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Overseer frogmike[GOBS] frogmike
NC BR 69

KDR: 3.79

Score: 17.6m

Last Seen: Jul 30th, 2020 10:09 PM
- OFFLINE - 5.4 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Connery
Level Progress (to 70): 42%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NS-15M2 EM6 NS-44 Commissioner NSX-P Naginata GD-22S NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,269,110 MLG Score: 6610
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.249%29.272%100321132839,5225.676-1.888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.182%2.516A**1.227B**-0.209CHEAD ++ (~12.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.67B+8.40.413B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.279%1.724%841134858145580.498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.223A*-0.676D-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.918B*60.852B*3.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.448%85.79%841134838071300.532959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.58A+1.205B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.60.49B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m273.8%685 (41.1k)588 (35.3k)3.7877346,00212,1453.9158569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349487831.162%27.492%85702:2811

14% Combat Medic75% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2018 12:14 AMNov 21st, 2018 3:29 AMJul 30th, 2020 8:46 PM (9d) (PST)Jul 30th, 2020 7:09 PM (9d) (PST)Jul 30th, 2020 6:09 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0293167131.5370.4060.4234.3480.0516610

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,73518,96442,771922425261335,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
498.8h/20.8d 1,556 12,647 15,625 130.1k 873 1,715 1,523 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:15,514
Deaths:2,671
KDR:5.808
Accuracy:34.444% A
HSR:28.568% C+
NC6 Gauss SAW
A
Kills:2,944
Deaths:528
KDR:5.576
Accuracy:32.736% A
HSR:30.197% B+
NS-15M2
B**
Kills:2,675
Deaths:450
KDR:5.944
Accuracy:32.732% B**
HSR:33.907% C**
EM6
B**
Kills:2,176
Deaths:488
KDR:4.459
Accuracy:31.992% B**
HSR:31.664% B
NSX-P Naginata
A
Kills:1,524
Deaths:281
KDR:5.423
Accuracy:34.159% A
HSR:32.152% C+
GD-22S
A+
Kills:1,467
Deaths:197
KDR:7.447
Accuracy:35.069% A+
HSR:34.969% B*
NSX Naginata
A++
Kills:1,418
Deaths:233
KDR:6.086
Accuracy:34.226% A++
HSR:27.715% C--
MGR-L1 Promise
B**
Kills:940
Deaths:271
KDR:3.469
Accuracy:34.058% B**
HSR:28.830% C+
NC6A GODSAW
B+
Kills:922
Deaths:148
KDR:6.230
Accuracy:35.183% B+
HSR:27.440% C-
EM1
A++
Kills:805
Deaths:156
KDR:5.160
Accuracy:35.720% A++
HSR:30.435% B+
Kills:30,385
Deaths (as Heavy Assault):5,423
Deaths (to Heavy Assaults):3,921
KDR:5.60299
Kill Difference:24,962
Playtime:374.003 hours
Usage:75%
Score:13.414m
Score/min:598
Accuracy (listed only):34.032%
HSR (listed only):30.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:1,372
Deaths:312
KDR:4.397
Accuracy:34.929% A
HSR:24.271% C*
AF-19 Mercenary
A
Kills:1,229
Deaths:262
KDR:4.691
Accuracy:33.841% A
HSR:28.316% B++
AF-4A Bandit
A
Kills:1,214
Deaths:329
KDR:3.690
Accuracy:34.093% A
HSR:24.959% C+
GD-7F
A+
Kills:1,094
Deaths:225
KDR:4.862
Accuracy:35.218% A+
HSR:24.497% C*
Blitz GD-10
A
Kills:634
Deaths:201
KDR:3.154
Accuracy:34.872% A
HSR:25.394% B++
MGR-S1 Gladius
B+
Kills:577
Deaths:187
KDR:3.086
Accuracy:33.162% B+
HSR:28.770% C**
NSX-P Tengu
A
Kills:89
Deaths:10
KDR:8.900
Accuracy:48.811% A
HSR:22.472% C
Kills:6,209
Deaths (as Light Assault):1,526
Deaths (to Light Assaults):2,325
KDR:4.06881
Kill Difference:4,683
Playtime:23.560 hours
Usage:5%
Score:0.714m
Score/min:505
Accuracy (listed only):36.418%
HSR (listed only):25.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,372
Deaths:312
KDR:4.397
Accuracy:34.929% A
HSR:24.271% C*
Carnage AR
B**
Kills:1,056
Deaths:294
KDR:3.592
Accuracy:33.602% B**
HSR:26.515% C*
NC1 Gauss Rifle
A
Kills:926
Deaths:286
KDR:3.238
Accuracy:33.795% A
HSR:24.406% C+
Blitz GD-10
A
Kills:634
Deaths:201
KDR:3.154
Accuracy:34.872% A
HSR:25.394% B++
MGR-S1 Gladius
B+
Kills:577
Deaths:187
KDR:3.086
Accuracy:33.162% B+
HSR:28.770% C**
NSX-P Tengu
A
Kills:89
Deaths:10
KDR:8.900
Accuracy:48.811% A
HSR:22.472% C
GR-22
A++
Kills:81
Deaths:14
KDR:5.786
Accuracy:36.578% A++
HSR:28.395% B+
Kills:4,735
Deaths (as Combat Medic):1,304
Deaths (to Combat Medics):1,458
KDR:3.63113
Kill Difference:3,431
Playtime:70.194 hours
Usage:14%
Score:2.721m
Score/min:646
Accuracy (listed only):36.535%
HSR (listed only):25.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,229
Deaths:262
KDR:4.691
Accuracy:33.841% A
HSR:28.316% B++
AF-4A Bandit
A
Kills:1,214
Deaths:329
KDR:3.690
Accuracy:34.093% A
HSR:24.959% C+
GD-7F
A+
Kills:1,094
Deaths:225
KDR:4.862
Accuracy:35.218% A+
HSR:24.497% C*
Warden
B*
Kills:182
Deaths:54
KDR:3.370
Accuracy:36.494% B*
HSR:32.418% B++
Kills:3,719
Deaths (as Engineer):870
Deaths (to Engineers):1,451
KDR:4.27471
Kill Difference:2,849
Playtime:19.828 hours
Usage:4%
Score:0.550m
Score/min:462
Accuracy (listed only):34.911%
HSR (listed only):27.547%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:1,784
Deaths:1,072
KDR:1.664
Accuracy:49.129% B**
HSR:36.043% A
AF-4 Cyclone
A
Kills:1,372
Deaths:312
KDR:4.397
Accuracy:34.929% A
HSR:24.271% C*
Blitz GD-10
A
Kills:634
Deaths:201
KDR:3.154
Accuracy:34.872% A
HSR:25.394% B++
MGR-S1 Gladius
B+
Kills:577
Deaths:187
KDR:3.086
Accuracy:33.162% B+
HSR:28.770% C**
NS-357 Underboss
B*
Kills:512
Deaths:271
KDR:1.889
Accuracy:47.478% B*
HSR:32.617% B++
EM4 Longshot
B*
Kills:380
Deaths:65
KDR:5.846
Accuracy:45.448% B+
HSR:85.790% B*
NSX-P Tengu
A
Kills:89
Deaths:10
KDR:8.900
Accuracy:48.811% A
HSR:22.472% C
Kills:5,348
Deaths (as Infiltrator):2,118
Deaths (to Infiltrators):1,667
KDR:2.52502
Kill Difference:3,230
Playtime:8.081 hours
Usage:2%
Score:0.157m
Score/min:324
Accuracy (listed only):41.976%
HSR (listed only):36.479%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
N/A
Kills:50
V. Kills:21 227%
Deaths:2
KDR:25
Accuracy:56.522% N/A
KPH:48.400 N/A
VKPH:20.300 N/A
Kills:50 (50 + 0)
Deaths:2
KDR:25
VKDR:10.500
Vehicle Kills:21
Kill Difference:48
Playtime:1.034 hours
Usage:0%
Score:0.034m
Score/min:541
Driving Accuracy:56.522%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:58
V. Kills:3 N/A
Deaths:1
KDR:58
Accuracy:60.279% B++
KPH:164.900 B++
VKPH:8.500 C++
Kills:58 (0 + 58)
Deaths:1
KDR:58
VKDR:3
Vehicle Kills:3
Kill Difference:57
Playtime:0.352 hours
Usage:0%
Score:0.015m
Score/min:692
Driving Accuracy:N/A%
Gunner Accuracy:60.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,72715,5142,6715.808B*2.0234.444%A28.568%C+132A+1.8A407117.5h8.3B+24.1B*
NC6 Gauss SAW 3,0022,9445285.576A++1.7932.736%A30.197%B+115.9A+2.3A++35625.4h7.3B++22.3B++
NS-15M2 2,7222,6754505.944B*2.1632.732%B**33.907%C**105.3B++1.9B*30225.4h9.9B+30.4B+
EM6 2,2192,1764884.459B**0.6731.992%B**31.664%B109.9B**2.2A31319.8h8.9B+27.9B+
NS-44 Commissioner 1,7971,7841,0721.664C**2.1249.129%B**36.043%A71.6B+N/A22224.9h2.8B++5.8B++
NSX-P Naginata 1,5491,5242815.423A*1.6434.159%A32.152%C+162.1A++2.7B**3849.4h9.3B27.1B+
GD-22S 1,4881,4671977.447A*3.6635.069%A+34.969%B*129.8A++1.9A+36611.3h8.2B++23.4B*
NSX Naginata 1,4431,4182336.086M*2.3034.226%A++27.715%C--141.8A++2.5A++37910h9.9B28.9B++
AF-4 Cyclone 1,4061,3723124.397A++0.6134.929%A24.271%C*133.2A++3.3M*39810.3h8.6B++24.7B*
AF-19 Mercenary 1,2611,2292624.691A*0.9033.841%A28.316%B++105A*2.7M++35411.7h8.9B++26.2B+
AF-4A Bandit 1,2451,2143293.69B**0.1034.093%A24.959%C+111.4A2.8A*29510.9h8.5B++25B*
GD-7F 1,1031,0942254.862A++1.0735.218%A+24.497%C*142.1A*1.2B+3897.7h9.6B++27.2B*
Carnage AR 1,0741,0562943.592B**0.2033.602%B**26.515%C*83.1B**1.4B**22212.7h10.9B+32.3B++
MGR-L1 Promise 9909402713.469A0.3234.058%B**28.83%C+130.6A6.9S3807.2h10.1B+29.5B+
NC1 Gauss Rifle 9619262863.238A*0.5533.795%A24.406%C+81.9A+3.1M**31711.3h9.4B++27.8B*
NC6A GODSAW 9359221486.23B**2.4435.183%B+27.44%C-164.6A++2.3B+6135.6h7.5C*21.4B+
C-4 9298403262.577B+1.2133.274%B++N/A110.5C+11.7D*5207.6h1.1B+3.3B+
EM1 8158051565.16A++1.3735.72%A++30.435%B+151.9A**1.9B**3755.3h9.7B++27.2B*
NS Decimator 1,0707881874.214A++0.4368.087%B++1.396%D42.4C+15.2C-28418.6h4C++5.8B
Blitz GD-10 6526342013.154A0.6334.872%A25.394%B++107.5A+3.1S4125.9h11.5B+33B+
MGR-S1 Gladius 5955771873.086B0.7033.162%B+28.77%C**128.2A4M**6884.5h7.3B+21.9B+
Mag-Cutter 5285268,3950.063B**3.7235.581%B+4.943%C+1.5B++N/A5356.7h1.7B++4.8B+
NS-357 Underboss 5175122711.889B+1.9047.478%B*32.617%B++72.1C*N/A2227.1h3.4B+7.2B++
NSX Amaterasu 5044893,4870.14B*3.6535.056%B++16.973%C++5.5C++N/A1688.8h2.1C*6.1B+
EM4 Longshot 380380655.846B2.0645.448%B+85.79%B*74.5AN/A2155.1h1.6B**3.6B*
Warden 188182543.37A++0.4236.494%B*32.418%B++91A++3M*2722h5.8B*15.8B++
Shrike 214135502.7A++1.0960.794%C**N/A27.6C16.1C++3104.9h6.7C-11C+
Frag Grenade 9491191N/A87.2139.796%D**N/A455D15C++24180.2h3.4C+8.6D
NSX-P Tengu 9189108.9S5.1148.811%A22.472%C178A**4M+6290.5h8.8B+18B++
GR-22 8281145.786A*2.0036.578%A++28.395%B+101.3A+1.3B++5890.8h10.5B+28.8B*
C85 Canister-H 6158158M+54.2160.279%B++1.724%F*145B7.5C+6890.4h6C**9.9B+
Carver 50502240.223B+3.5632%C++16%C+8.2C+N/A296.1h1.1B++3.5B+
Titan-150 AP 7150225A21.2156.522%B++2%C+50A+21B+5411h2.9B**5.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3837,9912.5h
Spawn Beacon143,2182.9h
Hardlight Canopy52090.4h
Nanite Revive Grenade07350.2h
Medical Kit1,70713,24944.5h
Recon Detection Device0640.2h
M20 Mustang0670h
Ammunition Package41680.1h
Medical Applicator24072,5617.9h
Anti-Infantry MANA Turret1530.1h
Nano-Repair Grenade0860h
Hardlight Barrier3670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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