8
KDR:22.125
VKDR:1.875
Vehicle Kills:15
Kill Difference:169
Playtime:3.346 hours
Usage:0%
Score:0.042m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:19.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,8272,7841,3002.142C+0.0926.437%C+26.545%D50.3C-N/A16755.3h11.1C+41.9C++
NS-15MB 2,6212,5901,0912.374B+0.3227.016%C++24.672%D50CN/A10851.8h11.7C++43.5C*
NS-15M2 1,9101,8769491.977C**0.0722.995%C+24.787%C+41.8C+N/A12444.9h12.1C**52.4C*
Orion VS54 1,5961,5769421.673C*0.3821.168%C++23.223%C37C*N/A15642.6h11.6B+55C++
Sirius SX12 1,2351,2161,0581.149C++0.9022.349%C-12.582%D-22.6CN/A8353.8h15.3C+68.6C+
Blueshift VM5 1,1811,1663613.23B+1.1820.878%C**16.467%D-43.8B+N/A15326.6h13.9B++66.6B+
SVA-88 1,1841,1627241.605C+0.4519.872%D20.396%D38.2CN/A12930.4h12.6C+63.2C
Pulsar LSW 1,1721,1597241.601C++0.4523.209%C+24.849%C++35.7CN/A9032.5h11.9C**51.1C**
Blueshift VM5 1,1431,1263613.119C**1.0721.746%B+20.515%C+42.3B+N/A14126.6h14.9B+68.5B+
Pulsar C 1,1171,0913792.879B**0.8329.156%B*19.34%D44.7B++1.1A++13124.4h10.3B+35.3B+
Ghost 1,0421,0372504.148B+2.1039.007%C+69.431%C++36.8C+N/A11028.2h2.2C*5.6C**
Dual Photon Pods 6375775211.096B++9.0548.215%C-1.386%C*78C+8.1D-2747.4h14.6B*30.4B++
NS-15MP 5695541972.812C*0.7631.056%B+27.437%C74.9C*2A*1887.4h11C+35.4C**
Deimos VA29 5215173271.581B0.4764.562%B20.696%B++47.4C++N/A13310.9h1.9B*3B+
NS Decimator 6664533341.356B+0.6962.489%C*1.325%D38.1C*17.9C*28111.9h4.8C+7.7C++
NS-44 Commissioner 3513483401.024C++1.0336.568%C+19.54%C18.4DN/A5618.9h3.5B+9.5B+
Light PPA 367347487.229B+5.1835.591%DN/A46.9C+2.7C1667.4h11.3B31.8C*
XM98 329328833.952B**1.9035.586%C73.171%C+24.8C+N/A9213.2h2.2B+6.3B
C-4 3983262121.538C++0.5121.446%DN/A79.5C+17.6D-6814.1h1.4C*6.3C+
L100 Python HEAT 4333221718.941M*16.8950.219%C+N/A37.4B+12.9C*2408.6h5B+9.9B+
NSX Naginata 2862831541.838B+0.2122.388%C+29.329%C*36.8C+N/A1017.7h11.4C**51.1B
Lasher X2 2852731202.275A++0.2229.653%B+2.198%D--63.5A++2.8A*2374.3h21.8C73.4C**
NS-11P 2362321511.536B0.5120.318%D16.379%C--27.3C+N/A808.5h13.1B+64.5C++
Pulsar VS1 2342301491.544B++0.5125.653%B+23.044%C**31.9B+N/A1377.2h12.3B*47.9B+
Frag Grenade 2152111211N/A208.9544.265%C+N/A422C8C+18990.5h3.8C++8.5C++
S1 2961981771.119B++0.9352.304%D3.535%B+30.5B+15.1C**3946.5h5.6B+10.6B
NS "Heatwave" Decimator 249176503.52A+1.4764.157%C++1.136%D51.8C*21.5C++3693.4h4.3C+6.6C++
NS-357 Underboss 1651642270.722C1.3329.427%D-10.366%D**12.3D--N/A4913.3h4.2C++14.4C
NS Baron G5 1631621291.256C*0.7935.714%D-12.346%C--24.2C-N/A666.7h3.8B*10.7C+
Solstice VE3 1541501351.111B+0.9419.533%D15.333%D-10.9C--N/A7213.8h13.5B+69.1C++
Lancer VS22 2881391760.79C+1.2660.157%C+N/A13C+13.9C+21310.7h28.6C+47.6C+
L100 Python AP 186131621.833M**19.7855.988%C+N/A68.9M+28.9A++6091.9h3A5.3B**
Proximity Mine 124124215.905B++3.8528.713%FN/A124C++N/A3771h1.9C++6.5D*
H-V45 AE 125124661.879C++0.1728.128%C+16.936%D**42.8CN/A1272.9h10.8B+38.4B
NS-44P Commissioner 106105861.221C++0.8346.135%B+24.762%C+42CN/A1222.5h3.6C+7.8B+
M40 Fury 10592615.333A++13.2832.279%C-N/A36.8C5.2D-1632.5h12.6B+39.2C**
Supernova PC 10992811.5B**9.4545.866%C2.174%C+28.8B+5.3D-1593.2h4.5B+9.9B+
E540 Halberd 15690615B+12.9544.686%C1.111%D-23.1D16.9C++1873.9h8F17.9D*
Tank Mine 13885146.071A++4.0233.893%C+N/A106.3C+66.3C++13880.8h2.4D7C
M12 Kobalt 8785242.5M+40.4519.19%C++11.765%D**106.3B**2.5C3490.8h12.2A63.6B++
Supernova FPC 12682711.714B*9.6647.891%DN/A31.5B+16.9C**6492.6h4.7B+9.8C*
Comet VM2 10078441.773B**0.2845.392%C**7.692%A++17B**4.8B1384.6h16B++35.2B+
Skyguard 11572612M**9.9525.366%DN/A19.5B++11.6B+2393.7h84.3B**332.3B++
Comet VM2 9471361.972B**0.0847.227%C*5.634%B++19.2A6.2B++1193.7h16.1B**34B*
Lumine Edge 80675,8700.011C2.0414.454%D*N/A0.2DN/A1295h2.9F*20.2F-
Anti-Vehicle Grenade 8266166N/A63.9538.342%D**N/A165D--40D10090.4h8.6D*22.5F
Flare VE6 6464401.6C*0.4526.563%B++31.25%B**45.7C++N/A2901.4h11.5C+43.2B
Maelstrom Turbo Laser 131631410.447C-1.6025.494%D--3.175%B+3D--3.3D--4920.7h257.7F-1011F--
VE-LR Obelisk 6261252.44B+0.3932.703%C++31.148%C+40.7BN/A1211.5h6.5C*20B
Saron HRB 9254413.5A++11.4547.596%B+N/A33.8B*23.8B**4921.6h21.8C++45.8B+
L105 Zephyr 5853317.667B**15.6245.609%BN/A58.9B+5.6C-2700.9h5.6B+12.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,1710.8h
Hellion G0750h
Nano-Armor Kit78136,33810.1h
Nanite Revive Grenade03170.1h
Medical Applicator6945,9923.1h
Spitfire Auto-Turret32690.3h
Restoration Kit659861.9h
Motion Spotter101,8041.1h
Welding Device08140.1h
Deconstruction Tool01400h
Shield Recharging Field93700.2h
Ammunition Package84520.3h
Medical Kit5785,81217.3h
Anti-Infantry MANA Turret31050.3h
Cosmos V02060h
Recon Detection Device59261.2h
VE-C Horizon01150h

Check the help document for the dictionary if you want to learn more about words used here.


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