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Executor frogmike[G0BS] frogmike
NC BR 85

KDR: 4.2

Score: 12.5m

Last Seen: Dec 18th, 2019 3:59 AM
- OFFLINE - 4.2 hour(s)

Battle Rank 100 (85 total) - New Conglomerate on Connery
Level Progress (to 101): 81%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NC6 Gauss SAW EM6 GD-22S NSX-P Naginata NS-44 Commissioner AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,822,052 MLG Score: 7052
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.962%29.448%100018121429,4696.18707-1.991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.534%2.467A**1.325A-0.44C--HEAD ++ (~12.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.668B+8.40.414B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.656%85.876%01123135450800.69685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.609A+1.217B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.60.489B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m275.8%636 (38.2k)553 (33.2k)4.1959233,4967,9834.3253285 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232383832.289%28.436%91802:507

8% Combat Medic83% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2018 12:14 AMNov 21st, 2018 3:29 AMDec 18th, 2019 6:40 PM (30d) (PST)Dec 18th, 2019 12:27 AM (31d) (PST)Dec 17th, 2019 11:59 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9752926831.4820.3530.4224.2060.0427052

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,48317,52340,960892125252333,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
376.6h/15.7d 1,033 9,525 10,091 95k 591 1,391 958 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:13,813
Deaths:2,282
KDR:6.053
Accuracy:34.245% A++
HSR:28.509% B
NS-15M2
A+
Kills:2,372
Deaths:387
KDR:6.129
Accuracy:32.478% A+
HSR:34.401% B**
NC6 Gauss SAW
A*
Kills:2,173
Deaths:400
KDR:5.433
Accuracy:32.141% A*
HSR:31.155% A
EM6
A++
Kills:1,870
Deaths:387
KDR:4.832
Accuracy:31.369% A++
HSR:31.123% B**
GD-22S
A*
Kills:1,442
Deaths:192
KDR:7.510
Accuracy:34.989% A*
HSR:34.674% A+
NSX-P Naginata
A*
Kills:1,264
Deaths:189
KDR:6.688
Accuracy:34.369% A*
HSR:32.911% B+
EM1
M
Kills:805
Deaths:156
KDR:5.160
Accuracy:35.762% M
HSR:30.435% A
NC6A GODSAW
B**
Kills:663
Deaths:98
KDR:6.765
Accuracy:34.917% B**
HSR:26.999% C+
NSX Naginata
A*
Kills:645
Deaths:123
KDR:5.244
Accuracy:33.931% A*
HSR:27.442% C+
MGR-L1 Promise
A+
Kills:141
Deaths:17
KDR:8.294
Accuracy:32.233% A+
HSR:29.078% B+
Kills:25,188
Deaths (as Heavy Assault):4,231
Deaths (to Heavy Assaults):2,637
KDR:5.9532
Kill Difference:20,957
Playtime:312.316 hours
Usage:83%
Score:10.732m
Score/min:573
Accuracy (listed only):33.643%
HSR (listed only):30.673%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:843
Deaths:149
KDR:5.658
Accuracy:34.463% A*
HSR:28.588% B**
AF-4 Cyclone
A++
Kills:810
Deaths:137
KDR:5.912
Accuracy:35.081% A++
HSR:22.469% B+
Blitz GD-10
A++
Kills:381
Deaths:105
KDR:3.629
Accuracy:34.418% A++
HSR:27.822% A++
GD-7F
A*
Kills:325
Deaths:50
KDR:6.500
Accuracy:35.311% A*
HSR:26.154% B**
AF-4A Bandit
A++
Kills:241
Deaths:25
KDR:9.640
Accuracy:33.153% A++
HSR:24.481% C*
NSX-P Tengu
A++
Kills:89
Deaths:10
KDR:8.900
Accuracy:48.811% A++
HSR:22.472% C++
Kills:2,689
Deaths (as Light Assault):476
Deaths (to Light Assaults):1,581
KDR:5.64916
Kill Difference:2,213
Playtime:14.949 hours
Usage:4%
Score:0.416m
Score/min:464
Accuracy (listed only):36.873%
HSR (listed only):25.331%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:810
Deaths:137
KDR:5.912
Accuracy:35.081% A++
HSR:22.469% B+
Carnage AR
A++
Kills:768
Deaths:193
KDR:3.979
Accuracy:33.715% A++
HSR:27.083% B*
NC1 Gauss Rifle
A++
Kills:556
Deaths:180
KDR:3.089
Accuracy:32.516% A++
HSR:20.504% C+
Blitz GD-10
A++
Kills:381
Deaths:105
KDR:3.629
Accuracy:34.418% A++
HSR:27.822% A++
NSX-P Tengu
A++
Kills:89
Deaths:10
KDR:8.900
Accuracy:48.811% A++
HSR:22.472% C++
Kills:2,604
Deaths (as Combat Medic):625
Deaths (to Combat Medics):950
KDR:4.1664
Kill Difference:1,979
Playtime:28.834 hours
Usage:8%
Score:0.832m
Score/min:481
Accuracy (listed only):36.908%
HSR (listed only):24.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:843
Deaths:149
KDR:5.658
Accuracy:34.463% A*
HSR:28.588% B**
GD-7F
A*
Kills:325
Deaths:50
KDR:6.500
Accuracy:35.311% A*
HSR:26.154% B**
AF-4A Bandit
A++
Kills:241
Deaths:25
KDR:9.640
Accuracy:33.153% A++
HSR:24.481% C*
Kills:1,409
Deaths (as Engineer):224
Deaths (to Engineers):870
KDR:6.29018
Kill Difference:1,185
Playtime:12.678 hours
Usage:3%
Score:0.363m
Score/min:477
Accuracy (listed only):34.309%
HSR (listed only):26.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,262
Deaths:681
KDR:1.853
Accuracy:48.519% A+
HSR:33.281% A+
AF-4 Cyclone
A++
Kills:810
Deaths:137
KDR:5.912
Accuracy:35.081% A++
HSR:22.469% B+
Blitz GD-10
A++
Kills:381
Deaths:105
KDR:3.629
Accuracy:34.418% A++
HSR:27.822% A++
NS-357 Underboss
A+
Kills:359
Deaths:161
KDR:2.230
Accuracy:49.437% A+
HSR:30.084% B*
EM4 Longshot
B**
Kills:354
Deaths:56
KDR:6.321
Accuracy:45.656% B*
HSR:85.876% B**
NSX-P Tengu
A++
Kills:89
Deaths:10
KDR:8.900
Accuracy:48.811% A++
HSR:22.472% C++
Kills:3,255
Deaths (as Infiltrator):1,150
Deaths (to Infiltrators):1,150
KDR:2.83043
Kill Difference:2,105
Playtime:6.297 hours
Usage:2%
Score:0.127m
Score/min:337
Accuracy (listed only):43.654%
HSR (listed only):37.000%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,99513,8132,2826.053A+1.8634.245%A++28.509%B129.3M1.7A*403106.8h8.3B*24.4B*
NS-15M2 2,4092,3723876.129A*1.9332.478%A+34.401%B**100.9A++1.6A++29023.5h10.1B*31.1B*
NC6 Gauss SAW 2,2182,1734005.433M++1.2432.141%A*31.155%A105.5M*2.2M**33520.6h7.3B*22.8B*
EM6 1,9011,8703874.832A++0.6431.369%A++31.123%B**108.1A**1.8M31117.3h8.9B*28.4B*
GD-22S 1,4611,4421927.51M**3.3134.989%A*34.674%A+128.8M**1.7M35211.2h8.1B**23.3B**
NSX-P Naginata 1,2881,2641896.688S2.4934.369%A*32.911%B+162.1M**3.1M3737.8h9.2B*26.8B**
NS-44 Commissioner 1,2701,2626811.853B*2.3448.519%A+33.281%A+67.1AN/A21718.8h2.8B**5.8B*
AF-19 Mercenary 8618431495.658S1.4634.463%A*28.588%B**106.7S2.3S3537.9h9B**26.2B**
AF-4 Cyclone 8238101375.912M*1.7235.081%A++22.469%B+132.8M**2.1S3906.1h8.7B*24.7B*
EM1 8158051565.16S0.9635.762%M30.435%A154.8S1.9M**3755.2h9.7B**27.2B*
Carnage AR 7817681933.979A*0.2233.715%A++27.083%B*81.7A*1.4A*2219.4h11.1B*32.8B**
NC6A GODSAW 674663986.765A*2.5734.917%B**26.999%C+161.7M++2.7A*6404.1h7.6C*21.9B++
NS Decimator 8786461464.425M**0.2368.725%B**1.238%D41.1C**14.8C+28515.7h4B+5.8B++
NSX Naginata 6586451235.244M**1.0533.931%A*27.442%C+137.2M*2.8S3964.7h9.6B++28.3B*
NC1 Gauss Rifle 5685561803.089A++1.1132.516%A++20.504%C+68.6A**1.5A**3118.1h9.9B**30.5B**
Mag-Cutter 4664657,6220.061A+4.1336.594%B++4.946%C1.4B+N/A4331.2h1.7B++4.7B+
Blitz GD-10 3863811053.629A*0.5734.418%A++27.822%A++115.5M**1.5M++4893.3h11.8B*34.2B*
NS-357 Underboss 3633591612.23A1.9749.437%A+30.084%B*78B**N/A2144.6h3.4B*6.9B**
EM4 Longshot 354354566.321A2.1345.656%B*85.876%B**75.3A**N/A2184.7h1.6B**3.6B**
GD-7F 329325506.5S2.3035.311%A*26.154%B**120.4M**1.5A*3842.7h9.9B**28B*
AF-4A Bandit 245241259.64S5.4433.153%A++24.481%C*150.6S2.5M**4381.6h7.9B**23.8B**
MGR-L1 Promise 146141178.294S4.1032.233%A+29.078%B+128.2M++4.5S7731.1h9.9B**30.7B*
Shrike 198126452.8M**1.4060.497%B+N/A26.8C*15.3B+2954.7h6.8C++11.2C**
Frag Grenade 9491191N/A86.8039.511%D-N/A455C+15B*22100.2h3.4B+8.5C++
C-4 11391303.033B**1.1640.272%A**N/A101.1B24.4C9910.9h1B**2.4A
NSX-P Tengu 9189108.9S4.7048.811%A++22.472%C++178S4S6140.5h8.8B**18B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1825,0291.7h
Spawn Beacon82,6582.1h
Nanite Revive Grenade01350h
Medical Kit1,47611,45841h
Recon Detection Device0640.2h
Ammunition Package31190.1h
Medical Applicator3722,2242.4h
Nano-Repair Grenade0540h
M20 Mustang0670h

Check the help document for the dictionary if you want to learn more about words used here.


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