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Overseer Raider freeboxer[BHOT] freeboxer
NC BR 67

KDR: 4.3

Score: 5m

Last Seen: Sep 11th, 2019 7:05 PM
- OFFLINE - 279.8 hour(s)

Battle Rank 67 - New Conglomerate on Miller - Outfit Member of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 14
Level Progress (to 68): 77%
Level 100 Progress: 27% 454h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor MGR-L1 Promise NC6A GODSAW NS-15M2 NC6 Gauss SAW EM6 GD-22S AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,169,379 MLG Score: 8129
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 19.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.291%32.243%113813120116,0136.3443-2.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.178%2.736M1.625A+-0.93D--HEAD ++ (~14.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.705B++7.80.459B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.939%1.163%31011213866401.323088600%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.168M++-0.283C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.954B*4.80.906B*2.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.531%89.452%02121249334211.43732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.041%3.868M**0.933B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.722B++1.60.476B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 14
5m139.1%508 (30.5k)398 (23.9k)4.2999317,6774,1114.3947967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214183535.255%32.036%112903:058

92% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2016 5:46 PMSep 25th, 2017 2:50 PMSep 21st, 2019 6:09 PM (1d) (PST)Sep 11th, 2019 3:21 PM (12d) (PST)Sep 11th, 2019 3:05 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8652486171.3980.3250.4481.9880.0328129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,88814,89636,992842027119223,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
210.8h/8.8d 390 5,663 3,907 25.1k 212 948 405 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:5,439
Deaths:1,034
KDR:5.260
Accuracy:32.129% A
HSR:33.664% B**
MGR-L1 Promise
A**
Kills:1,480
Deaths:277
KDR:5.343
Accuracy:36.336% A**
HSR:39.527% A*
NC6A GODSAW
A*
Kills:1,177
Deaths:142
KDR:8.289
Accuracy:41.303% A*
HSR:16.822% D**
NS-15M2
A*
Kills:1,166
Deaths:195
KDR:5.979
Accuracy:34.785% A*
HSR:37.564% A+
NC6 Gauss SAW
M+
Kills:1,164
Deaths:176
KDR:6.614
Accuracy:36.285% M+
HSR:38.402% A**
EM6
A**
Kills:1,164
Deaths:180
KDR:6.467
Accuracy:35.256% A**
HSR:31.701% B**
GD-22S
M
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:37.606% M
HSR:36.286% A++
Kills:12,753
Deaths (as Heavy Assault):2,177
Deaths (to Heavy Assaults):1,321
KDR:5.85806
Kill Difference:10,576
Playtime:193.568 hours
Usage:92%
Score:4.632m
Score/min:399
Accuracy (listed only):36.243%
HSR (listed only):33.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A+
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:36.253% A+
HSR:23.752% C+
MGR-S1 Gladius
A*
Kills:629
Deaths:139
KDR:4.525
Accuracy:37.703% A*
HSR:29.412% B**
NS-11CP
A+
Kills:392
Deaths:62
KDR:6.323
Accuracy:36.287% A+
HSR:20.153% C--
Kills:2,183
Deaths (as Light Assault):397
Deaths (to Light Assaults):764
KDR:5.49874
Kill Difference:1,786
Playtime:5.947 hours
Usage:3%
Score:0.156m
Score/min:437
Accuracy (listed only):36.748%
HSR (listed only):24.439%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A+
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:36.253% A+
HSR:23.752% C+
NS-44P Commissioner
A+
Kills:853
Deaths:486
KDR:1.755
Accuracy:54.693% A+
HSR:33.294% B++
MGR-S1 Gladius
A*
Kills:629
Deaths:139
KDR:4.525
Accuracy:37.703% A*
HSR:29.412% B**
NSX Daimyo
A++
Kills:303
Deaths:58
KDR:5.224
Accuracy:53.575% A++
HSR:95.380% B+
SAS-R
A*
Kills:190
Deaths:16
KDR:11.875
Accuracy:53.460% A*
HSR:80% B**
NS-44 Commissioner AE
B**
Kills:60
Deaths:32
KDR:1.875
Accuracy:50% B**
HSR:16.667% D--
Kills:3,197
Deaths (as Infiltrator):927
Deaths (to Infiltrators):767
KDR:3.44876
Kill Difference:2,270
Playtime:6.514 hours
Usage:3%
Score:0.166m
Score/min:424
Accuracy (listed only):47.614%
HSR (listed only):46.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A+
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:36.253% A+
HSR:23.752% C+
MGR-S1 Gladius
A*
Kills:629
Deaths:139
KDR:4.525
Accuracy:37.703% A*
HSR:29.412% B**
GR-22AE
A**
Kills:164
Deaths:27
KDR:6.074
Accuracy:39.602% A**
HSR:23.781% C
Kills:1,955
Deaths (as Combat Medic):362
Deaths (to Combat Medics):455
KDR:5.40055
Kill Difference:1,593
Playtime:2.095 hours
Usage:1%
Score:0.048m
Score/min:385
Accuracy (listed only):37.853%
HSR (listed only):25.648%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:86
V. Kills: N/A
Deaths:6
KDR:14.333
Accuracy:66.939% A+
KPH:89.600 A
VKPH:0 D**
Kills:86 (86 + 0)
Deaths:6
KDR:14.333
VKDR:0
Vehicle Kills:0
Kill Difference:80
Playtime:0.961 hours
Usage:0%
Score:0.014m
Score/min:235
Piloting Accuracy:66.939%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,4575,4391,0345.26B**0.9632.129%A33.664%B**90.3A+N/A21760.2h7.7B**24B*
MGR-L1 Promise 1,5011,4802775.343M*1.0436.336%A**39.527%A*143.7M**2A*44310.3h9.5A26.2B**
NC6A GODSAW 1,1881,1771428.289M+3.9941.303%A*16.822%D**143.5M1.3B++3718.2h8.3C++20B++
NS-15M2 1,1701,1661955.979A**1.6834.785%A*37.564%A+104.1A*N/A22411.2h9.4B**27.1B**
NC6 Gauss SAW 1,1671,1641766.614S2.3136.285%M+38.402%A**104.9M*N/A28311.1h6.8B**18.7B**
EM6 1,1691,1641806.467M+2.1735.256%A**31.701%B**121.3M+N/A2579.6h8.1B**22.8B**
GD-22S 1,1681,1631736.723M+2.4237.606%M36.286%A++130.7M**N/A3158.9h8A21.2B**
AF-4AE Cyclone 1,1631,1621965.929S1.6336.253%A+23.752%C+127.7A++N/A2739.1h7.7B**21.2B*
NS-44P Commissioner 8618534861.755B+2.5454.693%A+33.294%B++109.4A1B**2737.8h2.8B++5.1B*
MGR-S1 Gladius 6346291394.525A*0.2337.703%A*29.412%B**143M**1.1B**3644.4h6.9B**18.2B**
NS Decimator 761475945.053S0.7567.419%B*2.316%C++66.9A++40.3M+3637.1h3.4B*5B**
NS-11CP 395392626.323M**2.0236.287%A+20.153%C--112AN/A3533.5h10.5B+28.9B++
NSX Daimyo 303303585.224B++0.9253.575%A++95.38%B+108.2A*N/A3072.8h1.7A3.1A
Mag-Cutter 2112074,0920.051B**4.2527.741%C+N/A1B+N/A3201.3h1.4B**5.1C*
SAS-R 1911901611.875M**7.5853.46%A*80%B**118.8M**N/A3971.6h1.6A3A
GR-22AE 165164276.074M1.7739.602%A**23.781%C136.7MN/A3351.2h9.7B**24.5A
Frag Grenade 1451431143N/A138.7047.445%C**N/A476.7C+6.7C13200.3h3.4B+7.3B+
M30 Mustang AH 8686614.333A10.0366.939%A+1.163%C+86B**N/A2351h4.8B++7.1B++
AF-34 Mattock 6464164C**0.3045.922%A+21.875%A80A*N/A2300.8h4.8B++10.3B**
NS-44 Commissioner AE 6060321.875B+2.4250%B**16.667%D--75B++N/A2230.8h3B+5.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12900.2h
AE Medical Applicator56710.1h
Medical Kit7823,81940.9h
Motion Spotter02120.2h
Nano-Armor Kit04400h
Medical Applicator02890.1h
M20 Mustang0950.1h
M20 Drake01280h

Check the help document for the dictionary if you want to learn more about words used here.


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