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Lt. General frangine[ELME] frangine
TR BR 90

KDR: 3.68

Score: 11.6m

Last Seen: Jul 17th, 2019 8:05 PM
- OFFLINE - 64.4 hour(s)

Battle Rank 90 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 291
Level Progress (to 91): 37%
Level 100 Progress: 61% 688h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M1 Heavy Cycler M3 Pounder HEG M1 Heavy Cycler M3 Pounder HEG TRAC-5 Tank Mine Claymore Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $152,622 MLG Score: 122
Fun Score: N/A
Cheeseburgers Flipped: 3971TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.069%13.215%226212121,5210.8962882.788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.88%-0.795D--1.165D*0.711B++HEAD + (~4.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.3-0.4C--17.8-0.247C86.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.669%7.554%909812061,39013254110.5303256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.384%-1.066D*0.767B++-0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.2-1.017D*59.5-0.49D181.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 291
11.6m339%177 (10.6k)151 (9.1k)3.6841616,3544,4394.6949890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121497410.703%8.255%8817:146

11% Combat Medic44% Engineer39% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 7:18 PMMar 4th, 2018 8:09 PMJul 18th, 2019 3:14 AM (2d) (PST)Jul 17th, 2019 5:46 PM (3d) (PST)Jul 17th, 2019 4:05 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3031631400.2140.0580.0180.8320.031122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2089,7968,41213315029,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1274.2h/53.1d 4,487 1,350 7,598 63.6k 1,996 4,754 2,396 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,163
KDR:0
Kill Difference:UNR
Playtime:49.834 hours
Usage:4%
Score:0.121m
Score/min:40
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D--
Kills:1,240
Deaths:1,636
KDR:0.758
Accuracy:16.622% D--
HSR:13.871% D--
Kills:1,240
Deaths (as Light Assault):1,636
Deaths (to Light Assaults):681
KDR:0.75795
Kill Difference:396
Playtime:24.610 hours
Usage:2%
Score:0.025m
Score/min:17
Accuracy (listed only):16.622%
HSR (listed only):13.871%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:1,240
Deaths:1,636
KDR:0.758
Accuracy:16.622% D--
HSR:13.871% D--
Kills:1,240
Deaths (as Engineer):1,636
Deaths (to Engineers):780
KDR:0.75795
Kill Difference:396
Playtime:558.191 hours
Usage:44%
Score:5.482m
Score/min:164
Accuracy (listed only):16.622%
HSR (listed only):13.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:281
Deaths:220
KDR:1.277
Accuracy:19.112% D
HSR:10.320% F
Kills:281
Deaths (as Combat Medic):220
Deaths (to Combat Medics):357
KDR:1.27727
Kill Difference:61
Playtime:136.216 hours
Usage:11%
Score:1.484m
Score/min:182
Accuracy (listed only):19.112%
HSR (listed only):10.320%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:2,825
Deaths:800
KDR:3.531
Accuracy:18.563% B**
HSR:17.204% C+
M3 Pounder HEG
C++
Kills:2,493
Deaths:816
KDR:3.055
Accuracy:39.931% C++
HSR:2.567% C
M1 Heavy Cycler
B+
Kills:2,189
Deaths:507
KDR:4.318
Accuracy:18.495% B+
HSR:16.994% C--
M3 Pounder HEG
C++
Kills:1,822
Deaths:538
KDR:3.387
Accuracy:41.325% C++
HSR:2.031% D
MRC3 Mercy
B
Kills:53
Deaths:36
KDR:1.472
Accuracy:12.536% D-
HSR:22.642% B
Kills:9,382
Deaths (as MAX Suit):1,348.500
Deaths (to MAX Suits):320
KDR:6.95736
Kill Difference:8,033.500
Playtime:497.317 hours
Usage:39%
Score:4.446m
Score/min:149
Accuracy (listed only):26.170%
HSR (listed only):12.287%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D-
Kills:87
V. Kills:32 264%
Deaths:13
KDR:6.692
Accuracy:27.377% F-
KPH:15.900 D-
VKPH:5.800 D*
Kills:87 (0 + 87)
Deaths:13
KDR:6.692
VKDR:2.462
Vehicle Kills:32
Kill Difference:74
Playtime:5.476 hours
Usage:0%
Score:0.039m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:27.377%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:398
V. Kills:163 243%
Deaths:56
KDR:7.107
Accuracy:26.386% D**
KPH:8.500 D*
VKPH:3.500 D*
M20 Basilisk
D--
Kills:233
V. Kills:114 203%
Deaths:24
KDR:9.708
Accuracy:28.096% D*
KPH:9.900 D--
VKPH:4.900 D--
M12 Kobalt
D-
Kills:184
V. Kills:14 N/A
Deaths:8
KDR:23
Accuracy:12.389% D--
KPH:17 D**
VKPH:1.300 D-
M40 Fury
D*
Kills:166
V. Kills:38 426%
Deaths:18
KDR:9.222
Accuracy:24.162% D*
KPH:14.700 D*
VKPH:3.400 D*
M60-G Bulldog
C-
Kills:130
V. Kills:17 N/A
Deaths:12
KDR:10.833
Accuracy:30.601% C-
KPH:17.700 D
VKPH:2.300 D--
M40 Fury
D*
Kills:100
V. Kills:22 435%
Deaths:15
KDR:6.667
Accuracy:27.535% D--
KPH:18.900 D**
VKPH:4.200 D*
M12 Kobalt
D
Kills:92
V. Kills:9 N/A
Deaths:3
KDR:30.667
Accuracy:14.196% D
KPH:16.900 D**
VKPH:1.600 D
Kills:1,303 (0 + 1,303)
Deaths:136
KDR:9.581
VKDR:2.772
Vehicle Kills:377
Kill Difference:1,167
Playtime:110.536 hours
Usage:9%
Score:0.411m
Score/min:62
Driving Accuracy:N/A%
Gunner Accuracy:14.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M1 Heavy Cycler 2,9012,8258003.531A++0.1518.563%B**17.204%C+11.5D-N/A31245.4h14.9B*80B++
M3 Pounder HEG 2,8612,4938163.055B**0.6339.931%C++2.567%C8.5D--1.3D*27294h15.8C**39.6B
M1 Heavy Cycler 2,2472,1895074.318A++0.6318.495%B+16.994%C--12.9D*N/A33169.5h14.6B++78.8B++
M3 Pounder HEG 2,1391,8225383.387B**0.3041.325%C++2.031%D8.2D*1.4D**27221.4h19.9C+48.1C++
TRAC-5 1,2671,2401,6360.758C+2.9316.622%D--13.871%D--4.1D--N/A12302.1h17.4C104.9C-
Tank Mine 1,8581,1798414.036S10.3513.962%D**N/A104.3C+60.1C+77011.3h1.4B*10F-
Claymore 1,0921,0925320.604A*16.9220.586%D*N/A98.4DN/A23911.1h1.1B**5.4D
Spear Anti-Vehicle Phalanx Turret 7045381928.316M**24.6340.327%C3.903%C+23.2D--7.2D**10823.2h6.8B+16.9B+
M20 Basilisk 561398567.107A+3.4226.386%D**6.784%B8.5D*3.5D*5146.9h107.1C406D--
T1 Cycler 2902812201.277C**2.4119.112%D10.32%F4.5D*N/A2661.9h19.4D**101.4D-
M20 Basilisk 347233249.708M+6.0228.096%D*4.292%D10D--4.9D--6723.4h120.2C427.9D--
M12 Kobalt 198184823B+19.3212.389%D--17.391%C16.9D**1.3D-5710.9h25.4D*205.2D-
M40 Fury 204166189.222C**5.5424.162%D*1.807%C++14.7D*3.4D*8111.3h13.6C*56.4C-
M60-G Bulldog 1471301210.833A+7.1530.601%C-N/A17.6D2.3D--677.4h5.8B++19B+
M40 Fury 122100156.667C+2.9827.535%D--2%C*18.9D**4.2D*1085.3h14C+50.7C-
Aspis Anti-Aircraft Phalanx Turret 16399249.5U45.8224.63%CN/A9.1C5.9D*8510.9h80A++324.8B**
Frag Grenade 9292192N/A88.3248.198%B+N/A460C+N/A26050.2h3.5B+7.2B+
M12 Kobalt 10192330.667B++26.9814.196%D25%A16.7D**1.6D585.5h27.2F191.3D--
E540 Halberd 11987136.692C+3.0127.377%F-8.046%A**15.8D--5.8D*1175.5h5.2B+19.1D
MANA Anti-Personnel Turret 6765125.417N/A1.7318.646%UN/A650U20U2090800.1h36.7T*196.6T*
MRC3 Mercy 5553361.472C2.2112.536%D-22.642%B7.3D**N/A317.3h16.6B++132.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit377943,12673.7h
Nanite Revive Grenade05720.2h
Medical Applicator217691,73753.2h
Spitfire Auto-Turret102,5484.7h
Ammunition Package185,4244.8h
Shield Recharging Field47140.4h
Anti-Infantry MANA Turret12231h
Nano-Repair Grenade03040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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