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Harbinger Loyal Soldier freddytheredhead[BRAC] freddytheredhead
VS BR 93

KDR: 2.14

Score: 9.6m

Last Seen: Nov 4th, 2019 12:46 AM
- OFFLINE - 389.8 hour(s)

Battle Rank 93 - Vanu Sovereignty on Connery - Outfit Member of The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 27
Level Progress (to 94): 91%
Level 100 Progress: 51% 434h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15MP Pulsar LSW Ghost Flare VE6 SVA-88 Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,836,817 MLG Score: 3067
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.417%38.621%102020120621,9213.44183-1.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.435%1.012B**2.673M-1.108D*HEAD ++ (~25.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.537B+9.10.363C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.509%85.33%0312231,41171731.96792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.015%1.286A1.181B**0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.80.452B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 27
9.6m252.9%355 (21.3k)301 (18.1k)2.1441725,49211,8892.2265193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1226201426.04%38.812%101102:429

87% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2016 8:30 PMApr 1st, 2019 8:40 PMNov 18th, 2019 9:48 PM (1d) (PST)Nov 3rd, 2019 8:47 PM (16d) (PST)Nov 3rd, 2019 8:46 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5252662590.7960.3710.3092.0610.0193067

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,48515,95915,526482219124118,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
533.4h/22.2d 979 9,894 5,723 66k 727 2,434 595 16.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:6,799
Deaths:2,097
KDR:3.242
Accuracy:27.731% C**
HSR:44.433% A++
Orion VS54
A*
Kills:4,628
Deaths:1,787
KDR:2.590
Accuracy:26.410% B**
HSR:38.915% A*
NS-15MP
B+
Kills:1,368
Deaths:728
KDR:1.879
Accuracy:26.960% C+
HSR:36.038% B+
Pulsar LSW
B**
Kills:1,298
Deaths:960
KDR:1.352
Accuracy:24.211% C++
HSR:31.895% B**
Flare VE6
C*
Kills:1,220
Deaths:971
KDR:1.256
Accuracy:23.425% C++
HSR:26.148% C*
SVA-88
B+
Kills:1,173
Deaths:961
KDR:1.221
Accuracy:25.013% C**
HSR:30.264% B+
Ursa
A+
Kills:1,172
Deaths:775
KDR:1.512
Accuracy:26.074% B+
HSR:34.556% A+
VE-H Maw
A+
Kills:1,160
Deaths:371
KDR:3.127
Accuracy:26.215% C++
HSR:39.741% A+
NSX Naginata
A++
Kills:793
Deaths:304
KDR:2.609
Accuracy:21.677% C+
HSR:42.371% A++
NS-15M2
A*
Kills:334
Deaths:74
KDR:4.514
Accuracy:28.109% B++
HSR:43.713% A*
Kills:19,945
Deaths (as Heavy Assault):9,028
Deaths (to Heavy Assaults):3,791
KDR:2.20924
Kill Difference:10,917
Playtime:461.644 hours
Usage:87%
Score:8.618m
Score/min:311
Accuracy (listed only):25.582%
HSR (listed only):36.807%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B**
Kills:196
Deaths:49
KDR:4
Accuracy:28.895% C+
HSR:34.694% B**
Zenith VX-5AE
C+
Kills:194
Deaths:113
KDR:1.717
Accuracy:27.198% C+
HSR:21.134% D
Kills:390
Deaths (as Light Assault):162
Deaths (to Light Assaults):1,952
KDR:2.40741
Kill Difference:228
Playtime:9.165 hours
Usage:2%
Score:0.090m
Score/min:163
Accuracy (listed only):28.047%
HSR (listed only):27.914%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B**
Kills:196
Deaths:49
KDR:4
Accuracy:28.895% C+
HSR:34.694% B**
Pulsar VS1
A*
Kills:150
Deaths:58
KDR:2.586
Accuracy:30.376% A
HSR:35.333% A*
H-V45 AE
A++
Kills:71
Deaths:22
KDR:3.227
Accuracy:28.619% C++
HSR:42.254% A++
Kills:417
Deaths (as Combat Medic):129
Deaths (to Combat Medics):1,124
KDR:3.23256
Kill Difference:288
Playtime:8.139 hours
Usage:2%
Score:0.127m
Score/min:259
Accuracy (listed only):29.297%
HSR (listed only):37.427%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:203
Deaths:65
KDR:3.123
Accuracy:37.814% A++
HSR:35.468% A
Zenith VX-5AE
C+
Kills:194
Deaths:113
KDR:1.717
Accuracy:27.198% C+
HSR:21.134% D
VE-LR Obelisk
M++
Kills:137
Deaths:40
KDR:3.425
Accuracy:38.265% B*
HSR:58.394% M++
Kills:534
Deaths (as Engineer):218
Deaths (to Engineers):1,460
KDR:2.44954
Kill Difference:316
Playtime:7.043 hours
Usage:1%
Score:0.047m
Score/min:112
Accuracy (listed only):34.426%
HSR (listed only):38.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,240
Deaths:233
KDR:5.322
Accuracy:44.099% B*
HSR:84.919% A+
NS-44 Commissioner
A
Kills:456
Deaths:360
KDR:1.267
Accuracy:41.941% B++
HSR:31.360% A
NS-357 Underboss
A
Kills:360
Deaths:192
KDR:1.875
Accuracy:43.569% B*
HSR:33.611% A
Eridani SX5-AE
B**
Kills:196
Deaths:49
KDR:4
Accuracy:28.895% C+
HSR:34.694% B**
NS-44L Blackhand
A+
Kills:147
Deaths:42
KDR:3.500
Accuracy:43.939% C**
HSR:61.905% A+
Parallax VX3-AE
B**
Kills:111
Deaths:19
KDR:5.842
Accuracy:36.409% D
HSR:87.387% B**
Artemis VX26 AE
C-
Kills:62
Deaths:45
KDR:1.378
Accuracy:27.830% D
HSR:25.807% C-
NSX Daimyo
B**
Kills:60
Deaths:14
KDR:4.286
Accuracy:48.299% B**
HSR:90% D*
Kills:2,632
Deaths (as Infiltrator):954
Deaths (to Infiltrators):1,691
KDR:2.75891
Kill Difference:1,678
Playtime:37.420 hours
Usage:7%
Score:0.565m
Score/min:252
Accuracy (listed only):39.373%
HSR (listed only):56.210%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:232
Deaths:132
KDR:1.758
Accuracy:21.807% A
HSR:27.155% A++
Quasar VM1
A**
Kills:81
Deaths:28
KDR:2.893
Accuracy:25.746% A+
HSR:34.568% A**
Blueshift VM5
A*
Kills:62
Deaths:35
KDR:1.771
Accuracy:25.679% A
HSR:33.871% A*
Comet VM2
M++
Kills:58
Deaths:75
KDR:0.773
Accuracy:46.659% B+
HSR:10.345% M++
Kills:433
Deaths (as MAX Suit):135
Deaths (to MAX Suits):531
KDR:3.20741
Kill Difference:298
Playtime:7.261 hours
Usage:1%
Score:0.174m
Score/min:400
Accuracy (listed only):29.972%
HSR (listed only):26.485%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,8326,7992,0973.242C*1.1027.731%C**44.433%A++76.1C**N/A26589.3h8.9B**32B++
Orion VS54 4,6384,6281,7872.59B**0.4526.41%B**38.915%A*54.8B**N/A15084.4h9.1B**34.5C**
NS-15MP 1,3831,3687281.879C+0.2726.96%C+36.038%B+40.6DN/A11133.7h10.6C*39.5C++
Pulsar LSW 1,3031,2989601.352C+0.7924.211%C++31.895%B**40.9C+N/A10431.7h10.7B++44.1B+
Ghost 1,2431,2402335.322B*3.1844.099%B*84.919%A+63.6B**N/A18519.5h1.7B**3.9B*
Flare VE6 1,2361,2209711.256C+0.8923.425%C++26.148%C*29.8CN/A7040.9h10B+42.7B
SVA-88 1,1851,1739611.221C0.9225.013%C**30.264%B+28.8DN/A6640.7h11.4C**45.7B
Ursa 1,1871,1727751.512B0.6326.074%B+34.556%A+37.4C+N/A8731.3h9.7B+37.3B+
VE-H Maw 1,1601,1603713.127A+0.9826.215%C++39.741%A+56.3C*N/A21820.6h8B**30.4B+
NSX Naginata 8007933042.609A0.4621.677%C+42.371%A++45.8C++N/A12417.3h9.8B++45B+
NS-44 Commissioner 4594563601.267B0.8841.941%B++31.36%A54.3B++N/A1758.4h2.7B**6.5B*
NS Decimator 4993631372.65A*0.5165.929%B+N/A58.5A21.9B++4656.2h3.3B**5B**
NS-357 Underboss 3613601921.875B*0.2743.569%B*33.611%A100A++N/A4203.6h3A6.9B**
NS-15M2 335334744.514A+2.3728.109%B++43.713%A*53.9BN/A2226.2h9.6B*34B++
Nemesis VSH9 3812442261.08B++1.0662.711%C+2.869%C**28.7B*16.1B++2038.5h5.6A9B**
Quasar VM1 2352321321.758C*0.3921.807%A27.155%A++41.4A+N/A1635.6h15.3C++70B+
Eidolon VE33 208203653.123A+0.9837.814%A++35.468%A106.8S2.6M**3101.9h5.6A14.7B**
Eridani SX5-AE 196196494A**1.8628.895%C+34.694%B**50.3C+N/A1413.9h9.6B+33.1B
Zenith VX-5AE 1951941131.717C*0.4327.198%C+21.134%D47.3C*N/A984.1h10.3B++37.7B+
Pulsar VS1 152150582.586A++0.4430.376%A35.333%A*42.9B**N/A2333.5h10.6A34.8B**
NS-44L Blackhand 148147423.5A*1.3643.939%C**61.905%A+49AN/A1303h3.6B++8.1B+
VE-LR Obelisk 137137403.425B**1.2838.265%B*58.394%M++68.5A+N/A4492h5B*13.1B*
Force-Blade 14011511,3080.01C2.1317.029%D--3.478%C--0.2C--N/A1478.7h2.7C++16C
Parallax VX3-AE 111111195.842B+3.7036.409%D87.387%B**37C-N/A2483h2C+5.4C
C-4 115104591.763C**0.3834.466%A+N/A94.5C*10D*7951.1h1.4C*4B++
Fatestealer 1001001630.613C+1.5330.577%D13%D--14.7C--N/A326.8h2B*6.4C*
Quasar VM1 8281282.893B+0.7525.746%A+34.568%A**73.6A*N/A3891.1h12.8B+49.7B*
S1 122771040.74C++1.4064.374%B*2.597%C+25.7C++15C**2463h6.8C++10.6B+
H-V45 AE 7171223.227A1.0828.619%C++42.254%A++71B++N/A2001h8.4A29.4B*
Blueshift VM5 6362351.771C+0.3725.679%A33.871%A*38.8BN/A1711.6h26.9T104.6C
Artemis VX26 AE 6262451.378C0.7727.83%D25.807%C-38.8CN/A901.6h9B**32.3B+
NSX Daimyo 6060144.286B2.1448.299%B**90%D*46.2C+N/A1361.3h2.4C**4.9B+
Comet VM2 6558750.773C+1.3746.659%B+10.345%M++14.9B++1.8D*733.9h13.1B**28.1B*
Anti-Vehicle Grenade 8056156N/A53.8649.066%C+N/A280C120C*14820.2h7C-14.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit910,2670.6h
Aspis Anti-Aircraft Phalanx Turret03080h
Medical Applicator2411,2590.9h
Restoration Kit243820.9h
Motion Spotter01510.1h
Deconstruction Tool02170.1h
Medical Kit5446,62313.4h
A30 Walker0640h
Xiphos Anti-Personnel Phalanx Turret0530h

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