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Immortal Sweetheart gabeREAL[BRAC] gabeREAL
VS BR 68

KDR: 3.03

Score: 39.2m

Last Seen: Feb 18th, 2019 1:45 AM
- OFFLINE - 1538.8 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Connery
Level Progress (to 69): 75%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Frag Grenade Ghost Saron HRB E540 Halberd Proximity Mine Parsec VX3-A Eidolon VE33 Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $982,035 MLG Score: 785
Fun Score: N/A
Cheeseburgers Flipped: 1339TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.675%20.766%42932100330,2273.06469-0.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.825%-0.082C+0.007C+-0.698DHEAD ++ (~10.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.172C++12.80.105C+49.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.176%4.221%233103230811562030.266206151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.301%-1.63F1.04B**1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.4-1.182D*20.4-0.626D64

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.008%3.538%7221410215,48371819137.63649286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.087%-0.85D---0.215C0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.529B+15.10.618B+40.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.493%68.822%722810279,3881223547.66994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.966%0.371C**0.111C+-0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.242C++2.80.117C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.16%11.365%722410311,267978131.2955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.088%-0.273C-0.633D-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.051C+4.80.015C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.2m269.7%285 (17.1k)233 (14k)3.032863,60720,9733.438868 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035282018.285%22.05%40308:0033

6% Combat Medic14% Engineer17% Heavy Assault38% Infiltrator19% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 9:40 PMFeb 10th, 2018 6:11 AMMar 19th, 2019 9:50 AM (35d) (PST)Feb 17th, 2019 9:47 PM (64d) (PST)Feb 17th, 2019 9:45 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4011003010.3780.1250.0831.1000.029785

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0776,01418,063237566213,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2801.8h/116.7d 8,515 14,025 22,850 184.9k 5,180 9,937 4,946 67.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,170
Deaths:421
KDR:2.779
Accuracy:22.159% C
HSR:21.795% C+
VE-H Maw
C+
Kills:1,169
Deaths:405
KDR:2.886
Accuracy:25.089% C+
HSR:18.734% D-
Flare VE6
C+
Kills:1,167
Deaths:380
KDR:3.071
Accuracy:20.772% C
HSR:24.593% C+
SVA-88
D
Kills:1,161
Deaths:406
KDR:2.860
Accuracy:15.648% D**
HSR:19.724% D
Orion VS54
D*
Kills:1,151
Deaths:720
KDR:1.599
Accuracy:15.029% D*
HSR:15.291% D*
Betelgeuse 54-A
C
Kills:1,100
Deaths:321
KDR:3.427
Accuracy:24.702% C
HSR:24.546% D
Lasher X2
D-
Kills:124
Deaths:44
KDR:2.818
Accuracy:13.140% F
HSR:2.419% D-
NS-15M2
D
Kills:64
Deaths:20
KDR:3.200
Accuracy:20.794% D
HSR:20.313% D
Kills:7,106
Deaths (as Heavy Assault):2,717
Deaths (to Heavy Assaults):5,671
KDR:2.61538
Kill Difference:4,389
Playtime:466.502 hours
Usage:17%
Score:6.333m
Score/min:226
Accuracy (listed only):19.667%
HSR (listed only):18.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,191
Deaths:560
KDR:2.127
Accuracy:19.595% D*
HSR:14.610% D
NS-7 PDW
C
Kills:1,178
Deaths:357
KDR:3.300
Accuracy:18.006% D*
HSR:16.129% C
MKV Suppressed
C+
Kills:1,170
Deaths:346
KDR:3.382
Accuracy:22.073% D
HSR:19.573% C+
Skorpios
D
Kills:1,169
Deaths:400
KDR:2.923
Accuracy:24.411% D
HSR:16.424% D
VE-S Canis
C++
Kills:1,166
Deaths:464
KDR:2.513
Accuracy:28.011% C++
HSR:19.383% C+
Solstice VE3
D
Kills:1,164
Deaths:903
KDR:1.289
Accuracy:17.486% D--
HSR:15.378% D
Serpent VE92
D
Kills:1,163
Deaths:949
KDR:1.226
Accuracy:16.164% D**
HSR:15.907% D
Solstice SF
C-
Kills:1,163
Deaths:386
KDR:3.013
Accuracy:21.442% C--
HSR:14.531% C-
Pulsar C
C--
Kills:1,162
Deaths:654
KDR:1.777
Accuracy:18.648% D--
HSR:19.966% C--
NS-11C
C+
Kills:1,159
Deaths:479
KDR:2.420
Accuracy:18.289% D*
HSR:18.464% C+
Sirius SX12
C--
Kills:1,156
Deaths:778
KDR:1.486
Accuracy:18.390% D*
HSR:14.792% C--
Zenith VX-5
D
Kills:815
Deaths:302
KDR:2.699
Accuracy:20.125% D--
HSR:17.791% D
Eclipse VE3A
C
Kills:613
Deaths:174
KDR:3.523
Accuracy:20.568% D**
HSR:17.945% C
Pandora VX25
C+
Kills:606
Deaths:313
KDR:1.936
Accuracy:38.557% C+
HSR:10.231% D*
NS Baron G5
C
Kills:347
Deaths:195
KDR:1.779
Accuracy:40.129% C
HSR:11.816% D
Deimos VA29
D
Kills:304
Deaths:272
KDR:1.118
Accuracy:51.791% D
HSR:11.842% D-
Thanatos VE70
D
Kills:286
Deaths:261
KDR:1.096
Accuracy:33.626% D
HSR:12.587% D
NSX Tengu
C++
Kills:283
Deaths:124
KDR:2.282
Accuracy:33.784% C
HSR:21.555% C++
VX6-7
C+
Kills:80
Deaths:59
KDR:1.356
Accuracy:17.429% D*
HSR:20% C+
Nova
C+
Kills:71
Deaths:62
KDR:1.145
Accuracy:35.655% D
HSR:14.085% C+
Kills:16,246
Deaths (as Light Assault):8,038
Deaths (to Light Assaults):4,047
KDR:2.02115
Kill Difference:8,208
Playtime:535.097 hours
Usage:19%
Score:6.302m
Score/min:196
Accuracy (listed only):25.709%
HSR (listed only):16.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C*
Kills:1,193
Deaths:377
KDR:3.164
Accuracy:29.292% C*
HSR:18.525% D--
Solstice VE3
D
Kills:1,164
Deaths:903
KDR:1.289
Accuracy:17.486% D--
HSR:15.378% D
Serpent VE92
D
Kills:1,163
Deaths:949
KDR:1.226
Accuracy:16.164% D**
HSR:15.907% D
Solstice SF
C-
Kills:1,163
Deaths:386
KDR:3.013
Accuracy:21.442% C--
HSR:14.531% C-
Pulsar C
C--
Kills:1,162
Deaths:654
KDR:1.777
Accuracy:18.648% D--
HSR:19.966% C--
NS-11C
C+
Kills:1,159
Deaths:479
KDR:2.420
Accuracy:18.289% D*
HSR:18.464% C+
VE-LR Obelisk
B++
Kills:844
Deaths:123
KDR:6.862
Accuracy:36.613% B++
HSR:30.687% C+
Zenith VX-5
D
Kills:815
Deaths:302
KDR:2.699
Accuracy:20.125% D--
HSR:17.791% D
Eclipse VE3A
C
Kills:613
Deaths:174
KDR:3.523
Accuracy:20.568% D**
HSR:17.945% C
Pandora VX25
C+
Kills:606
Deaths:313
KDR:1.936
Accuracy:38.557% C+
HSR:10.231% D*
NS Baron G5
C
Kills:347
Deaths:195
KDR:1.779
Accuracy:40.129% C
HSR:11.816% D
Deimos VA29
D
Kills:304
Deaths:272
KDR:1.118
Accuracy:51.791% D
HSR:11.842% D-
Thanatos VE70
D
Kills:286
Deaths:261
KDR:1.096
Accuracy:33.626% D
HSR:12.587% D
VX6-7
C+
Kills:80
Deaths:59
KDR:1.356
Accuracy:17.429% D*
HSR:20% C+
Nova
C+
Kills:71
Deaths:62
KDR:1.145
Accuracy:35.655% D
HSR:14.085% C+
Kills:10,970
Deaths (as Engineer):5,509
Deaths (to Engineers):4,301
KDR:1.99129
Kill Difference:5,461
Playtime:400.241 hours
Usage:14%
Score:5.316m
Score/min:221
Accuracy (listed only):27.721%
HSR (listed only):16.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,191
Deaths:560
KDR:2.127
Accuracy:19.595% D*
HSR:14.610% D
NS-7 PDW
C
Kills:1,178
Deaths:357
KDR:3.300
Accuracy:18.006% D*
HSR:16.129% C
MKV Suppressed
C+
Kills:1,170
Deaths:346
KDR:3.382
Accuracy:22.073% D
HSR:19.573% C+
Skorpios
D
Kills:1,169
Deaths:400
KDR:2.923
Accuracy:24.411% D
HSR:16.424% D
VE-S Canis
C++
Kills:1,166
Deaths:464
KDR:2.513
Accuracy:28.011% C++
HSR:19.383% C+
Sirius SX12
C--
Kills:1,156
Deaths:778
KDR:1.486
Accuracy:18.390% D*
HSR:14.792% C--
H-V45
D-
Kills:999
Deaths:578
KDR:1.728
Accuracy:19.958% D-
HSR:15.516% D-
Pandora VX25
C+
Kills:606
Deaths:313
KDR:1.936
Accuracy:38.557% C+
HSR:10.231% D*
Pulsar VS1
C+
Kills:352
Deaths:225
KDR:1.564
Accuracy:22.791% C+
HSR:20.739% C+
NS Baron G5
C
Kills:347
Deaths:195
KDR:1.779
Accuracy:40.129% C
HSR:11.816% D
Deimos VA29
D
Kills:304
Deaths:272
KDR:1.118
Accuracy:51.791% D
HSR:11.842% D-
Thanatos VE70
D
Kills:286
Deaths:261
KDR:1.096
Accuracy:33.626% D
HSR:12.587% D
NSX Tengu
C++
Kills:283
Deaths:124
KDR:2.282
Accuracy:33.784% C
HSR:21.555% C++
Nova
C+
Kills:71
Deaths:62
KDR:1.145
Accuracy:35.655% D
HSR:14.085% C+
Kills:10,278
Deaths (as Combat Medic):4,935
Deaths (to Combat Medics):1,937
KDR:2.08267
Kill Difference:5,343
Playtime:162.257 hours
Usage:6%
Score:2.791m
Score/min:287
Accuracy (listed only):29.055%
HSR (listed only):15.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,952
Deaths:361
KDR:5.407
Accuracy:36.562% C
HSR:65.113% C
Parsec VX3-A
C-
Kills:1,246
Deaths:81
KDR:15.383
Accuracy:39.783% C-
HSR:69.583% D**
Eridani SX5
D
Kills:1,191
Deaths:560
KDR:2.127
Accuracy:19.595% D*
HSR:14.610% D
XM98
C+
Kills:1,188
Deaths:80
KDR:14.850
Accuracy:36.600% C+
HSR:74.748% C+
Parallax VX3
C++
Kills:1,184
Deaths:143
KDR:8.280
Accuracy:40.141% C++
HSR:77.027% C+
NS-7 PDW
C
Kills:1,178
Deaths:357
KDR:3.300
Accuracy:18.006% D*
HSR:16.129% C
Artemis VX26
C
Kills:1,177
Deaths:379
KDR:3.106
Accuracy:22.761% D-
HSR:20.306% C
V10
C+
Kills:1,175
Deaths:84
KDR:13.988
Accuracy:39.854% C+
HSR:69.192% D--
MKV Suppressed
C+
Kills:1,170
Deaths:346
KDR:3.382
Accuracy:22.073% D
HSR:19.573% C+
NSX Tomoe
C**
Kills:1,170
Deaths:245
KDR:4.776
Accuracy:24.846% D-
HSR:39.487% C**
Skorpios
D
Kills:1,169
Deaths:400
KDR:2.923
Accuracy:24.411% D
HSR:16.424% D
VE-S Canis
C++
Kills:1,166
Deaths:464
KDR:2.513
Accuracy:28.011% C++
HSR:19.383% C+
NS-44 Commissioner
C--
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:32.335% C--
HSR:15.603% D-
VA39 Spectre
B+
Kills:1,160
Deaths:166
KDR:6.988
Accuracy:35.342% B+
HSR:37.759% C+
Phantom VA23
B**
Kills:1,158
Deaths:183
KDR:6.328
Accuracy:32.345% C-
HSR:38.774% B**
NS-30 Vandal
B*
Kills:1,157
Deaths:199
KDR:5.814
Accuracy:31.566% C
HSR:33.189% B*
Sirius SX12
C--
Kills:1,156
Deaths:778
KDR:1.486
Accuracy:18.390% D*
HSR:14.792% C--
NSX Daimyo
C
Kills:904
Deaths:83
KDR:10.892
Accuracy:36.954% D
HSR:93.142% C
Phaseshift VX-S
B+
Kills:579
Deaths:43
KDR:13.465
Accuracy:39.690% B+
HSR:74.266% C+
NS-357 Underboss
D
Kills:538
Deaths:384
KDR:1.401
Accuracy:32.130% D
HSR:14.312% D-
NSX Tengu
C++
Kills:283
Deaths:124
KDR:2.282
Accuracy:33.784% C
HSR:21.555% C++
NS-61 Emissary
B+
Kills:236
Deaths:128
KDR:1.844
Accuracy:28.222% C+
HSR:19.915% B+
Beamer VS3
C*
Kills:75
Deaths:123
KDR:0.610
Accuracy:20.030% D*
HSR:24% C*
Soldier Soaker
F
Kills:57
Deaths:29
KDR:1.966
Accuracy:18.910% F
HSR:5.263% F
Kills:23,429
Deaths (as Infiltrator):6,669
Deaths (to Infiltrators):3,079
KDR:3.51312
Kill Difference:16,760
Playtime:1,057.079 hours
Usage:38%
Score:15.682m
Score/min:247
Accuracy (listed only):29.681%
HSR (listed only):37.256%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,050
Deaths:415
KDR:2.530
Accuracy:11.354% D*
HSR:18.286% C
Cosmos VM3
C+
Kills:1,034
Deaths:413
KDR:2.504
Accuracy:11.659% D--
HSR:18.472% C+
Comet VM2
C*
Kills:741
Deaths:547
KDR:1.355
Accuracy:28.548% F
HSR:4.723% C*
Comet VM2
C+
Kills:624
Deaths:555
KDR:1.124
Accuracy:28.894% F
HSR:4.167% C+
NS-10 Burster
C--
Kills:112
Deaths:47
KDR:2.383
Accuracy:25.749% C--
HSR:3.571% D-
NS-10 Burster
C--
Kills:105
Deaths:27
KDR:3.889
Accuracy:26.321% C--
HSR:3.810% D
Blueshift VM5
D*
Kills:74
Deaths:22
KDR:3.364
Accuracy:12.846% D**
HSR:14.865% D*
Blueshift VM5
D--
Kills:72
Deaths:22
KDR:3.273
Accuracy:12.438% D**
HSR:15.278% D--
Kills:3,812
Deaths (as MAX Suit):1,024
Deaths (to MAX Suits):1,229
KDR:3.72266
Kill Difference:2,788
Playtime:167.705 hours
Usage:6%
Score:2.759m
Score/min:274
Accuracy (listed only):19.726%
HSR (listed only):10.396%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:76
V. Kills:40 185%
Deaths:18
KDR:4.222
Accuracy:50.297% A
KPH:18.100 D-
VKPH:9.500 D*
L105 Zephyr
D
Kills:73
V. Kills:9 N/A
Deaths:17
KDR:4.294
Accuracy:30.462% D**
KPH:27.100 D-
VKPH:3.300 D
Kills:149 (0 + 149)
Deaths:35
KDR:4.257
VKDR:1.400
Vehicle Kills:49
Kill Difference:114
Playtime:6.896 hours
Usage:0%
Score:0.128m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:30.462%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C*
Kills:63
V. Kills:36 170%
Deaths:9
KDR:7
Accuracy:21.441% D*
KPH:15.500 C*
VKPH:8.800 C
Kills:63 (63 + 0)
Deaths:9
KDR:7
VKDR:4
Vehicle Kills:36
Kill Difference:54
Playtime:4.075 hours
Usage:0%
Score:0.082m
Score/min:337
Driving Accuracy:21.441%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:1,589
V. Kills:706 225%
Deaths:211
KDR:7.531
Accuracy:33.885% D*
KPH:19.300 C--
VKPH:8.600 D-
E540 Halberd
B+
Kills:1,498
V. Kills:689 217%
Deaths:131
KDR:11.435
Accuracy:50.783% B+
KPH:30.300 C+
VKPH:13.900 C-
Proton II PPA
C+
Kills:940
V. Kills:86 N/A
Deaths:63
KDR:14.921
Accuracy:20.184% D
KPH:37.800 D
VKPH:3.500 C+
Supernova FPC
D
Kills:145
V. Kills:131 110%
Deaths:30
KDR:4.833
Accuracy:45.323% D--
KPH:13.800 D--
VKPH:12.400 D
M20 Basilisk
D--
Kills:100
V. Kills:35 278%
Deaths:28
KDR:3.571
Accuracy:21.478% D*
KPH:8.900 D--
VKPH:3.100 D--
Supernova PC
C--
Kills:100
V. Kills:30 323%
Deaths:18
KDR:5.556
Accuracy:40.363% D--
KPH:16.500 C--
VKPH:4.900 D--
Kills:4,372 (245 + 4,127)
Deaths:481
KDR:9.089
VKDR:3.486
Vehicle Kills:1,677
Kill Difference:3,891
Playtime:184.406 hours
Usage:7%
Score:2.295m
Score/min:207
Driving Accuracy:40.363%
Gunner Accuracy:21.478%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:112
V. Kills:48 229%
Deaths:25
KDR:4.480
Accuracy:48.676% D*
KPH:15.600 D*
VKPH:6.700 F
Proton II PPA-H
D
Kills:94
V. Kills:9 N/A
Deaths:18
KDR:5.222
Accuracy:41.359% B+
KPH:37.600 D*
VKPH:3.600 D
Kills:206 (0 + 206)
Deaths:43
KDR:4.791
VKDR:1.326
Vehicle Kills:57
Kill Difference:163
Playtime:9.695 hours
Usage:0%
Score:0.091m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:41.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:253
V. Kills:17 N/A
Deaths:9
KDR:28.111
Accuracy:16.249% C
KPH:42.900 D
VKPH:2.900 C+
M20 Basilisk
D
Kills:192
V. Kills:56 337%
Deaths:56
KDR:3.429
Accuracy:26.239% D**
KPH:12.700 D
VKPH:3.700 D--
M40 Fury
D
Kills:142
V. Kills:20 N/A
Deaths:13
KDR:10.923
Accuracy:27.999% D-
KPH:26 D
VKPH:3.700 D*
M20 Basilisk
D
Kills:124
V. Kills:53 230%
Deaths:24
KDR:5.167
Accuracy:27.706% D*
KPH:12.200 D
VKPH:5.200 D-
M12 Kobalt
D
Kills:88
V. Kills:2 N/A
Deaths:10
KDR:8.800
Accuracy:15.349% C--
KPH:33.500 D--
VKPH:0.800 D
M60-G Bulldog
D*
Kills:56
V. Kills:10 N/A
Deaths:22
KDR:2.545
Accuracy:21.441% D**
KPH:9.600 D*
VKPH:1.700 D*
Kills:855 (0 + 855)
Deaths:134
KDR:6.381
VKDR:1.179
Vehicle Kills:158
Kill Difference:721
Playtime:45.181 hours
Usage:2%
Score:0.329m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:21.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,3802,34412344N/A2,340.9747.917%BN/A571.7B8.8C++18044.1h3.1B++6.5B+
Ghost 1,9601,9523615.407B*2.3736.562%C65.113%C25.6C--N/A7976.2h2.6C7.1C
Saron HRB 2,2951,5892117.531B+4.5033.885%D*2.643%B**19.3C--8.6D-14282.3h14.8A43.6B+
E540 Halberd 2,1871,49813111.435C*8.4050.783%B+2.27%C+30.3C+13.9C-19549.5h5.5B10.9B+
Proximity Mine 1,4941,4922286.544B*3.5142.427%C++N/A79.8D-N/A25618.7h1.8B+4.3B+
Parsec VX3-A 1,2571,2468115.383M++12.3539.783%C-69.583%D**43.4C+N/A13928.7h2.2D-5.5D
Eidolon VE33 1,2401,1933773.164A++0.1329.292%C*18.525%D--33B+1.3A+13136.1h7.6B+26.1B+
Eridani SX5 1,1971,1915602.127B*0.9119.595%D*14.61%D20.6C--N/A6457.9h14.5C-74D
XM98 1,2011,1888014.85S11.8236.6%C+74.748%C+33.6B+N/A9335.4h2.3B+6.2B
Parallax VX3 1,1871,1841438.28A+5.2540.141%C++77.027%C+23.5CN/A9350.4h2.3C+5.6C*
NS-7 PDW 1,1841,1783573.3M*0.2718.006%D*16.129%C22.1CN/A6853.4h16.6C+92C-
Artemis VX26 1,2061,1773793.106A+0.0722.761%D-20.306%C33.5C+N/A7835.1h12.5C+55C
V10 1,1801,1758413.988S10.9639.854%C+69.192%D--36.3C++N/A9932.4h2.3C++5.8C++
MKV Suppressed 1,1871,1703463.382M++0.3522.073%D19.573%C+30.8C+N/A7738h16C+72.6C+
VX29 Polaris 1,1821,1704212.779B**0.2522.159%C21.795%C+35.2CN/A10433.2h12.7C+57.2C++
NSX Tomoe 1,1861,1702454.776A*1.7424.846%D-39.487%C**38.1C+N/A8130.7h16C64.4C-
Skorpios 1,1801,1694002.923B*0.1124.411%D16.424%D40.3C+N/A8829h13.5D--55.2D-
VE-H Maw 1,1771,1694052.886A0.1525.089%C+18.734%D-33.4C-N/A10435h10.9C++43.5C*
Flare VE6 1,1801,1673803.071A++0.0420.772%C24.593%C+30.5CN/A10238.2h11.8C+56.6C+
VE-S Canis 1,1811,1664642.513B**0.5228.011%C++19.383%C+30.2CN/A7738.6h12.3C++44.1C*
C-4 1,3841,1643843.031B**0.0026.72%C*N/A79.7C+15.1D--54214.6h1.2B+4.5B++
Solstice VE3 1,1781,1649031.289B*1.7417.486%D--15.378%D11.8C-N/A5798.3h17.6C+100.9C
Serpent VE92 1,1711,1639491.226C*1.8116.164%D**15.907%D10.3D-N/A42113.3h16.5D102.2D--
Solstice SF 1,1701,1633863.013A*0.0221.442%C--14.531%C-22.7C++N/A10751.2h12.4C++57.9C++
Pulsar C 1,1691,1626541.777B+1.2618.648%D--19.966%C--13.1DN/A6288.8h13.9C74.4C-
SVA-88 1,1681,1614062.86B+0.1715.648%D**19.724%D25.1DN/A9346.2h14.1D90D--
NS-44 Commissioner 1,1711,1609291.249C**1.7832.335%C--15.603%D-16.2DN/A5471.6h5.6D*17.5D-
VA39 Spectre 1,1661,1601666.988S3.9635.342%B+37.759%C+29.2B+N/A8739.7h5.1B+14.4B++
NS-11C 1,1731,1594792.42A++0.6118.289%D*18.464%C+14.5DN/A4879.9h17.3C94.8D
Phantom VA23 1,1681,1581836.328M++3.3032.345%C-38.774%B**30.4CN/A8338.1h5.1C15.9C+
NS-30 Vandal 1,1651,1571995.814M2.7831.566%C33.189%B*32.6CN/A7235.5h6.1C+19.2C+
Sirius SX12 1,1681,1567781.486B+1.5518.39%D*14.792%C--15.1DN/A5776.5h17.3C93.9C--
Orion VS54 1,1551,1517201.599C*1.4315.029%D*15.291%D*14.9DN/A9577h12.3B81.5C+
Betelgeuse 54-A 1,1121,1003213.427C*0.3924.702%C24.546%D43.5DN/A15225.3h12.2D49.3C
Cosmos VM3 1,0561,0504152.53B0.5011.354%D*18.286%C19.3DN/A7054.5h13.4C**117.9C-
Cosmos VM3 1,0421,0344132.504B+0.5311.659%D--18.472%C+19.3DN/A7053.7h13.9C**119.2C
H-V45 1,0139995781.728C*1.3019.958%D-15.516%D-14.7DN/A5868.1h15.4D77C--
Proton II PPA 1,0269406314.921C++11.8920.184%D1.809%C37.9D3.5C+12924.8h10.4C+51.4C+
NSX Daimyo 9049048310.892A*7.8636.954%D93.142%C36.3C--N/A10724.9h3.1D8.3D
VE-LR Obelisk 8648441236.862M+3.8336.613%B++30.687%C+55.5B**1.3B*17215.2h6.2B+16.8B+
Zenith VX-5 8198153022.699A+0.3320.125%D--17.791%D20.8C--N/A5939.2h14.6C72.6C-
Comet VM2 9987415471.355B+1.6828.548%F4.723%C*9.8C+3.4C7575.7h15.5B*54.2C*
Nemesis VSH9 9376803981.709A++1.3249.232%F-5.735%A*14.9C+5.6D13745.6h5.6B**11.3B+
NS Decimator 8866362862.224A+0.8148.794%D**1.572%C--27.4C-10.8D20723.2h5.3C10.8D
Comet VM2 8256245551.124C++1.9128.894%F4.167%C+8.1D2.6D*5977.1h18.8B++65.1C++
Eclipse VE3A 6236131743.523B*0.4920.568%D**17.945%C23.5DN/A7026.1h16.5D*80.3F
Pandora VX25 6086063131.936B*1.1038.557%C+10.231%D*22.9C--N/A9026.5h4.7C+12.2C++
Phaseshift VX-S 5875794313.465M**10.4339.69%B+74.266%C+34.1C**N/A9317h3C++7.6B
Spear Anti-Vehicle Phalanx Turret 7195523217.25A+14.2234.41%D--3.986%C+42.5C**12.8D-28213h5.3B**15.4B++
NS-357 Underboss 5435383841.401B+1.6332.13%D14.312%D-20.8DN/A5925.9h5D15.6C-
Sticky Grenade 4094011401N/A397.9755.329%B+N/A802C16B+30730.5h2.4C+4.3C*
C-4 ARX 421369625.952A*2.9229.576%B*N/A217.1A*30.6C6991.7h0.9B*3B**
Pulsar VS1 3583522251.564B+1.4722.791%C+20.739%C+18CN/A10119.6h16.8C-73.6C+
NS Baron G5 3483471951.779B*1.2540.129%C11.816%D24.6CN/A6614.1h5C+12.5C+
Tank Mine 476347398.897M*5.8628.314%CN/A144.6B*53.8C10312.4h1.3B**4.6B**
Deimos VA29 3103042721.118C+1.9151.791%D11.842%D-17.4D-N/A6017.5h3.1D-6D
Thanatos VE70 2912862611.096C**1.9433.626%D12.587%D13.2DN/A7421.6h6.3D18.7D
M60-A Bulldog 3202852511.4C+8.3731.868%F1.404%D15.8D-1.9D9518h5.1B+16C
NSX Tengu 2872831242.282B**0.7533.784%C21.555%C++33.3C+N/A1038.5h16.5C-48.9C
M12 Kobalt 270253928.111A+25.0816.249%C18.182%C++42.9D2.9C+2295.9h18.3C**112.5C++
M60-A Bulldog 276240396.154C++3.1237.335%C+1.667%C*33.8C+5.1C1347.1h5.5B14.9B
NS-61 Emissary 2392361281.844A+1.1928.222%C+19.915%B+42.1B*N/A1395.6h13.5C*47.8C**
M20 Basilisk 248192563.429C*0.4026.239%D**7.813%B*12.6D3.7D--9315.2h68.6B*261.4C++
MANA Anti-Vehicle Turret 3081901141.667C1.3732.301%F2.632%D1900C1180D16626600.1h7.4C++22.9D-
Force-Blade 18416410,9650.015C3.0220.164%D-4.878%C0.1DN/A11296.3h2.4C**11.9C+
Supernova FPC 276145304.833C+1.8045.323%D--5.517%A*13.8D--12.5D89410.5h7.1D-15.7D*
M40 Fury 1621421310.923B++7.8927.999%D-N/A25.8D3.6D*1405.5h10.9B++38.8C**
M20 Basilisk 177124245.167A+2.1327.706%D*3.226%D-12.2D5.2D-11210.2h81.8B+295.1C+
Lasher X2 127124442.818M+0.2113.14%F2.419%D-21C--N/A2025.9h24.8D-188.4F-
MANA Anti-Personnel Turret 115115462.5N/A0.5316.492%UN/A1150UN/A6171500.1h25.6T*155.4T*
NS-10 Burster 191112472.383A*0.6525.749%C--3.571%D-5.7C+4.1B+10019.5h165.3C--641.9C--
E540 Halberd-H 160112254.48C1.4548.676%D*N/A15.6D*6.7F1477.2h6.4C+13.2C
Auraxium Force-Blade 1161127,9470.014C--3.0211.27%D**2.679%D0.1DN/A0892.2h2.1C++18.8D-
M60-A Bulldog 130110166.875C3.8426.858%F-N/A10.2D--1.9D7610.8h6.4C+23.7D*
NS-10 Burster 181105273.889M**0.8626.321%C--3.81%D6.4B+4.6B+11316.4h169.2C643C
M20 Basilisk 135100283.571B++0.5421.478%D*4%C-8.9D--3.1D--6711.2h65.3B++303.8C+
Supernova PC 130100185.556C++2.5240.363%D--4%A16.4C--4.9D--5916.1h3.6B**8.8B++
Heartstring 10199971.021C+2.0126.349%D--16.162%D-7.7D-N/A2312.8h5.5C+20.8C--
Proton II PPA-H 10394185.222C--2.1941.359%B+N/A37.6D*3.6D1852.5h16D*38.7C-
M12 Kobalt 9088108.8C5.7715.349%C--25%A+33.8D--N/A1582.6h20.8C135.6C+
Anti-Vehicle Grenade 10482182N/A78.9737.736%D**N/A205D55C--13220.4h7.6D20D*
VX6-7 8080591.356C++1.6817.429%D*20%C+10.3D-N/A857.8h17.5D-100.6D*
C150 Dalton 11676184.222C1.1950.297%A2.632%A**18.1D-9.5D*2994.2h7.8F-15.5D
Beamer VS3 77751230.61C+2.4220.03%D*24%C*7.5D-N/A5710h16.1D*80.6D
Blueshift VM5 7574223.364B+0.3312.846%D**14.865%D*26.4CN/A1932.8h14.6B+113.7C-
L105 Zephyr 8273174.294C-1.2630.462%D**1.37%B++27D-3.3D3242.7h5.3B++17.5C+
Blueshift VM5 7272223.273B+0.2412.438%D**15.278%D--25.7C-N/A2312.8h14.3B+114.8C
Nova 7171621.145C+1.8935.655%D14.085%C+14.8D-N/A674.8h6.7D*18.8D*
NS-15M2 6564203.2B**0.1720.794%D20.313%D29.1C-N/A3062.2h15.2D73.2C
NS Annihilator 11863581.086A1.9577.347%D-N/A8.3C7.2C1907.6h10.5B+13.5B+
Skyguard 996397A++3.9721.441%D*1.587%C15.4C*8.8C3374.1h77.7B**362.4B+
Soldier Soaker 5757291.966B*1.0718.91%F5.263%F30DN/A961.9h6.3C+33.5F
M60-G Bulldog 6656222.545D0.4921.441%D**1.786%D9.5D*1.7D*695.9h9.2C-42.9D*
Aspis Anti-Aircraft Phalanx Turret 1105469A*5.9722.907%CN/A12.6B13B+2814.3h123.9B*540.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2218,7878.7h
Restoration Kit687962.5h
Cerberus0510.3h
Nano-Armor Kit202327,13926.8h
Spawn Beacon369202.6h
Anti-Vehicle MANA Turret455434.7h
Nanite Revive Grenade03,1140.9h
Medical Applicator421252,75226.6h
Spitfire Auto-Turret11860.4h
Ammunition Package331,1212.2h
Shield Recharging Field42620.2h
Medical Kit3154,6689.4h
Anti-Infantry MANA Turret93201.5h
Recon Detection Device21063,574101.3h

Check the help document for the dictionary if you want to learn more about words used here.


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