Online: daguest  
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Director General frogmike[G0BS] frogmike
NC BR 99

KDR: 4.2

Score: 11.8m

Last Seen: Oct 17th, 2019 4:55 PM
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Battle Rank 99 - New Conglomerate on Connery
Level 100 Progress: 62% 189h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NC6 Gauss SAW EM6 GD-22S NSX-P Naginata NS-44 Commissioner AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,828,307 MLG Score: 7057
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.908%29.716%100818120127,7166.17833-1.977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.497%2.341A*1.461A+-0.634DHEAD ++ (~12.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.66B+8.40.412B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.656%85.876%01121835448700.726899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.511A+1.23B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.627B+1.60.477B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m281.4%627 (37.6k)546 (32.8k)4.2016231,5927,5194.3338299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1219363132.3%28.732%92802:527

8% Combat Medic83% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2018 12:14 AMNov 21st, 2018 3:29 AMOct 19th, 2019 3:53 AM (30d) (PST)Oct 17th, 2019 12:55 PM (31d) (PST)Oct 17th, 2019 12:55 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9652896761.4660.3490.4214.2430.0427057

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,88017,36440,516882125255332,746

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
359.1h/15d 994 9,077 9,412 91.4k 558 1,332 898 20.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:12,830
Deaths:2,105
KDR:6.095
Accuracy:34.131% A++
HSR:28.628% B+
NS-15M2
A++
Kills:2,372
Deaths:387
KDR:6.129
Accuracy:32.478% A++
HSR:34.401% B**
NC6 Gauss SAW
A*
Kills:2,173
Deaths:400
KDR:5.433
Accuracy:32.141% A*
HSR:31.155% A
EM6
A++
Kills:1,870
Deaths:387
KDR:4.832
Accuracy:31.369% A++
HSR:31.123% B**
GD-22S
A*
Kills:1,440
Deaths:190
KDR:7.579
Accuracy:34.967% A*
HSR:34.653% A+
NSX-P Naginata
A*
Kills:1,264
Deaths:189
KDR:6.688
Accuracy:34.369% A*
HSR:32.911% B+
EM1
M
Kills:793
Deaths:155
KDR:5.116
Accuracy:35.834% M
HSR:30.895% A+
NC6A GODSAW
B**
Kills:659
Deaths:97
KDR:6.794
Accuracy:35.059% B**
HSR:27.011% C+
NSX Naginata
A*
Kills:639
Deaths:122
KDR:5.238
Accuracy:34.005% A*
HSR:27.387% C+
MGR-L1 Promise
A+
Kills:141
Deaths:17
KDR:8.294
Accuracy:32.233% A+
HSR:29.078% B+
Kills:24,181
Deaths (as Heavy Assault):4,049
Deaths (to Heavy Assaults):2,472
KDR:5.97209
Kill Difference:20,132
Playtime:298.202 hours
Usage:83%
Score:10.118m
Score/min:566
Accuracy (listed only):33.659%
HSR (listed only):30.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:843
Deaths:149
KDR:5.658
Accuracy:34.463% A**
HSR:28.588% A
GD-7F
A*
Kills:325
Deaths:50
KDR:6.500
Accuracy:35.311% A*
HSR:26.154% B**
Blitz GD-10
A*
Kills:324
Deaths:75
KDR:4.320
Accuracy:35.593% A*
HSR:29.321% A*
AF-4 Cyclone
A*
Kills:294
Deaths:52
KDR:5.654
Accuracy:36.180% A*
HSR:22.449% B+
AF-4A Bandit
A++
Kills:166
Deaths:17
KDR:9.765
Accuracy:34.262% A++
HSR:24.096% C*
NSX-P Tengu
A*
Kills:74
Deaths:8
KDR:9.250
Accuracy:48.965% A*
HSR:24.324% B+
Kills:2,026
Deaths (as Light Assault):351
Deaths (to Light Assaults):1,515
KDR:5.77208
Kill Difference:1,675
Playtime:14.285 hours
Usage:4%
Score:0.389m
Score/min:454
Accuracy (listed only):37.462%
HSR (listed only):25.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:750
Deaths:190
KDR:3.947
Accuracy:33.765% A++
HSR:27.067% B*
NC1 Gauss Rifle
A*
Kills:556
Deaths:180
KDR:3.089
Accuracy:32.516% A*
HSR:20.504% C+
Blitz GD-10
A*
Kills:324
Deaths:75
KDR:4.320
Accuracy:35.593% A*
HSR:29.321% A*
AF-4 Cyclone
A*
Kills:294
Deaths:52
KDR:5.654
Accuracy:36.180% A*
HSR:22.449% B+
NSX-P Tengu
A*
Kills:74
Deaths:8
KDR:9.250
Accuracy:48.965% A*
HSR:24.324% B+
Kills:1,998
Deaths (as Combat Medic):505
Deaths (to Combat Medics):885
KDR:3.95644
Kill Difference:1,493
Playtime:27.895 hours
Usage:8%
Score:0.798m
Score/min:477
Accuracy (listed only):37.404%
HSR (listed only):24.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:843
Deaths:149
KDR:5.658
Accuracy:34.463% A**
HSR:28.588% A
GD-7F
A*
Kills:325
Deaths:50
KDR:6.500
Accuracy:35.311% A*
HSR:26.154% B**
AF-4A Bandit
A++
Kills:166
Deaths:17
KDR:9.765
Accuracy:34.262% A++
HSR:24.096% C*
Kills:1,334
Deaths (as Engineer):216
Deaths (to Engineers):814
KDR:6.17593
Kill Difference:1,118
Playtime:10.888 hours
Usage:3%
Score:0.305m
Score/min:466
Accuracy (listed only):34.679%
HSR (listed only):26.280%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,191
Deaths:644
KDR:1.849
Accuracy:48.259% A+
HSR:33.585% A+
EM4 Longshot
B**
Kills:354
Deaths:56
KDR:6.321
Accuracy:45.656% B**
HSR:85.876% B**
NS-357 Underboss
A+
Kills:350
Deaths:156
KDR:2.244
Accuracy:49.423% A+
HSR:30.286% B**
Blitz GD-10
A*
Kills:324
Deaths:75
KDR:4.320
Accuracy:35.593% A*
HSR:29.321% A*
AF-4 Cyclone
A*
Kills:294
Deaths:52
KDR:5.654
Accuracy:36.180% A*
HSR:22.449% B+
NSX-P Tengu
A*
Kills:74
Deaths:8
KDR:9.250
Accuracy:48.965% A*
HSR:24.324% B+
Kills:2,587
Deaths (as Infiltrator):991
Deaths (to Infiltrators):1,089
KDR:2.61049
Kill Difference:1,596
Playtime:6.297 hours
Usage:2%
Score:0.127m
Score/min:337
Accuracy (listed only):44.013%
HSR (listed only):37.640%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,99612,8302,1056.095A+1.8934.131%A++28.628%B+128.3M+1.7M397100h8.3B*24.4B*
NS-15M2 2,4092,3723876.129M1.9332.478%A++34.401%B**101.4A++1.6A++29123.4h10.1B*31.1B*
NC6 Gauss SAW 2,2182,1734005.433M**1.2332.141%A*31.155%A105.5M*2.2M**33220.6h7.3B*22.8B*
EM6 1,9011,8703874.832A*0.6331.369%A++31.123%B**108.1A**1.8M++30917.3h8.9B*28.4B*
GD-22S 1,4591,4401907.579M*3.3834.967%A*34.653%A+129.7M**1.7M++35111.1h8.1A23.3B**
NSX-P Naginata 1,2881,2641896.688S2.4934.369%A*32.911%B+162.1M**3.1M3727.8h9.2B**26.8B**
NS-44 Commissioner 1,1991,1916441.849B*2.3548.259%A+33.585%A+67.3AN/A21817.7h2.8B**5.9B*
AF-19 Mercenary 8618431495.658S1.4634.463%A**28.588%A106.7S2.3S3497.9h9B**26.2B**
EM1 8037931555.116M**0.9135.834%M30.895%A+155.5S2M**3745.1h9.7B+27B**
Carnage AR 7637501903.947A++0.2533.765%A++27.067%B*80.6A**1.4A**2189.3h11.1B**33B**
NC6A GODSAW 670659976.794A*2.5935.059%B**27.011%C+164.8M*2.8M*6434h7.6C++21.8B++
NSX Naginata 6526391225.238M**1.0434.005%A*27.387%C+136M**2.8S3984.7h9.6B++28.3B*
NS Decimator 8075941354.4S0.2068.727%B**1.347%D39.9C*14.3C+28014.9h4B+5.9B++
NC1 Gauss Rifle 5685561803.089A++1.1132.516%A*20.504%C+68.6M1.5M+3078.1h9.9B**30.5B**
Mag-Cutter 4154147,1570.058B**4.1435.682%B+4.831%C1.3B**N/A4314.8h1.7B*4.8C*
EM4 Longshot 354354566.321B**2.1245.656%B**85.876%B**75.3MN/A2184.7h1.6B**3.6B**
NS-357 Underboss 3543501562.244A1.9649.423%A+30.286%B**77.8AN/A2104.5h3.4B*6.9B*
GD-7F 329325506.5S2.3035.311%A*26.154%B**120.4M**1.5M3782.7h9.9B**28B**
Blitz GD-10 328324754.32M*0.1235.593%A*29.321%A*129.6S1.6M**5742.5h11.4B*32.1B*
AF-4 Cyclone 296294525.654M++1.4536.18%A*22.449%B+122.5M**N/A4372.4h8.7B*23.9B*
AF-4A Bandit 168166179.765S5.5634.262%A++24.096%C*150.9S1.8M+4791.1h7.5A21.8A
MGR-L1 Promise 146141178.294S4.0932.233%A+29.078%B+128.2M++4.5S7691.1h9.9B**30.7B**
Shrike 198126452.8M**1.4060.497%B+N/A26.8C*15.3B+2954.7h6.8C+11.2C**
Frag Grenade 9491191N/A86.8039.511%D-N/A455C+15B**22000.2h3.4B+8.5C*
C-4 10181282.893B**1.3140.488%A**N/A101.3B+25C9790.8h1B**2.5A
NSX-P Tengu 757489.25S5.0548.965%A*24.324%B+148M**2A+6240.5h8.9B**18.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82,5522h
Nano-Armor Kit1421,7691.5h
Nanite Revive Grenade01270h
Medical Kit1,40310,88339.8h
Recon Detection Device0640.2h
Ammunition Package3990.1h
Medical Applicator3421,6972.3h
Nano-Repair Grenade0510h
M20 Mustang0670h

Check the help document for the dictionary if you want to learn more about words used here.


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