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Harbinger Loyal Soldier freddytheredhead[BRAC] freddytheredhead
VS BR 88

KDR: 2.07

Score: 8.3m

Last Seen: Jul 21st, 2019 5:19 AM
- OFFLINE - 40.2 hour(s)

Battle Rank 88 - Vanu Sovereignty on Connery - Outfit Member of The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 23
Level Progress (to 89): 12%
Level 100 Progress: 44% 545h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15MP Flare VE6 Pulsar LSW Ursa SVA-88 VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,431,493 MLG Score: 2743
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.19%37.653%98619119519,7573.29778-1.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.353%0.978B*2.535A**-1.068D*HEAD ++ (~24.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.525B+9.20.352C**26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.25%84.47%0312111,21766431.83283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.008%1.21B**1.148B**0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.578B+1.80.436B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 23
8.3m231.3%323 (19.4k)274 (16.4k)2.0686822,98311,1102.1521288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214174625.786%37.771%97402:448

86% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2016 8:30 PMApr 1st, 2019 8:40 PMJul 21st, 2019 2:20 AM (2d) (PST)Jul 21st, 2019 1:20 AM (2d) (PST)Jul 21st, 2019 1:19 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5032622410.7580.3660.2861.7970.0192743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,18715,74014,447452217108116,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
505.4h/21.1d 927 8,681 5,142 54.5k 698 2,259 565 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:5,286
Deaths:1,702
KDR:3.106
Accuracy:27.526% C**
HSR:42.944% A+
Orion VS54
A*
Kills:4,604
Deaths:1,775
KDR:2.594
Accuracy:26.386% B**
HSR:38.901% A*
NS-15MP
B+
Kills:1,368
Deaths:728
KDR:1.879
Accuracy:26.960% C+
HSR:36.038% B+
Flare VE6
C*
Kills:1,218
Deaths:969
KDR:1.257
Accuracy:23.429% C++
HSR:26.108% C*
Pulsar LSW
B*
Kills:1,201
Deaths:928
KDR:1.294
Accuracy:23.929% C++
HSR:30.724% B*
Ursa
A+
Kills:1,172
Deaths:775
KDR:1.512
Accuracy:26.074% B+
HSR:34.556% A+
SVA-88
B+
Kills:1,170
Deaths:957
KDR:1.223
Accuracy:25.013% C**
HSR:30.086% B+
VE-H Maw
A+
Kills:1,160
Deaths:371
KDR:3.127
Accuracy:26.215% C++
HSR:39.741% A+
NSX Naginata
A++
Kills:702
Deaths:274
KDR:2.562
Accuracy:21.216% C+
HSR:41.880% A++
NS-15M2
A*
Kills:251
Deaths:54
KDR:4.648
Accuracy:28.782% B*
HSR:41.833% A*
Kills:18,132
Deaths (as Heavy Assault):8,533
Deaths (to Heavy Assaults):3,562
KDR:2.12493
Kill Difference:9,599
Playtime:436.531 hours
Usage:86%
Score:7.441m
Score/min:284
Accuracy (listed only):25.553%
HSR (listed only):36.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B**
Kills:193
Deaths:48
KDR:4.021
Accuracy:28.837% C+
HSR:34.715% B**
Zenith VX-5AE
C+
Kills:188
Deaths:111
KDR:1.694
Accuracy:27.076% C+
HSR:19.681% D-
Kills:381
Deaths (as Light Assault):159
Deaths (to Light Assaults):1,829
KDR:2.39623
Kill Difference:222
Playtime:9.110 hours
Usage:2%
Score:0.087m
Score/min:160
Accuracy (listed only):27.957%
HSR (listed only):27.198%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B**
Kills:193
Deaths:48
KDR:4.021
Accuracy:28.837% C+
HSR:34.715% B**
Pulsar VS1
A*
Kills:150
Deaths:58
KDR:2.586
Accuracy:30.376% A
HSR:35.333% A*
H-V45 AE
A
Kills:60
Deaths:21
KDR:2.857
Accuracy:28.344% C+
HSR:38.333% A
Kills:403
Deaths (as Combat Medic):127
Deaths (to Combat Medics):1,037
KDR:3.17323
Kill Difference:276
Playtime:7.700 hours
Usage:2%
Score:0.117m
Score/min:254
Accuracy (listed only):29.186%
HSR (listed only):36.127%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C+
Kills:188
Deaths:111
KDR:1.694
Accuracy:27.076% C+
HSR:19.681% D-
VE-LR Obelisk
M++
Kills:137
Deaths:39
KDR:3.513
Accuracy:38.362% B**
HSR:58.394% M++
Kills:325
Deaths (as Engineer):150
Deaths (to Engineers):1,366
KDR:2.16667
Kill Difference:175
Playtime:6.949 hours
Usage:1%
Score:0.047m
Score/min:113
Accuracy (listed only):32.719%
HSR (listed only):39.038%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,049
Deaths:198
KDR:5.298
Accuracy:43.865% B++
HSR:83.889% A+
NS-44 Commissioner
A
Kills:436
Deaths:339
KDR:1.286
Accuracy:41.903% B++
HSR:30.734% A
NS-357 Underboss
A
Kills:252
Deaths:146
KDR:1.726
Accuracy:42.049% B++
HSR:31.746% A
Eridani SX5-AE
B**
Kills:193
Deaths:48
KDR:4.021
Accuracy:28.837% C+
HSR:34.715% B**
NS-44L Blackhand
A+
Kills:147
Deaths:42
KDR:3.500
Accuracy:43.976% C**
HSR:61.905% A+
Parallax VX3-AE
B**
Kills:108
Deaths:19
KDR:5.684
Accuracy:36.395% D-
HSR:87.037% B**
Artemis VX26 AE
C
Kills:62
Deaths:45
KDR:1.378
Accuracy:27.830% D
HSR:25.807% C
NSX Daimyo
B**
Kills:60
Deaths:14
KDR:4.286
Accuracy:48.299% B**
HSR:90% D*
Kills:2,307
Deaths (as Infiltrator):851
Deaths (to Infiltrators):1,593
KDR:2.71093
Kill Difference:1,456
Playtime:35.275 hours
Usage:7%
Score:0.459m
Score/min:217
Accuracy (listed only):39.144%
HSR (listed only):55.729%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:232
Deaths:132
KDR:1.758
Accuracy:21.807% A
HSR:27.155% A++
Quasar VM1
M
Kills:81
Deaths:28
KDR:2.893
Accuracy:25.746% A++
HSR:34.568% M
Comet VM2
M++
Kills:58
Deaths:75
KDR:0.773
Accuracy:46.659% B+
HSR:10.345% M++
Kills:371
Deaths (as MAX Suit):117.500
Deaths (to MAX Suits):494
KDR:3.15745
Kill Difference:253.500
Playtime:7.113 hours
Usage:1%
Score:0.162m
Score/min:380
Accuracy (listed only):31.404%
HSR (listed only):24.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3165,2861,7023.106C++1.0427.526%C**42.944%A+69.1C++N/A21576.5h9.1B*32.9B++
Orion VS54 4,6144,6041,7752.594B*0.5326.386%B**38.901%A*54.7B**N/A14984.1h9.1B**34.5B
NS-15MP 1,3831,3687281.879C+0.1926.96%C+36.038%B+40.6DN/A11133.7h10.6C++39.5C++
Flare VE6 1,2341,2189691.257C+0.8123.429%C++26.108%C*29.9CN/A7040.7h10B42.6B
Pulsar LSW 1,2061,2019281.294C+0.7723.929%C++30.724%B*39C+N/A9530.8h10.9B+45.4B+
Ursa 1,1871,1727751.512C**0.5626.074%B+34.556%A+37.4C+N/A8731.3h9.7B+37.3B+
SVA-88 1,1821,1709571.223C0.8525.013%C**30.086%B+28.8DN/A6540.6h11.4C**45.7B
VE-H Maw 1,1601,1603713.127A+1.0626.215%C++39.741%A+56.3C*N/A21720.6h8B**30.4B+
Ghost 1,0521,0491985.298B**3.2343.865%B++83.889%A+58.6B*N/A14117.9h1.7B**3.9B*
NSX Naginata 7097022742.562B**0.4921.216%C+41.88%A++43.1C+N/A10216.3h9.9B++46.5B+
NS-44 Commissioner 4394363391.286C**0.7841.903%B++30.734%A53.2B++N/A1638.2h2.7B**6.6B*
NS Decimator 4052891022.833A*0.7664.471%B+N/A55.6A22.3B++4185.2h3.4B*5.2B**
NS-357 Underboss 2532521461.726B++0.3442.049%B++31.746%A90A++N/A3652.8h3.1B**7.4B*
NS-15M2 252251544.648A++2.5828.782%B*41.833%A*44.8C++N/A1605.6h9.6B*33.5B++
Nemesis VSH9 3812442261.08B++0.9962.711%C+2.869%C++28.7B+16.1C*2008.5h5.6B**9B**
Quasar VM1 2352321321.758C*0.3121.807%A27.155%A++41.4A+N/A1585.6h15.3C+70B+
Eridani SX5-AE 193193484.021A*1.9528.837%C+34.715%B**49.5C+N/A1413.9h9.5B+33.1B
Zenith VX-5AE 1891881111.694C*0.3727.076%C+19.681%D-45.9C**N/A964.1h10.3B++38.2B+
Pulsar VS1 152150582.586A++0.5230.376%A35.333%A*44.1B**N/A2243.4h10.6A34.8B**
NS-44L Blackhand 148147423.5A++1.4343.976%C**61.905%A+49AN/A1303h3.6B++8.1B+
VE-LR Obelisk 137137393.513B**1.4438.362%B**58.394%M++72.1A++N/A4411.9h5B*13B*
Force-Blade 13310910,7060.01C2.0616.279%D*3.67%C-0.2DN/A1456.9h2.6C++16.2C
Parallax VX3-AE 108108195.684B++3.6236.395%D-87.037%B**36C--N/A2443h2C+5.4C
Fatestealer 1001001630.613C*1.4630.577%D13%D--14.7C--N/A326.8h2B**6.4C**
C-4 111100581.724C*0.3434.43%A+N/A100B+11D*7621h1.4C*4B++
Quasar VM1 8281282.893B+0.8225.746%A++34.568%M73.6MN/A3761.1h12.8B49.7B*
S1 122771040.74C++1.3364.374%B*2.597%C+25.7C++15C**2443h6.8C++10.6B
Artemis VX26 AE 6262451.378C0.6927.83%D25.807%C38.8CN/A901.6h9B**32.3B+
NSX Daimyo 6060144.286B+2.2248.299%B**90%D*46.2C+N/A1251.3h2.4C**4.9B+
H-V45 AE 6060212.857B*0.7928.344%C+38.333%A75B++N/A1780.8h8A+28.3B*
Comet VM2 6558750.773C+1.3046.659%B+10.345%M++14.9B++1.8D*693.9h13.1B**28.1B*
Anti-Vehicle Grenade 8056156N/A53.9349.064%CN/A280C-120C**14820.2h7D14.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit910,2670.6h
Aspis Anti-Aircraft Phalanx Turret03080h
Medical Applicator2410,8570.8h
Restoration Kit213570.5h
Motion Spotter01430.1h
Deconstruction Tool02170.1h
Medical Kit4876,1668.5h
A30 Walker0640h
Xiphos Anti-Personnel Phalanx Turret0530h

Check the help document for the dictionary if you want to learn more about words used here.


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