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Director General Loyal Soldier freewareee[pthc] freewareee
NC BR 99

KDR: 2.33

Score: 15.8m

Last Seen: Jul 16th, 2019 3:20 PM
- OFFLINE - 79.4 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt - Outfit Leader of Degenerate squad[pthc] Degenerate squad
NC outfit on Cobalt

Members: 1
Level Progress (to 100): 60%
Level 100 Progress: 84% 178h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt AF-19 Mercenary Titan-150 HEAT NS-61 Emissary AF-4A Bandit L100 Python HEAT AF-41 Hacksaw E540 Halberd-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $806,895 MLG Score: 645
Fun Score: N/A
Cheeseburgers Flipped: 613TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.016%23.526%6361012049,1771.717250.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.102%1.137B**0.387C**-3.821T*HEAD ++ (~10.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.254C*14.9-0.05C+40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.631%1.524%543412102,95365912244.48103241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.617%-0.622D-0.658D1.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.2-0.05C+13.9-0.119C+26.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.191%4.682%489512091,7304475133.86161337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.93%-0.026C+0.019C+1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.50.017C+42.5-0.057C+75

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.172%67.742%4891121315570700.219236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.629B+0.043C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.055C+3.7-0.151C5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.549%22.222%4891121313540030.3375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.582B+1.497A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.453D9.3-0.913D--9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Degenerate squad[pthc] Degenerate squad
NC outfit on Cobalt

Members: 1
15.8m297.2%287 (17.2k)271 (16.3k)2.3265526,88111,5542.8551199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214183418.593%14.933%27805:034

67% Engineer8% Heavy Assault13% Infiltrator8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 11:06 AMMay 6th, 2019 10:58 AMJul 18th, 2019 9:43 PM (20h) (PST)Jul 16th, 2019 1:45 PM (3d) (PST)Jul 16th, 2019 11:20 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7541745800.4610.1980.0691.5750.068645

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,23410,42134,8132812494416,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
971h/40.5d 6,107 4,014 11,551 91.7k 1,418 3,614 3,982 43.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:696
Deaths:483
KDR:1.441
Accuracy:18.339% C
HSR:27.443% B+
NSX-P Naginata
B+
Kills:90
Deaths:55
KDR:1.636
Accuracy:20.500% C-
HSR:33.333% B+
NS-15M2
B+
Kills:77
Deaths:46
KDR:1.674
Accuracy:24.350% C++
HSR:29.870% B+
Kills:863
Deaths (as Heavy Assault):584
Deaths (to Heavy Assaults):2,783
KDR:1.47774
Kill Difference:279
Playtime:75.743 hours
Usage:8%
Score:1.036m
Score/min:228
Accuracy (listed only):21.063%
HSR (listed only):30.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:3,659
Deaths:2,696
KDR:1.357
Accuracy:26.014% B++
HSR:22.001% C++
AF-4A Bandit
B**
Kills:1,101
Deaths:716
KDR:1.538
Accuracy:27.256% B+
HSR:29.337% B**
Blitz GD-10
B++
Kills:731
Deaths:733
KDR:0.997
Accuracy:25.244% C*
HSR:20.930% B++
Mauler S6
A
Kills:135
Deaths:167
KDR:0.808
Accuracy:48.549% B*
HSR:22.222% A
Kills:5,626
Deaths (as Light Assault):4,312
Deaths (to Light Assaults):1,733
KDR:1.30473
Kill Difference:1,314
Playtime:20.407 hours
Usage:2%
Score:0.243m
Score/min:199
Accuracy (listed only):31.766%
HSR (listed only):23.622%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:3,659
Deaths:2,696
KDR:1.357
Accuracy:26.014% B++
HSR:22.001% C++
AF-4A Bandit
B**
Kills:1,101
Deaths:716
KDR:1.538
Accuracy:27.256% B+
HSR:29.337% B**
Mauler S6
A
Kills:135
Deaths:167
KDR:0.808
Accuracy:48.549% B*
HSR:22.222% A
Kills:4,895
Deaths (as Engineer):3,579
Deaths (to Engineers):2,196
KDR:1.3677
Kill Difference:1,316
Playtime:652.812 hours
Usage:67%
Score:11.041m
Score/min:282
Accuracy (listed only):33.940%
HSR (listed only):24.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B++
Kills:1,510
Deaths:1,642
KDR:0.920
Accuracy:28.042% C+
HSR:20.530% B++
Blitz GD-10
B++
Kills:731
Deaths:733
KDR:0.997
Accuracy:25.244% C*
HSR:20.930% B++
NS-AM7 Archer
A+
Kills:504
Deaths:597
KDR:0.844
Accuracy:69.222% A+
HSR:17.064% C+
NC14 Bolt Driver
B+
Kills:155
Deaths:28
KDR:5.536
Accuracy:39.172% B+
HSR:67.742% D
NC4 Mag-Shot
A
Kills:105
Deaths:77
KDR:1.364
Accuracy:30.585% B+
HSR:27.619% A
Kills:3,005
Deaths (as Infiltrator):3,077
Deaths (to Infiltrators):1,986
KDR:0.9766
Kill Difference:72
Playtime:129.772 hours
Usage:13%
Score:1.666m
Score/min:214
Accuracy (listed only):38.453%
HSR (listed only):30.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:731
Deaths:733
KDR:0.997
Accuracy:25.244% C*
HSR:20.930% B++
GR-22
A++
Kills:594
Deaths:442
KDR:1.344
Accuracy:24.264% C+
HSR:32.323% A++
NC1 Gauss Rifle
B
Kills:200
Deaths:154
KDR:1.299
Accuracy:24.822% B
HSR:23.500% B
Mauler S6
A
Kills:135
Deaths:167
KDR:0.808
Accuracy:48.549% B*
HSR:22.222% A
Kills:1,660
Deaths (as Combat Medic):1,496
Deaths (to Combat Medics):1,115
KDR:1.10963
Kill Difference:164
Playtime:24.439 hours
Usage:3%
Score:0.582m
Score/min:397
Accuracy (listed only):30.720%
HSR (listed only):24.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:770
Deaths:242
KDR:3.182
Accuracy:22.513% D-
HSR:16.753% B++
NCM1 Scattercannon
B**
Kills:675
Deaths:238
KDR:2.836
Accuracy:50.082% B**
HSR:14.963% C+
AF-41 Hacksaw
B*
Kills:569
Deaths:195
KDR:2.918
Accuracy:23.093% D--
HSR:18.278% B*
NCM3 Raven
B++
Kills:252
Deaths:143
KDR:1.762
Accuracy:46.000% B++
HSR:0.794% D**
NCM3 Raven
B*
Kills:241
Deaths:142
KDR:1.697
Accuracy:46.477% B*
HSR:0.830% D*
NS-10 Burster
B+
Kills:172
Deaths:143
KDR:1.203
Accuracy:28.226% C
HSR:8.140% B+
NS-10 Burster
C+
Kills:136
Deaths:60
KDR:2.267
Accuracy:28.376% C
HSR:5.147% C+
NCM2 Falcon
B+
Kills:97
Deaths:109
KDR:0.890
Accuracy:44.598% B+
HSR:2.062% D*
Kills:2,912
Deaths (as MAX Suit):636
Deaths (to MAX Suits):393
KDR:4.57862
Kill Difference:2,276
Playtime:76.743 hours
Usage:8%
Score:1.232m
Score/min:268
Accuracy (listed only):36.171%
HSR (listed only):8.371%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Hornet Missiles
D
Kills:74
V. Kills:51 142%
Deaths:26
KDR:2.846
Accuracy:66.328% B*
KPH:33.300 D
VKPH:22.900 D
Vortek Rotary
C
Kills:66
V. Kills:64 102%
Deaths:97
KDR:0.680
Accuracy:34.992% B++
KPH:9.300 C-
VKPH:9 C
Kills:140 (66 + 0)
Deaths:123
KDR:1.138
VKDR:0.935
Vehicle Kills:115
Kill Difference:17
Playtime:9.313 hours
Usage:1%
Score:0.089m
Score/min:159
Piloting Accuracy:34.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:786
V. Kills:342 229%
Deaths:97
KDR:8.103
Accuracy:57.185% B++
KPH:40.100 B+
VKPH:17.400 A
Skyguard
A+
Kills:300
V. Kills:143 208%
Deaths:55
KDR:5.455
Accuracy:29.517% C+
KPH:24.700 A+
VKPH:11.800 B++
C75 Viper
C*
Kills:116
V. Kills:22 N/A
Deaths:7
KDR:16.571
Accuracy:37.260% C+
KPH:33.700 C*
VKPH:6.400 C
Kills:1,202 (1,202 + 0)
Deaths:159
KDR:7.560
VKDR:3.189
Vehicle Kills:507
Kill Difference:1,043
Playtime:35.191 hours
Usage:4%
Score:0.438m
Score/min:207
Driving Accuracy:37.260%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:1,751
V. Kills:717 244%
Deaths:190
KDR:9.216
Accuracy:53.859% B++
KPH:35.100 A
VKPH:14.400 A
M12 Kobalt
B
Kills:58
V. Kills:2 N/A
Deaths:1
KDR:58
Accuracy:13.569% C
KPH:66.100 C*
VKPH:2.300 B
M20 Basilisk
B**
Kills:55
V. Kills:16 324%
Deaths:3
KDR:18.333
Accuracy:36.703% B*
KPH:38.300 B**
VKPH:11.100 B++
Kills:1,864 (1,751 + 113)
Deaths:194
KDR:9.608
VKDR:3.789
Vehicle Kills:735
Kill Difference:1,670
Playtime:52.206 hours
Usage:5%
Score:0.513m
Score/min:164
Driving Accuracy:53.859%
Gunner Accuracy:36.703%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:759
V. Kills:264 286%
Deaths:18
KDR:42.167
Accuracy:58.204% C*
KPH:60.900 B**
VKPH:21.200 C++
Kills:759 (0 + 759)
Deaths:18
KDR:42.167
VKDR:14.667
Vehicle Kills:264
Kill Difference:741
Playtime:12.464 hours
Usage:1%
Score:0.242m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:58.204%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:505
V. Kills:119 421%
Deaths:40
KDR:12.625
Accuracy:37.905% C+
KPH:34.500 A
VKPH:8.100 C*
M20 Basilisk
A+
Kills:353
V. Kills:60 N/A
Deaths:32
KDR:11.031
Accuracy:33.601% C--
KPH:38.900 A+
VKPH:6.600 C--
Kills:858 (0 + 858)
Deaths:72
KDR:11.917
VKDR:2.486
Vehicle Kills:179
Kill Difference:786
Playtime:23.707 hours
Usage:2%
Score:0.226m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:33.601%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

LA7 Buzzard
D
Kills:86
V. Kills:37 226%
Deaths:104
KDR:0.827
Accuracy:53.405% C*
KPH:7 D-
VKPH:3 D
M20 Basilisk-F
C
Kills:69
V. Kills:24 276%
Deaths:105
KDR:0.657
Accuracy:44.787% C
KPH:5 D
VKPH:1.700 D
Kills:155 (155 + 0)
Deaths:209
KDR:0.742
VKDR:0.292
Vehicle Kills:61
Kill Difference:54
Playtime:26.208 hours
Usage:3%
Score:0.047m
Score/min:30
Driving Accuracy:44.787%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 5,3925,15810051.58C*49.2521.411%C+22.043%B*92.3C4.2C+25255.9h20.2C+94.4C+
AF-19 Mercenary 3,7763,6592,6961.357B++0.9726.014%B++22.001%C++23.1C*N/A76158.7h15.5C59.5C*
Titan-150 HEAT 2,4681,7511909.216B*6.8953.859%B++1.77%D35.1A14.4A16049.9h4.7B8.6B++
NS-61 Emissary 1,5411,5101,6420.92C*1.4128.042%C+20.53%B++22.6C+N/A5766.7h14.2C++50.7C*
AF-4A Bandit 1,1191,1017161.538C*0.7927.256%B+29.337%B**36.2C+N/A11730.4h11C++40.3B
L100 Python HEAT 1,128786978.103B+5.7857.185%B++1.145%D--40.1B+17.4A21019.6h5.5C*9.6B+
AF-41 Hacksaw 7897702423.182C**0.8622.513%D-16.753%B++38.3B+N/A12320.1h6.9C++30.8C-
E540 Halberd-H 1,0237591842.167S39.8458.204%C*N/A60.7B**21.1C++32312.5h6.8C+11.6C+
Blitz GD-10 7567317330.997C+1.3325.244%C*20.93%B++24.3CN/A7230.1h18.6C--73.6C+
NC6 Gauss SAW 7176964831.441C**0.8918.339%C27.443%B+30C+N/A11923.2h11.3C+61.7C+
NCM1 Scattercannon 6816752382.836B++0.5150.082%B**14.963%C+26.6C**N/A7425.4h8.6C17.1B+
GR-22 6115944421.344C++0.9824.264%C+32.323%A++49.9B*1.4A**16411.9h14.2C+58.4C++
AF-41 Hacksaw 5775691952.918C*0.5923.093%D--18.278%B*33.7C*N/A11016.9h8.2C35.4D
Tank Mine 8035441184.61B**2.2830.05%CN/A209.2A*99.6A13422.6h1.4B*4.8B*
M20 Basilisk 6245054012.625S10.3037.905%C+7.525%B++34.6A8.2C**16714.6h79.9B+210.7B+
NS-AM7 Archer 6785045970.844B*1.4869.222%A+17.064%C+12.3B**4.2B**6541.1h23.4C+33.8C++
Bouncing Betty 4634624610.043A*7.7246.045%C**N/A192.5A+N/A5462.4h2C+4.4C*
NC15 Phoenix 5123823810.053S7.7359.085%B*N/A21.3B**7.3D16617.9h8.9B+15.1B++
M20 Basilisk 4133533211.031S8.7033.601%C--7.649%B++38.8A+6.6C--1469.1h67B*199.4B++
Skyguard 443300555.455B**3.1329.517%C+N/A24.8A+11.8B++18912.1h90.6B++307.1B++
NCM3 Raven 3332521431.762A0.5646%B++N/A12.4B*4D-6920.3h38.4D83.5C+
NCM3 Raven 3232411421.697B**0.6346.477%B*N/A12B+4.1D-7320.1h40.9D*88C
NC1 Gauss Rifle 2082001541.299C**1.0324.822%B23.5%B31.7B+1.3A*1606.3h16.4D--66C+
C-4 2501991231.618C++0.7135.505%A++N/A132.7B**34B12341.5h1.4C*3.9B*
NS-10 Burster 2401721431.203B+1.1228.226%C8.14%B+7.2B*2.8C--6123.9h101.5B**359.6B++
NS-R3 Swarm 2651671311.275A++1.0568.418%B*N/A13.5A7.9C**13412.4h22B++32.1B*
NC14 Bolt Driver 155155285.536A*3.2139.172%B+67.742%D19.1CN/A1028.1h3.7D*9.4C
NS-10 Burster 202136602.267A+0.0628.376%C5.147%C+10.9A**5.3B**8512.5h86.8A++305.8B**
Mauler S6 1381351670.808C+1.5248.549%B*22.222%A29.3C++N/A1064.6h9.3F**19.1D
Spear Anti-Vehicle Phalanx Turret 1961271111.545B++9.2252.388%B**N/A35.3C+19.2C+2103.6h11.7D22.3C+
M60-G Bulldog 135119814.875B+12.5550.664%C+N/A62.6C8.4D2061.9h8.3C+16.5C+
C75 Viper 138116716.571M+14.2437.26%C+2.586%A+34.1C**6.5C2603.4h12.2C**32.7C**
NC4 Mag-Shot 110105771.364B*0.9630.585%B+27.619%A17.2C-N/A776.1h10C32.6C++
NCM2 Falcon 121971090.89C+1.4444.598%B+2.062%D*8.9C--2.2D--4110.9h12.6C+28.3C*
NSX-P Naginata 9090551.636C*0.6920.5%C-33.333%B+40.9C+N/A2312.2h15.3D74.6C
LA7 Buzzard 123861040.827C+1.5053.405%C*N/A7D-3D4212.3h13.3C+24.9C++
Shrike 14184970.866B1.4654.37%CN/A20.5C13.9C*3444.1h9.4D*17.3D--
Frag Grenade 8078178N/A75.6748.476%B+N/A390C10C**20090.2h4.5C-9.3C+
NS-15M2 7977461.674C++0.6524.35%C++29.87%B+51.3C**1.3A+2201.5h12.2C*50C**
Hornet Missiles 12574262.846C0.5266.328%B*N/A33.6D23.2D2722.2h12.4C+18.6C*
Hunter QCX 12271800.888C**1.4466.821%A+1.408%F16.9B12.1A++1734.2h24.4F36.5C-
M20 Basilisk-F 93691050.657C+1.6744.787%C14.493%B*5D1.7D1913.9h70C++156.2C++
NS Decimator 10069651.062C+1.2658.541%C1.449%D36.3C++16.3C+4331.9h4.8C+8.1C++
MANA Anti-Personnel Turret 6766411.61N/A0.7218.427%UN/A660U10U1702400.1h29.1T*158T*
Vortek Rotary 13066970.68C1.6534.992%B++N/A9.3C-9C1247.1h172.6F-493.3D--
Mag-Cutter 64649,1180.007C-2.3227.061%C+7.813%C*0.1D-N/A0480.3h2B+7.4C++
M12 Kobalt 6058158M**55.6713.569%C12.069%D64.4C*2.2C*2110.9h20.6C151.5C+
G40-F Ranger 8857414.25B**11.9234.05%C+N/A35.6C-19.4D3271.6h79.2C+232.5C++
M20 Basilisk 7155318.333S16.0136.703%B*7.273%B++39.3A11.4B*2611.4h59.7B*162.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit437884,88756.1h
Medical Applicator2631,9342.6h
Cortium Silo1520.1h
Motion Spotter82,5871h
Welding Device02780.1h
Spitfire Auto-Turret334,4953.1h
Recon Detection Device48101.3h
Shield Recharging Field61,7570.4h
Ammunition Package64,4281.2h
Anti-Infantry MANA Turret41741h
Nano-Repair Grenade09850.3h

Check the help document for the dictionary if you want to learn more about words used here.


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