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Arcanus gFab[] gFab
VS BR 35

KDR: 3.64

Score: 40.2m

Last Seen: Oct 30th, 2018 9:40 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Miller
Level Progress (to 36): 24%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC L100 Python HEAT Saron HRB Supernova VPC Cosmos VM3 Cosmos VM3 NS-7B PDW Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 2453TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.777%13.948%276910102,4520.7764412.862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.437%-0.241C-1.028D*0.306C*HEAD + (~4.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.9-0.72D-25.5-0.787D-103.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.233%1.218%217310161,3146813461.92669379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.042%-0.55D-0.366C-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.415B30.20.427B63.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.359%2.571%21928101127,06614841510018.2263179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.883%-0.632D-0.057C+0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.47B+70.438B13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.441%1.618%422610134,079119927773.39917147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.704%-0.063C+-0.698D1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.532B+19.50.5B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.2m279.8%194 (11.6k)182 (10.9k)3.6389446,32012,7295.4475635 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1019272711.252%4.033%4517:148

74% Engineer8% Heavy Assault6% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2013 5:42 PMJul 3rd, 2017 10:18 PMOct 31st, 2018 10:16 AM (15d) (PST)Oct 30th, 2018 5:41 PM (16d) (PST)Oct 30th, 2018 5:40 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
595715240.2090.0580.0080.8460.09373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6944,23731,457133151610,916

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3686.6h/153.6d 23,022 1,868 19,273 187.2k 2,733 7,792 20,576 131.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:115
Deaths:303
KDR:0.380
Accuracy:22.514% C+
HSR:13.044% D*
NS-11C
D*
Kills:105
Deaths:442
KDR:0.238
Accuracy:16.454% D**
HSR:11.429% D*
Serpent VE92
D
Kills:59
Deaths:174
KDR:0.339
Accuracy:16.458% D**
HSR:15.254% D
Kills:279
Deaths (as Engineer):919
Deaths (to Engineers):4,480
KDR:0.30359
Kill Difference:640
Playtime:2,731.429 hours
Usage:74%
Score:33.376m
Score/min:204
Accuracy (listed only):18.475%
HSR (listed only):13.242%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A*
Kills:97
Deaths:131
KDR:0.740
Accuracy:15.862% D*
HSR:8.247% A*
Ursa
D--
Kills:61
Deaths:112
KDR:0.545
Accuracy:16.667% D--
HSR:14.754% D**
VX29 Polaris
C-
Kills:51
Deaths:71
KDR:0.718
Accuracy:14.350% F
HSR:19.608% C-
Kills:209
Deaths (as Heavy Assault):314
Deaths (to Heavy Assaults):2,422
KDR:0.66561
Kill Difference:105
Playtime:282.823 hours
Usage:8%
Score:1.483m
Score/min:87
Accuracy (listed only):15.626%
HSR (listed only):14.203%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7B PDW
D
Kills:1,162
Deaths:2,376
KDR:0.489
Accuracy:22.054% D
HSR:13.597% D
Sirius SX12
D
Kills:153
Deaths:654
KDR:0.234
Accuracy:19.173% D--
HSR:14.379% D
Solstice VE3
C+
Kills:115
Deaths:303
KDR:0.380
Accuracy:22.514% C+
HSR:13.044% D*
NS-11C
D*
Kills:105
Deaths:442
KDR:0.238
Accuracy:16.454% D**
HSR:11.429% D*
Serpent VE92
D
Kills:59
Deaths:174
KDR:0.339
Accuracy:16.458% D**
HSR:15.254% D
Kills:1,594
Deaths (as Light Assault):3,949
Deaths (to Light Assaults):1,912
KDR:0.40365
Kill Difference:2,355
Playtime:216.225 hours
Usage:6%
Score:1.444m
Score/min:111
Accuracy (listed only):19.331%
HSR (listed only):13.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
D
Kills:1,162
Deaths:2,376
KDR:0.489
Accuracy:22.054% D
HSR:13.597% D
Sirius SX12
D
Kills:153
Deaths:654
KDR:0.234
Accuracy:19.173% D--
HSR:14.379% D
Kills:1,315
Deaths (as Infiltrator):3,030
Deaths (to Infiltrators):1,598
KDR:0.43399
Kill Difference:1,715
Playtime:29.440 hours
Usage:1%
Score:0.120m
Score/min:68
Accuracy (listed only):20.613%
HSR (listed only):13.988%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
D
Kills:1,162
Deaths:2,376
KDR:0.489
Accuracy:22.054% D
HSR:13.597% D
H-V45
D-
Kills:671
Deaths:840
KDR:0.799
Accuracy:18.753% D--
HSR:14.903% D-
Sirius SX12
D
Kills:153
Deaths:654
KDR:0.234
Accuracy:19.173% D--
HSR:14.379% D
Pulsar VS1
F
Kills:75
Deaths:81
KDR:0.926
Accuracy:15.273% F
HSR:9.333% F
Kills:2,061
Deaths (as Combat Medic):3,951
Deaths (to Combat Medics):739
KDR:0.52164
Kill Difference:1,890
Playtime:113.538 hours
Usage:3%
Score:0.871m
Score/min:128
Accuracy (listed only):18.813%
HSR (listed only):13.053%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,623
Deaths:697
KDR:2.329
Accuracy:16.764% C++
HSR:15.404% D-
Cosmos VM3
C++
Kills:1,484
Deaths:630
KDR:2.356
Accuracy:17.018% C++
HSR:16.577% D
Comet VM2
B**
Kills:820
Deaths:425
KDR:1.929
Accuracy:33.802% D--
HSR:6.585% B**
Comet VM2
B**
Kills:695
Deaths:412
KDR:1.687
Accuracy:35.296% D--
HSR:6.475% B**
Blueshift VM5
A
Kills:255
Deaths:132
KDR:1.932
Accuracy:24.775% A
HSR:12.941% D**
Blueshift VM5
B**
Kills:235
Deaths:132
KDR:1.780
Accuracy:24.609% B**
HSR:12.766% D**
Quasar VM1
C-
Kills:137
Deaths:117
KDR:1.171
Accuracy:13.649% C-
HSR:13.139% D*
NS-10 Burster
C*
Kills:111
Deaths:121
KDR:0.917
Accuracy:30.430% C*
HSR:2.703% D--
NS-10 Burster
C**
Kills:104
Deaths:85
KDR:1.224
Accuracy:31.512% C**
HSR:0.962% D**
Kills:5,464
Deaths (as MAX Suit):1,375.500
Deaths (to MAX Suits):704
KDR:3.97237
Kill Difference:4,088.500
Playtime:307.156 hours
Usage:8%
Score:2.949m
Score/min:160
Accuracy (listed only):25.317%
HSR (listed only):9.728%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,158
V. Kills:223 N/A
Deaths:69
KDR:16.783
Accuracy:44.713% D-
KPH:58.100 C
VKPH:11.200 D
Light PPA
D
Kills:96
V. Kills:17 N/A
Deaths:39
KDR:2.462
Accuracy:30.701% D*
KPH:10.300 D*
VKPH:1.800 D
Saron Laser Cannon
D*
Kills:60
V. Kills:65 91%
Deaths:111
KDR:0.541
Accuracy:20.652% F-
KPH:1.400 D*
VKPH:1.500 D*
Antares LC
D*
Kills:53
V. Kills:49 106%
Deaths:53
KDR:1
Accuracy:23.308% D**
KPH:2.700 D*
VKPH:2.500 D*
Kills:1,367 (209 + 0)
Deaths:272
KDR:5.026
VKDR:1.301
Vehicle Kills:354
Kill Difference:1,095
Playtime:91.522 hours
Usage:2%
Score:0.556m
Score/min:101
Piloting Accuracy:23.308%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:410
V. Kills:103 394%
Deaths:50
KDR:8.200
Accuracy:48.013% B+
KPH:24.500 D--
VKPH:6.100 C
Kills:410 (0 + 410)
Deaths:50
KDR:8.200
VKDR:2.060
Vehicle Kills:103
Kill Difference:360
Playtime:16.754 hours
Usage:0%
Score:0.094m
Score/min:94
Piloting Accuracy:N/A%
Gunner Accuracy:48.013%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:3,009
V. Kills:968 311%
Deaths:211
KDR:14.261
Accuracy:33.178% F-
KPH:14.300 D--
VKPH:4.600 D**
L100 Python HESH
C--
Kills:726
V. Kills:133 N/A
Deaths:23
KDR:31.565
Accuracy:47.079% C+
KPH:33.400 D
VKPH:6.100 C--
Skyguard
D--
Kills:530
V. Kills:485 109%
Deaths:143
KDR:3.706
Accuracy:22.866% D--
KPH:5.100 D*
VKPH:4.600 D*
C75 Viper
D
Kills:485
V. Kills:80 N/A
Deaths:68
KDR:7.132
Accuracy:28.096% D*
KPH:18.200 D
VKPH:3 D*
L100 Python AP
D**
Kills:360
V. Kills:313 115%
Deaths:67
KDR:5.373
Accuracy:44.996% D*
KPH:11 D**
VKPH:9.500 D**
Kills:5,110 (5,110 + 0)
Deaths:512
KDR:9.980
VKDR:3.865
Vehicle Kills:1,979
Kill Difference:4,598
Playtime:395.717 hours
Usage:11%
Score:1.879m
Score/min:79
Driving Accuracy:44.996%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:19,080
V. Kills:12,381 154%
Deaths:1,566
KDR:12.184
Accuracy:49.935% C-
KPH:20.100 C
VKPH:13.100 C
Saron HRB
C-
Kills:2,414
V. Kills:1,772 136%
Deaths:397
KDR:6.081
Accuracy:35.962% D-
KPH:17.100 D
VKPH:12.500 C-
Supernova VPC
C--
Kills:2,043
V. Kills:428 476%
Deaths:116
KDR:17.612
Accuracy:44.798% D
KPH:26.400 D-
VKPH:5.500 C--
E540 Halberd
D
Kills:1,010
V. Kills:660 153%
Deaths:107
KDR:9.439
Accuracy:47.883% C+
KPH:19.500 D--
VKPH:12.800 D
Supernova PC
D
Kills:833
V. Kills:312 266%
Deaths:75
KDR:11.107
Accuracy:37.736% D*
KPH:15.500 D
VKPH:5.800 D
Aphelion VEX-4
D--
Kills:81
V. Kills:68 117%
Deaths:13
KDR:6.231
Accuracy:31.357% C--
KPH:13 D*
VKPH:11 D--
Proton II PPA
C++
Kills:56
V. Kills:10 N/A
Deaths:9
KDR:6.222
Accuracy:15.325% D**
KPH:22.300 D*
VKPH:4 C++
Kills:25,517 (21,956 + 3,561)
Deaths:2,283
KDR:11.177
VKDR:6.847
Vehicle Kills:15,631
Kill Difference:23,234
Playtime:1,280.880 hours
Usage:35%
Score:12.511m
Score/min:163
Driving Accuracy:37.736%
Gunner Accuracy:15.325%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:61
V. Kills:26 226%
Deaths:10
KDR:6.100
Accuracy:55.008% C
KPH:26.700 D
VKPH:11.400 D*
Saron HRB-H
D
Kills:51
V. Kills:38 131%
Deaths:13
KDR:3.923
Accuracy:47.847% D-
KPH:23.300 D-
VKPH:17.400 D
Kills:112 (0 + 112)
Deaths:23
KDR:4.870
VKDR:2.783
Vehicle Kills:64
Kill Difference:89
Playtime:4.473 hours
Usage:0%
Score:0.154m
Score/min:573
Driving Accuracy:N/A%
Gunner Accuracy:47.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:124
V. Kills:39 310%
Deaths:24
KDR:5.167
Accuracy:32.350% D
KPH:13.300 D
VKPH:4.200 D--
M12 Kobalt
B+
Kills:60
V. Kills:9 N/A
Deaths:4
KDR:15
Accuracy:12.196% D*
KPH:28.100 D--
VKPH:4.200 B+
Kills:184 (0 + 184)
Deaths:28
KDR:6.571
VKDR:1.714
Vehicle Kills:48
Kill Difference:156
Playtime:11.438 hours
Usage:0%
Score:0.081m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:12.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 31,46119,0801,56612.184B**8.5549.935%C-2.526%C+20.1C13.1C155948.1h4.9B+9.8B
L100 Python HEAT 3,9773,00921114.261A*10.6233.178%F-3.622%B++14.3D--4.6D**62209.9h4.7B++14.2C+
Saron HRB 4,1862,4143976.081C*2.4435.962%D-1.118%C-17.1D12.5C-223141.2h23.7C+65.9C--
Supernova VPC 2,4712,04311617.612B+13.9744.798%D1.958%B26.4D-5.5C--10777.5h3.6C+8C
Cosmos VM3 1,6601,6236972.329C*1.3116.764%C++15.404%D-12.1D**N/A34134.2h16.7D-99.6C+
Cosmos VM3 1,5211,4846302.356B1.2817.018%C++16.577%D11.5D*N/A31129.4h17.8D--104.4C+
NS-7B PDW 1,1911,1622,3760.489D3.1522.054%D13.597%D3.6D--N/A9325.8h25.7F--116.5D--
Dual Photon Pods 1,3811,1586916.783A++13.1444.713%D-N/A58.2C11.2D26419.9h22C*49.2C+
E540 Halberd 1,6701,0101079.439C++5.8047.883%C+2.079%C19.5D--12.8D24451.7h6.6C-13.8C
Supernova PC 1,1458337511.107B*7.4737.736%D*3.481%B*15.5D5.8D13953.7h4.6B+12.2C+
Comet VM2 1,0878204251.929A1.7133.802%D--6.585%B**8D2.6D48102.9h20.1B59.4C+
Tank Mine 1,1927681335.774A++2.1434.415%C++N/A80C--44.2D7049.6h2.3C--6.8C+
L100 Python HESH 8597262331.565A++27.9347.079%C+1.653%C+33.5D6.1C--15221.7h3.7C+7.9C+
Comet VM2 9016954121.687B*1.9535.296%D--6.475%B**6.9D-2.1D**36100.3h24.7C**69.9C+
H-V45 6806718400.799C2.8418.753%D--14.903%D-8.7D--N/A2277.2h20.3F--108.2F
Proximity Mine 5835824014.55M**10.9135.288%DN/A126.5C++N/A3074.6h1.8B5C+
Skyguard 1,0155301433.706B+0.0722.866%D--1.887%C+5.1D*4.6D*61104.5h116.4B509C+
C75 Viper 565485687.132B++3.4928.096%D*N/A18.2D3D*12926.7h10B++35.7C*
S1 5694816090.79C++2.8546.976%D*2.495%C18.4C--3.4D**14226.1h5.5B++11.6C*
L105 Zephyr 513410508.2C+4.5648.013%B+N/A24.4D--6.1C9416.8h7.3C15.3C*
L100 Python AP 673360675.373C**1.7344.996%D*2.778%C+10.9D**9.5D**15932.9h7.5C+16.7D
Spear Anti-Vehicle Phalanx Turret 4322701320.769A*17.1323.666%F-2.963%D11.7D**7D**14623h10.1C+42.6F
Blueshift VM5 2642551321.932C+1.7124.775%A12.941%D**13.7D*N/A3918.6h26.4T106.6C
Frag Grenade 2452381238N/A234.3644.036%C+N/A264.4D--7.8C+8370.9h6.1F-13.8D*
Blueshift VM5 2382351321.78C1.8624.609%B**12.766%D**12.6D*N/A3618.6h28.7T*116.6C-
C-4 214159752.12B+1.5240.675%M+N/A33.8D--11.7D*6394.7h2.6F-6.3C+
Sirius SX12 1611536540.234D3.4019.173%D--14.379%D0.9D**N/A5174.5h37T*193.2F**
Quasar VM1 1421371171.171C2.4713.649%C-13.139%D*9D*N/A3815.3h16.8C122.8C+
M20 Basilisk 163124245.167B**1.5332.35%D7.258%B+13.3D4.2D--1209.3h88.6C**274C++
Solstice VE3 1181153030.38D3.2622.514%C+13.044%D*1.3D*N/A1486.8h25.8D**114.4C-
NS-10 Burster 2161111210.917C+2.7230.43%C*2.703%D--2.4D*2.3D-4645.7h205.7D*676D
NS-11C 1131054420.238D-3.4016.454%D**11.429%D*0.7D*N/A9143.1h41.9T*254.4T*
NS-10 Burster 193104851.224C*2.4131.512%C**N/A2.7D*2.3D--4437.9h197D--625.3C
Lasher X2 101971310.74C2.9015.862%D*8.247%A*2.8D**N/A1334.3h25.5D*161.1D*
Hades VSH4 15496631.524A*2.1155.297%F1.042%D-6.7D4C--9014.4h10.9D19.7D**
Light PPA 11396392.462C1.1830.701%D*4.167%S10.3D*1.8D879.3h17.3C+56.3C
Xiphos Anti-Personnel Phalanx Tower 10585185B81.3627.551%C3.529%B*20.2D-4.8C-674.2h50.8D--184.3D
Aphelion VEX-4 14981136.231B+2.5931.357%C--N/A13.1D*11D--1796.2h68.5C218.4C
Pulsar VS1 7675810.926C+2.7115.273%F9.333%F5D*N/A3414.9h22.6F--148.2F*
Spear Anti-Vehicle Phalanx Tower 10373324.333C*20.6948.593%C2.74%D25.2D10.3D--1382.9h5.2B**10.7B**
Aspis Anti-Aircraft Phalanx Turret 16066193.474C+0.1617.209%D*N/A2.3F3.3F6828.3h212.3D*1233.6D*
NS Annihilator 109641020.627C++3.0178.903%CN/A5D*3.5D**11012.9h18.9F--23.9F--
E540 Halberd-H 8761106.1C+2.4655.008%C1.639%C26.5D11.3D*5062.3h5.9C**10.6C**
Ursa 61611120.545D3.0916.667%D--14.754%D**6.1D*N/A2910h21.7T-129.9F-
Saron Laser Cannon 125601110.541C3.1020.652%F-3.333%B++1.4D*1.5D*4642.3h208.9D1011.7F
M12 Kobalt 6960415C**11.3612.196%D*11.667%D**28.6D--4.3B+1122.1h21.3C174.2D
Serpent VE92 61591740.339D3.3016.458%D**15.254%D1.1D*N/A753.8h23.6F--143.5F--
Proton II PPA 665696.222C--2.5815.325%D**N/A22.4D*4C++1072.5h10.2C+66.3D-
Antares LC 10253531C2.6423.308%D**3.774%A+2.7D*2.5D*6220h205.6D882.1D*
Saron HRB-H 8951133.923C+0.2847.847%D-N/A23.2D-17.3D6442.2h31.8D66.5D-
VX29 Polaris 5351710.718D2.9214.35%F19.608%C-3D**N/A1517.2h31.4T*218.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9173,084,047241.6h
Spawn Beacon2740.2h
Anti-Vehicle MANA Turret182142.7h
Equinox VE2 Burst0510h
Turret AI Module01950.9h
Repair Module01800.8h
Skywall Shield Emitter0710.4h
Structure Shield Module01000.6h
Nanite Revive Grenade01150h
Medical Applicator206157,87913.2h
Deconstruction Tool13,2970.5h
Spear Anti-Vehicle Tower0930.7h
Spitfire Auto-Turret103601.8h
Rampart Wall01401.5h
Xiphos Anti-Personnel Tower0880.6h
Hoplon Anti-Aircraft Phalanx Tower1780.7h
Ammunition Package1592,0099.4h
Nano-Repair Grenade04720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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