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Ranger frightNC[H] frightNC
NC BR 38

KDR: 1.45

Score: 31m

Last Seen: Aug 28th, 2019 6:44 PM
- OFFLINE - 1256.7 hour(s)

Prestige 1, Battle Rank 38 - New Conglomerate on Cobalt
Level Progress (to 39): 21%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH GD-7F AF-19 Mercenary AC-X11 Breaker Rocket Pods AF-4 Cyclone Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $828,162 MLG Score: 662
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.374%21.444%58729118730,5451.387650.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.079%1.211B**0.089C+0.571B+HEAD ++ (~7.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.511B+100.301C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.068%1.251%432312133,7589158384.1071448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.228%-0.768D--0.312C1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.661B+16.40.69B+38.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.779%1.189%1286412128,159137264465.94679127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.291%2.02A*-0.883D--0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++4.60.629B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.962%3.849%153512111,35113596280.994113215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.892%0.718B++-0.148C-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.808B++10.10.747B++12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.446%78.238%153312132,417200411.20549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.232%0.821B++0.725B++-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B2.40.245C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.803%7.434%153212141,668120451.38538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.629%0.852B*-1.421D**-1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.532B+3.20.342C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31m218.9%430 (25.8k)320 (19.2k)1.4501453,10436,6201.7140138 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216173822.174%17.132%38002:3931

15% Combat Medic25% Engineer15% Heavy Assault14% Infiltrator29% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2014 4:32 PMDec 4th, 2015 11:51 AMSep 27th, 2019 5:17 PM (22d) (PST)Aug 28th, 2019 2:45 PM (52d) (PST)Aug 28th, 2019 2:44 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851845010.5480.3780.0941.3970.090662

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,08611,01130,0753323684519,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1615h/67.3d 9,663 9,098 14,202 135.3k 1,180 5,284 8,713 66.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,165
Deaths:907
KDR:1.284
Accuracy:26.637% C**
HSR:26.009% C+
EM6
B++
Kills:1,163
Deaths:1,000
KDR:1.163
Accuracy:25.818% B++
HSR:25.881% C**
NSX Naginata
B*
Kills:1,162
Deaths:1,029
KDR:1.129
Accuracy:26.276% B*
HSR:24.096% D
GD-22S
B++
Kills:1,161
Deaths:1,015
KDR:1.144
Accuracy:26.927% B++
HSR:25.065% C++
EM1
B**
Kills:1,161
Deaths:1,220
KDR:0.952
Accuracy:27.261% B**
HSR:27.476% B*
NC6 Gauss SAW
B*
Kills:1,160
Deaths:1,016
KDR:1.142
Accuracy:24.649% B*
HSR:24.224% C++
Kills:6,972
Deaths (as Heavy Assault):6,187
Deaths (to Heavy Assaults):10,337
KDR:1.12688
Kill Difference:785
Playtime:248.046 hours
Usage:15%
Score:2.953m
Score/min:198
Accuracy (listed only):26.261%
HSR (listed only):25.459%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,687
Deaths:1,511
KDR:1.116
Accuracy:29.068% B*
HSR:15.768% D
AF-19 Mercenary
B+
Kills:1,475
Deaths:1,123
KDR:1.313
Accuracy:24.706% B+
HSR:14.237% D*
AC-X11
B+
Kills:1,359
Deaths:1,103
KDR:1.232
Accuracy:27.436% B+
HSR:15.158% D*
Mauler S6
B**
Kills:1,164
Deaths:854
KDR:1.363
Accuracy:50.466% B**
HSR:7.474% F
NSX Tanto
B+
Kills:1,162
Deaths:1,090
KDR:1.066
Accuracy:28.487% B+
HSR:24.269% C+
19A Fortuna
C+
Kills:1,161
Deaths:988
KDR:1.175
Accuracy:25.932% C+
HSR:18.174% C--
AF-4A Bandit
B++
Kills:1,160
Deaths:855
KDR:1.357
Accuracy:28.428% B++
HSR:15.603% D*
Razor GD-23
C++
Kills:1,160
Deaths:899
KDR:1.290
Accuracy:25.246% C++
HSR:15.259% D--
NC12 Sweeper
A
Kills:504
Deaths:399
KDR:1.263
Accuracy:55.072% A
HSR:7.341% D**
Kills:10,832
Deaths (as Engineer):8,822
Deaths (to Engineers):6,291
KDR:1.22784
Kill Difference:2,010
Playtime:407.063 hours
Usage:25%
Score:14.446m
Score/min:591
Accuracy (listed only):32.760%
HSR (listed only):14.809%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:1,687
Deaths:1,511
KDR:1.116
Accuracy:29.068% B*
HSR:15.768% D
AF-19 Mercenary
B+
Kills:1,475
Deaths:1,123
KDR:1.313
Accuracy:24.706% B+
HSR:14.237% D*
AC-X11
B+
Kills:1,359
Deaths:1,103
KDR:1.232
Accuracy:27.436% B+
HSR:15.158% D*
AF-4 Cyclone
C++
Kills:1,206
Deaths:917
KDR:1.315
Accuracy:26.132% C++
HSR:12.852% D-
Blitz GD-10
B+
Kills:1,189
Deaths:996
KDR:1.194
Accuracy:27.519% B+
HSR:12.363% D
NS-7 PDW
B**
Kills:1,164
Deaths:1,341
KDR:0.868
Accuracy:29.690% B**
HSR:20.189% B
Mauler S6
B**
Kills:1,164
Deaths:854
KDR:1.363
Accuracy:50.466% B**
HSR:7.474% F
NSX Tanto
B+
Kills:1,162
Deaths:1,090
KDR:1.066
Accuracy:28.487% B+
HSR:24.269% C+
19A Fortuna
C+
Kills:1,161
Deaths:988
KDR:1.175
Accuracy:25.932% C+
HSR:18.174% C--
NSX Tengu
B
Kills:1,161
Deaths:1,449
KDR:0.801
Accuracy:38.939% B
HSR:17.313% D
AF-4A Bandit
B++
Kills:1,160
Deaths:855
KDR:1.357
Accuracy:28.428% B++
HSR:15.603% D*
Razor GD-23
C++
Kills:1,160
Deaths:899
KDR:1.290
Accuracy:25.246% C++
HSR:15.259% D--
MGR-S1 Gladius
B++
Kills:770
Deaths:732
KDR:1.052
Accuracy:29.708% B+
HSR:27.143% B++
NC12 Sweeper
A
Kills:504
Deaths:399
KDR:1.263
Accuracy:55.072% A
HSR:7.341% D**
Kills:16,322
Deaths (as Light Assault):14,257
Deaths (to Light Assaults):6,760
KDR:1.14484
Kill Difference:2,065
Playtime:468.678 hours
Usage:29%
Score:7.057m
Score/min:251
Accuracy (listed only):31.916%
HSR (listed only):15.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,206
Deaths:917
KDR:1.315
Accuracy:26.132% C++
HSR:12.852% D-
Blitz GD-10
B+
Kills:1,189
Deaths:996
KDR:1.194
Accuracy:27.519% B+
HSR:12.363% D
NC9 A-Tross
C**
Kills:1,167
Deaths:1,044
KDR:1.118
Accuracy:26.889% C**
HSR:23.907% C+
Reaper DMR
C*
Kills:1,166
Deaths:1,061
KDR:1.099
Accuracy:27.195% C*
HSR:26.501% C*
NS-7 PDW
B**
Kills:1,164
Deaths:1,341
KDR:0.868
Accuracy:29.690% B**
HSR:20.189% B
Mauler S6
B**
Kills:1,164
Deaths:854
KDR:1.363
Accuracy:50.466% B**
HSR:7.474% F
Gauss Prime
C++
Kills:1,163
Deaths:1,225
KDR:0.949
Accuracy:27.148% C++
HSR:22.098% C
Carnage AR
B*
Kills:1,162
Deaths:1,078
KDR:1.078
Accuracy:29.319% B*
HSR:25.645% B++
GR-22
B**
Kills:1,162
Deaths:997
KDR:1.166
Accuracy:27.571% B+
HSR:27.453% B**
NSX Tengu
B
Kills:1,161
Deaths:1,449
KDR:0.801
Accuracy:38.939% B
HSR:17.313% D
NC1 Gauss Rifle
B*
Kills:1,156
Deaths:1,136
KDR:1.018
Accuracy:26.980% B*
HSR:16.177% D
MGR-S1 Gladius
B++
Kills:770
Deaths:732
KDR:1.052
Accuracy:29.708% B+
HSR:27.143% B++
NC12 Sweeper
A
Kills:504
Deaths:399
KDR:1.263
Accuracy:55.072% A
HSR:7.341% D**
NS-11P
C
Kills:177
Deaths:212
KDR:0.835
Accuracy:21.714% C
HSR:16.949% C
NSX Yumi
C
Kills:121
Deaths:167
KDR:0.725
Accuracy:25.570% C
HSR:20.661% D
Kills:14,432
Deaths (as Combat Medic):13,608
Deaths (to Combat Medics):4,547
KDR:1.06055
Kill Difference:824
Playtime:245.728 hours
Usage:15%
Score:3.625m
Score/min:246
Accuracy (listed only):31.327%
HSR (listed only):18.938%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,206
Deaths:917
KDR:1.315
Accuracy:26.132% C++
HSR:12.852% D-
Blitz GD-10
B+
Kills:1,189
Deaths:996
KDR:1.194
Accuracy:27.519% B+
HSR:12.363% D
NS-7 PDW
B**
Kills:1,164
Deaths:1,341
KDR:0.868
Accuracy:29.690% B**
HSR:20.189% B
AF-18 Stalker
A+
Kills:1,162
Deaths:1,196
KDR:0.972
Accuracy:28.705% C*
HSR:30.207% A+
NSX Daimyo
C++
Kills:1,162
Deaths:786
KDR:1.478
Accuracy:41.908% C++
HSR:90.189% D--
NSX Tomoe
B+
Kills:1,162
Deaths:1,429
KDR:0.813
Accuracy:30.996% B+
HSR:31.067% D
SAS-R
C+
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:38.401% C+
HSR:66.523% C+
NSX Tengu
B
Kills:1,161
Deaths:1,449
KDR:0.801
Accuracy:38.939% B
HSR:17.313% D
MGR-S1 Gladius
B++
Kills:770
Deaths:732
KDR:1.052
Accuracy:29.708% B+
HSR:27.143% B++
NC4 Mag-Shot
C++
Kills:313
Deaths:448
KDR:0.699
Accuracy:27.681% C++
HSR:15.974% D
NS-30 Vandal
C+
Kills:169
Deaths:110
KDR:1.536
Accuracy:33.089% C+
HSR:17.752% D*
NC14 Bolt Driver
B**
Kills:93
Deaths:54
KDR:1.722
Accuracy:43.154% B**
HSR:75.269% C++
Kills:10,713
Deaths (as Infiltrator):10,525
Deaths (to Infiltrators):5,757
KDR:1.01786
Kill Difference:188
Playtime:226.593 hours
Usage:14%
Score:2.733m
Score/min:201
Accuracy (listed only):32.994%
HSR (listed only):34.737%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,784
V. Kills:112 N/A
Deaths:346
KDR:5.156
Accuracy:53.498% C
KPH:74 B++
VKPH:4.600 C+
Breaker Rocket Pods
A+
Kills:1,321
V. Kills:43 N/A
Deaths:84
KDR:15.726
Accuracy:61.601% A+
KPH:220.600 A+
VKPH:7.200 D
Hornet Missiles
A*
Kills:974
V. Kills:251 387%
Deaths:56
KDR:17.393
Accuracy:71.107% A+
KPH:159.200 A*
VKPH:41 C++
M20 Mustang
C*
Kills:653
V. Kills:668 98%
Deaths:686
KDR:0.952
Accuracy:26.364% D
KPH:10.900 C
VKPH:11.200 C*
Kills:4,732 (2,437 + 0)
Deaths:1,172
KDR:4.038
VKDR:0.916
Vehicle Kills:1,074
Kill Difference:3,560
Playtime:96.074 hours
Usage:6%
Score:1.360m
Score/min:236
Piloting Accuracy:26.364%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:306
V. Kills:25 N/A
Deaths:33
KDR:9.273
Accuracy:39.875% C++
KPH:87.100 M++
VKPH:7.100 C+
Kills:306 (306 + 0)
Deaths:33
KDR:9.273
VKDR:0.758
Vehicle Kills:25
Kill Difference:273
Playtime:3.513 hours
Usage:0%
Score:0.115m
Score/min:546
Driving Accuracy:39.875%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:6,600
V. Kills:6,001 110%
Deaths:1,463
KDR:4.511
Accuracy:64.516% A++
KPH:29.300 B+
VKPH:26.700 M
Enforcer ML85
M*
Kills:953
V. Kills:465 205%
Deaths:101
KDR:9.436
Accuracy:44.896% B+
KPH:52.400 M*
VKPH:25.600 A+
Titan-150 HEAT
A++
Kills:835
V. Kills:395 211%
Deaths:136
KDR:6.140
Accuracy:58.360% A
KPH:35.100 A
VKPH:16.600 A++
Titan-150 HESH
B**
Kills:418
V. Kills:25 N/A
Deaths:38
KDR:11
Accuracy:51.206% B+
KPH:56.500 B**
VKPH:3.400 D--
E540 Halberd
A+
Kills:180
V. Kills:101 176%
Deaths:29
KDR:6.207
Accuracy:54.092% A
KPH:39.800 B**
VKPH:22.300 A+
C85 Canister
C**
Kills:74
V. Kills:2 N/A
Deaths:8
KDR:9.250
Accuracy:38.287% C+
KPH:80.600 C**
VKPH:2.200 D-
Kills:9,060 (7,853 + 1,207)
Deaths:1,775
KDR:5.104
VKDR:3.937
Vehicle Kills:6,989
Kill Difference:7,285
Playtime:279.776 hours
Usage:17%
Score:7.469m
Score/min:445
Driving Accuracy:51.206%
Gunner Accuracy:38.287%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:82
V. Kills:3 N/A
Deaths:7
KDR:11.714
Accuracy:55.300% B+
KPH:161.900 B**
VKPH:5.900 C-
Kills:82 (0 + 82)
Deaths:7
KDR:11.714
VKDR:0.429
Vehicle Kills:3
Kill Difference:75
Playtime:0.507 hours
Usage:0%
Score:0.023m
Score/min:771
Driving Accuracy:N/A%
Gunner Accuracy:55.300%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:62
V. Kills:11 N/A
Deaths:10
KDR:6.200
Accuracy:40.396% C**
KPH:25.900 B+
VKPH:4.600 D-
M20 Basilisk
N/A
Kills:50
V. Kills:11 417%
Deaths:10
KDR:5
Accuracy:41.907% N/A
KPH:37.900 N/A
VKPH:8.300 N/A
M40 Fury
N/A
Kills:50
V. Kills:3 N/A
Deaths:6
KDR:8.333
Accuracy:30.192% N/A
KPH:58.600 N/A
VKPH:3.500 N/A
Kills:162 (0 + 162)
Deaths:26
KDR:6.231
VKDR:0.962
Vehicle Kills:25
Kill Difference:136
Playtime:4.570 hours
Usage:0%
Score:0.084m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:30.192%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,6016,6001,4634.511C+3.0664.516%A++1.136%D-29.3B+26.7M380225h4.8C+7.5B++
M30 Mustang AH 1,8961,7843465.156C+3.7153.498%C1.57%B74B++4.6C+25624.1h3.7B*6.9B++
GD-7F 1,6941,6871,5111.116C++0.3329.068%B*15.768%D18.4C-N/A5291.6h10.8B*37.2B++
AF-19 Mercenary 1,4781,4751,1231.313B+0.1424.706%B+14.237%D*29.3B+N/A9750.4h9.3B**37.7B++
AC-X11 1,3641,3591,1031.232C++0.2227.436%B+15.158%D*41.6B++N/A12832.7h7.7B**28.1B++
Breaker Rocket Pods 1,3641,3218415.726A14.2861.601%A+N/A220.2A+7.2D6386h5.6A+9.2B**
AF-4 Cyclone 1,2081,2069171.315C++0.1426.132%C++12.852%D-30.2C+N/A9739.9h9.9B+37.7B+
Blitz GD-10 1,1921,1899961.194C*0.2627.519%B+12.363%D45.6B*N/A13726.1h11.9B*43.4B+
NC9 A-Tross 1,1721,1671,0441.118C+0.3326.889%C**23.907%C+47.4B+N/A10224.6h7.9B**29.4B++
Reaper DMR 1,1701,1661,0611.099C+0.3527.195%C*26.501%C*44.3B+N/A16926.3h8.3B*30.3B+
LA1 Anchor 1,1741,1659071.284C0.1726.637%C**26.009%C+48.7C+N/A13823.9h9.4B+35.1B+
NS-7 PDW 1,1671,1641,3410.868C+0.5829.69%B**20.189%B28.9C++N/A7040.3h12.5B++42.2B++
Mauler S6 1,1661,1648541.363B+0.0950.466%B**7.474%F48.9B**N/A17123.8h3.2A6.3B**
Gauss Prime 1,1651,1631,2250.949C-0.5027.148%C++22.098%C37CN/A9331.4h10.5C**38.6B
EM6 1,1711,1631,0001.163C+0.2925.818%B++25.881%C**28.1C-N/A7141.4h9.6B++37B+
Carnage AR 1,1641,1621,0781.078C+0.3729.319%B*25.645%B++44.2B+N/A10326.3h11.5B*39.1B*
GR-22 1,1641,1629971.165C+0.2927.571%B+27.453%B**47.4B++N/A12224.5h10.9B**39.4B++
AF-18 Stalker 1,1641,1621,1960.972C0.4828.705%C*30.207%A+38.2C**N/A8230.4h11.7B+40.6B+
NSX Tanto 1,1661,1621,0901.066C+0.3828.487%B+24.269%C+33.7C++N/A7534.5h11.3B+39.7B
NSX Daimyo 1,1631,1627861.478C--0.0341.908%C++90.189%D--48C+N/A13024.2h2.7C+6.5C+
NSX Naginata 1,1651,1621,0291.129C+0.3226.276%B*24.096%D35.8CN/A14032.5h10.1B+38.3B+
NSX Tomoe 1,1631,1621,4290.813C--0.6430.996%B+31.067%D29C-N/A14640.1h13.7C*44.2B
SAS-R 1,1621,1621,0671.089D0.3638.401%C+66.523%C+34.5C+N/A8633.7h2B+5.3B+
GD-22S 1,1621,1611,0151.144C+0.3126.927%B++25.065%C++24.4C--N/A7047.5h9.2B*34B++
19A Fortuna 1,1641,1619881.175C+0.2825.932%C+18.174%C--30.6CN/A7737.9h8.6B++33.4B+
NSX Tengu 1,1661,1611,4490.801C0.6538.939%B17.313%D27.6CN/A5942h12.5C**32.1B
EM1 1,1671,1611,2200.952C0.5027.261%B**27.476%B*35.8C+N/A9632.4h11.7C*42.9B+
AF-4A Bandit 1,1631,1608551.357C+0.0928.428%B++15.603%D*46B+N/A15125.2h9B*31.7B++
Razor GD-23 1,1611,1608991.29B+0.1625.246%C++15.259%D--30.1C**N/A9738.5h9B**35.6B++
NC6 Gauss SAW 1,1661,1601,0161.142C+0.3124.649%B*24.224%C++30.3C+N/A11538.3h7.5B*30.5B++
NC1 Gauss Rifle 1,1621,1561,1361.018C++0.4326.98%B*16.177%D27.2C*N/A8242.5h9.6B**35.7B*
Hornet Missiles 1,2259745617.393A*15.9471.107%A+2.053%B159.7A*41.1C++6706.1h5.2A7.2A+
Enforcer ML85 1,4189531019.436B**7.9944.896%B+2.413%C**52.4M*25.5A+136918.2h7.7A+17.2A+
Titan-150 HEAT 1,2308351366.14B4.6958.36%A1.078%D*35.1A16.6A++30823.8h3.9B*6.6B**
MGR-S1 Gladius 7737707321.052C+0.4029.708%B+27.143%B++31.2C+N/A8624.7h8.8B+29.6B+
M20 Mustang 1,3216536860.952C0.5026.364%D1.685%C10.9C11.2C*14359.9h73B++277.1B+
NC12 Sweeper 5075043991.263C++0.1955.072%A7.341%D**60.7A+N/A1788.3h3.3B**5.9B**
C-4 6084631722.692B*1.2433.388%AN/A140.3A43.9B**11913.3h0.9B**2.7B**
Titan-150 HESH 4434183811C++9.5551.206%B+2.871%B*56.5B**3.4D--1887.4h2.1A+4.2B**
NC4 Mag-Shot 3143134480.699C+0.7527.681%C++15.974%D13.2DN/A4923.8h5.6B**20.3B+
C75 Viper 331306339.273A7.8239.875%C++N/A87.4M*7.1C+5463.5h5.8A+14.7A
AF-41 Hacksaw 246246972.536C++1.0940.965%B*10.163%D*43.9B*N/A1445.6h6.7C*16.4B++
Frag Grenade 2012011201N/A199.5551.86%B*N/A502.5C++N/A22700.4h3.7C*7.1B+
AF-41 Hacksaw 188188971.938C+0.4940.84%B++16.489%B33.6C*N/A1185.6h8.6C21B+
E540 Halberd 281180296.207C+4.7654.092%A3.889%B+40B**22.4A+11424.5h5.4C**9.9B*
NS-11P 1771772120.835C0.6221.714%C16.949%C19.7C-N/A919h13.4B61.6C*
NS-30 Vandal 1691691101.536C+0.0933.089%C+17.752%D*54.5B++N/A1583.1h4.8B++14.5B+
Mag-Cutter 14614613,3820.011C1.4455.344%A*1.37%D-0.3C--N/A1559.1h2.6C++4.7C*
NSX Yumi 1221211670.725C-0.7325.57%C20.661%D17DN/A447.1h12.2C++47.8C++
Shrike 1711081300.831C**0.6250.766%DN/A16.1D9.4C--2456.7h4.9B*9.7B+
NC14 Bolt Driver 9393541.722C+0.2743.154%B**75.269%C++27.4C**N/A2253.4h2.7C+6.2B+
C85 Canister-H 8582711.714C+10.2655.3%B+8.537%D164B**6C-7680.5h6.7C*12.2B+
C85 Canister 767489.25C7.8038.287%C+12.162%C82.2C**2.2D-3220.9h6.8B17.8B
NSX Amaterasu 757320,2220.004D--1.4525.425%C+15.069%C+0.1DN/A1615.6h5.5C+21.8C++
M20 Basilisk 7362106.2A++4.7540.396%C**9.677%A+25.8B+4.6D-2452.4h68.1B*168.5B*
Spear Anti-Vehicle Phalanx Turret 8557319A++17.5552.21%B**5.263%B++71.3A++35A+12490.8h5.6B*10.7B**
M20 Basilisk 6150105B**3.5541.907%B+6%C++38.5A+8.5C+3211.3h63.5B**151.6B**
M40 Fury 535068.333B+6.8830.192%D4%A**55.6B+3.3D*4520.9h7.6B**25B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53080.7h
Nano-Armor Kit215486,19747.6h
Nanite Revive Grenade01,1170.3h
Medical Kit373716.5h
Medical Applicator316104,5819.5h
Ammunition Package2560.2h
Anti-Infantry MANA Turret5930.9h
Recon Detection Device41331.4h

Check the help document for the dictionary if you want to learn more about words used here.


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