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Lt. Colonel fright1[YBuS] fright1
TR BR 68

KDR: 2.27

Score: 113.8m

Last Seen: Dec 11th, 2018 7:26 PM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 27
Level Progress (to 69): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH Hellfire Rocket Pods G30 Vulcan L100 Python HESH E540 Halberd M14 Banshee TAS-16 Blackjack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 469TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.125%17.408%4373898442,7741.272620.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.493%0.801B++-0.495D0.267C*HEAD + (~4.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.413B110.226C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.591%1.219%291510179,517315935853.01266265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.199%-1.035D*-0.36C-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1540.042C+42.50.196C++111.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.391%2.157%21968101454,55640323068113.5274178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.826%0.541B+-0.311C0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.62B+6.80.457B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.365%2.69%55120100216,953348753564.86038316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.865%-0.35C--0.422C--0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.473B+20.10.487B+42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.549%66.988%551510173,217310441.0364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.103%0.232C++-0.013C+-0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.50.205C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.121%9.192%551610167,169210663.40408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.795%1.062B**-1.062D*0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.614B+2.80.432B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 27
113.8m252.1%382 (22.9k)330 (19.8k)2.27153153,55367,5993.0374968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022329418.434%8.514%15705:0662

8% Combat Medic57% Engineer7% Heavy Assault21% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2013 10:37 AMMar 22nd, 2015 2:49 PMDec 12th, 2018 2:02 AM (2d) (PST)Dec 11th, 2018 3:55 PM (2d) (PST)Dec 11th, 2018 3:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
856927640.4450.1960.0381.4390.126382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,3545,54045,8142712286819,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5756.4h/239.9d 51,778 13,074 50,876 496.9k 4,657 14,645 43,518 295.6m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B*
Kills:2,642
Deaths:2,447
KDR:1.080
Accuracy:69.269% B*
HSR:10.333% D-
NS-11C
C*
Kills:2,473
Deaths:2,017
KDR:1.226
Accuracy:24.846% C*
HSR:12.859% D--
LC2 Lynx
B+
Kills:1,873
Deaths:1,537
KDR:1.219
Accuracy:25.105% B+
HSR:17.138% D
LC3 Jaguar
C++
Kills:1,707
Deaths:1,698
KDR:1.005
Accuracy:23.658% C++
HSR:15.114% D-
T5 AMC
B**
Kills:1,581
Deaths:1,332
KDR:1.187
Accuracy:28.871% B**
HSR:16.382% D
HC1 Cougar
B++
Kills:1,206
Deaths:911
KDR:1.324
Accuracy:27.328% B++
HSR:12.852% F
TRAC-5
B**
Kills:1,182
Deaths:1,005
KDR:1.176
Accuracy:26.319% B**
HSR:16.413% C-
TRAC-5 Burst
C
Kills:1,170
Deaths:937
KDR:1.249
Accuracy:24.178% C
HSR:14.872% D*
NSX Tanto
C*
Kills:1,168
Deaths:1,292
KDR:0.904
Accuracy:27.245% C*
HSR:26.199% C++
TS4 Haymaker
B+
Kills:1,168
Deaths:857
KDR:1.363
Accuracy:47.827% B+
HSR:6.250% F-
NS Baron G5
B+
Kills:1,166
Deaths:951
KDR:1.226
Accuracy:47.800% B+
HSR:10.292% D-
TRAC-Shot
D
Kills:1,163
Deaths:1,113
KDR:1.045
Accuracy:22.403% D
HSR:8.684% F-
FA1 Barrage
B**
Kills:1,162
Deaths:892
KDR:1.303
Accuracy:48.968% B**
HSR:8.262% D**
TRAC-5 S
B++
Kills:1,161
Deaths:921
KDR:1.261
Accuracy:26.202% B++
HSR:15.676% C+
TRS-12 Uppercut
B**
Kills:1,160
Deaths:987
KDR:1.175
Accuracy:69.825% B**
HSR:10.431% D-
AS16 NightHawk
B++
Kills:733
Deaths:654
KDR:1.121
Accuracy:46.029% B++
HSR:11.323% D-
Havoc
D--
Kills:304
Deaths:323
KDR:0.941
Accuracy:46.014% D--
HSR:4.276% F*
Kills:23,019
Deaths (as Engineer):19,874
Deaths (to Engineers):16,960
KDR:1.15825
Kill Difference:3,145
Playtime:3,300.197 hours
Usage:57%
Score:85.013m
Score/min:429
Accuracy (listed only):37.170%
HSR (listed only):12.786%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:1,177
Deaths:1,121
KDR:1.050
Accuracy:20.074% C*
HSR:13.764% D**
NS-15M2
C++
Kills:1,165
Deaths:1,047
KDR:1.113
Accuracy:24.182% C++
HSR:18.884% D-
NSX Naginata
B++
Kills:1,165
Deaths:1,040
KDR:1.120
Accuracy:25.212% B++
HSR:30.901% B+
MSW-R
B+
Kills:1,163
Deaths:943
KDR:1.233
Accuracy:24.180% B+
HSR:19.519% D
T16 Rhino
C+
Kills:1,161
Deaths:916
KDR:1.267
Accuracy:20.187% C+
HSR:18.519% D
T9A "Butcher"
C*
Kills:1,161
Deaths:988
KDR:1.175
Accuracy:25.002% C*
HSR:17.313% D**
T9 CARV-S
B+
Kills:1,151
Deaths:1,042
KDR:1.105
Accuracy:24.058% B+
HSR:20.070% D
TMG-50
B*
Kills:83
Deaths:74
KDR:1.122
Accuracy:26.024% B*
HSR:22.892% C+
Kills:8,226
Deaths (as Heavy Assault):7,171
Deaths (to Heavy Assaults):17,389
KDR:1.14712
Kill Difference:1,055
Playtime:427.766 hours
Usage:7%
Score:4.041m
Score/min:157
Accuracy (listed only):23.615%
HSR (listed only):20.233%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B*
Kills:2,642
Deaths:2,447
KDR:1.080
Accuracy:69.269% B*
HSR:10.333% D-
NS-11C
C*
Kills:2,473
Deaths:2,017
KDR:1.226
Accuracy:24.846% C*
HSR:12.859% D--
LC2 Lynx
B+
Kills:1,873
Deaths:1,537
KDR:1.219
Accuracy:25.105% B+
HSR:17.138% D
LC3 Jaguar
C++
Kills:1,707
Deaths:1,698
KDR:1.005
Accuracy:23.658% C++
HSR:15.114% D-
T5 AMC
B**
Kills:1,581
Deaths:1,332
KDR:1.187
Accuracy:28.871% B**
HSR:16.382% D
HC1 Cougar
B++
Kills:1,206
Deaths:911
KDR:1.324
Accuracy:27.328% B++
HSR:12.852% F
NS-7 PDW
B
Kills:1,187
Deaths:966
KDR:1.229
Accuracy:26.456% B
HSR:10.194% D*
PDW-16 Hailstorm
B**
Kills:1,182
Deaths:775
KDR:1.525
Accuracy:29.306% B**
HSR:16.159% C+
TRAC-5
B**
Kills:1,182
Deaths:1,005
KDR:1.176
Accuracy:26.319% B**
HSR:16.413% C-
SMG-46 Armistice
B+
Kills:1,182
Deaths:939
KDR:1.259
Accuracy:28.267% B+
HSR:10.406% D--
MKV Suppressed
C+
Kills:1,181
Deaths:919
KDR:1.285
Accuracy:24.870% C+
HSR:12.955% D--
TRAC-5 Burst
C
Kills:1,170
Deaths:937
KDR:1.249
Accuracy:24.178% C
HSR:14.872% D*
NSX Tanto
C*
Kills:1,168
Deaths:1,292
KDR:0.904
Accuracy:27.245% C*
HSR:26.199% C++
TS4 Haymaker
B+
Kills:1,168
Deaths:857
KDR:1.363
Accuracy:47.827% B+
HSR:6.250% F-
NS Baron G5
B+
Kills:1,166
Deaths:951
KDR:1.226
Accuracy:47.800% B+
HSR:10.292% D-
TRAC-Shot
D
Kills:1,163
Deaths:1,113
KDR:1.045
Accuracy:22.403% D
HSR:8.684% F-
FA1 Barrage
B**
Kills:1,162
Deaths:892
KDR:1.303
Accuracy:48.968% B**
HSR:8.262% D**
MG-S1 Jackal
A
Kills:1,162
Deaths:1,098
KDR:1.058
Accuracy:28.538% B+
HSR:28.485% A
TRAC-5 S
B++
Kills:1,161
Deaths:921
KDR:1.261
Accuracy:26.202% B++
HSR:15.676% C+
Shuriken
D-
Kills:1,161
Deaths:1,047
KDR:1.109
Accuracy:24.338% D-
HSR:9.733% D**
TRS-12 Uppercut
B**
Kills:1,160
Deaths:987
KDR:1.175
Accuracy:69.825% B**
HSR:10.431% D-
AS16 NightHawk
B++
Kills:733
Deaths:654
KDR:1.121
Accuracy:46.029% B++
HSR:11.323% D-
Havoc
D--
Kills:304
Deaths:323
KDR:0.941
Accuracy:46.014% D--
HSR:4.276% F*
Kills:30,074
Deaths (as Light Assault):25,618
Deaths (to Light Assaults):11,679
KDR:1.17394
Kill Difference:4,456
Playtime:1,180.282 hours
Usage:21%
Score:15.447m
Score/min:218
Accuracy (listed only):34.507%
HSR (listed only):13.273%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B*
Kills:2,642
Deaths:2,447
KDR:1.080
Accuracy:69.269% B*
HSR:10.333% D-
TAR
B
Kills:1,546
Deaths:1,435
KDR:1.077
Accuracy:24.848% B
HSR:10.673% D**
NS-7 PDW
B
Kills:1,187
Deaths:966
KDR:1.229
Accuracy:26.456% B
HSR:10.194% D*
PDW-16 Hailstorm
B**
Kills:1,182
Deaths:775
KDR:1.525
Accuracy:29.306% B**
HSR:16.159% C+
SMG-46 Armistice
B+
Kills:1,182
Deaths:939
KDR:1.259
Accuracy:28.267% B+
HSR:10.406% D--
MKV Suppressed
C+
Kills:1,181
Deaths:919
KDR:1.285
Accuracy:24.870% C+
HSR:12.955% D--
T1 Cycler
C++
Kills:1,177
Deaths:1,087
KDR:1.083
Accuracy:22.422% C++
HSR:16.907% D
NS-11P
B+
Kills:1,172
Deaths:1,047
KDR:1.119
Accuracy:24.746% B+
HSR:17.833% C+
T1A Unity
C+
Kills:1,171
Deaths:1,154
KDR:1.015
Accuracy:25.224% C+
HSR:15.542% D*
TS4 Haymaker
B+
Kills:1,168
Deaths:857
KDR:1.363
Accuracy:47.827% B+
HSR:6.250% F-
NS Baron G5
B+
Kills:1,166
Deaths:951
KDR:1.226
Accuracy:47.800% B+
HSR:10.292% D-
FA1 Barrage
B**
Kills:1,162
Deaths:892
KDR:1.303
Accuracy:48.968% B**
HSR:8.262% D**
MG-S1 Jackal
A
Kills:1,162
Deaths:1,098
KDR:1.058
Accuracy:28.538% B+
HSR:28.485% A
Cycler TRV
C*
Kills:1,162
Deaths:1,065
KDR:1.091
Accuracy:23.623% C*
HSR:16.179% D
TORQ-9
B+
Kills:1,162
Deaths:987
KDR:1.177
Accuracy:26.278% B+
HSR:19.019% D
Shuriken
D-
Kills:1,161
Deaths:1,047
KDR:1.109
Accuracy:24.338% D-
HSR:9.733% D**
SABR-13
B+
Kills:1,160
Deaths:1,002
KDR:1.158
Accuracy:28.233% B+
HSR:21.293% D
TRS-12 Uppercut
B**
Kills:1,160
Deaths:987
KDR:1.175
Accuracy:69.825% B**
HSR:10.431% D-
NS-11A
C**
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:25.523% C**
HSR:18.017% C-
AS16 NightHawk
B++
Kills:733
Deaths:654
KDR:1.121
Accuracy:46.029% B++
HSR:11.323% D-
Havoc
D--
Kills:304
Deaths:323
KDR:0.941
Accuracy:46.014% D--
HSR:4.276% F*
T1S Cycler
B**
Kills:228
Deaths:229
KDR:0.996
Accuracy:29.118% B**
HSR:21.053% C++
Kills:25,328
Deaths (as Combat Medic):21,935
Deaths (to Combat Medics):7,451
KDR:1.15468
Kill Difference:3,393
Playtime:482.059 hours
Usage:8%
Score:5.343m
Score/min:185
Accuracy (listed only):34.887%
HSR (listed only):13.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:1,187
Deaths:966
KDR:1.229
Accuracy:26.456% B
HSR:10.194% D*
PDW-16 Hailstorm
B**
Kills:1,182
Deaths:775
KDR:1.525
Accuracy:29.306% B**
HSR:16.159% C+
SMG-46 Armistice
B+
Kills:1,182
Deaths:939
KDR:1.259
Accuracy:28.267% B+
HSR:10.406% D--
MKV Suppressed
C+
Kills:1,181
Deaths:919
KDR:1.285
Accuracy:24.870% C+
HSR:12.955% D--
TX1 Repeater
C+
Kills:1,166
Deaths:1,608
KDR:0.725
Accuracy:23.425% C+
HSR:16.724% D
MG-S1 Jackal
A
Kills:1,162
Deaths:1,098
KDR:1.058
Accuracy:28.538% B+
HSR:28.485% A
Shuriken
D-
Kills:1,161
Deaths:1,047
KDR:1.109
Accuracy:24.338% D-
HSR:9.733% D**
TSAR-42
C+
Kills:1,160
Deaths:1,044
KDR:1.111
Accuracy:37.625% C+
HSR:54.224% D**
RAMS .50M
C+
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:37.874% C+
HSR:71.379% D--
KSR-35
C+
Kills:1,159
Deaths:999
KDR:1.160
Accuracy:34.076% C+
HSR:22.174% D-
NSX Tomoe
B+
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:29.642% C++
HSR:42.395% B+
NSX Daimyo
D
Kills:601
Deaths:506
KDR:1.188
Accuracy:35.942% D
HSR:91.847% D
NS-30 Vandal
D
Kills:250
Deaths:250
KDR:1
Accuracy:29.309% D
HSR:19.200% D-
SOAS-20
C++
Kills:221
Deaths:197
KDR:1.122
Accuracy:28.015% C++
HSR:12.217% D*
HSR-1
C+
Kills:197
Deaths:204
KDR:0.966
Accuracy:33.253% C+
HSR:18.782% D--
99SV
C**
Kills:160
Deaths:154
KDR:1.039
Accuracy:32.829% C**
HSR:21.250% F
SR-7
B+
Kills:136
Deaths:55
KDR:2.473
Accuracy:34.043% D-
HSR:82.353% B+
NS-357 Underboss
C+
Kills:123
Deaths:174
KDR:0.707
Accuracy:28.636% D-
HSR:19.512% C+
Kills:14,532
Deaths (as Infiltrator):12,635
Deaths (to Infiltrators):9,031
KDR:1.15014
Kill Difference:1,897
Playtime:286.233 hours
Usage:5%
Score:2.735m
Score/min:159
Accuracy (listed only):30.358%
HSR (listed only):31.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:1,163
Deaths:493
KDR:2.359
Accuracy:18.087% B*
HSR:17.799% C+
M2 Mutilator
B++
Kills:1,161
Deaths:473
KDR:2.455
Accuracy:17.370% B++
HSR:17.140% C
M6 Onslaught
B**
Kills:493
Deaths:252
KDR:1.956
Accuracy:22.012% B**
HSR:15.213% D--
M6 Onslaught
B**
Kills:457
Deaths:252
KDR:1.813
Accuracy:21.460% B**
HSR:18.162% C
M3 Pounder HEG
B+
Kills:171
Deaths:145
KDR:1.179
Accuracy:42.365% B+
HSR:2.339% D
M3 Pounder HEG
B+
Kills:140
Deaths:92
KDR:1.522
Accuracy:43.905% B+
HSR:1.429% D*
Kills:3,585
Deaths (as MAX Suit):853.500
Deaths (to MAX Suits):4,168
KDR:4.20035
Kill Difference:2,731.500
Playtime:58.721 hours
Usage:1%
Score:1.240m
Score/min:352
Accuracy (listed only):27.533%
HSR (listed only):12.014%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:3,393
V. Kills:501 N/A
Deaths:245
KDR:13.849
Accuracy:53.031% B+
KPH:95.400 C**
VKPH:14.100 C+
M14 Banshee
A
Kills:2,771
V. Kills:41 N/A
Deaths:346
KDR:8.009
Accuracy:27.442% C
KPH:83.500 A
VKPH:1.200 D--
Hornet Missiles
B**
Kills:1,958
V. Kills:497 393%
Deaths:116
KDR:16.879
Accuracy:66.707% B*
KPH:116.900 B**
VKPH:29.700 C
M18 Needler
C
Kills:1,660
V. Kills:1,590 104%
Deaths:1,963
KDR:0.846
Accuracy:24.545% D*
KPH:7.200 C--
VKPH:6.900 C
M18 Rotary
C-
Kills:1,207
V. Kills:916 132%
Deaths:994
KDR:1.214
Accuracy:23.897% D*
KPH:8.800 C-
VKPH:6.700 C--
Kills:10,989 (5,638 + 0)
Deaths:3,664
KDR:2.999
VKDR:0.968
Vehicle Kills:3,545
Kill Difference:7,325
Playtime:453.273 hours
Usage:8%
Score:4.890m
Score/min:180
Piloting Accuracy:23.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,987
V. Kills:957 207%
Deaths:281
KDR:7.071
Accuracy:49.683% B*
KPH:43.800 B++
VKPH:21.100 C+
L105 Zephyr
A
Kills:1,322
V. Kills:87 N/A
Deaths:130
KDR:10.169
Accuracy:43.938% C++
KPH:83 A
VKPH:5.500 D
CAS30 Tank Buster
B
Kills:486
V. Kills:495 98%
Deaths:601
KDR:0.809
Accuracy:49.732% B
KPH:4.200 D
VKPH:4.300 D
AP30 Shredder
B
Kills:468
V. Kills:243 192%
Deaths:88
KDR:5.318
Accuracy:23.914% D-
KPH:33.400 B
VKPH:17.300 C+
Kills:4,263 (486 + 3,777)
Deaths:1,100
KDR:3.875
VKDR:1.620
Vehicle Kills:1,782
Kill Difference:3,163
Playtime:190.948 hours
Usage:3%
Score:2.386m
Score/min:208
Piloting Accuracy:49.732%
Gunner Accuracy:23.914%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:3,150
V. Kills:123 N/A
Deaths:188
KDR:16.755
Accuracy:55.417% B*
KPH:107.800 A**
VKPH:4.200 D--
L100 Python AP
A+
Kills:1,511
V. Kills:460 328%
Deaths:133
KDR:11.361
Accuracy:41.830% F
KPH:45.200 A+
VKPH:13.800 D
L100 Python HEAT
M**
Kills:1,238
V. Kills:96 N/A
Deaths:54
KDR:22.926
Accuracy:48.423% C
KPH:85 M**
VKPH:6.600 D--
C75 Viper
M
Kills:1,164
V. Kills:80 N/A
Deaths:83
KDR:14.024
Accuracy:36.362% C+
KPH:74.900 M
VKPH:5.200 D
Skyguard
B+
Kills:245
V. Kills:170 143%
Deaths:94
KDR:2.606
Accuracy:32.297% B+
KPH:9.300 D
VKPH:6.500 D
Kills:7,308 (7,308 + 0)
Deaths:552
KDR:13.239
VKDR:1.683
Vehicle Kills:929
Kill Difference:6,756
Playtime:119.088 hours
Usage:2%
Score:2.294m
Score/min:321
Driving Accuracy:32.297%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:40,311
V. Kills:28,834 140%
Deaths:4,517
KDR:8.924
Accuracy:49.050% B+
KPH:31.500 C*
VKPH:22.500 B*
P2-120 HESH
C+
Kills:4,795
V. Kills:334 N/A
Deaths:299
KDR:16.037
Accuracy:37.823% C
KPH:45.100 C+
VKPH:3.100 D--
G30 Vulcan
B+
Kills:3,195
V. Kills:1,696 188%
Deaths:401
KDR:7.968
Accuracy:33.511% B+
KPH:23.600 C**
VKPH:12.500 C+
E540 Halberd
C+
Kills:2,807
V. Kills:1,457 193%
Deaths:319
KDR:8.799
Accuracy:46.002% B++
KPH:24.400 C+
VKPH:12.600 C+
P2-120 HEAT
B**
Kills:2,142
V. Kills:584 366%
Deaths:192
KDR:11.156
Accuracy:44.859% B
KPH:38.800 B**
VKPH:10.600 C*
P525 Marauder
C+
Kills:1,916
V. Kills:66 N/A
Deaths:104
KDR:18.423
Accuracy:18.495% C
KPH:57 C+
VKPH:2 D-
M12 Kobalt
B
Kills:248
V. Kills:7 N/A
Deaths:18
KDR:13.778
Accuracy:15.043% C**
KPH:67.300 B
VKPH:1.900 C-
MR11 Gatekeeper
B*
Kills:168
V. Kills:127 131%
Deaths:18
KDR:9.333
Accuracy:45.434% B*
KPH:25.700 B++
VKPH:19.400 B+
M20 Basilisk
C
Kills:123
V. Kills:45 267%
Deaths:29
KDR:4.241
Accuracy:23.219% D
KPH:12.400 C--
VKPH:4.500 C
Kills:55,705 (47,248 + 8,457)
Deaths:5,897
KDR:9.446
VKDR:5.622
Vehicle Kills:33,150
Kill Difference:49,808
Playtime:1,746.543 hours
Usage:30%
Score:36.783m
Score/min:351
Driving Accuracy:44.859%
Gunner Accuracy:23.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,206
V. Kills:26 N/A
Deaths:78
KDR:15.462
Accuracy:33.839% C+
KPH:133.700 B++
VKPH:2.900 D--
G20 Vulcan-H
B
Kills:465
V. Kills:258 180%
Deaths:66
KDR:7.045
Accuracy:49.956% B
KPH:39 C+
VKPH:21.700 C
E540 Halberd-H
B*
Kills:192
V. Kills:54 349%
Deaths:18
KDR:10.667
Accuracy:50.556% D-
KPH:59.800 B*
VKPH:16.800 D
Kills:1,863 (0 + 1,863)
Deaths:162
KDR:11.500
VKDR:2.086
Vehicle Kills:338
Kill Difference:1,701
Playtime:24.147 hours
Usage:0%
Score:0.791m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:50.556%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:646
V. Kills:50 N/A
Deaths:33
KDR:19.576
Accuracy:42.711% B+
KPH:67.300 A
VKPH:5.200 D
M60-G Bulldog
A++
Kills:615
V. Kills:66 N/A
Deaths:43
KDR:14.302
Accuracy:43.567% B*
KPH:59.200 A++
VKPH:6.300 C+
M12 Kobalt
B
Kills:375
V. Kills:15 N/A
Deaths:18
KDR:20.833
Accuracy:17.761% C*
KPH:72.900 B
VKPH:2.900 C+
M12 Kobalt
B+
Kills:304
V. Kills:6 N/A
Deaths:15
KDR:20.267
Accuracy:17.565% C++
KPH:83.100 B+
VKPH:1.600 D
M20 Basilisk
C++
Kills:272
V. Kills:102 264%
Deaths:49
KDR:5.551
Accuracy:38.772% C++
KPH:15.700 C-
VKPH:5.900 C--
M40 Fury
C+
Kills:235
V. Kills:21 N/A
Deaths:22
KDR:10.682
Accuracy:28.689% D
KPH:42.600 C+
VKPH:3.800 D*
M40 Fury
C**
Kills:206
V. Kills:19 N/A
Deaths:17
KDR:12.118
Accuracy:34.059% C+
KPH:60.200 C**
VKPH:5.500 D-
M20 Basilisk
C
Kills:118
V. Kills:31 369%
Deaths:20
KDR:5.900
Accuracy:36.016% C
KPH:15.400 C--
VKPH:4 D--
G30 Walker
C+
Kills:59
V. Kills:39 148%
Deaths:7
KDR:8.429
Accuracy:31.457% B+
KPH:15.200 C+
VKPH:10 C+
Kills:2,830 (0 + 2,830)
Deaths:224
KDR:12.634
VKDR:1.558
Vehicle Kills:349
Kill Difference:2,606
Playtime:66.642 hours
Usage:1%
Score:1.217m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:31.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 69,14540,3114,5178.924B+6.6549.05%B+2.153%D31.5C*22.5B*3421280.7h7.4C++15.2B+
P2-120 HESH 5,1294,79529916.037C**13.7737.823%CN/A45.1C+3.1D--174106.3h3.9B*10.2B+
Hellfire Rocket Pods 3,8943,39324513.849B*11.5853.031%B+N/A95.3C**14.1C+57835.6h15.6B*29.4B++
G30 Vulcan 4,8913,1954017.968B**5.7033.511%B+3.255%C+23.6C**12.5C+241135.3h53.6B**159.9B**
L100 Python HESH 3,2733,15018816.755B+14.4855.417%B*1.873%C**107.9A**4.2D--32729.2h1.9A+3.3A
E540 Halberd 4,2642,8073198.799B6.5346.002%B++3.064%C24.3C+12.6C+721115.3h5B++10.8B*
M14 Banshee 2,8122,7713468.009B5.7427.442%CN/A83.5A1.2D--24133.2h10.8B*39.4B++
TAS-16 Blackjack 2,6422,6422,4471.08C+1.1969.269%B*10.333%D-27C-N/A6097.9h2B*2.9B++
C-4 3,5002,5341,5881.596C++0.6829.585%B*N/A71C+27.1C+67435.7h0.9B**3.2B**
NS-11C 2,4842,4732,0171.226C**1.0524.846%C*12.859%D--19.7CN/A53125.7h11B*44.4B+
P2-120 HEAT 2,7262,14219211.156B*8.8844.859%B2.007%D38.8B**10.6C*42555.2h4.8B**10.6B**
C150 Dalton 2,9441,9872817.071C++4.8049.683%B*N/A43.8B++21.1C+47945.4h3.9B+7.8B*
Hornet Missiles 2,4551,95811616.879A++14.6166.707%B*1.685%C++117.2B**29.8C62616.7h6.5B*9.7B**
P525 Marauder 1,9821,91610418.423C++16.1518.495%C1.566%C57C+2D-18833.6h6C**32.3C*
LC2 Lynx 1,8821,8731,5371.219C++1.0525.105%B+17.138%D16.4C--N/A49114.3h12B*47.8B+
LC3 Jaguar 1,7151,7071,6981.005C+1.2723.658%C++15.114%D-12DN/A36142.8h12.2C**51.7B
M18 Needler 3,2501,6601,9630.846C1.4324.545%D*1.627%C7.2C--6.9C108230.6h113.8B+463.5C*
T5 AMC 1,5871,5811,3321.187C*1.0828.871%B**16.382%D22.2C+N/A6771.1h11B**38.2B*
TAR 1,5501,5461,4351.077C+1.1924.848%B10.673%D**16.9DN/A4891.3h12.3B+49.6B+
L100 Python AP 1,9711,51113311.361A++9.0941.83%F6.684%A*45.1A+13.7D32433.5h3A++7.3A
L105 Zephyr 1,4091,32213010.169C+7.9043.938%C++N/A83.1A5.5D30515.9h3.8A8.7B**
L100 Python HEAT 1,3341,2385422.926M**20.6548.423%C4.443%A84.8M**6.6D--41714.6h1.8A*3.7A++
M18 Rotary 2,1231,2079941.214C+1.0623.897%D*3.977%B**8.8C-6.7C--128137.2h84.1B++351.8B+
P525 Marauder-H 1,2321,2067815.462C++13.1933.839%C+N/A134B++2.9D--3789h5.1B++15.1B++
HC1 Cougar 1,2071,2069111.324C**0.9527.328%B++12.852%F24.7C+N/A7748.9h9B**32.9B++
NS-7 PDW 1,1901,1879661.229B1.0426.456%B10.194%D*31.1C**N/A9638.2h12.6B+47.7B+
PDW-16 Hailstorm 1,1841,1827751.525B+0.7529.306%B**16.159%C+36.7B+N/A13532.2h11.8B++40.1B++
TRAC-5 1,1821,1821,0051.176B+1.1026.319%B**16.413%C-21.6C**N/A10954.7h11.6B*43.9B++
SMG-46 Armistice 1,1831,1829391.259C*1.0128.267%B+10.406%D--36.6B+N/A21732.3h12.8B+45.3B+
MKV Suppressed 1,1821,1819191.285C**0.9924.87%C+12.955%D--22.9CN/A7051.5h11.3B++45.2B+
T1 Cycler 1,1851,1771,0871.083C++1.1922.422%C++16.907%D26.9C*N/A11543.7h12.3B++54.6B+
T9 CARV 1,1841,1771,1211.05C+1.2220.074%C*13.764%D**18.9C-N/A9762.2h13B+64.9B+
NS-11P 1,1791,1721,0471.119C+1.1524.746%B+17.833%C+33.1BN/A7535.4h11.4B**46.2B++
T1A Unity 1,1751,1711,1541.015C1.2625.224%C+15.542%D*32.8C-N/A7335.7h10.9B++43.4B+
TRAC-5 Burst 1,1711,1709371.249C+1.0224.178%C14.872%D*29.3CN/A6939.9h10.4B++43.2B+
NSX Tanto 1,1801,1681,2920.904C1.3727.245%C*26.199%C++17.6DN/A5666.3h12.3B+45.3C**
TS4 Haymaker 1,1681,1688571.363C*0.9147.827%B+6.25%F-48.7B**N/A14324h3.4B*7.1B*
TX1 Repeater 1,1761,1661,6080.725C+1.5523.425%C+16.724%D10.7D-N/A34109h11.1B++47.3C*
NS Baron G5 1,1661,1669511.226C*1.0547.8%B+10.292%D-24.9CN/A6146.9h3.6B*7.6C+
NS-15M2 1,1711,1651,0471.113C+1.1624.182%C++18.884%D-35.5CN/A8832.8h10.4B*43B+
NSX Naginata 1,1771,1651,0401.12C1.1525.212%B++30.901%B+35.3CN/A8733h10.3B+40.8B+
C75 Viper 1,2441,1648314.024A++11.7536.362%C+N/A75.1M5.2D46415.5h4A+10.9A+
TRAC-Shot 1,1651,1631,1131.045C+1.2322.403%D8.684%F-22.4C--N/A6652h10.6B+47.3C++
MSW-R 1,1681,1639431.233C1.0424.18%B+19.519%D34.7C+N/A11933.5h10.9B+45.3B+
M2 Mutilator 1,1651,1634932.359B+0.0918.087%B*17.799%C+36.8B**N/A11631.6h14.5B*80.1B++
FA1 Barrage 1,1631,1628921.303B0.9748.968%B**8.262%D**34.1B+N/A11334.1h3.4B**6.9B*
MG-S1 Jackal 1,1651,1621,0981.058C+1.2128.538%B+28.485%A45.6B+N/A10425.5h9.6B+33.7B+
Cycler TRV 1,1671,1621,0651.091C+1.1823.623%C*16.179%D35.4BN/A9832.8h10.3B**43.5B++
TORQ-9 1,1671,1629871.177C+1.0926.278%B+19.019%D31.7C+N/A8436.6h11.8B**45B*
M2 Mutilator 1,1641,1614732.455B+0.1817.37%B++17.14%C37.7B**N/A12730.8h13.9B**79.8B*
T16 Rhino 1,1681,1619161.267C++1.0020.187%C+18.519%D30.7C+N/A10437.8h12.4B+61.5C**
TRAC-5 S 1,1631,1619211.261B+1.0126.202%B++15.676%C+31.2B*N/A14337.2h10.1B+38.6B++
T9A "Butcher" 1,1641,1619881.175C1.1025.002%C*17.313%D**31.1D-N/A8037.3h9.9B*39.7B+
Shuriken 1,1641,1611,0471.109C1.1624.338%D-9.733%D**28.5DN/A7940.8h12.5C*51.2C+
SABR-13 1,1611,1601,0021.158C+1.1128.233%B+21.293%D40.4B+N/A9628.7h9.4B*33.2B*
TRS-12 Uppercut 1,1601,1609871.175C+1.1069.825%B**10.431%D-35.8C+N/A20432.4h2B**2.8B*
TSAR-42 1,1631,1601,0441.111C1.1637.625%C+54.224%D**24.8C--N/A8046.7h2.3C++6C*
RAMS .50M 1,1611,1606281.847C0.4237.874%C+71.379%D--22.3CN/A6552.1h2.1C**5.5C**
NS-11A 1,1621,1601,0741.08C+1.1925.523%C**18.017%C-29C+N/A7740h11.5B*44.9B++
KSR-35 1,1641,1599991.16C1.1134.076%C+22.174%D-29.6C--N/A6139.1h4.3C**12.5C**
T9 CARV-S 1,1571,1511,0421.105C1.1724.058%B+20.07%D33.3CN/A8934.6h10.4B++43.1B+
NSX Tomoe 1,1461,1441,0721.067C1.2029.642%C++42.395%B+40.4C++N/A8428.3h12.6B+42.5B+
AS16 NightHawk 7367336541.121C+1.1546.029%B++11.323%D-19DN/A5338.5h4B+8.7B+
M60-G Bulldog 6966463319.576M++17.3042.711%B+2.632%C67.3A5.2D3509.6h4.7B*11.1B*
M60-G Bulldog 6816154314.302A*12.0343.567%B*1.951%D59.1A++6.3C+35110.4h4.9B**11.3B**
NSX Daimyo 6016015061.188D1.0835.942%D91.847%D42.3CN/A11314.2h3C--8.4D
Chainblade 56556355,0850.01C2.2653.766%A*N/A0.2DN/A12817.2h2.9C+5.3C+
M6 Onslaught 4964932521.956C+0.3222.012%B**15.213%D--39.8B+N/A10912.4h13.5A+61.1B**
CAS30 Tank Buster 9814866010.809C1.4649.732%BN/A4.2D4.3D74115.6h64.2C+129.2C++
AP30 Shredder 711468885.318C+3.0523.914%D-1.709%C33.4B17.4C+33114h44.7B**186.9B++
G20 Vulcan-H 723465667.045B**4.7749.956%B2.581%C+39.1C+21.7C63711.9h76.6B*153.2B*
M6 Onslaught 4574572521.813C+0.4621.46%B**18.162%C36.9BN/A10112.4h14.3B**66.5B*
Spear Anti-Vehicle Phalanx Turret 613408459.067B6.8036.825%D3.676%C37.4C+18.8C57710.9h6.6B+17.8B+
M60-A Bulldog 445400705.714C+3.4438.068%C*N/A43.5B+4.9C3499.2h4.3B**11.3B*
Tank Mine 6363801243.065C**0.79140.501%SN/A82.6C-55.7C13314.6h4.6T*3.3A++
M12 Kobalt 3903751820.833B+18.5617.761%C*14.933%D73.5B2.9C+2905.1h16.6B+93.7B+
T2 Striker 6753104710.658C**1.6160.613%B*N/A6.8C--8C-17445.8h33.7B++55.5B*
M12 Kobalt 3103041520.267B18.0017.565%C++15.132%D-82.2B1.6D3423.7h15.7B+89.3B+
Havoc 3063043230.941C-1.3346.014%D--4.276%F*10.3D**N/A3029.5h4.3C9.2D
M20 Basilisk 374272495.551B**3.2838.772%C++5.147%C15.7C-5.9C--21717.3h63.4B*163.6B*
ML-7 4052683510.764C++1.5150.798%D2.239%C16.6D8.5C--45016.1h5.5B++10.8B+
NS-30 Vandal 2512502501C-1.2729.309%D19.2%D-27.5C--N/A869.1h4.9B++16.7C**
M12 Kobalt 2552481813.778C+11.5115.043%C**13.71%C+67B1.9C-1693.7h15.6B+103.6B++
Skyguard 415245942.606C+0.3332.297%B+3.265%B*9.3D6.5D17426.3h102.8B+318.4B*
M40 Fury 2562352210.682B+8.4128.689%DN/A42.7C+3.8D*3865.5h11B+38.3C**
T1S Cycler 2302282290.996C+1.2829.118%B**21.053%C++30.4C++N/A937.5h11.8B+40.6B++
Frag Grenade 2272251225N/A222.7353.139%B**N/A750B**6.7C45350.3h2.7B**5B**
SOAS-20 2222211971.122C1.1528.015%C++12.217%D*27.3CN/A1018.1h12.2C++43.5C*
M40 Fury 2252061712.118B+9.8534.059%C+N/A60.6C**5.6D-4863.4h9.9B++29B+
HSR-1 1971972040.966C--1.3133.253%C+18.782%D--29.4C-N/A736.7h4.9B+14.7B
E540 Halberd-H 2461921810.667B+8.4050.556%D-1.563%C60B*16.9D6843.2h3.8B**7.5B*
M3 Pounder HEG 1841711451.179C+1.0942.365%B+2.339%D20.9B+1.6D--2378.2h12.1B*28.5B++
MR11 Gatekeeper 295168189.333A+7.0645.434%B*N/A25.8B++19.5B+14196.5h44.4B+97.6B*
MANA Anti-Personnel Turret 161161622.597N/A0.3327.172%UN/A1610UN/A5003200.1h28.9T*106.4T*
99SV 1601601541.039C1.2332.829%C**21.25%F18.2CN/A1078.8h5.8C+17.7C**
M3 Pounder HEG 149140921.522C+0.7543.905%B+1.429%D*26.4B*1.7D*2445.3h12.9B*29.3B++
SR-7 136136552.473C0.2034.043%D-82.353%B+23.1DN/A845.9h2.4C+6.9C
M20 Basilisk 168123294.241A1.9723.219%D4.878%C12.4C--4.5C1359.9h47.7A205.3B++
NS-357 Underboss 1231231740.707C1.5628.636%D-19.512%C+12.8D-N/A479.6h3.6B++12.7C++
M20 Basilisk 149118205.9A3.6336.016%C5.932%C+15.3D4D--2347.7h70.5B++195.8B++
Aspis Anti-Aircraft Phalanx Turret 20094185.222B++2.9528.914%B+4.255%A11.1C++12.5C**3578.5h116.8B*404B++
TMG-50 8383741.122C+1.1526.024%B*22.892%C+19.8DN/A2564.2h8B**30.9B*
G30 Walker 985978.429B**6.1631.457%B+1.695%D*15.1C+10C+3023.9h186B+591.2B+
ASP-30 Grounder 11057680.838C*1.4367.058%B++N/A3.9D-3.7D17214.5h11D*16.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41060.8h
Nano-Armor Kit2,3813,591,719374.6h
Decoy Grenade01270h
Anti-Vehicle MANA Turret204753.4h
Spawn Beacon362,7207.7h
Nanite Revive Grenade01,2990.4h
Medical Applicator830267,15037.5h
Ammunition Package221,2264.6h
Medical Kit162324.5h
Anti-Infantry MANA Turret192032.1h
Snowman Soldier2570.1h
Recon Detection Device51542.4h
Shield Recharging Field81020.2h
Smoke Grenade01020h

Check the help document for the dictionary if you want to learn more about words used here.


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