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Director General frogmike[G0BS] frogmike
NC BR 99

KDR: 4.18

Score: 11.3m

Last Seen: Sep 19th, 2019 1:22 AM
- ONLINE NOW

Battle Rank 99 - New Conglomerate on Connery - Outfit Leader of GOBL1N JUMPERS[G0BS] GOBL1N JUMPERS
NC outfit on Connery

Members: 29
Level Progress (to 100): 9%
Level 100 Progress: 60% 201h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NC6 Gauss SAW EM6 GD-22S NSX-P Naginata NS-44 Commissioner EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,748,243 MLG Score: 6993
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.828%29.926%101218119626,3286.11994-1.94

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.455%2.341A*1.461A+-0.634DHEAD ++ (~13.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.66B+8.40.412B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.109%86.842%01121334246800.730769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.511A+1.23B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.627B+1.60.477B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GOBL1N JUMPERS[G0BS] GOBL1N JUMPERS
NC outfit on Connery

Members: 29
11.3m287.8%626 (37.6k)544 (32.6k)4.1794830,1097,2044.3139999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214345432.224%28.908%93202:536

8% Combat Medic83% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2018 12:14 AMNov 21st, 2018 3:29 AMSep 19th, 2019 9:04 AM (11h) (PST)Sep 18th, 2019 10:04 PM (22h) (PST)Sep 18th, 2019 9:22 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9572876701.4480.3470.4194.2900.0426993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,40017,22440,176872125257332,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
346.5h/14.4d 969 8,704 8,962 89.2k 546 1,285 871 19.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:12,355
Deaths:2,035
KDR:6.071
Accuracy:34.062% A++
HSR:28.830% B+
NS-15M2
A++
Kills:2,304
Deaths:377
KDR:6.111
Accuracy:32.503% A++
HSR:34.679% B**
NC6 Gauss SAW
A*
Kills:2,148
Deaths:397
KDR:5.411
Accuracy:32.089% A*
HSR:31.285% A
EM6
A++
Kills:1,818
Deaths:380
KDR:4.784
Accuracy:31.327% A++
HSR:31.353% B**
GD-22S
A*
Kills:1,440
Deaths:190
KDR:7.579
Accuracy:34.967% A*
HSR:34.653% A+
NSX-P Naginata
A*
Kills:1,264
Deaths:189
KDR:6.688
Accuracy:34.369% A*
HSR:32.911% B+
EM1
M
Kills:781
Deaths:151
KDR:5.172
Accuracy:35.855% M
HSR:30.986% A+
NC6A GODSAW
B**
Kills:562
Deaths:82
KDR:6.854
Accuracy:34.847% B**
HSR:25.623% C
NSX Naginata
A*
Kills:527
Deaths:114
KDR:4.623
Accuracy:34.227% A*
HSR:27.325% C+
MGR-L1 Promise
A+
Kills:141
Deaths:17
KDR:8.294
Accuracy:32.233% A+
HSR:29.078% B+
Kills:23,340
Deaths (as Heavy Assault):3,932
Deaths (to Heavy Assaults):2,369
KDR:5.93591
Kill Difference:19,408
Playtime:288.609 hours
Usage:83%
Score:9.793m
Score/min:566
Accuracy (listed only):33.648%
HSR (listed only):30.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:678
Deaths:132
KDR:5.136
Accuracy:34.470% A**
HSR:28.466% A
GD-7F
A*
Kills:325
Deaths:50
KDR:6.500
Accuracy:35.311% A*
HSR:26.154% B**
Blitz GD-10
A*
Kills:318
Deaths:73
KDR:4.356
Accuracy:35.675% A*
HSR:29.560% A*
AF-4 Cyclone
A++
Kills:169
Deaths:34
KDR:4.971
Accuracy:34.768% A++
HSR:21.894% B+
AF-4A Bandit
A++
Kills:119
Deaths:12
KDR:9.917
Accuracy:33.801% A++
HSR:22.689% C+
NSX-P Tengu
A*
Kills:74
Deaths:8
KDR:9.250
Accuracy:48.965% A*
HSR:24.324% B+
Kills:1,683
Deaths (as Light Assault):309
Deaths (to Light Assaults):1,443
KDR:5.4466
Kill Difference:1,374
Playtime:12.593 hours
Usage:4%
Score:0.325m
Score/min:430
Accuracy (listed only):37.165%
HSR (listed only):25.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:642
Deaths:172
KDR:3.733
Accuracy:33.557% A++
HSR:27.570% B**
NC1 Gauss Rifle
A*
Kills:556
Deaths:180
KDR:3.089
Accuracy:32.516% A*
HSR:20.504% C+
Blitz GD-10
A*
Kills:318
Deaths:73
KDR:4.356
Accuracy:35.675% A*
HSR:29.560% A*
AF-4 Cyclone
A++
Kills:169
Deaths:34
KDR:4.971
Accuracy:34.768% A++
HSR:21.894% B+
NSX-P Tengu
A*
Kills:74
Deaths:8
KDR:9.250
Accuracy:48.965% A*
HSR:24.324% B+
Kills:1,759
Deaths (as Combat Medic):467
Deaths (to Combat Medics):859
KDR:3.7666
Kill Difference:1,292
Playtime:26.965 hours
Usage:8%
Score:0.760m
Score/min:470
Accuracy (listed only):37.096%
HSR (listed only):24.770%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:678
Deaths:132
KDR:5.136
Accuracy:34.470% A**
HSR:28.466% A
GD-7F
A*
Kills:325
Deaths:50
KDR:6.500
Accuracy:35.311% A*
HSR:26.154% B**
AF-4A Bandit
A++
Kills:119
Deaths:12
KDR:9.917
Accuracy:33.801% A++
HSR:22.689% C+
Kills:1,122
Deaths (as Engineer):194
Deaths (to Engineers):780
KDR:5.78351
Kill Difference:928
Playtime:10.749 hours
Usage:3%
Score:0.300m
Score/min:466
Accuracy (listed only):34.527%
HSR (listed only):25.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,113
Deaths:605
KDR:1.840
Accuracy:47.839% A
HSR:33.513% A++
EM4 Longshot
B**
Kills:342
Deaths:55
KDR:6.218
Accuracy:45.109% B*
HSR:86.842% B**
NS-357 Underboss
A+
Kills:332
Deaths:147
KDR:2.259
Accuracy:49.180% A+
HSR:31.928% A
Blitz GD-10
A*
Kills:318
Deaths:73
KDR:4.356
Accuracy:35.675% A*
HSR:29.560% A*
AF-4 Cyclone
A++
Kills:169
Deaths:34
KDR:4.971
Accuracy:34.768% A++
HSR:21.894% B+
NSX-P Tengu
A*
Kills:74
Deaths:8
KDR:9.250
Accuracy:48.965% A*
HSR:24.324% B+
Kills:2,348
Deaths (as Infiltrator):922
Deaths (to Infiltrators):1,040
KDR:2.54664
Kill Difference:1,426
Playtime:6.119 hours
Usage:2%
Score:0.123m
Score/min:335
Accuracy (listed only):43.589%
HSR (listed only):38.010%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,51412,3552,0356.071A+1.8934.062%A++28.83%B+127.8M1.6A**39896.7h8.3B*24.4B*
NS-15M2 2,3402,3043776.111A**1.9332.503%A++34.679%B**101.5A*1.6A*29222.7h10.1B*31.1B*
NC6 Gauss SAW 2,1922,1483975.411M**1.2332.089%A*31.285%A105.3M*2.2M**33120.4h7.3B*22.8B*
EM6 1,8471,8183804.784A++0.6031.327%A++31.353%B**108.2A**1.7M+30916.8h8.9B*28.5B*
GD-22S 1,4591,4401907.579M*3.4034.967%A*34.653%A+129.7M**1.7M++35111.1h8.1A23.3B**
NSX-P Naginata 1,2881,2641896.688S2.5134.369%A*32.911%B+162.1M**3.1M3727.8h9.2B**26.8B**
NS-44 Commissioner 1,1211,1136051.84B*2.3447.839%A33.513%A++66.3AN/A21516.8h2.8B**5.9B**
EM1 7907811515.172S0.9935.855%M30.986%A+156.2S1.8M*3745h9.7B+27B**
AF-19 Mercenary 6946781325.136S0.9634.47%A**28.466%A98.3S2.3S3296.9h9.1B**26.5B**
Carnage AR 6536421723.733A++0.4533.557%A++27.57%B**75.5A*1.3A*2028.5h11.4B*33.9B**
NS Decimator 7985861354.341S0.1668.709%B**1.365%D39.6C**14.3C+28014.8h4.1B+5.9B++
NC6A GODSAW 573562826.854A*2.6734.847%B**25.623%C165.3M*3.2S6933.4h7.5C++21.5B++
NC1 Gauss Rifle 5685561803.089A++1.0932.516%A*20.504%C+68.6M1.5M+3068.1h9.9B**30.5B**
NSX Naginata 5385271144.623M++0.4434.227%A*27.325%C+131.8M*2.8S3904h9.9B++28.8B*
Mag-Cutter 3823816,8480.056B**4.1234.974%B+4.199%C1.3B**N/A4302.9h1.8B*5C*
EM4 Longshot 342342556.218B**2.0445.109%B*86.842%B**76MN/A2174.5h1.6B**3.6B**
NS-357 Underboss 3363321472.259A1.9249.18%A+31.928%A77.2AN/A2074.3h3.4B*7B**
GD-7F 329325506.5S2.3235.311%A*26.154%B**120.4M**1.5M3732.7h9.9B**28B**
Blitz GD-10 322318734.356M*0.1835.675%A*29.56%A*127.2S1.6M**5772.5h11.4B*32.1B*
AF-4 Cyclone 170169344.971M0.7934.768%A++21.894%B+105.6M+N/A4281.6h8.3B**23.8B*
MGR-L1 Promise 146141178.294S4.1132.233%A+29.078%B+128.2M++4.5S7621.1h9.9B**30.7B**
Shrike 194123442.795M**1.3860.208%B+N/A27.3C**15.8B+2964.5h6.6C++11B
AF-4A Bandit 120119129.917S5.7433.801%A++22.689%C+148.8S1.3A++5090.8h7.1A+21A
Frag Grenade 9491191N/A86.8239.613%DN/A455C+15B**21840.2h3.4B+8.5C*
C-4 9879253.16A1.0240.415%A**N/A98.8B23.8C10110.8h1B**2.4A
NSX-P Tengu 757489.25S5.0748.965%A*24.324%B+148M**2A+6240.5h8.9B**18.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82,4801.9h
Nano-Armor Kit1321,1251.5h
Nanite Revive Grenade01170h
Medical Kit1,33310,45238.8h
Recon Detection Device0640.2h
Ammunition Package3980.1h
Medical Applicator3420,8962.3h
M20 Mustang0670h

Check the help document for the dictionary if you want to learn more about words used here.


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